mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
scripts: gha: fix shellcheck warnings in build_* scripts
This commit is contained in:
@@ -5,21 +5,21 @@ export JAVA_HOME=$GITHUB_WORKSPACE/java
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export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
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export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
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pushd android
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pushd android || exit 1
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./gradlew assembleContinuous --no-daemon || exit 1
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pushd app/build/outputs/apk/continuous
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pushd app/build/outputs/apk/continuous || exit 1
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$ANDROID_HOME/build-tools/36.0.0/apksigner sign \
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--ks $GITHUB_WORKSPACE/android/debug.keystore \
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"$ANDROID_HOME/build-tools/36.0.0/apksigner" sign \
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--ks "$GITHUB_WORKSPACE/android/debug.keystore" \
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--ks-key-alias androiddebugkey \
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--ks-pass pass:android \
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--key-pass pass:android \
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--out app-continuous-signed.apk app-continuous-unsigned.apk || exit 1
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popd
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popd
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popd || exit 1
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popd || exit 1
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mkdir -p artifacts/
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@@ -2,15 +2,15 @@
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. scripts/lib.sh
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cd $GITHUB_WORKSPACE || die
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cd "$GITHUB_WORKSPACE" || die
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pushd hlsdk || die
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./waf configure build install --destdir=../bin || die
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popd
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popd || die
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./waf configure --enable-utils --enable-tests --enable-lto --enable-tui build install --destdir=bin || die_configure
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cp -vr /Library/Frameworks/SDL2.framework bin
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mkdir -p artifacts/
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tar -cJvf artifacts/xash3d-fwgs-apple-$ARCH.tar.xz -C bin . # skip the bin directory from resulting tar archive
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tar -cJvf "artifacts/xash3d-fwgs-apple-$ARCH.tar.xz" -C bin . # skip the bin directory from resulting tar archive
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@@ -2,7 +2,7 @@
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. scripts/lib.sh
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cd $GITHUB_WORKSPACE || die
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cd "$GITHUB_WORKSPACE" || die
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./waf configure --enable-lto --ios build install --destdir=build/ios || die_configure
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@@ -11,7 +11,7 @@ cp -vr /Library/Frameworks/SDL2.framework ./build
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pushd hlsdk || die
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DGAMEDIR=$(realpath ../build/ios) -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build --target install || die
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popd
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popd || die
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./scripts/ios/createipa.sh
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@@ -70,6 +70,7 @@ build_engine()
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WAF_EXTRA_ARGS+=" --enable-tests"
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fi
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# shellcheck disable=SC2086
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./waf configure $WAF_EXTRA_ARGS --enable-lto --enable-bundled-deps -s SDL2_linux --enable-stbtt --enable-utils --enable-tui --enable-dedicated || die_configure
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./waf build || die_configure
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@@ -3,14 +3,14 @@
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. scripts/lib.sh
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. /opt/toolchains/motomagx/setenv-z6.sh
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cd $GITHUB_WORKSPACE || die
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cd "$GITHUB_WORKSPACE" || die
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mkdir -p Xash/valve/cl_dlls
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mkdir -p Xash/valve/dlls
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pushd hlsdk || die
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./waf configure -T fast --enable-magx --enable-simple-mod-hacks build install --destdir=../Xash || die
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popd
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popd || die
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./waf configure -T fast --enable-magx build install --destdir=Xash/ || die
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@@ -11,10 +11,10 @@ mkdir -p artifacts/ || die
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echo "Running build script in Docker container..."
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docker run --name xash-build --rm -v `pwd`:`pwd` -w `pwd` devkitpro/devkita64:latest bash ./scripts/gha/build_nswitch_docker.sh || die
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docker run --name xash-build --rm -v "$(pwd):$(pwd)" -w "$(pwd)" devkitpro/devkita64:latest bash ./scripts/gha/build_nswitch_docker.sh || die
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echo "Packaging artifacts..."
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pushd pkgtemp || die
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7z a -t7z ../artifacts/xash3d-fwgs-nswitch.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on -r xash3d/
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popd
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popd || die
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@@ -5,7 +5,7 @@
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build_hlsdk()
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{
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echo "Building HLSDK: $1 branch..."
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git checkout $1
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git checkout "$1" || die
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# This is not our bug if HLSDK doesn't build with -Werrors enabled
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./waf configure -T release --nswitch --disable-werror || die_configure
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@@ -50,9 +50,9 @@ echo "Building HLSDK..."
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pushd hlsdk-portable || die
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build_hlsdk mobile_hacks valve
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build_hlsdk opfor gearbox
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popd
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popd || die
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# bshift can be used from mobile_hacks branch
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pushd pkgtemp/xash3d
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pushd pkgtemp/xash3d || die
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cp -v valve/dlls/hl_nswitch_arm64.so bshift/dlls/bshift_nswitch_arm64.so
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popd
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popd || die
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@@ -5,7 +5,7 @@
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build_hlsdk()
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{
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echo "Building HLSDK: $1 branch..."
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git checkout $1
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git checkout "$1" || die
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# This is not our bug if HLSDK doesn't build with -Werrors enabled
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./waf configure -T release --psvita --disable-werror || die_configure
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@@ -34,7 +34,7 @@ pushd vita-rtld || die
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release || die_configure
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cmake --build build -- -j$JOBS || die
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cmake --install build || die
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popd
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popd || die
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echo "Building SDL..."
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@@ -42,7 +42,7 @@ pushd SDL || die
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cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DVIDEO_VITA_VGL=ON -DSDL_RENDER=OFF || die_configure
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cmake --build build -- -j$JOBS || die
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cmake --install build || die
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popd
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popd || die
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echo "Building engine..."
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@@ -55,16 +55,16 @@ echo "Building HLSDK..."
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pushd hlsdk-portable || die
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build_hlsdk mobile_hacks valve
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build_hlsdk opfor gearbox
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popd
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popd || die
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# bshift can be used from mobile_hacks branch
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pushd pkgtemp/data/xash3d
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pushd pkgtemp/data/xash3d || die
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cp -v valve/dlls/hl_psvita_armv7hf.so bshift/dlls/bshift_psvita_armv7hf.so
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popd
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popd || die
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echo "Generating default config files..."
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pushd pkgtemp/data/xash3d/valve
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pushd pkgtemp/data/xash3d/valve || die
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touch config.cfg
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echo 'unbindall' >> config.cfg
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@@ -91,13 +91,13 @@ echo 'r_refdll "gl"' >> video.cfg
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touch opengl.cfg
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echo 'gl_nosort "1"' >> opengl.cfg
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cp *.cfg ../gearbox/
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cp *.cfg ../bshift/
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cp ./*.cfg ../gearbox/
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cp ./*.cfg ../bshift/
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popd
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popd || die
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echo "Packaging artifacts..."
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pushd pkgtemp || die
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7z a -t7z ../artifacts/xash3d-fwgs-psvita.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on -r xash.vpk data/
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popd
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popd || die
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@@ -3,7 +3,7 @@
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. scripts/lib.sh
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# Build engine
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cd $BUILDDIR
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cd "$BUILDDIR" || die
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WAF_EXTRA_ARGS=""
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@@ -20,6 +20,7 @@ fi
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# NOTE: to build with other version use --msvc_version during configuration
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# NOTE: sometimes you may need to add WinSDK to %PATH%
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# NOTE: --enable-msvcdeps only used for CI builds, enabling it non-English versions of MSVC causes useless console spam
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# shellcheck disable=SC2086
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./waf.bat configure -s "SDL2_VC" -T release --enable-utils --enable-tests --enable-lto --enable-msvcdeps --enable-tui $WAF_EXTRA_ARGS || die_configure
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./waf.bat build || die
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./waf.bat install --destdir=. || die
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@@ -42,13 +43,13 @@ WINSDK_LATEST=$(ls -1 "C:/Program Files (x86)/Windows Kits/10/bin" | grep -E '^1
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echo "Latest installed Windows SDK is $WINSDK_LATEST"
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"C:/Program Files (x86)/Windows Kits/10/bin/$WINSDK_LATEST/x64/signtool.exe" \
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sign //f scripts/fwgs.pfx //fd SHA256 //p "$FWGS_PFX_PASSWORD" *.dll *.exe
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sign //f scripts/fwgs.pfx //fd SHA256 //p "$FWGS_PFX_PASSWORD" ./*.dll ./*.exe
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if [ "$ARCH" = "i386" ]; then # VGUI is already signed
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cp 3rdparty/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll .
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fi
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mkdir -p artifacts/
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7z a -t7z artifacts/xash3d-fwgs-win32-$ARCH.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on \
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*.dll *.exe *.pdb activities.txt \
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7z a -t7z "artifacts/xash3d-fwgs-win32-$ARCH.7z" -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on \
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./*.dll ./*.exe ./*.pdb activities.txt \
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valve/
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@@ -1,6 +1,8 @@
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#!/bin/bash
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#cd into script directory
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SCRIPTDIR=${0%/*}
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cd $SCRIPTDIR
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cd "$SCRIPTDIR" || exit 1
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#shouldn't build any mods that are supported by mobile_hacks
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./buildhlsdk.sh aghl _ag
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@@ -40,4 +42,4 @@ export XENWARRIOR=ON
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cd ../../
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./createipa.sh
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./createipa.sh
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@@ -2,33 +2,33 @@
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#cd into script directory
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SCRIPTDIR=${0%/*}
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cd $SCRIPTDIR
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cd "$SCRIPTDIR" || exit 1
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MODPATH=mod-build/$1
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if [ -z $1 ]; then
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if [ -z "$1" ]; then
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MODPATH=mod-build/hlsdk
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks "$MODPATH"
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else
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b "$1" "$MODPATH"
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fi
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mkdir ../../build/ios
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mkdir ../../build/ios || exit 1
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IOSDIR=$(realpath ../../build/ios)
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cd $MODPATH
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cd "$MODPATH" || exit 1
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#compiling hlsdk for ios release is broken, so just build for debug
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DGAMEDIR="$IOSDIR" -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build --target install
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if [ ! -z $2 ]; then
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mv $IOSDIR/cl_dlls/client_arm64.dylib $IOSDIR/cl_dlls/client_arm64$2.dylib
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if [ ! -z "$2" ]; then
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mv "$IOSDIR/cl_dlls/client_arm64.dylib" "$IOSDIR/cl_dlls/client_arm64$2.dylib"
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else
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cd ../../
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./createipa.sh
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cd ../../
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./createipa.sh
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fi
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if [ -d mod-build ]; then
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rm -rf mod-build/
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fi
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exit 0
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exit 0
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@@ -1,45 +1,48 @@
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#!/bin/bash
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#cd into script directory
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cd "${0%/*}"
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BUILDDIR=$(realpath ../../build)
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cd "../../engine/platform/ios/bundle"
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cd "${0%/*}" || exit 1
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if [ -d $BUILDDIR ]; then
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BUILDDIR=$(realpath ../../build)
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cd "../../engine/platform/ios/bundle" || exit 1
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if [ -d "$BUILDDIR" ]; then
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mkdir -p "$BUILDDIR/ios/xash3d.app"
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cp -r "$BUILDDIR/ios/dlls" "$BUILDDIR/ios/xash3d.app"
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cp -r "$BUILDDIR/ios/cl_dlls" "$BUILDDIR/ios/xash3d.app"
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cp Info.plist "$BUILDDIR/ios/xash3d.app"
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cp ftp_commands.plist "$BUILDDIR/ios/xash3d.app"
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if [ ! -d $BUILDDIR/SDL2.framework ]; then
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if [ ! -d "$BUILDDIR/SDL2.framework" ]; then
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echo "Couldn't find SDL2.framework, place it in the build directory"
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exit 1
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fi
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cp -r $BUILDDIR/SDL2.framework "$BUILDDIR/ios/xash3d.app"
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cp -r "$BUILDDIR/SDL2.framework" "$BUILDDIR/ios/xash3d.app"
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cd ../../../../
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cd ../../../../ || exit 1
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./waf build install --destdir="$BUILDDIR/ios/xash3d.app"
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#echo "Generating dSYMs"
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#find "$BUILDDIR/ios/xash3d.app" -name "*.dylib" -type f -exec dsymutil {} \;
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#dsymutil "$BUILDDIR/ios/xash3d.app/xash"
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cd $BUILDDIR
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cd "$BUILDDIR" || exit 1
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rm -r "$BUILDDIR/ios/Payload/"
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mkdir "$BUILDDIR/ios/Payload"
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cp -r "$BUILDDIR/ios/xash3d.app" ios/Payload/
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rm -r "$BUILDDIR/ios/xash3d.app"
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cd ios
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codesign --entitlements $(realpath ../../engine/platform/ios/bundle/entitlements.plist) --sign "-" --force Payload/xash3d.app
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cd ios || exit 1
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codesign --entitlements "$(realpath ../../engine/platform/ios/bundle/entitlements.plist)" --sign "-" --force Payload/xash3d.app
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if [ -e ../xash3d.ipa ]; then
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rm ../xash3d.ipa
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rm ../xash3d.ipa
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fi
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zip -q -r ../xash3d.ipa Payload
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else
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else
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echo "Couldn't find the build directory, compile the engine before running this script!"
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exit 1
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fi
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exit 0
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Reference in New Issue
Block a user