mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
Remove s_combine_sounds, it never worked great and was disabled by default.
This commit is contained in:
@@ -255,9 +255,9 @@ static void AVI_StreamAudio( movie_state_t *Avi )
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rawchan_t *ch = NULL;
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// keep the same semantics, when S_RAW_SOUND_SOUNDTRACK doesn't play if S_StartStreaming wasn't enabled
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qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !s_listener.streaming : false;
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qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !snd.streaming : false;
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if( !dma.initialized || disable_stream || cl.paused || !Avi->cached_audio )
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if( !snd.initialized || disable_stream || cl.paused || !Avi->cached_audio )
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return;
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ch = S_FindRawChannel( Avi->entnum, true );
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@@ -268,14 +268,14 @@ static void AVI_StreamAudio( movie_state_t *Avi )
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ch->master_vol = Avi->volume;
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ch->dist_mult = (Avi->attn / SND_CLIP_DISTANCE);
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if( ch->s_rawend < soundtime )
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ch->s_rawend = soundtime;
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if( ch->s_rawend < snd.soundtime )
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ch->s_rawend = snd.soundtime;
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while( ch->s_rawend < soundtime + ch->max_samples )
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while( ch->s_rawend < snd.soundtime + ch->max_samples )
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{
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size_t copy;
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buffer_samples = ch->max_samples - (ch->s_rawend - soundtime);
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buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
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file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
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if( file_samples <= 1 ) return; // no more samples need
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@@ -1381,7 +1381,7 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
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if( ch->entnum == 0 )
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{
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ch->staticsound = true;
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SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
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return true; // static sound
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}
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@@ -152,7 +152,7 @@ sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
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uint i, hash;
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string name;
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if( COM_StringEmptyOrNULL( pname ) || !dma.initialized )
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if( COM_StringEmptyOrNULL( pname ) || !snd.initialized )
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return NULL;
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if( Q_strlen( pname ) >= sizeof( sfx->name ))
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@@ -247,7 +247,7 @@ void S_BeginRegistration( void )
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{
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int i;
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snd_ambient = false;
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snd.have_ambient_sfx = false;
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// check for automatic ambient sounds
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for( i = 0; i < NUM_AMBIENTS; i++ )
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@@ -255,8 +255,9 @@ void S_BeginRegistration( void )
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if( !GI->ambientsound[i][0] )
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continue; // empty slot
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ambient_sfx[i] = S_RegisterSound( GI->ambientsound[i] );
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if( ambient_sfx[i] ) snd_ambient = true; // allow auto-ambients
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snd.ambient_sfx[i] = S_RegisterSound( GI->ambientsound[i] );
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if( snd.ambient_sfx[i] )
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snd.have_ambient_sfx = true; // allow auto-ambients
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}
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s_registering = true;
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@@ -273,7 +274,7 @@ void S_EndRegistration( void )
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sfx_t *sfx;
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int i;
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if( !s_registering || !dma.initialized )
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if( !s_registering || !snd.initialized )
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return;
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// free any sounds not from this registration sequence
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@@ -306,7 +307,7 @@ sound_t S_RegisterSound( const char *name )
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{
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sfx_t *sfx;
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if( COM_StringEmptyOrNULL( name ) || !dma.initialized )
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if( COM_StringEmptyOrNULL( name ) || !snd.initialized )
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return -1;
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if( S_TestSoundChar( name, '!' ))
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@@ -330,7 +331,7 @@ sound_t S_RegisterSound( const char *name )
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sfx_t *S_GetSfxByHandle( sound_t handle )
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{
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if( !dma.initialized )
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if( !snd.initialized )
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return NULL;
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// create new sfx
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@@ -369,7 +370,7 @@ void S_FreeSounds( void )
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sfx_t *sfx;
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int i;
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if( !dma.initialized )
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if( !snd.initialized )
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return;
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// stop all sounds
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@@ -31,19 +31,18 @@ struct
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int in_seconds;
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} soundfade;
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dma_t dma;
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poolhandle_t sndpool;
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sound_t ambient_sfx[NUM_AMBIENTS];
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qboolean snd_ambient = false;
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qboolean snd_fade_sequence = false;
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listener_t s_listener;
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channel_t channels[MAX_CHANNELS];
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rawchan_t *raw_channels[MAX_RAW_CHANNELS];
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int total_channels;
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int soundtime; // sample PAIRS
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int paintedtime; // sample PAIRS
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// this confuses the shit out of qt creator parser
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// and good luck if you rely on shitty old msvc
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snd_globals_t snd =
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{
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.channels = (channel_t[MAX_CHANNELS]){},
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.max_channels = MAX_CHANNELS,
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.raw_channels = (rawchan_t*[MAX_RAW_CHANNELS]){},
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.max_raw_channels = MAX_RAW_CHANNELS,
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};
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static CVAR_DEFINE( s_volume, "volume", "0.7", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sound volume" );
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CVAR_DEFINE( s_musicvolume, "MP3Volume", "1.0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "background music volume" );
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@@ -52,7 +51,6 @@ static CVAR_DEFINE_AUTO( s_show, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "show play
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CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpolation to sound output" );
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static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" );
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static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" );
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static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" );
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CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
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CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
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CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" );
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@@ -158,7 +156,7 @@ S_IsClient
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*/
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static qboolean S_IsClient( int entnum )
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{
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return entnum == s_listener.entnum;
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return entnum == snd.entnum;
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}
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@@ -175,11 +173,9 @@ void S_FreeChannel( channel_t *ch )
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{
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ch->sfx = NULL;
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ch->name[0] = '\0';
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ch->use_loop = false;
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ch->is_sentence = false;
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ch->flags = 0;
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ch->forced_end = ch->sample = 0.0;
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ch->data = NULL;
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ch->finished = false;
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SND_CloseMouth( ch );
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}
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@@ -240,7 +236,7 @@ static qboolean SND_FStreamIsPlaying( sfx_t *sfx )
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{
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for( int i = NUM_AMBIENTS; i < MAX_DYNAMIC_CHANNELS; i++ )
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{
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if( channels[i].sfx == sfx )
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if( snd.channels[i].sfx == sfx )
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return true;
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}
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return false;
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@@ -257,14 +253,14 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
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{
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int remaining;
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if( ch->finished || !ch->sfx || !ch->sfx->cache )
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if( FBitSet( ch->flags, FL_CHAN_FINISHED ) || !ch->sfx || !ch->sfx->cache )
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return 0;
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if( ch->is_sentence ) // sentences are special, count all remaining words
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if( FBitSet( ch->flags, FL_CHAN_IS_SENTENCE )) // sentences are special, count all remaining words
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{
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int i;
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if( ch->sentence_finished )
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if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ) )
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return 0;
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// current word
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@@ -294,7 +290,7 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
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else
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{
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int samples = ch->sfx->cache->samples;
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int curpos = S_AdjustLoopedSamplePosition( ch->sfx->cache, ch->sample, ch->use_loop );
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int curpos = S_AdjustLoopedSamplePosition( ch->sfx->cache, ch->sample, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
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remaining = bound( 0, samples - curpos, samples );
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}
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@@ -332,7 +328,7 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
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for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
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{
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channel_t *ch = &channels[ch_idx];
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channel_t *ch = &snd.channels[ch_idx];
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// Never override a streaming sound that is currently playing or
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// voice over IP data that is playing or any sound on CHAN_VOICE( acting )
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@@ -363,14 +359,14 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
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if( first_to_die == -1 )
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return NULL;
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if( channels[first_to_die].sfx )
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if( snd.channels[first_to_die].sfx )
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{
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// don't restart looping sounds for the same entity
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wavdata_t *sc = channels[first_to_die].sfx->cache;
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wavdata_t *sc = snd.channels[first_to_die].sfx->cache;
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if( sc && FBitSet( sc->flags, SOUND_LOOPED ))
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{
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channel_t *ch = &channels[first_to_die];
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channel_t *ch = &snd.channels[first_to_die];
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if( ch->entnum == entnum && ch->entchannel == channel && ch->sfx == sfx )
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{
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@@ -381,10 +377,10 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
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}
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// be sure and release previous channel if sentence.
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S_FreeChannel( &( channels[first_to_die] ));
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S_FreeChannel( &( snd.channels[first_to_die] ));
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}
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return &channels[first_to_die];
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return &snd.channels[first_to_die];
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}
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/*
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@@ -403,32 +399,32 @@ channel_t *SND_PickStaticChannel( const vec3_t pos, sfx_t *sfx )
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int i;
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// check for replacement sound, or find the best one to replace
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for( i = MAX_DYNAMIC_CHANNELS; i < total_channels; i++ )
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for( i = MAX_DYNAMIC_CHANNELS; i < snd.total_channels; i++ )
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{
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if( channels[i].sfx == NULL )
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if( snd.channels[i].sfx == NULL )
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break;
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if( VectorCompare( pos, channels[i].origin ) && channels[i].sfx == sfx )
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if( VectorCompare( pos, snd.channels[i].origin ) && snd.channels[i].sfx == sfx )
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break;
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}
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if( i < total_channels )
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if( i < snd.total_channels )
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{
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// reuse an empty static sound channel
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ch = &channels[i];
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ch = &snd.channels[i];
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}
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else
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{
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// no empty slots, alloc a new static sound channel
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if( total_channels == MAX_CHANNELS )
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if( snd.total_channels == snd.max_channels )
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{
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Con_DPrintf( S_ERROR "%s: no free channels\n", __func__ );
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return NULL;
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}
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// get a channel for the static sound
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ch = &channels[total_channels];
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total_channels++;
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ch = &snd.channels[snd.total_channels];
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snd.total_channels++;
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}
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return ch;
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}
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@@ -444,7 +440,7 @@ static qboolean S_MaybeAlterChannel( channel_t *ch, int entnum, int entchannel,
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// if no sfx passed, check if it's a sentence
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if( !sfx )
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{
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if( !ch->is_sentence )
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if( !FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ))
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return false;
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}
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else
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@@ -485,34 +481,21 @@ returns FALSE if sound was not found (sound is not playing)
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*/
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static int S_AlterChannel( int entnum, int channel, const sfx_t *sfx, int vol, int pitch, int flags )
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{
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channel_t *ch;
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int i;
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// This is a sentence name.
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// For sentences: assume that the entity is only playing one sentence
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// at a time, so we can just shut off
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// any channel that has ch->is_sentence >= 0 and matches the entnum.
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qboolean is_sentence = S_TestSoundChar( sfx->name, '!' );
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if( S_TestSoundChar( sfx->name, '!' ))
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for( int i = NUM_AMBIENTS; i < snd.total_channels; i++ )
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{
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// This is a sentence name.
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// For sentences: assume that the entity is only playing one sentence
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// at a time, so we can just shut off
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// any channel that has ch->is_sentence >= 0 and matches the entnum.
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channel_t *ch = &snd.channels[i];
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for( i = NUM_AMBIENTS, ch = channels + NUM_AMBIENTS; i < total_channels; i++, ch++ )
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{
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if( S_MaybeAlterChannel( ch, entnum, channel, flags, NULL, pitch, vol ))
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return true;
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}
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// channel not found
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return false;
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}
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// regular sound or streaming sound
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for( i = NUM_AMBIENTS, ch = channels + NUM_AMBIENTS; i < total_channels; i++, ch++ )
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{
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if( S_MaybeAlterChannel( ch, entnum, channel, flags, sfx, pitch, vol ))
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if( S_MaybeAlterChannel( ch, entnum, channel, flags, is_sentence ? NULL : sfx, pitch, vol ))
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return true;
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}
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// channel not found
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return false;
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}
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@@ -554,7 +537,7 @@ static void SND_Spatialize( channel_t *ch )
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return;
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}
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if( !ch->staticsound )
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if( !FBitSet( ch->flags, FL_CHAN_STATIC_SOUND ))
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{
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if( !CL_GetEntitySpatialization( ch ))
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{
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@@ -567,11 +550,11 @@ static void SND_Spatialize( channel_t *ch )
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// source_vec is vector from listener to sound source
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// player sounds come from 1' in front of player
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vec3_t source_vec;
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VectorSubtract( ch->origin, s_listener.origin, source_vec );
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VectorSubtract( ch->origin, snd.origin, source_vec );
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// normalize source_vec and get distance from listener to source
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float dist = VectorNormalizeLength( source_vec );
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float dot = DotProduct( s_listener.right, source_vec );
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float dot = DotProduct( snd.right, source_vec );
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if( !FBitSet( host.bugcomp, BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE ))
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{
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@@ -610,7 +593,7 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
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int vol, ch_idx;
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qboolean bIgnore = false;
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if( !dma.initialized ) return;
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if( !snd.initialized ) return;
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sfx = S_GetSfxByHandle( handle );
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if( !sfx ) return;
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@@ -633,8 +616,10 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
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SetBits( flags, SND_STOP_LOOPING );
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// pick a channel to play on
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if( chan == CHAN_STATIC ) target_chan = SND_PickStaticChannel( pos, sfx );
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else target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
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if( chan == CHAN_STATIC )
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target_chan = SND_PickStaticChannel( pos, sfx );
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else
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target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
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if( !target_chan )
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{
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@@ -647,15 +632,21 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
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memset( target_chan, 0, sizeof( *target_chan ));
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VectorCopy( pos, target_chan->origin );
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target_chan->staticsound = ( ent == 0 ) ? true : false;
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target_chan->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
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target_chan->localsound = (flags & SND_LOCALSOUND) ? true : false;
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if( ent == 0 )
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SetBits( target_chan->flags, FL_CHAN_STATIC_SOUND );
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if( !FBitSet( flags, SND_STOP_LOOPING ))
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SetBits( target_chan->flags, FL_CHAN_USE_LOOP );
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if( FBitSet( flags, SND_LOCALSOUND ))
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SetBits( target_chan->flags, FL_CHAN_LOCAL_SOUND );
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target_chan->dist_mult = (attn / SND_CLIP_DISTANCE);
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target_chan->master_vol = vol;
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target_chan->entnum = ent;
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target_chan->entchannel = chan;
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target_chan->basePitch = pitch;
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target_chan->is_sentence = false;
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target_chan->sfx = sfx;
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pSource = NULL;
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@@ -723,7 +714,7 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
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qboolean bIgnore = false;
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int vol;
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if( !dma.initialized ) return;
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if( !snd.initialized ) return;
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sfx = S_GetSfxByHandle( handle );
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if( !sfx ) return;
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|
||||
@@ -731,8 +722,10 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
|
||||
if( pitch <= 1 ) pitch = PITCH_NORM; // Invasion issues
|
||||
|
||||
// pick a channel to play on
|
||||
if( chan == CHAN_STATIC ) target_chan = SND_PickStaticChannel( pos, sfx );
|
||||
else target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
|
||||
if( chan == CHAN_STATIC )
|
||||
target_chan = SND_PickStaticChannel( pos, sfx );
|
||||
else
|
||||
target_chan = SND_PickDynamicChannel( ent, chan, sfx, &bIgnore );
|
||||
|
||||
if( !target_chan )
|
||||
{
|
||||
@@ -745,15 +738,21 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
|
||||
memset( target_chan, 0, sizeof( *target_chan ));
|
||||
|
||||
VectorCopy( pos, target_chan->origin );
|
||||
target_chan->staticsound = ( ent == 0 ) ? true : false;
|
||||
target_chan->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
|
||||
target_chan->localsound = (flags & SND_LOCALSOUND) ? true : false;
|
||||
|
||||
if( ent == 0 )
|
||||
SetBits( target_chan->flags, FL_CHAN_STATIC_SOUND );
|
||||
|
||||
if( !FBitSet( flags, SND_STOP_LOOPING ))
|
||||
SetBits( target_chan->flags, FL_CHAN_USE_LOOP );
|
||||
|
||||
if( FBitSet( flags, SND_LOCALSOUND ))
|
||||
SetBits( target_chan->flags, FL_CHAN_LOCAL_SOUND );
|
||||
|
||||
target_chan->dist_mult = (attn / SND_CLIP_DISTANCE);
|
||||
target_chan->master_vol = vol;
|
||||
target_chan->entnum = ent;
|
||||
target_chan->entchannel = chan;
|
||||
target_chan->basePitch = pitch;
|
||||
target_chan->is_sentence = false;
|
||||
target_chan->sfx = sfx;
|
||||
|
||||
pSource = NULL;
|
||||
@@ -775,7 +774,7 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
|
||||
target_chan->word_index = wordIndex; // restore current word
|
||||
VOX_LoadWord( target_chan );
|
||||
|
||||
if( !target_chan->sentence_finished )
|
||||
if( !FBitSet( target_chan->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
{
|
||||
target_chan->sfx = target_chan->words[target_chan->word_index].sfx;
|
||||
sfx = target_chan->sfx;
|
||||
@@ -835,7 +834,7 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
|
||||
sfx_t *sfx = NULL;
|
||||
int vol, fvox = 0;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
sfx = S_GetSfxByHandle( handle );
|
||||
if( !sfx ) return;
|
||||
|
||||
@@ -877,7 +876,7 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
|
||||
// load regular or stream sound
|
||||
pSource = S_LoadSound( sfx );
|
||||
ch->sfx = sfx;
|
||||
ch->is_sentence = false;
|
||||
ClearBits( ch->flags, FL_CHAN_IS_SENTENCE );
|
||||
ch->name[0] = '\0';
|
||||
}
|
||||
|
||||
@@ -890,9 +889,15 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
|
||||
pitch *= (sys_timescale.value + 1) / 2;
|
||||
|
||||
// never update positions if source entity is 0
|
||||
ch->staticsound = ( ent == 0 ) ? true : false;
|
||||
ch->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
|
||||
ch->localsound = (flags & SND_LOCALSOUND) ? true : false;
|
||||
if( ent == 0 ) SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
|
||||
else ClearBits( ch->flags, FL_CHAN_STATIC_SOUND );
|
||||
|
||||
if( !FBitSet( flags, SND_STOP_LOOPING )) SetBits( ch->flags, FL_CHAN_USE_LOOP );
|
||||
else ClearBits( ch->flags, FL_CHAN_USE_LOOP );
|
||||
|
||||
if( FBitSet( flags, SND_LOCALSOUND )) SetBits( ch->flags, FL_CHAN_LOCAL_SOUND );
|
||||
else ClearBits( ch->flags, FL_CHAN_LOCAL_SOUND );
|
||||
|
||||
ch->master_vol = vol;
|
||||
ch->dist_mult = (attn / SND_CLIP_DISTANCE);
|
||||
ch->entchannel = CHAN_STATIC;
|
||||
@@ -914,9 +919,9 @@ void S_StartLocalSound( const char *name, float volume, qboolean reliable )
|
||||
|
||||
if( reliable ) channel = CHAN_STATIC;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
sfxHandle = S_RegisterSound( name );
|
||||
S_StartSound( NULL, s_listener.entnum, channel, sfxHandle, volume, ATTN_NONE, PITCH_NORM, flags );
|
||||
S_StartSound( NULL, snd.entnum, channel, sfxHandle, volume, ATTN_NONE, PITCH_NORM, flags );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -929,32 +934,35 @@ grab all static sounds playing at current channel
|
||||
int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
|
||||
{
|
||||
int sounds_left = size;
|
||||
int i;
|
||||
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return 0;
|
||||
|
||||
for( i = MAX_DYNAMIC_CHANNELS; i < total_channels && sounds_left; i++ )
|
||||
for( int i = MAX_DYNAMIC_CHANNELS; i < snd.total_channels && sounds_left; i++ )
|
||||
{
|
||||
if( channels[i].entchannel == CHAN_STATIC && channels[i].sfx && channels[i].sfx->name[0] )
|
||||
{
|
||||
if( channels[i].is_sentence && channels[i].name[0] )
|
||||
Q_strncpy( pout->name, channels[i].name, sizeof( pout->name ));
|
||||
else Q_strncpy( pout->name, channels[i].sfx->name, sizeof( pout->name ));
|
||||
pout->entnum = channels[i].entnum;
|
||||
VectorCopy( channels[i].origin, pout->origin );
|
||||
pout->volume = (float)channels[i].master_vol / 255.0f;
|
||||
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
|
||||
pout->looping = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
|
||||
pout->pitch = channels[i].basePitch;
|
||||
pout->channel = channels[i].entchannel;
|
||||
pout->wordIndex = channels[i].word_index;
|
||||
pout->samplePos = channels[i].sample;
|
||||
pout->forcedEnd = channels[i].forced_end;
|
||||
const channel_t *ch = &snd.channels[i];
|
||||
|
||||
sounds_left--;
|
||||
pout++;
|
||||
}
|
||||
if( ch->entchannel != CHAN_STATIC || !ch->sfx || !ch->sfx->name[0] )
|
||||
continue;
|
||||
|
||||
if( FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ) && ch->name[0] )
|
||||
Q_strncpy( pout->name, ch->name, sizeof( pout->name ));
|
||||
else
|
||||
Q_strncpy( pout->name, ch->sfx->name, sizeof( pout->name ));
|
||||
|
||||
pout->entnum = ch->entnum;
|
||||
VectorCopy( ch->origin, pout->origin );
|
||||
pout->volume = (float)ch->master_vol / 255.0f;
|
||||
pout->attenuation = ch->dist_mult * SND_CLIP_DISTANCE;
|
||||
pout->looping = ( FBitSet( ch->flags, FL_CHAN_USE_LOOP ) && FBitSet( ch->sfx->cache->flags, SOUND_LOOPED ));
|
||||
pout->pitch = ch->basePitch;
|
||||
pout->channel = ch->entchannel;
|
||||
pout->wordIndex = ch->word_index;
|
||||
pout->samplePos = ch->sample;
|
||||
pout->forcedEnd = ch->forced_end;
|
||||
|
||||
sounds_left--;
|
||||
pout++;
|
||||
}
|
||||
|
||||
return ( size - sounds_left );
|
||||
@@ -972,31 +980,35 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
|
||||
int sounds_left = size;
|
||||
int i, looped;
|
||||
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return 0;
|
||||
|
||||
for( i = 0; i < MAX_CHANNELS && sounds_left; i++ )
|
||||
for( i = 0; i < snd.max_channels && sounds_left; i++ )
|
||||
{
|
||||
if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" ))
|
||||
const channel_t *ch = &snd.channels[i];
|
||||
|
||||
if( !ch->sfx || !ch->sfx->name[0] || !Q_stricmp( ch->sfx->name, "*default" ))
|
||||
continue; // don't serialize default sounds
|
||||
|
||||
looped = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
|
||||
looped = ( FBitSet( ch->flags, FL_CHAN_USE_LOOP ) && FBitSet( ch->sfx->cache->flags, SOUND_LOOPED ));
|
||||
|
||||
if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
|
||||
if( ch->entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
|
||||
continue; // never serialize static looped sounds. It will be restoring in game code
|
||||
|
||||
if( channels[i].is_sentence && channels[i].name[0] )
|
||||
Q_strncpy( pout->name, channels[i].name, sizeof( pout->name ));
|
||||
else Q_strncpy( pout->name, channels[i].sfx->name, sizeof( pout->name ));
|
||||
pout->entnum = (channels[i].entnum < 0) ? 0 : channels[i].entnum;
|
||||
VectorCopy( channels[i].origin, pout->origin );
|
||||
pout->volume = (float)channels[i].master_vol / 255.0f;
|
||||
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
|
||||
pout->pitch = channels[i].basePitch;
|
||||
pout->channel = channels[i].entchannel;
|
||||
pout->wordIndex = channels[i].word_index;
|
||||
pout->samplePos = channels[i].sample;
|
||||
pout->forcedEnd = channels[i].forced_end;
|
||||
if( FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ) && ch->name[0] )
|
||||
Q_strncpy( pout->name, ch->name, sizeof( pout->name ));
|
||||
else
|
||||
Q_strncpy( pout->name, ch->sfx->name, sizeof( pout->name ));
|
||||
|
||||
pout->entnum = (ch->entnum < 0) ? 0 : ch->entnum;
|
||||
VectorCopy( ch->origin, pout->origin );
|
||||
pout->volume = (float)ch->master_vol / 255.0f;
|
||||
pout->attenuation = ch->dist_mult * SND_CLIP_DISTANCE;
|
||||
pout->pitch = ch->basePitch;
|
||||
pout->channel = ch->entchannel;
|
||||
pout->wordIndex = ch->word_index;
|
||||
pout->samplePos = ch->sample;
|
||||
pout->forcedEnd = ch->forced_end;
|
||||
pout->looping = looped;
|
||||
|
||||
sounds_left--;
|
||||
@@ -1013,18 +1025,14 @@ S_InitAmbientChannels
|
||||
*/
|
||||
static void S_InitAmbientChannels( void )
|
||||
{
|
||||
int ambient_channel;
|
||||
channel_t *chan;
|
||||
|
||||
for( ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++ )
|
||||
for( int i = 0; i < NUM_AMBIENTS; i++ )
|
||||
{
|
||||
chan = &channels[ambient_channel];
|
||||
channel_t *ch = &snd.channels[i];
|
||||
|
||||
chan->staticsound = true;
|
||||
chan->use_loop = true;
|
||||
chan->entchannel = CHAN_STATIC;
|
||||
chan->dist_mult = (ATTN_NONE / SND_CLIP_DISTANCE);
|
||||
chan->basePitch = PITCH_NORM;
|
||||
SetBits( ch->flags, FL_CHAN_USE_LOOP | FL_CHAN_STATIC_SOUND );
|
||||
ch->entchannel = CHAN_STATIC;
|
||||
ch->dist_mult = (ATTN_NONE / SND_CLIP_DISTANCE);
|
||||
ch->basePitch = PITCH_NORM;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1037,27 +1045,27 @@ static void S_UpdateAmbientSounds( void )
|
||||
{
|
||||
int ambient_channel;
|
||||
|
||||
if( !snd_ambient )
|
||||
if( !snd.have_ambient_sfx )
|
||||
return;
|
||||
|
||||
// calc ambient sound levels
|
||||
if( !cl.worldmodel )
|
||||
return;
|
||||
|
||||
mleaf_t *leaf = Mod_PointInLeaf( s_listener.origin, cl.worldmodel->nodes, cl.worldmodel );
|
||||
mleaf_t *leaf = Mod_PointInLeaf( snd.origin, cl.worldmodel->nodes, cl.worldmodel );
|
||||
|
||||
if( !leaf || !s_ambient_level.value )
|
||||
{
|
||||
for( ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++ )
|
||||
channels[ambient_channel].sfx = NULL;
|
||||
for( int i = 0; i < NUM_AMBIENTS; i++ )
|
||||
snd.channels[i].sfx = NULL;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for( ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++ )
|
||||
for( int i = 0; i < NUM_AMBIENTS; i++ )
|
||||
{
|
||||
channel_t *chan = &channels[ambient_channel];
|
||||
chan->sfx = S_GetSfxByHandle( ambient_sfx[ambient_channel] );
|
||||
channel_t *chan = &snd.channels[i];
|
||||
chan->sfx = S_GetSfxByHandle( snd.ambient_sfx[i] );
|
||||
|
||||
// ambient is unused
|
||||
if( !chan->sfx )
|
||||
@@ -1116,9 +1124,9 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create )
|
||||
int best = -1;
|
||||
int free = -1;
|
||||
|
||||
for( int i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
for( int i = 0; i < snd.max_raw_channels; i++ )
|
||||
{
|
||||
ch = raw_channels[i];
|
||||
ch = snd.raw_channels[i];
|
||||
|
||||
if( free < 0 && !ch )
|
||||
{
|
||||
@@ -1132,7 +1140,7 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create )
|
||||
if( ch->entnum == entnum )
|
||||
return ch;
|
||||
|
||||
time = ch->s_rawend - paintedtime;
|
||||
time = ch->s_rawend - snd.paintedtime;
|
||||
if( time < best_time )
|
||||
{
|
||||
best = i;
|
||||
@@ -1150,14 +1158,14 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create )
|
||||
if( best < 0 )
|
||||
return NULL; // no free slots
|
||||
|
||||
if( !raw_channels[best] )
|
||||
if( !snd.raw_channels[best] )
|
||||
{
|
||||
size_t raw_samples = MAX_RAW_SAMPLES;
|
||||
raw_channels[best] = Mem_Calloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * raw_samples );
|
||||
raw_channels[best]->max_samples = raw_samples;
|
||||
snd.raw_channels[best] = Mem_Calloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * raw_samples );
|
||||
snd.raw_channels[best]->max_samples = raw_samples;
|
||||
}
|
||||
|
||||
ch = raw_channels[best];
|
||||
ch = snd.raw_channels[best];
|
||||
ch->entnum = entnum;
|
||||
ch->s_rawend = 0;
|
||||
|
||||
@@ -1174,8 +1182,8 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
|
||||
uint fracstep, samplefrac;
|
||||
uint src, dst;
|
||||
|
||||
if( rawend < paintedtime )
|
||||
rawend = paintedtime;
|
||||
if( rawend < snd.paintedtime )
|
||||
rawend = snd.paintedtime;
|
||||
|
||||
fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
|
||||
samplefrac = 0;
|
||||
@@ -1262,14 +1270,14 @@ static void S_FreeIdleRawChannels( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
for( i = 0; i < snd.max_raw_channels; i++ )
|
||||
{
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
rawchan_t *ch = snd.raw_channels[i];
|
||||
|
||||
if( !ch )
|
||||
continue;
|
||||
|
||||
if( ch->s_rawend >= paintedtime )
|
||||
if( ch->s_rawend >= snd.paintedtime )
|
||||
continue;
|
||||
|
||||
if( ch->entnum > 0 )
|
||||
@@ -1280,9 +1288,9 @@ static void S_FreeIdleRawChannels( void )
|
||||
Voice_StopChannel( ch->entnum );
|
||||
}
|
||||
|
||||
if(( paintedtime - ch->s_rawend ) / SOUND_DMA_SPEED >= S_RAW_SOUND_IDLE_SEC )
|
||||
if(( snd.paintedtime - ch->s_rawend ) / SOUND_DMA_SPEED >= S_RAW_SOUND_IDLE_SEC )
|
||||
{
|
||||
raw_channels[i] = NULL;
|
||||
snd.raw_channels[i] = NULL;
|
||||
Mem_Free( ch );
|
||||
}
|
||||
}
|
||||
@@ -1297,9 +1305,9 @@ static void S_ClearRawChannels( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
for( i = 0; i < snd.max_raw_channels; i++ )
|
||||
{
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
rawchan_t *ch = snd.raw_channels[i];
|
||||
|
||||
if( !ch ) continue;
|
||||
ch->s_rawend = 0;
|
||||
@@ -1314,14 +1322,14 @@ S_SpatializeRawChannels
|
||||
*/
|
||||
static void S_SpatializeRawChannels( void )
|
||||
{
|
||||
for( int i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
for( int i = 0; i < snd.max_raw_channels; i++ )
|
||||
{
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
rawchan_t *ch = snd.raw_channels[i];
|
||||
|
||||
if( !ch )
|
||||
continue;
|
||||
|
||||
if( ch->s_rawend < paintedtime )
|
||||
if( ch->s_rawend < snd.paintedtime )
|
||||
{
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
continue;
|
||||
@@ -1339,11 +1347,11 @@ static void S_SpatializeRawChannels( void )
|
||||
{
|
||||
vec3_t source_vec;
|
||||
|
||||
VectorSubtract( ch->origin, s_listener.origin, source_vec );
|
||||
VectorSubtract( ch->origin, snd.origin, source_vec );
|
||||
|
||||
// normalize source_vec and get distance from listener to source
|
||||
float dist = VectorNormalizeLength( source_vec );
|
||||
float dot = DotProduct( s_listener.right, source_vec );
|
||||
float dot = DotProduct( snd.right, source_vec );
|
||||
|
||||
// don't pan sounds with no attenuation
|
||||
if( ch->dist_mult <= 0.0f ) dot = 0.0f;
|
||||
@@ -1366,16 +1374,9 @@ S_FreeRawChannels
|
||||
*/
|
||||
static void S_FreeRawChannels( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// free raw samples
|
||||
for( i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
{
|
||||
if( raw_channels[i] )
|
||||
Mem_Free( raw_channels[i] );
|
||||
}
|
||||
|
||||
memset( raw_channels, 0, sizeof( raw_channels ));
|
||||
for( int i = 0; i < snd.max_raw_channels; i++ )
|
||||
Mem_Free2( &snd.raw_channels[i] );
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
@@ -1390,8 +1391,10 @@ static void S_ClearBuffer( void )
|
||||
S_ClearRawChannels();
|
||||
|
||||
SNDDMA_BeginPainting ();
|
||||
if( dma.buffer )
|
||||
memset( dma.buffer, 0, dma.samples * 2 );
|
||||
|
||||
if( snd.buffer )
|
||||
memset( snd.buffer, 0, snd.samples * 2 );
|
||||
|
||||
SNDDMA_Submit ();
|
||||
|
||||
S_ClearBuffers( PAINTBUFFER_SIZE );
|
||||
@@ -1408,7 +1411,7 @@ void GAME_EXPORT S_StopSound( int entnum, int channel, const char *soundname )
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
sfx = S_FindName( soundname, NULL );
|
||||
S_AlterChannel( entnum, channel, sfx, 0, 0, SND_STOP );
|
||||
}
|
||||
@@ -1422,19 +1425,21 @@ void S_StopAllSounds( qboolean ambient )
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
total_channels = MAX_DYNAMIC_CHANNELS; // no statics
|
||||
if( !snd.initialized ) return;
|
||||
snd.total_channels = MAX_DYNAMIC_CHANNELS; // no statics
|
||||
|
||||
for( i = 0; i < MAX_CHANNELS; i++ )
|
||||
for( i = 0; i < snd.max_channels; i++ )
|
||||
{
|
||||
if( !channels[i].sfx ) continue;
|
||||
S_FreeChannel( &channels[i] );
|
||||
if( !snd.channels[i].sfx )
|
||||
continue;
|
||||
|
||||
S_FreeChannel( &snd.channels[i] );
|
||||
}
|
||||
|
||||
SX_ClearState();
|
||||
|
||||
// clear all the channels
|
||||
memset( channels, 0, sizeof( channels ));
|
||||
memset( snd.channels, 0, sizeof( snd.channels[0] ) * snd.max_channels );
|
||||
|
||||
// restart the ambient sounds
|
||||
if( ambient ) S_InitAmbientChannels ();
|
||||
@@ -1459,22 +1464,22 @@ static int S_GetSoundtime( void )
|
||||
static int buffers, oldsamplepos;
|
||||
int samplepos, fullsamples;
|
||||
|
||||
fullsamples = dma.samples / 2;
|
||||
fullsamples = snd.samples / 2;
|
||||
|
||||
// it is possible to miscount buffers
|
||||
// if it has wrapped twice between
|
||||
// calls to S_Update. Oh well.
|
||||
samplepos = dma.samplepos;
|
||||
samplepos = snd.samplepos;
|
||||
|
||||
if( samplepos < oldsamplepos )
|
||||
{
|
||||
buffers++; // buffer wrapped
|
||||
|
||||
if( paintedtime > 0x40000000 )
|
||||
if( snd.paintedtime > 0x40000000 )
|
||||
{
|
||||
// time to chop things off to avoid 32 bit limits
|
||||
buffers = 0;
|
||||
paintedtime = fullsamples;
|
||||
snd.paintedtime = fullsamples;
|
||||
S_StopAllSounds( true );
|
||||
}
|
||||
}
|
||||
@@ -1492,25 +1497,25 @@ static void S_UpdateChannels( void )
|
||||
|
||||
SNDDMA_BeginPainting();
|
||||
|
||||
if( !dma.buffer ) return;
|
||||
if( !snd.buffer ) return;
|
||||
|
||||
// updates DMA time
|
||||
soundtime = S_GetSoundtime();
|
||||
snd.soundtime = S_GetSoundtime();
|
||||
|
||||
// soundtime - total samples that have been played out to hardware at dmaspeed
|
||||
// paintedtime - total samples that have been mixed at speed
|
||||
// endtime - target for samples in mixahead buffer at speed
|
||||
endtime = soundtime + s_mixahead.value * SOUND_DMA_SPEED;
|
||||
samps = dma.samples >> 1;
|
||||
endtime = snd.soundtime + s_mixahead.value * SOUND_DMA_SPEED;
|
||||
samps = snd.samples >> 1;
|
||||
|
||||
if((int)(endtime - soundtime) > samps )
|
||||
endtime = soundtime + samps;
|
||||
if((int)(endtime - snd.soundtime) > samps )
|
||||
endtime = snd.soundtime + samps;
|
||||
|
||||
if(( endtime - paintedtime ) & 0x3 )
|
||||
if(( endtime - snd.paintedtime ) & 0x3 )
|
||||
{
|
||||
// the difference between endtime and painted time should align on
|
||||
// boundaries of 4 samples. this is important when upsampling from 11khz -> 44khz.
|
||||
endtime -= ( endtime - paintedtime ) & 0x3;
|
||||
endtime -= ( endtime - snd.paintedtime ) & 0x3;
|
||||
}
|
||||
|
||||
S_PaintChannels( endtime );
|
||||
@@ -1527,7 +1532,7 @@ Don't let sound skip if going slow
|
||||
*/
|
||||
void S_ExtraUpdate( void )
|
||||
{
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
S_UpdateChannels ();
|
||||
}
|
||||
|
||||
@@ -1543,9 +1548,9 @@ void S_UpdateFrame( struct ref_viewpass_s *rvp )
|
||||
if( !FBitSet( rvp->flags, RF_DRAW_WORLD ) || FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW ))
|
||||
return;
|
||||
|
||||
VectorCopy( rvp->vieworigin, s_listener.origin );
|
||||
AngleVectors( rvp->viewangles, s_listener.forward, s_listener.right, s_listener.up );
|
||||
s_listener.entnum = rvp->viewentity; // can be camera entity too
|
||||
VectorCopy( rvp->vieworigin, snd.origin );
|
||||
AngleVectors( rvp->viewangles, snd.forward, snd.right, snd.up );
|
||||
snd.entnum = rvp->viewentity; // can be camera entity too
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1557,11 +1562,7 @@ Called once each time through the main loop
|
||||
*/
|
||||
void SND_UpdateSound( void )
|
||||
{
|
||||
int i, j, total;
|
||||
channel_t *ch, *combine;
|
||||
con_nprint_t info;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
|
||||
// if the loading plaque is up, clear everything
|
||||
// out to make sure we aren't looping a dirty
|
||||
@@ -1575,55 +1576,15 @@ void SND_UpdateSound( void )
|
||||
// update general area ambient sound sources
|
||||
S_UpdateAmbientSounds();
|
||||
|
||||
combine = NULL;
|
||||
|
||||
// update spatialization for static and dynamic sounds
|
||||
for( i = NUM_AMBIENTS, ch = channels + NUM_AMBIENTS; i < total_channels; i++, ch++ )
|
||||
for( int i = NUM_AMBIENTS; i < snd.total_channels; i++ )
|
||||
{
|
||||
if( !ch->sfx ) continue;
|
||||
SND_Spatialize( ch ); // respatialize channel
|
||||
channel_t *ch = &snd.channels[i];
|
||||
|
||||
if( !ch->leftvol && !ch->rightvol )
|
||||
if( !ch->sfx )
|
||||
continue;
|
||||
|
||||
// try to combine static sounds with a previous channel of the same
|
||||
// sound effect so we don't mix five torches every frame
|
||||
// g-cont: perfomance option, probably kill stereo effect in most cases
|
||||
if( i >= MAX_DYNAMIC_CHANNELS && s_combine_sounds.value )
|
||||
{
|
||||
// see if it can just use the last one
|
||||
if( combine && combine->sfx == ch->sfx )
|
||||
{
|
||||
combine->leftvol += ch->leftvol;
|
||||
combine->rightvol += ch->rightvol;
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
// search for one
|
||||
combine = channels + MAX_DYNAMIC_CHANNELS;
|
||||
|
||||
for( j = MAX_DYNAMIC_CHANNELS; j < i; j++, combine++ )
|
||||
{
|
||||
if( combine->sfx == ch->sfx )
|
||||
break;
|
||||
}
|
||||
|
||||
if( j == total_channels )
|
||||
{
|
||||
combine = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( combine != ch )
|
||||
{
|
||||
combine->leftvol += ch->leftvol;
|
||||
combine->rightvol += ch->rightvol;
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
SND_Spatialize( ch ); // respatialize channel
|
||||
}
|
||||
|
||||
S_SpatializeRawChannels();
|
||||
@@ -1631,26 +1592,33 @@ void SND_UpdateSound( void )
|
||||
// debugging output
|
||||
if( s_show.value != 0.0f )
|
||||
{
|
||||
info.color[0] = 1.0f;
|
||||
info.color[1] = 0.6f;
|
||||
info.color[2] = 0.0f;
|
||||
info.time_to_live = 0.5f;
|
||||
|
||||
for( i = 0, total = 1, ch = channels; i < MAX_CHANNELS; i++, ch++ )
|
||||
con_nprint_t info =
|
||||
{
|
||||
if( ch->sfx && ( ch->leftvol || ch->rightvol ))
|
||||
{
|
||||
info.index = total;
|
||||
Con_NXPrintf( &info, "chan %i, pos (%.f %.f %.f) ent %i, lv%3i rv%3i %s\n",
|
||||
.color[0] = 1.0f,
|
||||
.color[1] = 0.6f,
|
||||
.color[2] = 0.0f,
|
||||
.index = 1,
|
||||
.time_to_live = 0.5f,
|
||||
};
|
||||
|
||||
for( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
channel_t *ch = &snd.channels[i];
|
||||
|
||||
if( !ch->sfx || ( !ch->leftvol && !ch->rightvol ))
|
||||
continue;
|
||||
|
||||
Con_NXPrintf( &info, "chan %i, pos (%.f %.f %.f) ent %i, lv%3i rv%3i %s\n",
|
||||
i, ch->origin[0], ch->origin[1], ch->origin[2], ch->entnum, ch->leftvol, ch->rightvol, ch->sfx->name );
|
||||
total++;
|
||||
}
|
||||
|
||||
info.index++;
|
||||
}
|
||||
|
||||
int total = info.index - 1;
|
||||
VectorSet( info.color, 1.0f, 1.0f, 1.0f );
|
||||
info.index = 0;
|
||||
|
||||
Con_NXPrintf( &info, "room_type: %i (%s) ----(%i)---- painted: %i\n", idsp_room, Cvar_VariableString( "dsp_coeff_table" ), total - 1, paintedtime );
|
||||
Con_NXPrintf( &info, "room_type: %i (%s) ----(%i)---- painted: %i\n", idsp_room, Cvar_VariableString( "dsp_coeff_table" ), total, snd.paintedtime );
|
||||
}
|
||||
|
||||
S_StreamBackgroundTrack ();
|
||||
@@ -1880,12 +1848,12 @@ S_SoundInfo_f
|
||||
*/
|
||||
void S_SoundInfo_f( void )
|
||||
{
|
||||
Con_Printf( "Audio backend: %s\n", dma.backendName );
|
||||
Con_Printf( "Audio backend: %s\n", snd.backend_name );
|
||||
Con_Printf( "%5d channel(s)\n", 2 );
|
||||
Con_Printf( "%5d samples\n", dma.samples );
|
||||
Con_Printf( "%5d samples\n", snd.samples );
|
||||
Con_Printf( "%5d bits/sample\n", 16 );
|
||||
Con_Printf( "%5d bytes/sec\n", SOUND_DMA_SPEED );
|
||||
Con_Printf( "%5d total_channels\n", total_channels );
|
||||
Con_Printf( "%5d total_channels\n", snd.total_channels );
|
||||
|
||||
S_PrintBackgroundTrackState ();
|
||||
}
|
||||
@@ -1931,7 +1899,6 @@ qboolean S_Init( void )
|
||||
Cvar_RegisterVariable( &s_lerping );
|
||||
Cvar_RegisterVariable( &s_ambient_level );
|
||||
Cvar_RegisterVariable( &s_ambient_fade );
|
||||
Cvar_RegisterVariable( &s_combine_sounds );
|
||||
Cvar_RegisterVariable( &snd_mute_losefocus );
|
||||
Cvar_RegisterVariable( &s_test );
|
||||
Cvar_RegisterVariable( &s_samplecount );
|
||||
@@ -1959,7 +1926,7 @@ qboolean S_Init( void )
|
||||
Cmd_AddCommand( "speak", S_Say_f, "playing a specified sententce" );
|
||||
|
||||
sndpool = Mem_AllocPool( "Sound Zone" );
|
||||
dma.backendName = "None";
|
||||
snd.backend_name = "None";
|
||||
if( !SNDDMA_Init( ))
|
||||
{
|
||||
Con_Printf( "Audio: sound system can't be initialized\n" );
|
||||
@@ -1967,11 +1934,11 @@ qboolean S_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
soundtime = 0;
|
||||
paintedtime = 0;
|
||||
snd.soundtime = 0;
|
||||
snd.paintedtime = 0;
|
||||
|
||||
// clear ambient sounds
|
||||
memset( ambient_sfx, 0, sizeof( ambient_sfx ));
|
||||
memset( snd.ambient_sfx, 0, sizeof( snd.ambient_sfx ));
|
||||
|
||||
SX_Init ();
|
||||
S_StopAllSounds ( true );
|
||||
@@ -1986,7 +1953,7 @@ qboolean S_Init( void )
|
||||
// =======================================================================
|
||||
void S_Shutdown( void )
|
||||
{
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
|
||||
Cmd_RemoveCommand( "play" );
|
||||
Cmd_RemoveCommand( "playvol" );
|
||||
|
||||
@@ -120,7 +120,7 @@ static void S_MixAudio( portable_samplepair_t *pbuf, const int *pvol, const void
|
||||
|
||||
static int S_AdjustNumSamples( channel_t *chan, int num_samples, double rate, double timecompress_rate )
|
||||
{
|
||||
if( chan->finished )
|
||||
if( FBitSet( chan->flags, FL_CHAN_FINISHED ))
|
||||
return 0;
|
||||
|
||||
// if channel is set to end at specific sample,
|
||||
@@ -132,7 +132,7 @@ static int S_AdjustNumSamples( channel_t *chan, int num_samples, double rate, do
|
||||
|
||||
if( end_sample >= chan->forced_end )
|
||||
{
|
||||
chan->finished = true;
|
||||
SetBits( chan->flags, FL_CHAN_FINISHED );
|
||||
return floor(( chan->forced_end - chan->sample ) / ( rate * timecompress_rate ));
|
||||
}
|
||||
}
|
||||
@@ -153,7 +153,7 @@ static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, i
|
||||
// timecompress at 100% is skipping the entire sfx, so mark as finished and exit
|
||||
if( timecompress >= 100 )
|
||||
{
|
||||
chan->finished = true;
|
||||
SetBits( chan->flags, FL_CHAN_FINISHED );
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, i
|
||||
|
||||
// get sample pointer and also amount of samples available
|
||||
const void *audio = NULL;
|
||||
int available = S_RetrieveAudioSamples( chan->sfx->cache, &audio, chan->sample, request_num_samples, chan->use_loop );
|
||||
int available = S_RetrieveAudioSamples( chan->sfx->cache, &audio, chan->sample, request_num_samples, FBitSet( chan->flags, FL_CHAN_USE_LOOP ));
|
||||
|
||||
// no samples available, exit
|
||||
if( !available )
|
||||
@@ -196,7 +196,7 @@ static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, i
|
||||
|
||||
// samples couldn't be retrieved, mark as finished
|
||||
if( num_samples > 0 )
|
||||
chan->finished = true;
|
||||
SetBits( chan->flags, FL_CHAN_FINISHED );
|
||||
|
||||
// total amount of samples mixed
|
||||
return offset - initial_offset;
|
||||
@@ -206,10 +206,10 @@ static int VOX_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan,
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
if( chan->sentence_finished )
|
||||
if( FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
return 0;
|
||||
|
||||
while( num_samples > 0 && !chan->sentence_finished )
|
||||
while( num_samples > 0 && !FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
{
|
||||
int outputCount = S_MixChannelToBuffer( pbuf, chan, num_samples, out_rate, pitch, offset, chan->words[chan->word_index].timecompress );
|
||||
|
||||
@@ -217,13 +217,13 @@ static int VOX_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan,
|
||||
num_samples -= outputCount;
|
||||
|
||||
// if we finished load a next word
|
||||
if( chan->finished )
|
||||
if( FBitSet( chan->flags, FL_CHAN_FINISHED ))
|
||||
{
|
||||
VOX_FreeWord( chan );
|
||||
chan->word_index++;
|
||||
VOX_LoadWord( chan );
|
||||
|
||||
if( !chan->sentence_finished )
|
||||
if( !FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
chan->sfx = chan->words[chan->word_index].sfx;
|
||||
}
|
||||
}
|
||||
@@ -235,7 +235,7 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
|
||||
{
|
||||
const qboolean local = Host_IsLocalGame();
|
||||
const qboolean ingame = CL_IsInGame();
|
||||
const int num_samples = ( end - paintedtime ) / ( SOUND_DMA_SPEED / rate );
|
||||
const int num_samples = ( end - snd.paintedtime ) / ( SOUND_DMA_SPEED / rate );
|
||||
|
||||
// FWGS feature: make everybody sound like chipmunks when we're going fast
|
||||
const float pitch_mult = ( sys_timescale.value + 1 ) / 2;
|
||||
@@ -248,25 +248,25 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
|
||||
if( cl.background && cls.key_dest == key_console )
|
||||
return num_mixed_channels; // no sounds in console with background map
|
||||
|
||||
for( int i = 0; i < total_channels; i++ )
|
||||
for( int i = 0; i < snd.total_channels; i++ )
|
||||
{
|
||||
channel_t *ch = &channels[i];
|
||||
channel_t *ch = &snd.channels[i];
|
||||
|
||||
if( !ch->sfx )
|
||||
continue;
|
||||
|
||||
if( !cl.background )
|
||||
{
|
||||
if( cls.key_dest == key_console && ch->localsound )
|
||||
if( cls.key_dest == key_console && FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ))
|
||||
{
|
||||
// play, playvol
|
||||
}
|
||||
else if(( cls.key_dest == key_menu || cl.paused ) && !ch->localsound && local )
|
||||
else if(( cls.key_dest == key_menu || cl.paused ) && !FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ) && local )
|
||||
{
|
||||
// play only local sounds, keep pause for other
|
||||
continue;
|
||||
}
|
||||
else if( cls.key_dest != key_menu && !ingame && !ch->staticsound )
|
||||
else if( cls.key_dest != key_menu && !ingame && !FBitSet( ch->flags, FL_CHAN_STATIC_SOUND ))
|
||||
{
|
||||
// play only ambient sounds, keep pause for other
|
||||
continue;
|
||||
@@ -285,7 +285,7 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
|
||||
// if it's also not looping, free it
|
||||
if( ch->leftvol < 8 && ch->rightvol < 8 )
|
||||
{
|
||||
if( !FBitSet( sc->flags, SOUND_LOOPED ) || !ch->use_loop )
|
||||
if( !FBitSet( sc->flags, SOUND_LOOPED ) || !FBitSet( ch->flags, FL_CHAN_USE_LOOP ))
|
||||
{
|
||||
if( ch->inauduble_free_time == 0.0f )
|
||||
ch->inauduble_free_time = host.realtime + MAX_CHANNEL_INAUDIBLE_TIME;
|
||||
@@ -308,9 +308,9 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
|
||||
if( ent != NULL )
|
||||
{
|
||||
if( sc->width == 1 )
|
||||
SND_MoveMouth8( &ent->mouth, ch->sample, sc, num_samples, ch->use_loop );
|
||||
SND_MoveMouth8( &ent->mouth, ch->sample, sc, num_samples, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
|
||||
else
|
||||
SND_MoveMouth16( &ent->mouth, ch->sample, sc, num_samples, ch->use_loop );
|
||||
SND_MoveMouth16( &ent->mouth, ch->sample, sc, num_samples, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -318,18 +318,18 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
|
||||
|
||||
num_mixed_channels++;
|
||||
|
||||
if( ch->is_sentence )
|
||||
if( FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ))
|
||||
{
|
||||
VOX_MixChannelToBuffer( dst, ch, num_samples, rate, pitch );
|
||||
|
||||
if( ch->sentence_finished )
|
||||
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
S_FreeChannel( ch );
|
||||
}
|
||||
else
|
||||
{
|
||||
S_MixChannelToBuffer( dst, ch, num_samples, rate, pitch, 0, 0 );
|
||||
|
||||
if( ch->finished )
|
||||
if( FBitSet( ch->flags, FL_CHAN_FINISHED ))
|
||||
S_FreeChannel( ch );
|
||||
}
|
||||
}
|
||||
@@ -375,7 +375,7 @@ static int S_MixNormalChannelsToRoombuffer( int end, int count )
|
||||
// until there is no real usecase, let's keep it simple
|
||||
int num_mixed_channels = S_MixNormalChannels( roombuffer, end, SOUND_11k );
|
||||
|
||||
if( dma.format.speed >= SOUND_22k )
|
||||
if( snd.format.speed >= SOUND_22k )
|
||||
{
|
||||
if( num_mixed_channels > 0 )
|
||||
S_UpsampleBuffer( roombuffer, count / ( SOUND_22k / SOUND_11k ));
|
||||
@@ -383,7 +383,7 @@ static int S_MixNormalChannelsToRoombuffer( int end, int count )
|
||||
num_mixed_channels += S_MixNormalChannels( roombuffer, end, SOUND_22k );
|
||||
}
|
||||
|
||||
if( dma.format.speed >= SOUND_44k )
|
||||
if( snd.format.speed >= SOUND_44k )
|
||||
{
|
||||
if( num_mixed_channels > 0 )
|
||||
S_UpsampleBuffer( roombuffer, count / ( SOUND_44k / SOUND_22k ));
|
||||
@@ -402,10 +402,10 @@ static int S_MixRawChannels( int end )
|
||||
return 0;
|
||||
|
||||
// paint in the raw channels
|
||||
for( size_t i = 0; i < ARRAYSIZE( raw_channels ); i++ )
|
||||
for( size_t i = 0; i < snd.max_raw_channels; i++ )
|
||||
{
|
||||
// copy from the streaming sound source
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
rawchan_t *ch = snd.raw_channels[i];
|
||||
|
||||
if( !ch )
|
||||
continue;
|
||||
@@ -434,7 +434,7 @@ static int S_MixRawChannels( int end )
|
||||
uint stop = (end < ch->s_rawend) ? end : ch->s_rawend;
|
||||
const uint mask = ch->max_samples - 1;
|
||||
|
||||
for( size_t i = 0, j = paintedtime; j < stop; i++, j++ )
|
||||
for( size_t i = 0, j = snd.paintedtime; j < stop; i++, j++ )
|
||||
{
|
||||
pbuf[i].left += ( ch->rawsamples[j & mask].left * ch->leftvol ) >> 8;
|
||||
pbuf[i].right += ( ch->rawsamples[j & mask].right * ch->rightvol ) >> 8;
|
||||
@@ -443,8 +443,8 @@ static int S_MixRawChannels( int end )
|
||||
if( ch->entnum > 0 )
|
||||
{
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
|
||||
int pos = paintedtime & ( ch->max_samples - 1 );
|
||||
int count = bound( 0, ch->max_samples - pos, stop - paintedtime );
|
||||
int pos = snd.paintedtime & ( ch->max_samples - 1 );
|
||||
int count = bound( 0, ch->max_samples - pos, stop - snd.paintedtime );
|
||||
|
||||
if( ent )
|
||||
SND_MoveMouthRaw( &ent->mouth, &ch->rawsamples[pos], count );
|
||||
@@ -486,8 +486,8 @@ static void S_WriteLinearBlastStereo16( short *snd_out, const int *snd_p, size_t
|
||||
static void S_TransferPaintBuffer( const portable_samplepair_t *src, int endtime )
|
||||
{
|
||||
const int *snd_p = (const int *)src;
|
||||
const int sampleMask = ((dma.samples >> 1) - 1);
|
||||
int lpaintedtime = paintedtime;
|
||||
const int sampleMask = ((snd.samples >> 1) - 1);
|
||||
int lpaintedtime = snd.paintedtime;
|
||||
|
||||
SNDDMA_BeginPainting ();
|
||||
|
||||
@@ -496,9 +496,9 @@ static void S_TransferPaintBuffer( const portable_samplepair_t *src, int endtime
|
||||
// handle recirculating buffer issues
|
||||
int lpos = lpaintedtime & sampleMask;
|
||||
|
||||
short *snd_out = (short *)dma.buffer + (lpos << 1);
|
||||
short *snd_out = (short *)snd.buffer + (lpos << 1);
|
||||
|
||||
int snd_linear_count = (dma.samples>>1) - lpos;
|
||||
int snd_linear_count = (snd.samples>>1) - lpos;
|
||||
if( lpaintedtime + snd_linear_count > endtime )
|
||||
snd_linear_count = endtime - lpaintedtime;
|
||||
|
||||
@@ -526,14 +526,14 @@ void S_PaintChannels( int endtime )
|
||||
{
|
||||
int gain = S_GetMasterVolume() * 256;
|
||||
|
||||
while( paintedtime < endtime )
|
||||
while( snd.paintedtime < endtime )
|
||||
{
|
||||
// if paintbuffer is smaller than DMA buffer
|
||||
int end = endtime;
|
||||
if( end - paintedtime > PAINTBUFFER_SIZE )
|
||||
end = paintedtime + PAINTBUFFER_SIZE;
|
||||
if( end - snd.paintedtime > PAINTBUFFER_SIZE )
|
||||
end = snd.paintedtime + PAINTBUFFER_SIZE;
|
||||
|
||||
const int num_samples = end - paintedtime;
|
||||
const int num_samples = end - snd.paintedtime;
|
||||
|
||||
S_ClearBuffers( num_samples );
|
||||
|
||||
@@ -550,6 +550,6 @@ void S_PaintChannels( int endtime )
|
||||
|
||||
// transfer out according to DMA format
|
||||
S_TransferPaintBuffer( paintbuffer, end );
|
||||
paintedtime = end;
|
||||
snd.paintedtime = end;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
|
||||
{
|
||||
S_StopBackgroundTrack();
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
|
||||
// check for special symbols
|
||||
if( introTrack && *introTrack == '*' )
|
||||
@@ -132,9 +132,9 @@ S_StopBackgroundTrack
|
||||
*/
|
||||
void S_StopBackgroundTrack( void )
|
||||
{
|
||||
s_listener.stream_paused = false;
|
||||
snd.stream_paused = false;
|
||||
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
if( !s_bgTrack.stream ) return;
|
||||
|
||||
FS_FreeStream( s_bgTrack.stream );
|
||||
@@ -149,7 +149,7 @@ S_StreamSetPause
|
||||
*/
|
||||
void S_StreamSetPause( int pause )
|
||||
{
|
||||
s_listener.stream_paused = pause;
|
||||
snd.stream_paused = pause;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -197,11 +197,11 @@ void S_StreamBackgroundTrack( void )
|
||||
int r, fileBytes;
|
||||
rawchan_t *ch = NULL;
|
||||
|
||||
if( !dma.initialized || !s_bgTrack.stream || s_listener.streaming )
|
||||
if( !snd.initialized || !s_bgTrack.stream || snd.streaming )
|
||||
return;
|
||||
|
||||
// don't bother playing anything if musicvolume is 0
|
||||
if( !s_musicvolume.value || cl.paused || s_listener.stream_paused )
|
||||
if( !s_musicvolume.value || cl.paused || snd.stream_paused )
|
||||
return;
|
||||
|
||||
if( !cl.background )
|
||||
@@ -218,14 +218,14 @@ void S_StreamBackgroundTrack( void )
|
||||
Assert( ch != NULL );
|
||||
|
||||
// see how many samples should be copied into the raw buffer
|
||||
if( ch->s_rawend < soundtime )
|
||||
ch->s_rawend = soundtime;
|
||||
if( ch->s_rawend < snd.soundtime )
|
||||
ch->s_rawend = snd.soundtime;
|
||||
|
||||
while( ch->s_rawend < soundtime + ch->max_samples )
|
||||
while( ch->s_rawend < snd.soundtime + ch->max_samples )
|
||||
{
|
||||
const stream_t *info = s_bgTrack.stream;
|
||||
|
||||
bufferSamples = ch->max_samples - (ch->s_rawend - soundtime);
|
||||
bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
|
||||
|
||||
// decide how much data needs to be read from the file
|
||||
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
|
||||
@@ -283,9 +283,9 @@ S_StartStreaming
|
||||
*/
|
||||
void S_StartStreaming( void )
|
||||
{
|
||||
if( !dma.initialized ) return;
|
||||
if( !snd.initialized ) return;
|
||||
// begin streaming movie soundtrack
|
||||
s_listener.streaming = true;
|
||||
snd.streaming = true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -295,6 +295,6 @@ S_StopStreaming
|
||||
*/
|
||||
void S_StopStreaming( void )
|
||||
{
|
||||
if( !dma.initialized ) return;
|
||||
s_listener.streaming = false;
|
||||
if( !snd.initialized ) return;
|
||||
snd.streaming = false;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ static void S_TrimStartEndTimes( channel_t *ch, wavdata_t *wav, int start, int e
|
||||
|
||||
void VOX_LoadWord( channel_t *ch )
|
||||
{
|
||||
ch->sentence_finished = true;
|
||||
SetBits( ch->flags, FL_CHAN_SENTENCE_FINISHED );
|
||||
|
||||
if( ch->word_index < 0 || ch->word_index >= CVOXWORDMAX )
|
||||
return;
|
||||
@@ -155,7 +155,7 @@ void VOX_LoadWord( channel_t *ch )
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
ch->sentence_finished = false;
|
||||
ClearBits( ch->flags, FL_CHAN_SENTENCE_FINISHED );
|
||||
ch->data = data;
|
||||
|
||||
int start = word->start;
|
||||
@@ -171,7 +171,7 @@ void VOX_FreeWord( channel_t *ch )
|
||||
{
|
||||
// TODO: don't set random fields to zero lol, was memset before
|
||||
ch->sample = ch->forced_end = 0.0;
|
||||
ch->finished = false;
|
||||
ClearBits( ch->flags, FL_CHAN_FINISHED );
|
||||
ch->data = NULL;
|
||||
|
||||
if( ch->word_index < 0 || ch->word_index >= CVOXWORDMAX )
|
||||
@@ -179,7 +179,7 @@ void VOX_FreeWord( channel_t *ch )
|
||||
|
||||
voxword_t *word = &ch->words[ch->word_index];
|
||||
|
||||
if( !word->sfx || word->in_cache )
|
||||
if( !word->sfx || FBitSet( word->flags, FL_VOXWORD_IN_CACHE ))
|
||||
return;
|
||||
|
||||
FS_FreeSound( word->sfx->cache );
|
||||
@@ -191,7 +191,7 @@ void VOX_SetChanVol( channel_t *ch )
|
||||
{
|
||||
voxword_t *word;
|
||||
|
||||
if( !ch->is_sentence || ch->sentence_finished )
|
||||
if( !FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ) || FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
return;
|
||||
|
||||
word = &ch->words[ch->word_index];
|
||||
@@ -207,7 +207,7 @@ float VOX_ModifyPitch( channel_t *ch, float pitch )
|
||||
{
|
||||
voxword_t *word;
|
||||
|
||||
if( !ch->is_sentence || ch->sentence_finished )
|
||||
if( !FBitSet( ch->flags, FL_CHAN_IS_SENTENCE ) || FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ))
|
||||
return pitch;
|
||||
|
||||
word = &ch->words[ch->word_index];
|
||||
@@ -356,10 +356,7 @@ static void VOX_MakeDefaultWordParams( voxword_t *voxword )
|
||||
*voxword = (voxword_t) {
|
||||
.volume = 100,
|
||||
.pitch = 100,
|
||||
.start = 0,
|
||||
.end = 100,
|
||||
.timecompress = 0,
|
||||
.in_cache = false,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -416,19 +413,24 @@ static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *
|
||||
i = Q_atoi( sznum );
|
||||
switch( command )
|
||||
{
|
||||
case 'e': pvoxword->end = i; break;
|
||||
case 'p': pvoxword->pitch = i; break;
|
||||
case 's': pvoxword->start = i; break;
|
||||
case 't': pvoxword->timecompress = i; break;
|
||||
case 'v': pvoxword->volume = i; break;
|
||||
case 'e':
|
||||
pvoxword->end = bound( 0, i, 100 );
|
||||
break;
|
||||
case 'p':
|
||||
pvoxword->pitch = bound( 0, i, UINT16_MAX );
|
||||
break;
|
||||
case 's':
|
||||
pvoxword->start = bound( 0, i, 100 );
|
||||
break;
|
||||
case 't':
|
||||
pvoxword->timecompress = bound( 0, i, 100 );
|
||||
break;
|
||||
case 'v':
|
||||
pvoxword->volume = bound( 0, i, UINT16_MAX );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// validate some of the parameters
|
||||
pvoxword->start = bound( 0, pvoxword->start, 100 );
|
||||
pvoxword->end = bound( 0, pvoxword->end, 100 );
|
||||
pvoxword->timecompress = bound( 0, pvoxword->timecompress, 100 );
|
||||
|
||||
// no actual word but new defaults
|
||||
if( Q_strlen( pszsave ) == 0 )
|
||||
{
|
||||
@@ -494,7 +496,8 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
|
||||
|
||||
qboolean in_cache = false;
|
||||
ch->words[j].sfx = S_FindName( pathbuffer, &in_cache );
|
||||
ch->words[j].in_cache = in_cache;
|
||||
if( in_cache )
|
||||
SetBits( ch->words[j].flags, FL_VOXWORD_IN_CACHE );
|
||||
|
||||
j++;
|
||||
}
|
||||
@@ -502,7 +505,7 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
|
||||
ch->words[j].sfx = NULL;
|
||||
ch->sfx = ch->words[0].sfx;
|
||||
ch->word_index = 0;
|
||||
ch->is_sentence = true;
|
||||
SetBits( ch->flags, FL_CHAN_IS_SENTENCE );
|
||||
|
||||
VOX_LoadWord( ch );
|
||||
}
|
||||
|
||||
@@ -54,15 +54,17 @@ typedef struct sfx_s
|
||||
struct sfx_s *hashNext;
|
||||
} sfx_t;
|
||||
|
||||
#define FL_VOXWORD_IN_CACHE BIT( 0 ) // if set, it was loaded prior and shouldn't be freed
|
||||
|
||||
typedef struct voxword_s
|
||||
{
|
||||
sfx_t *sfx;
|
||||
uint16_t volume; // volume percent
|
||||
uint16_t pitch; // pitch shift percent (keep large for extra chipmunk fun)
|
||||
uint16_t timecompress; // percent of skipped data (speeds up playback without pitch shift)
|
||||
uint16_t start : 7; // percent at which playback starts
|
||||
uint16_t end : 7; // percent at which playback ends
|
||||
uint16_t in_cache : 1; // if set to 1, it was loaded prior and shouldn't be freed
|
||||
sfx_t *sfx;
|
||||
uint16_t volume; // volume percent
|
||||
uint16_t pitch; // pitch shift percent (keep large for extra chipmunk fun)
|
||||
uint8_t timecompress; // percent of skipped data (speeds up playback without pitch shift)
|
||||
uint8_t start; // percent at which playback starts
|
||||
uint8_t end; // percent at which playback ends
|
||||
uint8_t flags;
|
||||
} voxword_t;
|
||||
|
||||
typedef struct snd_format_s
|
||||
@@ -72,19 +74,9 @@ typedef struct snd_format_s
|
||||
byte channels;
|
||||
} snd_format_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
snd_format_t format;
|
||||
int samples; // mono samples in buffer
|
||||
int samplepos; // in mono samples
|
||||
qboolean initialized; // sound engine is active
|
||||
byte *buffer;
|
||||
const char *backendName;
|
||||
} dma_t;
|
||||
|
||||
typedef struct rawchan_s
|
||||
{
|
||||
int entnum;
|
||||
short entnum;
|
||||
short master_vol;
|
||||
short leftvol; // 0-255 left volume
|
||||
short rightvol; // 0-255 right volume
|
||||
@@ -92,31 +84,37 @@ typedef struct rawchan_s
|
||||
vec3_t origin; // only use if fixed_origin is set
|
||||
volatile uint s_rawend;
|
||||
float oldtime; // catch time jumps
|
||||
|
||||
// TODO: add reserved bytes
|
||||
|
||||
size_t max_samples; // buffer length
|
||||
portable_samplepair_t rawsamples[]; // variable sized
|
||||
} rawchan_t;
|
||||
|
||||
#define FL_CHAN_USE_LOOP BIT( 0 ) // don't loop default and local sounds
|
||||
#define FL_CHAN_STATIC_SOUND BIT( 1 ) // use origin instead of fetching entnum's origin
|
||||
#define FL_CHAN_LOCAL_SOUND BIT( 2 ) // it's a local menu sound (not looped, not paused)
|
||||
#define FL_CHAN_IS_SENTENCE BIT( 3 ) // bit indicating vox sentence
|
||||
#define FL_CHAN_SENTENCE_FINISHED BIT( 4 ) // if set, finished playing sentence
|
||||
#define FL_CHAN_FINISHED BIT( 5 ) // if set, finished playing single word
|
||||
|
||||
typedef struct channel_s
|
||||
{
|
||||
char name[16]; // keep sentence name
|
||||
sfx_t *sfx; // sfx number
|
||||
sfx_t *sfx; // sfx number
|
||||
|
||||
vec3_t origin; // only use if fixed_origin is set
|
||||
float dist_mult; // distance multiplier (attenuation/clipK)
|
||||
|
||||
int entnum; // entity soundsource
|
||||
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
|
||||
uint flags;
|
||||
short entnum; // entity soundsource
|
||||
short master_vol; // 0-255 master volume
|
||||
short leftvol; // 0-255 left volume
|
||||
short rightvol; // 0-255 right volume
|
||||
short basePitch; // base pitch percent (100% is normal pitch playback)
|
||||
byte use_loop : 1; // don't loop default and local sounds
|
||||
byte staticsound : 1; // use origin instead of fetching entnum's origin
|
||||
byte localsound : 1; // it's a local menu sound (not looped, not paused)
|
||||
byte is_sentence : 1; // bit indicating vox sentence
|
||||
byte sentence_finished : 1; // if set, finished playing sentence
|
||||
byte finished : 1; // if set, finished playing single word
|
||||
byte word_index;
|
||||
|
||||
// HACKHACK: count when this channel became inaudible
|
||||
// to not free it when it could be respatialized soon
|
||||
#define MAX_CHANNEL_INAUDIBLE_TIME 0.1f
|
||||
@@ -126,22 +124,42 @@ typedef struct channel_s
|
||||
double forced_end;
|
||||
wavdata_t *data;
|
||||
voxword_t words[CVOXWORDMAX];
|
||||
|
||||
// TODO: add reserved bytes
|
||||
} channel_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t origin; // simorg + view_ofs
|
||||
vec3_t forward;
|
||||
vec3_t right;
|
||||
vec3_t up;
|
||||
|
||||
int entnum;
|
||||
qboolean streaming; // playing AVI-file
|
||||
qboolean stream_paused; // pause only background track
|
||||
} listener_t;
|
||||
|
||||
typedef int sound_t;
|
||||
|
||||
typedef struct snd_globals_s
|
||||
{
|
||||
// dma
|
||||
const char *backend_name;
|
||||
byte *buffer;
|
||||
snd_format_t format;
|
||||
qboolean initialized; // sound engine is active
|
||||
int samples; // mono samples in buffer
|
||||
int samplepos; // in mono samples
|
||||
|
||||
int paintedtime; // total samples that have been mixed at speed
|
||||
int soundtime; // total samples that have been played out to hardware at dma speed
|
||||
|
||||
// listener (client, camera, etc)
|
||||
vec3_t origin;
|
||||
vec3_t forward, right, up;
|
||||
int entnum;
|
||||
qboolean streaming; // playing AVI-file
|
||||
qboolean stream_paused; // pause only background track
|
||||
|
||||
// SoundAPI shared pointers
|
||||
channel_t *const channels;
|
||||
int max_channels;
|
||||
int total_channels;
|
||||
rawchan_t **const raw_channels;
|
||||
int max_raw_channels;
|
||||
sound_t ambient_sfx[NUM_AMBIENTS];
|
||||
qboolean have_ambient_sfx;
|
||||
} snd_globals_t;
|
||||
|
||||
//====================================================================
|
||||
|
||||
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
|
||||
@@ -150,16 +168,8 @@ typedef int sound_t;
|
||||
#define MAX_RAW_SAMPLES 16384
|
||||
#define SND_CLIP_DISTANCE 1000.0f
|
||||
|
||||
extern sound_t ambient_sfx[NUM_AMBIENTS];
|
||||
extern qboolean snd_ambient;
|
||||
extern channel_t channels[MAX_CHANNELS];
|
||||
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
|
||||
extern int total_channels;
|
||||
extern int paintedtime;
|
||||
extern int soundtime;
|
||||
extern listener_t s_listener;
|
||||
extern int idsp_room;
|
||||
extern dma_t dma;
|
||||
extern int idsp_room;
|
||||
extern snd_globals_t snd;
|
||||
|
||||
extern convar_t s_musicvolume;
|
||||
extern convar_t s_lerping;
|
||||
|
||||
@@ -105,8 +105,8 @@ qboolean SNDDMA_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
dma.format.speed = SOUND_DMA_SPEED;
|
||||
r = dma.format.speed;
|
||||
snd.format.speed = SOUND_DMA_SPEED;
|
||||
r = snd.format.speed;
|
||||
|
||||
if( ( err = snd_pcm_hw_params_set_rate_near( s_alsa.pcm_handle, s_alsa.hw_params, &r, &dir ) ) < 0 )
|
||||
{
|
||||
@@ -121,14 +121,14 @@ qboolean SNDDMA_Init( void )
|
||||
if( dir != 0 )
|
||||
{
|
||||
Con_Printf( "ALSA: rate %d not supported, using %d\n", SOUND_DMA_SPEED, r );
|
||||
dma.format.speed = r;
|
||||
snd.format.speed = r;
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
|
||||
dma.format.channels = 2;
|
||||
snd.format.channels = 2;
|
||||
|
||||
if( ( err = snd_pcm_hw_params_set_channels(s_alsa.pcm_handle, s_alsa.hw_params, dma.format.channels ) ) < 0 )
|
||||
if( ( err = snd_pcm_hw_params_set_channels(s_alsa.pcm_handle, s_alsa.hw_params, snd.format.channels ) ) < 0 )
|
||||
{
|
||||
Con_Printf( "ALSA: cannot set channels %d(%s)\n", 2, snd_strerror( err ) );
|
||||
snd_pcm_hw_params_free( s_alsa.hw_params );
|
||||
@@ -162,7 +162,7 @@ qboolean SNDDMA_Init( void )
|
||||
}
|
||||
else
|
||||
{
|
||||
// if period is NPOT it cannot be used as dma.samples in Xash3D
|
||||
// if period is NPOT it cannot be used as snd.samples in Xash3D
|
||||
// and need more space to send buffer partially
|
||||
samples = 1;
|
||||
while( samples < p * 4 )
|
||||
@@ -184,15 +184,15 @@ qboolean SNDDMA_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
dma.buffer = Mem_Calloc( sndpool, samples * 2 ); //allocate pcm frame buffer
|
||||
dma.samplepos = 0;
|
||||
dma.samples = samples;
|
||||
dma.format.width = 2;
|
||||
dma.initialized = 1;
|
||||
dma.backendName = "ALSA";
|
||||
snd.buffer = Mem_Calloc( sndpool, samples * 2 ); //allocate pcm frame buffer
|
||||
snd.samplepos = 0;
|
||||
snd.samples = samples;
|
||||
snd.format.width = 2;
|
||||
snd.initialized = 1;
|
||||
snd.backend_name = "ALSA";
|
||||
|
||||
snd_pcm_prepare( s_alsa.pcm_handle );
|
||||
snd_pcm_writei( s_alsa.pcm_handle, dma.buffer, 2 * s_alsa.period_size );
|
||||
snd_pcm_writei( s_alsa.pcm_handle, snd.buffer, 2 * s_alsa.period_size );
|
||||
snd_pcm_start( s_alsa.pcm_handle );
|
||||
|
||||
return true;
|
||||
@@ -208,14 +208,14 @@ Closes the ALSA pcm device and frees the dma buffer.
|
||||
void SNDDMA_Shutdown(void)
|
||||
{
|
||||
Con_Printf( "Shutting down audio.\n" );
|
||||
dma.initialized = false;
|
||||
snd.initialized = false;
|
||||
|
||||
if( dma.buffer )
|
||||
if( snd.buffer )
|
||||
{
|
||||
snd_pcm_drop( s_alsa.pcm_handle );
|
||||
snd_pcm_close( s_alsa.pcm_handle );
|
||||
Mem_Free( dma.buffer );
|
||||
dma.buffer = NULL;
|
||||
Mem_Free( snd.buffer );
|
||||
snd.buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,38 +240,38 @@ void SNDDMA_Submit( void )
|
||||
|
||||
while( avail >= s_alsa.period_size )
|
||||
{
|
||||
int size = dma.samples << 1;
|
||||
int pos = dma.samplepos << 1;
|
||||
int size = snd.samples << 1;
|
||||
int pos = snd.samplepos << 1;
|
||||
unsigned long len = s_alsa.period_size * 4;
|
||||
int wrapped = pos + len - size;
|
||||
int w;
|
||||
|
||||
if( wrapped < 0 )
|
||||
{
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, dma.buffer + pos, len / 4 );
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, snd.buffer + pos, len / 4 );
|
||||
if( w < 0 )
|
||||
{
|
||||
snd_pcm_prepare(s_alsa.pcm_handle);
|
||||
return;
|
||||
}
|
||||
dma.samplepos += len >> 1;
|
||||
snd.samplepos += len >> 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int remaining = size - pos;
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, dma.buffer + pos, remaining / 4 );
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, snd.buffer + pos, remaining / 4 );
|
||||
if( w < 0 )
|
||||
{
|
||||
snd_pcm_prepare(s_alsa.pcm_handle);
|
||||
return;
|
||||
}
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, dma.buffer, wrapped / 4 );
|
||||
w = snd_pcm_writei( s_alsa.pcm_handle, snd.buffer, wrapped / 4 );
|
||||
if( w < 0 )
|
||||
{
|
||||
snd_pcm_prepare(s_alsa.pcm_handle);
|
||||
return;
|
||||
}
|
||||
dma.samplepos = wrapped >> 1;
|
||||
snd.samplepos = wrapped >> 1;
|
||||
}
|
||||
|
||||
avail = snd_pcm_avail_update( s_alsa.pcm_handle );
|
||||
@@ -282,11 +282,11 @@ void SNDDMA_Submit( void )
|
||||
int s, w, frames;
|
||||
void *start;
|
||||
|
||||
if( !dma.buffer )
|
||||
if( !snd.buffer )
|
||||
return;
|
||||
|
||||
s = dma.samplepos * 2;
|
||||
start = (void *)&dma.buffer[s];
|
||||
s = snd.samplepos * 2;
|
||||
start = (void *)&snd.buffer[s];
|
||||
frames = s_alsa.period_size / 2;
|
||||
// write to card
|
||||
if( ( w = snd_pcm_writei( s_alsa.pcm_handle, start, frames ) ) < 0)
|
||||
@@ -296,10 +296,10 @@ void SNDDMA_Submit( void )
|
||||
return;
|
||||
}
|
||||
|
||||
dma.samplepos += w * 2; // mark progress
|
||||
snd.samplepos += w * 2; // mark progress
|
||||
|
||||
if(dma.samplepos >= dma.samples)
|
||||
dma.samplepos = 0; // wrap buffer
|
||||
if(snd.samplepos >= snd.samples)
|
||||
snd.samplepos = 0; // wrap buffer
|
||||
}
|
||||
}
|
||||
|
||||
@@ -324,7 +324,7 @@ between a deactivate and an activate.
|
||||
*/
|
||||
void SNDDMA_Activate( qboolean active )
|
||||
{
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return;
|
||||
|
||||
s_alsa.paused = !active;
|
||||
|
||||
@@ -46,38 +46,38 @@ static char sdl_backend_name[32];
|
||||
|
||||
static void SDL_SoundCallback( void *userdata, Uint8 *stream, int len )
|
||||
{
|
||||
const int size = dma.samples << 1;
|
||||
const int size = snd.samples << 1;
|
||||
int pos;
|
||||
int wrapped;
|
||||
|
||||
if( !dma.buffer )
|
||||
if( !snd.buffer )
|
||||
{
|
||||
memset( stream, 0, len );
|
||||
return;
|
||||
}
|
||||
|
||||
pos = dma.samplepos << 1;
|
||||
pos = snd.samplepos << 1;
|
||||
if( pos >= size )
|
||||
pos = dma.samplepos = 0;
|
||||
pos = snd.samplepos = 0;
|
||||
|
||||
wrapped = pos + len - size;
|
||||
|
||||
if( wrapped < 0 )
|
||||
{
|
||||
memcpy( stream, dma.buffer + pos, len );
|
||||
dma.samplepos += len >> 1;
|
||||
memcpy( stream, snd.buffer + pos, len );
|
||||
snd.samplepos += len >> 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int remaining = size - pos;
|
||||
|
||||
memcpy( stream, dma.buffer + pos, remaining );
|
||||
memcpy( stream + remaining, dma.buffer, wrapped );
|
||||
dma.samplepos = wrapped >> 1;
|
||||
memcpy( stream, snd.buffer + pos, remaining );
|
||||
memcpy( stream + remaining, snd.buffer, wrapped );
|
||||
snd.samplepos = wrapped >> 1;
|
||||
}
|
||||
|
||||
if( dma.samplepos >= size )
|
||||
dma.samplepos = 0;
|
||||
if( snd.samplepos >= size )
|
||||
snd.samplepos = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -131,20 +131,20 @@ qboolean SNDDMA_Init( void )
|
||||
goto fail;
|
||||
}
|
||||
|
||||
dma.format.speed = obtained.freq;
|
||||
dma.format.channels = obtained.channels;
|
||||
dma.format.width = 2;
|
||||
snd.format.speed = obtained.freq;
|
||||
snd.format.channels = obtained.channels;
|
||||
snd.format.width = 2;
|
||||
samplecount = s_samplecount.value;
|
||||
if( !samplecount )
|
||||
samplecount = 0x8000;
|
||||
dma.samples = samplecount * obtained.channels;
|
||||
dma.buffer = Mem_Calloc( sndpool, dma.samples * 2 );
|
||||
dma.samplepos = 0;
|
||||
snd.samples = samplecount * obtained.channels;
|
||||
snd.buffer = Mem_Calloc( sndpool, snd.samples * 2 );
|
||||
snd.samplepos = 0;
|
||||
|
||||
Con_Printf( "Using SDL audio driver: %s @ %d Hz\n", SDL_GetCurrentAudioDriver( ), obtained.freq );
|
||||
Q_snprintf( sdl_backend_name, sizeof( sdl_backend_name ), "SDL" );
|
||||
dma.initialized = true;
|
||||
dma.backendName = sdl_backend_name;
|
||||
snd.initialized = true;
|
||||
snd.backend_name = sdl_backend_name;
|
||||
|
||||
SNDDMA_Activate( true );
|
||||
|
||||
@@ -191,7 +191,7 @@ Reset the sound device for exiting
|
||||
void SNDDMA_Shutdown( void )
|
||||
{
|
||||
Con_Printf( "Shutting down audio.\n" );
|
||||
dma.initialized = false;
|
||||
snd.initialized = false;
|
||||
|
||||
if( sdl_dev )
|
||||
{
|
||||
@@ -203,10 +203,10 @@ void SNDDMA_Shutdown( void )
|
||||
if( SDL_WasInit( SDL_INIT_AUDIO ))
|
||||
SDL_QuitSubSystem( SDL_INIT_AUDIO );
|
||||
|
||||
if( dma.buffer )
|
||||
if( snd.buffer )
|
||||
{
|
||||
Mem_Free( dma.buffer );
|
||||
dma.buffer = NULL;
|
||||
Mem_Free( snd.buffer );
|
||||
snd.buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ between a deactivate and an activate.
|
||||
*/
|
||||
void SNDDMA_Activate( qboolean active )
|
||||
{
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return;
|
||||
|
||||
SDL_PauseAudioDevice( sdl_dev, !active );
|
||||
|
||||
@@ -39,32 +39,32 @@ static char sdl_backend_name[32];
|
||||
|
||||
static void SDL_SoundCallback( void *userdata, Uint8 *stream, int len )
|
||||
{
|
||||
const int size = dma.samples << 1;
|
||||
const int size = snd.samples << 1;
|
||||
int pos;
|
||||
int wrapped;
|
||||
|
||||
pos = dma.samplepos << 1;
|
||||
pos = snd.samplepos << 1;
|
||||
if( pos >= size )
|
||||
pos = dma.samplepos = 0;
|
||||
pos = snd.samplepos = 0;
|
||||
|
||||
wrapped = pos + len - size;
|
||||
|
||||
if( wrapped < 0 )
|
||||
{
|
||||
memcpy( stream, dma.buffer + pos, len );
|
||||
dma.samplepos += len >> 1;
|
||||
memcpy( stream, snd.buffer + pos, len );
|
||||
snd.samplepos += len >> 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int remaining = size - pos;
|
||||
|
||||
memcpy( stream, dma.buffer + pos, remaining );
|
||||
memcpy( stream + remaining, dma.buffer, wrapped );
|
||||
dma.samplepos = wrapped >> 1;
|
||||
memcpy( stream, snd.buffer + pos, remaining );
|
||||
memcpy( stream + remaining, snd.buffer, wrapped );
|
||||
snd.samplepos = wrapped >> 1;
|
||||
}
|
||||
|
||||
if( dma.samplepos >= size )
|
||||
dma.samplepos = 0;
|
||||
if( snd.samplepos >= size )
|
||||
snd.samplepos = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -148,22 +148,22 @@ qboolean SNDDMA_Init( void )
|
||||
goto fail;
|
||||
}
|
||||
|
||||
dma.format.speed = obtained.freq;
|
||||
dma.format.channels = obtained.channels;
|
||||
dma.format.width = 2;
|
||||
snd.format.speed = obtained.freq;
|
||||
snd.format.channels = obtained.channels;
|
||||
snd.format.width = 2;
|
||||
samplecount = s_samplecount.value;
|
||||
if( !samplecount )
|
||||
samplecount = 0x8000;
|
||||
dma.samples = samplecount * obtained.channels;
|
||||
dma.buffer = Mem_Calloc( sndpool, dma.samples * 2 );
|
||||
dma.samplepos = 0;
|
||||
snd.samples = samplecount * obtained.channels;
|
||||
snd.buffer = Mem_Calloc( sndpool, snd.samples * 2 );
|
||||
snd.samplepos = 0;
|
||||
|
||||
sdl_format = obtained.format;
|
||||
|
||||
Con_Printf( "Using SDL audio driver: %s @ %d Hz\n", SDL_GetCurrentAudioDriver( ), obtained.freq );
|
||||
Q_snprintf( sdl_backend_name, sizeof( sdl_backend_name ), "SDL (%s)", SDL_GetCurrentAudioDriver( ));
|
||||
dma.initialized = true;
|
||||
dma.backendName = sdl_backend_name;
|
||||
snd.initialized = true;
|
||||
snd.backend_name = sdl_backend_name;
|
||||
|
||||
SNDDMA_Activate( true );
|
||||
|
||||
@@ -179,7 +179,7 @@ fail:
|
||||
==============
|
||||
SNDDMA_BeginPainting
|
||||
|
||||
Makes sure dma.buffer is valid
|
||||
Makes sure snd.buffer is valid
|
||||
===============
|
||||
*/
|
||||
void SNDDMA_BeginPainting( void )
|
||||
@@ -210,7 +210,7 @@ Reset the sound device for exiting
|
||||
void SNDDMA_Shutdown( void )
|
||||
{
|
||||
Con_Printf( "Shutting down audio.\n" );
|
||||
dma.initialized = false;
|
||||
snd.initialized = false;
|
||||
|
||||
if( sdl_dev )
|
||||
{
|
||||
@@ -221,10 +221,10 @@ void SNDDMA_Shutdown( void )
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_AUDIO );
|
||||
|
||||
if( dma.buffer )
|
||||
if( snd.buffer )
|
||||
{
|
||||
Mem_Free( dma.buffer );
|
||||
dma.buffer = NULL;
|
||||
Mem_Free( snd.buffer );
|
||||
snd.buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ between a deactivate and an activate.
|
||||
*/
|
||||
void SNDDMA_Activate( qboolean active )
|
||||
{
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return;
|
||||
|
||||
SDL_PauseAudioDevice( sdl_dev, !active );
|
||||
|
||||
@@ -28,35 +28,35 @@ static char sdl_backend_name[32];
|
||||
|
||||
static void SDLash_OutputCallback( void *userdata, SDL_AudioStream *stream, int additional_amount, int len )
|
||||
{
|
||||
const int size = dma.samples << 1;
|
||||
const int size = snd.samples << 1;
|
||||
int pos;
|
||||
int wrapped;
|
||||
|
||||
(void)userdata;
|
||||
(void)additional_amount;
|
||||
|
||||
pos = dma.samplepos << 1;
|
||||
pos = snd.samplepos << 1;
|
||||
if( pos >= size )
|
||||
pos = dma.samplepos = 0;
|
||||
pos = snd.samplepos = 0;
|
||||
|
||||
wrapped = pos + len - size;
|
||||
|
||||
if( wrapped < 0 )
|
||||
{
|
||||
SDL_PutAudioStreamData( stream, dma.buffer + pos, len );
|
||||
dma.samplepos += len >> 1;
|
||||
SDL_PutAudioStreamData( stream, snd.buffer + pos, len );
|
||||
snd.samplepos += len >> 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int remaining = size - pos;
|
||||
|
||||
SDL_PutAudioStreamData( stream, dma.buffer + pos, remaining );
|
||||
SDL_PutAudioStreamData( stream, dma.buffer, wrapped );
|
||||
dma.samplepos = wrapped >> 1;
|
||||
SDL_PutAudioStreamData( stream, snd.buffer + pos, remaining );
|
||||
SDL_PutAudioStreamData( stream, snd.buffer, wrapped );
|
||||
snd.samplepos = wrapped >> 1;
|
||||
}
|
||||
|
||||
if( dma.samplepos >= size )
|
||||
dma.samplepos = 0;
|
||||
if( snd.samplepos >= size )
|
||||
snd.samplepos = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -122,18 +122,18 @@ qboolean SNDDMA_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
dma.format.speed = SOUND_DMA_SPEED;
|
||||
dma.format.channels = 2;
|
||||
dma.format.width = 2;
|
||||
snd.format.speed = SOUND_DMA_SPEED;
|
||||
snd.format.channels = 2;
|
||||
snd.format.width = 2;
|
||||
int samplecount = s_samplecount.value;
|
||||
if( !samplecount )
|
||||
samplecount = 0x8000;
|
||||
dma.samples = samplecount * dma.format.channels;
|
||||
dma.buffer = Mem_Calloc( sndpool, dma.samples * dma.format.width );
|
||||
dma.samplepos = 0;
|
||||
dma.initialized = true;
|
||||
snd.samples = samplecount * snd.format.channels;
|
||||
snd.buffer = Mem_Calloc( sndpool, snd.samples * snd.format.width );
|
||||
snd.samplepos = 0;
|
||||
snd.initialized = true;
|
||||
Q_snprintf( sdl_backend_name, sizeof( sdl_backend_name ), "SDL3 (%s)", SDL_GetCurrentAudioDriver( ));
|
||||
dma.backendName = sdl_backend_name;
|
||||
snd.backend_name = sdl_backend_name;
|
||||
|
||||
Con_Printf( "Using audio driver: %s @ %d Hz\n", sdl_backend_name, SOUND_DMA_SPEED );
|
||||
|
||||
@@ -178,7 +178,7 @@ Reset the sound device for exiting
|
||||
void SNDDMA_Shutdown( void )
|
||||
{
|
||||
Con_Printf( "Shutting down audio.\n" );
|
||||
dma.initialized = false;
|
||||
snd.initialized = false;
|
||||
|
||||
if( out_stream )
|
||||
{
|
||||
@@ -189,10 +189,10 @@ void SNDDMA_Shutdown( void )
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_AUDIO );
|
||||
|
||||
if( dma.buffer )
|
||||
if( snd.buffer )
|
||||
{
|
||||
Mem_Free( dma.buffer );
|
||||
dma.buffer = NULL;
|
||||
Mem_Free( snd.buffer );
|
||||
snd.buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,7 +206,7 @@ between a deactivate and an activate.
|
||||
*/
|
||||
void SNDDMA_Activate( qboolean active )
|
||||
{
|
||||
if( !dma.initialized )
|
||||
if( !snd.initialized )
|
||||
return;
|
||||
|
||||
if( active )
|
||||
|
||||
@@ -30,8 +30,6 @@ so it can unlock and free the data block after it has been played.
|
||||
=======================================================================
|
||||
*/
|
||||
|
||||
dma_t dma;
|
||||
|
||||
void S_Activate( qboolean active )
|
||||
{
|
||||
}
|
||||
@@ -86,11 +84,12 @@ Reset the sound device for exiting
|
||||
void SNDDMA_Shutdown( void )
|
||||
{
|
||||
Con_Printf("Shutting down audio.\n");
|
||||
dma.initialized = false;
|
||||
snd.initialized = false;
|
||||
|
||||
if (dma.buffer) {
|
||||
Z_Free(dma.buffer);
|
||||
dma.buffer = NULL;
|
||||
if( snd.buffer )
|
||||
{
|
||||
Mem_Free( snd.buffer );
|
||||
snd.buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user