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engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!)
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@@ -332,6 +332,7 @@ void FS_Init( const char *basedir )
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Cvar_RegisterVariable( &fs_mount_lv );
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Cvar_RegisterVariable( &fs_mount_addon );
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Cvar_RegisterVariable( &fs_mount_l10n );
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Cvar_RegisterVariable( &ui_language );
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if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
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host.gamedll[0] = 0;
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