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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
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@@ -2226,11 +2226,11 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
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case svc_stufftext:
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s = MSG_ReadString( msg );
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#ifdef HACKS_RELATED_HLMODS
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// dsiable Cry Of Fear antisave protection
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// disable Cry Of Fear antisave protection
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if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
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break; // too early
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#endif
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Cbuf_AddText( s );
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Cbuf_AddFilteredText( s );
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break;
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case svc_setangle:
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CL_ParseSetAngle( msg );
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@@ -2994,13 +2994,13 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
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case svc_stufftext:
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s = MSG_ReadString( msg );
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#ifdef HACKS_RELATED_HLMODS
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// dsiable Cry Of Fear antisave protection
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// disable Cry Of Fear antisave protection
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if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
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break; // too early
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#endif
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Con_Reportf( "Stufftext: %s", s );
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Cbuf_AddText( s );
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Cbuf_AddFilteredText( s );
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break;
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case svc_setangle:
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CL_ParseSetAngle( msg );
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@@ -825,6 +825,9 @@ CL_QuakeStuffText
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void CL_QuakeStuffText( const char *text )
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{
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Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
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// a1ba: didn't filtered, anyway quake protocol
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// only supported for demos, not network games
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Cbuf_AddText( text );
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}
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