mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
224 lines
5.0 KiB
C++
224 lines
5.0 KiB
C++
/*
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game.cpp -- executable to run Xash Engine
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "port.h"
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#include "build.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#if XASH_POSIX
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#include <dlfcn.h>
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#define XASHLIB OS_LIB_PREFIX "xash." OS_LIB_EXT
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#define FreeLibrary( x ) dlclose( x )
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#elif XASH_WIN32
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#include <shellapi.h> // CommandLineToArgvW
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#define XASHLIB L"xash.dll"
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#define SDL2LIB L"SDL2.dll"
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extern "C"
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{
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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// Enable AMD High Performance Graphics while using Integrated Graphics.
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#else
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#error // port me!
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#endif
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#ifndef XASH_GAMEDIR
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#define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!!
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#endif
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typedef void (*pfnChangeGame)( const char *progname );
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typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
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typedef void (*pfnShutdown)( void );
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static pfnInit Host_Main;
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static pfnShutdown Host_Shutdown = NULL;
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static char szGameDir[128]; // safe place to keep gamedir
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static int szArgc;
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static char **szArgv;
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static HINSTANCE hEngine;
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static void Launch_Error( const char *szFmt, ... )
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{
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static char buffer[16384]; // must support > 1k messages
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va_list args;
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va_start( args, szFmt );
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vsnprintf( buffer, sizeof(buffer), szFmt, args );
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va_end( args );
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#if XASH_WIN32
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MessageBoxA( NULL, buffer, "Xash Error", MB_OK );
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#else
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fprintf( stderr, "Xash Error: %s\n", buffer );
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#endif
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exit( 1 );
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}
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#if XASH_WIN32
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static const char *GetStringLastError()
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{
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static char buf[1024];
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FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ),
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buf, sizeof( buf ), NULL );
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return buf;
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}
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#endif
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static void Sys_LoadEngine( void )
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{
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#if XASH_WIN32
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HMODULE hSDL = LoadLibraryExW( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE );
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if( !hSDL )
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{
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Launch_Error("Unable to load %ls: %s", SDL2LIB, GetStringLastError( ));
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return;
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}
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FreeLibrary( hSDL );
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hEngine = LoadLibraryW( XASHLIB );
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if( !hEngine )
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{
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Launch_Error( "Unable to load %ls: %s", XASHLIB, GetStringLastError( ));
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return;
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}
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Host_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" );
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if( !Host_Main )
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{
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Launch_Error( "%ls missed 'Host_Main' export: %s", XASHLIB, GetStringLastError( ));
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return;
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}
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Host_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" );
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#elif XASH_POSIX
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hEngine = dlopen( XASHLIB, RTLD_NOW );
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if( !hEngine )
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{
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Launch_Error( "Unable to load %s: %s", XASHLIB, dlerror( ));
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return;
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}
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Host_Main = (pfnInit)dlsym( hEngine, "Host_Main" );
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if( !Host_Main )
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{
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Launch_Error( "%s missed 'Host_Main' export: %s", XASHLIB, dlerror( ));
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return;
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}
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Host_Shutdown = (pfnShutdown)dlsym( hEngine, "Host_Shutdown" );
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#else
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#error "port me!"
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#endif
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}
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static void Sys_UnloadEngine( void )
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{
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if( Host_Shutdown )
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Host_Shutdown( );
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if( hEngine )
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FreeLibrary( hEngine );
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hEngine = NULL;
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Host_Main = NULL;
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Host_Shutdown = NULL;
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}
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static void Sys_ChangeGame( const char *progname )
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{
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// presence of this function tells the engine to allow change game
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// but it's never called
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return;
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}
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static int Sys_Start( void )
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{
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int ret;
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#if XASH_SAILFISH
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const char *home = getenv( "HOME" );
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char buf[1024];
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snprintf( buf, sizeof( buf ), "%s/xash", home );
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setenv( "XASH3D_BASEDIR", buf, true );
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setenv( "XASH3D_RODIR", "/usr/share/harbour-xash3d-fwgs/rodir", true );
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#endif // XASH_SAILFISH
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strncpy( szGameDir, XASH_GAMEDIR, sizeof( szGameDir ) - 1 );
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Sys_LoadEngine();
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ret = Host_Main( szArgc, szArgv, szGameDir, 0, XASH_DISABLE_MENU_CHANGEGAME ? NULL : Sys_ChangeGame );
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Sys_UnloadEngine();
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return ret;
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}
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#if !XASH_WIN32
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int main( int argc, char **argv )
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{
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szArgc = argc;
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szArgv = argv;
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return Sys_Start();
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}
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#else
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int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow )
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{
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LPWSTR* lpArgv;
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int ret, i;
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lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
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szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
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for( i = 0; i < szArgc; ++i )
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{
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size_t size = wcslen(lpArgv[i]) + 1;
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// just in case, allocate some more memory
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
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wcstombs( szArgv[i], lpArgv[i], size );
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}
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szArgv[szArgc] = 0;
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LocalFree( lpArgv );
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ret = Sys_Start();
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for( ; i < szArgc; ++i )
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free( szArgv[i] );
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free( szArgv );
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return ret;
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}
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#endif
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