Alibek Omarov
68f1a8bdc2
engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK)
2024-10-03 15:08:18 +03:00
Alibek Omarov
da1669ddf7
engine: cvar: implement safer cvar unlinking in case when game deallocates cvar
2024-10-03 15:07:38 +03:00
Alibek Omarov
67af41cce8
engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs
2024-10-02 23:30:42 +03:00
Alibek Omarov
e2c96e62e1
engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore
2024-10-02 23:26:28 +03:00
Alibek Omarov
2ecae442fc
engine: common: net_ws: minor refactoring
2024-10-02 23:25:12 +03:00
Alibek Omarov
a1060b0eb5
engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
2024-10-02 23:23:08 +03:00
Alibek Omarov
ddd8de888f
engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
2024-10-02 23:21:25 +03:00
Alibek Omarov
a758dffbc1
public: avoid useless copy in Q_timestamp
2024-10-02 22:18:16 +03:00
Alibek Omarov
87775faeca
engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages.
2024-10-02 22:16:51 +03:00
Alibek Omarov
ef0fc46ed8
wscript: allow async resolving for NSwitch
2024-10-02 00:55:53 +03:00
Alibek Omarov
138b4fa247
wscript: allow async resolving for PSVita
2024-10-02 00:55:53 +03:00
Alibek Omarov
47d1f3459c
engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled
2024-10-02 00:55:53 +03:00
Alibek Omarov
4712aae834
engine: server: move autoprecaching wads after parsing reslists
...
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde
engine: allow specifying screenshot filenames in command directly
2024-09-30 17:15:09 +03:00
Alibek Omarov
c6c4178dd2
engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf
2024-09-30 04:15:22 +03:00
Alibek Omarov
a3ce0e6b1b
public: tests: test_efp: mark Test_ExtractFilePath as static
2024-09-30 04:00:28 +03:00
Alibek Omarov
0b1ad3b7f0
engine: imagelib: fix mismatched dealloc in a test
2024-09-30 04:00:28 +03:00
Alibek Omarov
37fb46f092
wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute
2024-09-30 04:00:28 +03:00
Alibek Omarov
bc8bf9a9fb
engine: add const on delta functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
9e28c98911
engine: print to stderr if writing message to logfile failed
2024-09-30 04:00:28 +03:00
Alibek Omarov
0a1269d52d
filesystem: zip: fix non-heap object dealloc
2024-09-30 04:00:28 +03:00
Alibek Omarov
2e5bc31c9e
filesystem: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
1b335fd945
ref: soft: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
0c8b2d007a
ref: gl: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
Alibek Omarov
9ee1b32e2d
engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
2024-09-30 04:00:28 +03:00
Alibek Omarov
953ad98a16
engine: workaround buggy stringop-overflow
2024-09-30 04:00:28 +03:00
Alibek Omarov
1357057bd8
common: add GCC malloc and warn_unused_result attribute macro
2024-09-30 04:00:28 +03:00
Alibek Omarov
35c9323de6
public: make vec3_origin and identity matrix inlined
2024-09-30 00:15:47 +03:00
Alibek Omarov
13a0afef06
public: reorganize mathlib, inline more functions
2024-09-30 00:15:47 +03:00
Alibek Omarov
c7ad8e4bf6
engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
2024-09-29 20:36:09 +03:00
Alibek Omarov
f1754bdd5f
wscript: disable cast-align diagnostic, it's mostly useless
2024-09-29 20:36:09 +03:00
Alibek Omarov
c462a1c500
wscript: add commented out freevgui subproject
2024-09-29 20:36:09 +03:00
Alibek Omarov
0bba184994
public: add VectorUnpack macro to read vector values into variables
2024-09-29 20:33:33 +03:00
Alibek Omarov
178602ea1f
engine: fix loading map in Dark Future mod with broken mark surface id
2024-09-05 15:23:23 +03:00
Alibek Omarov
2eb8f88a20
engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c
Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
...
This reverts commit 0870536405 .
2024-09-05 13:27:54 +03:00
Alibek Omarov
950d210ec5
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
Alibek Omarov
55c1bddac5
ref: gl: implement generating VBO only when gl_vbo was set to 1
...
* Make it safer by creating a function that returns VBO state, was it
generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov
ac50c762d7
ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
...
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov
5c2ab150b3
ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO
2024-09-05 01:47:14 +03:00
Alibek Omarov
0870536405
engine: client: sounds with zero attenuation must get spatialized anyway
2024-09-05 01:28:55 +03:00
Alibek Omarov
b47ede477a
engine: server: strip 64-bit string pool stuff for now, to not mess up abi2
2024-09-05 01:28:55 +03:00
Alibek Omarov
eef5cc17b3
breaking engine headers by replacing int with string_t where it's supposed to be
2024-09-05 01:28:55 +03:00
Alibek Omarov
ad2191333d
engine: add _st64 prefix to load abi2 binaries
2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d
ref: disabled verbose reporting about tracer invalid color index
2024-09-03 15:31:51 +03:00
SNMetamorph
e0c69d7df5
gha: fixed binaries signing in Windows workflow
2024-08-30 07:34:40 +03:00
Alibek Omarov
ff3d91ceb4
engine: add aaaa.mentality.rip:27011 master server
2024-08-28 19:56:41 +03:00
Alibek Omarov
5777431577
engine: common: insert spaces between arguments in echo command
2024-08-22 16:45:42 +03:00
Alibek Omarov
cd86f80203
engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument
2024-08-22 12:51:47 +03:00
Alibek Omarov
8c885d3f37
mainui: update
2024-08-22 12:50:01 +03:00
Alibek Omarov
dddb46a6d0
mainui: update
2024-08-21 18:14:21 +03:00
Alibek Omarov
6b0f378c5b
engine: client: ensure requested (but failed) renderer won't be loaded twice
2024-08-21 12:18:06 +03:00
Alibek Omarov
9dd7f37d42
Revert "engine: client: add missing ref_null to R_CollectRendererNames"
...
This reverts commit 69ec810ed0 .
2024-08-21 12:18:06 +03:00
Alibek Omarov
9f10fb6472
engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
2024-08-21 12:18:06 +03:00
Alibek Omarov
64dbccb9bd
engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
2024-08-21 12:18:06 +03:00
Alibek Omarov
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov
842e494fa6
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
Alibek Omarov
7fc9ee154a
engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
2024-08-19 13:25:07 +03:00
Alibek Omarov
5f84010c2a
engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else
2024-08-19 13:22:04 +03:00
Alibek Omarov
3dcd6cb80b
wscript: set crosscompiling msvc toolchain on 64-bit systems
2024-08-18 14:13:51 +03:00
Alibek Omarov
79e94bf766
Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
...
This reverts commit 3de370f3d5 .
2024-08-18 14:13:01 +03:00
Alibek Omarov
3de370f3d5
scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32
2024-08-18 14:04:54 +03:00
Alibek Omarov
c84d2f4624
gha: first attempt at signing binaries
2024-08-18 13:52:02 +03:00
Alibek Omarov
380a9f7a6f
scripts: add self-signed certificate for win32
...
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
Alibek Omarov
a6c7b67d0d
filesystem: include errno.h for Win32
2024-08-17 17:32:50 +03:00
Alibek Omarov
c13c1f2577
public: wscript: always define alloca header as malloc.h on Win32
2024-08-17 13:17:48 +03:00
Alibek Omarov
151405618f
engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
2024-08-16 12:59:54 +03:00
Alibek Omarov
70e11cc309
engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
...
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov
7619824d80
engine: platform: sdl: return correct value from SW_CreateBuffer on success
2024-08-16 11:36:36 +03:00
Alibek Omarov
f3d181b5ee
engine: platform: psvita: explicitly export __aeabi_ul2f
2024-08-16 02:22:25 +03:00
Alibek Omarov
55055a70f0
engine: client: allocate mods list for UI on demand
2024-08-15 12:27:43 +03:00
Alibek Omarov
22d3ba674e
engine: client: ensure demoheader will be written when we're recording demo and changed level
2024-08-14 19:10:00 +03:00
Alibek Omarov
ac487a2133
mainui: update
2024-08-14 10:29:42 +03:00
Alibek Omarov
4da3a14adc
mainui: update
2024-08-13 19:25:32 +03:00
Alibek Omarov
69ec810ed0
engine: client: add missing ref_null to R_CollectRendererNames
2024-08-13 19:16:59 +03:00
Alibek Omarov
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
Alibek Omarov
3a67aefee2
filesystem: check rodir too when checking falldir existence too, just in case
2024-08-13 17:25:25 +03:00
Alibek Omarov
d114dffcb4
filesystem: add new gameinfo.txt key: demomap
2024-08-13 17:22:06 +03:00
Alibek Omarov
7bb5d9a67a
gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image
2024-08-12 11:43:01 +03:00
Alibek Omarov
a6b1e57ae1
gha: simplify uploading releases by using gh cli tool
2024-08-12 11:26:36 +03:00
Alibek Omarov
c70c13eb5c
gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some
2024-08-12 10:44:25 +03:00
Alibek Omarov
d905ea354e
scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks
2024-08-12 10:27:26 +03:00
Alibek Omarov
99cec81894
gha: update flatpak actions
2024-08-12 10:07:41 +03:00
Alibek Omarov
5d5bccf1bb
gha: should've been doing this in a branch meh
2024-08-12 09:53:45 +03:00
Alibek Omarov
6fcf0a77af
scripts: gha: fix typo
2024-08-12 09:43:02 +03:00
Alibek Omarov
e7477c0abf
gha: update more actions, use gh delete release instead of delete-tag-and-release
2024-08-12 09:37:55 +03:00
Alibek Omarov
85540855c3
gha: update actions/checkout and actions/upload-artifact
2024-08-12 09:12:32 +03:00
Alibek Omarov
2dc220b42f
gha: add build for macOS ARM and x86
...
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
Alibek Omarov
2d6cadbf1b
waf: update to latest waifu
2024-08-12 08:38:52 +03:00
Alibek Omarov
340871e03a
engine: platform: sdl: correct the message about glblit in ref_soft
2024-08-11 18:32:10 +03:00
Alibek Omarov
e222a74960
ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
2024-08-11 18:28:45 +03:00
Alibek Omarov
ab499d5095
scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS
2024-08-11 18:08:20 +03:00
Alibek Omarov
a5f7027229
readme: better wording
2024-08-10 15:03:07 +03:00
Alibek Omarov
bf5cf897e2
readme: add IPA pronounciation for word 'Xash'
2024-08-10 15:02:31 +03:00
Alibek Omarov
d33c1af549
wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
...
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
Alibek Omarov
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
Alibek Omarov
d2d6ed8bd4
filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
bd2a44dbdd
engine: common: fix fragbuf_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
e9ee4beb9f
engine: client: fix rawchan_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
3b3f057f6f
engine: common: fix winding_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
Alibek Omarov
257312ad7c
3rdparty: update extras
2024-08-10 13:45:41 +03:00
Владислав Сухов
6ee8a2dfa7
scripts: sailfish: bump engine version to 0.21
2024-08-09 12:41:47 +03:00
Владислав Сухов
75c5e9cfa7
engine: bump engine version to 0.21
2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585
Enable vsync by default
...
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).
Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov
f0b4c42c68
engine: common: faster and simpler Netchan_OutOfBand
2024-08-08 04:37:16 +03:00
Alibek Omarov
9be061735f
engine: client: fix misleading gcc warning about printf format string not being literal
2024-08-08 04:36:40 +03:00
Alibek Omarov
6bfa525080
engine: common: faster and simpler MSG_WriteString
2024-08-08 04:35:55 +03:00
Alibek Omarov
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
Alibek Omarov
f558cde266
engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
2024-08-08 04:31:51 +03:00
Alibek Omarov
b508a33f5d
engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop
2024-08-07 09:23:09 +03:00
Alibek Omarov
b4db99006b
engine: client: always print timedemo result
2024-08-07 08:46:55 +03:00
Alibek Omarov
8994f079a5
engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo
2024-08-07 02:28:58 +03:00
Alibek Omarov
b2d184cfa5
engine: common: add unit tests for net_buffer functions
2024-08-07 02:28:13 +03:00
Alibek Omarov
92dc92379f
engine: client: minor refactoring, turn quake stats into an enum
2024-08-06 08:42:23 +03:00
Alibek Omarov
2a6862ceb9
engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark
2024-08-06 08:41:36 +03:00
Alibek Omarov
4c569e1d5f
engine: client: ensure loading plaque was removed after we request spawn on legacy protocol
2024-08-03 11:27:45 +03:00
Alibek Omarov
4420ffd49e
engine: fix buffer overflow in Sys_PrintLog
2024-08-03 11:27:45 +03:00
Alibek Omarov
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
Alibek Omarov
8be3bdac5d
engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header)
2024-08-03 11:01:17 +03:00
Alibek Omarov
2785376bd3
ref: remove unused function declarations
2024-08-03 09:14:56 +03:00
Alibek Omarov
d6e77e531d
engine: fix memory leak in netchan
...
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
Alibek Omarov
e686b1410d
engine: client: set default fullscreen value in vid_fullscreen cvar definition
2024-07-31 00:53:58 +03:00
Alibek Omarov
2c23a1e0a0
engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height)
2024-07-31 00:53:29 +03:00
Alibek Omarov
47eb9e8c8f
engine: client: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
712b354421
engine: common: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
18ef4922de
engine: server: replace same struct type memcpys by assignments
2024-07-31 00:06:22 +03:00
Alibek Omarov
274f9d5846
filesystem: replace same struct type memcpys by assignments
2024-07-31 00:06:15 +03:00
Alibek Omarov
f6fa085fe4
ref: gl: replace same struct type memcpys by assignments
2024-07-31 00:06:07 +03:00
Alibek Omarov
9ab0f04ba5
ref: null: replace same struct type memcpys by assignments
2024-07-31 00:05:57 +03:00
Alibek Omarov
fb7854f1ef
ref: soft: replace same struct type memcpys by assignments
2024-07-31 00:05:44 +03:00
Владислав Сухов
1086c31503
engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
2024-07-30 17:52:28 +03:00
Alibek Omarov
3a47248a09
extras: update submodule
2024-07-30 15:34:20 +03:00
Владислав Сухов
71a333261b
engine: client: in_touch.c: added voicechat touch button
2024-07-30 15:33:35 +03:00
Alibek Omarov
5ea2e295c1
engine: prevent rescanning filesystem when new player connects or on late precache
...
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.
Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov
1fc7547a53
engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
2024-07-30 15:25:20 +03:00
Alibek Omarov
a7d63649f8
engine: add checks to verify resource_t, customization_t and HPAK data structs sizes
2024-07-30 15:25:20 +03:00
Alibek Omarov
2f26fcdc2a
public: disallow backslashes in COM_PathSlashFix
2024-07-30 15:25:20 +03:00
Alibek Omarov
107d4cdd61
engine: client: fix buffer overrun in S_TrimEnd
2024-07-30 15:25:20 +03:00
Alibek Omarov
52f9aad4d0
filesystem: add new call to fs_stdio C API to check whether we support that archive format
2024-07-30 15:25:20 +03:00
Alibek Omarov
7bb5175084
Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
2024-07-30 15:25:20 +03:00
Alibek Omarov
dd570b616b
engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset
2024-07-29 05:11:41 +03:00
Alibek Omarov
943a30af04
engine: client: add privileged flag to touch_in_menu and touch_enable
2024-07-29 05:08:35 +03:00
Alibek Omarov
eabed60e56
engine: automatically turn-on touch emulation while editing touch from menu
2024-07-29 05:06:10 +03:00
Alibek Omarov
f793413a79
mainui: update
2024-07-29 05:05:20 +03:00
Alibek Omarov
f4a3b8571d
engine: fix inverted check in debug log output
...
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
Alibek Omarov
da6586b847
ref: gl: fix white border around the screen in Base Defense mod
2024-07-28 23:58:09 +03:00
Alibek Omarov
4a5f34089d
engine: client: fix TriColor4fRendermode
2024-07-28 20:50:20 +03:00
Alibek Omarov
90da9659d1
engine: client: vgui: enable texturing in VGUI by default, just in case reset color too
2024-07-28 20:03:32 +03:00
Alibek Omarov
2e30acf611
engine: client: voice: allow restoring voice after toggling voice_enable while connected to server
2024-07-28 17:12:32 +03:00
Alibek Omarov
5554d13f7f
engine: client: fix buffer overflow in voice sound mixer
2024-07-28 16:41:20 +03:00
Alibek Omarov
a5ef33b302
mainui: update
2024-07-28 14:51:09 +03:00
Alibek Omarov
9a2588f7eb
engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
...
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov
cac5852e68
ref: enable multiplayer high defintion model in menu preview
2024-07-28 14:45:10 +03:00
Alibek Omarov
d52d50e283
engine: client: set user name as default value for name cvar. Add ui_username cvar with user name.
2024-07-28 14:44:03 +03:00
Alibek Omarov
6911da8581
engine: client: add ui_allowconsole command that enables console
...
To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov
e70f9a67b8
engine: host: always enable console for dedicated
2024-07-26 11:08:34 +03:00
Alibek Omarov
173aa7333a
scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library
2024-07-24 07:04:53 +03:00
Alibek Omarov
2396b2d4db
ref: gl: add VBO generating/uploading times
2024-07-22 22:24:19 +03:00
Alibek Omarov
6120c0daec
engine: print command line args alongside developer level during init
2024-07-22 22:15:56 +03:00
Alibek Omarov
790f9bde54
engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable
2024-07-21 21:18:00 +03:00
Alibek Omarov
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
Alibek Omarov
d4a2011a59
wscript: add configuration option for building xar
2024-07-21 05:36:58 +03:00
Alibek Omarov
9165832caf
mainui: update
2024-07-21 05:34:23 +03:00
Владислав Сухов
d274a5c13c
Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable)
2024-07-21 05:16:30 +03:00
Владислав Сухов
e6bd15c68b
Documentation: supported-mod-list: fix dead links
2024-07-21 05:16:30 +03:00
Alibek Omarov
38bef99f98
engine: client: fix opening Quake demos
2024-07-21 05:01:31 +03:00
Alibek Omarov
95ff9e7165
engine: client: prevent empty lightstyle console flood
2024-07-21 05:01:16 +03:00
Alibek Omarov
2fddbdddee
engine: client: fix ScreenFade under quake compatibility mode
2024-07-21 04:33:46 +03:00
Alibek Omarov
465e812ed9
engine: client: fix EF_DIMLIGHT under quake compatibility mode
2024-07-21 04:33:31 +03:00
Alibek Omarov
3b1fb79a85
engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
2024-07-21 04:32:38 +03:00
Alibek Omarov
0f8f35b415
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
Alibek Omarov
a133b1c2a9
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
Alibek Omarov
fa74acb5f0
Revert "engine: client: make client engfuncs const"
...
This reverts commit 14ae9b312d .
2024-07-21 02:53:28 +03:00
Alibek Omarov
836b4c358f
Revert "engine: server: make physic engfuncs const"
...
This reverts commit 5af9511505 .
2024-07-21 02:53:23 +03:00
Alibek Omarov
982e32d108
engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll
2024-07-21 02:07:38 +03:00
Alibek Omarov
024a335505
engine: move wcon definitions to platform.h
2024-07-21 02:06:51 +03:00
Alibek Omarov
963cbf61e4
filesystem: fix loading libraries from archives on Windows
2024-07-21 01:49:34 +03:00
Alibek Omarov
6d98d2c7c3
engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
...
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov
64726f13e1
engine: client: more accurate R_BeamKill reimplementation
...
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
Alibek Omarov
85dfaaa2c2
engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake
2024-07-19 06:34:51 +03:00
Alibek Omarov
42a915b04a
wscript: enforce -Werror=format-extra-args
2024-07-18 01:28:35 +03:00
Alibek Omarov
42a8aa6c66
mainui: update
2024-07-18 01:27:30 +03:00
Alibek Omarov
56464d3291
engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text)
2024-07-17 22:53:35 +03:00
Alibek Omarov
aed96ee753
engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list
2024-07-17 22:27:20 +03:00
Alibek Omarov
a937320c65
engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
2024-07-17 22:27:20 +03:00
Alibek Omarov
a81a0cb059
engine: client: make menu engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
5af9511505
engine: server: make physic engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
14ae9b312d
engine: client: make client engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
2d3e5c2e0b
engine: client: make renderer engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
17950fec3e
filesystem: make engfuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
2009140da8
ref: make gReffuncs const
2024-07-16 15:23:03 +03:00
Alibek Omarov
2a394eee62
filesystem: make g_api const
2024-07-16 15:23:03 +03:00
Alibek Omarov
09a7585643
engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
2024-07-16 05:11:06 +03:00
Alibek Omarov
a09084ceba
engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
2024-07-16 05:10:29 +03:00
Alibek Omarov
147e5dceff
engine: request SDL to ungrab mouse before signaling debugger to stop
2024-07-16 05:09:02 +03:00
Alibek Omarov
3510afd30b
engine: zone: allow moving allocation from one pool to another during realloc
2024-07-16 05:06:44 +03:00
Alibek Omarov
d3586c2143
engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
2024-07-16 05:05:50 +03:00
Alibek Omarov
56ba2325c1
engine: client: skip drawing 2D during changelevel before the client was active
...
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
Alibek Omarov
b77a4ed3a1
engine: client: ignore changelevel for old protocol
...
* Prevents engine from drawing too early during reconnect to a
legacy coop server
2024-07-11 08:59:42 +03:00
Alibek Omarov
9b86c3127a
engine: properly disconnect from online game when loading local game (save, newgame or a level)
2024-07-10 12:32:33 +03:00
Alibek Omarov
0da7ffe45f
engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore
2024-07-10 11:59:54 +03:00
Alibek Omarov
30b78d9559
mainui: update
2024-07-10 11:32:30 +03:00
Alibek Omarov
c16abc0b85
engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already
2024-07-10 10:35:47 +03:00
Alibek Omarov
708c691cdb
engine: fix XASH_DEDICATED check
2024-07-10 10:34:57 +03:00
Alibek Omarov
31c20ac4d8
engine: client: don't call Host_IsDedicated when getting split size for client
2024-07-10 10:34:30 +03:00
Alibek Omarov
1458014a29
engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
2024-07-10 10:24:22 +03:00
Alibek Omarov
1c84a5c8ad
engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way)
2024-07-09 19:52:11 +03:00
Alibek Omarov
6728b843f7
engine: platform: android: use RTLD_NOW in dlopen()
...
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
Alibek Omarov
1b55104d51
editorconfig: add IDEA exported config
2024-07-09 16:46:51 +03:00
Alibek Omarov
76978bfd47
scripts: gha: change Android project URL, update Android CLI tools and NDK
2024-07-09 08:56:14 +03:00
Alibek Omarov
6ff3231dab
engine: change current working directory before initializing filesystem_stdio
2024-07-09 08:45:27 +03:00
Alibek Omarov
64716e6b42
filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib
2024-07-09 08:25:15 +03:00
Alibek Omarov
a1191eb4ab
engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib
2024-07-09 08:24:58 +03:00
Alibek Omarov
166bed732e
engine: crashhandler: few improvements for win32 crashhandler
...
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
Alibek Omarov
02cb12e4b4
mainui: update
2024-07-08 05:49:24 +03:00
Alibek Omarov
159467ad44
engine: add IPv6 master server
2024-07-07 21:18:02 +03:00
Alibek Omarov
2a006086c5
mainui: update
2024-07-07 06:51:47 +03:00
Alibek Omarov
e0dc1eec93
engine: client: more reliable way to find the payload the netinfo response
2024-07-07 06:49:54 +03:00
Alibek Omarov
ab130ee92c
engine: client: fix infostring truncation in NetAPI requests
2024-07-07 06:17:38 +03:00
Alibek Omarov
dabbe09918
engine: add NetAPI flag to send NetAPI requests to old protocol servers
2024-07-07 06:17:15 +03:00
Alibek Omarov
296a7ac11d
engine: client: fix NetAPI request sending
2024-07-07 06:16:46 +03:00
Alibek Omarov
6bbf08893e
engine: add NetAPI to extended menu API
2024-07-07 03:39:09 +03:00
Alibek Omarov
f8b958738a
engine: client: rework NetAPI response parsing
2024-07-07 03:30:34 +03:00
Alibek Omarov
1b4427f13f
engine: server: rework NetAPI responses
...
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
Alibek Omarov
e55577fd26
engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead
2024-07-07 03:02:02 +03:00
Alibek Omarov
c42960ec2a
engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
...
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov
c033d4b65c
engine: server: optimize source query
2024-07-07 02:34:43 +03:00
Alibek Omarov
dc6f03b4e4
engine: server: add function SV_HavePassword that correctly checks whether this server have set up password
2024-07-07 02:10:48 +03:00
Alibek Omarov
b6967a432a
engine: add NetAPI flag NET_ERROR_FORBIDDEN
2024-07-07 02:05:25 +03:00
Alibek Omarov
7d0467863c
engine: server: add cvar to not expose current player list, or if server has a password
2024-07-07 01:59:56 +03:00
Alibek Omarov
a0b72d3995
engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet
2024-07-07 01:55:03 +03:00
Alibek Omarov
5fe4b867f3
engine: server: do not expose some cvars in rules, some of them just don't make sense
2024-07-07 01:51:50 +03:00
Alibek Omarov
40af058406
engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded
2024-07-06 22:30:05 +03:00
Alibek Omarov
b4376a6a8c
engine: client: make a common function for sending out userinfo changes
2024-07-06 06:09:19 +03:00
Alibek Omarov
457422c679
engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f
2024-07-06 05:50:53 +03:00
Alibek Omarov
080eba948f
engine: server: fix sound not being overriden when an entity sound came from has an aiment set
...
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov
eff86defd9
public: fix Q_equal for case when applying epsilon doesn't change the value
2024-07-04 07:55:32 +03:00
Alibek Omarov
fcb463d400
engine: client: flush demoheader before copying it
2024-07-04 07:23:48 +03:00
Alibek Omarov
efee8149e2
filesystem: remove unneeded cast to fs_offset_t in write() call
2024-07-04 07:23:13 +03:00
Alibek Omarov
bc32f37fce
public: use Q_strchr in COM_FixSlashes
2024-07-04 06:42:49 +03:00
Alibek Omarov
58bfa247a4
public: add test case for COM_FixSlashes
2024-07-04 06:42:35 +03:00
Alibek Omarov
59b9b31604
public: avoid useless copies in Q_pretifymem
2024-07-04 06:39:18 +03:00
Alibek Omarov
844af709c0
public: simplify Q_colorstr and Q_strnlwr
2024-07-04 06:38:50 +03:00
Alibek Omarov
bb6e2d6885
public: add Q_colorstr and Q_strnlwr tests
2024-07-04 06:38:09 +03:00
Alibek Omarov
6243dc7913
public: simplify Q_ato{i,f} implementation
2024-07-04 06:30:59 +03:00
Alibek Omarov
45c4362ae6
public: add Q_ato{i,f,v} test
2024-07-04 06:29:46 +03:00
Alibek Omarov
a0230b7e00
engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv
2024-07-04 05:49:33 +03:00
Alibek Omarov
768755c31a
engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging)
2024-07-03 04:22:28 +03:00
Alibek Omarov
3088c7f198
scripts: gha: set proper PKG_CONFIG_PATH when building 32-bit SDL
2024-07-02 19:26:39 +03:00
Alibek Omarov
c8469071bf
scripts: gha: add remaining wayland dependencies
2024-07-02 19:15:02 +03:00
Alibek Omarov
115fc301b5
scripts: gha: fix installing pulseaudio dependency for 32-bit build
2024-07-02 19:02:54 +03:00
Alibek Omarov
bc449b8e95
scripts: gha: enable JACK in automatic builds
2024-07-02 18:59:13 +03:00
Alibek Omarov
74bbc0fe7e
scripts: gha: install pulse, jack and wayland development files for SDL to detect them
2024-07-02 18:58:53 +03:00
Alibek Omarov
c73fa3d7a6
filesystem: fix mounting wads again
...
Because of the mounting order, VFS fails to automatically find unpacked WADs
2024-06-28 18:00:40 +03:00
Alibek Omarov
5694610478
filesystem: fix writedir being prepended to rodir path when searching for library
...
* Refactor generating shortName
* Refactor library origin checks
2024-06-27 08:16:56 +03:00
Alibek Omarov
ec107dfba5
filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
...
* Track from which archive the file has been opened and provide needed functions for it
2024-06-27 07:31:11 +03:00
Alibek Omarov
64aa476330
editorconfig: add Visual Studio options (generated)
2024-06-27 07:18:10 +03:00
Alibek Omarov
42f6719e8d
filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives
2024-06-27 05:55:06 +03:00
Alibek Omarov
244b9dc02b
wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway)
2024-06-24 20:01:29 +03:00
Alibek Omarov
fe3644a417
engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended)
2024-06-22 08:19:19 +03:00
Alibek Omarov
e18b61e041
Fixes for -Wformat=2 on 64-bit targets
2024-06-22 07:31:37 +03:00
Alibek Omarov
d054782693
engine: client: fix broken legacy demos playing
...
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
2024-06-22 07:30:47 +03:00
Alibek Omarov
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
3503c721ac
engine: client: console: simplify loading console background image
2024-06-19 03:35:28 +03:00
Alibek Omarov
0fab5f07d0
Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
...
This reverts commit 3256236ba2 .
2024-06-18 22:50:06 +03:00
Alibek Omarov
b0d12f8bf9
engine: client: fix build
...
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
Alibek Omarov
9fe58aaabc
engine: client: send expected cvar not found string for old protocol cvar query
2024-06-17 23:44:05 +03:00
Alibek Omarov
03c8ea14cc
engine: client: mute music if not in focus
2024-06-17 20:32:04 +03:00
Alibek Omarov
260edc2a08
ref: gl: try to match texture slot and texture object handle because of buggy games
2024-06-15 19:21:26 +03:00
Alibek Omarov
b41591a527
ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
...
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
Alibek Omarov
4e9481451b
mainui: update
2024-06-15 17:22:52 +03:00
Alibek Omarov
95b48da37d
engine: allow to change hardcoded path to custom.hpk
2024-06-15 17:22:26 +03:00
Alibek Omarov
1b36785177
engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
...
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
Alibek Omarov
8bc76e3d58
engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS
2024-06-15 13:57:12 +03:00
Alibek Omarov
1a5e2b907d
engine: client: minor refactoring for cls.demoplayback check
2024-06-15 13:56:25 +03:00
Alibek Omarov
3717e5c2e0
engine: client: simplify server message parsing by moving common code out of protocol-specific parsing funcs
2024-06-15 13:51:02 +03:00
Alibek Omarov
33a1416199
engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already
2024-06-15 13:44:26 +03:00
Alibek Omarov
ff4221fbe7
engine: client: write correct cls.legacymode/net_protocol value for demos
2024-06-15 13:43:18 +03:00
Alibek Omarov
486bca82e8
engine: add quake svc messages names
2024-06-15 11:04:30 +03:00
Alibek Omarov
611d07fc16
engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string
2024-06-15 10:52:26 +03:00
Alibek Omarov
f7e12586cf
engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated
2024-06-15 08:44:19 +03:00
Alibek Omarov
f62aa051c8
engine: common: make netchan cvars static
2024-06-15 08:44:19 +03:00
Alibek Omarov
2b6b898102
engine: client: make some cvars static
2024-06-15 08:44:19 +03:00
Alibek Omarov
1dd0444531
engine: server: comment out unused cvars, make some static
2024-06-15 08:44:19 +03:00
Alibek Omarov
ba9eb01c1f
engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc
2024-06-15 08:44:19 +03:00
Alibek Omarov
73a8144e75
engine: client: reduce console spam about not precached model to dev level 1
2024-06-15 08:44:18 +03:00
Alibek Omarov
6aef422de6
ref: remove unneeded dlight pointer increment
2024-06-15 08:44:18 +03:00
Alibek Omarov
5f4b8b60cb
engine: client: make remote print messages more obvious
2024-06-15 08:44:18 +03:00
Alibek Omarov
3256236ba2
engine: common: mod_studio: reject models with split textures files that cannot be loaded
2024-06-14 11:34:42 +03:00
Alibek Omarov
b102727320
engine: client: try to not save passwords to console history
2024-06-14 11:34:37 +03:00
Alibek Omarov
3434005e66
engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined
2024-06-13 01:20:14 +03:00
Alibek Omarov
b3026a7991
engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code
2024-06-13 01:19:38 +03:00
Alibek Omarov
0a051832a8
engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way
2024-06-13 01:07:49 +03:00
Alibek Omarov
2dbafbda02
engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded
2024-06-12 23:37:30 +03:00
Alibek Omarov
240b6fb6f2
engine: fix possible unprivileged config execute with fake extension
2024-06-12 11:16:31 +03:00
Alibek Omarov
4163d3655a
engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
2024-06-12 11:16:26 +03:00
Alibek Omarov
2c7bf49fc9
engine: host: avoid some of unnecessary double-to-float conversions
2024-06-12 10:20:09 +03:00
Alibek Omarov
739592e50d
engine: host: refactoring, reduce usage of global variables a bit
2024-06-12 10:20:09 +03:00
Alibek Omarov
393e31e509
engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr
2024-06-12 10:20:09 +03:00
Alibek Omarov
a1dceacc8f
engine: remove unused host.hMutex and host.hInst
2024-06-12 10:20:09 +03:00
Alibek Omarov
cf26c87872
engine: remove unused host.decalList and host.numdecals
2024-06-12 10:20:09 +03:00
Alibek Omarov
21195b3491
engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64)
2024-06-11 07:47:01 +03:00
Alibek Omarov
3f66f6a6a5
ref: null: update to RefAPI 8
2024-06-11 06:30:17 +03:00
Alibek Omarov
daae4f2f80
engine: ref_api: bump RefAPI to version 8
2024-06-11 06:18:09 +03:00
Alibek Omarov
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
Alibek Omarov
d57d8e0d5d
ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled
2024-06-11 02:07:49 +03:00
Alibek Omarov
9577a6af21
ref: moved VGUI support API implementation to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
107a6aed01
ref: move PARM_SURF_SAMPLESIZE handling to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
2c2045d413
ref: move PARM_SKY_SPHERE handling to the engine
2024-06-11 02:07:49 +03:00
Alibek Omarov
30fe471d2b
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
Alibek Omarov
5ab6979633
ref: move common quake sky cloud loading to the engine
2024-06-10 22:47:39 +03:00
SNMetamorph
ec5e9cb6e3
engine: client: send engine build information to masterserver
2024-06-10 20:53:59 +03:00
Alibek Omarov
f4b4546197
engine: temporarily fix loading studio models with split texture model
2024-06-10 14:57:00 +03:00
Alibek Omarov
f047749e61
engine: move studio model truncation into separate function, disable it by default
2024-06-10 13:34:02 +03:00
Alibek Omarov
87840ce91d
engine: fix potential buffer overflow in Mod_StudioTexName
...
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
Alibek Omarov
bf31e9f634
engine: fix NO_ASAN macro usage with MSVC
2024-06-09 09:37:16 +03:00
Alibek Omarov
f86d84daed
engine: platform: sdl: initialize window name string when building with old SDL
2024-06-09 09:16:45 +03:00
Alibek Omarov
41ed920d35
common: xash3d_types: fix build
2024-06-09 09:16:07 +03:00
Alibek Omarov
df23ddb545
engine: server: fix signed integer overflow in challenge generator
2024-06-09 07:05:24 +03:00
Alibek Omarov
767556ccad
engine: temporarily disable ASan in MSG_WriteUBitLong (evil!)
2024-06-09 07:03:59 +03:00
Alibek Omarov
f9dab2ad19
engine: server: rename sv_allow_upload to sv_allowupload for compatibility
2024-06-09 07:02:50 +03:00
Alibek Omarov
66cb3a6120
engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
...
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok
7672a370da
engine: Crashhandler support for Windows-on-ARM (arm/arm64)
2024-06-08 21:35:55 +03:00
Alibek Omarov
870e47ed03
engine: ensure character signness when checking for nonprintable characters
2024-06-07 22:22:13 +03:00
Alibek Omarov
32d4bdb80f
engine: fix UTF-8 sequence input
...
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov
929dfd2c71
mainui: update
2024-06-03 09:04:47 +03:00
Alibek Omarov
f437af6451
mainui: update
2024-06-03 07:57:10 +03:00
Alibek Omarov
413a0fb2e5
engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion
2024-06-02 13:09:10 +03:00
Alibek Omarov
793adadb06
mainui: update
2024-06-02 12:51:30 +03:00
Alibek Omarov
999b43b89f
engine: implement changing cursor type in gameui
2024-06-02 12:24:14 +03:00
Alibek Omarov
bd60c88c7d
ref: soft: fix build with OpenMP under Visual Studio
2024-06-02 11:39:54 +03:00
Alibek Omarov
23b9a2eddf
waf.bat: add checks for newer pythons, remove checks for pythons below 2.7
2024-06-02 11:39:54 +03:00
Alibek Omarov
0b57d97c8c
vgui_support: update submodule
2024-06-02 11:35:57 +03:00
Alibek Omarov
6255293dd4
engine: fix using OpenMP PHS generation under Visual Studio
2024-06-02 10:34:10 +03:00
Alibek Omarov
04136d95a3
filesystem: fix build warning
2024-06-02 10:33:33 +03:00
Alibek Omarov
40aa29e42a
ci: remove freebsd-13-2 task
2024-06-02 10:04:04 +03:00
Alibek Omarov
a709f30da9
engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
...
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
Alibek Omarov
0796c14e79
engine: client: fix framerate depending player move
2024-06-02 04:15:17 +03:00
Alibek Omarov
a9c0a4be23
engine: server: add cvar to disable bandwidth test on server side
2024-06-01 05:27:35 +03:00
Alibek Omarov
3e1209d3a4
engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
...
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
Alibek Omarov
caf14c1b7c
engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek()
2024-05-31 03:35:39 +03:00
Alibek Omarov
27f7d2c8d2
engine: common: ban few more executable types for COM_IsSafeFileToDownload
2024-05-31 00:43:28 +03:00
Alibek Omarov
8ee430eda2
engine: common: double check that resource starting with !MD5 doesn't have any extension
2024-05-31 00:42:44 +03:00
Alibek Omarov
484e4cb225
engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error
2024-05-31 00:07:14 +03:00
Alibek Omarov
b080ad9954
engine: moved link_t helpers to sv_world.c from world.c and made them static
2024-05-30 07:31:03 +03:00
Alibek Omarov
f6625d9188
engine: common: remove unused et_name array
2024-05-30 07:22:21 +03:00
Alibek Omarov
1eb2816bc4
engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server
2024-05-30 06:48:17 +03:00
Alibek Omarov
077be5aaf3
engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources
2024-05-30 06:47:46 +03:00
Alibek Omarov
d59875f114
engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
2024-05-30 06:18:15 +03:00
Alibek Omarov
e89191ed39
engine: common: automatically precache wad files required by loaded map
...
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
Alibek Omarov
ea21438637
engine: netchan: append .ztmp extension instead of replacing original extension
...
* so we don't send wrong file that has same name but different extension
* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
Alibek Omarov
0d2e8333e8
common: remove unused boneinfo.h header
2024-05-29 12:25:23 +03:00
Alibek Omarov
338399e622
engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
2024-05-29 05:58:51 +03:00
Alibek Omarov
27cab8aad5
scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build
2024-05-29 05:41:47 +03:00
Alibek Omarov
1545a49b4c
engine: client: only allocate debug hulls polygons when they're requested
...
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov
3ca15250e8
engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually
2024-05-29 05:41:47 +03:00
Alibek Omarov
6cbac51731
engine: common: add function for compressing visdata
2024-05-29 05:41:47 +03:00
Alibek Omarov
e310c666b1
engine: common: add phs flag to Mod_FatPVS, unused currently
2024-05-29 05:41:47 +03:00
Alibek Omarov
677b0170aa
engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions
2024-05-29 05:41:47 +03:00
Alibek Omarov
9150b770e4
engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer
2024-05-29 05:41:47 +03:00
Alibek Omarov
2ad6511c31
public: add Q_memor routine that binary OR's data from src to dst
...
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
Alibek Omarov
0848f28d83
waf: upgrade to latest master
2024-05-26 19:32:14 +03:00
Alibek Omarov
5d9bc950ce
wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx}
2024-05-25 22:40:25 +03:00
Alibek Omarov
714da79395
mainui: update
2024-05-25 22:25:33 +03:00
Alibek Omarov
823fe9ebbd
waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
2024-05-25 04:58:28 +03:00
Alibek Omarov
4bf72b5383
engine: forbid accessing cvars starting with con_ and scr_ through stufftext
...
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov
51945f002b
engine: server: check for invoker entity when filtering out host client during entities thinking
2024-05-23 02:06:54 +03:00
Alibek Omarov
bcca9387de
engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc)
2024-05-23 01:51:42 +03:00
Alibek Omarov
b8417fa46d
ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov
85b0699288
ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov
6c03fb0226
engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls
2024-05-15 05:25:53 +03:00
Alibek Omarov
a084dea07c
public: add functions to convert from Unicode codepoints into CP1251 or CP1252
2024-05-15 05:07:18 +03:00
Alibek Omarov
2e0fc3e4c1
engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar
2024-05-15 05:06:57 +03:00
Alibek Omarov
24f4d410ce
filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow
2024-05-15 03:43:02 +03:00
Alibek Omarov
052e0445ab
engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history
2024-05-15 03:08:22 +03:00
Alibek Omarov
758c908d5a
public: add buffer size parameter to COM_RemoveLineFeed
2024-05-15 03:06:57 +03:00
Alibek Omarov
3917c2589d
filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc
2024-05-15 02:45:01 +03:00
Alibek Omarov
f4a77308ec
engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample
2024-05-06 15:45:49 +03:00
Alibek Omarov
103b9724f9
scripts: waifulib: compiler_optimizations: fix linking OpenMP
2024-05-06 15:36:26 +03:00
Alibek Omarov
75a315ecf0
engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds
2024-05-06 15:10:34 +03:00
Alibek Omarov
63b3b9ef6d
engine: client: fix missing upsampling for >32kHz sounds
2024-05-06 15:09:52 +03:00
Alibek Omarov
a6c2cfe89b
engine: avoid constants in Q_strncpy third argument, where possible
2024-05-06 14:27:26 +03:00
Alibek Omarov
5120657386
engine: fix possible buffer overflow in S_StreamGetCurrentState
2024-05-06 06:53:22 +03:00
Alibek Omarov
e754de46d1
engine: client: fix buffer overflow in S_FindName
2024-05-06 06:42:47 +03:00
Alibek Omarov
5d718aa0d6
scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it)
2024-05-06 06:42:15 +03:00
Alibek Omarov
55fcbc8880
engine: soundlib: implement linear interpolation in Sound_ResampleInternal
...
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov
e19aa001b2
engine: client: ref_common: slight refactoring, reorder ref_state_t
2024-05-06 01:59:50 +03:00
Alibek Omarov
b447ea9c18
engine: client: remove unused fields in client_static_t
2024-05-06 01:59:14 +03:00
Alibek Omarov
13274655d4
engine: client: sound: slight refactoring, removed unused s_listener.velocity
2024-05-06 01:30:06 +03:00
Alibek Omarov
3723ac60ef
engine: client: s_mix: _inline -> static
2024-05-06 00:51:32 +03:00
Alibek Omarov
da578f47f1
engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer
2024-05-06 00:41:38 +03:00
Alibek Omarov
433e7de686
engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds
2024-05-05 06:16:57 +03:00
Alibek Omarov
e18e9ae2ea
engine: platform: sdl: ignore keyboard events if text mode is active
2024-05-04 11:05:17 +03:00
Alibek Omarov
27d5123a61
mainui: update
2024-05-03 16:55:17 +03:00
Alibek Omarov
89b9f9ffe2
github: update SDL to 2.30.3
2024-05-03 16:04:13 +03:00
Alibek Omarov
a17b8aaa13
public: fix parameter name omitted error for older compilers
2024-05-03 16:01:24 +03:00
Alibek Omarov
e210969612
scripts: gha: build_linux: spew config.log on build failure
2024-05-03 15:57:26 +03:00
Alibek Omarov
1208356b92
ref: gl: gl2_shim: remove unused ALLOCA_H include
2024-05-03 15:53:57 +03:00
Alibek Omarov
d7cd74fe2f
wscript: no need to pass PACKAGING into env
2024-05-03 15:45:20 +03:00
Alibek Omarov
31b63e9939
wscript: exclude executing large file test for PSVita
2024-05-03 15:44:35 +03:00
Alibek Omarov
b99c2c2df1
wscript: do not execute test for test for large files
2024-05-03 15:38:35 +03:00
Alibek Omarov
94d3eff9ce
engine: host: fix build with Q_strchrnul returning const char *
2024-05-03 15:31:20 +03:00
Alibek Omarov
b78e9961c6
public: fix build on Windows
...
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov
b0704ca5d6
mainui: update
2024-05-03 06:38:21 +03:00
Alibek Omarov
31c0934108
engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character
2024-05-03 06:28:48 +03:00
Alibek Omarov
37083c8aef
ref: soft: mark sw_drawflat and sw_draworder as cheats
2024-05-01 00:52:45 +03:00
Alibek Omarov
af23b0c67b
public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible
2024-04-30 02:20:14 +03:00
Alibek Omarov
a9e83fb9cf
wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros
2024-04-29 05:29:53 +03:00
Alibek Omarov
51126e1691
mainui: update
2024-04-29 05:28:41 +03:00
Alibek Omarov
dd410a2de5
engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages
2024-04-28 06:59:18 +03:00
Alibek Omarov
7ccb0b5c02
public: make simple ctype functions inlined
2024-04-28 06:59:18 +03:00
Alibek Omarov
7f3e62e456
public: remove unneeded copy in Q_atov
2024-04-28 06:59:18 +03:00
Alibek Omarov
fcfc29d7ea
public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers
2024-04-28 06:59:18 +03:00
Alibek Omarov
2f3429a144
engine: common: base_cmd: use flexible array to store basecmd name
2024-04-28 06:59:18 +03:00
Alibek Omarov
20782693f4
engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers
2024-04-28 06:59:18 +03:00
Alibek Omarov
0cfb354374
common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it)
2024-04-28 06:59:18 +03:00
Alibek Omarov
9be5b7c6c9
engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
2024-04-28 06:59:18 +03:00
Alibek Omarov
e7653d2ea6
engine: soundlib: fix searching for a RIFF/WAVE chunks in streams
2024-04-27 10:51:56 +03:00
Alibek Omarov
1494887e29
engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function
2024-04-26 06:29:38 +03:00
Alibek Omarov
42dab2b1a5
engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file
2024-04-26 06:25:18 +03:00
Alibek Omarov
36a0c1fb17
ref: if the entity is opaque, check the renderfx too, it might become translucent
2024-04-26 04:15:21 +03:00
Alibek Omarov
60c6767337
filesystem: copy absolute path to library in FS_FindLibrary for compatibility
...
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov
75451cc7fa
engine: client: print correct message names in legacymode
2024-04-22 04:02:46 +03:00
Alibek Omarov
db10035d9d
engine: add GoldSrc protocol definitions
2024-04-22 04:02:46 +03:00
Alibek Omarov
de21d845ec
engine: don't forget to put newline at the end of overflowed console message
2024-04-21 20:21:17 +03:00
Alibek Omarov
320f8466e6
engine: hpak: don't print error about missing custom.hpak in quiet mode
2024-04-21 20:05:37 +03:00
Alibek Omarov
f3208e95b2
engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
...
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov
ea34bc8652
engine: turn bugcomp into flags that can be enabled/disabled separately
2024-04-21 16:52:15 +03:00
Alibek Omarov
3daf014af8
wscript: always enable -Werror=implicit-function-declaration
2024-04-20 20:48:01 +03:00
Alibek Omarov
ca9d3d262a
engine: common: net_encode: directly call MSG_ReadSBitLong for DT_TIMEWINDOW_*, don't do the multiplier check for DT_TIMEWINDOW_BIG
2024-04-20 20:48:01 +03:00
Alibek Omarov
a08f5e439d
engine: common: net_encode: fix comparing DT_TIMEWINDOW_* fields
...
Fixes: 35783bcec2 ("engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding")
2024-04-19 01:51:25 +03:00
Alibek Omarov
8f6771dff4
engine: common: zone: check that Mem_FindPool might return NULL (it can if Sys_Error was called inside of a Sys_Error)
2024-04-19 00:14:26 +03:00
Alibek Omarov
cd47c6b5b3
engine: common: zone: disallow migrating allocations from one pool to another, as this isn't practically used anywhere
2024-04-19 00:14:26 +03:00
Alibek Omarov
1f4f3d7fda
engine: common: zone: remove mempool sentinels as pools aren't subject to buffer overflow or double free anymore
2024-04-19 00:14:26 +03:00
Alibek Omarov
e81b5144b3
engine: common: zone: use realloc for managing mem pools
...
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
Alibek Omarov
9ec1caed53
engine: common: zone: implement dummy Q_realloc for XASH_CUSTOM_SWAP
2024-04-19 00:14:26 +03:00
Alibek Omarov
ca3b4a9d7f
engine: host: oops
2024-04-18 16:48:41 +03:00
Alibek Omarov
87ac217887
engine: common: net_encode: add bitmask operation to delta tests
2024-04-18 16:44:15 +03:00
Alibek Omarov
213650db8f
engine: exit with non-zero return code if engine tests are failed
2024-04-18 16:36:18 +03:00
Alibek Omarov
ac46164a6e
engine: common: net_encode: implement basic delta tests
2024-04-17 20:27:22 +03:00
Alibek Omarov
6d12d84e94
engine: common: net_encode: apply post_multiplier to integer fields, like GoldSrc does
2024-04-17 06:23:22 +03:00
Alibek Omarov
2a18cde60c
engine: common: net_encode: fix applying integer clamp before multiplier
...
Without this fix, data still might overflow after applying multiplier
and potentially send incorrect data.
2024-04-17 06:16:44 +03:00
Alibek Omarov
35783bcec2
engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
...
By avoiding double rounding, we get more accurate time on client when timebase
gets rounded down and target time gets rounded up:
```
>>> round(123.1) - round(124.51)
-2
>>> round(123.1 - 124.51)
-1
```
2024-04-17 06:09:52 +03:00
Alibek Omarov
1677835b45
engine: common: simplify bit buffer operations
...
Yields a small performance boost
2024-04-08 07:24:53 +03:00
Alibek Omarov
2f2780cb1b
ref: null: fix crashes
2024-04-08 07:23:56 +03:00
Alibek Omarov
95b134b5a6
ci: fix cirrus CI configuration file
2024-04-06 06:58:15 +03:00
Alibek Omarov
f60e856f35
engine: server: replace useless call to SV_Serverinfo to a direct access
2024-04-06 06:58:15 +03:00
Alibek Omarov
2ec0d25d85
Documentation: add note about environment variables
2024-04-05 20:15:38 +03:00
Alibek Omarov
fcd0982524
engine: server: free 64-bit string pool last when unloading library
2024-04-05 19:45:24 +03:00
Alibek Omarov
6881ee742d
engine: server: fix incorrect NULL check in pfnCvar_RegisterServerVariable
2024-04-05 18:45:15 +03:00
Alibek Omarov
f070bbef3c
engine: server: make EDICT_NUM inlined
2024-04-04 20:42:25 +03:00
Alibek Omarov
dd8c66d90e
engine: common: fix possible NULL dereference in LZSS_Compress
2024-04-04 20:42:25 +03:00
Alibek Omarov
f995d055b5
filesystem: fix possible NULL dereference
2024-04-04 20:42:25 +03:00
Alibek Omarov
fed65dd497
engine: imagelib: fix possible NULL dereference
2024-04-04 20:42:25 +03:00
Alibek Omarov
c896425ad9
engine: server: make changelevel commands compatible with GoldSrc
2024-04-04 00:21:28 +03:00
Alibek Omarov
4107bd4e0f
engine: common: quickly assume that map is valid when generating maps.lst if mpfilter is set or game is multiplayer only
2024-04-03 06:13:43 +03:00
Alibek Omarov
156b2b2b10
engine: server: remove MAP_HAS_SPAWNPOINT checks
2024-04-03 05:52:42 +03:00
Alibek Omarov
13a063bf7d
mainui: update
2024-04-02 04:05:49 +03:00
Alibek Omarov
ef786b7d79
engine: client: fix sprites transparency in Night at the Office
2024-04-02 02:18:49 +03:00
Alibek Omarov
5c0c1b1226
ref: gl: make g_posenum in alias renderer static
2024-03-30 03:52:50 +03:00
Alibek Omarov
d041b2aa27
engine: fix error_on_exit data type
2024-03-26 17:15:34 +03:00
Alibek Omarov
f6d489e038
engine: server: register str64stats command that prints string pool usage statistics
2024-03-26 17:15:15 +03:00
Alibek Omarov
d34fedea69
engine: server: cleanup unused variables
2024-03-25 05:50:04 +03:00
Alibek Omarov
80b3f90091
engine: server: more accurate SV_ParseEdict
...
* Add removing trailing spaces, like GoldSrc does
* Pass classname first to allow game to override it
* Remove FL_CUSTOMENTITY flag usage, GoldSrc doesn't set this flag for "custom"
export entities
* Fix possible memory leak
2024-03-25 05:49:59 +03:00
SNMetamorph
2a4fafc3f9
engine: voice: added voice_transmit_scale cvar to configure outcoming voice audio volume
2024-03-23 23:37:03 +03:00
SNMetamorph
9b3ccf5f04
engine: voice: output_buffer renamed to compress_buffer
2024-03-23 23:37:03 +03:00
SNMetamorph
f59ac2360a
engine: voice: made voice_scale to influence incoming voice audio volume
2024-03-23 23:37:03 +03:00
Alibek Omarov
ff21fb42e6
engine: client: create separate Opus decoders for each player
...
Turns out, we can't re-use same decoder for different streams.
2024-03-20 18:41:52 +03:00
Alibek Omarov
288cac69de
public: add small utility library for unicode stuff
2024-03-19 21:34:18 +03:00
Alibek Omarov
2640b6d869
engine: host: remove misleading message about TAB-autocompletion in dedicated mode
2024-03-19 21:24:21 +03:00
Alibek Omarov
d8910b0e38
engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set
2024-03-19 21:23:53 +03:00
Alibek Omarov
049bed555e
engine: host: fit -help into 80 columns terminal
2024-03-19 21:13:28 +03:00
Alibek Omarov
fe5944720b
engine: use common strings to name the engine, makes branding easier for custom forks
2024-03-19 21:11:10 +03:00
Alibek Omarov
665c46b281
filesystem: minor logging opened archives change
2024-03-19 20:42:10 +03:00
Alibek Omarov
975ab6785e
engine: make log starting and ending messages shorter, so it fits into standard 80 columns term
2024-03-19 20:41:46 +03:00
Alibek Omarov
6fa4dbfba2
public: build: use XASH_BUILD_BRANCH define set by Waf. Expect XASH_BUILD_{BRANCH,COMMIT} to be always set.
2024-03-19 19:34:30 +03:00
SNMetamorph
0506a1dfce
engine: sys_con: added VCS branch name printing to log file header
2024-03-19 19:31:54 +03:00
SNMetamorph
908a9930e6
public: added Q_buildbranch function, needed for better logging
2024-03-19 19:31:54 +03:00
SNMetamorph
7d7e72196b
engine: host: enabled printing current developer level
2024-03-19 19:31:54 +03:00
SNMetamorph
7cc67157e5
engine: sys_con: fixed incorrect logging init messages order
2024-03-19 19:31:54 +03:00
SNMetamorph
b7ff9c7a24
engine: sys_con: added missing title for log messages
2024-03-19 19:31:54 +03:00
Alibek Omarov
aab1fa1ba2
wscript: move gitversion load to libpublic, define XASH_BUILD_BRANCH, use unknown-{commit,branch} if detecting git version was failed
2024-03-19 19:30:52 +03:00
Alibek Omarov
effeba2f44
waf: upgrade to waifu 1.2.0
2024-03-19 19:24:49 +03:00
Alibek Omarov
e039ef35c0
filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
...
Replace it with runtime check instead.
2024-03-11 23:25:10 +03:00
Alibek Omarov
599a1f026e
engine: client: fix missing comma
2024-03-11 22:56:52 +03:00
Alibek Omarov
39cba17f01
filesystem: android: try to fix compiling-in AAsset mounting code
2024-03-11 21:49:33 +03:00
SNMetamorph
17e106f96d
ref: gl: invalidate texture units state cache when texture deletes
2024-03-09 22:12:35 +03:00
Alibek Omarov
081cf9132b
engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun
2024-03-08 15:25:36 +03:00
Alibek Omarov
6a7e027248
engine: common: add joy_ prefix to automatically filterable cvars
2024-03-08 15:25:36 +03:00
Alibek Omarov
27100e7751
engine: client: hook sensitivity cvar registration and make it priveleged cvar
2024-03-08 15:25:36 +03:00
Alibek Omarov
75d9ed341a
Create FUNDING.yml
2024-03-07 09:41:18 +03:00
Alibek Omarov
1a0867523d
engine: system: parent messagebox to main window when dealing with Sys_Error
2024-03-05 17:12:51 +03:00
Alibek Omarov
7584bbe47e
engine: client: fix sound mute when losing focus
2024-03-03 19:00:50 +03:00
Andrey Akhmichin
505b6cc264
utils: mdldec: boneweights fix.
2024-03-01 20:26:18 +03:00
Alibek Omarov
24f23908be
engine: platform: stub Sys_DebuggerPresent on unsupported platforms
2024-02-27 05:17:01 +03:00
Alibek Omarov
43bd73f37b
engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them
2024-02-27 04:59:54 +03:00
mittorn
bb2753cbfc
engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill
2024-02-27 04:54:55 +03:00
mittorn
5568eccc8a
ref/r_sprite: move dframetype to inner block
2024-02-27 04:17:21 +03:00
mittorn
c3b2cc4423
waifulib/compiler_optimizations: disable no-semantic-interposition for gcc4 in release builds too
2024-02-27 04:16:14 +03:00
mittorn
d84130219f
crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way
2024-02-27 04:14:37 +03:00
mittorn
d97d4d6c42
filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
2024-02-27 04:04:54 +03:00
mittorn
15798aaf52
ref/r_sprite: move dframetype to inner block
2024-02-27 04:04:54 +03:00
mittorn
e53892e827
ref_gl: fix loop scope in ripple code
2024-02-27 04:04:54 +03:00
mittorn
cb12af69ed
gl2shim: add SOFTFP_LINK support for gles3compat
2024-02-27 04:04:54 +03:00
mittorn
e82050a4bc
gl2shim: fix gcc 4.9 build
2024-02-27 04:04:54 +03:00
mittorn
e4edd2da45
platform/posix: check for non-zero dladdr ret
2024-02-27 04:04:54 +03:00
mittorn
4f80922358
waf/compiler_optimizations: remove no-semantic-interposition for gcc4
2024-02-27 04:04:54 +03:00
mittorn
ae7ed03376
ref_soft: fix crash when y < -height
2024-02-27 04:04:54 +03:00
mittorn
c082e46662
imagelib: fix for loop scope
2024-02-27 04:04:54 +03:00
mittorn
b0bbcab6b4
ref_soft,ref_gl: fix unaligned read in sprite code
2024-02-27 04:04:54 +03:00
SNMetamorph
0fc83080ec
engine: server: allowed bandwidth test on listen servers
2024-02-26 19:41:32 +03:00
SNMetamorph
73883b504f
engine: client: improved bandwidth test logic
2024-02-26 19:41:32 +03:00
SNMetamorph
8efc9d74e8
engine: server: fixed test packet buffer was not being created
2024-02-26 19:41:32 +03:00
mittorn
373321ff00
ref/gl: do not set type on 1D textures on GLES (will fallback to 2D)
2024-02-26 16:08:37 +03:00
Alibek Omarov
a508467aac
engine: client: silently ignore if server didn't sent local player info in delta at spawn
...
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
Alibek Omarov
abbe993e80
3rdparty: gl4es: update
2024-02-26 11:20:04 +03:00
Alibek Omarov
c644e4d569
3rdparty: nanogl: update, fix link error with missing glTexEnvfv
2024-02-26 11:06:09 +03:00
Alibek Omarov
c200e008f1
wscript: disable gl-wes-v2 renderer from Android builds
2024-02-26 10:55:42 +03:00
Alibek Omarov
e95a2da6d0
engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
2024-02-23 20:55:32 +03:00
Alibek Omarov
8afca1a79c
engine: server: allow starting game from custom map
2024-02-23 20:54:32 +03:00
Alibek Omarov
827c9ca857
filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam
2024-02-23 20:54:32 +03:00
Alibek Omarov
2416635ba3
common: validate extended surfaces size
2024-02-23 20:54:32 +03:00
Alibek Omarov
39eec89580
engine: increase elights limit up to 128
2024-02-23 20:54:32 +03:00
Sheridan Kane Rathbun
98d88266a6
engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays ( #1623 )
...
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com >
2024-02-23 20:54:17 +03:00
mittorn
0f3359fc05
ref_gl: do not apply overbright color if lightscale correction used
2024-02-22 21:02:34 +03:00
mittorn
6c77608c34
ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
2024-02-22 21:02:34 +03:00
Alibek Omarov
abdff6eff6
mainui: update
2024-02-22 15:43:49 +03:00
Alibek Omarov
95a75465c9
common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine
2024-02-22 15:43:37 +03:00
Alibek Omarov
119926805f
mainui: update
2024-02-21 03:39:11 +03:00
Alibek Omarov
f749b5cb4b
3rdparty: nanogl: update
2024-02-21 02:57:18 +03:00
Alibek Omarov
c29ad6b598
scripts: waifulib: compiler_optimizations: add option to use profiling
2024-02-21 02:57:07 +03:00
Alibek Omarov
4c5dfb963e
engine: zone: few more tunings for realloc
2024-02-21 00:59:02 +03:00
Alibek Omarov
e11f9e05d4
engine: server: add GetNativeObject to server's PhysicsAPI
2024-02-19 17:49:37 +03:00
Alibek Omarov
5c8b5b3511
Documentation: extensions: add doc about native-object
2024-02-19 17:49:37 +03:00
Alibek Omarov
2ea7162287
engine: gameui: add GetNativeObject to extended menu API
2024-02-19 17:49:37 +03:00
Alibek Omarov
e62ab51842
engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore
2024-02-19 17:49:37 +03:00
Bohdan Shulyar
f1bc9b87b1
platform: android: port to SDL
2024-02-19 17:47:40 +03:00
Alibek Omarov
a9bddaac64
engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load
2024-02-19 06:27:24 +03:00
Alibek Omarov
6cef6f6a75
engine: zone: refactoring
2024-02-19 06:13:54 +03:00
Alibek Omarov
25ea6ed500
scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path)
2024-02-19 05:00:12 +03:00
Alibek Omarov
3d5173f257
engine: zone: implement Mem_Realloc through standard realloc
2024-02-19 04:22:16 +03:00
Alibek Omarov
05ff0d6020
engine: cmd: remove unused global variable
2024-02-17 22:17:22 +03:00
Alibek Omarov
3cea12627e
engine: client: add cl_trace_stufftext from old engine
2024-02-17 22:16:39 +03:00
Alibek Omarov
b59b7c1a8d
engine: server: better error message for missing spawn functions
2024-02-17 22:15:41 +03:00
Alibek Omarov
dd2c369df3
engine: imagelib: fix integer overflow on huge images when calculating reflectivity
2024-02-17 22:14:27 +03:00
Andrey Akhmichin
8b79e49a0f
engine: server: execute maps/<mapname>_unload.cfg on server deactivation.
2024-02-16 17:57:26 +03:00
Andrey Akhmichin
4ea6eba8f2
engine: server: execute maps/<mapname>_load.cfg before entities precaching.
2024-02-16 17:57:26 +03:00
Andrey Akhmichin
f649076bc3
engine: server: execute map change config file before entities precaching.
2024-02-16 17:57:26 +03:00
Andrey Akhmichin
8ecffa4663
engine: server: define new "disconcfgfile" cvar.
2024-02-16 17:57:26 +03:00
Andrey Akhmichin
e90b83849a
engine: server: execute map change config file in singleplayer.
2024-02-16 17:57:26 +03:00
Andrey Akhmichin
d517b9717a
engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model.
2024-02-16 17:57:26 +03:00
Alibek Omarov
2c0d6e06be
engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated
2024-02-15 13:56:47 +03:00
Alibek Omarov
dec71850a1
engine: console: allow changing background filtering
2024-02-13 15:34:33 +03:00
Alibek Omarov
b1860972c6
engine: font: fix inverted check, fix potential division by zero
2024-02-13 15:33:51 +03:00
Alibek Omarov
1f4c9b67da
engine: server: don't init or send voice chat in singleplayer
2024-02-13 15:09:26 +03:00
Alibek Omarov
c2da125358
engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
2024-02-09 07:25:47 +03:00
Alibek Omarov
31fa990d44
engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
2024-02-09 06:29:30 +03:00
Alibek Omarov
d3e60c7d84
engine: gamma: higher brightness limit for compatibility
2024-02-09 06:28:31 +03:00
Alibek Omarov
e2424b4303
engine: server: clean up userinfo and fullupdate throttle on client connect
2024-02-07 23:27:02 +03:00
Alibek Omarov
240563cd1b
engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally
2024-02-07 23:22:27 +03:00
Alibek Omarov
d708cd58fb
mainui: update
2024-02-07 23:22:27 +03:00
Alibek Omarov
491b503f96
engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation
2024-02-07 23:22:27 +03:00
Alibek Omarov
636a2228f6
filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free()
2024-02-07 23:22:27 +03:00
Alibek Omarov
bb03e2597c
filesystem: allow to pass custom allocation functions to LoadFile
2024-02-07 23:22:27 +03:00
Alibek Omarov
21c828ee40
engine: sounds: remove extra logging
2024-02-05 15:57:59 +03:00
Alibek Omarov
132c9de142
engine: host: add the most important command line flag help string
2024-02-05 15:28:18 +03:00
Alibek Omarov
9d9507d77f
engine: change mobility API license to Unlicense, as with build.h
...
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com >
2024-02-05 15:01:03 +03:00
Alibek Omarov
7daa6c3451
engine: server: use soundlist to acquire random sounds for physics
2024-02-05 12:49:31 +03:00
Alibek Omarov
c8e1ffe0dd
engine: client: use soundlist to acquire random sounds for temp entities
2024-02-05 12:49:31 +03:00
Alibek Omarov
b5f02324a6
engine: add basic sounds.lst implementation
2024-02-05 12:49:27 +03:00
Alibek Omarov
47f5dfdcfd
common: define macros for color codes for easier access
2024-02-05 12:49:27 +03:00
Alibek Omarov
33da68b013
engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
2024-02-05 03:41:15 +03:00
Alibek Omarov
618ec83c9d
engine: client: don't trigger CheckGamma if there is no screenshot action
2024-02-05 03:40:14 +03:00
Alibek Omarov
85de61ebc8
engine: client: fix userid not being written to player info on userinfo change
2024-02-05 02:58:46 +03:00
Alibek Omarov
2feaae59f7
engine: client: bring back r_lighting_modulate, as a compatibility cvar
2024-02-02 13:52:17 +03:00
Alibek Omarov
2550d7fbd3
public: tests: remove linuxunkabi remnants
2024-02-01 02:54:22 +03:00
Alibek Omarov
565f717804
ref: add ref_null renderer that does nothing
...
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov
b56c83a2f9
Documentation: add a note about musl
2024-01-31 23:59:28 +03:00
Alibek Omarov
bf17996f72
public: remove linuxunkabi
2024-01-31 23:59:28 +03:00
Alibek Omarov
a3acb1c85b
engine: gamma: validate gamma cvars in local games too
2024-01-30 17:55:36 +03:00
Alibek Omarov
d4d63301e0
mainui: update
2024-01-30 17:50:31 +03:00
Alibek Omarov
e9af0c9810
ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
2024-01-30 17:40:59 +03:00
Alibek Omarov
131ad9c790
3rdparty: update submodules
2024-01-30 17:28:12 +03:00
Alibek Omarov
bfcaba54dc
wscript: move werror flags into uselib
2024-01-30 17:24:17 +03:00
Alibek Omarov
f67736180b
engine: client: allow nearest filtering for loading and pause icons
2024-01-29 05:59:29 +03:00
Alibek Omarov
725b7ea7f9
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
2024-01-29 05:59:06 +03:00
Alibek Omarov
600d574376
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
2024-01-29 05:50:59 +03:00
Alibek Omarov
04f42df7d5
common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures
2024-01-29 05:48:42 +03:00
Alibek Omarov
ab15662d78
ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
2024-01-29 05:48:08 +03:00
Alibek Omarov
072b0cef27
ref: gl: small refactoring on filter choosing for newly uploaded texture
2024-01-29 05:47:10 +03:00
Alibek Omarov
e274c62cfc
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
2024-01-29 05:44:14 +03:00
Alibek Omarov
a28d45fdb2
engine: console: fix TF_NEAREST missing from quake fixed font
2024-01-29 05:42:22 +03:00
Alibek Omarov
6ca5f7c6fb
engine: client: request if font texture has nearest filtering from the renderer
2024-01-29 05:41:16 +03:00
Alibek Omarov
af316bff14
engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions
2024-01-29 04:58:07 +03:00
Alibek Omarov
c8945caefc
engine: net_buffer: remove unused MSG_SeekToByte
2024-01-28 20:01:29 +03:00
Alibek Omarov
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
Alibek Omarov
0b24810927
engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
2024-01-28 11:17:06 +03:00
Alibek Omarov
b3d8fb03bf
engine: client: add generic handler for simple types of screenshots commands
2024-01-28 10:43:37 +03:00
Alibek Omarov
02c5890c2f
ref: soft: cleanup after RefAPI changes, remove unused functions
2024-01-28 10:00:51 +03:00
Alibek Omarov
0579e40857
engine: server: remove unused DumpHashString function
2024-01-28 10:00:51 +03:00
Alibek Omarov
c77f290bc6
engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side
2024-01-28 10:00:51 +03:00
Alibek Omarov
7bf9407177
ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
2024-01-28 10:00:51 +03:00
Alibek Omarov
b41fe076ae
engine: server: exclude expired IP filters from check
2024-01-28 10:00:51 +03:00
Alibek Omarov
a7c422fde6
engine: platform: make Platform_SetTimer static inline to not fix unused-function
2024-01-28 10:00:51 +03:00
Alibek Omarov
568a394a40
wscript: enable -Wunused-functions
2024-01-28 10:00:51 +03:00
Alibek Omarov
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
Alibek Omarov
7200f0da7e
3rdparty: gl-wes-v2: update
2024-01-28 09:55:18 +03:00
Alibek Omarov
d3c3c26618
ref: gl: vgl_shim: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
7152393089
ref: soft: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
661e60720d
ref: gl: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
bf959da7ff
engine: libmpg: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
b077822f4d
filesystem: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
6d3f188675
public: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
Alibek Omarov
0231f5e8ac
wscript: warn about missing-prototypes by default for C
2024-01-28 09:55:18 +03:00
Alibek Omarov
901b35d4b1
ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:34 +03:00
Alibek Omarov
eaafd0ff13
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:26 +03:00
Alibek Omarov
963d9b8f2a
ref: soft: remove useless R_CountDynamicLights function
2024-01-27 17:16:01 +03:00
Alibek Omarov
5696c9c96a
ref: gl: remove useless R_CountDynamicLights function
2024-01-27 17:15:57 +03:00
Alibek Omarov
862b9e68be
engine: server: fix possible null pointer dereference
2024-01-25 16:21:55 +03:00
Alibek Omarov
2f2890cd11
engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
2024-01-25 05:50:11 +03:00
Alibek Omarov
482aa840e7
ref: soft: add PARM_TEX_FILTERING handler (stub)
2024-01-25 05:47:12 +03:00
Alibek Omarov
4599983c8e
ref: gl: add PARM_TEX_FILTERING handler
2024-01-25 05:46:54 +03:00
Alibek Omarov
11172838f2
engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture
2024-01-25 05:43:51 +03:00
Alibek Omarov
47bc50b8c6
engine: client: fix taking console color from colors.lst
2024-01-25 04:22:20 +03:00
Alibek Omarov
7c82766a5c
readme: add sourcehut builds badge [skip ci]
2024-01-24 21:10:21 +03:00
Alibek Omarov
5d6cf62405
engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
2024-01-24 20:52:21 +03:00
Alibek Omarov
edc08e39ef
common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
2024-01-24 20:51:34 +03:00
Alibek Omarov
a9846e765d
waf: upgrade to latest waifu
2024-01-23 21:34:49 +03:00
Alibek Omarov
aa54309d5c
engine: wscript: fix pthreads check by explicitly checking it in C mode
2024-01-23 21:23:23 +03:00
Alibek Omarov
443317bedf
wscript: fix RPATH under OpenBSD
2024-01-23 21:03:10 +03:00
Alibek Omarov
ffd320507f
ci: enable builds.sr.ht
2024-01-23 20:42:09 +03:00
Alibek Omarov
60df08c11c
engine: crashhandler: fix build for NetBSD AMD64
2024-01-23 20:25:17 +03:00
Alibek Omarov
7d464df107
engine: platform: linux: define portability macro for sigevent (oh, glibc...)
2024-01-23 19:22:56 +03:00
Alibek Omarov
296f89acf9
engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
2024-01-23 18:57:33 +03:00
mittorn
5f31417bae
ref_gl: fix missing vboarray split transition on some maps
2024-01-19 21:28:49 +03:00
Alibek Omarov
150d98bd15
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
2024-01-19 09:57:11 +03:00
Alibek Omarov
f162fbd806
ref: gl: fix fog with enabled overbrights and no vbo
2024-01-19 06:19:42 +03:00
Alibek Omarov
7d8ea61ac2
ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
2024-01-17 02:46:38 +03:00
Alibek Omarov
40041e30eb
engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
2024-01-15 18:11:08 +03:00
Alibek Omarov
a247e139bf
engine: fix dedicated build
2024-01-15 02:08:30 +03:00
Alibek Omarov
00b2ca7f5a
ref: gl: remove duplicates from gl_export.h
2024-01-15 02:08:30 +03:00
Alibek Omarov
e58007aab3
wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales
2024-01-14 13:36:49 +03:00
Alibek Omarov
dca862a838
engine: host: execute valid rc script if game was started from -game parameter using default launcher
2024-01-14 10:58:27 +03:00
Alibek Omarov
7e71e20714
engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
2024-01-14 10:58:04 +03:00
Alibek Omarov
cee6862924
engine: client: try to prepend media/ if audio stream couldn't be opened
2024-01-14 10:58:04 +03:00
Alibek Omarov
a8cc68f6b9
ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
2024-01-14 10:56:58 +03:00
Alibek Omarov
2af0adb629
mainui: update
2024-01-13 05:51:39 +03:00
Alibek Omarov
628ac376ed
engine: client: s_dsp: refactoring from hldsp
2024-01-13 05:29:43 +03:00
Alibek Omarov
251e6ac1dc
engine: client: s_dsp: use Cvar_DirectSet
2024-01-13 05:29:12 +03:00
Alibek Omarov
9b6518376c
engine: cvar: add Cvar_DirectSetValue function
2024-01-13 05:18:30 +03:00
Alibek Omarov
6c3fee7f27
engine: cvar: move common checks if cvar can be updated into generic function
2024-01-13 05:18:09 +03:00
Alibek Omarov
c111a59639
github: set 32-bit windows builds to vs2019, upgrade SDL2
2024-01-13 05:05:54 +03:00
Alibek Omarov
ba9bb70924
common: remove unused gamma definitions
2024-01-13 05:03:58 +03:00
Alibek Omarov
6acc97b0ef
engine: client: restore my copyright on my DSP implementation from old engine branch
2024-01-13 00:56:03 +03:00
Alibek Omarov
cd681d4303
engine: replace anorms.h with compatible header from GPL WinQuake sources
2024-01-12 23:13:22 +03:00
Alibek Omarov
46f30e215c
common: replace netadr.h with compatible definition from GPL Quake-2 sources
2024-01-12 23:09:38 +03:00
Alibek Omarov
2ae038c01c
common: fix broken STATIC_ASSERT macro again
2024-01-12 23:00:56 +03:00
Alibek Omarov
aaa9fbd50f
common: replace kbutton.h with compatible defintion from GPL WinQuake sources
2024-01-12 17:20:30 +03:00
Alibek Omarov
51d4716bcb
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
2024-01-12 03:27:05 +03:00
Alibek Omarov
045caacfee
engine: client: drop skipping random 0.1 second of an ambient sound
2024-01-12 03:27:05 +03:00
Andrey Akhmichin
95a5c670a2
utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities.
2024-01-10 14:38:01 +03:00
Andrey Akhmichin
30259e1573
Documentation: opensource-mods.md: update.
2024-01-10 14:37:52 +03:00
Bohdan Shulyar
8b884132b7
ci: fix missing libs on nswitch
2024-01-10 14:37:43 +03:00
Alibek Omarov
266f9a6bc6
engine: client: add support for parsing IPv6 server list
2024-01-09 16:59:06 +03:00
Alibek Omarov
58177d9251
mainui: update
2024-01-09 04:58:11 +03:00
Alibek Omarov
69e801d6b8
engine: fix bug where user stucks after loading map/save while being connected to remote server
2024-01-09 04:16:52 +03:00
Alibek Omarov
388cc3061f
mainui: update
2024-01-09 03:55:28 +03:00
Alibek Omarov
c9d29b3955
ref: gl: fix overbrights with VBO
2024-01-09 03:55:07 +03:00
Alibek Omarov
371025dc8e
engine: dedicated: add TextureToGamma stub for imagelib
2024-01-09 03:55:07 +03:00
Alibek Omarov
cf7a79bff3
ref: gl: particles aren't supposed to care about gamma
2024-01-09 03:55:07 +03:00
Alibek Omarov
55dfa1bf44
ref: soft: reorder applying light gamma
2024-01-09 03:55:07 +03:00
Alibek Omarov
519c8a032a
ref: soft: adapt studio renderer to new gamma implementation
2024-01-09 03:55:07 +03:00
Alibek Omarov
c15822f375
ref: soft: don't depend on light gamma in recursive light point
2024-01-09 03:55:07 +03:00
Alibek Omarov
0e91deec19
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
Alibek Omarov
87b204c661
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
Alibek Omarov
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
Alibek Omarov
a311923d4e
engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
2024-01-09 03:55:07 +03:00
Alibek Omarov
ee4cb39f3e
ref: gl: adapt alias renderer to new gamma implementation (untested)
2024-01-09 03:55:07 +03:00
Alibek Omarov
18436a70eb
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
2024-01-09 03:55:00 +03:00
Alibek Omarov
8298053e6a
ref: gl: don't depend on lightgamma in recursive light point
2024-01-09 03:33:39 +03:00
Alibek Omarov
9304a0041d
ref: gl: support kRenderFxLightMultiplier
...
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
be0a241244
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
2024-01-07 03:35:23 +03:00
Alibek Omarov
c0757bd84c
ref: gl: remove vid_gamma/vid_brightness changed cvar value check
2024-01-07 03:35:23 +03:00
Alibek Omarov
9fa32a9cf4
ref: soft: remove vid_gamma/vid_brightness changed cvar value check
2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi
15bc09b06b
engine: platform: linux: Add gettid definition for old systems
...
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).
Also, put _GNU_SOURCE definition in the guard to avoid the warning:
../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
#define _GNU_SOURCE
<command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov
315aea1991
filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs
2024-01-05 04:34:33 +03:00
Alibek Omarov
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
2024-01-05 04:09:20 +03:00
Alibek Omarov
d2bbe9dfd2
engine: client: don't spawn multiple model effects
2024-01-05 04:08:52 +03:00
Alibek Omarov
9c929c1405
engine: client: don't spawn particles if time is stopped
2024-01-05 02:59:47 +03:00
Alibek Omarov
9551240680
engine: host: fix -Werror=parentheses
2024-01-05 02:35:16 +03:00
Alibek Omarov
6605d0456c
engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero
2024-01-05 02:27:37 +03:00
Alibek Omarov
99e8f7b486
engine: host: fix warning about incompatible features bits
2024-01-05 02:26:25 +03:00
Alibek Omarov
5ac8f63741
ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:18 +03:00
Alibek Omarov
9d3949a948
ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:10 +03:00
Alibek Omarov
5bd1dd34b3
ci: disable freebsd-12 task
2024-01-04 22:15:08 +03:00
Alibek Omarov
6862b14e59
ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:14 +03:00
Alibek Omarov
dc1d65f621
ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:09 +03:00
Alibek Omarov
fba3a2b67f
ref: soft: return NULL in GetEntityByIndex and ModelHandle
2024-01-04 21:47:03 +03:00
Alibek Omarov
b946c8455d
ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
2024-01-04 21:46:44 +03:00
Alibek Omarov
c56e876043
engine: client: don't reset runfuncs for demoplayback
2024-01-04 06:11:15 +03:00
Alibek Omarov
9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
2024-01-04 05:53:04 +03:00
Alibek Omarov
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov
f2584dcb9d
engine: host: better engine features print
2024-01-04 05:31:01 +03:00
Alibek Omarov
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
Alibek Omarov
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
2024-01-04 05:05:03 +03:00
Alibek Omarov
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
2024-01-04 03:35:16 +03:00
Alibek Omarov
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
2024-01-04 03:32:59 +03:00
Alibek Omarov
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
2024-01-04 03:32:36 +03:00
Alibek Omarov
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
2024-01-03 19:06:46 +03:00
Alibek Omarov
0f804ffc30
engine: client: use extra precision for interpolation
2024-01-03 19:02:09 +03:00
Alibek Omarov
620a4b4894
engine: client: wrong check order, fix previous commit
2023-12-31 06:35:38 +03:00
Alibek Omarov
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
2023-12-31 06:24:53 +03:00
Alibek Omarov
f031c31b77
engine: client: try another workaround for backwards animtime
2023-12-31 06:12:00 +03:00
Alibek Omarov
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
2023-12-31 05:03:10 +03:00
Alibek Omarov
ae9c1d9f18
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
Alibek Omarov
0132eb6e44
ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
2023-12-30 16:55:31 +03:00
Alibek Omarov
f12df54226
ref: soft: remove unused tr.fCustomSkybox
2023-12-30 16:54:56 +03:00
Alibek Omarov
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
Alibek Omarov
6059538d77
ref: gl: use direct host.features instead of PARM_FEATURES
2023-12-30 16:41:51 +03:00
Alibek Omarov
17deba0606
ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
2023-12-30 16:41:39 +03:00
Alibek Omarov
82a2d272ad
ref: gl: use direct host.features instead of PARM_FEATURES
2023-12-30 16:41:22 +03:00
Alibek Omarov
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov
59ddfb787f
ref: soft: remove GetPredictedOrigin() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
acdf1da995
ref: soft: remove GetMoveVars() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
f1cdab91eb
ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
2023-12-30 16:36:13 +03:00
Alibek Omarov
05d5abe4db
ref: soft: remove usage of PARM_MAX_CLIENTS
2023-12-30 16:36:13 +03:00
Alibek Omarov
44e017a410
ref: soft: convert to usage of ref_host_t to get real engine time
2023-12-30 16:36:13 +03:00
Alibek Omarov
64f3884f23
ref: soft: convert to usage of ref_client_t to get client time
2023-12-30 16:36:13 +03:00
Alibek Omarov
6386782674
ref: soft: acquire engine pointers
2023-12-30 16:36:13 +03:00
Alibek Omarov
8084687e50
ref: gl: remove GetPredictedOrigin call
2023-12-30 16:36:13 +03:00
Alibek Omarov
6c16de55c0
ref: gl: remove GetMoveVars() call
2023-12-30 16:36:13 +03:00
Alibek Omarov
537237ef62
ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX
2023-12-30 16:36:13 +03:00
Alibek Omarov
4dfc3f34cb
ref: gl: remove usage of PARM_MAX_CLIENTS
2023-12-30 16:36:13 +03:00
Alibek Omarov
d22bbb4213
ref: gl: remove usage of PARM_WORLD_VERSION
2023-12-30 16:36:13 +03:00
Alibek Omarov
0e3b14e9a5
ref: gl: remove usage of PARM_NUMMODELS
2023-12-30 16:36:13 +03:00
Alibek Omarov
afb0540aa3
ref: gl: convert to usage of ref_host_t to get real engine time
2023-12-30 16:36:13 +03:00
Alibek Omarov
4d802d8901
ref: gl: convert to usage of ref_client_t to get client time
2023-12-30 16:36:13 +03:00
Alibek Omarov
6a4bf4965f
ref: gl: acquire engine pointers
2023-12-30 16:36:13 +03:00
Alibek Omarov
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov
632264809f
engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.
2023-12-30 16:36:13 +03:00
Alibek Omarov
bcfabbe802
engine: do not save configs when we closing because of the errors
2023-12-28 22:42:12 +03:00
Alibek Omarov
c244cfc937
engine: do not save configs when we closing because of the errors
2023-12-28 22:40:10 +03:00
Andrey Akhmichin
520fc33394
utils: mdldec: fix wrong conditions.
2023-12-28 20:36:39 +03:00
Alibek Omarov
f705a7cd26
common: xash3d_types: another attempt to properly check static asserts availability
2023-12-28 17:32:07 +03:00
Alibek Omarov
65bfff69d0
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
2023-12-27 04:14:19 +03:00
Alibek Omarov
9d8ba03f5e
common: xash3d_types: fix static_assert macro
2023-12-27 03:10:41 +03:00
Alibek Omarov
778b8ede58
engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension
2023-12-27 03:10:20 +03:00
Alibek Omarov
f8a1a2ed71
engine: platform: linux: add missing math.h include
2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
2023-12-25 14:22:20 +03:00
mittorn
a488f79852
ref_gl: workaround freezes on adreno with vbo on dlighted decals
2023-12-25 14:21:21 +03:00
Alibek Omarov
b290046503
ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer
2023-12-19 17:55:10 +03:00
Dmitry Toroshchin
e8409cee8b
ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante)
2023-12-19 17:55:10 +03:00
mittorn
1d4d355b38
ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter
2023-12-19 17:55:10 +03:00
mittorn
dfe12535a5
ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed
2023-12-19 17:55:10 +03:00
mittorn
74946100f1
ref_gl: fix not restoring static lightmap after decals
2023-12-19 17:55:10 +03:00
mittorn
9a1717915c
ref_gl: vbo: apply a1batross's patch for uint index switch
2023-12-19 17:55:10 +03:00
mittorn
3691eb6e48
ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
2023-12-19 17:55:10 +03:00
mittorn
3bb7471fd3
ref_gl: vbo: fix lightmap0 processing, remove ilightmap
2023-12-19 17:55:10 +03:00
mittorn
74e09ddb12
ref_gl: change state management in vbo renderer
2023-12-19 17:55:10 +03:00
mittorn
6b73d056b2
ref_gl: vbo dlights refactiring
2023-12-19 17:55:10 +03:00
mittorn
3e7847551a
ref_gl: add ability to skip uploading unused data (disabled)
2023-12-19 17:55:10 +03:00
mittorn
91d92935fa
ref_gl: try avoid gpu locking on dlights in vbo renderer
2023-12-19 17:55:10 +03:00
mittorn
eff033298a
ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
2023-12-19 17:55:10 +03:00
mittorn
3a8f4961bc
ref_gl: fix rarely broken texturechain on some big maps
2023-12-19 17:55:10 +03:00
mittorn
b81f94518a
ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix
2023-12-19 17:55:10 +03:00
Alibek Omarov
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
Alibek Omarov
498ec6b4f1
engine: client: print enabled features after server connect if it's not a local game
2023-12-17 17:44:05 +03:00
Alibek Omarov
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
Alibek Omarov
643bec4071
engine: client: set max FPS when recording with fps_max 0
2023-12-16 22:02:26 +03:00
Alibek Omarov
a7e84230c3
ref: gl: use world version to enable large lightmaps for BSP2 automatically
2023-12-15 07:38:25 +03:00
Alibek Omarov
c96cf7e22d
engine: expose world version through RefAPI
2023-12-15 07:38:07 +03:00
Alibek Omarov
46c61660cf
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
Alibek Omarov
f6fecce52b
wscript: do not recurse into ref_soft when BSP2 is enabled
2023-12-15 07:29:38 +03:00
Alibek Omarov
54a5947a3c
engine: remove MSGBOX macro
2023-12-15 06:40:04 +03:00
Andrey Akhmichin
521bc675a2
utils: mdldec: smd.c: simplify proper bone rotation code.
2023-12-14 14:55:40 +03:00
Andrey Akhmichin
845cee2578
utils: mdldec: smd.c: prevent division by zero.
2023-12-14 14:54:49 +03:00
Alibek Omarov
93ceb0e4ed
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
...
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov
13aab4e59c
engine: server: fix off-by-one error in Voice_Set/GetClientListening
2023-12-13 14:56:55 +03:00
Alibek Omarov
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
Alibek Omarov
514da0ffa9
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
2023-12-11 07:12:44 +03:00
Alibek Omarov
37b8d5da79
mainui: update
2023-12-11 07:12:30 +03:00
Alibek Omarov
b5d602d953
wscript: enable -Werror=alloc-size and -Walloc-zero
2023-12-11 07:11:40 +03:00
Alibek Omarov
c926fee13c
filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
2023-12-11 07:10:51 +03:00
Alibek Omarov
a675806c91
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
2023-12-11 07:06:12 +03:00
Alibek Omarov
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
Alibek Omarov
20ced857b4
engine: client: use physents array when tracing physents =/
2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665
public: make hash case-insensitive again
2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f
engine: make sys_timescale non-cheat, like host_framerate
2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8
ref: gl: fix solor to color
2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4
ref_api: add R_Flush method
2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac
mainui: update
2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb
utils: mdldec: add separate directories creation for sequences and textures.
2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248
utils: mdldec: create full destination path into "Kratisto's mdldec" maner.
2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4
engine: platform: sdl: unused variable cleanup
2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89
engine: client: unused variables cleanup
2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b
engine: common: cvar: unused variables cleanup
2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431
engine: server: unused variables cleanup
2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4
filesystem: zip: hide CRC checks under common macro
2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796
filesystem: fix updating gameinfo.txt from rodir
2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17
filesystem: remove some really unused variables
2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de
ref: gl: remove useless calls to glGetString if we're running under GL4ES
2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da
ref: gl: disable unused variable warning for GL functions defintions
2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e
wscript: warn about unused variables
2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later ( #1519 )
2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3
engine: wscript: another try, link nswitch port using gcc and not g++
2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80
scripts: gha: enable verbose build for nswitch port
2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3
ref: gl: refactor getting edge position, texture and lightmap coords
2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68
public: make simple bbox functions inline
2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82
engine: make Mod_SampleSizeForFace accept const surface
2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a
mainui: update
2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a
mainui: update
2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8
wscript: make libdl optional for systems that include it in libc
2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7
wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h
2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1
utils: mdldec: avoid double ".smd" extension output.
2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01
utils: mdldec: always write trailing slash for non-empty destination path.
2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a
vgui_support: update submodule
2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e
filesystem: add support for two new liblist.gam keys: animated_title and hd_background
2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372
filesystem: fix noskills being written as nomodels in gameinfo.txt
2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5
filesystem: VFileSystem009: HL25 compatibility (one single new method)
2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15
utils: mdldec: texture.c: add Targa image format output support.
2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02
filesystem: forgot to add defaults.h include
2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4
mainui: update
2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951
filesystem: respect DEFAULT_MAX_EDICTS value
2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5
utils: mdldec: better validation checks.
2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda
Documentation: opensource-mods.md: update link to cs16-client.
2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851
ci: upgrade freebsd tasks.
2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db
mainui: updates for HL25
2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513
wscript: enable ref_gles3compat for Android
2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb
engine: platform: android: refactoring
2023-11-03 16:40:06 +03:00
Velaron
0073225549
scripts: gha: Android deps and build scripts
2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b
wscript: change defaults for Android
2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
2023-11-03 16:23:52 +03:00
Velaron
6426919cb5
filesystem: add Android assets support
2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a
filesystem: link with libandroid
2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66
scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594
wscript: fix system opus detection, it didn't compile due to nonnull argument
2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3
readme: wording, add icon, add donate.md link [skip ci]
2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940
Documentation: donate: add sponsorship information
2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e
ref: gl: enable GL waves with r_ripple
2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e
mainui: update
2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453
ref: gl: libc rand() does better job at randomizing
2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3
wscript: enable faster builds with gccdeps/msvcdeps
2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e
wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855
ref: _inline -> static
2023-10-29 23:38:43 +03:00
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
2023-10-29 02:44:46 +03:00
Alibek Omarov
6c40104c66
public: better fix for ExtractFilePath
2023-10-28 19:31:17 +03:00
Alibek Omarov
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00
public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath)
2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05
engine: server: remove unused host struct field
2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
...
This reverts commit 48e44f0057 .
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1
wscript: always load cmakelists generation tool
2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191
engine: server: sv_game: disable searching closer to server library memory region for Android
2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0
engine: host: set rootdir on Android SDL port
2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52
filesystem: VFileSystem009: add pathid support to RemoveFile method
2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335
filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a
waf: update to latest waifu
2023-10-27 07:24:18 +03:00
Alibek Omarov
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64
gl2shim: workaround empty rgb5/rgb8 textures
2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4
ref_gl: force gles2 on non-nanogl until we support gles1 directly
2023-10-26 23:07:39 +03:00
mittorn
a982562658
ref_gl: Fix missing DebugOutput functions on GLES
2023-10-26 23:07:22 +03:00
Alibek Omarov
96a9172e36
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
2023-10-26 23:06:50 +03:00
Alibek Omarov
34d7664342
ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f
ref: change r_traceglow to 0, as GoldSrc does
2023-10-26 04:59:01 +03:00
Alibek Omarov
9e107e900c
engine: network: fix async NS resolve
...
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com >
2023-10-24 18:11:31 +03:00
Alibek Omarov
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call
2023-10-23 00:31:30 +03:00
Alibek Omarov
3251b68df5
ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix)
2023-10-22 20:02:14 +03:00
Alibek Omarov
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler ( d259421111)
2023-10-22 20:02:14 +03:00
Alibek Omarov
b9ca0d4563
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
2023-10-22 20:02:14 +03:00
mittorn
dcb3da53b0
engine/client: fallback to defaults in touch_reloadconfig if config not exist
2023-10-22 20:02:14 +03:00
mittorn
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
2023-10-22 20:02:14 +03:00
mittorn
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
2023-10-22 20:02:14 +03:00
mittorn
c1d1aa6787
ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name
2023-10-22 20:02:14 +03:00
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
Alibek Omarov
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
Andrey Akhmichin
6634e0487c
Documentation: opensource-mods.md: update.
2023-10-22 19:21:13 +03:00
Alibek Omarov
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
2023-10-22 18:16:42 +03:00
Alibek Omarov
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
2023-10-22 17:58:28 +03:00
Alibek Omarov
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
2023-10-22 17:49:52 +03:00
Alibek Omarov
a1ab84a2ca
mainui: update
2023-10-22 17:38:44 +03:00
Alibek Omarov
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
2023-10-22 17:37:09 +03:00
Alibek Omarov
99a7e9ad87
wscript: enable -Werror=nonnull
2023-10-22 17:37:09 +03:00
Alibek Omarov
02b8037f33
common: xash3d_types: add NONNULL attribute
2023-10-22 17:37:09 +03:00
Andrey Akhmichin
fc55a685e3
utils: mdldec: small optimizations.
2023-10-22 16:00:01 +03:00
Alibek Omarov
b76a75d6b4
ref: gl: respect gl_texture_nearest value for skyboxes
2023-10-20 18:55:22 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
Andrey Akhmichin
c551aefd77
utils: mdldec: add boneweights support.
2023-10-18 10:12:48 +03:00
Andrey Akhmichin
f343f0da41
utils: mdldec: return different errorcodes on error.
2023-10-16 09:36:26 +03:00
Andrey Akhmichin
6d318a4102
utils: mdldec: smd.c: replace loop with VectorMA.
2023-10-16 09:35:51 +03:00
mittorn
a2b992d865
ref_gl: fix codestyle
2023-10-16 06:47:55 +03:00
mittorn
ddf3f2ffdb
gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow
2023-10-16 06:47:55 +03:00
Alibek Omarov
2454e87509
ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros
2023-10-16 06:47:55 +03:00
mittorn
0dc44249a2
ref_gl: fix XASH_GL_STATIC build
2023-10-16 06:47:55 +03:00
mittorn
150cbfa4de
ref_gl: do not trust REFAPI context version, get it from OpenGL anyway
2023-10-16 06:47:55 +03:00
mittorn
c0b068d81b
ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now)
2023-10-16 06:47:55 +03:00
mittorn
fbc312b6cf
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00
mittorn
342e0d3e2e
gl2shim: add glsl100 support
2023-10-16 06:47:55 +03:00
mittorn
202b228691
gl2shim: correct allocation/cleanup
2023-10-16 06:47:55 +03:00
mittorn
c9c1286803
ref_gl: fix typo
2023-10-16 06:47:55 +03:00
mittorn
eab98b0eda
gl2shim: dynamic extension checking and autoconfiguration
2023-10-16 06:47:55 +03:00
mittorn
35be80fc21
ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection
2023-10-16 06:47:55 +03:00
mittorn
6041bb0a43
platform/sdl: fix safegl
2023-10-16 06:47:55 +03:00
mittorn
c7dd9d6437
ref_gl: init r_temppool before InitExtensions, fix extension string allocation
2023-10-16 06:47:55 +03:00
mittorn
d378878c91
gl2shim: try fix getting program link log
2023-10-16 06:47:55 +03:00
mittorn
4a2f8cafcd
gl2shim: try fix errors in ViZual ZtudiO
2023-10-16 06:47:55 +03:00
mittorn
d254bac16b
ref_gl: integrate gl2shim extensions
2023-10-16 06:47:55 +03:00
mittorn
e23b632ce5
ref_gl: add missing non-arb shader functions
2023-10-16 06:47:55 +03:00
mittorn
2f321b1471
ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile
2023-10-16 06:47:55 +03:00
mittorn
0265e88d8f
gl2shim: fix wrong color vertex
2023-10-16 06:47:55 +03:00
mittorn
4114d2f24d
gl2shim: more refactoring
2023-10-16 06:47:55 +03:00
mittorn
8124035763
ref_gl: try fix psvita
2023-10-16 06:47:55 +03:00
mittorn
96127c6eb0
gl2shim: make shaders code more portable
2023-10-16 06:47:55 +03:00
mittorn
cf65a39b83
gl2shim: refactoring
2023-10-16 06:47:55 +03:00
mittorn
0341f96b70
gl2shim: use IBO for quads
2023-10-16 06:47:55 +03:00
mittorn
c95d91cfe3
gl2shim: limit begin-end chain length, cycle incremental buffers
2023-10-16 06:47:55 +03:00
mittorn
cbd10c6279
gl2shim: improve shader version handling, fix particle issues
2023-10-16 06:47:55 +03:00
mittorn
5df9e57743
gl2shim: support incremental non-persistent buffers for arrays
2023-10-16 06:47:55 +03:00
mittorn
c178022fb5
gl2shim: persistent incremental streaming buffers, buffer cycling support
2023-10-16 06:47:55 +03:00
mittorn
724c29d711
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts
2023-10-16 06:47:55 +03:00
mittorn
74a2dbeb91
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
2023-10-16 06:47:55 +03:00
mittorn
5d20d24ebc
gl2shim: simple matrix invalidation, do not calculate MVP every drawcall
2023-10-16 06:47:55 +03:00
mittorn
0e2fc277c8
gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
2023-10-16 06:47:55 +03:00
mittorn
1505740b73
ref_gl: fix enabling multitexturing on GLES
2023-10-16 06:47:55 +03:00
mittorn
6bad07b39d
gl2shim: support low (<130) shaders
2023-10-16 06:47:55 +03:00
mittorn
f85437dfc5
gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work
2023-10-16 06:47:55 +03:00
mittorn
c765261db6
ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts
2023-10-16 06:47:55 +03:00
mittorn
73087ead2d
ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context
2023-10-16 06:47:55 +03:00
mittorn
8c88e82709
gl2shim: support more GLSL versions
2023-10-16 06:47:55 +03:00
mittorn
40dd6e0234
gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions
2023-10-16 06:47:55 +03:00
mittorn
eb23b226cc
Workaround core context issues
2023-10-16 06:47:55 +03:00
mittorn
676526a518
ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
2023-10-16 06:47:55 +03:00
mittorn
7e0bd86b65
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
2023-10-16 06:47:55 +03:00
mittorn
97489635af
gl2shim: limited matrix support
2023-10-16 06:47:55 +03:00
mittorn
a9ea3976a7
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
2023-10-16 06:47:55 +03:00
Alibek Omarov
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
2023-10-16 06:47:55 +03:00
Andrey Akhmichin
a19fb82d66
utils: mdldec: smd.c: add leading zero to number in sequence filenames.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
9d032e953f
utils: mdldec: qc.c: avoid to use brackets with conclusions.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
38587151a9
utils: mdldec: qc.c: add missing refence meshes count.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
02d5bab04b
utils: mdldec: qc.c: put every sequence property to separate line.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
d8f3e53b1f
utils: mdldec: qc.c: add missing quotes.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
877ed8a92a
utils: mdldec: qc.c: put every texture name to separate line.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
487a652aa8
utils: mdldec: qc.c: calculate sequence group size.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
64c5d141af
utils: mdldec: qc.c: put controller name instead of index for mouth controller.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
16db8a8008
utils: mdldec: qc.c: put tabs where possible.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
b6b14da102
utils: mdldec: qc.c: reorder output.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
a575605c75
utils: mdldec: qc.c: always put $flags keyword with value.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
a205a3e878
utils: mdldec: qc.c: remove useless backward slashes from output.
2023-10-16 06:18:06 +03:00
Andrey Akhmichin
26ef3e274c
utils: mdldec: smd.c: linear movement loss fix.
2023-10-14 17:38:48 +03:00
Alibek Omarov
33be1b7591
engine: client: let time flow in Xash demos
2023-10-14 15:11:26 +03:00
Alibek Omarov
de19d78571
ref: fix late registration of studio cvars (thanks, @mittorn)
2023-10-14 08:11:25 +03:00
mittorn
287381d5ca
ref_gl: remove complete useless macro, enable VBO under option
2023-10-14 08:04:17 +03:00
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
2023-10-11 16:49:49 +03:00
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:39 +03:00
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
2023-10-10 14:41:05 +03:00
Alibek Omarov
23494f4e20
mainui: update
2023-10-10 14:36:59 +03:00
Alibek Omarov
b58fbc0c94
engine: platform: linux: fix according to platform.h changes
2023-10-10 14:12:53 +03:00
Alibek Omarov
46f38c84b5
engine: platform: dos: fix according to platform.h changes
2023-10-10 14:12:42 +03:00
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
2023-10-10 14:11:28 +03:00
Alibek Omarov
680ecfefab
engine: platform: pass desired window mode through R_ChangeDisplaySettings
2023-10-10 14:11:06 +03:00
Alibek Omarov
7222c74000
engine: host: expose new -borderless flag in command line help
2023-10-10 14:09:05 +03:00
Alibek Omarov
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
Alibek Omarov
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
2023-10-09 05:24:58 +03:00
Alibek Omarov
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
2023-10-09 05:24:29 +03:00
Alibek Omarov
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
2023-10-09 03:20:43 +03:00
Alibek Omarov
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
2023-10-08 01:52:42 +03:00
Alibek Omarov
a738b2a50b
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
2023-10-06 19:24:02 +03:00
Alibek Omarov
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
2023-10-05 11:06:04 +03:00
Alibek Omarov
2fdd080eef
mainui: update
2023-10-02 19:31:35 +03:00
Alibek Omarov
95f87e24ee
ref: soft: do not register cl_righthand cvar
2023-09-29 13:45:24 +03:00
Alibek Omarov
bfe17fa241
Documentation: update ports list, remove old engine ports that has new engine alternatives, re-sort it by status and platform
2023-09-17 08:50:37 +03:00
sofakng
a94a5f1f29
Update port maintainer list ( #1427 )
...
* Update ports.md
* Update ports.md
2023-09-17 08:40:40 +03:00
Alibek Omarov
dc71456174
scripts: flatpak: upgrade to Freedesktop SDK 23.08
2023-09-15 22:32:52 +03:00
Alibek Omarov
c6b6938e14
wscript: fix RPATH usage on OSX (by @sofakng)
2023-09-15 20:35:51 +03:00
Alibek Omarov
2823a6d269
filesystem: VFileSystem009: just in case, always rewrite fs_api_t requested through CreateInterface export
2023-09-14 00:20:28 +03:00
Alibek Omarov
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
2023-09-13 18:49:10 +03:00
Alibek Omarov
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
2023-09-12 20:40:14 +03:00
Alibek Omarov
36831555b9
waf: upgrade to latest waifu
2023-09-12 19:23:30 +03:00
Alibek Omarov
8eef212726
ref: gl: fix compile
2023-09-11 21:22:53 +03:00
Velaron
1589defda1
ref: gl: don't create cl_righthand cvar
2023-09-08 15:52:07 +03:00
Velaron
df921d8664
some cleaner code
2023-09-08 15:52:07 +03:00
Velaron
f3949474b9
ref: gl: fix cl_righthand behaviour
2023-09-08 15:52:07 +03:00
Alibek Omarov
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
2023-09-04 02:39:34 +03:00
Alibek Omarov
435b95fc5a
engine: client: don't write download notify outside of window
2023-08-31 08:40:24 +03:00
Alibek Omarov
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
2023-08-30 22:57:39 +03:00
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
Alibek Omarov
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
2023-08-30 18:52:44 +03:00
Alibek Omarov
75e5da071c
engine: platform: win32: fix calculating RVAs for LLP64
2023-08-29 19:18:22 +03:00
Alibek Omarov
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
2023-08-29 19:10:33 +03:00
Alibek Omarov
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
2023-08-21 10:02:43 +03:00
Alibek Omarov
88916fdac4
engine: ref_api: remove dead XASH_TEXTURE4 definition
2023-08-21 10:02:18 +03:00
Alibek Omarov
22f60d50ac
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
2023-08-21 10:01:59 +03:00
Alibek Omarov
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
2023-08-18 11:50:58 +03:00
Alibek Omarov
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
2023-08-18 11:47:01 +03:00
Alibek Omarov
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
Alibek Omarov
3168e5ccf0
wscript: add an option to request and accept any servers
2023-08-08 09:24:10 +03:00
Alibek Omarov
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
2023-08-07 21:11:20 +03:00
Alibek Omarov
e1cbf96100
wscript: make stringop-overflow non-fatal
2023-08-07 19:45:03 +03:00
Alibek Omarov
1d6f695749
wscript: disable stringop-overflow for NSW to workaround buggy toolchain
2023-08-07 19:26:04 +03:00
Alibek Omarov
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
2023-08-07 19:11:47 +03:00
Alibek Omarov
8bdb49516d
filesystem: fix stringop-overflow
2023-08-06 00:44:32 +03:00
Alibek Omarov
e7f5cb6910
wscript: add stringop-overflow to our Werror list
2023-08-06 00:41:12 +03:00
Alibek Omarov
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
2023-08-06 00:39:41 +03:00
Alibek Omarov
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
2023-08-05 04:05:23 +03:00
Alibek Omarov
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
Alibek Omarov
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
2023-08-03 01:12:16 +03:00
Alibek Omarov
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
2023-08-03 01:11:54 +03:00
Alibek Omarov
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
Alibek Omarov
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
Alibek Omarov
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
2023-08-03 01:05:46 +03:00
Alibek Omarov
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
Alibek Omarov
e49848d090
github: bump SDL2 version to 2.28.1
2023-07-23 03:16:03 +03:00
Alibek Omarov
1bfc6e6705
filesystem: try to fix case of library filename in FindLibrary
2023-07-22 07:04:26 +03:00
Alibek Omarov
e7c41759fb
Revert "filesystem: allow to reference game libraries in different case"
...
This reverts commit 43fde38d88 .
2023-07-22 06:39:23 +03:00
Alibek Omarov
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
Alibek Omarov
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
2023-07-22 05:50:38 +03:00
Alibek Omarov
5c6b9d3235
scripts: flatpak: set correct bindir for flatpak installation
2023-07-22 04:49:48 +03:00
Alibek Omarov
3d49ca25b3
scripts: flatpak: disable LTO for Flatpak for now, it causes linker errors
2023-07-22 00:23:03 +03:00
Alibek Omarov
43fde38d88
filesystem: allow to reference game libraries in different case
2023-07-22 00:19:37 +03:00
Alibek Omarov
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
Alibek Omarov
788bc820c8
filesystem: automatically fixup directory name case for base directories
2023-07-17 05:52:06 +03:00
Alibek Omarov
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
Alibek Omarov
8905883225
utils: xar: add new utility called Xar that helps interacting with Xash3D FWGS archives using filesystem_stdio C API
...
The utility is not yet finalized, disable from wscript for now
2023-07-05 07:00:39 +03:00
Alibek Omarov
4031f5cb01
public: allow matching anything in matchpattern
2023-07-05 07:00:39 +03:00
Alibek Omarov
cd46ad19a3
filesystem: expose a special flag for archive mounter to skip included WADs
2023-07-05 07:00:39 +03:00
Alibek Omarov
6f7b1695d7
filesystem: expose archive mount generic function for Xar
2023-07-05 07:00:39 +03:00
Alibek Omarov
28a4b51939
Documentation: gameinfo: wording
2023-07-04 03:39:17 +03:00
Alibek Omarov
5e878aae89
mainui: upgrade
2023-07-03 02:25:31 +03:00
Alibek Omarov
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
Alibek Omarov
777dd3a03c
public: add definitions for PowerPC
...
This doesn't mean we have a port but at least it allows building for ppc64el
2023-07-03 01:40:47 +03:00
Alibek Omarov
9977cb20c0
Documentation: gameinfo: clarify internal_vgui_support is intended to be used only for developers and that it's required for PrimeXT
2023-07-02 08:14:26 +03:00
Alibek Omarov
5661766c79
Documentation: gameinfo: wording
2023-07-02 06:45:29 +03:00
Alibek Omarov
60d65d368a
Documentation: add basic document on gameinfo.txt keys and liblist.gam conversion
2023-07-02 06:36:57 +03:00
Alibek Omarov
031594cc99
filesystem: update max_particles limits based on Unkle Mike's latest engine version
2023-07-02 06:36:35 +03:00
Alibek Omarov
d4bf57c7c2
filesystem: delete unused edicts key handler in liblist.gam parsing
2023-07-02 06:36:09 +03:00
Alibek Omarov
8e16c0e410
filesystem: simplify common parsing of type key for liblist.gam and gameinfo.txt
2023-07-02 06:35:34 +03:00
Alibek Omarov
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2023-07-02 04:53:39 +03:00
Alibek Omarov
88c560aac4
filesystem: add two new gameinfo.txt keys quicksave_aged_count and autosave_aged_count that control the amount of quick/autosaves rotated
2023-07-02 04:53:16 +03:00
Alibek Omarov
c3a6cad0c1
filesystem: do not print error in FS_Delete if file doesn't exist
2023-07-02 04:49:33 +03:00
Alibek Omarov
a862446072
engine: client: restore cl_trace_events from old engine branch
2023-07-02 04:48:43 +03:00
Alibek Omarov
8d04ae8802
engine: client: fix appending extra .dem in record command
2023-07-02 02:44:25 +03:00
Alibek Omarov
0de0615eeb
engine: client: implement map CRC32 checking on client side
2023-07-02 01:20:24 +03:00
Alibek Omarov
ea24b5f3ca
engine: server: make CRC32_MapFile public
2023-07-02 01:19:38 +03:00
Alibek Omarov
eb7f19d3cf
engine: server: properly remove remaining server operator commands
2023-07-02 01:19:21 +03:00
Alibek Omarov
ca134a85ee
engine: client: make it more obvious that CL_InitEdicts depends on maxclients value
2023-06-30 02:51:47 +03:00
Alibek Omarov
00765f1ff2
engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers
2023-06-30 02:35:36 +03:00
Alibek Omarov
013bfe5c34
engine: common: sys_con: always read from stdin when engine is in dedicated mode
2023-06-30 01:44:03 +03:00
Alibek Omarov
5f625bb6e1
wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now
2023-06-30 01:43:26 +03:00
Alibek Omarov
547a862024
engine: client: split protocol 48 support to separate file
2023-06-29 04:09:36 +03:00
Alibek Omarov
6ea8d141d9
engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
2023-06-28 14:30:06 +03:00
Alibek Omarov
bdc2390d41
Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient"
...
This reverts commit 82addf11bb .
2023-06-28 14:26:42 +03:00
Alibek Omarov
acc113309c
Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits"
...
This reverts commit 6a7b330463 .
2023-06-28 14:26:40 +03:00
Alibek Omarov
5afda72290
engine: common: net_encode: simplify Delta_ClampIntegerField
2023-06-28 05:07:53 +03:00
Alibek Omarov
6a7b330463
engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits
2023-06-28 04:47:12 +03:00
Alibek Omarov
f5b9826fd9
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
Alibek Omarov
82addf11bb
engine: common: net_encode: rewrite Delta_CompareField to be more efficient
2023-06-27 18:06:24 +03:00
Alibek Omarov
aee5e46516
public: rewrite Q_strncpy with standard C functions, make it inlined to allow compiler remove unneeded checks
...
So far, passes all tests.
2023-06-27 17:30:09 +03:00
Alibek Omarov
40e248aa63
engine: common: remove unused tentlist_t definition
2023-06-27 17:30:09 +03:00
fgsfds
24ee3ae318
scripts: psvita: bump vitaGL version
2023-06-25 18:15:18 +03:00
fgsfds
f79aaf93f8
ref: gl: psvita: disable NPOT textures, they're broken again
2023-06-25 18:15:18 +03:00
Alibek Omarov
0d89849cab
public: move some simple functions to mathlib header. Remove assembler version specific for MSVC6
2023-06-25 13:32:06 +03:00
Alibek Omarov
d962255ebe
public: mathlib: remove unused RemapVal, ApproachVal
2023-06-25 13:25:51 +03:00
Alibek Omarov
21b47dff32
ref: gl: static-ize globals and functions in gl_warp
2023-06-25 13:17:46 +03:00
Alibek Omarov
1905782c41
3rdparty: vgui_support: update submodule
2023-06-23 06:10:27 +03:00
Alibek Omarov
b29b3d5859
wscript: clarify that higher versions of opus also accepted in a comment
2023-06-21 13:21:19 +03:00
Alibek Omarov
3533b0d284
wscript: check for opus 1.4, which fixes an assertion in custom modes decoder initialize
2023-06-21 13:19:03 +03:00
Alibek Omarov
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
Alibek Omarov
5a4c443c79
filesystem: fix regression in FS_LoadFile not skipping leading slashes
...
Earlier it used FS_Open which handles this, but because we don't call
that anymore, just skip it ourselves for compatibility.
2023-06-20 14:11:55 +03:00
Alibek Omarov
4bbd1e59a4
engine: server: static-ize world functions
2023-06-19 07:47:38 +03:00
Alibek Omarov
0809453b2c
engine: server: static-ize sv_query functions
2023-06-19 07:39:00 +03:00
Alibek Omarov
8350d81c18
engine: server: static-ize sv_pmove functions
2023-06-19 07:38:18 +03:00
Alibek Omarov
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
Alibek Omarov
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
Alibek Omarov
03a85e0caa
engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs)
2023-06-18 22:49:44 +03:00
Alibek Omarov
01ad3dda2a
engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation
2023-06-18 04:44:28 +03:00
Alibek Omarov
2a05624615
engine: server: keep silence in case of unset or invalid rcon password
2023-06-18 04:30:21 +03:00
Alibek Omarov
f3ed9b21c0
scripts: add sample systemd service
2023-06-16 08:47:25 +03:00
Alibek Omarov
16c87ae2c9
engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux
2023-06-16 08:43:16 +03:00
Alibek Omarov
c16a10e6f3
engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
2023-06-16 07:32:19 +03:00
Alibek Omarov
c7d748e8df
engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not
2023-06-16 07:19:17 +03:00
Alibek Omarov
0e16110c3a
github: use ubuntu-latest for PSVita and NSwitch CI
2023-06-15 19:26:19 +03:00
Alibek Omarov
c966589a50
engine: server: static-ize few game API functions, set GAME_EXPORT attribute
2023-06-15 19:22:13 +03:00
Alibek Omarov
4c02c25506
engine: server: do not assert if SetFatPVS/PAS were called without active player
...
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
Alibek Omarov
a4997d0647
engine: server: port old engine's fullupdate ratelimit, but simplify it
2023-06-15 18:09:59 +03:00
Alibek Omarov
243c3cc80f
engine: server: port old engine's userinfo penalty
2023-06-15 04:46:22 +03:00
Alibek Omarov
a8dbec56c3
mainui: update
2023-06-14 01:38:41 +03:00
Alibek Omarov
9c62fa901f
engine: server: pregenerate CRC table and testpacket data
2023-06-14 00:35:07 +03:00
Alibek Omarov
996897e30e
public: use standard uint32_t in place of dword
2023-06-13 06:57:24 +03:00
Alibek Omarov
93ee5b9446
public: crclib: simplify CRC32_ProcessByte
2023-06-13 06:57:24 +03:00
Alibek Omarov
c0c8119040
public: crclib: rework CRC32 code (thanks to @Mr0maks for implementation)
2023-06-13 06:57:24 +03:00
jeefo
61c75b9809
engine: server: log: use S_USAGE in logaddress for consistency with existing code
2023-06-11 16:28:36 +03:00
jeefo
868d10a842
engine: server: log: allow to disable logaddress without turning off logs completely
2023-06-11 16:28:36 +03:00
jeefo
699f3579fe
engine: server: log: fix log off command not disabling logging to console ( fixes #1340 )
2023-06-11 16:28:36 +03:00
jeefo
873ce0ce48
engine: server: query: A2S_PLAYER response should contain bots and normal players
2023-06-11 14:14:59 +03:00
Alibek Omarov
450f77443d
engine: client: ignore some out of band packets if we're not connecting to server
2023-06-11 07:06:01 +03:00
Alibek Omarov
278ff22ba9
engine: server: query: use common SV_GetPlayerCount, fix random styling issues
2023-06-10 02:47:52 +03:00
jeefo
d9ef1d4608
server: implement correct answers to TSourceEngineQuery server queries
...
* count bots as clients as in goldsrc
* handle source-style packets after xash's built-in packets to not interfere with them
2023-06-10 02:06:45 +03:00
Alibek Omarov
58df771c9e
filesystem: implement .pk3dir convention
2023-06-08 22:58:24 +03:00
Alibek Omarov
a6ecc778fc
filesystem: dir: fix FS_FixFileCase when empty string is passed. Always append slash to searchpath.
2023-06-08 22:58:24 +03:00
Alibek Omarov
37e890f326
filesystem: make fs_searchpaths completely private to the filesystem core
2023-06-08 22:30:45 +03:00
Alibek Omarov
0d6137ee40
filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
2023-06-08 22:14:30 +03:00
Alibek Omarov
653eb00cc6
filesystem: unify prototypes of archive opening functions
2023-06-08 20:02:48 +03:00
Alibek Omarov
b84aba68fa
engine: platform: implement generic GetNativeObject for POSIX systems without SDL2
2023-06-07 04:07:53 +03:00
Alibek Omarov
1855fab80b
filesystem: fix Platform_GetNativeObject macro definition
2023-06-06 17:46:38 +03:00
Alibek Omarov
23f1c43282
engine: common: net_buffer: use uint32_t in place of dword
2023-06-06 00:28:23 +03:00
Alibek Omarov
a7c76ac0bf
engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
2023-06-06 00:26:54 +03:00
Alibek Omarov
26959cd280
engine: common: net_encode: use stdint.h types in Delta_CompareField
2023-06-06 00:20:56 +03:00
Alibek Omarov
1fdf6180e6
engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree
2023-06-05 21:51:59 +03:00
Alibek Omarov
d2237fa144
engine: platform: android: merge new SDL2 based Android port from @Velaron's tree
2023-06-05 21:35:58 +03:00
Alibek Omarov
febdfacbd3
wscript: merge CMakeLists generating tool from Velaron's tree
2023-06-05 21:30:07 +03:00
Alibek Omarov
ef663a8790
engine: partially remove legacy Android port, in preparation of new port merge
2023-06-05 20:30:18 +03:00
Alibek Omarov
ba039b8e71
engine: drop XASH_DYNAMIC_DLADDR
2023-06-05 20:30:18 +03:00
Alibek Omarov
02ce80981c
filesystem: update optional funcs interface, add platform-specific GetNativeObject call
2023-06-05 20:30:18 +03:00
Alibek Omarov
a40a325d3c
3rdparty: mainui: update
2023-06-03 03:54:49 +03:00
Alibek Omarov
85cc942a3c
wscript: fix Sailfish misdetection
2023-06-02 06:35:51 +03:00
Alibek Omarov
a23e17c6d7
engine: platform: sdl: set QtWayland hints
2023-06-02 06:18:47 +03:00
Alibek Omarov
59412f3d92
public: define XASH_MOBILE_PLATFORM by XASH_SAILFISH (defined externally)
2023-06-02 06:18:17 +03:00
Alibek Omarov
0a15cc389d
mainui: update
2023-06-02 06:17:14 +03:00
Alibek Omarov
13f8a02cdf
wscript: better Sailfish/AuroraOS macros
2023-06-02 06:16:40 +03:00
Alibek Omarov
8caa2d142f
scripts: sailfish: initial SailfishOS support
2023-06-02 05:37:13 +03:00
Alibek Omarov
3b8009917a
3rdparty: upgrade GL wrappers submodules
2023-06-02 04:10:24 +03:00
Alibek Omarov
e2e14945e4
contrib: delete outdated files
2023-06-02 00:28:31 +03:00
Alibek Omarov
16595bf2c0
ref: gl: fix r_showhull check
2023-05-29 14:42:16 +03:00
Alibek Omarov
f49a2bc8f3
engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
2023-05-29 14:40:54 +03:00
Alibek Omarov
d994c6df9a
ref: a bit more verbosity if UserTracer color exceed limit
2023-05-27 22:06:33 +03:00
Alibek Omarov
3a57f26351
ref: gl: move ref_gl cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
7fd1534753
engine: common: cvar: remove unused CVAR_TO_BOOL macro
2023-05-27 21:52:58 +03:00
Alibek Omarov
bd52a9ec2d
engine: platform: linux: move evdev_keydebug cvar to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
8680757844
ref: soft: move ref_soft cvars to static allocation, remove dead cvars
2023-05-27 21:52:58 +03:00
Alibek Omarov
95a8d2f51f
ref: soft: attempt to fix freeze in decals on software renderer
2023-05-27 21:52:58 +03:00
Alibek Omarov
70b26a13c2
engine: allow ref dlls to use convar_t
2023-05-27 21:52:58 +03:00
Alibek Omarov
6a1f96a2c6
engine: always unlink variables and commands BEFORE all pointers to them would be lost
2023-05-27 21:52:58 +03:00
Alibek Omarov
4ce2475602
engine: common: move network cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
e7ece41ba0
engine: common: move model cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
05579927a5
engine: client: sound: move dsp cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
2f5b359c99
engine: client: move tracer cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
214fc7e827
engine: common: move host cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
df173a83ed
engine: client: move touch cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
3918bcd71c
engine: client: move console cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
f19ed1c1c2
engine: client: move joystick cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
03ec2f603b
engine: client: move netgraph cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
1ee01163b7
engine: client: move scrn cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d9cbf1fa89
engine: client: move input cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
cd022bdac7
engine: client: move keys cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
Alibek Omarov
81c752da2b
filesystem: wad: static-ize WAD functions
2023-05-27 20:51:00 +03:00
Alibek Omarov
fd2ad447a8
filesystem: zip: static-ize ZIP functions
2023-05-27 20:49:06 +03:00
Alibek Omarov
18d55c1de2
filesystem: zip: adapt to new interface
2023-05-27 20:48:48 +03:00
Alibek Omarov
d0d09c878f
filesystem: wad: adapt to new interface
2023-05-27 20:47:49 +03:00
Alibek Omarov
e791d44dd8
filesystem: properly support compressed archives in FS_LoadFile
2023-05-27 20:46:48 +03:00
Alibek Omarov
152f6d154c
filesystem: remove unused argument from FS_CheckNastyPath
2023-05-27 20:22:12 +03:00
Alibek Omarov
5627dbbf34
engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
2023-05-27 20:02:09 +03:00
Alibek Omarov
9cd9744407
filesystem: fix Windows build
2023-05-27 19:40:44 +03:00
Alibek Omarov
f13c285287
filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
2023-05-26 22:29:34 +03:00
Alibek Omarov
cca7744f1c
filesystem: make some calls from API safe to use without initialize
2023-05-26 18:31:00 +03:00
Alibek Omarov
31ae22961b
filesystem: add base test case to call ShutdownStdio without calling Init prior
2023-05-26 18:30:13 +03:00
Alibek Omarov
a3603f497d
scripts: waifulib: compiler_optimizations: fix -march applying on x86_64 toolchains forced to compile in 32-bit mode
2023-05-24 04:30:28 +03:00
Alibek Omarov
d36cb62a2e
mainui: update
2023-05-24 04:25:25 +03:00
Alibek Omarov
2ca6029e03
Revert "github: don't wait for flatpak build finish, it's broken for us anyway"
...
This reverts commit eb61bcf76a .
2023-05-24 04:24:55 +03:00
Alibek Omarov
dee5cae5f3
scripts: waifulib: compiler_optimizations: set pentium-m minimum cpu requirement for Intel 32-bits, like HLSDK
2023-05-24 04:19:08 +03:00
Alibek Omarov
ef4bc2acf2
scripts: flatpak: try to fix flatpak build on GitHub Actions
2023-05-24 04:18:33 +03:00
Alibek Omarov
eb61bcf76a
github: don't wait for flatpak build finish, it's broken for us anyway
2023-05-24 03:52:38 +03:00
Alibek Omarov
cb43df43ef
engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
2023-05-24 03:51:16 +03:00
Alibek Omarov
356f78ee81
engine: platform: sdl: fix possible buffer overrun in SDL port audio code
2023-05-24 03:49:13 +03:00
Alibek Omarov
275cd73ade
engine: server: do not trigger speedhack detection for fakeclients
2023-05-24 00:36:54 +03:00
Velaron
bb1b9dad23
ref: gl: Goldsrc compatible fog implementation
2023-05-20 23:36:04 +03:00
Velaron
e27ac6b092
platform: win32: properly change icon
2023-05-20 23:32:19 +03:00
Alibek Omarov
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2023-05-19 05:03:25 +03:00
Alibek Omarov
fbd7d8f58a
engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
...
Thanks to @tyabus for suggestion
2023-05-19 04:49:29 +03:00
Alibek Omarov
3415185dde
engine: server: implement simple anti-speedhack
2023-05-19 04:44:42 +03:00
Alibek Omarov
551ea71906
engine: server: make generic function to kick players with a reason
2023-05-19 04:44:42 +03:00
Alibek Omarov
1d965d7543
ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
2023-05-19 04:37:53 +03:00
Alibek Omarov
1d62df0e2d
ref: gl: turn magic skybox numbers into defined macros
2023-05-19 04:36:05 +03:00
Alibek Omarov
b0f52236bc
engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
2023-05-17 17:45:17 +03:00
Alibek Omarov
7dcddc559c
engine: platform: sdl: set PulseAudio role only on POSIX systems
2023-05-17 17:38:18 +03:00
Alibek Omarov
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2023-05-17 17:23:35 +03:00
Alibek Omarov
d8093ec587
engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
2023-05-17 17:17:25 +03:00
Alibek Omarov
323626c308
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
2023-05-17 05:02:12 +03:00
Alibek Omarov
68ff265e8d
ref: gl: switch texture object allocation to GenTextures usage
...
This should fix most overlay programs but I only tested it on MangoHud
2023-05-16 23:47:05 +03:00
Alibek Omarov
a3ab04e0cb
ref: gl: track current bound texture index in gl_textures array in separate glState field
2023-05-16 23:44:52 +03:00
Alibek Omarov
7d2bf93c72
engine: client: voice: do not reinitialize voice with same parameters
2023-05-15 17:48:15 +03:00
Alibek Omarov
04107d384e
engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE
2023-05-15 02:11:44 +03:00
Alibek Omarov
3a0f1763fb
engine: whereami: update from our downstream fork (only cosmetic changes)
2023-05-15 01:51:14 +03:00
Alibek Omarov
377dd9a255
engine: client: bring back NetAPI infostring options, as they conform to the API definitions
2023-05-14 12:24:40 +03:00
Alibek Omarov
8961e37d7c
github: update flatpak-builder action to latest version
2023-05-14 12:10:39 +03:00
Alibek Omarov
de1e53311a
engine: client: cl_game: static-ize engine functions in client API
2023-05-14 12:10:14 +03:00
Alibek Omarov
19582cdf11
engine: simplify force version drawing logic
2023-05-14 09:50:17 +03:00
Alibek Omarov
fa0e7e4369
scripts: enable LTO for Linux builds too
2023-05-14 09:49:39 +03:00
Alibek Omarov
2378331e47
wscript: enable -Werror=unsequenced, Clang's analogue of -Werror=sequence-point
2023-05-14 09:39:15 +03:00
Alibek Omarov
5549e7301c
scripts: gha: win32: enable LTO by default
2023-05-14 09:36:46 +03:00
Alibek Omarov
5ab7d09a00
scripts: waifulib: compiler_optimizations: allow -fno-semantic-interposition for GCC (less overhead on PIC binaries)
2023-05-14 09:35:00 +03:00
Alibek Omarov
c54e1625d1
scripts: waifulib: compiler_optimizations: fixes for LTO
2023-05-14 09:34:29 +03:00
Alibek Omarov
d0127e5e14
filesystem: fix FS_GetDiskPath, it was broken since implementing caseinsensitive emulation, oops
...
Anyway, FS_GetFullDiskPath is a proper safe version that lacks this bug
2023-05-14 08:21:17 +03:00
Andrey Akhmichin
0f643f1f87
Documentation: opensource-mods.md: update link to "bubblemod".
2023-05-13 23:19:30 +03:00
Andrey Akhmichin
16eb12b1e0
Documentation: opensource-mods.md: add "HL: Rally".
2023-05-13 23:19:30 +03:00
Alibek Omarov
4856a3c084
Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
...
This reverts commit 78e239d883 .
2023-05-05 21:19:58 +03:00
Alibek Omarov
78e239d883
engine: soundlib: wav: attempt to make FindNextChunk more safe
2023-05-02 08:54:37 +03:00
Alibek Omarov
5a7b68fcc1
filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
2023-05-02 08:52:54 +03:00
Alibek Omarov
c33a384975
engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences
2023-05-02 08:51:53 +03:00
Alibek Omarov
5b582b744a
engine: client: check if filesystem was initialized during client shutdown
2023-04-30 10:14:02 +03:00
Alibek Omarov
c96f8ba722
engine: client: in_joy: do not create cvar on shutdown
2023-04-30 10:14:02 +03:00
Alibek Omarov
9f92e2a1f7
engine: client: console: do not save history if nothing was executed in console
2023-04-30 10:14:02 +03:00
Alibek Omarov
710b234493
engine: add new pretty --help output
2023-04-30 10:14:02 +03:00
Alibek Omarov
75759530e3
engine: remove doublecolons from MSGBOX macros
2023-04-30 10:14:02 +03:00
Alibek Omarov
5162ab62fd
engine: filesystem: do not crash if engine was shutdown before filesystem was loaded
2023-04-30 10:14:02 +03:00
Alibek Omarov
3e2a215c15
engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support
2023-04-30 10:14:02 +03:00
Alibek Omarov
e2540bd446
filesystem: turn unused caseinsensitive argument in InitStdio into a reserved argument (set to true by default)
2023-04-30 10:14:02 +03:00
Alibek Omarov
07fd4f37ef
engine: remove unused -caseinsensitive command line argument
2023-04-30 10:14:02 +03:00
Alibek Omarov
92b72a7d33
game_launch: add icons that were used for Android port
2023-04-30 00:56:28 +03:00
Alibek Omarov
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
Alibek Omarov
bd3dc71f39
engine: server: refactor banid, explicitly does not allow ban using userid for now
2023-04-28 16:24:41 +03:00
Alibek Omarov
48176233bd
public: move FOV calculating functions out of libpublic, as they are very specific to engine view
2023-04-26 05:22:34 +03:00
Alibek Omarov
a292d2fd53
platform: win32: replace Q_sprintf calls by Q_snprintf
2023-04-26 05:20:45 +03:00
Alibek Omarov
27aad9f4a0
ref: gl: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
71a3cedba8
filesystem: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
ff436ae100
public: crtlib: add safe COM_DefaultExtension and COM_ReplaceExtension
2023-04-26 05:20:45 +03:00
Alibek Omarov
cfdfdd5c93
utils: mdldec: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
1603b8028c
filesystem: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
8c7db8499f
engine: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
fbdd79644b
public: test new COM_FileBase and compare it's results with old implementation (embedded into test itself)
2023-04-26 05:20:45 +03:00
Alibek Omarov
ac39090f6e
public: crtlib: add safe COM_FileBase implementation
2023-04-26 05:20:45 +03:00
Alibek Omarov
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
Alibek Omarov
b16fa8eddc
public: remove Q_strcat and Q_strcpy, and patch the code that uses it
2023-04-26 05:20:45 +03:00
Alibek Omarov
2261b0dcab
scripts: gha: set --disable-werror for building HLSDK
2023-04-25 13:10:12 +03:00
Alibek Omarov
9eb49fc673
scripts: gha: win32: finally use destdir instead of prefix on Windows
2023-04-25 13:05:34 +03:00
Alibek Omarov
c61c84ad4f
Revert "wscript: check malloc.h first to make checks on Windows slightly faster"
...
This reverts commit 1464e1e2be .
2023-04-25 12:39:47 +03:00
Alibek Omarov
71c9fd2772
wscript: do not check for --prefix without --enable-packaging, as it's still valid to use
2023-04-25 03:01:35 +03:00
Alibek Omarov
1464e1e2be
wscript: check malloc.h first to make checks on Windows slightly faster
2023-04-25 02:39:07 +03:00
Alibek Omarov
cf557d191a
wscript: make prefix vs destdir installing more safe and predictable
2023-04-25 02:38:36 +03:00
Alibek Omarov
b72033eb74
engine: client: fix master server query through NetAPI
2023-04-23 22:05:11 +03:00
Alibek Omarov
cec903fd10
mainui: update
2023-04-23 18:44:17 +03:00
Alibek Omarov
b333edeefe
public: crtlib: remove unused Q_strlwr macro
2023-04-23 18:31:08 +03:00
Alibek Omarov
76c7273600
utils: mdldec: remove usage of string functions with unspecified size
2023-04-23 18:30:44 +03:00
Alibek Omarov
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
Alibek Omarov
5b52a9a19f
engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
2023-04-20 10:35:21 +03:00
Alibek Omarov
cacfff008f
engine: common: enable autocomplete for mp3 command
2023-04-19 17:54:45 +03:00
Alibek Omarov
398cec626e
engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility
2023-04-19 17:54:28 +03:00
Alibek Omarov
cadad6ce34
github: attempt to avoid release draft issue by sleeping for 20s
2023-04-19 16:32:21 +03:00
Alibek Omarov
588d080a63
github: migrate to softprops/action-gh-release to avoid drafts being randomly created (thanks @SNMetamorph)
2023-04-19 15:05:41 +03:00
Alibek Omarov
1affc36f06
engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it
2023-04-18 17:28:27 +03:00
Alibek Omarov
8d6ac3fad4
engine: common: net_encode: cosmetic changes, static-ize functions, move private macros
2023-04-18 05:16:57 +03:00
Alibek Omarov
0d5d30398b
filesystem: VFileSystem009: refactoring
2023-04-18 04:50:47 +03:00
Alibek Omarov
eb0686fca1
filesystem: fix wrong data type for character in Gets and Ungetc
2023-04-18 04:47:55 +03:00
Alibek Omarov
41025c0049
engine: client: reset connection retries counter on changelevel
...
Fixes an issue when connection retry counter near the failure state
and the server changes level
2023-04-18 04:45:27 +03:00
Tim Schumacher
6518a5cf8b
engine: whereami: Add SerenityOS
2023-04-17 19:30:11 +03:00
Alibek Omarov
49936120ca
public: tests: add new test to check return values of Q_Architecture/PlatformStringByID and Q_buildnum
2023-04-17 19:11:16 +03:00
Alibek Omarov
e4a5b95e81
public: build: split Q_buildnum to separate function that calculates build number from arbitrary date string
2023-04-17 19:10:40 +03:00
Alibek Omarov
84fc8d4281
public: build: fix naming for 32-bit RISCV with double precision float ABI
2023-04-17 19:09:59 +03:00
Alibek Omarov
e9da3e2976
public: build: reorder enums by probability, rename ARCHITECTURE_ ABI macros to just ARCH_ for easier matching
2023-04-17 06:37:08 +03:00
Alibek Omarov
c1252b5642
scripts: waifulib: vgui: fix Logs aren't being imported
2023-04-17 06:36:58 +03:00
Alibek Omarov
7d54952422
3rdparty: vgui_support: update submodule
2023-04-17 05:22:02 +03:00
Alibek Omarov
b28d10f69f
scripts: waifulib: split vgui_support VGUI detection to separate module
2023-04-17 05:20:22 +03:00
Alibek Omarov
6cb3b2f01a
wscript: print modules help before engine common options
2023-04-17 05:19:56 +03:00
Alibek Omarov
248be5458f
engine: common: hpak: do not print hashpak contents in quiet mode
2023-04-17 04:39:21 +03:00
Alibek Omarov
2e7306e96a
engine: network: fix missing newline in IP port allocation error message
2023-04-17 04:37:16 +03:00
Alibek Omarov
558ded6d6a
filesystem: tests: interface: use correct type for module on Win32
2023-04-15 04:58:29 +03:00
Alibek Omarov
c52dc69360
scripts: gha, cirrus: fix failing workflows because of --enable-fs-tests flag removal
2023-04-15 04:24:45 +03:00
Alibek Omarov
ba1648c689
mainui: update
2023-04-15 04:19:14 +03:00
Alibek Omarov
101a7a1240
engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol
2023-04-15 04:08:40 +03:00
Alibek Omarov
25d6b2b069
engine: client: fix FlushEntityPacket message overflow on legacy servers
2023-04-15 04:08:40 +03:00
Alibek Omarov
f67b97e63c
engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string
2023-04-15 04:08:40 +03:00
Alibek Omarov
9a24cb8c96
engine: client: console: remove useless function Con_StringLength
2023-04-15 04:08:40 +03:00
Alibek Omarov
c157b7def3
filesystem: tests: interface: various fixes
...
* correctly check success variable value in CreateInterface
* get rid of C language quirks because this file is C++
* check that globals were filled
2023-04-15 04:08:12 +03:00
Alibek Omarov
de88aec958
filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
...
* Add Xash3D FWGS contributors copyrights
2023-04-15 02:39:38 +03:00
Alibek Omarov
7f31871b5a
engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights
2023-04-15 02:39:16 +03:00
Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
Alibek Omarov
824a34ee1e
engine: common: imgelib: fix declaration after statement in test code
2023-04-14 18:58:43 +03:00
Alibek Omarov
46e2ccd2bf
filesystem: wscript: check interface test before everything else
...
It makes sense since we're using sequential execution here anyway
2023-04-13 20:07:58 +03:00
Alibek Omarov
339c08d89f
public: add basic test for our strcpy, strcmp and strcat functions
2023-04-13 19:56:31 +03:00
Alibek Omarov
2db2375b4d
waifu: upgrade to latest revision
2023-04-13 18:43:08 +03:00
Alibek Omarov
d86ab19351
wscript: refactoring, replace --enable-fs-tests with --enable-tests
...
* Run filesystem tests in sequential order, to avoid tests being run
before filesystem_stdio DLL is linked
* Include new interface test in filesystem
2023-04-13 18:40:27 +03:00
Alibek Omarov
db40d58208
filesystem: add test for probing all interfaces
2023-04-13 18:39:21 +03:00
Alibek Omarov
33ff7bbd61
scripts: waifulib: compiler_optimizations: set default build type to release
...
I think this will make configuration less confusing, also we're stable enough to be built
with optimizations and without debug information
2023-04-13 16:14:09 +03:00
Alibek Omarov
4d4162336a
engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
2023-04-11 03:11:23 +03:00
Jonathan Poncelet
372514151d
engine: common: mod_bmodel: Fixed default texture name check
...
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
6c9ce478a9
engine: common: mod_bmodel: Fixed Con_Printf warnings
...
Some formatting characters did not match up with their
values.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
78555ab125
engine: common: mod_bmodel: Tidied texture loading procedure
2023-04-11 01:41:20 +03:00
Andrey Akhmichin
f2c671d809
utils: mdldec: Fix typo.
2023-04-10 01:03:52 +03:00
Alibek Omarov
4bce193645
mainui: update
2023-04-03 06:45:05 +03:00
Alibek Omarov
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2023-04-03 06:22:55 +03:00
Alibek Omarov
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
Alibek Omarov
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2023-04-03 06:04:18 +03:00
Alibek Omarov
12ed092446
engine: client: register VGui surface cvars
2023-04-03 06:03:29 +03:00
Alibek Omarov
2fb19a0cfd
public: matrixlib: cleanup unused functions
2023-04-03 05:14:59 +03:00
Alibek Omarov
79624fa400
ref: gl: cleanup unused functions
2023-04-03 05:09:33 +03:00
Alibek Omarov
550ced9c36
ref: gl: cleanup unused functions in frustum
2023-04-03 05:05:32 +03:00
Alibek Omarov
fd795d5612
ref: soft: cleanup unused functions
2023-04-03 04:57:41 +03:00
Alibek Omarov
dc0982932b
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
Alibek Omarov
5d387101b9
engine: client: remove unused Key_IsBind
2023-04-03 04:33:19 +03:00
Alibek Omarov
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
Alibek Omarov
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2023-04-03 04:33:19 +03:00
Alibek Omarov
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2023-04-03 04:33:19 +03:00
Alibek Omarov
d7848b7b8d
engine: client: efx: remove unused CL_FreeParticle
2023-04-03 04:33:19 +03:00
Alibek Omarov
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2023-04-03 04:17:54 +03:00
Alibek Omarov
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2023-04-03 04:17:02 +03:00
Alibek Omarov
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2023-04-03 04:12:47 +03:00
Alibek Omarov
004ac8105e
engine: common: identification: static-ize all functions
2023-04-03 04:04:25 +03:00
Alibek Omarov
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2023-04-03 03:56:31 +03:00
Alibek Omarov
27d9fc0afe
engine: client: sound: remove unused functions
2023-04-03 03:55:57 +03:00
Alibek Omarov
192d510924
engine: client: remove unused function CL_FreeEntity and everything that used it
2023-04-03 03:55:57 +03:00
Alibek Omarov
3614cfa878
engine: client: avi: remove unused function
2023-04-03 03:55:57 +03:00
Alibek Omarov
12efcf1c44
engine: network: remove some totally ununsed functions
2023-04-03 03:13:50 +03:00
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
Alibek Omarov
597027277c
engine: server: remove some totally unused functions
2023-04-03 03:12:52 +03:00
Alibek Omarov
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2023-04-03 03:11:39 +03:00
Alibek Omarov
37e3cf7e86
public: crtlib: remove unused functions
2023-04-03 02:46:23 +03:00
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2023-04-03 00:57:47 +03:00
Alibek Omarov
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2023-04-03 00:15:35 +03:00
Alibek Omarov
892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00
Alibek Omarov
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2023-03-31 01:22:41 +03:00
Alibek Omarov
b99e7a6304
engine: network: include build info to default HTTP useragent
2023-03-31 01:16:17 +03:00
Alibek Omarov
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2023-03-30 04:42:48 +03:00
Alibek Omarov
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2023-03-30 04:40:54 +03:00
Alibek Omarov
7cac1d290d
scripts: gha: it's pretty safe to not do clean on Waf, since it's much better at tracking modified files
2023-03-29 00:22:47 +03:00
Alibek Omarov
55b048aab9
github: enable nswitch and psvita CI builds back, test if continuous tag gets correctly deleted
2023-03-29 00:05:40 +03:00
Alibek Omarov
881a7edb9f
github: try to fix uploading release again
2023-03-28 23:54:49 +03:00
Alibek Omarov
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2023-03-28 22:42:16 +03:00
Alibek Omarov
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2023-03-28 22:42:16 +03:00
Alibek Omarov
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2023-03-28 21:34:51 +03:00
Alibek Omarov
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2023-03-28 21:34:43 +03:00
Alibek Omarov
55bf0e8a53
ref: gl: adapt to RefAPI 4 changes
2023-03-28 20:45:26 +03:00
Alibek Omarov
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2023-03-28 20:42:18 +03:00
Alibek Omarov
29e32310cf
github: update linux builds to ubuntu-20.04
2023-03-28 20:08:42 +03:00
Alibek Omarov
2ea549f250
github: update upload-release-action to 2.5.0, print outputs in repackage binaries step
2023-03-28 19:49:35 +03:00
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2023-03-27 20:31:52 +03:00
Alibek Omarov
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
Alibek Omarov
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2023-03-27 17:22:48 +03:00
Alibek Omarov
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2023-03-27 17:22:48 +03:00
Alibek Omarov
dca4226e4b
github: re-use PrimeXT's actions to upload artifacts to GitHub Releases
2023-03-27 06:01:19 +03:00
Alibek Omarov
b3c1c173a9
scripts: gha: exit if we can't move to a specified directory
2023-03-27 04:30:21 +03:00
Alibek Omarov
3e67445ef3
scripts: gha: psvita: fix building HLSDK, exit if we can't move to a directory
2023-03-27 04:27:55 +03:00
Alibek Omarov
127bd89b44
filesystem: remove unused watch.c file, added by mistake from inotify branch
2023-03-27 03:56:57 +03:00
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2023-03-27 03:52:51 +03:00
Alibek Omarov
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2023-03-27 03:51:42 +03:00
Alibek Omarov
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2023-03-27 03:47:42 +03:00
Alibek Omarov
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
Alibek Omarov
e673fe9a02
filesystem: only create readwrite directories if they look like a gamedirectory in rodir
2023-03-25 03:27:32 +03:00
Alibek Omarov
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2023-03-24 18:03:06 +03:00
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
Alibek Omarov
35ff062407
wscript: restore NSwitch and PSVita specific link and compiler flags
2023-03-24 02:28:25 +03:00
Alibek Omarov
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2023-03-24 01:52:14 +03:00
Alibek Omarov
182d8edb42
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00
Alibek Omarov
762e4da7a0
wscript: generic refactoring
...
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
Alibek Omarov
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
Alibek Omarov
f8cf2c8953
scripts: continious_upload: retry if upload failed
2023-03-21 05:15:30 +03:00
Alibek Omarov
cc6838ec97
scripts: gha: psvita: try to fix vitaGL dependency fetching
2023-03-21 04:32:37 +03:00
Alibek Omarov
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
Alibek Omarov
3949422430
scripts: gha: psvita: fix HLSDK branches names, as all needed PSVita changes have been merged to hlsdk-portable
2023-03-20 18:14:51 +03:00
Alibek Omarov
2c8488f07a
scripts: gha: psvita: disable SINGLE_THREADED_GC for vitaGL as it was fixed in upstream (thanks, @fgsfds)
2023-03-20 18:05:24 +03:00
Alibek Omarov
1df1fc32df
scripts: gha: psvita: lock vitaGL revision, use --depth=1 in git clone
2023-03-20 18:05:24 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2023-03-20 16:29:43 +03:00
Alibek Omarov
ea2a8b6785
3rdparty: update submodules (extras, mainui, opus)
2023-03-20 16:03:36 +03:00
Alibek Omarov
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2023-03-18 20:34:30 +03:00
Alibek Omarov
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
Alibek Omarov
d085c5a843
ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
2023-03-15 06:29:29 +03:00
Alibek Omarov
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
Alibek Omarov
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
Alibek Omarov
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
Alibek Omarov
774ced312f
wscript: enforce -Werror=strict-aliasing
2023-03-14 21:29:35 +03:00
Alibek Omarov
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
Alibek Omarov
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
ef0b227967
ref: gl: alias: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
19a785a98a
public: mathlib: convert rsqrt to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
b96bfcfe7a
public: mathlib: convert FloatToHalf and HalfToFloat to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
412c635499
public: add float_bits_t union to access float as 32-bit signed or unsigned integer
2023-03-14 21:29:35 +03:00
Alibek Omarov
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2023-03-14 00:35:07 +03:00
Alibek Omarov
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2023-03-13 06:25:57 +03:00
Alibek Omarov
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
Alibek Omarov
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
Alibek Omarov
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
Alibek Omarov
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
Alibek Omarov
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
Alibek Omarov
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
Alibek Omarov
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
Alibek Omarov
b12b2aaf79
engine: common: cmd: add Cbuf_AddTextf wrapper
2023-03-13 05:28:53 +03:00
Alibek Omarov
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
Alibek Omarov
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
Alibek Omarov
fb2ba6a6e2
engine: common: net_buffer: add MSG_WriteStringf wrapper
2023-03-13 05:12:46 +03:00
Alibek Omarov
fb6e310eab
public: move va() function back to engine, it's not recommended to use in shared modules
2023-03-13 02:44:59 +03:00
Alibek Omarov
bcbd1a59c6
engine: common: base_cmd: add a simple benchmark within basecmd_test command
2023-03-13 02:40:48 +03:00
Alibek Omarov
8e45a43ad2
engine: common: base_cmd: alphabetically order inserts for faster lookups
2023-03-13 02:39:54 +03:00
Alibek Omarov
115ed82c19
engine: common: base_cmd: static-ize internal fuctions
2023-03-13 02:39:02 +03:00
Alibek Omarov
5c1e06ae74
public: crclib: optimize COM_HashKey, implement typical djb hashing as this function is used for hashtables with string lookup
2023-03-13 02:37:19 +03:00
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9040c34f48
ref: gl: replace va function calls.
2023-03-11 17:56:05 +03:00
Andrey Akhmichin
9e9703e6de
engine: common: imagelib: replace va function calls.
2023-03-11 17:37:16 +03:00
Andrey Akhmichin
6486533355
engine: platform: android: replace va function calls.
2023-03-11 16:29:55 +03:00
Andrey Akhmichin
34160151a4
filesystem: replace va function calls.
2023-03-11 16:28:54 +03:00
Andrey Akhmichin
daaaa324bd
engine: platform: emscripten: replace va function calls.
2023-03-11 15:32:14 +03:00
Andrey Akhmichin
af5c74981b
ref: soft: replace va function calls.
2023-03-11 15:31:17 +03:00
Andrey Akhmichin
249ce6bca1
engine: platform: win32: replace va function calls.
2023-03-11 15:30:56 +03:00
Andrey Akhmichin
b648c74815
engine: platform: posix: replace va function calls.
2023-03-11 15:30:29 +03:00
Andrey Akhmichin
a2d459ae84
engine: common: add printf-like version of Cvar_Get function.
2023-03-11 15:29:54 +03:00
Andrey Akhmichin
573781b45d
engine: platform: sdl: replace va function calls.
2023-03-11 15:29:34 +03:00
Andrey Akhmichin
3299999f3d
engine: common: add printf-like version of Info_SetValueForKey function.
2023-03-11 15:28:54 +03:00
Alibek Omarov
91be4f6521
engine: common: cmd: fix inverted check in apropos
2023-03-11 07:50:33 +03:00
fgsfds
f2f21b24a1
scripts: psvita: no need for fsigned-char either
2023-03-11 07:09:19 +03:00
fgsfds
9ef43a4794
scripts: psvita: no need to force GNU_SOURCE everywhere
2023-03-11 07:09:19 +03:00
fgsfds
fc02a69686
docs: add nswitch and psvita to ports.md
2023-03-11 07:09:19 +03:00
fgsfds
b10a0dc5c5
ci: psvita: build bshift libraries
2023-03-11 07:09:19 +03:00
fgsfds
e5f0d1557c
docs: psvita: add install/build instructions
2023-03-11 07:09:19 +03:00
fgsfds
d8a3f4850a
ci: psvita: libk is not required
2023-03-11 07:09:19 +03:00
fgsfds
882d957b5c
ci: psvita: vdpm is in the current directory
2023-03-11 07:09:19 +03:00
fgsfds
afd1727898
ci: psvita: only download necessary packages
2023-03-11 07:09:19 +03:00
fgsfds
70a73e47a7
psvita: use crtlib where possible
2023-03-11 07:09:19 +03:00
fgsfds
fe3f15ad33
engine: input: psvita: reimplement OSK manually
2023-03-11 07:09:19 +03:00
fgsfds
66f625f840
engine: psvita: use a macro for ioctlsocket like on all other platforms
2023-03-11 07:09:19 +03:00
fgsfds
3e1833722f
engine: psvita: check req in ioctlsocket()
2023-03-11 07:09:19 +03:00
fgsfds
4b8e11f561
engine: remove stray #if XASH_PSVITA
2023-03-11 07:09:19 +03:00
fgsfds
0d04c20578
ref: gl: psvita: skip deleting the shaders since glDeleteProgram can block for a long time
2023-03-11 07:09:19 +03:00
fgsfds
41c819f3d3
engine: psvita: keep old arguments in Sys_NewInstance
2023-03-11 07:09:19 +03:00
fgsfds
957154f097
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2023-03-11 07:09:19 +03:00
fgsfds
fad506ef03
ref: gl: vgl_shim: remove normal support, it's not necessary
2023-03-11 07:09:19 +03:00
fgsfds
9150bbdfd8
ref: gl: psvita: remove the GL_CheckExtension hack
2023-03-11 07:09:19 +03:00
fgsfds
aa4e2f0ae4
ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements
2023-03-11 07:09:19 +03:00
fgsfds
2bacc91922
ref: gl: move vgl_shim to ref/gl
2023-03-11 07:09:19 +03:00
fgsfds
458aa6d8b8
ci: psvita: copy the vpk as well
2023-03-11 07:09:19 +03:00
fgsfds
6963741020
ci: psvita: fix copypaste error
2023-03-11 07:09:19 +03:00
fgsfds
b55aa982b0
ci: psvita: vrtld uses cmake
2023-03-11 07:09:19 +03:00
fgsfds
492481eea8
ci: basic psvita scripts
2023-03-11 07:09:19 +03:00
fgsfds
76bff9cd4b
ref: gl: psvita: fix long hang on shutdown
2023-03-11 07:09:19 +03:00
fgsfds
47a6be86b1
engine: psvita: export stpcpy
2023-03-11 07:09:18 +03:00
fgsfds
287688d985
engine: psvita: implement Sys_NewInstance
2023-03-11 07:09:18 +03:00
fgsfds
610d528042
engine: psvita: implement Sys_GetCurrentUser
2023-03-11 07:09:18 +03:00
fgsfds
89ec39821e
ref: gl: psvita: add fog support; bump max verts to 32768
2023-03-11 07:09:18 +03:00
fgsfds
82cfd3ecc3
ref: gl: psvita: revert arrayverts change, it doesn't matter that much
2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
fgsfds
9cf6e421cb
ref: gl: psvita: force-enable NPOT textures
2023-03-11 07:09:18 +03:00
fgsfds
5c56b51044
engine: client: don't pop up OSK during loading screens on the PSVita either
2023-03-11 07:09:18 +03:00
fgsfds
577add56f1
filesystem: fs is non case sensitive on nswitch and psvita
2023-03-11 07:09:18 +03:00
fgsfds
adc5aa4659
psvita: don't default to -dev 255
2023-03-11 07:09:18 +03:00
fgsfds
5beed5ab29
engine: psvita: rebalance memory pools a bit
2023-03-11 07:09:18 +03:00
fgsfds
34dd52ca90
ref: gl: trust the GL_EXTENSIONS string on psvita
2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00
fgsfds
97a7de3377
engine: server: remove duplicate registration for sv_autosave
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
Alibek Omarov
3c64d2ad80
public: build: don't confuse other libcs with built with glibc game libraries by specifying them into separate platform, like Android
2023-03-11 05:45:11 +03:00
Alibek Omarov
1274fa13c8
engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols
2023-03-11 05:38:28 +03:00
Alibek Omarov
3765686077
public: make va() buffer size public
2023-03-11 05:28:17 +03:00
SNMetamorph
9fffd7a270
Documentation: added page about debugging mods using minidump files
2023-03-11 04:28:25 +03:00
SNMetamorph
e37c07f44f
engine: crashhandler: added support for minidumps generation
2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73
engine: host: added -minidumps startup parameter for win32 platform
2023-03-11 04:28:25 +03:00
Andrey Akhmichin
d738b07660
Documentation: mod-porting-guide.md: Update.
2023-03-11 04:22:30 +03:00
Alibek Omarov
48ca8f9a70
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
2023-03-02 17:36:56 +03:00
Alibek Omarov
c565b0a505
mainui: update
2023-03-02 17:35:50 +03:00
Alibek Omarov
474833a3bf
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
2023-03-01 15:57:30 +03:00
Alibek Omarov
602f23fbdf
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
2023-03-01 15:57:30 +03:00
Alibek Omarov
7e9d46689c
engine: client: fix multiline CenterPrint
2023-02-24 19:46:02 +03:00
Alibek Omarov
b6347d17c9
engine: client: sound: don't print sound/ twice in soundlist command
2023-02-19 12:25:03 +03:00
Alibek Omarov
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2023-02-18 03:37:20 +03:00
Alibek Omarov
fb0f184d6b
engine: common: lib_common: fix offset by one UB
2023-02-17 22:51:56 +03:00
Alibek Omarov
58e95c7d6f
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
2023-02-17 22:50:42 +03:00
Alibek Omarov
7a5381e658
engine: common: mod_studio: fix uninitialized adj array
2023-02-17 22:50:12 +03:00
Alibek Omarov
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
Alibek Omarov
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2023-02-15 05:53:39 +03:00
Alibek Omarov
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2023-02-14 18:52:51 +03:00
Alibek Omarov
0bff62e696
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
Alibek Omarov
858597832d
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
Alibek Omarov
9b0ac7cb32
common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
2023-02-14 18:18:16 +03:00
Alibek Omarov
3c27384b6b
filesystem: speedup fs_ext_path case in FS_FindFile
2023-02-13 06:49:52 +03:00
Alibek Omarov
1e8c26a527
filesystem: wad: fix loading WADs by absolute paths
2023-02-13 06:49:29 +03:00
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
Alibek Omarov
e95161aa14
filesystem: fix ClearSearchPath
2023-02-12 17:09:53 +03:00
Alibek Omarov
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
Alibek Omarov
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2023-02-11 06:50:46 +03:00
Alibek Omarov
f42a174482
engine: client: empty current map name in CL_ClearState
2023-02-11 06:45:20 +03:00
Alibek Omarov
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
Alibek Omarov
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
Alibek Omarov
d58105d64d
scripts: flatpak: fix Half-Life directory detection
2023-02-11 03:56:40 +03:00
Alibek Omarov
1bdd844860
scripts: flatpak: minimize filesystem permissions, add Steam Flatpak data directory
2023-02-11 03:36:40 +03:00
Alibek Omarov
11f3d97cd7
scripts: flatpak: respect XDG data home in launcher script, add Steam Flatpak data directory
2023-02-11 03:36:40 +03:00
Alibek Omarov
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
Alibek Omarov
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2023-02-09 06:32:14 +03:00
Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2023-02-09 06:31:19 +03:00
Alibek Omarov
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2023-02-09 05:59:34 +03:00
Alibek Omarov
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2023-02-09 05:58:54 +03:00
Alibek Omarov
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2023-02-09 05:56:11 +03:00
Alibek Omarov
555fd02407
defaults: reorganize platform default overrides, disable touch for nswitch
2023-02-09 05:55:35 +03:00
Alibek Omarov
f7f9cfecfc
ci: nswitch: use waf install to copy build artifacts
2023-02-09 05:35:30 +03:00
Alibek Omarov
2aeee59a31
Merge remote-tracking branch 'fgsfds/switch_newer'
2023-02-09 05:18:06 +03:00
Alibek Omarov
12b8965a8c
mainui: update
2023-02-08 20:01:06 +03:00
Alibek Omarov
b5b6b8b785
engine: network: fix some unitialized sockaddr_storage's
2023-02-08 20:00:51 +03:00
fgsfds
35e073ceff
ci: nswitch: don't forget filesystem_stdio
2023-02-08 01:53:26 +01:00
fgsfds
b2cc96cf0d
scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
2023-02-08 01:37:35 +01:00
fgsfds
f7489a3747
scripts: nswitch: it's arm64, not aarch64
2023-02-08 01:04:31 +01:00
fgsfds
0e7ebf6d44
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-08 00:56:20 +01:00
fgsfds
69607d7890
nswitch: do not link libstdc++ into dynamic libraries
...
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
fgsfds
4e87eb068a
engine: common: nswitch: use #if instead of #ifdef
2023-02-07 23:03:59 +01:00
Alibek Omarov
03a7c67731
public: build: revert arm64 renaming to aarch64, we shouldn't enforce naming changes without a reason
2023-02-08 00:03:15 +03:00
Alibek Omarov
5ba2449d10
engine: common: static-ify functions in mod_studio.c
2023-02-08 00:03:15 +03:00
fgsfds
0ee2fd8a8a
ci: nswitch: do not dumb, 00 penalty
2023-02-07 20:52:23 +01:00
fgsfds
080b9b30a1
ci: nswitch: do not put the pkgtemp folder into the .7z
2023-02-07 20:45:42 +01:00
fgsfds
749ac5ed54
ci: nswitch: do not rely on dkp-pacman at all
2023-02-07 20:38:40 +01:00
fgsfds
6c8b9af6bb
ci: nswitch: fix artifact packaging
2023-02-07 20:35:24 +01:00
fgsfds
07922c0239
ci: nswitch: actually set env vars properly
2023-02-07 20:26:24 +01:00
fgsfds
1a54ec92e0
github: ref name not required
2023-02-07 20:26:13 +01:00
fgsfds
663b574b8b
github: checkout the switch_newer branch for now
2023-02-07 20:22:30 +01:00
fgsfds
430c51b71a
ci: nswitch: there is no python-is-python3 where we're going
2023-02-07 20:14:11 +01:00
fgsfds
20bcd03f19
ci: nswitch: ...and set it to be the default python install
2023-02-07 20:07:48 +01:00
fgsfds
dab959fc32
ci: nswitch: the docker container is missing python, install it
2023-02-07 20:04:36 +01:00
fgsfds
eff75e5d50
ci: nswitch: the docker container is missing dkp-toolchain-vars, install it
2023-02-07 20:00:49 +01:00
fgsfds
d103f022b4
ci: nswitch: forgot run
2023-02-07 19:55:33 +01:00
fgsfds
72b8246969
ci: nswitch: attempt to use dkp's docker image
...
because they banned the ci server from accessing their pacman repo
2023-02-07 19:54:00 +01:00
fgsfds
030d05f018
ci: nswitch: make install with sudo
2023-02-07 18:38:18 +01:00
fgsfds
59cd5493e7
github: add nswitch build target
2023-02-07 18:35:08 +01:00
fgsfds
98a7f6fa3f
ci: add nswitch build scripts
2023-02-07 18:34:58 +01:00
fgsfds
65095df124
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
Alibek Omarov
05016f8639
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
Alibek Omarov
12154de6f5
ref: soft: fix -Wsequence-point
2023-02-06 16:42:09 +03:00
Alibek Omarov
3fca567b81
wscript: few more warnings-as-errors
2023-02-06 16:42:09 +03:00
Alibek Omarov
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8
engine: platform: posix: don't redefine _GNU_SOURCE
2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2023-02-06 00:05:32 +03:00
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2023-02-06 00:05:28 +03:00
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 03:39:32 +01:00
fgsfds
919d510f63
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-05 02:37:40 +01:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
Alibek Omarov
87c307f47e
scripts: flatpak: install vgui
2023-02-05 04:27:58 +03:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
25fb89f717
nswitch: don't redefine O_BINARY
2023-02-05 02:16:56 +01:00
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2023-02-05 02:16:38 +01:00
Alibek Omarov
34b0cdc125
scripts: flatpak: use relative paths as RoDir doesn't allow absolute paths for now
2023-02-05 04:13:45 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
Alibek Omarov
a610b1545b
scripts: flatpak: check .local directory for steam library
2023-02-05 03:44:58 +03:00
Alibek Omarov
30b698067a
scripts: flatpak: allow easy debugger attach
2023-02-05 03:25:07 +03:00
Alibek Omarov
f63f1a0dc6
scripts: flatpak: add another default Steam library path
2023-02-05 02:43:36 +03:00
Alibek Omarov
9cb867a7d4
filesystem: wad: print errno if wad can't be opened
2023-02-05 02:42:35 +03:00
Alibek Omarov
00ddd95c27
scripts: flatpak: try to add ourselves to desktop menu entries
2023-02-05 02:25:21 +03:00
Alibek Omarov
0ffd1b9ff1
github: try to enable building flatpak bundle
2023-02-05 00:40:08 +03:00
Alibek Omarov
2109d49aa3
ci: disable xash-extras fetching, it's a submodule now
2023-02-05 00:06:19 +03:00
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
Alibek Omarov
82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
Alibek Omarov
f3ff942ea9
scripts: flatpak: add basic i386 flatpak script
2023-02-01 04:58:12 +03:00
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
Alibek Omarov
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
Alibek Omarov
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
Alibek Omarov
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf .
2023-01-31 04:33:27 +03:00
Alibek Omarov
ae66291272
scripts: compiler_optimizations: added MSan target
2023-01-31 04:28:08 +03:00
Alibek Omarov
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
Alibek Omarov
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
Alibek Omarov
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
Alibek Omarov
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
Alibek Omarov
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
Alibek Omarov
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0
engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
Alibek Omarov
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
Alibek Omarov
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
Alibek Omarov
ef1572b15b
engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD)
2023-01-18 19:45:21 +03:00
Alibek Omarov
aaeb18f433
engine: inline version of MSG_BigShort
2023-01-18 19:29:27 +03:00
Alibek Omarov
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
Alibek Omarov
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
Alibek Omarov
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b .
2023-01-18 19:21:51 +03:00
Alibek Omarov
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
Alibek Omarov
9c0c1a802c
filesystem: fix strict order of loading archives
2023-01-15 13:12:39 +03:00
Alibek Omarov
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00
Alibek Omarov
6232e288e1
engine: client: fool proof R_SaveVideoMode
2023-01-14 11:45:42 +03:00
Alibek Omarov
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2023-01-14 10:58:04 +03:00
Alibek Omarov
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
Alibek Omarov
a5d5c1f60b
wscript: cast-align is less effective than ubsan
2023-01-14 10:58:03 +03:00
Alibek Omarov
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
Alibek Omarov
2705e77a4e
ci: don't spew config.log when it's not needed, less verbosity
2023-01-14 10:06:32 +03:00
Alibek Omarov
a09aa31b7a
github: comment out CI builds for MAGX and Android
2023-01-14 09:52:44 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com >
2023-01-14 09:35:30 +03:00
Alibek Omarov
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
Alibek Omarov
10481a4ecc
github: upgrade SDL2
2023-01-13 11:50:01 +03:00
Alibek Omarov
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2023-01-13 08:50:33 +03:00
Alibek Omarov
1119a9ac22
engine: network: reenable DNS resolving in separate thread for Windows
2023-01-13 08:09:16 +03:00
Alibek Omarov
171c0c8d3b
engine: common: zone: use stdint types
2023-01-12 04:04:53 +03:00
Alibek Omarov
9b5e0fef01
engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up
2023-01-12 04:02:04 +03:00
Alibek Omarov
2f5e3b0aea
mainui: update
2023-01-11 13:41:54 +03:00
Alibek Omarov
ca3b0e6246
Documentation: document the _i?86 quirk in library naming scheme
2023-01-10 04:59:28 +03:00
Alibek Omarov
eb0459a045
engine: strip Intel suffixes from server library name, but only on special platforms
...
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
Alibek Omarov
5d98e13fb8
public: add Q_ArcitectureStringByID function to get library naming compliant CPU and ABI string
2023-01-09 22:53:05 +03:00
Alibek Omarov
113904ea91
public: fix build
2023-01-09 22:47:54 +03:00
Alibek Omarov
1dc3cc2d57
public: add Q_PlatformStringByID function that returns library naming compliant string by platform identifier from buildenums
2023-01-09 08:06:58 +03:00
Alibek Omarov
15a5975abf
public: build.h refactoring, removed XASH_MSVC, XASH_MINGW, as this header never intended to detect the compiler
2023-01-09 08:05:59 +03:00
Alibek Omarov
65debeb738
public: add header buildenums.h declaring all platforms, architectures and ABIs as integer constants.
2023-01-09 08:04:58 +03:00
Alibek Omarov
209a03a12a
engine, public: prepare to removal of XASH_MSVC macro
2023-01-09 08:01:52 +03:00
Alibek Omarov
c28aeb2362
engine: make crashhandler implementation choice private to crashhandler code
2023-01-09 07:55:54 +03:00
Alibek Omarov
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2023-01-07 11:08:32 +03:00
Alibek Omarov
40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
Alibek Omarov
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
Alibek Omarov
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
Alibek Omarov
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
Alibek Omarov
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
Alibek Omarov
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
Alibek Omarov
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
Alibek Omarov
49a65edfc3
engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix)
2023-01-05 07:24:24 +03:00
Alibek Omarov
c6bfc82019
ref: soft: implement screenshots
2023-01-05 07:09:23 +03:00
Alibek Omarov
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2023-01-05 06:09:10 +03:00
Alibek Omarov
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
Alibek Omarov
4684f174ee
public: completely get rid of PATH_SEPARATOR macros
2023-01-05 06:06:07 +03:00
Alibek Omarov
34eb258cae
filesystem: dir: remove PATH_SEPARATOR, fix return value when directory is caseinsensitive
2023-01-04 22:34:45 +03:00
Alibek Omarov
b4c0ccbede
filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory
2023-01-04 22:33:59 +03:00
Alibek Omarov
51b5d7a41d
engine: host: ensure we always have right slashes under Windows
2023-01-04 19:39:52 +03:00
Alibek Omarov
15846a8ea8
filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions
2023-01-04 18:10:33 +03:00
Alibek Omarov
e694081626
filesystem: dir: guarantee file existense in FS_FixFileCase for caseinsensitive directories
2023-01-04 18:09:00 +03:00
Alibek Omarov
cb9605430d
filesystem: bump FS_API_VERSION (removed unused argument from SysFileExists)
2023-01-04 18:07:18 +03:00
Alibek Omarov
80507b2eca
engine: mod_bmodel: fix const qualifier discard warning
2023-01-04 17:55:59 +03:00
Alibek Omarov
ed47346ef1
engine: crashhandler: fix _GNU_SOURCE redefined warning
2023-01-04 17:54:45 +03:00
Alibek Omarov
75ccd2283b
public: fix Q_memmem counting haystack size incorrectly
2023-01-04 17:17:18 +03:00
Alibek Omarov
409edf5a70
filesystem: zip: use stdint types, use enum for errors
2023-01-04 17:15:40 +03:00
Alibek Omarov
d047dfc319
engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
2023-01-03 18:26:18 +03:00
Alibek Omarov
13ed2742b2
engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
2023-01-03 07:50:50 +03:00
Alibek Omarov
03a3fb83b6
filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir
2023-01-03 07:34:05 +03:00
Alibek Omarov
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
Alibek Omarov
07e622f224
public: add generic implementation for Q_memmem
2023-01-03 06:58:58 +03:00
Alibek Omarov
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
Alibek Omarov
c1287b3950
engine: client: speed up reconnect for legacy servers
2023-01-03 03:19:46 +03:00
Alibek Omarov
e5763e2e9a
filesystem: dir: check dir casesensitivity after dir entries list was properly initialized
2023-01-03 01:15:28 +03:00
Alibek Omarov
42a3c7b059
filesystem: dir: fix dir entry cache init in case of directory was empty previously
2023-01-03 00:24:57 +03:00
Alibek Omarov
e621c98602
engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage
2022-12-30 02:06:15 +03:00
Alibek Omarov
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2022-12-30 01:58:26 +03:00
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2022-12-30 01:57:10 +03:00
Alibek Omarov
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2022-12-27 23:10:11 +03:00
Alibek Omarov
339711c3c7
filesystem: dir: check casefold directory flag
2022-12-27 02:31:46 +03:00
Alibek Omarov
256fe7ede9
scripts: make sure to test filesystem on CI
2022-12-27 02:31:46 +03:00
Alibek Omarov
2febe632c5
filesystem: add caseinsensitive emulation test
2022-12-27 02:31:46 +03:00
Alibek Omarov
c454e37064
filesystem: allow to init with NULL overrides
2022-12-27 02:31:46 +03:00
Alibek Omarov
fe1aba3561
filesystem: apply caseinsensitivity to file creation
...
Replace fs_writedir with fs_writepath, exposing current writeable searchpath.
Fix caseinsensitive FS_Search
Remove unused argument from listdirectory()
Minor optimizations and refactoring
2022-12-27 02:31:46 +03:00
Alibek Omarov
41aa867a21
engine: common: don't try to delete now non-existing config file after backing up
2022-12-27 02:31:46 +03:00
Alibek Omarov
b36ebc294f
filesystem: dir: exit from loop immediately if directory is caseinsensitive
2022-12-27 02:31:46 +03:00
Alibek Omarov
3d71e5d111
filesystem: dir: fix merging existing cache with new directory entries
2022-12-27 02:31:46 +03:00
Alibek Omarov
ac59f25375
DO NOT MERGE filesystem: add naive FixFileCase
2022-12-27 02:31:46 +03:00
Alibek Omarov
3393e2d95c
filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
...
* simplify game directory initialization code
2022-12-27 02:31:46 +03:00
Alibek Omarov
e1ea3387ee
common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character
2022-12-27 02:31:46 +03:00
Alibek Omarov
071638794a
public: redefine Q_strpbrk to C standard version, add Q_strchrnul
2022-12-27 02:31:46 +03:00
Alibek Omarov
953dd3d1a7
wscript: tidy up checks, add check for GNU strchrnul
2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83
filesystem: fix lseek for mpg123
2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a
engine: common: simplify strings operations.
2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2022-12-21 03:26:11 +03:00
Alibek Omarov
18e68f1ab3
filesystem: fix missing cast
2022-12-20 16:34:23 +03:00
Andrey Akhmichin
7555fefc18
ref: gl: simplify strings operations.
2022-12-20 16:11:21 +03:00
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9
engine: platform: win32: simplify strings operations.
2022-12-20 16:06:25 +03:00
Alibek Omarov
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:38:49 +03:00
Alibek Omarov
6e179346c9
common: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:36:31 +03:00
Alibek Omarov
ee218f36e0
filesystem: pak: no need to free files ptr anymore
2022-12-17 00:25:20 +03:00
Alibek Omarov
f3400c983e
engine: network: fix address comparator
2022-12-15 12:25:03 +03:00
Alibek Omarov
9397301a73
filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
2022-12-15 04:06:38 +03:00
Alibek Omarov
f1ec612819
filesystem: hungry
2022-12-15 01:06:20 +03:00
Alibek Omarov
08f834cd82
filesystem: make all archive searchpath functions private
2022-12-15 00:59:52 +03:00
Alibek Omarov
48c17d08d9
filesystem: dir: move searchpath initialization to dir.c, make all DIR functions static
2022-12-15 00:52:09 +03:00
Alibek Omarov
f20fddee1c
common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2
2022-12-15 00:42:40 +03:00
Alibek Omarov
754d55beef
engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled
2022-12-13 11:34:42 +03:00
Alibek Omarov
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
Alibek Omarov
07afbd64d4
engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing
2022-12-13 10:54:06 +03:00
Alibek Omarov
af7d6f6fa8
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
2022-12-12 08:18:00 +03:00
Alibek Omarov
cb0f513bf0
engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data
2022-12-12 08:14:01 +03:00
Alibek Omarov
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
Alibek Omarov
60e7a7aa23
engine: server: set correct flags for rcon_ cvars on server
2022-12-12 08:05:55 +03:00
Alibek Omarov
e1431e1040
engine: server: add rcon_enable cvar to control whether server should accept remote commands
2022-12-12 08:02:56 +03:00
Alibek Omarov
b794f2fda0
mainui: update
2022-12-12 07:56:03 +03:00
Alibek Omarov
934d9ba69a
filesystem: fix FS_GetDiskPath
2022-12-12 06:54:42 +03:00
Alibek Omarov
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2022-12-12 06:31:54 +03:00
Alibek Omarov
a86a24d33d
mainui: update
2022-12-12 06:30:47 +03:00
Alibek Omarov
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
Alibek Omarov
18c94b6ec4
engine: common: add network address comparator function
2022-12-12 06:30:47 +03:00
SNMetamorph
8fa0290e25
Documentation: extensions: added page about expanded common structures
2022-12-11 22:59:17 +03:00
SNMetamorph
080cd146dd
common: com_model: changed common structs reserved fields type to intptr_t
2022-12-11 22:59:17 +03:00
SNMetamorph
b1d910a3a5
engine: client: fixed connection hang when all resources downloaded ( fix #829 )
2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5
engine: netchan: fixed fragbufs very high memory usage
2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac
engine: netchan: fixed downloading files output directory
2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475
engine: netchan: fixed wrong compressed file size calculation
2022-12-09 19:20:53 +03:00
Alibek Omarov
9fa4de6ee8
mainui: update
2022-12-08 06:55:32 +03:00
Alibek Omarov
fd3c5e8384
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
2022-12-08 06:50:12 +03:00
Alibek Omarov
d50ed1c087
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
2022-12-08 05:44:17 +03:00
Alibek Omarov
e48133bf4b
engine: server: fix sv_log output for enttools usage
2022-12-08 05:40:36 +03:00
Alibek Omarov
ea3bfd969c
engine: imagelib: img_wad: dirty hack to fix black holes in console background images
2022-12-08 05:40:11 +03:00
Alibek Omarov
7469d6a248
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
2022-12-07 23:39:57 +03:00
Alibek Omarov
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2022-12-07 23:14:34 +03:00
Alibek Omarov
436a788ac8
engine: client: disable FPS counter by default
2022-12-07 21:54:23 +03:00
Velaron
5098e24806
engine: client: touch: fix empty list when opening touch buttons menu for the first time
2022-12-07 15:35:51 +03:00
Alibek Omarov
1d8acc16f1
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
2022-12-06 20:28:44 +03:00
Alibek Omarov
802c7a86a9
engine: platform: sdl: add pause and scrolllock handlers
2022-12-06 11:50:38 +03:00
Alibek Omarov
406eb828da
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
2022-12-05 11:59:29 +03:00
Alibek Omarov
0e9106685b
engine: imagelib: img_png: fix Mem_Free on null ptr
2022-12-05 06:13:04 +03:00
Alibek Omarov
9b001987e9
engine: imagelib: fix crash when chunk length is more than file size
2022-12-05 05:39:41 +03:00
Alibek Omarov
5c2c02c317
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
2022-12-05 04:56:07 +03:00
Alibek Omarov
21c898d796
engine: imagelib: validate player decal image size (max 512x512)
2022-12-05 04:55:24 +03:00
Alibek Omarov
e48b708fa6
engine: imagelib: img_png: validate image size through common engine function
2022-12-05 04:54:20 +03:00
Alibek Omarov
ccf7619ae5
engine: imagelib: refactor image loading function
2022-12-05 03:22:07 +03:00
Alibek Omarov
eabbd0061f
mainui: update
2022-12-05 03:22:07 +03:00
Alibek Omarov
7d0d6b8e0d
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
2022-12-05 03:22:07 +03:00
Alibek Omarov
eb36fe0155
filesystem: fill searchpath DIR functions only if file was found in direct path
2022-12-05 03:22:07 +03:00
Alibek Omarov
9381a40506
filesystem: check only DLLs for encryption
2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc
engine: client: max fragment size test retries increased to 3
2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1
engine: client: fixed max fragment size wrong calculation
2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727
engine: common: fixed dedicated server bug
...
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603
engine: common: simplify strings operations.
2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc
engine: common: imagelib: img_png.c: fix wrong palette decoding.
2022-12-04 22:09:24 +03:00
Andrey Akhmichin
0c4f35e2d0
filesystem: simplify strings operations.
2022-12-04 22:08:06 +03:00
Andrey Akhmichin
3287501f97
engine: client: simplify strings operations.
2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18
engine: server: simplify strings operations.
2022-12-04 22:03:48 +03:00
Alibek Omarov
4daab23e2d
mainui: update
2022-12-04 05:31:02 +03:00
Alibek Omarov
51161004eb
engine: common: simplify string operations
2022-12-04 05:26:22 +03:00
Alibek Omarov
6477f1656e
filesystem: simplify string operation
2022-12-04 05:26:22 +03:00
Alibek Omarov
270e2a76a8
engine: soundlib: simplify string operation
2022-12-04 05:26:22 +03:00
Alibek Omarov
c61442e960
engine: imagelib: simplify string operation
2022-12-04 05:26:22 +03:00
Alibek Omarov
d0928af355
mainui: update to png-decals branch
2022-12-04 05:26:22 +03:00
Alibek Omarov
674093517e
3rdparty: update various submodules
2022-12-02 21:29:51 +03:00
Alibek Omarov
ebf3877cda
engine: common: throw an error message into log in normal mode too!
2022-12-02 21:22:22 +03:00
Alibek Omarov
e97310c441
engine: common: net_ws: fix uninitialized family in IPSocket
2022-12-02 21:21:53 +03:00
Alibek Omarov
cbe3e608b6
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
2022-12-01 18:25:21 +03:00
Alibek Omarov
f30f23ba51
engine: common: validate and load PNG images in customization
2022-12-01 18:25:11 +03:00
Alibek Omarov
1ba117a8e9
engine: client: netgraph: fix few global-buffer-overflow errors
2022-12-01 18:23:52 +03:00
Alibek Omarov
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
Alibek Omarov
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
Alibek Omarov
c9e4e62474
engine: client: allow IPv6 in NetAPI
2022-12-01 00:35:05 +03:00
Alibek Omarov
aa6a1db0a9
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
Alibek Omarov
e9d66be10a
mainui: update
2022-11-29 13:30:06 +03:00
Alibek Omarov
8b6f12418e
engine: common: make few network cvars privileged
2022-11-29 13:29:47 +03:00
Alibek Omarov
7013d447ca
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2022-11-28 07:54:24 +03:00
Alibek Omarov
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2022-11-27 18:26:53 +03:00
Alibek Omarov
591d572870
mainui: update
2022-11-27 06:02:42 +03:00
SNMetamorph
3ab749cc2e
engine: client: cl_tent: fixed incorrect players spray textures update
2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
2022-11-27 04:50:30 +03:00
Alibek Omarov
f377461fdf
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
2022-11-27 04:45:03 +03:00
SNMetamorph
a2971ce939
filesystem: fixed uninitialized pointers in FS_FindFile when fs_ext_path enabled
2022-11-26 02:45:18 +03:00
SNMetamorph
65671d8788
engine: common: minor code fixes in hpak.c
2022-11-25 23:05:48 +03:00
Andrey Akhmichin
809d5f1aa8
engine: client: in_touch.c: add spray button.
2022-11-25 22:32:33 +03:00
SNMetamorph
49fc6143ab
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968
engine: common: imagelib: added missed BMP compression type macros
2022-11-25 22:30:49 +03:00
Alibek Omarov
9389305072
engine: common: set cl_filterstuffcmd to 1 by default
2022-11-25 22:23:51 +03:00
Alibek Omarov
b6bd4bc6f8
engine: server: precisely set client connected time after they were spawned
2022-11-25 05:45:20 +03:00
Alibek Omarov
4c6fbafd20
mainui: update
2022-11-25 02:37:07 +03:00
Velaron
43c6175918
filesystem: dir.c: safer string operations
2022-11-24 03:19:21 +03:00
Velaron
fcd741e2b8
filesystem: fix FS_FixFileCase behavior
2022-11-24 03:19:15 +03:00
Velaron
89807250e5
filesystem: dir.c: optimize string operations
2022-11-24 03:19:10 +03:00
Velaron
24f7db19d8
filesystem: switch file operations to an interface
2022-11-24 03:19:05 +03:00
SNMetamorph
49d93c0e76
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c
engine: common: hpak: all file operations made to use gamedir only
2022-11-22 17:59:41 +03:00
SNMetamorph
e204f05726
engine: client: fixed players spray textures not being updated
2022-11-22 17:59:41 +03:00
SNMetamorph
3bd8ad50d2
ref: gl: fixed crash when opening "Customize" menu
2022-11-21 22:52:27 +03:00
Andrey Akhmichin
3488d4e65f
public: simplified strings operations.
2022-11-18 19:32:17 +03:00
Alibek Omarov
3da736a1eb
engine: server: try to solve issue when server dll has no voice mgr
2022-11-17 21:06:15 +03:00
Alibek Omarov
e30c61c0e2
common: netadr: use static_assert macro
2022-11-17 19:44:47 +03:00
Alibek Omarov
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
Alibek Omarov
46979419ae
wscript: check Android's log library globally
2022-11-17 01:23:33 +03:00
Alibek Omarov
30d9b6d844
engine: platform: win32: fix compile
2022-11-17 01:20:01 +03:00
Alibek Omarov
88045ce3be
ref: gl: link liblog for Android
2022-11-17 01:08:11 +03:00
Alibek Omarov
dd881d3da9
engine: server: remove duplicate function
2022-11-16 23:37:26 +03:00
Alibek Omarov
76d0608ee1
ref: fix beams end point
2022-11-16 22:54:07 +03:00
Alibek Omarov
a894ca60c6
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2022-11-16 22:05:31 +03:00
Alibek Omarov
023f6712f9
engine: client: always toggle mouse on when in console, menu or typing chat message
2022-11-16 21:14:48 +03:00
Alibek Omarov
42740149ac
engine: client: fix mouse cursor being hidden in background map
2022-11-16 21:02:41 +03:00
Alibek Omarov
7b74015c4d
engine: server: check if player can hear other before sending voicedata
2022-11-16 20:59:18 +03:00
Alibek Omarov
57c71efe53
Documentation: fix wrong envvar in windows xcompile instructions, better wording
2022-11-16 04:25:34 +03:00
Alibek Omarov
45de874598
wscript: always load msvc options
2022-11-16 04:20:02 +03:00
Alibek Omarov
aa702f0678
scripts: waifulib: xcompile: add msvc-wine support in cross-compile helper script
2022-11-16 04:19:46 +03:00
Alibek Omarov
927dccc71d
Documentation: add simple instructions on how to cross-compile for Windows from normal operating systems
2022-11-16 04:19:07 +03:00
Alibek Omarov
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2022-11-14 20:09:20 +03:00
Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph)
2022-11-14 20:08:01 +03:00
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2022-11-12 16:35:18 +03:00
Alibek Omarov
b1ee27a3f3
filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems)
2022-11-12 16:35:18 +03:00
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2022-11-11 16:12:56 +03:00
Alibek Omarov
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
Alibek Omarov
f469b56b93
engine: host: only sleep once between frames
2022-11-10 12:42:48 +03:00
Alibek Omarov
ef74f86ce2
Documentation: restore enttools docs from old engine wiki
2022-11-10 12:37:51 +03:00
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2022-11-10 12:11:16 +03:00
Alibek Omarov
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2022-11-10 12:10:48 +03:00
Alibek Omarov
adb8ec1da8
filesystem: try to normalize linux gamedll path for liblist.gam
2022-11-10 11:58:44 +03:00
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2022-11-08 06:39:09 +06:00
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2022-11-08 06:39:09 +06:00
Andrey Akhmichin
c1fe547925
public: update miniz to version 3.0.0 from upstream.
2022-11-06 12:35:04 +06:00
Andrey Akhmichin
1064b41ab2
readme: update.
2022-11-05 10:45:47 +06:00
Andrey Akhmichin
2a6c2e5db4
.github: workflows: update github actions.
2022-11-05 10:43:15 +06:00
Bien Pham
816337a7bb
filesystem: set root directory as static
...
Counter-Strike uses COM_ExpandFileName to get
full path to filesystem_stdio. When reading liblist.gam,
the engine will clear the search path and the root search path
will be cleared. Set it as static so it will be excluded from clearing.
2022-11-02 18:07:25 +06:00
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2022-11-02 14:14:05 +06:00
Andrey Akhmichin
c1ca2c1a95
Documentation: opensource-mods.md: add "Oz Deathmatch".
2022-10-27 01:53:27 +06:00
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2022-10-27 00:52:16 +06:00
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2022-10-27 00:52:16 +06:00
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2022-10-19 01:08:39 +03:00
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2022-10-13 14:07:48 +03:00
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov
5a0fcfffb0
mainui: update
2022-10-10 13:09:01 +03:00
Alibek Omarov
f252161d90
readme: fix typo and wording
2022-10-04 15:14:54 +03:00
Alibek Omarov
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
...
Cleanup imports
2022-10-04 03:02:49 +03:00
Alibek Omarov
0f2bb5720b
wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
2022-10-02 22:28:53 +03:00
Alibek Omarov
0621e365ff
mainui: update
2022-09-27 17:19:32 +03:00
Alibek Omarov
8ea455def7
mainui: update
2022-09-27 14:00:18 +03:00
Alibek Omarov
8cf822c426
mainui: update
2022-09-27 14:00:18 +03:00
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2022-09-27 14:00:18 +03:00
Alibek Omarov
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2022-09-20 21:57:13 +03:00
Alibek Omarov
ffe43e1f22
scripts: waifulib: fix error reporting in zip.py
2022-09-20 21:56:25 +03:00
Alibek Omarov
a52d901f25
common: add STATIC_ASSERT macro
...
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2022-09-20 21:55:32 +03:00
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2022-09-20 21:29:19 +03:00
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
Alibek Omarov
0645402946
engine: fix crash when reading GoldSrc hashpaks
2022-09-19 06:03:01 +03:00
Владислав Сухов
c59b244d04
scripts: gha: fix path to vgui_support submodule
2022-09-17 15:55:40 +03:00
Alibek Omarov
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2022-09-12 08:42:50 +03:00
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option
2022-09-12 07:18:24 +03:00
Alibek Omarov
b56f6fa330
scripts: waifulib: fix zipfile init for older Python
2022-09-11 02:50:52 +03:00
Alibek Omarov
f141869ce3
wscript: disable building extras.pk3 for Android
2022-09-11 02:22:26 +03:00
Alibek Omarov
807f3852bd
scripts: gha: remove building extras.pak, as it's already being built
2022-09-11 02:20:36 +03:00
Alibek Omarov
084089b919
3rdparty: extras: build ZIP archive and install to engine default gamefolder
2022-09-11 02:13:23 +03:00
Alibek Omarov
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
Alibek Omarov
686a966ff7
wscript: now waf builds extras archive by itself, using Python standard library's zipfile
2022-09-11 01:39:29 +03:00
Alibek Omarov
c29eb458ea
3rdparty: add xash-extras submodule
2022-09-11 01:38:17 +03:00
Alibek Omarov
234c843f60
filesystem: integrate inotify for file changes
2022-09-10 22:55:07 +03:00
Alibek Omarov
7ed0499aa9
game_launch: wscript: fix Windows build
2022-09-10 22:52:52 +03:00
Alibek Omarov
401b145040
utils: mdldec: fix wscript to build
2022-09-10 22:52:52 +03:00
Alibek Omarov
3853ff5435
3rdparty: gl4es: add wscript to build
2022-09-10 22:52:52 +03:00
Alibek Omarov
744c6b2680
vgui_support: update submodule
2022-09-10 22:52:52 +03:00
Alibek Omarov
030a17fc58
mainui: update submodule
2022-09-10 22:52:52 +03:00
Alibek Omarov
b1e2e84a11
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
2022-09-10 22:52:52 +03:00
Alibek Omarov
12a6088912
ref: gl: move GLES wrappers libraries to 3rdparty folder
2022-09-10 22:52:52 +03:00
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
Alibek Omarov
327eb330ed
ref: gl: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
Alibek Omarov
470121512a
utils: mdldec: convert to include targets usage
2022-09-10 22:52:52 +03:00
Alibek Omarov
dedc144b8b
ref: soft: convert to include targets usage
2022-09-10 22:52:52 +03:00
Alibek Omarov
6d37398fad
ref: gl: convert to include targets usage
2022-09-10 22:52:52 +03:00
Alibek Omarov
3c8fe508f0
game_launch: convert to include targets usage
2022-09-10 22:52:52 +03:00
Alibek Omarov
8ffb3aac8a
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
2022-09-10 22:52:52 +03:00
Alibek Omarov
0ed9391969
filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths
2022-09-10 22:52:52 +03:00
Alibek Omarov
e54289f811
public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths
2022-09-10 22:52:52 +03:00
Alibek Omarov
17b091e5a9
wscript: adapt to new folder structure
2022-09-10 22:52:52 +03:00
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00
Alibek Omarov
7e664679a0
3rdparty: move mainui and vgui_support submodules into 3rdparty folder
2022-09-10 22:52:52 +03:00
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2022-09-08 12:11:02 +03:00
Alibek Omarov
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2022-09-08 04:16:29 +03:00
Alibek Omarov
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2022-09-05 11:25:52 +03:00
Alibek Omarov
45cc7e5bcc
3rdparty: opus: update submodule
2022-08-31 19:51:52 +03:00
Alibek Omarov
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2022-08-31 19:50:31 +03:00
Alibek Omarov
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2022-08-31 19:48:42 +03:00
Alibek Omarov
3a8c58d192
engine: platform: sdl: fix parentheses around IsAudioError macro
2022-08-31 07:13:02 +03:00
Alibek Omarov
24763f9b07
engine: server: request client to use Opus Custom codec
2022-08-31 06:54:58 +03:00
Alibek Omarov
0d7a2e7bad
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
2022-08-31 06:50:06 +03:00
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov
4110ee0928
wscript: require Opus Custom for build
...
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
Alibek Omarov
4b05cf4399
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2022-08-31 02:46:33 +03:00
Alibek Omarov
f29a9f5f58
ref_gl: use skybox names generated by CheckSkybox function, don't checking same file twice
...
Also fixes priority for skyboxes
2022-08-31 02:42:19 +03:00
Alibek Omarov
28001ea150
engine: client: enable notify messages in non-developer mode
2022-08-28 00:48:12 +03:00
Alibek Omarov
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
Alibek Omarov
bebfa611fc
mainui: update
2022-08-25 21:47:17 +03:00
Alibek Omarov
3e9f2df2bf
engine: client: fix incorrect mark for ConsolePrint notifications
2022-08-25 21:21:22 +03:00
Alibek Omarov
fce8afabfb
filesystem: allow acquiring C interface through CreateInterface export
2022-08-25 20:33:16 +03:00
Alibek Omarov
9d49985100
scripts: gha: build tarball for dedicated server
2022-08-25 19:40:27 +03:00
Alibek Omarov
a7d4cafe10
wscript: finally disable building opus for dedicated
2022-08-25 19:33:16 +03:00
Alibek Omarov
ca2a6635b6
engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar
2022-08-25 19:22:06 +03:00
Alibek Omarov
7f1bb9b4a6
public: introduce Q_strnicmpext function
...
The goal is to provide both string compare with fixed length and simple pattern match
2022-08-25 19:21:47 +03:00
Alibek Omarov
7341a6b020
engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... )
2022-08-25 18:22:43 +03:00
Alibek Omarov
ac05acf6dc
engine: network: I'm fucking blind
2022-08-23 20:04:59 +03:00
Alibek Omarov
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
...
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
Alibek Omarov
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2022-08-22 11:44:13 +03:00
SNMetamorph
e9ae6d08b5
engine: client: enable interpolation of local player angles
2022-08-22 10:24:15 +03:00
Alibek Omarov
f435a81c97
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
...
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
Alibek Omarov
cb34c23844
common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers
2022-08-21 17:27:48 +03:00
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2022-08-20 15:36:02 +03:00
Владислав Сухов
d3437c70bd
engine: soundlib: fix wrong sample rate unit
2022-08-20 15:35:14 +03:00
Alibek Omarov
8630ef2c67
engine: client: voice: allow using inputfromfile when microphone isn't connected
2022-08-20 06:13:33 +03:00
Alibek Omarov
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2022-08-20 03:56:54 +03:00
Alibek Omarov
22ff45f5d0
engine: platform: add audio capture shutdown functions
2022-08-20 03:17:51 +03:00
Alibek Omarov
905bbf1515
engine: server: read full voicedata message even if voice is disabled server wide
2022-08-19 22:22:40 +03:00
Alibek Omarov
88c1b1400d
gitignore: add enc_temp_folder by the request of @SNMetamorph
2022-08-19 22:18:22 +03:00
SNMetamorph
8e48a98d48
engine: client: voice: codec quality levels changed
2022-08-19 20:47:01 +03:00
SNMetamorph
76dbefb9ec
engine: client: voice: fixed initialization checks
2022-08-19 20:47:01 +03:00
Alibek Omarov
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
Alibek Omarov
e6c55107c7
wscript: fix game_launch not being included
2022-08-19 05:38:47 +03:00
Alibek Omarov
c5dbbea9ef
engine: server: drop bots fake ping to zero
2022-08-19 04:33:41 +03:00
SNMetamorph
74707551ae
engine: client: voice: fixed hanging voice status
2022-08-19 04:14:25 +03:00
SNMetamorph
2f5f5ef0a6
engine: client: voice: fixed sound playback from file
2022-08-19 04:14:25 +03:00
SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2022-08-19 04:14:25 +03:00
Alibek Omarov
238162bb79
wscript: move system opus detection to main wscript, so we can avoid including subproject
2022-08-19 04:03:53 +03:00
Alibek Omarov
1fda8753bd
wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead
2022-08-19 03:10:34 +03:00
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2022-08-18 04:46:11 +03:00
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2022-08-18 04:46:11 +03:00
SNMetamorph
a520af42e8
wscript: opus subproject set as mandatory
2022-08-18 04:46:11 +03:00
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2022-08-18 04:46:11 +03:00
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2022-08-18 04:46:11 +03:00
SNMetamorph
c6881a425f
engine: client: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
279894cfd4
engine: client: added console command voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2022-08-18 04:46:11 +03:00
SNMetamorph
8866d5cfd6
engine: wscript: added Opus headers to include directories
2022-08-18 04:46:11 +03:00
SNMetamorph
3b9a7910d0
opus: fixed path to submodule
2022-08-18 04:46:11 +03:00
SNMetamorph
b5885d4107
3rdparty: opus: wscript: removed Opus demo sources from build
2022-08-18 04:46:11 +03:00
SNMetamorph
a254a342b1
engine: voice: minor code fixes
2022-08-18 04:46:11 +03:00
SNMetamorph
0db95d76a8
engine: wscript: removed opus from opt.load()
2022-08-18 04:46:11 +03:00
Alibek Omarov
69a9211fc9
engine: include voice.h globally
2022-08-18 04:46:11 +03:00
Alibek Omarov
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
Velaron
9242a0a510
engine: update voice
2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
Alibek Omarov
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2022-08-17 21:52:54 +03:00
Alibek Omarov
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
Alibek Omarov
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
Alibek Omarov
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
Alibek Omarov
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2022-08-16 00:03:44 +03:00
Alibek Omarov
532cd779a7
Documentation: document bug compatibility mode
2022-08-15 06:00:00 +03:00
Alibek Omarov
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
Alibek Omarov
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
Alibek Omarov
6ef76fe665
engine: server: fix bots are counted as real players
2022-08-13 22:46:20 +03:00
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
Alibek Omarov
1d558b33d6
engine: client: don't let set unsupported con_charset
2022-08-13 00:58:45 +03:00
Alibek Omarov
911385d019
engine: client: fix memory leak on player disconnect
2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2022-08-10 04:11:17 +03:00
Alibek Omarov
365f24e1fe
waf.bat: use unicode charset
...
Fixes compiler messages in Russian
2022-08-09 13:47:38 +03:00
Alibek Omarov
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Andrey Akhmichin
28d7f2eaa2
Documentation: not-supported-mod-list-and-reasons-why.md: update.
2022-08-07 22:49:04 +03:00
Alibek Omarov
0d449370e0
filesystem: fixes for GCC 3
2022-08-06 20:33:01 +03:00
Alibek Omarov
10ad1c3b38
filesystem: use correct flushing function for file descriptors on Win32
2022-08-06 20:19:42 +03:00
Alibek Omarov
90c566dde3
wscript: enable GCC's -Wmisleading-indentation
2022-08-06 20:17:42 +03:00
Alibek Omarov
33cbead4a4
filesystem: wscript: fix library name on Android
2022-08-06 20:17:41 +03:00
Alibek Omarov
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
Alibek Omarov
bc00c6c54b
vgui_support: update
2022-08-06 20:16:56 +03:00
Alibek Omarov
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39
engine: fixed vulnerability in NAT bypass mechanism
2022-08-02 18:01:28 +03:00
Alibek Omarov
3eb4862794
common: remove unneeded typedef for wad file type
2022-08-01 15:06:54 +03:00
Alibek Omarov
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
Alibek Omarov
067e9be37a
scripts: upgrade to Android NDK 25
2022-08-01 14:25:44 +03:00
Alibek Omarov
b7b9c611cf
filesystem: wscript: disable RTTI and exceptions(useful on Android), we don't need it here. Link as C++ library.
2022-08-01 14:06:00 +03:00
Alibek Omarov
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
SNMetamorph
fd7dba74cd
filesystem: fixed build for Windows
2022-08-01 12:54:26 +03:00
SNMetamorph
a8674c18df
engine: platform: win32: fixed build for Windows
2022-08-01 12:54:26 +03:00
SNMetamorph
b26cd6cc94
wscript: added /Zc:__cplusplus compiler flag for MSVC
2022-08-01 12:54:26 +03:00
Alibek Omarov
55a29e6e6b
filesystem: implement VFileSystem009 interface
2022-07-28 18:56:02 +03:00
Alibek Omarov
56d7c05b51
filesystem: generated VFileSystem009 from pdwtags output, removed unneeded in C++ this first argument
2022-07-28 18:56:02 +03:00
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2022-07-26 04:10:36 +03:00
Alibek Omarov
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2022-07-26 04:07:52 +03:00
Alibek Omarov
a9c82dbe21
public: make crtlib linkable with C++
2022-07-26 03:17:11 +03:00
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
Alibek Omarov
fc132e87f4
engine, game_launch: fix rpath usage
2022-07-26 02:54:20 +03:00
Alibek Omarov
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2022-07-16 16:59:41 +03:00
Alibek Omarov
772f4dcb60
scripts: gha: win32: fix build type from debug to release
2022-07-14 18:26:47 +03:00
Alibek Omarov
657a6af9dc
mainui: update
2022-07-13 19:45:42 +03:00
Alibek Omarov
5e1f189db3
engine: platform: posix: use RTLD_NOW instead of lazy.
...
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded
Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00
Alibek Omarov
a2d11f670a
engine, public: fix float precision issues in mathlib and monster navigation code
2022-07-13 19:26:38 +03:00
Andrey Akhmichin
5bf6f814ef
Documentation: opensource-mods.md: update links.
2022-07-13 15:09:22 +03:00
a1batross
fc84cd2a0a
engine: common: always show message box when we're in normal mode
...
Only dedicated server is expected to throw errors to console
2022-07-11 02:45:40 +03:00
a1batross
ab43486ee0
engine: client: don't segfault when client wasn't loaded
2022-07-11 02:43:26 +03:00
SNMetamorph
d8724f0be4
engine: common: net_ws: disabled read-only flag for ip cvar
2022-07-10 18:28:06 +03:00
SNMetamorph
fce3959d15
engine: server: added "c" command to SV_ConnectionlessPacket
2022-07-10 18:28:06 +03:00
SNMetamorph
36b0d47f5f
engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP
2022-07-10 18:28:06 +03:00
SNMetamorph
cf84ad12f1
engine: server: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
ffe7114a47
engine: client: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
6891ed8064
engine: common: net_ws: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2022-07-09 00:31:49 +03:00
Alibek Omarov
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
2022-07-01 14:12:32 +03:00
Alibek Omarov
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
Владислав Сухов
500dd0a82b
Documentation: supported-mod-list: fix dead links
...
Restored some mods at Google Drive
2022-06-30 19:37:57 +03:00
Alibek Omarov
d562642e26
utils: mdldec: fix build on Windows, use GetFileAttributes instead of stat here
2022-06-30 18:33:09 +03:00
Andrey Akhmichin
cbcb90638b
utils: mdldec: try to create user defined destination directory.
2022-06-30 18:13:46 +03:00
Владислав Сухов
8211acf4e0
Documentation: supported-mod-list: fix link for Lost in Black Mesa
2022-06-30 16:15:21 +03:00
Владислав Сухов
c4a25e0d70
Documentation: supported-mod-list: fix dead links
...
Renamed domains:
hl-lab.ru -> gamer-lab.com
planetphilip.com -> runthinkshootlive.com
2022-06-30 16:15:21 +03:00
SNMetamorph
3ec9977212
wscript: added parallel builds compiler flag for MSVC
2022-06-30 16:14:21 +03:00
Alibek Omarov
64eb0a694d
engine: client: also drop loading plaque on toggleconsole, in case if it's stuck
2022-06-29 18:58:07 +03:00
Alibek Omarov
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
2022-06-29 18:57:10 +03:00
Alibek Omarov
95ed044fee
engine: common: disable cl_filterstuffcmd by default
2022-06-29 18:14:53 +03:00
Alibek Omarov
3fe392b41f
ref: fix processing indexed textures
2022-06-29 18:05:51 +03:00
Alibek Omarov
854bfb8673
wscript: woops, msvcrt don't actually have stristr
2022-06-29 04:02:57 +03:00
Alibek Omarov
fb43a5590f
public: Q_strstr should return pointer to non-const data
2022-06-29 04:02:40 +03:00
Alibek Omarov
5d4f8373c4
common: fix usage of __has_builtin for old GCC releases
2022-06-29 03:53:36 +03:00
Alibek Omarov
ac9664c7ae
mainui: update
2022-06-29 03:23:51 +03:00
Alibek Omarov
2905f951bd
engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag
2022-06-29 03:20:55 +03:00
Alibek Omarov
79dc090aae
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
2022-06-29 02:44:50 +03:00
Alibek Omarov
d52b07beac
wscript: add stristr/strcasestr presense check
2022-06-29 02:43:09 +03:00
Alibek Omarov
12815bfbf2
public: remove naive implementations of standard function, add them with standard C with few extensions
2022-06-29 02:42:47 +03:00
Alibek Omarov
b9b8b0521b
common: add unlikely()/likely() macros
2022-06-29 02:36:39 +03:00
Alibek Omarov
af8febabd1
engine: client: make temp entity buffer larger in case of long textmessages
2022-06-26 15:10:21 +03:00
Alibek Omarov
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
2022-06-26 15:05:06 +03:00
Alibek Omarov
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
2022-06-26 04:39:52 +03:00
Alibek Omarov
c076f4ff8e
engine: common: add generic trace_t initialize function
2022-06-26 04:39:15 +03:00
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
2022-06-25 17:23:44 +03:00
Alibek Omarov
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
2022-06-25 17:12:08 +03:00
Alibek Omarov
3e23634369
engine: platform: sdl: enable ICO support on Win64
2022-06-25 17:04:02 +03:00
Alibek Omarov
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4 .
2022-06-25 17:03:13 +03:00
Alibek Omarov
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9 .
2022-06-25 17:03:12 +03:00
Alibek Omarov
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630 .
2022-06-25 17:03:11 +03:00
Alibek Omarov
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
2022-06-24 19:15:28 +03:00
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
2022-06-24 14:18:30 +03:00
Andrey Akhmichin
6063ca2ad1
Documentation: opensource-mods: add Urbicide and Sewer.
2022-06-24 08:06:26 +03:00
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
2022-06-16 00:44:23 +04:00
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
2022-06-16 00:42:57 +04:00
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
2022-06-16 00:41:11 +04:00
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
2022-06-16 00:39:48 +04:00
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
2022-06-16 00:37:38 +04:00
Alibek Omarov
ad4d0cf00a
vgui_support: update
2022-06-15 18:26:51 +03:00
Alibek Omarov
a6f12d3009
ref_gl: gl4es: update
2022-06-15 18:26:41 +03:00
Alibek Omarov
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
2022-06-15 18:22:57 +03:00
Alibek Omarov
78d2cd848a
mainui: update
2022-06-15 18:20:19 +03:00
Alibek Omarov
463997da51
engine: common: delete unused Mod_Handle function
2022-06-15 13:54:54 +03:00
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
2022-06-15 13:53:53 +03:00
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
2022-06-14 04:41:37 +03:00
Alibek Omarov
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2022-06-14 04:23:09 +03:00
Alibek Omarov
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
2022-06-14 03:30:14 +03:00
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
2022-06-14 03:27:56 +03:00
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
2022-06-14 03:27:21 +03:00
Alibek Omarov
ab6214142f
public: remove custom str(r)chr functions
2022-06-14 03:23:46 +03:00
Velaron
402b38951d
engine: better color code stripping
2022-06-13 23:36:13 +03:00
Velaron
6807cf5849
engine: fix build on android
2022-06-13 23:36:13 +03:00
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
2022-06-13 23:36:13 +03:00
Velaron
568c7fd917
engine: strip color codes when writing to log
2022-06-13 23:36:13 +03:00
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
2022-06-13 04:33:12 +03:00
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2022-06-13 04:27:54 +03:00
Alibek Omarov
7a88379917
game_launch: fix win32 build
2022-06-13 04:21:57 +03:00
Alibek Omarov
e44718d531
engine: fix build
2022-06-13 04:17:02 +03:00
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
2022-06-13 03:42:20 +03:00
Alibek Omarov
df83b155a1
game_launch: rip out execv code
2022-06-13 03:26:44 +03:00
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
2022-06-13 03:07:37 +03:00
Alibek Omarov
c69ea00e79
wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon
2022-06-12 04:25:09 +03:00
Alibek Omarov
f63dd72260
scripts: gha: fix including vgui.dll
2022-06-12 04:16:41 +03:00
Alibek Omarov
5b0b917468
vgui_support: re-add as submodule
2022-06-12 04:15:41 +03:00
Alibek Omarov
b138a63502
vgui_support: remove it from the engine
2022-06-12 03:54:35 +03:00
Alibek Omarov
8eec5389fe
game_launch: fix gamedir pointer being lost
2022-06-12 03:07:43 +03:00
Alibek Omarov
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2022-06-12 03:07:09 +03:00
Alibek Omarov
acffeb1dad
wscript: enable gl4es for Android builds
2022-06-12 03:06:31 +03:00
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
2022-06-12 03:06:03 +03:00
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
2022-06-10 23:26:14 +03:00
Velaron
89335938c1
remove accidentally added submodule
2022-06-10 23:25:43 +03:00
Velaron
437630d26d
platform: win32: remove forgotten code
2022-06-10 23:25:43 +03:00
Bohdan Shulyar
341c9dae39
paltform: win32: fix typo >_<
2022-06-10 23:25:43 +03:00
Velaron
c10b70cb61
game_launch: explicitly check for SDL2 on win32 platforms
2022-06-10 23:25:43 +03:00
Velaron
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
2022-06-10 23:25:43 +03:00
Alibek Omarov
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph)
2022-06-09 20:27:27 +03:00
Alibek Omarov
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
2022-06-09 14:44:04 +03:00
Alibek Omarov
07a9c4602d
game_launch: change game with execve on supported platforms
2022-06-09 13:42:16 +03:00
Alibek Omarov
eeb170af22
engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error
2022-06-09 13:41:37 +03:00
Alibek Omarov
c532c3032c
engine: menu_int: hack to compile on MotoMAGX
2022-06-09 03:28:38 +03:00
Alibek Omarov
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
Alibek Omarov
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
2022-06-09 03:10:02 +03:00
Alibek Omarov
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2022-06-09 03:10:02 +03:00
Alibek Omarov
a1299e1dfe
common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses
2022-06-09 03:10:02 +03:00
Alibek Omarov
1a5a76a201
engine: common: minor fixes to ipv6text library
2022-06-09 03:10:02 +03:00
Alibek Omarov
b072b627a2
engine: enable getaddrinfo on Windows, fix build
2022-06-09 03:10:02 +03:00
Alibek Omarov
5d18c6d678
engine: fix declaration-after-statement
2022-06-09 03:10:02 +03:00
Alibek Omarov
59fba30a52
engine: IPv6 support
...
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
2022-06-09 03:10:02 +03:00
Alibek Omarov
193cde83b6
engine: add IPv6 address parsing/printing library from GameNetworkingSockets
2022-06-09 03:10:02 +03:00
Alibek Omarov
12bfb8f795
common: another approach on netadr_t with better compatibility
2022-06-09 03:10:02 +03:00
Alibek Omarov
9ae72dbc47
common: update netadr_t structure to include IPv6 addresses
2022-06-09 03:10:02 +03:00
Alibek Omarov
ae6ad74994
update: mainui
2022-06-09 03:09:48 +03:00
Andrey Akhmichin
f417433f59
Documentation: opensource-mods.md: update
2022-06-03 19:54:45 +03:00
Andrey Akhmichin
080dc38f11
ci: upgrade freebsd tasks
2022-06-03 19:53:58 +03:00
Alibek Omarov
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2022-06-02 03:01:58 +03:00
Alibek Omarov
ca975d0168
mainui: update
2022-05-30 22:44:52 +03:00
Alibek Omarov
b82d0bad7a
engine: client: vgui: unload client DLLL if no vgui_support export was found
2022-05-30 22:41:28 +03:00
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
2022-05-30 03:33:03 +03:00
Alibek Omarov
efdf9e3599
scripts: gha: include activities.txt on win32 continious builds
2022-05-30 02:35:06 +03:00
Alibek Omarov
060835cf2f
waf.bat: correctly parse reg query on Windows 10+, fallback only to py.exe wrapper
2022-05-29 19:22:48 +03:00
Alibek Omarov
74485f30d3
ref_gl: gl4es: update
2022-05-29 18:27:16 +03:00
Alibek Omarov
8dda35a128
mainui: update
2022-05-29 18:26:55 +03:00
Alibek Omarov
978ec27a57
waf: upgrade to temporary waifu branch with absolute path clang compilation database generator
2022-05-29 05:19:23 +03:00
Alibek Omarov
113f18cfb0
ref_soft: use correct types for pointer arithmetics
2022-05-29 04:23:07 +03:00
Alibek Omarov
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
Alibek Omarov
5fb4edeb36
ref: simplify gldebug switchcase in output function, kinda fix const qualifiers
2022-05-29 04:00:19 +03:00
Alibek Omarov
dd29e705f8
engine: menu_int: add _format and NORETURN attributes to MenuAPI
2022-05-29 02:33:28 +03:00
Alibek Omarov
8445567ab4
engine: server: remove unused arguments passed to Con_Printf
2022-05-29 02:27:39 +03:00
Alibek Omarov
11d4cb0f1e
engine: client: securedstub: cosmetic changes
2022-05-29 02:27:02 +03:00
Alibek Omarov
db48d0ded7
engine: server: fix useless double assignment
2022-05-29 01:59:15 +03:00
Alibek Omarov
86a777880f
engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings
2022-05-29 01:58:56 +03:00
Alibek Omarov
0d195ee6fe
engine: server: fix output of maps command
2022-05-29 01:29:51 +03:00
Alibek Omarov
5e4996b119
engine: server: fix bot count
2022-05-28 22:16:08 +03:00
Alibek Omarov
f25254369d
engine: set useful format attribute for RefAPI, set Host_Error as NORETURN
2022-05-28 17:58:17 +03:00
Alibek Omarov
9ce8edcb38
public: moved compiler attributes to xash3d_types.h
2022-05-28 17:57:43 +03:00
Alibek Omarov
33d79ddb24
engine: server: fix possible array overruns
2022-05-25 17:57:47 +03:00
Alibek Omarov
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
Alibek Omarov
843c9abf9b
engine: common: fix array underrun
2022-05-25 03:38:19 +03:00
Alibek Omarov
924e895753
engine: common: set Host_Error and Sys_Error as NORETURN
2022-05-25 03:38:02 +03:00
Alibek Omarov
ac40badaa5
engine: client: fix array overruns
2022-05-25 03:36:33 +03:00
Alibek Omarov
fd83b0dc17
waf: upgrade to latest waf
2022-05-25 01:40:10 +03:00
a1batross
5715023a0d
ci: upgrade freebsd tasks
2022-05-21 03:14:41 +03:00
Alibek Omarov
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
...
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
Alibek Omarov
10ec32e264
waf: add Python 3.10 scan in batch script
2022-05-16 05:40:34 +03:00
Alibek Omarov
4fbd96d201
engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir()
2022-05-09 07:45:51 +03:00
Alibek Omarov
81b01ac561
engine: common: remove NaN check, it's mostly useless on text data
2022-05-09 05:01:20 +03:00
Alibek Omarov
771c359ed0
engine: common: make blue-shift map detect more robust
2022-05-09 05:01:20 +03:00
SNMetamorph
d1a5c33bf1
engine: common: removed unused function Sys_SetClipboardData
2022-05-02 03:29:24 +03:00
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
2022-05-02 03:29:24 +03:00
SNMetamorph
974f0787a4
vgui_support: added VGUI_TextInput callback stub
2022-05-02 03:29:24 +03:00
SNMetamorph
87ceb0f9cb
engine: client: fixed checking client library for vgui_support interface export
2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
2022-05-02 03:29:24 +03:00
SNMetamorph
b175d6d95f
engine: client: fixed forced text input turn off in Key_EnableTextInput
2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
2022-05-02 03:29:24 +03:00
SNMetamorph
5402e1a259
ref_soft: fixed R_WorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
SNMetamorph
74086cc4c1
ref_gl: fixed R_WorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
SNMetamorph
9c85d114e7
engine: client: fixed TriWorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
Alibek Omarov
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
2022-04-10 19:40:11 +03:00
SNMetamorph
6f2fda427e
engine: keydefs: fixed mouse buttons code to match GoldSrc
2022-04-10 16:50:23 +03:00
SNMetamorph
09b7f22cee
engine: cl_frame: fixed segfault in CL_UpdatePositions
2022-04-10 16:31:02 +03:00
Alibek Omarov
691a305f8e
engine: common: reorder cmd_t fields to be compatible with GoldSrc
2022-04-09 19:38:22 +03:00
SNMetamorph
66dc20dc2d
engine: platform: con_win: fixed console window visibility without developer mode ( fix #818 )
2022-04-08 14:18:38 +03:00
Alibek Omarov
92cfa2af48
ref_soft: light: fixed game crash in Customize multiplayer menu
2022-04-07 22:02:31 +03:00
SNMetamorph
9515cccb94
engine: client: cl_frame: fixed position history animtime for non-brush entities
2022-04-07 21:56:37 +03:00
SNMetamorph
a7d02b8268
ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu
2022-04-07 21:56:37 +03:00
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
2022-04-06 15:17:15 +03:00
SNMetamorph
95ee88720c
engine: platform: win32: major refactoring of console code
2022-04-06 15:17:15 +03:00
SNMetamorph
58dbc1ba31
engine: system: disabled skipping color codes for Wcon_WinPrint
2022-04-06 15:17:15 +03:00
SNMetamorph
d7431783d4
engine: sv_save: added entity_state_t->startpos to save fields
2022-04-06 14:28:13 +03:00
Alibek Omarov
c8410f7e46
engine: server: don't issue an assert on invalid client names
2022-04-02 13:36:53 +03:00
a1batross
80e20cb55b
Documentation: ports: update info about PSP port
2022-03-30 22:30:32 +03:00
Alibek Omarov
654bac83a5
scripts: do not upload branches as main continious prerelease
2022-03-20 06:38:46 +03:00
a1batross
fc7fb8b62d
engine: masterlist: replace master server domain by mentality.rip
...
It is essentially the same as ms.xash.su but due to current situation, it is known to be blocked on some Ukrainian ISPs.
ms2.xash.su is retired for now.
2022-03-19 01:58:10 +03:00
SNMetamorph
65d624140e
engine: filesystem: fixed FS_Search algorithm for ZIP files ( fix #796 )
2022-03-15 23:11:00 +03:00
SNMetamorph
cd2720ba81
engine: common: imagelib: fixed loading BMP files with v4/v5 headers
2022-03-13 01:50:30 +03:00
Alibek Omarov
d2f3b1974e
github: disable cleanup for self-hosted runners because there are none
2022-03-11 14:05:53 +03:00
Alibek Omarov
91742d613d
github: goodbye, aarch64 runner
2022-03-11 13:41:47 +03:00
Alibek Omarov
fba323cf1f
engine: common: cosmetic changes to usage string generating code
2022-03-10 04:52:16 +03:00
Alibek Omarov
f67d0ffa5a
engine: common: fix broken function name and strings after find&replace in socket code
2022-03-10 04:51:38 +03:00
Alibek Omarov
a6fbf5fb74
mainui: update
2022-03-09 08:16:28 +03:00
Alibek Omarov
df616b950d
engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
2022-03-08 07:00:36 +03:00
Alibek Omarov
37cf4da136
engine: client: switch to protocol info key in detecting old engine servers
2022-03-08 07:00:36 +03:00
Alibek Omarov
668d528e3b
engine: client: delete unused function
2022-03-08 07:00:36 +03:00
Alibek Omarov
12da44a3d7
engine: server: send protocol version to distinguish old engine and new
2022-03-08 07:00:36 +03:00
SNMetamorph
51fcae8cec
ref_gl: gl_image: added check for hardware support of BC6H/BC7 compression formats
2022-03-07 02:03:40 +03:00
SNMetamorph
6473efa995
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
SNMetamorph
cf7852832f
ref_gl: gl_image: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
SNMetamorph
29ad3de78a
ref_gl: added support for GL_ARB_texture_compression_bptc extension
2022-03-07 02:03:40 +03:00
Alibek Omarov
8169c2a40b
wscript: set rpath to current folder, LD_LIBRARY_PATH is unneeded anymore
...
Fix README and AppImage launch script accordingly
2022-03-03 05:57:51 +03:00
Alibek Omarov
85f99c723a
engine: add sys_timescale implementation
2022-03-03 05:38:36 +03:00
SNMetamorph
edc171be04
engine: common: fixed lightmap shift again
2022-02-28 19:56:28 +03:00
SNMetamorph
9047fe2e74
ref_gl: gl_rsurf: fixed invalid lightmap texture coordinates in some cases
2022-02-28 16:54:28 +03:00
SNMetamorph
24ea8fba4b
engine: common: fixed lightmap shifting caused by insufficent precision in Mod_CalcSurfaceExtents
2022-02-28 16:54:28 +03:00
Alibek Omarov
e07417aead
engine: client: fix sentence word splitted by contents inside parentheses
2022-02-28 04:29:32 +03:00
Alibek Omarov
13b36e66b3
engine: client: workaround buggy position history times going backwards in interpolation code
2022-02-25 02:12:44 +03:00
Alibek Omarov
7821f425e7
engine: client: position history indexes can't be negative, use unsigned with them
2022-02-24 05:45:41 +03:00
Alibek Omarov
f0783ddee1
engine: client: fix comparing floats in interpolation code
2022-02-24 04:51:04 +03:00
Alibek Omarov
d4d39c66fb
engine: client: fix double call to CL_ParametricMove
2022-02-24 02:49:10 +03:00
Alibek Omarov
a2d8a47376
engine: client: fix misplaced arguments in memcpy
2022-02-24 02:47:54 +03:00
Alibek Omarov
3f7773f83b
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
2022-02-22 09:40:15 +03:00
Alibek Omarov
18933e7981
engine: ensure all data was written to stdout when exiting
2022-02-22 09:40:15 +03:00
Andrey Akhmichin
9917cba8fc
utils: mdldec: add fixed uv coords support.
2022-02-12 22:06:31 +03:00
Alibek Omarov
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
Alibek Omarov
6dbb694fdc
wscript: define _FILE_OFFSET_BITS=64 on 32-bit systems if libc (presumably glibc) supports it
2022-02-01 19:42:38 +03:00
Alibek Omarov
0c26c24331
ref_gl: really disable VBO by default for now
2022-02-01 19:27:49 +03:00
Alibek Omarov
51635995a2
mainui: update to temporary branch with fixes until I finish picbutton text renderer
2022-02-01 19:26:26 +03:00
Bien Pham
988183a96a
engine: implement support for secured client dlls
2022-02-01 05:56:54 +03:00
SNMetamorph
d8fd0b3dcb
documentation: updated mainteiners list for Windows engine port
2022-01-30 01:27:22 +03:00
Alibek Omarov
a6b43fbfff
engine: show additional errno string when log file cannot be opened
2022-01-29 03:04:54 +03:00
Alibek Omarov
61643585e0
engine: fix NULL ptr dereference when log file cannot be opened
2022-01-29 03:04:00 +03:00
Alibek Omarov
75e8a51058
ref_gl: disable VBO. Rename r_vbo to gl_vbo to ignore existing config values as it was enabled by default
2022-01-29 02:33:09 +03:00
Bien Pham
3a55b9cd67
engine: make pfnDrawString & pfnDrawStringReverse return width
2022-01-29 00:36:43 +03:00
Alibek Omarov
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
2022-01-28 01:20:14 +03:00
Alibek Omarov
1bf08cc2c3
engine: touch: fix button deletion
2022-01-27 17:10:50 +03:00
Alibek Omarov
36d757c74a
engine: server: fix message trace output
2022-01-27 03:48:54 +03:00
Alibek Omarov
0891356ec5
ref_gl: use GoldSrc particle texture
2022-01-27 03:32:52 +03:00
Alibek Omarov
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
2022-01-27 03:32:52 +03:00
Alibek Omarov
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
2022-01-27 03:32:52 +03:00
Alibek Omarov
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
Alibek Omarov
0027678a56
engine: client: print which tempentity type was overflowed
2022-01-27 03:32:52 +03:00
Alibek Omarov
ffea7d9729
engine: add host_lowmemorymode cvar to indicate low memory mode level
2022-01-27 03:32:52 +03:00
Velaron
0e286f31c5
engine: client: fix DT_TIMEWINDOW_* signedness
2022-01-24 17:31:36 +03:00
Valery Klachkov
b9cec43e2c
ref_soft: Fix crashes on 64bit
...
Just replace all long for unsigned long long :)
2022-01-16 14:26:15 +03:00
NightFox
bb84a3cb7f
add /fsanitize=address for msvc (windows) when sanitize
2022-01-16 09:54:17 +03:00
Alibek Omarov
5aa6bfee85
engine: first attempts on fuzzing the engine
2022-01-15 06:24:57 +03:00
Alibek Omarov
204544f50f
readme: update
2022-01-15 04:48:04 +03:00
Alibek Omarov
df4f21680c
engine: client: apply local client effects only if it wasn't rejected by clientdll
2022-01-14 16:18:09 +03:00
Alibek Omarov
2c1b862654
engine: client: ignore EF_BRIGHTFIELD for local client
...
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.
By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
Alibek Omarov
ea5937bce0
engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst
2022-01-14 14:46:52 +03:00
Alibek Omarov
6e4ab74694
engine: net_encode: split delta "no changes" copy into separate function
2022-01-14 14:33:13 +03:00
Alibek Omarov
2c74a633d0
mainui: update
2022-01-14 01:29:33 +03:00
Alibek Omarov
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
2022-01-14 01:18:22 +03:00
Alibek Omarov
1f26710bd0
engine: fix add command error messages
2022-01-14 01:06:52 +03:00
Alibek Omarov
96f35f76e1
engine: filesystem: fix creating directories with roDir
2022-01-14 00:42:24 +03:00
Alibek Omarov
fa37d153c8
engine: common: restrict alias/unalias and stuffcmds from executing by server
2022-01-14 00:26:26 +03:00
Alibek Omarov
aa5594d11f
engine: client: don't let servers clear console
2022-01-14 00:03:05 +03:00
Alibek Omarov
6b332eabd2
scripts: gha: include extras in MAGX and Win32 builds too (Linux and Android already have it)
2022-01-13 18:31:12 +03:00
Alibek Omarov
13cf909b99
engine: filesystem: allow extras ZIPs
2022-01-13 18:22:06 +03:00
Alibek Omarov
606b5354e6
engine: filesystem: fix loading ZIP files
2022-01-13 17:46:54 +03:00
Alibek Omarov
e29dcb4125
engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close
2022-01-13 16:44:45 +03:00
Alibek Omarov
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
2022-01-13 16:18:23 +03:00
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
Alibek Omarov
f9d0fba05f
wscript: remove duplicated branches diagnostic for good
2022-01-04 09:01:08 +03:00
Alibek Omarov
1ffe050205
engine: print only command name in Unknown command message, rather than a full line
2022-01-04 09:01:08 +03:00
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
Alibek Omarov
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
2022-01-04 08:39:11 +03:00
Alibek Omarov
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
2022-01-04 08:39:11 +03:00
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
Alibek Omarov
01b2266b7e
engine: net_encode: minor code style fix
2022-01-04 04:30:47 +03:00
Alibek Omarov
0714ab27b5
mainui: update
2022-01-04 04:29:27 +03:00
Alibek Omarov
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
2022-01-04 03:01:59 +03:00
Alibek Omarov
295adcf222
engine: con_utils: don't also prepend backslash in autocompletion~
2022-01-04 02:31:41 +03:00
Alibek Omarov
3351ecd754
console: ignore whitespace commands on history, ignore backslash
2022-01-04 02:31:07 +03:00
Alibek Omarov
ccf90beb7d
public: crtlib: add Q_isspace function
2022-01-04 02:22:20 +03:00
Alibek Omarov
7fbbe9f015
github: ignore cleanup failure, run only on self-hosted
2022-01-04 02:20:13 +03:00
Alibek Omarov
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
Alibek Omarov
f1a4d66d27
scripts: waifulib: remove nooptimize build type, use debug instead. Disable optimization for sanitize builds
2022-01-04 01:58:45 +03:00
Alibek Omarov
c619bb4af7
readme: update discord link
2022-01-03 23:21:31 +03:00
Alibek Omarov
210137c325
engine: increase model limit to the possible maximum without breaking the protocol
2022-01-03 23:07:33 +03:00
Alibek Omarov
d4d79573f6
github: try to cleanup work directory before running, useful for self-hosted runners
2022-01-03 21:13:02 +03:00
Alibek Omarov
b7a32f6843
scripts: gha: install deps on aarch64
2021-12-31 05:29:11 +03:00
Alibek Omarov
f1dabf13a1
github: try to add aarch64 runner
2021-12-31 05:25:20 +03:00
Alibek Omarov
947b94d29f
engine: client: delete unused test data :)
2021-12-31 04:10:06 +03:00
Alibek Omarov
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
Alibek Omarov
7cb06956c2
engine: platform: win32: fix compile
2021-12-28 00:16:06 +03:00
Alibek Omarov
ebfa8e6ffc
engine: platform: android: fix compile
2021-12-27 03:19:50 +03:00
Alibek Omarov
7869aac2e5
wscript: add public to includes
2021-12-27 03:18:23 +03:00
Alibek Omarov
f3dfbc9219
mainui: update
2021-12-24 18:14:03 +03:00
Alibek Omarov
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
Alibek Omarov
fb8791529e
common: include build.h in xash3d_types.h
2021-12-23 18:46:40 +03:00
Alibek Omarov
f0feb1dfbf
ref: remove predictable random tiling textures
2021-12-23 18:35:01 +03:00
Alibek Omarov
2df27e14a8
engine: client: make connect command available through stufftext, for future use
2021-12-23 01:25:03 +03:00
Alibek Omarov
764ef93984
common: add fs_size_t typedef, for read()/write() return value
2021-12-23 01:21:33 +03:00
Alibek Omarov
d8b3ab4dcc
engine: filesystem: fix unused result warnings
2021-12-22 05:03:06 +03:00
Alibek Omarov
08e72bad35
engine: crashhandler: clean up code
2021-12-22 05:02:34 +03:00
Alibek Omarov
7e574ea42e
engine: filesystem: do not create folders for files in rodir mode
2021-12-22 01:52:47 +03:00
Alibek Omarov
0963e05716
engine: restore lumps after swapping them for blue shift maps
...
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
Alibek Omarov
23e2f4d0cc
wscript: fix install on Android
2021-12-18 03:46:21 +03:00
Alibek Omarov
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
2021-12-18 03:32:40 +03:00
Alibek Omarov
7a0a355baf
github: grab artifacts by wildcard rather than a list
2021-12-17 04:38:23 +03:00
Alibek Omarov
f7bf081650
github: try to fix artifacts uploading (YAML is worst markup language)
2021-12-17 03:58:56 +03:00
Alibek Omarov
a4be009ce7
scripts: waifulib: disable stpcpy builtin for API level <21
2021-12-17 03:15:38 +03:00
Alibek Omarov
d3248aad66
scripts: waifulib: clean legacy Android definitions
2021-12-15 17:40:24 +03:00
Alibek Omarov
000c594596
scripts: waifulib: disable -no-canonical-prefixes for new NDKs
2021-12-15 17:37:31 +03:00
Alibek Omarov
960a8959d5
github: download ndk directly instead of sdkmanager because sdkmanager sucks and ships ndk 22
2021-12-14 23:23:52 +03:00
Alibek Omarov
2604ea39c5
github: try to upload artifacts
2021-12-14 23:17:04 +03:00
Alibek Omarov
dc186c3cba
github: build android with NDK compiler
2021-12-14 23:03:31 +03:00
Alibek Omarov
f60112773f
public: crtlib: include string.h for strlen
2021-12-10 01:13:08 +03:00
Alibek Omarov
37aa5b1e99
engine: gamma: use FBitSet
2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
2021-12-08 20:27:02 +03:00
Alibek Omarov
ac213c22ed
ref: change some FCVAR_ARCHIVE to FCVAR_GLCONFIG to save in separate config
2021-12-08 17:58:16 +03:00
Alibek Omarov
e0efe0aa23
engine: remove emboss filter. There seems no real use for it.
2021-12-07 09:09:45 +03:00
Alibek Omarov
29bc0392ee
scripts: compiler_optimizations: disable clang thread-safe statics
2021-12-07 09:03:51 +03:00
Alibek Omarov
054765232e
waifulib: xcompile: add NDK 23 support
2021-12-07 09:03:20 +03:00
Alibek Omarov
89425e4bf2
mainui: update
2021-12-07 05:16:47 +03:00
Alibek Omarov
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
Alibek Omarov
1350fd0b52
engine: ref: use right Cvar_Get function :)
2021-12-06 05:02:30 +03:00
Alibek Omarov
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
2021-12-06 04:57:32 +03:00
Alibek Omarov
293482fbd5
engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag
2021-12-06 03:56:18 +03:00
Alibek Omarov
3771a1d6c5
public: replace our Q_strlen with standard strlen with nullptr check in macro
2021-12-03 09:44:51 +03:00
Alibek Omarov
07f1f7ded1
engine: launcher: use our Q_strncpy instead of standard strncpy
2021-12-03 09:41:58 +03:00
Alibek Omarov
1cac321c00
engine: enable filtered command buffer for dedicated to pass the tests
2021-12-03 09:41:23 +03:00
Alibek Omarov
aa7bfb4819
engine: check for non-standard alloca header
2021-12-03 09:22:40 +03:00
Alibek Omarov
0c18a06946
engine: sequence: use Q_strncpy instead of standard strcpy
2021-12-03 09:22:40 +03:00
Alibek Omarov
24edcf7d9e
engine: swap lumps back after they were swapped for blue-shift maps
2021-11-29 16:28:42 +03:00
Alibek Omarov
ecddae8ee6
ref_gl, ref_soft: increase MAX_TEXTURES limit by 8192
2021-11-29 16:22:52 +03:00
Marc-Antoine Lortie
1ab49adbf2
Updated links in opensource-mods.md
2021-11-27 16:34:27 +03:00
Alibek Omarov
28b49e00e5
scripts: continious_upload: remove unused Travis CI support
2021-11-27 06:34:22 +03:00
Alibek Omarov
1e6be598e9
TravisCI is dead too\!
2021-11-27 06:27:52 +03:00
Alibek Omarov
155e15939b
scripts: continious_upload: remove unused Artifactory support (JFrog is dead\!)
2021-11-27 06:25:35 +03:00
Alibek Omarov
3f014fde73
scripts: continious_upload: upload to original transfer.sh
2021-11-27 06:24:13 +03:00
Alibek Omarov
66db69862f
cirrus: build all renderers available, remove unsupported -W flag for waf configure
2021-11-27 06:23:07 +03:00
Alibek Omarov
fc665527ae
wscript: try to fix install on windows
2021-11-27 06:04:26 +03:00
Alibek Omarov
0c6b51fa0c
waf: upgrade
2021-11-27 05:54:22 +03:00
Alibek Omarov
c00e77c02e
engine: fix const qualifier discard
2021-11-27 05:27:45 +03:00
Alibek Omarov
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
2021-11-27 05:26:09 +03:00
Alibek Omarov
76ea3c39a0
ref_gl: disable multisample texture for gl4es too
2021-11-27 05:13:31 +03:00
Alibek Omarov
e67bd4811a
ref_gl: fix gles1 and gles2 build
2021-11-25 19:02:09 +03:00
Alibek Omarov
7a215766c6
ref_gl: add missing define for glTexImage2DMultisample
2021-11-25 18:47:23 +03:00
Alibek Omarov
576f0a72c5
scripts: install with destdir option on CI
2021-11-25 16:57:02 +03:00
Alibek Omarov
55b4597390
readme: use --destdir option to install engine in selected folder
2021-11-25 16:56:37 +03:00
Alibek Omarov
c64b3db6b8
wscript: remove win-style-install option, introduce enable-packaging
2021-11-25 16:52:28 +03:00
Alibek Omarov
67e77ca099
wscript: move setting DOS options where they should be
2021-11-24 23:54:03 +03:00
SNMetamorph
f726793711
engine: client: cl_main: fixed compilation error
2021-11-23 13:10:39 +03:00
Alibek Omarov
1944f48516
engine: common: allow unlimited commands for unprivileged mode at this time to not break mods like GGM
2021-11-23 05:23:38 +03:00
Alibek Omarov
992bcd89ef
engine: add cmd and cvar tests for privileged mode
2021-11-23 05:23:38 +03:00
Alibek Omarov
2356bc9905
engine: client: escape keybindings and rcon commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
9159d406e3
engine: client: fix #673
2021-11-23 05:23:38 +03:00
Alibek Omarov
508eb7ab5f
engine: restore command escaping
2021-11-23 05:23:38 +03:00
Alibek Omarov
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
2021-11-23 05:23:38 +03:00
Alibek Omarov
664506f79e
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
2021-11-23 05:23:38 +03:00
Alibek Omarov
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
2021-11-23 05:23:38 +03:00
Alibek Omarov
f2a9f805b8
engine: client: redefine some cvars as filterable
2021-11-23 05:23:38 +03:00
Alibek Omarov
c6648a69ba
engine: client: protect messagemode from command injection too
2021-11-23 05:23:38 +03:00
Alibek Omarov
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
8599119c8d
engine: add filterable flag support for cvars and cmds
2021-11-23 05:23:38 +03:00
Alibek Omarov
a3d6e7bcfe
common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2)
2021-11-23 05:23:38 +03:00
Alibek Omarov
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
Alibek Omarov
b93938956e
engine: allow exec command with config filenames whitelist
2021-11-23 05:23:38 +03:00
Alibek Omarov
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
2021-11-23 05:23:38 +03:00
Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
2021-11-23 05:23:38 +03:00
Alibek Omarov
66d66eb835
common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags
2021-11-23 05:23:38 +03:00
Alibek Omarov
9a4dec64f9
engine: describe protected and privileged cvars
2021-11-23 05:23:38 +03:00
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
Alibek Omarov
b24c1a51d3
engine: try to mitigate outdated client.dll vulnerabilities
2021-11-23 05:23:38 +03:00
Alibek Omarov
c79a649d97
engine: client: implement pfnFilteredClientCmd
2021-11-23 05:23:38 +03:00
Alibek Omarov
f9d1d14848
engine: disable filtered command buffer for dedicated
2021-11-23 05:23:38 +03:00
Alibek Omarov
1a1d81de62
engine: add stuffcmd filtering, not wired to ClientCmd yet
2021-11-23 05:23:38 +03:00
SNMetamorph
6c9321e50c
ref_gl: added multisample textures support
2021-11-23 05:17:19 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
Bohdan Shulyar
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
Alibek Omarov
a5a66f6c3e
ref_gl: update gl4es
2021-11-10 01:08:12 +03:00
Alibek Omarov
1c6604806c
mainui: update
2021-11-10 01:08:00 +03:00
Alibek Omarov
39893609fd
engine: touch: cosmetical touch code refactoring
2021-11-10 01:06:56 +03:00
Alibek Omarov
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
2021-11-01 14:49:30 +06:00
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Alibek Omarov
d1e6063650
ref_gl: add close_gl4es, fix #258
2021-10-31 20:59:20 +06:00
Alibek Omarov
42db1faa51
ref: update ref_gl and ref_soft interface according to previous commit
2021-10-30 21:49:52 +06:00
Alibek Omarov
efc156fcf5
engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one
2021-10-30 21:49:27 +06:00
Alibek Omarov
207675990e
public: build: fix missing define value
2021-10-28 20:11:31 +03:00
Alibek Omarov
e8cd6e9d65
engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
2021-10-27 20:59:02 +03:00
Alibek Omarov
ab256e294e
public: build: add RISC-V support(based on @archanox patches), add forcing endianness from build system
2021-10-27 20:33:21 +03:00
Alibek Omarov
d9fd6aa05c
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
2021-10-27 19:40:05 +03:00
Vale the Violet Mote
57382c7cea
readme: Linux Build Extended Clarity ( #659 )
2021-10-26 17:48:04 +03:00
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
2021-10-12 13:43:23 +03:00
Alibek Omarov
e5e1570aed
public: redeclare ParseFile flags to be exactly same as in exported API headers
2021-10-08 17:31:32 +03:00
Alibek Omarov
621399c49b
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
Alibek Omarov
c3684109bf
mainui: update
2021-10-08 17:31:32 +03:00
Alibek Omarov
f3fedbfdba
engine: add safe ParseFile to menu extended API
2021-10-08 17:31:32 +03:00
Alibek Omarov
29a8bfb1dc
engine: common: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
004e190435
engine: common: test ParseFile length return value
2021-10-08 17:31:32 +03:00
Alibek Omarov
378c4f30f3
public: ParseFile drops const qualifier, return -1 length on overflow
...
As we usually put allocated data to ParseFile, we don't need const qualifier
2021-10-08 17:31:32 +03:00
Alibek Omarov
a8c877c841
engine: server: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
8ce448cc77
ref_gl: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Alibek Omarov
cce7c7d782
public: declare unsafe ParseFile as ParseFileLegacy
2021-10-08 17:31:32 +03:00
Alibek Omarov
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
Alibek Omarov
a235bec5f1
engine: introduce COM_ParseFileSafe, add tests
2021-10-08 17:31:32 +03:00
Alibek Omarov
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
2021-10-04 05:43:35 +03:00
Alibek Omarov
9e4e9cab04
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
2021-10-04 05:43:35 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
Alibek Omarov
ef6ff3cfa6
mainui: update
2021-10-03 04:26:56 +03:00
Alibek Omarov
7bcfce5a7a
ref_gl: use GCC provided offsetof implementation
2021-10-03 04:26:40 +03:00
Alibek Omarov
08c04200fb
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
Alibek Omarov
8bbd0d5119
ci: let's have a copy of original uploadtool instead of unsafe curl | sh
2021-10-03 03:53:06 +03:00
Alibek Omarov
ade0fd4afa
ci: stop generating vc2008 project files
...
If somebody needs them, they can revert this comment and send a PR
Or better use official msvs.py tool
2021-10-02 04:05:52 +03:00
Alibek Omarov
ed7ed818bb
Add .gitattributes to enforce Git write normal human file endings and show pretty diffs for C and Python
2021-10-02 03:47:32 +03:00
Alibek Omarov
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
2021-09-30 16:43:21 +03:00
Alibek Omarov
81ef12be9e
Revert "ci: adding pvs-studio checking"
...
This reverts commit bd4979f5b0 .
2021-09-30 16:38:32 +03:00
Alibek Omarov
2aafe9df9f
Revert "ci: try to create license file by ourselves"
...
This reverts commit dd90262db2 .
2021-09-30 16:38:29 +03:00
Alibek Omarov
3b933eabf5
engine: make test assert failure more pretty
2021-09-30 15:59:14 +03:00
Alibek Omarov
f5ccf093d6
scripts: waifulib: fix build with sanitizers on
2021-09-30 15:58:50 +03:00
Alibek Omarov
fe0da74e75
engine: fix build with tests on
2021-09-30 15:58:32 +03:00
Alibek Omarov
2939ab8ea4
wscript: allow compiling with disabled warning-as-error
2021-09-06 00:04:27 +03:00
Alibek Omarov
dd90262db2
ci: try to create license file by ourselves
2021-08-27 18:48:48 +03:00
Alibek Omarov
4f8e4b5f64
mainui: update
2021-08-27 18:23:38 +03:00
Alibek Omarov
32068d8090
client: fix wrong paused icon
2021-08-27 18:09:07 +03:00
Alibek Omarov
bd4979f5b0
ci: adding pvs-studio checking
2021-08-27 17:55:33 +03:00
Alibek Omarov
a5e1e9646c
mainui: update
2021-08-27 17:47:37 +03:00
Alibek Omarov
013918a371
console: redefine con_color as cvar
2021-08-27 17:05:02 +03:00
Владислав Сухов
1b20694a1c
ci: Fix missing extras in android builds
2021-08-06 13:06:44 +03:00
SNMetamorph
2db6ad2c8a
ref_gl: fixed GL_CheckForErrors doesn't print error message
2021-08-01 22:28:24 +03:00
SNMetamorph
8c351d9255
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c
engine: client: fixed height argument writing in Con_DrawStringLen
2021-07-31 01:23:56 +03:00
SNMetamorph
8d5426cdcd
utils: mdldec: fix of masked_solid texture flag
2021-07-29 13:17:38 +03:00
Alibek Omarov
7b8ec0ad4b
engine: server: fix another const qualifier lose
2021-07-20 17:09:16 +03:00
Alibek Omarov
901e52615b
engine: fix Com_ParseFile call
2021-07-20 16:26:17 +03:00
Alibek Omarov
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
2021-07-20 16:10:32 +03:00
Alibek Omarov
588dede2a2
ref_soft: fix pointer-to-int casts
2021-07-20 16:03:35 +03:00
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
2021-07-20 16:03:06 +03:00
Alibek Omarov
c3da9d8c8f
mainui: update
2021-07-20 16:02:09 +03:00
Alibek Omarov
a547526e86
engine: fix some signed char cases
2021-07-20 15:18:55 +03:00
SNMetamorph
09d647182d
engine: net_encode: equality comparisions replaced with Q_equal macros
2021-07-09 14:57:49 +03:00
SNMetamorph
af3c0686c5
engine: mathlib: added Q_equal macros
2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb
engine: net_encode: made delta more GoldSrc consistant
2021-07-09 14:57:49 +03:00
Vladimir
9ffc02b6e9
ref_gl: gl_triapi: fixed culling enum in TriCullFace ( #522 )
2021-07-09 14:55:31 +03:00
Alibek Omarov
5d307d603c
Remove clang-format
2021-07-09 14:40:24 +03:00
Alibek Omarov
affc64c6da
gha: don't install unneeded multilib packages for amd64
2021-07-03 23:18:14 +03:00
Alibek Omarov
e00c20b288
readme: better wording
2021-07-03 22:54:31 +03:00
Alibek Omarov #SupportRMS
dcf7ec2c3d
readme: migrate to GitHub Actions & Releases
2021-07-03 20:26:16 +03:00
Alibek Omarov #SupportRMS
21a31ec81d
ci: migrate to GitHub Actions
...
* travis: disable build, disable deploy, add free aarch64/ppc64le/s390x builds
* scripts: cleanup of old CI scripts
* scripts: now port to GitHub Actions
* actions: fix extras checkout
* github: remove codeql action, turned out not to be very useful
* github: remove quiet flag on wget
* github: are we allowed to use envvars?
* github: add needed dependencies for linux
* github: install wget for windows
* scripts: convert our CPU architecture naming into what AppImage uses
* github: run scripts with bash explicitly
* github: first try to upload to GitHub Releases, enable amd64 win32 builds
* Use our uploadtool fork
* ci: include android, motomagx build for gha, refactor cirrus and travis ci scripts
* gha: try to fix build
* travis: try to fix build
* gha: try to fix upload, fix win32 build
* gha: use curl instead of wget, as it's preinstalled for windows. Fix Android build
* gha: add llvm repository, install clang-12 for android
* gha: motomagx: fail fast
* gha: android: explicitly set clang-12 as compiler and llvm-strip-12 as strip
* waifulib: xcompile: respect environment variables when using host compiler for Android
* waifulib: xcompile: use correct environ dict
* gha: try to fix -fuse-ld=lld with clang-12
* waifulib: xcompile: fix typo
* scripts: xcompile: fix motomagx build
* mainui: upgrade
* gha: fix android build, last time
* engine: wscript: disable crashhandler for magx
2021-07-03 20:21:09 +03:00
Alibek Omarov
9287a0f5c5
wscript: add some more warnings as errors
2021-07-02 19:27:45 +03:00
Alibek Omarov
4723eb2586
public: crtlib: fix error in COM_SlashPathFix
2021-07-02 19:27:04 +03:00
Alibek Omarov
15ec6539e3
engine: filesystem: fix custom loader enabled by mistype
2021-07-02 19:26:01 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
...
Update keys.c (#514 )
2021-06-28 20:10:41 +03:00
Alibek Omarov
2147542e33
engine: all user libraries packed inside archives are now deprecated
2021-06-27 00:20:23 +03:00
Alibek Omarov
a0af256641
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
2021-06-27 00:03:39 +03:00
Alibek Omarov
21174dc9cf
engine: library: fix missing return
2021-06-27 00:02:41 +03:00
Alibek Omarov
894726d699
engine: disable custom DLL loader for everything except 32-bit x86
2021-06-27 00:02:16 +03:00
Alibek Omarov
f8e6033ae6
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
2021-06-26 00:19:49 +03:00
a1batross
4abe1a77f4
engine: filesystem: fix missing newline in debug message
2021-06-22 11:31:53 +03:00
Alibek Omarov #SupportRMS
79f3a6f60e
engine: sound: code style fix
2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0
engine: sound: warn about late precached sounds in developer mode
2021-06-22 00:48:02 +03:00
Alibek Omarov
6e0d372504
engine: fix FunctionFromName on MSVC, fix memory leak
2021-06-21 10:20:29 +03:00
Alibek Omarov
91ee9bd32a
engine: merge tests for imagelib
2021-06-20 20:26:22 +03:00
Alibek Omarov
6ea25b8194
engine: add simple unit-testing (v3?)
2021-06-20 19:59:16 +03:00
Alibek Omarov
5bc4359a2f
engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa
2021-06-20 19:59:16 +03:00
Alibek Omarov
17d3eaa590
engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader
2021-06-20 19:59:16 +03:00
SNMetamorph
6ceb101ba1
engine: client: correctly named values in net_speeds stats
2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b
engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434 )
2021-06-18 08:58:46 +03:00
Alibek Omarov
37c5dfa49f
engine: generalize maps command and map command autocompletion
2021-06-18 00:05:34 +03:00
tyabus
0260a6c234
engine: server: backport maps command implementation from old engine
2021-06-18 00:05:34 +03:00
lilmayofuksu
2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard ( #497 )
...
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
2021-06-16 13:09:31 +03:00
Alibek Omarov #SupportRMS
e9712fc24f
Documentation: rework ports.md
...
Add new Switch and Wii ports
Add DOS port
Mark everything merged to main tree as supported, otherwise leave as in progress
2021-06-15 19:00:12 +03:00
Alibek Omarov
eef52ea2d0
mainui: update
2021-06-14 21:15:34 +03:00
Alibek Omarov
8018f4a000
waf: update
2021-06-14 21:14:22 +03:00
Alibek Omarov
9d0c7338ab
wscript: make win32 common libraries check faster
2021-06-14 01:13:28 +03:00
Barış
18d8ef287d
engine: fix client can use kill command while not connected ( #492 )
2021-06-12 18:19:23 +03:00
Alibek Omarov
9b1fccd1fa
engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion
2021-06-08 01:08:06 +03:00
Alibek Omarov
32e96bdad1
engine: support legacy net protocol in demos
2021-06-08 01:04:18 +03:00
Alibek Omarov
c50f73b892
engine: fix brush model sound spatialization
2021-06-07 22:54:41 +03:00
exstrim401
a1c948e591
game_launch: add const to game var
2021-06-07 19:39:52 +03:00
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
2021-06-07 19:39:52 +03:00
Alibek Omarov
6063149b93
engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value
2021-06-07 17:31:54 +03:00
Alibek Omarov
a28d15e519
engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value
2021-06-07 17:30:40 +03:00
Alibek Omarov
94959110f6
engine: fix typo, #488
2021-06-07 15:53:20 +03:00
Alibek Omarov
86be161677
ref_gl: add missing HACKS_RELATED_HLMODS define, lost after renderer split
2021-06-07 02:40:40 +03:00
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
Alibek Omarov
43f1137565
engine: use substring search for mpfilter
2021-06-07 02:23:44 +03:00
Alibek Omarov
ad4062969b
engine: client: fix warnings in cl_pmove
2021-06-07 02:22:08 +03:00
Alibek Omarov
60c10333aa
engine: client: fix sound not spatialized correctly, remove unused field from rawchan
2021-06-07 02:21:46 +03:00
Alibek Omarov
0f84ce40f0
engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc)
2021-06-06 16:22:04 +03:00
Alibek Omarov
3894edcb98
engine: client: enhance cl_showevents for reverse-engineering needs
2021-06-06 16:22:04 +03:00
Alibek Omarov
5b387ba36a
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
2021-06-06 16:22:04 +03:00
Velaron
d011dccaab
engine: client: remove redundant index check
2021-06-06 15:51:41 +03:00
exstrim401
b7922368bd
engine: Haiku OS support ( #478 )
2021-06-05 10:54:37 +03:00
Alibek Omarov
947a615707
ref_gl: gl4es: update
2021-06-03 21:44:55 +03:00
Alibek Omarov
b2d93b7b55
mainui: update
2021-06-03 21:44:45 +03:00
Alibek Omarov
49a20a9ac5
engine: server: fix memleak after previous commit
2021-06-02 22:06:17 +03:00
Alibek Omarov
8966172ce0
engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example)
2021-06-01 23:45:55 +03:00
Alibek Omarov
ddd48c420b
engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all
2021-06-01 21:52:33 +03:00
Alibek Omarov
f31e9ae19e
engine: server: fix bounds check in SV_GetFragmentSize
2021-06-01 18:35:38 +03:00
Alibek Omarov
4543008012
engine: server: declare sv_client_t::flags as unsigned
2021-06-01 17:58:33 +03:00
Alibek Omarov
d54a648792
engine: common: avoid sign bit loss in MSG_WriteBitLong
2021-06-01 17:57:54 +03:00
Alibek Omarov
13a3f22001
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
2021-06-01 17:57:03 +03:00
SNMetamorph
75e80bc2ff
engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate
2021-05-30 09:40:03 +03:00
SNMetamorph
386ae2067b
engine: client: another interpolation fix
2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6
engine: client: added cvar cl_nointerp for disabling interpolation
2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c
engine: client: CL_LerpPoint hotfix
2021-05-30 09:40:03 +03:00
Bohdan Shulyar
3fdfbff09b
readme: update discord invite ( #458 )
...
* readme: update discord invite
* readme: update discord invite
2021-05-29 21:32:20 +03:00
Alibek Omarov #SupportRMS
163225e180
travis: android: switch to mobile_hacks hlsdk
2021-05-26 18:18:22 +03:00
Andrey Akhmichin
1369c2029b
Documentation: opensource-mods.md: add "Expanded Arsenal" and "ESHQ".
2021-05-18 23:25:08 +03:00
Velaron
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
Alibek Omarov
585955eb19
engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive
2021-05-02 01:20:18 +03:00
SNMetamorph
1a5b2576f7
wscript: added support for "Edit and Continue" MSVC feature
2021-04-30 16:12:08 +03:00
Bohdan Shulyar
ddc4d76668
engine: common: add quote symbol escaping support ( #411 )
2021-04-04 22:03:02 +03:00
Alibek Omarov
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
Alibek Omarov
9c8059ea96
engine: imagelib: add BGRA saving for PNG
...
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
Alibek Omarov
c62db950f1
server: implement rcon redirection, add redirect command from old engine
2021-03-27 23:46:57 +03:00
Alibek Omarov
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
2021-03-27 23:23:37 +03:00
Alibek Omarov
acaf15c5d2
engine: increase MAX_LEGACY_SERVERS limit
2021-03-27 23:22:51 +03:00
Alibek Omarov #SupportRMS
25569db053
readme: clarify issue languages
2021-03-26 20:49:39 +03:00
Alibek Omarov #SupportRMS
a391038d27
travis: rename win32 build to xash3d-win32-vc.7z
2021-03-26 17:58:35 +03:00
Alibek Omarov #SupportRMS
9ea45a71f5
scripts: rename win32 build to xash3d-win32-vc.7z
2021-03-26 17:57:51 +03:00
nekonomicon
ea39836b88
Documentation: opensource-mods.md: add "Year of the Dragon" and "Overturn". ( #375 )
2021-03-26 02:16:26 +03:00
nekonomicon
bfa01f5b3b
Documentation: opensource-mods.md: update. ( #372 )
2021-03-25 10:49:03 +03:00
Alibek Omarov
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2
2021-03-24 19:11:17 +03:00
Alibek Omarov
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs
2021-03-23 23:49:08 +03:00
a1batross
cb942d7e81
mainui: update
2021-03-15 14:05:52 +03:00
Vladimir
05cf8d0edc
readme: improved installation instructions ( #363 )
2021-03-15 12:23:25 +03:00
Alibek Omarov
071f15b570
mainui: update
2021-03-15 03:44:44 +03:00
Alibek Omarov
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
2021-03-15 03:40:46 +03:00
Alibek Omarov
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
Alibek Omarov
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
2021-03-15 03:38:10 +03:00
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
Alibek Omarov
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
2021-03-11 21:46:00 +03:00
Alibek Omarov
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
2021-03-11 21:42:35 +03:00
Alibek Omarov
8b59875e93
mainui: update
2021-03-11 20:23:03 +03:00
Alibek Omarov
accacd54f5
waifulib: set debug builds to be built with -O0, gcc -Od is broken
2021-03-11 20:17:39 +03:00
Alibek Omarov
331a2046c8
engine: net: fix delta incorrect casts when field is signed
2021-03-10 21:51:21 +03:00
Alibek Omarov
c9f176f802
common: remove double defines
2021-03-10 21:49:09 +03:00
Alibek Omarov
523798857b
engine: platform: fix opensles audio
2021-03-10 13:45:02 +03:00
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
2021-03-10 13:44:25 +03:00
Alibek Omarov
29902f48d5
public: oops, fix broken crtlib
2021-03-10 13:38:36 +03:00
Alibek Omarov
d25a661701
public: moar int to size_t for string length
2021-03-10 13:18:23 +03:00
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
2021-03-10 00:03:12 +03:00
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
Alibek Omarov
9120d40ce5
engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro
2021-03-09 23:58:21 +03:00
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
Alibek Omarov
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
Alibek Omarov
efaf7ac622
engine: fix UB on MSG_BigShort
2021-03-07 03:39:16 +03:00
Alibek Omarov
6cc2205321
public: strlen must return size_t, not int
2021-03-07 03:38:54 +03:00
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
Alibek Omarov
fe2c4af8c2
engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc
2021-03-07 02:49:40 +03:00
Alibek Omarov
3e7dd30fd7
engine: soundlib: use stdint definitions for WAV headers
2021-03-07 02:48:56 +03:00
Alibek Omarov
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
2021-03-07 02:46:38 +03:00
Alibek Omarov
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Alibek Omarov
a6cd67cc65
mainui: update submodule, fix #332
2021-03-07 02:01:36 +03:00
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
2021-03-07 02:00:46 +03:00
Alibek Omarov
4abac92891
wscript: try to fix tgmath detection on freebsd
2021-03-07 00:28:57 +03:00
Alibek Omarov
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
Alibek Omarov
9b6f26c191
mdldec: build with CONSOLE subsystem on Win32
2021-03-05 17:59:54 +03:00
Alibek Omarov
385cc3f497
public: remote obsolete header
2021-03-05 16:09:59 +03:00
Alibek Omarov
c0db39594b
scripts: enable building utils for PC platforms
2021-03-05 16:04:20 +03:00
Alibek Omarov
add4cf4232
mdldec: add wscript, disabled by default
2021-03-05 16:00:26 +03:00
Alibek Omarov
586d613a27
ref_soft: uncomment texture API functions implementations, they must be working now
...
Fixes #326 and probably some ref_soft crashes
2021-03-02 17:49:37 +03:00
Alibek Omarov
45334064b6
ref_gl: remove detail textures list generation leftovers
2021-03-01 21:53:43 +03:00
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
Alibek Omarov
14008703f6
wscript: fix tgmath check for old toolchails like GCW0
2021-03-01 21:46:58 +03:00
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Andrey Akhmichin
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
2021-03-01 19:53:07 +03:00
Alibek Omarov
b278751834
waf: upgrade to waifu 1.1.0
2021-02-28 15:39:22 +03:00
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00
Alibek Omarov
12dd225db2
cirrus: fix freebsd 12 image
2021-02-26 18:33:26 +03:00
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
2021-02-26 16:05:34 +03:00
Alibek Omarov
256284d76f
wscript: refactor loading MSVC tools, apply @w23 hack for renaming DEST_CPU
2021-02-26 16:04:45 +03:00
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan 'provod' Avdeev
5b597028fe
make it reliably compile for amd64 on windows
...
This makes it possible to just pass `-8` to ./waf configure on Windows
and it will build 64-bit binaries. Yay I guess.
However, it's completely broken conceptually -- it ends up just brute
rewriting `conf.env.DEST_CPU` from `amd64` to `x86_64` at one particular
point in wscript. Why? Because many places in build system expect
`x86_64` as 64-bit DEST_CPU, especially breaking SDL2 lib detection.
Some of these are in waifu and patching that is beyond what I can hold
in my head right now.
Why that particular point? Because it DEST_CPU gets rewritten a few
times before that and no times after it seems.
This does not address `./waf msvs` VS project generation yet -- it will
still produce only Win32 platform that needs to be manually rewritten.
There's a mechanism for msvs extras to be passed a set of platforms, but
I've yet to make it work.
2021-02-26 16:04:45 +03:00
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
SNMetamorph
932fc8e3c7
wscript: fixed MSVC optimization flag in debug mode
2021-02-20 14:22:20 +03:00
mittorn
5884cf88d3
crtlib: fix undefined behaviour when stripping extenstion from empty string
2021-02-14 21:33:41 +00:00
Skyrim-police
d2157fa28c
Documentation: supported-mod-list: fix dead links
2021-02-12 04:21:57 +03:00
mittorn
6e43f9bdd0
waf: fix wrong message about 32-bit build
2021-02-12 00:05:41 +03:00
Gleb Mazovetskiy
d9ed654f04
bump gl4es
...
Build fix: d79ac6a6d7
A few rendering fixes:
* 1f52c84f5a
* d8a2dc35ee
2021-02-03 16:16:51 +03:00
Alibek Omarov
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
Alibek Omarov
652a946e09
ref_gl: update gl4es submodule
2021-01-29 03:33:36 +03:00
Alibek Omarov
d6d90f03a0
wscript: refactoring, split optimization flags selection and fpic control into standalone modules
2021-01-29 03:33:14 +03:00
Alibek Omarov
d7b3c7b681
engine: proper order for XASH_LOW_MEMORY definitions
2021-01-29 03:24:41 +03:00
Andrey Akhmichin
c158771f59
ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled.
2021-01-17 23:11:59 +03:00
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
Andrey Akhmichin
9bc3d6d315
utils: mdldec: better validity checks.
2021-01-10 02:31:19 +03:00
Andrey Akhmichin
1a59389261
utils: mdldec: STUDIO_NF_SMOOTH texture flag means "smooth" texrendermode.
2021-01-10 02:30:56 +03:00
Alexey
221a9bab54
Fix screenshots on gles1
...
> format must be either GL_RGBA or the value of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES.
2021-01-09 18:36:46 +03:00
a1batross
102fb8ec40
mainui: update submodule
2021-01-08 07:43:06 +03:00
a1batross
db89c4236a
vgui-dev: update submodule
2021-01-08 07:42:57 +03:00
Alibek Omarov
b1048556c6
gitignore: fix waf ignores
2021-01-08 00:25:14 +03:00
Gleb Mazovetskiy
11194f339d
game_launch: Add a --disable-menu-changegame build option
...
This option is useful when xash3d is launched externally by a script
that performs additional setup.
2021-01-07 22:27:21 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
239474b01e
.clang-format: SpaceBeforeParens: Never
...
This is more consistent with how xash3d formats its `if` and `switch` statements
2021-01-07 17:34:51 +03:00
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
...
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103
in_touch.c: Fix -Wpointer-to-int-cast
2021-01-02 18:01:53 +03:00
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Alibek Omarov
766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
Gleb Mazovetskiy
5b8d504817
Add .clang-format
...
Based on
725fd84b5b/.clang-format
with the following changes:
1. Uncomments `BasedOnStyle: WebKit` to be explicit.
2. Adds:
AlignConsecutiveDeclarations: true
AlignConsecutiveMacros: true
2021-01-02 17:56:58 +03:00
Alibek Omarov
61fe9fd1fe
engine: fix some left shifts on signed integers
2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3
sys_linux.c: Increase buffer size for /proc/self/status
...
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2
system.c: Fix Sys_Warn/Error text buffer sizes
...
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
Gleb Mazovetskiy
23998ef720
makepak.py: Skip all filenames starting with .
...
This makes it much simpler to define a buildroot package for xash-extras
buildroot places various buildroot-internal dot files in the package build directory
2020-12-30 14:40:32 +03:00
Andrey Akhmichin
1332381e2d
engine: server: simplified strings operations.
2020-12-29 20:20:25 +03:00
Gleb Mazovetskiy
7f98998765
ref_gl/gl4es: bump
...
To get this bugfix: 221fa1e67a
2020-12-29 03:25:57 +03:00
Andrey Akhmichin
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b
gl4es: Fix so name and add to renderer collector
...
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
passed to `R_LoadRenderer`.
2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
finds it.
2020-12-29 00:44:42 +03:00
Andrey Akhmichin
9e1170fc56
Documentation: add list of non-supported mods.
2020-12-29 00:43:50 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
Gleb Mazovetskiy
a92b310e0e
Add gl4es submodule
...
Fixes #248
2020-12-28 16:11:04 +03:00
Gleb Mazovetskiy
b40344f1f0
travis: unzip quietly
...
Helps avoid the following error message:
> The job exceeded the maximum log length, and has been terminated.
(e.g. https://travis-ci.org/github/FWGS/xash3d-fwgs/jobs/751744736 )
2020-12-28 13:09:01 +03:00
Gleb Mazovetskiy
36b32cad0f
Fix 2 instances of void* pointer arithmetic
...
Partially reverts 341e440c07
Let's see if this fixes the windows build on travis
2020-12-28 13:08:18 +03:00
mittorn
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
Alibek Omarov
9acedb3408
travis: restore unzipping file
2020-11-29 19:45:05 +03:00
Andrey Akhmichin
5f54582692
ref_gl: simplified strings operations.
2020-11-29 13:46:48 +03:00
Andrey Akhmichin
63d8794902
ref_soft: r_image.c: remove duplicated Q_strlen() call.
2020-11-29 13:33:50 +03:00
Alibek Omarov
ede9e5095d
travis: fix getting android deps
2020-11-28 23:22:57 +03:00
Andrey Akhmichin
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
Andrey Akhmichin
299e3fe957
utils: mdldec: small update.
2020-11-28 23:18:30 +03:00
Alibek Omarov
3e7e251828
codeql: try to fix analysis tool
2020-11-28 01:34:26 +03:00
Alibek Omarov
f2120672d0
travis: update android sdk level
2020-11-28 01:30:55 +03:00
Alibek Omarov
d3ab2023ae
travis: combine downloading zip file and unpacking it
2020-11-28 01:30:55 +03:00
Andrey Akhmichin
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
88e1780c68
engine: studio.h: use vec_t instead of float.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
Alibek Omarov
b7fa48a1eb
cirrus: try to fix freebsd 11.4 ci build
2020-11-27 21:59:41 +03:00
Alibek Omarov
eb652d53ac
public: fix compiling
2020-11-22 19:08:51 +03:00
Andrey Akhmichin
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
2020-11-18 18:54:25 +05:00
mittorn
f60c398f32
scripts/xcompile/android: add ability to specify HOST_TOOLCHAIN and override hard-coded one
2020-11-18 12:34:38 +03:00
mittorn
bb387cfe4b
ref_gl/gl4es: fix android build
2020-11-18 12:19:52 +03:00
mittorn
341e440c07
public,sprites: fix -Wcast-align, disable -Werror for it
2020-11-18 12:15:54 +03:00
Aydar Zarifullin
e6b9b67825
add codeql-analysis.yml
2020-10-07 23:50:13 +03:00
Alibek Omarov
9c6183e6a0
wscript: add some more alignment related diagnostics
2020-09-29 15:42:43 +03:00
Alibek Omarov
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Andrey Akhmichin
23ea7ecbcc
public: optimize MD5_Print function.
2020-09-14 14:28:47 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
Velaron
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
Velaron
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
Velaron
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
Velaron
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
lewa_j
df7f8259a1
mainui: update
2020-08-24 20:27:08 +03:00
Alexey
fff71e449e
Fix android travis build again
2020-08-24 19:08:38 +03:00
Alibek Omarov
d4003f9527
crashhandler: fix build
2020-08-23 20:33:17 +03:00
Alibek Omarov
9acd2f5d22
waf: upgrade waf
2020-08-23 19:02:15 +03:00
Alibek Omarov
d30605c09f
engine: fixes for dedicated
2020-08-23 19:02:15 +03:00
Alibek Omarov
9ff6d44178
crashhandler: remove unknown arch error
2020-08-23 19:02:15 +03:00
Alibek Omarov
90b163dc1d
waf: add more ignored files
2020-08-23 19:02:15 +03:00
Alibek Omarov
2d97126baf
defaults: if no crashhandler was defined, fallback to null
2020-08-23 19:02:15 +03:00
Alibek Omarov
3f3160e220
readme: remove archlinux package, it's outdated and there is no one to update it
2020-08-14 15:58:23 +03:00
Andrey Akhmichin
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
2020-07-27 18:59:50 +03:00
Andrey Akhmichin
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
2020-07-22 14:37:40 +03:00
mittorn
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
mittorn
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
mittorn
ce269f8c6d
ref_soft/glblit: fix wrong MapBuffer function in GLES3
2020-07-10 09:49:13 +07:00
mittorn
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00
mittorn
c80da05e94
ref_gl: make renderer fallback possible
2020-07-08 08:46:07 +07:00
mittorn
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
mittorn
a5e3a74e93
waf/xcompile: gnu hash on android confuses old linkers
2020-07-08 02:40:43 +07:00
mittorn
d9290f2e03
gles1 and non-pbo fallbacks
2020-07-07 00:23:23 +07:00
mittorn
98ffbaf87a
android: fix fallbacks
2020-07-07 00:22:01 +07:00
Alibek Omarov
1e1c0a9aa3
readme: fix #187
2020-06-23 16:21:43 +03:00
Alibek Omarov
9979d4feb7
readme: add a note about github's generated zip archives
2020-05-25 22:35:34 +03:00
Marc-Antoine Lortie
5f2d346b9b
Fixed mod title in Open Source mods documentation.
...
In section 'Derived Work' under 'Half-Life: Induction', both links appear to link to projects related to 'Half-Life: Invasion'. The mod title was probably meant to be 'Half-Life: Invasion'.
2020-05-25 16:59:34 +03:00
Alibek Omarov
64a96b26ad
wscript: disable treating uninitialized as error because it gives too much false-positives
2020-05-13 00:24:50 +03:00
Alibek Omarov
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
Alibek Omarov
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
2020-05-11 03:02:13 +03:00
Alibek Omarov
371cfc1cce
mainui: update
2020-05-11 02:28:18 +03:00
Alibek Omarov
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
2020-05-11 02:28:04 +03:00
Andrey Akhmichin
95393cde72
Documentation: add list of opensource mods
2020-05-08 16:00:50 +03:00
Alibek Omarov
ea6846e2f9
ci: run pkg update for freebsd
2020-05-03 15:17:53 +03:00
Alibek Omarov
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00
Alibek Omarov
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
Alibek Omarov
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
Alibek Omarov
9292d81052
ref_soft: remove leftover debug volatile
2020-05-02 19:07:56 +03:00
FOTMarut
e1985eeb4f
ref_soft: de-duplicated symbols
...
- Compiles correctly with GCC 10 now
2020-05-02 18:57:37 +03:00
FOTMarut
53768c84d6
ref_gl: de-duplicate GL function definitions
...
- Used APIENTRY_LINKAGE in ref_gl to remove duplicate definitions of GL
functions among translation units
- Fixes building ref_gl with -fno-common (GCC 10)
2020-05-02 18:57:37 +03:00
FOTMarut
3c2840f7d1
ref_gl: Added APIENTRY_LINKAGE macro
...
- Added APIENTRY_LINKAGE macro to specify linkage of GL functions inside
ref_gl/gl_export.h
Currently defaults to empty (-> auto)
2020-05-02 18:57:37 +03:00
Alibek Omarov
32f6f359a4
ref_soft: comment out useless line
2020-05-02 18:02:32 +03:00
Alibek Omarov
0428de6285
ref_soft: check if offsetof was defined before
2020-05-02 18:02:05 +03:00
Alibek Omarov
92f0bf54f1
wscript: enforce error on uninitialized variables
2020-05-02 18:01:44 +03:00
Alibek Omarov
8fcfde1e42
ref_soft: comment out useless code to make compiler happy about uninitialized variables
2020-05-02 18:01:30 +03:00
Alibek Omarov
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
2020-04-30 20:48:33 +03:00
Alibek Omarov
80a806aaad
engine: wscript: remove non-actual comment line about include dirs order
2020-04-25 21:28:20 +03:00
Alibek Omarov
762d57fd88
waf: upgrade to latest waifu version
2020-04-25 21:28:20 +03:00
Alibek Omarov
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
2020-04-25 21:28:19 +03:00
Alibek Omarov
f59a3ca417
defaults: use appropriate Win32 check macro
2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e
Fix SaveBMP
2020-04-25 21:19:58 +03:00
Alibek Omarov
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
Alibek Omarov
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
Alibek Omarov
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
Aimless Wanderer
51a45d745e
engine: userconfig.d support from old engine
2020-04-14 20:08:08 +03:00
Alibek Omarov
544fc63b6b
ref_gl: nanogl: update
2020-03-30 00:48:31 +03:00
Alibek Omarov
e06518c594
engine: studio: fix signed left shift to unsigned left shift
2020-03-30 00:48:17 +03:00
Alibek Omarov
012a193685
wscript: check for stdint.h and use it, instead use pstdint.h
2020-03-30 00:46:58 +03:00
Alibek Omarov
dc2ab714f6
mpg123: backport some UB fixes from upstream
2020-03-30 00:46:39 +03:00
Alibek Omarov
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
2020-03-30 00:42:10 +03:00
Alibek Omarov
293b42b9d4
public: add stdint.h implementation by Paul Hsich http://www.azillionmonkeys.com/qed/pstdint.h
2020-03-30 00:13:20 +03:00
Alibek Omarov
88ab42cc15
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2020-03-29 17:46:12 +03:00
Alibek Omarov
7429a6bc8a
Add 'ref_soft/' from commit '9045657352c7dfd3622cdf2b69462ca33f4262ee'
...
git-subtree-dir: ref_soft
git-subtree-mainline: 89ca0dec5e
git-subtree-split: 9045657352
2020-03-29 17:45:00 +03:00
Alibek Omarov
89ca0dec5e
platform: android: slightly more verbosity
2020-03-29 17:44:23 +03:00
Alibek Omarov
9045657352
ref_soft: sprite: fix to compile(copypasted from ref_gl)
2020-03-29 17:02:24 +03:00
Alibek Omarov
3984a58025
ref_soft: upgrade to latest RefAPI and libpublic
2020-03-29 17:01:45 +03:00
Alibek Omarov
237d6f8689
ref_soft: upgrade to latest RefAPI version
2020-03-29 16:58:27 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
Alibek Omarov
b81345f063
ref_soft: add some cvars to GLCONFIG, so they would be saved into ref_soft.cfg and fix UB in cast
2020-03-28 21:56:08 +03:00
Andrey Akhmichin
87340ceca8
engine: server: fix godmode behavior.
2020-03-12 05:48:51 +06:00
Andrey Akhmichin
7a58813254
utils: add studio model decompiler.
2020-03-04 09:23:12 +03:00
Alibek Omarov
3d9c482eae
host: add -help, fix #136
2020-03-04 08:55:22 +03:00
Alibek Omarov
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
Alibek Omarov
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
Alibek Omarov
efafd7c01c
mainui: update
2020-03-04 05:26:29 +03:00
Alibek Omarov
fb165dfec1
Merge pull request #137 from nekonomicon/imagelib
...
engine: common: imagelib: split imagelib.h.
2020-03-03 07:12:30 +03:00
Andrey Akhmichin
248c8a745c
engine: common: imagelib: split imagelib.h.
2020-03-03 05:03:15 +05:00
Alibek Omarov
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
...
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
Andrey Akhmichin
e96ea719d5
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 15:07:54 +05:00
Alibek Omarov
17cf4bf402
scripts: travis: we're NOT moved to GitHub Releases
2020-02-28 09:13:33 +03:00
mittorn
04c17995a2
Merge pull request #132 from Velaron/xshlib-fix
...
scripts/xshlib: line endings fix
2020-02-25 19:44:25 +07:00
mittorn
4994a7ef6f
ref_gl: fix build
2020-02-25 19:08:17 +07:00
Aimless Wanderer
e3d9ac4840
scripts/xshlib: line endings fix
2020-02-25 13:35:55 +02:00
mittorn
0c69f7649c
ref_gl: add gl4es support
2020-02-25 12:59:04 +07:00
mittorn
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
mittorn
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
mittorn
1b4f997951
renderapi: add glcore context and gl4es wrapper
2020-02-25 12:59:04 +07:00
Alibek Omarov
6e6185dba2
readme: wording
2020-02-25 01:43:45 +03:00
Alibek Omarov
1f134fdb72
readme: links to downloads to badges, fix testing build link
2020-02-25 01:37:54 +03:00
Alibek Omarov
64b001a505
Update README.md
2020-02-25 01:34:47 +03:00
Alibek Omarov
5f4d81866f
cirrus: update freebsd images
2020-02-25 01:30:29 +03:00
Alibek Omarov
19303f7bd7
game_launch: fix Win32 main
2020-02-24 16:48:30 +03:00
mittorn
a967caa91f
Merge pull request #125 from nekonomicon/crtlib
...
public: crtlib.c: reduce memory usage.
2020-02-18 03:52:36 +07:00
mittorn
3ce16227ba
Merge pull request #123 from nekonomicon/tga
...
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
mittorn
3e7351cb33
Merge pull request #127 from nillerusr/custom
...
imagelib: fix unaligned access
2020-02-18 03:51:13 +07:00
nillerusr
4021d7bf5c
imagelib: fix unaligned access
2020-02-17 23:25:39 +03:00
mittorn
68472f90eb
filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference
2020-02-14 21:48:26 +07:00
mittorn
7ad658ee3a
wscript: increase stack size for owcc
2020-02-12 17:41:24 +07:00
mittorn
0ee5ff3aad
waifulib/owcc: add -xx to ignore default includes
2020-02-12 17:39:42 +07:00
Andrey Akhmichin
9a0da3cd4f
public: crtlib.c: reduce memory usage.
2020-02-12 14:40:19 +05:00
Andrey Akhmichin
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
mittorn
e602ca1d66
public: synchronize build.h with hlsdk
2020-02-12 15:10:10 +07:00
Andrey Akhmichin
01e2ea24da
engine: common: imagelib: img_png.c: add a missing return statement.
2020-02-11 17:06:41 +03:00
Andrey Akhmichin
f5783ae1df
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-11 15:39:05 +05:00
mittorn
49445f0663
wscript: check for fPIC before removing
2020-02-09 01:00:45 +07:00
mittorn
27da2e10ff
filesystem: fix const cast
2020-02-09 00:29:56 +07:00
mittorn
7d0e45b507
network: restore WSAsize_t define for win32
2020-02-08 23:59:43 +07:00
mittorn
9b40d91a9b
wscript: do not enforce PIC with lib_static
2020-02-08 23:55:56 +07:00
mittorn
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
mittorn
a0d09c9954
lib_static: fix warnings
2020-02-08 23:39:35 +07:00
mittorn
c7e3eae9dd
filesystem: fix wrong types
2020-02-08 23:38:45 +07:00
mittorn
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00
mittorn
51849c6140
platform: DOS4GW port
2020-02-08 23:15:40 +07:00
mittorn
fe07c48431
port.h: split common and posix defines
2020-02-08 23:15:40 +07:00
mittorn
d8f20f3642
common: add DOS4GW platform
2020-02-08 23:15:40 +07:00
mittorn
828def3b25
waifulib: owcc tool
2020-02-08 23:15:40 +07:00
mittorn
97228a4249
lib_static: use functions for exports instead of globals
2020-02-08 23:15:40 +07:00
mittorn
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
mittorn
adc718f4d5
public: add XASH_POSIX platform define
2020-02-08 23:15:40 +07:00
mittorn
22c148a39e
filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
2020-02-08 23:15:40 +07:00
mittorn
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
mittorn
2b90790071
network: add stub for systems without BSD sockets, WATTCP support
2020-02-08 23:15:40 +07:00
mittorn
070272489d
library: fix saverestore offsets code from old engine
2020-02-08 23:15:40 +07:00
mittorn
538d8a6fb4
network: fix NET_MAX_FRAGMENT limit
2020-02-08 23:15:40 +07:00
mittorn
c8be38e75d
mathlib: use tgmath in SinCos
2020-02-08 23:15:40 +07:00
mittorn
303a88730c
server: fix crash when sorting entities on watcom libc
2020-02-08 23:15:40 +07:00
mittorn
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
mittorn
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
mittorn
4c7e19adeb
ref_soft: fix unaligned access
2020-01-25 21:57:49 +07:00
mittorn
59f053b1db
ref_soft: fix Werrors
2020-01-25 15:54:56 +07:00
mittorn
dce35f453d
wscript: fix build without DLLEMU
2020-01-19 08:28:37 +07:00
mittorn
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
mittorn
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
mittorn
22dc5b7416
Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
2020-01-18 07:15:45 +07:00
AimlessWanderer
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
AimlessWanderer
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
AimlessWanderer
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
Alibek Omarov
32eb42a92f
wscript: don't error if uninitialized(old compilers like gcc5 have bad heuristics)
2019-12-24 03:56:07 +03:00
Alibek Omarov
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
Alibek Omarov
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
Alibek Omarov
d0dbd185ad
engine: android: fix enum-conversion
2019-12-23 06:55:00 +03:00
Alibek Omarov
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
Alibek Omarov
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
Alibek Omarov
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
Alibek Omarov
6a8cd7090a
mainui: update
2019-12-23 02:32:28 +03:00
Aimless-Wanderer
c57d8995c6
wscript: fix syntax
...
Same as https://github.com/FWGS/hlsdk-xash3d/pull/116
2019-12-10 14:32:52 +03:00
mittorn
37435365e2
platform/posix: fix _GNU_SOURCE define in lib_posix
2019-11-18 23:48:49 +07:00
mittorn
94fc0febc7
fix some comments
2019-11-18 21:13:21 +07:00
mittorn
6f58ef2394
scripts/xshlib: code clean
2019-11-18 21:08:03 +07:00
mittorn
177f8ed653
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
2019-11-18 03:31:55 +07:00
mittorn
d4efb55492
ref_soft: lowmemory: prevent redefines
2019-11-04 22:39:22 +07:00
mittorn
ef270eb642
ref_soft: update ref api
2019-11-04 22:12:09 +07:00
mittorn
d1af73bfcb
ref_soft: image: fix wrong alpha buffer
2019-11-04 22:11:11 +07:00
mittorn
a3a0db447b
ref_soft: draw: check screen bounds in Draw_Fill
2019-11-03 19:09:41 +07:00
mittorn
3589537147
ref_soft: lowmemory: use ushort for r_leafkeys
2019-11-02 12:43:45 +07:00
Alibek Omarov
26b8a1fe1d
ref_soft: blit: restore height for bpp 16 and 32
2019-11-02 04:44:37 +03:00
mittorn
609235b4f1
ref_soft: fix texcoords on image blitting
2019-10-31 01:52:38 +07:00
mittorn
b3ad557dd2
ref_soft: update api, display rotation support
2019-10-31 01:43:40 +07:00
mittorn
9c7c279a5b
ref_soft: XASH_LOW_MEMORY
2019-10-29 13:16:16 +07:00
mittorn
f376d5d59c
ref_soft: glblit: gles3 pbo+fbo blitter
2019-10-13 03:52:47 +07:00
mittorn
2493659b23
ref_soft: glblit: change projection scale
2019-10-12 22:36:21 +07:00
mittorn
e1efacb399
ref_soft: glblit: GLES1 blitter
2019-10-12 14:11:55 +07:00
mittorn
05d793c34b
ref_soft: glblit: refactor
2019-10-12 04:18:05 +07:00
mittorn
86867dcbe3
ref_soft: restore fallback gl1 blitter (force enable with -glblit)
2019-10-12 04:05:23 +07:00
Alibek Omarov
c8eac04e9b
ref_soft: fix double promotion
2019-10-10 06:23:57 +03:00
Alibek Omarov
d96dcfba59
ref_soft: fix different warnings
2019-10-10 05:55:44 +03:00
Alibek Omarov
690a317f4f
ref_soft: fix style errors
2019-10-10 05:32:20 +03:00
Alibek Omarov
9c4a0d2397
ref_soft: context: upgrade to latest RefAPI
2019-10-10 05:32:01 +03:00
mittorn
a2cba95a3a
ref_soft: Merge pull request #1 from a1batross/master
...
update to latest API version
2019-05-13 01:17:47 +07:00
Alibek Omarov
fd962869e6
ref_soft: update to latest API version
2019-05-12 18:05:03 +03:00
mittorn
7663da80c3
ref_soft: Setup viewport
2019-04-17 07:17:43 +07:00
mittorn
103077b686
ref_soft: clean unused variables
2019-04-17 06:34:01 +07:00
mittorn
fbef500fb3
ref_soft: Fix division by zero
2019-04-17 06:15:24 +07:00
mittorn
37ee9752e1
ref_soft: Update ref interface
2019-04-17 06:11:11 +07:00
mittorn
a6572dd042
ref_soft: fix crash on map restart again
2019-04-15 04:59:05 +07:00
mittorn
8a99d64139
ref_soft: fix blocksize
2019-04-14 06:20:22 +07:00
mittorn
1c0262a8c4
ref_soft: Partial world luxels support
2019-04-14 00:58:14 +07:00
mittorn
ee67d350e3
ref_soft: Fix world unload. Improve lightmap sample detection
2019-04-13 20:50:27 +07:00
mittorn
60e3a78221
ref_soft: Implement texture free
2019-04-13 20:49:07 +07:00
mittorn
b2105a113c
ref_soft: extended bsp support
2019-04-13 19:15:26 +07:00
mittorn
c293a7a26d
ref_soft: update wscript
2019-04-13 19:14:07 +07:00
mittorn
4dae13d7bc
ref_soft: Add GAME_EXPORT to exports
2019-04-08 05:09:02 +07:00
mittorn
5140bb8d7f
ref_soft: Use Q_memprint to report cache size
2019-04-07 22:29:48 +07:00
mittorn
320a3b0834
ref_soft: Fix cache flush on reconnect, fix division by zero in decals
2019-04-07 22:10:41 +07:00
mittorn
79405c7cc9
ref_soft: Fix polyset bounds checking
2019-04-07 15:52:27 +07:00
mittorn
99fa5d0252
ref_soft: Another bound check implementation (todo: compare)
2019-04-06 15:55:00 +07:00
mittorn
b584e89d90
ref_soft: add bounds checking in triangle render
2019-04-06 14:40:08 +07:00
mittorn
7f1491f884
ref_soft: Try fix crash on changelevel
2019-04-05 15:56:05 +07:00
mittorn
9fbb8a8201
ref_soft: Add alpha test for brushes to all rendermodes
2019-04-04 10:51:31 +07:00
mittorn
4aa5778606
ref_soft: Alpha support for additive/glow
2019-04-04 10:37:41 +07:00
mittorn
338b404055
ref_soft: clamp alpha values
2019-04-04 10:27:18 +07:00
mittorn
500ff629bf
ref_soft: decrease alpha to make water visible again
2019-04-04 10:01:11 +07:00
mittorn
033a947631
ref_soft: set minor bits in alpha map to make it more accurate
2019-04-04 09:38:17 +07:00
mittorn
c08c35df69
ref_soft: FillRGBA, FillRGBABlend
2019-04-04 04:44:06 +07:00
mittorn
cefe42fd66
ref_soft: Fix R_NewMap, prevent crashes on changelevel/restart
2019-04-04 02:56:29 +07:00
mittorn
e0cd5edddb
ref_soft: Ignore non-horizontal water planes
2019-04-04 02:38:57 +07:00
mittorn
ebd1da2730
ref_soft: Transform dlights for entitites
2019-04-04 02:00:24 +07:00
mittorn
4bbcd5daef
ref_soft: Use r_math, this will fix beamfollow and glow sprites
2019-04-04 01:32:06 +07:00
mittorn
8d88ecb951
ref_soft: Remove more unused globals/functions
2019-04-04 00:29:35 +07:00
mittorn
b5e1382232
ref_soft: Merge some globals
2019-04-04 00:12:57 +07:00
mittorn
8f5c72c510
ref_soft: Add macro to disable texture filter preventing slowdown on cvar checking
2019-04-03 23:24:10 +07:00
mittorn
c52453faa3
ref_soft: Remove r_poly
2019-04-03 23:01:25 +07:00
mittorn
8c9aa2588c
ref_soft: Fix studio rendermodes, add additive brush rendermode
2019-04-03 22:55:46 +07:00
mittorn
d03d29f6f5
ref_soft: Fix transparency in API
2019-04-03 22:21:08 +07:00
mittorn
77f8da275a
ref_soft: Extend edge drawing with zbuffer support, draw transparent brushes with it
2019-04-03 22:20:33 +07:00
mittorn
0c6c0003b1
ref_soft: Bound texcoords again, disable drawing spans on FloorDivMod overflow
2019-04-01 02:42:13 +07:00
mittorn
1c49d76fb7
ref_soft: Fix some integer overflows
2019-04-01 01:55:37 +07:00
mittorn
714084bf5b
ref_soft: Fix hang on big texcoords
2019-03-31 20:57:29 +07:00
mittorn
2efdf56317
ref_soft: fix particles
2019-03-31 19:07:55 +07:00
mittorn
7fc09da482
ref_soft: TriAPI texturing, rendermodes
2019-03-31 18:00:25 +07:00
mittorn
d315a838bd
ref_soft: invalidata all caches on dlight rebuild
2019-03-31 03:44:57 +07:00
mittorn
6879c1f097
ref_soft: Remove R_ConcatTransform, try fix transparent bmodels origin
2019-03-31 03:18:03 +07:00
mittorn
25860f6263
ref_soft: remove some unused globals
2019-03-31 02:05:08 +07:00
mittorn
c52d4b7998
ref_soft: Restore lightmap gamma calculation
2019-03-30 21:16:14 +07:00
mittorn
0c62967d8a
ref_soft: re-enable lightstyles for LightPoint
2019-03-30 21:04:14 +07:00
mittorn
f34db62940
ref_soft: Add sprite, EFX
2019-03-30 20:24:58 +07:00
mittorn
b0ed8a5ba3
ref_soft: Fix some UB
2019-03-30 04:50:18 +07:00
mittorn
95ff769020
ref_soft: Add option to disable slow brush transparency
2019-03-30 02:41:36 +07:00
mittorn
9b158f5926
ref_soft: Studio alpha blending
2019-03-30 01:34:57 +07:00
mittorn
29c2169012
ref_soft: improve alpha map
2019-03-29 21:37:21 +07:00
mittorn
56ef16b0f9
ref_soft: enable stiple alpha by default, cache conveyors
2019-03-29 03:52:08 +07:00
mittorn
eeda097603
ref_soft: Fix water
2019-03-29 02:13:45 +07:00
mittorn
77e296ffef
ref_soft: Add r_poly, transparent brushes support
2019-03-29 02:02:54 +07:00
mittorn
72d5dfed34
ref_soft: Fill sky, enable turb code (not working correctly)
2019-03-28 03:42:28 +07:00
mittorn
7f8caf1634
ref_soft: Fix crash on glowshell, tune decals blending
2019-03-28 02:33:49 +07:00
mittorn
1871f39b2b
ref_soft: Decals support
2019-03-28 02:05:19 +07:00
mittorn
6eae7acd34
ref_soft: lightstyle support
2019-03-27 21:34:37 +07:00
mittorn
36a5247181
ref_soft: bmodel dlights (ignore transform)
2019-03-27 21:16:33 +07:00
mittorn
153b8cbcc3
ref_soft: Xash3D lightmaps and dynamic lighting (world only)
2019-03-27 21:09:44 +07:00
mittorn
44a8ede94d
ref_soft: Re-enable lightvec calculation
2019-03-27 20:17:58 +07:00
mittorn
529bb53d52
ref_soft: Static quake-based lightmap (does not work with extended bsp)
2019-03-27 19:57:37 +07:00
mittorn
b35415637b
ref_soft: colormap support, basic studiomodel lighting
2019-03-27 17:53:42 +07:00
mittorn
35e42a2295
ref_soft: Viewmodel support
2019-03-26 22:57:34 +07:00
mittorn
dbabb861f2
ref_soft: studiomodel texturing, finally fix TRIANGLE_STRIP
2019-03-26 16:39:16 +07:00
mittorn
224bf07930
ref_soft: Fix TRIANGLE_STRIP draw
2019-03-26 06:01:20 +07:00
mittorn
870ae030ca
ref_soft: Simple triapi and studio rendering (flat fill only)
2019-03-26 05:53:00 +07:00
mittorn
9ba39f65b3
ref_soft: Triangle drawing
2019-03-26 03:12:35 +07:00
mittorn
3d8fe065b5
ref_soft: Fix windows build
2019-03-25 21:18:47 +07:00
mittorn
513381a322
ref_soft: Flush caches and clear textures on newmap correctly
2019-03-25 11:59:25 +07:00
mittorn
c36f415793
ref_soft: Do not clip submodels with negative topnode content (fix crash on some maps)
2019-03-25 11:46:37 +07:00
mittorn
3617e8e7a1
ref_soft: REF_SOFTWARE, resize support
2019-03-25 03:34:30 +07:00
mittorn
65cf77c32b
ref_soft: declare r_bsp.c functions
2019-03-24 02:03:29 +07:00
mittorn
e0ce5640d1
ref_soft: Separate buffer for transparent textures
2019-03-23 18:49:27 +07:00
mittorn
e7f369a765
ref_soft: Fix breaking server vis, transparent texture decoding
2019-03-23 14:50:53 +07:00
mittorn
58429bbc79
ref_soft: submodel drawing
2019-03-23 13:49:55 +07:00
mittorn
5fc39662ec
ref_soft: Increase limits again, this will fix some HL maps
2019-03-23 05:43:41 +07:00
mittorn
4c73f026b2
ref_soft: Fix render setup
2019-03-23 05:39:45 +07:00
mittorn
932ad73441
ref_soft: Add OpenMP for blit and 2d draw
2019-03-23 03:25:57 +07:00
mittorn
bf0d694c71
ref_soft: mipmap support
2019-03-23 02:37:56 +07:00
mittorn
a2e689aba3
ref_soft: Fix crash on x86
2019-03-23 01:19:15 +07:00
mittorn
c82eb39d54
ref_soft: Skip sky and transparent surfaces (increase FPS)
2019-03-23 00:49:46 +07:00
mittorn
a00256a61c
ref_soft: Update API
2019-03-23 00:46:57 +07:00
mittorn
842a15ee45
ref_soft: Merge kernel texture filter
2019-03-22 23:58:43 +07:00
mittorn
e7785c9ccb
ref_soft: Make it draw something, screen settings still wrong
2019-03-22 23:40:27 +07:00
mittorn
2b521ee201
ref_soft: Copy world renderer from zq/q2, does not render anything now
2019-03-22 19:33:14 +07:00
mittorn
ce27aad67b
ref_soft: Fix alpha blending, optimize blitting
2019-03-21 17:56:42 +07:00
mittorn
6784b9062e
ref_soft: hide color loops to macro
2019-03-20 21:55:04 +07:00
mittorn
f23ecc6895
ref_soft: Implement rendermodes, colors, alpha textures/blending
2019-03-20 21:44:21 +07:00
mittorn
ae6b460f35
ref_soft: Implement internal color tables
2019-03-20 15:26:53 +07:00
mittorn
1ca28badad
ref_soft: initial 2D drawing implementation
2019-03-20 04:29:25 +07:00