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engine: fix undefined pfnTime build error, it has been renamed to Sys_FloatTime
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@@ -277,7 +277,7 @@ static render_api_t gRenderAPI =
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pfnCompareFileTime,
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Host_Error,
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(void*)CL_ModelHandle,
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pfnTime,
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Sys_FloatTime,
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Cvar_Set,
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S_FadeMusicVolume,
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COM_SetRandomSeed,
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@@ -647,7 +647,6 @@ void Con_DPrintf( const char *fmt, ... ) FORMAT_CHECK( 1 );
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void Con_Printf( const char *szFmt, ... ) FORMAT_CHECK( 1 );
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int pfnNumberOfEntities( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
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#define copystringpool( pool, s ) _copystring( pool, s, __FILE__, __LINE__ )
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#define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ )
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@@ -4803,7 +4803,7 @@ static enginefuncs_t gEngfuncs =
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COM_RandomLong,
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COM_RandomFloat,
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pfnSetView,
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pfnTime,
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Sys_FloatTime,
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pfnCrosshairAngle,
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COM_LoadFileForMe,
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COM_FreeFile,
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