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ref_gl: fix build
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@@ -338,7 +338,7 @@ static void* GAME_EXPORT R_GetProcAddress( const char *name )
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extern void *gl4es_GetProcAddress( const char *name );
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return gl4es_GetProcAddress( name );
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#else // TODO: other wrappers
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return gEngFuncs.GL_GetProcAddress( name );
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return gEngfuncs.GL_GetProcAddress( name );
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#endif
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}
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