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ref: clear draw entities when clearing edicts
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@@ -377,6 +377,13 @@ void Mod_UnloadTextures( model_t *mod )
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void R_ProcessEntData( qboolean allocate )
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{
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if( !allocate )
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{
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tr.draw_list->num_solid_entities = 0;
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tr.draw_list->num_trans_entities = 0;
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tr.draw_list->num_beam_entities = 0;
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}
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if( gEngfuncs.drawFuncs->R_ProcessEntData )
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gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
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}
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