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engine: sound: increase MAX_RAW_SAMPLES to 16384 to fit an audio track coming from the movies
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@@ -176,7 +176,7 @@ typedef struct
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#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
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#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
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#define MAX_RAW_CHANNELS 48
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#define MAX_RAW_SAMPLES 8192
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#define MAX_RAW_SAMPLES 16384
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#define SND_CLIP_DISTANCE 1000.0f
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extern sound_t ambient_sfx[NUM_AMBIENTS];
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