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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: in_joy: implement per-axis gyroscope deadzone support
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committed by
a1batross
parent
a679c53111
commit
7e015a268b
@@ -65,6 +65,9 @@ static CVAR_DEFINE_AUTO( joy_calibrated, "0", FCVAR_READ_ONLY, "tells whether cu
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static CVAR_DEFINE_AUTO( joy_gyro_pitch, "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope sensitivity for looking up and down" );
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static CVAR_DEFINE_AUTO( joy_gyro_yaw, "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope sensitivity for turning left and right" );
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static CVAR_DEFINE_AUTO( joy_gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope sensitivity when tilting the device sideways" );
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static CVAR_DEFINE_AUTO( joy_gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope pitch axis deadzone (deg/s)" );
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static CVAR_DEFINE_AUTO( joy_gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope yaw axis deadzone (deg/s)" );
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static CVAR_DEFINE_AUTO( joy_gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope roll axis deadzone (deg/s)" );
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static CVAR_DEFINE_AUTO( joy_debug, "0", 0, "visualize gamepad axes and buttons" );
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// stores the latest instantaneous gyroscope rotation rates (in rad/s) from platform input
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@@ -343,6 +346,13 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
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float yaw_speed = joy_gyro_speed[1] * ( 180.0f / M_PI );
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float roll_speed = joy_gyro_speed[2] * ( 180.0f / M_PI );
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if( fabs( pitch_speed ) < joy_gyro_pitch_deadzone.value )
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pitch_speed = 0.0f;
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if( fabs( yaw_speed ) < joy_gyro_yaw_deadzone.value )
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yaw_speed = 0.0f;
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if( fabs( roll_speed ) < joy_gyro_roll_deadzone.value )
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roll_speed = 0.0f;
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*dpitch -= joy_gyro_pitch.value * pitch_speed * host.realframetime;
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*dyaw += joy_gyro_yaw.value * yaw_speed * host.realframetime;
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*dyaw += joy_gyro_roll.value * roll_speed * host.realframetime;
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@@ -467,6 +477,12 @@ void Joy_DrawDebug( void )
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if( joy_have_gyro.value )
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{
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static const char *gyronames[3] = { "GYRO P", "GYRO Y", "GYRO R" };
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static const convar_t *const gyro_deadzone[3] =
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{
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&joy_gyro_pitch_deadzone,
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&joy_gyro_yaw_deadzone,
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&joy_gyro_roll_deadzone,
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};
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for( int i = 0; i < 3; i++ )
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{
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@@ -485,10 +501,22 @@ void Joy_DrawDebug( void )
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float filled = fval * halfbar_w;
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ref.dllFuncs.FillRGBA( kRenderTransTexture, center + Q_min( 0, filled ), y, fabs( filled ), bar_h, bar_fillcolor[0], bar_fillcolor[1], bar_fillcolor[2], bar_fillcolor[3] );
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// deadzone in deg/s; display scale is +-5 rad/s
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float fthreshold = gyro_deadzone[i]->value * ( M_PI / 180.0f ) / 5.0f;
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fthreshold = bound( 0.0f, fthreshold, 1.0f );
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if( fthreshold > 0.0f )
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{
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float thresh_x = fthreshold * halfbar_w;
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ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, thresh_x * 2, bar_h, 180, 40, 40, 120 );
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ref.dllFuncs.FillRGBA( kRenderTransTexture, center + thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
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ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
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}
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// mark the center
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ref.dllFuncs.FillRGBA( kRenderTransTexture, center, y, 1, bar_h, 180, 180, 180, 220 );
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// gyro doesn't have deadzones or prevval like axes
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// gyro doesn't have prevval like axes
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y += bar_h + 2;
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}
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}
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@@ -572,6 +600,11 @@ void Joy_Init( void )
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Cvar_RegisterVariable( &joy_gyro_pitch );
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Cvar_RegisterVariable( &joy_gyro_yaw );
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Cvar_RegisterVariable( &joy_gyro_roll );
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Cvar_RegisterVariable( &joy_gyro_pitch_deadzone );
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Cvar_RegisterVariable( &joy_gyro_yaw_deadzone );
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Cvar_RegisterVariable( &joy_gyro_roll_deadzone );
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Cvar_RegisterVariable( &joy_debug );
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// renamed from -nojoy to -noenginejoy to not conflict with
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