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ref: add REF_D3D placeholder for compatibiltiy(not planned anyway)
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@@ -149,10 +149,13 @@ enum ref_defaultsprite_e
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REF_CHROME_SPRITE // cl_sprite_shell
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};
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// the order of first three is important!
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// so you can use this value in IEngineStudio.StudioIsHardware
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enum ref_graphic_apis_e
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{
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REF_SOFTWARE, // hypothetical: just make a surface to draw on, in software
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REF_GL, // create GL context
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REF_GL, // create GL context
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REF_D3D, // Direct3D
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};
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typedef enum
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