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ref_gl: bring back GL_STATIC option
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@@ -264,7 +264,9 @@ void GL_MultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t )
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if( !GL_Support( GL_ARB_MULTITEXTURE ))
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return;
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#ifndef XASH_GL_STATIC
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if( pglMultiTexCoord2f != NULL )
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#endif
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pglMultiTexCoord2f( texture + GL_TEXTURE0_ARB, s, t );
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}
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1415
ref_gl/gl_export.h
1415
ref_gl/gl_export.h
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