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686 Commits

Author SHA1 Message Date
Alibek Omarov
d6ec4a497c ref: soft: remove mistakingly put const on RI.rvp 2026-04-13 20:58:22 +05:00
Alibek Omarov
30884d7a52 ref: soft: replace RI.onlyClientDraw with RF_ONLY_CLIENTDRAW flag in viewpass 2026-04-13 14:08:13 +05:00
Alibek Omarov
95854bc4c4 ref: gl: remove onlyClientDraw, drawOrtho, RI.params with viewpass flag check. RF_DRAW_OVERVIEW and RF_DRAW_CUBEMAP are cannot be set at the same time, so drawOrtho check replaced by RF_DRAW_CUBEMAP only 2026-04-13 14:07:35 +05:00
Alibek Omarov
76565fd9a8 ref: soft: get rid of RI.drawOrtho, it's a debugging/development tool, not suited for software renderer use 2026-04-13 13:49:00 +05:00
Alibek Omarov
c509b90a39 ref: soft: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 13:47:17 +05:00
Alibek Omarov
9f660d2660 ref: gl: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 13:47:08 +05:00
Alibek Omarov
39f8fd6870 ref: soft: remove unused isSkyVisible 2026-04-13 13:40:25 +05:00
Alibek Omarov
7c0fca81b0 ref: gl: remove unused isSkyVisible 2026-04-13 13:40:18 +05:00
Alibek Omarov
e9e46dd67a ref: soft: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 13:38:20 +05:00
Alibek Omarov
68875267de ref: gl: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 13:38:11 +05:00
Alibek Omarov
5955d31997 ref: soft: save original viewpass and access viewport and fov through it 2026-04-13 13:29:58 +05:00
Alibek Omarov
69757945fa ref: gl: save original viewpass and access viewport and fov through it 2026-04-13 13:29:49 +05:00
Alibek Omarov
2da155708a engine: move underwater fov effect handling to the engine 2026-04-13 13:27:18 +05:00
Alibek Omarov
81bda52a79 ref: gl: drop legacy mirror viewpass code 2026-04-13 13:15:04 +05:00
Alibek Omarov
231646ae72 ref: soft: drop broken code for all non-viewer viewpasses 2026-04-13 13:12:35 +05:00
Alibek Omarov
0d40357b93 ref: common: wscript: fix psvita build 2026-04-13 13:01:18 +05:00
Alibek Omarov
a9dcdd034c ref: soft: fix build 2026-04-13 13:01:18 +05:00
Alibek Omarov
7324ff43fc ref: add GL_ResampleTexture to libref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
d85e7fc2b1 ref: move remaining light functions to libref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
d91ecfa3df ref: gl: refactor R_LightVec 2026-04-13 13:01:18 +05:00
Alibek Omarov
b7a3a02aad ref: common: add R_PushDlightsForBmodel 2026-04-13 13:01:18 +05:00
Alibek Omarov
5aca78951c ref: move R_PushDlights and R_MarkLights to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
81abae65b5 ref: move RunLightstyles to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Alibek Omarov
ef73b55413 ref: common: move malloc and GL_InitRandomTable 2026-04-13 13:01:18 +05:00
Alibek Omarov
8334695522 ref: common: draft new static library, containing shared code for ref_gl and ref_soft 2026-04-13 13:01:18 +05:00
Alibek Omarov
d7f416d659 engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam 2026-04-13 13:01:18 +05:00
a1batross
5f6577df2e engine: client: don't allow con_fontscale lower than 1
Prevents possible division by zero
2026-04-12 14:50:58 +05:00
Sergey Degtyar
e87f307ac1 engine: image: fix blue halo around sprays 2026-04-10 15:00:02 +05:00
Владислав Сухов
7e015a268b engine: client: in_joy: implement per-axis gyroscope deadzone support 2026-04-10 14:59:30 +05:00
TheEVolk
a679c53111 engine: client: add cvar sv_voice_singleplayer flag FCVAR_SERVER 2026-04-10 14:58:46 +05:00
TheEVolk
9e8d248044 engine: client: voice api 2026-04-10 14:58:46 +05:00
Alibek Omarov
055d646225 ref: gl: merge refactoring changes from litwater branch 2026-04-09 11:43:47 +05:00
ksagameng
a2514b6916 platform: ios: Remove FTP server as latest apple clang broke it 2026-04-09 10:25:18 +05:00
ksagameng
0ac5e78040 scripts: ios: Modify script to work with dylib loading changes 2026-04-09 10:25:18 +05:00
ksagameng
a82221e3df engine: platform: No more lib_ios, use FS_FindLibaray to load dylibs instead 2026-04-09 10:25:18 +05:00
Alibek Omarov
bb734456f6 engine: client: avi: use typeof() to declare function pointers to ffmpeg API 2026-04-09 09:52:52 +05:00
Alibek Omarov
a219ca7371 ci: upgrade ffmpeg binary to 8.1 2026-04-09 09:20:25 +05:00
Oleg
c3b5e43a7a engine: client: avi: bump FFMPEG symbols 2026-04-09 09:14:04 +05:00
Alibek Omarov
e7597d2e84 Merge branch 'theevolk-feature-soundapi' of github.com:ShadowOfEVolk/xash3d-fwgs 2026-04-08 17:18:03 +05:00
TheEVolk
386ca1b9bb engine: client: make sound api const 2026-04-08 14:27:24 +03:00
TheEVolk
da3960c4f0 engine: client: move bitflag definitions to sound_api 2026-04-08 14:15:16 +03:00
TheEVolk
cd85762b09 engine: client: fix arm builds 2026-04-08 14:11:44 +03:00
TheEVolk
d92b3a730c engine: client: adapt sound api to snd globals 2026-04-08 14:02:10 +03:00
Alibek Omarov
ffa53f14e5 engine: platform: sdl2: implement continuous background recalibration for gyroscope 2026-04-08 11:31:01 +05:00
Alibek Omarov
b8bd906832 engine: menu_int: fix a typo 2026-04-08 11:19:13 +05:00
Alibek Omarov
1c73d8d6f4 engine: client: add joy_debug, tool that visualizes gamepad input 2026-04-08 11:13:07 +05:00
Alibek Omarov
2c3fdb5eee engine: client: in_joy: clear gyro data after each FinalizeMove, only take data when calibration status is set to calibrated 2026-04-08 10:30:32 +05:00
Alibek Omarov
4bbe52e3b4 engine: client: in_joy: fix engine-level axis rebinding 2026-04-08 10:22:12 +05:00
Alibek Omarov
2d241ed96b engine: platform: sdl2: fix calibraion never ending if it was failed, lower sample count requirements to 50%, fix gyro when using PS5 controller over Bluetooth 2026-04-08 10:22:12 +05:00
Alibek Omarov
ba4bce06b1 engine: platform: sdl2: swap pitch and yaw gamepads axis, following the fix in 626a7eb9108376a68c2fd140e1b5942c64ea1e66 2026-04-08 10:22:12 +05:00
Владислав Сухов
f7e933aea1 engine: client: add gyroscope aiming support
refactor: standardize input functions to use (pitch, yaw) parameter order
2026-04-08 10:22:12 +05:00
Alibek Omarov
dbcf77c9a9 engine: cleanup, disallow exec for multiplayer non-TFC games 2026-04-08 08:22:01 +05:00
w_sh1t
8a9aa2da6c engine: common: add wildcard support for exec command, add amount of frames to wait in wait command 2026-04-08 08:05:42 +05:00
Alibek Omarov
0e8143aefc ref: gl: remove duplicate line from if-else branches in R_MarkLeaves 2026-04-08 08:05:00 +05:00
TheEVolk
4345e9e6a6 Merge remote-tracking branch 'upstream/master' into theevolk-feature-soundapi 2026-04-07 18:35:39 +03:00
Alibek Omarov
e7fa45d5ca ref: gl: fix masked textures with VBO 2026-04-06 11:12:09 +05:00
Alibek Omarov
abda0a07c2 ref: gl: cache worldmodel pointer instead of accessing it through gp_cl pointer 2026-04-06 11:07:08 +05:00
Alibek Omarov
9d22827395 ref: gl: reorganize checks in R_CullSurface 2026-04-06 11:04:33 +05:00
Alibek Omarov
7b665b3763 ref: gl: track max height of a dynamic lightmap 2026-04-06 10:04:15 +05:00
Alibek Omarov
58692f397a ref: gl: reorganize R_CheckLightMap to exit early for dlighted surfaces 2026-04-06 09:40:19 +05:00
Alibek Omarov
2253fcc955 ref: gl: skip redundant positions in LM_AllocBlock 2026-04-06 09:05:47 +05:00
Alibek Omarov
cbbae0c9bf ref: gl: simplify backface culling checks in frustum class 2026-04-06 08:25:45 +05:00
Alibek Omarov
ef513f27ac engine: simplify node recursion functions, do not fetch both children at once if only one is used 2026-04-06 08:16:51 +05:00
Alibek Omarov
e8ae48fd3d ref: simplify node recursion functions, do not fetch both children at once if only one is used 2026-04-06 08:16:20 +05:00
Alibek Omarov
434e508186 engine: client: reserve some free space in channel_t and rawchan_t 2026-04-06 07:27:50 +05:00
Alibek Omarov
4a2b3e89b4 engine: client: disable NET_EXT_SPLITSIZE in local game, for slightly better performance 2026-04-06 07:14:06 +05:00
Alibek Omarov
6c3f8c7ec5 engine: mod_bmodel: allow nearest on quake skybox 2026-04-06 06:55:52 +05:00
Alibek Omarov
3fffe061d5 engine: client: switch to dynamically allocating vox words, freeing up 320 Kb of memory 2026-04-06 06:55:27 +05:00
Alibek Omarov
729c985eaf engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
Remove s_combine_sounds, it never worked great and was disabled by default.
2026-04-06 06:00:48 +05:00
Alibek Omarov
75fb6c5f34 engine: add Mem_Free2 that takes a pointer to pointer and then sets it to NULL 2026-04-06 05:14:33 +05:00
Alibek Omarov
8bc9b1865a engine: client: allow custom paths in cdaudio.txt 2026-04-05 07:03:46 +05:00
Alibek Omarov
d6993c47d6 engine: mod_bmodel: do not try to load visibility if there is none, like for external bmodels 2026-04-05 07:03:46 +05:00
Alibek Omarov
b8792e4084 filesystem: set qwrap as falldir for Quake games 2026-04-05 07:03:46 +05:00
Alibek Omarov
2234dd48bc engine: client: soundlib: use unsigned int in GetLittleLong to fix ubsan error 2026-04-05 07:03:46 +05:00
Alibek Omarov
c8693e1e89 engine: common: fix char array underflow, on Q_strlen() - 1 2026-04-05 07:03:46 +05:00
Alibek Omarov
3ace4a61d2 ref: gl: fix harmless NULL pointer dereference in alias model loading code 2026-04-05 07:03:46 +05:00
Alibek Omarov
bd3f865cf7 engine: mod_bmodel: only look for BSPX lumps if BSPX header was found 2026-04-05 07:03:46 +05:00
Alibek Omarov
b68e71abfd engine: net_chan: explicitly convert qboolean to uint before right shift to 31 bits 2026-04-05 07:03:46 +05:00
Alibek Omarov
6179bef160 engine: fix possible buffer overflow when looking for BSPX header 2026-04-05 07:03:46 +05:00
Alibek Omarov
983427ebb3 engine: client: allow coloring fixed font text 2026-04-05 07:03:46 +05:00
Alibek Omarov
1b2ab34745 engine: client: keep TF_NEAREST enabled for console font, if HUD font failed to load 2026-04-05 07:03:46 +05:00
Alibek Omarov
2713f03ec2 filesystem: fix Quake gamedir check if pak0.pak is written in uppercase, omitting caseinsensitive FS emulation as is VFS is not enabled at this stage 2026-04-05 07:03:46 +05:00
Alibek Omarov
238083c174 engine: client: move common server message handlers to CL_ParseCommonMessage and only HL specific ones to CL_ParseCommonHLMessage (previously CL_ParseCommonDLLMessage) 2026-04-05 07:03:46 +05:00
Alibek Omarov
78de3ee6d9 engine: client: initialize cl_textmessage at compile-time 2026-04-05 07:03:46 +05:00
Alibek Omarov
695081e079 3rdparty: library_suffix: update 2026-04-05 07:03:46 +05:00
TheEVolk
2c5e2e1ded engine: client: remove sound_t definition from sound.h 2026-04-04 18:30:14 +03:00
TheEVolk
d151c48d1f engine: client: fix api issues 2026-04-04 17:47:54 +03:00
TheEVolk
35998bce81 engine: client: add sound api 2026-04-04 16:08:31 +03:00
Alibek Omarov
a10520ca9e engine: host: add message when native game libraries weren't found but libraries for x86 windows, linux or macos were, telling that the mod probably require custom logic code 2026-04-04 17:37:48 +05:00
Alibek Omarov
cb4a03ded2 engine: platform: add Platform_LibraryExists and implement it for iOS and generally for everything else with FS_FileExists 2026-04-04 17:37:48 +05:00
Alibek Omarov
31a0d17de5 3rdparty: mainui: update 2026-04-04 17:36:21 +05:00
Alibek Omarov
5f765a35b9 ref: gl: show more detailed Host_Error instead of ASSERT in R_GetTexture 2026-04-04 17:36:05 +05:00
Alibek Omarov
5606346cc1 scripts: waifulib: xcompile: add Android NDK 30 2026-04-04 17:34:31 +05:00
Alibek Omarov
6faee8fd89 scripts: ios: call mkdir -p to not error out if the directory already exists (thanks, @ksagaming) 2026-04-04 17:34:07 +05:00
Alibek Omarov
255c9bcaed 3rdparty: mainui: update 2026-04-03 09:27:33 +05:00
Alibek Omarov
25a3fdbcec 3rdparty: mainui: update 2026-04-03 09:20:28 +05:00
Alibek Omarov
8e450d869b engine: common: add host.default_gamedir containing gamedir passed to us from game launcher 2026-04-03 04:09:25 +05:00
Alibek Omarov
e8ef7ad60c engine: server: throw Host_Error when game tries to call precache model with invalid argument, like GoldSrc 2026-04-03 01:43:23 +05:00
Alibek Omarov
216eedcdcd ref: gl: better wording about backface culling goldsrc bug [skip ci] 2026-04-03 01:28:04 +05:00
Alibek Omarov
fd55716633 ref: gl: change backface culling only if it wasn't disabled by mod developer beforehand 2026-04-03 01:23:55 +05:00
Alibek Omarov
0b920be381 engine: client: delay freeing up the sound channel when it becomes inaudible 2026-04-03 00:03:52 +05:00
Alibek Omarov
e6dfccb6ba engine: reorganize common.h header 2026-04-02 20:45:00 +05:00
Alibek Omarov
3129081050 engine: fix a typo USING_ASAN -> USE_ASAN 2026-04-02 02:16:50 +05:00
Alibek Omarov
00dac928c9 ref: replace checking PARM_QUAKE_COMPATIBLE with direct check of feature flag set 2026-04-02 02:13:27 +05:00
Alibek Omarov
3726256514 engine: simplify IsQuakeCompatible by enforcing QUAKE_COMPATIBLE feature flag when Quake demo starts 2026-04-02 02:11:40 +05:00
Alibek Omarov
5eb43505cb engine: platform: try to fix build on 32-bit arm in debug builds (r7 is used by frame pointer, so we push it into stack before using for a syscall) 2026-04-02 02:02:59 +05:00
Alibek Omarov
f7e516b775 ci: run armhf build on arm64 runner too 2026-04-02 02:01:09 +05:00
Alibek Omarov
4edd512902 scripts: gha: enable all renderers on Linux targets 2026-04-01 20:59:48 +05:00
Alibek Omarov
acb263368a ci: try to use github arm64 runner 2026-04-01 20:51:22 +05:00
Alibek Omarov
38b3805ad8 engine: client: gamma: fix gamma when compiled with -ffast-math 2026-04-01 20:35:04 +05:00
Alibek Omarov
2ebaa2ad8e engine: wscript: disable engine tests on macOS temporarily 2026-04-01 09:15:09 +05:00
Alibek Omarov
018c52b998 scripts: gha: apple: add -v flag to build stage 2026-04-01 06:36:40 +05:00
Alibek Omarov
99d01e7967 engine: try to fix running tests on macOS 2 2026-04-01 06:29:22 +05:00
Alibek Omarov
e5670afc4c common: xash3d_types: undefine ARRAYSIZE before defining our ARRAYSIZE (actually we should stop using ARRAYSIZE instead) 2026-04-01 06:19:06 +05:00
Alibek Omarov
5aba96ce14 engine: try to fix tests on macOS 2026-04-01 06:19:06 +05:00
Alibek Omarov
6b97fc1825 engine: fix tests build on Win32 2026-04-01 06:02:08 +05:00
Alibek Omarov
42cb5fe547 engine: wscript: append SDL2 library path to the client tests LD_LIBRARY_PATH (or it's platform-specific alternative) 2026-04-01 05:40:45 +05:00
Alibek Omarov
6a1718aa07 engine: get rid of --enable-engine-tests, now engine tests run as waf targets, allowing their run on CI seamlessly. 2026-04-01 05:15:31 +05:00
Alibek Omarov
f980f40f8e engine: client: add new titles.txt parser, that avoids max messages limit 2026-04-01 04:10:41 +05:00
Alibek Omarov
5506486ed1 README: add note about running unit tests 2026-03-31 23:36:13 +05:00
Alibek Omarov
4a90d2fbe5 contributing: better wording 2026-03-31 23:35:47 +05:00
RevengeRip
8767a4d6ba engine: client: avi: remove XASH_FFMPEG_DLOPEN
Is this a mistake? This define effectively forces `--enable-ffmpeg-dlopen` at all times ignoring configuration (which in turn makes build to fail with ffmpeg 8.1).
2026-03-31 16:24:32 +05:00
Xav101
34bb2665cf wscript: removed redundant irix linkflags 2026-03-30 11:33:46 +05:00
Xav101
1a79a9488d 3rdparty: libbacktrace: wscript: add irix to the unsupported platforms list. This could probably be made to work at some point but we'll disable it just to keep things simple. 2026-03-30 11:33:46 +05:00
Alibek Omarov
c91b707b66 engine: client: ignore blank music tracks in "cd loop" command so music could carry over through changelevels 2026-03-28 19:23:59 +05:00
Alibek Omarov
a50ea929d6 engine: fix a typo in R_Blood, fix a typo in pt_4x_slowgrav 2026-03-28 18:44:50 +05:00
Alibek Omarov
d5b481ac9d ref: gl: fix off-by-one error in GL_PopPolygonOffset 2026-03-28 04:43:14 +05:00
Marc-Antoine Lortie
8e69be0542 Documentation: opensource-mods.md: add Heart of Evil mirror. 2026-03-28 01:36:50 +05:00
Marc-Antoine Lortie
5296147c6b android: Supplement French Translation 2026-03-28 01:36:18 +05:00
Alibek Omarov
30fa074c8c engine: server: implement time window based challenge generation 2026-03-27 22:17:34 +05:00
Alibek Omarov
02b1d15e42 ref: gl: add gl_polyoffset_bmodels to enable poly offset for drawing brush models, avoiding zfighting 2026-03-27 03:27:20 +05:00
Alibek Omarov
82475c3b58 public: remove tgmath.h include in C++ mode 2026-03-26 15:49:33 +05:00
Alibek Omarov
c421f3136d public: reformat BoxOnPlaneSide function 2026-03-26 02:48:13 +05:00
Alibek Omarov
641a3663f5 ref: gl: unlikely but use fast side check for frustum 2026-03-26 02:44:53 +05:00
Alibek Omarov
acaede2a0d public: redefine mplane_t, make PlaneIntersect inline, turn BOX_ON_PLANE_SIDE into an inline function instead of a macro 2026-03-26 02:37:59 +05:00
Alibek Omarov
d8d1ebf23c engine: cleanup unused functions 2026-03-26 02:24:30 +05:00
Alibek Omarov
926f0ae95d engine: server: get rid of {ALLOC_,MAKE_,}STRING macros, call the underlying functions directly 2026-03-26 02:24:30 +05:00
Alibek Omarov
c5d5ce5f43 3rdparty: mainui: update 2026-03-25 23:06:27 +05:00
Alibek Omarov
2fe950b0af engine: server: don't show scary message about missing server library on engine startup in multiplayer capable games 2026-03-25 23:06:27 +05:00
坂柳有栖
a04bb01841 android: Supplement Simplified Chinese Translation
android: Supplement Simplified Chinese Translation
2026-03-25 16:48:04 +05:00
坂柳有栖
2d2de9dc26 android: Supplement Simplified Chinese Translation
Android: values-zh-rCN/strings.xml,Supplement Simplified Chinese Translation
2026-03-25 16:48:04 +05:00
Alibek Omarov
81fc511f0a android: add ability to disable yapb bots from our settings page 2026-03-25 00:51:21 +05:00
Alibek Omarov
d85d813d62 android: add a proper exit from storage permission dialog 2026-03-25 00:50:47 +05:00
Alibek Omarov
9f6b571d79 android: check if user tries to open known mod and redirect 2026-03-25 00:49:44 +05:00
Alibek Omarov
292f393f99 android: fix name with XML file with Simplified Chinese translation 2026-03-24 23:16:38 +05:00
Alibek Omarov
f523f04ee2 android: build mainui_cpp through CMake 2026-03-24 21:05:56 +05:00
Alibek Omarov
88d8115306 ci: update actions to newer versions 2026-03-24 04:20:11 +05:00
Alibek Omarov
9a050cb67f scripts: gha: fix shellcheck warnings in build_* scripts 2026-03-24 04:07:21 +05:00
Alibek Omarov
cf8046ecd9 scripts: gha: fix shellcheck warnings in deps_* scripts 2026-03-24 03:51:54 +05:00
Alibek Omarov
6a292ec68c scripts: gha: android: bump NDK, JDK and commandline tools versions 2026-03-24 03:46:58 +05:00
Alibek Omarov
4679359688 android: update gradle, agp, etc 2026-03-24 03:46:58 +05:00
Andrey Akhmichin
bca81de210 Documentation: opensource-mods.md: update. 2026-03-23 01:39:21 +05:00
Alibek Omarov
ec1a65c18f 3rdparty: mainui: update 2026-03-22 20:13:50 +05:00
Alibek Omarov
ed559d9ed7 engine: client: fix off by one error in KeynumTostring 2026-03-22 20:08:01 +05:00
Alibek Omarov
8995a584b9 engine: do not register autocompletion for commands that are not possible in dedicated build 2026-03-22 14:20:59 +05:00
Alibek Omarov
30c81c9f01 engine: use dynamic allocation for required wad list and optional debug info 2026-03-22 14:20:59 +05:00
ksagameng
11c7c1b77d scripts: ios: enable decay build in buildallmods.sh 2026-03-19 22:36:51 +05:00
ksagameng
93cb146f39 engine: common: Disable changegame menu on iOS 2026-03-19 22:36:51 +05:00
ksagameng
59dbe1d01e ios: Add entitlements.plist and codesign the generated ipa with said plist in createipa.sh 2026-03-19 22:36:51 +05:00
ksagameng
d6dc77d409 engine: common: Change macro for consistency 2026-03-19 22:36:51 +05:00
ksagameng
f8714a57d3 scripts: ios: Build all mods script and postfixing support in buildhlsdk script 2026-03-19 22:36:51 +05:00
ksagameng
9f71255d6f engine: ios: Fixed code for running multiple client libraries bundled in the same ipa 2026-03-19 22:36:51 +05:00
Alibek Omarov
d8bab034c2 engine: client: extend the supported key list for international keyboards, small refactoring of old smelly code 2026-03-19 15:41:12 +05:00
Alibek Omarov
9a25768617 ref: soft: cleanup dead, commented out code and global variables 2026-03-17 00:19:27 +05:00
Alibek Omarov
e76528d929 ref: make sprite and studio global variables static 2026-03-17 00:19:27 +05:00
Alibek Omarov
00ad05c92a ref: gl: move showtextures implementation to gl_image.c 2026-03-17 00:19:27 +05:00
Alibek Omarov
df95baa282 public: minor refactoring, mark some more functions as returns_nonnull 2026-03-17 00:19:27 +05:00
Alibek Omarov
f42e2f59b7 filesystem: mark some fs ops const 2026-03-17 00:19:27 +05:00
SNMetamorph
d8b784482e Documentation: extensions: added description for steam broker protocol 2026-03-16 15:04:02 +05:00
SNMetamorph
b136f1e078 Documentation: updated information about GoldSrc network protocol support 2026-03-16 15:04:02 +05:00
SNMetamorph
bd73775a2f engine: client: refactor steam broker internal logic 2026-03-13 02:54:35 +05:00
SNMetamorph
1f133ea702 engine: client: add steam broker messages for game init & shutdown events 2026-03-13 02:54:35 +05:00
SNMetamorph
8acc7e4f76 engine: client: rename steam broker message sb_terminate to sb_disconnect 2026-03-13 02:54:35 +05:00
Alibek Omarov
00e2e8e502 3rdparty: mainui: update 2026-03-12 03:50:12 +05:00
Alibek Omarov
e5013196ac engine: client: reduce amount of glColor4ub calls when rendering text 2026-03-11 10:13:23 +05:00
Alibek Omarov
658a3b0c6a ref: gl: minor refactoring 2026-03-11 10:11:21 +05:00
Alibek Omarov
4e9a2dace0 ref: gl: only check for GL errors if both gl_check_errors and developer mode are enabled 2026-03-11 08:39:58 +05:00
Alibek Omarov
f7b389b7cd common: remove particledef.h 2026-03-11 08:39:33 +05:00
Alibek Omarov
dac77ec0af engine: client: idenitification: add /etc/machine-id 2026-03-05 06:06:52 +05:00
Alibek Omarov
32d73e62f4 engine: minor refactoring, remove host.apply_game_config as it's unused 2026-03-05 06:06:04 +05:00
Alibek Omarov
b353ec463a engine: host: move exec, userconfigd and memstats to it's respective files 2026-03-05 04:44:19 +05:00
Alibek Omarov
36be731893 engine: cmd: make all command buffers size static 2026-03-05 04:42:56 +05:00
Alibek Omarov
0389ef3b04 game_launch: simplify 2026-03-05 02:58:00 +05:00
Alibek Omarov
b2886dd2e9 engine: platform: remove support for glibc's backtrace(), as it's unused 2026-03-05 02:56:38 +05:00
Alibek Omarov
af5d190bc4 engine: common: mod_bmodel: make texture name array larger so it fits both world name and miptex name 2026-03-04 06:06:00 +05:00
Alibek Omarov
5ca31f0965 engine: client: s_mix: always mix when not in menu, as DSP effects might produce sound even if no channels are active 2026-03-02 15:39:49 +05:00
Alibek Omarov
c19a824a42 public: add Q_memfgets, replacement for COM_MemFgets rewritten using crtlib functions. Add a test 2026-03-01 03:04:33 +05:00
Alibek Omarov
53c5a33ffd engine: only switch to console on Host_Error when developer mode is enabled 2026-02-28 20:39:34 +05:00
Alibek Omarov
711d15958c engine: color Host_Error red to make it more visible in the console 2026-02-28 20:39:13 +05:00
Alibek Omarov
99d7c52b4e 3rdparty: mainui: update 2026-02-28 20:27:44 +05:00
Alibek Omarov
342a59a408 engine: client: idenitification: add server IP address to the MD5 hash, not to the ID bloom filter 2026-02-28 04:20:53 +05:00
Alibek Omarov
9302b8904c engine: client: identification: fix a typo 2026-02-28 04:17:34 +05:00
Alibek Omarov
bdbf5c0ef2 engine: client: titles: add another edge case test for titles.txt parser 2026-02-28 04:17:34 +05:00
Alibek Omarov
192ed942c4 public: add new features to ParseFileSafe, such as disabling interpreting certain characters as separate tokens, or instead forcing them to be separate tokens 2026-02-28 04:17:34 +05:00
Alibek Omarov
56255f6de0 engine: client: add simple test for titles.txt parser 2026-02-28 01:49:25 +05:00
Alibek Omarov
7ce830ea33 engine: client: vox: fix defaulted word parameters 2026-02-28 00:25:19 +05:00
Alibek Omarov
9a285986c4 public: reimplement COM_TrimSpace, add it to crtlib, add tests for it 2026-02-28 00:05:37 +05:00
Alibek Omarov
62c547570a engine: minor refactoring 2026-02-27 23:00:39 +05:00
Alibek Omarov
88e5013623 ref: gl: vgl_shim: try to fix build on PSVita 2026-02-26 17:22:47 +05:00
Alibek Omarov
ea0fed24ec filesystem: remove unneccessary dependency on const.h 2026-02-26 10:29:09 +05:00
Alibek Omarov
f863e346f5 engine: reduce dependency on eiface.h 2026-02-26 10:29:09 +05:00
Alibek Omarov
7c527d8886 public: minor refactoring 2026-02-26 10:29:09 +05:00
Alibek Omarov
e51f93a5b4 engine: remove unused hltv.h 2026-02-26 10:29:09 +05:00
Alibek Omarov
50147a3d48 common: replace HLSDK pmtrace.h and pm_movevars.h by it's QW counterparts 2026-02-26 10:29:09 +05:00
Alibek Omarov
26acc25018 common: use Quake derived definitions for usercmd_t and dlight_t 2026-02-26 10:29:09 +05:00
Alibek Omarov
d8e1597726 common: xash3d_types: add Quake's link_t definition and offsetof macro 2026-02-26 10:29:09 +05:00
Alibek Omarov
2c004e6cb7 3rdparty: mainui: update 2026-02-25 03:20:33 +05:00
Alibek Omarov
9cf9eb91bb common: remove unused mathlib.h 2026-02-25 00:08:17 +05:00
Alibek Omarov
fc9ab68837 public: link tests to build_vcs too 2026-02-23 23:25:24 +05:00
Alibek Omarov
be6ad74e1b utils: mdldec: fix building with plain makefile 2026-02-23 21:50:52 +05:00
Alibek Omarov
2bdc22fbeb public: exclude build_vcs from libpublic dependencies, add it per project 2026-02-23 21:48:23 +05:00
Alibek Omarov
382b19e458 engine: minor refactoring 2026-02-23 21:46:20 +05:00
Alibek Omarov
c63c0ba04b ref: minor refactoring 2026-02-23 21:46:01 +05:00
Alibek Omarov
109579fa92 3rdparty: mainui: update 2026-02-23 18:14:23 +05:00
IntriguingTiles
005544d974 engine: client: always set scaling factors 2026-02-21 17:10:37 +05:00
Alibek Omarov
07937f5f6c engine: client: consolidate two remaining functions in s_utils.c into s_main.c 2026-02-21 03:37:36 +05:00
Alibek Omarov
8bdd6bfc5e ref: gl: add link to web archive where the ripple animation algorithm was originally described [ci skip] 2026-02-21 03:11:02 +05:00
Alibek Omarov
8b0d3557f3 game_launch: change Sys_ChangeGame to a stub 2026-02-21 02:21:09 +05:00
Alibek Omarov
436fa98f33 engine: remove the code that calls pfnChangeGame from game_launch, as we never use it anyway 2026-02-21 02:21:09 +05:00
Alibek Omarov
718fbac9be Merge branch 'steam-broker' 2026-02-21 02:00:53 +05:00
Alibek Omarov
abaf390dfc engine: client: introduce a new mixer 2026-02-21 01:43:14 +05:00
Alibek Omarov
9205ddc5b4 engine: client: voice: rewrite Voice_IsGoldSrcMode to make it easier to understand and also fix build with Clang 2026-02-21 01:20:34 +05:00
Alibek Omarov
6bcb98e779 public: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty. Remove legacy macros 2026-02-21 01:20:34 +05:00
Alibek Omarov
4722ad6be6 ref: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
baa005ff71 filesystem: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
76363a555c engine: platform: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
de70e12bbe engine: server: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
eacc35d9e1 engine: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
3040552580 engine: client: replace COM_CheckString with COM_StringEmptyOrNULL 2026-02-21 01:20:34 +05:00
Alibek Omarov
24aaeb07cb engine: client: replace COM_CheckStringEmpty with COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
ae15886a14 public: add COM_StringEmpty and COM_StringEmptyOrNULL macros (that eventually replace less obvious COM_CheckString and COM_CheckStringEmpty) 2026-02-21 01:20:34 +05:00
Alibek Omarov
b2911e6d96 engine: client: add double quotes around key in bind command in config file. Thanks @TheKingFireS for fix 2026-02-20 23:14:27 +05:00
Alibek Omarov
2735add7d0 engine: drop setgl command 2026-02-20 22:08:26 +05:00
Alibek Omarov
0abb667c28 engine: drop XASH_HASHED_VARS define 2026-02-20 22:08:05 +05:00
Alibek Omarov
19dfec5f52 engine: use BaseCmd_FindAll when looking for cvars and cmds simultaneously 2026-02-20 21:56:59 +05:00
Alibek Omarov
e0f01ddae7 engine: remove unused ignore_group argument from Cvar_FindVarExt 2026-02-20 21:55:15 +05:00
Alibek Omarov
2f8a0510b8 engine: client: return NULL from LookupBinding on unknown bindings, like GoldSource 2026-02-16 23:59:28 +05:00
Alibek Omarov
dbbe75fec6 engine: mod_bmodel: minor refactoring 2026-02-13 12:33:44 +05:00
Alibek Omarov
c0b15fb186 ci: disable freebsd-16-0-snap image as it's unsupported by cirrus 2026-02-13 12:15:46 +05:00
Alibek Omarov
f802b0eed9 engine: mod_bmodel: fix build w/ MSVC 2026-02-13 12:09:01 +05:00
Alibek Omarov
cf9f9b40e7 3rdparty: mainui: update 2026-02-13 11:40:47 +05:00
Alibek Omarov
1b2c00e228 engine: add ability to scan and load BSPX lumps. As an example support RGBLIGHTING and LIGHTINGDIR extensions. 2026-02-13 11:16:12 +05:00
Alibek Omarov
587eabd829 common: bspfile: add basic BSPX definitions 2026-02-13 11:08:35 +05:00
Alibek Omarov
80e0d45c09 3rdparty: mainui: update 2026-02-12 13:30:30 +05:00
Alibek Omarov
f034276354 readme: update discord link 2026-02-10 18:19:03 +05:00
Alibek Omarov
306455280a engine: identification: include build.h early so platform definitions are visible when including system headers 2026-02-10 16:13:56 +05:00
Alibek Omarov
d9221c8491 scripts: waifulib: remove outdated stuff 2026-02-08 10:14:28 +05:00
Alibek Omarov
249e1404c1 engine: client: identification: add client.h so compiler doesn't complain about missing prototypes for public functions 2026-02-08 06:38:05 +05:00
Alibek Omarov
dd55b77543 engine: client: identification: do not salt port as suggested by @snmetamorph 2026-02-08 06:38:05 +05:00
Alibek Omarov
c772fb98d1 engine: client: salt xashid with server address 2026-02-08 06:38:05 +05:00
Alibek Omarov
1c1e5c50a9 3rdparty: mainui: update 2026-02-07 14:38:23 +05:00
Alibek Omarov
5cc784f2fa engine: common: fix inverted check in addmaster 2026-02-07 14:38:12 +05:00
Razcoina
983b9611ac avi: add audio context check before sending packet 2026-02-07 07:50:57 +05:00
Alibek Omarov
a7f154d05a engine: platform: move SDL hints from android code to main SDL code 2026-02-05 08:45:23 +05:00
Alibek Omarov
0e75428d62 engine: avi: do not playback video if codec context is NULL 2026-02-05 08:26:43 +05:00
Alibek Omarov
fa34092ba2 engine: client: make RefAPI's R_GetConfigName optional 2026-02-05 08:17:59 +05:00
Alibek Omarov
f01818a3f8 wscript: allow linking with system-wide opus 1.6.1 which has a fix for custom modes 2026-02-05 07:47:18 +05:00
Alibek Omarov
732bc50a3a filesystem: set custom_loader flag even if loading DLLs from archives is unsupported
After all, it's an engine job to figure out whether it wants to load this binary or not.
2026-02-03 17:48:27 +05:00
Владислав Сухов
e9ffe12481 ref: gl: fix opacity of additive sprites and textures in fog 2026-01-31 20:49:47 +05:00
Alibek Omarov
cca6f8da2d engine: platform: sdl2: more robust error handling when creating a window and opengl context 2026-01-31 14:13:37 +05:00
Владислав Сухов
d391ef1747 public: crtlib: make COM_FixSlashes remove duplicate slashes 2026-01-30 02:25:44 +05:00
Alibek Omarov
4804586728 engine: let movevars.zmax be encoded in 24 bits 2026-01-30 02:04:07 +05:00
Alibek Omarov
d08fd5c855 engine: directly access background state cvar 2026-01-30 00:16:19 +05:00
Alibek Omarov
9cc884dfe6 engine: add function Cvar_DirectFullSet that acts like Cvar_DirectSet and Cvar_FullSet at the same time 2026-01-30 00:16:19 +05:00
Alibek Omarov
e767770647 common: set default window mode to windowed on windows
Window, window, window, window!
2026-01-30 00:16:19 +05:00
Alibek Omarov
456ad17d05 engine: platform: sdl2: make fake fullscreen for windowed mode. Simplify the code by first creating window in windowed mode and then switching to fullscreen if requested 2026-01-30 00:16:19 +05:00
Alibek Omarov
5ee21ca6ab engine: platform: sdl2: remove window_x/ypos cvars 2026-01-30 00:16:19 +05:00
Alibek Omarov
f706b51d14 3rdparty: mainui: update 2026-01-28 15:24:13 +05:00
Alibek Omarov
d8895ae497 engine: do not set actually freed models as to be freed, fixing another models leak. Improve modellist output 2026-01-28 15:23:43 +05:00
Alibek Omarov
a807168816 engine: client: send broadcast for 10 more ports forward when scanning servers in LAN 2026-01-27 14:55:08 +05:00
Alibek Omarov
a26c56629e engine: client: deactivate menu when on escape if we are going back to game 2026-01-26 02:17:03 +05:00
Alibek Omarov
8ee997b1bc Reapply "engine: client: allow console toggle from menu via keybind"
This reverts commit 27c71194ba.
2026-01-26 02:12:07 +05:00
Alibek Omarov
27c71194ba Revert "engine: client: allow console toggle from menu via keybind"
This reverts commit 9ed76fbb36.
2026-01-26 01:37:26 +05:00
Alibek Omarov
c029def67d 3rdparty: MultiEmulator: update 2026-01-24 07:36:35 +05:00
Alibek Omarov
8bb6968ab8 scripts: waifulib: sdl2: add paths support for SDL mingw dev package 2026-01-24 07:32:02 +05:00
Alibek Omarov
cc9e3a5a81 engine: misc build fixes for clang with mingw 2026-01-24 07:21:30 +05:00
Alibek Omarov
e9cd94eea6 3rdparty: mainui: update 2026-01-24 07:20:22 +05:00
Alibek Omarov
572fd063fc common: port: do not redefine NOMINMAX and alloca if already defined 2026-01-24 07:17:53 +05:00
Alibek Omarov
1052e45928 3rdparty: libbacktrace: wscript: add support for building on Windows 2026-01-24 07:17:11 +05:00
Alibek Omarov
df561147ec 3rdparty: libbacktrace: update 2026-01-24 07:16:49 +05:00
Alibek Omarov
9ce570fe28 3rdparty: MultiEmulator: update 2026-01-24 07:16:34 +05:00
Alibek Omarov
20a20c72d4 common: do not override neither _cdecl or _stdcall 2026-01-24 07:09:36 +05:00
Alibek Omarov
7a8837bf2a ref: do not remove permanent decals 2026-01-22 23:40:59 +05:00
Alibek Omarov
b83d763a50 3rdparty: mainui: update 2026-01-21 22:23:19 +05:00
Alibek Omarov
b2ab748fcb engine: do not reset flNextPrimaryMove in pmove struct, as it's used by modders 2026-01-21 05:10:51 +05:00
Alibek Omarov
56e5a95cb6 engine: platform: sdl2: add command vid_info to dump current SDL window state 2026-01-21 01:58:38 +05:00
Alibek Omarov
214b133e5d engine: fix build 2026-01-20 23:43:28 +05:00
Alibek Omarov
f9bbe2a2c4 engine: make host.argv an array of pointers to const data 2026-01-20 22:42:14 +05:00
Alibek Omarov
c5f90aabd6 engine: use Sys_GetIntFromCmdLine where possible 2026-01-20 22:30:39 +05:00
Alibek Omarov
77123f710b 3rdparty: mainui: update 2026-01-20 19:27:18 +05:00
Владислав Сухов
5c5c0ad94d engine: common: prepare support for direct scr writing 2026-01-20 19:26:28 +05:00
Alibek Omarov
5232ccb6e3 engine: server: do not print the port in ban list, it's not used there and causes issues when exported to a config 2026-01-20 00:37:23 +05:00
Alibek Omarov
bc387477ce engine: common: fix world submodels were not being purged correctly, leading to a "memory leak" 2026-01-20 00:34:10 +05:00
Alibek Omarov
1c6eb85a12 public: crtlib: modify format of Q_timestamp TIME_FILENAME to make it sortable 2026-01-19 22:33:49 +05:00
Alibek Omarov
ed950723cd engine: client: add cl_autorecord cvar, to start recording demo as soon as client spawns on server 2026-01-19 22:30:20 +05:00
Alibek Omarov
e06087cb0b engine: client: move svc_restoresound parser into svc_sound parser 2026-01-19 22:07:59 +05:00
Alibek Omarov
8cbc7819a6 engine: common: transform asserts into Host_Error calls in Mod_LoadModel 2026-01-19 22:00:33 +05:00
Alibek Omarov
7c588540d8 engine: common: http: fix incorrect parsing of URLs 2026-01-18 15:33:10 +05:00
Alibek Omarov
0e0763c820 engine: client: steam: drop broker address after terminate 2026-01-17 06:18:07 +05:00
Alibek Omarov
e5d3f180dc engine: client: implement steam broker client side 2026-01-17 06:18:07 +05:00
Alibek Omarov
5cb5e76872 engine: add new needload flag specifically for cleaning up unused models and use unreferenced for free slots. 2026-01-17 06:17:46 +05:00
Alibek Omarov
742265c2c4 ref: remove limit on total amount of textures a studio model can contain 2026-01-17 06:17:46 +05:00
Alibek Omarov
4e49cc49f8 engine: common: http: optimistically treat https as http as a temporary hack 2026-01-17 06:17:46 +05:00
Владислав Сухов
09ca41ea36 engine: server: drop ghost fakeclients before changelevel 2026-01-16 14:27:41 +05:00
Alibek Omarov
896bbe8fc3 engine: server: add Host_Error on unknown pfnWalkMove state
In GoldSrc default branch interpreted as WALKMOVE_NORMAL, and there might be
some mods that expect this.
But Xash never did this, and if Xash-specific games rely on that behavior, we
better know about it.
2026-01-16 14:19:38 +05:00
Alibek Omarov
ed85d3028f engine: client: fix division by zero in cl_showfps on first frame 2026-01-15 04:42:36 +05:00
Alibek Omarov
8e33f11dc6 engine: server: replace MAX_INFO_STRING with appropriate sizeof, remove some set but unused variables 2026-01-13 18:09:37 +05:00
Alibek Omarov
4bb547fdc7 engine: platform: sdl: revert disabled NET_WM_BYPASS_COMPOSITOR 2026-01-13 08:35:46 +05:00
Alibek Omarov
8af5ecdb06 mainui: update 2026-01-13 08:27:03 +05:00
Alibek Omarov
5a0517c1b8 engine: server: refactoring, better validation of cl_updaterate and rate values. Allow sv_min/maxupdaterate to be set to 0 for unlimited powah 2026-01-13 08:27:03 +05:00
Alibek Omarov
5ed1bca57f engine: client: allow enabling sv_cheats during demo playback 2026-01-13 08:27:03 +05:00
Alibek Omarov
d5892f3794 engine: change sleeptime resolution from 1 microsecond to 100 microseconds, as apparently sleeping for a microsecond isn't enough to lower CPU usage 2026-01-13 08:27:03 +05:00
Alibek Omarov
32aee7ef2f engine: add sv_hibernate_when_empty that cuts down CPU usage on empty servers, similar to the feature in Source 2026-01-13 08:27:03 +05:00
Alibek Omarov
3a5d57603f engine: print unknown command message in dedicated mode and when not on server 2026-01-13 08:27:03 +05:00
Steven Linn
c865999302 engine: fix window position drift on X11 with window decorations 2026-01-13 06:31:29 +05:00
Steven Linn
cb69a52d65 engine: fix black fullscreen flash on startup in windowed mode 2026-01-13 06:31:29 +05:00
Steven Linn
d915ed184c Add 'retry' command for quick reconnection to servers 2026-01-13 06:28:15 +05:00
Alibek Omarov
bdc205b994 engine: client: do not grab client updates during intermission, fixes the bug where player was seemingly moving during intermission 2026-01-13 06:26:26 +05:00
Alibek Omarov
46ccc37cae engine: fix undefined pfnTime build error, it has been renamed to Sys_FloatTime 2026-01-13 06:03:34 +05:00
Alibek Omarov
d7b96ea8c2 engine: pass arguments on engine restart on nswitch, add forgotten -changegame parameter, simplify code for other platforms 2026-01-13 05:51:19 +05:00
Alibek Omarov
de9e28700a engine: client: prevent a crash in case of invalid tempentity message (thanks, @Aynekko!) 2026-01-13 05:51:19 +05:00
Alibek Omarov
f5b2c4f7af engine: client: prevent a crash in goldsrc delta entities parser 2026-01-13 05:51:19 +05:00
Alibek Omarov
79f7fba83c engine: client: make both UI and Render API to use same implementation of GetFilesList function 2026-01-13 05:51:19 +05:00
Alibek Omarov
cb7f2ad8af engine: replace Sys_DoubleTime with Platform_DoubleTime in internal code, only use Sys_DoubleTime in APIs
As Sys_DoubleTime is marked with GAME_EXPORT attribute that helps us to
maintain compatible binary interface.
2026-01-13 05:51:19 +05:00
lewa_j
5cdb58431a engine: ref: Remove unused declarations, fix comment after rename 2026-01-13 03:41:19 +03:00
lewa_j
543d6d67e6 engine: platform: Make R_Init_Video parameter an enum 2026-01-13 03:25:29 +03:00
lewa_j
72e8a53046 engine: Fix input_completion buffer comparison
Fixes: 4b771701 ("engine: add con_showcompletion feature from FTEQW")
2026-01-13 03:22:19 +03:00
lewa_j
deb7b2061a engine: platform: WINDOW_MODE_* enums for vid_fullscreen instead of magic numbers 2026-01-13 02:16:05 +03:00
lewa_j
8a75104cbc commoon: engine: Fix not including all dependencies for headers. (Just some used in ref) 2026-01-12 13:52:04 +05:00
lewa_j
e7f758f380 engine: ref: Fix crash on invalid ref lib 2026-01-12 03:20:58 +03:00
Alibek Omarov
a4e5cf8bac engine: client: fix up origin of MOVETYPE_FOLLOW entities immediately after entity update
This fixes an issue when MOVETYPE_FOLLOW entities seem to be "blinking".

Explanation of what's happening is in the comment in the code.
2026-01-09 18:50:29 +05:00
ksagameng
0976d96419 crtlib: Force use xash strchrnul implementation on ios 2026-01-05 09:37:20 +05:00
ncuxonaT
e39f8bf7c4 ref: gl: always use RGTC internal format for ATI2 textures
AMD убрала в новых драйверах поддержку расширения GL_ATI_texture_compression_3dc, из-за чего сломалась загрузка ATI2 текстур. Формат RGTC включен в стандарт OpenGL 3.0, а единственные видеокарты с поддержкой 3DC, но без RGTC - это серия Radeon X1000 (2005г.). Можно было бы только ради Х1000 проверять поддерживаемые расширения и переключаться на 3DC, но без явной необходимости этого делать не хочется.
2026-01-03 08:17:09 +05:00
Steven Linn
9ed76fbb36 engine: client: allow console toggle from menu via keybind 2026-01-02 10:31:44 +05:00
Alibek Omarov
4b77170136 engine: add con_showcompletion feature from FTEQW 2025-12-27 13:13:23 +05:00
Alibek Omarov
a168719905 engine: force generating vfs.cfg if it doesn't exists 2025-12-27 10:40:24 +05:00
Alibek Omarov
c950530e44 engine: common: masterlist: fix reporting wait state 2025-12-24 07:12:43 +05:00
Alibek Omarov
5584e6376c engine: client: voice: shutdown refactoring 2025-12-24 06:51:16 +05:00
Alibek Omarov
fcd7e7dcea engine: client: small sound refactoring, try to round volume values 2025-12-24 06:51:04 +05:00
Alibek Omarov
548a49ed93 engine: client: set a volume for VOX sentences playing from listener 2025-12-24 06:49:38 +05:00
Alibek Omarov
68a7689108 engine: client: fix incorrect usage of Mod_TestBmodelLumps return value in Cmd_ListMaps, causing it to crash 2025-12-23 14:05:36 +05:00
Nikita
58996c3d0d ref: gl: use wireframe overlay for bmodel faces as well 2025-12-21 02:32:12 +05:00
Alibek Omarov
41925a1aa7 engine: platform: sdl3: implement audio output using streams 2025-12-18 12:06:48 +05:00
Alibek Omarov
c834f7c559 engine: platform: sdl3: add events handler 2025-12-18 11:40:52 +05:00
Alibek Omarov
a66262a787 engine: platform: sdl3: add few more vid functions, add REF_WINDOW_TYPE_SDL3 to query specifically for SDL3 window 2025-12-18 10:26:06 +05:00
Alibek Omarov
3b51708160 engine: platform: sdl3: implement window creation, fill out required stubs to make it compile 2025-12-18 10:00:46 +05:00
Alibek Omarov
ee6004a88d engine: platform: sdl2: minor refactorings 2025-12-18 09:59:37 +05:00
Alibek Omarov
414da98c21 Documentation: add example GPL copyright header 2025-12-18 09:58:49 +05:00
Alibek Omarov
30ad3556dd engine: small refactorings in sdl2 support, enable messagebox and timer in sdl3 backend back 2025-12-16 05:18:28 +05:00
Alibek Omarov
67a121ef8e engine: ref_api: actually bump API version 2025-12-16 05:15:23 +05:00
Alibek Omarov
e7743587a1 mainui: update 2025-12-15 11:42:09 +05:00
Alibek Omarov
1b66367d3d engine: server: add a warning if server DLL couldn't be loaded, refactor calling GetEntityAPI exports 2025-12-14 04:59:24 +03:00
Alibek Omarov
bc61516083 engine: client: show an error if user tries to load incompatible or outdated client.dll 2025-12-14 04:43:33 +03:00
Alibek Omarov
dae8c6cb9c filesystem: in case of missing/incomplete liblist.gam make c0a0 default start map 2025-12-14 04:41:52 +03:00
Alibek Omarov
bed1c669aa ci: update freebsd tasks 2025-12-14 03:52:16 +03:00
Alibek Omarov
785b2881b6 engine: client: fix crash when sound pitch is too high 2025-12-14 03:44:17 +03:00
Alibek Omarov
ce08f071b1 engine: platform: sdl2: use permonitor DPI awareness to avoid unneeded window titlebar resize 2025-12-14 02:23:07 +03:00
Alibek Omarov
e102857735 engine: platform: sdl2: prefer tga icons on Windows 2025-12-14 02:17:44 +03:00
Alibek Omarov
e973c42bfa engine: platform: sdl2: fix stupid bug when window of the size of display gets interpreted as fullscreen window 2025-12-14 02:12:44 +03:00
Alibek Omarov
4a16ca8bc0 engine: platform: sdl2: fix fullscreen mode not fullscreening 2025-12-14 01:01:59 +03:00
Alibek Omarov
f9e82170ac engine: platform: sdl2: set window position to undefined when coming back from fullscreen to windowed 2025-12-13 23:36:58 +03:00
Alibek Omarov
ad01be8866 engine: platform: sdl2: get maximized state in VID_SaveWindowMode 2025-12-14 00:44:05 +05:00
Alibek Omarov
40c7c5b348 engine: platform: sdl2: disable high dpi support on Windows temporarily 2025-12-14 00:17:01 +05:00
Alibek Omarov
66ea91270b engine: make Image_ComputeSize shared between renderer and imagelib 2025-12-14 00:00:59 +05:00
Alibek Omarov
44fb4fb594 engine: common: imagelib: remove dependency on OpenGL declarations in texture formats 2025-12-13 23:59:40 +05:00
Alibek Omarov
16c849d085 engine: common: imagelib: refactoring 2025-12-13 23:11:48 +05:00
Alibek Omarov
e2835a7614 engine: common: imagelib: fix incorrect check for big endian pixel formats 2025-12-13 22:30:03 +05:00
Alibek Omarov
837bf652c5 engine: server: check that save file were successfully opened for writing, show the error otherwise 2025-12-13 00:36:33 +05:00
Alibek Omarov
ae5793f258 engine: log the error if file couldn't be opened for writing 2025-12-13 00:36:33 +05:00
ksagameng
146244f1f4 scripts: gha: Set hlsdk minimum ios version to 12.0 2025-12-10 16:56:09 +05:00
ksagameng
fa7a04f535 readme: updated instructions 2025-12-10 16:56:09 +05:00
ksagameng
db2c2e685d scripts: ios: generate .dSYM files and make zip quiet 2025-12-10 16:56:09 +05:00
ksagameng
324b152307 Documentation: change iOS to supported in ports.md 2025-12-10 16:56:09 +05:00
Alibek Omarov
09a68bbebd engine: platform: sdl2: allow DPI scaling on Windows 2025-12-09 19:22:40 +05:00
Alibek Omarov
2b7773d933 engine: platform: sdl2: rework picking suitable resolution when creating or modifying current window 2025-12-09 03:29:16 +05:00
Alibek Omarov
aaef9fd91c engine: platform: sdl2: simplify checking if window fits on any display, always grab updated window size 2025-12-08 21:12:40 +05:00
Alibek Omarov
15f37a301f engine: platform: sdl2: let system pick better window position if it doesn't fit anywhere 2025-12-08 21:01:13 +05:00
Alibek Omarov
807b5df17b engine: platform: sdl2: use generic SDL_GetWindowSizeInPixels to get physical window size, if possible 2025-12-08 19:06:29 +05:00
Alibek Omarov
2a3dcecfae engine: platform: sdl2: add a note about useless and broken WarpMouseInWindow on Wayland 2025-12-08 19:05:38 +05:00
Alibek Omarov
a858719a4b engine: platform: sdl2: restore scaling mouse position for hi-dpi support 2025-12-08 19:05:13 +05:00
Alibek Omarov
c844cf7ec1 engine: platform: sdl2: refactor VID_RestoreScreenResolution to accept window_mode_t instead of reading cvar value 2025-12-08 18:57:31 +05:00
Alibek Omarov
a4431b5cfd engine: store scaling factor between physical and logical window size 2025-12-07 15:23:35 +03:00
Alibek Omarov
7e730cf171 common: by default, use borderless fullscreen mode 2025-12-07 15:23:35 +03:00
Alibek Omarov
9569900b9c engine: redefine cvar flags in functions arguments from plain int to uint32_t 2025-12-07 15:23:35 +03:00
Alibek Omarov
5c190567e5 engine: client: add cvars vid_width and vid_height to query physical window size 2025-12-07 15:23:35 +03:00
Max Parry
2ef374ff4a engine: imagelib: img_bmp: support for big endian RGB format
Allows software rendering save screenshots
2025-12-06 19:46:25 +11:00
Max Parry
2c20734ad3 ref: soft: Fix out of bounds memory access in VID_ScreenShot 2025-12-06 19:41:46 +11:00
TheEVolk
a4f8fc2205 engine: add clc_bad log packet cmd value 2025-12-02 00:21:36 +05:00
Alibek Omarov
4ed3e539fa engine: client: validate server info message 2025-12-01 13:03:53 +05:00
Alibek Omarov
3bc32d6e1b engine: shift netchan flags bit to the right, as one of the flags is removed 2025-12-01 13:03:53 +05:00
Alibek Omarov
e05d6ec27c common: net_api: add a note about reserved bit for deprecated extension 2025-12-01 13:03:53 +05:00
Alibek Omarov
cfa8e639f1 engine: drop legacy protocol support 2025-12-01 13:03:53 +05:00
ncuxonaT
bbe659ebfa ref: gl: fix loading texture arrays 2025-11-30 18:33:57 +05:00
Steven Linn
bf5821e4ea engine: fix vid_maximized always set to true when switching to windowed mode 2025-11-30 18:11:56 +05:00
Alibek Omarov
a1dc006488 scripts: disable software renderer on Android 2025-11-30 02:59:53 +05:00
Alibek Omarov
31c30aeb28 Documentation: move engine/game development guides to development subdirectory 2025-11-30 02:52:00 +05:00
Alibek Omarov
2516ed71d6 Documentation: add tutorial on using Qt Creator 2025-11-30 02:45:46 +05:00
Alibek Omarov
acbeb8fd30 wscript: ignore Qt Creator 18.0 config directory in clean command 2025-11-30 02:42:02 +05:00
Alibek Omarov
ab5ac3aae8 3rdparty: maintui: another build fix, this time for platforms where C chars are unsigned 2025-11-27 23:58:48 +05:00
Alibek Omarov
da133d890f gitmodules: update to our xash3d-maintui fork 2025-11-27 23:42:32 +05:00
ncuxonaT
2736d1fd03 dds volume texture fix - gl_image.c 2025-11-27 23:17:18 +08:00
ncuxonaT
c7f18d7abe dds volume texture fix - img_dds.c 2025-11-27 23:17:18 +08:00
Alibek Omarov
d5347a82cb engine: platform: get rid of the mouse pos scaling hack, this is not how highdpi issues should get resolved 2025-11-27 19:34:51 +05:00
Alibek Omarov
e32470280d engine: add file size argument to brush model loading functions 2025-11-27 19:26:36 +05:00
Alibek Omarov
ceb5cd61e4 ref: gl: enable NPOT textures on GLES3 contexts as per spec 2025-11-27 19:18:27 +05:00
Alibek Omarov
75339193d7 engine: client: remove vid_highdpi cvar, always allow high dpi mode 2025-11-25 15:06:46 +05:00
Alibek Omarov
07da038b4b engine: platform: sdl2: move dpi awareness hint set before SDL_Init, as documentation says it needs to be set before video init 2025-11-23 14:54:15 +05:00
Alibek Omarov
a2b597577f engine: platform: sdl2: do not hide X11 hints under any platform macro 2025-11-23 14:50:51 +05:00
Alibek Omarov
9cf2d9fa86 engine: platform: sdl2: set up DPI awawareness on Windows through SDL hint 2025-11-23 14:50:12 +05:00
Alibek Omarov
d45ced5c66 engine: platform: sdl2: when closest video mode isn't found, revert to desktop video mode 2025-11-23 12:50:54 +05:00
Alibek Omarov
6aadb4ceea engine: initialize default video mode in refState global, as we don't support reloading engine without reinitializing globals anyway 2025-11-23 11:54:33 +05:00
Alibek Omarov
c956c65e33 ref: gl: don't misleadingly tell about enabled vsync on engine startup before configs are parsed 2025-11-23 11:45:47 +05:00
Alibek Omarov
86dfbc3e34 common: make bspfile.h use stdint types, reformat the file 2025-11-22 13:40:11 +05:00
Alibek Omarov
3fc59104f3 engine: make FS_CopyImage argument const 2025-11-22 13:11:41 +05:00
Alibek Omarov
aae59ac281 engine: client: remove unused temppaintbuffer array 2025-11-22 13:11:18 +05:00
Alibek Omarov
e8a2047d4c engine: client: use utility function to copy an image before quantization 2025-11-22 13:11:00 +05:00
Alibek Omarov
56972a811c readme: better wording [skip ci] 2025-11-19 14:47:47 +05:00
Alibek Omarov
27086bfb97 engine: set r_wadtextures and r_allow_wad3_luma as latched cvars, as those require reloading textures and thus the game 2025-11-18 15:38:25 +05:00
Alibek Omarov
93dfcc344b engine: implement loading luma in half-life 2025-11-18 15:35:20 +05:00
Alibek Omarov
c2448c8881 engine: imagelib: allow specifiying index for empty pixels when processing luma texture 2025-11-18 15:35:20 +05:00
Alibek Omarov
26df99ae41 utils: xar: fix build 2025-11-18 15:35:20 +05:00
Marc-Antoine Lortie
45cff25bbc readme: fix hlsdk-portable link 2025-11-18 08:48:27 +08:00
Alibek Omarov
5556668fc3 wscript: add option to disable rpath usage 2025-11-17 13:01:06 +05:00
Xav101
1b28d183fc wscript: rework link flags on IRIX to handle GL and SDL linking correctly 2025-11-17 03:08:38 +08:00
Xav101
15bbe9892e public: mathlib: add parenthesis to fix ambiguous order of operations 2025-11-17 03:08:38 +08:00
Xav101
7236094421 platform: add missing include 2025-11-17 03:08:38 +08:00
Xav101
c85c6f80e0 platform: fix type in formatter string 2025-11-17 03:08:38 +08:00
Alibek Omarov
dd7811e5bc filesystem: wscript: do not link library_suffix on PSVita 2025-11-16 18:46:08 +05:00
veygax
28c118a4e6 engine: zone: free poolchain on every iteration of Memory_Init
free poolchain when calling Memory_Init multiple times.

Fixes: memory leak when running run-fuzzer-Image_LoadBMP
Signed-off-by: veygax <veyga@veygax.dev>
2025-11-16 01:17:05 +08:00
Daniyar Tussupbekov
49b0619c9a readme: update README.md for android build instruction (#2120)
* readme: update README.md for android build instruction

* Update Android build instructions in README

Corrected instructions for running in Android Studio and added a new section for building on Android.

---------

Co-authored-by: a1batross <a1ba.omarov@gmail.com>
2025-11-15 10:06:21 +05:00
veygax
0c3c6345e9 engine: imagelib: fix pixel iteration bounds checking on 1-bit BMPs
move 1-bit BMP bounds checking to the beginning of a loop to prevent a second iteration

Fixes: [GHSA-3p7j-2339-g5mm](https://github.com/FWGS/xash3d-fwgs/security/advisories/GHSA-3p7j-2339-g5mm)
Signed-off-by: veygax <veyga@veygax.dev>
2025-11-15 12:50:33 +08:00
Alibek Omarov
747baa1e16 engine: client: additionally look for loading images with bmp and png extensions 2025-11-13 22:01:55 +05:00
Alibek Omarov
2e5d2c1dcc 3rdparty: library_suffix: update 2025-11-12 20:28:04 +05:00
Alibek Omarov
300edb3318 engine: remember last resolved master server address for about a minute 2025-11-12 20:04:55 +05:00
Alibek Omarov
0dfeea5213 Migrate to library-suffix library 2025-11-11 06:59:41 +05:00
Alibek Omarov
d9150734c9 3rdparty: add library_suffix subproject 2025-11-11 06:59:41 +05:00
Alibek Omarov
65514b73fd common: render_api: explicitly include stdint.h as we use intptr_t in the API 2025-11-11 06:22:43 +05:00
Alibek Omarov
d366e04682 engine: client: voice: fix typo, sequence must be incremented after it's written to the buffer 2025-11-09 02:55:58 +05:00
ksagameng
5151f9559b scripts: ios: Fix built hlsdk not working on older ios 2025-11-08 06:50:07 +08:00
Alibek Omarov
62c56b877f 3rdparty: mainui: update 2025-11-07 04:08:06 +05:00
Alibek Omarov
420a907776 wscript: silently ignore exception if --no-undefined is not in the linkflags list on darwin 2025-11-07 04:05:19 +05:00
Alibek Omarov
184e976c5d engine: call appropriate model loader on big endian 2025-11-06 23:37:27 +05:00
Alibek Omarov
6154e54661 wscript: fix a typo in -Wl,-undefined,error 2025-11-06 23:36:50 +05:00
Alibek Omarov
73950e867f filesystem: initial set of fixes for big endian 2025-11-06 23:26:12 +05:00
Alibek Omarov
822aa00bd6 wscript: replace --no-undefined with -undefined error for Darwin for compatibility with older linkers (tested on 10.4) 2025-11-06 21:51:09 +05:00
Alibek Omarov
681808ca3d 3rdparty: mainui: update 2025-11-06 20:06:52 +05:00
Alibek Omarov
a0b40fc2da engine: common: explicitly cast function offset into size_t, even though it's signed ptrdiff, saverestore offset mistakingly used unsigned numbers 2025-11-06 20:06:51 +05:00
Alibek Omarov
955c5570d8 engine: client: voice: increment sequence before it's passed into LittleShort macro 2025-11-06 20:06:51 +05:00
Alibek Omarov
2094c72c95 engine: client: soundlib: use correct printf specifier for ptrdiff 2025-11-06 20:06:51 +05:00
Alibek Omarov
0795fe92fe public: build: allow older __ppc__ macro defined by GCC 4.0 (even though I probably won't support GCC 4.0) 2025-11-06 20:06:51 +05:00
Alibek Omarov
9ce131e6be engine: client: fix a typo 2025-11-06 23:06:33 +08:00
Alibek Omarov
08b718995c engine: client: restore reduced resend time for bandwidth test 2025-11-06 23:06:33 +08:00
Alibek Omarov
4900955fc1 engine: client: set cl_dlmax to FRAGMENT_DEFAULT_SIZE when connecting to an old server or server that test disabled 2025-11-06 23:06:33 +08:00
Alibek Omarov
9d00e52c42 engine: server: require challenge for bandwidth test 2025-11-06 23:06:33 +08:00
Alibek Omarov
6c2bad610f engine: client: request test packet only after we got challenge from server 2025-11-06 23:06:33 +08:00
Alibek Omarov
27c6004191 ci: disable freebsd-15 build due to bug with missing bzip2.pc 2025-11-05 09:13:45 +05:00
Alibek Omarov
500d385e6b ci: use macos-15-intel for x86 engine builds 2025-11-05 09:10:12 +05:00
Alibek Omarov
5739946330 engine: server: limit bandwidth test to max 1400 bytes 2025-11-03 19:28:59 +05:00
Alibek Omarov
8a94256558 public: fix build with C++ 2025-11-03 19:28:59 +05:00
ksagameng
a66774d65f ci: ios: Minor change 2025-11-03 04:36:59 +08:00
ksagameng
a9f159bae5 ci: ios: Implement suggestions and use hlsdk mobile_hacks 2025-11-03 04:36:59 +08:00
ksagameng
a6108b7930 ci: Add iOS builds 2025-11-03 04:36:59 +08:00
Alibek Omarov
43066656bd 3rdparty: restore submodules hash after last merge 2025-11-01 18:33:42 +05:00
ksagameng2
a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00
Sergey Degtyar
ee7dce68b8 engine: client: streamline samples handling 2025-11-01 21:24:49 +08:00
Alibek Omarov
a14cc82d46 engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version 2025-10-31 15:58:05 +05:00
Alibek Omarov
b3dc772cd2 engine: add file size argument to sprite model loader 2025-10-31 15:56:31 +05:00
Alibek Omarov
9bb9575c6d ci: update freebsd dependencies package list 2025-10-31 12:31:07 +05:00
Alibek Omarov
359cc9b1e7 security: add a security policy 2025-10-30 17:43:01 +05:00
Alibek Omarov
6a9f61e69f engine: soundlib: ignore TXXX tags that's size exceeds 255 (sizeof( string ) - 1) bytes to account for null terminator
Thanks @veygax for the report!
2025-10-30 17:31:11 +05:00
Alibek Omarov
21ea83027e engine: imagelib: fix buffer overflow when the amount of colors in palette reported by BMP header are higher than 256
Thanks to @veygax for report!
2025-10-30 17:30:02 +05:00
Alibek Omarov
f22a50b680 3rdparty: update maintui and mainui 2025-10-24 14:30:59 +05:00
Alibek Omarov
7217c7f1b2 engine: client: deprecate and remove all code associated with linear/cubic upsampling 2025-10-23 14:56:50 +05:00
Alibek Omarov
cfb8e0882a Revert "engine: client: fixed blueish outline on sprays converted to WAD3"
This reverts commit a5f7314ec9.
2025-10-20 07:47:58 +05:00
Alibek Omarov
f1fde32c29 Drop legacy AuroraOS code 2025-10-19 07:39:47 +05:00
Alibek Omarov
c6a5c64448 engine: client: touch: implement rotation support 2025-10-19 05:35:28 +03:00
Alibek Omarov
b8f0a89846 engine: client: validate vid_rotate cvar value and save current rotation to ref global 2025-10-19 06:27:10 +05:00
Alibek Omarov
684f7fb75e ref: gl: implement rotation for 3D 2025-10-19 06:26:28 +05:00
Alibek Omarov
4dabb5d1f9 ref: gl: implement rotation for 2D 2025-10-19 06:25:43 +05:00
Alibek Omarov
ea2c864265 engine: server: don't pass uninitialized pointers to the server DLL in SetupVisibility function 2025-10-17 14:54:52 +05:00
Alibek Omarov
7315865d34 engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server 2025-10-17 14:07:48 +05:00
Alibek Omarov
6d987d083e android: delete .nomedia if it's a directory 2025-10-17 15:58:59 +08:00
Alibek Omarov
6e9edcdd50 android: try to automatically create .nomedia file in directory where games are located 2025-10-17 15:58:59 +08:00
Alibek Omarov
7a02110a42 ref: gl: fix out of bounds access
On GPUs where GL_ARB_shading_language_100 isn't available (i.e. all mobile GPUs
I believe) this function would return total amount of texture units available.

But ref_gl only tracks and uses MAX_TEXTURE_UNITS texture units, causing memory
corruption in functions that doesn't check the limit.
2025-10-17 09:19:23 +05:00
Alibek Omarov
9330e44817 filesystem: fix missing newline in anonymous file creation error string. Turn it into a warning, because it's not fatal 2025-10-17 09:08:50 +05:00
Alibek Omarov
5d7cb90bea ref: gl: use our own matrix functions to create 2D projection and modelview matrices 2025-10-17 09:08:50 +05:00
Alibek Omarov
a7b466e4a9 scripts: gha: try to update vitaGL 2025-10-16 08:12:13 +08:00
Alibek Omarov
4c7e37d5fd engine: few more cases of missing newline in Cbuf_AddText that I forgot to include in previous commit 2025-10-16 04:57:04 +05:00
Alibek Omarov
d8dcfc0ab3 engine: add \n to all Cbuf_AddText calls 2025-10-16 04:36:38 +05:00
Alibek Omarov
fb56873352 engine: client: increase lower cl_dlmax bound to 512 for goldsrc protocol 2025-10-16 01:21:30 +05:00
Alibek Omarov
8c4ef5200c engine: client: drop unknown interpolation hack, that might've caused hiccups when prediction fails 2025-10-16 01:21:30 +05:00
SNMetamorph
a5f7314ec9 engine: client: fixed blueish outline on sprays converted to WAD3 2025-10-12 20:58:56 +08:00
Alibek Omarov
4f444ee6ea engine: client: for goldsrc status messages, always mark them of goldsrc protocol 2025-10-12 04:14:37 +05:00
Alibek Omarov
651d6a4529 engine: client: remove useless messages in console about scanned servers 2025-10-12 04:12:43 +05:00
lewa_j
851b3d6d70 utils: mdldec: move XASH_WIN32 check after it is defined in build.h 2025-10-11 20:38:06 +03:00
lewa_j
5c0cc771bc engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA 2025-10-11 20:22:37 +03:00
lewa_j
acebb5b0cf engine: client: fix msvc warning "incompatible types - from 'STARTUPINFO *' to 'LPSTARTUPINFOW'" 2025-10-11 20:22:34 +03:00
lewa_j
5f707e37b1 utils: xar: Fix windows build with -Werror=implicit-function-declaration 2025-10-11 20:22:29 +03:00
Alibek Omarov
af585fec08 utils: mdldec: fix build with implicit function declaration on MSVC 2025-10-11 21:23:49 +05:00
lewa_j
37e9ac453b win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration 2025-10-12 00:21:00 +08:00
lewa_j
7bb630db2a wscript: -Werror=implicit-function-declaration analog for msvc 2025-10-12 00:21:00 +08:00
Alibek Omarov
0e22e8aa76 wscript: disable declaration-after-statement, we don't need it anymore 2025-10-11 20:58:48 +05:00
Alibek Omarov
492a1cda18 engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard 2025-10-11 06:04:40 +05:00
Alibek Omarov
01a1c2f496 engine: client: add ability to build engine without touch input support 2025-10-11 05:58:14 +05:00
Alibek Omarov
cf23005ff2 engine: client: remove comments of touch init/shutdown function call that seem to be some indescribable legacy 2025-10-11 05:52:19 +05:00
Alibek Omarov
5ff640b142 engine: client: manually mark entity and model index validation branches are unlikely 2025-10-11 05:48:42 +05:00
Alibek Omarov
6c3ae914fa common: add PSP platform definitions 2025-10-11 05:45:03 +05:00
Alibek Omarov
654d7013c6 public: add PSP definitions 2025-10-09 22:32:30 +05:00
Alibek Omarov
4d300e9d30 scripts: waifulib: xcompile: add PSP compiling tools 2025-10-09 22:32:30 +05:00
SNMetamorph
51a9524465 engine: client: fixed incorrect xashid generation on windows platform 2025-10-10 01:29:57 +08:00
Alibek Omarov
6817df534b engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs 2025-10-09 19:27:29 +05:00
Alibek Omarov
1c8e51c9f9 common: port: always include unistd.h for POSIX systems 2025-10-08 05:28:16 +05:00
Alibek Omarov
8d7ee70e7d engine: platform: android: include dlfcn.h for Android's LoadLibrary implementation 2025-10-08 05:27:53 +05:00
Alibek Omarov
0c08f113ea engine: platform: sdl2: add vrtld.h include for GL_GetProcAddress implementation 2025-10-08 05:24:59 +05:00
Alibek Omarov
8022c4826f engine: platform: sdl2: remove legacy eglGetProcAddress hack for old SDL2 versions 2025-10-08 05:24:16 +05:00
Alibek Omarov
0efe65a5bc utils: mdldec: define local mkdir macro 2025-10-08 05:19:19 +05:00
Alibek Omarov
ccbb3a2841 engine: fix format error when building tests on 64-bit platforms 2025-10-08 05:08:48 +05:00
Alibek Omarov
3d132e0e83 common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds 2025-10-08 05:03:29 +05:00
Alibek Omarov
0a5a081a9d engine: client: touch: forcefully disable edit mode when setclientonly was called 2025-10-08 05:02:08 +05:00
Alibek Omarov
d16ef9bf2a common: xash3d_types: refactoring 2025-10-08 05:02:08 +05:00
Alibek Omarov
748c35d5ef Remove _inline macro, as it's nonstandard way to define inline functions. 2025-10-08 03:53:37 +05:00
Alibek Omarov
a1d3b7d65f Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own. 2025-10-08 03:53:37 +05:00
Alibek Omarov
1834bd6076 Documentation: protocol: fix groups, regenerate toc 2025-10-05 10:20:30 +05:00
Alibek Omarov
abde9d30c6 Documentation: protocol: add Table of Contents to connectionless protocol documentation 2025-10-05 10:09:30 +05:00
Alibek Omarov
64adb3e3d7 engine: rename MS_SCAN_REQUEST to A2M_SCAN_REQUEST 2025-10-05 10:04:18 +05:00
Alibek Omarov
b4e83ca7fd Documentation: document connectionless messages 2025-10-05 10:03:55 +05:00
Alibek Omarov
3efbe205ac engine: define server-to-master requests in protocol.h 2025-10-05 09:28:11 +05:00
Alibek Omarov
55a86e1df3 engine: server: tell master server if server protected with password 2025-10-05 09:26:41 +05:00
Alibek Omarov
712c1e2f95 engine: fix send state of master servers being cleared twice 2025-10-04 00:14:58 +05:00
Alibek Omarov
6d7bfc37f6 engine: allow loading xashcomm.lst from base directory 2025-10-03 22:45:50 +05:00
Alibek Omarov
8e7a2abec5 scripts: waifulib: compiler_optimizations: always lower case build type 2025-10-03 22:05:47 +05:00
Alibek Omarov
cc5f95d1ca engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
SNMetamorph
62a49d234f engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27) 2025-10-03 21:34:03 +08:00
Alibek Omarov
8b55d01f78 filesystem: fix missing const qualifier on FS_WriteGameInfo 2025-10-03 17:41:34 +08:00
Alibek Omarov
1d7690f280 engine: client: remove unused cbtrim and samplefrac fields from voxword_t 2025-10-03 00:04:04 +05:00
Alibek Omarov
4ef23543ae filesystem: make current set GameInfo const 2025-10-02 22:42:51 +05:00
Alibek Omarov
a366f99d7d engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded 2025-10-02 22:42:20 +05:00
Alibek Omarov
8c2c920076 engine: client: fill screen with black before rendering video 2025-10-02 22:41:27 +05:00
Alibek Omarov
338636092f 3rdparty: mainui: update 2025-10-02 19:40:31 +05:00
Alibek Omarov
e8d8d90b39 engine: ref_api: fix typo in the comment (thanks @lewa_j) 2025-10-02 19:21:39 +05:00
Alibek Omarov
cb7094bb2d engine: move setjmp for exit-in-main to the beginning of Host_Main function 2025-10-02 18:42:09 +05:00
Alibek Omarov
d9567ff3f9 engine: cleanup unused glw_state fields, as they only used in GL renderer 2025-10-02 18:07:39 +05:00
Alibek Omarov
3d0533ad84 wscript: fix a typo in -Wuninitialized (thanks @lewa_j) 2025-10-02 18:03:20 +05:00
Alibek Omarov
153b04abc3 engine: move crash handler initialization after console, so error messages could be seen in console, but move log creation before console, so log catches more messages 2025-10-02 05:40:58 +08:00
Alibek Omarov
25bfbd3a6b 3rdparty: libbacktrace: wscript: fix config defines not being set 2025-10-02 05:16:59 +08:00
Alibek Omarov
5015c90fd0 engine: platform: posix: try to be more safe in crash handler, no need to fflush stderr, no need to call Msg if we already writing to log file directly, preserve replaced signal actions 2025-10-02 03:49:31 +08:00
Alibek Omarov
e830472010 engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later) 2025-10-02 03:16:07 +08:00
Alibek Omarov
04f807ef2f engine: platform: android: tell JVM that we don't need these strings anymore, it wouldn't hurt 2025-10-02 03:15:19 +08:00
Alibek Omarov
55d50e2815 filesystem: explicitly tell JVM that we're done with some objects 2025-10-02 02:42:32 +08:00
Alibek Omarov
7266c5469a ci: upgrade to latest SDL2 release 2025-10-01 17:22:06 +08:00
Alibek Omarov
47d181aa92 scripts: gha: always build tarball with engine even if AppImage port is available 2025-10-01 14:53:27 +08:00
Alibek Omarov
dce3d9d517 3rdparty: mainui: update 2025-09-29 04:38:36 +05:00
Alibek Omarov
e5a5804ff5 3rdparty: mainui: update 2025-09-29 03:19:49 +05:00
Alibek Omarov
821e5d7bd7 engine: client: avi: fix build with ffmpeg with disabled dynamic linking 2025-09-29 03:19:38 +05:00
Alibek Omarov
52978df139 engine: platform: posix: replace Sys_FindExecutable by standard library execvp 2025-09-29 00:35:28 +05:00
Alibek Omarov
9aab12fc27 engine: remove global no async resolve switch, platforms that do not support it shall add stubs to engine/platform 2025-09-29 00:12:37 +05:00
Alibek Omarov
e83ab95279 engine: gethostbyname() is deprecated, remove it and always prefer getaddrinfo 2025-09-29 00:09:56 +05:00
Alibek Omarov
7c0045a3b7 engine: show -noavi and -nointro options help everywhere, as we now have crossplatform video playback 2025-09-29 00:07:21 +05:00
Alibek Omarov
1f88e0465d engine: make Host_ExitInMain used everywhere, as we depend on sjlj functions on all platforms anyway 2025-09-29 00:06:41 +05:00
Alibek Omarov
cee1e74872 engine: drop dllemu glue, as it won't build with current engine anyway and not supported by it's author :( 2025-09-29 00:01:59 +05:00
Alibek Omarov
1f124bad9d engine: client: remove archive flag from cl_trace_* message that was added by mistake 2025-09-28 23:00:35 +05:00
Alibek Omarov
71cec3c069 engine: activate fakelag when both cheats and dev-mode are enabled 2025-09-28 22:50:51 +05:00
Alibek Omarov
69204aec07 engine: client: synchronize sv_cheats state with the server 2025-09-28 22:32:41 +05:00
Alibek Omarov
8b65cd73fc engine: server: advertise sv_cheats state during connect 2025-09-28 22:15:26 +05:00
Alibek Omarov
7ba0818b83 engine: client: change r_pvs_radius default value to 0.1 for more accurate pvs culling and free performance 2025-09-28 18:32:53 +05:00
Alibek Omarov
cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov
1b1cff1cae engine: server: allow sending logs to remote server without log on to match GoldSrc behavior 2025-09-25 16:29:32 +05:00
Alibek Omarov
53bf302868 3rdparty: mainui: update 2025-09-25 15:41:47 +05:00
Alibek Omarov
ef70530226 scripts: waifulib: compiler_optimizations: automatically enable xtheadvector extension on C910 (like T-Head TH1520) 2025-09-25 11:07:49 +08:00
lewa_j
d073218df0 3rdparty: mainui: update 2025-09-22 13:31:27 +03:00
Alibek Omarov
40ce6c0069 3rdparty: maintui: update 2025-09-22 09:25:54 +05:00
Alibek Omarov
3c4c6e5a1c 3rdparty: mainui: update 2025-09-22 09:25:33 +05:00
Alibek Omarov
2e852e4398 scripts: flatpak: better message for missing GL32 extension 2025-09-21 01:25:14 +05:00
Alibek Omarov
04dee4e94d scripts: flatpak: add more guardrails just in case if 32-bit runtime missing 2025-09-21 00:18:43 +05:00
Alibek Omarov
96557c2ca6 engine: server: clarify sv_fps cvar usage 2025-09-19 15:56:58 +05:00
Alibek Omarov
bf32c49a39 engine: server: disable sv_fps cvar on dedicated, users shall use sys_ticrate 2025-09-19 15:56:58 +05:00
Alibek Omarov
9becba3bc0 android: automatically load default libraries for known gamedirs, supported by mobile_hacks branch 2025-09-19 09:24:08 +05:00
Alibek Omarov
c177be0dd8 engine: move our HTTP client to http subfolder, prepare for curl integration 2025-09-19 09:15:17 +05:00
Alibek Omarov
a5ff9b1c84 gha: don't forget to checkout before calling release script from the repo 2025-09-19 07:25:02 +05:00
Alibek Omarov
fe9e68ed24 scripts: flatpak: bump freedesktop sdk to 25.08 2025-09-18 10:15:33 +05:00
Alibek Omarov
2106260238 scripts: gha: set make_release.sh to be executable 2025-09-18 10:10:50 +05:00
Alibek Omarov
eed1d26191 engine: client: avi: be more verbose about incompatible ffmpeg libs versions in build-time 2025-09-17 12:47:09 +05:00
Alibek Omarov
6115ef0821 gha: move release commands into it's own script 2025-09-17 12:46:35 +05:00
Marc-Antoine Lortie
a63db5f31d Add backslash before apostrophes. 2025-09-16 04:34:54 +05:00
Marc-Antoine Lortie
2553bd7f37 Android: Add French translation. 2025-09-16 04:34:54 +05:00
Alibek Omarov
2da0db4a31 engine: client: refactor connection to the server, always send bandwidth test and challenge from single function 2025-09-15 13:03:22 +05:00
Drive Kinght
5fc104c6a4 android: add Chinese translation 2025-09-12 16:27:24 +05:00
Alibek Omarov
39066bf82b 3rdparty: mainui: update 2025-09-11 08:06:11 +05:00
Alibek Omarov
03192be245 engine: server: actually register new cvars =/ 2025-09-10 17:52:37 +05:00
Alibek Omarov
b59ba5a127 engine: server: make automatic ban of players stuck in connect loop optional and make ban time configurable 2025-09-09 14:55:22 +05:00
LekKit
c399611fc7 Merge branch 'master' into master 2025-09-09 09:45:06 +03:00
Sergey Degtyar
ccc44f3c5f engine: voice: fix voice loopback bit 2025-09-09 01:19:27 +05:00
Alibek Omarov
b2f4d84272 engine: client: give server a bit more time to reply to bandwidth test 2025-09-08 21:19:53 +05:00
Alibek Omarov
97b8fa74a7 3rdparty: mainui: update 2025-09-07 23:29:16 +05:00
Alibek Omarov
c679037085 ref: gl: fix -Wformat error on 64-bit platforms 2025-09-07 01:56:54 +05:00
Alibek Omarov
793de9ec3e engine: move clc_strings definition to net_buffer, alongside svc_strings 2025-09-06 04:58:34 +05:00
Alibek Omarov
ccff8191dd engine: server: increase sv_connect_timeout to 60 by request 2025-09-06 04:50:34 +05:00
Alibek Omarov
d039a08b4e ref: gl: fix up data types. Engine TMU type is int, rather than GLint, and texture indices are technically unsigned int only (and they aren't GLenum) 2025-09-06 01:57:36 +05:00
Alibek Omarov
c0e8827cd5 ref: gl: refactoring, use bitset macros, use static for global objects 2025-09-06 01:57:36 +05:00
Alibek Omarov
11f976d9e9 ref: gl: simplify r_speeds, get rid of R_Speeds_Printf in favor using Q_snprintf directly 2025-09-06 01:31:53 +05:00
Alibek Omarov
7c83aafbf5 ref: gl: fix incorrect usage of GL_Bind in R_ShowTextures (it accepts engine's texture id, not opengl texture name) 2025-09-06 01:26:43 +05:00
Alibek Omarov
699e178f62 ref: gl: remove excessive ASSERT macro, use Assert everywhere 2025-09-06 00:41:48 +05:00
Alibek Omarov
598d756af1 engine: platform: sdl2: hide SDL log messages under -dev 2, as they're often misleading for everybody except engine developers 2025-09-05 18:20:12 +05:00
Alibek Omarov
c2e2686b6a engine: voice: send disabled voice status when raw chan is exhausted, also send enabled status only when we have something to play
And other minor refactorings.
2025-09-03 04:20:22 +05:00
Alibek Omarov
9df2b8f1fb engine: server: refactor SV_ParseVoiceData 2025-09-03 03:52:44 +05:00
Alibek Omarov
1ba45bde13 engine: server: fix voice block inverted logic, instead of checking the player's we're sending listeners list, check current player 2025-09-03 03:51:15 +05:00
Alibek Omarov
5106ebae58 engine: voice: fix local player server ack'ed message 2025-09-03 03:40:15 +05:00
Alibek Omarov
6b6bf7e458 Revert "engine: voice: unconditionally notify client.dll about talking player if we received the data"
This reverts commit 9fda7a15cb.
2025-09-03 03:30:24 +05:00
Alibek Omarov
2daaa94666 engine: voice: fix voice loopback on GoldSrc proto 2025-09-03 03:07:36 +05:00
Alibek Omarov
b129ed8f76 engine: voice: fix another off-by-one error, to fix server's ack status of local player talking 2025-09-03 03:01:49 +05:00
Alibek Omarov
9fda7a15cb engine: voice: unconditionally notify client.dll about talking player if we received the data 2025-09-03 02:23:54 +05:00
Alibek Omarov
e38dc29411 3rdparty: mainui: update 2025-09-02 22:30:57 +05:00
Alibek Omarov
7e3dc39cdd engine: similar to other config saving functions, print when vfs.cfg is being saved 2025-09-01 01:46:27 +05:00
Alibek Omarov
9c6589fa03 engine: introduce vfs.cfg to properly control user set addon folders
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.

This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov
5e53ccab55 waf: update to latest waifu 2025-08-31 12:30:25 +05:00
Alibek Omarov
42b0a9a13d scripts: gha: copy SDL library with all symlinks to it 2025-08-30 21:46:39 +05:00
Alibek Omarov
b504876646 3rdparty: maintui: update 2025-08-30 21:24:48 +05:00
Alibek Omarov
a0a0d58be5 engine: client: unify quality options between Xash and GoldSrc protocol (lowering overall bitrate for Xash servers, which might help overcome default rate limitations) 2025-08-30 19:32:50 +05:00
Alibek Omarov
03571f831e 3rdparty: vgui_support: update 2025-08-30 19:32:50 +05:00
Alibek Omarov
83fe4d6c59 ref: gl: mark gl_frustum_t pointer as const in frustum culling functions 2025-08-30 19:32:50 +05:00
David
a83c483616 ndroid: add Spanish translation by @MBM711 2025-08-27 21:44:51 +05:00
Alibek Omarov
4c0931cc89 engine: fix loading mods on Linux that have Intel architecture suffix, like ag_i386.so 2025-08-27 16:12:21 +05:00
Alibek Omarov
e52c46ec5e engine: imagelib: rename mips variable to mipmaps, to avoid clash with some MIPS compilers
While here, reduce some variables scope.
2025-08-25 11:37:14 +05:00
Alibek Omarov
dd967ffa75 3rdparty: update mainui_cpp and maintui 2025-08-25 11:32:03 +05:00
Владислав Сухов
6474e07472 android: update russian strings 2025-08-22 21:39:53 +05:00
Владислав Сухов
dc1e39264b Documentation: donate: add new donation info 2025-08-22 13:36:35 +05:00
Alibek Omarov
74b196d2c3 ref: gl: do not apply multisampling when drawing 2D 2025-08-17 23:43:53 +05:00
Andrey Akhmichin
4f9eb9f229 Documentation: opensource-mods.md: add Crack-Life. 2025-08-17 22:25:12 +05:00
Menino David
31c5ed69a7 android: update Brazilian Portuguese translation 2025-08-17 22:25:02 +05:00
Andrey Akhmichin
6e00e6c34c Documentation: supported-mod-list.md: add Crack-Life. 2025-08-17 22:23:16 +05:00
Eoin O'Neill
9df725f1e9 readme: use SDL3 with sdl2-compat on Fedora/RedHat
SDL2 is no longer available directly on Fedora as of Fedora 42.
I believe this should also be true on RedHat EL but I'd like feedback
there.
2025-08-16 14:42:45 +05:00
Bohdan Shulyar
f0720026fc engine: client: touch: don't reset state if clientonly didn't change 2025-08-13 20:51:10 +05:00
Alibek Omarov
6b4a16b337 engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize 2025-08-13 19:32:33 +05:00
Alibek Omarov
f12ef07c02 engine: whereami: add support for GNU/Hurd 2025-08-13 17:02:22 +05:00
Alibek Omarov
59d771c4e4 public: add definitions for GNU/Hurd 2025-08-13 16:45:53 +05:00
Bohdan Shulyar
e716290523 android: add runtime permissions for older android versions 2025-08-13 15:43:18 +05:00
Alibek Omarov
3ca168b329 android: set requestLegacyExternalStorage specifically for Android 10 which didn't had MANAGE_EXTERNAL_STORAGE yet 2025-08-12 13:43:02 +05:00
Alibek Omarov
4f45df2293 engine: imagelib: add missing argument name, so it compilers with old C standards compliant compilers 2025-08-11 20:50:03 +05:00
Alibek Omarov
af0d77caf7 filesystem: android: more verbosity when mounting assets on Android fails 2025-08-11 18:49:26 +05:00
Alibek Omarov
3a6862f278 engine: when specifying server dll name with an @ (give that feature a name please), actually look for it in server dlls folder 2025-08-11 18:44:12 +05:00
Alibek Omarov
2ad482ee2f engine: platform: android: add some verbosity when successfully loading libraries on Android (hidden under -dev 2) 2025-08-11 18:36:44 +05:00
Alibek Omarov
be0d31f408 engine: imagelib: try to use FS_Search to bruteforce through supported image formats 2025-08-08 18:14:46 +05:00
Alibek Omarov
7c8e2a598f android: restore su.xash.engine.MOD action intent filter 2025-08-08 17:49:30 +05:00
Alibek Omarov
820a001ced engine: move prepending lib prefix on Android earlier, when the path is constructed 2025-08-08 17:03:56 +05:00
Alibek Omarov
a5b68c5ed9 public: remove unused global 2025-08-08 17:01:35 +05:00
Alibek Omarov
f37738f6f8 android: set useLegacyPackaging to true, disable noCompress 2025-08-08 16:16:35 +05:00
Alibek Omarov
4cc009ac3e engine: always prepend lib on Android, as it's part of library naming scheme now 2025-08-08 16:16:05 +05:00
Alibek Omarov
5100125fef Documentation: extensions: library-naming: add a note about distributing Android game libraries 2025-08-08 16:13:48 +05:00
Alibek Omarov
1c0d145874 filesystem: restore lib prefix on Android, otherwise Android won't unpack the libraries 2025-08-08 16:00:03 +05:00
Alibek Omarov
0e48f57247 3rdparty: mainui: update 2025-08-05 19:04:33 +05:00
Alibek Omarov
f9ec8f0b85 wscript: disable {gcc,msvc}deps with wafcache enabled 2025-08-05 19:03:53 +05:00
Alibek Omarov
a4614a00e9 engine: move android logging category from debug to info 2025-08-05 19:03:53 +05:00
Bohdan Shulyar
0ba45d343e host: common: switch host_writeconfig to direct function call 2025-08-05 01:31:21 +05:00
Bohdan Shulyar
2c26601bee engine: common: add a host_writeconfig console command 2025-08-05 01:31:21 +05:00
Alibek Omarov
10ada3c141 Revert "scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing"
This reverts commit c1c0c2761d.
2025-08-04 10:39:04 +05:00
Alibek Omarov
4912e84d46 android: enable x86 and x86_64 abis back 2025-08-04 10:38:59 +05:00
Alibek Omarov
81c7ef20eb filesystem: android: use commit date as android assets file time 2025-08-04 10:25:42 +05:00
Alibek Omarov
ac22de84bf public: remove Q_buildnum generated from __DATE__ macro, as we rely only on Git now 2025-08-04 10:25:42 +05:00
Alibek Omarov
70f6480a5f engine: add a shortcut for loading custom DLLs that follow library naming scheme (like bots) 2025-08-03 19:01:56 +05:00
Alibek Omarov
95bfb7cdf2 scripts: build-ninja: add support for installing libraries with cmake, compared to yanking them out of build directory
Set up hlsdk-portable to install in APK style directory (omitting game and game library directories from path).
Minor refactoring.
2025-08-03 19:01:56 +05:00
Alibek Omarov
b22186b2f1 engine: platform: android: strip library path when loading libraries from APK 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
70e53f547b android: add some simple run instructions 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
8047f8177b android: add some simple docs 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
95bf2f03ad android: bump deps 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
ca6de641a1 android: experimental ninja build 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
bb811310d2 android: fix weird acra build error 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
cd881c079b android: don't generate x86 libraries for now 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
2319d4caf9 android: bump gradle 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
ac412fc15e android: add a (not working yet) basedir option 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
4f7a216191 android: update codebase to use java File API 2025-08-03 19:01:56 +05:00
Velaron
d87cdd7ff8 android: reformat codebase 2025-08-03 19:01:56 +05:00
Velaron
2c53cc7e70 android: upgrade buildsystem 2025-08-03 19:01:56 +05:00
Velaron
b7bb81fbe7 android: remove DocumentsProvider 2025-08-03 19:01:56 +05:00
Velaron
a767540a2b android: remove currently unused or invalid resources 2025-08-03 19:01:56 +05:00
Alibek Omarov
f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov
c1c0c2761d scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing 2025-08-03 19:01:56 +05:00
Alibek Omarov
c69a87fa89 filesystem: wscript: strip lib prefix on Android 2025-08-03 19:01:56 +05:00
Alibek Omarov
bf7f952d0e defaults: disable INTERNAL_GAMELIBS for Android 2025-08-03 19:01:56 +05:00
Alibek Omarov
6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov
bfc10a732a engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!) 2025-08-03 10:23:31 +05:00
Alibek Omarov
67d1536127 public: rename rsqrt to Q_rsqrt due to weird collision with tgmath.h macro
It was reported on Discord with no additional information attached. But I guess
it might be better to prefix our math- and crtlib functions in general.
2025-08-03 10:20:52 +05:00
Alibek Omarov
56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_j
250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_j
99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
LekKit
8fb8ee7e22 ref: soft: implement r_fullbright 2022-09-25 08:37:34 +00:00
441 changed files with 18135 additions and 20584 deletions

View File

@@ -1,10 +1,10 @@
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-2
image_family: freebsd-14-3
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
@@ -12,10 +12,21 @@ task:
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
image_family: freebsd-15-0-amd64-zfs
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
#task:
# name: freebsd-16-amd64
# freebsd_instance:
# image_family: freebsd-16-0-snap
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh

View File

@@ -21,14 +21,12 @@ jobs:
- os: ubuntu-22.04
targetos: linux
targetarch: i386
- os: ubuntu-22.04
- os: ubuntu-22.04-arm
targetos: linux
targetarch: arm64
cross: true
- os: ubuntu-22.04
- os: ubuntu-22.04-arm
targetos: linux
targetarch: armhf
cross: true
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
targetos: linux
targetarch: riscv64
@@ -37,9 +35,6 @@ jobs:
targetos: linux
targetarch: ppc64el
cross: true
# - os: ubuntu-aarch64-22.04
# targetos: linux
# targetarch: aarch64
# - os: ubuntu-latest
# targetos: linux
# targetarch: e2k-8c
@@ -66,18 +61,21 @@ jobs:
- os: macos-14 # arm64 as per github documentation
targetos: apple
targetarch: arm64
- os: macos-13 # x86 as per github documentation (will they fix it before they deprecate this version?..)
- os: macos-latest
targetos: ios
targetarch: arm64
- os: macos-15-intel
targetos: apple
targetarch: amd64
env:
SDL_VERSION: 2.32.8
FFMPEG_VERSION: 7.1
SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v6
with:
submodules: recursive
- name: Install dependencies
@@ -87,7 +85,7 @@ jobs:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
@@ -99,11 +97,11 @@ jobs:
include:
- app: su.xash.Engine.Compat.i386
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-24.08
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08
options: --privileged
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v6
with:
submodules: recursive
- name: Build flatpak (Compat.i386)
@@ -117,31 +115,10 @@ jobs:
needs: [build, flatpak]
if: ${{ github.event_name == 'push' }}
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Remove old release, fetch artifacts, repackage binaries and upload new release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
run: |
gh release delete "$RELEASE_TAG" \
--yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* .
rm -rf "$i"
done
echo "Repackaged artifacts:"
ls -R
popd
sleep 20s
gh release create "$RELEASE_TAG" artifacts/* \
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
--target $GITHUB_SHA \
--repo "$GITHUB_REPOSITORY" \
--prerelease
BASE_BUILDNUM_DATE: "2015-04-01"
run: bash scripts/gha/make_release.sh "Xash3D FWGS" "${{ github.ref_name }}"

18
.gitignore vendored
View File

@@ -222,7 +222,7 @@ publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
@@ -318,6 +318,12 @@ build-*
*.includes
*.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf
build_current
*waf-*/
@@ -339,9 +345,19 @@ __pycache__
.history/*
.cache/*
enc_temp_folder/
Taskfile.yml
# KDevelop4
*.kdev4
# ccls langauge server
.ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py

5
.gitmodules vendored
View File

@@ -39,4 +39,7 @@
url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/numas13/xash3d-maintui.git
url = https://github.com/FWGS/xash3d-maintui.git
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git

View File

@@ -62,7 +62,7 @@ def options(opt):
def configure(conf):
# add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos']:
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos', 'irix']:
conf.env.DISABLE_LIBBACKTRACE = True
return
@@ -95,7 +95,7 @@ def configure(conf):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'compiler': 'c'}, **kw)
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'define_name': define, 'compiler': 'c'}, **kw)
conf.multicheck(
check_header('dlfcn.h'),
@@ -162,8 +162,13 @@ def build(bld):
if bld.env.DISABLE_LIBBACKTRACE:
return
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c', 'mmap.c', 'mmapio.c']
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c']
if bld.env.DEST_OS == 'win32':
sources += ['read.c', 'alloc.c']
else:
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources += ['mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c']

1
3rdparty/library_suffix vendored Submodule

Submodule 3rdparty/library_suffix added at 6e14ae31e8

View File

@@ -29,10 +29,11 @@
* This project uses mixed Quake's and HLSDK's C/C++ code style convention.
* In short:
* Use spaces in parenthesis.
* Use spaces in parenthesis, but not when two parentheses are consecutive.
* Only tabs for indentation.
* Any brace must have it's own line.
* Short blocks, if statements and loops on single line are allowed.
* Prefer generic utilities from libpublic over rolling your own.
* Avoid magic numbers.
* While macros are powerful, it's better to avoid overusing them.
* If you unsure, try to mimic code style from anywhere else of engine source code.

View File

@@ -0,0 +1,103 @@
## Setting up Xash3D FWGS in Qt Creator
### Intro
Most versions of Qt Creator support using `compile_commands.json` as a project
file and Waf supports generating this file in a compliant format. In this
tutorial we will leverage that features.
The tutorial is written using Qt Creator 18.0, but I urge you to use whatever
latest Qt Creator version is available, as it's often has important bug fixes.
### Step 1. Configure the build.
`compile_commands.json` file, as it can be guessed from it's name, contains
every command used to invoke compiler during build. As the build process
depends on the build configuration, we have to configure it first. I'm not
going to get into details here, as basics of compiling Xash3D FWGS already
explained in `README.md`, located in repository root.
Save the configure step command somewhere, as it's going to be used later.
### Step 2. Generate `compile_commands.json` file.
Usually, this file is located in `build` directory after a successful build.
However, it's also possible to generate it manually by running follow command:
On *nix systems:
```
$ ./waf clangdb
```
Or on Windows:
```
> waf.bat clangdb
```
### Step 3. Load the project in Qt Creator.
To do this, you need to be sure that `Compilation Databases` plugin is enabled.
As it's considered experimental, it probably needs to be enabled manually. It
can be done in `Help` -> `About Plugins...`. Locate it in `Build Systems`
category, put the checkbox and press `OK`. The IDE will ask for restart, so do
this.
After IDE has been restarted, you can use `File` -> `Open File or Project...`.
Navigate to Xash3D FWGS directory, then to `build` directory and select
`compile_commands.json` file. If everything is done correctly, IDE will ask to
set up the project. Press `Configure Project` button, as most options there are
usually unapplicable to us.
Next IDE will show project tree, however you might not see any files. This is
happens as Qt Creator "thinks" our project root located in `build` directory.
Thankfully it provides a way to override this. To fix it, click with right
mouse button on the root of project tree (it's usually called something like
`build [master]`) and select `Change Root Directory`. In opened window choose
Xash3D FWGS repository root and press `OK`.
### Step 4. Tell IDE how to build this project.
Open `Projects` on the left menu and choose `Build Settings` tab. You should
see an empty configuration for build and clean steps. Press on `Add Build Step`
button and choose `Custom Process Step`.
In created step you should see `Command`, `Arguments` and `Working Directory`.
For the command, choose the Python executable. For arguments, use configure
command for Waf from the first step. Working directory is usually set by IDE
to `%{buildDir}`. You need to select the upper directory, where the `waf` is
located. To save some time, it can be specified as `%{buildDir}/../`.
Add another custom step, fill it with the same command and working directory.
For arguments use `waf build`.
Below you should see `Clean steps`. Create a clean step the same way, fill the
arguments and working directory as usual, for arguments use `waf clean`.
### Step 5. Tell IDE how to copy built binaries.
Now select `Deploy Settings` tab. Press `Add Deploy Step` -> `Custom Process
Step`. Again, same command and working directory. In arguments field type:
`waf install --destdir="<here put where Xash binaries should be copied to>"`.
### Step 6. Finally, set up Qt Creator to run the engine.
Select the `Run Settings` tab. Below you might see familiar text fields:
`Executable`, `Command line arguments` and `Working directory`.
For working directory click on `Browse...` button and select the folder where
Xash3D executable will be copied to, from previous step.
For executable type `./xash3d` if you're on *nix or `xash3d.exe` if you're on
Windows. The command line arguments are the same you use to run the engine. Can
be empty as well, but I personally use `-dev 2 -log` for extra verbosity.
### Outro
At this moment, you should be able to press `Run` button, wait until build
finishes and see running Xash3D FWGS. On Windows to use the debugger you might
need the `CDB` debugger and appropriate `qtcreatorcdbext` binary for debugging
32-bit applications and a separate for 64-bit, but that's left as an exercise
for the reader and a potential improvement for this document.

View File

@@ -26,3 +26,12 @@ Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member, [Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) tester,
editor of the [Official YaPB Documentation](https://github.com/yapb/docs) (in English and Russian), curator of the [YaPB Graph Database](https://github.com/yapb/graph) and author of [YaPB Waypoint/Graph Pack](https://gamebanana.com/mods/40087).
Also does the Russian localization of text, images (gfx/shell), as well as additional menu buttons in English used in Xash3D FWGS for various mods.
* [Boosty page](https://boosty.to/rasstaman1337)

View File

@@ -0,0 +1,16 @@
# Addon folders in Xash3D FWGS
Xash3D FWGS supports both GoldSource-style addon folders and has few own. Each directory can have it's own archives that will be mounted with lower priority than directory itself.
Below is the mounts map, in order of precedence from least important to most important.
|--------------------|------|
| Directory | Note |
|--------------------|------|
| `$game/downloaded` | Always added. Used to store server downloads.|
| `$game` | This is the game directory. |
| `$game/custom` | Always added. Used for user modifications content. |
| `$game_hd` | Added with `fs_mount_hd` set to non-zero value. Used for high definition content, similar to GoldSrc.. |
| `$game_addon` | Added with `fs_mount_addon` set to non-zero value. Used for user modifications content, similar to GoldSrc. |
| `$game_lv` | Added with `fs_mount_lv` set to non-zero value. Used for low-violence content, similar to GoldSrc. |
| `$game_$language` | Added with `fs_mount_l10n` set to non-zero value. Language is controlled with `ui_language` cvar or `-language` command line switch. Used for localization content, similar to GoldSrc. |

View File

@@ -42,3 +42,6 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..

View File

@@ -0,0 +1,8 @@
# Steam broker protocol
`sb_connect <ip:port> <server's steam id> <secure> <challenge>` - used for obtaining auth ticket during connection to GoldSrc server
`sb_disconnect <ip:port> <challenge>` - used for signaling broker about disconnecting from GoldSrc server
`sb_gamedir <gamedir>` - used for signaling broker about game startup and for announcing started mod, so broker could choose proper AppID for Steam API initialization
`sb_terminate` - used for signaling broker about game shutdown, ideally broker should be terminated too (and later restarted automatically and waiting for sb_gamedir message)

View File

@@ -1,15 +1,18 @@
# Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command:
```
connect ip:port gs
```
But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should use Reunion.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
You need to use [Steam API broker](https://github.com/FWGS/steam-broker) and have purchased Half-Life 1 on your Steam account to be able to join GoldSrc servers.
That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
Broker will run on your PC and will be responsible for communicating with Steam client and obtaining auth tickets.
Also, make sure to set that broker as current ticket generator using console or edit `config.cfg` file manually:
```
cl_ticket_generator steam
```
Also, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
If you want to join GoldSrc servers from other device (Android/iOS or console), make sure to set proper broker IP address with `cl_steam_broker_addr` console variable. Default value assumed that broker is running on the same device as game client.
By the way, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.

View File

@@ -1,8 +1,8 @@
/*
ios_lib.h - dynamic library code for iOS
Copyright (C) 2017-2018 mittorn
filename.ext - do not include this file, only copy the header
Copyright (C) 2015-2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/sor modify
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
@@ -12,14 +12,4 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#if TARGET_OS_IPHONE
#ifndef IOS_LIB_H
#define IOS_LIB_H
#define Platform_POSIX_LoadLibrary( x ) IOS_LoadLibrary(( x ))
void *IOS_LoadLibrary( const char *dllname );
#endif // IOS_LIB_H
#endif // TARGET_OS_IPHONE

View File

@@ -16,6 +16,9 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
## Battle Grounds
Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Brain Bread
Official github repository - https://github.com/IronOak-Studios/BrainBread
## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
@@ -50,6 +53,9 @@ Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
## Feline
Available on ModDB - https://www.moddb.com/mods/feline-10/downloads/feline-sdk
## Flat-Life
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
@@ -64,6 +70,9 @@ Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Force
Available on ModDB - https://www.moddb.com/mods/half-force/downloads/half-force-v20-sdk
## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
@@ -76,6 +85,9 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Field Intensity
Branch **field_intensity_1.7** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/field_intensity_1.7
## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
@@ -97,6 +109,9 @@ Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: RXT
Available on ModDB - https://www.moddb.com/mods/half-life-rxt/downloads/rxt-source-code-v57
## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -118,12 +133,17 @@ Official github repository - https://github.com/HeathGames/half_rats_parasomnia_
## Half-Screwed
Official github repository - https://github.com/desukuran/half-screwed
## Halo: GoldSource
Available on ModDB - https://www.moddb.com/mods/halo-goldsrc/downloads/halo-gold-source-summer-2025-release-v10-sdk
## Headcrab Frenzy
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
Mirrored on github (Includes maps and models source files) - https://github.com/malortie/heart-of-evil-source-files
## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
@@ -155,6 +175,9 @@ Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
## Public Enemy
Official github repository - https://github.com/IronOak-Studios/Public-Enemy
## Raven City
*Unfinished mod*
@@ -186,6 +209,9 @@ Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wastelan
## Wizard Wars
Download page on official site - http://www.thothie.com/ww/
## Wrong Door
Available on ModDB - https://www.moddb.com/mods/wrong-door/downloads/wrong-door-sdk
## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original
@@ -251,6 +277,9 @@ Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/R
## Counter Strike Online
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life
Reverse-engineered code: branch **cracklife** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/cracklife
## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
@@ -353,6 +382,9 @@ Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Delta Particles
Branch **delta_particles** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/delta_particles
## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes

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@@ -22,6 +22,7 @@ Table is sorted by status and platform.
| PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph |
| iOS | Supported | @ksagameng2 |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
@@ -35,4 +36,3 @@ Table is sorted by status and platform.
| Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | N/A | See GitHub issue #61

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@@ -0,0 +1,11 @@
# Xash3D FWGS protocol support
Xash3D FWGS currently supports four network protocols:
* Version 49, introduced in Xash3D in around 2018.
* Version 48, used in Xash3D FWGS 0.19 and earlier. Deprecated and to be removed in the future.
* GoldSrc version 48, used in current GoldSource version.
* Quake version 15, only used for demo playback for Quake Wrapper mod.
On the server side, we only support Xash3D 49 protocol, but bugcomp `gsmrf` mode can convert GoldSrc 48 messages into Xash3D 49 on the fly, for some mods that directly write engine internal messages.
In the following documents we will only cover version 49, as everything else is either not Xash3D specific or deprecated.

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# Xash3D 49 connectionless protocol
Connectionless protocol defines four common message sources and destinations, they can be:
* `S` for Server
* `C` for Client
* `M` for Master
* `A` for Anything else
All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all ones) in it's header. Let's go through each of possible direction in this document.
<!--TOC-->
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [`A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses](#a2s_goldsrc_info-a2s_goldsrc_rules-and-a2s_goldsrc_players-and-their-responses)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
- [`M2A_SERVERSLIST`](#m2a_serverslist)
- [Master and game server](#master-and-game-server)
- [Server to Master](#server-to-master)
- [`S2M_HEARTBEAT`](#s2m_heartbeat)
- [`S2M_SHUTDOWN`](#s2m_shutdown)
- [`S2M_INFO`](#s2m_info)
- [Master to Server](#master-to-server)
- [`M2S_CHALLENGE`](#m2s_challenge)
- [`M2S_NAT_CONNECT`](#m2s_nat_connect)
- [Client and game server](#client-and-game-server)
- [Client to Server](#client-to-server)
- [`C2S_BANDWIDTHTEST`](#c2s_bandwidthtest)
- [`C2S_GETCHALLENGE`](#c2s_getchallenge)
- [`C2S_CONNECT`](#c2s_connect)
- [Server to Client](#server-to-client)
- [`S2C_BANDWIDTHTEST`](#s2c_bandwidthtest)
- [`S2C_CHALLENGE`](#s2c_challenge)
- [`S2C_CONNECTION`](#s2c_connection)
- [`S2C_ERRORMSG`](#s2c_errormsg)
- [`S2C_REJECT`](#s2c_reject)
<!--TOC-->
## Any
### Any to Any
#### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
- `version` must be 49, as text.
- `context` can be any 32-bit signed integer value, encoded as text.
- `request_id` see `common/net_api.h`
* Response message, in ASCII: `netinfo <context> <request_id> <response>`
- `context` same as in request.
- `request_id` same as in request.
- `response` is server's response, depending on request type. Always encoded as Quake info string.
Possible requests and response formats:
* Request ID `1` will make server respond with empty response string.
* Request ID `2` makes server respond with all server game rule cvars where the key is cvar name and the value is cvar value. One additional key `rules` with total amount of cvars is added.
* Request ID `3` makes server respond with players list, where:
- `p<id>name` is set to player's name
- `p<id>frags` is set to player's kill count
- `p<id>time` is set to player's total play time
- `players` is total player's list.
- Alternatively, it can respond with `neterror` set to `forbidden` if server does not wish to expose it's player list.
* Request ID `4` makes server to respond with common game details:
- `hostname` is server's name
- `gamedir` is game directory name
- `current` is total player count
- `max` is max players limit
- `map` is server's current level
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
#### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
- `version` must be 49, as text
* Response message, in ASCII: `info\n<response>`
- `response` is Quake info string, otherwise it's an error message.
* Response info string format:
- `p` is set to protocol version (FWGS extension)
- `map` is server's current level
- `dm` set to 1 if current game mode is deathmatch otherwise 0
- `team` set to 1 if current game mode includes teamplay otherwise 0
- `coop` set to 1 if current game mode is cooperative otherwise 0
- `numcl` is total player count
- `maxcl` is max players limit
- `gamedir` is game directory name
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
Simple print message.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `print <message>` or `l<message>` in GoldSrc format.
* Response: none
### Any to Server and Server to Any
#### `A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing tools. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
### Any to Master
#### `S2M_SCAN_REQUEST`
* Request: `1<region><IP:Port>\0<info>`
- Format of this message is loosely based on https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
- `info` however adds few additional fields:
- `clver` set to engine's version
- `nat` set to 1 to filter only servers behind NAT and tell master to notify servers about scan
- `commit` set to engine's build commit hash
- `branch` set to engine's build branch
- `os` set to which operating system engine has been built
- `arch` set to which CPU architecture engine has been built
- `buildnum` set to engine's build number
- `key` set to random 32-bit value formatted as hex, used to validate master responses
* Response: `M2A_SERVERSLIST`
### Master to Any
#### `M2A_SERVERSLIST`
* Request: `f\xff<key><reserved><IP:Port>...`
- `key` is random 32-bit value set in `S2M_SCAN_REQUEST`
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_INFO` from servers
## Master and game server
### Server to Master
#### `S2M_HEARTBEAT`
Used to update game server information on the master server.
* Request: `q\xff<heartbeat challenge>`
- `heartbeat challenge` is random 32-bit value, used to prevent faked/forged source IP addresses.
* Response: `M2S_CHALLENGE`
#### `S2M_SHUTDOWN`
Used to notify master server about server shutdown, but due to security reasons must be ignored by any master implementation.
* Request: `\x62\x0a`
* Response: none
#### `S2M_INFO`
Game server info response on `M2S_CHALLENGE`.
* Request: `0\n<info>`
- `info` is Quake info string containing server information passed to master server. It contains following fields:
- `protocol` is always 49
- `challenge` is master challenge
- `players` is total player count, without bots
- `max` is max players limits
- `bots` is total bot count
- `gamedir` is set to game directory
- `map` is server's current level
- `type` set to `d` for dedicated or `l` for listen server
- `password` set to `1` if server protected with password set otherwise `0`
- `os` always `w`
- `secure` always `0`
- `lan` always `0`
- `version` engine version
- `region` always `255`
- `product` same as `gamedir`
- `nat` set to `1` if server is behind NAT
* Response: none
### Master to Server
#### `M2S_CHALLENGE`
Master's respoonse on game server's heartbeat message.
* Request: `s<master challenge><heartbeat challenge>`
- `master challenge` contains 32-bit value, used in server response to prevent faked/forged source IP addresses.
- `heartbat challenge` cotnains 32-bit value, used in heartbeat request to prevent faked/forged source IP addresses.
* Response: `S2M_INFO`.
#### `M2S_NAT_CONNECT`
Master server's message with client IP address and port, used in NAT punching.
* Request: `c <IP:Port>`
* Response: `S2C_INFO` to a specified client address.
## Client and game server
### Client to Server
#### `C2S_BANDWIDTHTEST`
Used to figure out network MTU. The message is optional and server might choose to not implement it or respond with challenge.
* Request, in ASCII: `bandwidth <version> <max_size>`
- `version` must be 49, as text.
- `max_size` is requested maximum packet size.
* Possible responses:
- `S2C_BANDWIDTHTEST`
- `S2C_CHALLENGE`
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
#### `C2S_GETCHALLENGE`
Used to validate client's address to prevent faked/forged source IP addresses.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `getchallenge steam`
- `steam` argument is optional and can be ignored by the server, as it's only kept for compatibility with similar GoldSrc 48 message.
* Possible responses:
- `S2C_CHALLENGE`
#### `C2S_CONNECT`
Used to build a connection with the server.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `connect <version> <challenge> "<protinfo>" "<userinfo>"`
- `version` must be 49, as text.
- `challenge` must be challenge value, as text.
- `protinfo` is a Quake info string, containing protocol extensions and other connection information.
- `uuid` is this client's unique ID (FWGS extension) hasheed with MD5.
- `qport` is random integer value from 1 to 65535, unique for this engine run.
- `ext` is an integer value OR'ed with requested protocol extensions. Currently only extension is `NET_EXT_SPLITSIZE` with the value of `1`, which tells server to split messages based on `cl_dlmax` value from `userinfo`.
- `userinfo` contains initial user info, encoded as Quake info string.
* Possible responses:
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
- `S2C_CONNECTION`
### Server to Client
#### `S2C_BANDWIDTHTEST`
* Request: `testpacket<crc><blob>`
- `crc` is 32-bit CRC of `blob`
- `blob` random data
* There is no required response to this message
Total message size doesn't exceed request max size.
#### `S2C_CHALLENGE`
* Request, in ASCII: `challenge <value>`
- `value` is challenge value that client must include in it's response
* Response: `C2S_CONNECT`
#### `S2C_CONNECTION`
* Request, in ASCII: `client_connect <protinfo>`
- `protinfo` is an optional Quake info string, contains following optional fields:
- `ext` is an integer value OR'ed with allowed protocol extension. Bit fields match requested in `ext` field in `C2S_CONNECT`
- `cheats` set to 1 if server allows cheats otherwise 0
* Response: there is no out of band from the client but client will proceed to building netchan and switch client-server interaction to it.
#### `S2C_ERRORMSG`
Show client error message. Doesn't mean connection reject, only used for UI.
* Request, in ASCII: `errormsg <message>`
- `message` contains error message
* Response: none
#### `S2C_REJECT`
Client has been rejected in connection.
* Request, in ASCII: `disconnect`
* Response: client can cope, get depressed or mentally tell server to fuck off.

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@@ -0,0 +1,3 @@
# Xash3D 49 netchan protocol
TBD...

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@@ -962,53 +962,57 @@ Client: https://github.com/Velaron/cs16-client/
Server: https://github.com/rehlds/ReGameDLL_CS
15. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life)**
15. **[Crack-Life](https://www.moddb.com/mods/crack-life/downloads/crack-life)**
To run this mod on specific platforms you may be need to compile libraries from **cracklife** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
16. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life/downloads/crack-life-campaign-mode)**
To run this mod on specific platforms you may be need to compile libraries from **clcampaign** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
16. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)**
17. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)**
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
17. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)**
18. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
18. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)**
19. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)**
To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
19. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
20. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
20. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
21. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
21. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
22. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later.
22. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
23. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
23. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
24. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
24. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
25. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned*
@@ -1018,163 +1022,163 @@ Currently, MSVC is not supported, use MinGW if you need build for Windows.
Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras).
25. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
26. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
26. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
27. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
This mod supports x86 Linux.
Support for other platforms may be available later.
27. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
28. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful).
28. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
29. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
29. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
30. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
30. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
31. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
31. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
32. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
32. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
33. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
33. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
34. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
34. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
35. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
35. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
36. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
36. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
37. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
37. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
38. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
38. **[Paranoia](https://www.moddb.com/mods/paranoia)**
39. **[Paranoia](https://www.moddb.com/mods/paranoia)**
*Support temporary abandoned*
[Source code](https://github.com/FWGS/paranoia_toolkit).
39. **[Poke646](https://poke646.com/)**
40. **[Poke646](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
40. **[Poke646: Vendetta](https://poke646.com/)**
41. **[Poke646: Vendetta](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
41. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
42. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
[Source code](https://github.com/SNMetamorph/PrimeXT)
42. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
43. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
*Support was fully abandoned due Quake Wrapper release.*
[Actual source code](https://github.com/FWGS/quakeremake)
43. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
44. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
44. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
45. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
45. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
46. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
46. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
47. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
47. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
48. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
48. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
49. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
49. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
50. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
50. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
51. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
This mod already supports x86 Linux.
Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available.
51. **[The Gate](https://www.moddb.com/mods/the-gate)**
52. **[The Gate](https://www.moddb.com/mods/the-gate)**
To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
52. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
53. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
53. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
54. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
54. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
55. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
55. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
56. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
*Support was fully abandoned due PrimeXT development*
[Source code](https://github.com/FWGS/XashXT-FWGS/)
56. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
57. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
57. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
58. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Don't forget to enable XENWARRIOR build option!!!
58. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
59. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).

View File

@@ -1,6 +1,6 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://fwgsdiscord.mentality.rip/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -36,10 +36,17 @@ You still needed to copy `valve` directory as all game resources located there.
For additional info, run Xash3D with `-help` command line key.
## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
### Android
0) Install the APK file.
1) Copy `valve` directory to a folder named `xash` in the Internal storage.
2) Run games from within the app.
## Reporting issues
* Issues are accepted in both English and Russian.
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
* They are only accepted if you run legally acquired product (e.g. Half-Life in Steam).
## Contributing code
* Check the CONTRIBUTING.md file.
## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
@@ -76,14 +83,33 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
##### RedHat/Fedora
* Only for 32-bit engine on 64-bit x86 operating system:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL3-devel.i686 sdl2-compat-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL3-devel sdl2-compat-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building
#### Windows (Visual Studio)
0) Open command line.
@@ -100,3 +126,19 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
2) Compile: `./waf build`.
3) Install: `./waf install --destdir=/path/to/any/output/directory`.
#### Android (Windows/Linux/macOS)
To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` branch and [HLSDK-portable](https://github.com/FWGS/hlsdk-portable) `mobile-hacks` branch repositories to 3rdparty folder, after that you should be able to open the project in Android Studio from `android` directory or manually call Gradle to build the APK.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
### Running tests
Tests are enabled with `--enable-tests` passed to `./waf configure` and can be run with `./waf --alltests`.
This builds both standalone unit tests and a separate engine test binary (`xash3d_tests`) that embeds engine-level tests. The engine test binary requires no game assets.

18
SECURITY.md Normal file
View File

@@ -0,0 +1,18 @@
# Xash3D FWGS Security Policy
## Supported versions
Because we don't have clear release cycle yet, support is only provided to the
latest engine versions from `master` branch. You can use `host_ver` command in
console to fetch detailed info about the engine build.
## Reporting a Vulnerability
If you discover a security vulnerability in this project, it can be reported
privately though `Security` tab on GitHub:
https://github.com/FWGS/xash3d-fwgs/security
Alternatively, you can report them publicly on the `Issues` tab:
https://github.com/FWGS/xash3d-fwgs/issues
In both cases, expect a reply within approximately a week.

View File

@@ -1,95 +0,0 @@
cmake_minimum_required(VERSION 3.22)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(FindPython)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto --enable-limited-debuginfo)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps ${WAF_EXTRA_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)

View File

@@ -1,130 +1,140 @@
import com.android.build.api.dsl.ApplicationExtension
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime
import java.time.Month
import java.time.temporal.ChronoUnit
plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
alias(libs.plugins.android.application)
}
android {
namespace = "su.xash.engine"
ndkVersion = "28.0.13004108"
extensions.configure<ApplicationExtension> {
namespace = "su.xash.engine"
ndkVersion = "29.0.14206865"
compileSdk = 35
defaultConfig {
applicationId = "su.xash"
applicationIdSuffix = "engine"
versionName = "0.21"
versionCode = getBuildNum()
minSdk = 21
targetSdk = 34
compileSdk = 34
defaultConfig {
applicationId = "su.xash.engine"
versionName = "0.21-" + getGitHash()
versionCode = getBuildNum()
minSdk = 21
targetSdk = 35
externalNativeBuild {
cmake {
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
externalNativeBuild {
cmake {
version = "3.22.1"
path = file("CMakeLists.txt")
}
}
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
experimentalProperties["ninja.configure"] = "run-python"
experimentalProperties["ninja.arguments"] = setOf(
File(engineRoot, "scripts/configure-ninja.py").path,
engineRoot,
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${androidComponents.sdkComponents.ndkDirectory.get()}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = "1.8"
}
kotlin {
compilerOptions {
jvmTarget = JvmTarget.JVM_11
}
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
buildFeatures {
viewBinding = true
buildConfig = true
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
lint {
abortOnError = false
}
register("asan") {
initWith(getByName("debug"))
}
/*
androidResources {
noCompress += ""
}
*/
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
}
}
packaging {
jniLibs {
keepDebugSymbols.add("**/*.so")
useLegacyPackaging = true
}
}
sourceSets {
getByName("main") {
assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb")
java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
sourceSets {
getByName("main") {
assets.directories.add("../../3rdparty/extras/xash-extras")
java.directories.add("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
lint {
abortOnError = false
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
buildFeatures {
viewBinding = true
buildConfig = true
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
androidResources {
noCompress += ""
}
register("asan") {
initWith(getByName("debug"))
}
packaging {
jniLibs {
useLegacyPackaging = true
keepDebugSymbols.add("**/*.so")
}
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
}
}
}
dependencies {
implementation("com.google.android.material:material:1.11.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation(libs.material)
implementation("com.madgag.spongycastle:prov:1.58.0.0")
implementation("in.dragonbra:javasteam:1.2.0")
implementation(libs.appcompat)
implementation(libs.navigation.runtime.ktx)
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation("ch.acra:acra-http:5.11.2")
implementation(libs.acra.http)
}
fun getBuildNum(): Int {
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
}

View File

@@ -1,3 +1,25 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID();
java.lang.String getAndroidID();
@@ -87,3 +109,8 @@
void hapticRun(int, float, int);
void hapticStop(int);
}
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions

3
android/app/run-python Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash
exec python $@

View File

@@ -0,0 +1 @@
python %*

View File

@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
</resources>

View File

@@ -1,101 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:allowAudioPlaybackCapture="true"
android:installLocation="preferExternal"
tools:targetApi="q">
<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<uses-feature
android:name="android.hardware.microphone"
android:required="false" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="22" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission
android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
android:allowAudioPlaybackCapture="true"
android:installLocation="preferExternal">
<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<uses-feature
android:name="android.hardware.microphone"
android:required="false" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission
android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:usesCleartextTraffic="true">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:usesCleartextTraffic="true"
android:requestLegacyExternalStorage="true">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true"
android:launchMode="singleTask"
android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize"
tools:targetApi="r">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
<provider
android:name=".XashDocumentsProvider"
android:authorities="@string/authority"
android:exported="true"
android:grantUriPermissions="true"
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true"
android:launchMode="singleTask"
android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>

View File

@@ -1,49 +0,0 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,4 +1,3 @@
package su.xash.engine
class DedicatedActivity {
}
class DedicatedActivity {}

View File

@@ -4,8 +4,8 @@ import android.app.Service
import android.content.Intent
import android.os.IBinder
class DedicatedService: Service() {
override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented")
}
}
class DedicatedService : Service() {
override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented")
}
}

View File

@@ -10,26 +10,26 @@ import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController
private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
setSupportActionBar(binding.toolbar)
setSupportActionBar(binding.toolbar)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
}
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
}

View File

@@ -3,26 +3,25 @@ package su.xash.engine
import android.app.Application
import android.content.Context
import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat
import org.acra.ktx.initAcra
class MainApplication : Application() {
override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base)
override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base)
if (!BuildConfig.DEBUG) {
if (!BuildConfig.DEBUG) {
initAcra {
buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON
httpSender {
uri = "http://bodis.pp.ua:5000/report"
}
// httpSender {
// uri = "http://bodis.pp.ua:5000/report"
// }
}
} else {
// enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults();
}
}
}
} else {
// enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults();
}
}
}

View File

@@ -5,6 +5,7 @@ import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.provider.Settings.Secure;
import android.util.Log;
import android.view.KeyEvent;
@@ -12,137 +13,146 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import java.util.Arrays;
import java.util.List;
public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys;
private String mPackageName;
private static final String TAG = "XashActivity";
private boolean mUseVolumeKeys;
private String mPackageName;
private static final String TAG = "XashActivity";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
AndroidBug5497Workaround.assistActivity(this);
}
AndroidBug5497Workaround.assistActivity(this);
}
@Override
public void onDestroy()
{
super.onDestroy();
@Override
public void onDestroy() {
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};
}
@SuppressLint("HardwareIds")
private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
@SuppressLint("HardwareIds")
private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
@SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
}
@SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
}
private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
}
private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
}
@Override
public String getCallingPackage() {
if (mPackageName != null) {
return mPackageName;
}
@Override
public String getCallingPackage() {
if (mPackageName != null) {
return mPackageName;
}
return super.getCallingPackage();
}
return super.getCallingPackage();
}
private AssetManager getAssets(boolean isEngine) {
AssetManager am = null;
private AssetManager getAssets(boolean isEngine) {
AssetManager am = null;
if (isEngine) {
am = getAssets();
} else {
try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace();
}
}
if (isEngine) {
am = getAssets();
} else {
try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace();
}
}
return am;
}
return am;
}
private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine);
private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine);
try {
return am.list(path);
} catch (Exception e) {
e.printStackTrace();
}
try {
return am.list(path);
} catch (Exception e) {
e.printStackTrace();
}
return new String[]{};
}
return new String[]{};
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == KeyEvent.KEYCODE_ZOOM_IN ||
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_CAMERA || keyCode == KeyEvent.KEYCODE_ZOOM_IN || keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event);
}
return getWindow().superDispatchKeyEvent(event);
}
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
String basedir = getIntent().getStringExtra("basedir");
if (basedir != null) {
nativeSetenv("XASH3D_BASEDIR", basedir);
} else {
String rootPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/xash";
nativeSetenv("XASH3D_BASEDIR", rootPath);
}
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
}

View File

@@ -1,253 +0,0 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}

View File

@@ -14,64 +14,57 @@ import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding)
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding)
}
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position))
}
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position))
}
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
}
}
inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) {
binding.apply {
gameTitle.text = game.title
inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) {
binding.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (!game.installed) {
launchButton.visibility = View.GONE
settingsButton.visibility = View.GONE
progressIndicator.visibility = View.VISIBLE
return
}
settingsButton.setOnClickListener {
libraryViewModel.setSelectedGame(game)
it.findNavController()
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
}
settingsButton.setOnClickListener {
libraryViewModel.setSelectedGame(game)
it.findNavController()
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}

View File

@@ -1,89 +1,90 @@
package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader
import java.io.File
import java.io.FileInputStream
import java.util.Scanner
object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600
private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600
fun createBackground(ctx: Context, file: DocumentFile): Bitmap {
var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
var x: Int
var y = 0
var width: Int
var height = 0
fun createBackground(file: File): Bitmap {
var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
var x: Int
var y = 0
var width: Int
var height = 0
var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt")
if (bgLayout == null) {
bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt")
}
val resourceFolder = File(file, "resource")
var bgLayout = File(resourceFolder, "HD_BackgroundLayout.txt")
if (!bgLayout.exists()) {
bgLayout = File(resourceFolder, "BackgroundLayout.txt")
}
if (bgLayout == null) {
val dir = file.findFile("resource")?.findFile("background")
for (i in 0 until BACKGROUND_ROWS) {
x = 0
for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = dir?.findFile(filename)
val bmpImage = loadTga(ctx, bmpFile!!)
if (!bgLayout.exists()) {
val dir = File(resourceFolder, "background")
for (i in 0 until BACKGROUND_ROWS) {
x = 0
for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = File(dir, filename)
val bmpImage = loadTga(bmpFile)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width
height = bmpImage.height
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width
height = bmpImage.height
}
y += height
}
return bitmap
}
}
y += height
}
return bitmap
}
ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream ->
Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) {
when (val str = scanner.next()) {
"resolution" -> {
width = scanner.nextInt()
height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap)
}
FileInputStream(bgLayout).use { inputStream ->
Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) {
when (val str = scanner.next()) {
"resolution" -> {
width = scanner.nextInt()
height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap)
}
else -> {
var bmpFile = file
str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! }
//skip
scanner.next()
x = scanner.nextInt()
y = scanner.nextInt()
val bmp = loadTga(ctx, bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
}
}
}
}
}
return bitmap
}
else -> {
var bmpFile = file
str.split("/").forEach { bmpFile = File(bmpFile, it) }
//skip
scanner.next()
x = scanner.nextInt()
y = scanner.nextInt()
val bmp = loadTga(bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
}
}
}
}
}
return bitmap
}
private fun loadTga(ctx: Context, file: DocumentFile): Bitmap {
ctx.contentResolver.openInputStream(file.uri).use {
val buffer = it?.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB)
private fun loadTga(file: File): Bitmap {
FileInputStream(file).use {
val buffer = it.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer)
val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
}
}
}
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
}
}
}

View File

@@ -5,129 +5,204 @@ import android.content.Intent
import android.content.pm.PackageInfo
import android.content.pm.PackageManager
import android.graphics.Bitmap
import android.net.Uri
import android.provider.MediaStore
import androidx.documentfile.provider.DocumentFile
import android.graphics.BitmapFactory
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.XashActivity
import java.io.File
import java.io.FileInputStream
import java.util.Arrays
import android.util.Log
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
val mobileHacksGames = arrayOf("aom", "bdlands", "biglolly", "bshift", "caseclosed",
"hl_urbicide", "induction", "redempt", "secret",
"sewer_beta", "tot", "valve", "vendetta")
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
// a1ba: follow the behavior of Xash3D's game_launch.
// for hl mods we put `valve` as game directory
// for any other game that's not hl this string must be replaced with your
// main game directory
// mods always use -game command line parameter
var defaultGameDir = "valve"
init {
basedir.findFile("gameinfo.txt")?.let {
parseGameInfo(it)
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) }
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
basedir.findFile(iconName)
?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) }
init {
parseGameInfo(gameInfoFile)
try {
cover = BackgroundBitmap.createBackground(ctx, basedir)
} catch (e: Exception) {
e.printStackTrace()
}
}
val iconFile = File(basedir, iconName)
if (iconFile.exists()) {
icon = BitmapFactory.decodeFile(iconFile.path)
}
fun startEngine(ctx: Context) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", basedir.name)
putExtra("argv", pref.getString("arguments", "-console -log"))
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context))
//.putExtra("package", getPackageName()) }
})
}
try {
cover = BackgroundBitmap.createBackground(basedir)
} catch (e: Exception) {
e.printStackTrace()
}
}
private fun parseGameInfo(file: DocumentFile) {
ctx.contentResolver.openInputStream(file.uri).use { inputStream ->
inputStream?.bufferedReader().use { reader ->
reader?.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
fun startEngine(ctx: Context) {
val packageNames = getPackageNamesForGameDir(basedir.name)
var externalGame = false
var commandLineArgs = "";
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
if (basedir.name != defaultGameDir)
commandLineArgs += "-game ${basedir.name} "
private fun getPackageName(): String? {
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
if (packageNames != null) {
if (packageNames.contains("su.xash.engine")) {
commandLineArgs += "-dll @hl "
} else if (packageNames.contains("su.xash.cs16client")) {
if (pref.getBoolean("enable_yapb_bots", true)) {
commandLineArgs += "-dll @yapb "
}
externalGame = true
}
}
private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName()
if (pkgName != null) {
val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace()
ctx.startActivity(
Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
)
return null
}
return pkgInfo.applicationInfo.nativeLibraryDir
}
return ctx.applicationInfo.nativeLibraryDir
}
commandLineArgs += pref.getString("arguments", "-console -log")
companion object {
fun getGames(ctx: Context, file: DocumentFile): List<Game> {
val games = mutableListOf<Game>()
var packageName: String? = null
var gameLibDir: String? = null
if (externalGame && packageNames != null) {
for (pn in packageNames) {
gameLibDir = try {
getGameLibDir(ctx, pn)
} catch(e: PackageManager.NameNotFoundException) {
null
} catch(e: Exception) {
e.printStackTrace()
null
}
if (checkIfGamedir(file)) {
games.add(Game(ctx, file))
} else {
file.listFiles().forEach {
if (it.isDirectory) {
if (checkIfGamedir(it)) {
games.add(Game(ctx, it))
}
}
}
}
if (gameLibDir != null) {
packageName = pn
break
}
}
return games
}
if (gameLibDir == null) {
MaterialAlertDialogBuilder(ctx).apply {
setTitle(R.string.game_apk_required)
setMessage(R.string.game_apk_message)
setPositiveButton(R.string.game_apk_install) { _, _ ->
val intent = Intent(Intent.ACTION_VIEW,
getDownloadPageForGameDir(basedir.name).toUri())
ctx.startActivity(intent)
}
show()
fun checkIfGamedir(file: DocumentFile): Boolean {
// exclude unfinished downloads
if (file.name?.startsWith('.') == true)
return false
return
}
}
}
file.findFile("liblist.gam")?.let { return true }
file.findFile("gameinfo.txt")?.let { return true }
return false
}
}
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", defaultGameDir)
putExtra("argv", commandLineArgs)
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) {
putExtra("gamelibdir", gameLibDir)
}
if (packageName != null) {
putExtra("package", packageName)
}
})
}
private fun parseGameInfo(file: File) {
FileInputStream(file).use { inputStream ->
inputStream.bufferedReader().use { reader ->
reader.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
private fun getPackageNamesForGameDir(gamedir: String): Array<String>? {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return arrayOf("su.xash.cs16client.test", "su.xash.cs16client")
if (gamedir.equals("tfc", ignoreCase = true))
return arrayOf("su.xash.tf15client.test", "su.xash.tf15client")
// mobile_hacks hlsdk-portable branch allows us to have few more mods out of the box
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
private fun getDownloadPageForGameDir(gamedir: String): String {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return "https://github.com/Velaron/cs16-client/releases/download/continuous/CS16Client-Android.apk"
if (gamedir.equals("tfc", ignoreCase = true))
return "https://github.com/Velaron/tf15-client/releases/download/continuous/TF15Client-Android.apk"
// just so we don't return null
return "https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
}
private fun getGameLibDir(ctx: Context, packageName: String): String? {
val packageInfo: PackageInfo = ctx.packageManager.getPackageInfo(packageName, 0)
return packageInfo.applicationInfo?.nativeLibraryDir
}
companion object {
fun getGames(ctx: Context, root: File): List<Game> {
val games = mutableListOf<Game>()
root.listFiles()?.forEach {
if (it.isDirectory) {
val subDirGameInfoFile = checkIfGamedir(it)
if (subDirGameInfoFile != null) {
games.add(Game(ctx, it, subDirGameInfoFile))
}
}
}
return games
}
fun checkIfGamedir(gamedir: File): File? {
gamedir.listFiles()?.forEach {
if (it.isFile) {
if (it.name.equals("liblist.gam", ignoreCase = true))
return it
if (it.name.equals("gameinfo.txt", ignoreCase = true))
return it
}
}
return null
}
}
}
// Intent intent = new Intent("su.xash.engine.MOD");
// for (ResolveInfo info : context.getPackageManager()
// .queryIntentActivities(intent, PackageManager.GET_META_DATA)) {
// String packageName = info.activityInfo.applicationInfo.packageName;
// String gameDir = info.activityInfo.applicationInfo.metaData.getString(
// "su.xash.engine.gamedir");
// Log.d(TAG, "package = " + packageName + " gamedir = " + gameDir);
// }
//public void startEngine(Context context) {
// context.startActivity(new Intent(context, XashActivity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP).putExtra("gamedir", getGameDir()).putExtra("argv", getArguments()).putExtra("usevolume", getVolumeState()).putExtra("gamelibdir", getGameLibDir(context)).putExtra("package", getPackageName()));
//}

View File

@@ -1,59 +0,0 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}

View File

@@ -1,101 +1,184 @@
package su.xash.engine.ui.library
import android.annotation.SuppressLint
import android.Manifest
import android.content.Intent
import android.content.ActivityNotFoundException
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.util.Log
import android.os.Environment
import android.provider.Settings
import android.view.LayoutInflater
import android.view.Menu
import android.view.MenuInflater
import android.view.MenuItem
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.app.ActivityCompat
import androidx.core.content.ContextCompat
import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController
import kotlinx.coroutines.launch
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.BuildConfig
import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
private val startActivityForResult =
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
val adapter = GameAdapter(libraryViewModel)
binding.gamesList.adapter = adapter
private val requiredPermissions = arrayOf(
Manifest.permission.READ_EXTERNAL_STORAGE,
Manifest.permission.WRITE_EXTERNAL_STORAGE
)
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
private val requestPermissionLauncher = registerForActivityResult(
ActivityResultContracts.RequestMultiplePermissions()
) { permissions ->
val granted = permissions.entries.all { it.value }
if (granted) {
libraryViewModel.reloadGames(requireContext())
} else {
checkStoragePermissions()
}
}
return binding.root
}
private fun checkStoragePermissions(): Boolean {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (!Environment.isExternalStorageManager()) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.file_access_required)
setMessage(R.string.file_access_message)
setPositiveButton(R.string.open_settings) { _, _ ->
startActivityForResult.launch(
Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION).setData(
Uri.fromParts("package", BuildConfig.APPLICATION_ID, null)
)
)
}
setNeutralButton(R.string.done_check_permissions) { dialog, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
return false
}
} else {
return true
}
} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val permissionsNeeded = requiredPermissions.filter {
ContextCompat.checkSelfPermission(
requireContext(),
it
) != PackageManager.PERMISSION_GRANTED
}.toTypedArray()
libraryViewModel.isReloading.observe(viewLifecycleOwner) {
binding.swipeRefresh.isRefreshing = it
}
if (!permissionsNeeded.isEmpty()) {
val showRationale = permissionsNeeded.any {
ActivityCompat.shouldShowRequestPermissionRationale(requireActivity(), it)
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) {
(binding.gamesList.adapter as GameAdapter).submitList(it)
}
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.external_storage_required)
setMessage(R.string.external_storage_message)
setPositiveButton(R.string.open_settings) { _, _ ->
if (showRationale) {
requestPermissionLauncher.launch(permissionsNeeded)
} else {
val intent =
Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS).apply {
data =
Uri.fromParts("package", requireContext().packageName, null)
}
startActivity(intent)
}
}
setNeutralButton(R.string.done_check_permissions) { _, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
}
libraryViewModel.workInfos.observe(viewLifecycleOwner) {
libraryViewModel.refreshDownloads(requireContext())
}
return false
} else {
return true
}
} else {
return true
}
}
libraryViewModel.downloads.observe(viewLifecycleOwner) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
val adapter = GameAdapter(libraryViewModel)
binding.gamesList.adapter = adapter
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_browse -> {
try {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
catch(e: ActivityNotFoundException) {
Toast.makeText(getActivity(), R.string.library_fragment_no_file_manager, Toast.LENGTH_LONG).show()
}
}
return binding.root
}
R.id.action_install -> {
findNavController().navigate(R.id.action_libraryFragment_to_setupFragment)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
libraryViewModel.isReloading.observe(viewLifecycleOwner) {
binding.swipeRefresh.isRefreshing = it
}
return false
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) {
(binding.gamesList.adapter as GameAdapter).submitList(it)
}
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false
}
override fun onResume() {
super.onResume()
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
}

View File

@@ -3,125 +3,56 @@ package su.xash.engine.ui.library
import android.app.Application
import android.content.Context
import android.content.SharedPreferences
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import android.os.Environment
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import su.xash.engine.model.Game
import su.xash.engine.model.ModDatabase
import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
import su.xash.engine.util.Nomedia
import java.io.File
class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>())
val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>())
val downloads: LiveData<List<Game>> get() = _downloads
private val _downloads = MutableLiveData(emptyList<Game>())
val isReloading: LiveData<Boolean> get() = _isReloading
private val _isReloading = MutableLiveData(false)
val isReloading: LiveData<Boolean> get() = _isReloading
private val _isReloading = MutableLiveData(false)
val selectedItem: LiveData<Game> get() = _selectedItem
private val _selectedItem = MutableLiveData<Game>()
private val workManager = WorkManager.getInstance(application.applicationContext)
val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL)
private val appPreferences: SharedPreferences =
application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
val selectedItem: LiveData<Game> get() = _selectedItem
private val _selectedItem = MutableLiveData<Game>()
fun reloadGames(ctx: Context) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
val modDb: ModDatabase
viewModelScope.launch {
withContext(Dispatchers.IO) {
val rootPath = appPreferences.getString("game_path", null)
?: (Environment.getExternalStorageDirectory().absolutePath + "/xash")
val root = File(rootPath)
init {
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) }
reloadGames(application.applicationContext)
}
Nomedia.ensureNomedia(root)
fun reloadGames(ctx: Context) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
_installedGames.postValue(Game.getGames(ctx, root))
_isReloading.postValue(false)
}
}
}
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!)
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
val installedGames = Game.getGames(ctx, root)
.filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}

View File

@@ -8,24 +8,24 @@ import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!!
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -5,8 +5,8 @@ import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
}

View File

@@ -6,59 +6,52 @@ import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!!
val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply {
gameTitle.text = game.title
binding.gameCard.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
buttonsContainer.visibility = View.GONE
}
buttonsContainer.visibility = View.GONE
}
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit();
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit();
}
binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener {
libraryViewModel.uninstallGame(game)
findNavController().popBackStack()
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -8,33 +8,39 @@ import su.xash.engine.R
import su.xash.engine.model.Game
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey);
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName)
val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) {
packageList.setValueIndex(0);
}
if (packageList.value == null) {
packageList.setValueIndex(0);
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
if (game.basedir.name.equals("cstrike", ignoreCase = true)
|| game.basedir.name.equals("czero", ignoreCase = true)) {
val enableYaPBBots = findPreference<SwitchPreferenceCompat>("enable_yapb_bots")!!
enableYaPBBots.isVisible = true
}
true
}
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
true
}
}
}

View File

@@ -1,48 +0,0 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}

View File

@@ -1,25 +0,0 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}

View File

@@ -1,59 +0,0 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}

View File

@@ -1,35 +0,0 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -0,0 +1,49 @@
package su.xash.engine.util;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -0,0 +1,52 @@
/*
Nomedia.kt - ensure that .nomedia file exists in directory
Copyright (C) 2025 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
package su.xash.engine.util
import java.io.File
object Nomedia {
fun ensureNomedia(directory: File): Boolean {
try {
// ensure paths exists
if (!directory.exists() && !directory.mkdirs()) {
return false
}
// check if it's a directory
if (!directory.isDirectory) {
return false
}
val nomediaFile = File(directory, ".nomedia")
// if the .nomedia is directory, remove it
if (nomediaFile.isDirectory) {
// it should be empty to be deleted, but that's good
// because this way we're not deleting something important
// (who would stash important files in .nomedia directory though...)
if (!nomediaFile.delete()) {
return false
}
}
// it returns false if file already exists, which is fine for us
nomediaFile.createNewFile()
return true
} catch (e: Exception) {
e.printStackTrace()
return false
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,97 +0,0 @@
package su.xash.engine.workers
import android.content.Context
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
const val KEY_FILE_URI = "KEY_FILE_URI"
class FileCopyWorker(ctx: Context, params: WorkerParameters) : CoroutineWorker(ctx, params) {
companion object {
const val Input = "Input"
const val Progress = "Progress"
}
private var fileCount = 0
private var fileCopied = 0
override suspend fun doWork(): Result {
withContext(Dispatchers.IO) {
val fileUri = inputData.getString(KEY_FILE_URI)
setProgress(workDataOf(Input to fileUri))
val uri = Uri.parse(fileUri)
val source = DocumentFile.fromTreeUri(applicationContext, uri)
fileCount = source?.countDirFiles() ?: return@withContext Result.failure()
setProgress(workDataOf(Progress to 0f))
val gamedir = source.name!!
val externalFilesDir = DocumentFile.fromFile(applicationContext.getExternalFilesDir(null)!!)
// create a directory to store staged files
val target = externalFilesDir.createDirectory(".$gamedir")!!
source.copyDirTo(applicationContext, this@FileCopyWorker, target)
target.renameTo(gamedir)
setProgress(workDataOf(Progress to 1f))
}
return Result.success()
}
suspend fun fileCopied(count: Int) {
if(count == 0)
return
fileCopied += count
val percentage: Float = fileCopied.toFloat() / fileCount.toFloat();
setProgress(workDataOf(Progress to percentage))
}
}
fun DocumentFile.countDirFiles(): Int {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory)
count += it.countDirFiles()
else
count++
}
return count
}
fun DocumentFile.copyFileTo(ctx: Context, file: DocumentFile) {
val outFile = file.createFile("application", name!!)!!
ctx.contentResolver.openOutputStream(outFile.uri).use { os ->
ctx.contentResolver.openInputStream(uri).use {
it?.copyTo(os!!)
}
}
}
suspend fun DocumentFile.copyDirTo(ctx: Context, worker: FileCopyWorker, dir: DocumentFile) {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory) {
val outDir = dir.createDirectory(it.name!!)!!
it.copyDirTo(ctx, worker, outDir)
} else {
it.copyFileTo(ctx, dir)
count++
}
}
worker.fileCopied(count)
}

View File

@@ -1,5 +0,0 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M21,10h-8.35C11.83,7.67 9.61,6 7,6c-3.31,0 -6,2.69 -6,6s2.69,6 6,6c2.61,0 4.83,-1.67 5.65,-4H13l2,2l2,-2l2,2l4,-4.04L21,10zM7,15c-1.65,0 -3,-1.35 -3,-3c0,-1.65 1.35,-3 3,-3s3,1.35 3,3C10,13.65 8.65,15 7,15z"/>
</vector>

View File

@@ -1,5 +0,0 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M12,12c2.21,0 4,-1.79 4,-4s-1.79,-4 -4,-4 -4,1.79 -4,4 1.79,4 4,4zM12,14c-2.67,0 -8,1.34 -8,4v2h16v-2c0,-2.66 -5.33,-4 -8,-4z"/>
</vector>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<gradient android:endColor="#2D73FF" android:startColor="#06BFFF" />
<corners android:radius="4dp" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<gradient android:endColor="#6D6D6D" android:startColor="#8F8F8F" />
<corners android:radius="4dp" />
</shape>
</item>
</selector>

View File

@@ -1,9 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FF000000"
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View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</com.google.android.material.appbar.AppBarLayout>
</com.google.android.material.appbar.AppBarLayout>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library"/>
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<androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library" />
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View File

@@ -1,111 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="8dp">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="8dp">
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android:layout_width="match_parent"
android:layout_height="128dp">
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android:layout_width="match_parent"
android:layout_height="128dp">
<ImageView
android:id="@+id/gameCover"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" />
<ImageView
android:id="@+id/gameCover"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_margin="8dp"
app:contentPadding="10dp"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent">
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_margin="8dp"
app:contentPadding="10dp"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent">
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android:layout_width="wrap_content"
android:layout_height="match_parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="match_parent">
<ImageView
android:id="@+id/gameIcon"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_marginRight="8dp"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" />
<ImageView
android:id="@+id/gameIcon"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_marginRight="8dp"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:singleLine="true"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" />
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<com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:singleLine="true"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" />
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android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent">
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android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent"
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android:layout_height="wrap_content">
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android:layout_width="wrap_content"
android:layout_height="wrap_content">
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android:id="@+id/progressIndicator"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:indeterminate="true"
android:padding="10dp"
android:visibility="gone"
app:indicatorSize="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.button.MaterialButton
android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
<com.google.android.material.button.MaterialButton
android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
<com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
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View File

@@ -1,30 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<!-- <com.google.android.material.textfield.TextInputLayout-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:layout_constraintTop_toTopOf="parent"-->
<!-- app:layout_constraintBottom_toBottomOf="parent">-->
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp">
<!-- <com.google.android.material.textfield.TextInputEditText-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content" />-->
<!-- </com.google.android.material.textfield.TextInputLayout>-->
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintTop_toTopOf="parent"
tools:text="EditText Preference" />
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toBottomOf="@android:id/title"
tools:text="Summary" />
<!-- <com.google.android.material.button.MaterialButton-->
<!-- style="@style/Widget.Material3.Button.IconButton"-->
<!-- android:layout_width="wrap_content"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:icon="@drawable/baseline_edit_24"-->
<!-- app:layout_constraintBottom_toBottomOf="parent"-->
<!-- app:layout_constraintEnd_toEndOf="parent"-->
<!-- app:layout_constraintTop_toTopOf="parent" />-->
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
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View File

@@ -1,14 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingHorizontal="8dp">
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout>
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android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout="@android:layout/list_content" />
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View File

@@ -1,39 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<include
android:id="@+id/gameCard"
layout="@layout/card_game"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" />
<include
android:id="@+id/gameCard"
layout="@layout/card_game"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:contentPadding="16dp"
app:layout_constraintTop_toBottomOf="@id/gameCard">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@id/gameCard"
tools:layout="@android:layout/list_content">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:layout="@android:layout/list_content" />
</androidx.fragment.app.FragmentContainerView>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.bottomnavigation.BottomNavigationView
android:id="@+id/bottomNavigation"
style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:menu="@menu/menu_game_settings" />
</androidx.constraintlayout.widget.ConstraintLayout>
<!-- <com.google.android.material.bottomnavigation.BottomNavigationView-->
<!-- android:id="@+id/bottomNavigation"-->
<!-- style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"-->
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View File

@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/swipeRefresh">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/swipeRefresh"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layoutManager="LinearLayoutManager"
android:clipToPadding="false"
android:paddingHorizontal="8dp"
tools:listitem="@layout/card_game" />
</RelativeLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:paddingHorizontal="8dp"
app:layoutManager="LinearLayoutManager"
tools:listitem="@layout/card_game" />
</RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.viewpager2.widget.ViewPager2
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/steam_background"
android:gravity="center_vertical"
android:orientation="vertical"
tools:context=".fragment.SteamLoginFragment">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="@drawable/steam_logo"
app:tint="#C5C3C0" />
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_person_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamLogin"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/username"
android:inputType="textEmailAddress" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_key_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/password"
android:inputType="textPassword" />
</com.google.android.material.textfield.TextInputLayout>
<Button
android:id="@+id/loginButton"
style="@style/App.Theme.SteamButton"
android:layout_width="240dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
android:text="@string/login" />
</LinearLayout>

View File

@@ -1,19 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintTop_toBottomOf="@android:id/title" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@drawable/ic_baseline_folder_open_24"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_title"
android:textStyle="bold"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/ok"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@mipmap/ic_launcher"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:textStyle="bold"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_title"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/next"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="32dp">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/steam_guard_code"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/textInputLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamCode"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:hint="@string/steam_guard_code" />
</com.google.android.material.textfield.TextInputLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,23 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<TextView
android:id="@android:id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp">
<TextView
android:id="@android:id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="Switch preference" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,14 +1,9 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server"
app:showAsAction="always|withText"
android:visible="false"/>
<item
android:id="@+id/action_uninstall"
android:icon="@drawable/ic_baseline_delete_24"
android:title="@string/uninstall"
app:showAsAction="always|withText" />
</menu>
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server"
android:visible="false"
app:showAsAction="always|withText" />
</menu>

View File

@@ -1,19 +1,8 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_browse"
android:icon="@drawable/ic_baseline_folder_open_24"
android:title="@string/browse"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_install"
android:icon="@drawable/ic_baseline_add_24"
android:title="@string/install"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText"
android:visible="false"/>
</menu>
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText" />
</menu>

View File

@@ -1,38 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/nav_graph"
android:label="@string/library"
app:startDestination="@id/libraryFragment">
<fragment
android:id="@+id/libraryFragment"
android:name="su.xash.engine.ui.library.LibraryFragment"
android:label="@string/library">
<action
android:id="@+id/action_libraryFragment_to_setupFragment"
app:destination="@id/setupFragment" />
<action
android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
app:destination="@id/gameSettingsFragment" />
<action
android:id="@+id/action_libraryFragment_to_appSettingsFragment"
app:destination="@id/appSettingsFragment" />
</fragment>
<fragment
android:id="@+id/setupFragment"
android:name="su.xash.engine.ui.setup.SetupFragment"
android:label="@string/setup" >
<action
android:id="@+id/action_setupFragment_to_libraryFragment"
app:destination="@id/libraryFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation>
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/nav_graph"
android:label="@string/library"
app:startDestination="@id/libraryFragment">
<fragment
android:id="@+id/libraryFragment"
android:name="su.xash.engine.ui.library.LibraryFragment"
android:label="@string/library">
<action
android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
app:destination="@id/gameSettingsFragment" />
<action
android:id="@+id/action_libraryFragment_to_appSettingsFragment"
app:destination="@id/appSettingsFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation>

View File

@@ -1,5 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ok</string>
<string name="cancel">Cancelar</string>
<string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="library">Librería</string>
<string name="dedicated_server">Dedicado</string>
<string name="app_settings">Ajustes</string>
<string name="game_settings">Ajustes del juego</string>
<string name="game_settings_command_line">Argumentos de la línea de comandos</string>
<string name="game_settings_volume_buttons">Usar botones de volumen en el juego</string>
<string name="preferences_package_name">Paquete de librerías</string>
<string name="preferences_separate_libraries">Librerías de paquetes separados</string>
<string name="preferences_client_package">Paquete de cliente</string>
<string name="preferences_server_package">Paquete de servidor</string>
<string name="preferences_use_icons">Usar iconos en lugar de fondos</string>
<string name="game_data_location">Ubicación de los datos del juego</string>
<string name="file_access_required">Se requiere acceso a todos los archivos</string>
<string name="file_access_message">Se requiere acceso a todos los archivos para que la aplicación funcione correctamente.</string>
<string name="select_current_directory">Seleccionar directorio actual</string>
<string name="external_storage_required">Se requiere acceso al almacenamiento externo</string>
<string name="external_storage_message">Se requiere acceso al almacenamiento externo para que la aplicación funcione correctamente.</string>
</resources>

View File

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="library">Bibliothèque</string>
<string name="dedicated_server">Dédié</string>
<string name="app_settings">Paramètres</string>
<string name="game_settings">Paramètres du jeu</string>
<string name="game_settings_command_line">Arguments de ligne de commande</string>
<string name="game_settings_volume_buttons">Utiliser les boutons de volume dans le jeu</string>
<string name="game_settings_yapb_bots">Activer les bots YaPB (Uniquement pour CS)</string>
<string name="preferences_package_name">Paquet de bibliothèques</string>
<string name="preferences_separate_libraries">Bibliothèques de paquets séparés</string>
<string name="preferences_client_package">Paquet client</string>
<string name="preferences_server_package">Paquet serveur</string>
<string name="preferences_use_icons">Utiliser des icônes au lieu d\'arrière-plans</string>
<string name="game_data_location">Emplacement des données du jeu</string>
<string name="file_access_required">L\'accès à tous les fichiers est requis</string>
<string name="file_access_message">L\'accès à tous les fichiers est requis pour que l\'application fonctionne correctement.</string>
<string name="select_current_directory">Sélectionner le répertoire actuel</string>
<string name="external_storage_required">L\'accès au stockage externe est requis</string>
<string name="external_storage_message">L\'accès au stockage externe est requis pour que l\'application fonctionne correctement.</string>
<string name="open_settings">Ouvrir les paramètres</string>
<string name="done_check_permissions">Terminé ! Vérifier les permissions</string>
<string name="game_apk_required">Nécessite un APK de bibliothèques de jeu</string>
<string name="game_apk_message">Pour lancer ce jeu, vous devez installer un APK additionnel</string>
<string name="game_apk_install">Télécharger</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="cancel">Annulla</string>
<string name="ok">Ok</string>
</resources>

View File

@@ -1,33 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ok</string>
<string name="cancel">Cancelar</string>
<string name="next">Próximo</string>
<string name="browse">Navegar</string>
<string name="install">Instalar</string>
<string name="library">Biblioteca</string>
<string name="steam_guard_code">Código do Steam Guard</string>
<string name="steam_login">Logar com Steam</string>
<string name="login">Logar</string>
<string name="username">Usuário</string>
<string name="password">Senha</string>
<string name="uninstall">Desinstalar</string>
<string name="dedicated_server">Dedicado</string>
<string name="error">Erro!</string>
<string name="setup">Configurar</string>
<string name="app_settings">Configurações</string>
<string name="game_settings">Configurações do jogo</string>
<string name="game_settings_command_line">Argumentos de linha de comando</string>
<string name="game_settings_volume_buttons">Usar botões de volume no jogo</string>
<string name="setup_welcome_title">Bem vindo ao Xash3D FWGS!</string>
<string name="setup_welcome_message">Agora, nós vamos guiá-lo durante o processo de instalação.</string>
<string name="setup_location_title">Jogos</string>
<string name="setup_location_message">Selecione a pasta onde seus jogos estão localizados.</string>
<string name="setup_location_empty">A pasta selecionada não contem nenhum jogo.</string>
<string name="setup_location_invalid">A pasta selecionada é invalida.</string>
<string name="preferences_package_name">Bibliotecas de pacotes</string>
<string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string>
<string name="preferences_client_package">Pacotes de Cliente</string>
<string name="preferences_server_package">Pacotes de Servidor</string>
<string name="preferences_use_icons">Usar ícones ao inves de imagens de fundo</string>
<string name="library">Biblioteca</string>
<string name="dedicated_server">Dedicado</string>
<string name="app_settings">Configurações</string>
<string name="game_settings">Configurações do jogo</string>
<string name="game_settings_command_line">Argumentos de linha de comando</string>
<string name="game_settings_volume_buttons">Usar botões de volume no jogo</string>
<string name="preferences_package_name">Pacote de bibliotecas</string>
<string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string>
<string name="preferences_client_package">Pacote do cliente</string>
<string name="preferences_server_package">Pacote do servidor</string>
<string name="preferences_use_icons">Usar ícones em vez de fundos</string>
<string name="game_data_location">Local dos dados do jogo</string>
<string name="file_access_required">Acesso a todos os arquivos necessário</string>
<string name="file_access_message">É necessário acesso a todos os arquivos para que o aplicativo funcione corretamente.</string>
<string name="select_current_directory">Selecionar diretório atual</string>
<string name="external_storage_required">Acesso ao armazenamento externo necessário</string>
<string name="external_storage_message">É necessário acesso ao armazenamento externo para que o aplicativo funcione corretamente.</string>
</resources>

View File

@@ -1,33 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="cancel">Отмена</string>
<string name="ok">ОК</string>
<string name="next">Далее</string>
<string name="browse">Обзор</string>
<string name="install">Установить</string>
<string name="library">Библиотека</string>
<string name="steam_guard_code">Код Steam Guard</string>
<string name="steam_login">Логин Steam</string>
<string name="login">Логин</string>
<string name="username">Имя пользователя</string>
<string name="password">Пароль</string>
<string name="uninstall">Удалить</string>
<string name="dedicated_server">Выделенный</string>
<string name="error">Ошибка!</string>
<string name="setup">Установка</string>
<string name="app_settings">Настройки</string>
<string name="game_settings">Настройки игры</string>
<string name="game_settings_command_line">Аргументы командной строки</string>
<string name="game_settings_volume_buttons">Использовать кнопки громкости</string>
<string name="setup_welcome_title">Добро пожаловать в Xash3D FWGS!</string>
<string name="setup_welcome_message">Теперь мы ознакомим вас с процессом установки.</string>
<string name="setup_location_title">Игры</string>
<string name="setup_location_message">Выберите папку, в которой находятся ваши игры.</string>
<string name="setup_location_empty">Выбранный каталог не содержит ни одной игры.</string>
<string name="setup_location_invalid">Выбранный каталог недопустим.</string>
<string name="preferences_package_name">Пакет библиотек</string>
<string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string>
<string name="preferences_client_package">Пакет клиента</string>
<string name="preferences_server_package">Пакет сервера</string>
<string name="preferences_use_icons">Использовать иконки вместо фона</string>
</resources>
<string name="library">Библиотека</string>
<string name="dedicated_server">Выделенный</string>
<string name="app_settings">Настройки</string>
<string name="game_settings">Настройки игры</string>
<string name="game_settings_command_line">Аргументы командной строки</string>
<string name="game_settings_volume_buttons">Использовать кнопки громкости</string>
<string name="game_settings_yapb_bots">Включить YaPB ботов (только CS)</string>
<string name="preferences_package_name">Пакет библиотек</string>
<string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string>
<string name="preferences_client_package">Пакет клиента</string>
<string name="preferences_server_package">Пакет сервера</string>
<string name="preferences_use_icons">Использовать иконки вместо фона</string>
<string name="game_data_location">Расположение игровых данных</string>
<string name="file_access_required">Требуется доступ ко всем файлам</string>
<string name="file_access_message">Для правильной работы приложения требуется доступ ко всем файлам.</string>
<string name="select_current_directory">Выбрать текущую директорию</string>
<string name="external_storage_required">Требуется доступ к внешнему хранилищу</string>
<string name="external_storage_message">Для правильной работы приложения требуется доступ к внешнему хранилищу.</string>
<string name="open_settings">Открыть настройки</string>
<string name="done_check_permissions">Готово! Проверить разрешения</string>
<string name="game_apk_required">Требуется APK с игровыми библиотеками</string>
<string name="game_apk_message">Чтобы запустить эту игру, нужно установить дополнительный APK</string>
<string name="game_apk_install">Скачать</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Tamam</string>
<string name="cancel">İptal</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ок</string>
<string name="cancel">Скасувати</string>
</resources>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="library"></string>
<string name="dedicated_server">专用服务器</string>
<string name="app_settings">设置</string>
<string name="game_settings">游戏设置</string>
<string name="game_settings_command_line">命令行参数</string>
<string name="game_settings_volume_buttons">在游戏中使用音量按钮</string>
<string name="game_settings_yapb_bots">启用yapb机器人(仅限CS)</string>
<string name="preferences_package_name">数据包</string>
<string name="preferences_separate_libraries">来自独立包的库</string>
<string name="preferences_client_package">客户端包</string>
<string name="preferences_server_package">服务器包</string>
<string name="preferences_use_icons">使用图标代替背景</string>
<string name="game_data_location">游戏数据包路径位置</string>
<string name="file_access_required">需要所有文件访问权限</string>
<string name="file_access_message">应用程序需要所有文件访问权限才能正常运行</string>
<string name="select_current_directory">选择当前目录</string>
<string name="external_storage_required">需要外部存储访问权限</string>
<string name="external_storage_message">应用程序需要外部存储访问权限才能正常运行</string>
<string name="open_settings">打开设置</string>
<string name="done_check_permissions">准备好了!检查权限</string>
<string name="game_apk_required">需要带有游戏库的APK</string>
<string name="game_apk_message">要运行此游戏您需要安装额外的APK</string>
<string name="game_apk_install">下载</string>
</resources>

View File

@@ -1,12 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="valve_red">#F74843</color>
<color name="steam_grey">#C5C3C0</color>
<color name="steam_background">#181A21</color>
<color name="steam_dark_grey">#32353C</color>
<color name="hl_orange">#FB7E14</color>
<color name="black">#000000</color>
<color name="hl_dark_grey">#151515</color>
<color name="hl_grey">#292929</color>
<color name="valve_red">#F74843</color>
<color name="hl_orange">#FB7E14</color>
<color name="black">#000000</color>
<color name="hl_dark_grey">#151515</color>
<color name="hl_grey">#292929</color>
</resources>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#F74843</color>
</resources>
<color name="ic_launcher_background">#F74843</color>
</resources>

View File

@@ -1,37 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="authority" translatable="false">su.xash.engine.documents</string>
<string name="cancel">Cancel</string>
<string name="ok">OK</string>
<string name="next">Next</string>
<string name="browse">Browse</string>
<string name="install">Install</string>
<string name="library">Library</string>
<string name="steam_guard_code">Steam Guard Code</string>
<string name="steam_login">Steam Login</string>
<string name="login">Login</string>
<string name="username">Username</string>
<string name="password">Password</string>
<string name="steam" translatable="false">Steam</string>
<string name="uninstall">Uninstall</string>
<string name="dedicated_server">Dedicated</string>
<string name="error">Error!</string>
<string name="setup">Setup</string>
<string name="app_settings">Settings</string>
<string name="game_settings">Game Settings</string>
<string name="game_settings_command_line">Command-line arguments</string>
<string name="game_settings_volume_buttons">Use volume buttons in-game</string>
<string name="setup_welcome_title">Welcome to Xash3D FWGS!</string>
<string name="setup_welcome_message">Now, we will guide you through the installation process.</string>
<string name="setup_location_title">Games</string>
<string name="setup_location_message">Select the folder, where your games are located.</string>
<string name="setup_location_empty">Selected directory doesn\'t contain any games.</string>
<string name="setup_location_invalid">Selected directory is invalid.</string>
<string name="preferences_package_name">Libraries package</string>
<string name="preferences_separate_libraries">Libraries from separate packages</string>
<string name="preferences_client_package">Client package</string>
<string name="preferences_server_package">Server package</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string>
<string name="library_fragment_no_file_manager">File manager is missing</string>
<string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="library">Library</string>
<string name="dedicated_server">Dedicated</string>
<string name="app_settings">Settings</string>
<string name="game_settings">Game Settings</string>
<string name="game_settings_command_line">Command-line arguments</string>
<string name="game_settings_volume_buttons">Use volume buttons in-game</string>
<string name="game_settings_yapb_bots">Enable YaPB bots (CS only)</string>
<string name="preferences_package_name">Libraries package</string>
<string name="preferences_separate_libraries">Libraries from separate packages</string>
<string name="preferences_client_package">Client package</string>
<string name="preferences_server_package">Server package</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string>
<string name="game_data_location">Game data location</string>
<string name="file_access_required">All-files access required</string>
<string name="file_access_message">All-files access is required for the app to function properly.</string>
<string name="select_current_directory">Select current directory</string>
<string name="external_storage_required">External storage access required</string>
<string name="external_storage_message">External storage access is required for the app to function properly.</string>
<string name="open_settings">Open settings</string>
<string name="done_check_permissions">Done! Check permissions</string>
<string name="game_apk_required">Game code APK required</string>
<string name="game_apk_message">To launch this game, you need additional APK installed</string>
<string name="game_apk_install">Download</string>
</resources>

View File

@@ -1,14 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="App.Theme.SteamButton" parent="@style/Widget.Material3.Button">
<item name="android:background">@drawable/steam_button_gradient</item>
<item name="backgroundTint">@null</item>
<item name="android:textColor">#FFFFFF</item>
</style>
<style name="ShapeAppearance.App.MediumComponent" parent="ShapeAppearance.Material3.MediumComponent">
<item name="cornerSize">4dp</item>
</style>
<style name="ShapeAppearance.App.MediumComponent" parent="ShapeAppearance.Material3.MediumComponent">
<item name="cornerSize">4dp</item>
</style>
</resources>

View File

@@ -1,17 +1,18 @@
<resources>
<style name="Theme.App" parent="Theme.Material3.Dark.NoActionBar">
<item name="colorPrimary">@color/hl_orange</item>
<item name="colorPrimaryDark">@color/hl_dark_grey</item>
<!-- <item name="colorPrimaryContainer">@color/valve_red</item>-->
<item name="colorSurface">@color/hl_grey</item>
<item name="colorSurfaceVariant">@color/hl_grey</item>
<item name="android:colorBackground">@color/hl_dark_grey</item>
<item name="colorControlNormal">@color/hl_orange</item>
<item name="colorOnPrimary">@color/hl_dark_grey</item>
<!-- <item name="colorOnPrimaryContainer">@android:color/white</item>-->
<!-- <item name="colorOnSurface">@android:color/white</item>-->
<!-- <item name="colorOnSurfaceVariant">@android:color/white</item>-->
<!-- <item name="shapeAppearanceMediumComponent">@style/ShapeAppearance.App.MediumComponent</item>-->
</style>
</resources>
<style name="Theme.App" parent="Theme.Material3.Dark.NoActionBar">
<item name="colorPrimary">@color/hl_orange</item>
<item name="colorPrimaryDark">@color/hl_dark_grey</item>
<!-- <item name="colorPrimaryContainer">@color/valve_red</item>-->
<item name="colorSurface">@color/hl_grey</item>
<item name="colorSurfaceVariant">@color/hl_grey</item>
<item name="android:colorBackground">@color/hl_dark_grey</item>
<item name="colorControlNormal">@color/hl_orange</item>
<item name="colorOnPrimary">@color/hl_dark_grey</item>
<!-- <item name="colorOnPrimaryContainer">@android:color/white</item>-->
<!-- <item name="colorOnSurface">@android:color/white</item>-->
<!-- <item name="colorOnSurfaceVariant">@android:color/white</item>-->
<!-- <item name="shapeAppearanceMediumComponent">@style/ShapeAppearance.App.MediumComponent</item>-->
</style>
</resources>

View File

@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<SwitchPreferenceCompat
app:key="use_icons"
app:layout="@layout/switch_preference"
app:title="@string/preferences_use_icons" />
</PreferenceScreen>
xmlns:app="http://schemas.android.com/apk/res-auto">
<Preference
app:key="game_path"
app:layout="@layout/edit_text_preference"
app:title="@string/game_data_location"
android:summary="/storage/emulated/0/xash" />
<SwitchPreferenceCompat
app:key="use_icons"
app:layout="@layout/switch_preference"
app:title="@string/preferences_use_icons" />
</PreferenceScreen>

View File

@@ -1,42 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<EditTextPreference
app:defaultValue="-console -log"
app:key="arguments"
app:layout="@layout/edit_text_preference"
app:title="@string/game_settings_command_line"
app:useSimpleSummaryProvider="true" />
xmlns:app="http://schemas.android.com/apk/res-auto">
<EditTextPreference
app:defaultValue="-console -log"
app:key="arguments"
app:layout="@layout/edit_text_preference"
app:title="@string/game_settings_command_line"
app:useSimpleSummaryProvider="true" />
<SwitchPreferenceCompat
app:key="use_volume_buttons"
app:layout="@layout/switch_preference"
app:title="@string/game_settings_volume_buttons" />
<SwitchPreferenceCompat
app:key="use_volume_buttons"
app:layout="@layout/switch_preference"
app:title="@string/game_settings_volume_buttons" />
<SwitchPreferenceCompat
app:key="separate_libraries"
app:layout="@layout/switch_preference"
app:title="@string/preferences_separate_libraries"
app:isPreferenceVisible="false"/>
<SwitchPreferenceCompat
app:key="enable_yapb_bots"
app:layout="@layout/switch_preference"
app:title="@string/game_settings_yapb_bots"
app:defaultValue="true"
app:isPreferenceVisible="false" />
<ListPreference
app:key="package_name"
app:layout="@layout/list_preference"
app:title="@string/preferences_package_name"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/>
<SwitchPreferenceCompat
app:key="separate_libraries"
app:layout="@layout/switch_preference"
app:title="@string/preferences_separate_libraries"
app:isPreferenceVisible="false" />
<ListPreference
app:key="client_package"
app:layout="@layout/list_preference"
app:title="@string/preferences_client_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/>
<ListPreference
app:key="package_name"
app:layout="@layout/list_preference"
app:title="@string/preferences_package_name"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false" />
<ListPreference
app:key="server_package"
app:layout="@layout/list_preference"
app:title="@string/preferences_server_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/>
<ListPreference
app:key="client_package"
app:layout="@layout/list_preference"
app:title="@string/preferences_client_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false" />
<ListPreference
app:key="server_package"
app:layout="@layout/list_preference"
app:title="@string/preferences_server_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false" />
</PreferenceScreen>

View File

@@ -1,5 +1,4 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id("com.android.application") version "8.5.0" apply false
id("org.jetbrains.kotlin.android") version "1.9.0" apply false
}
alias(libs.plugins.android.application) apply false
}

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