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engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string
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@@ -2145,8 +2145,7 @@ static void Mod_LoadTexture( dbspmodel_t *bmod, int textureIndex )
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loadmodel->textures[textureIndex] = texture;
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// Ensure texture name is lowercase.
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Q_strncpy( texture->name, mipTex->name, sizeof( texture->name ));
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Q_strnlwr( texture->name, texture->name, sizeof( texture->name ));
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Q_strnlwr( mipTex->name, texture->name, sizeof( texture->name ));
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texture->width = mipTex->width;
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texture->height = mipTex->height;
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