Compare commits

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Author SHA1 Message Date
Alibek Omarov fbafd4cbbe engine: client: lower the bandwidth test fragment sizes to 1400 and less, as using 64k, 32k and more is unreliable 2025-03-02 00:06:37 +03:00
Alibek Omarov c76752cc5f engine: server: validate uuid in protinfo, it's an md5 string 2025-03-01 22:45:01 +03:00
Alibek Omarov fc2888e107 engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string 2025-03-01 22:27:22 +03:00
Alibek Omarov 674b4c1506 engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields 2025-03-01 22:07:05 +03:00
Alibek Omarov cddd50f1e9 engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user 2025-03-01 22:07:05 +03:00
Alibek Omarov 6c9d5bc1fb engine: server: cleanup penalties and warns for new players 2025-03-01 16:03:39 +03:00
Alibek Omarov ec23860238 gitmodules: use github mirrors instead of xiph.org's git
It's not really a good idea to hammer upstream git servers with cloning same
data over and over. Besides, it's down right now.
2025-03-01 15:28:55 +03:00
Alibek Omarov 14a2e34b7e mainui: update 2025-03-01 15:21:20 +03:00
Alibek Omarov 29c8818557 engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention) 2025-03-01 14:58:15 +03:00
Andrey AkhmichinandAlibek Omarov 7222830b28 Documentation: supported-mod-list.md: a little remark. 2025-02-28 23:56:28 +03:00
Alibek Omarov 9b0ad7daf0 engine: common: register forgotten net_clockwindow cvar 2025-02-28 22:44:44 +03:00
Alibek Omarov 73729827f4 engine: platform: win32: add forgotten SDL.h include 2025-02-28 21:55:26 +03:00
Alibek Omarov 97fa395a3b engine: platform: win32: fix build by restoring previous win32 header inclusion order 2025-02-28 21:44:22 +03:00
Alibek Omarov 1cef8ea7af Revert "ref: gl: check OES NPOT texture extension in BigGL mode"
This breaks mipmaps on PSVita

This reverts commit 54b0cf9991.
2025-02-28 17:08:27 +03:00
Alibek Omarov eda4e95607 engine: client: draw version at bottom right in menu, regardless if dev_overview or net_graph are enabled (those only used in-game) 2025-02-28 15:11:24 +03:00
Alibek Omarov a5f0ca38f1 engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
Alibek Omarov bbbd7711c1 engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports 2025-02-28 12:33:30 +03:00
Alibek Omarov 38e922557d engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
It's not a big deal if level loading will take a few milliseconds more.
2025-02-28 08:27:38 +03:00
Alibek Omarov 4dec1785ed engine: client: touch: fix inverted file extension check 2025-02-28 06:44:21 +03:00
Alibek Omarov 9f77b7dc46 scripts: waifulib: enable HLSDK -mtune only on GCC and Clang, and not on Android 2025-02-26 17:11:10 +03:00
Alibek Omarov 5061a29f86 scripts: waifulib: enable asynchronous-unwind-tables for better stacktraces 2025-02-26 17:10:30 +03:00
Alibek Omarov cb5dffd554 engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0 2025-02-26 17:06:33 +03:00
Alibek Omarov 4eaa8ab40f android: bump minimum CMake version, so disabling unneeded features in SDL actually works 2025-02-26 14:21:58 +03:00
Alibek Omarov 2a82d265d6 scripts: waifulib: xcompile: add support for Android NDK r27 as well 2025-02-26 12:40:22 +03:00
Alibek Omarov f2392b5709 scripts: waifulib: xcompile: add support for building on Windows. Drop using shortcut target clang symlinks, as those don't work on Windows at all (they are wrapped into batch files, which can't be invoked like exes) 2025-02-26 12:40:22 +03:00
Alibek Omarov 5620e7ab4c android: fixup CMAKE_LIBRARY_OUTPUT_DIRECTORY on Win32, merge stdout and stderr for waf output 2025-02-26 12:40:22 +03:00
Alibek Omarov a76236ac5a scripts: waifulib: xcompile: add support for NDK 28, remove setting up custom PREFIX to not mess up installation path 2025-02-26 12:40:22 +03:00
Alibek Omarov d1c5862bab android: bump NDK version to 28 2025-02-26 12:40:22 +03:00
Alibek Omarov 81400d0b01 android: use xcompile.py's support for Android NDK, fix tabs 2025-02-26 12:40:22 +03:00
Alibek Omarov a129f13e25 android: enable verbose output for CMake running from Gradle 2025-02-26 12:40:22 +03:00
Alibek Omarov ec8b4c0a84 android: rework how engine is built, instead of generating CMakeLists, just use included in CMake ExternalProject feature 2025-02-26 12:40:22 +03:00
Alibek Omarov f1f726822c engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change. 2025-02-25 19:52:48 +03:00
Alibek Omarov 8982d55392 engine: client: set default rate value to 25000
3500 is barely playable these days. Those who have worse than usual internet
connection, should set appropriate value themselves.
2025-02-25 17:36:43 +03:00
Alibek Omarov f499286a87 engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game 2025-02-25 11:52:03 +03:00
Alibek Omarov a3aaa87147 ref: gl: enable polygon offset for fullbright textures when rendering them in separate from VBO pass 2025-02-25 11:49:31 +03:00
Alibek Omarov 15a6971aca engine: platform: posix: strip path from filename in backtrace 2025-02-25 11:46:57 +03:00
Alibek Omarov b1eb3390e3 engine: server: let server dll to register it's own showtriggers cvar 2025-02-24 06:41:11 +03:00
Alibek Omarov 74ad504377 engine: client: console: do not let color strings contribute to line length in console 2025-02-24 03:55:13 +03:00
Alibek Omarov 8a0c2577ed engine: platform: sdl: exclude fake game controller found on Android emulator 2025-02-24 03:42:03 +03:00
Alibek Omarov a060d7aefd wscript: disable large file for 32-bit Android 2025-02-23 16:07:51 +03:00
Alibek Omarov ccf342f4fe engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client 2025-02-23 07:13:39 +03:00
Alibek Omarov 8b9a40ff1f engine: client: completely refactor touch code, protect button color, improve config output 2025-02-23 07:00:20 +03:00
Alibek Omarov 425cc61c4c engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event 2025-02-23 06:47:44 +03:00
Alibek Omarov fe1fd5b024 engine: client: make color array of DrawString functions const 2025-02-23 06:46:22 +03:00
Alibek Omarov 0c8da36a0b filesystem: disallow path traversal in FS_Delete and FS_Rename 2025-02-23 03:13:46 +03:00
Alibek Omarov 2c5030ab45 engine: client: do not save touch_emulate cvar 2025-02-23 02:04:33 +03:00
Alibek Omarov 9decba873b engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor 2025-02-23 02:04:03 +03:00
Alibek Omarov bda4c45504 engine: client: simplify CL_EDICT_NUM and it's sister, non throwing error, function CL_GetEntityByIndex 2025-02-23 01:51:05 +03:00
Alibek Omarov f7aa8a0c90 ci: bump SDL2 to 2.32.0. This is the last major upgrade to SDL2 dependency, we should migrate to SDL3 (with sdl2-compat for GoldSrc mods) after that 2025-02-22 18:48:41 +03:00
Alibek Omarov 4c15cceb32 engine: client: deprecate custom id, it is not used meaningfully by anyone 2025-02-20 15:41:17 +03:00
Alibek Omarov 3e4c5beb25 ref: fix another typo made after R_StudioCalcBones refactor 2025-02-18 19:22:06 +03:00
Alibek Omarov f84d865f4a engine: client: fix crash if server sends new movevars before entities were created
Nothing bad will happen if we skip wave height for world entity for now, but
we might need to handle this situation somehow in the future.
2025-02-17 13:02:21 +03:00
SNMetamorphandAlibek Omarov 2465782a3e engine: platform: sys_win: fixed compiling error 2025-02-15 13:45:22 +03:00
Alibek Omarov 7ba2209124 engine: platform: sdl: set requested timer delay in units of 100ns according to the documentation 2025-02-15 13:08:05 +03:00
Alibek Omarov af6b434b71 engine: platform: win32: implement nanosleep using waitable timers with high precision 2025-02-15 11:57:41 +03:00
Alibek Omarov 052ea6a8bd engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage 2025-02-15 10:11:17 +03:00
Alibek Omarov 448dc720ed engine: server: immediately exit from SV_GetChallenge on unknown type addresses 2025-02-15 09:31:20 +03:00
Alibek Omarov 75b15696f8 engine: zone: ensure memheader_t size is always expected 2025-02-15 09:31:20 +03:00
Andrey AkhmichinandAlibek Omarov 7fb113f610 Documentation: opensource-mods.md: add "Delta Particles". 2025-02-15 08:02:44 +03:00
Andrey AkhmichinandAlibek Omarov 0497e00ad2 Documentation: supported-mod-list.md: update. 2025-02-15 08:02:35 +03:00
Alibek Omarov 9c50288bbb engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
2025-02-15 08:01:44 +03:00
Alibek Omarov c5d4af802c engine: server: even if user set non-integer value for cl_updaterate, clamp it to sv_minupdaterate 2025-02-15 08:01:44 +03:00
Alibek Omarov 340a8b5e0c engine: server: fixes for userinfo change ratelimiting
* Add pentalty earlier
* Increase disallowed timewindow according to penality multiplier
* Allow first change even if it falls into ignore timewindow
2025-02-15 08:01:44 +03:00
Alibek Omarov bc1b86c19c engine: server: refactor SV_ConnectClient, simplify LAN IP check 2025-02-15 08:01:44 +03:00
Alibek Omarov b605cf603e common: xash3d_types: make it more compatible for inclusion in SDK 2025-02-15 08:01:44 +03:00
xiaodoandAlibek Omarov fdc2ed8093 engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player 2025-02-14 20:52:45 +03:00
xiaodoandAlibek Omarov a27375d1f5 engine: server: cmds: fix kick command incorrect argc 2025-02-14 20:52:45 +03:00
Alibek Omarov 0e2abf9040 engine: platform: always create zeroed buffer for audio 2025-02-14 05:20:40 +03:00
Alibek Omarov 89430400d9 engine: sys_con: only allow names that start with either alphabetic or numerical character for a log file 2025-02-14 01:51:50 +03:00
Alibek Omarov f1a9d408bf engine: sys_con: check if the next argument after -log starts with minus and ignore it if it does 2025-02-14 00:50:01 +03:00
Alibek Omarov 6529692244 engine: disable timestamps in log file by default, allow changing log file name with -log argument 2025-02-14 00:28:00 +03:00
Alibek Omarov 51d11f8e86 engine: platform: win32: remove unused log variables and checks from Win32 console, sys_con does the job 2025-02-14 00:28:00 +03:00
Alibek Omarov c5397191e5 engine: client: touch: limit usage of touch_set_stroke and touch_setclientonly only for privileged mode 2025-02-13 20:55:49 +03:00
Alibek Omarov 44426709f7 engine: platform: posix: skip first stack frame when printing stack trace with libbacktrace 2025-02-13 20:43:32 +03:00
Alibek Omarov 2d8f747e84 wscript: disable using system-wide libbacktrace, as it might not support features we need 2025-02-13 19:21:07 +03:00
Alibek Omarov 0dd5a60410 3rdparty: gl4es: update submodule 2025-02-13 02:32:28 +03:00
Alibek Omarov eec8129be4 3rdparty: extras: update submodule 2025-02-13 02:31:30 +03:00
Alibek Omarov 934c5e018d readme: clarify that chat is for russian speaking people [ci skip] 2025-02-12 18:08:10 +03:00
Alibek Omarov d658d8cc78 readme: remove builds.sr.ht status, add Telegram chat link, remove stable build link (it's very outdated and not recommended to use) [skip ci] 2025-02-12 17:58:51 +03:00
Alibek Omarov ca9a3f0491 engine: server: fix out of bounds write in SV_FindTouchedLeafs 2025-02-11 21:15:54 +03:00
Alibek Omarov 1510cb458f public: fix another typo 2025-02-11 21:12:50 +03:00
Andrey AkhmichinandAlibek Omarov 30cabb8107 Documentation: supported-mod-list.md: fix branch name. 2025-02-11 21:10:59 +03:00
Alibek Omarov 64ee956618 engine: fix a typo 2025-02-11 20:06:15 +03:00
Alibek Omarov 39659644bf public: merge calc bone quaternion and position into single function
Expect that only adj and output quaternion can be NULL.
2025-02-11 18:57:08 +03:00
Alibek Omarov eb09af0b08 ref: gl: avoid generating GL_INVALID_OPERATION if gl_vbo_dlightmode is set to 0 2025-02-11 18:57:08 +03:00
Andrey AkhmichinandAlibek Omarov 91a4ace12c Documentation: supported-mod-list.md: update. 2025-02-11 16:28:40 +03:00
Alibek Omarov 2ad2e46b30 mainui: update 2025-02-10 13:18:59 +03:00
Alibek Omarov 627444279f Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
This reverts commit ade560c601.
2025-02-10 12:49:05 +03:00
Alibek Omarov 3550bdb30d 3rdparty: mainui: update 2025-02-09 23:14:24 +03:00
Alibek Omarov c201b895eb common: netadr: force cast uint16_t type to netadrtype_t
So it compiles in C++
2025-02-09 23:13:29 +03:00
Alibek Omarov 72f1ac3780 wscript: ensure system-wide libbacktrace supports threads 2025-02-09 18:29:02 +03:00
Alibek Omarov d7dc3192de 3rdparty: libbacktrace: fix applying uselib 2025-02-09 18:25:40 +03:00
Alibek Omarov 43ea65fffc ci: upgrade freebsd tasks. 2025-02-09 17:41:01 +03:00
Alibek Omarov a72d921c12 wscript: add system-wide libbacktrace detection 2025-02-09 17:41:01 +03:00
Alibek Omarov 99b7d71824 wscript: set DEST_SIZEOF_VOID_P with allow 64bit flag 2025-02-09 17:16:17 +03:00
Alibek Omarov 67c73bdcbe engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
2025-02-09 17:16:05 +03:00
Alibek Omarov 8b1dbcf166 ci: remove extra 20s of wait before removing current release and downloading artifacts 2025-02-09 17:02:31 +03:00
Alibek Omarov 5f60095dc4 scripts: flatpak: disable separate debuginfo 2025-02-09 16:54:51 +03:00
Alibek Omarov c7282b488b 3rdparty: libbacktrace: disable linking zlib, lzma and zstd for now, figure this out later 2025-02-09 16:49:43 +03:00
Alibek Omarov afa829d996 3rdparty: libbacktrace: don't define POSIX_SOURCE, it breaks build on Mac 2025-02-09 16:41:26 +03:00
Alibek Omarov c06ea8d915 engine: platform: posix: add printing backtrace to stderr and logfile for libbacktrace backend 2025-02-09 16:41:26 +03:00
Alibek Omarov bf344282ec android: explicitly set Waf output directory so it doesn't mess with current configuration and places generated files where CMake expects them to be 2025-02-09 16:20:38 +03:00
Alibek Omarov 21f62910ac engine: platform: posix: fix build when glibc execinfo.h is not available, but libbacktrace is still used 2025-02-09 16:20:38 +03:00
Alibek OmarovandGitHub 54552d93ef Documentation: goldsrc-protocol-support: I am not going to support Dproto 2025-02-09 16:18:21 +03:00
Alibek Omarov 97455e7fd4 engine: platform: sdl: fix build after last PR 2025-02-09 15:56:16 +03:00
Alibek Omarov 6087d43043 3rdparty: libbacktrace: properly disable it on win32, nswitch and psvita 2025-02-09 15:55:12 +03:00
Alibek Omarov c1a96d3ff1 engine: platform: posix: fix build 2025-02-09 15:51:25 +03:00
Alibek Omarov e27d20dfa3 android: enable debug symbols for native libraries 2025-02-09 15:49:28 +03:00
Alibek Omarov 890e12ec76 engine: platform: posix: flush stdout/stderr before everything, include build branch 2025-02-09 15:45:44 +03:00
Alibek Omarov 774d2ac28a engine: platform: posix: add libbacktrace support for crash handler 2025-02-09 15:42:28 +03:00
Alibek Omarov 960d724828 3rdparty: libbacktrace: add submodule 2025-02-09 15:40:07 +03:00
Alibek Omarov 32aa1f91bf engine: pass argv0 to crash handler setup, which is required for libbacktrace integration
Fix indentation in crash_posix.c
2025-02-09 15:36:49 +03:00
Alibek Omarov bd3634c815 wscript: add sanity test for opusfile because some distros don't ship 32-bit binary 2025-02-09 15:34:30 +03:00
OlegandAlibek Omarov eda0ac92cc engine: platform: sdl: change behavior when window position is not set 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 546903ea05 engine: platform: sdl: write windows position changes even in fullscreen 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 4975001795 engine: platform: sdl: enumerate video modes for display where window located is instead of display zero 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov a078ad1f51 engine: platform: sdl: fix windows save position for multiple monitors 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 8307f671d4 engine: platform: sdl: let platform decide where to put our fullscreen window 2025-02-09 08:54:31 +03:00
Alibek Omarov 241fab02b1 ref: gl: don't try to free luma and detail texture of water texture, as these fields used by r_ripple 2025-02-08 16:57:20 +03:00
Alibek Omarov 1bfee70477 engine: con_utils: add autocompletion for cvar commands like set, reset and toggle 2025-02-08 16:45:52 +03:00
Alibek Omarov eb51d17cd2 engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta 2025-02-08 16:38:11 +03:00
Alibek Omarov b5cb0b9f10 ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov a955d1e957 ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway) 2025-02-07 22:55:38 +03:00
Alibek Omarov 2b2c967e85 engine: add ms3.mentality.rip master server 2025-02-07 19:32:37 +03:00
Alibek Omarov c48d93e3ce public: use last Git commit date (committer date, to be exact) as more predictable source for build num 2025-02-07 17:51:10 +03:00
Alibek Omarov 8f257cc331 public: add parsing build date from ISO-8601 alike format 2025-02-07 17:47:23 +03:00
Alibek Omarov 151e7fe37b public: crtlib: check for empty buffer in Q_vsnprintf 2025-02-06 21:19:10 +03:00
Alibek Omarov add02dc6f9 engine: fix potential UB in netadr_t 2025-02-06 20:54:18 +03:00
Alibek Omarov d4c34abd6e engine: enable writing log even if console hasn't been enabled at the engine startup (it might be enabled later, it might also contain crash data) 2025-02-06 20:03:07 +03:00
Alibek Omarov 1d81e611f0 scripts: gha: use N+1 job count when building PSVita dependencies 2025-02-06 00:32:42 +03:00
Alibek Omarov 6a0038e26a ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
2025-02-06 00:30:32 +03:00
Alibek Omarov 1d99f65e86 filesystem: when shutting down, clean up gameinfo pointers and total games count 2025-02-05 21:14:08 +03:00
Alibek Omarov 5e524bca60 engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer 2025-02-05 20:16:16 +03:00
Alibek Omarov cf3e56e275 engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio 2025-02-05 19:47:59 +03:00
Alibek Omarov ade560c601 common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov 62e3ba2126 engine: add cvars to control mounting additional directories
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov 674a4e5883 filesystem: add ability to mount HD, LV, addon and language folders by engine request 2025-02-05 18:24:36 +03:00
Alibek Omarov f911210b81 public: simplify ctype.h is* functions wrappers for null-terminated strings, add Q_isalpha 2025-02-05 18:21:18 +03:00
Alibek Omarov 14eb07653c engine: client: fix incorrect format in error message in CL_SetLightStyle 2025-02-05 17:41:01 +03:00
Alibek Omarov 54b0cf9991 ref: gl: check OES NPOT texture extension in BigGL mode 2025-02-05 14:00:44 +03:00
Alibek Omarov 3ebcb08a97 ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer 2025-02-05 13:02:37 +03:00
Alibek Omarov 23940f8590 readme: remove fontconfig from dependencies list, we aren't using it anymore [skip ci] 2025-02-04 21:00:42 +03:00
Alibek Omarov 687fb0123f engine: implement basic gamepad gyroscope calibration
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov 6c91fdb0cd ref: gl: gl2_shim: fix int vs GLuint 2025-02-02 20:57:37 +03:00
Alibek Omarov 4832232fd6 ci: attempt to fix flatpak upload 2025-02-02 20:31:51 +03:00
Alibek Omarov 185bce0489 engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous 2025-02-02 20:26:07 +03:00
Alibek Omarov f460aa63b0 engine: platform: posix: don't forget to print backtrace to stderr too 2025-02-02 19:20:54 +03:00
Alibek Omarov 22f8b6f9c3 engine: platform: enable crash handler for macOS 2025-02-02 18:30:41 +03:00
Alibek Omarov 0cb034afc2 engine: wscript: improve execinfo and GNU backtrace() check 2025-02-02 18:18:26 +03:00
Alibek Omarov d0464ef602 engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found 2025-02-02 18:06:18 +03:00
Alibek Omarov c3ebb84b97 ci: bump SDL2 to 2.30.12 2025-02-02 08:14:24 +03:00
Alibek Omarov 11742efbc3 engine: fix player move on dedicated servers 2025-02-02 08:08:15 +03:00
Alibek Omarov 95af635ab4 engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat 2025-02-02 05:22:46 +03:00
Alibek Omarov 1abec80191 engine: client: set codepage to 0 if con_charset value is unknown 2025-02-02 02:34:08 +03:00
Alibek Omarov 93ebddfba3 public: utflib: simplify Q_EncodeUTF8 2025-02-02 02:31:56 +03:00
Alibek Omarov 5378494199 wscript: enable main() function for Android port, which was forgotten after last refactoring 2025-02-01 18:26:20 +03:00
Alibek Omarov 1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength 2025-02-01 18:08:53 +03:00
Alibek Omarov 694c630b44 engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete 2025-02-01 17:51:02 +03:00
Alibek Omarov 7df1d4b9e2 engine: platform: sdl: remove useless for us game controller events 2025-01-31 19:48:33 +03:00
Alibek Omarov b16037eabf engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
Alibek Omarov bff7299f9b gha: publish binaries even if flatpak fails 2025-01-31 10:37:41 +03:00
Alibek Omarov de196b1c58 common: xash3d_types: avoid defining true and false in C23 2025-01-31 10:36:27 +03:00
Alibek Omarov a0eec8b85d scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path) 2025-01-31 10:25:02 +03:00
Alibek Omarov c7e8ea2ffa scripts: gha: linux: build smaller SDL2 (without 2D renderer) for Linux as well 2025-01-31 10:02:19 +03:00
Alibek Omarov 1c1cf3d646 scripts: waifulib: psvita: make sce_sys truly optional in apply_vpk 2025-01-31 10:02:19 +03:00
Alibek Omarov 9759b80b78 scripts: waifulib: psvita: set default title id and app name to just test 2025-01-31 09:10:39 +03:00
Alibek Omarov 94b2c0b443 scripts: gha: build render-less SDL2 for PSVita 2025-01-31 09:10:09 +03:00
Alibek Omarov ff8d17a5a8 scripts: waifulib: psvita: add missing cprogram attributes 2025-01-31 09:04:40 +03:00
Alibek Omarov aa23196a55 scripts: waifulib: support vpk and nro pass for pure C programs, just in case 2025-01-30 20:51:01 +03:00
Alibek Omarov 83b488c37e wscript: let building client and dedicated server in the same configuration 2025-01-30 20:23:12 +03:00
Alibek Omarov 77abf621d7 ref: gl: make GL_Support and GL_MaxTextureUnits functions inlined 2025-01-30 19:02:53 +03:00
Alibek Omarov f9d4ac2771 ref: gl: fix ugly seam at the skybox, thanks Spoike for help 2025-01-30 18:53:31 +03:00
Alibek Omarov f076d84975 engine: platform: android: move dlsym-weak hack from C++ to C 2025-01-30 18:07:35 +03:00
Alibek Omarov faf0b32a94 ref: gl: fix massive frame drop caused by ripples code rendering same texture multiple times in the frame 2025-01-29 20:15:21 +03:00
Alibek Omarov feb80e5997 engine: platform: sdl: read gamecontrollerdb.txt from extras.pk3 2025-01-29 13:43:10 +03:00
Alibek Omarov 578a77518f engine: client: fix clearing keyboard buttons caused by typical brain fart 2025-01-29 10:04:47 +03:00
Alibek Omarov 2457ecf226 filesystem: fix recursive basedir possible cyclic dependency when default game directory uses a basedir that's base directory is undefined
That could happen when default game directory depends on base directory that don't have gameinfo.txt.
Because all game directories with liblist.gam automatically have dependency on default game directory, it causes cyclic dependency.
2025-01-29 09:49:29 +03:00
Alibek Omarov 8cd99885f1 filesystem: clean added status for game folders when purging search paths 2025-01-29 09:46:18 +03:00
Alibek Omarov 684e229ac8 engine: client: get rid of absolutely useless bitfields 2025-01-26 23:34:04 +03:00
SNMetamorphandAlibek Omarov c0f1d8c647 engine: model: fixed incorrect check in Mod_LoadModel 2025-01-26 23:27:18 +03:00
SNMetamorphandAlibek Omarov c3b8696957 engine: platform: win32: disable initializing console in case of regular game startup 2025-01-26 23:02:24 +03:00
Tom KiddandAlibek Omarov 3ca413dbab Fixed path calc for extras on Mac 2025-01-26 22:25:08 +03:00
Alibek Omarov 92dc04ff3c engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call 2025-01-25 17:51:48 +03:00
Alibek Omarov ad6db91285 engine: move xashid stuff onto client 2025-01-25 17:51:48 +03:00
David DeGrawandAlibek Omarov 90a0f74087 undo change to mod link 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4f7f5288a1 more nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov c23b4bfe61 nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4780f70ea2 Improve mod installation instructions
Also improved uplink setup and used a better source for mod files.
2025-01-25 08:23:04 +03:00
NightFoxandAlibek Omarov 98a04c7764 FIx Matrix*x4_LoadIdentity (xash3d_mathlib.h) 2025-01-25 08:21:21 +03:00
Alibek Omarov 7da9772143 engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory 2025-01-23 22:58:19 +03:00
Alibek Omarov f0b29bac1b engine: client: add cl_trace_consistency used to print which resources server wants to check 2025-01-23 13:57:17 +03:00
Alibek Omarov 7b5ff606bd 3rdparty: extras: enable compression of extras.pk3 2025-01-23 13:08:53 +03:00
Alibek Omarov 3e22ee64ae scripts: waifulib: zip: add support for passing compression level on Python 3.7. Exclude PNG files from compression 2025-01-23 13:08:21 +03:00
Alibek Omarov c86c45503f engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro 2025-01-23 10:33:22 +03:00
Alibek Omarov ef75a4c28d engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro 2025-01-23 10:24:55 +03:00
Alibek Omarov bccd3f2271 engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac 2025-01-23 10:22:53 +03:00
Tom KiddandAlibek Omarov 7bbc3e8238 Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov c34e0c66d9 engine: add fuzzing target for Mod_LoadModel 2025-01-23 10:12:32 +03:00
Alibek Omarov e5d80878b8 scripts: waifulib: add asan-only build type 2025-01-23 10:11:56 +03:00
Alibek Omarov 1e075d25b7 engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer) 2025-01-22 21:18:19 +03:00
Alibek Omarov d29e53481d engine: client: remove unused S_StreamAviSamples 2025-01-22 20:01:11 +03:00
Alibek Omarov d23a2fd2df engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code 2025-01-22 20:00:50 +03:00
Alibek Omarov f6f15cc204 engine: mod_studio: validate studio self-reported length before loading model 2025-01-22 20:00:13 +03:00
Alibek Omarov 4f2249ed8e ref: support loading sprites with truncated palette 2025-01-22 19:24:00 +03:00
Alibek Omarov 9f322df498 engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros 2025-01-22 19:21:51 +03:00
Alibek Omarov b554d7e215 ref: properly handle unloading sprites that aren't loaded completely 2025-01-22 19:20:20 +03:00
Alibek Omarov 719093c10b ref: properly return false to the engine if renderer refuses to load the model for some reason 2025-01-22 19:13:23 +03:00
Alibek Omarov c2da140ccc engine: model: do not crash if renderer refused to load this model 2025-01-22 19:12:43 +03:00
Alibek Omarov 375998dffb Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
Alibek Omarov 787444f63d engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
Alibek Omarov 0c50076ff0 engine: zone: ensure poolcount is zero on Memory_Init 2025-01-22 13:49:51 +03:00
Alibek Omarov 8ce01c38c7 engine: http: ensure we don't write broken decompressed files 2025-01-22 13:49:24 +03:00
Alibek Omarov cac6206984 engine: client: allocate everything related to sounds in the sound pool 2025-01-22 13:49:02 +03:00
Alibek Omarov a5c88bdda9 engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension 2025-01-22 13:40:47 +03:00
Alibek Omarov fc017286a6 engine: base_cmd: slightly faster search based on assumption that list is always ordered 2025-01-22 05:41:52 +03:00
Alibek Omarov 20d4e3e719 engine: fix flexible array member usage in case of null terminated strings
(woops)
2025-01-22 05:41:52 +03:00
Alibek Omarov 4eaa32fc10 engine: whereami: sync with upstream 2025-01-21 20:03:20 +03:00
Alibek Omarov b7c025b167 filesystem: android: request buffer for Android asset LoadFile implementation
Might be better than asking for random access and then only reading forward.
2025-01-21 19:50:14 +03:00
Alibek Omarov f29c588e0f filesystem: take code from DarkPlaces to properly read compressed files 2025-01-21 18:47:42 +03:00
Alibek Omarov 2065ef143a engine: server: fix ent_create under PrimeXT 2025-01-21 16:09:56 +03:00
Alibek Omarov a5c02c85f0 filesystem: wad: get rid of sentinel value at the end of wad_types array 2025-01-21 15:26:06 +03:00
Alibek Omarov 9a8761f1d8 engine: client: remove unused NetAPI_ValueForKey function 2025-01-21 15:17:03 +03:00
Alibek Omarov 273990d292 engine: cmd: store command description in flexible array member 2025-01-21 15:06:08 +03:00
Alibek Omarov 0e27d8717c ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway) 2025-01-21 14:36:42 +03:00
Alibek Omarov 8a9b209db0 engine: zone: optimize memory usage a bit by compressing memheader_t better while keeping it efficient
It saves about 40 kilobytes of memory.
2025-01-21 14:04:33 +03:00
Alibek Omarov 232d1f8583 engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
Alibek Omarov 6cfa5877a4 engine: base_cmd: decrease base cmd hash size 2025-01-21 11:25:33 +03:00
Alibek Omarov 154df00f94 filesystem: don't create full path to rwdir, as cwd is always equal to rwdir
Fixes updating gameinfo.txt.
2025-01-20 19:53:04 +03:00
Alibek Omarov c5649c94d5 engine: client: fix delta entity packet flush on GoldSrc protocol
Implement counting playerbytes for more accurate net_graph, even if we're
skipping this delta frame.
2025-01-20 19:38:44 +03:00
Alibek Omarov a1da10fe38 filesystem: set default values for quick/autosave aged count 2025-01-20 16:06:57 +03:00
Andrey AkhmichinandAlibek Omarov 17a71ffc96 ci: upgrade freebsd tasks. 2025-01-19 04:36:07 +03:00
Andrey AkhmichinandAlibek Omarov 4609fbc0c5 Documentation: supported-mod-list.md: update links. 2025-01-19 04:35:17 +03:00
Andrey AkhmichinandAlibek Omarov d278d3bdd7 engine: common: fix clang build. 2025-01-19 04:33:06 +03:00
Alibek Omarov 7811b60292 engine: common: fix build for apple and freebsd-15 2025-01-18 10:40:12 +03:00
Alibek Omarov 870fad5606 public: tests: remove Q_colorstr tests 2025-01-18 10:36:11 +03:00
Alibek Omarov 3e93aa459d engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
In future, net_buffer might get moved to libpublic.

Also, get rid of 32-th bit write mask, it's only get used when we're trying to
write zero bits value which is nonsense.
2025-01-18 09:54:11 +03:00
Alibek Omarov 626c5e44f6 engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
Alibek Omarov c906aa0106 ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code 2025-01-18 08:39:31 +03:00
Alibek Omarov 0a41b70e44 ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma 2025-01-18 08:38:43 +03:00
Alibek Omarov ea338adc46 ref: gl: make GL_FrustumSetPlanme private to the frustum implementation 2025-01-18 08:34:25 +03:00
Alibek Omarov 5fa777578b ref: gl: fix detail texture leak, fix texture leak when texture have default texture set (in which case it still might have other textures set) 2025-01-18 08:33:20 +03:00
Alibek Omarov 5b9db5940b engine: mod_bmodel: don't try to load luma/fullbright texture for water, as no renderers support it anyway, and instead we will use that field for rippletexture 2025-01-18 08:30:59 +03:00
Alibek Omarov 4b1b3aa13c public: remove Q_colorstr, as it's completely useless and checking for color string is easy actually 2025-01-18 08:29:36 +03:00
Alibek Omarov 2d51d23d89 engine: client: don't send commands until ca_active on Xash protocol 2025-01-17 15:06:59 +03:00
Alibek Omarov b5b6dad39c engine: fix a typo in scroll lock (missing L) 2025-01-15 23:49:13 +03:00
Alibek Omarov a5619e9960 engine: take keydefs header from Quake-2 source code (client/keys.h) 2025-01-15 23:47:55 +03:00
Alibek Omarov a75666a3cd engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
Also remove CL_Shutdown from dedicated stub lists.
2025-01-14 13:10:02 +03:00
Alibek Omarov 49426721d8 engine: use zero initializers instead of memset 2025-01-14 12:11:27 +03:00
Alibek Omarov 04125284a3 engine: dedicated: make some stubs inlined 2025-01-14 12:10:31 +03:00
Alibek Omarov 1d4f7b2f94 engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type 2025-01-14 12:09:23 +03:00
Alibek Omarov 38c82a3f76 engine: don't bother calculating crc32 for local clients for better performance (thanks @tyabus for the idea) 2025-01-14 11:55:28 +03:00
Alibek Omarov 785632a437 filesystem: minor refactoring in MD5_HashFile, use initializer instead of memset, limit buffer variable scope 2025-01-14 11:36:13 +03:00
Alibek Omarov 4be75af214 engine: client: always write buffer.dat so we will be able to request it from users. Append protocol number to it 2025-01-14 11:31:10 +03:00
Alibek Omarov dcdca01e86 ref: gl: declare VBO globals static 2025-01-14 11:30:35 +03:00
Alibek Omarov 201d9c8f80 public: split VCS info to separate file for slightly better compilation speeds 2025-01-13 20:02:59 +03:00
Alibek Omarov 69341e36a3 public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
Alibek Omarov 3532a77643 public: move git commit and branch private to libpublic 2025-01-13 20:02:59 +03:00
Alibek Omarov 35dc072b26 filesystem: on Android, assume all paths are case-sensitive because doing Linux-specific ioctl check crashes FUSE driver and kills our app 2025-01-13 13:56:15 +03:00
Alibek Omarov f92a3695b3 filesystem: fix fd leak in Platform_GetDirectoryCaseSensitivity 2025-01-13 13:54:42 +03:00
Alibek Omarov a7b776f3b9 Revert "wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales"
Add option --enable-msvcdeps that we only enable on CI.

This reverts commit e58007aab3.
2025-01-10 21:48:43 +03:00
Alibek Omarov f2fb668c9e android: now run exit() from Java side, as the next engine run is expected to be clean 2025-01-09 21:29:01 +03:00
Alibek Omarov 90e493fa3a engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
In future, this might be used everywhere, so users would be able to add custom
cleanup in some advanced game_launch implementation, on any platform.
2025-01-09 20:31:26 +03:00
Alibek Omarov 692bcc4073 engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way 2025-01-09 19:23:40 +03:00
Alibek Omarov 823642b10d readme: add link to ipa-reader.com for Xash word pronounciation [skip ci] 2025-01-09 17:13:56 +03:00
Alibek Omarov 07189ca2f5 engine: client: remove spammy message about not precached model on client side
Recently, mods (Brutal Half-Life v3 and MMod) started to call this function
every frame as a hacky way to detect presence of some model on the level. I
don't know why they do that, but users (who co-incidentally run engine with
-dev) has been complaining about console spam.

This is why we can't have things.
2025-01-09 17:10:54 +03:00
Alibek Omarov 0d55441830 engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
Alibek Omarov 98ff33d9e2 engine: mod_bmodel: rewrite .lit file loader using normal stream io functions 2025-01-09 08:02:39 +03:00
Alibek Omarov baa8fbaaec engine: mod_bmodel: fix misleading debug message telling about monochrome lighting when .lit file is used 2025-01-09 08:02:39 +03:00
Alibek Omarov a0b46da04b engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
Alibek Omarov e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov 8a41be9d47 engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling 2025-01-09 08:02:39 +03:00
Alibek Omarov 47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov ced8744ac9 engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov 734c07ddab engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov ceb603488a engine: platform: sdl: set up our custom log output function to catch all SDL errors in engine log file 2025-01-08 10:10:45 +03:00
Alibek Omarov 80bac157eb Update SDL to 2.30.11, use GitHub links for SDL, as it might be faster on Actions virtual machines 2025-01-08 09:42:53 +03:00
Alibek Omarov b45581c630 Documentation: gameinfo: add a note about liblist.gam and gameinfo.txt changes 2025-01-08 01:22:23 +03:00
Alibek Omarov d4fe3d6f8a filesystem: wscript: check d_type field in struct dirent, as this is an extension and some supported ports (like psvita) don't have it 2025-01-08 01:22:23 +03:00
Alibek Omarov 1907485895 filesystem: re-enable folder check for array returned by listdirectory with dirs_only set to true
According to glibc manual, not all filesystems support it and some might return DT_UNKNOWN.
2025-01-08 01:22:23 +03:00
Alibek Omarov cfebb3e1d6 filesystem: massively rework how scanning game directories work
* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
  gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
  gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
2025-01-08 01:22:23 +03:00
Alibek Omarov f9a0057c28 wscript: fix bsp2 build bruh 2025-01-08 01:22:23 +03:00
Alibek Omarov ceb2b0c5e4 filesystem: add utility function FS_CheckForQuakePak that parses Quake PAK file and looks for specific files in it's root
Used to properly detect Quake game dirs.
2025-01-08 01:22:23 +03:00
Alibek Omarov 83b5edea88 engine: platform: sdl: clear key states on losing window focus 2025-01-06 16:38:16 +03:00
Alibek Omarov 9d2a85f11f engine: client: clear mouse state along with everything else in Key_ClearStates 2025-01-06 16:38:16 +03:00
Alibek Omarov 93d3df81ee engine: client: small refactoring and better explanation for char input handler for menus that don't query our extended API 2025-01-06 16:00:11 +03:00
Alibek Omarov 2a7f13151a engine: cmd: when command is already defined and has the same function pointer, show it as warning 2025-01-06 13:51:25 +03:00
Alibek Omarov 0c4f6ae61d engine: client: like GoldSrc, use cancelselect command for escape key. It is handled in client.dll and allows mods to override Esc key behavior 2025-01-06 13:51:25 +03:00
Andrey AkhmichinandAlibek Omarov b7150c3208 Documentation: opensource-mods.md: add "Earth Special Forces". 2025-01-02 05:35:33 +03:00
Alibek Omarov d6ebff81e2 engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed) 2024-12-30 07:28:33 +03:00
Alibek Omarov ce4148f351 engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
* vgui_support used them in old engine for font cache, but we don't have that anymore.
2024-12-30 07:16:30 +03:00
Alibek Omarov 08c2632c14 engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client 2024-12-29 09:11:21 +03:00
Alibek Omarov 03eac904c1 public: make COM_FixSlashes inlined 2024-12-29 09:05:15 +03:00
Alibek Omarov 62f3354f4e mainui: update 2024-12-29 08:06:58 +03:00
Alibek Omarov d5b6eff0c0 game_launch: fix --disable-menu-changegame by request 2024-12-29 08:06:50 +03:00
Alibek Omarov c9ee844a24 scripts: gha: bundle SDL2 pdb file for better stacktraces on Windows 2024-12-29 02:08:05 +03:00
Alibek Omarov 687c9b004f engine: platform: sdl: set directsound as default audio driver on Windows, due to incompatibilities with mods 2024-12-29 02:01:23 +03:00
Alibek Omarov 14e79f04ac engine: prevent extra malloc in exec by checking if cfg already contains newline at EOL and appending it to cbuf if required 2024-12-28 16:03:49 +03:00
Alibek Omarov 5d6cf48687 engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler 2024-12-28 01:40:59 +03:00
Alibek Omarov 88949a9ee6 engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent 2024-12-27 18:45:31 +03:00
Alibek Omarov 2d1e76199b engine: host: always print Host_Error text to log, even if console hasn't been enabled 2024-12-27 18:37:25 +03:00
Alibek Omarov a5d78ecfd7 engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
Alibek Omarov 3576e474e6 engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL 2024-12-27 18:30:01 +03:00
Alibek Omarov d50927f21f ref: gl: make r_ripple work with non-square non-pot textures, fix holes caused by unexpected transparency 2024-12-26 06:31:53 +03:00
Alibek Omarov c6e3146290 ref: gl: fix broken water texture when it was discarded by R_UploadRipples 2024-12-26 03:49:12 +03:00
Alibek Omarov 9811988cce engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early 2024-12-26 02:50:30 +03:00
Alibek Omarov 48bdd4238e engine: always include reason to server shutdown 2024-12-26 02:13:13 +03:00
Alibek Omarov fd2b7e9197 engine: client: declare music command as overridable as the same command exists in HLU SDK 2024-12-26 01:16:48 +03:00
Alibek Omarov 0e42e5b9e3 engine: command: introduce new type of commands that can be overriden by a mod DLL for better compatibility 2024-12-26 01:15:32 +03:00
Alibek Omarov 65750f0cf3 engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types 2024-12-26 00:36:28 +03:00
Alibek Omarov 6469b0a5f5 engine: common: shut up warn-unused-result on log write functions, only fetch system time for system logs when necessary 2024-12-24 11:27:34 +03:00
Alibek Omarov 4f98187e9a engine: move select-based stdin input function to platform/posix 2024-12-24 11:13:05 +03:00
Alibek Omarov 74c19a1557 engine: client: leave SDL2 client.dll detection for Windows only 2024-12-24 10:46:39 +03:00
Alibek Omarov cfebee6ea8 engine: split crashhandler to win32 and posix versions 2024-12-24 10:37:49 +03:00
Alibek Omarov bd0d6644e0 engine: move Sys_SendKeyEvents to platform/win32 2024-12-24 09:59:47 +03:00
Alibek Omarov f41450127a Documentation: add note about pkg-config when compiling for Windows under Wine 2024-12-24 09:59:09 +03:00
Alibek Omarov 70897af362 public: add dll helpers to simplify basic interaction with exported functions lists 2024-12-23 04:43:15 +03:00
Alibek Omarov f1d7101ad8 engine: client: get rid of NULL sentinels at the end of arrays 2024-12-22 07:43:26 +03:00
Alibek Omarov ac9d960eef engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
Alibek Omarov 0c471aecb1 engine: common: imagelib: get rid of NULL sentinels at the end of arrays 2024-12-22 07:21:06 +03:00
Alibek Omarov 72d0d70587 engine: server: get rid of NULL sentinels at the end of arrays 2024-12-22 07:12:32 +03:00
Alibek Omarov bec526a77e utils: xar: fix xar build 2024-12-22 07:11:53 +03:00
Alibek Omarov 4d1119391a ref: gl: get rid of NULL sentinels at the end of arrays 2024-12-22 07:11:28 +03:00
Alibek Omarov 1dd622fcbb engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file 2024-12-21 15:22:48 +03:00
Alibek Omarov af4b64983a engine: fix a typo in Cmd_AddFilteredCommand flags passed to Cmd_AddCommandEx. Make them return Cmd_AddCommandEx value 2024-12-21 15:01:04 +03:00
Alibek Omarov e751092555 engine: common: cmd: consider filtered buffer privileged when we're running local singleplayer game 2024-12-20 05:48:33 +03:00
Alibek Omarov ce06b1d3d7 engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server 2024-12-20 05:47:46 +03:00
Alibek Omarov a834f4996f engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined. 2024-12-20 05:47:46 +03:00
Alibek Omarov fdcf267fe3 engine: client: fix usermessage being removed because of case-sensitivity (message names are case-insensitive when transferred from server to client) 2024-12-20 03:05:14 +03:00
Alibek Omarov 7f2ebd1b5e engine: server: add command sv_list_messages to print all registered user messages 2024-12-20 02:37:38 +03:00
Alibek Omarov 68b2d9f269 engine: server: fix possible message number inconsistency if server requested it twice 2024-12-20 02:37:01 +03:00
Alibek Omarov 3f1eed9f59 engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions 2024-12-20 01:51:24 +03:00
Alibek Omarov 0637dbaab1 engine: client: refactor and simplify CL_RegisterUserMessage 2024-12-20 01:51:24 +03:00
Alibek Omarov 85388e97c1 engine: client: add command cl_list_messages to print all registered user messages 2024-12-20 01:51:24 +03:00
Alibek Omarov de961eb45e engine: client: use new extension for creating temporary files for demoheader 2024-12-19 07:10:02 +03:00
Alibek Omarov 3d60770b84 filesystem: add flag to open files in a RAM
On Linux, it uses memfd_create syscall that can be found on Linux 3.17 and
higher. By default memfds are executable, so we set MFD_NOEXEC_SEAL flag to
prevent execution at creation time.
2024-12-19 04:22:25 +03:00
Alibek Omarov 93c5853356 engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function 2024-12-18 06:57:43 +03:00
Alibek Omarov 98e587285b engine: client: allocate static entities only when server sends static entity packet 2024-12-18 06:57:43 +03:00
Alibek Omarov 2aa13c8347 public: xash3d_mathlib: include string.h with memset definition 2024-12-17 21:58:42 +03:00
Alibek Omarov 53344771fd public: xash3d_mathlib: get rid of matrix identity global macros 2024-12-17 21:01:51 +03:00
Alibek Omarov 2373743920 public: mention FSF in copyright header, as some of the libc extensions callbacks were derived from glibc [skip ci] 2024-12-17 20:41:55 +03:00
Alibek Omarov 90a3497afe public: improve Q_strncat fallback implementation 2024-12-17 20:40:19 +03:00
Alibek Omarov 339aebb08c public: add Q_strnlen with fallback to memchr 2024-12-17 20:03:09 +03:00
Alibek Omarov b4afe390d6 public: slight refactoring 2024-12-17 19:57:27 +03:00
Alibek Omarov ca0c5f929a engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00
Alibek Omarov 48cc526c7e engine: client: fix possible svc_pings misparse by reading until null bit is encountered 2024-12-15 18:22:40 +03:00
Alibek Omarov 3d30dc8d02 mainui: update 2024-12-08 01:58:39 +03:00
Alibek Omarov 75adb2e686 engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
Alibek Omarov 45787a87b3 android: try to enable poly-opt and lto optimizations for release builds 2024-12-05 22:33:22 +03:00
Alibek Omarov 0a85734ae7 engine: server: avoid useless copying in SV_GetClientIDString for bots or local clients 2024-12-05 19:49:51 +03:00
Alibek Omarov b28c1186b2 filesystem: fix loading dlls by full path as required by metamod-r 2024-12-05 19:20:13 +03:00
Alibek Omarov 5007f8488c engine: host: add simple usage help for -bugcomp flag 2024-12-05 18:29:54 +03:00
Alibek Omarov f7062498c2 engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
Alibek Omarov 964744d330 engine: client: fix broken build due to incorrect constant being used 2024-12-05 14:20:43 +03:00
Alibek Omarov f5d635b67b engine: client: allow VOX words use other formats than WAV 2024-12-05 12:41:56 +03:00
Alibek Omarov d0112a98b5 engine: client: improve error reporting in VOX_LoadSound, allow longer result paths, fix possible buffer overflow 2024-12-05 12:41:56 +03:00
Alibek Omarov 614b9113ad engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined 2024-12-04 18:37:55 +03:00
Alibek Omarov e14cd758ad engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
Alibek Omarov de1361d99d android: don't show unfinished downloads. Set progress to 1.0f when done 2024-12-04 17:08:55 +03:00
Alibek Omarov e731775f70 android: cleanup unused imports 2024-12-04 16:27:53 +03:00
Alibek Omarov 342d61b283 engine: platform: sdl: always call SDL_Quit in Platform_Shutdown 2024-12-04 16:14:56 +03:00
Alibek Omarov b030cdb4e3 engine: client: add NULL check to prevent crash if in_graph key doesn't exist in client.dll 2024-12-03 21:56:06 +03:00
Alibek Omarov 18a973d4f2 engine: server: always set sv_background to zero on server shutdown rather than on server dll unload 2024-12-03 21:02:37 +03:00
Alibek Omarov 51fa7d2611 wscript: strip lib prefix from new opus and vorbis targets, don't link them in dedicated 2024-12-02 21:59:11 +03:00
Alibek Omarov 6b6d3b3770 3rdparty: opusfile: wscript: hack building on Android with API level lower than 24
In API level 21 **and** _FILE_OFFSET_BITS == 64 we don't get fseeko/ftello functions.
To avoid increasing API level, just set _FILE_OFFSET_BITS to some bogus value.
Undefining it doesn't work as opusfile sets it to 64 automatically.
2024-12-02 21:28:36 +03:00
Alibek Omarov fd5e3fbbb9 android: configure waf with bundled deps to not look for system libs, as Android doesn't have any 2024-12-02 21:10:10 +03:00
Alibek Omarov 6247bbc629 3rdparty: libogg: wscript: remove useless defines 2024-12-02 21:10:00 +03:00
Alibek Omarov 0181e640c9 3rdparty: wscript: set explicit names for correct dependency calc of generated files
This helps avoid issue when the bzip2 or libogg are compiled before header is
generated for them.
In theory, we shouldn't do that, but I guess dependency calculation through
include directives doesn't work when the file doesn't exist.
2024-12-02 21:07:30 +03:00
Alibek Omarov 26230596ba 3rdparty: bzip2: wscript: bring back generating bz_version.h.in now that cmake.py has subst support 2024-12-02 21:07:12 +03:00
Alibek Omarov 884e052d98 scripts: waifulib: cmake: replicate Waf behavior and always add build directories to the include path.
Also, set cmake minimum required version to 3.5 only to shut up deprecation notice.
2024-12-02 21:06:07 +03:00
Alibek Omarov 5516180ed8 scripts: waifulib: cmake: add limited subst feature support 2024-12-02 21:05:59 +03:00
Alibek Omarov 6d00aef398 engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on 2024-12-02 21:05:41 +03:00
Alibek Omarov 2d52dae69c engine: common: soundlib: reformat everything using uncrustify 2024-12-02 21:05:34 +03:00
Alibek Omarov eb64ffcec9 uncrustify: sync with fakk2-sdk and make some fixes on star ptr alignments 2024-12-02 21:05:28 +03:00
Alibek Omarov 7eba5a994d wscript: specifically look for opus 1.4, as 1.5 have broken custom modes
Link to GitHub issue: https://github.com/xiph/opus/issues/374
2024-12-02 21:05:08 +03:00
Alibek Omarov c39d2e243a wscript: look for system provided vorbis and opus dependencies
In some configuration, like Flatpak, on dev machines or when packaging for *nix
we can safely link with system libraries.
2024-12-02 21:04:28 +03:00
SNMetamorphandAlibek Omarov 3661af921e readme: added mention of Ogg Vorbis & Ogg Opus formats support 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 4581755f9b 3rdparty: libogg: added generating of config_types.h 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 593b0f295a engine: soundlib: added proper errors reporting for Ogg Opus sound routines 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 7c23b6473c engine: soundlib: added proper errors reporting to Ogg Vorbis sound routines 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 960a3a1483 engine: soundlib: minor codestyle and headers-related fixes 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 485d4324f8 3rdparty: libvorbis & libvorbisfile combined into one wscript 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 881788c0c9 3rdparty: libogg & opusfile wscript fixes 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 73cf55b958 wscript: link sound format related libraries in XASH_DEDICATED build mode 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov b7c2c476a8 engine: soundlib: implemented sound looping feature for Ogg Vorbis 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov fa152bef20 engine: soundlib: implemented sound looping feature for Ogg Opus 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 770054daaf engine: soundlib: implemented Ogg Opus sounds streaming 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 2ad5066271 engine: soundlib: different Ogg sound formats split to separate files 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 99acd64203 engine: soundlib: implemented Ogg Vorbis sounds streaming 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 86154f81aa engine: soundlib: allowed resampling sounds with rate >44kHz 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov e982b7911f engine: soundlib: implemented Ogg Opus sounds playback 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 4e138ee795 engine: wscript: link libopusfile dependency 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 8e5d0a6425 3rdparty: opusfile: added wscript for libopusfile 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 33901afa57 3rdparty: added libopusfile submodule 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 8fce7dc78e engine: soundlib: initially implemented Ogg Vorbis sounds playback 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov d618b817ca engine: wscript: link libvorbisfile dependency 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 914be8dbd7 3rdparty: vorbis: added wscript for libvorbisfile 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 9e67a90b25 3rdparty: vorbis: added wscript for libvorbis 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 44e67c987b 3rdparty: added Vorbis submodule 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 3c6c90c1e7 3rdparty: libogg: added wscript for libogg 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 3e8bd16d2b 3rdparty: added libogg submodule 2024-12-02 20:36:33 +03:00
Alibek Omarov fb964b8686 mainui: update 2024-12-01 11:34:44 +03:00
Alibek Omarov 38ef16b08b engine: server: do not unload server library on win327 2024-12-01 11:21:02 +03:00
Alibek Omarov 1f5c97964b engine: return full path in server's pfnGetGameDir, if possible 2024-11-30 09:28:30 +03:00
Alibek Omarov 4798cd6d1e filesystem: add new export to get fs_rootdir path 2024-11-30 09:28:30 +03:00
Alibek Omarov df4194ca57 engine: net_chan: check BZ2 functions return value and log if it's not BZ_OK 2024-11-28 19:27:13 +03:00
Alibek Omarov 888599677e engine: net_chan: fix size of outgoing BZ2 compressed packets 2024-11-28 18:50:55 +03:00
Alibek Omarov 22da42b121 3rdparty: mainui: update 2024-11-27 16:59:18 +03:00
Alibek Omarov 5ad8bc3ba4 3rdparty: update submodules 2024-11-27 16:40:14 +03:00
Alibek Omarov 0154ffa060 wscript: try to automatically set console subsystem flag depending on target features
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
Alibek Omarov cb3f5a74a8 wscript: don't check for cmake twice 2024-11-27 15:08:42 +03:00
Alibek Omarov b3c7dbe3e4 wscript: don't install import libraries 2024-11-27 15:08:28 +03:00
Alibek Omarov 6b24b263ab engine: host: expose new -clientport settings. Realign options 2024-11-25 02:53:28 +03:00
Alibek Omarov 75b69fbf85 engine: net_ws: allow setting custom client port 2024-11-25 02:51:40 +03:00
Alibek Omarov 23b410ccb0 engine: mod_bmodel: optimize loading wad textures by directly loading it from the archive through new filesystem functions 2024-11-23 15:04:05 +03:00
Alibek Omarov bf6a9cb0e7 engine: client: make R_GetTextureParms inlined 2024-11-23 15:02:13 +03:00
Alibek Omarov 689e29bc42 engine: client: only load paused icon when requested 2024-11-23 15:01:50 +03:00
Alibek Omarov b316af13d6 engine: client: only load tile image when requested 2024-11-23 15:01:50 +03:00
Alibek Omarov e7f939c87b engine: always add .wad extension to wadlist names to simplify how it's being used 2024-11-23 14:01:09 +03:00
Alibek Omarov b94446161e filesystem: add functions to directly look up into archives 2024-11-23 13:56:53 +03:00
Alibek Omarov 567cf44111 filesystem: wad: remove unused variable in FS_FindFile_WAD 2024-11-23 13:56:25 +03:00
SNMetamorphandAlibek Omarov 9244bdc7db ref: gl: added gl_fog cvar for better GoldSrc compatibility 2024-11-21 23:11:53 +03:00
Alibek Omarov 0db2597d1e engine: platform: psvita: try to explicitly export strtok() function 2024-11-21 05:31:43 +03:00
Alibek Omarov 744d5d1141 ci: include proguard mapping files archive 2024-11-20 17:05:46 +03:00
Alibek Omarov 778315da5f android: let's implement proguard rules for SDL2 2024-11-20 17:05:46 +03:00
Alibek Omarov 1acda22ad4 android: CMakeLists: try to build smaller SDL2 2024-11-20 12:55:26 +03:00
Alibek Omarov 4cb1f69475 android: remove unrelated readme file 2024-11-20 12:42:56 +03:00
Alibek Omarov f1806cbf2e android: add SDL classes and some engine methods to proguard rules file 2024-11-20 12:41:38 +03:00
Alibek Omarov a4beb7d493 android: remove fastlane, as we don't really need it anymore 2024-11-20 12:05:58 +03:00
Alibek Omarov 880ae0fe7c android: change default arguments to -console -log, as -dev enables cheats which may be undesired for users 2024-11-20 10:36:53 +03:00
Alibek Omarov cd3cc7e696 android: FileCopyWorker: implement simple progress tracking 2024-11-20 10:36:24 +03:00
Alibek Omarov 9e9a9847fc android: fix xash-extras assets path 2024-11-20 08:49:42 +03:00
Alibek Omarov cb5f5baa2b Revert "wscript: as an experiment, add -pipe flag for better compilation speeds"
This reverts commit 6bfa5ce600.
2024-11-20 08:13:02 +03:00
Alibek Omarov edef41fb71 ci: android: fix deploying APK to artifacts 2024-11-20 08:08:35 +03:00
Alibek Omarov 6bfa5ce600 wscript: as an experiment, add -pipe flag for better compilation speeds 2024-11-20 08:08:16 +03:00
Alibek Omarov d1f70bfe2c scripts: waifulib: cmake: filter out -MMD compiler flag from generated CMake flags 2024-11-20 07:53:12 +03:00
Alibek Omarov a56f512dc3 ci: fix signing Android APK 2024-11-20 07:43:17 +03:00
Alibek Omarov 7c88fd0a17 ci: android: fix SDL unpacking once again 2024-11-20 07:33:06 +03:00
Alibek Omarov bec23c6d57 ci: don't run Gradle Daemon to not waste time 2024-11-20 07:31:54 +03:00
Alibek Omarov 81197b1aa4 android: bump NDK to r27c 2024-11-20 07:29:36 +03:00
Alibek Omarov 8205e22465 ci: android: fix SDL unpack, don't waste time installing NDK, gradle will do it 2024-11-20 07:29:21 +03:00
Alibek Omarov 8407af17f4 android: don't add verbose flags to waf, fix SDL path on CI 2024-11-20 07:23:40 +03:00
Alibek Omarov 22fef6fa36 android: add forgotten CMakeLists.txt 2024-11-20 07:15:50 +03:00
Alibek Omarov 88f91d3959 ci: download SDL release tarball for Android 2024-11-20 07:04:47 +03:00
Alibek Omarov b63abe1cf2 android: use correct build flavor 2024-11-20 06:56:58 +03:00
Alibek Omarov cd3dc78d4d Include android project into the sources 2024-11-20 06:32:16 +03:00
Alibek Omarov ddf5a01dfc 3rdparty: MultiEmulator: update 2024-11-20 06:32:16 +03:00
Alibek Omarov 10e8790311 filesystem: VFileSystem009: fix missing override keyword on a virtual method 2024-11-20 06:32:16 +03:00
Alibek Omarov f04a26901c Add 'android/' from commit 'add509bf9ebaa488e2afe2cdc158a0e6725cd654'
git-subtree-dir: android
git-subtree-mainline: b9f4f1eba4
git-subtree-split: add509bf9e
2024-11-20 05:31:39 +03:00
Alibek Omarov b9f4f1eba4 engine: client: fix engine features masking for 48 and 49 protocol 2024-11-20 04:16:44 +03:00
Alibek Omarov 8b0d49f036 ci: update SDL2 to 2.30.9 2024-11-18 20:03:34 +03:00
Alibek Omarov e94a2c900f ci: use macos-13, as macos-12 is deprecated by GitHub 2024-11-18 19:55:32 +03:00
Alibek Omarov bfb84a7ac4 ci: rework Linux build scripts, allow crosscompiling with whatever is included in Ubuntu 20.04 (which is used on GitHub Actions now) repositories 2024-11-18 19:55:32 +03:00
Alibek Omarov fa272d9d93 public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments 2024-11-18 14:14:49 +03:00
Alibek Omarov 87f0217588 engine: client: add cl_showcmd, yet another debugging aid to print current usercmd state 2024-11-18 10:42:39 +03:00
Alibek Omarov c4f71f1a44 engine: client: remove unncesseray int <-> qboolean branch in CL_GetMessage 2024-11-18 10:42:39 +03:00
Alibek Omarov af332eb8ac engine: client: validate dem_usercmd size before reading it into the buffer 2024-11-18 10:42:39 +03:00
Alibek Omarov ac6dc2c2d3 engine: platform: directly call __NR_gettid syscall for compatibility with older systems 2024-11-18 10:42:39 +03:00
Alibek Omarov a29b6772b9 engine: mod_bmodel: fix wadlist, wad file names don't have an extension there 2024-11-18 04:53:48 +03:00
Alibek Omarov 3691f02359 public: crtlib: make Q_strchrnul return non-const pointer, like strchr 2024-11-17 13:56:31 +03:00
Alibek Omarov 622d88eeba engine: client: only check active tempentities when detaching player following tents 2024-11-17 13:38:14 +03:00
Alibek Omarov 56c19c4f5a engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
Alibek Omarov c5471fe6fd engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
Alibek Omarov 046b1da8a8 ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
Alibek Omarov 8fd5a5af96 filesystem: simplify ambient number bound check 2024-11-17 13:04:44 +03:00
Alibek Omarov 229f1560b0 engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
Alibek Omarov 8f7f311f60 engine: mod_bmodel: simplify wadlist parser 2024-11-17 06:28:02 +03:00
Alibek Omarov 721c8043f1 public: optimize COM_FileExtension 2024-11-17 06:20:52 +03:00
Alibek Omarov 31a86d8af2 engine: use new Q_splitstr to work with single character delimited strings 2024-11-17 05:35:36 +03:00
Alibek Omarov ac7617990a public: add Q_splitstr function 2024-11-17 05:34:29 +03:00
Alibek Omarov 0813d2c7ce engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function 2024-11-17 04:59:52 +03:00
Alibek Omarov 0ceb0d9e11 engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
Alibek Omarov 30db748dcb engine: net_http: don't consider EISCONN an error, just proceed to next step 2024-11-17 03:13:39 +03:00
Alibek Omarov 399d549d0c engine: net_ws: request Winsock 2 2024-11-17 03:13:39 +03:00
Alibek Omarov 77fb2d0eb2 engine: net_ws: fix misleading error when comparing IPv6 addresses 2024-11-15 16:41:42 +03:00
Alibek Omarov ea88bb88b2 engine: add secondary master server 2024-11-15 15:25:40 +03:00
Alibek Omarov 190e4a5e8a engine: client: don't kill entity's beams if this entity number was never used on client
Fixes issue when beam was sent over to client before it's start point entity
(due to PVS, for example)
2024-11-15 08:07:21 +03:00
Alibek Omarov 823dc3d46f engine: net_http: don't consider EALREADY on connect() an error 2024-11-14 22:55:27 +03:00
Alibek Omarov 779cb2f721 engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits. 2024-11-13 23:36:53 +03:00
Alibek Omarov 88c42d50f2 engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
2024-11-13 23:35:45 +03:00
Alibek Omarov a749bb8ef1 engine: server: reset str64 statistics on server deactivate 2024-11-13 23:32:05 +03:00
Alibek Omarov 723cd8e26c engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts) 2024-11-13 23:30:54 +03:00
Alibek Omarov a6592e7776 public: add test to check that pair Q_buildos and Q_buildarch return expected (for this build) data 2024-11-12 21:24:48 +03:00
Alibek Omarov 4342689e73 engine: net_http: fix build with dedicated server 2024-11-12 14:46:06 +03:00
Alibek OmarovandGitHub 8a2a7d1180 engine: rework how HTTP finite-machine works, use function pointers instead of enum. Preliminary chunked transfer and compression support. (#1862) 2024-11-11 10:30:15 +03:00
VladimirandGitHub 199e226758 Documentation updates and additions (#1875)
* Documentation: actualize and prettify entity tools instructions

* Documentation: added article about NAT bypass feature

* Documentation: updated GoldSrc protocol support article
2024-11-11 10:29:24 +03:00
Alibek Omarov 16ed6cbdcb engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
Alibek Omarov b51d1a4e2e public: mark some functions as never returning nullptr 2024-11-07 16:11:40 +03:00
Alibek Omarov 534adc9630 common: xash3d_types: add returns nonnull attribute 2024-11-07 15:46:10 +03:00
Alibek Omarov d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov 43609bc77c mainui: update 2024-11-07 14:12:21 +03:00
Alibek Omarov 3917e096ea engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480 2024-11-07 14:12:10 +03:00
Alibek Omarov d1a571201b engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
Alibek Omarov 8a8cdd2927 engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
Alibek Omarov 3ef4acecb5 Documentation: ports: clarify support for some merged but not tested ports. Add Dreamcast port repository by @maximqaxd 2024-11-07 11:23:21 +03:00
Alibek Omarov e8c1fc958f mainui: update 2024-11-07 10:18:16 +03:00
Alibek Omarov 08bc4ccec4 3rdparty: opus: wscript: implement looking for C99 VLA or alloca 2024-11-07 10:15:19 +03:00
Alibek Omarov 6ae62e3bb1 engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code 2024-11-07 07:42:07 +03:00
Alibek Omarov 397f2f208a engine: wscript: link libsocket on Solaris 2024-11-07 07:41:37 +03:00
Alibek Omarov 8bebf698ef ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
2024-11-07 07:18:14 +03:00
Alibek Omarov 6a2a2c33ee engine: client: don't go out of bounds if studio model don't have any sequences
Fixes models/null.mdl in Master Sword Rebirth. It's technically a valid model, though
completely useless for renderer.
2024-11-07 07:13:20 +03:00
Alibek Omarov 0adda483c5 public: add definitions for Solaris 2024-11-07 07:12:30 +03:00
Alibek Omarov d8eb918cea filesystem: rename IVFileSystem009 to IFileSystem to avoid UBsan errors when debugging a mod that calls this interface using original headers 2024-11-06 19:46:22 +03:00
Alibek Omarov 96b95db7c8 filesystem: compile with rtti, but still disable exceptions 2024-11-06 19:46:22 +03:00
Alibek Omarov b1915106b0 vgui_support: update 2024-11-06 19:46:22 +03:00
Alibek Omarov 0d2a8488ae engine: client: replace illegal for infostring characters in server info got from TSource Engine Query 2024-11-06 19:46:22 +03:00
Alibek Omarov a52c8aa291 ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies 2024-11-06 02:41:38 +03:00
Alibek Omarov fbbafb45a3 Add uncrustify config file [skip ci] 2024-11-06 02:40:26 +03:00
Alibek Omarov 659adca473 ref: soft: remove dead, commented out code 2024-11-06 02:17:06 +03:00
Alibek Omarov 38e8a581b6 engine: server: fix possible NULL dereference 2024-11-06 01:39:46 +03:00
Alibek Omarov 06e476e8c8 engine: reorder mstudiocache_t fields for better memory efficiency 2024-11-06 01:39:46 +03:00
Alibek Omarov f529f06ea1 engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency 2024-11-06 01:39:46 +03:00
Alibek Omarov 159ded433d ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00
Alibek Omarov c3b6422ad0 engine: common: add lzss fixes by nillerusr 2024-11-06 01:39:46 +03:00
Alibek Omarov 41b78c26ef engine: client: s_vox: fix incorrect check in VOX_FreeWord 2024-11-06 01:39:46 +03:00
Alibek Omarov ca93c5b666 engine: client: touch: use FillRGBA to draw edit grid 2024-11-06 01:39:46 +03:00
Alibek Omarov 80f8b778a9 engine: client: cl_tent: more accurate R_FizzEffect 2024-11-06 01:39:46 +03:00
Alibek Omarov 8c5db5f980 engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
Alibek Omarov 3756361cfe engine: client: fix possible NULL dereference when setting up bbox for non-solid visent that somehow doesn't have a model 2024-11-06 01:39:46 +03:00
Alibek Omarov 5f3e167799 engine: client: prevent possible null dereference with malformed consistency info packet 2024-11-06 01:39:45 +03:00
Alibek Omarov b7ed779f71 public: mathlib: fix incorrect usage of DotProductAbs, it will give the integer result, while float is expected 2024-11-06 01:39:45 +03:00
Alibek Omarov fa6f564c12 engine: client: allow extended amount of commands to be sent for newer GoldSrc server. Also refactoring 2024-11-06 01:39:45 +03:00
Alibek Omarov ad457f717b engine: client: no sense to check for position history pointers for NULL in CL_FindInterpolationUpdates, as they never are 2024-11-06 01:39:45 +03:00
Alibek Omarov f95ce7f52d engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
Alibek Omarov ec73f23e4a engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors 2024-11-05 17:43:09 +03:00
Alibek Omarov 2972d7c309 wscript: disable enum-float-conversion on clang 2024-11-03 04:24:54 +03:00
Alibek Omarov 4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
Alibek Omarov 4cb11861e4 engine: client: reimplement Mod_LoadMapSprite on engine side 2024-11-03 02:58:31 +03:00
Alibek Omarov addd50467e engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
Alibek Omarov 6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
Alibek Omarov f079e63737 engine: client: reimplement R_DrawTileClear on engine-side 2024-11-03 02:19:49 +03:00
Alibek Omarov d807041aa5 engine: client: register sound cvars even if audio was disabled 2024-11-03 01:20:30 +03:00
Alibek Omarov 6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov e37feece4d engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI 2024-11-03 01:20:30 +03:00
Alibek Omarov 6cf11cb6cf ref: soft: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov 9ed55776a9 engine: add PARM_GET_*_PTR for lightstyles and dlights arrays 2024-11-03 01:20:30 +03:00
Alibek Omarov b45bc9af67 engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
Alibek Omarov 2227e487c0 engine: client: explicitly set rendermode for R_ShowTree 2024-11-03 01:20:30 +03:00
Alibek Omarov 1f49ce599f engine: client: fix out of bound read in gamma table access functions 2024-11-03 01:20:30 +03:00
Alibek Omarov 8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov b39d660189 ref: refactor R_BuildLightMap 2024-11-03 01:20:30 +03:00
Alibek Omarov 9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
Alibek Omarov d3adcf3185 ref: soft: fix misplaced lightmaps 2024-11-02 04:09:04 +03:00
Alibek Omarov 40c051fb6b ref: refactor R_AddDynamicLights 2024-11-02 04:08:40 +03:00
Alibek Omarov 015f1ba8c0 ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..) 2024-11-02 03:24:54 +03:00
Alibek Omarov c3de4a5c3b ref: gl: add fullbright textures to the list with VBO renderer 2024-11-02 02:18:43 +03:00
Alibek Omarov 09210e4316 wscript: add option to build with extended msurface_t from HL25 2024-11-02 02:16:59 +03:00
Alibek Omarov 93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
Alibek Omarov 42cf51c6aa wscript: don't look for amd64_x86 MSVC crosscompiler when using msvc-wine 2024-11-02 01:55:35 +03:00
Alibek Omarov f7bc258c2f ref: gl: reduce copypasted branch at LM_UploadBlock 2024-11-01 19:06:09 +03:00
Alibek Omarov 9e1908fc6f engine: client: rewrite stupid comma separated single-line operations into more sane code 2024-10-30 22:01:41 +03:00
Alibek Omarov 6bdb3f6ea1 engine: don't save fps_override value as it's an experimental feature 2024-10-30 19:26:37 +03:00
Alibek Omarov 2fe94bceb6 engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc 2024-10-30 19:25:48 +03:00
Alibek Omarov 371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
Alibek Omarov f88d424ecd engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100. 2024-10-30 18:16:47 +03:00
Alibek Omarov c2ca80c889 engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
2024-10-30 18:11:48 +03:00
Alibek Omarov 0313e19674 filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
Detailed explanation is available in the code comments.
2024-10-29 16:13:31 +03:00
Alibek Omarov 281d4359d0 Upgrade Freedesktop SDK to 24.08 2024-10-29 16:13:31 +03:00
Alibek Omarov 7b02c37fa7 engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
2024-10-29 16:13:31 +03:00
Alibek Omarov 2ea0b0d60c engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!) 2024-10-28 20:13:52 +03:00
Alibek Omarov d879e028cf engine: soundlib: snd_wav: fix clang warning 2024-10-28 15:32:25 +03:00
Alibek Omarov 3e7e81e078 engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
Max ParryandGitHub cc53d59532 gha: adds SDL2 to OSX builds (resolves #1791) (#1855)
* updated build_apple.sh to copy over SDL2 from the Frameworks folder that it was installed in by dep_apple.sh
2024-10-28 12:58:46 +03:00
Alibek Omarov 319dea1f7d mainui: update 2024-10-28 12:22:10 +03:00
Alibek Omarov 48047c05b7 extras: update 2024-10-28 12:22:10 +03:00
Alibek Omarov 85b0273911 engine: client: check resource nIndex before writing it to the precache arrays 2024-10-28 12:22:10 +03:00
Alibek Omarov eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
Alibek Omarov 422addcbb6 public: make Q_atoi_hex public, check for 0x prefix 2024-10-28 02:09:05 +03:00
Alibek Omarov 4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
Alibek Omarov 562b54839c engine: client: console: fix printing multiline messages with CRLF, like HTTP headers 2024-10-28 01:58:47 +03:00
Alibek Omarov 639eaa9416 engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
Alibek Omarov 6c6cb65b30 mainui: update 2024-10-27 14:33:27 +03:00
Alibek Omarov 8ea8437e19 3rdparty: opus: downgrade to 1.4.0 2024-10-27 14:32:43 +03:00
Alibek Omarov 2656eb1aeb engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
Alibek Omarov fa1e92b127 engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
Alibek Omarov cff8ee13e6 engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command. 2024-10-26 19:37:30 +03:00
Alibek Omarov 3956e3863e engine: make Netchan_TransmitBits accept const data 2024-10-26 19:19:37 +03:00
Alibek Omarov 9600218757 engine: client: send tempdecal.wad to GoldSrc servers 2024-10-26 19:16:59 +03:00
Alibek Omarov 2db7cb0d64 engine: client: when validating, we're supposed to send move and delta commands 2024-10-26 19:12:52 +03:00
Alibek Omarov 267a70d621 engine: common: don't print svc/clc_nop with net_recv/send_debug 2024-10-26 05:18:09 +03:00
Alibek Omarov 667bedab82 engine: client: allow reading upper directories for clc_fileconsistency. Initialize md5 digest, add note about servers relying on uninitialized md5 value in some cases. 2024-10-26 05:17:24 +03:00
Alibek Omarov 49990a0859 mainui: update 2024-10-26 05:15:55 +03:00
Alibek Omarov f7c4cd9398 engine: client: allow case-insensitive goldsrc proto argument in connect and queryserver commands 2024-10-26 05:15:46 +03:00
Alibek Omarov cd4f4d5ad4 engine: common: fix hpkextract command 2024-10-26 05:15:09 +03:00
Alibek Omarov fe429fe213 engine: common: net_ws: fix HTTP request when server have custom port and/or doesn't have slash at the end of URL. Set Accept: */* just in case. 2024-10-26 05:14:51 +03:00
Alibek Omarov 0a24ca3fe2 engine: client: fix svc_updateuserinfo for inactive player on GoldSrc servers 2024-10-26 05:13:22 +03:00
Alibek Omarov 8c93a0d247 engine: client: allow playing back demos recorded on GoldSrc servers 2024-10-26 05:12:11 +03:00
Alibek Omarov 5c75dda864 mainui: update 2024-10-26 02:42:30 +03:00
Alibek Omarov 55bdded6a4 engine: add pfnIsCvarReadOnly to mainui API 2024-10-25 05:09:02 +03:00
Alibek Omarov 25b2c0f7e3 ref: gl: use FCVAR_GLCONFIG on VBO and detail textures cvars, so it always gets saved to opengl.cfg 2024-10-24 23:31:16 +03:00
Alibek Omarov ed522852cf mainui: update 2024-10-24 23:30:23 +03:00
Alibek Omarov 224e42d345 engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well. 2024-10-24 17:54:09 +03:00
Alibek Omarov 128a1f59a9 engine: cleanup XASH_64BIT usage. Always use it from build.h 2024-10-24 16:39:09 +03:00
Alibek Omarov 40ffde0439 3rdparty: opus: update to 1.5.2 2024-10-24 15:51:41 +03:00
Alibek Omarov ec5578a437 ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
Alibek Omarov 1cf40a2d17 engine: wscript: remove useless globs 2024-10-24 15:46:33 +03:00
Alibek Omarov 958ea0ac1d scripts: gha: temporarily enable verbose build output for PSVita 2024-10-24 02:05:47 +03:00
Alibek Omarov a9fdae28b2 engine: platform: android: reformat dlsym-weak and make it C only 2024-10-24 02:04:52 +03:00
Alibek Omarov 3d9eb869b0 ci: fix netbsd bzip2 package name 2024-10-24 00:57:18 +03:00
Alibek Omarov 8162c6d42f scripts: waifulib: xshlib: prepend xshlib so it's always first 2024-10-24 00:46:43 +03:00
Alibek Omarov 48a9f17222 filesystem: only export GetFSAPI, CreateInterface is useless with static linking (and should be implemented differently) 2024-10-24 00:40:47 +03:00
Alibek Omarov e381d04094 ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
Alibek Omarov 0e79326571 waf: upgrade to latest, fix for api changes 2024-10-24 00:37:05 +03:00
Alibek Omarov f7eb8cd913 engine: wscript: ensure we always add needed features when mixing C and C++ objects. Simplify bld call for all platforms 2024-10-23 23:22:23 +03:00
Alibek Omarov a15c1f99b2 wscript: remove useless features 2024-10-23 23:20:47 +03:00
Alibek Omarov ba2191172d ci: add bzip2 for sourcehut CI 2024-10-23 20:25:26 +03:00
Alibek Omarov 6ab2c9dbbf engine: client: fix out of bounds access with some ticket generators
* Update MultiEmulator submodule
2024-10-22 02:13:36 +03:00
Alibek Omarov 7da460d4b1 public: bump miniz to latest release 2024-10-21 21:22:50 +03:00
Alibek Omarov ffe7b1f4a1 3rdparty: MultiEmulator: move it to submodule 2024-10-21 14:08:16 +03:00
Alibek Omarov 6a1f502d25 3rdparty: MultiEmulator: remove unused code 2024-10-21 06:30:53 +03:00
Alibek Omarov 434359ea01 3rdparty: update mainui and extras 2024-10-21 06:19:11 +03:00
Alibek Omarov ae2ad6ddf2 3rdparty: add MultiEmulator by 2010kohtep
* patched to be portable, turned into a static library
* integrated to the engine
2024-10-21 06:19:11 +03:00
Alibek Omarov ec11683dc5 engine: client: minor fix, reference cl_allowdownload cvar actual name 2024-10-21 04:49:25 +03:00
Alibek Omarov 47318b0c14 engine: server: minor fix, use __func__ instead of the function name in debug message 2024-10-21 02:32:07 +03:00
Alibek Omarov 60d6214ad7 engine: client: implement parsing GoldSrc server query response for mainui_cpp 2024-10-21 02:31:45 +03:00
Alibek Omarov a3e26a21a7 engine: common: net_chan: as we expect pfnBlockSize to be always set, use it to determine if netchan was initialized or not 2024-10-21 02:30:49 +03:00
Alibek Omarov d0f3a6f74b engine: client: add command queryserver for mainui to query a specific address. Make server querying commands restricted 2024-10-20 02:22:09 +03:00
Alibek Omarov fee236a050 engine: common: net_ws: make NET_IsLocalAddress inline 2024-10-19 14:08:27 +03:00
Alibek Omarov e3e4bcc015 engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
Alibek Omarov 2d546ccbf7 engine: implement CL_MsgInfo for dedicated server 2024-10-18 03:13:43 +03:00
Alibek Omarov b41804bb5b mainui: update 2024-10-17 14:56:38 +03:00
Alibek Omarov 47a04df189 wscript: try to fix Windows XP compatibility on 32-bit binaries 2024-10-17 14:56:10 +03:00
Alibek Omarov 2efedaf46c pm_shared: mark PM_TraceSurface call in PMove API as Xash3D specific 2024-10-17 03:36:29 +03:00
Alibek Omarov 49e43c830b engine: client: fix formatting error in CL_ParseExtraInfo 2024-10-16 22:29:21 +03:00
Alibek Omarov 763e101208 ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
Alibek Omarov e39a62b1fd mainui: update 2024-10-16 08:33:44 +03:00
Alibek Omarov da76abda75 engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
Alibek Omarov 829d7d0a7e engine: client: CL_SendConnectPacket refactoring 2024-10-16 07:02:23 +03:00
Alibek Omarov 9f6372b305 engine: client: implement GoldSrc fragment size limits 2024-10-16 07:00:10 +03:00
Alibek Omarov 12edd782c6 engine: common: net_chan: always rely on pfnBlockSize being non-null 2024-10-16 06:59:33 +03:00
Alibek Omarov 0b59fa9416 engine: swap Cvar_VariableInteger and simple integer checks for performance 2024-10-16 06:57:46 +03:00
Alibek Omarov cc0f12ed26 engine: client: add stubs for richpresence commands added in HL25 2024-10-16 05:57:32 +03:00
Alibek Omarov f42553d0e1 readme: install 32-bit deps on Ubuntu with aptitude, as it's less prone to fuck up entire system (remove random packages, bootloader, etc...) [skip ci] 2024-10-16 00:32:23 +03:00
Alibek Omarov e7564420c9 engine: fix some ubsan warnings (alignment, integer limits...) 2024-10-16 00:32:22 +03:00
Alibek Omarov e81a0ded11 engine: client: fix sendres message for GoldSrc protocol 2024-10-16 00:32:22 +03:00
Alibek Omarov a32c702dbd engine: client: avoid useless check on empty clc_resourcelist, which will never be false 2024-10-15 06:15:22 +03:00
Alibek Omarov 23a5ed71de engine: easier MSG_EndBitWriting byte padding 2024-10-15 06:14:37 +03:00
Alibek Omarov 245dc97cfb engine: semi-correct printing GoldSrc client messages 2024-10-15 06:12:31 +03:00
Alibek Omarov ece204c30f engine: common: add cvars net_send_debug and net_recv_debug to print server/client messages to console 2024-10-15 06:11:57 +03:00
Alibek Omarov 1bd59096fd engine: client: implement miscellaneous, often unused, GoldSrc protocol messages 2024-10-15 06:10:25 +03:00
Alibek Omarov 0b02c2c6a7 engine: client: fix disconnect on GoldSrc servers 2024-10-15 06:08:21 +03:00
Alibek Omarov 6a61a499e9 engine: client: don't send useless/empty clc_move commands while we're connecting to server 2024-10-15 06:07:57 +03:00
Alibek Omarov 6b1c283082 engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
Alibek Omarov 5402a9611e engine: common: fix discarded const qualifier 2024-10-14 19:41:36 +03:00
Alibek Omarov 43e06ccd45 engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
Alibek Omarov f52c825bf5 engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
Alibek Omarov bf8b709372 engine: move pm_debug particle functions to client, as they are never used on server 2024-10-14 19:11:26 +03:00
Alibek Omarov fdf82e5270 engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
Alibek Omarov 0224a1b66b engine: client: better debug messages for GoldSrc entities packet parsing 2024-10-14 17:59:17 +03:00
Alibek Omarov 505ad6d69b engine: server: reinitalize delta in case if delta was shutdown by client and some tables were omitted (movevars after using GoldSrc server) 2024-10-14 06:56:17 +03:00
Alibek Omarov 5bcd573821 engine: remove goldsrc meta delta table reinitialization 2024-10-14 06:54:41 +03:00
Alibek Omarov c5a291d9c7 engine: minor refactoring 2024-10-14 05:17:21 +03:00
Alibek Omarov 232a8c1148 engine: common: net_ws: don't expect more than 5 splits for GoldSrc protocol 2024-10-14 05:17:03 +03:00
Alibek Omarov 663f6eaf5c ref: turn r_shadows into extended convar_t 2024-10-14 04:18:35 +03:00
Alibek Omarov 9d3210259c ref: set hullcolor (used by r_drawentities) as const 2024-10-14 04:15:48 +03:00
Alibek Omarov 4ec6c2f7cf engine: client: support vox sentence that starts with leading slash 2024-10-14 04:13:10 +03:00
Alibek Omarov 8452bec877 engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
Alibek Omarov 0d4296e0e1 engine: client: explicitly pass protocol to svc_time parser 2024-10-14 04:13:10 +03:00
Alibek Omarov 2b85da3bc9 engine: client: fix parsing svc_setpause and svc_goldsrc_timescale for GoldSrc protocol 2024-10-14 04:13:10 +03:00
Alibek Omarov 17f194b9a3 engine: client: consolidate usermsg registering and parsing for multiple protocols 2024-10-14 04:13:10 +03:00
Alibek Omarov ff47fbaedc engine: client: another fix baselines and entities parsing for GoldSrc, ensure we always call MSG_EndBitWriting 2024-10-14 04:13:10 +03:00
Alibek Omarov 87c88f7463 engine: client: fix svc_particles parsing on GoldSrc protocol 2024-10-14 04:13:10 +03:00
Alibek Omarov 60fd5f7ab8 engine: client: stub svc_restoresound for legacy protocol, it's only used during save restore which is unuseful for us
* Set sequence flag for restored sound, even though we don't support sequences anymore.
2024-10-14 04:13:10 +03:00
Alibek Omarov 5ceab059dc engine: client: add function for parsing common protocol messages, which structure is enforced by server DLL compatibility 2024-10-14 04:13:10 +03:00
Alibek Omarov 67c898f9ad engine: client: improve server data parsing for GoldSrc, restore nick name and remove unuseful userinfo keys before connection 2024-10-14 04:13:10 +03:00
Alibek Omarov d903187eea public: make crc value init functions inline, move hex2char/ex2string to crclib and make them private to it 2024-10-14 04:13:10 +03:00
54acandGitHub 653f0841e4 ref: gl: restore r_shadows (#1843) 2024-10-13 17:15:29 +03:00
Alibek Omarov 10bfadb556 engine: client: support svc_disconnect reason messages for GoldSrc protocol 2024-10-11 20:58:46 +03:00
Alibek Omarov 0b2cc066dd engine: fix signed integers encoding with alternate format for GoldSrc protocol 2024-10-11 20:36:09 +03:00
Alibek Omarov 60ab13d216 engine: client: always add [Xash3D] to the nickname on GoldSrc servers 2024-10-11 19:32:16 +03:00
Alibek Omarov f90c658567 engine: client: skip voice data for GoldSrc protocol to avoid svc_bad 2024-10-11 19:31:41 +03:00
Alibek Omarov 0c54895877 engine: client: add unmunge function for consistency info for GoldSrc protocol 2024-10-11 18:41:17 +03:00
Alibek Omarov 4eb54328f8 engine: client: various connection setup fixes for GoldSrc proto
* always add "steam" to getchallenge message
* cdkey md5 should be sent with lowercase
* strip null terminator from connect message
2024-10-11 18:41:16 +03:00
Alibek Omarov b1189db9c5 engine: client: avoid clc_move spam when we're connected but not spawned yet 2024-10-11 00:08:21 +03:00
Alibek Omarov 869578f1ba engine: client: lie about sv_version for GoldSrc protocol 2024-10-11 00:08:21 +03:00
Alibek Omarov 3320f776ce engine: client: implement correct clc_fileconsistency response for GoldSrc 2024-10-11 00:08:21 +03:00
Alibek Omarov 1d64635783 engine: correctly check for cls.legacymode, as it's not a boolean anymore 2024-10-11 00:08:21 +03:00
Alibek Omarov bbb076c0d4 engine: client: voice: don't print about unsupported codec with empty string name 2024-10-10 23:40:23 +03:00
Alibek Omarov fe2a4d0428 engine: common: net_encode: remove DT_SIGNED_GS flag just in case 2024-10-10 23:40:23 +03:00
Alibek Omarov 6bdc1941e6 engine: common: netchan: only compress with BZip2 when it's efficient 2024-10-10 23:40:23 +03:00
Alibek Omarov 9188905145 engine: client: fix map CRC match with GoldSrc protocol 2024-10-10 23:40:23 +03:00
Alibek Omarov 3f2fbb10d8 engine: client: only send continueloading for legacy protocol 2024-10-10 23:40:23 +03:00
Alibek Omarov 9c97235fe8 engine: client: implement GoldSrc connectionless print message 2024-10-10 23:40:23 +03:00
Alibek Omarov 70a13b47db engine: client: implement randomized cdkey for GoldSrc protocol 2024-10-10 23:40:22 +03:00
Alibek Omarov 18afaf0eaf engine: client: more accurate clc_move for GoldSrc protocol 2024-10-10 23:38:55 +03:00
Alibek Omarov 8b8c3d8116 scripts: waifulib: xcompile: define WebAssembly target as DEST_OS wasi 2024-10-10 16:13:54 +03:00
Alibek Omarov 514fc9fe43 public: reserve identifier for WebAssembly port 2024-10-10 16:13:20 +03:00
Alibek Omarov 5d8923d69c scripts: waifulib: sdl2: fix build on macOS 2024-10-10 15:44:32 +03:00
Alibek Omarov 5db880af57 engine: wscript: add an ability to build with SDL3 2024-10-10 06:13:56 +03:00
Alibek Omarov c05db9ce58 waf: upgrade waifu to latest master 2024-10-10 06:13:32 +03:00
Alibek Omarov 04079abe00 scripts: waifulib: re-export sdl2.py from waifu repository, add sdl3 compatibility 2024-10-10 06:13:23 +03:00
Alibek Omarov 8054b69f73 readme: add GoldSrc protocol support, add RedHat/Fedora build instructions, better wording [skip ci] 2024-10-10 01:58:56 +03:00
SNMetamorphandAlibek Omarov b5ee777466 Documentation: added article about GoldSrc network protocol support 2024-10-10 01:52:44 +03:00
Alibek Omarov 96f3061709 ref: gl: show texture size in memory, skip empty pages, skip empty 0-th texture 2024-10-09 02:44:26 +03:00
Alibek Omarov 420c5a4ff3 ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
Alibek Omarov e8f6476e8c ref: gl: patch to compile with nanogl (nanogl doesn't impement glTexCoord3f) 2024-10-09 00:31:05 +03:00
Alibek Omarov 65ec35b732 engine: client: fix bug in temp entity parsing caused by find and replace 2024-10-08 23:02:02 +03:00
Alibek Omarov 8d731b5d15 engine: common: fix for dedicated again 2024-10-08 16:41:25 +03:00
Alibek Omarov 38c0dc4551 3rdparty: bzip2: properly use stdio-free version, don't include tests and utils to the build 2024-10-08 15:39:56 +03:00
Alibek Omarov 4d8cb0469f scripts: gha: build Linux binaries with bundled deps, to avoid external dependency on libbz2 2024-10-08 13:09:34 +03:00
Alibek Omarov 62cb8f5ba6 3rdparty: bzip2: forgot to add actual bz_version.h file 2024-10-08 13:07:42 +03:00
Alibek Omarov 97c75d96d5 3rdparty: bzip2: build with BZ_NO_STDIO 2024-10-08 13:06:02 +03:00
Alibek Omarov f5ae806b31 ref: gl: add r_showtextures implementation by ncuxonaT
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
Alibek Omarov 482dc3a5a5 engine: client: fix joining current protocol servers 2024-10-08 12:43:29 +03:00
Alibek Omarov a8539ac004 3rdparty: bzip2: add pre-generated bz_version.h header as some generators (like cmake.py) don't understand subst yet 2024-10-08 12:27:41 +03:00
Alibek Omarov 9970c56218 engine: common: disable bzip2 for dedicated server, it's not used there 2024-10-08 12:14:37 +03:00
Alibek Omarov 480218412a engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
Alibek Omarov 6ae09d2866 engine: client: support GoldSrc signon and refactor parsing delta entities for current and legacy protocols 2024-10-08 04:07:03 +03:00
Alibek Omarov 609680b328 engine: client: support parsing GoldSrc event messages 2024-10-08 04:07:03 +03:00
Alibek Omarov ccbe370c8e engine: client: add support for parsing GoldSrc messages 2024-10-08 04:07:03 +03:00
Alibek Omarov 9706e47643 engine: client: refactor and implement GoldSrc-specific parsing bits in common message parsing code 2024-10-08 03:28:02 +03:00
Alibek Omarov d98361f782 engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
Alibek Omarov ba7c789ec9 engine: common: add GoldSrc delta support 2024-10-08 03:28:02 +03:00
Alibek Omarov d128997d40 engine: common: add GoldSrc bitbuf operations, add support for GoldSrc signed integers 2024-10-08 03:28:02 +03:00
Alibek Omarov 61342547ce engine: common: add support for GoldSrc split packet 2024-10-08 03:28:02 +03:00
Alibek Omarov c1a5f173b8 engine: common: add GoldSrc netchan support 2024-10-08 03:28:02 +03:00
Alibek Omarov f5c5b7b2c8 engine: common: add buffer munge functions 2024-10-08 03:28:02 +03:00
Alibek Omarov 057b47555d 3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note 2024-10-08 03:28:02 +03:00
Alibek Omarov 43299f6747 3rdparty: add bzip2 submodule 2024-10-08 03:28:02 +03:00
Alibek Omarov 03bf6cb719 engine: client: get rid of PROTOCOL_GOLDSRC_VERSION, as connprotocol_t enum does it's job 2024-10-08 03:27:32 +03:00
Alibek Omarov 3a1bb12830 engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
Alibek Omarov 5efa68757e engine: remove unused svc_deltapacketbones 2024-10-08 03:27:09 +03:00
Alibek Omarov afaf5bf3ea engine: improve security a little bit by properly checking customization files starting with \!MD5
Implement basic test for COM_IsSafeFileToDownload

Move COM_ParseFileSafe test to libpublic
2024-10-08 03:22:53 +03:00
SNMetamorphandAlibek Omarov 50c805826f engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
Alibek Omarov 35ae9f4a64 engine: client: don't save thirdperson value, it's not used anywhere 2024-10-07 21:00:16 +03:00
Alibek Omarov d7d96c02a2 engine: client: implement cvar showpause for GoldSrc compatibility 2024-10-07 20:59:44 +03:00
Alibek OmarovandGitHub dd03723144 readme: add libopus-dev to dependencies list on Debian/Ubuntu 2024-10-07 18:09:32 +03:00
xiaodoandAlibek Omarov 26f07196ea engine: Format Codes. 2024-10-07 17:22:27 +03:00
xiaodoandAlibek Omarov 8c291fdfe3 engine: fix CenterPrint Wrong Y Position. 2024-10-07 17:22:27 +03:00
xiaodoxdandAlibek Omarov d1e118f07c Fix CenterPrint Wrong X Position 2024-10-07 17:22:27 +03:00
Alibek Omarov 6c531c14e6 engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
Alibek Omarov 433213c915 engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
Alibek Omarov ab0c0b18c2 engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod 2024-10-04 19:07:08 +03:00
Alibek Omarov 29fd5f9fbe engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.

The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
Alibek Omarov 882d8afc93 engine: server: stub SV_RestartDecals for dedicated server 2024-10-04 01:28:22 +03:00
Alibek Omarov e11635d15c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
Alibek Omarov 5d79d93aac engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
Alibek Omarov 7ccf651fd0 engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:32:14 +03:00
Alibek Omarov 67af41cce8 engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs 2024-10-02 23:30:42 +03:00
Alibek Omarov e2c96e62e1 engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore 2024-10-02 23:26:28 +03:00
Alibek Omarov 2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
Alibek Omarov a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
Alibek Omarov ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
Alibek Omarov a758dffbc1 public: avoid useless copy in Q_timestamp 2024-10-02 22:18:16 +03:00
Alibek Omarov 87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
Alibek Omarov ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
Alibek Omarov 138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
Alibek Omarov 47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
Alibek Omarov 4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan AvdeevandAlibek Omarov 2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
Alibek Omarov c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
Alibek Omarov 0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
Alibek Omarov 37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
Alibek Omarov bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
Alibek Omarov 0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
Alibek Omarov 2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov 953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
Alibek Omarov 1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
Alibek Omarov 35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
Alibek Omarov 13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
Alibek Omarov c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
Alibek Omarov c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
Alibek Omarov 0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
Alibek Omarov 178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov 2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov 96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
Alibek Omarov 950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
Alibek Omarov 55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov 5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
Alibek Omarov 0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
Alibek Omarov b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
Alibek Omarov eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
Alibek Omarov ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorphandAlibek Omarov a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
SNMetamorphandAlibek Omarov e0c69d7df5 gha: fixed binaries signing in Windows workflow 2024-08-30 07:34:40 +03:00
Alibek Omarov ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
Alibek Omarov 5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
Alibek Omarov cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
Alibek Omarov 8c885d3f37 mainui: update 2024-08-22 12:50:01 +03:00
Alibek Omarov dddb46a6d0 mainui: update 2024-08-21 18:14:21 +03:00
Alibek Omarov 6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
Alibek Omarov 9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
Alibek Omarov 9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
Alibek Omarov 64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
Alibek Omarov 9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov 842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
Alibek Omarov 7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
Alibek Omarov 5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
Alibek Omarov 3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
Alibek Omarov 79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
Alibek Omarov 3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
Alibek Omarov c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
Alibek OmarovandGitHub 380a9f7a6f scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
Alibek Omarov a6c7b67d0d filesystem: include errno.h for Win32 2024-08-17 17:32:50 +03:00
Alibek Omarov c13c1f2577 public: wscript: always define alloca header as malloc.h on Win32 2024-08-17 13:17:48 +03:00
Alibek Omarov 151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
Alibek Omarov 70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov 7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
Alibek Omarov f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
Alibek Omarov 55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
Alibek Omarov 22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
Alibek Omarov ac487a2133 mainui: update 2024-08-14 10:29:42 +03:00
Alibek Omarov 4da3a14adc mainui: update 2024-08-13 19:25:32 +03:00
Alibek Omarov 69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
Alibek Omarov 2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
Alibek Omarov 3a67aefee2 filesystem: check rodir too when checking falldir existence too, just in case 2024-08-13 17:25:25 +03:00
Alibek Omarov d114dffcb4 filesystem: add new gameinfo.txt key: demomap 2024-08-13 17:22:06 +03:00
Alibek Omarov 7bb5d9a67a gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image 2024-08-12 11:43:01 +03:00
Alibek Omarov a6b1e57ae1 gha: simplify uploading releases by using gh cli tool 2024-08-12 11:26:36 +03:00
Alibek Omarov c70c13eb5c gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some 2024-08-12 10:44:25 +03:00
Alibek Omarov d905ea354e scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks 2024-08-12 10:27:26 +03:00
Alibek Omarov 99cec81894 gha: update flatpak actions 2024-08-12 10:07:41 +03:00
Alibek Omarov 5d5bccf1bb gha: should've been doing this in a branch meh 2024-08-12 09:53:45 +03:00
Alibek Omarov 6fcf0a77af scripts: gha: fix typo 2024-08-12 09:43:02 +03:00
Alibek Omarov e7477c0abf gha: update more actions, use gh delete release instead of delete-tag-and-release 2024-08-12 09:37:55 +03:00
Alibek Omarov 85540855c3 gha: update actions/checkout and actions/upload-artifact 2024-08-12 09:12:32 +03:00
Alibek Omarov 2dc220b42f gha: add build for macOS ARM and x86
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
Alibek Omarov 2d6cadbf1b waf: update to latest waifu 2024-08-12 08:38:52 +03:00
Alibek Omarov 340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
Alibek Omarov e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
Alibek Omarov ab499d5095 scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS 2024-08-11 18:08:20 +03:00
Alibek Omarov a5f7027229 readme: better wording 2024-08-10 15:03:07 +03:00
Alibek Omarov bf5cf897e2 readme: add IPA pronounciation for word 'Xash' 2024-08-10 15:02:31 +03:00
Alibek Omarov d33c1af549 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
Alibek Omarov 677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
Alibek Omarov d2d6ed8bd4 filesystem: fix zip_t and pack_t definition so it have true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 257312ad7c 3rdparty: update extras 2024-08-10 13:45:41 +03:00
Владислав СуховandAlibek Omarov 6ee8a2dfa7 scripts: sailfish: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Владислав СуховandAlibek Omarov 75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb MazovetskiyandAlibek Omarov 1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
Alibek Omarov 9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
Alibek Omarov 6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
Alibek Omarov 8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
Alibek Omarov f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
Alibek Omarov b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
Alibek Omarov b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
Alibek Omarov 8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
Alibek Omarov b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
Alibek Omarov 92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
Alibek Omarov 2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
Alibek Omarov 4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
Alibek Omarov 4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
Alibek Omarov fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
Alibek Omarov 8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
Alibek Omarov 2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
Alibek Omarov d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
Владислав СуховandAlibek Omarov add509bf9e android: apply themed icon on Android 13+ 2024-08-01 15:08:42 +03:00
Alibek Omarov e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
Alibek Omarov 2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
Alibek Omarov 47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 274f9d5846 filesystem: replace same struct type memcpys by assignments 2024-07-31 00:06:15 +03:00
Alibek Omarov f6fa085fe4 ref: gl: replace same struct type memcpys by assignments 2024-07-31 00:06:07 +03:00
Alibek Omarov 9ab0f04ba5 ref: null: replace same struct type memcpys by assignments 2024-07-31 00:05:57 +03:00
Alibek Omarov fb7854f1ef ref: soft: replace same struct type memcpys by assignments 2024-07-31 00:05:44 +03:00
Владислав СуховandAlibek Omarov 1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Alibek Omarov 3a47248a09 extras: update submodule 2024-07-30 15:34:20 +03:00
Владислав СуховandAlibek Omarov 71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
Alibek Omarov 5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov 1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
Alibek Omarov a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
Alibek Omarov 2f26fcdc2a public: disallow backslashes in COM_PathSlashFix 2024-07-30 15:25:20 +03:00
Alibek Omarov 107d4cdd61 engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
Alibek Omarov 52f9aad4d0 filesystem: add new call to fs_stdio C API to check whether we support that archive format 2024-07-30 15:25:20 +03:00
Alibek Omarov 7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
Alibek Omarov dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
Alibek Omarov 943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
Alibek Omarov eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
Alibek Omarov f793413a79 mainui: update 2024-07-29 05:05:20 +03:00
Alibek Omarov f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
Alibek Omarov da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
Alibek Omarov 4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
Alibek Omarov 90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
Alibek Omarov 2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
Alibek Omarov 5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
Alibek Omarov a5ef33b302 mainui: update 2024-07-28 14:51:09 +03:00
Alibek Omarov 9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
Alibek Omarov d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
Alibek Omarov 6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
dependabot[bot]andAlibek Omarov e4bc767644 build(deps): bump rexml from 3.2.5 to 3.3.2
Bumps [rexml](https://github.com/ruby/rexml) from 3.2.5 to 3.3.2.
- [Release notes](https://github.com/ruby/rexml/releases)
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md)
- [Commits](https://github.com/ruby/rexml/compare/v3.2.5...v3.3.2)

---
updated-dependencies:
- dependency-name: rexml
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-07-25 10:33:11 +03:00
Владислав СуховandAlibek Omarov 97ab977f58 android: fix a string not fitting on some DPIs 2024-07-24 13:49:45 +03:00
Alibek Omarov 173aa7333a scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library 2024-07-24 07:04:53 +03:00
DavidandAlibek Omarov 058aca0ce3 Fix strings.xml ptbr 2024-07-23 19:25:34 +03:00
Владислав СуховandAlibek Omarov 8ab693f3fe android: added russian strings 2024-07-23 17:55:51 +03:00
Alibek Omarov 2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
Alibek Omarov 6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
Alibek Omarov 790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
Alibek Omarov 7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
Alibek Omarov d4a2011a59 wscript: add configuration option for building xar 2024-07-21 05:36:58 +03:00
Alibek Omarov 9165832caf mainui: update 2024-07-21 05:34:23 +03:00
Владислав СуховandAlibek Omarov d274a5c13c Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable) 2024-07-21 05:16:30 +03:00
Владислав СуховandAlibek Omarov e6bd15c68b Documentation: supported-mod-list: fix dead links 2024-07-21 05:16:30 +03:00
Alibek Omarov 38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
Alibek Omarov 95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
Alibek Omarov 2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
Alibek Omarov 465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
Alibek Omarov 3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
Alibek Omarov 0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
Alibek Omarov a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
Alibek Omarov fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d.
2024-07-21 02:53:28 +03:00
Alibek Omarov 836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00
Alibek Omarov 982e32d108 engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll 2024-07-21 02:07:38 +03:00
Alibek Omarov 024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
Alibek Omarov 963cbf61e4 filesystem: fix loading libraries from archives on Windows 2024-07-21 01:49:34 +03:00
Alibek Omarov 6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov 64726f13e1 engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
Alibek Omarov 85dfaaa2c2 engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
Alibek Omarov 42a915b04a wscript: enforce -Werror=format-extra-args 2024-07-18 01:28:35 +03:00
Alibek Omarov 42a8aa6c66 mainui: update 2024-07-18 01:27:30 +03:00
Alibek Omarov 56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
Alibek Omarov aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
Alibek Omarov a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
Alibek Omarov 71b2232995 Remove non-translatable strings from values-pt-rBR 2024-07-17 02:29:19 +03:00
DavidandAlibek Omarov a2d9730c60 Update strings.xml to Portuguese brazilian 2024-07-17 02:29:19 +03:00
Alibek Omarov a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2a394eee62 filesystem: make g_api const 2024-07-16 15:23:03 +03:00
Alibek Omarov 09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
Alibek Omarov a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
Alibek Omarov 147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
Alibek Omarov 3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
Alibek Omarov d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
Alibek Omarov 56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
Alibek Omarov b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00
Alibek Omarov 9b86c3127a engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
Alibek Omarov 0da7ffe45f engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore 2024-07-10 11:59:54 +03:00
Alibek Omarov 30b78d9559 mainui: update 2024-07-10 11:32:30 +03:00
Alibek Omarov c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
Alibek Omarov 708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
Alibek Omarov 31c20ac4d8 engine: client: don't call Host_IsDedicated when getting split size for client 2024-07-10 10:34:30 +03:00
Alibek Omarov 1458014a29 engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
Alibek Omarov 4de1241713 Update HLSDK and Xash3D submodules 2024-07-09 19:53:44 +03:00
Alibek Omarov 1c84a5c8ad engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way) 2024-07-09 19:52:11 +03:00
Alibek Omarov 6728b843f7 engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
Alibek Omarov 1b55104d51 editorconfig: add IDEA exported config 2024-07-09 16:46:51 +03:00
Alibek Omarov 55d78b0197 AndroidManifest: use launchMode=singleTask, so our activity gets pushed at the top of the stack. Besides, launching engine again with another engine launched in background just crashes it 2024-07-09 16:30:26 +03:00
Alibek Omarov c3c277f03b AndroidManifest: disable unneeded configChanges, we don't care about RTL settings in-game or locale changes. Add touchscreen just in case (old port uses it somehow?) 2024-07-09 16:29:21 +03:00
Alibek Omarov 76978bfd47 scripts: gha: change Android project URL, update Android CLI tools and NDK 2024-07-09 08:56:14 +03:00
Alibek Omarov 6ff3231dab engine: change current working directory before initializing filesystem_stdio 2024-07-09 08:45:27 +03:00
Alibek Omarov 64716e6b42 filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:25:15 +03:00
Alibek Omarov a1191eb4ab engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:24:58 +03:00
Alibek Omarov ccb687e552 xash3d-fwgs: update submodule 2024-07-08 22:25:39 +03:00
Alibek Omarov 075dbbd08b hlsdk-portable: update submodule 2024-07-08 22:24:30 +03:00
Alibek Omarov 24266c64ef SDL: update submodule 2024-07-08 22:23:57 +03:00
Alibek Omarov f19430447a gradle: upgrade gradle and android plugin 2024-07-08 22:21:26 +03:00
Alibek Omarov 166bed732e engine: crashhandler: few improvements for win32 crashhandler
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
Alibek Omarov 02cb12e4b4 mainui: update 2024-07-08 05:49:24 +03:00
Alibek Omarov 159467ad44 engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
Alibek Omarov 2a006086c5 mainui: update 2024-07-07 06:51:47 +03:00
Alibek Omarov e0dc1eec93 engine: client: more reliable way to find the payload the netinfo response 2024-07-07 06:49:54 +03:00
Alibek Omarov ab130ee92c engine: client: fix infostring truncation in NetAPI requests 2024-07-07 06:17:38 +03:00
Alibek Omarov dabbe09918 engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
Alibek Omarov 296a7ac11d engine: client: fix NetAPI request sending 2024-07-07 06:16:46 +03:00
Alibek Omarov 6bbf08893e engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
Alibek Omarov f8b958738a engine: client: rework NetAPI response parsing 2024-07-07 03:30:34 +03:00
Alibek Omarov 1b4427f13f engine: server: rework NetAPI responses
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
Alibek Omarov e55577fd26 engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead 2024-07-07 03:02:02 +03:00
Alibek Omarov c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov c033d4b65c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
Alibek Omarov dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
Alibek Omarov b6967a432a engine: add NetAPI flag NET_ERROR_FORBIDDEN 2024-07-07 02:05:25 +03:00
Alibek Omarov 7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00
Alibek Omarov a0b72d3995 engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet 2024-07-07 01:55:03 +03:00
Alibek Omarov 5fe4b867f3 engine: server: do not expose some cvars in rules, some of them just don't make sense 2024-07-07 01:51:50 +03:00
Alibek Omarov 40af058406 engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded 2024-07-06 22:30:05 +03:00
Alibek Omarov b4376a6a8c engine: client: make a common function for sending out userinfo changes 2024-07-06 06:09:19 +03:00
Alibek Omarov 457422c679 engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
Alibek Omarov 080eba948f engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov eff86defd9 public: fix Q_equal for case when applying epsilon doesn't change the value 2024-07-04 07:55:32 +03:00
Alibek Omarov fcb463d400 engine: client: flush demoheader before copying it 2024-07-04 07:23:48 +03:00
Alibek Omarov efee8149e2 filesystem: remove unneeded cast to fs_offset_t in write() call 2024-07-04 07:23:13 +03:00
Alibek Omarov bc32f37fce public: use Q_strchr in COM_FixSlashes 2024-07-04 06:42:49 +03:00
Alibek Omarov 58bfa247a4 public: add test case for COM_FixSlashes 2024-07-04 06:42:35 +03:00
Alibek Omarov 59b9b31604 public: avoid useless copies in Q_pretifymem 2024-07-04 06:39:18 +03:00
Alibek Omarov 844af709c0 public: simplify Q_colorstr and Q_strnlwr 2024-07-04 06:38:50 +03:00
Alibek Omarov bb6e2d6885 public: add Q_colorstr and Q_strnlwr tests 2024-07-04 06:38:09 +03:00
Alibek Omarov 6243dc7913 public: simplify Q_ato{i,f} implementation 2024-07-04 06:30:59 +03:00
Alibek Omarov 45c4362ae6 public: add Q_ato{i,f,v} test 2024-07-04 06:29:46 +03:00
Alibek Omarov a0230b7e00 engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv 2024-07-04 05:49:33 +03:00
Alibek Omarov 768755c31a engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging) 2024-07-03 04:22:28 +03:00
Alibek Omarov 3088c7f198 scripts: gha: set proper PKG_CONFIG_PATH when building 32-bit SDL 2024-07-02 19:26:39 +03:00
Alibek Omarov c8469071bf scripts: gha: add remaining wayland dependencies 2024-07-02 19:15:02 +03:00
Alibek Omarov 115fc301b5 scripts: gha: fix installing pulseaudio dependency for 32-bit build 2024-07-02 19:02:54 +03:00
Alibek Omarov bc449b8e95 scripts: gha: enable JACK in automatic builds 2024-07-02 18:59:13 +03:00
Alibek Omarov 74bbc0fe7e scripts: gha: install pulse, jack and wayland development files for SDL to detect them 2024-07-02 18:58:53 +03:00
Alibek Omarov c73fa3d7a6 filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
2024-06-28 18:00:40 +03:00
Alibek Omarov 5694610478 filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
2024-06-27 08:16:56 +03:00
Alibek Omarov ec107dfba5 filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
2024-06-27 07:31:11 +03:00
Alibek Omarov 64aa476330 editorconfig: add Visual Studio options (generated) 2024-06-27 07:18:10 +03:00
Alibek Omarov 42f6719e8d filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives 2024-06-27 05:55:06 +03:00
Alibek Omarov 244b9dc02b wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway) 2024-06-24 20:01:29 +03:00
Alibek Omarov fe3644a417 engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended) 2024-06-22 08:19:19 +03:00
Alibek Omarov e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
Alibek Omarov d054782693 engine: client: fix broken legacy demos playing
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
2024-06-22 07:30:47 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov 3503c721ac engine: client: console: simplify loading console background image 2024-06-19 03:35:28 +03:00
Alibek Omarov 0fab5f07d0 Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
This reverts commit 3256236ba2.
2024-06-18 22:50:06 +03:00
Alibek Omarov b0d12f8bf9 engine: client: fix build
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
Alibek Omarov 9fe58aaabc engine: client: send expected cvar not found string for old protocol cvar query 2024-06-17 23:44:05 +03:00
Alibek Omarov 03c8ea14cc engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
Alibek Omarov 260edc2a08 ref: gl: try to match texture slot and texture object handle because of buggy games 2024-06-15 19:21:26 +03:00
Alibek Omarov b41591a527 ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
Alibek Omarov 4e9481451b mainui: update 2024-06-15 17:22:52 +03:00
Alibek Omarov 95b48da37d engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
Alibek Omarov 1b36785177 engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
Alibek Omarov 8bc76e3d58 engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS 2024-06-15 13:57:12 +03:00
Alibek Omarov 1a5e2b907d engine: client: minor refactoring for cls.demoplayback check 2024-06-15 13:56:25 +03:00
Alibek Omarov 3717e5c2e0 engine: client: simplify server message parsing by moving common code out of protocol-specific parsing funcs 2024-06-15 13:51:02 +03:00
Alibek Omarov 33a1416199 engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already 2024-06-15 13:44:26 +03:00
Alibek Omarov ff4221fbe7 engine: client: write correct cls.legacymode/net_protocol value for demos 2024-06-15 13:43:18 +03:00
Alibek Omarov 486bca82e8 engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
Alibek Omarov 611d07fc16 engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string 2024-06-15 10:52:26 +03:00
Alibek Omarov f7e12586cf engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated 2024-06-15 08:44:19 +03:00
Alibek Omarov f62aa051c8 engine: common: make netchan cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 2b6b898102 engine: client: make some cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 1dd0444531 engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
Alibek Omarov ba9eb01c1f engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc 2024-06-15 08:44:19 +03:00
Alibek Omarov 73a8144e75 engine: client: reduce console spam about not precached model to dev level 1 2024-06-15 08:44:18 +03:00
Alibek Omarov 6aef422de6 ref: remove unneeded dlight pointer increment 2024-06-15 08:44:18 +03:00
Alibek Omarov 5f4b8b60cb engine: client: make remote print messages more obvious 2024-06-15 08:44:18 +03:00
Alibek Omarov 3256236ba2 engine: common: mod_studio: reject models with split textures files that cannot be loaded 2024-06-14 11:34:42 +03:00
Alibek Omarov b102727320 engine: client: try to not save passwords to console history 2024-06-14 11:34:37 +03:00
Alibek Omarov 3434005e66 engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined 2024-06-13 01:20:14 +03:00
Alibek Omarov b3026a7991 engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code 2024-06-13 01:19:38 +03:00
Alibek Omarov 0a051832a8 engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way 2024-06-13 01:07:49 +03:00
Alibek Omarov 2dbafbda02 engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded 2024-06-12 23:37:30 +03:00
Alibek Omarov 240b6fb6f2 engine: fix possible unprivileged config execute with fake extension 2024-06-12 11:16:31 +03:00
Alibek Omarov 4163d3655a engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll 2024-06-12 11:16:26 +03:00
Alibek Omarov 2c7bf49fc9 engine: host: avoid some of unnecessary double-to-float conversions 2024-06-12 10:20:09 +03:00
Alibek Omarov 739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
Alibek Omarov 393e31e509 engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr 2024-06-12 10:20:09 +03:00
Alibek Omarov a1dceacc8f engine: remove unused host.hMutex and host.hInst 2024-06-12 10:20:09 +03:00
Alibek Omarov cf26c87872 engine: remove unused host.decalList and host.numdecals 2024-06-12 10:20:09 +03:00
Alibek Omarov 21195b3491 engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64) 2024-06-11 07:47:01 +03:00
Alibek Omarov 3f66f6a6a5 ref: null: update to RefAPI 8 2024-06-11 06:30:17 +03:00
Alibek Omarov daae4f2f80 engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
Alibek Omarov 4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
Alibek Omarov d57d8e0d5d ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled 2024-06-11 02:07:49 +03:00
Alibek Omarov 9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 2c2045d413 ref: move PARM_SKY_SPHERE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
Alibek Omarov 5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
SNMetamorphandAlibek Omarov ec5e9cb6e3 engine: client: send engine build information to masterserver 2024-06-10 20:53:59 +03:00
Alibek Omarov f4b4546197 engine: temporarily fix loading studio models with split texture model 2024-06-10 14:57:00 +03:00
Alibek Omarov f047749e61 engine: move studio model truncation into separate function, disable it by default 2024-06-10 13:34:02 +03:00
Alibek Omarov 87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
Alibek Omarov bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
Alibek Omarov f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
Alibek Omarov 41ed920d35 common: xash3d_types: fix build 2024-06-09 09:16:07 +03:00
Alibek Omarov df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
Alibek Omarov 767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
Alibek Omarov f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
Alibek Omarov 66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
TuldokandAlibek Omarov 7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
Alibek Omarov 870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
Alibek Omarov 32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov 929dfd2c71 mainui: update 2024-06-03 09:04:47 +03:00
Alibek Omarov f437af6451 mainui: update 2024-06-03 07:57:10 +03:00
Alibek Omarov 413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
Alibek Omarov 793adadb06 mainui: update 2024-06-02 12:51:30 +03:00
Alibek Omarov 999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
Alibek Omarov bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
Alibek Omarov 23b9a2eddf waf.bat: add checks for newer pythons, remove checks for pythons below 2.7 2024-06-02 11:39:54 +03:00
Alibek Omarov 0b57d97c8c vgui_support: update submodule 2024-06-02 11:35:57 +03:00
Alibek Omarov 6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
Alibek Omarov 04136d95a3 filesystem: fix build warning 2024-06-02 10:33:33 +03:00
Alibek Omarov 40aa29e42a ci: remove freebsd-13-2 task 2024-06-02 10:04:04 +03:00
Alibek Omarov a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
Alibek Omarov 0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
Alibek Omarov a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
Alibek Omarov 3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
Alibek Omarov caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
Alibek Omarov 27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
Alibek Omarov 8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
Alibek Omarov 484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
Alibek Omarov b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
Alibek Omarov f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
Alibek Omarov 1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
Alibek Omarov 077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
Alibek Omarov d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
Alibek Omarov e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
Alibek Omarov ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
Alibek Omarov 0d2e8333e8 common: remove unused boneinfo.h header 2024-05-29 12:25:23 +03:00
Alibek Omarov 338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
Alibek Omarov 27cab8aad5 scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build 2024-05-29 05:41:47 +03:00
Alibek Omarov 1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov 3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
Alibek Omarov 6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
Alibek Omarov e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
Alibek Omarov 677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
Alibek Omarov 9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
Alibek Omarov 2ad6511c31 public: add Q_memor routine that binary OR's data from src to dst
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
Alibek Omarov 0848f28d83 waf: upgrade to latest master 2024-05-26 19:32:14 +03:00
Alibek Omarov 5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
Alibek Omarov 714da79395 mainui: update 2024-05-25 22:25:33 +03:00
Alibek Omarov 823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
Alibek Omarov 4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov 51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
Alibek Omarov b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov 85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov 6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
Alibek Omarov a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
Alibek Omarov 2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
Alibek Omarov 24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
Alibek Omarov 052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
Alibek Omarov 758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
Alibek Omarov 3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
Alibek Omarov f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov 103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov 75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov 63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov 5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov 5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov 55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov 13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov 3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov 433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov 27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov 89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov 1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov 31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov 94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov 31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov 37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov 51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov 7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov 7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov 2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov 20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov 0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov 9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov 1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov 42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov 36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov 60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov 75451cc7fa engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
Alibek Omarov db10035d9d engine: add GoldSrc protocol definitions 2024-04-22 04:02:46 +03:00
Alibek Omarov de21d845ec engine: don't forget to put newline at the end of overflowed console message 2024-04-21 20:21:17 +03:00
Alibek Omarov 320f8466e6 engine: hpak: don't print error about missing custom.hpak in quiet mode 2024-04-21 20:05:37 +03:00
Alibek Omarov f3208e95b2 engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
Alibek Omarov 3daf014af8 wscript: always enable -Werror=implicit-function-declaration 2024-04-20 20:48:01 +03:00
Alibek Omarov ca9d3d262a engine: common: net_encode: directly call MSG_ReadSBitLong for DT_TIMEWINDOW_*, don't do the multiplier check for DT_TIMEWINDOW_BIG 2024-04-20 20:48:01 +03:00
Alibek Omarov a08f5e439d engine: common: net_encode: fix comparing DT_TIMEWINDOW_* fields
Fixes: 35783bcec2 ("engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding")
2024-04-19 01:51:25 +03:00
Alibek Omarov 8f6771dff4 engine: common: zone: check that Mem_FindPool might return NULL (it can if Sys_Error was called inside of a Sys_Error) 2024-04-19 00:14:26 +03:00
Alibek Omarov cd47c6b5b3 engine: common: zone: disallow migrating allocations from one pool to another, as this isn't practically used anywhere 2024-04-19 00:14:26 +03:00
Alibek Omarov 1f4f3d7fda engine: common: zone: remove mempool sentinels as pools aren't subject to buffer overflow or double free anymore 2024-04-19 00:14:26 +03:00
Alibek Omarov e81b5144b3 engine: common: zone: use realloc for managing mem pools
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
Alibek Omarov 9ec1caed53 engine: common: zone: implement dummy Q_realloc for XASH_CUSTOM_SWAP 2024-04-19 00:14:26 +03:00
Alibek Omarov ca3b4a9d7f engine: host: oops 2024-04-18 16:48:41 +03:00
Alibek Omarov 87ac217887 engine: common: net_encode: add bitmask operation to delta tests 2024-04-18 16:44:15 +03:00
Alibek Omarov 213650db8f engine: exit with non-zero return code if engine tests are failed 2024-04-18 16:36:18 +03:00
Alibek Omarov ac46164a6e engine: common: net_encode: implement basic delta tests 2024-04-17 20:27:22 +03:00
Alibek Omarov 6d12d84e94 engine: common: net_encode: apply post_multiplier to integer fields, like GoldSrc does 2024-04-17 06:23:22 +03:00
Alibek Omarov 2a18cde60c engine: common: net_encode: fix applying integer clamp before multiplier
Without this fix, data still might overflow after applying multiplier
and potentially send incorrect data.
2024-04-17 06:16:44 +03:00
Alibek Omarov 35783bcec2 engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
By avoiding double rounding, we get more accurate time on client when timebase
gets rounded down and target time gets rounded up:

```
>>> round(123.1) - round(124.51)
-2
>>> round(123.1 - 124.51)
-1
```
2024-04-17 06:09:52 +03:00
Bohdan Shulyar 67df4861ce add back mittorn's exit zone 2024-02-16 12:52:03 +02:00
Velaron 4ad3e52407 Fix build again 2024-02-10 00:53:46 +02:00
Velaron b5b2e322c2 Fix build 2024-02-08 23:50:09 +02:00
Velaron 2e39432e04 Support hd background 2023-11-23 15:03:08 +02:00
Velaron 75e0eb8f7d android: move to gradle 2023-10-26 14:25:18 +03:00
Alibek Omarov 4d7309b77d gitignore: add build dirs 2021-12-08 18:04:34 +03:00
Alibek Omarov 384cc8541e compile.sh: use clang bundled in NDK 2021-12-08 18:04:34 +03:00
Alibek Omarov 63bd4faa22 Update submodules 2021-12-08 18:04:34 +03:00
Bohdan Shulyaranda1batross acba3e8c7b android: proper escaping in gen-version.sh 2021-10-09 21:21:01 +03:00
Alibek Omarov a4ec54551a android: fix ampersand, lt, gt in version generator script 2021-07-03 22:45:29 +03:00
VelaronandAlibek Omarov #SupportRMS 155e766276 android: update signature check 2021-04-04 21:56:15 +03:00
VelaronandAlibek Omarov #SupportRMS 59ef64c821 android: update certificate check 2021-04-04 21:56:15 +03:00
Alibek Omarov 9feaee3e28 android: bump API level to 29 (Android 10) to support allowAudioRecording manifest property. Could be also done with reflection but I don't want do reflection 2020-11-27 21:58:11 +03:00
nillerusrandAlibek Omarov 5fd30876ab fix max_aspect 2020-10-29 21:35:26 +03:00
abasgamesandAlibek Omarov 8d1288373d Audio capture 2020-09-30 21:39:50 +03:00
Alibek Omarov f487cf0763 Revert "waf/android: add dex output to aapt input"
This reverts commit c2840ce608.
2020-08-23 19:07:22 +03:00
Alibek Omarov bea0f46d31 android: don't pause on foldables 2020-08-23 19:04:24 +03:00
Francisco MedinaandAlibek Omarov a55282f2c8 l10n: Spanish: Translated using Weblate
Currently translated at 84.0% (58 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/es/
2020-07-22 15:26:38 +03:00
Francisco MedinaandAlibek Omarov 09764c65ae l10n: Spanish: Added translation using Weblate 2020-07-22 15:26:38 +03:00
AlperenandAlibek Omarov 6f29e2ea12 l10n: Turkish: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/tr/
2020-07-22 15:26:38 +03:00
Alibek Omarov 2ed18ddded readme: add simple readme 2020-07-11 16:19:08 +03:00
mittorn 9f45a1e8cb XashService: fix crash on api26 2020-07-10 09:16:11 +07:00
mittorn 2e5fcd45bd XashActivity: enable navbar menu key 2020-07-10 06:54:32 +07:00
mittorn 2c8cf356f9 XashActivity: fix white navbar background 2020-07-10 06:53:31 +07:00
mittorn 8b6243d872 fwgslib: fix immersive mode check 2020-07-10 06:52:57 +07:00
mittorn 8082d2092f XashService: Icon does not exist before 23 2020-07-08 01:47:31 +07:00
mittorn c2840ce608 waf/android: add dex output to aapt input 2020-07-08 01:46:19 +07:00
mittorn addd2f76ef resources: copy mipmaps to drawable, ensure mipmap used on 19+ and xml icon on 26+ when possible 2020-07-08 01:03:18 +07:00
mittorn d6c715c5c3 XashService: re-enable api21 notification code 2020-07-08 00:59:57 +07:00
mittorn 1e84082d81 AndroidManifest: fix exit button receiver name 2020-07-08 00:59:12 +07:00
mittorn 8602bd4e9e Refactor XashActivity, fix crash in XashService, add compat wrappers 2020-07-07 07:28:43 +07:00
mittorn ac0e9b633d mipmap does not work on 4.2- 2020-07-07 07:26:25 +07:00
mittorn d683f32a34 platform28 allows implicit cast Object to NotificationManager??? 2020-07-07 07:22:32 +07:00
mittorn b92b13158b waf/android: prefer aapt, aapt2 has compatibility issues 2020-07-07 07:21:01 +07:00
Serkan CıkandAlibek Omarov dea0c2ce43 l10n: Italian: Translated using Weblate
Currently translated at 86.9% (60 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/it/
2020-06-06 00:10:16 +03:00
Adam FullbusterandAlibek Omarov 0ec21fa424 l10n: Italian: Translated using Weblate
Currently translated at 69.5% (48 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/it/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 0258055c1d l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 9280d47766 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 63d6c2f1fd l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov ad3ca3b304 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 1564dc4e8e l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 7dbaf87cd4 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 5b0aed5035 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 72f3fc9578 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 00a0959e45 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov f587f6ecd6 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 2906ab7cd5 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Emanuele ScherilloandAlibek Omarov 2b30141bcc l10n: Italian: Added translation using Weblate 2020-06-06 00:10:16 +03:00
МаксимandAlibek Omarov 7bcce219ed l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-05-25 21:14:30 +03:00
Serkan CıkandAlibek Omarov 5a7ea67a0e l10n: Turkish: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/tr/
2020-05-25 21:14:30 +03:00
Allysson Samuel Amorim Vaz CunhaandAlibek Omarov c04631dad5 l10n: Portuguese (Brazil): Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/pt_BR/
2020-05-25 21:14:30 +03:00
Serkan CıkandAlibek Omarov aca292da94 l10n: Turkish: Added translation using Weblate 2020-05-25 21:14:30 +03:00
МаксимandAlibek Omarov f1b4b01029 l10n: Ukrainian: Added translation using Weblate 2020-05-25 21:14:30 +03:00
Allysson Samuel Amorim Vaz CunhaandAlibek Omarov 5d737987bb l10n: Portuguese (Brazil): Added translation using Weblate 2020-05-25 21:14:30 +03:00
a1batross f84dafb7fe l10n: Russian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/ru/
2020-05-06 02:39:28 +03:00
a1batross dc6397e607 l10n: English: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/en/
2020-05-06 02:37:35 +03:00
a1batross a1f8416336 l10n: Russian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/ru/
2020-05-06 02:37:35 +03:00
a1batross 02f1a92a1b l10n: English: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/en/
2020-05-06 02:37:35 +03:00
Alibek Omarov d5d3c6868e XashActivity: revert 59411a2 2019-12-23 05:48:30 +03:00
Alibek Omarov b9028879fb XashService: refactor notification creating, add notification channels on Oreo, use native notification layout on >=21 2019-12-23 05:33:40 +03:00
Alibek Omarov 59411a214a XashActivity: refactor resizing code 2019-12-23 02:33:50 +03:00
Alibek Omarov b69649c50e android: wscript: make Java code compatible with old Android devices 2019-12-04 01:16:34 +03:00
Alibek Omarov dc13474729 android: use ImageView instead of drawableLeft 2019-12-04 01:15:20 +03:00
Alibek Omarov 7674964cc8 android: add forgotten permission, application options, bump version, rename ic_launcher_round to ic_launcher to make Android 7.x happy 2019-12-04 00:55:17 +03:00
Alibek Omarov a8f3701e92 android: implement better way to get JNI libraries directory 2019-12-03 03:46:14 +03:00
Alibek Omarov ad3157e940 submodules: update 2019-12-03 03:11:51 +03:00
Alibek Omarov 332f81553a android: revert to Java EGL management 2019-12-02 02:16:08 +03:00
Alibek Omarov c22c227108 android: add adaptive icons for 26. Fix references to icons. 2019-12-01 16:20:06 +03:00
Alibek Omarov e72b89a88b android: move icons to appropriate folder 2019-12-01 01:28:41 +03:00
Alibek Omarov 3369cca3e6 android: increase target API to Pie(GP requirements), implement requesting permissions 2019-11-29 19:42:48 +03:00
Alibek Omarov 906e6ece0b compile.sh: use host clang by default, enable aarch64 2019-11-29 17:04:04 +03:00
Alibek Omarov 4179464de1 submodules: update 2019-11-29 17:03:26 +03:00
Alibek Omarov fe0661fde9 android: rename package for new engine 2019-11-28 23:06:56 +03:00
Alibek Omarov 76cd263c83 compile.sh: enable strip 2019-11-07 08:47:48 +03:00
Alibek Omarov fa4c023961 compile.sh: allow to override API version 2019-11-07 07:08:06 +03:00
Alibek Omarov e18d0976ef compile.sh: enable polly on host toolchain, as NDK doesn't have it... 2019-10-11 09:11:12 +03:00
Alibek Omarov ae23528e04 compile.sh: fix checking variables, enable poly-opt for SDK and engine on release builds 2019-10-11 08:53:03 +03:00
Alibek Omarov bee36ae6a8 waf: upgrade to latest waifu revision 2019-10-11 08:52:19 +03:00
Alibek Omarov 397dbcad51 submodules: update to latest revision 2019-10-11 08:51:53 +03:00
Alibek Omarov 4eb42bf73a compile.sh: spew config.log on error 2019-10-09 02:59:16 +03:00
Alibek Omarov eb830889f9 compile.sh: allow TOOLCHAIN to be overriden 2019-10-09 01:51:14 +03:00
Alibek Omarov 98ba50c974 compile.sh: allow ARCHS to be overriden 2019-10-09 01:49:56 +03:00
Alibek Omarov a692857fe8 compile.sh: use shared certificate by default even on release builds 2019-10-07 05:54:56 +03:00
Alibek Omarov 4fa711bfd3 compile.sh: fix build type selection 2019-10-07 05:35:45 +03:00
Alibek Omarov 8d9d9fd682 android: sign debug builds with debug key 2019-09-27 05:33:12 +03:00
Alibek Omarov 949c9e278b waifulib: android: refactoring, add support for apksigner 2019-09-27 05:32:52 +03:00
Alibek Omarov 74babbfe01 submodules: update 2019-09-21 03:54:00 +03:00
Alibek Omarov e260228e90 submodules: update 2019-09-20 18:50:51 +03:00
Alibek Omarov a0d0aac9da Update submodules 2019-09-11 20:44:46 +03:00
Alibek Omarov 6755c8ef7f waf: move to waifu 2019-09-10 14:46:52 +03:00
Alibek Omarov b7d97bc21b compile.sh: enable building native code 2019-09-10 11:27:21 +06:00
Alibek Omarov 24a56795aa compile.sh: add termux support, disable native building temporarily 2019-08-28 01:18:26 +03:00
Alibek Omarov 2fd2d749dc android: wscript: enable android opt, set jni(commented out, as I can't test it now) 2019-08-28 01:17:39 +03:00
Alibek Omarov 84e158da79 waflib: android: apkjni packaging is optional now(activated by passing 'jni'), add aapt1 preliminary support 2019-08-28 01:16:34 +03:00
Alibek Omarov 31edf71985 submodules: update 2019-08-23 12:31:03 +03:00
Alibek Omarov 4f25b03c9c compile: check for symlinked source 2019-07-29 08:39:40 +03:00
Alibek Omarov 3da70aa4f7 compile: remove hardfp from defaults, remove static library hack, don't sign if USER isn't me :) 2019-07-29 08:06:16 +03:00
mittorn 74dd990f2f waflib: android: fix wrong --release for dx 2019-05-19 18:50:39 +07:00
Alibek Omarov 1aab248fa4 waflib: android: python 3 fix 2019-05-19 14:48:33 +03:00
Alibek Omarov 8582c505e9 XashActivity: remove java EGL code 2019-05-12 02:59:59 +03:00
Alibek Omarov 57cb127d73 waflib: android: use static version checks instead of try-catch, define which version has introduced d8 2019-05-11 18:58:22 +03:00
Alibek Omarov af9a759e9a waflib: android: build-tools 27 support 2019-05-10 03:14:42 +03:00
Alibek Omarov c7b1f28590 compile.sh: exit if waf has failed 2019-05-10 03:13:57 +03:00
Alibek Omarov 37c84ad909 compile.sh: add extras.pak generation(TODO: move to waf?) 2019-05-06 20:18:38 +03:00
Alibek Omarov face262d32 engine: update 2019-05-06 19:26:54 +03:00
Alibek Omarov c9716b87be waflib: android: implement appending native libraries, make dependency graph cleaner 2019-05-06 19:24:41 +03:00
Alibek Omarov 5ec762b69c compile.sh: add build types 2019-05-06 19:12:39 +03:00
Alibek Omarov 688fc87f48 XashActivity: remove gpgs_support 2019-05-06 19:12:25 +03:00
Alibek Omarov 0aaf624cd7 compile.sh: build also HLSDK. Add check if sources are symlinked, which is really handy in development 2019-05-06 04:24:42 +03:00
Alibek Omarov 64403a5cd8 submodules: add 2019-05-06 04:23:59 +03:00
Alibek Omarov 5efac59e8f android.mk: completely remove it, as we use waf everywhere now, add simple buildscript 2019-05-01 19:05:15 +03:00
Alibek Omarov 2eae8a02e5 nanogl: remove submodule, now it's direct dependency of engine 2019-04-27 12:09:59 +03:00
Alibek Omarov 0cfc3966c5 gpgs_support: drop Google Play Games services support, it wasn't used anyway by any game. We need another interface, probably intent-based. 2019-04-27 12:09:27 +03:00
Alibek Omarov a56fe98dc5 waflib: android: cleanup 2019-04-25 04:37:28 +03:00
Alibek Omarov 586a03d431 gitignore: extend even more 2019-04-25 04:24:15 +03:00
Alibek Omarov c175a1b949 waf: add android.py plugin that helps build APK file 2019-04-25 04:23:30 +03:00
Alibek Omarov 3937520d3e gitignore: add *.pyc 2019-04-25 04:22:08 +03:00
Alibek Omarov 4309604eca waf: deploy waf build system 2019-04-25 04:21:38 +03:00
Alibek Omarov 4360676f96 scripts: move scripts to android folder 2019-04-25 02:28:36 +03:00
Alibek Omarov 6ad205a619 fwgslib: certcheck: remove BuildConfig.java dependency 2019-04-15 23:55:59 +03:00
Alibek Omarov 24632c0e69 android: move all sources to android folder, remove ant build system 2019-04-15 23:52:47 +03:00
Night Owl 6d2d7a9d6d Fix broken link. Update version string. 2018-10-09 10:43:54 +05:00
a1batross 7e76089b76 Bump to 0.19.3 2018-09-28 18:54:07 +03:00
Night Owl 73cbe46ecb Fix typo. Add a missing newline character. 2018-09-28 18:11:44 +05:00
Alibek Omarov 385c557a60 Add privacy policy link on our website 2018-09-25 17:40:58 +03:00
mittornandGitHub 6058828a33 Decrease mMinHeight for cstrike to make minimal resolutions availiable 2018-07-25 00:24:47 +00:00
Alibek Omarov cd11dd138e Update engine 2018-07-14 21:20:32 +03:00
mittorn 5b93c0651e Update extras again 2018-07-14 17:47:37 +07:00
Alibek Omarov 63026564c2 Update pak version. Update engine submodule 2018-07-14 01:24:05 +03:00
Alibek Omarov f415ac379d An update is scheduled for 14th of July 2018-07-14 00:04:01 +03:00
Alibek Omarov 7b62f5af21 Update submodules 2018-07-14 00:00:39 +03:00
mittorn bfef1cf301 Fix vibrator check 2018-06-06 01:37:58 +07:00
Night OwlandAlibek Omarov 0f02f3472e Update README.md. 2018-05-24 22:56:46 +03:00
mittorn 2f8ab7174b Add android.max_aspect tag 2018-05-15 19:54:53 +07:00
mittorn 1b5e416988 Remove some magic numbers 2018-05-12 03:02:37 +07:00
mittorn 03105e096d Code clean, improve resolution selection 2018-05-12 02:56:17 +07:00
mittorn 3d19551172 Update submodules 2018-04-07 13:59:25 +07:00
mittorn 811de8d4e7 Fix possible page overflow 2018-04-07 13:53:14 +07:00
mittorn 0d1d899d7c Refactoring, fix theme 2018-04-07 13:52:57 +07:00
mittorn 72e3313c30 Remove gkitchy adjustViewBounds, add landscape hack 2018-04-07 13:52:38 +07:00
Alibek Omarov b48d965111 Fix gamepads, move gamepad motion event source check before mouse 2018-04-07 03:48:37 +03:00
Alibek Omarov 08d2309986 Add FExactBitSet for checking bitmasks, but exact 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov cc0bf4bc43 Fix constants in switch cases 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov fbb5301075 Smooth page return 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 47433059b5 Fix animation speed 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 5aaa34dc7e Make title adaptive 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov f68aa134a1 Use adaptive text size 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 8577f3bd79 Implement PagedView 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 8e441e2b96 Fix layout sizes 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 2b0a4f552b Workaround strange getExternalFilesDir freeze 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov aa3af3bf67 Fix html content and localization 2018-04-07 03:47:03 +03:00
mittornandAlibek Omarov 31573ccbeb Simple tutorial (without fragments, ViewPagers and vertical layout) 2018-04-07 03:47:03 +03:00
Alibek Omarov 9c086c503a Fix NPE in GetExternalFilesDir. Correct return value in gamepad code 2018-04-01 18:29:57 +03:00
Alibek Omarov 27b2fb55c2 Update submodules 2018-04-01 02:00:22 +03:00
Alibek Omarov 69081da566 Bump versionCode to 1096, as release is scheduled for 1 April 2018-03-23 22:20:08 +03:00
Alibek Omarov 2d04a3faa9 Fallback to external files dir, if writedir invalid(empty) 2018-03-23 22:20:08 +03:00
Alibek Omarov 300e65e200 Suggest converting to rodir, if write test has failed 2018-03-23 22:20:08 +03:00
Alibek OmarovandGitHub 09a88e4cbc Merge pull request #163 from VladAndroidGamer/patch-3
Русский Readme
2018-03-22 01:03:40 +03:00
Владислав СуховandGitHub ffa411b874 Russian Readme file 2018-03-21 14:47:56 +06:00
Владислав СуховandGitHub cc25bb91bd Русский Readme 2018-03-21 14:44:20 +06:00
Alibek Omarov a3e10ef9ac Update buildscript 2018-03-21 02:19:43 +03:00
Alibek Omarov 1c1cab6e30 Use monochrome special icon for status bar service. Add RoDir settings to the launcher. 2018-03-21 02:18:47 +03:00
Alibek Omarov 88873cad9d Fix untranslated button Finish 2018-03-14 00:27:31 +03:00
Alibek OmarovandGitHub 48fe23b483 Merge pull request #162 from VladAndroidGamer/patch-2
Update pages.xml
2018-03-08 11:42:22 +03:00
Владислав СуховandGitHub 76f3b31eb4 Update pages.xml
Исправлены опечатки
2018-03-08 09:19:12 +06:00
Alibek Omarov ea4929c7e7 Enable tutorial view by default 2018-03-01 23:51:34 +03:00
Alibek Omarov 00d5b652c1 Fix build 2018-03-01 23:45:29 +03:00
Alibek Omarov df311e861d Russian translation of tutorial 2018-03-01 23:38:53 +03:00
Alibek Omarov e7a6988811 Update pages.xml 2018-03-01 23:28:39 +03:00
Alibek Omarov 9c72a2ed05 All translation other than English and Russian was temporarily disabled, because they do not represent exact translation of English text anymore(missing translations, translation errors) 2018-03-01 22:14:52 +03:00
Alibek Omarov ea085ae8d7 Update Russian translation 2018-03-01 22:12:34 +03:00
Alibek Omarov 4cf28bb6b8 Fix English strings 2018-03-01 22:11:55 +03:00
Alibek Omarov 4e58654c10 Remove hardcoded strings to proper translation 2018-03-01 21:50:13 +03:00
Alibek Omarov 57847a7dd3 Now all tutorial textures have same size. Add tutorial texture for fifth page 2018-03-01 20:50:46 +03:00
Alibek Omarov a1af4dba99 Update engine 2018-02-15 19:24:55 +03:00
Alibek Omarov 96432c6ca9 Common sign key for all testing builds 2018-02-15 19:14:16 +03:00
Alibek Omarov 268f4a8ec2 Update submodules 2018-02-04 17:54:22 +03:00
Alibek Omarov a80e3e3022 Fix wrong directory name in buildscript 2018-02-04 17:53:52 +03:00
Alibek Omarov 8e517beff8 Revise gamepad buttons IDs, fix wrong 2018-02-04 17:52:22 +03:00
Alibek Omarov 108dc1243f Add --no-undefined globally to Application.mk 2018-02-04 17:34:26 +03:00
Alibek Omarov 3b3d82e097 Fix tutorial back string 2018-02-04 17:10:56 +03:00
Alibek Omarov 94bdf0238a Twice decrease margins for notification 2018-02-04 17:08:07 +03:00
Alibek Omarov 41fc8e1672 Add build script from cs16client 2018-02-04 17:00:41 +03:00
Alibek Omarov 4d7018bfde Update russian translation. Get rid of untranslated strings in layouts. Remove build.sh script. 2018-02-04 17:00:16 +03:00
Alibek Omarov 0637008eec Set more proportional margins for notifications 2018-02-04 13:36:22 +03:00
Alibek Omarov c658fe782d Reformat XashService.java 2018-02-04 13:32:57 +03:00
Alibek Omarov 94ec3df282 Update test AndroidManifest. Set version string to 0.19.1. 2018-02-04 12:54:14 +03:00
Alibek Omarov 90fa1c1fef Add graphics for page0 and page3, remove HTML tags from pages.xml. 2018-02-04 01:46:38 +03:00
Alibek Omarov 78e36a2eab Add @msayan's tutorial-view library, add support-v4 as dependency, add paged tutorial(WIP) 2018-01-30 23:19:07 +03:00
Alibek Omarov 88df5e4631 Update strings: set version to 0.19.1, add @nekonomicon to credits, add @msayan to credits for tutorial-view library, add Finish string 2018-01-30 23:16:18 +03:00
Alibek Omarov 124bedcc59 Fix tutorial pages 2018-01-30 21:37:15 +03:00
Alibek Omarov 92423c8108 Rename drawable files, fix build 2018-01-29 02:15:32 +03:00
Alibek Omarov d7389e4511 Remove unneeded SUPPORT_WEBP=false from travis.yml, as we don't use SDL and SDL_image. Update travis-deploy.sh from engine repo 2018-01-29 01:58:52 +03:00
Alibek Omarov b923b3d6b6 Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2018-01-29 01:14:15 +03:00
Alibek Omarov b7b468ba14 Add pictures for first two tutorial pages 2018-01-29 01:13:55 +03:00
mittorn 20f95b2104 Fix detecting mouse as touchscreen, add PointerIcon support 2018-01-24 04:11:13 +07:00
mittorn c5900d761f Update submodule 2018-01-24 00:10:57 +07:00
Alibek Omarov a09abe4bcf Rewrite pages.xml for English 2018-01-12 14:18:54 +03:00
Alibek Omarov 85641c3e1d ShellExecute extension to open update page 2018-01-08 19:42:09 +03:00
Alibek Omarov 57ce27dfe7 Don't read symlink while checking game lib directory. It's non-portable. 2018-01-01 20:18:17 +03:00
Alibek Omarov 2eb6fbbc42 Don't start service, if we are closing for some reason 2018-01-01 20:17:24 +03:00
Alibek Omarov (a1batross) 37a4c921a6 Update nanogl 2017-11-20 04:22:14 +03:00
Alibek Omarov (a1batross) 6432a9f68d Android part of FWGS/xash3d@a3a1dab commit [skip ci] 2017-11-20 03:41:56 +03:00
Alibek Omarov (a1batross) 25608759e5 Implement ShellExecute for Android(java part) 2017-11-01 17:27:08 +03:00
Alibek Omarov (a1batross) 0213d3be89 Disable cert checking for ant debug builds 2017-11-01 17:26:41 +03:00
mittorn 8ec0283c06 Add WIP firstrun text (need rewrite) 2017-10-20 10:10:26 +07:00
mittorn bd17310bad Update submodules 2017-10-20 10:09:35 +07:00
mittorn 67a296d304 Add firstrun dialog (WIP) 2017-10-02 04:14:26 +07:00
mittorn 2f4f36d407 Fix build 2017-10-01 23:52:23 +07:00
Alibek Omarov (a1batross) 828ede1e3a Add resolution change warning red text, add result resolution preview, make resolution custom fields appear in one line, make first use of FWGSLib, fix possible crash while activity is closed before engine thread was created 2017-09-30 02:29:55 +03:00
Alibek Omarov (a1batross) 1c02cfb443 Introduce FWGSLib: an utility library that contains userful shortcuts and hides Android and Java design flaws 2017-09-30 02:25:36 +03:00
Alibek Omarov (a1batross) 5885a6ccd4 Restrict too lower values to prevent possible client bugs 2017-09-28 23:40:33 +03:00
Alibek Omarov (a1batross) be71073e93 Hide resolution settings, when resolution changing is not enabled. Fix crashes, when scale, width or height textboxes are filled with invalid data 2017-09-28 23:33:18 +03:00
Alibek Omarov (a1batross) dcd92e8a57 Port fix for batch text removing from SDL2, fix twice text input on some T9/Swype-like keyboards 2017-09-28 21:57:40 +03:00
Alibek Omarov (a1batross) a1e8f0e1df Grey-out select folder while loading 2017-09-28 21:01:46 +03:00
Alibek Omarov (a1batross) d23797a244 Reformat XashActivity.java 2017-09-28 20:54:10 +03:00
Alibek Omarov (a1batross) 0c5d9a8146 Remove org.json submodule, as this is a part of public Android SDK 2017-09-28 16:57:30 +03:00
Alibek Omarov (a1batross) 51b53e0f2c Fix default build(test.version=0) 2017-09-28 16:57:30 +03:00
mittorn 691fbe8615 Fix missing : 2017-09-24 10:49:08 +00:00
mittorn c25ebc4adc Use git credentials 2017-09-24 10:21:49 +00:00
mittorn b8b44ff3e3 travis: Set android platform to 19 2017-09-24 06:58:38 +07:00
mittorn 16c91c4046 Install ant via apt 2017-09-24 06:48:25 +07:00
mittorn 8dbe38ebfe Add ant install to travis script 2017-09-24 06:37:00 +07:00
mittorn a62975fe1f Add Ok button to about dialog 2017-09-24 06:28:01 +07:00
mittorn 00ff0ced07 Implement screen resolution changing 2017-09-24 06:26:51 +07:00
mittorn b0099a2c5d Update submodules 2017-09-24 03:21:47 +07:00
mittorn f0bd91fba7 Update nanogl 2017-08-17 20:45:08 +00:00
mittorn 2168912095 Fix outdated submodules 2017-07-23 15:15:46 +07:00
mittorn efc472cf84 Hack legacy style to make more similar to modern 2017-07-23 04:01:21 +07:00
mittorn 1018169842 Make force-quit after engine wait timeout 2017-07-22 13:51:07 +07:00
mittorn 06359502e1 Add wait timeouts 2017-07-22 13:49:07 +07:00
EXLandAlibek Omarov 0949e89c11 PR #143 improvements
Drop bad NullPointerException catching code
2017-06-24 18:19:54 +04:00
Alibek OmarovandGitHub c1da6335e4 Merge pull request #143 from EXL/fix_fpicker_crash
Fix crash in FPicker on Android OS >= 7.0
2017-06-23 08:31:06 +04:00
EXL 4e07206c98 Fix crash in FPicker on Android OS >= 7.0
Drop always 'false' condition
2017-06-23 09:58:36 +07:00
mittornandGitHub 426b088e16 Remove unuseful control key hack
It breaks ctrl-space on android 7+ and crashes on 2.3-
2017-06-22 02:20:33 +06:00
mittorn 0e3b544534 Update nanogl 2017-06-19 07:10:16 +00:00
mittorn 45b51451ab Update nanogl and engine 2017-06-18 20:22:42 +00:00
mittorn 9313824a5f Update engine 2017-04-30 12:06:44 +06:00
mittorn 6f5e809507 GDBSafe mode that disables some dangerous operations 2017-04-25 23:52:09 +00:00
mittorn 7c44e6451a Disable MouseMove debug message 2017-04-25 21:55:30 +00:00
mittorn 27ca283446 Fix false-detecting mouse 2017-04-05 22:03:19 +00:00
Alibek Omarov (a1batross) 4647feaf35 Update gitignore 2017-04-01 11:52:59 +03:00
Alibek Omarov (a1batross) 67c8527e2b Revert some submodules 2017-04-01 11:51:18 +03:00
Alibek Omarov (a1batross) 3b6365a048 Remove OPEN_DOCUMENT_TREE request, because it's still does not gives permission to use fopen() call. So, forbid unwritable SD cards at all. 2017-04-01 00:52:13 +03:00
Alibek Omarov (a1batross) d216265519 Merge. 2017-04-01 00:19:08 +03:00
Alibek Omarov (a1batross) ba38146726 Bump version. Update submodules 2017-04-01 00:06:18 +03:00
mittorn 17ce269513 Restore pointer action checks 2017-03-31 18:34:08 +00:00
mittorn 8fcb6ca128 Fix compatibility again 2017-03-30 23:32:27 +00:00
mittorn 58cd129055 Update engine 2017-03-30 23:14:56 +00:00
mittorn 236586eed5 Fix build 2017-03-30 21:39:08 +00:00
mittorn f51e6ab1e2 Proper mouse handling on nvidia devices 2017-03-30 19:58:11 +00:00
mittorn fbcf7758bf Mouse support (nvidia extension) 2017-03-30 00:25:51 +00:00
mittorn 99454bac95 Update projects 2017-03-29 20:01:18 +00:00
mittorn a4745e06fc Android id support 2017-03-28 23:32:39 +00:00
mittorn 9613276658 Disable gnustl_static when not needed 2017-03-28 22:47:19 +00:00
mittorn b3777bd7c0 Fix compatibility problems, add setTitle, setIcon 2017-03-26 22:11:27 +00:00
mittorn fa43690519 Update deploy script again 2017-03-25 20:58:20 +00:00
mittorn aaba1b6db9 Update deploy script 2017-03-24 22:28:49 +00:00
mittorn 5368a7f56b Xash3D background service (prevend unload) 2017-03-24 22:03:00 +00:00
Mars873andAlibek Omarov 6d9056c74c update translation (#132) 2017-03-15 00:46:04 +03:00
Alibek Omarov (a1batross) ea60581142 Try to implement write permission checking and requesting permissions on newer Android devices 2017-03-07 00:00:32 +03:00
Alibek Omarov (a1batross) 139972e5c8 Try to check write permissions before engine launch 2017-03-06 00:01:39 +03:00
Alibek Omarov (a1batross) 24dd05dd36 gpgs_support: fix build 2017-03-05 21:23:22 +03:00
Alibek Omarov (a1batross) b028a18d16 Remove jnisetenv library, restore old engine initialization. New library: gpgs_support, which initialized Google Play Games in Google Play builds. (In opensource builds does nothing) 2017-03-04 17:13:47 +03:00
Alibek Omarov (a1batross) e2faa06de2 Finally implement all onPause, onStop and onDestroy, move JoystickHandler to JoystickHandler.java 2017-03-04 16:02:54 +03:00
Alibek Omarov (a1batross) 3b5e5462b4 XashActivity: Better use onPause for saving configs only, as this method is unkillable. onStop will just stop engine. 2017-03-04 00:56:51 +03:00
Alibek Omarov (a1batross) 323e314714 XashActivity: implement proper engine thread quit 2017-03-04 00:21:29 +03:00
Alibek Omarov (a1batross) 7867a53895 XashActivity: fix initialization 2017-03-03 00:00:04 +03:00
Alibek Omarov (a1batross) 2e2fca08a3 setenv: fix attributes 2017-03-02 23:00:56 +03:00
Alibek Omarov (a1batross) 770c72d0c5 setenv: forgotten include 2017-03-02 22:46:56 +03:00
Alibek Omarov (a1batross) 66eacf4839 Move setenv from engine to split library to allow lazy engine library loading 2017-03-02 22:29:30 +03:00
Alibek Omarov (a1batross) af63c6fd5b XashActivity: fix return value 2017-03-02 21:37:32 +03:00
Alibek Omarov (a1batross) 9c9f98623a Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2017-03-02 21:34:03 +03:00
Alibek Omarov (a1batross) 4bfd57037b XashActivity: move loadLibrary call after setting up all envvars. 2017-03-02 21:33:27 +03:00
Alibek OmarovandGitHub 58deff4184 Merge pull request #124 from AICgmo/patch-3
Korean
2017-02-16 11:17:49 +03:00
AICgmoandGitHub ec8393eccb Update strings.xml 2017-02-16 14:13:56 +09:00
a1batross dd1607f261 Fix crash if MotionEvent.getDevice() will return NULL in joystick backend. Add a checks to InitGL, just in case 2016-12-07 00:25:09 +03:00
AICgmoandGitHub 4138aaf19f Korean
Korean Edit
2016-11-29 17:13:46 +09:00
mittorn de21d49463 Update upload script again 2016-11-25 11:26:49 +00:00
mittorn b58214bc26 Fix typo 2016-11-25 11:12:47 +06:00
mittorn a95b345e33 Make curl silent 2016-11-25 11:01:08 +06:00
mittorn 9d94f5973b exit 0 in deploy script 2016-11-25 11:01:08 +06:00
mittornandGitHub ceba3e90c6 Fix not showing .. when folder name too short 2016-11-25 11:12:31 +07:00
mittorn a38603ebe1 Add github deploy script 2016-11-25 00:59:09 +06:00
mittorn a9bb69cd32 Fix scripts again 2016-11-25 00:52:21 +06:00
mittorn 1a0700aafe Update submodules 2016-11-25 00:36:30 +06:00
mittorn 690275a0de Fix scripts 2016-11-24 20:08:03 +00:00
mittorn b98df4df07 Update nanogl submodule 2016-11-24 19:46:17 +00:00
mittorn fa91f6d279 ant needs property value 2016-11-24 13:31:15 +00:00
mittorn 3a4d5beabd AAPT has written by monkeys! 2016-11-24 13:14:47 +00:00
mittorn ed66e84f71 Try fix stupid aapt 2016-11-24 13:05:59 +00:00
mittorn d97cd43174 Try move condition to target block 2016-11-24 12:53:22 +00:00
mittorn fae4e066e9 Ant is completely uneuseful without third-party libraries 2016-11-24 12:33:10 +00:00
mittorn 9c3ed99de2 Add if task def 2016-11-24 12:25:25 +00:00
mittorn b0a4b00eb0 Conditional test version 2016-11-24 12:06:03 +00:00
mittornandGitHub bf245a5439 Update travis-upload.sh 2016-11-24 14:21:13 +06:00
mittornandGitHub ac3d861df7 Update travis-upload.sh 2016-11-24 14:57:36 +07:00
mittorn 2e9b4bf07c Try new upload script 2016-11-24 12:36:00 +06:00
mittornandGitHub f3ec856995 Update build.xml 2016-11-23 14:22:11 +06:00
mittorn 4aa0439be4 Re-enable full build 2016-11-22 02:12:05 +06:00
mittorn 41ba97d426 Fix gen-config 2016-11-22 02:01:10 +06:00
mittorn e759bf819a Ant travis test build 2016-11-22 01:34:50 +06:00
a1batross e45165a958 Fix background of FPicker 2016-09-13 22:29:53 +03:00
a1batross f7a298e8b7 Fix shorcut activity style 2016-09-13 22:26:39 +03:00
a1batross 3fb08631c4 Disable autoupdater in Google Play edition 2016-09-13 21:34:30 +03:00
a1batross 54166f6be4 Fix gen-config & gen-version scripts 2016-09-13 21:34:11 +03:00
a1batross abf3e99896 Update gitignore. Move android-support-v4 to unused directory. It's used only in google play builds 2016-09-13 21:27:59 +03:00
a1batross da3c921ea8 Fix build.sh 2016-09-13 21:08:39 +03:00
a1batross 19bae91be1 REmove pregenerated XashConfig, choose Legacy theme if sdk < 21 2016-09-13 21:06:41 +03:00
a1batross 58f8f87e61 Bump to 0.18.1. Really. 2016-09-13 20:42:30 +03:00
mittorn 4209dd9529 Update engine 2016-09-13 00:00:46 +00:00
mittorn a207140613 Update repos 2016-09-12 00:58:28 +00:00
mittorn 34b12cdf8c Update branches 2016-09-11 08:38:16 +00:00
mittorn 7bdc2664d4 Bump pak version 2016-09-10 20:45:34 +00:00
mittorn 8de7adae11 Bump version 2016-09-10 20:44:41 +00:00
mittorn 006c301564 Config generator 2016-09-10 20:25:17 +00:00
a1batross e917d13ce3 Add XashConfig(look TODO), replace checks in XashActivity 2016-09-06 20:42:07 +03:00
a1batross f8f8e5c743 Match versionCode to engine's build number 2016-09-06 20:14:32 +03:00
a1batross 6f16759f6c Fix ignored gamepad button when event is not have gamepad or joystick source. 2016-09-06 20:14:11 +03:00
a1batross 05ff89f1a3 Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-09-04 00:17:29 +03:00
AlexeyandAlibek Omarov 6e3365a412 Fix pixelformat bit sizes (#111) 2016-08-23 17:32:43 +06:00
Alibek OmarovandGitHub 1e8888b2a4 [skip ci] Fix build status readme link 2016-08-23 17:29:16 +06:00
mittorn a5a6dfb0df Fix enter key in some keyboards 2016-08-13 20:31:00 +00:00
a1batross c9febff75f Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-14 00:01:55 +06:00
mittorn a5a51792dc Update hlsdk 2016-08-13 17:02:48 +00:00
a1batross df1dbbdd09 Update submodules 2016-08-13 16:12:51 +06:00
mittorn 8d26578c33 Update test build script 2016-08-12 21:40:08 +00:00
mittorn 27c1257d97 Update branches 2016-08-12 21:28:05 +00:00
a1batross da85d25a02 Update engine branch(again) 2016-08-13 00:37:07 +06:00
a1batross 667d410b9f Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-13 00:19:37 +06:00
mittorn d00b27d447 Update branches 2016-08-12 19:36:50 +00:00
a1batross 5784a2116f Remove SDL2 from README 2016-08-13 00:19:18 +06:00
a1batross 016be4ab0f Resigning our public release isn't good ;) 2016-08-13 00:12:19 +06:00
a1batross 3cda974475 Fix build 2016-08-12 23:23:12 +06:00
mittorn 78f8a7279a Update engine 2016-08-12 16:11:40 +00:00
a1batross f1813fed8a Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-12 22:08:07 +06:00
a1batross adae21a549 New icons. Add xxxhdpi(192x192) icon. 2016-08-12 22:07:23 +06:00
mittorn 456e391c75 Update engine 2016-08-12 14:32:06 +00:00
mittorn ebba9effb7 Refactor key events, send lost dpad events as keyboard 2016-08-12 14:30:42 +00:00
mittorn 12e6b7a9ab Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2016-08-12 13:16:55 +00:00
mittorn 172d3f9e88 Fix strings in resources 2016-08-12 08:23:10 +00:00
mittorn e471a9d586 Remove SDL folder 2016-08-11 20:41:26 +00:00
mittorn 9a78494be9 Disable steam from AndroidManifest 2016-08-11 20:38:00 +00:00
mittorn 438d574714 Disable steam again 2016-08-11 20:35:33 +00:00
mittorn dff2f20dbb Update branches 2016-08-11 20:25:05 +00:00
mittorn 1e3e1c574d Update build script 2016-08-11 20:18:08 +00:00
mittorn b2d221e3df Update omp blacklist 2016-08-11 19:57:44 +00:00
a1batross e8d0a3a5b6 Update submodules: engine, json and xash-extras 2016-08-11 23:35:41 +06:00
a1batross 6a3541f6d9 Invert look axes 2016-08-11 23:34:40 +06:00
mittorn 98898f852e Merge branch 'omp' 2016-08-11 07:44:30 +00:00
mittorn 5a2b0b1514 Remove SDL from gen-version.sh 2016-08-11 07:31:29 +00:00
a1batross e76774ebe3 Update submodules 2016-08-11 12:29:43 +06:00
mittorn 2e11e1cd30 Ignore other configuration changes 2016-08-09 12:01:47 +00:00
mittorn 77e209f5ed Prevent crash on hardware keyboard connect 2016-08-09 11:28:22 +00:00
mittorn 2c73f5a0fa Prevent launch while extras in unpacking 2016-08-09 10:52:32 +00:00
mittorn d35d54afa4 Fix keyboard/resize in immersive mode 2016-08-09 10:50:52 +00:00
a1batross 2e42e30f1c Update engine. Increase versionCode, so Google Play don't complain about updating Xash3D everytime. 2016-08-07 22:23:23 +06:00
mittorn 6f5ccd4239 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-08-05 17:43:55 +00:00
mittorn f44451e0f1 Fix compatibility 2016-08-05 17:43:46 +00:00
a1batross 4fc4454a74 [skip ci] Just disable XASH_SDL in debug buildscript 2016-08-05 19:53:14 +06:00
a1batross 100f89b0e7 Update engine 2016-08-05 19:48:06 +06:00
a1batross 2916a1020e Merge 'remove-sdl' branch into 'master' 2016-08-05 19:43:56 +06:00
a1batross 3192fd851d Update engine 2016-08-05 19:33:19 +06:00
a1batross ce2e4767ad Swap yaw and pitch axes again 2016-08-05 19:31:42 +06:00
a1batross 8133cd9d01 Implement Immediate Mode(sticky) on 4.4 or higher 2016-08-05 19:17:12 +06:00
a1batross e75f120cf7 Rework FPicker to use AsyncTask. Also change spaces to tabs. 2016-08-05 19:16:01 +06:00
a1batross 774ee7cf38 Update engine version. Update URLs in submodules 2016-08-05 15:22:27 +06:00
a1batross f6f2aede91 Remove SDL2 submodule 2016-08-05 15:10:56 +06:00
mittorn 063dc599b9 Fallback to key event on gamepads 2016-08-01 19:11:37 +00:00
mittorn 0a35d46131 Forgot initialize handler 2016-08-01 16:08:41 +00:00
mittorn ad5147a53f Joystick compatibility mode 2016-08-01 11:27:51 +00:00
mittorn c02a3167ca Update submodules 2016-08-01 09:51:14 +00:00
mittorn 7dde5b83b1 Allow unaligned access 2016-08-01 09:42:30 +00:00
mittorn 7a10caf3df Fix build 2016-08-01 09:40:56 +00:00
mittorn 7db489df98 Bump versions 2016-08-01 09:28:06 +00:00
a1batross d2b0860577 Swap pitch and yaw in joystick constants 2016-07-31 21:06:41 +06:00
a1batross 0af71adf39 Fix build, fix awful merge, add joystick backend 2016-07-28 00:12:01 +06:00
a1batross 4697cda8b0 Android joystick backend 2016-07-26 22:39:54 +06:00
a1batross df0a0f2a64 Update autoupdater link 2016-07-26 18:01:17 +06:00
a1batross 106b193511 Autoupdater: add a checkbox for checking beta versions also 2016-07-26 17:54:29 +06:00
a1batross 1195c1b96b Merge autoupdate to remove-sdl 2016-07-26 17:07:01 +06:00
a1batross e48b54d461 Merge branch 'remove-sdl' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-07-26 16:56:57 +06:00
a1batross 1c4c10e97e SDLash3D->Flying With Gauss 2016-07-22 19:38:49 +06:00
mittorn c4d3e4af20 New test icons 2016-07-02 22:50:31 +00:00
mittorn d19f81fef1 Add switch for resize on keyboard 2016-07-02 22:31:25 +00:00
mittorn e55c292c81 Update engine 2016-07-02 22:30:01 +00:00
mittorn 249bbf991a Update engine 2016-06-27 11:01:00 +00:00
mittorn a7a1a2457c Update engine 2016-06-26 11:15:37 +00:00
mittorn cc211aa82e Update branch 2016-06-13 20:09:45 +00:00
mittorn 530d68e43a Update branches 2016-06-12 20:44:39 +00:00
a1batross 276afa836b Merge branch 'remove-sdl' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-06-11 20:06:40 +03:00
mittorn 1fde2ba0dd Update layout 2016-05-31 12:23:09 +00:00
mittorn c52453ea1a Volume buttons 2016-05-31 09:03:38 +00:00
mittorn cd1c47245a Update engine 2016-05-27 00:18:02 +00:00
a1batross 4ccca49099 Update all translations: update russian translation, remove untranslatable strings 2016-05-21 20:13:48 +03:00
a1batross 38ec856198 Fix new version checking 2016-05-21 20:13:18 +03:00
a1batross 9b2c616baa Add autoupdate checker 2016-05-20 23:46:35 +03:00
a1batross e5c3122ba7 Lower android API 2016-05-20 23:46:11 +03:00
a1batross 64b30c4bd6 Fix warnings 2016-05-20 22:32:59 +03:00
a1batross 2ddcaf37b4 Add org.json package 2016-05-20 14:01:28 +03:00
a1batross 072781f21f Merge branch 'travis-new-path' into remove-sdl 2016-05-20 13:20:07 +03:00
mittorn 379266732e Merge remote-tracking branch 'origin/travis-new-path' into remove-sdl 2016-05-16 22:26:53 +00:00
mittorn 1333895aa6 Update engine 2016-05-16 22:24:23 +00:00
mittorn fa1d58020b Update engine 2016-05-15 09:25:43 +00:00
Alibek Omarov f1aa3d2832 Merge pull request #102 from DeicPro/master
Fix links on About dialog
2016-05-14 01:37:28 +03:00
mittorn dab20204ce Update branches 2016-05-13 22:29:13 +00:00
a1batross 87a536ffc0 Adjust upload script 2016-05-14 01:19:07 +03:00
a1batross 77327d2c21 Fix script 2016-05-14 00:50:27 +03:00
a1batross 491d537384 Seems gen-version.sh generates invalid XML when commit message have characters like less- or greater-than signs 2016-05-14 00:43:37 +03:00
a1batross 8a599ee8e9 Forgot 'sh' >___< 2016-05-14 00:28:02 +03:00
a1batross 6f27a141a5 Mistype in script name >_< 2016-05-14 00:25:23 +03:00
a1batross 12115e1dd1 Rework Travis autobuilds 2016-05-14 00:10:39 +03:00
Deic 9e515756af remove useless arg 2016-05-13 22:51:21 +02:00
Deic e5268bcf3f fix TextView on dialog
Links work now.
2016-05-13 22:49:45 +02:00
Deic 0c16521ff4 Merge pull request #1 from SDLash3D/master
merge
2016-05-13 22:42:18 +02:00
a1batross 9575c9a9b5 Fix build for Brazil Portuguese 2016-05-13 20:06:30 +03:00
mittorn ff81e98bc2 Update branches 2016-05-13 14:56:35 +00:00
mittorn b708774bcd Update branches 2016-05-12 22:43:28 +00:00
mittorn 7bcaa0db87 Disable EGL initialization, called from native now 2016-05-12 22:42:15 +00:00
Matheus Naldi f4538c2eec Added translation for Brazilian Portuguese 2016-05-12 11:13:37 -03:00
mittorn 19c8340b5c Add default icon 2016-05-09 19:51:27 +00:00
mittorn 0735d551ff Implement messagebox and enable resize 2016-05-09 15:05:28 +00:00
mittorn 57f3f03236 Refactor code 2016-05-09 14:03:50 +00:00
mittorn 848b1f8ae6 Keyboard and vibration support 2016-05-08 22:57:35 +00:00
mittorn aba773d1c0 Pixel format selection spinner 2016-05-08 08:57:07 +00:00
mittorn 3903f06abb Update branches 2016-05-08 08:12:05 +00:00
mittorn e365040659 Fix screen orientation 2016-05-08 07:59:53 +00:00
mittorn 0211b8720f Update branches, enable openSLES 2016-05-07 22:37:15 +00:00
mittorn 2c8b1ee753 Improve EGL restore 2016-05-07 20:14:09 +00:00
aaa95945andAlibek Omarov 71f1aa6a2d Create strings.xml (#99)
* Create strings.xml

Translate to Chinese!

* Update strings.xml
2016-05-07 19:07:59 +03:00
DeicandAlibek Omarov 3736938bea Create strings.xml (#100)
Spanish language added.
2016-05-07 11:40:46 +03:00
mittorn 69b11fcf38 Implement EGL restore 2016-05-06 22:20:34 +00:00
Alibek Omarov fe5b7dc7cf Update README.md 2016-05-07 01:50:36 +04:00
mittorn 5b0ee9679c Fix fullscreen 2016-05-06 16:49:42 +00:00
mittorn 441beea431 Fix install 2016-05-06 16:48:21 +00:00
mittorn 46a9d3fac6 Update travis 2016-05-06 15:12:19 +00:00
mittorn aeee1419a2 Fix and rework launch 2016-05-06 14:58:09 +00:00
mittorn 126433c42c Android 1.5 support 2016-05-06 08:58:01 +00:00
mittorn 11a29ac213 Touch action filter, add keyboard code 2016-05-05 20:01:43 +00:00
mittorn e33ceda57a Update touch code 2016-05-04 21:34:15 +00:00
mittorn cd81aa82ea Improve launch, fix touch 2016-05-04 21:02:09 +00:00
mittorn 76cac2a352 Restore build without sdl (only graphics output supported) 2016-05-03 22:24:07 +00:00
mittorn 285c11522d Update branches 2016-05-02 21:37:39 +00:00
mittorn bc1d9fed7f Fix NullPointerExveption 2016-05-01 13:05:28 +00:00
mittorn 80a1f6c4c8 Autodetect legacy/material 2016-05-01 12:53:36 +00:00
Solexid 156171d77a Update AndroidManifest.xml 2016-05-01 11:37:36 +03:00
Solexid cc21b87045 Update project.properties 2016-05-01 11:05:12 +03:00
Solexid 19de6ce5ff Update AndroidManifest.xml 2016-05-01 11:02:23 +03:00
Solexid 4f1bc7d68a Icon for folder 2016-05-01 10:43:34 +03:00
Solexid 5ef65c1d5b Update FPicker.java 2016-05-01 10:42:14 +03:00
Solexid 9a98aeb958 Update activity_fpicker.xml 2016-05-01 03:37:23 +03:00
Solexid 6ebca5c330 Fix missing string. 2016-05-01 03:25:20 +03:00
Solexid 0cffe3afe9 Added button to launcher 2016-05-01 03:18:32 +03:00
Solexid 726eab44d9 Fpicker classes 2016-05-01 03:15:27 +03:00
Solexid 45bf7fa453 Added folderpicker layout files 2016-05-01 03:13:28 +03:00
LeoandAlibek Omarov 4195f90e0f Added Persian (Farsi) langauge (#93)
* Create strings.xml

* Added Persian (Farsi) Language

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml
2016-04-29 22:47:04 +03:00
Solexid 8065092976 Illegal call fix 2016-04-29 22:01:59 +03:00
Solexid 631c9c46c0 Import miss 2016-04-29 21:43:56 +03:00
Solexid 4560bd68a0 Strings update 2016-04-29 21:32:26 +03:00
Solexid a7993ad1c3 Added some java code for tabwork 2016-04-29 21:29:56 +03:00
Solexid a0b0c6154f First step.Edited layout. 2016-04-29 21:22:34 +03:00
mittorn a78c93a65a Remove cl_tent.c from omp list 2016-04-24 21:46:13 +00:00
mittorn 8459c0e644 Update branches 2016-04-23 21:31:36 +00:00
mittorn 7986e1631a Update branches 2016-04-22 19:22:27 +00:00
mittorn d1e8dce81a Experimental opm support 2016-04-22 19:02:06 +00:00
THE-SwankandAlibek Omarov 94b33a11bb Language support: 'Ukrainian' (#86) 2016-04-20 00:09:22 +03:00
Benjamin StürmerandAlibek Omarov 8c3772a9bf Language support: 'German' (#85) 2016-04-19 20:39:35 +03:00
fuzunandAlibek Omarov 34ee7c1d0f Language fixes (#78) 2016-04-16 21:26:01 +03:00
Alibek Omarov 870c58490b Merge pull request #77 from fuzun/LangSupport
Language support: 'Turkish'
2016-04-16 13:14:33 +03:00
fuzun 880f085b24 Language support: 'Turkish'
Turkish language support.
2016-04-15 21:37:18 +03:00
mittorn 42bbdc2f3c Enable steamcmd in test manifest 2016-04-14 20:53:03 +00:00
mittorn bb58bdeec9 enable steamcmd, fix steam mobile 2016-04-14 18:00:44 +06:00
mittorn 230c07cc98 Update branches 2016-04-07 17:27:54 +00:00
mittorn b5950a2972 Fix SDL cflags 2016-04-07 17:25:37 +00:00
a1batross b09068e655 Bump pak version and apk version 2016-04-02 19:37:09 +03:00
a1batross c8432f81bb Update submodules 2016-04-02 19:30:03 +03:00
a1batross 2131dc7cfd Update PAK version 2016-03-31 18:25:47 +03:00
a1batross 52deb81710 Check for undefined reference in case 2016-03-31 17:48:04 +03:00
a1batross 5d1f77d324 Temporarily disable Steam support 2016-03-31 17:29:54 +03:00
a1batross 5b117fe69a Update engine 2016-03-31 16:34:17 +03:00
a1batross 14ba7328af Update submodules 2016-03-31 16:08:34 +03:00
mittorn 5a073557ad Update engine, use gravgun temporary 2016-03-27 12:58:05 +00:00
mittorn 0554a17f67 Update engine 2016-03-19 19:36:28 +00:00
mittorn 6edbd62ba1 Update engine 2016-03-15 16:26:34 +00:00
mittorn 2f5536c7b4 Prepare to 0.17-beta.2 2016-03-08 18:35:11 +00:00
mittorn 5b8d6c114c Update 2016-03-06 20:36:44 +00:00
mittorn e18fcc1e15 Update hlsdk 2016-03-05 21:37:52 +00:00
mittorn 5aa12da666 Update engine 2016-03-05 21:35:52 +00:00
mittorn 498a1f4ac9 Update gen-version script 2016-03-02 08:06:16 +00:00
mittorn e5a8d1c2c9 Update engine and client 2016-03-01 20:20:56 +00:00
mittorn 3d5374a452 Update engine 2016-03-01 07:20:49 +00:00
mittorn 7d77d01552 Revert code-clean branch 2016-02-29 20:33:10 +00:00
mittorn 2d47dcef2c Update engine 2016-02-29 20:28:25 +00:00
mittorn 4cdc7b93dd Switch to new hlsdk 2016-02-29 20:12:50 +00:00
mittorn 3794611567 Change OnDestroy behaviour 2016-02-28 21:12:07 +00:00
mittorn 8fa32c733c Fix typo 2016-02-28 21:11:40 +00:00
mittorn 19e710f22c Update test manifest 2016-02-28 21:01:15 +00:00
mittorn 3ef85a5863 Update repos 2016-02-28 20:34:14 +00:00
Mittorn 9a4468477d [steamcmd]Update layout, refactor code, fix minor bugs 2016-02-26 20:18:20 +00:00
Mittorn 0978b30e34 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project into steamcmd-wip 2016-02-26 18:04:54 +00:00
Mittorn c6d419594a Add sikentKillAll, rename preload library 2016-02-26 18:03:44 +00:00
Mittorn 3112adc305 Forgot layout 2016-02-26 08:48:41 +00:00
Mittorn b0f7475962 WIP steam downloader 2016-02-26 00:05:04 +00:00
a1batross 1ef511f476 Remove untranslatable marks from some strings, add korean translation from #61 2016-02-25 19:05:14 +03:00
mittorn cbd1905d69 Disable exiting onDestroy as android may kill process while saving config 2016-02-14 19:41:42 +00:00
mittorn 86ac642258 Update engine 2016-02-08 20:22:51 +00:00
mittorn 2f9968742a Update engine 2016-02-06 13:50:12 +00:00
mittorn f2a22f4017 Update engine 2016-02-06 12:48:00 +00:00
mittorn 963f53a6a4 Update engine to tesing branch 2016-02-04 20:09:12 +00:00
mittorn bab2279029 Update engine 2016-01-31 11:18:53 +00:00
mittorn ddfc6ee3cf Bump to 0.17 2016-01-30 21:24:52 +00:00
mittorn 67b7d97557 Update engine, extras 2016-01-30 16:26:37 +00:00
mittorn 2d5682958d Update engine 2016-01-30 15:38:13 +00:00
mittorn 8ce7db0ff0 Update submodule 2016-01-22 11:33:12 +00:00
mittorn d58289ca78 Update submodule 2016-01-22 11:00:53 +00:00
mittorn 6a296232bc Fix makepak on travis, add tegra2 and armv5 builds 2016-01-22 09:09:43 +00:00
mittorn 2f11dd22ec thumb mode 2016-01-22 09:08:49 +00:00
mittorn 28702daccc Try fix gamepad keys 2016-01-22 08:28:38 +00:00
mittorn eb1305dbd8 Update engine 2016-01-21 19:52:24 +00:00
mittorn f70a1d626e Update submodules 2016-01-20 13:03:37 +00:00
mittorn ee0d139844 Update engine 2016-01-19 20:21:16 +00:00
mittorn 9279cedba4 Update scripts 2016-01-18 17:07:52 +00:00
mittorn c6533d40f9 Update gen-version.sh 2016-01-18 16:48:37 +00:00
mittorn 4cf64fb370 Update .travis.yml 2016-01-18 16:45:24 +00:00
mittorn 19fc0b3a36 Fix wrong repo uri 2016-01-18 16:41:57 +00:00
mittorn aa327eae4b Update manifest 2016-01-18 16:41:12 +00:00
mittorn 53c109cda0 Update submodules 2016-01-18 16:36:41 +00:00
mittorn 7bb46ec007 Update xash-extras 2016-01-18 16:09:48 +00:00
a1batross dafb85eca9 Update about dialog 2016-01-16 14:58:49 +03:00
a1batross d513081356 Remove MobileTouchControls submodule 2016-01-16 14:17:30 +03:00
a1batross 1972cd8d5f Merge beloko-drop branch 2016-01-16 13:20:59 +03:00
mittorn b09bc7d82f Add vibration permission to test manifest 2015-12-30 02:56:06 +06:00
a1batrossandmittorn 6306424102 Fix crash 2015-12-30 02:55:19 +06:00
a1batrossandmittorn fd4695bfbe Add vibration support and swap next/prev weapon
Conflicts:
	assets/next_weap.png
	assets/prev_weap.png
	src/org/libsdl/app/SDLActivity.java
2015-12-30 02:53:07 +06:00
mittorn 38ab0d7325 Drop unneeded resources 2015-12-30 01:09:22 +06:00
mittorn 91cc1af64c Update java part. InstallReceiver, env, verbump 2015-12-30 00:58:35 +06:00
mittorn 34c0b256f6 Update pak version 2015-12-22 01:29:30 +06:00
mittorn d2f80c14f9 Add xash-extras submodule 2015-12-22 01:28:15 +06:00
mittorn 3b74455dcb Shortcuts improvements 2015-12-20 18:52:09 +06:00
mittorn 073e43a5a4 Skip .git in pak 2015-12-20 17:39:19 +06:00
mittorn bee8f590a3 Add pak utils 2015-12-20 17:19:32 +06:00
mittorn cd89009d6b Initial beloko drop-out, add extras envs 2015-12-20 16:39:56 +06:00
mittorn 44279c195f PAK support 2015-12-18 02:34:09 +06:00
a1batross 39c4cfdf81 Fix crash 2015-12-09 00:45:19 +03:00
a1batross 7dfb65760d Add vibration support and swap next/prev weapon 2015-12-06 13:06:26 +03:00
a1batross aa3e0b7416 Bump to version 0.16.1 2015-11-10 23:17:34 +03:00
a1batross 35cd2cbd63 Update submodules, use hlsdk-client now 2015-11-10 21:16:22 +03:00
Alibek Omarov 6331313d67 Merge pull request #47 from SDLash3D/temp
Launcher and shortcut improvements
2015-11-10 21:13:22 +03:00
mittorn f8a0acd776 Improvements in launcher and shortcuts 2015-11-08 01:09:57 +06:00
a1batrossandmittorn 0e3e1d8af9 Remove unused line 2015-10-13 03:44:23 +07:00
a1batrossandmittorn 56c06d7c01 Update buildscripts and manifest(set debuggable to false) 2015-10-13 03:43:51 +07:00
a1batross 293805c657 Remove unused line 2015-10-10 22:37:58 +03:00
a1batross 19b2fb76f7 Update buildscripts and manifest(set debuggable to false) 2015-10-10 22:37:09 +03:00
a1batross 561c0d8264 Update submodules, again 2015-10-10 22:34:31 +03:00
a1batross 6c1f867b55 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-10-06 21:53:31 +03:00
a1batross 99ff4934c6 Update modules 2015-10-06 21:53:20 +03:00
Alibek Omarov abf0f9df5e Merge pull request #40 from SDLash3D/temp
Update android project
2015-10-06 21:50:41 +03:00
Alibek Omarov 4322764fe2 Update .travis.yml 2015-10-04 12:24:31 +03:00
a1batross ef278d80a2 0.16 is coming 2015-10-03 23:47:45 +03:00
a1batross c613a1368d Update submodules 2015-10-03 23:47:14 +03:00
mittorn 30ba1d301b Android project version bump 2015-09-30 02:53:08 +07:00
mittorn 26e6eef233 Update version info, disable buggy fullscreen on 2.3 2015-09-23 00:44:39 +07:00
mittorn 19b5ac81a3 Add volume keys switch, fix recent bugs 2015-09-10 08:30:17 +07:00
a1batross 5bda511154 It's a minimal API when there is no errors in AndroidManifest. Also, with this it works on Android 2.3 2015-09-08 21:27:55 +03:00
mittorn 1f330cb1a8 Revert recent changes, do not unpack assets, disable path check 2015-09-08 00:59:55 +07:00
a1batross 1e2d82ee5d Update xash3d submodule 2015-09-06 14:50:44 +03:00
a1batross e8d98a5d71 Move project to git-submodules 2015-09-06 12:45:59 +03:00
mittorn f0fd46bb60 Change controls assets path, add path checks 2015-09-06 06:08:53 +07:00
mittorn 556a814f7c Disable wheapon wheel, enable mouse buttons 2015-09-06 05:15:06 +07:00
mittorn 98d60887b2 Fix icons in TouchControlsEditing 2015-09-05 02:14:52 +07:00
mittorn 82c24fc4cb Move controls assets and settings to gamedir/controls 2015-09-05 01:51:13 +07:00
mittorn d1252c9a91 Check game.ico after icon.png 2015-09-04 21:06:00 +07:00
mittorn 2b65b71538 Allow start ShortcutActivity from launcher 2015-09-04 20:55:37 +07:00
mittorn b4ead9c0ac try icon.png first 2015-09-04 19:38:05 +07:00
mittorn 1b894336fc Implement icon loading 2015-09-03 03:52:21 +07:00
mittorn bf0a8bf50a Add scroll to see all launcher activity context 2015-09-03 03:51:26 +07:00
Alibek Omarov fb70702f02 Merge pull request #20 from mittorn/master
Global config
2015-08-28 17:30:28 +03:00
mittorn 7b28ad7e28 Fix layout in holo 2015-08-27 02:27:14 +07:00
mittorn d720e327c9 Global config 2015-08-27 01:46:46 +07:00
Alibek Omarov b0140727cc Merge pull request #17 from SDLash3D/improve_build
Improve build
2015-08-24 00:55:00 +06:00
mittorn 29aec91121 Fix layout 2015-08-24 00:02:59 +07:00
mittorn dba7d531e8 Fix yandex upload paths 2015-08-24 00:02:07 +07:00
mittorn 65f6fe58b7 Build three architectures 2015-08-22 07:53:18 +07:00
mittorn 2d9d05f00e Fix spaces, add time to yandex 2015-08-20 15:59:11 +07:00
mittorn d7c89d1d9b Fir trailing spaces in version info, add date 2015-08-20 14:30:16 +07:00
mittorn a22678fc46 Yet another try 2015-08-20 13:53:47 +07:00
mittorn 1dda4a0468 Another try 2015-08-20 13:38:55 +07:00
mittorn 38f4a7c144 Fix version information in holo theme 2015-08-20 13:13:01 +07:00
mittorn a04843e766 Add git versions to about dialog 2015-08-20 12:28:00 +07:00
mittorn 09be317894 Upload to transfer.sh and disable non-arm build 2015-08-20 01:34:33 +07:00
mittorn 80621be0b1 Add overrides for NDK's setup.mk 2015-08-20 01:22:32 +07:00
mittorn 432432adc1 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-08-19 23:15:54 +07:00
mittorn c2d7ae230c Handle all key events as keyboard 2015-08-19 22:09:14 +07:00
a1batross 6af532e3b3 Add about page, refactor LauncherActivity, remove unused strings and translations 2015-08-16 22:52:54 +06:00
mittorn f0275dcc92 New intent filter 2015-08-15 04:38:05 +07:00
mittorn b634582701 Some cosmetical changes 2015-08-13 01:43:09 +07:00
mittorn 545f14a8b6 Update Application.mk 2015-08-12 23:07:07 +07:00
a1batross 7dbe0f8c89 Use short hashsum 2015-08-11 22:33:24 +06:00
a1batross 01b11823c2 Add sending builded APK to YaDisk 2015-08-11 22:20:53 +06:00
a1batross 15cb862bc2 Update travis.yml 2015-08-11 21:37:38 +06:00
a1batross e60adf229e Fix typo 2015-08-11 21:22:39 +06:00
a1batross ed3a634474 Fix in git clone command 2015-08-11 21:11:30 +06:00
a1batross fb5efe3001 Buildlog limit exceeeded 4Mb. Make it more quiet 2015-08-11 21:06:12 +06:00
a1batross c73257d155 Another try make it build 2015-08-11 20:54:22 +06:00
a1batross fd4c08fe76 Yet Another Update .travis.yml 2015-08-11 20:45:37 +06:00
a1batross 6285b271b8 Update travis.yml 2015-08-11 20:34:25 +06:00
a1batross e840082cb1 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-08-11 20:00:39 +06:00
a1batross 8b92060588 Fix travis build 2015-08-11 20:00:23 +06:00
Alibek Omarov cb07de4364 Update README.md 2015-08-11 19:56:50 +06:00
a1batross 253997f228 Silent NDK unpacking 2015-08-11 19:53:03 +06:00
a1batross 2680c60215 Add Travis badge 2015-08-11 19:47:06 +06:00
a1batross 2a465e2ee6 Add Travis CI support 2015-08-11 19:44:12 +06:00
Alibek Omarov 837c384e86 Merge pull request #14 from mittorn/android-test-0.15pre
Android test 0.15pre
2015-08-11 18:11:44 +06:00
mittorn 5b30cf5bc2 Add test build files 2015-07-26 23:26:07 +07:00
mittorn e87ac3da81 Fix layout 2015-07-26 01:58:21 +06:00
mittorn b20e90ea24 Add shortcut activity and library mods support 2015-07-26 01:30:00 +06:00
mittorn fa72090ea1 Use shared prefs and setenv 2015-07-24 06:56:03 +06:00
mittorn 56670e9015 Update layout 2015-07-24 03:58:04 +06:00
Alibek Omarov beb1dd4838 Merge pull request #6 from SDLash3D/sdl_macro
Sdl macro
2015-06-17 17:03:20 +06:00
mittorn 71a667effe Enable XASH_SDL by default 2015-06-16 22:45:30 +07:00
mittorn 7896fc7ea7 Add x86 optimisations and switch arm ABI to hard-float 2015-06-16 22:06:19 +07:00
mittorn 4c554937a0 Enable optimisations 2015-06-12 18:23:50 +07:00
mittorn ec977e1307 Enable touch controls 2015-06-12 16:42:36 +07:00
mittorn 94f416ec20 Enable resize and get arguments in XashActivity 2015-06-12 14:32:47 +07:00
mittorn f65e60703f New activity based on SDLActivity 2015-06-11 14:30:34 +07:00
Alibek Omarov b47b51e804 Update README.md 2015-05-31 14:59:25 +06:00
Alibek Omarov 06a0f792ff Update README.md 2015-05-31 14:58:37 +06:00
Alibek Omarov 9051f59c57 v0.14.1 2015-05-26 21:51:28 +06:00
Alibek Omarov e3333ab578 Fix installing on some devices 2015-05-26 21:51:08 +06:00
Alibek Omarov 2a3e142b7f Update version number to 0.14 2015-05-26 17:37:40 +06:00
Alibek Omarov 9fd3917216 Touch controls icon pack by @Nicknekit 2015-05-26 00:25:07 +06:00
Alibek Omarov 017797a668 Launcher (command line arguments) 2015-05-26 00:11:50 +06:00
mittorn c9e93071c2 Add command line, fix typo, fix build with sdk13 2015-05-25 02:52:29 +07:00
mittorn 08f1b882c8 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-05-25 00:25:47 +07:00
mittorn 39176afce4 Rework Makefiles, enable optimisations, fix links 2015-05-25 00:20:18 +07:00
Alibek Omarov e6eba27bf5 Disable accelerometer 2015-05-24 14:26:44 +06:00
Alibek Omarov fe836000cf Delete not needed file, now it compiles 2015-05-23 19:57:00 +06:00
Alibek Omarov 7615914e86 CRLF to LF on all files 2015-05-22 20:59:49 +06:00
Alibek Omarov 58295431a0 Merge pull request #2 from emileb/master
Touch screen additions
2015-05-22 20:41:01 +06:00
Emile Belanger 23f4f980ee Fixed backspace? 2015-05-20 18:00:28 +01:00
Emile Belanger 0bcc0db03f Fixes 2015-05-20 14:42:43 +01:00
Emile Belanger 6418df976c test 2015-05-19 17:56:53 +01:00
Emile Belanger de3442951d Now uses touchcontrols for all input, no SDL 2015-05-19 17:54:29 +01:00
Emile Belanger c9c7c268d0 Added Touchscreen control by Emile Belanger 2015-05-19 10:42:14 +01:00
Alibek Omarov 69974c6bf9 Merge pull request #1 from mittorn/master
Remove gamepad hack from SDLActivity
2015-04-30 14:56:44 +06:00
mittorn ca61f79c07 Fix space with hardware keyboard 2015-04-30 02:46:17 +07:00
mittorn 2621404695 Clean keyboard code 2015-04-28 22:29:01 +00:00
mittorn 0e99d0f280 Merge pull request #1 from SDLash3D/master
Fix freeze after unlock
2015-04-26 19:30:25 +00:00
Alibek Omarov a20e57ba59 Fix freeze after unlock 2015-04-26 21:04:15 +06:00
Alibek Omarov fe39a90089 Parallel Make; set -gdwarf-3 for gdb 2015-04-17 20:17:05 +06:00
Alibek Omarov 3f42c7f914 Change version to 0.12 2015-04-17 20:16:02 +06:00
Alibek Omarov 68fb5fc4bc Disable not needed dependency: SDL_image 2015-04-17 20:15:44 +06:00
Alibek Omarov f2dbcd9532 Change icon 2015-04-17 20:14:06 +06:00
Alibek Omarov acbd370168 Add README 2015-04-04 22:27:09 +06:00
Alibek Omarov 6501b40644 First blood 2015-04-04 22:20:20 +06:00
494 changed files with 44954 additions and 29213 deletions
+1
View File
@@ -5,6 +5,7 @@ packages:
- freetype-dev - freetype-dev
- fontconfig-dev - fontconfig-dev
- opus-dev - opus-dev
- bzip2-dev
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+1
View File
@@ -7,6 +7,7 @@ packages:
- libfreetype-dev - libfreetype-dev
- libfontconfig-dev - libfontconfig-dev
- libopus-dev - libopus-dev
- libbz2-dev
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+1
View File
@@ -6,6 +6,7 @@ packages:
- libfreetype-dev - libfreetype-dev
- libfontconfig-dev - libfontconfig-dev
- libopus-dev - libopus-dev
- libbz2-dev
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+1
View File
@@ -6,6 +6,7 @@ packages:
- print/freetype2 - print/freetype2
- x11-fonts/fontconfig - x11-fonts/fontconfig
- audio/opus - audio/opus
- archivers/bzip2
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+1
View File
@@ -6,6 +6,7 @@ packages:
- fontconfig - fontconfig
- libopus - libopus
- pkgconf - pkgconf
- bzip2
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+1
View File
@@ -3,6 +3,7 @@ packages:
- python3 - python3
- sdl2 - sdl2
- opus - opus
- bzip2
sources: sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs - https://git.sr.ht/~a1batross/xash3d-fwgs
tasks: tasks:
+3 -15
View File
@@ -1,22 +1,10 @@
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task: task:
name: freebsd-14-amd64 name: freebsd-14-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-14-0 image_family: freebsd-14-2
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +16,7 @@ task:
image_family: freebsd-15-0-snap image_family: freebsd-15-0-snap
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
+358 -2
View File
@@ -1,9 +1,365 @@
# EditorConfig is awesome: https://EditorConfig.org # this file is just a suggestion, you might follow it, you might not
root = true root = true
[*] [*]
charset = latin1 charset = utf-8
end_of_line = lf end_of_line = lf
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
ij_formatter_off_tag = @formatter:off
ij_formatter_on_tag = @formatter:on
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Formatting settings
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = true
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = new_line
cpp_new_line_before_open_brace_type = new_line
cpp_new_line_before_open_brace_function = new_line
cpp_new_line_before_open_brace_block = new_line
cpp_new_line_before_open_brace_lambda = new_line
cpp_new_line_scope_braces_on_separate_lines = true
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = true
cpp_space_between_empty_parameter_list_parentheses = true
cpp_space_after_keywords_in_control_flow_statements = false
cpp_space_within_control_flow_statement_parentheses = true
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = true
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = true
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = right
cpp_space_around_ternary_operator = insert
cpp_use_unreal_engine_macro_formatting = true
cpp_wrap_preserve_blocks = one_liners
# IDEA settings
ij_c_add_brief_tag = false
ij_c_add_getter_prefix = true
ij_c_add_setter_prefix = true
ij_c_align_dictionary_pair_values = false
ij_c_align_group_field_declarations = false
ij_c_align_init_list_in_columns = true
ij_c_align_multiline_array_initializer_expression = false
ij_c_align_multiline_assignment = false
ij_c_align_multiline_binary_operation = false
ij_c_align_multiline_chained_methods = false
ij_c_align_multiline_for = true
ij_c_align_multiline_ternary_operation = false
ij_c_array_initializer_comma_on_next_line = false
ij_c_array_initializer_new_line_after_left_brace = false
ij_c_array_initializer_right_brace_on_new_line = false
ij_c_array_initializer_wrap = off
ij_c_assignment_wrap = off
ij_c_binary_operation_sign_on_next_line = false
ij_c_binary_operation_wrap = off
ij_c_blank_lines_after_class_header = 0
ij_c_blank_lines_after_imports = 1
ij_c_blank_lines_around_class = 1
ij_c_blank_lines_around_field = 0
ij_c_blank_lines_around_field_in_interface = 0
ij_c_blank_lines_around_method = 1
ij_c_blank_lines_around_method_in_interface = 1
ij_c_blank_lines_around_namespace = 0
ij_c_blank_lines_around_properties_in_declaration = 0
ij_c_blank_lines_around_properties_in_interface = 0
ij_c_blank_lines_before_imports = 1
ij_c_blank_lines_before_method_body = 0
ij_c_block_brace_placement = next_line
ij_c_block_brace_style = next_line
ij_c_block_comment_at_first_column = true
ij_c_catch_on_new_line = false
ij_c_class_brace_style = next_line
ij_c_class_constructor_init_list_align_multiline = true
ij_c_class_constructor_init_list_comma_on_next_line = false
ij_c_class_constructor_init_list_new_line_after_colon = never
ij_c_class_constructor_init_list_new_line_before_colon = if_long
ij_c_class_constructor_init_list_wrap = normal
ij_c_copy_is_deep = false
ij_c_create_interface_for_categories = true
ij_c_declare_generated_methods = true
ij_c_description_include_member_names = true
ij_c_discharged_short_ternary_operator = false
ij_c_do_not_add_breaks = false
ij_c_do_while_brace_force = never
ij_c_else_on_new_line = false
ij_c_enum_constants_comma_on_next_line = false
ij_c_enum_constants_wrap = off
ij_c_for_brace_force = never
ij_c_for_statement_new_line_after_left_paren = false
ij_c_for_statement_right_paren_on_new_line = false
ij_c_for_statement_wrap = off
ij_c_function_brace_placement = next_line
ij_c_function_call_arguments_align_multiline = true
ij_c_function_call_arguments_align_multiline_pars = false
ij_c_function_call_arguments_comma_on_next_line = false
ij_c_function_call_arguments_new_line_after_lpar = false
ij_c_function_call_arguments_new_line_before_rpar = false
ij_c_function_call_arguments_wrap = normal
ij_c_function_non_top_after_return_type_wrap = normal
ij_c_function_parameters_align_multiline = true
ij_c_function_parameters_align_multiline_pars = false
ij_c_function_parameters_comma_on_next_line = false
ij_c_function_parameters_new_line_after_lpar = false
ij_c_function_parameters_new_line_before_rpar = false
ij_c_function_parameters_wrap = normal
ij_c_function_top_after_return_type_wrap = normal
ij_c_generate_additional_eq_operators = true
ij_c_generate_additional_rel_operators = true
ij_c_generate_class_constructor = true
ij_c_generate_comparison_operators_use_std_tie = false
ij_c_generate_instance_variables_for_properties = ask
ij_c_generate_operators_as_members = true
ij_c_header_guard_style_pattern = ${PROJECT_NAME}_${FILE_NAME}_${EXT}
ij_c_if_brace_force = never
ij_c_in_line_short_ternary_operator = true
ij_c_indent_block_comment = true
ij_c_indent_c_struct_members = 4
ij_c_indent_case_from_switch = true
ij_c_indent_class_members = 4
ij_c_indent_directive_as_code = false
ij_c_indent_implementation_members = 0
ij_c_indent_inside_code_block = 4
ij_c_indent_interface_members = 0
ij_c_indent_interface_members_except_ivars_block = false
ij_c_indent_namespace_members = 4
ij_c_indent_preprocessor_directive = 0
ij_c_indent_visibility_keywords = 0
ij_c_insert_override = true
ij_c_insert_virtual_with_override = false
ij_c_introduce_auto_consts = false
ij_c_introduce_auto_vars = false
ij_c_introduce_const_params = false
ij_c_introduce_const_vars = false
ij_c_introduce_constexpr_consts = false
ij_c_introduce_generate_property = false
ij_c_introduce_generate_synthesize = true
ij_c_introduce_globals_to_header = true
ij_c_introduce_prop_to_private_category = false
ij_c_introduce_static_consts = true
ij_c_introduce_use_ns_types = false
ij_c_ivars_prefix = _
ij_c_ivars_suffix =
ij_c_keep_blank_lines_before_end = 2
ij_c_keep_blank_lines_before_right_brace = 2
ij_c_keep_blank_lines_in_code = 2
ij_c_keep_blank_lines_in_declarations = 2
ij_c_keep_case_expressions_in_one_line = false
ij_c_keep_control_statement_in_one_line = false
ij_c_keep_directive_at_first_column = true
ij_c_keep_first_column_comment = false
ij_c_keep_line_breaks = true
ij_c_keep_nested_namespaces_in_one_line = false
ij_c_keep_simple_blocks_in_one_line = false
ij_c_keep_simple_methods_in_one_line = false
ij_c_keep_structures_in_one_line = false
ij_c_lambda_capture_list_align_multiline = false
ij_c_lambda_capture_list_align_multiline_bracket = false
ij_c_lambda_capture_list_comma_on_next_line = false
ij_c_lambda_capture_list_new_line_after_lbracket = false
ij_c_lambda_capture_list_new_line_before_rbracket = false
ij_c_lambda_capture_list_wrap = off
ij_c_line_comment_add_space = false
ij_c_line_comment_at_first_column = true
ij_c_method_brace_placement = end_of_line
ij_c_method_call_arguments_align_by_colons = true
ij_c_method_call_arguments_align_multiline = false
ij_c_method_call_arguments_special_dictionary_pairs_treatment = true
ij_c_method_call_arguments_wrap = off
ij_c_method_call_chain_wrap = off
ij_c_method_parameters_align_by_colons = true
ij_c_method_parameters_align_multiline = false
ij_c_method_parameters_wrap = off
ij_c_namespace_brace_placement = next_line
ij_c_parentheses_expression_new_line_after_left_paren = false
ij_c_parentheses_expression_right_paren_on_new_line = false
ij_c_place_assignment_sign_on_next_line = false
ij_c_property_nonatomic = true
ij_c_put_ivars_to_implementation = true
ij_c_refactor_compatibility_aliases_and_classes = true
ij_c_refactor_properties_and_ivars = true
ij_c_release_style = ivar
ij_c_retain_object_parameters_in_constructor = true
ij_c_semicolon_after_method_signature = false
ij_c_shift_operation_align_multiline = true
ij_c_shift_operation_wrap = normal
ij_c_show_non_virtual_functions = false
ij_c_space_after_colon = true
ij_c_space_after_colon_in_foreach = true
ij_c_space_after_colon_in_selector = false
ij_c_space_after_comma = true
ij_c_space_after_cup_in_blocks = false
ij_c_space_after_dictionary_literal_colon = true
ij_c_space_after_for_semicolon = true
ij_c_space_after_init_list_colon = true
ij_c_space_after_method_parameter_type_parentheses = false
ij_c_space_after_method_return_type_parentheses = false
ij_c_space_after_pointer_in_declaration = false
ij_c_space_after_quest = true
ij_c_space_after_reference_in_declaration = false
ij_c_space_after_reference_in_rvalue = false
ij_c_space_after_structures_rbrace = true
ij_c_space_after_superclass_colon = true
ij_c_space_after_type_cast = false
ij_c_space_after_visibility_sign_in_method_declaration = true
ij_c_space_before_autorelease_pool_lbrace = true
ij_c_space_before_catch_keyword = true
ij_c_space_before_catch_left_brace = true
ij_c_space_before_catch_parentheses = false
ij_c_space_before_category_parentheses = true
ij_c_space_before_chained_send_message = true
ij_c_space_before_class_left_brace = true
ij_c_space_before_colon = true
ij_c_space_before_colon_in_foreach = true
ij_c_space_before_comma = false
ij_c_space_before_dictionary_literal_colon = true
ij_c_space_before_do_left_brace = true
ij_c_space_before_else_keyword = true
ij_c_space_before_else_left_brace = true
ij_c_space_before_export_lbrace = true
ij_c_space_before_for_left_brace = true
ij_c_space_before_for_parentheses = false
ij_c_space_before_for_semicolon = false
ij_c_space_before_if_left_brace = true
ij_c_space_before_if_parentheses = false
ij_c_space_before_init_list = false
ij_c_space_before_init_list_colon = true
ij_c_space_before_method_call_parentheses = false
ij_c_space_before_method_left_brace = true
ij_c_space_before_method_parentheses = false
ij_c_space_before_namespace_lbrace = true
ij_c_space_before_pointer_in_declaration = true
ij_c_space_before_property_attributes_parentheses = false
ij_c_space_before_protocols_brackets = true
ij_c_space_before_quest = true
ij_c_space_before_reference_in_declaration = true
ij_c_space_before_superclass_colon = true
ij_c_space_before_switch_left_brace = true
ij_c_space_before_switch_parentheses = false
ij_c_space_before_template_call_lt = false
ij_c_space_before_template_declaration_lt = true
ij_c_space_before_try_left_brace = true
ij_c_space_before_while_keyword = true
ij_c_space_before_while_left_brace = true
ij_c_space_before_while_parentheses = false
ij_c_space_between_adjacent_brackets = false
ij_c_space_between_operator_and_punctuator = false
ij_c_space_within_empty_array_initializer_braces = true
ij_c_spaces_around_additive_operators = true
ij_c_spaces_around_assignment_operators = true
ij_c_spaces_around_bitwise_operators = true
ij_c_spaces_around_equality_operators = true
ij_c_spaces_around_lambda_arrow = true
ij_c_spaces_around_logical_operators = true
ij_c_spaces_around_multiplicative_operators = true
ij_c_spaces_around_pm_operators = false
ij_c_spaces_around_relational_operators = true
ij_c_spaces_around_shift_operators = true
ij_c_spaces_around_unary_operator = false
ij_c_spaces_within_array_initializer_braces = true
ij_c_spaces_within_braces = false
ij_c_spaces_within_brackets = false
ij_c_spaces_within_cast_parentheses = false
ij_c_spaces_within_catch_parentheses = true
ij_c_spaces_within_category_parentheses = false
ij_c_spaces_within_empty_braces = false
ij_c_spaces_within_empty_function_call_parentheses = true
ij_c_spaces_within_empty_function_declaration_parentheses = true
ij_c_spaces_within_empty_lambda_capture_list_bracket = false
ij_c_spaces_within_empty_template_call_ltgt = false
ij_c_spaces_within_empty_template_declaration_ltgt = false
ij_c_spaces_within_for_parentheses = true
ij_c_spaces_within_function_call_parentheses = true
ij_c_spaces_within_function_declaration_parentheses = true
ij_c_spaces_within_if_parentheses = true
ij_c_spaces_within_lambda_capture_list_bracket = false
ij_c_spaces_within_method_parameter_type_parentheses = false
ij_c_spaces_within_method_return_type_parentheses = false
ij_c_spaces_within_parentheses = true
ij_c_spaces_within_property_attributes_parentheses = false
ij_c_spaces_within_protocols_brackets = false
ij_c_spaces_within_send_message_brackets = false
ij_c_spaces_within_structured_binding_list_bracket = false
ij_c_spaces_within_switch_parentheses = true
ij_c_spaces_within_template_call_ltgt = false
ij_c_spaces_within_template_declaration_ltgt = false
ij_c_spaces_within_template_double_gt = false
ij_c_spaces_within_while_parentheses = true
ij_c_special_else_if_treatment = true
ij_c_structured_binding_list_align_multiline = false
ij_c_structured_binding_list_align_multiline_bracket = false
ij_c_structured_binding_list_comma_on_next_line = false
ij_c_structured_binding_list_new_line_after_lbracket = false
ij_c_structured_binding_list_new_line_before_rbracket = false
ij_c_structured_binding_list_wrap = off
ij_c_superclass_list_after_colon = never
ij_c_superclass_list_align_multiline = true
ij_c_superclass_list_before_colon = if_long
ij_c_superclass_list_comma_on_next_line = false
ij_c_superclass_list_wrap = on_every_item
ij_c_tag_prefix_of_block_comment = at
ij_c_tag_prefix_of_line_comment = back_slash
ij_c_template_call_arguments_align_multiline = false
ij_c_template_call_arguments_align_multiline_pars = false
ij_c_template_call_arguments_comma_on_next_line = false
ij_c_template_call_arguments_new_line_after_lt = false
ij_c_template_call_arguments_new_line_before_gt = false
ij_c_template_call_arguments_wrap = off
ij_c_template_declaration_function_body_indent = false
ij_c_template_declaration_function_wrap = split_into_lines
ij_c_template_declaration_struct_body_indent = false
ij_c_template_declaration_struct_wrap = split_into_lines
ij_c_template_parameters_align_multiline = false
ij_c_template_parameters_align_multiline_pars = false
ij_c_template_parameters_comma_on_next_line = false
ij_c_template_parameters_new_line_after_lt = false
ij_c_template_parameters_new_line_before_gt = false
ij_c_template_parameters_wrap = off
ij_c_ternary_operation_signs_on_next_line = false
ij_c_ternary_operation_wrap = off
ij_c_type_qualifiers_placement = before
ij_c_use_modern_casts = true
ij_c_use_setters_in_constructor = true
ij_c_while_brace_force = never
ij_c_while_on_new_line = false
ij_c_wrap_property_declaration = off
+55 -36
View File
@@ -21,6 +21,22 @@ jobs:
- os: ubuntu-20.04 - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
- os: ubuntu-20.04
targetos: linux
targetarch: arm64
cross: true
- os: ubuntu-20.04
targetos: linux
targetarch: armhf
cross: true
- os: ubuntu-20.04
targetos: linux
targetarch: riscv64
cross: true
- os: ubuntu-20.04
targetos: linux
targetarch: ppc64el
cross: true
# - os: ubuntu-aarch64-20.04 # - os: ubuntu-aarch64-20.04
# targetos: linux # targetos: linux
# targetarch: aarch64 # targetarch: aarch64
@@ -43,80 +59,83 @@ jobs:
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes - os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # arm64 as per github documentation
targetos: apple
targetarch: arm64
- os: macos-13 # x86 as per github documentation (will they fix it before they deprecate this version?..)
targetos: apple
targetarch: amd64
env: env:
SDL_VERSION: 2.28.5 SDL_VERSION: 2.32.0
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
env:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
flatpak: flatpak:
name: "Flatpak"
runs-on: ubuntu-latest runs-on: ubuntu-latest
continue-on-error: true
strategy: strategy:
matrix: matrix:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08 image: bilelmoussaoui/flatpak-github-actions:freedesktop-24.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.1 uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3-fix
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
release: release:
name: "Upload releases" name: "Upload releases"
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Remove old release - name: Remove old release, fetch artifacts, repackage binaries and upload new release
uses: FWGS/delete-tag-and-release@v0.2.1-dev env:
with: GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
delete_release: true
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Fetch artifacts
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Repackage binaries and allow GitHub to process removed release for few seconds
run: | run: |
cd artifacts/ gh release delete "$RELEASE_TAG" \
for i in artifact-* su.xash.Engine.*; do --yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* . mv "$i"/* .
rm -rf "$i" rm -rf "$i"
done done
ls -R . echo "Repackaged artifacts:"
cd ../ ls -R
popd
sleep 20s sleep 20s
- name: Upload new release gh release create "$RELEASE_TAG" artifacts/* \
uses: FWGS/action-gh-release@v0.1.15 --title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
with: --target $GITHUB_SHA \
name: Xash3D FWGS Continuous ${{ github.ref_name }} Build --repo "$GITHUB_REPOSITORY" \
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} --prerelease
prerelease: true
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
draft: false
+3
View File
@@ -342,3 +342,6 @@ enc_temp_folder/
# KDevelop4 # KDevelop4
*.kdev4 *.kdev4
# ccls langauge server
.ccls-*
+18
View File
@@ -19,3 +19,21 @@
[submodule "3rdparty/xash-extras"] [submodule "3rdparty/xash-extras"]
path = 3rdparty/extras/xash-extras path = 3rdparty/extras/xash-extras
url = https://github.com/FWGS/xash-extras url = https://github.com/FWGS/xash-extras
[submodule "3rdparty/bzip2/bzip2"]
path = 3rdparty/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2
[submodule "3rdparty/MultiEmulator"]
path = 3rdparty/MultiEmulator
url = https://github.com/FWGS/MultiEmulator
[submodule "3rdparty/libogg/libogg"]
path = 3rdparty/libogg/libogg
url = https://github.com/xiph/ogg.git
[submodule "3rdparty/vorbis/vorbis-src"]
path = 3rdparty/vorbis/vorbis-src
url = https://github.com/xiph/vorbis.git
[submodule "3rdparty/opusfile/opusfile"]
path = 3rdparty/opusfile/opusfile
url = https://github.com/xiph/opusfile.git
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace
Vendored Submodule
+1
Submodule 3rdparty/MultiEmulator added at 7e989e670e
Vendored Submodule
+1
Submodule 3rdparty/bzip2/bzip2 added at 66c46b8c94
+27
View File
@@ -0,0 +1,27 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
conf.define('_GNU_SOURCE', 1)
conf.define('BZ_NO_STDIO', 1)
if conf.env.DEST_OS == 'win32':
conf.define('BZ_LCCWIN32', 1)
else:
conf.define('BZ_UNIX', 1)
def build(bld):
bld(features = 'subst', source = 'bzip2/bz_version.h.in', target = 'bzip2/bz_version.h', BZ_VERSION='1.1.0-fwgs', name = 'bz_version')
bz_sources = ['bzip2/blocksort.c', 'bzip2/huffman.c', 'bzip2/crctable.c', 'bzip2/randtable.c', 'bzip2/compress.c', 'bzip2/decompress.c', 'bzip2/bzlib.c']
bld.stlib(
source = bz_sources,
target = 'bzip2',
use = 'bz_version',
includes = 'bzip2/',
export_includes = 'bzip2/'
)
-1
View File
@@ -25,5 +25,4 @@ def build(bld):
name = 'extras.pk3', name = 'extras.pk3',
files = srcdir.ant_glob('**/*'), files = srcdir.ant_glob('**/*'),
relative_to = srcdir, relative_to = srcdir,
compresslevel = 0,
install_path = install_path) install_path = install_path)
-2
View File
@@ -16,9 +16,7 @@ def build(bld):
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']), bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es', target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.') export_includes = '.')
+185
View File
@@ -0,0 +1,185 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import TaskGen
FRAGMENT_ATOMIC='''int i;
int main(void) {
__atomic_load_n(&i, __ATOMIC_ACQUIRE);
__atomic_store_n(&i, 1, __ATOMIC_RELEASE);
return 0;
}'''
FRAGMENT_SYNC='''int i;
int main (void) {
__sync_bool_compare_and_swap (&i, i, i);
__sync_lock_test_and_set (&i, 1);
__sync_lock_release (&i);
return 0;
}'''
FRAGMENT_GETPAGESIZE='''#include <unistd.h>
int main(void) { return getpagesize() }'''
FRAGMENT_GETEXECNAME='''#include <stdlib.h>
int main(void) { return getexecname() != 0 }'''
FRAGMENT_STRNLEN='''#include <string.h>
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }'''
FRAGMENT_DL_ITERATE_PHDR='''#include <%s>
int main(void) { return dl_iterate_phdr(0, 0); }'''
FRAGMENT_FCNTL='''#include <fcntl.h>
int main(void) { return fcntl(0, 0, 0); }'''
FRAGMENT_GETIPINFO='''#include "unwind.h"
struct _Unwind_Context *context;
int ip_before_insn = 0;
int main(void) { return _Unwind_GetIPInfo(context, &ip_before_insn); }'''
FRAGMENT_LOADQUERY='''#include <sys/ldr.h>
#include <sys/debug.h>
int main(void) { return loadquery(0, 0, 0); }'''
FRAGMENT_KERN_PROC='''#include <sys/sysctl.h>
#if !defined(%s) || !defined(KERN_PROC_PATHNAME)
#error
#endif
int main(void) { return 0; }'''
FRAGMENT_LSTAT='''#include <sys/stat.h>
struct stat st;
int main(int argc, char **argv) { return lstat(argv[0], &st); }'''
FRAGMENT_READLINK='''#include <unistd.h>
char buf[100];
int main(int argc, char **argv) { return readlink(argv[0], buf, sizeof(buf)); }'''
def options(opt):
pass
def configure(conf):
# add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos']:
conf.env.DISABLE_LIBBACKTRACE = True
return
# win32 has it's own dbghelp-based backtrace, that's why we ship PDBs
if conf.env.COMPILER_CC == 'msvc':
conf.env.DISABLE_LIBBACKTRACE = True
return
if not conf.path.find_dir('libbacktrace') or not conf.path.find_dir('libbacktrace/config'):
conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.')
return
if conf.env.DEST_SIZEOF_VOID_P == 8:
conf.define('BACKTRACE_ELF_SIZE', 64)
conf.define('BACKTRACE_XCOFF_SIZE', 64)
else:
conf.define('BACKTRACE_ELF_SIZE', 32)
conf.define('BACKTRACE_XCOFF_SIZE', 32)
conf.define('_ALL_SOURCE', 1)
conf.define('_GNU_SOURCE', 1)
conf.define('_POSIX_PTHREAD_SEMANTICS', 1)
conf.define('_TANDEM_SOURCE', 1)
conf.define('__EXTENSIONS__', 1)
conf.define('_DARWIN_USE_64_BIT_INODE', 1)
conf.define('_LARGE_FILES', 1)
conf.check_large_file(compiler='c', execute=False, mandatory=False) # sets _FILE_OFFSET_BITS
conf.env.CFLAGS_EXTRAFLAGS = conf.filter_cflags(['-funwind-tables', '-g'], [])
if conf.filter_cflags(['-frandom-seed=test'], []):
conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr}
conf.multicheck(
check_header('dlfcn.h'),
check_header('inttypes.h'),
check_header('link.h'),
check_header('sys/link.h'),
check_header('mach-o/dyld.h'),
check_header('memory.h'),
check_header('stdint.h'),
check_header('stdlib.h'),
check_header('strings.h'),
check_header('string.h'),
check_header('sys/ldr.h'),
check_header('sys/mman.h'),
check_header('sys/stat.h'),
check_header('sys/types.h'),
check_header('tlhelp32.h'),
check_header('unistd.h'),
check_header('windows.h'),
{'fragment':FRAGMENT_ATOMIC, 'msg':'... __atomic extensions', 'define_name':'HAVE_ATOMIC_FUNCTIONS', 'mandatory':False},
{'fragment':FRAGMENT_SYNC, 'msg':'... __sync extensions', 'define_name':'HAVE_SYNC_FUNCTIONS', 'mandatory':False},
{'fragment':FRAGMENT_GETPAGESIZE, 'msg':'... getpagesize function', 'define_name':'HAVE_DECL_GETPAGESIZE', 'mandatory':False},
{'fragment':FRAGMENT_STRNLEN, 'msg':'... strnlen function', 'define_name':'HAVE_DECL_STRNLEN', 'mandatory':False},
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'link.h', 'msg':'... dl_iterate_phdr function in link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['link.h'], 'mandatory':False},
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', 'msg':'... dl_iterate_phdr function in sys/link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['sys/link.h'], 'mandatory':False},
{'fragment':FRAGMENT_FCNTL,'msg':'... fnctl function', 'define_name':'HAVE_FCNTL', 'mandatory':False},
{'fragment':FRAGMENT_GETEXECNAME,'msg':'... getexecname function','define_name':'HAVE_GETEXECNAME', 'mandatory':False},
{'fragment':FRAGMENT_GETIPINFO, 'msg':'... _Unwind_GetIPInfo function', 'define_name':'HAVE_GETIPINFO', 'mandatory':False},
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC', 'msg': '... KERN_PROC and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC', 'mandatory':False},
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'msg': '... KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC_ARGS', 'mandatory':False},
{'fragment':FRAGMENT_LOADQUERY, 'msg': '... loadquery function', 'define_name':'HAVE_LOADQUERY', 'mandatory':False},
{'fragment':FRAGMENT_LSTAT, 'msg': '... lstat function', 'define_name':'HAVE_LSTAT', 'mandatory':False},
{'fragment':FRAGMENT_READLINK, 'msg': '... readlink function', 'define_name':'HAVE_READLINK', 'mandatory':False},
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
# {'lib':'zstd', 'define_name':'HAVE_ZSTD', 'uselib_store':'zstd', 'msg':'... zstd library', 'mandatory':False},
msg='Checking for in parallel'
)
conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1)
conf.define('BACKTRACE_USES_MALLOC', 0)
conf.define('BACKTRACE_SUPPORTS_THREADS', 1)
conf.define('BACKTRACE_SUPPORTS_DATA', conf.env.DEST_BINFMT in ['elf', 'mac-o'])
conf.write_config_header('backtrace-supported.h')
@TaskGen.feature('frandomseed')
@TaskGen.after_method('propagate_uselib_vars')
def process_frandom_seed(ctx):
tasks = getattr(ctx, 'compiled_tasks', [])
for task in tasks:
out = task.outputs[0]
task.env.CFLAGS = list(task.env.CFLAGS) # need a copy
task.env.CFLAGS += ['-frandom-seed=%s' % out.path_from(out.ctx.bldnode)]
def build(bld):
if bld.env.DISABLE_LIBBACKTRACE:
return
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c', 'mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c']
elif bld.env.DEST_BINFMT == 'mac-o':
sources += ['macho.c']
elif bld.env.DEST_BINFMT == 'elf':
sources += ['elf.c']
else:
sources += ['unknown.c']
task = bld.stlib(
source = ['libbacktrace/' + i for i in sources],
target = 'backtrace',
features = 'frandomseed' if bld.env.HAVE_FRANDOM_SEED else '',
use = 'EXTRAFLAGS lzma z zstd',
includes = '. libbacktrace/',
export_defines = 'HAVE_LIBBACKTRACE=1',
export_includes = 'libbacktrace/'
)
Vendored Submodule
+1
Submodule 3rdparty/libogg/libogg added at 7cf42ea17a
+50
View File
@@ -0,0 +1,50 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('libogg') or not conf.path.find_dir('libogg/src'):
conf.fatal('Can\'t find libogg submodule. Run `git submodule update --init --recursive`.')
return
conf.env.INCLUDE_INTTYPES_H = 0
conf.env.INCLUDE_SYS_TYPES_H = 0
conf.env.INCLUDE_STDINT_H = 0
if conf.check_cc(header_name='inttypes.h', mandatory = False):
conf.env.INCLUDE_INTTYPES_H = 1
elif conf.check_cc(header_name='sys/types.h', mandatory = False):
conf.env.INCLUDE_SYS_TYPES_H = 1
elif conf.check_cc(header_name='stdint.h', mandatory = False):
conf.env.INCLUDE_STDINT_H = 1
def build(bld):
sources = bld.path.ant_glob([
'libogg/src/*.c'
])
bld(
features = 'subst',
name = 'libogg_config_types',
source = 'libogg/include/ogg/config_types.h.in',
target = 'libogg/include/ogg/config_types.h',
INCLUDE_INTTYPES_H = bld.env.INCLUDE_INTTYPES_H,
INCLUDE_SYS_TYPES_H = bld.env.INCLUDE_SYS_TYPES_H,
INCLUDE_STDINT_H = bld.env.INCLUDE_STDINT_H,
SIZE16 = 'int16_t',
USIZE16 = 'uint16_t',
SIZE32 = 'int32_t',
USIZE32 = 'uint32_t',
SIZE64 = 'int64_t',
USIZE64 = 'uint64_t'
)
bld.stlib(
source = sources,
target = 'ogg',
use = 'libogg_config_types',
includes = 'libogg/include/',
export_includes = 'libogg/include/'
)
+30 -2
View File
@@ -3,6 +3,26 @@
import os import os
FRAGMENT_VLA='''int main (int argc, char **argv) {
char a[argc];
a[sizeof( a ) - 1] = 0;
int N;
return a[0];
}'''
FRAGMENT_ALLOCA_H='''#include <alloca.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
FRAGMENT_STDLIB_H='''#include <malloc.h>
#include <stdlib.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
def options(opt): def options(opt):
pass pass
@@ -11,6 +31,15 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return return
# Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragmenmt=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1)
# TODO: ARM/x86 intrinsics detection # TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead? # TODO: maybe call autotools/cmake/meson instead?
@@ -27,7 +56,7 @@ def build(bld):
'opus/celt/opus_custom_demo.c' 'opus/celt/opus_custom_demo.c'
]) ])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/'] includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES'] defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES']
bld.stlib( bld.stlib(
source = sources, source = sources,
@@ -35,6 +64,5 @@ def build(bld):
features = 'c', features = 'c',
includes = includes, includes = includes,
defines = defines, defines = defines,
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['opus/include/'] export_includes = ['opus/include/']
) )
Vendored Submodule
+1
+37
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@@ -0,0 +1,37 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('opusfile') or not conf.path.find_dir('opusfile/src'):
conf.fatal('Can\'t find opusfile submodule. Run `git submodule update --init --recursive`.')
return
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SECURE_NO_WARNINGS', 1)
conf.define('_CRT_SECURE_NO_DEPRECATE', 1)
conf.define('_CRT_NONSTDC_NO_DEPRECATE', 1)
if conf.env.DEST_OS == 'android':
# HACKHACK: set it to 32 here because opusfile can't be built on Android SDK < 24
# with _FILE_OFFSET_BITS 64 (which it sets automatically in src/internal.h)
# we are not (????) relying on this part of the API, so it should be harmless
conf.define('_FILE_OFFSET_BITS', 32)
def build(bld):
sources = [
'opusfile/src/info.c',
'opusfile/src/internal.c',
'opusfile/src/opusfile.c',
'opusfile/src/stream.c'
]
bld.stlib(
source = sources,
target = 'opusfile',
includes = 'opusfile/include/',
use = 'ogg opus',
export_includes = 'opusfile/include/'
)
Vendored Submodule
+1
+71
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@@ -0,0 +1,71 @@
#! /usr/bin/env python
# encoding: utf-8
FRAGMENT_MEMORY_H='''#include <memory.h>
int main (void) {
return 0;
}'''
FRAGMENT_ALLOCA_H='''#include <alloca.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('vorbis-src') or not conf.path.find_dir('vorbis-src/lib'):
conf.fatal('Can\'t find Vorbis submodule. Run `git submodule update --init --recursive`.')
return
if conf.check_cc(fragment=FRAGMENT_MEMORY_H, msg = 'Checking for memory.h header', mandatory = False):
conf.define('USE_MEMORY_H', 1)
conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False)
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SECURE_NO_WARNINGS', 1)
conf.define('_CRT_SECURE_NO_DEPRECATE', 1)
conf.define('_CRT_NONSTDC_NO_DEPRECATE', 1)
def build(bld):
libvorbis_sources = [
'vorbis-src/lib/mdct.c',
'vorbis-src/lib/smallft.c',
'vorbis-src/lib/block.c',
'vorbis-src/lib/envelope.c',
'vorbis-src/lib/window.c',
'vorbis-src/lib/lsp.c',
'vorbis-src/lib/lpc.c',
'vorbis-src/lib/analysis.c',
'vorbis-src/lib/synthesis.c',
'vorbis-src/lib/psy.c',
'vorbis-src/lib/info.c',
'vorbis-src/lib/floor1.c',
'vorbis-src/lib/floor0.c',
'vorbis-src/lib/res0.c',
'vorbis-src/lib/mapping0.c',
'vorbis-src/lib/registry.c',
'vorbis-src/lib/codebook.c',
'vorbis-src/lib/sharedbook.c',
'vorbis-src/lib/lookup.c',
'vorbis-src/lib/bitrate.c'
]
bld.stlib(
source = libvorbis_sources,
target = 'vorbis',
includes = 'vorbis-src/include/',
use = 'ogg',
export_includes = 'vorbis-src/include/'
)
bld.stlib(
source = 'vorbis-src/lib/vorbisfile.c',
target = 'vorbisfile',
includes = 'vorbis-src/include/',
use = 'vorbis',
export_includes = 'vorbis-src/include/'
)
+11 -10
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@@ -1,17 +1,18 @@
# Bug-compatibility in Xash3D FWGS # Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs. Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch. At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
## GoldSrc bug-compatibility ## GoldSrc bug-compatibility
### Emulated bugs | Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- |
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison | `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol.<br>Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
### Games and mods that require this | `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |
| `get_game_dir_full` | Makes server return full path in server's `pfnGetGameDir` API function | Mods targetting engine before HL 1.1.1.1, according to MetaMod [documentation](http://metamod.org/engine_notes.html#GetGameDir) |
* Counter-Strike: Condition Zero - Deleted Scenes
@@ -5,5 +5,10 @@ This can be useful to test engine in Wine without using virtual machines or dual
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part) 0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain 1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot` 2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual. 3. Run `PKGCONFIG=/bin/false ./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
4. .. other typical steps to build from console ... 4. .. other typical steps to build from console ...
> [!NOTE]
> Notice the usage of PKGCONFIG=/bin/false here. We're disabling pkg-config so we don't accidentally pull
> system-wide dependencies and force building them from source. In future builds we might set custom
> directory to pull dependencies from, like ffmpeg...
-150
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@@ -1,150 +0,0 @@
# There are few new commands availiable in xash3d fork:
## Commands:
### ent_create
Create entity with specified classname and key/values
`ent_create <classname> <key> <value> <key> <value> ...`
for example:
`ent_create monster_zombie targetname zomb1`
after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description
### ent_fire
Make some actions on entity
`ent_fire <pattern> <command> <args>`
Availiavle commands:
* Set fields (Only set entity field, does not call any functions):
* health
* gravity
* movetype
* solid
* rendermode
* rendercolor (vector)
* renderfx
* renderamt
* hullmin (vector)
* hullmax (vector)
* Actions
* rename: set entity targetname
* settarget: set entity target (only targetnames)
* setmodel: set entity model (does not update)
* set: set key/value by server library
* See game FGD to get list.
* command takes two arguments
* touch: touch entity by current player.
* use: use entity by current player.
* movehere: place entity in player fov.
* drop2floor: place entity to nearest floor surface
* moveup: move entity to 25 units up
* moveup (value): move by y axis relatively to specified value
* Flags (Set/clear specified flag bit, arg is bit number):
* setflag
* clearflag
* setspawnflag
* clearspawnflag
### ent_info
Print information about entity by identificator
`ent_info <identificator>`
### ent_getvars
Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb
`ent_getvars <identificator>`
These cvars are set:
```
ent_last_name
ent_last_num
ent_last_inst
ent_last_origin
ent_last_class
```
### ent_list
Print short information about antities, filtered by pattern
`ent_list <pattern>`
## Syntax description
### \<identificator\>
* !cross: entity under aim
* Instance code: !\<number\>_\<seria\l>
* set by ent_getvars command
* Entity index
* targetname pattern
### \<pattern\>
Pattern is like identificator, but may filter many entities by classname
### (vector)
used by ent_fire command. vector means three float values, entered without quotes
### key/value
All entities parameters may be set by specifiing key and value strings.
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
If value contains spaces, it must be put in quotes:
`ent_fire !cross set origin "0 0 0"`
## Using with scripting
ent_create and ent_getvars commands are setting cvars on client
It can be used with ent_last_cb alias that is executed after setting cvars.
Simple example:
```
ent_create weapon_c4
alias ent_last_cb "ent_fire \$ent_last_inst use"
```
Use weapon_c4 after creating it.
Note that you cannot use many dfferent callbacks at the same time.
You can set entity name by by pattern and create special script, contatning all callbacks.
Example:
example.cfg
```
alias ent_last_cb exec entity_cb.cfg
ent create \<class\> targetname my_ent1_$name
ent_create \<class\> targetname my_ent2_$name
```
entity_cb.cfg
```
if $ent_last_name == my_ent1_$name
:(ent1 actions)
if $ent_last_name == my_ent2_$name
:(ent2 actions)
```
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
## Server side
To enable entity tools on server, set sv_enttools_enable to 1
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
To enable actions on players, set sv_enttools_players to 1.
To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon.
To prevent crash on some actions, set host_mapdesign_fatal to 0
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@@ -0,0 +1,152 @@
# Entity tools
For some features described below, you need to enable [console scripting](https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/console-scripting.md) with command `cmd_scripting 1` in console.
To get more information about it, check another according page related to console scripting.
## Commands description
### ent_create
Create entity with specified classname and key/values.
`ent_create <classname> <key> <value> <key> <value> ...`
For example:
`ent_create monster_zombie targetname zomb1`
After creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description.
### ent_fire
Makes some actions on entity.
`ent_fire <pattern> <command> <args>`
#### Available commands:
Set fields (only set entity field, does not call any functions)
* health
* gravity
* movetype
* solid
* rendermode
* rendercolor (vector)
* renderfx
* renderamt
* hullmin (vector)
* hullmax (vector)
Actions
* rename: set entity targetname
* settarget: set entity target (only targetnames)
* setmodel: set entity model (does not update)
* set: set key/value by server library
* See game FGD to get list.
* command takes two arguments
* touch: touch entity by current player.
* use: use entity by current player.
* movehere: place entity in player fov.
* drop2floor: place entity to nearest floor surface
* moveup: move entity to 25 units up
* moveup (value): move by y axis relatively to specified value
Flags (set/clear specified flag bit, arg is bit number):
* setflag
* clearflag
* setspawnflag
* clearspawnflag
### ent_info
Print information about entity by identificator.
`ent_info <identificator>`
### ent_getvars
Set client cvars containing entity information (useful for [scripting](extensions/console-scripting.md)) and then calls ent_last_cb.
`ent_getvars <identificator>`
These cvars are set:
```
ent_last_name
ent_last_num
ent_last_inst
ent_last_origin
ent_last_class
```
### ent_list
Print short information about antities, filtered by pattern.
`ent_list <pattern>`
## Syntax description
#### \<identificator\>
* !cross: entity under aim
* !\<number\>_\<serial\>: instance code
* Set by ent_getvars command
* Entity index
* Targetname pattern
#### \<pattern\>
Pattern is like identificator, but may filter many entities by classname.
#### (vector)
Used by ent_fire command. vector means three float values, entered without quotes.
#### key/value
All entities parameters may be set by specifiing key and value strings.
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
If value contains spaces, it must be put in quotes:
`ent_fire !cross set origin "0 0 0"`
## Using with scripting
ent_create and ent_getvars commands are setting cvars on client
It can be used with ent_last_cb alias that is executed after setting cvars.
Simple example:
```
ent_create weapon_c4
alias ent_last_cb "ent_fire \$ent_last_inst use"
```
Use weapon_c4 after creating it.
Note that you cannot use many different callbacks at the same time.
You can set entity name by by pattern and create special script, contatning all callbacks.
Example:
> example.cfg
```
alias ent_last_cb exec entity_cb.cfg
ent create \<class\> targetname my_ent1_$name
ent_create \<class\> targetname my_ent2_$name
```
> entity_cb.cfg
```
if $ent_last_name == my_ent1_$name
:(ent1 actions)
if $ent_last_name == my_ent2_$name
:(ent2 actions)
```
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
## Server side configuration
To enable entity tools on server, set sv_enttools_enable to 1
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
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@@ -78,12 +78,16 @@ These strings are specific to Xash3D FWGS.
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. | | `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead | | `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation | | `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
## Note on GoldSrc liblist.gam support ## Note on GoldSrc liblist.gam support
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\ As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam. Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
> [!NOTE]
> Starting from January 2025, Xash3D FWGS doesn't automatically generate gameinfo.txt from liblist.gam. The key conversion table still remains but if you wish to use gameinfo.txt instead of liblist.gam, you can execute `fs_make_gameinfo` in console.
For game creators who plan supporting only Xash3D, using this file is not recommended. For game creators who plan supporting only Xash3D, using this file is not recommended.
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored. The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.
+15
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@@ -0,0 +1,15 @@
# Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command:
```
connect ip:port gs
```
But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should use Reunion.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
Also, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.
+40
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@@ -0,0 +1,40 @@
### HD (external) textures support
Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
Textures are expected to be located at:
* `modfolder/materials/<mapname>` - for a specific map
* `modfolder/materials/common` - common for all maps
* `modfolder/materials/decals` - for decals
* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
#### Xash3D FWGS additions
In addition to paths above, Xash3D FWGS checks following paths:
* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
```
Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
```
Status codes:
* `OK` - texture replacement file was found and loaded into GPU memory successfully
* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
* `MISS` - texture file wasn't found
Example:
```
Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
```
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@@ -0,0 +1,32 @@
# NAT bypass feature in Xash3D FWGS
Since IPv6 not as widespread as we would like, NAT (Network Address Translation) still being actively used by many internet service providers in an attempts to
mitigate IPv4 addresses exhaustion. In short, they uses one IPv4 address and doing some tricks with ports to represent many other users behind this address.
But this leads to a problem for users: they cannot accept direct
incoming connections anymore. This means that if you are behind provider's NAT and will try to setup Xash3D FWGS server - nobody will be able to connect to it,
and the server will not show up in servers public list.
## Is it possible to avoid this problem?
In most cases, it is possible to bypass NAT with UDP hole punching, and Xash3D FWGS uses this method too. But this method is not 100% guaranteed to work - it depends
on NAT configurations on both server and client side, and there is no way to control it.
First of all, server should not be behind symmetric NAT. You can check your NAT type on [this page](https://www.checkmynat.com/).
If you get "Symmetric NAT" result in this test, that means you cannot setup publicly available server with internet connection that you are using.
Here is more detailed scheme of different NAT types compatibility, it explains are users with different NAT types can connect to each other or not.
Client NAT type on rows, server NAT type on columns:
| *NAT Type* | Full Cone | Restricted Cone | Port Restricted Cone | Symmetric |
| -------------------- | --------- | --------------- | -------------------- | --------- |
| Full Cone | ✔️ | ✔️ | ✔️ | ✔️ |
| Restricted Cone | ✔️ | ✔️ | ✔️ | ✔️ |
| Port Restricted Cone | ✔️ | ✔️ | ✔️ | ❌ |
| Symmetric | ✔️ | ✔️ | ❌ | ❌ |
## How to use NAT bypass feature?
If you are starting server within the game, you need to enable option "*Use NAT Bypass instead of direct mode*" in bottom left corner of screen.
If you are starting dedicated server, you should add console variable `sv_nat 1` to server.cfg file, or add `+sv_nat 1` to server startup parameters.
If you need to connect to server behind NAT, there is separate tab named *NAT* for such servers in server browser. Note that it is useless to add NAT server to favorites,
or somehow trying manually to store it, because it has changing address and port.
+6
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@@ -38,6 +38,12 @@ Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Ct
## Deathmatch Classic ## Deathmatch Classic
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Delta Particles
Available on ModDB - https://www.moddb.com/mods/half-life-delta/downloads/delta-particles-full-sources-maps-and-c-code
## Earth Special Forces
Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ ## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
+18 -13
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@@ -1,15 +1,15 @@
Xash3D FWGS is intended to be easily ported to specific platform, however main issue is maintaining such ports. Xash3D FWGS is intended to be easily portable for various platforms, however main issue is maintaining such ports.
This page is about merged ports to main source tree and responsible for it developers. This page is about merged ports to main source tree and responsible for it developers.
For porting guidelines, look engine-porting-guide.md. For porting guidelines, read engine-porting-guide.md.
Status: Status:
* **Supported**: active, was confirmed to be fully functional. * **Supported**: active, confirmed to be fully functional, gets built on CI.
* **Orphaned**: some work was done but not finished or actively tested due to lack of human resources.
* **In progress**: active, under development. * **In progress**: active, under development.
* **Old Engine**: port was for old engine fork * **Old Engine**: port was for old engine fork.
* **Not maintained**: lack of human resources * **Deprecated**: not supported anymore.
* **Deprecated**: not supported anymore
Table is sorted by status and platform. Table is sorted by status and platform.
@@ -17,17 +17,22 @@ Table is sorted by status and platform.
| -------- | ------ | ---------- | ---- | -------- | ------ | ---------- | ----
| Android | Supported | @Velaron | | Android | Supported | @Velaron |
| *BSD | Supported | @nekonomicon | | *BSD | Supported | @nekonomicon |
| DOS4GW | Supported | @mittorn |
| GNU/Linux | Supported | @a1batross, @mittorn | | GNU/Linux | Supported | @a1batross, @mittorn |
| Haiku | Supported | not maintained | Was added by #478 and #483
| macOS | Supported | @sofakng | | macOS | Supported | @sofakng |
| MotoMAGX | Supported | @a1batross |
| PSVita | Supported | @fgsfdsfgs | | PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs | | Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph | | Windows | Supported | @a1batross, @SNMetamorph |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
| MotoMAGX | Orphaned | N/A | Should work but the compiler used for this platform is very unstable and easy to crash (it's GCC 3.4)
| SerenityOS | Orphaned | N/A | Works but not throughly tested
| Solaris | Orphaned | N/A | Works but not throughly tested
| WebAssembly System Interface | Orphaned | N/A | Undone, WASI is missing a lot of APIs we want to use
| Dreamcast | In progress | @maximqaxd | [GitHub Repository](https://github.com/maximqaxd/xash3d-fwgs_dc/)
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs) | PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs)
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii) | Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
| Emscripten | Old Engine | not maintained | | Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS) | 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | not maintained | See GitHub issue #61 | iOS | Deprecated | N/A | See GitHub issue #61
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@@ -1,8 +1,9 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://fwgsdiscord.mentality.rip/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike. Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
@@ -11,16 +12,17 @@ Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://ww
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md). If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features ## Fork features
* Steam Half-Life (HLSDK 2.4) support. * Steam Half-Life (HLSDK 2.5) support.
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md). * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support. * Better multiplayer: multiple master servers, headless dedicated server, voice chat, [GoldSrc protocol support](Documentation/goldsrc-protocol-support.md) and IPv6 support.
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. * Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Mobility API: better game integration on mobile devices (vibration, touch controls) * Mobility API: better game integration on mobile devices (vibration, touch controls).
* Different input methods: touch and gamepad in addition to mouse & keyboard. * Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* External VGUI support module. * External VGUI support module.
* PNG & KTX2 image format support. * PNG & KTX2 image format support.
* Ogg Vorbis (`.ogg`) & Ogg Opus (`.opus`) audio formats support.
* [A set of small improvements](Documentation/), without broken compatibility. * [A set of small improvements](Documentation/), without broken compatibility.
## Installation & Running ## Installation & Running
@@ -28,29 +30,28 @@ If you like Xash3D FWGS, consider supporting individual engine maintainers. By s
1) Copy engine binaries to some directory. 1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
You still needed to copy `valve` directory as all game resources located there. You still needed to copy `valve` directory as all game resources located there.
3) Run the main executable (`xash3d.exe` or AppImage). 3) Run the main executable (`xash3d.exe` or AppImage).
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
## Contributing ## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
* Issues are accepted in both English and Russian * Issues are accepted in both English and Russian.
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites ### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
#### Windows (Visual Studio) #### Windows (Visual Studio)
* Install Visual Studio. * Install Visual Studio.
@@ -62,31 +63,40 @@ This repository contains our fork of HLSDK and restored source code for some of
#### GNU/Linux #### GNU/Linux
##### Debian/Ubuntu ##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this * Only for 32-bit engine on 64-bit x86 operating system:
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
* Install `aptitude` ([why?](https://github.com/FWGS/xash3d-fwgs/issues/1828#issuecomment-2415131759)): `$ sudo apt update && sudo apt upgrade && sudo apt install aptitude`
* Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
`$ sudo dpkg --add-architecture i386` * For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools * Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfreetype6-dev libopus-dev libbz2-dev`.
* For 32-bit engine on amd64: \
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386` * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* For everything else: \
`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev` ##### RedHat/Fedora
* Clone this repostory: * Only for 32-bit engine on 64-bit x86 operating system:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs` * Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line 0) Open command line.
1) Navigate to `xash3d-fwgs` directory. 1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help` 2) (optional) Examine which build options are available: `waf --help`.
3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2` 3) Configure build: `waf configure --sdl2=c:/path/to/SDL2`.
4) Compile: `waf build` 4) Compile: `waf build`.
5) Install: `waf install --destdir=c:/path/to/any/output/directory` 5) Install: `waf install --destdir=c:/path/to/any/output/directory`.
#### Linux #### Linux
If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure. If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step is set correctly, prior to running configure.
0) Examine which build options are available: `./waf --help` 0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure -T release` 1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) 2) Compile: `./waf build`.
2) Compile: `./waf build` 3) Install: `./waf install --destdir=/path/to/any/output/directory`.
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
+14
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@@ -0,0 +1,14 @@
.gradle/
build/
.externalNativeBuild
.cxx/
.idea/
local.properties
.project
.classpath
.gradle
.settings
release/
*.hprof
.vscode/
*.bak
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@@ -0,0 +1,95 @@
cmake_minimum_required(VERSION 3.22)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(FindPython)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)
+130
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@@ -0,0 +1,130 @@
import java.time.LocalDateTime
import java.time.Month
import java.time.temporal.ChronoUnit
plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
}
android {
namespace = "su.xash.engine"
ndkVersion = "28.0.13004108"
defaultConfig {
applicationId = "su.xash"
applicationIdSuffix = "engine"
versionName = "0.21"
versionCode = getBuildNum()
minSdk = 21
targetSdk = 34
compileSdk = 34
externalNativeBuild {
cmake {
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
externalNativeBuild {
cmake {
version = "3.22.1"
path = file("CMakeLists.txt")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
register("asan") {
initWith(getByName("debug"))
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
}
}
sourceSets {
getByName("main") {
assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb")
java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
lint {
abortOnError = false
}
buildFeatures {
viewBinding = true
buildConfig = true
}
androidResources {
noCompress += ""
}
packaging {
jniLibs {
useLegacyPackaging = true
keepDebugSymbols.add("**/*.so")
}
}
}
dependencies {
implementation("com.google.android.material:material:1.11.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation("com.madgag.spongycastle:prov:1.58.0.0")
implementation("in.dragonbra:javasteam:1.2.0")
implementation("ch.acra:acra-http:5.11.2")
}
fun getBuildNum(): Int {
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
}
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@@ -0,0 +1,89 @@
-keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID();
java.lang.String getAndroidID();
void saveAndroidID(java.lang.String);
java.lang.String getCallingPackage();
java.lang.String[] getAssetsList(boolean, java.lang.String);
android.content.res.AssetManager getAssets(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>
+101
View File
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:allowAudioPlaybackCapture="true"
android:installLocation="preferExternal"
tools:targetApi="q">
<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<uses-feature
android:name="android.hardware.microphone"
android:required="false" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="22" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission
android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<application
android:name=".MainApplication"
android:allowBackup="true"
android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:usesCleartextTraffic="true">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true"
android:launchMode="singleTask"
android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize"
tools:targetApi="r">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
<provider
android:name=".XashDocumentsProvider"
android:authorities="@string/authority"
android:exported="true"
android:grantUriPermissions="true"
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>
@@ -0,0 +1,49 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}
@@ -0,0 +1,4 @@
package su.xash.engine
class DedicatedActivity {
}
@@ -0,0 +1,11 @@
package su.xash.engine
import android.app.Service
import android.content.Intent
import android.os.IBinder
class DedicatedService: Service() {
override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented")
}
}
@@ -0,0 +1,35 @@
package su.xash.engine
import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
setSupportActionBar(binding.toolbar)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
}
@@ -0,0 +1,28 @@
package su.xash.engine
import android.app.Application
import android.content.Context
import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat
import org.acra.ktx.initAcra
class MainApplication : Application() {
override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base)
if (!BuildConfig.DEBUG) {
initAcra {
buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON
httpSender {
uri = "http://bodis.pp.ua:5000/report"
}
}
} else {
// enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults();
}
}
}
@@ -0,0 +1,148 @@
package su.xash.engine;
import android.annotation.SuppressLint;
import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.os.Build;
import android.os.Bundle;
import android.provider.Settings.Secure;
import android.util.Log;
import android.view.KeyEvent;
import android.view.WindowManager;
import org.libsdl.app.SDLActivity;
public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys;
private String mPackageName;
private static final String TAG = "XashActivity";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
AndroidBug5497Workaround.assistActivity(this);
}
@Override
public void onDestroy()
{
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};
}
@SuppressLint("HardwareIds")
private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
@SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
}
private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
}
@Override
public String getCallingPackage() {
if (mPackageName != null) {
return mPackageName;
}
return super.getCallingPackage();
}
private AssetManager getAssets(boolean isEngine) {
AssetManager am = null;
if (isEngine) {
am = getAssets();
} else {
try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace();
}
}
return am;
}
private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine);
try {
return am.list(path);
} catch (Exception e) {
e.printStackTrace();
}
return new String[]{};
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == KeyEvent.KEYCODE_ZOOM_IN ||
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event);
}
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
}
@@ -0,0 +1,253 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}
@@ -0,0 +1,77 @@
package su.xash.engine.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.navigation.findNavController
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import su.xash.engine.R
import su.xash.engine.databinding.CardGameBinding
import su.xash.engine.model.Game
import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding)
}
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position))
}
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed
}
}
inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) {
binding.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (!game.installed) {
launchButton.visibility = View.GONE
settingsButton.visibility = View.GONE
progressIndicator.visibility = View.VISIBLE
return
}
settingsButton.setOnClickListener {
libraryViewModel.setSelectedGame(game)
it.findNavController()
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}
@@ -0,0 +1,89 @@
package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader
import java.util.Scanner
object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600
fun createBackground(ctx: Context, file: DocumentFile): Bitmap {
var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
var x: Int
var y = 0
var width: Int
var height = 0
var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt")
if (bgLayout == null) {
bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt")
}
if (bgLayout == null) {
val dir = file.findFile("resource")?.findFile("background")
for (i in 0 until BACKGROUND_ROWS) {
x = 0
for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = dir?.findFile(filename)
val bmpImage = loadTga(ctx, bmpFile!!)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width
height = bmpImage.height
}
y += height
}
return bitmap
}
ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream ->
Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) {
when (val str = scanner.next()) {
"resolution" -> {
width = scanner.nextInt()
height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap)
}
else -> {
var bmpFile = file
str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! }
//skip
scanner.next()
x = scanner.nextInt()
y = scanner.nextInt()
val bmp = loadTga(ctx, bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
}
}
}
}
}
return bitmap
}
private fun loadTga(ctx: Context, file: DocumentFile): Bitmap {
ctx.contentResolver.openInputStream(file.uri).use {
val buffer = it?.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
}
}
}
@@ -0,0 +1,133 @@
package su.xash.engine.model
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInfo
import android.content.pm.PackageManager
import android.graphics.Bitmap
import android.net.Uri
import android.provider.MediaStore
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.XashActivity
class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
init {
basedir.findFile("gameinfo.txt")?.let {
parseGameInfo(it)
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) }
basedir.findFile(iconName)
?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) }
try {
cover = BackgroundBitmap.createBackground(ctx, basedir)
} catch (e: Exception) {
e.printStackTrace()
}
}
fun startEngine(ctx: Context) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", basedir.name)
putExtra("argv", pref.getString("arguments", "-console -log"))
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context))
//.putExtra("package", getPackageName()) }
})
}
private fun parseGameInfo(file: DocumentFile) {
ctx.contentResolver.openInputStream(file.uri).use { inputStream ->
inputStream?.bufferedReader().use { reader ->
reader?.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
private fun getPackageName(): String? {
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName()
if (pkgName != null) {
val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace()
ctx.startActivity(
Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
)
return null
}
return pkgInfo.applicationInfo.nativeLibraryDir
}
return ctx.applicationInfo.nativeLibraryDir
}
companion object {
fun getGames(ctx: Context, file: DocumentFile): List<Game> {
val games = mutableListOf<Game>()
if (checkIfGamedir(file)) {
games.add(Game(ctx, file))
} else {
file.listFiles().forEach {
if (it.isDirectory) {
if (checkIfGamedir(it)) {
games.add(Game(ctx, it))
}
}
}
}
return games
}
fun checkIfGamedir(file: DocumentFile): Boolean {
// exclude unfinished downloads
if (file.name?.startsWith('.') == true)
return false
file.findFile("liblist.gam")?.let { return true }
file.findFile("gameinfo.txt")?.let { return true }
return false
}
}
}
// Intent intent = new Intent("su.xash.engine.MOD");
// for (ResolveInfo info : context.getPackageManager()
// .queryIntentActivities(intent, PackageManager.GET_META_DATA)) {
// String packageName = info.activityInfo.applicationInfo.packageName;
// String gameDir = info.activityInfo.applicationInfo.metaData.getString(
// "su.xash.engine.gamedir");
// Log.d(TAG, "package = " + packageName + " gamedir = " + gameDir);
// }
//public void startEngine(Context context) {
// context.startActivity(new Intent(context, XashActivity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP).putExtra("gamedir", getGameDir()).putExtra("argv", getArguments()).putExtra("usevolume", getVolumeState()).putExtra("gamelibdir", getGameLibDir(context)).putExtra("package", getPackageName()));
//}
@@ -0,0 +1,59 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}
@@ -0,0 +1,94 @@
package su.xash.engine.ui.library
import android.annotation.SuppressLint
import android.content.Intent
import android.os.Bundle
import android.util.Log
import android.view.LayoutInflater
import android.view.Menu
import android.view.MenuInflater
import android.view.MenuItem
import android.view.View
import android.view.ViewGroup
import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
val adapter = GameAdapter(libraryViewModel)
binding.gamesList.adapter = adapter
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
libraryViewModel.isReloading.observe(viewLifecycleOwner) {
binding.swipeRefresh.isRefreshing = it
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) {
(binding.gamesList.adapter as GameAdapter).submitList(it)
}
libraryViewModel.workInfos.observe(viewLifecycleOwner) {
libraryViewModel.refreshDownloads(requireContext())
}
libraryViewModel.downloads.observe(viewLifecycleOwner) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_browse -> {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
R.id.action_install -> {
findNavController().navigate(R.id.action_libraryFragment_to_setupFragment)
}
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false
}
}
@@ -0,0 +1,127 @@
package su.xash.engine.ui.library
import android.app.Application
import android.content.Context
import android.content.SharedPreferences
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import su.xash.engine.model.Game
import su.xash.engine.model.ModDatabase
import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>())
val downloads: LiveData<List<Game>> get() = _downloads
private val _downloads = MutableLiveData(emptyList<Game>())
val isReloading: LiveData<Boolean> get() = _isReloading
private val _isReloading = MutableLiveData(false)
private val workManager = WorkManager.getInstance(application.applicationContext)
val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL)
val selectedItem: LiveData<Game> get() = _selectedItem
private val _selectedItem = MutableLiveData<Game>()
val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
val modDb: ModDatabase
init {
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) }
reloadGames(application.applicationContext)
}
fun reloadGames(ctx: Context) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!)
val installedGames = Game.getGames(ctx, root)
.filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}
@@ -0,0 +1,31 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!!
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
@@ -0,0 +1,12 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
}
@@ -0,0 +1,64 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
buttonsContainer.visibility = View.GONE
}
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit();
binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener {
libraryViewModel.uninstallGame(game)
findNavController().popBackStack()
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
@@ -0,0 +1,40 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.preference.ListPreference
import androidx.preference.PreferenceFragmentCompat
import androidx.preference.SwitchPreferenceCompat
import su.xash.engine.R
import su.xash.engine.model.Game
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) {
packageList.setValueIndex(0);
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
true
}
}
}
@@ -0,0 +1,48 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}
@@ -0,0 +1,25 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}
@@ -0,0 +1,59 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}
@@ -0,0 +1,35 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
@@ -0,0 +1,589 @@
/**
* TGAReader.java
* <p>
* Copyright (c) 2014 Kenji Sasaki
* Released under the MIT license.
* https://github.com/npedotnet/TGAReader/blob/master/LICENSE
* <p>
* English document
* https://github.com/npedotnet/TGAReader/blob/master/README.md
* <p>
* Japanese document
* http://3dtech.jp/wiki/index.php?TGAReader
*/
package su.xash.engine.util;
import java.io.IOException;
public final class TGAReader {
public static final Order ARGB = new Order(16, 8, 0, 24);
public static final Order ABGR = new Order(0, 8, 16, 24);
public static int getWidth(byte[] buffer) {
return (buffer[12] & 0xFF) | (buffer[13] & 0xFF) << 8;
}
public static int getHeight(byte[] buffer) {
return (buffer[14] & 0xFF) | (buffer[15] & 0xFF) << 8;
}
public static int[] read(byte[] buffer, Order order) throws IOException {
// header
// int idFieldLength = buffer[0] & 0xFF;
// int colormapType = buffer[1] & 0xFF;
int type = buffer[2] & 0xFF;
int colormapOrigin = (buffer[3] & 0xFF) | (buffer[4] & 0xFF) << 8;
int colormapLength = (buffer[5] & 0xFF) | (buffer[6] & 0xFF) << 8;
int colormapDepth = buffer[7] & 0xFF;
// int originX = (buffer[8] & 0xFF) | (buffer[9] & 0xFF) << 8; // unsupported
// int originY = (buffer[10] & 0xFF) | (buffer[11] & 0xFF) << 8; // unsupported
int width = getWidth(buffer);
int height = getHeight(buffer);
int depth = buffer[16] & 0xFF;
int descriptor = buffer[17] & 0xFF;
int[] pixels;
// data
switch (type) {
case COLORMAP: {
int imageDataOffset = 18 + (colormapDepth / 8) * colormapLength;
pixels = createPixelsFromColormap(width, height, colormapDepth, buffer, imageDataOffset, buffer, colormapOrigin, descriptor, order);
}
break;
case RGB:
pixels = createPixelsFromRGB(width, height, depth, buffer, 18, descriptor, order);
break;
case GRAYSCALE:
pixels = createPixelsFromGrayscale(width, height, depth, buffer, 18, descriptor, order);
break;
case COLORMAP_RLE: {
int imageDataOffset = 18 + (colormapDepth / 8) * colormapLength;
byte[] decodeBuffer = decodeRLE(width, height, depth, buffer, imageDataOffset);
pixels = createPixelsFromColormap(width, height, colormapDepth, decodeBuffer, 0, buffer, colormapOrigin, descriptor, order);
}
break;
case RGB_RLE: {
byte[] decodeBuffer = decodeRLE(width, height, depth, buffer, 18);
pixels = createPixelsFromRGB(width, height, depth, decodeBuffer, 0, descriptor, order);
}
break;
case GRAYSCALE_RLE: {
byte[] decodeBuffer = decodeRLE(width, height, depth, buffer, 18);
pixels = createPixelsFromGrayscale(width, height, depth, decodeBuffer, 0, descriptor, order);
}
break;
default:
throw new IOException("Unsupported image type: " + type);
}
return pixels;
}
private static final int COLORMAP = 1;
private static final int RGB = 2;
private static final int GRAYSCALE = 3;
private static final int COLORMAP_RLE = 9;
private static final int RGB_RLE = 10;
private static final int GRAYSCALE_RLE = 11;
private static final int RIGHT_ORIGIN = 0x10;
private static final int UPPER_ORIGIN = 0x20;
private static byte[] decodeRLE(int width, int height, int depth, byte[] buffer, int offset) {
int elementCount = depth / 8;
byte[] elements = new byte[elementCount];
int decodeBufferLength = elementCount * width * height;
byte[] decodeBuffer = new byte[decodeBufferLength];
int decoded = 0;
while (decoded < decodeBufferLength) {
int packet = buffer[offset++] & 0xFF;
if ((packet & 0x80) != 0) { // RLE
for (int i = 0; i < elementCount; i++) {
elements[i] = buffer[offset++];
}
int count = (packet & 0x7F) + 1;
for (int i = 0; i < count; i++) {
for (int j = 0; j < elementCount; j++) {
decodeBuffer[decoded++] = elements[j];
}
}
} else { // RAW
int count = (packet + 1) * elementCount;
for (int i = 0; i < count; i++) {
decodeBuffer[decoded++] = buffer[offset++];
}
}
}
return decodeBuffer;
}
private static int[] createPixelsFromColormap(int width, int height, int depth, byte[] bytes, int offset, byte[] palette, int colormapOrigin, int descriptor, Order order) throws IOException {
int[] pixels;
int rs = order.redShift;
int gs = order.greenShift;
int bs = order.blueShift;
int as = order.alphaShift;
switch (depth) {
case 24:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 3 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * i + (width - j - 1)] = color;
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 3 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * (height - i - 1) + (width - j - 1)] = color;
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 3 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * i + j] = color;
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 3 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * (height - i - 1) + j] = color;
}
}
}
}
break;
case 32:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 4 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = palette[index + 3] & 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * i + (width - j - 1)] = color;
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 4 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = palette[index + 3] & 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * (height - i - 1) + (width - j - 1)] = color;
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 4 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = palette[index + 3] & 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * i + j] = color;
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int colormapIndex = bytes[offset + width * i + j] &
0xFF - colormapOrigin;
int color = 0xFFFFFFFF;
if (colormapIndex >= 0) {
int index = 4 * colormapIndex + 18;
int b = palette[index] & 0xFF;
int g = palette[index + 1] & 0xFF;
int r = palette[index + 2] & 0xFF;
int a = palette[index + 3] & 0xFF;
color = (r << rs) | (g << gs) | (b << bs) | (a << as);
}
pixels[width * (height - i - 1) + j] = color;
}
}
}
}
break;
default:
throw new IOException("Unsupported depth:" + depth);
}
return pixels;
}
private static int[] createPixelsFromRGB(int width, int height, int depth, byte[] bytes, int offset, int descriptor, Order order) throws IOException {
int[] pixels;
int rs = order.redShift;
int gs = order.greenShift;
int bs = order.blueShift;
int as = order.alphaShift;
switch (depth) {
case 24:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 3 * width * i + 3 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = 0xFF;
pixels[width * i + (width - j - 1)] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 3 * width * i + 3 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = 0xFF;
pixels[width * (height - i - 1) + (width - j - 1)] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 3 * width * i + 3 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = 0xFF;
pixels[width * i + j] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 3 * width * i + 3 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = 0xFF;
pixels[width * (height - i - 1) + j] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
}
}
break;
case 32:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 4 * width * i + 4 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = bytes[index + 3] & 0xFF;
pixels[width * i + (width - j - 1)] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 4 * width * i + 4 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = bytes[index + 3] & 0xFF;
pixels[width * (height - i - 1) + (width - j - 1)] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 4 * width * i + 4 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = bytes[index + 3] & 0xFF;
pixels[width * i + j] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int index = offset + 4 * width * i + 4 * j;
int b = bytes[index] & 0xFF;
int g = bytes[index + 1] & 0xFF;
int r = bytes[index + 2] & 0xFF;
int a = bytes[index + 3] & 0xFF;
pixels[width * (height - i - 1) + j] = (r << rs) |
(g << gs) |
(b << bs) |
(a << as);
}
}
}
}
break;
default:
throw new IOException("Unsupported depth:" + depth);
}
return pixels;
}
private static int[] createPixelsFromGrayscale(int width, int height, int depth, byte[] bytes, int offset, int descriptor, Order order) throws IOException {
int[] pixels;
int rs = order.redShift;
int gs = order.greenShift;
int bs = order.blueShift;
int as = order.alphaShift;
switch (depth) {
case 8:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + width * i + j] & 0xFF;
int a = 0xFF;
pixels[width * i + (width - j - 1)] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + width * i + j] & 0xFF;
int a = 0xFF;
pixels[width * (height - i - 1) + (width - j - 1)] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + width * i + j] & 0xFF;
int a = 0xFF;
pixels[width * i + j] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + width * i + j] & 0xFF;
int a = 0xFF;
pixels[width * (height - i - 1) + j] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
}
}
break;
case 16:
pixels = new int[width * height];
if ((descriptor & RIGHT_ORIGIN) != 0) {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + 2 * width * i + 2 * j] & 0xFF;
int a = bytes[offset + 2 * width * i + 2 * j + 1] & 0xFF;
pixels[width * i + (width - j - 1)] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
} else {
// LowerRight
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + 2 * width * i + 2 * j] & 0xFF;
int a = bytes[offset + 2 * width * i + 2 * j + 1] & 0xFF;
pixels[width * (height - i - 1) + (width - j - 1)] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
}
} else {
if ((descriptor & UPPER_ORIGIN) != 0) {
// UpperLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + 2 * width * i + 2 * j] & 0xFF;
int a = bytes[offset + 2 * width * i + 2 * j + 1] & 0xFF;
pixels[width * i + j] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
} else {
// LowerLeft
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
int e = bytes[offset + 2 * width * i + 2 * j] & 0xFF;
int a = bytes[offset + 2 * width * i + 2 * j + 1] & 0xFF;
pixels[width * (height - i - 1) + j] = (e << rs) |
(e << gs) |
(e << bs) |
(a << as);
}
}
}
}
break;
default:
throw new IOException("Unsupported depth:" + depth);
}
return pixels;
}
private TGAReader() {
}
public static final class Order {
Order(int redShift, int greenShift, int blueShift, int alphaShift) {
this.redShift = redShift;
this.greenShift = greenShift;
this.blueShift = blueShift;
this.alphaShift = alphaShift;
}
public int redShift;
public int greenShift;
public int blueShift;
public int alphaShift;
}
}
@@ -0,0 +1,97 @@
package su.xash.engine.workers
import android.content.Context
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
const val KEY_FILE_URI = "KEY_FILE_URI"
class FileCopyWorker(ctx: Context, params: WorkerParameters) : CoroutineWorker(ctx, params) {
companion object {
const val Input = "Input"
const val Progress = "Progress"
}
private var fileCount = 0
private var fileCopied = 0
override suspend fun doWork(): Result {
withContext(Dispatchers.IO) {
val fileUri = inputData.getString(KEY_FILE_URI)
setProgress(workDataOf(Input to fileUri))
val uri = Uri.parse(fileUri)
val source = DocumentFile.fromTreeUri(applicationContext, uri)
fileCount = source?.countDirFiles() ?: return@withContext Result.failure()
setProgress(workDataOf(Progress to 0f))
val gamedir = source.name!!
val externalFilesDir = DocumentFile.fromFile(applicationContext.getExternalFilesDir(null)!!)
// create a directory to store staged files
val target = externalFilesDir.createDirectory(".$gamedir")!!
source.copyDirTo(applicationContext, this@FileCopyWorker, target)
target.renameTo(gamedir)
setProgress(workDataOf(Progress to 1f))
}
return Result.success()
}
suspend fun fileCopied(count: Int) {
if(count == 0)
return
fileCopied += count
val percentage: Float = fileCopied.toFloat() / fileCount.toFloat();
setProgress(workDataOf(Progress to percentage))
}
}
fun DocumentFile.countDirFiles(): Int {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory)
count += it.countDirFiles()
else
count++
}
return count
}
fun DocumentFile.copyFileTo(ctx: Context, file: DocumentFile) {
val outFile = file.createFile("application", name!!)!!
ctx.contentResolver.openOutputStream(outFile.uri).use { os ->
ctx.contentResolver.openInputStream(uri).use {
it?.copyTo(os!!)
}
}
}
suspend fun DocumentFile.copyDirTo(ctx: Context, worker: FileCopyWorker, dir: DocumentFile) {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory) {
val outDir = dir.createDirectory(it.name!!)!!
it.copyDirTo(ctx, worker, outDir)
} else {
it.copyFileTo(ctx, dir)
count++
}
}
worker.fileCopied(count)
}
@@ -0,0 +1,10 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:tint="?attr/colorControlNormal"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="@android:color/white"
android:pathData="M19,13h-6v6h-2v-6H5v-2h6V5h2v6h6v2z" />
</vector>
@@ -0,0 +1,10 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:tint="?attr/colorControlNormal"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="@android:color/white"
android:pathData="M6,19c0,1.1 0.9,2 2,2h8c1.1,0 2,-0.9 2,-2V7H6v12zM19,4h-3.5l-1,-1h-5l-1,1H5v2h14V4z" />
</vector>
@@ -0,0 +1,10 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:tint="?attr/colorControlNormal"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="@android:color/white"
android:pathData="M20,6h-8l-2,-2L4,4c-1.1,0 -1.99,0.9 -1.99,2L2,18c0,1.1 0.9,2 2,2h16c1.1,0 2,-0.9 2,-2L22,8c0,-1.1 -0.9,-2 -2,-2zM20,18L4,18L4,8h16v10z" />
</vector>
@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M21,10h-8.35C11.83,7.67 9.61,6 7,6c-3.31,0 -6,2.69 -6,6s2.69,6 6,6c2.61,0 4.83,-1.67 5.65,-4H13l2,2l2,-2l2,2l4,-4.04L21,10zM7,15c-1.65,0 -3,-1.35 -3,-3c0,-1.65 1.35,-3 3,-3s3,1.35 3,3C10,13.65 8.65,15 7,15z"/>
</vector>
@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:height="24dp"
android:tint="#000000"
android:viewportWidth="24"
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android:fillColor="@android:color/white"
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:height="24dp"
android:tint="?attr/colorControlNormal"
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android:fillColor="@android:color/white"
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<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<gradient android:endColor="#2D73FF" android:startColor="#06BFFF" />
<corners android:radius="4dp" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<gradient android:endColor="#6D6D6D" android:startColor="#8F8F8F" />
<corners android:radius="4dp" />
</shape>
</item>
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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library"/>
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -0,0 +1,111 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="8dp">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="128dp">
<ImageView
android:id="@+id/gameCover"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_margin="8dp"
app:contentPadding="10dp"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="match_parent">
<ImageView
android:id="@+id/gameIcon"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_marginRight="8dp"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:singleLine="true"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView
android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<com.google.android.material.progressindicator.CircularProgressIndicator
android:id="@+id/progressIndicator"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:indeterminate="true"
android:padding="10dp"
android:visibility="gone"
app:indicatorSize="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.button.MaterialButton
android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
<com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<!-- <com.google.android.material.textfield.TextInputLayout-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:layout_constraintTop_toTopOf="parent"-->
<!-- app:layout_constraintBottom_toBottomOf="parent">-->
<!-- <com.google.android.material.textfield.TextInputEditText-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content" />-->
<!-- </com.google.android.material.textfield.TextInputLayout>-->
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingHorizontal="8dp">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<include
android:id="@+id/gameCard"
layout="@layout/card_game"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:contentPadding="16dp"
app:layout_constraintTop_toBottomOf="@id/gameCard">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:layout="@android:layout/list_content" />
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.bottomnavigation.BottomNavigationView
android:id="@+id/bottomNavigation"
style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:menu="@menu/menu_game_settings" />
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/swipeRefresh">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layoutManager="LinearLayoutManager"
android:clipToPadding="false"
android:paddingHorizontal="8dp"
tools:listitem="@layout/card_game" />
</RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>

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