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public: rename rsqrt to Q_rsqrt due to weird collision with tgmath.h macro
It was reported on Discord with no additional information attached. But I guess it might be better to prefix our math- and crtlib functions in general.
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@@ -144,7 +144,7 @@ void RoundUpHullSize( vec3_t size )
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rsqrt
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=================
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*/
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float rsqrt( float number )
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float Q_rsqrt( float number )
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{
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int i;
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float x, y;
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@@ -119,7 +119,7 @@ CONSTANTS AND HELPER MACROS
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#define VectorLerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]), (c)[2] = (v1)[2] + (lerp) * ((v2)[2] - (v1)[2]))
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#define VectorNormalize( v ) { float ilength = (float)sqrt(DotProduct(v, v));if (ilength) ilength = 1.0f / ilength;v[0] *= ilength;v[1] *= ilength;v[2] *= ilength; }
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#define VectorNormalize2( v, dest ) {float ilength = (float)sqrt(DotProduct(v,v));if (ilength) ilength = 1.0f / ilength;dest[0] = v[0] * ilength;dest[1] = v[1] * ilength;dest[2] = v[2] * ilength; }
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#define VectorNormalizeFast( v ) {float ilength = (float)rsqrt(DotProduct(v,v)); v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; }
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#define VectorNormalizeFast( v ) {float ilength = (float)Q_rsqrt(DotProduct(v,v)); v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; }
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#define VectorNormalizeLength( v ) VectorNormalizeLength2((v), (v))
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#define VectorNegate(x, y) ((y)[0] = -(x)[0], (y)[1] = -(x)[1], (y)[2] = -(x)[2])
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#define VectorM(scale1, b1, c) ((c)[0] = (scale1) * (b1)[0],(c)[1] = (scale1) * (b1)[1],(c)[2] = (scale1) * (b1)[2])
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@@ -158,7 +158,7 @@ typedef struct mplane_s mplane_t;
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typedef struct mstudiobone_s mstudiobone_t;
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typedef struct mstudioanim_s mstudioanim_t;
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float rsqrt( float number );
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float Q_rsqrt( float number );
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uint16_t FloatToHalf( float v );
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float HalfToFloat( uint16_t h );
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void RoundUpHullSize( vec3_t size );
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