engine: client: don't segfault when client wasn't loaded

This commit is contained in:
a1batross
2022-07-11 02:43:26 +03:00
committed by GitHub
parent d8724f0be4
commit ab43486ee0

View File

@@ -276,7 +276,8 @@ void IN_ActivateMouse( void )
return;
IN_CheckMouseState( true );
clgame.dllFuncs.IN_ActivateMouse();
if( clgame.dllFuncs.IN_ActivateMouse )
clgame.dllFuncs.IN_ActivateMouse();
in_mouseactive = true;
}
@@ -293,7 +294,8 @@ void IN_DeactivateMouse( void )
return;
IN_CheckMouseState( false );
clgame.dllFuncs.IN_DeactivateMouse();
if( clgame.dllFuncs.IN_DeactivateMouse )
clgame.dllFuncs.IN_DeactivateMouse();
in_mouseactive = false;
}