engine: client always uses SDL (virtually) on non-Win32 platforms

This commit is contained in:
Alibek Omarov
2022-01-04 08:39:11 +03:00
committed by a1batross
parent 284eeea3c3
commit 7e687b45bb
+1 -1
View File
@@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name )
#else
// this doesn't mean other platforms uses SDL2 in any case
// it just helps input code to stay platform-independent
clgame.client_dll_uses_sdl = false;
clgame.client_dll_uses_sdl = true;
#endif
clgame.hInstance = COM_LoadLibrary( name, false, false );