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bf08a8261b |
27
.builds/alpine.yml
Normal file
27
.builds/alpine.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
image: alpine/latest
|
||||
packages:
|
||||
- build-base
|
||||
- sdl2-dev
|
||||
- freetype-dev
|
||||
- fontconfig-dev
|
||||
- opus-dev
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2
|
||||
30
.builds/debian-arm64.yml
Normal file
30
.builds/debian-arm64.yml
Normal file
@@ -0,0 +1,30 @@
|
||||
image: debian/sid
|
||||
arch: amd64
|
||||
packages:
|
||||
- build-essential
|
||||
- python-is-python3
|
||||
- libsdl2-dev
|
||||
- libfreetype-dev
|
||||
- libfontconfig-dev
|
||||
- libopus-dev
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2
|
||||
|
||||
29
.builds/debian.yml
Normal file
29
.builds/debian.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
image: debian/sid
|
||||
packages:
|
||||
- build-essential
|
||||
- python-is-python3
|
||||
- libsdl2-dev
|
||||
- libfreetype-dev
|
||||
- libfontconfig-dev
|
||||
- libopus-dev
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2
|
||||
|
||||
29
.builds/freebsd.yml
Normal file
29
.builds/freebsd.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
image: freebsd/latest
|
||||
packages:
|
||||
- lang/python
|
||||
- devel/pkgconf
|
||||
- devel/sdl20
|
||||
- print/freetype2
|
||||
- x11-fonts/fontconfig
|
||||
- audio/opus
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
./waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2
|
||||
|
||||
29
.builds/netbsd.yml
Normal file
29
.builds/netbsd.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
image: netbsd/latest
|
||||
packages:
|
||||
- python311
|
||||
- SDL2
|
||||
- freetype2
|
||||
- fontconfig
|
||||
- libopus
|
||||
- pkgconf
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2
|
||||
|
||||
26
.builds/openbsd.yml
Normal file
26
.builds/openbsd.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
image: openbsd/latest
|
||||
packages:
|
||||
- python3
|
||||
- sdl2
|
||||
- opus
|
||||
sources:
|
||||
- https://git.sr.ht/~a1batross/xash3d-fwgs
|
||||
tasks:
|
||||
- client: |
|
||||
cd xash3d-fwgs
|
||||
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
|
||||
- server: |
|
||||
cd xash3d-fwgs
|
||||
python3 waf configure --reconfigure --dedicated build install --destdir=bin
|
||||
- run-tests: |
|
||||
cd xash3d-fwgs/bin
|
||||
export SDL_VIDEODRIVER=wayland
|
||||
./xash3d -runtests
|
||||
./xash -runtests
|
||||
rm -rf valve/gameinfo.txt test_*
|
||||
- package: |
|
||||
cd xash3d-fwgs/bin
|
||||
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
|
||||
artifacts:
|
||||
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2
|
||||
|
||||
23
.cirrus.yml
Normal file
23
.cirrus.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
task:
|
||||
name: freebsd-14-amd64
|
||||
freebsd_instance:
|
||||
image_family: freebsd-14-0
|
||||
setup_script:
|
||||
- pkg update
|
||||
- pkg install -y pkgconf git sdl2 python fontconfig opus
|
||||
- git submodule update --init --recursive
|
||||
test_script:
|
||||
- ./scripts/cirrus/build_freebsd.sh dedicated
|
||||
- ./scripts/cirrus/build_freebsd.sh full
|
||||
|
||||
task:
|
||||
name: freebsd-15-amd64
|
||||
freebsd_instance:
|
||||
image_family: freebsd-15-0-snap
|
||||
setup_script:
|
||||
- pkg update
|
||||
- pkg install -y pkgconf git sdl2 python fontconfig opus
|
||||
- git submodule update --init --recursive
|
||||
test_script:
|
||||
- ./scripts/cirrus/build_freebsd.sh dedicated
|
||||
- ./scripts/cirrus/build_freebsd.sh full
|
||||
365
.editorconfig
Normal file
365
.editorconfig
Normal file
@@ -0,0 +1,365 @@
|
||||
# this file is just a suggestion, you might follow it, you might not
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
ij_formatter_off_tag = @formatter:off
|
||||
ij_formatter_on_tag = @formatter:on
|
||||
|
||||
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
|
||||
|
||||
# Visual C++ Formatting settings
|
||||
cpp_indent_braces = false
|
||||
cpp_indent_multi_line_relative_to = innermost_parenthesis
|
||||
cpp_indent_within_parentheses = indent
|
||||
cpp_indent_preserve_within_parentheses = true
|
||||
cpp_indent_case_contents = true
|
||||
cpp_indent_case_labels = false
|
||||
cpp_indent_case_contents_when_block = false
|
||||
cpp_indent_lambda_braces_when_parameter = true
|
||||
cpp_indent_goto_labels = one_left
|
||||
cpp_indent_preprocessor = leftmost_column
|
||||
cpp_indent_access_specifiers = false
|
||||
cpp_indent_namespace_contents = true
|
||||
cpp_indent_preserve_comments = false
|
||||
cpp_new_line_before_open_brace_namespace = new_line
|
||||
cpp_new_line_before_open_brace_type = new_line
|
||||
cpp_new_line_before_open_brace_function = new_line
|
||||
cpp_new_line_before_open_brace_block = new_line
|
||||
cpp_new_line_before_open_brace_lambda = new_line
|
||||
cpp_new_line_scope_braces_on_separate_lines = true
|
||||
cpp_new_line_close_brace_same_line_empty_type = false
|
||||
cpp_new_line_close_brace_same_line_empty_function = false
|
||||
cpp_new_line_before_catch = true
|
||||
cpp_new_line_before_else = true
|
||||
cpp_new_line_before_while_in_do_while = false
|
||||
cpp_space_before_function_open_parenthesis = remove
|
||||
cpp_space_within_parameter_list_parentheses = true
|
||||
cpp_space_between_empty_parameter_list_parentheses = true
|
||||
cpp_space_after_keywords_in_control_flow_statements = false
|
||||
cpp_space_within_control_flow_statement_parentheses = true
|
||||
cpp_space_before_lambda_open_parenthesis = false
|
||||
cpp_space_within_cast_parentheses = false
|
||||
cpp_space_after_cast_close_parenthesis = false
|
||||
cpp_space_within_expression_parentheses = true
|
||||
cpp_space_before_block_open_brace = true
|
||||
cpp_space_between_empty_braces = true
|
||||
cpp_space_before_initializer_list_open_brace = false
|
||||
cpp_space_within_initializer_list_braces = true
|
||||
cpp_space_preserve_in_initializer_list = true
|
||||
cpp_space_before_open_square_bracket = false
|
||||
cpp_space_within_square_brackets = false
|
||||
cpp_space_before_empty_square_brackets = false
|
||||
cpp_space_between_empty_square_brackets = false
|
||||
cpp_space_group_square_brackets = true
|
||||
cpp_space_within_lambda_brackets = false
|
||||
cpp_space_between_empty_lambda_brackets = false
|
||||
cpp_space_before_comma = false
|
||||
cpp_space_after_comma = true
|
||||
cpp_space_remove_around_member_operators = true
|
||||
cpp_space_before_inheritance_colon = true
|
||||
cpp_space_before_constructor_colon = true
|
||||
cpp_space_remove_before_semicolon = true
|
||||
cpp_space_after_semicolon = true
|
||||
cpp_space_remove_around_unary_operator = true
|
||||
cpp_space_around_binary_operator = insert
|
||||
cpp_space_around_assignment_operator = insert
|
||||
cpp_space_pointer_reference_alignment = right
|
||||
cpp_space_around_ternary_operator = insert
|
||||
cpp_use_unreal_engine_macro_formatting = true
|
||||
cpp_wrap_preserve_blocks = one_liners
|
||||
|
||||
# IDEA settings
|
||||
ij_c_add_brief_tag = false
|
||||
ij_c_add_getter_prefix = true
|
||||
ij_c_add_setter_prefix = true
|
||||
ij_c_align_dictionary_pair_values = false
|
||||
ij_c_align_group_field_declarations = false
|
||||
ij_c_align_init_list_in_columns = true
|
||||
ij_c_align_multiline_array_initializer_expression = false
|
||||
ij_c_align_multiline_assignment = false
|
||||
ij_c_align_multiline_binary_operation = false
|
||||
ij_c_align_multiline_chained_methods = false
|
||||
ij_c_align_multiline_for = true
|
||||
ij_c_align_multiline_ternary_operation = false
|
||||
ij_c_array_initializer_comma_on_next_line = false
|
||||
ij_c_array_initializer_new_line_after_left_brace = false
|
||||
ij_c_array_initializer_right_brace_on_new_line = false
|
||||
ij_c_array_initializer_wrap = off
|
||||
ij_c_assignment_wrap = off
|
||||
ij_c_binary_operation_sign_on_next_line = false
|
||||
ij_c_binary_operation_wrap = off
|
||||
ij_c_blank_lines_after_class_header = 0
|
||||
ij_c_blank_lines_after_imports = 1
|
||||
ij_c_blank_lines_around_class = 1
|
||||
ij_c_blank_lines_around_field = 0
|
||||
ij_c_blank_lines_around_field_in_interface = 0
|
||||
ij_c_blank_lines_around_method = 1
|
||||
ij_c_blank_lines_around_method_in_interface = 1
|
||||
ij_c_blank_lines_around_namespace = 0
|
||||
ij_c_blank_lines_around_properties_in_declaration = 0
|
||||
ij_c_blank_lines_around_properties_in_interface = 0
|
||||
ij_c_blank_lines_before_imports = 1
|
||||
ij_c_blank_lines_before_method_body = 0
|
||||
ij_c_block_brace_placement = next_line
|
||||
ij_c_block_brace_style = next_line
|
||||
ij_c_block_comment_at_first_column = true
|
||||
ij_c_catch_on_new_line = false
|
||||
ij_c_class_brace_style = next_line
|
||||
ij_c_class_constructor_init_list_align_multiline = true
|
||||
ij_c_class_constructor_init_list_comma_on_next_line = false
|
||||
ij_c_class_constructor_init_list_new_line_after_colon = never
|
||||
ij_c_class_constructor_init_list_new_line_before_colon = if_long
|
||||
ij_c_class_constructor_init_list_wrap = normal
|
||||
ij_c_copy_is_deep = false
|
||||
ij_c_create_interface_for_categories = true
|
||||
ij_c_declare_generated_methods = true
|
||||
ij_c_description_include_member_names = true
|
||||
ij_c_discharged_short_ternary_operator = false
|
||||
ij_c_do_not_add_breaks = false
|
||||
ij_c_do_while_brace_force = never
|
||||
ij_c_else_on_new_line = false
|
||||
ij_c_enum_constants_comma_on_next_line = false
|
||||
ij_c_enum_constants_wrap = off
|
||||
ij_c_for_brace_force = never
|
||||
ij_c_for_statement_new_line_after_left_paren = false
|
||||
ij_c_for_statement_right_paren_on_new_line = false
|
||||
ij_c_for_statement_wrap = off
|
||||
ij_c_function_brace_placement = next_line
|
||||
ij_c_function_call_arguments_align_multiline = true
|
||||
ij_c_function_call_arguments_align_multiline_pars = false
|
||||
ij_c_function_call_arguments_comma_on_next_line = false
|
||||
ij_c_function_call_arguments_new_line_after_lpar = false
|
||||
ij_c_function_call_arguments_new_line_before_rpar = false
|
||||
ij_c_function_call_arguments_wrap = normal
|
||||
ij_c_function_non_top_after_return_type_wrap = normal
|
||||
ij_c_function_parameters_align_multiline = true
|
||||
ij_c_function_parameters_align_multiline_pars = false
|
||||
ij_c_function_parameters_comma_on_next_line = false
|
||||
ij_c_function_parameters_new_line_after_lpar = false
|
||||
ij_c_function_parameters_new_line_before_rpar = false
|
||||
ij_c_function_parameters_wrap = normal
|
||||
ij_c_function_top_after_return_type_wrap = normal
|
||||
ij_c_generate_additional_eq_operators = true
|
||||
ij_c_generate_additional_rel_operators = true
|
||||
ij_c_generate_class_constructor = true
|
||||
ij_c_generate_comparison_operators_use_std_tie = false
|
||||
ij_c_generate_instance_variables_for_properties = ask
|
||||
ij_c_generate_operators_as_members = true
|
||||
ij_c_header_guard_style_pattern = ${PROJECT_NAME}_${FILE_NAME}_${EXT}
|
||||
ij_c_if_brace_force = never
|
||||
ij_c_in_line_short_ternary_operator = true
|
||||
ij_c_indent_block_comment = true
|
||||
ij_c_indent_c_struct_members = 4
|
||||
ij_c_indent_case_from_switch = true
|
||||
ij_c_indent_class_members = 4
|
||||
ij_c_indent_directive_as_code = false
|
||||
ij_c_indent_implementation_members = 0
|
||||
ij_c_indent_inside_code_block = 4
|
||||
ij_c_indent_interface_members = 0
|
||||
ij_c_indent_interface_members_except_ivars_block = false
|
||||
ij_c_indent_namespace_members = 4
|
||||
ij_c_indent_preprocessor_directive = 0
|
||||
ij_c_indent_visibility_keywords = 0
|
||||
ij_c_insert_override = true
|
||||
ij_c_insert_virtual_with_override = false
|
||||
ij_c_introduce_auto_consts = false
|
||||
ij_c_introduce_auto_vars = false
|
||||
ij_c_introduce_const_params = false
|
||||
ij_c_introduce_const_vars = false
|
||||
ij_c_introduce_constexpr_consts = false
|
||||
ij_c_introduce_generate_property = false
|
||||
ij_c_introduce_generate_synthesize = true
|
||||
ij_c_introduce_globals_to_header = true
|
||||
ij_c_introduce_prop_to_private_category = false
|
||||
ij_c_introduce_static_consts = true
|
||||
ij_c_introduce_use_ns_types = false
|
||||
ij_c_ivars_prefix = _
|
||||
ij_c_ivars_suffix =
|
||||
ij_c_keep_blank_lines_before_end = 2
|
||||
ij_c_keep_blank_lines_before_right_brace = 2
|
||||
ij_c_keep_blank_lines_in_code = 2
|
||||
ij_c_keep_blank_lines_in_declarations = 2
|
||||
ij_c_keep_case_expressions_in_one_line = false
|
||||
ij_c_keep_control_statement_in_one_line = false
|
||||
ij_c_keep_directive_at_first_column = true
|
||||
ij_c_keep_first_column_comment = false
|
||||
ij_c_keep_line_breaks = true
|
||||
ij_c_keep_nested_namespaces_in_one_line = false
|
||||
ij_c_keep_simple_blocks_in_one_line = false
|
||||
ij_c_keep_simple_methods_in_one_line = false
|
||||
ij_c_keep_structures_in_one_line = false
|
||||
ij_c_lambda_capture_list_align_multiline = false
|
||||
ij_c_lambda_capture_list_align_multiline_bracket = false
|
||||
ij_c_lambda_capture_list_comma_on_next_line = false
|
||||
ij_c_lambda_capture_list_new_line_after_lbracket = false
|
||||
ij_c_lambda_capture_list_new_line_before_rbracket = false
|
||||
ij_c_lambda_capture_list_wrap = off
|
||||
ij_c_line_comment_add_space = false
|
||||
ij_c_line_comment_at_first_column = true
|
||||
ij_c_method_brace_placement = end_of_line
|
||||
ij_c_method_call_arguments_align_by_colons = true
|
||||
ij_c_method_call_arguments_align_multiline = false
|
||||
ij_c_method_call_arguments_special_dictionary_pairs_treatment = true
|
||||
ij_c_method_call_arguments_wrap = off
|
||||
ij_c_method_call_chain_wrap = off
|
||||
ij_c_method_parameters_align_by_colons = true
|
||||
ij_c_method_parameters_align_multiline = false
|
||||
ij_c_method_parameters_wrap = off
|
||||
ij_c_namespace_brace_placement = next_line
|
||||
ij_c_parentheses_expression_new_line_after_left_paren = false
|
||||
ij_c_parentheses_expression_right_paren_on_new_line = false
|
||||
ij_c_place_assignment_sign_on_next_line = false
|
||||
ij_c_property_nonatomic = true
|
||||
ij_c_put_ivars_to_implementation = true
|
||||
ij_c_refactor_compatibility_aliases_and_classes = true
|
||||
ij_c_refactor_properties_and_ivars = true
|
||||
ij_c_release_style = ivar
|
||||
ij_c_retain_object_parameters_in_constructor = true
|
||||
ij_c_semicolon_after_method_signature = false
|
||||
ij_c_shift_operation_align_multiline = true
|
||||
ij_c_shift_operation_wrap = normal
|
||||
ij_c_show_non_virtual_functions = false
|
||||
ij_c_space_after_colon = true
|
||||
ij_c_space_after_colon_in_foreach = true
|
||||
ij_c_space_after_colon_in_selector = false
|
||||
ij_c_space_after_comma = true
|
||||
ij_c_space_after_cup_in_blocks = false
|
||||
ij_c_space_after_dictionary_literal_colon = true
|
||||
ij_c_space_after_for_semicolon = true
|
||||
ij_c_space_after_init_list_colon = true
|
||||
ij_c_space_after_method_parameter_type_parentheses = false
|
||||
ij_c_space_after_method_return_type_parentheses = false
|
||||
ij_c_space_after_pointer_in_declaration = false
|
||||
ij_c_space_after_quest = true
|
||||
ij_c_space_after_reference_in_declaration = false
|
||||
ij_c_space_after_reference_in_rvalue = false
|
||||
ij_c_space_after_structures_rbrace = true
|
||||
ij_c_space_after_superclass_colon = true
|
||||
ij_c_space_after_type_cast = false
|
||||
ij_c_space_after_visibility_sign_in_method_declaration = true
|
||||
ij_c_space_before_autorelease_pool_lbrace = true
|
||||
ij_c_space_before_catch_keyword = true
|
||||
ij_c_space_before_catch_left_brace = true
|
||||
ij_c_space_before_catch_parentheses = false
|
||||
ij_c_space_before_category_parentheses = true
|
||||
ij_c_space_before_chained_send_message = true
|
||||
ij_c_space_before_class_left_brace = true
|
||||
ij_c_space_before_colon = true
|
||||
ij_c_space_before_colon_in_foreach = true
|
||||
ij_c_space_before_comma = false
|
||||
ij_c_space_before_dictionary_literal_colon = true
|
||||
ij_c_space_before_do_left_brace = true
|
||||
ij_c_space_before_else_keyword = true
|
||||
ij_c_space_before_else_left_brace = true
|
||||
ij_c_space_before_export_lbrace = true
|
||||
ij_c_space_before_for_left_brace = true
|
||||
ij_c_space_before_for_parentheses = false
|
||||
ij_c_space_before_for_semicolon = false
|
||||
ij_c_space_before_if_left_brace = true
|
||||
ij_c_space_before_if_parentheses = false
|
||||
ij_c_space_before_init_list = false
|
||||
ij_c_space_before_init_list_colon = true
|
||||
ij_c_space_before_method_call_parentheses = false
|
||||
ij_c_space_before_method_left_brace = true
|
||||
ij_c_space_before_method_parentheses = false
|
||||
ij_c_space_before_namespace_lbrace = true
|
||||
ij_c_space_before_pointer_in_declaration = true
|
||||
ij_c_space_before_property_attributes_parentheses = false
|
||||
ij_c_space_before_protocols_brackets = true
|
||||
ij_c_space_before_quest = true
|
||||
ij_c_space_before_reference_in_declaration = true
|
||||
ij_c_space_before_superclass_colon = true
|
||||
ij_c_space_before_switch_left_brace = true
|
||||
ij_c_space_before_switch_parentheses = false
|
||||
ij_c_space_before_template_call_lt = false
|
||||
ij_c_space_before_template_declaration_lt = true
|
||||
ij_c_space_before_try_left_brace = true
|
||||
ij_c_space_before_while_keyword = true
|
||||
ij_c_space_before_while_left_brace = true
|
||||
ij_c_space_before_while_parentheses = false
|
||||
ij_c_space_between_adjacent_brackets = false
|
||||
ij_c_space_between_operator_and_punctuator = false
|
||||
ij_c_space_within_empty_array_initializer_braces = true
|
||||
ij_c_spaces_around_additive_operators = true
|
||||
ij_c_spaces_around_assignment_operators = true
|
||||
ij_c_spaces_around_bitwise_operators = true
|
||||
ij_c_spaces_around_equality_operators = true
|
||||
ij_c_spaces_around_lambda_arrow = true
|
||||
ij_c_spaces_around_logical_operators = true
|
||||
ij_c_spaces_around_multiplicative_operators = true
|
||||
ij_c_spaces_around_pm_operators = false
|
||||
ij_c_spaces_around_relational_operators = true
|
||||
ij_c_spaces_around_shift_operators = true
|
||||
ij_c_spaces_around_unary_operator = false
|
||||
ij_c_spaces_within_array_initializer_braces = true
|
||||
ij_c_spaces_within_braces = false
|
||||
ij_c_spaces_within_brackets = false
|
||||
ij_c_spaces_within_cast_parentheses = false
|
||||
ij_c_spaces_within_catch_parentheses = true
|
||||
ij_c_spaces_within_category_parentheses = false
|
||||
ij_c_spaces_within_empty_braces = false
|
||||
ij_c_spaces_within_empty_function_call_parentheses = true
|
||||
ij_c_spaces_within_empty_function_declaration_parentheses = true
|
||||
ij_c_spaces_within_empty_lambda_capture_list_bracket = false
|
||||
ij_c_spaces_within_empty_template_call_ltgt = false
|
||||
ij_c_spaces_within_empty_template_declaration_ltgt = false
|
||||
ij_c_spaces_within_for_parentheses = true
|
||||
ij_c_spaces_within_function_call_parentheses = true
|
||||
ij_c_spaces_within_function_declaration_parentheses = true
|
||||
ij_c_spaces_within_if_parentheses = true
|
||||
ij_c_spaces_within_lambda_capture_list_bracket = false
|
||||
ij_c_spaces_within_method_parameter_type_parentheses = false
|
||||
ij_c_spaces_within_method_return_type_parentheses = false
|
||||
ij_c_spaces_within_parentheses = true
|
||||
ij_c_spaces_within_property_attributes_parentheses = false
|
||||
ij_c_spaces_within_protocols_brackets = false
|
||||
ij_c_spaces_within_send_message_brackets = false
|
||||
ij_c_spaces_within_structured_binding_list_bracket = false
|
||||
ij_c_spaces_within_switch_parentheses = true
|
||||
ij_c_spaces_within_template_call_ltgt = false
|
||||
ij_c_spaces_within_template_declaration_ltgt = false
|
||||
ij_c_spaces_within_template_double_gt = false
|
||||
ij_c_spaces_within_while_parentheses = true
|
||||
ij_c_special_else_if_treatment = true
|
||||
ij_c_structured_binding_list_align_multiline = false
|
||||
ij_c_structured_binding_list_align_multiline_bracket = false
|
||||
ij_c_structured_binding_list_comma_on_next_line = false
|
||||
ij_c_structured_binding_list_new_line_after_lbracket = false
|
||||
ij_c_structured_binding_list_new_line_before_rbracket = false
|
||||
ij_c_structured_binding_list_wrap = off
|
||||
ij_c_superclass_list_after_colon = never
|
||||
ij_c_superclass_list_align_multiline = true
|
||||
ij_c_superclass_list_before_colon = if_long
|
||||
ij_c_superclass_list_comma_on_next_line = false
|
||||
ij_c_superclass_list_wrap = on_every_item
|
||||
ij_c_tag_prefix_of_block_comment = at
|
||||
ij_c_tag_prefix_of_line_comment = back_slash
|
||||
ij_c_template_call_arguments_align_multiline = false
|
||||
ij_c_template_call_arguments_align_multiline_pars = false
|
||||
ij_c_template_call_arguments_comma_on_next_line = false
|
||||
ij_c_template_call_arguments_new_line_after_lt = false
|
||||
ij_c_template_call_arguments_new_line_before_gt = false
|
||||
ij_c_template_call_arguments_wrap = off
|
||||
ij_c_template_declaration_function_body_indent = false
|
||||
ij_c_template_declaration_function_wrap = split_into_lines
|
||||
ij_c_template_declaration_struct_body_indent = false
|
||||
ij_c_template_declaration_struct_wrap = split_into_lines
|
||||
ij_c_template_parameters_align_multiline = false
|
||||
ij_c_template_parameters_align_multiline_pars = false
|
||||
ij_c_template_parameters_comma_on_next_line = false
|
||||
ij_c_template_parameters_new_line_after_lt = false
|
||||
ij_c_template_parameters_new_line_before_gt = false
|
||||
ij_c_template_parameters_wrap = off
|
||||
ij_c_ternary_operation_signs_on_next_line = false
|
||||
ij_c_ternary_operation_wrap = off
|
||||
ij_c_type_qualifiers_placement = before
|
||||
ij_c_use_modern_casts = true
|
||||
ij_c_use_setters_in_constructor = true
|
||||
ij_c_while_brace_force = never
|
||||
ij_c_while_on_new_line = false
|
||||
ij_c_wrap_property_declaration = off
|
||||
3
.gitattributes
vendored
Normal file
3
.gitattributes
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
*.c text eol=lf diff=cpp
|
||||
*.h text eol=lf diff=cpp
|
||||
wscript text eol=lf diff=python
|
||||
1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md
|
||||
124
.github/workflows/c-cpp.yml
vendored
Normal file
124
.github/workflows/c-cpp.yml
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
name: Build & Deploy Engine
|
||||
on: [push, pull_request]
|
||||
jobs:
|
||||
# cleanup:
|
||||
# runs-on: self-hosted
|
||||
# steps:
|
||||
# - name: Cleanup
|
||||
# run: rm -rf .* || true
|
||||
build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
# Linux build specifically want oldest Ubuntu as possible
|
||||
# to be crossdistribution compatible, otherwise use ubuntu-latest
|
||||
- os: ubuntu-20.04
|
||||
targetos: linux
|
||||
targetarch: amd64
|
||||
- os: ubuntu-20.04
|
||||
targetos: linux
|
||||
targetarch: i386
|
||||
# - os: ubuntu-aarch64-20.04
|
||||
# targetos: linux
|
||||
# targetarch: aarch64
|
||||
- os: ubuntu-20.04
|
||||
targetos: android
|
||||
targetarch: multiarch
|
||||
# - os: ubuntu-20.04
|
||||
# targetos: motomagx
|
||||
# targetarch: armv6
|
||||
|
||||
- os: ubuntu-latest
|
||||
targetos: nswitch
|
||||
targetarch: arm64
|
||||
- os: ubuntu-latest
|
||||
targetos: psvita
|
||||
targetarch: armv7hf
|
||||
- os: windows-latest
|
||||
targetos: win32
|
||||
targetarch: amd64
|
||||
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
|
||||
targetos: win32
|
||||
targetarch: i386
|
||||
- os: macos-14 # in GitHub documentation, it's an ARM64 machine
|
||||
targetos: apple
|
||||
targetarch: arm64
|
||||
- os: macos-12 # in GitHub documentation, it's an x86 machine
|
||||
targetos: apple
|
||||
targetarch: amd64
|
||||
env:
|
||||
SDL_VERSION: 2.30.3
|
||||
GH_CPU_ARCH: ${{ matrix.targetarch }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install dependencies
|
||||
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
|
||||
- name: Build engine
|
||||
env:
|
||||
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
|
||||
run: bash scripts/gha/build_${{ matrix.targetos }}.sh
|
||||
- name: Upload engine (artifacts)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
|
||||
path: artifacts/*
|
||||
flatpak:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- app: su.xash.Engine.Compat.i386
|
||||
container:
|
||||
image: bilelmoussaoui/flatpak-github-actions:freedesktop-23.08
|
||||
options: --privileged
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Build flatpak (Compat.i386)
|
||||
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3
|
||||
with:
|
||||
bundle: ${{ matrix.app }}.flatpak
|
||||
manifest-path: scripts/flatpak/${{ matrix.app }}.yml
|
||||
release:
|
||||
name: "Upload releases"
|
||||
runs-on: ubuntu-latest
|
||||
needs: [build, flatpak]
|
||||
if: ${{ github.event_name == 'push' }}
|
||||
steps:
|
||||
- name: Remove old release, fetch artifacts, repackage binaries and upload new release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
|
||||
run: |
|
||||
gh release delete "$RELEASE_TAG" \
|
||||
--yes \
|
||||
--cleanup-tag \
|
||||
--repo "$GITHUB_REPOSITORY" || true
|
||||
sleep 20s
|
||||
gh run download "$GITHUB_RUN_ID" \
|
||||
--dir artifacts/ \
|
||||
--repo "$GITHUB_REPOSITORY"
|
||||
pushd artifacts/
|
||||
echo "Found artifacts:"
|
||||
ls
|
||||
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
|
||||
mv "$i"/* .
|
||||
rm -rf "$i"
|
||||
done
|
||||
echo "Repackaged artifacts:"
|
||||
ls -R
|
||||
popd
|
||||
sleep 20s
|
||||
gh release create "$RELEASE_TAG" artifacts/* \
|
||||
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
|
||||
--target $GITHUB_SHA \
|
||||
--repo "$GITHUB_REPOSITORY" \
|
||||
--prerelease
|
||||
344
.gitignore
vendored
Normal file
344
.gitignore
vendored
Normal file
@@ -0,0 +1,344 @@
|
||||
# Binaries
|
||||
*.o
|
||||
*.so
|
||||
*.a
|
||||
*.framework
|
||||
|
||||
# Other
|
||||
*.save
|
||||
|
||||
# Qt Creator for some reason creates *.user.$version files, so exclude it too
|
||||
*.user*
|
||||
*~
|
||||
|
||||
### Xcode ###
|
||||
build/
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata
|
||||
*.xccheckout
|
||||
*.moved-aside
|
||||
DerivedData
|
||||
*.xcuserstate
|
||||
|
||||
|
||||
### OSX ###
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear on external disk
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
### CMake ###
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
CMakeLists.txt*
|
||||
CMakeScripts
|
||||
Testing
|
||||
compile_commands.json
|
||||
_deps
|
||||
# makedepend
|
||||
Makefile.dep
|
||||
*.bak
|
||||
ALL_BUILD.*
|
||||
INSTALL.*
|
||||
ZERO_CHECK.*
|
||||
CMakeLists.txt
|
||||
|
||||
# Visual Studio
|
||||
*.obj
|
||||
*.dll
|
||||
*.exp
|
||||
*.lib
|
||||
*.suo
|
||||
*.sdf
|
||||
Debug/
|
||||
Release/
|
||||
ipch/
|
||||
*.opensdf
|
||||
# Use CMake for generating projects
|
||||
*.vcxproj.filters
|
||||
*.vcxproj
|
||||
*.sln
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
build/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# PVS Studio for Linux output
|
||||
*.cl.cfg
|
||||
|
||||
# Kate
|
||||
*.kate-swp
|
||||
*.swp
|
||||
|
||||
# QtCreator
|
||||
build-*
|
||||
|
||||
# Android
|
||||
*.apk
|
||||
*.config
|
||||
*.creator
|
||||
*.includes
|
||||
*.files
|
||||
|
||||
# Waf
|
||||
build_current
|
||||
*waf-*/
|
||||
*waf3-*/
|
||||
.lock-waf*
|
||||
*.lastbuildstate
|
||||
*.unsuccessfulbuild
|
||||
__pycache__
|
||||
*.pyc
|
||||
|
||||
# MSVC projects
|
||||
*.vcproj
|
||||
*.sln
|
||||
*.vcxproj
|
||||
|
||||
# Visual Studio Code
|
||||
.vscode/*
|
||||
*.code-workspace
|
||||
.history/*
|
||||
.cache/*
|
||||
enc_temp_folder/
|
||||
|
||||
# KDevelop4
|
||||
*.kdev4
|
||||
24
.gitmodules
vendored
Normal file
24
.gitmodules
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
[submodule "mainui"]
|
||||
path = 3rdparty/mainui
|
||||
url = https://github.com/FWGS/mainui_cpp
|
||||
[submodule "ref_gl/nanogl"]
|
||||
path = 3rdparty/nanogl
|
||||
url = https://github.com/FWGS/nanogl
|
||||
[submodule "ref_gl/gl-wes-v2"]
|
||||
path = 3rdparty/gl-wes-v2
|
||||
url = https://github.com/FWGS/gl-wes-v2
|
||||
[submodule "ref_gl/gl4es"]
|
||||
path = 3rdparty/gl4es/gl4es
|
||||
url = https://github.com/ptitSeb/gl4es
|
||||
[submodule "vgui_support"]
|
||||
path = 3rdparty/vgui_support
|
||||
url = https://github.com/FWGS/vgui_support
|
||||
[submodule "opus"]
|
||||
path = 3rdparty/opus/opus
|
||||
url = https://github.com/xiph/opus
|
||||
[submodule "3rdparty/xash-extras"]
|
||||
path = 3rdparty/extras/xash-extras
|
||||
url = https://github.com/FWGS/xash-extras
|
||||
[submodule "3rdparty/bzip2/bzip2"]
|
||||
path = 3rdparty/bzip2/bzip2
|
||||
url = https://gitlab.com/bzip2/bzip2
|
||||
21
3rdparty/MultiEmulator/LICENSE
vendored
Normal file
21
3rdparty/MultiEmulator/LICENSE
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2017-2018 Alexander Belkin
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
25
3rdparty/MultiEmulator/README.md
vendored
Normal file
25
3rdparty/MultiEmulator/README.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# MultiEmulator
|
||||
|
||||
**MultiEmulator** - project for GoldSource Engine, which provides ability to generate tickets with a specific SteamID key, using all available emulators for this engine.
|
||||
|
||||
Ticket is processed by the game server of Half-Life 1 and modifications using **DProto** or **ReUnion** modules. If the server does not have these modules, then MultiEmulator won't work.
|
||||
|
||||
# Ticket generators
|
||||
|
||||
Currently available ticket generators:
|
||||
* OldRevEmu
|
||||
* AVSMP
|
||||
* Setti
|
||||
* SteamEmu
|
||||
* RevEmu
|
||||
* SC2009
|
||||
* RevEmu2013
|
||||
|
||||
Currently under development generators:
|
||||
* SmartSteamEmu (SSE3)
|
||||
|
||||
# How to use?
|
||||
Each file in the **MultiEmulator\Source\Emulators** folder contains a **Generate** function that writes a ticket to the **pDest** argument for the emulator of the same name as a header file. As a result of the function, the size of the written ticket is returned. If the generator can set an arbitrary SteamID, the function will have the **nSteamID** argument, in which the required SteamID is specified.
|
||||
|
||||
# Examples
|
||||
As an example, the DLL was developed that searches InitiateGameConnection method in ISteamUser interface, which generates Steam ticket, and inserts in its place own generator, which creates RevEmu2013 ticket with SteamID equal to 3333333. You can find this project in **Example** folder, you just need to compile it and perform DLL injection in hl.exe process with any known injection method.
|
||||
37
3rdparty/MultiEmulator/include/multi_emulator.h
vendored
Normal file
37
3rdparty/MultiEmulator/include/multi_emulator.h
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef MULTI_EMULATOR_H
|
||||
#define MULTI_EMULATOR_H
|
||||
|
||||
#if defined( __GNUC__ )
|
||||
#if defined( __i386__ )
|
||||
#define ME_EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
|
||||
#else
|
||||
#define ME_EXPORT __attribute__(( visibility ( "default" )))
|
||||
#endif
|
||||
#else
|
||||
#if defined( _MSC_VER )
|
||||
#define ME_EXPORT __declspec( dllexport )
|
||||
#else
|
||||
#define ME_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#if __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
int ME_EXPORT GenerateRevEmu2013( void *pDest, int nSteamID );
|
||||
int ME_EXPORT GenerateSC2009( void *pDest, int nSteamID );
|
||||
int ME_EXPORT GenerateOldRevEmu( void *pDest, int nSteamID );
|
||||
int ME_EXPORT GenerateSteamEmu( void *pDest, int nSteamID );
|
||||
int ME_EXPORT GenerateRevEmu( void *pDest, int nSteamID );
|
||||
int ME_EXPORT GenerateSetti( void *pDest );
|
||||
int ME_EXPORT GenerateAVSMP( void *pDest, int nSteamID, int bUniverse );
|
||||
|
||||
#if __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // MULTI_EMULATOR_H
|
||||
13
3rdparty/MultiEmulator/src/AVSMP.cpp
vendored
Normal file
13
3rdparty/MultiEmulator/src/AVSMP.cpp
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "multi_emulator.h"
|
||||
|
||||
/* bUniverse param is "y" value in "STEAM_x:y:z" */
|
||||
int GenerateAVSMP(void *pDest, int nSteamID, int bUniverse)
|
||||
{
|
||||
auto pTicket = (int *)pDest;
|
||||
|
||||
pTicket[0] = 0x14; // +0, header
|
||||
pTicket[3] = (nSteamID << 1) | (bUniverse ? 1 : 0); // +12, SteamId, Low part
|
||||
pTicket[4] = 0x01100001; // +16, SteamId, High part
|
||||
|
||||
return 28;
|
||||
}
|
||||
1376
3rdparty/MultiEmulator/src/CRijndael.cpp
vendored
Normal file
1376
3rdparty/MultiEmulator/src/CRijndael.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
187
3rdparty/MultiEmulator/src/CRijndael.h
vendored
Normal file
187
3rdparty/MultiEmulator/src/CRijndael.h
vendored
Normal file
@@ -0,0 +1,187 @@
|
||||
#ifndef __RIJNDAEL_H__
|
||||
#define __RIJNDAEL_H__
|
||||
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//Rijndael (pronounced Reindaal) is a block cipher, designed by Joan Daemen and Vincent Rijmen as a candidate algorithm for the AES.
|
||||
//The cipher has a variable block length and key length. The authors currently specify how to use keys with a length
|
||||
//of 128, 192, or 256 bits to encrypt blocks with al length of 128, 192 or 256 bits (all nine combinations of
|
||||
//key length and block length are possible). Both block length and key length can be extended very easily to
|
||||
// multiples of 32 bits.
|
||||
//Rijndael can be implemented very efficiently on a wide range of processors and in hardware.
|
||||
//This implementation is based on the Java Implementation used with the Cryptix toolkit found at:
|
||||
//http://www.esat.kuleuven.ac.be/~rijmen/rijndael/rijndael.zip
|
||||
//Java code authors: Raif S. Naffah, Paulo S. L. M. Barreto
|
||||
//This Implementation was tested against KAT test published by the authors of the method and the
|
||||
//results were identical.
|
||||
class CRijndael
|
||||
{
|
||||
public:
|
||||
//Operation Modes
|
||||
//The Electronic Code Book (ECB), Cipher Block Chaining (CBC) and Cipher Feedback Block (CFB) modes
|
||||
//are implemented.
|
||||
//In ECB mode if the same block is encrypted twice with the same key, the resulting
|
||||
//ciphertext blocks are the same.
|
||||
//In CBC Mode a ciphertext block is obtained by first xoring the
|
||||
//plaintext block with the previous ciphertext block, and encrypting the resulting value.
|
||||
//In CFB mode a ciphertext block is obtained by encrypting the previous ciphertext block
|
||||
//and xoring the resulting value with the plaintext.
|
||||
enum { ECB = 0, CBC = 1, CFB = 2 };
|
||||
|
||||
private:
|
||||
enum { DEFAULT_BLOCK_SIZE = 16 };
|
||||
enum { MAX_BLOCK_SIZE = 32, MAX_ROUNDS = 14, MAX_KC = 8, MAX_BC = 8 };
|
||||
|
||||
//Auxiliary Functions
|
||||
//Multiply two elements of GF(2^m)
|
||||
static int Mul(int a, int b)
|
||||
{
|
||||
return (a != 0 && b != 0) ? sm_alog[(sm_log[a & 0xFF] + sm_log[b & 0xFF]) % 255] : 0;
|
||||
}
|
||||
|
||||
//Convenience method used in generating Transposition Boxes
|
||||
static int Mul4(int a, char b[])
|
||||
{
|
||||
if (a == 0)
|
||||
return 0;
|
||||
a = sm_log[a & 0xFF];
|
||||
int a0 = (b[0] != 0) ? sm_alog[(a + sm_log[b[0] & 0xFF]) % 255] & 0xFF : 0;
|
||||
int a1 = (b[1] != 0) ? sm_alog[(a + sm_log[b[1] & 0xFF]) % 255] & 0xFF : 0;
|
||||
int a2 = (b[2] != 0) ? sm_alog[(a + sm_log[b[2] & 0xFF]) % 255] & 0xFF : 0;
|
||||
int a3 = (b[3] != 0) ? sm_alog[(a + sm_log[b[3] & 0xFF]) % 255] & 0xFF : 0;
|
||||
return a0 << 24 | a1 << 16 | a2 << 8 | a3;
|
||||
}
|
||||
|
||||
public:
|
||||
//CONSTRUCTOR
|
||||
CRijndael();
|
||||
|
||||
//DESTRUCTOR
|
||||
virtual ~CRijndael();
|
||||
|
||||
//Expand a user-supplied key material into a session key.
|
||||
// key - The 128/192/256-bit user-key to use.
|
||||
// chain - initial chain block for CBC and CFB modes.
|
||||
// keylength - 16, 24 or 32 bytes
|
||||
// blockSize - The block size in bytes of this Rijndael (16, 24 or 32 bytes).
|
||||
void MakeKey(char const* key, char const* chain, int keylength = DEFAULT_BLOCK_SIZE, int blockSize = DEFAULT_BLOCK_SIZE);
|
||||
|
||||
private:
|
||||
//Auxiliary Function
|
||||
void Xor(char* buff, char const* chain)
|
||||
{
|
||||
if (false == m_bKeyInit)
|
||||
throw runtime_error(sm_szErrorMsg1);
|
||||
for (int i = 0; i<m_blockSize; i++)
|
||||
*(buff++) ^= *(chain++);
|
||||
}
|
||||
|
||||
//Convenience method to encrypt exactly one block of plaintext, assuming
|
||||
//Rijndael's default block size (128-bit).
|
||||
// in - The plaintext
|
||||
// result - The ciphertext generated from a plaintext using the key
|
||||
void DefEncryptBlock(char const* in, char* result);
|
||||
|
||||
//Convenience method to decrypt exactly one block of plaintext, assuming
|
||||
//Rijndael's default block size (128-bit).
|
||||
// in - The ciphertext.
|
||||
// result - The plaintext generated from a ciphertext using the session key.
|
||||
void DefDecryptBlock(char const* in, char* result);
|
||||
|
||||
public:
|
||||
//Encrypt exactly one block of plaintext.
|
||||
// in - The plaintext.
|
||||
// result - The ciphertext generated from a plaintext using the key.
|
||||
void EncryptBlock(char const* in, char* result);
|
||||
|
||||
//Decrypt exactly one block of ciphertext.
|
||||
// in - The ciphertext.
|
||||
// result - The plaintext generated from a ciphertext using the session key.
|
||||
void DecryptBlock(char const* in, char* result);
|
||||
|
||||
void Encrypt(char const* in, char* result, size_t n, int iMode = ECB);
|
||||
|
||||
void Decrypt(char const* in, char* result, size_t n, int iMode = ECB);
|
||||
|
||||
//Get Key Length
|
||||
int GetKeyLength()
|
||||
{
|
||||
if (false == m_bKeyInit)
|
||||
throw runtime_error(sm_szErrorMsg1);
|
||||
return m_keylength;
|
||||
}
|
||||
|
||||
//Block Size
|
||||
int GetBlockSize()
|
||||
{
|
||||
if (false == m_bKeyInit)
|
||||
throw runtime_error(sm_szErrorMsg1);
|
||||
return m_blockSize;
|
||||
}
|
||||
|
||||
//Number of Rounds
|
||||
int GetRounds()
|
||||
{
|
||||
if (false == m_bKeyInit)
|
||||
throw runtime_error(sm_szErrorMsg1);
|
||||
return m_iROUNDS;
|
||||
}
|
||||
|
||||
void ResetChain()
|
||||
{
|
||||
memcpy(m_chain, m_chain0, m_blockSize);
|
||||
}
|
||||
|
||||
public:
|
||||
//Null chain
|
||||
static char const* sm_chain0;
|
||||
|
||||
private:
|
||||
static const int sm_alog[256];
|
||||
static const int sm_log[256];
|
||||
static const char sm_S[256];
|
||||
static const char sm_Si[256];
|
||||
static const int sm_T1[256];
|
||||
static const int sm_T2[256];
|
||||
static const int sm_T3[256];
|
||||
static const int sm_T4[256];
|
||||
static const int sm_T5[256];
|
||||
static const int sm_T6[256];
|
||||
static const int sm_T7[256];
|
||||
static const int sm_T8[256];
|
||||
static const int sm_U1[256];
|
||||
static const int sm_U2[256];
|
||||
static const int sm_U3[256];
|
||||
static const int sm_U4[256];
|
||||
static const char sm_rcon[30];
|
||||
static const int sm_shifts[3][4][2];
|
||||
//Error Messages
|
||||
static char const* sm_szErrorMsg1;
|
||||
static char const* sm_szErrorMsg2;
|
||||
//Key Initialization Flag
|
||||
bool m_bKeyInit;
|
||||
//Encryption (m_Ke) round key
|
||||
int m_Ke[MAX_ROUNDS + 1][MAX_BC];
|
||||
//Decryption (m_Kd) round key
|
||||
int m_Kd[MAX_ROUNDS + 1][MAX_BC];
|
||||
//Key Length
|
||||
int m_keylength;
|
||||
//Block Size
|
||||
int m_blockSize;
|
||||
//Number of Rounds
|
||||
int m_iROUNDS;
|
||||
//Chain Block
|
||||
char m_chain0[MAX_BLOCK_SIZE];
|
||||
char m_chain[MAX_BLOCK_SIZE];
|
||||
//Auxiliary private use buffers
|
||||
int tk[MAX_KC];
|
||||
int a[MAX_BC];
|
||||
int t[MAX_BC];
|
||||
};
|
||||
|
||||
#endif // __RIJNDAEL_H__
|
||||
128
3rdparty/MultiEmulator/src/DoubleBuffering.cpp
vendored
Normal file
128
3rdparty/MultiEmulator/src/DoubleBuffering.cpp
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
//DoubleBuffering.cpp Source File
|
||||
|
||||
#include "DoubleBuffering.h"
|
||||
#include <cassert>
|
||||
#include <exception>
|
||||
#include <string.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
CDoubleBuffering::CDoubleBuffering(ifstream& in, char* pcBuff, int iSize, int iDataLen) : m_rin(in),
|
||||
m_iDataLen(iDataLen), m_bEOF(false), m_iSize(iSize), m_iSize2(iSize >> 1), m_pcBuff(pcBuff)
|
||||
{
|
||||
//m_iSize should be even
|
||||
if(m_iSize%2 != 0)
|
||||
throw runtime_error("CDoubleBuffering: m_iSize should be Even Number!");
|
||||
//Check file
|
||||
if(!in.is_open() || in.bad())
|
||||
throw runtime_error("CDoubleBuffering: Referenced File not Opened or in Bad State!");
|
||||
//Check construction data
|
||||
if(m_iDataLen<1 || m_iSize2<m_iDataLen)
|
||||
throw runtime_error("CDoubleBuffering: Illegal Construction Data!");
|
||||
in.read(m_pcBuff, m_iSize2);
|
||||
m_iEnd = m_rin.gcount();
|
||||
m_iCurPos = 0;
|
||||
m_iBuf = 0;
|
||||
}
|
||||
|
||||
int CDoubleBuffering::GetData(char* pszDataBuf, int iDataLen)
|
||||
{
|
||||
if(-1 == iDataLen)
|
||||
iDataLen = m_iDataLen;
|
||||
if(iDataLen<1 || m_iSize2<iDataLen)
|
||||
throw runtime_error("CDoubleBuffering::GetData(): Illegal iDataLen!");
|
||||
if(true == m_bEOF)
|
||||
return 0;
|
||||
//Estimate the next position
|
||||
int iCurPos = m_iCurPos + iDataLen;
|
||||
if(0 == m_iBuf) //First Buffer
|
||||
{
|
||||
if(iCurPos >= m_iEnd)
|
||||
{
|
||||
//Read the next buffer
|
||||
if(m_rin.eof())
|
||||
{
|
||||
m_bEOF = true;
|
||||
//Take everything remained
|
||||
int iRead = m_iEnd-m_iCurPos;
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
|
||||
return iRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_rin.read(m_pcBuff+m_iEnd, m_iSize2);
|
||||
m_iEnd += m_rin.gcount();
|
||||
if(iCurPos > m_iEnd) //Still greater, then EOF attained
|
||||
{
|
||||
assert(m_rin.eof());
|
||||
m_bEOF = true;
|
||||
//Take everything remained
|
||||
int iRead = m_iEnd-m_iCurPos;
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
|
||||
return iRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
|
||||
m_iCurPos = iCurPos;
|
||||
assert(m_iCurPos >= m_iSize2);
|
||||
m_iBuf = 1;
|
||||
return iDataLen;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
|
||||
m_iCurPos = iCurPos;
|
||||
return iDataLen;
|
||||
}
|
||||
}
|
||||
else //1 == m_iBuf, Second Buffer
|
||||
{
|
||||
if(iCurPos >= m_iEnd)
|
||||
{
|
||||
//Read the next buffer
|
||||
if(m_rin.eof())
|
||||
{
|
||||
m_bEOF = true;
|
||||
//Take everything remained
|
||||
int iRead = m_iEnd-m_iCurPos;
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
|
||||
return iRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_rin.read(m_pcBuff, m_iSize2);
|
||||
m_iEnd = m_rin.gcount();
|
||||
iCurPos %= m_iSize;
|
||||
if(iCurPos > m_iEnd) //Still greater, then EOF attained
|
||||
{
|
||||
assert(m_rin.eof());
|
||||
m_bEOF = true;
|
||||
//Take everything remained
|
||||
int iRead = m_iSize-m_iCurPos;
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
|
||||
memcpy(pszDataBuf+iRead, m_pcBuff, m_iEnd);
|
||||
return iRead + m_iEnd;
|
||||
}
|
||||
else
|
||||
{
|
||||
int iRead = m_iSize-m_iCurPos;
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iRead);
|
||||
memcpy(pszDataBuf+iRead, m_pcBuff, iDataLen-iRead);
|
||||
m_iCurPos = iCurPos;
|
||||
assert(m_iCurPos < m_iSize2);
|
||||
m_iBuf = 0;
|
||||
return iDataLen;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(pszDataBuf, m_pcBuff+m_iCurPos, iDataLen);
|
||||
m_iCurPos = iCurPos;
|
||||
return iDataLen;
|
||||
}
|
||||
}
|
||||
}
|
||||
40
3rdparty/MultiEmulator/src/DoubleBuffering.h
vendored
Normal file
40
3rdparty/MultiEmulator/src/DoubleBuffering.h
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
//DoubleBuffering.h Header File
|
||||
|
||||
#ifndef __DOUBLEBUFFERING_H__
|
||||
#define __DOUBLEBUFFERING_H__
|
||||
|
||||
//Typical DISCLAIMER:
|
||||
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
|
||||
//use and distribute the code in any way you see fit as long as this paragraph is included
|
||||
//with the distribution. No warranties or claims are made as to the validity of the
|
||||
//information and code contained herein, so use it at your own risk.
|
||||
|
||||
#include <fstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class CDoubleBuffering
|
||||
{
|
||||
public:
|
||||
//Constructor
|
||||
CDoubleBuffering(ifstream& in, char* pcBuff, int iSize, int iDataLen);
|
||||
//Get Next Data Buffer
|
||||
int GetData(char* pszDataBuf, int iDataLen=-1);
|
||||
|
||||
private:
|
||||
ifstream& m_rin;
|
||||
int m_iSize;
|
||||
int m_iSize2; //m_iSize/2
|
||||
int m_iDataLen;
|
||||
//Current Position
|
||||
int m_iCurPos;
|
||||
//End Position
|
||||
int m_iEnd;
|
||||
//Which Buffer
|
||||
int m_iBuf;
|
||||
char* m_pcBuff;
|
||||
//EOF attained
|
||||
bool m_bEOF;
|
||||
};
|
||||
|
||||
#endif //__DOUBLEBUFFERING_H__
|
||||
38
3rdparty/MultiEmulator/src/MessageDigest.cpp
vendored
Normal file
38
3rdparty/MultiEmulator/src/MessageDigest.cpp
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
//MessageDigest.cpp
|
||||
|
||||
#include "MessageDigest.h"
|
||||
#include "DoubleBuffering.h"
|
||||
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
#include <strstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//Digesting a Full File
|
||||
void IMessageDigest::DigestFile(string const& rostrFileIn, char* pcDigest)
|
||||
{
|
||||
//Is the User's responsability to ensure that pcDigest is appropriately allocated
|
||||
//Open Input File
|
||||
ifstream in(rostrFileIn.c_str(), ios::binary);
|
||||
if(!in)
|
||||
{
|
||||
ostrstream ostr;
|
||||
ostr << "FileDigest ERROR: in IMessageDigest::DigestFile(): Cannot open File " << rostrFileIn << "!" << ends;
|
||||
string ostrMsg = ostr.str();
|
||||
ostr.freeze(false);
|
||||
throw runtime_error(ostrMsg);
|
||||
}
|
||||
//Resetting first
|
||||
Reset();
|
||||
//Reading from file
|
||||
char szLargeBuff[BUFF_LEN+1] = {0};
|
||||
char szBuff[DATA_LEN+1] = {0};
|
||||
CDoubleBuffering oDoubleBuffering(in, szLargeBuff, BUFF_LEN, DATA_LEN);
|
||||
int iRead;
|
||||
while((iRead=oDoubleBuffering.GetData(szBuff)) > 0)
|
||||
AddData(szBuff, iRead);
|
||||
in.close();
|
||||
//Final Step
|
||||
FinalDigest(pcDigest);
|
||||
}
|
||||
47
3rdparty/MultiEmulator/src/MessageDigest.h
vendored
Normal file
47
3rdparty/MultiEmulator/src/MessageDigest.h
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
//MessageDigest.h
|
||||
|
||||
#ifndef __MESSAGEDIGEST_H__
|
||||
#define __MESSAGEDIGEST_H__
|
||||
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//Typical DISCLAIMER:
|
||||
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
|
||||
//use and distribute the code in any way you see fit as long as this paragraph is included
|
||||
//with the distribution. No warranties or claims are made as to the validity of the
|
||||
//information and code contained herein, so use it at your own risk.
|
||||
|
||||
//General Message Digest Interface
|
||||
class IMessageDigest
|
||||
{
|
||||
public:
|
||||
//CONSTRUCTOR
|
||||
IMessageDigest() : m_bAddData(false) {}
|
||||
//DESTRUCTOR
|
||||
virtual ~IMessageDigest() {}
|
||||
//Update context to reflect the concatenation of another buffer of bytes
|
||||
virtual void AddData(char const* pcData, int iDataLength) = 0;
|
||||
//Final wrapup - pad to BLOCKSIZE-byte boundary with the bit pattern
|
||||
//10000...(64-bit count of bits processed, MSB-first)
|
||||
virtual void FinalDigest(char* pcDigest) = 0;
|
||||
//Reset current operation in order to prepare for a new one
|
||||
virtual void Reset() = 0;
|
||||
//Digesting a Full File
|
||||
void DigestFile(string const& rostrFileIn, char* pcDigest);
|
||||
|
||||
protected:
|
||||
enum { BLOCKSIZE=64 };
|
||||
//Control Flag
|
||||
bool m_bAddData;
|
||||
//The core of the MessageDigest algorithm, this alters an existing MessageDigest hash to
|
||||
//reflect the addition of 64 bytes of new data
|
||||
virtual void Transform() = 0;
|
||||
|
||||
private:
|
||||
enum { DATA_LEN=384, BUFF_LEN=1024 };
|
||||
};
|
||||
|
||||
#endif // __MESSAGEDIGEST_H__
|
||||
|
||||
13
3rdparty/MultiEmulator/src/OldRevEmu.cpp
vendored
Normal file
13
3rdparty/MultiEmulator/src/OldRevEmu.cpp
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "multi_emulator.h"
|
||||
|
||||
int GenerateOldRevEmu(void* pDest, int nSteamID)
|
||||
{
|
||||
auto pTicket = (int*)pDest;
|
||||
auto pbTicket = (unsigned char*)pDest;
|
||||
|
||||
pTicket[0] = 0xFFFF; // +0, header
|
||||
pTicket[1] = (nSteamID ^ 0xC9710266) << 1; // +4, SteamId
|
||||
*(short *)&pbTicket[8] = 0; // +8, unknown, in original emulator must be 0
|
||||
|
||||
return 10;
|
||||
}
|
||||
27
3rdparty/MultiEmulator/src/RevEmu.cpp
vendored
Normal file
27
3rdparty/MultiEmulator/src/RevEmu.cpp
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "multi_emulator.h"
|
||||
#include "StrUtils.h"
|
||||
#include "RevSpoofer.h"
|
||||
|
||||
int GenerateRevEmu(void *pDest, int nSteamID)
|
||||
{
|
||||
char szhwid[64];
|
||||
|
||||
CreateRandomString(szhwid, 16);
|
||||
if (!RevSpoofer::Spoof(szhwid, nSteamID))
|
||||
return 0;
|
||||
|
||||
auto pTicket = (int *)pDest;
|
||||
auto revHash = RevSpoofer::Hash(szhwid);
|
||||
|
||||
pTicket[0] = 'J'; // +0, header
|
||||
pTicket[1] = revHash; // +4, hash of string at +24 offset
|
||||
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';// +8, magic number
|
||||
pTicket[3] = 0; // +12, unknown number, must always be 0
|
||||
|
||||
pTicket[4] = revHash << 1; // +16, SteamId, Low part
|
||||
pTicket[5] = 0x01100001; // +20, SteamId, High part
|
||||
|
||||
strcpy((char *)&pTicket[6], szhwid); // +24, string for hash
|
||||
|
||||
return 152;
|
||||
}
|
||||
55
3rdparty/MultiEmulator/src/RevEmu2013.cpp
vendored
Normal file
55
3rdparty/MultiEmulator/src/RevEmu2013.cpp
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
#include "multi_emulator.h"
|
||||
#include "StrUtils.h"
|
||||
#include "RevSpoofer.h"
|
||||
#include "CRijndael.h"
|
||||
#include "SHA.h"
|
||||
#include <time.h>
|
||||
|
||||
int GenerateRevEmu2013(void *pDest, int nSteamID)
|
||||
{
|
||||
char szhwid[64];
|
||||
|
||||
CreateRandomString(szhwid, 32);
|
||||
if (!RevSpoofer::Spoof(szhwid, nSteamID))
|
||||
return 0;
|
||||
|
||||
auto pTicket = (int *)pDest;
|
||||
auto pbTicket = (unsigned char *)pDest;
|
||||
|
||||
auto revHash = RevSpoofer::Hash(szhwid);
|
||||
|
||||
pTicket[0] = 'S'; // +0
|
||||
pTicket[1] = revHash; // +4
|
||||
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';;// +8
|
||||
pTicket[3] = 0; // +12
|
||||
pTicket[4] = revHash << 1; // +16
|
||||
pTicket[5] = 0x01100001; // +20
|
||||
pTicket[6] = (int)time(0) + 90123; // +24
|
||||
pbTicket[27] = ~(pbTicket[27] + pbTicket[24]);
|
||||
pTicket[7] = ~(int)time(0); // +28
|
||||
pTicket[8] = revHash * 2 >> 3; // +32
|
||||
pTicket[9] = 0; // +36
|
||||
|
||||
static const char c_szAESKeyRand[] = "0123456789ABCDEFGHIJKLMNOPQRSTUV";
|
||||
|
||||
char szAESHashRand[32];
|
||||
auto AESRand = CRijndael();
|
||||
AESRand.MakeKey(c_szAESKeyRand, CRijndael::sm_chain0, 32, 32);
|
||||
AESRand.EncryptBlock(szhwid, szAESHashRand);
|
||||
memcpy(&pbTicket[40], szAESHashRand, 32);
|
||||
|
||||
static const char c_szAESKeyRev[] = "_YOU_SERIOUSLY_NEED_TO_GET_LAID_";
|
||||
char AESHashRev[32];
|
||||
auto AESRev = CRijndael();
|
||||
AESRev.MakeKey(c_szAESKeyRev, CRijndael::sm_chain0, 32, 32);
|
||||
AESRev.EncryptBlock(c_szAESKeyRand, AESHashRev);
|
||||
memcpy(&pbTicket[72], AESHashRev, 32);
|
||||
|
||||
char szSHAHash[32];
|
||||
auto sha = CSHA(CSHA::SHA256);
|
||||
sha.AddData(szhwid, 32);
|
||||
sha.FinalDigest(szSHAHash);
|
||||
memcpy(&pbTicket[104], szSHAHash, 32);
|
||||
|
||||
return 194;
|
||||
}
|
||||
96
3rdparty/MultiEmulator/src/RevSpoofer.cpp
vendored
Normal file
96
3rdparty/MultiEmulator/src/RevSpoofer.cpp
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
#include "RevSpoofer.h"
|
||||
#include <string.h>
|
||||
|
||||
#define astrlen(x) sizeof(x) - 1
|
||||
|
||||
static char s_szDictionary[] = { "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" };
|
||||
|
||||
static int iInputLen;
|
||||
static unsigned int uTreasure;
|
||||
|
||||
bool ScanLast3(char *pszInput, unsigned int uPrevHash)
|
||||
{
|
||||
unsigned int h1, h2, h3, hh;
|
||||
for (int i1 = 0; i1 < astrlen(s_szDictionary); i1++)
|
||||
{
|
||||
h1 = uPrevHash ^ ((uPrevHash >> 2) + (uPrevHash << 5) + s_szDictionary[i1]);
|
||||
hh = h1 ^ ((h1 >> 2) + (h1 << 5));
|
||||
hh = hh ^ ((hh >> 2) + (hh << 5));
|
||||
|
||||
if ((hh ^ uTreasure) >> (8 + 5 + 3))
|
||||
continue;
|
||||
|
||||
for (int i2 = 0; i2 < astrlen(s_szDictionary); i2++)
|
||||
{
|
||||
h2 = h1 ^ ((h1 >> 2) + (h1 << 5) + s_szDictionary[i2]);
|
||||
hh = h2 ^ ((h2 >> 2) + (h2 << 5));
|
||||
if ((hh ^ uTreasure) >> (8 + 3))
|
||||
continue;
|
||||
|
||||
for (int i3 = 0; i3 < astrlen(s_szDictionary); i3++)
|
||||
{
|
||||
h3 = h2 ^ ((h2 >> 2) + (h2 << 5) + s_szDictionary[i3]);
|
||||
if (h3 == uTreasure)
|
||||
{
|
||||
pszInput[iInputLen - 3] = s_szDictionary[i1];
|
||||
pszInput[iInputLen - 2] = s_szDictionary[i2];
|
||||
pszInput[iInputLen - 1] = s_szDictionary[i3];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ScanNext(char* pszInput, int uIndex, unsigned int uPrevHash)
|
||||
{
|
||||
bool res;
|
||||
|
||||
for (int i = 0; i < astrlen(s_szDictionary); i++)
|
||||
{
|
||||
auto h = uPrevHash ^ ((uPrevHash >> 2) + (uPrevHash << 5) + s_szDictionary[i]);
|
||||
|
||||
if (uIndex + 1 < iInputLen - 3)
|
||||
res = ScanNext(pszInput, uIndex + 1, h);
|
||||
else
|
||||
res = ScanLast3(pszInput, h);
|
||||
|
||||
if (res)
|
||||
{
|
||||
pszInput[uIndex] = s_szDictionary[i];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
namespace RevSpoofer
|
||||
{
|
||||
bool Spoof(char *pszDest, int uSID)
|
||||
{
|
||||
uTreasure = uSID;
|
||||
iInputLen = strlen(pszDest);
|
||||
|
||||
auto i = iInputLen - 7;
|
||||
i = (i < 0) ? 0 : i;
|
||||
pszDest[i] = '\0';
|
||||
auto h = Hash(pszDest);
|
||||
return ScanNext(pszDest, i, h);
|
||||
}
|
||||
|
||||
unsigned int Hash(char *pszString)
|
||||
{
|
||||
int i = 0;
|
||||
unsigned int nHash = 0x4E67C6A7;
|
||||
int c = pszString[i++];
|
||||
|
||||
while (c)
|
||||
{
|
||||
nHash = nHash ^ ((nHash >> 2) + (nHash << 5) + c);
|
||||
c = pszString[i++];
|
||||
}
|
||||
|
||||
return nHash;
|
||||
}
|
||||
}
|
||||
7
3rdparty/MultiEmulator/src/RevSpoofer.h
vendored
Normal file
7
3rdparty/MultiEmulator/src/RevSpoofer.h
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace RevSpoofer
|
||||
{
|
||||
bool Spoof(char *pszDest, int uSID);
|
||||
unsigned int Hash(char *pszString);
|
||||
}
|
||||
52
3rdparty/MultiEmulator/src/SC2009.cpp
vendored
Normal file
52
3rdparty/MultiEmulator/src/SC2009.cpp
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "multi_emulator.h"
|
||||
#include "StrUtils.h"
|
||||
#include "RevSpoofer.h"
|
||||
#include "CRijndael.h"
|
||||
#include "SHA.h"
|
||||
|
||||
int GenerateSC2009(void* pDest, int nSteamID)
|
||||
{
|
||||
char hwid[64];
|
||||
|
||||
CreateRandomString(hwid, 32);
|
||||
if (!RevSpoofer::Spoof(hwid, nSteamID))
|
||||
return 0;
|
||||
|
||||
auto pTicket = (int*)pDest;
|
||||
auto pbTicket = (unsigned char*)pDest;
|
||||
|
||||
auto revHash = RevSpoofer::Hash(hwid);
|
||||
|
||||
pTicket[0] = 'S'; // +0
|
||||
pTicket[1] = revHash; // +4
|
||||
pTicket[2] = 'r' << 16 | 'e' << 8 | 'v';;// +8
|
||||
pTicket[3] = 0; // +12
|
||||
pTicket[4] = revHash << 1; // +16
|
||||
pTicket[5] = 0x01100001; // +20
|
||||
|
||||
/* Encrypt HWID with AESKeyRand key and save it in the ticket. */
|
||||
static const char AESKeyRand[] = "0123456789ABCDEFGHIJKLMNOPQRSTUV";
|
||||
char AESHashRand[32];
|
||||
auto AESRand = CRijndael();
|
||||
AESRand.MakeKey(AESKeyRand, CRijndael::sm_chain0, 32, 32);
|
||||
AESRand.EncryptBlock(hwid, AESHashRand);
|
||||
memcpy(&pbTicket[24], AESHashRand, 32);
|
||||
|
||||
/* Encrypt AESKeyRand with AESKeyRev key and save it in the ticket.
|
||||
* AESKeyRev key is identical to the key in dproto/reunion. */
|
||||
static const char AESKeyRev[] = "_YOU_SERIOUSLY_NEED_TO_GET_LAID_";
|
||||
char AESHashRev[32];
|
||||
auto AESRev = CRijndael();
|
||||
AESRev.MakeKey(AESKeyRev, CRijndael::sm_chain0, 32, 32);
|
||||
AESRev.EncryptBlock(AESKeyRand, AESHashRev);
|
||||
memcpy(&pbTicket[56], AESHashRev, 32);
|
||||
|
||||
/* Perform HWID hashing and save hash to the ticket. */
|
||||
char SHAHash[32];
|
||||
auto sha = CSHA(CSHA::SHA256);
|
||||
sha.AddData(hwid, 32);
|
||||
sha.FinalDigest(SHAHash);
|
||||
memcpy(&pbTicket[88], SHAHash, 32);
|
||||
|
||||
return 178;
|
||||
}
|
||||
734
3rdparty/MultiEmulator/src/SHA.cpp
vendored
Normal file
734
3rdparty/MultiEmulator/src/SHA.cpp
vendored
Normal file
@@ -0,0 +1,734 @@
|
||||
//SHA.cpp
|
||||
#include "SHA.h"
|
||||
#include <exception>
|
||||
#include <strstream>
|
||||
#include <string.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
const unsigned int CSHA::sm_K160[4] =
|
||||
{
|
||||
0x5A827999, 0x6ED9EBA1, 0x8F1BBCDC, 0xCA62C1D6
|
||||
};
|
||||
|
||||
const unsigned int CSHA::sm_H160[SHA160LENGTH] =
|
||||
{
|
||||
0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0
|
||||
};
|
||||
|
||||
const unsigned int CSHA::sm_K256[64] =
|
||||
{
|
||||
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
|
||||
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
|
||||
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
|
||||
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
|
||||
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
|
||||
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
|
||||
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
|
||||
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
|
||||
};
|
||||
|
||||
const unsigned int CSHA::sm_H256[SHA256LENGTH] =
|
||||
{
|
||||
0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,
|
||||
0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19
|
||||
};
|
||||
|
||||
const SUI64 CSHA::sm_H384[SHA512LENGTH] =
|
||||
{
|
||||
{0xcbbb9d5d, 0xc1059ed8},
|
||||
{0x629a292a, 0x367cd507},
|
||||
{0x9159015a, 0x3070dd17},
|
||||
{0x152fecd8, 0xf70e5939},
|
||||
{0x67332667, 0xffc00b31},
|
||||
{0x8eb44a87, 0x68581511},
|
||||
{0xdb0c2e0d, 0x64f98fa7},
|
||||
{0x47b5481d, 0xbefa4fa4}
|
||||
};
|
||||
|
||||
const SUI64 CSHA::sm_K512[80] =
|
||||
{
|
||||
{0x428a2f98, 0xd728ae22}, {0x71374491, 0x23ef65cd},
|
||||
{0xb5c0fbcf, 0xec4d3b2f}, {0xe9b5dba5, 0x8189dbbc},
|
||||
{0x3956c25b, 0xf348b538}, {0x59f111f1, 0xb605d019},
|
||||
{0x923f82a4, 0xaf194f9b}, {0xab1c5ed5, 0xda6d8118},
|
||||
{0xd807aa98, 0xa3030242}, {0x12835b01, 0x45706fbe},
|
||||
{0x243185be, 0x4ee4b28c}, {0x550c7dc3, 0xd5ffb4e2},
|
||||
{0x72be5d74, 0xf27b896f}, {0x80deb1fe, 0x3b1696b1},
|
||||
{0x9bdc06a7, 0x25c71235}, {0xc19bf174, 0xcf692694},
|
||||
{0xe49b69c1, 0x9ef14ad2}, {0xefbe4786, 0x384f25e3},
|
||||
{0x0fc19dc6, 0x8b8cd5b5}, {0x240ca1cc, 0x77ac9c65},
|
||||
{0x2de92c6f, 0x592b0275}, {0x4a7484aa, 0x6ea6e483},
|
||||
{0x5cb0a9dc, 0xbd41fbd4}, {0x76f988da, 0x831153b5},
|
||||
{0x983e5152, 0xee66dfab}, {0xa831c66d, 0x2db43210},
|
||||
{0xb00327c8, 0x98fb213f}, {0xbf597fc7, 0xbeef0ee4},
|
||||
{0xc6e00bf3, 0x3da88fc2}, {0xd5a79147, 0x930aa725},
|
||||
{0x06ca6351, 0xe003826f}, {0x14292967, 0x0a0e6e70},
|
||||
{0x27b70a85, 0x46d22ffc}, {0x2e1b2138, 0x5c26c926},
|
||||
{0x4d2c6dfc, 0x5ac42aed}, {0x53380d13, 0x9d95b3df},
|
||||
{0x650a7354, 0x8baf63de}, {0x766a0abb, 0x3c77b2a8},
|
||||
{0x81c2c92e, 0x47edaee6}, {0x92722c85, 0x1482353b},
|
||||
{0xa2bfe8a1, 0x4cf10364}, {0xa81a664b, 0xbc423001},
|
||||
{0xc24b8b70, 0xd0f89791}, {0xc76c51a3, 0x0654be30},
|
||||
{0xd192e819, 0xd6ef5218}, {0xd6990624, 0x5565a910},
|
||||
{0xf40e3585, 0x5771202a}, {0x106aa070, 0x32bbd1b8},
|
||||
{0x19a4c116, 0xb8d2d0c8}, {0x1e376c08, 0x5141ab53},
|
||||
{0x2748774c, 0xdf8eeb99}, {0x34b0bcb5, 0xe19b48a8},
|
||||
{0x391c0cb3, 0xc5c95a63}, {0x4ed8aa4a, 0xe3418acb},
|
||||
{0x5b9cca4f, 0x7763e373}, {0x682e6ff3, 0xd6b2b8a3},
|
||||
{0x748f82ee, 0x5defb2fc}, {0x78a5636f, 0x43172f60},
|
||||
{0x84c87814, 0xa1f0ab72}, {0x8cc70208, 0x1a6439ec},
|
||||
{0x90befffa, 0x23631e28}, {0xa4506ceb, 0xde82bde9},
|
||||
{0xbef9a3f7, 0xb2c67915}, {0xc67178f2, 0xe372532b},
|
||||
{0xca273ece, 0xea26619c}, {0xd186b8c7, 0x21c0c207},
|
||||
{0xeada7dd6, 0xcde0eb1e}, {0xf57d4f7f, 0xee6ed178},
|
||||
{0x06f067aa, 0x72176fba}, {0x0a637dc5, 0xa2c898a6},
|
||||
{0x113f9804, 0xbef90dae}, {0x1b710b35, 0x131c471b},
|
||||
{0x28db77f5, 0x23047d84}, {0x32caab7b, 0x40c72493},
|
||||
{0x3c9ebe0a, 0x15c9bebc}, {0x431d67c4, 0x9c100d4c},
|
||||
{0x4cc5d4be, 0xcb3e42b6}, {0x597f299c, 0xfc657e2a},
|
||||
{0x5fcb6fab, 0x3ad6faec}, {0x6c44198c, 0x4a475817}
|
||||
};
|
||||
|
||||
const SUI64 CSHA::sm_H512[SHA512LENGTH] =
|
||||
{
|
||||
{0x6a09e667, 0xf3bcc908},
|
||||
{0xbb67ae85, 0x84caa73b},
|
||||
{0x3c6ef372, 0xfe94f82b},
|
||||
{0xa54ff53a, 0x5f1d36f1},
|
||||
{0x510e527f, 0xade682d1},
|
||||
{0x9b05688c, 0x2b3e6c1f},
|
||||
{0x1f83d9ab, 0xfb41bd6b},
|
||||
{0x5be0cd19, 0x137e2179}
|
||||
};
|
||||
|
||||
//CONSTRUCTOR
|
||||
CSHA::CSHA(int iMethod)
|
||||
{
|
||||
//Check the method
|
||||
switch(iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
{
|
||||
for(int i=0; i<SHA160LENGTH; i++)
|
||||
m_auiBuf[i] = sm_H160[i];
|
||||
m_auiBits[0] = 0;
|
||||
m_auiBits[1] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA256:
|
||||
{
|
||||
for(int i=0; i<SHA256LENGTH; i++)
|
||||
m_auiBuf[i] = sm_H256[i];
|
||||
m_auiBits[0] = 0;
|
||||
m_auiBits[1] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA384:
|
||||
{
|
||||
for(int i=0; i<SHA512LENGTH; i++)
|
||||
m_aoui64Buf[i] = sm_H384[i];
|
||||
m_aoui64Bits[0].m_uiLeft = 0;
|
||||
m_aoui64Bits[0].m_uiRight = 0;
|
||||
m_aoui64Bits[1].m_uiLeft = 0;
|
||||
m_aoui64Bits[1].m_uiRight = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA512:
|
||||
{
|
||||
for(int i=0; i<SHA512LENGTH; i++)
|
||||
m_aoui64Buf[i] = sm_H512[i];
|
||||
m_aoui64Bits[0].m_uiLeft = 0;
|
||||
m_aoui64Bits[0].m_uiRight = 0;
|
||||
m_aoui64Bits[1].m_uiLeft = 0;
|
||||
m_aoui64Bits[1].m_uiRight = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
ostrstream ostr;
|
||||
ostr << "FileDigest ERROR: in CSHA() Constructor, Illegal Method " << iMethod << "!" << ends;
|
||||
string ostrMsg = ostr.str();
|
||||
ostr.freeze(false);
|
||||
throw runtime_error(ostrMsg);
|
||||
}
|
||||
}
|
||||
m_iMethod = iMethod;
|
||||
}
|
||||
|
||||
//Update context to reflect the concatenation of another buffer of bytes.
|
||||
void CSHA::AddData(char const* pcData, int iDataLength)
|
||||
{
|
||||
if(iDataLength < 0)
|
||||
throw runtime_error(string("FileDigest ERROR: in CSHA::AddData(), Data Length should be >= 0!"));
|
||||
unsigned int uiT;
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
case SHA256:
|
||||
{
|
||||
//Update bitcount
|
||||
uiT = m_auiBits[0];
|
||||
if((m_auiBits[0] = uiT + ((unsigned int)iDataLength << 3)) < uiT)
|
||||
m_auiBits[1]++; //Carry from low to high
|
||||
m_auiBits[1] += iDataLength >> 29;
|
||||
uiT = (uiT >> 3) & (BLOCKSIZE-1); //Bytes already
|
||||
//Handle any leading odd-sized chunks
|
||||
if(uiT != 0)
|
||||
{
|
||||
unsigned char* puc = (unsigned char*)m_aucIn + uiT;
|
||||
uiT = BLOCKSIZE - uiT;
|
||||
if(iDataLength < uiT)
|
||||
{
|
||||
memcpy(puc, pcData, iDataLength);
|
||||
return;
|
||||
}
|
||||
memcpy(puc, pcData, uiT);
|
||||
Transform();
|
||||
pcData += uiT;
|
||||
iDataLength -= uiT;
|
||||
}
|
||||
//Process data in 64-byte chunks
|
||||
while(iDataLength >= BLOCKSIZE)
|
||||
{
|
||||
memcpy(m_aucIn, pcData, BLOCKSIZE);
|
||||
Transform();
|
||||
pcData += BLOCKSIZE;
|
||||
iDataLength -= BLOCKSIZE;
|
||||
}
|
||||
//Handle any remaining bytes of data
|
||||
memcpy(m_aucIn, pcData, iDataLength);
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA384:
|
||||
case SHA512:
|
||||
{
|
||||
uiT = m_aoui64Bits[0].m_uiRight;
|
||||
unsigned int uiU = m_aoui64Bits[0].m_uiLeft;
|
||||
if((m_aoui64Bits[0].m_uiRight = uiT + ((unsigned int)iDataLength << 3)) < uiT)
|
||||
m_aoui64Bits[0].m_uiLeft++; //Carry from low to high
|
||||
unsigned int uiV = m_aoui64Bits[1].m_uiRight;
|
||||
if((m_aoui64Bits[0].m_uiLeft += iDataLength >> 29) < uiU)
|
||||
m_aoui64Bits[1].m_uiRight++;
|
||||
if(m_aoui64Bits[1].m_uiRight < uiV)
|
||||
m_aoui64Bits[1].m_uiLeft++;
|
||||
uiT = (uiT >> 3) & (BLOCKSIZE2-1); //Bytes already
|
||||
//Handle any leading odd-sized chunks
|
||||
if(uiT != 0)
|
||||
{
|
||||
unsigned char* puc = (unsigned char*)m_aucIn + uiT;
|
||||
uiT = BLOCKSIZE2 - uiT;
|
||||
if(iDataLength < uiT)
|
||||
{
|
||||
memcpy(puc, pcData, iDataLength);
|
||||
return;
|
||||
}
|
||||
memcpy(puc, pcData, uiT);
|
||||
Transform();
|
||||
pcData += uiT;
|
||||
iDataLength -= uiT;
|
||||
}
|
||||
//Process data in 64-byte chunks
|
||||
while(iDataLength >= BLOCKSIZE2)
|
||||
{
|
||||
memcpy(m_aucIn, pcData, BLOCKSIZE2);
|
||||
Transform();
|
||||
pcData += BLOCKSIZE2;
|
||||
iDataLength -= BLOCKSIZE2;
|
||||
}
|
||||
//Handle any remaining bytes of data
|
||||
memcpy(m_aucIn, pcData, iDataLength);
|
||||
}
|
||||
break;
|
||||
}
|
||||
//Set the flag
|
||||
m_bAddData = true;
|
||||
}
|
||||
|
||||
//Final wrapup - pad to 64-byte boundary with the bit pattern
|
||||
//1 0*(64-bit count of bits processed, MSB-first)
|
||||
void CSHA::FinalDigest(char* pcDigest)
|
||||
{
|
||||
//Is the User's responsability to ensure that pcDigest is properly allocated 20, 32,
|
||||
//48 or 64 bytes, depending on the method
|
||||
if(false == m_bAddData)
|
||||
throw runtime_error(string("FileDigest ERROR: in CSHA::FinalDigest(), No data Added before call!"));
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
case SHA256:
|
||||
{
|
||||
unsigned int uiCount;
|
||||
unsigned char *puc;
|
||||
//Compute number of bytes mod 64
|
||||
uiCount = (m_auiBits[0] >> 3) & (BLOCKSIZE-1);
|
||||
//Set the first char of padding to 0x80. This is safe since there is
|
||||
//always at least one byte free
|
||||
puc = m_aucIn + uiCount;
|
||||
*puc++ = 0x80;
|
||||
//Bytes of padding needed to make 64 bytes
|
||||
uiCount = BLOCKSIZE - uiCount - 1;
|
||||
//Pad out to 56 mod 64
|
||||
if(uiCount < 8)
|
||||
{
|
||||
//Two lots of padding: Pad the first block to 64 bytes
|
||||
memset(puc, 0, uiCount);
|
||||
Transform();
|
||||
//Now fill the next block with 56 bytes
|
||||
memset(m_aucIn, 0, BLOCKSIZE-8);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Pad block to 56 bytes
|
||||
memset(puc, 0, uiCount - 8);
|
||||
}
|
||||
//Append length in bits and transform
|
||||
Word2Bytes(m_auiBits[1], &m_aucIn[BLOCKSIZE-8]);
|
||||
Word2Bytes(m_auiBits[0], &m_aucIn[BLOCKSIZE-4]);
|
||||
Transform();
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
{
|
||||
for(int i=0; i<SHA160LENGTH; i++,pcDigest+=4)
|
||||
Word2Bytes(m_auiBuf[i], reinterpret_cast<unsigned char*>(pcDigest));
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA256:
|
||||
{
|
||||
for(int i=0; i<SHA256LENGTH; i++,pcDigest+=4)
|
||||
Word2Bytes(m_auiBuf[i], reinterpret_cast<unsigned char*>(pcDigest));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA384:
|
||||
case SHA512:
|
||||
{
|
||||
unsigned char *puc;
|
||||
//Compute number of bytes mod 128
|
||||
unsigned int uiCount = (m_aoui64Bits[0].m_uiRight >> 3) & (BLOCKSIZE2-1);
|
||||
//Set the first char of padding to 0x80. This is safe since there is
|
||||
//always at least one byte free
|
||||
puc = m_aucIn + uiCount;
|
||||
*puc++ = 0x80;
|
||||
//Bytes of padding needed to make 128 bytes
|
||||
uiCount = BLOCKSIZE2 - uiCount - 1;
|
||||
//Pad out to 112 mod 128
|
||||
if(uiCount < 16)
|
||||
{
|
||||
//Two lots of padding: Pad the first block to 128 bytes
|
||||
memset(puc, 0, uiCount);
|
||||
Transform();
|
||||
//Now fill the next block with 112 bytes
|
||||
memset(m_aucIn, 0, BLOCKSIZE2-16);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Pad block to 112 bytes
|
||||
memset(puc, 0, uiCount - 16);
|
||||
}
|
||||
//Append length in bits and transform
|
||||
Word2Bytes(m_aoui64Bits[1], &m_aucIn[BLOCKSIZE2-16]);
|
||||
Word2Bytes(m_aoui64Bits[0], &m_aucIn[BLOCKSIZE2-8]);
|
||||
Transform();
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA384:
|
||||
{
|
||||
for(int i=0; i<SHA384LENGTH; i++,pcDigest+=8)
|
||||
Word2Bytes(m_aoui64Buf[i], reinterpret_cast<unsigned char*>(pcDigest));
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA512:
|
||||
{
|
||||
for(int i=0; i<SHA512LENGTH; i++,pcDigest+=8)
|
||||
Word2Bytes(m_aoui64Buf[i], reinterpret_cast<unsigned char*>(pcDigest));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
//Reinitialize
|
||||
Reset();
|
||||
}
|
||||
|
||||
//Reset current operation in order to prepare a new one
|
||||
void CSHA::Reset()
|
||||
{
|
||||
//Reinitialize
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
{
|
||||
for(int i=0; i<SHA160LENGTH; i++)
|
||||
m_auiBuf[i] = sm_H160[i];
|
||||
m_auiBits[0] = 0;
|
||||
m_auiBits[1] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA256:
|
||||
{
|
||||
for(int i=0; i<SHA256LENGTH; i++)
|
||||
m_auiBuf[i] = sm_H256[i];
|
||||
m_auiBits[0] = 0;
|
||||
m_auiBits[1] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA384:
|
||||
{
|
||||
for(int i=0; i<SHA512LENGTH; i++)
|
||||
m_aoui64Buf[i] = sm_H384[i];
|
||||
m_aoui64Bits[0].m_uiLeft = 0;
|
||||
m_aoui64Bits[0].m_uiRight = 0;
|
||||
m_aoui64Bits[1].m_uiLeft = 0;
|
||||
m_aoui64Bits[1].m_uiRight = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA512:
|
||||
{
|
||||
for(int i=0; i<SHA512LENGTH; i++)
|
||||
m_aoui64Buf[i] = sm_H512[i];
|
||||
m_aoui64Bits[0].m_uiLeft = 0;
|
||||
m_aoui64Bits[0].m_uiRight = 0;
|
||||
m_aoui64Bits[1].m_uiLeft = 0;
|
||||
m_aoui64Bits[1].m_uiRight = 0;
|
||||
}
|
||||
}
|
||||
//Reset the flag
|
||||
m_bAddData = false;
|
||||
}
|
||||
|
||||
//The core of the SHA algorithm, this alters an existing SHA hash to
|
||||
//reflect the addition of 16 longwords of new data.
|
||||
void CSHA::Transform()
|
||||
{
|
||||
switch(m_iMethod)
|
||||
{
|
||||
case SHA160:
|
||||
{
|
||||
//Expansion of m_aucIn
|
||||
unsigned char* pucIn = m_aucIn;
|
||||
unsigned int auiW[80];
|
||||
int i;
|
||||
for(i=0; i<16; i++,pucIn+=4)
|
||||
Bytes2Word(pucIn, auiW[i]);
|
||||
for(i=16; i<80; i++)
|
||||
auiW[i] = CircularShift(1, auiW[i-3]^auiW[i-8]^auiW[i-14]^auiW[i-16]);
|
||||
unsigned int temp;
|
||||
unsigned int A, B, C, D, E;
|
||||
A = m_auiBuf[0];
|
||||
B = m_auiBuf[1];
|
||||
C = m_auiBuf[2];
|
||||
D = m_auiBuf[3];
|
||||
E = m_auiBuf[4];
|
||||
for(i=0; i<20; i++)
|
||||
{
|
||||
temp = CircularShift(5, A) + ((B & C) | ((~B) & D)) + E + auiW[i] + sm_K160[0];
|
||||
E = D;
|
||||
D = C;
|
||||
C = CircularShift(30, B);
|
||||
B = A;
|
||||
A = temp;
|
||||
}
|
||||
for(i=20; i<40; i++)
|
||||
{
|
||||
temp = CircularShift(5, A) + (B ^ C ^ D) + E + auiW[i] + sm_K160[1];
|
||||
E = D;
|
||||
D = C;
|
||||
C = CircularShift(30, B);
|
||||
B = A;
|
||||
A = temp;
|
||||
}
|
||||
for(i=40; i<60; i++)
|
||||
{
|
||||
temp = CircularShift(5, A) + ((B & C) | (B & D) | (C & D)) + E + auiW[i] + sm_K160[2];
|
||||
E = D;
|
||||
D = C;
|
||||
C = CircularShift(30, B);
|
||||
B = A;
|
||||
A = temp;
|
||||
}
|
||||
for(i=60; i<80; i++)
|
||||
{
|
||||
temp = CircularShift(5, A) + (B ^ C ^ D) + E + auiW[i] + sm_K160[3];
|
||||
E = D;
|
||||
D = C;
|
||||
C = CircularShift(30, B);
|
||||
B = A;
|
||||
A = temp;
|
||||
}
|
||||
m_auiBuf[0] += A;
|
||||
m_auiBuf[1] += B;
|
||||
m_auiBuf[2] += C;
|
||||
m_auiBuf[3] += D;
|
||||
m_auiBuf[4] += E;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA256:
|
||||
{
|
||||
//Expansion of m_aucIn
|
||||
unsigned char* pucIn = m_aucIn;
|
||||
unsigned int auiW[64];
|
||||
int i;
|
||||
for(i=0; i<16; i++,pucIn+=4)
|
||||
Bytes2Word(pucIn, auiW[i]);
|
||||
for(i=16; i<64; i++)
|
||||
auiW[i] = sig1(auiW[i-2]) + auiW[i-7] + sig0(auiW[i-15]) + auiW[i-16];
|
||||
//OR
|
||||
//for(i=0; i<48; i++)
|
||||
// auiW[i+16] = sig1(auiW[i+14]) + auiW[i+9] + sig0(auiW[i+1]) + auiW[i];
|
||||
unsigned int a, b, c, d, e, f, g, h, t;
|
||||
a = m_auiBuf[0];
|
||||
b = m_auiBuf[1];
|
||||
c = m_auiBuf[2];
|
||||
d = m_auiBuf[3];
|
||||
e = m_auiBuf[4];
|
||||
f = m_auiBuf[5];
|
||||
g = m_auiBuf[6];
|
||||
h = m_auiBuf[7];
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[0] + auiW[0]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[1] + auiW[1]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[2] + auiW[2]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[3] + auiW[3]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[4] + auiW[4]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[5] + auiW[5]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[6] + auiW[6]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[7] + auiW[7]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[8] + auiW[8]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[9] + auiW[9]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[10] + auiW[10]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[11] + auiW[11]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[12] + auiW[12]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[13] + auiW[13]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[14] + auiW[14]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[15] + auiW[15]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[16] + auiW[16]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[17] + auiW[17]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[18] + auiW[18]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[19] + auiW[19]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[20] + auiW[20]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[21] + auiW[21]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[22] + auiW[22]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[23] + auiW[23]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[24] + auiW[24]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[25] + auiW[25]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[26] + auiW[26]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[27] + auiW[27]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[28] + auiW[28]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[29] + auiW[29]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[30] + auiW[30]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[31] + auiW[31]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[32] + auiW[32]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[33] + auiW[33]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[34] + auiW[34]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[35] + auiW[35]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[36] + auiW[36]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[37] + auiW[37]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[38] + auiW[38]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[39] + auiW[39]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[40] + auiW[40]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[41] + auiW[41]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[42] + auiW[42]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[43] + auiW[43]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[44] + auiW[44]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[45] + auiW[45]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[46] + auiW[46]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[47] + auiW[47]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[48] + auiW[48]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[49] + auiW[49]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[50] + auiW[50]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[51] + auiW[51]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[52] + auiW[52]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[53] + auiW[53]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[54] + auiW[54]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[55] + auiW[55]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K256[56] + auiW[56]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K256[57] + auiW[57]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K256[58] + auiW[58]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K256[59] + auiW[59]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K256[60] + auiW[60]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K256[61] + auiW[61]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K256[62] + auiW[62]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K256[63] + auiW[63]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
//OR
|
||||
/*
|
||||
unsigned int a, b, c, d, e, f, g, h, t1, t2;
|
||||
a = m_auiBuf[0];
|
||||
b = m_auiBuf[1];
|
||||
c = m_auiBuf[2];
|
||||
d = m_auiBuf[3];
|
||||
e = m_auiBuf[4];
|
||||
f = m_auiBuf[5];
|
||||
g = m_auiBuf[6];
|
||||
h = m_auiBuf[7];
|
||||
//
|
||||
for(i=0; i<64; i++)
|
||||
{
|
||||
t1 = h + SIG1(e) + CH(e, f, g) + sm_K256[i] + auiW[i];
|
||||
t2 = SIG0(a) + MAJ(a, b, c);
|
||||
h = g;
|
||||
g = f;
|
||||
f = e;
|
||||
e = d+t1;
|
||||
d = c;
|
||||
c = b;
|
||||
b = a;
|
||||
a = t1 + t2;
|
||||
}
|
||||
*/
|
||||
m_auiBuf[0] += a;
|
||||
m_auiBuf[1] += b;
|
||||
m_auiBuf[2] += c;
|
||||
m_auiBuf[3] += d;
|
||||
m_auiBuf[4] += e;
|
||||
m_auiBuf[5] += f;
|
||||
m_auiBuf[6] += g;
|
||||
m_auiBuf[7] += h;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHA384:
|
||||
case SHA512:
|
||||
{
|
||||
//Expansion of m_aucIn
|
||||
unsigned char* pucIn = m_aucIn;
|
||||
SUI64 aoui64W[80];
|
||||
int i;
|
||||
for(i=0; i<16; i++,pucIn+=8)
|
||||
Bytes2Word(pucIn, aoui64W[i]);
|
||||
for(i=16; i<80; i++)
|
||||
aoui64W[i] = sig1(aoui64W[i-2]) + aoui64W[i-7] + sig0(aoui64W[i-15]) + aoui64W[i-16];
|
||||
SUI64 a, b, c, d, e, f, g, h, t;
|
||||
a = m_aoui64Buf[0];
|
||||
b = m_aoui64Buf[1];
|
||||
c = m_aoui64Buf[2];
|
||||
d = m_aoui64Buf[3];
|
||||
e = m_aoui64Buf[4];
|
||||
f = m_aoui64Buf[5];
|
||||
g = m_aoui64Buf[6];
|
||||
h = m_aoui64Buf[7];
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[0] + aoui64W[0]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[1] + aoui64W[1]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[2] + aoui64W[2]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[3] + aoui64W[3]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[4] + aoui64W[4]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[5] + aoui64W[5]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[6] + aoui64W[6]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[7] + aoui64W[7]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[8] + aoui64W[8]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[9] + aoui64W[9]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[10] + aoui64W[10]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[11] + aoui64W[11]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[12] + aoui64W[12]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[13] + aoui64W[13]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[14] + aoui64W[14]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[15] + aoui64W[15]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[16] + aoui64W[16]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[17] + aoui64W[17]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[18] + aoui64W[18]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[19] + aoui64W[19]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[20] + aoui64W[20]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[21] + aoui64W[21]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[22] + aoui64W[22]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[23] + aoui64W[23]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[24] + aoui64W[24]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[25] + aoui64W[25]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[26] + aoui64W[26]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[27] + aoui64W[27]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[28] + aoui64W[28]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[29] + aoui64W[29]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[30] + aoui64W[30]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[31] + aoui64W[31]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[32] + aoui64W[32]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[33] + aoui64W[33]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[34] + aoui64W[34]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[35] + aoui64W[35]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[36] + aoui64W[36]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[37] + aoui64W[37]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[38] + aoui64W[38]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[39] + aoui64W[39]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[40] + aoui64W[40]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[41] + aoui64W[41]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[42] + aoui64W[42]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[43] + aoui64W[43]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[44] + aoui64W[44]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[45] + aoui64W[45]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[46] + aoui64W[46]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[47] + aoui64W[47]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[48] + aoui64W[48]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[49] + aoui64W[49]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[50] + aoui64W[50]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[51] + aoui64W[51]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[52] + aoui64W[52]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[53] + aoui64W[53]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[54] + aoui64W[54]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[55] + aoui64W[55]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[56] + aoui64W[56]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[57] + aoui64W[57]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[58] + aoui64W[58]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[59] + aoui64W[59]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[60] + aoui64W[60]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[61] + aoui64W[61]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[62] + aoui64W[62]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[63] + aoui64W[63]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[64] + aoui64W[64]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[65] + aoui64W[65]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[66] + aoui64W[66]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[67] + aoui64W[67]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[68] + aoui64W[68]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[69] + aoui64W[69]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[70] + aoui64W[70]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[71] + aoui64W[71]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
t = h + SIG1(e) + CH(e, f, g) + sm_K512[72] + aoui64W[72]; h = t + SIG0(a) + MAJ(a, b, c); d += t;
|
||||
t = g + SIG1(d) + CH(d, e, f) + sm_K512[73] + aoui64W[73]; g = t + SIG0(h) + MAJ(h, a, b); c += t;
|
||||
t = f + SIG1(c) + CH(c, d, e) + sm_K512[74] + aoui64W[74]; f = t + SIG0(g) + MAJ(g, h, a); b += t;
|
||||
t = e + SIG1(b) + CH(b, c, d) + sm_K512[75] + aoui64W[75]; e = t + SIG0(f) + MAJ(f, g, h); a += t;
|
||||
t = d + SIG1(a) + CH(a, b, c) + sm_K512[76] + aoui64W[76]; d = t + SIG0(e) + MAJ(e, f, g); h += t;
|
||||
t = c + SIG1(h) + CH(h, a, b) + sm_K512[77] + aoui64W[77]; c = t + SIG0(d) + MAJ(d, e, f); g += t;
|
||||
t = b + SIG1(g) + CH(g, h, a) + sm_K512[78] + aoui64W[78]; b = t + SIG0(c) + MAJ(c, d, e); f += t;
|
||||
t = a + SIG1(f) + CH(f, g, h) + sm_K512[79] + aoui64W[79]; a = t + SIG0(b) + MAJ(b, c, d); e += t;
|
||||
//
|
||||
m_aoui64Buf[0] += a;
|
||||
m_aoui64Buf[1] += b;
|
||||
m_aoui64Buf[2] += c;
|
||||
m_aoui64Buf[3] += d;
|
||||
m_aoui64Buf[4] += e;
|
||||
m_aoui64Buf[5] += f;
|
||||
m_aoui64Buf[6] += g;
|
||||
m_aoui64Buf[7] += h;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
379
3rdparty/MultiEmulator/src/SHA.h
vendored
Normal file
379
3rdparty/MultiEmulator/src/SHA.h
vendored
Normal file
@@ -0,0 +1,379 @@
|
||||
//SHA.h
|
||||
|
||||
#ifndef __SHA_H__
|
||||
#define __SHA_H__
|
||||
|
||||
#include "MessageDigest.h"
|
||||
|
||||
//Typical DISCLAIMER:
|
||||
//The code in this project is Copyright (C) 2003 by George Anescu. You have the right to
|
||||
//use and distribute the code in any way you see fit as long as this paragraph is included
|
||||
//with the distribution. No warranties or claims are made as to the validity of the
|
||||
//information and code contained herein, so use it at your own risk.
|
||||
|
||||
//Structure for representing an Unsigned Integer on 64 bits
|
||||
struct SUI64
|
||||
{
|
||||
//Data
|
||||
unsigned int m_uiLeft;
|
||||
unsigned int m_uiRight;
|
||||
|
||||
//Operators
|
||||
SUI64& operator++()
|
||||
{
|
||||
unsigned int uiTemp = m_uiRight;
|
||||
m_uiRight++;
|
||||
if(m_uiRight < uiTemp)
|
||||
m_uiLeft++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator--()
|
||||
{
|
||||
unsigned int uiTemp = m_uiRight;
|
||||
m_uiRight--;
|
||||
if(m_uiRight > uiTemp)
|
||||
m_uiLeft--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator+=(SUI64 const& roUI64)
|
||||
{
|
||||
m_uiRight += roUI64.m_uiRight;
|
||||
if(m_uiRight < roUI64.m_uiRight)
|
||||
m_uiLeft++;
|
||||
m_uiLeft += roUI64.m_uiLeft;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator|=(SUI64 const& roUI64)
|
||||
{
|
||||
m_uiRight |= roUI64.m_uiRight;
|
||||
m_uiLeft |= roUI64.m_uiLeft;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator&=(SUI64 const& roUI64)
|
||||
{
|
||||
m_uiRight &= roUI64.m_uiRight;
|
||||
m_uiLeft &= roUI64.m_uiLeft;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator^=(SUI64 const& roUI64)
|
||||
{
|
||||
m_uiRight ^= roUI64.m_uiRight;
|
||||
m_uiLeft ^= roUI64.m_uiLeft;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator<<=(unsigned int uiBits)
|
||||
{
|
||||
if(uiBits < 32)
|
||||
{
|
||||
(m_uiLeft <<= uiBits) |= (m_uiRight >> (32-uiBits));
|
||||
m_uiRight <<= uiBits;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_uiLeft = m_uiRight << (uiBits-32);
|
||||
m_uiRight = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
SUI64& operator>>=(unsigned int uiBits)
|
||||
{
|
||||
if(uiBits < 32)
|
||||
{
|
||||
(m_uiRight >>= uiBits) |= (m_uiLeft << (32-uiBits));
|
||||
m_uiLeft >>= uiBits;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_uiRight = m_uiLeft >> (uiBits-32);
|
||||
m_uiLeft = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator>(SUI64 const& roUI64) const
|
||||
{
|
||||
if(m_uiLeft == roUI64.m_uiLeft)
|
||||
return m_uiRight > roUI64.m_uiRight;
|
||||
else
|
||||
return m_uiLeft > roUI64.m_uiLeft;
|
||||
}
|
||||
|
||||
bool operator<(SUI64 const& roUI64) const
|
||||
{
|
||||
if(m_uiLeft == roUI64.m_uiLeft)
|
||||
return m_uiRight < roUI64.m_uiRight;
|
||||
else
|
||||
return m_uiLeft < roUI64.m_uiLeft;
|
||||
}
|
||||
};
|
||||
|
||||
inline SUI64 operator+(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
SUI64 temp = roUI64_1;
|
||||
temp += roUI64_2;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline SUI64 operator|(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
SUI64 temp = roUI64_1;
|
||||
temp |= roUI64_2;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline SUI64 operator&(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
SUI64 temp = roUI64_1;
|
||||
temp &= roUI64_2;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline SUI64 operator^(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
SUI64 temp = roUI64_1;
|
||||
temp ^= roUI64_2;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline SUI64 operator<<(SUI64 const& roUI64, unsigned int uiBits)
|
||||
{
|
||||
SUI64 temp = roUI64;
|
||||
temp <<= uiBits;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline SUI64 operator>>(SUI64 const& roUI64, unsigned int uiBits)
|
||||
{
|
||||
SUI64 temp = roUI64;
|
||||
temp >>= uiBits;
|
||||
return temp;
|
||||
}
|
||||
|
||||
inline bool operator>(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
return roUI64_1.operator>(roUI64_2);
|
||||
}
|
||||
|
||||
inline bool operator<(SUI64 const& roUI64_1, SUI64 const& roUI64_2)
|
||||
{
|
||||
return roUI64_1.operator<(roUI64_2);
|
||||
}
|
||||
|
||||
//SHA Message Digest algorithm
|
||||
//SHA160 TEST VALUES:
|
||||
//1)"abc"
|
||||
//"A9993E364706816ABA3E25717850C26C9CD0D89D"
|
||||
//
|
||||
//2)"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
|
||||
//"84983E441C3BD26EBAAE4AA1F95129E5E54670F1"
|
||||
//
|
||||
//3)1,000,000 repetitions of "a".
|
||||
//"34AA973CD4C4DAA4F61EEB2BDBAD27316534016F"
|
||||
//
|
||||
//SHA256 TEST VALUES:
|
||||
//1)One-Block Message "abc"
|
||||
//"ba7816bf8f01cfea414140de5dae2223b00361a396177a9cb410ff61f20015ad"
|
||||
//
|
||||
//2)"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
|
||||
//"248d6a61d20638b8e5c026930c3e6039a33ce45964ff2167f6ecedd419db06c1"
|
||||
//
|
||||
//3)Multi-Block Message "abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
|
||||
//"CF5B16A778AF8380036CE59E7B0492370B249B11E8F07A51AFAC45037AFEE9D1"
|
||||
//
|
||||
//4)Long Message "a" 1,000,000 times
|
||||
//"cdc76e5c9914fb9281a1c7e284d73e67f1809a48a497200e046d39ccc7112cd0"
|
||||
//
|
||||
//SHA384 TEST VALUES:
|
||||
//1)One-Block Message "abc"
|
||||
//"cb00753f45a35e8bb5a03d699ac65007272c32ab0eded1631a8b605a43ff5bed8086072ba1e7cc2358baeca134c825a7"
|
||||
//
|
||||
//2)Multi-Block Message "abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
|
||||
//"09330C33F71147E83D192FC782CD1B4753111B173B3B05D22FA08086E3B0F712FCC7C71A557E2DB966C3E9FA91746039"
|
||||
//
|
||||
//3)Long Message "a" 1,000,000 times
|
||||
//"9d0e1809716474cb086e834e310a4a1ced149e9c00f248527972cec5704c2a5b07b8b3dc38ecc4ebae97ddd87f3d8985"
|
||||
//
|
||||
//SHA512 TEST VALUES:
|
||||
//1)One-Block Message "abc"
|
||||
//"ddaf35a193617abacc417349ae20413112e6fa4e89a97ea20a9eeee64b55d39a2192992a274fc1a8
|
||||
//36ba3c23a3feebbd454d4423643ce80e2a9ac94fa54ca49f"
|
||||
//
|
||||
//2)"abcdefghbcdefghicdefghijdefghijkefghijklfghijklmghijklmnhijklmnoijklmnopjklmnopqklmnopqrlmnopqrsmnopqrstnopqrstu"
|
||||
//"8e959b75dae313da8cf4f72814fc143f8f7779c6eb9f7fa17299aeadb6889018501d289e4900f7e4
|
||||
//331b99dec4b5433ac7d329eeb6dd26545e96e55b874be909"
|
||||
//
|
||||
//3)""
|
||||
//"CF83E1357EEFB8BDF1542850D66D8007D620E4050B5715DC83F4A921D36CE9CE47D0D13C5D85F2B0
|
||||
//FF8318D2877EEC2F63B931BD47417A81A538327AF927DA3E"
|
||||
//
|
||||
//4)Long Message "a" 1,000,000 times
|
||||
//"E718483D0CE769644E2E42C7BC15B4638E1F98B13B2044285632A803AFA973EBDE0FF244877EA60A
|
||||
//4CB0432CE577C31BEB009C5C2C49AA2E4EADB217AD8CC09B"
|
||||
|
||||
class CSHA : public IMessageDigest
|
||||
{
|
||||
public:
|
||||
enum { SHA160=0, SHA256=1, SHA384=2, SHA512=3 };
|
||||
//CONSTRUCTOR
|
||||
CSHA(int iMethod=SHA160);
|
||||
//Update context to reflect the concatenation of another buffer of bytes.
|
||||
void AddData(char const* pcData, int iDataLength);
|
||||
//Final wrapup - pad to 64-byte boundary with the bit pattern
|
||||
//1 0*(64-bit count of bits processed, MSB-first)
|
||||
void FinalDigest(char* pcDigest);
|
||||
//Reset current operation in order to prepare a new one
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
//Transformation Function
|
||||
void Transform();
|
||||
//The Method
|
||||
int m_iMethod;
|
||||
enum { BLOCKSIZE2 = BLOCKSIZE<<1 };
|
||||
//For 32 bits Integers
|
||||
enum { SHA160LENGTH=5, SHA256LENGTH=8 };
|
||||
//Context Variables
|
||||
unsigned int m_auiBuf[SHA256LENGTH]; //Maximum for SHA256
|
||||
unsigned int m_auiBits[2];
|
||||
unsigned char m_aucIn[BLOCKSIZE2]; //128 bytes for SHA384, SHA512
|
||||
//Internal auxiliary static functions
|
||||
static unsigned int CircularShift(unsigned int uiBits, unsigned int uiWord);
|
||||
static unsigned int CH(unsigned int x, unsigned int y, unsigned int z);
|
||||
static unsigned int MAJ(unsigned int x, unsigned int y, unsigned int z);
|
||||
static unsigned int SIG0(unsigned int x);
|
||||
static unsigned int SIG1(unsigned int x);
|
||||
static unsigned int sig0(unsigned int x);
|
||||
static unsigned int sig1(unsigned int x);
|
||||
static void Bytes2Word(unsigned char const* pcBytes, unsigned int& ruiWord);
|
||||
static void Word2Bytes(unsigned int const& ruiWord, unsigned char* pcBytes);
|
||||
static const unsigned int sm_K160[4];
|
||||
static const unsigned int sm_H160[SHA160LENGTH];
|
||||
static const unsigned int sm_K256[64];
|
||||
static const unsigned int sm_H256[SHA256LENGTH];
|
||||
|
||||
//For 64 bits Integers
|
||||
enum { SHA384LENGTH=6, SHA512LENGTH=8 };
|
||||
//Context Variables
|
||||
SUI64 m_aoui64Buf[SHA512LENGTH]; //Maximum for SHA512
|
||||
SUI64 m_aoui64Bits[2];
|
||||
//Internal auxiliary static functions
|
||||
static SUI64 CircularShift(unsigned int uiBits, SUI64 const& roui64Word);
|
||||
static SUI64 CH(SUI64 const& x, SUI64 const& y, SUI64 const& z);
|
||||
static SUI64 MAJ(SUI64 const& x, SUI64 const& y, SUI64 const& z);
|
||||
static SUI64 SIG0(SUI64 const& x);
|
||||
static SUI64 SIG1(SUI64 const& x);
|
||||
static SUI64 sig0(SUI64 const& x);
|
||||
static SUI64 sig1(SUI64 const& x);
|
||||
static void Bytes2Word(unsigned char const* pcBytes, SUI64& ruiWord);
|
||||
static void Word2Bytes(SUI64 const& ruiWord, unsigned char* pcBytes);
|
||||
static const SUI64 sm_H384[SHA512LENGTH]; //Dim is as 512
|
||||
static const SUI64 sm_K512[80];
|
||||
static const SUI64 sm_H512[SHA512LENGTH];
|
||||
};
|
||||
|
||||
inline unsigned int CSHA::CircularShift(unsigned int uiBits, unsigned int uiWord)
|
||||
{
|
||||
return (uiWord << uiBits) | (uiWord >> (32-uiBits));
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::CH(unsigned int x, unsigned int y, unsigned int z)
|
||||
{
|
||||
return ((x&(y^z))^z);
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::MAJ(unsigned int x, unsigned int y, unsigned int z)
|
||||
{
|
||||
return (((x|y)&z)|(x&y));
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::SIG0(unsigned int x)
|
||||
{
|
||||
return ((x >> 2)|(x << 30)) ^ ((x >> 13)|(x << 19)) ^ ((x >> 22)|(x << 10));
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::SIG1(unsigned int x)
|
||||
{
|
||||
return ((x >> 6)|(x << 26)) ^ ((x >> 11)|(x << 21)) ^ ((x >> 25)|(x << 7));
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::sig0(unsigned int x)
|
||||
{
|
||||
return ((x >> 7)|(x << 25)) ^ ((x >> 18)|(x << 14)) ^ (x >> 3);
|
||||
}
|
||||
|
||||
inline unsigned int CSHA::sig1(unsigned int x)
|
||||
{
|
||||
return ((x >> 17)|(x << 15)) ^ ((x >> 19)|(x << 13)) ^ (x >> 10);
|
||||
}
|
||||
|
||||
inline void CSHA::Bytes2Word(unsigned char const* pcBytes, unsigned int& ruiWord)
|
||||
{
|
||||
ruiWord = (unsigned int)*(pcBytes+3) | (unsigned int)(*(pcBytes+2)<<8) |
|
||||
(unsigned int)(*(pcBytes+1)<<16) | (unsigned int)(*pcBytes<<24);
|
||||
}
|
||||
|
||||
inline void CSHA::Word2Bytes(unsigned int const& ruiWord, unsigned char* pcBytes)
|
||||
{
|
||||
pcBytes += 3;
|
||||
*pcBytes = ruiWord & 0xff;
|
||||
*--pcBytes = (ruiWord>>8) & 0xff;
|
||||
*--pcBytes = (ruiWord>>16) & 0xff;
|
||||
*--pcBytes = (ruiWord>>24) & 0xff;
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::CircularShift(unsigned int uiBits, SUI64 const& roui64Word)
|
||||
{
|
||||
return (roui64Word << uiBits) | (roui64Word >> (64-uiBits));
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::CH(SUI64 const& x, SUI64 const& y, SUI64 const& z)
|
||||
{
|
||||
return ((x&(y^z))^z);
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::MAJ(SUI64 const& x, SUI64 const& y, SUI64 const& z)
|
||||
{
|
||||
return (((x|y)&z)|(x&y));
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::SIG0(SUI64 const& x)
|
||||
{
|
||||
return ((x >> 28)|(x << 36)) ^ ((x >> 34)|(x << 30)) ^ ((x >> 39)|(x << 25));
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::SIG1(SUI64 const& x)
|
||||
{
|
||||
return ((x >> 14)|(x << 50)) ^ ((x >> 18)|(x << 46)) ^ ((x >> 41)|(x << 23));
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::sig0(SUI64 const& x)
|
||||
{
|
||||
return ((x >> 1)|(x << 63)) ^ ((x >> 8)|(x << 56)) ^ (x >> 7);
|
||||
}
|
||||
|
||||
inline SUI64 CSHA::sig1(SUI64 const& x)
|
||||
{
|
||||
return ((x >> 19)|(x << 45)) ^ ((x >> 61)|(x << 3)) ^ (x >> 6);
|
||||
}
|
||||
|
||||
inline void CSHA::Bytes2Word(unsigned char const* pcBytes, SUI64& ruiWord)
|
||||
{
|
||||
Bytes2Word(pcBytes+4, ruiWord.m_uiRight);
|
||||
Bytes2Word(pcBytes, ruiWord.m_uiLeft);
|
||||
}
|
||||
|
||||
inline void CSHA::Word2Bytes(SUI64 const& ruiWord, unsigned char* pcBytes)
|
||||
{
|
||||
Word2Bytes(ruiWord.m_uiRight, pcBytes+4);
|
||||
Word2Bytes(ruiWord.m_uiLeft, pcBytes);
|
||||
}
|
||||
|
||||
#endif // __SHA_H__
|
||||
13
3rdparty/MultiEmulator/src/Setti.cpp
vendored
Normal file
13
3rdparty/MultiEmulator/src/Setti.cpp
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "multi_emulator.h"
|
||||
|
||||
int GenerateSetti(void *pDest)
|
||||
{
|
||||
auto pTicket = (int *)pDest;
|
||||
|
||||
pTicket[0] = 0xD4CA7F7B;
|
||||
pTicket[1] = 0xC7DB6023;
|
||||
pTicket[2] = 0x6D6A2E1F;
|
||||
pTicket[5] = 0xB4C43105;
|
||||
|
||||
return 768;
|
||||
}
|
||||
18
3rdparty/MultiEmulator/src/SteamEmu.cpp
vendored
Normal file
18
3rdparty/MultiEmulator/src/SteamEmu.cpp
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "multi_emulator.h"
|
||||
int GenerateSteamEmu(void *pDest, int nSteamID)
|
||||
{
|
||||
auto pTicket = (int *)pDest;
|
||||
|
||||
pTicket[20] = -1; // +80, dproto/reunion wants this value to be -1, but if this value
|
||||
// does not match -1, then instead of SteamID in [21] cell
|
||||
// client IP address that xored with 0x25730981 number should
|
||||
// be used. But dproto/reunion will just skip ticket validation
|
||||
// in that case.
|
||||
|
||||
pTicket[21] = nSteamID; // +84, SteamId, low part. Actually, this is just system volume serial
|
||||
// number, which comes from GetVolumeInformationA() function. If
|
||||
// function failed (returned 0), then instead of volume serial number
|
||||
// 777 number will be written to the ticket.
|
||||
|
||||
return 768;
|
||||
}
|
||||
12
3rdparty/MultiEmulator/src/StrUtils.cpp
vendored
Normal file
12
3rdparty/MultiEmulator/src/StrUtils.cpp
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "StrUtils.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void CreateRandomString(char *pszDest, int nLength)
|
||||
{
|
||||
static const char c_szAlphaNum[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||
|
||||
for (int i = 0; i < nLength; ++i)
|
||||
pszDest[i] = c_szAlphaNum[rand() % (sizeof(c_szAlphaNum) - 1)];
|
||||
|
||||
pszDest[nLength] = '\0';
|
||||
}
|
||||
3
3rdparty/MultiEmulator/src/StrUtils.h
vendored
Normal file
3
3rdparty/MultiEmulator/src/StrUtils.h
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void CreateRandomString(char *pszDest, int nLength);
|
||||
24
3rdparty/MultiEmulator/wscript
vendored
Normal file
24
3rdparty/MultiEmulator/wscript
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
# mittorn, 2018
|
||||
|
||||
from waflib import Logs
|
||||
import os
|
||||
|
||||
top = '.'
|
||||
|
||||
def options(opt):
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
bld.stlib(
|
||||
source = bld.path.ant_glob(['src/*.cpp']),
|
||||
target = 'MultiEmulator',
|
||||
features = 'cxx',
|
||||
includes = ['include/', 'src/'],
|
||||
export_includes = ['include/'],
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM
|
||||
)
|
||||
1
3rdparty/bzip2/bz_version.h
vendored
Normal file
1
3rdparty/bzip2/bz_version.h
vendored
Normal file
@@ -0,0 +1 @@
|
||||
#define BZ_VERSION "1.1.0-fwgs"
|
||||
1
3rdparty/bzip2/bzip2
vendored
Submodule
1
3rdparty/bzip2/bzip2
vendored
Submodule
Submodule 3rdparty/bzip2/bzip2 added at 66c46b8c94
34
3rdparty/bzip2/wscript
vendored
Normal file
34
3rdparty/bzip2/wscript
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
conf.define('_GNU_SOURCE', 1)
|
||||
conf.define('BZ_NO_STDIO', 1)
|
||||
|
||||
if conf.env.DEST_OS == 'win32':
|
||||
conf.define('BZ_LCCWIN32', 1)
|
||||
else:
|
||||
conf.define('BZ_UNIX', 1)
|
||||
|
||||
def build(bld):
|
||||
# bld(
|
||||
# features = 'subst',
|
||||
# source = 'bzip2/bz_version.h.in',
|
||||
# target = 'bz_version.h',
|
||||
# BZ_VERSION='1.1.0-fwgs'
|
||||
# )
|
||||
|
||||
bz_sources = ['bzip2/blocksort.c', 'bzip2/huffman.c', 'bzip2/crctable.c', 'bzip2/randtable.c', 'bzip2/compress.c', 'bzip2/decompress.c', 'bzip2/bzlib.c']
|
||||
|
||||
bld.stlib(
|
||||
source = bz_sources,
|
||||
target = 'bzip2',
|
||||
# use = 'bz_version.h',
|
||||
features = 'c',
|
||||
includes = ['.', 'bzip2/'],
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
export_includes = ['bzip2/']
|
||||
)
|
||||
29
3rdparty/extras/wscript
vendored
Normal file
29
3rdparty/extras/wscript
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('xash-extras'):
|
||||
conf.fatal('Can\'t find xash-extras submodule.')
|
||||
return
|
||||
|
||||
conf.load('zip')
|
||||
|
||||
def build(bld):
|
||||
srcdir = bld.path.find_dir('xash-extras')
|
||||
|
||||
if bld.env.DEST_OS in ['android']:
|
||||
install_path = bld.env.PREFIX
|
||||
else:
|
||||
install_path = os.path.join(bld.env.SHAREDIR, bld.env.GAMEDIR)
|
||||
|
||||
bld(features='zip',
|
||||
name = 'extras.pk3',
|
||||
files = srcdir.ant_glob('**/*'),
|
||||
relative_to = srcdir,
|
||||
compresslevel = 0,
|
||||
install_path = install_path)
|
||||
1
3rdparty/extras/xash-extras
vendored
Submodule
1
3rdparty/extras/xash-extras
vendored
Submodule
Submodule 3rdparty/extras/xash-extras added at f4ff263d42
1
3rdparty/gl-wes-v2
vendored
Submodule
1
3rdparty/gl-wes-v2
vendored
Submodule
Submodule 3rdparty/gl-wes-v2 added at 2d9b5afe10
1
3rdparty/gl4es/gl4es
vendored
Submodule
1
3rdparty/gl4es/gl4es
vendored
Submodule
Submodule 3rdparty/gl4es/gl4es added at e39434a2b1
24
3rdparty/gl4es/wscript
vendored
Normal file
24
3rdparty/gl4es/wscript
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('gl4es') or not conf.path.find_dir('gl4es/src'):
|
||||
conf.fatal('Can\'t find gl4es submodule. Run `git submodule update --init --recursive`.')
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
gl4es_srcdir = bld.path.find_node('gl4es/src')
|
||||
|
||||
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
|
||||
target = 'gl4es',
|
||||
features = 'c',
|
||||
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
|
||||
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
|
||||
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
export_includes = '.')
|
||||
1
3rdparty/mainui
vendored
Submodule
1
3rdparty/mainui
vendored
Submodule
Submodule 3rdparty/mainui added at b7edbaf2de
1
3rdparty/nanogl
vendored
Submodule
1
3rdparty/nanogl
vendored
Submodule
Submodule 3rdparty/nanogl added at e75792de03
1
3rdparty/opus/opus
vendored
Submodule
1
3rdparty/opus/opus
vendored
Submodule
Submodule 3rdparty/opus/opus added at 8cf872a186
40
3rdparty/opus/wscript
vendored
Normal file
40
3rdparty/opus/wscript
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('opus') or not conf.path.find_dir('opus/src'):
|
||||
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
|
||||
return
|
||||
|
||||
# TODO: ARM/x86 intrinsics detection
|
||||
# TODO: maybe call autotools/cmake/meson instead?
|
||||
|
||||
def build(bld):
|
||||
sources = bld.path.ant_glob([
|
||||
'opus/src/*.c',
|
||||
'opus/celt/*.c',
|
||||
'opus/silk/*.c',
|
||||
'opus/silk/float/*.c'
|
||||
], excl = [
|
||||
'opus/src/repacketizer_demo.c',
|
||||
'opus/src/opus_demo.c',
|
||||
'opus/src/opus_compare.c',
|
||||
'opus/celt/opus_custom_demo.c'
|
||||
])
|
||||
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
|
||||
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES']
|
||||
|
||||
bld.stlib(
|
||||
source = sources,
|
||||
target = 'opus',
|
||||
features = 'c',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
export_includes = ['opus/include/']
|
||||
)
|
||||
1
3rdparty/vgui_support
vendored
Submodule
1
3rdparty/vgui_support
vendored
Submodule
Submodule 3rdparty/vgui_support added at 7276993f3f
47
CONTRIBUTING.md
Normal file
47
CONTRIBUTING.md
Normal file
@@ -0,0 +1,47 @@
|
||||
## If you are reporting bugs
|
||||
|
||||
1. Check you are using latest version. You can build latest Xash3D FWGS for yourself, look to README.md.
|
||||
2. Check open issues is your bug is already reported and closed issues if it reported and fixed. Don't send bug if it's already reported.
|
||||
3. Re-run engine with `-dev 2 -log` arguments, reproduce bug and post engine.log which can be found in your working directory.
|
||||
3. Describe steps to reproduce bug.
|
||||
4. Describe which OS and architecture you are using.
|
||||
6. Attach screenshot if it will help clarify the situation.
|
||||
|
||||
## If you are contributing code
|
||||
|
||||
### Which branch?
|
||||
|
||||
* We recommend using `master` branch.
|
||||
|
||||
### Third-party libraries
|
||||
|
||||
* Philosophy of any Xash Project by Uncle Mike: don't be bloated. We follow it too.
|
||||
* Adding new library is allowed only if there is a REAL reason to use it. It's will be nice, if you will leave a possibility to remove new dependency at build-time.
|
||||
* Adding new dependencies for Waf Build System is not welcomed.
|
||||
|
||||
### Portability level
|
||||
|
||||
* Xash3D have it's own crt library. It's recommended to use it. It most cases it's just a wrappers around standart C library.
|
||||
* If your feature need platform-specific code, move it to `engine/platform` and try to implement to every supported OS and every supported compiler or at least leave a stubs.
|
||||
* You must put it under appopriate macro. It's a rule: Xash3D FWGS must compile everywhere. For list of platforms we support, refer to public/build.h file.
|
||||
|
||||
### Code style
|
||||
|
||||
* This project uses mixed Quake's and HLSDK's C/C++ code style convention.
|
||||
* In short:
|
||||
* Use spaces in parenthesis.
|
||||
* Only tabs for indentation.
|
||||
* Any brace must have it's own line.
|
||||
* Short blocks, if statements and loops on single line are allowed.
|
||||
* Avoid magic numbers.
|
||||
* While macros are powerful, it's better to avoid overusing them.
|
||||
* If you unsure, try to mimic code style from anywhere else of engine source code.
|
||||
* **ANY** commit message should start from declaring a tags, in format:
|
||||
|
||||
`tag: added some bugs`
|
||||
|
||||
`tag: subtag: fixed some features`
|
||||
|
||||
Tags can be any: subsystem, simple feature name or even just a filename, without extension.
|
||||
Just keep them always same, it helps keep history clean and commit messages short.
|
||||
|
||||
17
Documentation/bug-compatibility.md
Normal file
17
Documentation/bug-compatibility.md
Normal file
@@ -0,0 +1,17 @@
|
||||
# Bug-compatibility in Xash3D FWGS
|
||||
|
||||
Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
|
||||
|
||||
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
|
||||
|
||||
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
|
||||
|
||||
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
|
||||
|
||||
## GoldSrc bug-compatibility
|
||||
|
||||
| Flag | Description | Games that require this flag |
|
||||
| ------- | ----------- | ---------------------------- |
|
||||
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
|
||||
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
|
||||
| `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |
|
||||
9
Documentation/cross-compiling-for-windows-with-wine.md
Normal file
9
Documentation/cross-compiling-for-windows-with-wine.md
Normal file
@@ -0,0 +1,9 @@
|
||||
# Cross-compiling for Windows with Wine
|
||||
|
||||
This can be useful to test engine in Wine without using virtual machines or dual-booting to Windows.
|
||||
|
||||
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
|
||||
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
|
||||
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
|
||||
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
|
||||
4. .. other typical steps to build from console ...
|
||||
10
Documentation/debugging-using-minidumps.md
Normal file
10
Documentation/debugging-using-minidumps.md
Normal file
@@ -0,0 +1,10 @@
|
||||
# Debugging your mod using minidump files (Windows only)
|
||||
Minidump files is awesome instrument for debugging your mod after it's being released, or for catch specific crashes which are presented only in one specific configuration, but doesn't happens in other configurations or even on developer machine. It contains a lot of information useful for debugging, and therefore it size is not so small: around hundreds or even thousands of megabytes. But this is not a problem, since minidump files compresses very effectively using common algorithms.
|
||||
There are short algorithm, explaining how to use this debugging instrument:
|
||||
|
||||
1. User starts your mod with `-minidumps` startup parameter
|
||||
2. Finally, crash happened on user's machine, and minidump file being written. This file has `.mdmp` extension and located in same folder, where mod folder located
|
||||
3. User packs this minidump file to .zip/.7z archive, and somehow sends it to developer
|
||||
4. Developer just opens minidump file in Visual Studio, then a virtual debugging session is opened and now reasons of crash is pretty easy to detect: you can see call stack, local function variables and global variables, information about exception and a lot of other information
|
||||
|
||||
You can find more information about minidumps in this [awesome article](https://learn.microsoft.com/en-us/windows/win32/dxtecharts/crash-dump-analysis?source=recommendations#writing-a-minidump).
|
||||
24
Documentation/donate.md
Normal file
24
Documentation/donate.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Developers donation page
|
||||
|
||||
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
|
||||
|
||||
### [a1batross](https://github.com/a1batross)
|
||||
|
||||
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
|
||||
* Boosty page: https://boosty.to/a1ba
|
||||
|
||||
### [nekonomicon](https://github.com/nekonomicon)
|
||||
|
||||
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
|
||||
* Boosty page: https://boosty.to/nekonomicon
|
||||
|
||||
### [Velaron](https://github.com/Velaron)
|
||||
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
|
||||
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
|
||||
|
||||
### [SNMetamorph](https://github.com/SNMetamorph)
|
||||
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
|
||||
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
|
||||
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
71
Documentation/engine-porting-guide.md
Normal file
71
Documentation/engine-porting-guide.md
Normal file
@@ -0,0 +1,71 @@
|
||||
## Abstract
|
||||
|
||||
Before start, I would recommend you to compile and run engine for already supported and well-spread platform, such as GNU/Linux or Windows. Hack it, get familiar with engine.
|
||||
|
||||
One beauties of Xash3D FWGS Engine is it modularity, so game logic, UI and renderers are located in platform-independent libraries. Every library is loaded at run time and may or may be not optional. For example, if your platform doesn't have OpenGL of any kind, you can skip it and use our software renderer! Of course, there is no real reason to run game engine, if you don't have game logic of any kind, so the minimal build of Xash3D FWGS is headless dedicated server.
|
||||
|
||||
Historically, Xash3D Engine was even more modular(see github.com/a1batross/Xash3D_ancient), but we thought that to fulfill our crossplatform needs we will keep all platform-specific stuff in the engine itself and libraries must import or expose platform-independent APIs.
|
||||
|
||||
Ok, get to the point!
|
||||
|
||||
## Porting guidelines
|
||||
|
||||
It will not be a complete tutorial as covering everything in one article is probably just impossible. Instead, I will give you hints on how engine can be ported, how to get your port to upstreamed and how you should maintain your port.
|
||||
|
||||
0) Get to know your platform. Maybe I asked for this lately, but you MUST KNOW YOUR PLATFORM, i.e. what's this capable of.
|
||||
|
||||
The one of unsupported configurations at this time is when platform can't load dynamic libraries(`*.so` or DLLs). We can't help you as supporting full-static ports are violating the GPL license in various ways.
|
||||
|
||||
The other yet unsupported configuration is the big endian.
|
||||
|
||||
1) Setup toolchain. For dirty port, you can write Makefile for yourself, engine is written that way, so **it doesn't relies** on any generated data or any special processing. But I recommend you to use Waf anyway, it's better integrated to engine and self-documentable. Also, I will cover only our Waf build options.
|
||||
|
||||
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
|
||||
|
||||
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
|
||||
|
||||
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.
|
||||
|
||||
In short, you need to call your platform in unique way. For engine side it's done in `engine/common/build.c` file in engine source code, for HLSDK side it's done in `cmake/LibraryNaming.cmake` and `scripts/waifulib/library-naming.py` files in HLSDK source code.
|
||||
|
||||
You can use [predef project wiki](https://sourceforge.net/p/predef/wiki/Home/) for reference.
|
||||
|
||||
2) Look at the `engine/platform` directory. We usually try to have all platform-specific stuff inside this folder.
|
||||
|
||||
* Functions that must be available on your platform are declared in `platform.h` header. Most of them aren't used in headless dedicated build, but I will cover that later.
|
||||
|
||||
* The POSIX-compliant(for *nix operating systems) goes into `posix` subdirectory.
|
||||
|
||||
* The SDL-specific code goes into `sdl` subdirectory. Note that even I said before that platform-specific code is in `platform` directory, SDL obviously isn't a __platform__, so you can met checks for XASH_SDL inside whole engine, usually in input.
|
||||
|
||||
* Custom SWAP implementation for *nix-based systems is in `swap` subdirectory. It's used when hardware may not have enough memory and you can't add swap memory. I will cover that later
|
||||
It relies on a fact that systems with paged memory will load pages into RAM and move unused to mmap()-ed by custom swap area.
|
||||
That allowed to run game engine on music player with MIPS CPU, Linux without SWAP support and
|
||||
|
||||
* Other folders as `win32`, `android`, `linux` and so on are self-descriptive.
|
||||
|
||||
3) As proof of concept, you can try to test that network features and dynamic library loading are implemented correctly. Build a dedicated server with XASH_DEDICATED or `--dedicated` passed to `waf configure`.
|
||||
|
||||
Start a server and try to connect to it from PC. If everything is fine, then you can move to next step.
|
||||
|
||||
If you get out of memory issues, you can try Low Memory Mode, it's enabled with `--low-memory-mode=N` passed to `waf configure` where N is 1 or 2. Low Memory Mode 1 means that we will NOT break a network compatibility. 2 is deeper and doesn't guarantee protocol compatibility and available multiplayer. Of course, with Low Memory Mode 2 you can't test your port dedicated server.
|
||||
|
||||
If you got anything compiling, it's nice time to make a commit. Commit your changes into git and push them somewhere(GitHub, GitLab or what you prefer), so you will not lose them accidentally.
|
||||
|
||||
4) Here is most interesting, building the client part.
|
||||
|
||||
There are three possible situations for you, by increasing difficulty.
|
||||
|
||||
1. Do you have SDL2 for your platform? If yes, go ahead and compile engine with client part enabled.
|
||||
|
||||
2. Do you have SDL1.2 for your platform? If yes, try to compile it, but SDL1.2 support is very limited and not tested well.
|
||||
|
||||
3. You don't have SDL and you can't port it for some reason by yourself or SDL port just don't stable for your platform? Then you need to implement an engine backend.
|
||||
|
||||
How to implement engine backend? Well, we have a backends system that was introduced in Old Engine. It's simply two files: backends.h and defaults.h in `common` folder in repository root. You will need to add a macros for your backends in `backends.h` and define a logic in `defaults.h`. We have already have some, check them out, as they may be handy for you.
|
||||
|
||||
Once you did it, go back to `platform` directory and open `platform.h` headers. Create new subdirectory in `platform` folder and start implementing missing platform-specific backends one by one. I can't explain this as for obvious reasons it's too specific. You can use macros you defined before in `build.h` to check that you're compiling for your platform and `backends.h` macros to check if platform-specific backend must be enabled.
|
||||
|
||||
As you finished, compile engine, fix errors and commit your changes and push to repository.
|
||||
|
||||
Remember, if something doesn't work and you can't figure out why, you can join our Discord server at discord.me/fwgs. Ping me (@a1batross) or other engine developer and attach link to your repository, so we can discuss and help you in porting.
|
||||
150
Documentation/entity-tools.md
Normal file
150
Documentation/entity-tools.md
Normal file
@@ -0,0 +1,150 @@
|
||||
# There are few new commands availiable in xash3d fork:
|
||||
|
||||
## Commands:
|
||||
### ent_create
|
||||
Create entity with specified classname and key/values
|
||||
|
||||
`ent_create <classname> <key> <value> <key> <value> ...`
|
||||
|
||||
for example:
|
||||
|
||||
`ent_create monster_zombie targetname zomb1`
|
||||
|
||||
after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description
|
||||
|
||||
### ent_fire
|
||||
|
||||
Make some actions on entity
|
||||
|
||||
`ent_fire <pattern> <command> <args>`
|
||||
Availiavle commands:
|
||||
* Set fields (Only set entity field, does not call any functions):
|
||||
* health
|
||||
* gravity
|
||||
* movetype
|
||||
* solid
|
||||
* rendermode
|
||||
* rendercolor (vector)
|
||||
* renderfx
|
||||
* renderamt
|
||||
* hullmin (vector)
|
||||
* hullmax (vector)
|
||||
* Actions
|
||||
* rename: set entity targetname
|
||||
* settarget: set entity target (only targetnames)
|
||||
* setmodel: set entity model (does not update)
|
||||
* set: set key/value by server library
|
||||
* See game FGD to get list.
|
||||
* command takes two arguments
|
||||
* touch: touch entity by current player.
|
||||
* use: use entity by current player.
|
||||
* movehere: place entity in player fov.
|
||||
* drop2floor: place entity to nearest floor surface
|
||||
* moveup: move entity to 25 units up
|
||||
* moveup (value): move by y axis relatively to specified value
|
||||
* Flags (Set/clear specified flag bit, arg is bit number):
|
||||
* setflag
|
||||
* clearflag
|
||||
* setspawnflag
|
||||
* clearspawnflag
|
||||
|
||||
### ent_info
|
||||
Print information about entity by identificator
|
||||
|
||||
`ent_info <identificator>`
|
||||
|
||||
### ent_getvars
|
||||
Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb
|
||||
|
||||
`ent_getvars <identificator>`
|
||||
|
||||
These cvars are set:
|
||||
```
|
||||
ent_last_name
|
||||
ent_last_num
|
||||
ent_last_inst
|
||||
ent_last_origin
|
||||
ent_last_class
|
||||
```
|
||||
|
||||
### ent_list
|
||||
Print short information about antities, filtered by pattern
|
||||
|
||||
`ent_list <pattern>`
|
||||
|
||||
## Syntax description
|
||||
|
||||
### \<identificator\>
|
||||
|
||||
* !cross: entity under aim
|
||||
* Instance code: !\<number\>_\<seria\l>
|
||||
* set by ent_getvars command
|
||||
* Entity index
|
||||
* targetname pattern
|
||||
|
||||
### \<pattern\>
|
||||
|
||||
Pattern is like identificator, but may filter many entities by classname
|
||||
|
||||
### (vector)
|
||||
|
||||
used by ent_fire command. vector means three float values, entered without quotes
|
||||
|
||||
### key/value
|
||||
|
||||
All entities parameters may be set by specifiing key and value strings.
|
||||
|
||||
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
|
||||
|
||||
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
|
||||
|
||||
If value contains spaces, it must be put in quotes:
|
||||
|
||||
`ent_fire !cross set origin "0 0 0"`
|
||||
|
||||
## Using with scripting
|
||||
|
||||
ent_create and ent_getvars commands are setting cvars on client
|
||||
|
||||
It can be used with ent_last_cb alias that is executed after setting cvars.
|
||||
|
||||
Simple example:
|
||||
|
||||
```
|
||||
ent_create weapon_c4
|
||||
alias ent_last_cb "ent_fire \$ent_last_inst use"
|
||||
```
|
||||
|
||||
Use weapon_c4 after creating it.
|
||||
|
||||
Note that you cannot use many dfferent callbacks at the same time.
|
||||
|
||||
You can set entity name by by pattern and create special script, contatning all callbacks.
|
||||
|
||||
Example:
|
||||
|
||||
example.cfg
|
||||
```
|
||||
alias ent_last_cb exec entity_cb.cfg
|
||||
ent create \<class\> targetname my_ent1_$name
|
||||
ent_create \<class\> targetname my_ent2_$name
|
||||
```
|
||||
entity_cb.cfg
|
||||
```
|
||||
if $ent_last_name == my_ent1_$name
|
||||
:(ent1 actions)
|
||||
if $ent_last_name == my_ent2_$name
|
||||
:(ent2 actions)
|
||||
```
|
||||
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
|
||||
## Server side
|
||||
|
||||
To enable entity tools on server, set sv_enttools_enable to 1
|
||||
|
||||
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
|
||||
|
||||
To enable actions on players, set sv_enttools_players to 1.
|
||||
|
||||
To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon.
|
||||
|
||||
To prevent crash on some actions, set host_mapdesign_fatal to 0
|
||||
21
Documentation/environment-variables.md
Normal file
21
Documentation/environment-variables.md
Normal file
@@ -0,0 +1,21 @@
|
||||
## Environment variables
|
||||
|
||||
#### Xash3D FWGS
|
||||
|
||||
The engine respects these environment variables:
|
||||
|
||||
| Variable | Type | Description |
|
||||
| --------------------- | ---------- | ----------- |
|
||||
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
|
||||
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
|
||||
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
|
||||
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
|
||||
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
|
||||
|
||||
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
|
||||
|
||||
#### mdldec
|
||||
|
||||
| Variable | Type | Description |
|
||||
| --------------------- | ---------- | ----------- |
|
||||
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |
|
||||
68
Documentation/extensions/console-scripting.md
Normal file
68
Documentation/extensions/console-scripting.md
Normal file
@@ -0,0 +1,68 @@
|
||||
## Console variables
|
||||
|
||||
Console variables (or CVars) are present in all quake-based games.
|
||||
|
||||
By default, it is settings, created by engine, server or client libraries.
|
||||
|
||||
But you can use `set` command to define variables even if they are not created by the engine.
|
||||
|
||||
For example, you can set cvar before it is registered in code.
|
||||
|
||||
`set defaultmap crossfire`
|
||||
|
||||
This works even in server.cfg before server cvars initialization and the engine will reuse its value on cvar creation
|
||||
|
||||
## Aliases
|
||||
|
||||
An alias allows to define new commands.
|
||||
|
||||
`alias wnext "invnext;wait;wait;+attack;wait;-attack"`
|
||||
|
||||
You can hook any command by adding an alias to it and unaliasing it, when you want to use original command.
|
||||
|
||||
```
|
||||
alias invnext1 "unalias invnext;wnext;alias invnext invnext1"
|
||||
alias invnext invnext1
|
||||
```
|
||||
|
||||
## Scripting extensions
|
||||
|
||||
This is an extensions of Xash3D FWGS(merged to original Xash3D since build 3887), that can be enabled by cmd_scripting cvar.
|
||||
|
||||
Enabling scripting: `cmd_scripting 1`
|
||||
|
||||
This is an archive cvar and it will be saved.
|
||||
|
||||
### CVar substitution
|
||||
|
||||
You can substitute cvar value to any command by adding \$ symbol:
|
||||
|
||||
`echo $sv_cheats`
|
||||
|
||||
### Condition checking
|
||||
|
||||
Allows checking cvar values.
|
||||
|
||||
```
|
||||
if <value1> <operator> <value2>
|
||||
:<action1>
|
||||
:if <value3>
|
||||
::<action2>
|
||||
:<action3>
|
||||
else
|
||||
:<action4>
|
||||
```
|
||||
|
||||
* Values are any string or numeric values (for example, substituted cvars).
|
||||
* Operator is = (or ==), \!=, \<, \>, \<=, \>=. == is same to =.
|
||||
* If single value specified, condition is true when value is non-zero
|
||||
|
||||
Example:
|
||||
|
||||
```
|
||||
if $sv_cheats == 1
|
||||
:echo Cheats enabled, adding cheat menu
|
||||
:exec cheatmenu.cfg
|
||||
else
|
||||
:echo Please enable cheats to use this!
|
||||
```
|
||||
8
Documentation/extensions/expanded-common-structures.md
Normal file
8
Documentation/extensions/expanded-common-structures.md
Normal file
@@ -0,0 +1,8 @@
|
||||
# Expanded structures that used by engine and mods
|
||||
To make porting and developing mods on 64-bit platforms less painful, we decided to expand size of several structures.
|
||||
This information important in case you are using codebase like XashXT, Paranoia 2: Savior and want to compile your mod for platform with 64-bit pointer size: you should replace old definitions with new ones, otherwise your mod will not work with Xash3D FWGS (typically, it's just crashing when starting map).
|
||||
| Structure name | Locates in file | Original size on 64-bit | Current size on 64-bit |
|
||||
|----------------|-----------------|-------------------------|------------------------|
|
||||
|`mfaceinfo_t` | `common/com_model.h` | 176 bytes | 304 bytes |
|
||||
|`decal_s` | `common/com_model.h` | 72 bytes | 88 bytes |
|
||||
|`mextrasurf_t` | `common/com_model.h` | 376 bytes | 504 bytes |
|
||||
48
Documentation/extensions/input-interface-ru.md
Normal file
48
Documentation/extensions/input-interface-ru.md
Normal file
@@ -0,0 +1,48 @@
|
||||
## Цель
|
||||
|
||||
На текущий момент клиенты имеют некоторые части платформозависимого кода внутри себя. Это плохо, т.к. мы не можем использовать одинаковые функции (если не перепишем почти половину кода SDL) на разных платформах.
|
||||
|
||||
## Клиентская часть
|
||||
|
||||
* Клиент будет иметь возможность полностью реализовать touch-ввод. Отрисовка может быть произведена через HUD.
|
||||
* Клиент получит простые события движения и обзора от движка
|
||||
|
||||
### Клиентская реализация
|
||||
|
||||
#### Клиент будет экспортировать некоторые функции движку (опционально):
|
||||
|
||||
* `int IN_ClientTouchEvent ( int fingerID, float x, float y, float dx, float dy );`
|
||||
|
||||
Вернёт 1 если касание активно, иначе 0.
|
||||
|
||||
* `void IN_ClientMoveEvent ( float forwardmove, float sidemove );`
|
||||
|
||||
Клиент будет накапливать значения величин для команд движения перед созданием команд и очищать их при CreateMove.
|
||||
|
||||
* `void IN_ClientLookEvent ( float relyaw, float relpitch );`
|
||||
|
||||
Клиент будет вращать камерой когда нужно, прямо как в реализации мыши
|
||||
|
||||
## Движковая часть
|
||||
|
||||
* Движок будет управлять событиями платформы и вызывать клиентские функции
|
||||
* Движок реализует стандартную систему взгляда и движения если её нет в клиенте
|
||||
|
||||
### Движковая реализация
|
||||
|
||||
#### События касания
|
||||
|
||||
Перед вызовом ClientMove движок обязан получить события о касании.
|
||||
|
||||
Если из клиента экспортирована функция IN_ClientTouchEvent, событие будет отправлено клиенту.
|
||||
|
||||
Иначе, движок будет рисовать свой touch-интерфейс.
|
||||
|
||||
#### Другие события
|
||||
|
||||
Интерфейс прикосновений и код джойстика в движке будут генерировать следующие два типа событий:
|
||||
* События движения (функция IN_ClientMoveEvent)
|
||||
* События просмотра (функция IN_ClientLookEvent)
|
||||
|
||||
Если клиент экспортирует эти функции, события будут отправляться клиенту перед CreateMove
|
||||
Иначе события просмотра будут происходить перед CreateMove, но после MoveEvent. Они будут применены к генерируемым командам
|
||||
48
Documentation/extensions/input-interface.md
Normal file
48
Documentation/extensions/input-interface.md
Normal file
@@ -0,0 +1,48 @@
|
||||
## Purpose
|
||||
|
||||
Clients have different platform-depended input code now.
|
||||
It is bad because we cannot use same functions (if we won't rewrite almost half of SDL) on different platforms.
|
||||
|
||||
## Client part
|
||||
|
||||
* Client will have ability to fully implement touch input. Drawing may be done by HUD.
|
||||
* Client will receive basic motion and look events from engine
|
||||
|
||||
### Client implementation
|
||||
|
||||
#### Client will optionally export some functions to Engine:
|
||||
* `int IN_ClientTouchEvent ( int fingerID, float x, float y, float dx, float dy );`
|
||||
|
||||
Return 1 if touch is active, 0 otherwise.
|
||||
|
||||
* `void IN_ClientMoveEvent ( float forwardmove, float sidemove );`
|
||||
|
||||
Client wil accumulate move values before creating commands and flush it on CreateMove.
|
||||
|
||||
* `void IN_ClientLookEvent ( float relyaw, float relpitch );`
|
||||
|
||||
Client will rotate camera when needed as in mouse implementation
|
||||
|
||||
## Engine part
|
||||
|
||||
* Engine will handle platform events and call client functions.
|
||||
* Engine will implement fallback look and movement system when client interface not present
|
||||
|
||||
### Engine implementation
|
||||
|
||||
#### Touch events
|
||||
|
||||
Before calling ClientMove engine must get touch events.
|
||||
|
||||
If client exported IN_ClientTouchEvent, event will be sent to client.
|
||||
|
||||
Otherwise engine will draw own touch interface.
|
||||
|
||||
#### Other events
|
||||
|
||||
Engine touch interface and joystick support code will generate two types of events:
|
||||
* Move events (IN_ClientMoveEvent function)
|
||||
* Look events (IN_ClientLookEvent function)
|
||||
|
||||
If client exported these functions, events will be sent to client before CreateMove
|
||||
Otherwise Look Event will be processed before CreateMove, but MoveEvent after. It will be applied to generated command
|
||||
44
Documentation/extensions/library-naming.md
Normal file
44
Documentation/extensions/library-naming.md
Normal file
@@ -0,0 +1,44 @@
|
||||
I propose a new library naming scheme, which will allow to distribute mods and games in single archive to different operating systems and CPUs:
|
||||
|
||||
Legend:
|
||||
* $os -- Q_buildos() return value, in lower case.
|
||||
* $arch -- Q_buildarch() return value, in lower case.
|
||||
* $ext -- OS-specific extension: dll, so, dylib, etc.
|
||||
|
||||
The scheme will be:
|
||||
|
||||
1. Client library:
|
||||
* ```client.$ext``` for **Win/Lin/Mac** with **x86**.
|
||||
* ```client_$arch.$ext``` for **Win/Lin/Mac** with **NON-x86**.
|
||||
* ```client_$os_$arch.$ext``` for everything else.
|
||||
|
||||
2. Menu library:
|
||||
* ```menu.$ext``` for **Win/Lin/Mac** with **x86**.
|
||||
* ```menu_$arch.$ext``` for **Win/Lin/Mac** with **NON-x86**.
|
||||
* ```menu_$os_$arch.$ext``` for everything else.
|
||||
|
||||
3. Server library:
|
||||
* On **Win/Lin/Mac** with **x86**, it **MUST** use the raw gamedll name for corresponding OS field from `gameinfo.txt`.
|
||||
* On **Win/Lin/Mac** with **NON-x86**, it **MUST** use the raw gamedll name for corresponding OS field from `gameinfo.txt`, but append ```_$arch``` before file extension. Like: ```hl_amd64.so``` or ```cs_e2k.so```.
|
||||
* On everything else, it must use gamedll name from ```gamedll_linux``` field, but append ```_$os_$arch``` before file extension. Like: ```hl_haiku_amd64.so``` or ```cs_freebsd_armhf.so```.
|
||||
Why ```gamedll_linux``` and not ```gamedll```? Because it looks more logic that way, most operating systems are *nix-like and share code with Linux, rather than Windows.
|
||||
|
||||
4. Refresh library: not needed, as RefAPI is not stable and it's not intended to distribute with mods.
|
||||
|
||||
For any libraries distributed **with** engine, naming scheme should be used more convenient for OS port.
|
||||
|
||||
Issue #0. Inconsistency between ABI and Q_buildarch.\
|
||||
Resolution: Change Q_buildarch return value to use Debian-styled architectures list: https://www.debian.org/ports/, which includes a special naming for big/little-endian and hard/soft-float ARM.
|
||||
|
||||
Issue #1: Build-system integration.\
|
||||
Resolution: implemented as [LibraryNaming.cmake](https://github.com/FWGS/hlsdk-portable/blob/master/cmake/LibraryNaming.cmake) and [library_naming.py](https://github.com/FWGS/hlsdk-portable/blob/master/scripts/waifulib/library_naming.py) extensions, see
|
||||
|
||||
Issue #2(related to #0): Which ARM flavours we actually need to handle?\
|
||||
Resolution: Little-endian only, as there is no known big-endian ARM platforms in the wild.
|
||||
Architecture is coded this way:
|
||||
* ```armvxy```, where `x` is ARM instruction set level and `y` is hard-float ABI presence: `hf` where hard float ABI used, otherwise `l`.
|
||||
|
||||
Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _i386, _i686 to the gamedll path:\
|
||||
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
|
||||
|
||||
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
|
||||
22
Documentation/extensions/mp3-loops.md
Normal file
22
Documentation/extensions/mp3-loops.md
Normal file
@@ -0,0 +1,22 @@
|
||||
## Looping MP3 extension
|
||||
|
||||
It is now possible to loop MP3 file in Xash3D FWGS by adding a custom text tag with `LOOP_START` or `LOOPSTART` in description and time point (in raw samples) in value.
|
||||
|
||||
### Example with foobar2000
|
||||
1. Open Foobar2000
|
||||
2. Add your .mp3 file to playlist
|
||||
3. Right click to newly added file and select Properties
|
||||
4. In Metadata tab, at the bottom of the table, select "+add new"
|
||||
5. In newly added line replace `<60>input field name<6D>` with `LOOP_START` (without any symbols).
|
||||
6. Press Tab and enter loop time point in raw samples. For example, `0` will replay sound file from beginning to end indefinitely.
|
||||
|
||||
### Possible alternatives
|
||||
1. Classic WAV files looping. HQ WAV files can take too much disk space, and recommended software supporting cue points is paid, outdated and can't run on modern systems. (Although there is alternative that's proven to work with idTech-based engines called LoopAuditioneer.)
|
||||
2. Vorbis looping through comment. Engine doesn't support Vorbis but this extension was highly inspired by this hack.
|
||||
|
||||
### Known bugs and limitations
|
||||
1. At this time using MP3 as SFX requires complete decoding. This can cause noticeable stutters, so keep MP3 file length in mind.
|
||||
2. We deliberately only support modern ID3v2.3 and ID3v2.4 tags. Using ID3v1 is not possible.
|
||||
|
||||
|
||||
|
||||
25
Documentation/extensions/native-object.md
Normal file
25
Documentation/extensions/native-object.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# GetNativeObject API
|
||||
|
||||
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
|
||||
|
||||
It's defined like this:
|
||||
|
||||
```
|
||||
void *pfnGetNativeObject( const char *name );
|
||||
```
|
||||
|
||||
#### Cross-platform objects
|
||||
|
||||
Only these objects are guaranteed to be available on all targets.
|
||||
|
||||
| Object name | Interface |
|
||||
|-------------|-----------|
|
||||
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
|
||||
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
|
||||
|
||||
#### Android-specific objects
|
||||
|
||||
| Object name | Interface |
|
||||
|-------------|-----------|
|
||||
| `JNIEnv` | Allows interfacing with Java Native Interface. |
|
||||
| `ActivityClass` | Returns JNI object for engine Android activity class. |
|
||||
65
Documentation/extensions/sounds.lst.md
Normal file
65
Documentation/extensions/sounds.lst.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# sounds.lst.md
|
||||
|
||||
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
|
||||
|
||||
File format:
|
||||
```
|
||||
<group name>
|
||||
{
|
||||
<path1>
|
||||
<path2>
|
||||
<path3>
|
||||
}
|
||||
|
||||
<group2 name> <path with %d> <min number> <max number>
|
||||
```
|
||||
|
||||
* Sounds can use any supported sound format (WAV or MP3).
|
||||
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
|
||||
* Groups can be empty or omitted from the file to load no sound.
|
||||
* Groups can either list a set of files or specify a format string and a range.
|
||||
* Anything after // will be considered a comment and ignored.
|
||||
* Behavior is undefined if the group was listed multiple times.
|
||||
|
||||
Currently supported groups are:
|
||||
|Group name|Usage|
|
||||
|----------|-----|
|
||||
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|
||||
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|
||||
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|
||||
|`BounceGlass`|Used for BOUCNE_GLASS|
|
||||
|`BounceMetal`|Used for BOUNCE_METAL|
|
||||
|`BounceFlesh`|Used for BOUNCE_FLESH|
|
||||
|`BounceWood`|Used for BOUNCE_WOOD|
|
||||
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|
||||
|`Explode`|Used for tempentity explosions|
|
||||
|`EntityWaterEnter`|Used for entity entering water|
|
||||
|`EntityWaterExit`|Used for entity exiting water|
|
||||
|`PlayerWaterEnter`|Used for player entering water|
|
||||
|`PlayerWaterExit`|Used for player exiting water|
|
||||
|
||||
## Example
|
||||
|
||||
This example is based on defaults sounds used in Half-Life:
|
||||
|
||||
```
|
||||
BouncePlayerShell "player/pl_shell%d.wav" 1 3
|
||||
BounceWeaponShell "weapons/sshell%d.wav" 1 3
|
||||
BounceConcrete "debris/concrete%d.wav" 1 3
|
||||
BounceGlass "debris/glass%d.wav" 1 4
|
||||
BounceMetal "debris/metal%d.wav" 1 6
|
||||
BounceFlesh "debris/flesh%d.wav" 1 7
|
||||
BounceWood "debris/wood%d.wav" 1 4
|
||||
Ricochet "weapons/ric%d.wav" 1 5
|
||||
Explode "weapons/explode%d.wav" 3 5
|
||||
EntityWaterEnter "player/pl_wade%d.wav" 1 4
|
||||
EntityWaterExit "player/pl_wade%d.wav" 1 4
|
||||
PlayerWaterEnter
|
||||
{
|
||||
"player/pl_wade1.wav"
|
||||
}
|
||||
PlayerWaterExit
|
||||
{
|
||||
"player/pl_wade2.wav"
|
||||
}
|
||||
```
|
||||
117
Documentation/gameinfo.md
Normal file
117
Documentation/gameinfo.md
Normal file
@@ -0,0 +1,117 @@
|
||||
# Game definition and information file
|
||||
|
||||
gameinfo.txt is an essential part of any Xash3D based game. It allows basic customization for games creators, like setting game title, DLL paths, etc.
|
||||
|
||||
This document defines gameinfo.txt syntax, supported keys and liblist.gam conversion rules for the latest version of the engine. Note for engine developers, keep this document in sync with an implementation.
|
||||
|
||||
## gameinfo.txt syntax
|
||||
|
||||
* gameinfo.txt is a simple list of keys and values, separated by newline.
|
||||
* You can add single line comments using double slashes (//).
|
||||
* Keys can accept integer, float, string or boolean values.
|
||||
* Boolean keys use 0 as false and 1 as true value.
|
||||
* To have spaces in string values, you must enclose them in double quotes. Then, to have double quotes, you must escape it with backslash, and to have a backslash you need to use double backslashes.
|
||||
|
||||
The example:
|
||||
```
|
||||
// this is a comment :)
|
||||
// this is another comment
|
||||
some_integer_key 123
|
||||
|
||||
this_is_float_key 13.37 // optional comment
|
||||
|
||||
enable_feature 1 // boolean, 1 to enable, 0 to disable
|
||||
|
||||
example_string_key string_value
|
||||
example_spaces "string with spaces"
|
||||
example_title "Fate\\Stay Night" // engine will parse it as Fate\Stay Night
|
||||
```
|
||||
|
||||
## gameinfo.txt keys
|
||||
|
||||
This is a list of all gameinfo.txt keys supported by the engine. Be aware that the engine will silently skip all unrecognized keys.
|
||||
|
||||
| Key | Type | Default value | Description |
|
||||
| ---------------- | ---------- | --------------- | ----------- |
|
||||
| `ambient0` | string | Empty string | Automatic ambient sound |
|
||||
| `ambient1` | string | Empty string | Automatic ambient sound |
|
||||
| `ambient2` | string | Empty string | Automatic ambient sound |
|
||||
| `ambient3` | string | Empty string | Automatic ambient sound |
|
||||
| `basedir` | string | `valve` | Game base directory, used to share assets between games |
|
||||
| `date` | string | Empty string | Game release date. Unused. |
|
||||
| `dllpath` | string | `cl_dlls` | Game DLL path. Engine will search custom DLLs (client or menu, for example) in this directory, except `gamedll`, see below. |
|
||||
| `fallback_dir` | string | Empty string | Additional game base directory |
|
||||
| `gamedir` | string | Current gamedir | Game directory, ignored in FWGS, as game directory is defined by the game directory name |
|
||||
| `gamedll` | string | `dlls/hl.dll` | Game server DLL for 32-bit x86 Windows (see LibraryNaming.md for details) |
|
||||
| `gamemode` | string | Empty string | Game type. When set to `singleplayer_only` or `multiplayer_only` marks the game as SP or MP only respectively, hiding the option in game UI. Omitting this key or using custom values mark the game as both MP and SP compatible. |
|
||||
| `icon` | string | `game.ico` | Game icon. Engine will automatically append .ico and may automatically switch to .tga icon as well |
|
||||
| `max_beams` | integer | 128 | Beams limit, 64 min, 512 max |
|
||||
| `max_edicts` | integer | 900 | Entities limit, 600 min, 8192 max (protocol limit). In FWGS, minimum is 64. |
|
||||
| `max_particles` | integer | 4096 | Particles limit, 1024 min, 131072 max |
|
||||
| `max_tempents` | integer | 500 | Temporary entities limit. 300 min, 2048 max |
|
||||
| `mp_entity` | string | `info_player_deathmatch` | Entity used to mark maps as multiplayer |
|
||||
| `mp_filter` | string | Empty string | When set, used to filter multiplayer maps instead of `mp_entity`.<br>If the map name starts with the same characters as this filter, it's considered a multiplayer map |
|
||||
| `nomodels` | boolean | 0 | When set to 1, disallows changing player model in UI |
|
||||
| `noskills` | boolean | 0 | When set to 1, disallows selection of game difficulty |
|
||||
| `secure` | boolean | 0 | When set to 1, original Unkle Mike's engine will completely disable developer mode. FWGS ignores but preserves this value for compatibility. |
|
||||
| `size` | integer | 0 | Game directory size in bytes, used in Change Game dialog only |
|
||||
| `startmap` | string | `c0a0` | The name of the map used in new game |
|
||||
| `sp_entity` | string | `info_player_start` | Entity used to mark map as single player. Used in map validation |
|
||||
| `title` | string | `New Game` | Game title, used in window title, default server name, etc. |
|
||||
| `trainmap` | string | `t0a0` | The name of the training map (Hazard Course) |
|
||||
| `type` | string | Empty string | Game type, used in Change Game UI. |
|
||||
| `url_info` | string | Empty string | Game homepage URL, used in Change Game UI |
|
||||
| `url_update` | string | Empty string | Game updates URL, used in Settings UI |
|
||||
| `version` | float | 1.0 | Game version, used in Change Game dialog and in server info |
|
||||
|
||||
## FWGS-specific gameinfo.txt keys
|
||||
|
||||
These strings are specific to Xash3D FWGS.
|
||||
|
||||
| Key | Type | Default value | Description |
|
||||
| ----------------------- | ---------- | ------------------------ | ----------- |
|
||||
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
|
||||
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
|
||||
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
|
||||
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
|
||||
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
|
||||
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
|
||||
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
|
||||
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
|
||||
| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
|
||||
|
||||
## Note on GoldSrc liblist.gam support
|
||||
|
||||
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
|
||||
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
|
||||
|
||||
For game creators who plan supporting only Xash3D, using this file is not recommended.
|
||||
|
||||
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.
|
||||
|
||||
| `liblist.gam` key | `gameinfo.txt` key | Note |
|
||||
| ----------------- | ------------------ | ---- |
|
||||
| `animated_title` | `animated_title` | |
|
||||
| `edicts` | `max_edicts` | |
|
||||
| `fallback_dir` | `fallback_dir` | |
|
||||
| `game` | `title` | |
|
||||
| `gamedir` | `gamedir` | |
|
||||
| `gamedll` | `gamedll` | |
|
||||
| `gamedll_linux` | `gamedll_linux` | |
|
||||
| `gamedll_osx` | `gamedll_osx` | |
|
||||
| `hd_background` | `hd_background` | |
|
||||
| `icon` | `icon` | |
|
||||
| `mpentity` | `mp_entity` | |
|
||||
| `mpfilter` | `mp_filter` | |
|
||||
| `nomodels` | `nomodels` | |
|
||||
| `secure` | `secure` | In GoldSrc it's used to mark the multiplayer game as anti-cheat enabled.<br>Original Xash3D misinterprets its value for disallowing console and developer mode.<br>FWGS ignores this key but preserves for compatibility. |
|
||||
| `startmap` | `startmap` | |
|
||||
| `size` | `size` | |
|
||||
| `trainingmap` | `trainmap` | |
|
||||
| `trainmap` | `trainmap` | |
|
||||
| `type` | `type` & `gamemode`| In `liblist.gam` this key works as both `type` and `gamemode`.<br>If value is `singleplayer_only` or `multiplayer_only` the game is marked as SP or MP only, and `gameinfo.txt` type set to `Single` or `Multiplayer`.<br>Any custom value will mark the game as both SP and MP compatible, and type is set to whatever custom value. |
|
||||
| `url_dl` | `url_update` | |
|
||||
| `url_info` | `url_info` | |
|
||||
| `version` | `version` | |
|
||||
|
||||
|
||||
14
Documentation/goldsrc-protocol-support.md
Normal file
14
Documentation/goldsrc-protocol-support.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Support for GoldSrc network protocol
|
||||
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
|
||||
|
||||
For connecting to GoldSrc-based servers, use this command:
|
||||
```
|
||||
connect ip:port gs
|
||||
```
|
||||
|
||||
But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should accept HLTV connections.
|
||||
Without this requirement, you will just get "Steam validation rejected" error on connecting.
|
||||
|
||||
That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
|
||||
|
||||
In case of ReHLDS with Reunion plugin, by default it rejects HLTV clients. But connections from HLTV can be easily enabled in `reunion.cfg` file.
|
||||
40
Documentation/hd-textures.md
Normal file
40
Documentation/hd-textures.md
Normal file
@@ -0,0 +1,40 @@
|
||||
### HD (external) textures support
|
||||
|
||||
Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
|
||||
|
||||
Textures are expected to be located at:
|
||||
* `modfolder/materials/<mapname>` - for a specific map
|
||||
* `modfolder/materials/common` - common for all maps
|
||||
* `modfolder/materials/decals` - for decals
|
||||
* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
|
||||
|
||||
Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
|
||||
|
||||
#### Xash3D FWGS additions
|
||||
|
||||
In addition to paths above, Xash3D FWGS checks following paths:
|
||||
|
||||
* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
|
||||
|
||||
Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
|
||||
|
||||
```
|
||||
Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
|
||||
```
|
||||
|
||||
Status codes:
|
||||
* `OK` - texture replacement file was found and loaded into GPU memory successfully
|
||||
* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
|
||||
* `MISS` - texture file wasn't found
|
||||
|
||||
Example:
|
||||
```
|
||||
Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
|
||||
Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
|
||||
Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
|
||||
Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
|
||||
Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
|
||||
Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
|
||||
Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
|
||||
```
|
||||
|
||||
110
Documentation/mod-porting-guide.md
Normal file
110
Documentation/mod-porting-guide.md
Normal file
@@ -0,0 +1,110 @@
|
||||
# Self-made port
|
||||
## Compatibility with RISC architectures
|
||||
### Unaligned access
|
||||
Unaligned access on **i386** causes only performance penalty, but on **RISC** it can cause unstable work.
|
||||
|
||||
For HLSDK at least you need such patches in util.cpp:
|
||||
- https://github.com/FWGS/halflife/commit/7bfefe86e35d67867ae7af830ac1fc38f2908360
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/617d75545f2ecb9b2d46cc30728dc37c9eb6d35e
|
||||
|
||||
### Signed chars
|
||||
`char` type defined as **signed** for **x86** and as **unsigned** for **arm**.
|
||||
|
||||
And sometimes such difference can break logic.
|
||||
|
||||
As a solution you can use `signed char` type in code directly or use `-fsigned-char` option for gcc/clang compilers.
|
||||
|
||||
For HLSDK at least you need such [fix](https://github.com/FWGS/hlsdk-portable/commit/1ca34fcb4381682bd517612b530db22a1354a795) in nodes.cpp/.h.
|
||||
|
||||
## Compatibility with 64bit architectures
|
||||
You need list of patches for Studio Model Render, MAKE_STRING macro and nodes:
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/d287ed446332e615ab5fb25ca81b99fa14d18a73
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/3bce17e3a04f8af10a927a07ceb8ab0f09152ec4
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/9ebfc981773ec4c7a89ffe52d9c249e1fbef9634
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/00833188dab87ef5746286479ba5aeb9d83b4a0c
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/4661b5c1a5245b27a5532745c11e44b5540e4172
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/2b61380146b1d58a8c465f0e312c061b12bda115
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/8ef6cb2427ee16a763103bd3f315f38e2f01cfe2
|
||||
|
||||
## Mobility API
|
||||
Xash3D FWGS has special extended interface in `mobility_int.h` which adds some new features like vibration on mobile platforms.
|
||||
|
||||
## Porting server-side code
|
||||
Original valve's server code was compatible with linux and gcc 2.x.
|
||||
|
||||
Newer gcc versions have restriction which breaks build.
|
||||
|
||||
Now, to make it building with gcc 4.x+ or clang, you need to do following:
|
||||
* Go to cbase.h and redefine macros as following
|
||||
```
|
||||
#define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (&a)
|
||||
#define SetTouch( a ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (&a)
|
||||
#define SetUse( a ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (&a)
|
||||
#define SetBlocked( a ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (&a)
|
||||
#define ResetThink( ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (NULL)
|
||||
#define ResetTouch( ) m_pfnTouch = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
|
||||
#define ResetUse( ) m_pfnUse = static_cast <void (CBaseEntity::*)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )> (NULL)
|
||||
#define ResetBlocked( ) m_pfnBlocked = static_cast <void (CBaseEntity::*)(CBaseEntity *)> (NULL)
|
||||
...
|
||||
#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast <void (CBaseToggle::*)(void)> (&a)
|
||||
```
|
||||
* Replace all SetThink(NULL), SetTouch(NULL), setUse(NULL) and SetBlocked(NULL) by ResetThink(), ResetTouch(), ResetUse() and ResetBlocked()
|
||||
* Sometimes you may need to add #include <ctype.h> if functions tolower or isspace are missing
|
||||
|
||||
## Porting client-side code
|
||||
|
||||
* Redefine all DLLEXPORT defines as empty field (Place it under _WIN32 macro if you want to keep windows compatibility).
|
||||
* Remove hud_servers.cpp and Servers_Init/Servers_Shutdown from hud.cpp.
|
||||
* Fix CAPS filenames in includes (like STDIO.H, replace by stdio.h).
|
||||
* Replace broken macros as DECLARE_MESSAGE, DECLARE_COMMAND by fixed examples from our hlsdk-portable port (cl_util.h).
|
||||
* Add ctype.h where is needed (tolower, isspace functions).
|
||||
* Add string.h where is needed (memcpy, strcpy, etc).
|
||||
* Use in_defs.h from hlsdk-portable.
|
||||
* Add input_xash3d.cpp from hlsdk-portable project to fix input.
|
||||
|
||||
Now your client should be able to build and work correctly.
|
||||
|
||||
# Porting mod to hlsdk-portable
|
||||
Look at changes which was made.
|
||||
|
||||
If there are not too much changes (for example, only some weapons was added), add these changes in hlsdk-portable.
|
||||
|
||||
You can use diff with original HLSDK and apply it as patch to hlsdk-portable.
|
||||
|
||||
```
|
||||
NOTE: Many an old mods was made on HLSDK 2.0-2.1 and some rare mods on HLSDK 1.0.
|
||||
So you need to have different versions of HLSDK to make diffs.
|
||||
Plus different Spirit of Half-Life versions if mod was made on it.
|
||||
Also, weapons in old HLSDK versions does not use client weapon prediction system and you may be need to port standart half-life weapons to server side.
|
||||
```
|
||||
Files must have same line endings (use dos2unix on all files).
|
||||
|
||||
We recommend to enable ignoring space changes in diff.
|
||||
|
||||
Move all new files to separate directories.
|
||||
|
||||
# Possible replacements for non-portable external dependencies
|
||||
1. If mod uses **fmod.dll** or **base.dll** to play mp3/ogg on client-side or to precache sounds on server-side, you can replace it with:
|
||||
- [pfnPrimeMusicStream](https://github.com/FWGS/hlsdk-portable/blob/master/engine/cdll_int.h#L293=) engine callback;
|
||||
- [miniaudio](https://github.com/mackron/miniaudio);
|
||||
- [phonon](https://community.kde.org/Phonon).
|
||||
|
||||
2. If mod uses **OpenGL**, porting code to Xash3D render interface is recommended.
|
||||
|
||||
3. If mod uses **cg.dll**, you can try to port code to [NVFX](https://github.com/tlorach/nvFX).
|
||||
|
||||
4. If mod uses detours, comment code or try to find replacement somehow by yourself.
|
||||
|
||||
# Additional recommendations
|
||||
1. If mod uses STL, you can replace it with [MiniUTL](https://github.com/FWGS/MiniUTL).
|
||||
2. Avoid to use dynamic casts to make small size binaries.
|
||||
3. Avoid to use exceptions to make small size binaries.
|
||||
|
||||
# Writing build scripts
|
||||
|
||||
Use wscript/CMakeLists.txt files from hlsdk-portable as build scripts example.
|
||||
|
||||
Get .c and .cpp file lists from Visual Studio project.
|
||||
|
||||
Add missing include dirs.
|
||||
|
||||
15
Documentation/musl.md
Normal file
15
Documentation/musl.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Xash3D FWGS on `musl`
|
||||
|
||||
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
|
||||
|
||||
```
|
||||
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
|
||||
```
|
||||
|
||||
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
|
||||
|
||||
```
|
||||
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
|
||||
```
|
||||
|
||||
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.
|
||||
11
Documentation/not-supported-mod-list-and-reasons-why.md
Normal file
11
Documentation/not-supported-mod-list-and-reasons-why.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# Not supported mods and reasons why
|
||||
|
||||
|Name |Version |Why not working |What was made for that
|
||||
|---- |------- |--------------- |----------------------
|
||||
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift
|
||||
|Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Sven-Coop |5.0+ |Uses custom GoldSrc engine |
|
||||
|
||||
380
Documentation/opensource-mods.md
Normal file
380
Documentation/opensource-mods.md
Normal file
@@ -0,0 +1,380 @@
|
||||
Source code of this mods is available for modders and porters in public access.
|
||||
|
||||
# Original Work
|
||||
## Absolute Zero
|
||||
Official gitlab repository - https://gitlab.com/Cobalt-57/half-life-absolute-zero/
|
||||
|
||||
## Adrenaline Gamer
|
||||
Official github repository by Martin \"Bullet\" Webrant - https://github.com/martinwebrant/agmod
|
||||
|
||||
## Arrangement
|
||||
Mirrored on github - https://github.com/JoelTroch/am_src_30jan2011
|
||||
|
||||
## Arrangemode: Rebirth
|
||||
Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
|
||||
|
||||
## Battle Grounds
|
||||
Mirrored on github - https://github.com/nekonomicon/BattleGrounds
|
||||
|
||||
## Bubblemod
|
||||
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
|
||||
|
||||
Mirrored on github - https://github.com/HLSources/BubbleMod
|
||||
|
||||
## Chicken Fortress
|
||||
Official github repository - https://github.com/CKFDevPowered/CKF3Alpha
|
||||
|
||||
## Cold Ice
|
||||
Version 1.9 is available on ModDB - https://www.moddb.com/mods/cold-ice/downloads/cold-ice-sdk
|
||||
|
||||
Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/ci
|
||||
|
||||
## Cold Ice Ressurection
|
||||
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
|
||||
|
||||
## Cthulhu
|
||||
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
|
||||
|
||||
## Deathmatch Classic
|
||||
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc
|
||||
|
||||
## ESHQ
|
||||
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
|
||||
|
||||
## Flat-Life
|
||||
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
|
||||
|
||||
## Gang Wars
|
||||
Mirrored on github - https://github.com/nekonomicon/gw1.45src
|
||||
|
||||
## Go-mod
|
||||
Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads
|
||||
|
||||
Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
|
||||
|
||||
## GT mod
|
||||
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
|
||||
|
||||
## Half-Life: Advanced Deathmatch
|
||||
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
|
||||
|
||||
## Half-Life: Decay
|
||||
Mirrored on github(PC Port) - https://github.com/hoaxer/Half-Life-Decay
|
||||
|
||||
## Half-Life: Echoes
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-echoes
|
||||
|
||||
## Half-Life: Expanded Arsenal
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
|
||||
|
||||
## Half-Life: Gravgun mod
|
||||
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
|
||||
|
||||
## Half-Life: Invasion
|
||||
Official github repository - https://github.com/jlecorre/hlinvasion
|
||||
|
||||
## Half-Life: Pong
|
||||
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/pong
|
||||
|
||||
## Half-Life: Quest Mode
|
||||
Available on cs-mapping.com.ua - https://old.cs-mapping.com.ua/forum/showthread.php?t=38030
|
||||
|
||||
## Half-Life: Top-Down
|
||||
Official gitlab repository - https://gitlab.com/Sockman/hltopdown
|
||||
|
||||
## Half-Life: Update
|
||||
Official github repository - https://github.com/Fograin/hl-subsmod-ex
|
||||
|
||||
## Half-Life: Rally
|
||||
Official gitlab repository - https://gitlab.com/hlrally/src
|
||||
|
||||
## Half-Life: Weapon Edition
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
|
||||
|
||||
## Half-Life: Year of the Dragon
|
||||
Available on ModDB - https://www.moddb.com/mods/year-of-the-dragon
|
||||
|
||||
## Half-Nuked
|
||||
Available on ModDB - https://www.moddb.com/mods/half-nuked/downloads/half-nuked-src
|
||||
|
||||
## Half-Payne
|
||||
Official github repository - https://github.com/suXinjke/HalfPayne
|
||||
|
||||
## Half-Quake
|
||||
Official github repository - https://github.com/muddasheep/hqtrilogy
|
||||
|
||||
## Half-Rats: Parasomnia
|
||||
Official github repository - https://github.com/HeathGames/half_rats_parasomnia_src
|
||||
|
||||
## Half-Screwed
|
||||
Official github repository - https://github.com/desukuran/half-screwed
|
||||
|
||||
## Headcrab Frenzy
|
||||
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
|
||||
|
||||
## Heart of Evil
|
||||
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
|
||||
|
||||
## Ingram Chillin' Mod
|
||||
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
|
||||
|
||||
## MechMod
|
||||
Official github repository - https://github.com/vermagav/mechmod
|
||||
|
||||
## Mortal Combat Forever
|
||||
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Mortal_Combat_Forever_(Polnie_ishodniki)
|
||||
|
||||
## Natural Selection
|
||||
Official github repository - https://github.com/unknownworlds/NS
|
||||
|
||||
## Overturn
|
||||
Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
|
||||
|
||||
## Oz Deathmatch
|
||||
Mirrored on github - https://github.com/nekonomicon/OZDM
|
||||
|
||||
## Paranoia
|
||||
Available on ModDB - https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
|
||||
|
||||
## Paranoia 2: The Savior
|
||||
Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
|
||||
|
||||
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
|
||||
|
||||
## Raven City
|
||||
*Unfinished mod*
|
||||
|
||||
Was found on HLFX - http://hlfx.ru/forum/showthread.php?s=2c892dfc52f72be52a89c3f52a397cd0&threadid=1819&postid=44674#post44674
|
||||
|
||||
## Ricochet
|
||||
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/ricochet
|
||||
|
||||
## Spirit of Half-Life
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
## The Wastes
|
||||
Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk
|
||||
|
||||
## Threewave CTF
|
||||
*Unfinished mod by Valve Software*
|
||||
|
||||
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
|
||||
|
||||
## Trinity Render
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
|
||||
|
||||
## Tyrian: Ground Assault
|
||||
Available on ModDB - https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
|
||||
|
||||
## Wasteland
|
||||
Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wasteland-sdk
|
||||
|
||||
## Wizard Wars
|
||||
Download page on official site - http://www.thothie.com/ww/
|
||||
|
||||
## XashXT
|
||||
Mirrored on github - https://github.com/a1batross/XashXT_original
|
||||
|
||||
## Xen-Warrior
|
||||
*Source code is a part of Spirit of Half-Life 1.0-1.2 under XENWARRIOR macro*
|
||||
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
## Zombie-X
|
||||
Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version
|
||||
|
||||
## ZXC
|
||||
Available on ModDB - https://www.moddb.com/mods/zxc-mod-133/downloads/zxc-mod-136-final
|
||||
|
||||
Mirrored on github - https://github.com/ZXCmod/ZXCmod
|
||||
|
||||
# Reimplementation
|
||||
## Absolute Redemption
|
||||
Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/redempt
|
||||
|
||||
## Adrenaline Gamer
|
||||
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
|
||||
|
||||
## Afraid of Monsters
|
||||
malortie's recreation - https://github.com/malortie/hl-aom
|
||||
|
||||
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
|
||||
|
||||
## Afraid of Monsters: Director's cut
|
||||
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
|
||||
|
||||
## Azure Sheep
|
||||
malortie's recreation - https://github.com/malortie/hl-asheep
|
||||
|
||||
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
|
||||
|
||||
## Big Lolly
|
||||
malortie's recreation - https://github.com/malortie/hl-biglolly
|
||||
|
||||
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
|
||||
|
||||
## Black Ops
|
||||
malortie's recreation - https://github.com/malortie/hl-blackops
|
||||
|
||||
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
|
||||
|
||||
## Bloody Pizza: Vendetta
|
||||
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed
|
||||
|
||||
## Case Closed
|
||||
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed
|
||||
|
||||
## Cleaner's Adventures
|
||||
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
|
||||
|
||||
## Counter Strike
|
||||
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
|
||||
|
||||
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd
|
||||
|
||||
Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/ReGameDLL_CS
|
||||
|
||||
## Counter Strike Online
|
||||
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
|
||||
|
||||
## Crack-Life: Campaign Mode
|
||||
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
|
||||
|
||||
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
|
||||
|
||||
## Escape from the Darkness
|
||||
malortie's recreation - https://github.com/malortie/hl-eftd
|
||||
|
||||
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
|
||||
|
||||
## Half-Life: Black Guard
|
||||
*This mod uses dlls from Cleaner's Adventures*
|
||||
|
||||
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
|
||||
|
||||
## Half-Life: Blue Shift
|
||||
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
|
||||
|
||||
Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
|
||||
|
||||
## Half-Life: Induction
|
||||
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction
|
||||
|
||||
## Half-Life: Opposing Force
|
||||
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
|
||||
|
||||
Reverse-engineered code: clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
|
||||
|
||||
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
|
||||
|
||||
## Half-Life: Rebellion
|
||||
Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
|
||||
|
||||
## Half-Life: Urbicide
|
||||
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
|
||||
|
||||
## Half-Life: Visitors
|
||||
malortie's recreation - https://github.com/malortie/hl-visitors
|
||||
|
||||
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
|
||||
|
||||
## Half-Secret
|
||||
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
|
||||
|
||||
## Night at the Office
|
||||
malortie's recreation - https://github.com/malortie/hl-nato
|
||||
|
||||
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
|
||||
|
||||
## Poke 646
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646
|
||||
|
||||
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
|
||||
|
||||
## Poke 646: Vendetta
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
|
||||
|
||||
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
|
||||
|
||||
## Residual Life
|
||||
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
|
||||
## Residual Point
|
||||
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
|
||||
## Sewer Beta
|
||||
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
|
||||
|
||||
## Team Fortress Classic
|
||||
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
|
||||
|
||||
## The Gate
|
||||
malortie's recreation - https://github.com/malortie/hl-thegate
|
||||
|
||||
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
|
||||
|
||||
## They Hunger
|
||||
malortie's recreation - https://github.com/malortie/hl-theyhunger
|
||||
|
||||
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
|
||||
|
||||
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
|
||||
|
||||
## Times of Troubles
|
||||
malortie's recreation - https://github.com/malortie/hl-tot
|
||||
|
||||
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
|
||||
|
||||
# Derived work
|
||||
## Adrenaline Gamer
|
||||
Branch **aghl** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aghl
|
||||
|
||||
## Bubblemod
|
||||
Branch **bubblemod** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bubblemod
|
||||
|
||||
## Deathmatch Classic
|
||||
Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc
|
||||
|
||||
Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq2
|
||||
|
||||
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
|
||||
|
||||
## Half-Life: Echoes
|
||||
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
|
||||
|
||||
## Half-Life: Invasion
|
||||
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion
|
||||
|
||||
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
|
||||
|
||||
Branch **invasion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/invasion
|
||||
|
||||
## Half-Life: Top-Down
|
||||
Branch **hltopdown** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hltopdown
|
||||
|
||||
## Half-Screwed
|
||||
Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-screwed
|
||||
|
||||
## Natural Selection
|
||||
Port to Linux - https://github.com/fmoraw/NS
|
||||
|
||||
## Spirit of Half-Life
|
||||
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
|
||||
## Swiss Cheese Halloween 2002
|
||||
Just more playable version by malortie - https://github.com/malortie/hl-shall
|
||||
|
||||
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
|
||||
|
||||
## The Wastes
|
||||
Version 1.5: Port to Linux - https://git.mentality.rip/a1batross/halflife-thewastes-sdk
|
||||
|
||||
## Threewave CTF
|
||||
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
|
||||
|
||||
## Xen-Warrior
|
||||
Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
|
||||
## Zombie-X
|
||||
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x
|
||||
|
||||
33
Documentation/ports.md
Normal file
33
Documentation/ports.md
Normal file
@@ -0,0 +1,33 @@
|
||||
Xash3D FWGS is intended to be easily ported to specific platform, however main issue is maintaining such ports.
|
||||
|
||||
This page is about merged ports to main source tree and responsible for it developers.
|
||||
|
||||
For porting guidelines, look engine-porting-guide.md.
|
||||
|
||||
Status:
|
||||
* **Supported**: active, was confirmed to be fully functional.
|
||||
* **In progress**: active, under development.
|
||||
* **Old Engine**: port was for old engine fork
|
||||
* **Not maintained**: lack of human resources
|
||||
* **Deprecated**: not supported anymore
|
||||
|
||||
Table is sorted by status and platform.
|
||||
|
||||
| Platform | Status | Maintainer | Note
|
||||
| -------- | ------ | ---------- | ----
|
||||
| Android | Supported | @Velaron |
|
||||
| *BSD | Supported | @nekonomicon |
|
||||
| DOS4GW | Supported | @mittorn |
|
||||
| GNU/Linux | Supported | @a1batross, @mittorn |
|
||||
| Haiku | Supported | not maintained | Was added by #478 and #483
|
||||
| macOS | Supported | @sofakng |
|
||||
| MotoMAGX | Supported | @a1batross |
|
||||
| PSVita | Supported | @fgsfdsfgs |
|
||||
| Switch | Supported | @fgsfdsfgs |
|
||||
| Windows | Supported | @a1batross, @SNMetamorph |
|
||||
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs)
|
||||
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
|
||||
| Emscripten | Old Engine | not maintained |
|
||||
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
|
||||
| Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
|
||||
| iOS | Deprecated | not maintained | See GitHub issue #61
|
||||
49
Documentation/psvita.md
Normal file
49
Documentation/psvita.md
Normal file
@@ -0,0 +1,49 @@
|
||||
## PlayStation Vita port
|
||||
|
||||
### Prerequisites
|
||||
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
|
||||
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
|
||||
```
|
||||
*KERNEL
|
||||
ux0:tai/kubridge.skprx
|
||||
```
|
||||
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
|
||||
|
||||
### Installation
|
||||
1. If you have an old vitaXash3D install, remove it.
|
||||
2. Get `xash3d-fwgs-psvita.7z` from the latest [automatic build](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
|
||||
3. Install `xash.vpk` from the 7z archive onto your PSVita.
|
||||
4. Copy the `data` directory from the 7z archive to the root of your PSVita's SD card.
|
||||
5. Copy the valve folder and any other mod folders from your Half-Life install to `ux0:/data/xash3d/` (you can use other mountpoints instead of `ux0`). **Do not overwrite anything.**
|
||||
|
||||
### Build instructions
|
||||
1. Install [VitaSDK](https://vitasdk.org/).
|
||||
2. Build and install [vitaGL](https://github.com/Rinnegatamante/vitaGL):
|
||||
```
|
||||
git clone https://github.com/Rinnegatamante/vitaGL.git
|
||||
make -C vitaGL NO_TEX_COMBINER=1 HAVE_UNFLIPPED_FBOS=1 HAVE_PTHREAD=1 SINGLE_THREADED_GC=1 MATH_SPEEDHACK=1 DRAW_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 -j2 install
|
||||
```
|
||||
3. Build and install [vita-rtld](https://github.com/fgsfdsfgs/vita-rtld):
|
||||
```
|
||||
git clone https://github.com/fgsfdsfgs/vita-rtld.git && cd vita-rtld
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
make -j2 install
|
||||
```
|
||||
4. Build and install [this SDL2 fork](https://github.com/Northfear/SDL) with vitaGL integration:
|
||||
```
|
||||
git clone https://github.com/Northfear/SDL.git && cd SDL
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DVIDEO_VITA_VGL=ON ..
|
||||
make -j2 install
|
||||
```
|
||||
5. Use `waf`:
|
||||
```
|
||||
./waf configure -T release --psvita
|
||||
./waf build
|
||||
```
|
||||
6. Copy all the resulting `.so` files into a single folder:
|
||||
```
|
||||
./waf install --destdir=xash3d
|
||||
```
|
||||
7. `xash.vpk` is located in `build/engine/`.
|
||||
15
Documentation/public-servers-rules-and-recommendations.md
Normal file
15
Documentation/public-servers-rules-and-recommendations.md
Normal file
@@ -0,0 +1,15 @@
|
||||
As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
|
||||
|
||||
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
|
||||
|
||||
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
|
||||
|
||||
2. Agressive advertisement and spam on other servers is prohibited in any way.
|
||||
|
||||
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
|
||||
|
||||
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
|
||||
|
||||
Just follow these rules to not get banned on our master server. Good luck, have fun!
|
||||
|
||||
|
||||
1241
Documentation/supported-mod-list.md
Normal file
1241
Documentation/supported-mod-list.md
Normal file
File diff suppressed because it is too large
Load Diff
99
README.md
Normal file
99
README.md
Normal file
@@ -0,0 +1,99 @@
|
||||
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
|
||||
[](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [](http://fwgsdiscord.mentality.rip/) \
|
||||
[](https://github.com/FWGS/xash3d-fwgs/releases/latest) [](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
|
||||
|
||||
Xash3D (pronounced `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
|
||||
|
||||
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
|
||||
|
||||
## Donate
|
||||
[](Documentation/donate.md) \
|
||||
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
|
||||
|
||||
## Fork features
|
||||
* Steam Half-Life (HLSDK 2.5) support.
|
||||
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
|
||||
* Better multiplayer: multiple master servers, headless dedicated server, voice chat, [GoldSrc protocol support](Documentation/goldsrc-protocol-support.md) and IPv6 support.
|
||||
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
|
||||
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
|
||||
* Mobility API: better game integration on mobile devices (vibration, touch controls).
|
||||
* Different input methods: touch and gamepad in addition to mouse & keyboard.
|
||||
* TrueType font rendering, as a part of mainui_cpp.
|
||||
* External VGUI support module.
|
||||
* PNG & KTX2 image format support.
|
||||
* [A set of small improvements](Documentation/), without broken compatibility.
|
||||
|
||||
## Installation & Running
|
||||
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
|
||||
1) Copy engine binaries to some directory.
|
||||
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
|
||||
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
|
||||
This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
|
||||
You still needed to copy `valve` directory as all game resources located there.
|
||||
3) Run the main executable (`xash3d.exe` or AppImage).
|
||||
|
||||
For additional info, run Xash3D with `-help` command line key.
|
||||
|
||||
## Contributing
|
||||
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
|
||||
* Issues are accepted in both English and Russian.
|
||||
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
|
||||
|
||||
## Build instructions
|
||||
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
|
||||
|
||||
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
|
||||
|
||||
### Prerequisites
|
||||
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
|
||||
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
|
||||
|
||||
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
|
||||
This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
|
||||
|
||||
#### Windows (Visual Studio)
|
||||
* Install Visual Studio.
|
||||
* Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey.
|
||||
* Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey.
|
||||
* Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio.
|
||||
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
|
||||
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
|
||||
|
||||
#### GNU/Linux
|
||||
##### Debian/Ubuntu
|
||||
* For 32-bit engine on 64-bit x86 operating system:
|
||||
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
|
||||
* Install development tools: `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
|
||||
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
|
||||
|
||||
* For non-x86 systems:
|
||||
* Install development tools: `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`.
|
||||
|
||||
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
|
||||
|
||||
##### RedHat/Fedora
|
||||
* For 32-bit engine on 64-bit x86 operating system:
|
||||
* Install development tools: `$ sudo dnf install gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686`.
|
||||
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
|
||||
|
||||
* For non-x86 systems:
|
||||
* Install development tools: `$ sudo dnf install gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel`.
|
||||
|
||||
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
|
||||
|
||||
### Building
|
||||
#### Windows (Visual Studio)
|
||||
0) Open command line.
|
||||
1) Navigate to `xash3d-fwgs` directory.
|
||||
2) (optional) Examine which build options are available: `waf --help`.
|
||||
3) Configure build: `waf configure --sdl2=c:/path/to/SDL2`.
|
||||
4) Compile: `waf build`.
|
||||
5) Install: `waf install --destdir=c:/path/to/any/output/directory`.
|
||||
|
||||
#### Linux
|
||||
If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step is set correctly, prior to running configure.
|
||||
|
||||
0) (optional) Examine which build options are available: `./waf --help`.
|
||||
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
|
||||
2) Compile: `./waf build`.
|
||||
3) Install: `./waf install --destdir=/path/to/any/output/directory`.
|
||||
53
common/backends.h
Normal file
53
common/backends.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
backends.h - backend macro definitions
|
||||
Copyright (C) 2016 Mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifndef BACKENDS_H
|
||||
#define BACKENDS_H
|
||||
|
||||
// video backends (XASH_VIDEO)
|
||||
#define VIDEO_NULL 0
|
||||
#define VIDEO_SDL 1
|
||||
#define VIDEO_FBDEV 3
|
||||
#define VIDEO_DOS 4
|
||||
|
||||
// audio backends (XASH_SOUND)
|
||||
#define SOUND_NULL 0
|
||||
#define SOUND_SDL 1
|
||||
#define SOUND_ALSA 3
|
||||
|
||||
// input (XASH_INPUT)
|
||||
#define INPUT_NULL 0
|
||||
#define INPUT_SDL 1
|
||||
#define INPUT_EVDEV 3
|
||||
|
||||
// timer (XASH_TIMER)
|
||||
#define TIMER_NULL 0 // not used
|
||||
#define TIMER_SDL 1
|
||||
#define TIMER_POSIX 2
|
||||
#define TIMER_WIN32 3
|
||||
#define TIMER_DOS 4
|
||||
|
||||
// messageboxes (XASH_MESSAGEBOX)
|
||||
#define MSGBOX_STDERR 0
|
||||
#define MSGBOX_SDL 1
|
||||
#define MSGBOX_WIN32 3
|
||||
#define MSGBOX_NSWITCH 4
|
||||
|
||||
// library loading (XASH_LIB)
|
||||
#define LIB_NULL 0
|
||||
#define LIB_POSIX 1
|
||||
#define LIB_WIN32 2
|
||||
#define LIB_STATIC 3
|
||||
|
||||
#endif /* BACKENDS_H */
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -57,4 +57,4 @@ struct beam_s
|
||||
struct particle_s *particles;
|
||||
};
|
||||
|
||||
#endif//BEAMDEF_H
|
||||
#endif//BEAMDEF_H
|
||||
|
||||
@@ -48,7 +48,7 @@ BRUSH MODELS
|
||||
|
||||
#define SURF_PLANEBACK BIT( 1 ) // plane should be negated
|
||||
#define SURF_DRAWSKY BIT( 2 ) // sky surface
|
||||
#define SURF_DRAWTURB_QUADS BIT( 3 ) // all subidivided polygons are quads
|
||||
#define SURF_DRAWTURB_QUADS BIT( 3 ) // all subidivided polygons are quads
|
||||
#define SURF_DRAWTURB BIT( 4 ) // warp surface
|
||||
#define SURF_DRAWTILED BIT( 5 ) // face without lighmap
|
||||
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND)
|
||||
@@ -61,23 +61,27 @@ BRUSH MODELS
|
||||
#define LS_UNUSED 0xFE
|
||||
#define LS_NONE 0xFF
|
||||
|
||||
#define MAX_MAP_CLIPNODES_HLBSP 32767
|
||||
#define MAX_MAP_CLIPNODES_BSP2 524288
|
||||
|
||||
// these limis not using by modelloader but only for displaying 'mapstats' correctly
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
#define MAX_MAP_MODELS 2048 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
|
||||
#define MAX_MAP_PLANES 131072 // can be increased without problems
|
||||
#define MAX_MAP_NODES 262144 // can be increased without problems
|
||||
#define MAX_MAP_CLIPNODES 524288 // can be increased without problems
|
||||
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_BSP2 // can be increased without problems
|
||||
#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!!
|
||||
#define MAX_MAP_VERTS 524288 // can be increased without problems
|
||||
#define MAX_MAP_FACES 262144 // can be increased without problems
|
||||
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
|
||||
#else
|
||||
#define MAX_MAP_MODELS 768 // embedded models
|
||||
// increased to match PrimeXT compilers
|
||||
#define MAX_MAP_MODELS 1024 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
|
||||
#define MAX_MAP_PLANES 65536 // can be increased without problems
|
||||
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
|
||||
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
|
||||
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents
|
||||
#define MAX_MAP_LEAFS 32767 // signed short limit
|
||||
#define MAX_MAP_VERTS 65535 // unsigned short limit
|
||||
#define MAX_MAP_FACES 65535 // unsigned short limit
|
||||
@@ -166,7 +170,7 @@ typedef struct
|
||||
{
|
||||
int id; // must be little endian XASH
|
||||
int version;
|
||||
dlump_t lumps[EXTRA_LUMPS];
|
||||
dlump_t lumps[EXTRA_LUMPS];
|
||||
} dextrahdr_t;
|
||||
|
||||
typedef struct
|
||||
@@ -321,4 +325,4 @@ typedef struct
|
||||
int lightofs; // start of [numstyles*surfsize] samples
|
||||
} dface32_t;
|
||||
|
||||
#endif//BSPFILE_H
|
||||
#endif//BSPFILE_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -33,7 +33,7 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float prevanimtime;
|
||||
float prevanimtime;
|
||||
float sequencetime;
|
||||
byte prevseqblending[2];
|
||||
vec3_t prevorigin;
|
||||
@@ -102,4 +102,4 @@ struct cl_entity_s
|
||||
colorVec cvFloorColor;
|
||||
};
|
||||
|
||||
#endif//CL_ENTITY_H
|
||||
#endif//CL_ENTITY_H
|
||||
|
||||
134
common/com_image.h
Normal file
134
common/com_image.h
Normal file
@@ -0,0 +1,134 @@
|
||||
#pragma once
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
internal image format
|
||||
|
||||
typically expanded to rgba buffer
|
||||
NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888
|
||||
========================================================================
|
||||
*/
|
||||
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
|
||||
#define ImageCompressed( type ) \
|
||||
( type == PF_DXT1 \
|
||||
|| type == PF_DXT3 \
|
||||
|| type == PF_DXT5 \
|
||||
|| type == PF_ATI2 \
|
||||
|| type == PF_BC4_SIGNED \
|
||||
|| type == PF_BC4_UNSIGNED \
|
||||
|| type == PF_BC5_SIGNED \
|
||||
|| type == PF_BC5_UNSIGNED \
|
||||
|| type == PF_BC6H_SIGNED \
|
||||
|| type == PF_BC6H_UNSIGNED \
|
||||
|| type == PF_BC7_UNORM \
|
||||
|| type == PF_BC7_SRGB \
|
||||
|| type == PF_KTX2_RAW )
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PF_UNKNOWN = 0,
|
||||
PF_INDEXED_24, // inflated palette (768 bytes)
|
||||
PF_INDEXED_32, // deflated palette (1024 bytes)
|
||||
PF_RGBA_32, // normal rgba buffer
|
||||
PF_BGRA_32, // big endian RGBA (MacOS)
|
||||
PF_RGB_24, // uncompressed dds or another 24-bit image
|
||||
PF_BGR_24, // big-endian RGB (MacOS)
|
||||
PF_LUMINANCE,
|
||||
PF_DXT1, // s3tc DXT1/BC1 format
|
||||
PF_DXT3, // s3tc DXT3/BC2 format
|
||||
PF_DXT5, // s3tc DXT5/BC3 format
|
||||
PF_ATI2, // latc ATI2N/BC5 format
|
||||
PF_BC4_SIGNED,
|
||||
PF_BC4_UNSIGNED,
|
||||
PF_BC5_SIGNED,
|
||||
PF_BC5_UNSIGNED,
|
||||
PF_BC6H_SIGNED, // bptc BC6H signed FP16 format
|
||||
PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format
|
||||
PF_BC7_UNORM, // bptc BC7 format
|
||||
PF_BC7_SRGB,
|
||||
PF_KTX2_RAW, // Raw KTX2 data, used for yet unsupported KTX2 subformats
|
||||
PF_TOTALCOUNT, // must be last
|
||||
} pixformat_t;
|
||||
|
||||
typedef struct bpc_desc_s
|
||||
{
|
||||
int format; // pixelformat
|
||||
char name[16]; // used for debug
|
||||
uint glFormat; // RGBA format
|
||||
int bpp; // channels (e.g. rgb = 3, rgba = 4)
|
||||
} bpc_desc_t;
|
||||
|
||||
// imagelib global settings
|
||||
typedef enum
|
||||
{
|
||||
IL_USE_LERPING = BIT(0), // lerping images during resample
|
||||
IL_KEEP_8BIT = BIT(1), // don't expand paletted images
|
||||
IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images
|
||||
IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!)
|
||||
IL_DDS_HARDWARE = BIT(4), // DXT compression is support
|
||||
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
|
||||
IL_OVERVIEW = BIT(6), // overview required some unque operations
|
||||
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
|
||||
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
|
||||
} ilFlags_t;
|
||||
|
||||
// goes into rgbdata_t->encode
|
||||
#define DXT_ENCODE_DEFAULT 0 // don't use custom encoders
|
||||
#define DXT_ENCODE_COLOR_YCoCg 0x1A01 // make sure that value dosn't collide with anything
|
||||
#define DXT_ENCODE_ALPHA_1BIT 0x1A02 // normal 1-bit alpha
|
||||
#define DXT_ENCODE_ALPHA_8BIT 0x1A03 // normal 8-bit alpha
|
||||
#define DXT_ENCODE_ALPHA_SDF 0x1A04 // signed distance field
|
||||
#define DXT_ENCODE_NORMAL_AG_ORTHO 0x1A05 // orthographic projection
|
||||
#define DXT_ENCODE_NORMAL_AG_STEREO 0x1A06 // stereographic projection
|
||||
#define DXT_ENCODE_NORMAL_AG_PARABOLOID 0x1A07 // paraboloid projection
|
||||
#define DXT_ENCODE_NORMAL_AG_QUARTIC 0x1A08 // newton method
|
||||
#define DXT_ENCODE_NORMAL_AG_AZIMUTHAL 0x1A09 // Lambert Azimuthal Equal-Area
|
||||
|
||||
// rgbdata output flags
|
||||
typedef enum
|
||||
{
|
||||
// rgbdata->flags
|
||||
IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer
|
||||
IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel
|
||||
IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel
|
||||
IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals)
|
||||
IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps)
|
||||
IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes
|
||||
IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit)
|
||||
IMAGE_DDS_FORMAT = BIT(7), // a hint for GL loader
|
||||
IMAGE_MULTILAYER = BIT(8), // to differentiate from 3D texture
|
||||
IMAGE_ONEBIT_ALPHA = BIT(9), // binary alpha
|
||||
IMAGE_QUAKEPAL = BIT(10), // image has quake1 palette
|
||||
|
||||
// Image_Process manipulation flags
|
||||
IMAGE_FLIP_X = BIT(16), // flip the image by width
|
||||
IMAGE_FLIP_Y = BIT(17), // flip the image by height
|
||||
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
|
||||
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y,
|
||||
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90,
|
||||
// reserved
|
||||
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
|
||||
// reserved
|
||||
// reserved
|
||||
IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer
|
||||
IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed
|
||||
IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image
|
||||
IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image
|
||||
IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color
|
||||
} imgFlags_t;
|
||||
|
||||
typedef struct rgbdata_s
|
||||
{
|
||||
word width; // image width
|
||||
word height; // image height
|
||||
word depth; // image depth
|
||||
uint type; // compression type
|
||||
uint flags; // misc image flags
|
||||
word encode; // DXT may have custom encoder, that will be decoded in GLSL-side
|
||||
byte numMips; // mipmap count
|
||||
byte *palette; // palette if present
|
||||
byte *buffer; // image buffer
|
||||
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha
|
||||
size_t size; // for bounds checking
|
||||
} rgbdata_t;
|
||||
|
||||
@@ -16,11 +16,9 @@ GNU General Public License for more details.
|
||||
#ifndef COM_MODEL_H
|
||||
#define COM_MODEL_H
|
||||
|
||||
#include "xash3d_types.h"
|
||||
#include "bspfile.h" // we need some declarations from it
|
||||
|
||||
typedef vec_t vec2_t[2];
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -34,16 +32,17 @@ typedef vec_t vec4_t[4];
|
||||
|
||||
#define MIPLEVELS 4
|
||||
#define VERTEXSIZE 7
|
||||
#define MAXLIGHTMAPS 4
|
||||
#define MAXLIGHTMAPS 4 // max light styles per face
|
||||
#define MAXDYNLIGHTS 8 // maximum dynamic lights per one pixel
|
||||
#define NUM_AMBIENTS 4 // automatic ambient sounds
|
||||
|
||||
// model types
|
||||
typedef enum
|
||||
{
|
||||
mod_bad = -1,
|
||||
mod_brush,
|
||||
mod_sprite,
|
||||
mod_alias,
|
||||
mod_brush,
|
||||
mod_sprite,
|
||||
mod_alias,
|
||||
mod_studio
|
||||
} modtype_t;
|
||||
|
||||
@@ -94,7 +93,7 @@ typedef struct texture_s
|
||||
struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
||||
unsigned short fb_texturenum; // auto-luma texturenum
|
||||
unsigned short dt_texturenum; // detail-texture binding
|
||||
unsigned int unused[3]; // reserved
|
||||
unsigned int unused[3]; // reserved
|
||||
} texture_t;
|
||||
|
||||
typedef struct
|
||||
@@ -106,7 +105,7 @@ typedef struct
|
||||
|
||||
vec3_t mins, maxs; // terrain bounds (fill by user)
|
||||
|
||||
int reserved[32]; // just for future expansions or mod-makers
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
} mfaceinfo_t;
|
||||
|
||||
typedef struct
|
||||
@@ -128,14 +127,23 @@ typedef struct
|
||||
int flags; // sky or slime, no lightmap or 256 subdivision
|
||||
} mtexinfo_t;
|
||||
|
||||
typedef struct glpoly_s
|
||||
// a1ba: changed size to avoid undefined behavior. Check your allocations if you take this header!
|
||||
// For example:
|
||||
// before: malloc( sizeof( glpoly_t ) + ( numverts - 4 ) * VERTEXSIZE * sizeof( float ))
|
||||
// after (C): malloc( sizeof( glpoly_t ) + numverts * VERTEXSIZE * sizeof( float ))
|
||||
// after (C++): malloc( sizeof( glpoly_t ) + ( numverts - 1 ) * VERTEXSIZE * sizeof( float ))
|
||||
typedef struct glpoly2_s
|
||||
{
|
||||
struct glpoly_s *next;
|
||||
struct glpoly_s *chain;
|
||||
struct glpoly2_s *next;
|
||||
struct glpoly2_s *chain;
|
||||
int numverts;
|
||||
int flags; // for SURF_UNDERWATER
|
||||
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
|
||||
} glpoly_t;
|
||||
#ifdef __cplusplus
|
||||
float verts[1][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
|
||||
#else
|
||||
float verts[][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
|
||||
#endif
|
||||
} glpoly2_t;
|
||||
|
||||
typedef struct mnode_s
|
||||
{
|
||||
@@ -148,7 +156,7 @@ typedef struct mnode_s
|
||||
|
||||
// node specific
|
||||
mplane_t *plane;
|
||||
struct mnode_s *children[2];
|
||||
struct mnode_s *children[2];
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
int firstsurface;
|
||||
int numsurfaces;
|
||||
@@ -167,15 +175,15 @@ struct decal_s
|
||||
decal_t *pnext; // linked list for each surface
|
||||
msurface_t *psurface; // Surface id for persistence / unlinking
|
||||
float dx; // local texture coordinates
|
||||
float dy; //
|
||||
float dy; //
|
||||
float scale; // Pixel scale
|
||||
short texture; // Decal texture
|
||||
short flags; // Decal flags FDECAL_*
|
||||
short entityIndex; // Entity this is attached to
|
||||
// Xash3D specific
|
||||
vec3_t position; // location of the decal center in world space.
|
||||
glpoly_t *polys; // precomputed decal vertices
|
||||
int reserved[4]; // just for future expansions or mod-makers
|
||||
glpoly2_t *polys; // precomputed decal vertices
|
||||
intptr_t reserved[4]; // just for future expansions or mod-makers
|
||||
};
|
||||
|
||||
typedef struct mleaf_s
|
||||
@@ -229,10 +237,10 @@ typedef struct mextrasurf_s
|
||||
unsigned short numverts; // world->vertexes[]
|
||||
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
|
||||
|
||||
int reserved[32]; // just for future expansions or mod-makers
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
} mextrasurf_t;
|
||||
|
||||
typedef struct msurface_s
|
||||
struct msurface_s
|
||||
{
|
||||
int visframe; // should be drawn when node is crossed
|
||||
|
||||
@@ -247,7 +255,7 @@ typedef struct msurface_s
|
||||
|
||||
int light_s, light_t; // gl lightmap coordinates
|
||||
|
||||
glpoly_t *polys; // multiple if warped
|
||||
glpoly2_t *polys; // multiple if warped
|
||||
struct msurface_s *texturechain;
|
||||
|
||||
mtexinfo_t *texinfo;
|
||||
@@ -264,7 +272,7 @@ typedef struct msurface_s
|
||||
|
||||
color24 *samples; // note: this is the actual lightmap data for this surface
|
||||
decal_t *pdecals;
|
||||
} msurface_t;
|
||||
};
|
||||
|
||||
typedef struct hull_s
|
||||
{
|
||||
@@ -292,7 +300,7 @@ typedef struct model_s
|
||||
// shared modelinfo
|
||||
modtype_t type; // model type
|
||||
int numframes; // sprite's framecount
|
||||
byte *mempool; // private mempool (was synctype)
|
||||
poolhandle_t mempool; // private mempool (was synctype)
|
||||
int flags; // hl compatibility
|
||||
|
||||
//
|
||||
@@ -300,7 +308,7 @@ typedef struct model_s
|
||||
//
|
||||
vec3_t mins, maxs; // bounding box at angles '0 0 0'
|
||||
float radius;
|
||||
|
||||
|
||||
// brush model
|
||||
int firstmodelsurface;
|
||||
int nummodelsurfaces;
|
||||
@@ -387,7 +395,7 @@ typedef struct player_info_s
|
||||
int bottomcolor;
|
||||
|
||||
// last frame rendered
|
||||
int renderframe;
|
||||
int renderframe;
|
||||
|
||||
// Gait frame estimation
|
||||
int gaitsequence;
|
||||
@@ -489,7 +497,8 @@ typedef struct
|
||||
int flags;
|
||||
float size;
|
||||
|
||||
int reserved[8]; // VBO offsets
|
||||
const trivertex_t **pposeverts; // only valid during loading, used to build GL mesh
|
||||
intptr_t reserved[7]; // VBO offsets
|
||||
|
||||
int numposes;
|
||||
int poseverts;
|
||||
@@ -504,4 +513,38 @@ typedef struct
|
||||
maliasframedesc_t frames[1]; // variable sized
|
||||
} aliashdr_t;
|
||||
|
||||
#endif//COM_MODEL_H
|
||||
|
||||
|
||||
// remapping info
|
||||
#define SUIT_HUE_START 192
|
||||
#define SUIT_HUE_END 223
|
||||
#define PLATE_HUE_START 160
|
||||
#define PLATE_HUE_END 191
|
||||
|
||||
#define SHIRT_HUE_START 16
|
||||
#define SHIRT_HUE_END 32
|
||||
#define PANTS_HUE_START 96
|
||||
#define PANTS_HUE_END 112
|
||||
|
||||
|
||||
// 1/32 epsilon to keep floating point happy
|
||||
#define DIST_EPSILON (1.0f / 32.0f)
|
||||
#define FRAC_EPSILON (1.0f / 1024.0f)
|
||||
#define BACKFACE_EPSILON 0.01f
|
||||
#define MAX_BOX_LEAFS 256
|
||||
#define ANIM_CYCLE 2
|
||||
#define MOD_FRAMES 20
|
||||
|
||||
|
||||
|
||||
#define MAX_DEMOS 32
|
||||
#define MAX_MOVIES 8
|
||||
#define MAX_CDTRACKS 32
|
||||
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
|
||||
#define MAX_REQUESTS 64
|
||||
|
||||
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
|
||||
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
|
||||
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
|
||||
|
||||
#endif//COM_MODEL_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -22,4 +22,4 @@ typedef struct con_nprint_s
|
||||
float color[3]; // RGB colors ( 0.0 -> 1.0 scale )
|
||||
} con_nprint_t;
|
||||
|
||||
#endif//CON_NPRINT_H
|
||||
#endif//CON_NPRINT_H
|
||||
|
||||
368
common/const.h
368
common/const.h
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -20,45 +20,45 @@
|
||||
// Most came from server.h
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground
|
||||
#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
|
||||
#define FL_CONVEYOR (1<<2)
|
||||
#define FL_CLIENT (1<<3)
|
||||
#define FL_INWATER (1<<4)
|
||||
#define FL_MONSTER (1<<5)
|
||||
#define FL_GODMODE (1<<6)
|
||||
#define FL_NOTARGET (1<<7)
|
||||
#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself
|
||||
#define FL_ONGROUND (1<<9) // At rest / on the ground
|
||||
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
||||
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
||||
#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera
|
||||
#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them
|
||||
#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched
|
||||
#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water
|
||||
#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection
|
||||
#define FL_FLY (1U<<0) // Changes the SV_Movestep() behavior to not need to be on ground
|
||||
#define FL_SWIM (1U<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
|
||||
#define FL_CONVEYOR (1U<<2)
|
||||
#define FL_CLIENT (1U<<3)
|
||||
#define FL_INWATER (1U<<4)
|
||||
#define FL_MONSTER (1U<<5)
|
||||
#define FL_GODMODE (1U<<6)
|
||||
#define FL_NOTARGET (1U<<7)
|
||||
#define FL_SKIPLOCALHOST (1U<<8) // Don't send entity to local host, it's predicting this entity itself
|
||||
#define FL_ONGROUND (1U<<9) // At rest / on the ground
|
||||
#define FL_PARTIALGROUND (1U<<10) // not all corners are valid
|
||||
#define FL_WATERJUMP (1U<<11) // player jumping out of water
|
||||
#define FL_FROZEN (1U<<12) // Player is frozen for 3rd person camera
|
||||
#define FL_FAKECLIENT (1U<<13) // JAC: fake client, simulated server side; don't send network messages to them
|
||||
#define FL_DUCKING (1U<<14) // Player flag -- Player is fully crouched
|
||||
#define FL_FLOAT (1U<<15) // Apply floating force to this entity when in water
|
||||
#define FL_GRAPHED (1U<<16) // worldgraph has this ent listed as something that blocks a connection
|
||||
|
||||
// UNDONE: Do we need these?
|
||||
#define FL_IMMUNE_WATER (1<<17)
|
||||
#define FL_IMMUNE_SLIME (1<<18)
|
||||
#define FL_IMMUNE_LAVA (1<<19)
|
||||
#define FL_IMMUNE_WATER (1U<<17)
|
||||
#define FL_IMMUNE_SLIME (1U<<18)
|
||||
#define FL_IMMUNE_LAVA (1U<<19)
|
||||
|
||||
#define FL_PROXY (1<<20) // This is a spectator proxy
|
||||
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
|
||||
#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum)
|
||||
#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set
|
||||
#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something)
|
||||
#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc.
|
||||
#define FL_LASERDOT (1<<27) // Predicted laser spot from rocket launcher
|
||||
#define FL_PROXY (1U<<20) // This is a spectator proxy
|
||||
#define FL_ALWAYSTHINK (1U<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
|
||||
#define FL_BASEVELOCITY (1U<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum)
|
||||
#define FL_MONSTERCLIP (1U<<23) // Only collide in with monsters who have FL_MONSTERCLIP set
|
||||
#define FL_ONTRAIN (1U<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_WORLDBRUSH (1U<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something)
|
||||
#define FL_SPECTATOR (1U<<26) // This client is a spectator, don't run touch functions, etc.
|
||||
#define FL_LASERDOT (1U<<27) // Predicted laser spot from rocket launcher
|
||||
|
||||
#define FL_CUSTOMENTITY (1<<29) // This is a custom entity
|
||||
#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
|
||||
#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client
|
||||
#define FL_CUSTOMENTITY (1U<<29) // This is a custom entity
|
||||
#define FL_KILLME (1U<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
|
||||
#define FL_DORMANT (1U<<31) // Entity is dormant, no updates to client
|
||||
|
||||
// Goes into globalvars_t.trace_flags
|
||||
#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box
|
||||
#define FTRACE_IGNORE_GLASS (1<<1) // traceline will be ignored entities with rendermode != kRenderNormal
|
||||
#define FTRACE_SIMPLEBOX (1U<<0) // Traceline with a simple box
|
||||
#define FTRACE_IGNORE_GLASS (1U<<1) // traceline will be ignored entities with rendermode != kRenderNormal
|
||||
|
||||
// walkmove modes
|
||||
#define WALKMOVE_NORMAL 0 // normal walkmove
|
||||
@@ -114,50 +114,50 @@
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
|
||||
#define EF_WATERSIDES (1<<26) // Do not remove sides for func_water entity
|
||||
#define EF_FULLBRIGHT (1<<27) // Just get fullbright
|
||||
#define EF_NOSHADOW (1<<28) // ignore shadow for this entity
|
||||
#define EF_MERGE_VISIBILITY (1<<29) // this entity allowed to merge vis (e.g. env_sky or portal camera)
|
||||
#define EF_REQUEST_PHS (1<<30) // This entity requested phs bitvector instead of pvsbitvector in AddToFullPack calls
|
||||
#define EF_WATERSIDES (1U<<26) // Do not remove sides for func_water entity
|
||||
#define EF_FULLBRIGHT (1U<<27) // Just get fullbright
|
||||
#define EF_NOSHADOW (1U<<28) // ignore shadow for this entity
|
||||
#define EF_MERGE_VISIBILITY (1U<<29) // this entity allowed to merge vis (e.g. env_sky or portal camera)
|
||||
#define EF_REQUEST_PHS (1U<<30) // This entity requested phs bitvector instead of pvsbitvector in AddToFullPack calls
|
||||
// g-cont. one reserved bit here for me
|
||||
|
||||
// entity flags
|
||||
#define EFLAG_SLERP 1 // do studio interpolation of this entity
|
||||
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_BEAMPOINTS 0 // beam effect between two points
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMENTPOINT 1 // beam effect between point and entity
|
||||
// short (start entity)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// short (start entity)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_GUNSHOT 2 // particle effect plus ricochet sound
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
@@ -173,54 +173,54 @@
|
||||
#define TE_EXPLFLAG_ROTATE 32 // rotate the sprite randomly
|
||||
|
||||
#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
|
||||
#define TE_TRACER 6 // tracer effect from point to point
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
|
||||
#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// byte (life in 0.1's)
|
||||
// byte (width in 0.1's)
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// byte (life in 0.1's)
|
||||
// byte (width in 0.1's)
|
||||
// byte (amplitude in 0.01's)
|
||||
// short (sprite model index)
|
||||
|
||||
#define TE_BEAMENTS 8
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
#define TE_BEAMENTS 8
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_LAVASPLASH 10 // Quake1 lava splash
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_TELEPORT 11 // Quake1 teleport splash
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound
|
||||
// coord coord coord (position)
|
||||
// coord coord coord (position)
|
||||
// byte (starting color)
|
||||
// byte (num colors)
|
||||
|
||||
#define TE_BSPDECAL 13 // Decal from the .BSP file
|
||||
#define TE_BSPDECAL 13 // Decal from the .BSP file
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// short (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
@@ -230,67 +230,67 @@
|
||||
// coord, coord, coord (position)
|
||||
// byte (radius)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (velocity along vector in 10's)
|
||||
// byte (randomness of velocity in 10's)
|
||||
|
||||
#define TE_BEAM 16 // obsolete
|
||||
|
||||
#define TE_SPRITE 17 // additive sprite, plays 1 cycle
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_BEAMSPRITE 18 // A beam with a sprite at the end
|
||||
// coord, coord, coord (start position)
|
||||
// coord, coord, coord (end position)
|
||||
// short (beam sprite index)
|
||||
// short (end sprite index)
|
||||
// coord, coord, coord (start position)
|
||||
// coord, coord, coord (end position)
|
||||
// short (beam sprite index)
|
||||
// short (end sprite index)
|
||||
|
||||
#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
@@ -298,30 +298,30 @@
|
||||
#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
|
||||
// short (entity:attachment to follow)
|
||||
// short (sprite index)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_GLOWSPRITE 23
|
||||
#define TE_GLOWSPRITE 23
|
||||
// coord, coord, coord (pos) short (model index) byte (scale / 10)
|
||||
|
||||
#define TE_BEAMRING 24 // connect a beam ring to two entities
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_STREAK_SPLASH 25 // oriented shower of tracers
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (direction vector)
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (direction vector)
|
||||
// byte (color)
|
||||
// short (count)
|
||||
// short (base speed)
|
||||
@@ -330,15 +330,15 @@
|
||||
#define TE_BEAMHOSE 26 // obsolete
|
||||
|
||||
#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect
|
||||
// coord, coord, coord (pos)
|
||||
// byte (radius in 10's)
|
||||
// coord, coord, coord (pos)
|
||||
// byte (radius in 10's)
|
||||
// byte byte byte (color)
|
||||
// byte (life in 10's)
|
||||
// byte (decay rate in 10's)
|
||||
|
||||
#define TE_ELIGHT 28 // point entity light, no world effect
|
||||
// short (entity:attachment to follow)
|
||||
// coord coord coord (initial position)
|
||||
// coord coord coord (initial position)
|
||||
// coord (radius)
|
||||
// byte byte byte (color)
|
||||
// byte (life in 0.1's)
|
||||
@@ -374,8 +374,8 @@
|
||||
|
||||
#define TE_LARGEFUNNEL 100
|
||||
// coord coord coord (funnel position)
|
||||
// short (sprite index)
|
||||
// short (flags)
|
||||
// short (sprite index)
|
||||
// short (flags)
|
||||
|
||||
#define TE_BLOODSTREAM 101 // particle spray
|
||||
// coord coord coord (start position)
|
||||
@@ -404,7 +404,7 @@
|
||||
// byte (density)
|
||||
|
||||
#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// angle (initial yaw)
|
||||
// short (model index)
|
||||
@@ -441,7 +441,7 @@
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
|
||||
#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound.
|
||||
#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound.
|
||||
// coord, coord, coord (position)
|
||||
// byte (scale in 0.1's)
|
||||
|
||||
@@ -529,7 +529,7 @@
|
||||
#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance)
|
||||
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
|
||||
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
|
||||
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
|
||||
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
|
||||
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered as additive
|
||||
|
||||
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
|
||||
@@ -606,13 +606,6 @@
|
||||
#define CONTENT_GRAVITY_FLYFIELD -18
|
||||
#define CONTENT_FOG -19
|
||||
|
||||
#define CONTENT_EMPTY -1
|
||||
#define CONTENT_SOLID -2
|
||||
#define CONTENT_WATER -3
|
||||
#define CONTENT_SLIME -4
|
||||
#define CONTENT_LAVA -5
|
||||
#define CONTENT_SKY -6
|
||||
|
||||
// channels
|
||||
#define CHAN_AUTO 0
|
||||
#define CHAN_WEAPON 1
|
||||
@@ -620,7 +613,7 @@
|
||||
#define CHAN_ITEM 3
|
||||
#define CHAN_BODY 4
|
||||
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
|
||||
#define CHAN_STATIC 6 // allocate channel from the static area
|
||||
#define CHAN_STATIC 6 // allocate channel from the static area
|
||||
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
|
||||
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
|
||||
|
||||
@@ -628,7 +621,7 @@
|
||||
#define ATTN_NONE 0
|
||||
#define ATTN_NORM (float)0.8
|
||||
#define ATTN_IDLE (float)2
|
||||
#define ATTN_STATIC (float)1.25
|
||||
#define ATTN_STATIC (float)1.25
|
||||
|
||||
// pitch values
|
||||
#define PITCH_NORM 100 // non-pitch shifted
|
||||
@@ -647,22 +640,22 @@
|
||||
#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains
|
||||
|
||||
// buttons
|
||||
#define IN_ATTACK (1<<0)
|
||||
#define IN_JUMP (1<<1)
|
||||
#define IN_DUCK (1<<2)
|
||||
#define IN_FORWARD (1<<3)
|
||||
#define IN_BACK (1<<4)
|
||||
#define IN_USE (1<<5)
|
||||
#define IN_CANCEL (1<<6)
|
||||
#define IN_LEFT (1<<7)
|
||||
#define IN_RIGHT (1<<8)
|
||||
#define IN_MOVELEFT (1<<9)
|
||||
#define IN_MOVERIGHT (1<<10)
|
||||
#define IN_ATTACK2 (1<<11)
|
||||
#define IN_RUN (1<<12)
|
||||
#define IN_RELOAD (1<<13)
|
||||
#define IN_ALT1 (1<<14)
|
||||
#define IN_SCORE (1<<15) // Used by client.dll for when scoreboard is held down
|
||||
#define IN_ATTACK (1U<<0)
|
||||
#define IN_JUMP (1U<<1)
|
||||
#define IN_DUCK (1U<<2)
|
||||
#define IN_FORWARD (1U<<3)
|
||||
#define IN_BACK (1U<<4)
|
||||
#define IN_USE (1U<<5)
|
||||
#define IN_CANCEL (1U<<6)
|
||||
#define IN_LEFT (1U<<7)
|
||||
#define IN_RIGHT (1U<<8)
|
||||
#define IN_MOVELEFT (1U<<9)
|
||||
#define IN_MOVERIGHT (1U<<10)
|
||||
#define IN_ATTACK2 (1U<<11)
|
||||
#define IN_RUN (1U<<12)
|
||||
#define IN_RELOAD (1U<<13)
|
||||
#define IN_ALT1 (1U<<14)
|
||||
#define IN_SCORE (1U<<15) // Used by client.dll for when scoreboard is held down
|
||||
|
||||
// Break Model Defines
|
||||
#define BREAK_TYPEMASK 0x4F
|
||||
@@ -691,8 +684,8 @@
|
||||
#define TE_BOUNCE_SHOTSHELL 2
|
||||
|
||||
// Rendering constants
|
||||
enum
|
||||
{
|
||||
enum
|
||||
{
|
||||
kRenderNormal, // src
|
||||
kRenderTransColor, // c*a+dest*(1-a)
|
||||
kRenderTransTexture, // src*a+dest*(1-a)
|
||||
@@ -701,21 +694,21 @@ enum
|
||||
kRenderTransAdd, // src*a+dest
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
kRenderFxNone = 0,
|
||||
kRenderFxPulseSlow,
|
||||
kRenderFxPulseFast,
|
||||
kRenderFxPulseSlowWide,
|
||||
kRenderFxPulseFastWide,
|
||||
kRenderFxFadeSlow,
|
||||
kRenderFxFadeFast,
|
||||
kRenderFxSolidSlow,
|
||||
kRenderFxSolidFast,
|
||||
kRenderFxStrobeSlow,
|
||||
kRenderFxStrobeFast,
|
||||
kRenderFxStrobeFaster,
|
||||
kRenderFxFlickerSlow,
|
||||
enum
|
||||
{
|
||||
kRenderFxNone = 0,
|
||||
kRenderFxPulseSlow,
|
||||
kRenderFxPulseFast,
|
||||
kRenderFxPulseSlowWide,
|
||||
kRenderFxPulseFastWide,
|
||||
kRenderFxFadeSlow,
|
||||
kRenderFxFadeFast,
|
||||
kRenderFxSolidSlow,
|
||||
kRenderFxSolidFast,
|
||||
kRenderFxStrobeSlow,
|
||||
kRenderFxStrobeFast,
|
||||
kRenderFxStrobeFaster,
|
||||
kRenderFxFlickerSlow,
|
||||
kRenderFxFlickerFast,
|
||||
kRenderFxNoDissipation,
|
||||
kRenderFxDistort, // Distort/scale/translate flicker
|
||||
@@ -724,24 +717,15 @@ enum
|
||||
kRenderFxExplode, // Scale up really big!
|
||||
kRenderFxGlowShell, // Glowing Shell
|
||||
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
|
||||
kRenderFxLightMultiplier,
|
||||
};
|
||||
|
||||
typedef int func_t;
|
||||
typedef int string_t;
|
||||
|
||||
typedef unsigned char byte;
|
||||
typedef unsigned short word;
|
||||
|
||||
#define Q_isspace( ch ) (ch < 32 || ch > 255)
|
||||
|
||||
#undef true
|
||||
#undef false
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef enum { false, true } qboolean;
|
||||
#else
|
||||
typedef int qboolean;
|
||||
#endif
|
||||
#include "xash3d_types.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -778,4 +762,4 @@ typedef struct
|
||||
int hitgroup; // 0 == generic, non zero is specific body part
|
||||
} trace_t;
|
||||
|
||||
#endif//CONST_H
|
||||
#endif//CONST_H
|
||||
|
||||
159
common/cvardef.h
159
common/cvardef.h
@@ -1,45 +1,122 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef CVARDEF_H
|
||||
#define CVARDEF_H
|
||||
/*
|
||||
cvardef.h - quake cvar definition
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
Copyright (C) 2024 Alibek Omarov
|
||||
|
||||
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
|
||||
#define FCVAR_USERINFO (1<<1) // changes the client's info string
|
||||
#define FCVAR_SERVER (1<<2) // notifies players when changed
|
||||
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
|
||||
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
|
||||
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
|
||||
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
|
||||
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
|
||||
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
|
||||
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
#define FCVAR_MOVEVARS (1<<10) // this cvar is a part of movevars_t struct that shared between client and server
|
||||
#define FCVAR_LATCH (1<<11) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
|
||||
#define FCVAR_GLCONFIG (1<<12) // write it into opengl.cfg
|
||||
#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
|
||||
#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
|
||||
#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
|
||||
|
||||
typedef struct cvar_s
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
#ifndef CVAR
|
||||
#define CVAR
|
||||
|
||||
#include STDINT_H
|
||||
#include "xash3d_types.h"
|
||||
|
||||
/*
|
||||
|
||||
cvar_t variables are used to hold scalar or string variables that can be changed
|
||||
or displayed at the console or prog code as well as accessed directly
|
||||
in C code.
|
||||
|
||||
The user can access cvars from the console in three ways:
|
||||
r_draworder prints the current value
|
||||
r_draworder 0 sets the current value to 0
|
||||
set r_draworder 0 as above, but creates the cvar if not present
|
||||
|
||||
Cvars are restricted from having the same names as commands to keep this
|
||||
interface from being ambiguous.
|
||||
|
||||
The are also occasionally used to communicated information between different
|
||||
modules of the program.
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
char *name;
|
||||
char *string;
|
||||
int flags;
|
||||
float value;
|
||||
struct cvar_s *next;
|
||||
} cvar_t;
|
||||
// GoldSrc compatibility flags
|
||||
FCVAR_ARCHIVE = 1 << 0, // set to cause it to be saved to vars.rc
|
||||
FCVAR_USERINFO = 1 << 1, // added to userinfo when changed
|
||||
FCVAR_SERVER = 1 << 2, // added to serverinfo when changed, will notify clients by default
|
||||
FCVAR_EXTDLL = 1 << 3, // defined by server.dll
|
||||
FCVAR_CLIENTDLL = 1 << 4, // defined by client.dll
|
||||
FCVAR_PROTECTED = 1 << 5, // private server cvar
|
||||
FCVAR_SPONLY = 1 << 6, // can be set only in singleplayer
|
||||
FCVAR_PRINTABLEONLY = 1 << 7, // only allows printable characters
|
||||
FCVAR_UNLOGGED = 1 << 8, // disables notifying client about server cvar change
|
||||
FCVAR_NOEXTRAWHITESPACE = 1 << 9, // removes space characters from the beginning and the end of the string
|
||||
FCVAR_PRIVILEGED = 1 << 10, // only available in privileged mode
|
||||
FCVAR_FILTERABLE = 1 << 11, // treated as privileged if cl_filterstuffcmd is 1, otherwise ignored
|
||||
|
||||
#endif//CVARDEF_H
|
||||
// Xash3D public flags
|
||||
// FCVAR_LATCH = 1 << 11, // deprecated Xash3D flag, conflicts with FCVAR_FILTERABLE. Use another FCVAR_LATCH!
|
||||
FCVAR_GLCONFIG = 1 << 12, // set to cause it to be saved to <renderer>.cfg (see RefAPI)
|
||||
FCVAR_CHANGED = 1 << 13, // set each time the cvar changed
|
||||
FCVAR_GAMEUIDLL = 1 << 14, // defined by menu.dll
|
||||
FCVAR_CHEAT = 1 << 15, // cannot be changed if sv_cheats is 0
|
||||
|
||||
#if REF_DLL || ENGINE_DLL // Xash3D internal flags, MUST NOT be used outside of engine
|
||||
FCVAR_RENDERINFO = 1 << 16, // set to cause it to be saved to video.cfg
|
||||
FCVAR_READ_ONLY = 1 << 17, // display only, cannot be set by user at all
|
||||
FCVAR_EXTENDED = 1 << 18, // extended cvar structure
|
||||
FCVAR_ALLOCATED = 1 << 19, // allocated by the engine, must be freed with Mem_Free
|
||||
FCVAR_VIDRESTART = 1 << 20, // triggers video subsystem to recreate/modify window parameters
|
||||
FCVAR_TEMPORARY = 1 << 21, // only used to temporarly hold some value, can be unlinked
|
||||
FCVAR_MOVEVARS = 1 << 22, // access to movevars_t structure, synchornized between client and server
|
||||
FCVAR_USER_CREATED = 1 << 23, // created by a set command
|
||||
|
||||
FCVAR_REFDLL = 1 << 29, // (Xash3D FWGS internal flag) defined by the renderer DLL
|
||||
#endif // REF_DLL || ENGINE_DLL
|
||||
|
||||
FCVAR_LATCH = 1 << 30, // (Xash3D FWGS public flag, was FCVAR_FILTERABLE in Xash3D) save changes until server restart
|
||||
};
|
||||
|
||||
struct cvar_s {
|
||||
char *name;
|
||||
char *string;
|
||||
uint32_t flags;
|
||||
float value;
|
||||
struct cvar_s *next;
|
||||
};
|
||||
typedef struct cvar_s cvar_t;
|
||||
|
||||
STATIC_CHECK_SIZEOF( struct cvar_s, 20, 32 );
|
||||
|
||||
#if REF_DLL || ENGINE_DLL // Xash3D internal cvar format, MUST NOT be used outside of engine
|
||||
struct convar_s {
|
||||
char *name;
|
||||
char *string;
|
||||
uint32_t flags;
|
||||
float value;
|
||||
struct convar_s *next;
|
||||
char *desc;
|
||||
char *def_string;
|
||||
};
|
||||
typedef struct convar_s convar_t;
|
||||
|
||||
#if XASH_64BIT
|
||||
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEFDEADBEEF
|
||||
#else
|
||||
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEF
|
||||
#endif
|
||||
|
||||
#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
|
||||
|
||||
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
|
||||
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
|
||||
|
||||
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
|
||||
#endif // REF_DLL || ENGINE_DLL
|
||||
|
||||
#endif // CVAR
|
||||
|
||||
196
common/defaults.h
Normal file
196
common/defaults.h
Normal file
@@ -0,0 +1,196 @@
|
||||
/*
|
||||
defaults.h - set up default configuration
|
||||
Copyright (C) 2016 Mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef DEFAULTS_H
|
||||
#define DEFAULTS_H
|
||||
|
||||
#include "backends.h"
|
||||
#include "build.h"
|
||||
|
||||
/*
|
||||
===================================================================
|
||||
|
||||
SETUP BACKENDS DEFINITIONS
|
||||
|
||||
===================================================================
|
||||
*/
|
||||
#if !XASH_DEDICATED
|
||||
#if XASH_SDL
|
||||
// we are building using libSDL
|
||||
#ifndef XASH_VIDEO
|
||||
#define XASH_VIDEO VIDEO_SDL
|
||||
#endif // XASH_VIDEO
|
||||
|
||||
#ifndef XASH_INPUT
|
||||
#define XASH_INPUT INPUT_SDL
|
||||
#endif // XASH_INPUT
|
||||
|
||||
#ifndef XASH_SOUND
|
||||
#define XASH_SOUND SOUND_SDL
|
||||
#endif // XASH_SOUND
|
||||
|
||||
#if XASH_SDL == 2
|
||||
#ifndef XASH_TIMER
|
||||
#define XASH_TIMER TIMER_SDL
|
||||
#endif // XASH_TIMER
|
||||
|
||||
#ifndef XASH_MESSAGEBOX
|
||||
#if !XASH_NSWITCH // SDL2 messageboxes not available
|
||||
#define XASH_MESSAGEBOX MSGBOX_SDL
|
||||
#endif
|
||||
#endif // XASH_MESSAGEBOX
|
||||
#endif
|
||||
#elif XASH_LINUX
|
||||
// we are building for Linux without SDL2, can draw only to framebuffer yet
|
||||
#ifndef XASH_VIDEO
|
||||
#define XASH_VIDEO VIDEO_FBDEV
|
||||
#endif // XASH_VIDEO
|
||||
|
||||
#ifndef XASH_INPUT
|
||||
#define XASH_INPUT INPUT_EVDEV
|
||||
#endif // XASH_INPUT
|
||||
|
||||
#ifndef XASH_SOUND
|
||||
#define XASH_SOUND SOUND_ALSA
|
||||
#endif // XASH_SOUND
|
||||
|
||||
#define XASH_USE_EVDEV 1
|
||||
#elif XASH_DOS4GW
|
||||
#ifndef XASH_VIDEO
|
||||
#define XASH_VIDEO VIDEO_DOS
|
||||
#endif
|
||||
#ifndef XASH_TIMER
|
||||
#define XASH_TIMER TIMER_DOS
|
||||
#endif
|
||||
|
||||
// usually only 10-20 fds availiable
|
||||
#define XASH_REDUCE_FD
|
||||
#endif
|
||||
|
||||
#endif // XASH_DEDICATED
|
||||
|
||||
//
|
||||
// select messagebox implementation
|
||||
//
|
||||
#ifndef XASH_MESSAGEBOX
|
||||
#if XASH_WIN32
|
||||
#define XASH_MESSAGEBOX MSGBOX_WIN32
|
||||
#elif XASH_NSWITCH
|
||||
#define XASH_MESSAGEBOX MSGBOX_NSWITCH
|
||||
#else // !XASH_WIN32
|
||||
#define XASH_MESSAGEBOX MSGBOX_STDERR
|
||||
#endif // !XASH_WIN32
|
||||
#endif // XASH_MESSAGEBOX
|
||||
|
||||
//
|
||||
// no timer - no xash
|
||||
//
|
||||
#ifndef XASH_TIMER
|
||||
#if XASH_WIN32
|
||||
#define XASH_TIMER TIMER_WIN32
|
||||
#else // !XASH_WIN32
|
||||
#define XASH_TIMER TIMER_POSIX
|
||||
#endif // !XASH_WIN32
|
||||
#endif
|
||||
|
||||
#ifdef XASH_STATIC_LIBS
|
||||
#define XASH_LIB LIB_STATIC
|
||||
#define XASH_INTERNAL_GAMELIBS
|
||||
#define XASH_ALLOW_SAVERESTORE_OFFSETS
|
||||
#elif XASH_WIN32
|
||||
#define XASH_LIB LIB_WIN32
|
||||
#elif XASH_POSIX
|
||||
#define XASH_LIB LIB_POSIX
|
||||
#endif
|
||||
|
||||
//
|
||||
// fallback to NULL
|
||||
//
|
||||
#ifndef XASH_VIDEO
|
||||
#define XASH_VIDEO VIDEO_NULL
|
||||
#endif // XASH_VIDEO
|
||||
|
||||
#ifndef XASH_SOUND
|
||||
#define XASH_SOUND SOUND_NULL
|
||||
#endif // XASH_SOUND
|
||||
|
||||
#ifndef XASH_INPUT
|
||||
#define XASH_INPUT INPUT_NULL
|
||||
#endif // XASH_INPUT
|
||||
|
||||
/*
|
||||
=========================================================================
|
||||
|
||||
Default build-depended cvar and constant values
|
||||
|
||||
=========================================================================
|
||||
*/
|
||||
|
||||
// Platform overrides
|
||||
#if XASH_NSWITCH
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#define DEFAULT_MODE_WIDTH 1280
|
||||
#define DEFAULT_MODE_HEIGHT 720
|
||||
#define DEFAULT_ALLOWCONSOLE 1
|
||||
#elif XASH_PSVITA
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#define DEFAULT_MODE_WIDTH 960
|
||||
#define DEFAULT_MODE_HEIGHT 544
|
||||
#define DEFAULT_ALLOWCONSOLE 1
|
||||
#elif XASH_ANDROID
|
||||
#define DEFAULT_TOUCH_ENABLE "1"
|
||||
#elif XASH_MOBILE_PLATFORM
|
||||
#define DEFAULT_TOUCH_ENABLE "1"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH
|
||||
|
||||
#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
|
||||
// this means that libraries are provided with engine, but not in game data
|
||||
// You need add library loading code to library.c when adding new platform
|
||||
#define XASH_INTERNAL_GAMELIBS
|
||||
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
|
||||
|
||||
// Defaults
|
||||
#ifndef DEFAULT_TOUCH_ENABLE
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#endif // DEFAULT_TOUCH_ENABLE
|
||||
|
||||
#ifndef DEFAULT_M_IGNORE
|
||||
#define DEFAULT_M_IGNORE "0"
|
||||
#endif // DEFAULT_M_IGNORE
|
||||
|
||||
#ifndef DEFAULT_JOY_DEADZONE
|
||||
#define DEFAULT_JOY_DEADZONE "4096"
|
||||
#endif // DEFAULT_JOY_DEADZONE
|
||||
|
||||
#ifndef DEFAULT_DEV
|
||||
#define DEFAULT_DEV 0
|
||||
#endif // DEFAULT_DEV
|
||||
|
||||
#ifndef DEFAULT_ALLOWCONSOLE
|
||||
#define DEFAULT_ALLOWCONSOLE 0
|
||||
#endif // DEFAULT_ALLOWCONSOLE
|
||||
|
||||
#ifndef DEFAULT_FULLSCREEN
|
||||
#define DEFAULT_FULLSCREEN "1" // must be a string
|
||||
#endif // DEFAULT_FULLSCREEN
|
||||
|
||||
#ifndef DEFAULT_MAX_EDICTS
|
||||
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
|
||||
#endif // DEFAULT_MAX_EDICTS
|
||||
|
||||
#endif // DEFAULTS_H
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -24,4 +24,4 @@ typedef struct demo_api_s
|
||||
void (*WriteBuffer)( int size, unsigned char *buffer );
|
||||
} demo_api_t;
|
||||
|
||||
#endif//DEMO_API_H
|
||||
#endif//DEMO_API_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -28,4 +28,4 @@ typedef struct dlight_s
|
||||
qboolean dark; // subtracts light instead of adding
|
||||
} dlight_t;
|
||||
|
||||
#endif//DLIGHT_H
|
||||
#endif//DLIGHT_H
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
features.h - engine features that can be enabled by mod-maker request
|
||||
enginefeatures.h - engine features that can be enabled by mod-maker request
|
||||
Copyright (C) 2012 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -17,7 +17,7 @@ GNU General Public License for more details.
|
||||
#define FEATURES_H
|
||||
|
||||
// list of engine features that can be enabled through callback SV_CheckFeatures
|
||||
#define ENGINE_WRITE_LARGE_COORD (1<<0) // replace standard message WRITE_COORD with big message for support more than 8192 units in world
|
||||
#define ENGINE_WRITE_LARGE_COORD (1<<0) // replace standard message WRITE_COORD with big message for support more than 8192 units in world
|
||||
#define ENGINE_QUAKE_COMPATIBLE (1<<1) // make engine compatible with quake (flags and effects)
|
||||
#define ENGINE_LOAD_DELUXEDATA (1<<2) // loading deluxemap for map (if present)
|
||||
#define ENGINE_PHYSICS_PUSHER_EXT (1<<3) // enable sets of improvements for MOVETYPE_PUSH physics
|
||||
@@ -25,5 +25,22 @@ GNU General Public License for more details.
|
||||
#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
|
||||
#define ENGINE_IMPROVED_LINETRACE (1<<6) // new traceline that tracing through alphatextures
|
||||
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
|
||||
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
|
||||
|
||||
#endif//FEATURES_H
|
||||
#define ENGINE_DISABLE_HDTEXTURES (1U<<30) // disable support of HD-textures in case custom renderer have separate way to load them
|
||||
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
|
||||
|
||||
// adjust the mask when features will be added or removed
|
||||
#define ENGINE_FEATURES_MASK \
|
||||
( ENGINE_WRITE_LARGE_COORD \
|
||||
| ENGINE_QUAKE_COMPATIBLE \
|
||||
| ENGINE_LOAD_DELUXEDATA \
|
||||
| ENGINE_PHYSICS_PUSHER_EXT \
|
||||
| ENGINE_LARGE_LIGHTMAPS \
|
||||
| ENGINE_COMPENSATE_QUAKE_BUG \
|
||||
| ENGINE_IMPROVED_LINETRACE \
|
||||
| ENGINE_COMPUTE_STUDIO_LERP \
|
||||
| ENGINE_LINEAR_GAMMA_SPACE \
|
||||
| ENGINE_STEP_POSHISTORY_LERP )
|
||||
|
||||
#endif//FEATURES_H
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -19,7 +19,7 @@
|
||||
#define ENTITY_NORMAL (1<<0)
|
||||
#define ENTITY_BEAM (1<<1)
|
||||
|
||||
// Entity state is used for the baseline and for delta compression of a packet of
|
||||
// Entity state is used for the baseline and for delta compression of a packet of
|
||||
// entities that is sent to a client.
|
||||
typedef struct entity_state_s entity_state_t;
|
||||
|
||||
@@ -28,7 +28,7 @@ struct entity_state_s
|
||||
// Fields which are filled in by routines outside of delta compression
|
||||
int entityType;
|
||||
// Index into cl_entities array for this entity.
|
||||
int number;
|
||||
int number;
|
||||
float msg_time;
|
||||
|
||||
// Message number last time the player/entity state was updated.
|
||||
@@ -63,36 +63,36 @@ struct entity_state_s
|
||||
vec3_t velocity;
|
||||
|
||||
// Send bbox down to client for use during prediction.
|
||||
vec3_t mins;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
|
||||
int aiment;
|
||||
// If owned by a player, the index of that player ( for projectiles ).
|
||||
int owner;
|
||||
int owner;
|
||||
|
||||
// Friction, for prediction.
|
||||
float friction;
|
||||
float friction;
|
||||
// Gravity multiplier
|
||||
float gravity;
|
||||
float gravity;
|
||||
|
||||
// PLAYER SPECIFIC
|
||||
int team;
|
||||
int playerclass;
|
||||
int health;
|
||||
qboolean spectator;
|
||||
qboolean spectator;
|
||||
int weaponmodel;
|
||||
int gaitsequence;
|
||||
// If standing on conveyor, e.g.
|
||||
vec3_t basevelocity;
|
||||
vec3_t basevelocity;
|
||||
// Use the crouched hull, or the regular player hull.
|
||||
int usehull;
|
||||
int usehull;
|
||||
// Latched buttons last time state updated.
|
||||
int oldbuttons;
|
||||
int oldbuttons;
|
||||
// -1 = in air, else pmove entity number
|
||||
int onground;
|
||||
int onground;
|
||||
int iStepLeft;
|
||||
// How fast we are falling
|
||||
float flFallVelocity;
|
||||
float flFallVelocity;
|
||||
|
||||
float fov;
|
||||
int weaponanim;
|
||||
@@ -135,7 +135,7 @@ typedef struct clientdata_s
|
||||
|
||||
int bInDuck;
|
||||
int weapons; // remove?
|
||||
|
||||
|
||||
int flTimeStepSound;
|
||||
int flDuckTime;
|
||||
int flSwimTime;
|
||||
@@ -152,7 +152,7 @@ typedef struct clientdata_s
|
||||
int ammo_cells;
|
||||
int ammo_rockets;
|
||||
float m_flNextAttack;
|
||||
|
||||
|
||||
int tfstate;
|
||||
int pushmsec;
|
||||
int deadflag;
|
||||
@@ -185,4 +185,4 @@ typedef struct local_state_s
|
||||
weapon_data_t weapondata[MAX_LOCAL_WEAPONS];
|
||||
} local_state_t;
|
||||
|
||||
#endif//ENTITY_STATE_H
|
||||
#endif//ENTITY_STATE_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -22,4 +22,4 @@
|
||||
#define ET_BEAM 3
|
||||
#define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes
|
||||
|
||||
#endif//ENTITY_TYPES_H
|
||||
#endif//ENTITY_TYPES_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -55,4 +55,4 @@ typedef struct event_api_s
|
||||
void ( *EV_PopTraceBounds)( void );
|
||||
} event_api_t;
|
||||
|
||||
#endif//EVENT_API_H
|
||||
#endif//EVENT_API_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -44,4 +44,4 @@ typedef struct event_args_s
|
||||
int bparam2;
|
||||
} event_args_t;
|
||||
|
||||
#endif//EVENT_ARGS_H
|
||||
#endif//EVENT_ARGS_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -17,13 +17,13 @@
|
||||
#define EVENT_FLAGS_H
|
||||
|
||||
// Skip local host for event send.
|
||||
#define FEV_NOTHOST (1<<0)
|
||||
#define FEV_NOTHOST (1<<0)
|
||||
|
||||
// Send the event reliably. You must specify the origin and angles and use
|
||||
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
|
||||
// that depends on the event origin/angles. I.e., the origin/angles are not
|
||||
// taken from the invoking edict for reliable events.
|
||||
#define FEV_RELIABLE (1<<1)
|
||||
#define FEV_RELIABLE (1<<1)
|
||||
|
||||
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
|
||||
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
|
||||
@@ -42,4 +42,4 @@
|
||||
// Only issue event client side ( from shared code )
|
||||
#define FEV_CLIENT (1<<6)
|
||||
|
||||
#endif//EVENT_FLAGS_H
|
||||
#endif//EVENT_FLAGS_H
|
||||
|
||||
@@ -18,6 +18,9 @@ GNU General Public License for more details.
|
||||
|
||||
#define GFL_NOMODELS (1<<0)
|
||||
#define GFL_NOSKILLS (1<<1)
|
||||
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
|
||||
#define GFL_HD_BACKGROUND (1<<3)
|
||||
#define GFL_ANIMATED_TITLE (1<<4)
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
@@ -27,7 +30,7 @@ GAMEINFO stuff
|
||||
internal shared gameinfo structure (readonly for engine parts)
|
||||
========================================================================
|
||||
*/
|
||||
typedef struct
|
||||
typedef struct GAMEINFO_s
|
||||
{
|
||||
// filesystem info
|
||||
char gamefolder[64]; // used for change game '-game x'
|
||||
@@ -47,4 +50,48 @@ typedef struct
|
||||
int gamemode;
|
||||
} GAMEINFO;
|
||||
|
||||
#endif//GAMEINFO_H
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
Extended GameInfo struct introduced in Xash3D FWGS
|
||||
|
||||
GAMEINFO can't be reliably extended, as nor engine, nor menu can't be
|
||||
sure about struct size. By adding struct versioning, we can check the
|
||||
presense for extra fields.
|
||||
========================================================================
|
||||
*/
|
||||
|
||||
#define GAMEINFO_VERSION 2
|
||||
|
||||
typedef enum gametype_e
|
||||
{
|
||||
GAME_NORMAL,
|
||||
GAME_SINGLEPLAYER_ONLY,
|
||||
GAME_MULTIPLAYER_ONLY,
|
||||
} gametype_t;
|
||||
|
||||
typedef struct gameinfo2_s
|
||||
{
|
||||
int gi_version; // should be set to desired struct version, e.g. GAMEINFO_VERSION
|
||||
|
||||
// filesystem info
|
||||
char gamefolder[64]; // used for change game
|
||||
char startmap[64]; // map to start singleplayer game from
|
||||
char trainmap[64]; // map to start hazardous course from (if specified)
|
||||
char demomap[64]; // map to start demo chapter from (if specified)
|
||||
char title[64]; // game title
|
||||
char iconpath[64]; // path to game icon
|
||||
char version[16]; // game version (optional)
|
||||
uint32_t flags; // gameinfo flags, extended to fit more flags
|
||||
|
||||
// mod info
|
||||
char game_url[256]; // link to a developer's site
|
||||
char update_url[256]; // link to updates page
|
||||
char type[64]; // single, toolkit, multiplayer, etc
|
||||
char date[64]; // release date
|
||||
uint64_t size; // size in bytes
|
||||
|
||||
gametype_t gamemode;
|
||||
} gameinfo2_t;
|
||||
|
||||
#endif//GAMEINFO_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
// sub commands of svc_hltv:
|
||||
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
|
||||
#define HLTV_STATUS 1 // send status infos about proxy
|
||||
#define HLTV_STATUS 1 // send status infos about proxy
|
||||
#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
|
||||
|
||||
// sub commands of svc_director:
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
// HLTV_EVENT event flags
|
||||
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
||||
#define DRC_FLAG_SIDE (1<<4) //
|
||||
#define DRC_FLAG_SIDE (1<<4) //
|
||||
#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
|
||||
#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
|
||||
#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
|
||||
@@ -56,4 +56,4 @@
|
||||
#define MAX_DIRECTOR_CMD_PARAMETERS 4
|
||||
#define MAX_DIRECTOR_CMD_STRING 128
|
||||
|
||||
#endif//HLTV_H
|
||||
#endif//HLTV_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
@@ -26,13 +26,13 @@ typedef enum
|
||||
typedef struct IVoiceTweak_s
|
||||
{
|
||||
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
|
||||
// without sending to the server.
|
||||
// without sending to the server.
|
||||
int (*StartVoiceTweakMode)( void ); // Returns 0 on error.
|
||||
void (*EndVoiceTweakMode)( void );
|
||||
|
||||
|
||||
// Get/set control values.
|
||||
void (*SetControlFloat)( VoiceTweakControl iControl, float value );
|
||||
float (*GetControlFloat)( VoiceTweakControl iControl );
|
||||
} IVoiceTweak;
|
||||
|
||||
#endif//IVOICETWEAK_H
|
||||
#endif//IVOICETWEAK_H
|
||||
|
||||
35
common/kbutton.h
Normal file
35
common/kbutton.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
#ifndef KBUTTON_H
|
||||
#define KBUTTON_H
|
||||
|
||||
// a1ba: copied from WinQuake/client.h
|
||||
//
|
||||
// cl_input
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
int down[2]; // key nums holding it down
|
||||
int state; // low bit is down state
|
||||
} kbutton_t;
|
||||
|
||||
STATIC_CHECK_SIZEOF( kbutton_t, 12, 12 );
|
||||
|
||||
#endif // KBUTTON_H
|
||||
@@ -26,4 +26,4 @@ typedef struct
|
||||
float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence
|
||||
} lightstyle_t;
|
||||
|
||||
#endif//LIGHTSTYLE_H
|
||||
#endif//LIGHTSTYLE_H
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user