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ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements
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@@ -152,7 +152,7 @@ void R_StudioInit( void )
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#if XASH_PSVITA
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// don't do the same array-building work twice since that's what our FFP shim does anyway
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gEngfuncs.Cvar_SetValue( "r_studio_drawelements", 0 );
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gEngfuncs.Cvar_FullSet( "r_studio_drawelements", "0", FCVAR_READ_ONLY );
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#endif
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
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