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engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game
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@@ -491,7 +491,8 @@ void GL_UpdateSwapInterval( void )
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// disable VSync while level is loading
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if( cls.state < ca_active )
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{
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SDL_GL_SetSwapInterval( 0 );
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if( SDL_GL_GetSwapInterval() != 0 )
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SDL_GL_SetSwapInterval( 0 );
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SetBits( gl_vsync.flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
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