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https://github.com/FWGS/xash3d-fwgs.git
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engine: remove unused hltv.h
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@@ -1,59 +0,0 @@
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef HLTV_H
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#define HLTV_H
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#define TYPE_CLIENT 0 // client is a normal HL client (default)
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#define TYPE_PROXY 1 // client is another proxy
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#define TYPE_COMMENTATOR 3 // client is a commentator
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#define TYPE_DEMO 4 // client is a demo file
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// sub commands of svc_hltv:
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
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// sub commands of svc_director:
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#define DRC_CMD_NONE 0 // NULL director command
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#define DRC_CMD_START 1 // start director mode
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#define DRC_CMD_EVENT 2 // informs about director command
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#define DRC_CMD_MODE 3 // switches camera modes
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#define DRC_CMD_CAMERA 4 // sets camera registers
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#define DRC_CMD_TIMESCALE 5 // sets time scale
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint
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#define DRC_CMD_SOUND 7 // plays a particular sound
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#define DRC_CMD_STATUS 8 // status info about broadcast
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#define DRC_CMD_BANNER 9 // banner file name for HLTV gui
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#define DRC_CMD_FADE 10 // send screen fade command
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#define DRC_CMD_SHAKE 11 // send screen shake command
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#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command
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#define DRC_CMD_LAST 12
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// HLTV_EVENT event flags
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4) //
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
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#define DRC_FLAG_FINAL (1<<9) // is a final scene
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
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#define MAX_DIRECTOR_CMD_PARAMETERS 4
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#define MAX_DIRECTOR_CMD_STRING 128
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#endif//HLTV_H
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@@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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#define MSG_COUNT 32 // last 32 messages parsed
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@@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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#if XASH_LOW_MEMORY != 2
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int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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@@ -1990,6 +1989,8 @@ CL_ParseHLTV
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spectator message (hltv)
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sended from game.dll
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normal client ignores any of HLTV messages
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==============
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*/
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void CL_ParseHLTV( sizebuf_t *msg )
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@@ -2001,21 +2002,16 @@ void CL_ParseHLTV( sizebuf_t *msg )
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cls.spectator = true;
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break;
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case HLTV_STATUS:
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MSG_ReadLong( msg );
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MSG_ReadShort( msg );
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MSG_ReadWord( msg );
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MSG_ReadLong( msg );
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MSG_ReadLong( msg );
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MSG_ReadWord( msg );
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MSG_ReadLong( msg );
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MSG_ReadShort( msg );
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MSG_ReadWord( msg );
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MSG_ReadLong( msg );
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MSG_ReadLong( msg );
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MSG_ReadWord( msg );
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break;
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case HLTV_LISTEN:
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cls.signon = SIGNONS;
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#if 1
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MSG_ReadString( msg );
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#else
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NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
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NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
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#endif
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SCR_EndLoadingPlaque();
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break;
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default:
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@@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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#include "server.h"
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@@ -19,7 +19,6 @@ GNU General Public License for more details.
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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#include "base_cmd.h"
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@@ -371,4 +371,14 @@ extern const char *const svc_goldsrc_strings[svc_lastmsg+1];
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// from master to any
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#define M2A_SERVERSLIST "f"
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//
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// HLTV messages
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//
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enum
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{
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HLTV_ACTIVE = 0,
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HLTV_STATUS,
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HLTV_LISTEN,
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};
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#endif//NET_PROTOCOL_H
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