Restore iOS build support (#2352)

* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
This commit is contained in:
ksagameng2
2025-11-01 16:32:00 +03:00
committed by GitHub
parent ee7dce68b8
commit a9bf700da4
33 changed files with 5705 additions and 23 deletions

7
.gitignore vendored
View File

@@ -318,6 +318,12 @@ build-*
*.includes
*.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf
build_current
*waf-*/
@@ -339,6 +345,7 @@ __pycache__
.history/*
.cache/*
enc_temp_folder/
Taskfile.yml
# KDevelop4
*.kdev4

View File

@@ -98,6 +98,16 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python sdl2 freetype opus opusfile libvorbis libogg`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building
#### Windows (Visual Studio)
0) Open command line.
@@ -117,3 +127,10 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
#### Android (Windows/Linux/macOS)
You can just open the `android` folder in Android Studio and build from here, or use `gradlew` to build from command line.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your client dylibs to `build/ios/cl_dlls` and any other dylibs to `build/ios/dlls`
4) Run `scripts/ios/createipa.sh` to create an installable ipa

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@@ -152,12 +152,6 @@ Default build-depended cvar and constant values
#define DEFAULT_M_IGNORE "1"
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH
#if XASH_IOS
// this means that libraries are provided with engine, but not in game data
// You need add library loading code to library.c when adding new platform
#define XASH_INTERNAL_GAMELIBS
#endif // XASH_IOS
// Defaults
#ifndef DEFAULT_TOUCH_ENABLE
#define DEFAULT_TOUCH_ENABLE "0"
@@ -193,6 +187,8 @@ Default build-depended cvar and constant values
#define DEFAULT_ACCELERATED_RENDERER "gu"
#elif XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gles1"
#elif XASH_IOS
#define DEFAULT_ACCELERATED_RENDERER "gles2"
#else // !XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gl"
#endif // !XASH_MOBILE_PLATFORM

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@@ -62,6 +62,7 @@ static int Sys_Start( void )
#if XASH_IOS
IOS_LaunchDialog();
szArgc = IOS_GetArgs( &szArgv );
#endif // XASH_IOS
return Host_Main( szArgc, szArgv, szGameDir, 0, Sys_ChangeGame );

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@@ -0,0 +1,282 @@
//
// AsyncSocket.h
//
// This class is in the public domain.
// Originally created by Dustin Voss on Wed Jan 29 2003.
// Updated and maintained by Deusty Designs and the Mac development community.
//
// http://code.google.com/p/cocoaasyncsocket/
//
#import <Foundation/Foundation.h>
@class AsyncSocket;
@class AsyncReadPacket;
@class AsyncWritePacket;
extern NSString *const AsyncSocketException;
extern NSString *const AsyncSocketErrorDomain;
enum AsyncSocketError
{
AsyncSocketCFSocketError = kCFSocketError, // From CFSocketError enum.
AsyncSocketNoError = 0, // Never used.
AsyncSocketCanceledError, // onSocketWillConnect: returned NO.
AsyncSocketReadMaxedOutError, // Reached set maxLength without completing
AsyncSocketReadTimeoutError,
AsyncSocketWriteTimeoutError
};
typedef enum AsyncSocketError AsyncSocketError;
@interface NSObject (AsyncSocketDelegate)
/**
* In the event of an error, the socket is closed.
* You may call "unreadData" during this call-back to get the last bit of data off the socket.
* When connecting, this delegate method may be called
* before"onSocket:didAcceptNewSocket:" or "onSocket:didConnectToHost:".
**/
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err;
/**
* Called when a socket disconnects with or without error. If you want to release a socket after it disconnects,
* do so here. It is not safe to do that during "onSocket:willDisconnectWithError:".
**/
- (void)onSocketDidDisconnect:(AsyncSocket *)sock;
/**
* Called when a socket accepts a connection. Another socket is spawned to handle it. The new socket will have
* the same delegate and will call "onSocket:didConnectToHost:port:".
**/
- (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
/**
* Called when a new socket is spawned to handle a connection. This method should return the run-loop of the
* thread on which the new socket and its delegate should operate. If omitted, [NSRunLoop currentRunLoop] is used.
**/
- (NSRunLoop *)onSocket:(AsyncSocket *)sock wantsRunLoopForNewSocket:(AsyncSocket *)newSocket;
/**
* Called when a socket is about to connect. This method should return YES to continue, or NO to abort.
* If aborted, will result in AsyncSocketCanceledError.
*
* If the connectToHost:onPort:error: method was called, the delegate will be able to access and configure the
* CFReadStream and CFWriteStream as desired prior to connection.
*
* If the connectToAddress:error: method was called, the delegate will be able to access and configure the
* CFSocket and CFSocketNativeHandle (BSD socket) as desired prior to connection. You will be able to access and
* configure the CFReadStream and CFWriteStream in the onSocket:didConnectToHost:port: method.
**/
- (BOOL)onSocketWillConnect:(AsyncSocket *)sock;
/**
* Called when a read stream is closed. This method should return YES, if you
* want to close the socket of the stream, or NO then the socket won't be closed.
* This was added for the workaround to solve the issue of firefox and os-x finder,
* which seem to close a read stream for ftp's list command.
* 'iosftpserver' returns YES only when the socket is for FTP::STORE command.
**/
- (BOOL)onReadStreamEnded:(AsyncSocket *)sock;
/**
* Called when a socket connects and is ready for reading and writing.
* The host parameter will be an IP address, not a DNS name.
**/
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port;
/**
* Called when a socket has completed reading the requested data into memory.
* Not called if there is an error.
**/
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
/**
* Called when a socket has read in data, but has not yet completed the read.
* This would occur if using readToData: or readToLength: methods.
* It may be used to for things such as updating progress bars.
**/
- (void)onSocket:(AsyncSocket *)sock didReadPartialDataOfLength:(CFIndex)partialLength tag:(long)tag;
/**
* Called when a socket has completed writing the requested data. Not called if there is an error.
**/
- (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag;
@end
@interface AsyncSocket : NSObject
{
CFSocketRef theSocket; // IPv4 accept or connect socket
CFSocketRef theSocket6; // IPv6 accept or connect socket
CFReadStreamRef theReadStream;
CFWriteStreamRef theWriteStream;
CFRunLoopSourceRef theSource; // For theSocket
CFRunLoopSourceRef theSource6; // For theSocket6
CFRunLoopRef theRunLoop;
CFSocketContext theContext;
NSMutableArray *theReadQueue;
AsyncReadPacket *theCurrentRead;
NSTimer *theReadTimer;
NSMutableData *partialReadBuffer;
NSMutableArray *theWriteQueue;
AsyncWritePacket *theCurrentWrite;
NSTimer *theWriteTimer;
id theDelegate;
Byte theFlags;
long theUserData;
}
- (id)init;
- (id)initWithDelegate:(id)delegate;
- (id)initWithDelegate:(id)delegate userData:(long)userData;
/* String representation is long but has no "\n". */
- (NSString *)description;
/**
* Use "canSafelySetDelegate" to see if there is any pending business (reads and writes) with the current delegate
* before changing it. It is, of course, safe to change the delegate before connecting or accepting connections.
**/
- (id)delegate;
- (BOOL)canSafelySetDelegate;
- (void)setDelegate:(id)delegate;
/* User data can be a long, or an id or void * cast to a long. */
- (long)userData;
- (void)setUserData:(long)userData;
/* Don't use these to read or write. And don't close them, either! */
- (CFSocketRef)getCFSocket;
- (CFReadStreamRef)getCFReadStream;
- (CFWriteStreamRef)getCFWriteStream;
/**
* Once one of these methods is called, the AsyncSocket instance is locked in, and the rest can't be called without
* disconnecting the socket first. If the attempt times out or fails, these methods either return NO or
* call "onSocket:willDisconnectWithError:" and "onSockedDidDisconnect:".
**/
- (BOOL)acceptOnPort:(UInt16)port error:(NSError **)errPtr;
- (BOOL)acceptOnAddress:(NSString *)hostaddr port:(UInt16)port error:(NSError **)errPtr;
- (BOOL)connectToHost:(NSString *)hostname onPort:(UInt16)port error:(NSError **)errPtr;
- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
/**
* Disconnects immediately. Any pending reads or writes are dropped.
**/
- (void)disconnect;
/**
* Disconnects after all pending writes have completed.
* After calling this, the read and write methods (including "readDataWithTimeout:tag:") will do nothing.
* The socket will disconnect even if there are still pending reads.
**/
- (void)disconnectAfterWriting;
/* Returns YES if the socket and streams are open, connected, and ready for reading and writing. */
- (BOOL)isConnected;
/**
* Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
* The host will be an IP address.
**/
- (NSString *)connectedHost;
- (UInt16)connectedPort;
- (NSString *)localHost;
- (UInt16)localPort;
- (BOOL)isIPv4;
- (BOOL)isIPv6;
// The readData and writeData methods won't block. To not time out, use a negative time interval.
// If they time out, "onSocket:disconnectWithError:" is called. The tag is for your convenience.
// You can use it as an array index, step number, state id, pointer, etc., just like the socket's user data.
/**
* This will read a certain number of bytes into memory, and call the delegate method when those bytes have been read.
* If there is an error, partially read data is lost.
* If the length is 0, this method does nothing and the delegate is not called.
**/
- (void)readDataToLength:(CFIndex)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* This reads bytes until (and including) the passed "data" parameter, which acts as a separator.
* The bytes and the separator are returned by the delegate method.
*
* If you pass nil or zero-length data as the "data" parameter,
* the method will do nothing, and the delegate will not be called.
*
* To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
* Note that this method is not character-set aware, so if a separator can occur naturally as part of the encoding for
* a character, the read will prematurely end.
**/
- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Same as readDataToData:withTimeout:tag, with the additional restriction that the amount of data read
* may not surpass the given maxLength (specified in bytes).
*
* If you pass a maxLength parameter that is less than the length of the data parameter,
* the method will do nothing, and the delegate will not be called.
*
* If the max length is surpassed, it is treated the same as a timeout - the socket is closed.
*
* Pass -1 as maxLength if no length restriction is desired, or simply use the readDataToData:withTimeout:tag method.
**/
- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(CFIndex)length tag:(long)tag;
/**
* Reads the first available bytes that become available on the socket.
**/
- (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
/* Writes data to the socket, and calls the delegate when finished.
*
* If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
**/
- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
/**
* Returns progress of current read or write, from 0.0 to 1.0, or NaN if no read/write (use isnan() to check).
* "tag", "done" and "total" will be filled in if they aren't NULL.
**/
- (float)progressOfReadReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total;
- (float)progressOfWriteReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total;
/**
* For handling readDataToData requests, data is necessarily read from the socket in small increments.
* The performance can be improved by allowing AsyncSocket to read larger chunks at a time and
* store any overflow in a small internal buffer.
* This is termed pre-buffering, as some data may be read for you before you ask for it.
* If you use readDataToData a lot, enabling pre-buffering may offer a small performance improvement.
*
* Pre-buffering is disabled by default. You must explicitly enable it to turn it on.
*
* Note: If your protocol negotiates upgrades to TLS (as opposed to using TLS from the start), you should
* consider how, if at all, pre-buffering could affect the TLS negotiation sequence.
* This is because TLS runs atop TCP, and requires sending/receiving a TLS handshake over the TCP socket.
* If the negotiation sequence is poorly designed, pre-buffering could potentially pre-read part of the TLS handshake,
* thus causing TLS to fail. In almost all cases, especially when implementing a formalized protocol, this will never
* be a hazard.
**/
- (void)enablePreBuffering;
/**
* In the event of an error, this method may be called during onSocket:willDisconnectWithError: to read
* any data that's left on the socket.
**/
- (NSData *)unreadData;
/* A few common line separators, for use with "readDataToData:withTimeout:tag:". */
+ (NSData *)CRLFData; // 0x0D0A
+ (NSData *)CRData; // 0x0D
+ (NSData *)LFData; // 0x0A
+ (NSData *)ZeroData; // 0x00
@end

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@@ -0,0 +1,129 @@
/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#import "FtpDataConnection.h"
#import "FtpDefines.h"
#include <sys/time.h>
#include <time.h>
@class FtpServer;
@interface FtpConnection : NSObject {
AsyncSocket *connectionSocket; // Socket for this particular connection
FtpServer *server; // pointer to Server object
AsyncSocket *dataListeningSocket; // Socket to listen for a data connection to spawn on <-- think this is now redundant
AsyncSocket *dataSocket; // duplicates the listening socket - remove listening socket from code when working - which seems to be the case.
FtpDataConnection *dataConnection; // instance handling spawned data connection socket
NSArray *msgComponents; // The Message rcvd broken into an array
UInt16 dataPort;
int transferMode;
NSMutableArray *queuedData;
NSString *currentUser; // The current user for this connection
NSString *currentDir; // The current directory for this connection
NSString *currentFile; // File that is about to be uploaded
NSFileHandle *currentFileHandle; // File handle of what to save
NSString *rnfrFilename; // rnfr
}
-(id)initWithAsyncSocket:(AsyncSocket*)newSocket forServer:(id)myServer ;
#pragma mark STATE
@property(readwrite)int transferMode;
@property(readwrite, retain ) NSString *currentFile;
@property(readwrite, retain ) NSString *currentDir;
@property(readwrite, retain ) NSString *rnfrFilename;
-(NSString*)connectionAddress;
#pragma mark ASYNCSOCKET DATACONN
-(BOOL)openDataSocket:(int)portNumber;
-(int)choosePasvDataPort;
-(BOOL)onSocketWillConnect:(AsyncSocket *)sock;
-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
#pragma mark ASYNCSOCKET FTPCLIENT CONNECTION
-(void)onSocket:(AsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag;
-(void)onSocket:(AsyncSocket*)sock didWriteDataWithTag:(long)tag;
-(void)sendMessage:(NSString*)ftpMessage; // calls FC writedata
-(void)sendDataString:(NSString*)dataString; // calls FDC writedata
-(void)sendData:(NSMutableData*)data;
-(void)didReceiveDataWritten; // notification that FDC wrote data
-(void)didReceiveDataRead; // notification that FDC read data ie a transfer
-(void)didFinishReading; // Called at the closing == end of a data connection from the client we presume
#pragma mark PROCESS
-(void)processDataRead:(NSData*)data;
-(void)processCommand;
#pragma mark COMMANDS
-(void)doQuit:(id)sender arguments:(NSArray*)arguments;
-(void)doUser:(id)sender arguments:(NSArray*)arguments;
-(void)doPass:(id)sender arguments:(NSArray*)arguments;
-(void)doStat:(id)sender arguments:(NSArray*)arguments;
-(void)doFeat:(id)sender arguments:(NSArray*)arguments;
-(void)doList:(id)sender arguments:(NSArray*)arguments;
-(void)doPwd:(id)sender arguments:(NSArray*)arguments;
-(void)doNoop:(id)sender arguments:(NSArray*)arguments;
-(void)doSyst:(id)sender arguments:(NSArray*)arguments;
-(void)doLprt:(id)sender arguments:(NSArray*)arguments;
-(void)doPasv:(id)sender arguments:(NSArray*)arguments;
-(void)doEpsv:(id)sender arguments:(NSArray*)arguments;
-(void)doPort:(id)sender arguments:(NSArray*)arguments;
-(void)doNlst:(id)sender arguments:(NSArray*)arguments;
-(void)doStor:(id)sender arguments:(NSArray*)arguments;
-(void)doRetr:(id)sender arguments:(NSArray*)arguments;
-(void)doDele:(id)sender arguments:(NSArray*)arguments;
-(void)doMlst:(id)sender arguments:(NSArray*)arguments;
-(void)doSize:(id)sender arguments:(NSArray*)arguments;
-(void)doMkdir:(id)sender arguments:(NSArray*)arguments;
-(void)doCdUp:(id)sender arguments:(NSArray*)arguments;
-(void)doRnfr:(id)sender arguments:(NSArray*)arguments;
-(void)doRnto:(id)sender arguments:(NSArray*)arguments;
#pragma mark UTITILITES
-(NSString*)makeFilePathFrom:(NSString*)filename;
-(unsigned long long)fileSize:(NSString*)filePath;
-(NSString*)fileNameFromArgs:(NSArray*)arguments;
- (Boolean)changedCurrentDirectoryTo:(NSString *)newDirectory;
-(Boolean)canChangeDirectoryTo:(NSString *)testDirectory;
- (Boolean)accessibleFilePath:(NSString*)filePath; // check filepath exists and is in basedir ( if set )
- (Boolean)validNewFilePath:(NSString*)filePath;
- (NSString *)visibleCurrentDir;
-(NSString *)rootedPath:(NSString*)path;
@end

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/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#import "FtpDefines.h"
@class FtpConnection;
@interface FtpDataConnection : NSObject {
AsyncSocket *dataSocket;
FtpConnection *ftpConnection; // connection which generated data socket we are tied to
AsyncSocket *dataListeningSocket;
id dataConnection;
NSMutableData *receivedData;
int connectionState;
}
-(id)initWithAsyncSocket:(AsyncSocket*)newSocket forConnection:(id)aConnection withQueuedData:(NSMutableArray*)queuedData;
-(void)writeString:(NSString*)dataString;
-(void)writeData:(NSMutableData*)data;
-(void)writeQueuedData:(NSMutableArray*)queuedData;
-(void)closeConnection;
#pragma mark ASYNCSOCKET DELEGATES
-(BOOL)onSocketWillConnect:(AsyncSocket *)sock;
-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
-(void)onSocket:(AsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag;
-(void)onSocket:(AsyncSocket*)sock didWriteDataWithTag:(long)tag;
-(void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err;
@property (readonly) NSMutableData *receivedData;
@property (readwrite) int connectionState;
@end

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@@ -0,0 +1,192 @@
/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import "FtpDataConnection.h"
#import "FtpConnection.h"
@implementation FtpDataConnection
@synthesize receivedData;
@synthesize connectionState;
// ----------------------------------------------------------------------------------------------------------
-(id)initWithAsyncSocket:(AsyncSocket*)newSocket forConnection:(id)aConnection withQueuedData:(NSMutableArray*)queuedData
// ----------------------------------------------------------------------------------------------------------
{
self = [super init ];
if (self)
{
dataSocket = [newSocket retain ]; // Hang onto the socket that was generated - the FDC is retained by FC
ftpConnection = aConnection;
[ dataSocket setDelegate:self ];
if ( [queuedData count ] )
{
NSLog(@"FC:Write Queued Data");
[self writeQueuedData:queuedData ];
[ queuedData removeAllObjects ]; // Clear out queue
}
// [ dataSocket readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
dataListeningSocket = nil;
receivedData = nil; // [[ NSMutableData alloc ] init ] 12/nov/08 - no need for this. rcd is just a pointer
connectionState = clientQuiet; // Nothing coming through
}
return self;
}
// ----------------------------------------------------------------------------------------------------------
-(void)dealloc
// ----------------------------------------------------------------------------------------------------------
{
[dataSocket release];
[dataListeningSocket release];
[dataConnection release];
// [receivedData release];
[super dealloc];
}
// ----------------------------------------------------------------------------------------------------------
-(void)writeString:(NSString*)dataString
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:writeStringData");
NSMutableData *data = [[ dataString dataUsingEncoding:NSUTF8StringEncoding ] mutableCopy]; // Autoreleased
[ data appendData:[AsyncSocket CRLFData] ];
[ dataSocket writeData:data withTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
}
// ----------------------------------------------------------------------------------------------------------
-(void)writeData:(NSMutableData*)data
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:writeData");
// [ data appendData:[AsyncSocket CRLFData] ]; // Add on CRLF to end of data - as Windows Explorer needs it
connectionState = clientReceiving; // We hope
[ dataSocket writeData:data withTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
}
// ----------------------------------------------------------------------------------------------------------
-(void)writeQueuedData:(NSMutableArray*)queuedData
// ----------------------------------------------------------------------------------------------------------
{
for (NSMutableData* data in queuedData) {
[self writeData:data ];
}
}
// ----------------------------------------------------------------------------------------------------------
-(void)closeConnection
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:closeConnection");
[ dataSocket disconnect ];
}
#pragma mark ASYNCSOCKET DELEGATES
// ----------------------------------------------------------------------------------------------------------
-(BOOL)onSocketWillConnect:(AsyncSocket *)sock
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:onSocketWillConnect");
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:0 ];
return YES;
}
// ----------------------------------------------------------------------------------------------------------
-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
// ----------------------------------------------------------------------------------------------------------
{
// This shouldnt happen - we should be connected already - and havent set up a listening socket
NSLog(@"FDC:New Connection -- shouldn't be called");
}
// ----------------------------------------------------------------------------------------------------------
-(void)onSocket:(AsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:didReadData");
// [ dataSocket readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ]; // continue reading
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
NSMutableData *mutdata = [data mutableCopy];
receivedData = [ mutdata retain]; // make autoreleased copy of data
// notify connection data came through, ( will write data for us )
[ftpConnection didReceiveDataRead ]; // notify, the connection, so it knows to write the data
[ receivedData release ]; // let go, not our business anymore
connectionState = clientSent;
}
// ----------------------------------------------------------------------------------------------------------
-(void)onSocket:(AsyncSocket*)sock didWriteDataWithTag:(long)tag
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:didWriteData");
[ ftpConnection didReceiveDataWritten ]; // notify that we are finished writing
// [ dataSocket readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ]; // continue reading
[ dataSocket readDataWithTimeout:READ_TIMEOUT tag:FTP_CLIENT_REQUEST ];
}
// ----------------------------------------------------------------------------------------------------------
-(void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FDC:willDisconnect");
// if we were writing and there's no error, then it must be the end of file
if ( connectionState == clientSending )
{
NSLog(@"FDC::did FinishReading");
// hopefully this is the end of the connection. not sure how we can tell
}
else
{
NSLog(@"FDC: we werent expecting this as we never set clientSending prob late coming up");
}
[ ftpConnection didFinishReading ]; // its over, please send the message
}
- (BOOL)onReadStreamEnded:(AsyncSocket*)sock
{
NSLog( @"FDC: onReadStreamEnded %d(clientSending is %d)", connectionState, clientSending );
if ( connectionState == clientSent ||
connectionState == clientSending ) return YES;
return NO;
}
@end

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enum {
pasvftp=0,epsvftp,portftp,lprtftp, eprtftp
};
#define DATASTR(args) [ args dataUsingEncoding:NSUTF8StringEncoding ]
#define SERVER_PORT 20000
#define READ_TIMEOUT -1
#define FTP_CLIENT_REQUEST 0
enum {
clientSending=0, clientReceiving=1, clientQuiet=2,clientSent=3
};

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/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#import "FtpDefines.h"
#import "FtpConnection.h"
#import "list.h"
@interface FtpServer : NSObject {
AsyncSocket *listenSocket;
NSMutableArray *connectedSockets;
id server;
id notificationObject;
int portNumber;
id delegate;
NSMutableArray *connections;
NSDictionary *commands;
NSString *baseDir;
Boolean changeRoot; // Change root to virtual root ( basedir )
int clientEncoding; // FTP client encoding type
}
- (id)initWithPort:(unsigned)serverPort withDir:(NSString *)aDirectory notifyObject:(id)sender;
- (void)stopFtpServer;
#pragma mark ASYNCSOCKET DELEGATES
- (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port;
#pragma mark NOTIFICATIONS
- (void)didReceiveFileListChanged;
#pragma mark CONNECTIONS
- (void)closeConnection:(id)theConnection;
- (NSString *)createList:(NSString *)directoryPath;
@property (readwrite, retain) AsyncSocket *listenSocket;
@property (readwrite, retain) NSMutableArray *connectedSockets;
@property (readwrite, retain) id server;
@property (readwrite, retain) id notificationObject;
@property (readwrite) int portNumber;
@property (readwrite, retain) id delegate;
@property (readwrite, retain) NSMutableArray *connections;
@property (readwrite, retain) NSDictionary *commands;
@property (readwrite, retain) NSString *baseDir;
@property (readwrite) Boolean changeRoot;
@property (readwrite) int clientEncoding;
@end

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/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// 11/02/08 changes to made to allow stopping of the server. Also added a bit of code to show users IP address.
// Cleaned up the code to make the retains and releases a bit more obvious... mostly programming style preferences.
// Added a stop Ftp server method to be called from where ever it was start. See iphoneLibTestViewController.m to see how I was calling it.
// Most users wouldn't want the server to continue to run once the transfers are done.
#import "FtpServer.h"
@implementation FtpServer
@synthesize listenSocket, connectedSockets, server, notificationObject, portNumber, delegate, commands, baseDir, connections;
@synthesize clientEncoding;
@synthesize changeRoot;
// ----------------------------------------------------------------------------------------------------------
- (id)initWithPort:(unsigned)serverPort withDir:(NSString*)aDirectory notifyObject:(id)sender
// ----------------------------------------------------------------------------------------------------------
{
if( self = [super init] ) {
NSError *error = nil;
self.notificationObject = sender;
// Load up commands
NSString *plistPath = [[ NSBundle mainBundle ] pathForResource:@"ftp_commands" ofType:@"plist"];
if ( ! [ [ NSFileManager defaultManager ] fileExistsAtPath:plistPath ] )
{
NSLog(@"ftp_commands.plist missing");
}
commands = [ [ NSDictionary alloc ] initWithContentsOfFile:plistPath];
// Clear out connections list
NSMutableArray *myConnections = [[NSMutableArray alloc] init];
self.connections = myConnections;
[myConnections release];
// Create a socket
self.portNumber = serverPort;
AsyncSocket *myListenSocket = [[AsyncSocket alloc] initWithDelegate:self];
self.listenSocket = myListenSocket;
[myListenSocket release];
NSLog(@"Listening on %u", portNumber);
[listenSocket acceptOnPort:serverPort error:&error]; // start lisetning on this port.
NSMutableArray *myConnectedSockets = [[NSMutableArray alloc] initWithCapacity:1];
self.connectedSockets = myConnectedSockets;
[myConnectedSockets release];
// Set directory - have to do this because on iphone, some directories arent what they report back as, so need real path it resolves to, CHECKME - might be an easier way
NSFileManager *fileManager = [ NSFileManager defaultManager ];
NSString *expandedPath = [ aDirectory stringByStandardizingPath ];
// CHANGE TO NEW DIRECTORY & GET SYSTEM FILE PATH ( no .. etc )
if ([ fileManager changeCurrentDirectoryPath:expandedPath ]) // try changing to directory
{
self.baseDir = [[ fileManager currentDirectoryPath ] copy] ; // Gets the real path. CHECKME.
// self.baseDir = @"/Users"; // REMOVEME - added for testing 7/6/10
}
else
{
self.baseDir = aDirectory; // shouldnt get to this line really
}
self.changeRoot = false; // true if you want them to be sandboxed/chrooted into the basedir
// the default client encoding is UTF8
self.clientEncoding = NSUTF8StringEncoding;
}
return self;
}
// ----------------------------------------------------------------------------------------------------------
-(void)stopFtpServer
// ----------------------------------------------------------------------------------------------------------
{
if(listenSocket)[listenSocket disconnect];
[connectedSockets removeAllObjects];
[connections removeAllObjects];
}
#pragma mark ASYNCSOCKET DELEGATES
// ----------------------------------------------------------------------------------------------------------
- (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
// ----------------------------------------------------------------------------------------------------------
{
FtpConnection *newConnection = [[[ FtpConnection alloc ] initWithAsyncSocket:newSocket forServer:self] autorelease]; // Create an ftp connection
[ connections addObject:newConnection ]; // Add this to our list of connections
NSLog(@"FS:didAcceptNewSocket port:%i", [sock localPort]);
if ([sock localPort] == portNumber )
{
NSLog(@"Connection on Server Port");
}
else
{
// must be a data comms port
// spawn a data comms port
// look for the connection with the same port
// and attach it
NSLog(@"--ERROR %i, %i", [sock localPort],portNumber);
}
}
// ----------------------------------------------------------------------------------------------------------
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FtpServer:didConnectToHost port:%i", [sock localPort]);
}
#pragma mark NOTIFICATIONS
// ----------------------------------------------------------------------------------------------------------
-(void)didReceiveFileListChanged
// ----------------------------------------------------------------------------------------------------------
{
if ([notificationObject respondsToSelector:@selector(didReceiveFileListChanged)])
[notificationObject didReceiveFileListChanged ];
}
#pragma mark CONNECTIONS
// ----------------------------------------------------------------------------------------------------------
- (void)closeConnection:(id)theConnection
// ----------------------------------------------------------------------------------------------------------
{
// Search through connections for this one - and delete
// this should release it - and delloc
[connections removeObject:theConnection ];
}
// ----------------------------------------------------------------------------------------------------------
-(NSString*)createList:(NSString*)directoryPath
// ----------------------------------------------------------------------------------------------------------
{
return createList(directoryPath);
}
// ----------------------------------------------------------------------------------------------------------
- (void)dealloc
// ----------------------------------------------------------------------------------------------------------
{
if(listenSocket)
{
[listenSocket disconnect];
[listenSocket release];
}
[connectedSockets release];
[notificationObject release];
[connections release];
[commands release];
[baseDir release];
[super dealloc];
}
@end

View File

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//
// networkController.h
// DiddyDJ
//
// Created by Richard Dearlove on 21/10/2008.
// Copyright 2008 DiddySoft. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <SystemConfiguration/SystemConfiguration.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <ifaddrs.h>
@interface NetworkController : NSObject {
}
+ (NSString *)localWifiIPAddress;
+ (NSString *) localIPAddress;
+ (BOOL)addressFromString:(NSString *)IPAddress address:(struct sockaddr_in *)address;
+ (NSString *) getIPAddressForHost: (NSString *) theHost;
+ (BOOL) hostAvailable: (NSString *) theHost;
+ (BOOL) connectedToNetwork;
@end

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//
// networkController.m
//
// Created by Richard Dearlove on 21/10/2008.
// Copyright 2008 DiddySoft. All rights reserved.
//
#import "NetworkController.h"
@implementation NetworkController
// Return the localized IP address
// ----------------------------------------------------------------------------------------------------------
+ (NSString *)localWifiIPAddress
// ----------------------------------------------------------------------------------------------------------
{
NSString *address = @"error";
struct ifaddrs *interfaces = NULL;
struct ifaddrs *temp_addr = NULL;
int success = 0;
// retrieve the current interfaces - returns 0 on success
success = getifaddrs(&interfaces);
if (success == 0)
{
// Loop through linked list of interfaces
temp_addr = interfaces;
while(temp_addr != NULL)
{
if(temp_addr->ifa_addr->sa_family == AF_INET)
{
// Check if interface is en0 which is the wifi connection on the iPhone
if([[NSString stringWithUTF8String:temp_addr->ifa_name] isEqualToString:@"en0"])
{
// Get NSString from C String
address = [NSString stringWithUTF8String:inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr)];
}
}
temp_addr = temp_addr->ifa_next;
}
}
// Free memory
freeifaddrs(interfaces);
return address;
}
// ----------------------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------------------
+ (NSString *) localIPAddress
// ----------------------------------------------------------------------------------------------------------
{
char baseHostName[255];
gethostname(baseHostName, 255);
// Adjust for iPhone -- add .local to the host name
char hn[255];
sprintf(hn, "%s.local", baseHostName);
struct hostent *host = gethostbyname(hn);
if (host == NULL)
{
herror("resolv");
return NULL;
}
else {
struct in_addr **list = (struct in_addr **)host->h_addr_list;
return [NSString stringWithCString:inet_ntoa(*list[0])];
}
return NULL;
}
// ----------------------------------------------------------------------------------------------------------
+ (BOOL)addressFromString:(NSString *)IPAddress address:(struct sockaddr_in *)address
// ----------------------------------------------------------------------------------------------------------
{
if (!IPAddress || ![IPAddress length]) {
return NO;
}
memset((char *) address, sizeof(struct sockaddr_in), 0);
address->sin_family = AF_INET;
address->sin_len = sizeof(struct sockaddr_in);
int conversionResult = inet_aton([IPAddress UTF8String], &address->sin_addr);
if (conversionResult == 0) {
NSAssert1(conversionResult != 1, @"Failed to convert the IP address string into a sockaddr_in: %@", IPAddress);
return NO;
}
return YES;
}
// ----------------------------------------------------------------------------------------------------------
+ (NSString *) getIPAddressForHost: (NSString *) theHost
// ----------------------------------------------------------------------------------------------------------
{
struct hostent *host = gethostbyname([theHost UTF8String]);
if (host == NULL) {
herror("resolv");
return NULL;
}
struct in_addr **list = (struct in_addr **)host->h_addr_list;
NSString *addressString = [NSString stringWithCString:inet_ntoa(*list[0])];
return addressString;
}
// ----------------------------------------------------------------------------------------------------------
+ (BOOL) hostAvailable: (NSString *) theHost
// ----------------------------------------------------------------------------------------------------------
{
NSString *addressString = [self getIPAddressForHost:theHost];
if (!addressString)
{
printf("Error recovering IP address from host name\n");
return NO;
}
struct sockaddr_in address;
BOOL gotAddress = [self addressFromString:addressString address:&address];
if (!gotAddress)
{
printf("Error recovering sockaddr address from %s\n", [addressString UTF8String]);
return NO;
}
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&address);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags)
{
printf("Error. Could not recover network reachability flags\n");
return NO;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
return isReachable ? YES : NO;;
}
// ----------------------------------------------------------------------------------------------------------
+ (BOOL) connectedToNetwork
// ----------------------------------------------------------------------------------------------------------
{
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
CFRelease(defaultRouteReachability);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
if (!didRetrieveFlags)
{
printf("Error. Could not recover network reachability flags\n");
return 0;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
// BOOL isEDGE = flags & kSCNetworkReachabilityFlagsIsWWAN;
return (isReachable && !needsConnection) ? YES : NO;
}
@end

View File

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/*
SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
*/
/* Include the SDL main definition header */
#include "SDL_main.h"
#if defined(__IPHONEOS__) || defined(__TVOS__)
#ifndef SDL_MAIN_HANDLED
#ifdef main
#undef main
#endif
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* !SDL_MAIN_HANDLED */
#endif /* __IPHONEOS__ || __TVOS__ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>25A362</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>xash</string>
<key>CFBundleIdentifier</key>
<string>su.xash.engine</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>xash3d-fwgs</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>iPhoneOS</string>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>23A339</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
<key>DTPlatformVersion</key>
<string>26.0</string>
<key>DTSDKBuild</key>
<string>23A339</string>
<key>DTSDKName</key>
<string>iphoneos26.0</string>
<key>DTXcode</key>
<string>2601</string>
<key>DTXcodeBuild</key>
<string>17A400</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>LSSupportsGameMode</key>
<true/>
<key>MinimumOSVersion</key>
<string>12.0</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone permissions are required for voice chat</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>Launch</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleLightContent</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportsDocumentBrowser</key>
<true/>
</dict>
</plist>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>ack</key>
<string>doAck:</string>
<key>cdup</key>
<string>doCdUp:</string>
<key>cwd</key>
<string>doCwd:</string>
<key>dele</key>
<string>doDele:</string>
<key>eprt</key>
<string>doEprt:</string>
<key>epsv</key>
<string>doEpsv:</string>
<key>feat</key>
<string>doFeat:</string>
<key>list</key>
<string>doList:</string>
<key>lprt</key>
<string>doLprt:</string>
<key>mkd</key>
<string>doMkdir:</string>
<key>mlst</key>
<string>doMlst:</string>
<key>nlst</key>
<string>doList:</string>
<key>noop</key>
<string>doNoop:</string>
<key>opts</key>
<string>doOpts:</string>
<key>pass</key>
<string>doPass:</string>
<key>pasv</key>
<string>doPasv:</string>
<key>port</key>
<string>doPort:</string>
<key>pwd</key>
<string>doPwd:</string>
<key>quit</key>
<string>doQuit:</string>
<key>retr</key>
<string>doRetr:</string>
<key>rmd</key>
<string>doDele:</string>
<key>rnfr</key>
<string>doRnfr:</string>
<key>rnto</key>
<string>doRnto:</string>
<key>size</key>
<string>doSize:</string>
<key>stat</key>
<string>doStat:</string>
<key>stor</key>
<string>doStor:</string>
<key>syst</key>
<string>doSyst:</string>
<key>type</key>
<string>doType:</string>
<key>user</key>
<string>doUser:</string>
</dict>
</plist>

View File

@@ -0,0 +1,334 @@
/*
launchdialog.m - iOS lauch dialog
Copyright (C) 2016 mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "SDL_syswm.h"
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import "FtpServer.h"
#include <sys/stat.h>
#include "dlfcn.h"
#ifndef XASH_GAMEDIR
#define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!!
#endif
#define XASHLIB "@rpath/libxash.dylib"
@interface XashPromptAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int *button;
@end
@implementation XashPromptAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
*_button = buttonIndex;
}
@end
int szArgc;
char **szArgv;
char *g_szLibrarySuffix;
float g_iOSVer;
bool isdark;
const char *IOS_GetDocsDir(void)
{
if( g_iOSVer >= 8.0 )
{
static const char *dir = NULL;
if( dir )
return dir;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirctory = [paths objectAtIndex:0];
[[NSFileManager defaultManager] createDirectoryAtPath:documentsDirctory withIntermediateDirectories:YES attributes:nil error:nil];
dir = [documentsDirctory fileSystemRepresentation];
NSLog(@"IOS_GetDocsDir: %s", dir);
return dir;
}
else
{
static char dir[1024];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = paths.firstObject;
[[NSFileManager defaultManager] createDirectoryAtPath:basePath withIntermediateDirectories:YES attributes:nil error:nil];
strcpy(dir,[basePath UTF8String]);
mkdir(dir,777);
NSLog(@"IOS_GetDocsDir: %s", dir);
return dir;
}
}
UIBackgroundTaskIdentifier task;
FtpServer *server = NULL;
void IOS_StartBackgroundTask(void)
{
if( !server ) return;
if( task != UIBackgroundTaskInvalid )
return;
UIApplication* app = [UIApplication sharedApplication];
task = [app beginBackgroundTaskWithExpirationHandler:^{
[app endBackgroundTask:task];
task = UIBackgroundTaskInvalid;
}];
// Start the long-running task and return immediately.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
UIBackgroundTaskIdentifier local = task;
// do not keep "zombie" tasks
while( 1 )
sleep(1);
[app endBackgroundTask:local];
task = UIBackgroundTaskInvalid;
});
}
#define SETTINGS_MAGIC 111
typedef struct settings_s
{
unsigned char magic;
char args[1024];
unsigned int port;
char suffix[32];
unsigned int ftpserver;
} settings_t;
@interface ButtonHandler :NSObject
@property (nonatomic, assign) int *button1;
@end
@implementation ButtonHandler
-(void) buttonClicked:(UIButton*)sender
{
*_button1 = 0;
}
@end
void IOS_PrepareView(void)
{
ButtonHandler *handler = [[ButtonHandler alloc] init];
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *controller = [[UIViewController alloc] init];
[[controller view] setBackgroundColor:[UIColor grayColor]];
[window setRootViewController:controller];
[window makeKeyAndVisible];
if([[controller traitCollection] userInterfaceStyle] == UIUserInterfaceStyleDark && g_iOSVer >= 13.0) isdark = true; else isdark = false;
#if 0
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, 100, 20)];
int button1 = -1;
handler.button1 = &button1;
[button addTarget:handler action:@selector(buttonClicked:) forControlEvents:UIControlEventValueChanged];
@autoreleasepool {
while( button1 == -1 ) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
[[controller view] addSubview:button];
#endif
}
void IOS_LaunchDialog( void )
{
NSLog(@"System Version is %@",[[UIDevice currentDevice] systemVersion]);
NSString *ver = [[UIDevice currentDevice] systemVersion];
g_iOSVer = [ver floatValue];
//request microphone permissions otherwise we will crash when joining an online server
[[AVAudioSession sharedInstance] requestRecordPermission:^(BOOL granted){}];
IOS_PrepareView();
int button = -1, bExit, bStart;
UIAlertView * alert = [[UIAlertView alloc] init];
bExit = [alert addButtonWithTitle:@"Exit"];
bStart = [alert addButtonWithTitle:@"Start"];
XashPromptAlertViewDelegate *delegate = [[XashPromptAlertViewDelegate alloc] init];
delegate.button = &button;
alert.delegate = delegate;
const char *docsDir = IOS_GetDocsDir();
//set working directory to documents so logs can be generated there
NSString *workingDir = [NSString stringWithUTF8String:IOS_GetDocsDir()];
[[NSFileManager defaultManager] changeCurrentDirectoryPath:workingDir];
FILE *settingsfile;
char settingspath[256];
snprintf(settingspath, sizeof(settingspath), "%s/settings.bin", docsDir );
settingspath[255] = 0;
settings_t settings;
[alert setTransform:CGAffineTransformMakeTranslation(0,109)];
UIScrollView *scroll = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 300, 200)];
UISwitch *ftpswitch = [[UISwitch alloc] initWithFrame:CGRectMake(210,60,80,30)];
UILabel *argstitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 300, 30)];
[argstitle setText:@"Command-line arguments:"];
UITextField *args = [[UITextField alloc] initWithFrame:CGRectMake(0, 30, 300, 30)];
[args setBackgroundColor:[[UIColor alloc] initWithRed:1 green:1 blue:1 alpha:1]];
if(isdark) [args setBackgroundColor:[[UIColor alloc] initWithRed:0 green:0 blue:0 alpha:1]];
UILabel *ftptitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 60, 200, 30)];
[ftptitle setText:@"FTP Server"];
UITextField *port = [[UITextField alloc] initWithFrame:CGRectMake(110, 60, 100, 30)];
UITextField *suffix = [[UITextField alloc] initWithFrame:CGRectMake(140, 90, 160, 30 )];
[suffix setBackgroundColor:[[UIColor alloc] initWithRed:1 green:1 blue:1 alpha:1]];
if(isdark) [suffix setBackgroundColor:[[UIColor alloc] initWithRed:0 green:0 blue:0 alpha:1]];
UILabel *suffixtitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 90, 140, 30)];
[suffixtitle setText:@"Library suffix"];
[scroll addSubview:argstitle];
[scroll addSubview:args];
[scroll addSubview:suffix];
[scroll addSubview:ftpswitch];
[scroll addSubview:ftptitle];
[scroll addSubview:port];
[scroll addSubview:suffixtitle];
settingsfile = fopen( settingspath, "rb" );
if( settingsfile && ( fread(&settings, sizeof( settings ), 1, settingsfile ) == 1 ) && ( settings.magic == SETTINGS_MAGIC ) )
{
settings.args[1023] = 0;
settings.suffix[31] = 0;
[args setText:@(settings.args)];
[port setText:[NSString stringWithFormat:@"%u", settings.port]];
[suffix setText:@(settings.suffix)];
ftpswitch.on = settings.ftpserver;
}
else
{
[args setText:@"-dev 2 -log"];
[port setText:@"21135"];
}
scroll.contentSize=CGSizeMake(250, 200);
[alert setValue:scroll forKey:@"accessoryView"];
[alert show];
@autoreleasepool {
while( button == -1 ) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
if( (settingsfile = fopen( settingspath, "wb" )) )
{
settings.ftpserver = ftpswitch.on;
strlcpy(settings.args, [args.text UTF8String], 1024);
strlcpy(settings.suffix, [suffix.text UTF8String], 32 );
settings.port = [port.text intValue];
settings.magic = 111;
fwrite(&settings, sizeof(settings), 1, settingsfile);
fclose(settingsfile);
}
if( button == bExit )
{
printf("Exit selected\n");
exit(0);
}
if( ftpswitch.on )
{
button = -1;
[[[UIAlertView alloc] initWithTitle:@"Xash3D" message:[NSString stringWithFormat:@"Started FTP server on port %@", port.text] delegate:delegate cancelButtonTitle:@"Ok" otherButtonTitles:nil] show];
server = [[ FtpServer alloc ] initWithPort:[port.text integerValue] withDir:@(docsDir) notifyObject:nil ];
IOS_StartBackgroundTask();
@autoreleasepool {
while( button == -1 ) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
IOS_StartBackgroundTask(); // keep running
}
}
}
NSArray *argv = [ args.text componentsSeparatedByString:@" " ];
int count = [argv count];
szArgv = calloc( count + 2, sizeof( char* ) );
int i;
for( i = 0; i<count; i++ )
{
szArgv[i + 1] = strdup( [argv[i] UTF8String] );
}
szArgc = count + 1;
szArgv[count + 1] = 0;
if( [suffix.text length] )
g_szLibrarySuffix = strdup([suffix.text UTF8String]);
alert.delegate = nil;
[ftpswitch release];
[ftptitle release];
[args release];
[argstitle release];
[port release];
[suffix release];
[suffixtitle release];
[alert release];
}
char *IOS_GetUDID( void )
{
static char udid[256];
NSString *id = [[[UIDevice currentDevice]identifierForVendor] UUIDString];
strncpy( udid, [id UTF8String], 255 );
[id release];
return udid;
}
void IOS_Log(const char *text)
{
NSLog(@"Xash: %@", [NSString stringWithUTF8String:text]);
}
int IOS_GetArgs( char ***out )
{
*out = szArgv;
return szArgc;
}

View File

@@ -12,13 +12,14 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if TARGET_OS_IPHONE
#include <string.h>
#include <SDL.h>
#include "common.h"
#include "library.h"
#include "filesystem.h"
#include "server.h"
#include "platform/apple/ios_lib.h"
#include "platform/ios/lib_ios.h"
#include <dlfcn.h>
static void *IOS_LoadLibraryInternal( const char *dllname )
{
@@ -52,20 +53,19 @@ static void *IOS_LoadLibraryInternal( const char *dllname )
}
return pHandle;
}
extern char *g_szLibrarySuffix;
static void *IOS_LoadLibrary( const char *dllname )
char *g_szLibrarySuffix;
void *IOS_LoadLibrary( const char *dllname )
{
string name;
char *postfix = g_szLibrarySuffix;
char *pHandle;
if( !postfix ) postfix = GI->gamefolder;
Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix );
if( !postfix ) postfix = "";
Q_snprintf( name, MAX_STRING, "%s%s", dllname, postfix );
pHandle = IOS_LoadLibraryInternal( name );
if( pHandle )
return pHandle;
return IOS_LoadLibraryInternal( dllname );
}
#endif // TARGET_OS_IPHONE

View File

@@ -0,0 +1,29 @@
/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import <Foundation/Foundation.h>
#pragma mark LS replacement
NSString* createList(NSString* directoryPath);
#pragma mark Supporting Functions
int filesinDirectory(NSString* filePath );
NSMutableString* int2BinString(int x);
NSMutableString *byte2String(int x );
NSMutableString *bin2perms(NSString *binaryValue);

202
engine/platform/ios/list.m Normal file
View File

@@ -0,0 +1,202 @@
/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#import "list.h"
// ----------------------------------------------------------------------------------------------------------
NSString* createList(NSString* directoryPath)
// ----------------------------------------------------------------------------------------------------------
{
NSFileManager *fileManager = [ NSFileManager defaultManager ];
NSDictionary *fileAttributes;
NSError *error;
NSString* fileType;
NSNumber* filePermissions;
long fileSubdirCount;
NSString* fileOwner;
NSString* fileGroup;
NSNumber* fileSize;
NSDate* fileModified;
NSString* fileDateFormatted;
NSDateFormatter* dateFormatter = [[[ NSDateFormatter alloc ] init ] autorelease ];
BOOL fileIsDirectory;
NSMutableString* returnString= [ NSMutableString new ];
NSString* formattedString;
NSString* binaryString;
[returnString appendString:@"\r\n"];
NSDirectoryEnumerator *dirEnum = [fileManager enumeratorAtPath:directoryPath];
NSString *filePath;
NSString* firstChar;
NSString* fullFilePath;
[dateFormatter setDateFormat:@"MMM dd HH:mm"];
NSLocale *englishLocale = [[NSLocale alloc] initWithLocaleIdentifier:@"en"];
[dateFormatter setLocale:englishLocale];
[englishLocale release];
NSLog(@"Get LS for %@", directoryPath );
int numberOfFiles = 0;
while (filePath = [dirEnum nextObject]) {
firstChar = [ filePath substringToIndex:1 ];
[dirEnum skipDescendents ]; // don't go down that recursive road
if ( ![ firstChar isEqualToString:@"."] ) // dont show hidden files
{
fullFilePath = [directoryPath stringByAppendingPathComponent:filePath];
fileAttributes = [ fileManager attributesOfItemAtPath:fullFilePath error:&error ];
fileType = [ fileAttributes valueForKey:NSFileType ];
filePermissions = [ fileAttributes valueForKey:NSFilePosixPermissions ];
fileSubdirCount = filesinDirectory(fullFilePath);
fileOwner = [ fileAttributes valueForKey:NSFileOwnerAccountName ];
fileGroup = [ fileAttributes valueForKey:NSFileGroupOwnerAccountName ];
fileSize = [ fileAttributes valueForKey:NSFileSize ];
fileModified = [ fileAttributes valueForKey:NSFileModificationDate ];
fileDateFormatted = [ dateFormatter stringFromDate:fileModified ];
fileIsDirectory = (fileType == NSFileTypeDirectory );
fileSubdirCount = fileSubdirCount <1 ? 1 : fileSubdirCount;
binaryString = int2BinString([filePermissions unsignedLongValue]) ;
binaryString = [ binaryString substringFromIndex:7 ];// snip off the front
formattedString = [ NSString stringWithFormat:@"%@%@ %5i %12@ %12@ %10qu %@ %@", fileIsDirectory ? @"d" : @"-" ,bin2perms(binaryString),fileSubdirCount, fileOwner, fileGroup, [fileSize unsignedLongLongValue], fileDateFormatted , filePath ];
[ returnString appendString:formattedString ];
[ returnString appendString:@"\n" ];
numberOfFiles++;
}
}
[returnString insertString: [NSString stringWithFormat:@"total %d", numberOfFiles] atIndex:0];
// NSLog(returnString );
return [returnString autorelease]; // FIXME - release count
}
// ----------------------------------------------------------------------------------------------------------
int filesinDirectory(NSString* filePath )
// ----------------------------------------------------------------------------------------------------------
{
int no_files =0;
NSFileManager *fileManager = [ NSFileManager defaultManager ];
NSDirectoryEnumerator *dirEnum = [fileManager enumeratorAtPath:filePath];
while (filePath = [dirEnum nextObject]) {
[dirEnum skipDescendents ]; // don't want children
no_files++;
}
return no_files;
}
// ----------------------------------------------------------------------------------------------------------
NSMutableString* int2BinString(int x)
// ----------------------------------------------------------------------------------------------------------
{
NSMutableString *returnString = [[ NSMutableString alloc ] init];
int hi, lo;
hi=(x>>8) & 0xff;
lo=x&0xff;
[ returnString appendString:byte2String(hi) ];
[ returnString appendString:byte2String(lo) ];
return [ returnString autorelease ];
}
// ----------------------------------------------------------------------------------------------------------
NSMutableString *byte2String(int x )
// ----------------------------------------------------------------------------------------------------------
{
NSMutableString *returnString = [[ NSMutableString alloc ]init];
int n;
for(n=0; n<8; n++)
{
if((x & 0x80) !=0)
{
[ returnString appendString:@"1"];
}
else
{
[ returnString appendString:@"0"];
}
x = x<<1;
}
return [returnString autorelease];
}
// ----------------------------------------------------------------------------------------------------------
NSMutableString *bin2perms(NSString *binaryValue)
// ----------------------------------------------------------------------------------------------------------
{
NSMutableString *returnString = [[ NSMutableString alloc ] init];
NSRange subStringRange;
subStringRange.length = 1;
NSString *replaceWithChar;
for (int n=0; n < [binaryValue length]; n++)
{
subStringRange.location = n;
// take the char
// if pos = 0, 3,6
if ( n == 0 || n == 3 || n ==6)
{
replaceWithChar = @"r";
}
if ( n == 1 || n == 4 || n ==7)
{
replaceWithChar = @"w";
}
if ( n == 2 || n == 5 || n ==7)
{
replaceWithChar = @"x";
}
if ( [[binaryValue substringWithRange:subStringRange ] isEqualToString:@"1" ] )
{
[ returnString appendString:replaceWithChar ];
}
else
{
[ returnString appendString:@"-" ];
}
}
return [ returnString autorelease ];
}

View File

@@ -40,6 +40,7 @@ qboolean Platform_DebuggerPresent( void );
// legacy iOS port functions
#if TARGET_OS_IOS
int IOS_GetArgs( char ***argv );
const char *IOS_GetDocsDir( void );
void IOS_LaunchDialog( void );
#endif // TARGET_OS_IOS

View File

@@ -36,7 +36,7 @@ GNU General Public License for more details.
#include "filesystem.h"
#include "server.h"
#include "platform/android/lib_android.h"
#include "platform/apple/lib_ios.h"
#include "platform/ios/lib_ios.h"
#ifdef XASH_NO_LIBDL
void *dlsym( void *handle, const char *symbol )

View File

@@ -496,10 +496,9 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
{
SDL_DisplayMode got;
Uint32 wndFlags = 0;
if( vid_highdpi.value )
SetBits( wndFlags, SDL_WINDOW_ALLOW_HIGHDPI );
SDL_SetWindowBordered( host.hWnd, SDL_FALSE );
if( window_mode == WINDOW_MODE_BORDERLESS )

View File

@@ -2,7 +2,7 @@
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
from waflib import Logs, TaskGen
from waflib.extras import pthread
import os
from copy import copy
@@ -42,6 +42,12 @@ int main(int argc, char **argv)
}
'''
frameworks = ['Foundation', 'UIKit', 'QuartzCore', 'GameController', 'SystemConfiguration', 'CFNetwork', 'AVFoundation', 'CoreGraphics']
@TaskGen.extension('.m')
def m_hook(self, node):
return self.create_compiled_task('c', node)
def options(opt):
grp = opt.add_option_group('Engine options')
@@ -141,6 +147,10 @@ def configure(conf):
if not conf.env.DEST_OS in ['win32', 'android']:
conf.check_pthreads(mode='c')
if conf.env.IOS:
for i in frameworks :
conf.check(features='c cprogram', framework=i, uselib_store=i, msg='Checking for %s framework' % i)
conf.check_cc(fragment=EXECINFO_TEST, msg='Checking for glibc backtrace()', mandatory=False, define_name='HAVE_EXECINFO')
@@ -205,7 +215,11 @@ def build(bld):
# include common POSIX conformant code
if bld.env.DEST_OS not in ['win32', 'dos']:
source += bld.path.ant_glob('platform/posix/*.c')
if bld.env.IOS:
source += bld.path.ant_glob('platform/ios/*.c')
source += bld.path.ant_glob('platform/ios/*.m')
includes += bld.path.ant_glob('platform/ios')
# include sources for optional features
if bld.get_define('XASH_CUSTOM_SWAP'):
source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c']
@@ -284,6 +298,10 @@ def build(bld):
f = bld.shlib
install_path = bld.env.LIBDIR
if bld.env.IOS:
libs += frameworks
defines += ['XASH_SDLMAIN=1']
if bld.env.DEST_OS in ['nswitch', 'psvita', 'emscripten']:
install_path = None

27
scripts/ios/buildhlsdk.sh Executable file
View File

@@ -0,0 +1,27 @@
#!/bin/bash
#cd into script directory
SCRIPTDIR=${0%/*}
cd $SCRIPTDIR
MODPATH=mod-build/$1
if [ -z $1 ]; then
MODPATH=mod-build/hlsdk
git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
else
git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
fi
mkdir ../../build/ios
IOSDIR=$(realpath ../../build/ios)
cd $MODPATH
#compiling hlsdk for ios release is broken, so just build for debug
cmake -DCMAKE_SYSTEM_NAME=iOS -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
cmake --build build --target install
cd ../../
if [ -d mod-build ]; then
rm -rf mod-build/
fi
exit 0

38
scripts/ios/createipa.sh Executable file
View File

@@ -0,0 +1,38 @@
#!/bin/bash
#cd into script directory
cd "${0%/*}"
BUILDDIR=$(realpath ../../build)
echo $BUILDDIR
cd "../../engine/platform/ios/bundle"
if [ -d $BUILDDIR ]; then
mkdir -p "$BUILDDIR/ios/xash3d.app"
cp -r "$BUILDDIR/ios/dlls" "$BUILDDIR/ios/xash3d.app"
cp -r "$BUILDDIR/ios/cl_dlls" "$BUILDDIR/ios/xash3d.app"
cp *.plist "$BUILDDIR/ios/xash3d.app"
if [ ! -d $BUILDDIR/SDL2.framework ]; then
echo "Couldn't find SDL2.framework, place it in the build directory"
exit 1
fi
cp -r $BUILDDIR/SDL2.framework "$BUILDDIR/ios/xash3d.app"
cd ../../../../
./waf install --destdir="$BUILDDIR/ios/xash3d.app"
cd $BUILDDIR
rm -r "$BUILDDIR/ios/Payload/"
mkdir "$BUILDDIR/ios/Payload"
cp -r "$BUILDDIR/ios/xash3d.app" ios/Payload/
rm -r "$BUILDDIR/ios/xash3d.app"
cd ios
zip -r ../xash3d.ipa Payload
else
echo "Couldn't find the build directory, compile the engine before running this script!"
exit 1
fi
exit 0

View File

@@ -45,6 +45,34 @@ PSVITA_ENVVARS = ['VITASDK']
PSP_ENVVARS = ['PSPDEV', 'PSPSDK', 'PSPTOOLCHAIN']
class iOS:
ctx = None
sdkpath = None
target = None
def __init__(self, ctx, issim):
self.ctx = ctx
sdk = 'iphonesimulator' if issim else 'iphoneos'
self.sdkpath = ctx.cmd_and_log('xcrun --show-sdk-path --sdk %s' % sdk).strip()
self.target = '--target=aarch64-apple-ios'
if issim: self.target += '-simulator'
def cflags(self, cxx = False):
cflags = [ '-isysroot' + self.sdkpath, self.target, '-mios-version-min=12.0' ]
return cflags
def linkflags(self):
linkflags = [ '-isysroot' + self.sdkpath, self.target, '-mios-version-min=12.0' ]
return linkflags
def cc(self):
return 'clang'
def cxx(self):
return 'clang++'
# This class does support ONLY r10e and r19c/r20 NDK
class Android:
ctx = None # waf context
@@ -610,6 +638,10 @@ def options(opt):
help='enable building for Emscripten')
xc.add_option('--psp', action='store', dest='PSP_OPTS', default=None,
help='enable building for PlayStation Portable, format: --psp=<module type>,<fw version>,<render type>, example: --psp=prx,660,HW')
xc.add_option('--ios', action='store_true', dest='IOS', default=False,
help='enable building for iOS [default: %(default)s]')
xc.add_option('--ios-simulator', action='store_true', dest='IOSSIM', default=False,
help='enable building for iOS Simulator [default: %(default)s]')
def configure(conf):
if 'CROSS_COMPILE' in conf.environ:
@@ -754,6 +786,18 @@ def configure(conf):
conf.env.PSP_RENDER_TYPE = psp.render_type
conf.env.PSP_BUILD_PRX = psp.build_prx
elif conf.options.IOS or conf.options.IOSSIM:
issim = True if conf.options.IOSSIM else False
conf.ios = ios = iOS(conf, issim)
conf.environ['CC'] = ios.cc()
conf.environ['CXX'] = ios.cxx()
conf.env.CFLAGS += ios.cflags()
conf.env.CXXFLAGS += ios.cflags()
conf.env.LINKFLAGS += ios.linkflags()
conf.env.IOS = 1
conf.env.MAGX = conf.options.MAGX
conf.env.MSVC_WINE = conf.options.MSVC_WINE

View File

@@ -247,6 +247,12 @@ def configure(conf):
conf.options.GL4ES = True
conf.options.GLES3COMPAT = True
conf.options.GL = False
elif conf.env.IOS:
conf.options.NANOGL = True
conf.options.GLWES = False # deprecated
conf.options.GL4ES = False # doesn't compile on ios yet
conf.options.GLES3COMPAT = True
conf.options.GL = False
elif conf.env.MAGX:
conf.options.SDL12 = True
conf.options.GL = False
@@ -399,7 +405,7 @@ def configure(conf):
if not conf.options.DEDICATED:
conf.env.SERVER = conf.options.ENABLE_DEDICATED
conf.env.CLIENT = True
conf.env.LAUNCHER = conf.env.DEST_OS not in ['android', 'nswitch', 'psvita', 'dos', 'emscripten'] and not conf.env.MAGX and not conf.env.STATIC_LINKING
conf.env.LAUNCHER = conf.env.DEST_OS not in ['android', 'nswitch', 'psvita', 'dos', 'emscripten'] and not conf.env.IOS and not conf.env.MAGX and not conf.env.STATIC_LINKING
else:
conf.env.SERVER = True
conf.env.CLIENT = False