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ref: gl: restore r_shadows (#1843)
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@@ -154,8 +154,7 @@ void R_StudioInit( void )
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
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// g-cont. cvar disabled by Valve
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// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
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gEngfuncs.Cvar_RegisterVariable( &r_shadows );
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g_studio.interpolate = true;
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g_studio.framecount = 0;
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