filesystem: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty

This commit is contained in:
Alibek Omarov
2026-02-21 00:06:02 +05:00
committed by a1batross
parent 76363a555c
commit baa005ff71
4 changed files with 40 additions and 40 deletions

View File

@@ -422,7 +422,7 @@ public:
bool FullPathToRelativePath( const char *path, char *out ) override
{
if( !COM_CheckString( path ))
if( COM_StringEmptyOrNULL( path ))
{
*out = 0;
return false;

View File

@@ -300,7 +300,7 @@ qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t l
return false;
// nothing to fix
if( !COM_CheckStringEmpty( path ))
if( COM_StringEmpty( path ))
return true;
for( prev = path, next = Q_strchrnul( prev, '/' );

View File

@@ -555,7 +555,7 @@ Return true if the path should be rejected due to one of the following:
static int FS_CheckNastyPath( const char *path )
{
// all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
if( !COM_CheckString( path )) return 2;
if( COM_StringEmptyOrNULL( path )) return 2;
if( fs_ext_path ) return 0; // allow any path
@@ -604,24 +604,24 @@ static qboolean FS_WriteGameInfo( const char *filepath, const gameinfo_t *GameIn
FS_Printf( f, "// generated by " XASH_ENGINE_NAME " " XASH_VERSION "-%s (%s-%s)\n\n\n", g_buildcommit, Q_buildos(), Q_buildarch() );
if( COM_CheckStringEmpty( GameInfo->basedir ) )
if( !COM_StringEmpty( GameInfo->basedir ))
FS_Printf( f, "basedir\t\t\"%s\"\n", GameInfo->basedir );
// DEPRECATED: gamedir key isn't supported by FWGS fork
// but write it anyway to keep compability with original Xash3D
if( COM_CheckStringEmpty( GameInfo->gamefolder ) )
if( !COM_StringEmpty( GameInfo->gamefolder ))
FS_Printf( f, "gamedir\t\t\"%s\"\n", GameInfo->gamefolder );
if( COM_CheckStringEmpty( GameInfo->falldir ) )
if( !COM_StringEmpty( GameInfo->falldir ))
FS_Printf( f, "fallback_dir\t\"%s\"\n", GameInfo->falldir );
if( COM_CheckStringEmpty( GameInfo->title ) )
if( !COM_StringEmpty( GameInfo->title ))
FS_Printf( f, "title\t\t\"%s\"\n", GameInfo->title );
if( COM_CheckStringEmpty( GameInfo->startmap ) )
if( !COM_StringEmpty( GameInfo->startmap ))
FS_Printf( f, "startmap\t\t\"%s\"\n", GameInfo->startmap );
if( COM_CheckStringEmpty( GameInfo->trainmap ) )
if( !COM_StringEmpty( GameInfo->trainmap ))
FS_Printf( f, "trainmap\t\t\"%s\"\n", GameInfo->trainmap );
if( GameInfo->version != 0.0f )
@@ -630,31 +630,31 @@ static qboolean FS_WriteGameInfo( const char *filepath, const gameinfo_t *GameIn
if( GameInfo->size != 0 )
FS_Printf( f, "size\t\t%zu\n", GameInfo->size );
if( COM_CheckStringEmpty( GameInfo->game_url ) )
if( !COM_StringEmpty( GameInfo->game_url ))
FS_Printf( f, "url_info\t\t\"%s\"\n", GameInfo->game_url );
if( COM_CheckStringEmpty( GameInfo->update_url ) )
if( !COM_StringEmpty( GameInfo->update_url ))
FS_Printf( f, "url_update\t\t\"%s\"\n", GameInfo->update_url );
if( COM_CheckStringEmpty( GameInfo->type ) )
if( !COM_StringEmpty( GameInfo->type ))
FS_Printf( f, "type\t\t\"%s\"\n", GameInfo->type );
if( COM_CheckStringEmpty( GameInfo->date ) )
if( !COM_StringEmpty( GameInfo->date ))
FS_Printf( f, "date\t\t\"%s\"\n", GameInfo->date );
if( COM_CheckStringEmpty( GameInfo->dll_path ) )
if( !COM_StringEmpty( GameInfo->dll_path ))
FS_Printf( f, "dllpath\t\t\"%s\"\n", GameInfo->dll_path );
if( COM_CheckStringEmpty( GameInfo->game_dll ) )
if( !COM_StringEmpty( GameInfo->game_dll ))
FS_Printf( f, "gamedll\t\t\"%s\"\n", GameInfo->game_dll );
if( COM_CheckStringEmpty( GameInfo->game_dll_linux ) )
if( !COM_StringEmpty( GameInfo->game_dll_linux ))
FS_Printf( f, "gamedll_linux\t\t\"%s\"\n", GameInfo->game_dll_linux );
if( COM_CheckStringEmpty( GameInfo->game_dll_osx ) )
if( !COM_StringEmpty( GameInfo->game_dll_osx ))
FS_Printf( f, "gamedll_osx\t\t\"%s\"\n", GameInfo->game_dll_osx );
if( COM_CheckStringEmpty( GameInfo->iconpath ))
if( !COM_StringEmpty( GameInfo->iconpath ))
FS_Printf( f, "icon\t\t\"%s\"\n", GameInfo->iconpath );
switch( GameInfo->gamemode )
@@ -663,11 +663,11 @@ static qboolean FS_WriteGameInfo( const char *filepath, const gameinfo_t *GameIn
case 2: FS_Print( f, "gamemode\t\t\"multiplayer_only\"\n" ); break;
}
if( COM_CheckStringEmpty( GameInfo->sp_entity ))
if( !COM_StringEmpty( GameInfo->sp_entity ))
FS_Printf( f, "sp_entity\t\t\"%s\"\n", GameInfo->sp_entity );
if( COM_CheckStringEmpty( GameInfo->mp_entity ))
if( !COM_StringEmpty( GameInfo->mp_entity ))
FS_Printf( f, "mp_entity\t\t\"%s\"\n", GameInfo->mp_entity );
if( COM_CheckStringEmpty( GameInfo->mp_filter ))
if( !COM_StringEmpty( GameInfo->mp_filter ))
FS_Printf( f, "mp_filter\t\t\"%s\"\n", GameInfo->mp_filter );
if( GameInfo->secure )
@@ -718,7 +718,7 @@ static qboolean FS_WriteGameInfo( const char *filepath, const gameinfo_t *GameIn
FS_Printf( f, "internal_vgui_support\t\t%i\n", GameInfo->internal_vgui_support );
FS_Printf( f, "render_picbutton_text\t\t%i\n", GameInfo->render_picbutton_text );
if( COM_CheckStringEmpty( GameInfo->demomap ))
if( !COM_StringEmpty( GameInfo->demomap ))
FS_Printf( f, "demomap\t\t\"%s\"\n", GameInfo->demomap );
FS_Close( f ); // all done
@@ -1018,7 +1018,7 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
// demomap only valid for gameinfo.txt but HL1 after 25th anniversary update
// comes with demo chapter. Set the demomap here.
if( !COM_CheckStringEmpty( GameInfo->demomap ))
if( COM_StringEmpty( GameInfo->demomap ))
{
if( !Q_stricmp( GameInfo->title, "Half-Life" )) // original check from GameUI
Q_strncpy( GameInfo->demomap, "hldemo1", sizeof( GameInfo->demomap ));
@@ -1043,7 +1043,7 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
Q_snprintf( token, sizeof( token ), "%s/%s", fs_rootdir, GameInfo->falldir );
if( !FS_SysFolderExists( token ))
{
if( COM_CheckStringEmpty( fs_rodir ))
if( !COM_StringEmpty( fs_rodir ))
{
Q_snprintf( token, sizeof( token ), "%s/%s", fs_rodir, GameInfo->falldir );
if( !FS_SysFolderExists( token ))
@@ -1264,7 +1264,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
qboolean isGameDir = flags & FS_GAMEDIR_PATH;
char buf[MAX_VA_STRING];
if( !COM_CheckString( dir ))
if( COM_StringEmptyOrNULL( dir ))
return;
Con_Printf( "%s( %s )\n", __func__, dir );
@@ -1298,7 +1298,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
}
}
if( COM_CheckStringEmpty( fs_rodir ))
if( !COM_StringEmpty( fs_rodir ))
{
// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
uint new_flags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH));
@@ -1337,7 +1337,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
}
if( FBitSet( flags, FS_MOUNT_L10N ) && COM_CheckStringEmpty( fs_language ) && Q_isalpha( fs_language ))
if( FBitSet( flags, FS_MOUNT_L10N ) && !COM_StringEmpty( fs_language ) && Q_isalpha( fs_language ))
{
Q_snprintf( buf, sizeof( buf ), "%s_%s/", dir, fs_language );
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
@@ -1370,11 +1370,11 @@ void FS_Rescan( uint32_t flags, const char *language )
fs_language[0] = 0;
str = getenv( "XASH3D_EXTRAS_PAK1" );
if( COM_CheckString( str ))
if( !COM_StringEmptyOrNULL( str ))
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
str = getenv( "XASH3D_EXTRAS_PAK2" );
if( COM_CheckString( str ))
if( !COM_StringEmptyOrNULL( str ))
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
if( Q_stricmp( GI->basedir, GI->gamefolder ))
@@ -1503,7 +1503,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
int index, start = 0, len;
// check for bad exports
if( !COM_CheckString( dllname ))
if( COM_StringEmptyOrNULL( dllname ))
return false;
FS_AllowDirectPaths( directpath );
@@ -1552,7 +1552,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
// NOTE: gamedll might resolve it's own path using dladdr() and expects absolute path
// NOTE: the only allowed case when searchpath is set by absolute path is the RoDir
// rather than figuring out whether path is absolute, just check if it matches
if( COM_CheckStringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
if( !COM_StringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s%s", search->filename, dllInfo->shortPath );
}
@@ -1689,7 +1689,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
fs_language[0] = 0;
// validate user input
if( COM_CheckStringEmpty( fs_rodir ) && !Q_stricmp( fs_rodir, fs_rootdir ))
if( !COM_StringEmpty( fs_rodir ) && !Q_stricmp( fs_rodir, fs_rootdir ))
{
Sys_Error( "RoDir and default rootdir can't point to same directory!" );
return false;
@@ -1707,7 +1707,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
if( !has_game_dir )
{
// look for game directories in RoDir now
if( COM_CheckStringEmpty( fs_rodir ))
if( !COM_StringEmpty( fs_rodir ))
FS_ValidateDirectories( fs_rodir, &has_base_dir, &has_game_dir );
if( !has_game_dir )
@@ -1722,7 +1722,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
}
// now start building first level of directory hierarchy
if( COM_CheckStringEmpty( fs_rodir ))
if( !COM_StringEmpty( fs_rodir ))
{
Q_snprintf( buf, sizeof( buf ), "%s/", fs_rodir );
FS_AddGameDirectory( buf, FS_STATIC_PATH|FS_NOWRITE_PATH );
@@ -1730,7 +1730,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_AddGameDirectory( "./", FS_STATIC_PATH );
// but scan rodir for games first
if( COM_CheckStringEmpty( fs_rodir ))
if( !COM_StringEmpty( fs_rodir ))
{
stringlistinit( &dirs );
listdirectory( &dirs, fs_rodir, true );
@@ -3206,7 +3206,7 @@ qboolean FS_Rename( const char *oldname, const char *newname )
if( !fs_writepath )
return false;
if( !COM_CheckString( oldname ) || !COM_CheckString( newname ))
if( COM_StringEmptyOrNULL( oldname ) || COM_StringEmptyOrNULL( newname ))
return false;
// no work done
@@ -3255,7 +3255,7 @@ qboolean GAME_EXPORT FS_Delete( const char *path )
if( FS_CheckNastyPath( path ))
return false;
if( !fs_writepath || !COM_CheckString( path ))
if( !fs_writepath || COM_StringEmptyOrNULL( path ))
return false;
Q_strncpy( path2, path, sizeof( path2 ));

View File

@@ -100,7 +100,7 @@ static signed char W_TypeFromExt( const char *lumpname )
int i;
// we not known about filetype, so match only by filename
if( !Q_strcmp( ext, "*" ) || !COM_CheckStringEmpty( ext ))
if( !Q_strcmp( ext, "*" ) || COM_StringEmpty( ext ))
return TYP_ANY;
for( i = 0; i < sizeof( wad_types ) / sizeof( wad_types[0] ); i++ )
@@ -439,7 +439,7 @@ static int FS_FindFile_WAD( searchpath_t *search, const char *path, char *fixedn
COM_ExtractFilePath( path, wadname );
if( COM_CheckStringEmpty( wadname ))
if( !COM_StringEmpty( wadname ))
{
string wadbasename;
@@ -496,7 +496,7 @@ static void FS_Search_WAD( searchpath_t *search, stringlist_t *list, const char
COM_FileBase( pattern, wadpattern, sizeof( wadpattern ));
wadfolder[0] = '\0';
if( COM_CheckStringEmpty( wadname ))
if( !COM_StringEmpty( wadname ))
{
string wadbasename;