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engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
This commit is contained in:
committed by
Alibek Omarov #SupportRMS
parent
c4ef42009c
commit
8c351d9255
@@ -1329,7 +1329,7 @@ pfnSPR_Load
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=========
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*/
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HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
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HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
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{
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model_t *spr;
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@@ -1376,7 +1376,7 @@ pfnSPR_Frames
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=========
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*/
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static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
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int EXPORT pfnSPR_Frames( HSPRITE hPic )
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{
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int numFrames;
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@@ -827,7 +827,7 @@ int CL_FindModelIndex( const char *m );
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cl_entity_t *CL_GetLocalPlayer( void );
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model_t *CL_LoadClientSprite( const char *filename );
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model_t *CL_LoadModel( const char *modelname, int *index );
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HSPRITE pfnSPR_Load( const char *szPicName );
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HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
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HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
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void PicAdjustSize( float *x, float *y, float *w, float *h );
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int CL_GetScreenInfo( SCREENINFO *pscrinfo );
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