ref: gl: fix masked textures with VBO

This commit is contained in:
Alibek Omarov
2026-04-06 11:12:09 +05:00
parent abda0a07c2
commit e7fa45d5ca

View File

@@ -2085,7 +2085,7 @@ void R_GenerateVBO( void )
if( surf->lightmaptexturenum != k )
continue;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_TRANSPARENT ) )
continue;
if( R_TextureAnimation( surf ) != world->textures[j] )
@@ -2156,7 +2156,7 @@ void R_GenerateVBO( void )
if( surf->lightmaptexturenum != k )
continue;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_TRANSPARENT ) )
continue;
if( R_TextureAnimation( surf ) != world->textures[j] )