engine: platform: sdl2: assign K_AUX32 and K_AUX31 to volume buttons to match old engine behavior on Android

This commit is contained in:
Alibek Omarov
2025-06-07 11:21:32 +05:00
parent 05edde050d
commit c90d110096
+2 -2
View File
@@ -140,10 +140,10 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLLOCK; break;
case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
case SDL_SCANCODE_VOLUMEUP: keynum = K_AUX32; break;
case SDL_SCANCODE_VOLUMEDOWN: keynum = K_AUX31; break;
// don't console spam on known functional buttons, not used in engine
case SDL_SCANCODE_MUTE:
case SDL_SCANCODE_VOLUMEUP:
case SDL_SCANCODE_VOLUMEDOWN:
case SDL_SCANCODE_BRIGHTNESSDOWN:
case SDL_SCANCODE_BRIGHTNESSUP:
case SDL_SCANCODE_SELECT: