Compare commits

..

329 Commits

Author SHA1 Message Date
Alibek Omarov
a656469f12 android: set requestLegacyExternalStorage specifically for Android 10 which didn't had MANAGE_EXTERNAL_STORAGE yet 2025-08-12 12:15:12 +05:00
Alibek Omarov
4f45df2293 engine: imagelib: add missing argument name, so it compilers with old C standards compliant compilers 2025-08-11 20:50:03 +05:00
Alibek Omarov
af0d77caf7 filesystem: android: more verbosity when mounting assets on Android fails 2025-08-11 18:49:26 +05:00
Alibek Omarov
3a6862f278 engine: when specifying server dll name with an @ (give that feature a name please), actually look for it in server dlls folder 2025-08-11 18:44:12 +05:00
Alibek Omarov
2ad482ee2f engine: platform: android: add some verbosity when successfully loading libraries on Android (hidden under -dev 2) 2025-08-11 18:36:44 +05:00
Alibek Omarov
be0d31f408 engine: imagelib: try to use FS_Search to bruteforce through supported image formats 2025-08-08 18:14:46 +05:00
Alibek Omarov
7c8e2a598f android: restore su.xash.engine.MOD action intent filter 2025-08-08 17:49:30 +05:00
Alibek Omarov
820a001ced engine: move prepending lib prefix on Android earlier, when the path is constructed 2025-08-08 17:03:56 +05:00
Alibek Omarov
a5b68c5ed9 public: remove unused global 2025-08-08 17:01:35 +05:00
Alibek Omarov
f37738f6f8 android: set useLegacyPackaging to true, disable noCompress 2025-08-08 16:16:35 +05:00
Alibek Omarov
4cc009ac3e engine: always prepend lib on Android, as it's part of library naming scheme now 2025-08-08 16:16:05 +05:00
Alibek Omarov
5100125fef Documentation: extensions: library-naming: add a note about distributing Android game libraries 2025-08-08 16:13:48 +05:00
Alibek Omarov
1c0d145874 filesystem: restore lib prefix on Android, otherwise Android won't unpack the libraries 2025-08-08 16:00:03 +05:00
Alibek Omarov
0e48f57247 3rdparty: mainui: update 2025-08-05 19:04:33 +05:00
Alibek Omarov
f9ec8f0b85 wscript: disable {gcc,msvc}deps with wafcache enabled 2025-08-05 19:03:53 +05:00
Alibek Omarov
a4614a00e9 engine: move android logging category from debug to info 2025-08-05 19:03:53 +05:00
Bohdan Shulyar
0ba45d343e host: common: switch host_writeconfig to direct function call 2025-08-05 01:31:21 +05:00
Bohdan Shulyar
2c26601bee engine: common: add a host_writeconfig console command 2025-08-05 01:31:21 +05:00
Alibek Omarov
10ada3c141 Revert "scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing"
This reverts commit c1c0c2761d.
2025-08-04 10:39:04 +05:00
Alibek Omarov
4912e84d46 android: enable x86 and x86_64 abis back 2025-08-04 10:38:59 +05:00
Alibek Omarov
81c7ef20eb filesystem: android: use commit date as android assets file time 2025-08-04 10:25:42 +05:00
Alibek Omarov
ac22de84bf public: remove Q_buildnum generated from __DATE__ macro, as we rely only on Git now 2025-08-04 10:25:42 +05:00
Alibek Omarov
70f6480a5f engine: add a shortcut for loading custom DLLs that follow library naming scheme (like bots) 2025-08-03 19:01:56 +05:00
Alibek Omarov
95bfb7cdf2 scripts: build-ninja: add support for installing libraries with cmake, compared to yanking them out of build directory
Set up hlsdk-portable to install in APK style directory (omitting game and game library directories from path).
Minor refactoring.
2025-08-03 19:01:56 +05:00
Alibek Omarov
b22186b2f1 engine: platform: android: strip library path when loading libraries from APK 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
70e53f547b android: add some simple run instructions 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
8047f8177b android: add some simple docs 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
95bf2f03ad android: bump deps 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
ca6de641a1 android: experimental ninja build 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
bb811310d2 android: fix weird acra build error 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
cd881c079b android: don't generate x86 libraries for now 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
2319d4caf9 android: bump gradle 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
ac412fc15e android: add a (not working yet) basedir option 2025-08-03 19:01:56 +05:00
Bohdan Shulyar
4f7a216191 android: update codebase to use java File API 2025-08-03 19:01:56 +05:00
Velaron
d87cdd7ff8 android: reformat codebase 2025-08-03 19:01:56 +05:00
Velaron
2c53cc7e70 android: upgrade buildsystem 2025-08-03 19:01:56 +05:00
Velaron
b7bb81fbe7 android: remove DocumentsProvider 2025-08-03 19:01:56 +05:00
Velaron
a767540a2b android: remove currently unused or invalid resources 2025-08-03 19:01:56 +05:00
Alibek Omarov
f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov
c1c0c2761d scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing 2025-08-03 19:01:56 +05:00
Alibek Omarov
c69a87fa89 filesystem: wscript: strip lib prefix on Android 2025-08-03 19:01:56 +05:00
Alibek Omarov
bf7f952d0e defaults: disable INTERNAL_GAMELIBS for Android 2025-08-03 19:01:56 +05:00
Alibek Omarov
6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov
bfc10a732a engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!) 2025-08-03 10:23:31 +05:00
Alibek Omarov
67d1536127 public: rename rsqrt to Q_rsqrt due to weird collision with tgmath.h macro
It was reported on Discord with no additional information attached. But I guess
it might be better to prefix our math- and crtlib functions in general.
2025-08-03 10:20:52 +05:00
Alibek Omarov
56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_j
250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_j
99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
Alibek Omarov
2557d5acaa 3rdparty: opus: limit assembly to SSE and SSE2
Otherwise whole engine builds with SSE4.1 and AVX support with LTO enabled. =/
2025-08-03 04:34:46 +05:00
lewa_j
b14a1b664f engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f 2025-08-02 17:59:26 +03:00
Alibek Omarov
56361b52e7 3rdparty: opus: enable platform optimized code (x86 SSE/AVX with runtime detection and NEON on ARM)
Along that enable hardening and check for C99 lrintf (probably can do the same in the engine at some point).
2025-08-02 12:27:26 +05:00
Alibek Omarov
da1b9ad80d scripts: waifulib: xcompile: enable cross compilation automatically if CROSS_COMPILE environment variable is set 2025-07-31 03:17:39 +05:00
Alibek Omarov
aec1213319 scripts: waifulib: xcompile: fix NDK 28 minimal API version 2025-07-31 03:17:39 +05:00
Alibek Omarov
cb4540a877 engine: platform: android: call SDL_OpenURL only if XASH_SDL was defined during build. Remove version check, as Android always builds with latest SDL version. 2025-07-30 23:33:08 +05:00
Alibek Omarov
613768c3f9 wscript: add experimental option to enable wafcache [skip ci] 2025-07-30 21:07:45 +05:00
Alibek Omarov
234a16d611 scripts: waifulib: xcompile: add support for kbuild-style CROSS_COMPILE environment variable [skip ci] 2025-07-30 21:06:32 +05:00
Alibek Omarov
e468371394 3rdparty: libbacktrace: similarly, use C compiler for multicheck tests, as this is a C project 2025-07-29 21:42:40 +05:00
Alibek Omarov
671157ee20 public: wscript: set compiler for tests using compiler key instead of directly setting up features, otherwise it won't add uselib 2025-07-29 21:42:02 +05:00
Alibek Omarov
4398de1dab public: wscript: explicitly set language for libc tests in multicheck, as Waf chooses C++ by default
Compiling tgmath.h test with C++ compiler causes misdetection on PSVita which has broken tgmath.h support.
2025-07-29 20:41:59 +05:00
Alibek Omarov
dc09cf0c39 public: fix incorrect logic where libc extension defines were exported without an actual check 2025-07-29 11:31:45 +05:00
Alibek Omarov
f4854dbcde public: wscript: parallelize libc extension checks for faster reconfigure 2025-07-29 08:57:57 +05:00
Alibek Omarov
25e206f5ae engine: platform: posix: remove old crashhandler as libbacktrace supports much more targets, remove duplicated code around execinfo and libbacktrace-based crashhandlers
Update copyright headers.
2025-07-29 08:14:06 +05:00
Andrey Akhmichin
b3d3a15c3d utils: mdldec: bump version to 1.2.1. 2025-07-27 22:02:59 +05:00
Andrey Akhmichin
92faa25670 utils: mdldec: add support for absolute paths on *nix. 2025-07-27 22:02:59 +05:00
lewa_j
3eed2769d5 ref: wscript: gl4es fix typo 2025-07-27 16:27:55 +05:00
lewa_j
6302553ee4 ref: update nanogl and wes submodules 2025-07-27 16:27:55 +05:00
lewa_j
ae2808dff7 ref: gles3compat: Fix crashes on stubs under windows, probably due to signature missmatch 2025-07-27 16:27:55 +05:00
lewa_j
af69df15e1 ref: Fix gl4es build under windows. Static gl functions declared with APIENTRY even without mangling. 2025-07-27 16:27:55 +05:00
lewa_j
98e4aae6bb ref: wscript: Fix gl4es invalid build flags under msvc 2025-07-27 16:27:55 +05:00
Sergey Degtyar
3e921c829f engine: client: fix CL_DrawCenterPrint aligment for cyrillic text 2025-07-26 19:57:23 +05:00
Sergey Degtyar
e994cc0c8b engine: client: adjust SPRAY_ALPHA_THRESHOLD 2025-07-25 02:32:40 +05:00
Alibek Omarov
cd26b1f279 engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals) 2025-07-25 01:39:59 +05:00
Alibek Omarov
24f05e3fc5 engine: client: refactor spray logo, get rid of unneeded bmp checks 2025-07-25 01:34:46 +05:00
Alibek Omarov
2bdeb05153 engine: client: oops, fix including non-existent file 2025-07-25 00:24:45 +05:00
Alibek Omarov
de4b635b19 engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c 2025-07-24 23:59:15 +05:00
SNMetamorph
ab744a8baf engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks 2025-07-24 20:49:05 +05:00
SNMetamorph
0aca03d343 engine: client: refactored GoldSrc sprays code, removed magic numbers 2025-07-24 20:49:05 +05:00
Alibek Omarov
eeca965b5d 3rdparty: update libbacktrace and mainui submodules 2025-07-18 19:00:39 +05:00
Alibek Omarov
eb27dc639e Documentation: remove public server rules and recommendation (it might be back after reworking it) 2025-07-18 19:00:39 +05:00
Bohdan Shulyar
af5c6d1196 donate: update url 2025-07-18 03:47:09 +05:00
Sergey Degtyar
0cce014c01 engine: client: fix spray support for 24-bit BMP (save as miptex, not decal) 2025-07-17 02:20:36 +05:00
Sergey Degtyar
6111df486e engine: client: GoldSrc spray support 2025-07-16 23:54:56 +05:00
Sergey Degtyar
7dc88f9417 filesystem: common: move wad structures to wadfile.h 2025-07-16 23:54:56 +05:00
Sergey Degtyar
e36486b73a engine: imagelib: handling wad extension to save and load image properly 2025-07-16 23:54:56 +05:00
Sergey Degtyar
000304ddde engine: net_chan: added bz2 compression for file fragments 2025-07-16 23:54:56 +05:00
Alibek Omarov
4c9b69af5f engine: mod_bmodel: allow firstclipnode index to be negative, as maps compiled with it rely on this trick by encoding whole hull as empty contents 2025-07-16 23:42:49 +05:00
SNMetamorph
599b1b48ec engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors 2025-07-15 18:54:01 +05:00
Alibek Omarov
4e23012950 ci: disable build for e2k-8c for now (probably will compile natively on e2k-4c instead) 2025-07-13 04:43:34 +05:00
Alibek Omarov
6e69e1d67b scripts: gha: build engine for Linux and Windows with FFmpeg linked in runtime by default, thus allowing for smaller distribution size for game developers 2025-07-13 04:39:44 +05:00
Alibek Omarov
7564e3c61f engine: client: add support for building with FFmpeg linked in runtime 2025-07-13 04:39:44 +05:00
Alibek Omarov
0543b861ca ci: upgrade win32-i386 build runner to windows-2022 (which probably will break XP support... or it might not) 2025-07-09 19:31:12 +05:00
Alibek Omarov
0d403a7117 engine: client: console: make con history remember modifications to old lines 2025-07-09 19:23:17 +05:00
Alibek Omarov
928ce9d754 engine: client: console: simplify history handling by defining a separate type for console lines saved in history
Thus we don't need to save linewidth for them anymore.
2025-07-09 19:22:29 +05:00
Alibek Omarov
6cc3bed60a engine: client: console: fix uninitialized variable 2025-07-09 19:04:59 +05:00
Alibek Omarov
40dfd2e711 engine: client: voice: fix off by one errors (as suggested by @SNMetamorph) 2025-07-09 18:29:36 +05:00
Alibek Omarov
c554eef3b9 engine: client: add ability to disable prepending [Xash3D] tag to the nickname when connecting to GoldSrc servers 2025-07-09 17:44:13 +05:00
Alibek Omarov
dc0648e812 engine: net_http: validate file size against reported by server, when downloading chunked files 2025-07-09 17:35:25 +05:00
Alibek Omarov
3d762802ab Merge remote-tracking branch 'pwd491/gsvoice' 2025-07-09 16:43:14 +05:00
Sergey Degtyar
21b0516724 engine: client: move voice reset to Voice_Shutdown 2025-07-03 16:25:24 +03:00
Sergey Degtyar
cca1732245 engine: client: refactored voice.c
- reformatted code.
- changed function declarations to static.
- ensured consistent use of defined constants for buffer sizes.
2025-07-03 13:50:57 +03:00
Sergey Degtyar
fddf0200db engine: client: replaced hardcoded buffer sizes with defined constants for voice data 2025-07-03 13:36:25 +03:00
Sergey Degtyar
6bb7bcd378 engine: client: GoldSrc voice chat support
- Added support for GoldSrc voice mode, including initialization and shutdown functions.
- Implemented data size verification for the GoldSrc voice package.
- Creation and processing of voice packets, CRC verification of data integrity.
- Added a Steam ID field to the client_static_t structure
- Automatic gain control has been introduced for voice samples.
- The voice status structure has been updated.
- Refactored voice data handling for better type consistency and maintainability.
- Fixed ISO C90 compliance issues for better portability.
- Fixed decoder index usage.
2025-07-01 16:09:09 +03:00
Sergey Degtyar
f37bbec78e engine: sound: voice buffer isolation and correct MP3 volume handling 2025-06-26 06:57:50 +03:00
Sergey Degtyar
50a8f23b43 engine: sdl: always reset device descriptors on shutdown 2025-06-26 06:57:37 +03:00
Marc-Antoine Lortie
f9fc26239b Update reimplementations and ports links. 2025-06-24 21:41:39 +03:00
Marc-Antoine Lortie
9f797ef705 Fix repository spelling. 2025-06-24 21:40:40 +03:00
Alibek Omarov
a7671a8ac1 3rdparty: update UI submodules 2025-06-19 16:43:08 +05:00
Alibek Omarov
c807faf5b9 engine: client: rename queryserver to ui_queryserver (so q<tab> will always result in quit command, by users request) 2025-06-19 16:43:08 +05:00
Alibek Omarov
45dd15b064 wscript: remove unused --enable-emscripten 2025-06-19 15:48:50 +05:00
Alibek Omarov
7e50026100 engine: server: fix restoring player view entity after save restore (fixes trigger_camera usage) 2025-06-19 15:22:54 +05:00
Alibek Omarov
05a258a5b4 engine: client: respect intro videos aspect ratio 2025-06-19 14:29:34 +05:00
Alibek Omarov
902fa52cbd Revert "scripts: gha: fix ffmpeg build flavor (the one we're using for now don't have minimal flavor)"
This reverts commit 2267b2e4e6.
2025-06-16 06:24:39 +05:00
Alibek Omarov
cc528d407d Revert "scripts: gha: use full ffmpeg builds, as ours are not finalized yet"
This reverts commit 7f5e62d03a.
2025-06-16 06:24:35 +05:00
Alibek Omarov
2267b2e4e6 scripts: gha: fix ffmpeg build flavor (the one we're using for now don't have minimal flavor) 2025-06-16 06:21:17 +05:00
Alibek Omarov
7f5e62d03a scripts: gha: use full ffmpeg builds, as ours are not finalized yet 2025-06-15 16:01:23 +05:00
Alibek Omarov
e3bfdf4127 engine: wscript: remove duplicated --enable-ffmpeg option 2025-06-15 14:25:28 +05:00
Alibek Omarov
bf186b8178 github: set correct flatpak github action version 2025-06-15 13:18:34 +05:00
Alibek Omarov
907e02da8d Merge ffmpeg support 2025-06-15 13:15:17 +05:00
yohimik
2234f91c38 ref: gl: add stubs for WebGL 2025-06-15 13:01:13 +05:00
Alibek Omarov
582fe9a2fc common: defaults: Emscripten doesn't use INTERNAL_GAMELIBS anymore 2025-06-15 13:01:13 +05:00
Alibek Omarov
fa92a5fa0c engine: common: disable colored stdout for Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov
342aa56144 engine: wscript: increase default memory size for Emscripten port, include game files from rodir folder in source tree root 2025-06-15 13:01:13 +05:00
Alibek Omarov
e9440a8612 filesystem: fix folder exists check in RoDir 2025-06-15 13:01:13 +05:00
Alibek Omarov
3e396bb55a engine: host: allow console if DEFAULT_DEV is set to larger than 0 value 2025-06-15 13:01:13 +05:00
Alibek Omarov
72b8182af0 public: comment out XASH_JS define to avoid arch misdetection on modern Emscripten versions 2025-06-15 13:01:13 +05:00
Alibek Omarov
6022865cae engine: filesystem_engine: set default root directory on Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov
1559b1b331 engine: system: exit from Emscripten with force_exit call 2025-06-15 13:01:13 +05:00
Alibek Omarov
5db150e565 engine: launcher: get rid of Emscripten load library hacks, mount IDBFS into /rwdir 2025-06-15 13:01:13 +05:00
Alibek Omarov
e823ba050a engine: whereami: add stub for Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov
6f545f178e engine: host: move main loop contents into separate function 2025-06-15 13:01:13 +05:00
Alibek Omarov
b598daf049 engine: wscript: disable default install for Emscripten, we need to rename main program into index.html and also install additional outputs 2025-06-15 12:51:57 +05:00
Alibek Omarov
3f5ca210a0 common: port: set .wasm as libraries extension on Emscripten 2025-06-15 12:51:57 +05:00
Alibek Omarov
f1e665b5b3 engine: wscript: disable async ns resolve for Emscripten for now 2025-06-15 12:51:57 +05:00
Alibek Omarov
eb84efd260 wscript: set Emscripten defaults 2025-06-15 12:51:57 +05:00
Alibek Omarov
90884a2d09 scripts: waifulib: sdl2: use Emscripten's SDL port 2025-06-15 12:51:57 +05:00
Alibek Omarov
69e38c963d engine: platform: remove Emscripten-specific library loading, it's not needed anymore 2025-06-15 12:51:57 +05:00
Alibek Omarov
d7f4b21db7 3rdparty: mainui: update 2025-06-15 12:51:57 +05:00
Alibek Omarov
6aa281bc59 public: define Emscripten as POSIX-compatible 2025-06-15 12:51:57 +05:00
Alibek Omarov
e22dadc36f scripts: waifulib: add tool for building with Emscripten's Clang wrapper 2025-06-15 12:51:57 +05:00
Alibek Omarov
1bf5909023 wscript: don't forget to recurse into ref/gl with only gles3compat enabled 2025-06-15 09:13:39 +05:00
Andrey Akhmichin
ba71f114d9 Documentation: opensource-mods.md: add "Master Sword". 2025-06-15 07:12:45 +03:00
Alibek Omarov
c90d110096 engine: platform: sdl2: assign K_AUX32 and K_AUX31 to volume buttons to match old engine behavior on Android 2025-06-07 11:21:32 +05:00
Alibek Omarov
05edde050d engine: always remap clipnodes for bsp30ext 2025-05-27 22:54:06 +03:00
Alibek Omarov
1c29490889 Reapply "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit 2e748c4aea.
2025-05-27 22:44:53 +03:00
Alibek Omarov
210f51d38c ci: use flatpak github action fork again because I forgot that github has weird limitations 2025-05-27 22:38:13 +03:00
Alibek Omarov
2e748c4aea Revert "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit f2ecdad5bb.
2025-05-27 22:23:44 +03:00
Alibek Omarov
375ff6296b ci: try to upgrade flatpak action 2025-05-27 22:21:23 +03:00
Alibek Omarov
026435865a wscript: cleanup defaults, now that we don't need to specify most options from here 2025-05-27 21:54:22 +03:00
Alibek Omarov
216e680965 wscript: detect threading ability by platform
On client, it's handled by SDL{2,3}. On server we rely on pthreads (and some platforms don't have pthreads).
2025-05-27 21:40:07 +03:00
Alibek Omarov
3fe77ec86c wscript: remove msdev.py generator (Visual Studio project still can be generated using msvs.py) 2025-05-27 20:59:47 +03:00
Alibek Omarov
a88fea6ab3 wscript: remove cmake.py generator 2025-05-27 20:57:47 +03:00
Alibek Omarov
78ef00a269 wscript: remove hacky logic determening valid target when crosscompiling to 32-bit x86 2025-05-27 20:50:08 +03:00
Alibek Omarov
f9a9aedea5 engine: set fps_override to 0 by default, it's still experimental and breaks multiplayer
Was probably set to 1 by mistake.
2025-05-26 20:10:45 +05:00
Alibek Omarov
53e59c2e73 ref: load sprites textures with texgamma applied (like GoldSrc) 2025-05-26 19:09:28 +05:00
Alibek Omarov
fc3b8ae45d engine: imagelib: allow installing texgamma processed palette before loading sprites 2025-05-26 19:09:28 +05:00
Alibek Omarov
911b83a9d8 engine: imagelib: load studio model textures with texgamma applied (like GoldSrc) 2025-05-26 19:09:28 +05:00
Alibek Omarov
5276e46dc0 contributing: add a note about usage of LLM-based tools [skip ci] 2025-05-26 03:28:58 +05:00
Alibek Omarov
9fbd47bb4c engine: server: move unexpected master server query packets and failed challenges to more verbose loglevel 2025-05-25 21:05:37 +05:00
Alibek Omarov
b8ead38573 engine: server: prevent flood about unreliable datagram overflow on frozen players 2025-05-25 20:37:06 +05:00
Alibek Omarov
6a318d5000 engine: server: check for master servers addresses in connectionless packet handler, and it it matches, only reply to M2S messages 2025-05-25 20:29:16 +05:00
Alibek Omarov
71040c7ed5 engine: net_http: fix missing newline 2025-05-25 19:21:23 +05:00
Alibek Omarov
c3531b6499 engine: expect that base_cmd is consistent, as for many years no cases of broken basecmd were found 2025-05-25 16:48:31 +05:00
Alibek Omarov
9c6f12f31c engine: make command argc/argv functions inline 2025-05-25 16:47:45 +05:00
Alibek Omarov
913d0eb693 engine: add command to make other commands or variables privileged 2025-05-25 16:33:11 +05:00
Alibek Omarov
7bff848592 engine: base_cmd: simplify FindAll 2025-05-25 16:33:11 +05:00
Alibek Omarov
72485da491 engine: client: make demo recording and demo removing command privileged 2025-05-25 03:22:19 +05:00
Alibek Omarov
694472f4c1 engine: platform: allow querying window type through R_GetWindowHandle 2025-05-24 22:03:43 +05:00
TheEVolk
735f4e2bcb ref_api: make handle as argument and use type request input 2025-05-24 20:47:28 +05:00
TheEVolk
9ebeb520fa engine: platform: refactor R_GetWindowHandle to return a struct instead of a pointer 2025-05-24 20:47:28 +05:00
TheEVolk
dd52840a97 ref_api: update REF_API_VERSION to 10 and document R_GetWindowHandle addition 2025-05-24 20:47:28 +05:00
TheEVolk
4ce03662d9 ref_api: R_GetWindowHandle method 2025-05-24 20:47:28 +05:00
Andrey Akhmichin
20320d8dfa Documentation: not-supported-mod-list-and-reasons-why.md: update. 2025-05-24 20:45:28 +05:00
Alibek Omarov
f2ecdad5bb engine: disable clipnodes remapping for non-extended formats and QBSP2 2025-05-24 20:43:44 +05:00
Alibek Omarov
298842be32 engine: fix clipnodes limit check based on BSP version 2025-05-24 17:43:01 +05:00
Alibek Omarov
15544cde26 engine: common: fix typo in aguirRe nickname [skip ci] 2025-05-21 17:43:05 +05:00
Alibek Omarov
a4ad537e59 engine: server: minor refactoring 2025-05-20 20:24:42 +05:00
Alibek Omarov
7ba48e00bc 3rdparty: libbacktrace: sort entries in config.h to keep it the same between reconfigurations
Multicheck parallel nature caused config.h entries to be sorted randomly and
libbacktrace recompiled on every occasion.
2025-05-20 15:25:39 +05:00
Alibek Omarov
bb620d1265 engine: client: set cl_upmax to 508 by default 2025-05-20 14:35:29 +05:00
SNMetamorph
32e6f37c7e engine: server: fixed incorrect printing of IPv6 address in "status" command 2025-05-12 14:11:09 +03:00
Alibek Omarov
8f95535390 engine: server: fix a typo that prevented "status" command from executing by spawned player 2025-05-12 11:37:11 +03:00
Alibek Omarov
b2444f2480 engine: restore SDL2 include path 2025-05-11 18:01:17 +03:00
Alibek Omarov
37d6d75e69 engine: platform: sdl3: add system and input SDL3 platform implementation 2025-05-11 17:35:13 +03:00
Alibek Omarov
97bdd9dba0 engine: port occasional SDL2 calls to SDL3, no platform yet 2025-05-11 16:18:10 +03:00
Alibek Omarov
ffc8bf30d7 engine: platform: make most input platform functions optional, patch fbdev/evdev to compile 2025-05-11 16:14:36 +03:00
Alibek Omarov
8209a8a681 engine: platform: move mouse grab enabling and querying functions to SDL platform code 2025-05-11 16:09:57 +03:00
Alibek Omarov
34beb9666b engine: soundlib: drop SDL-based resampler 2025-05-11 15:27:50 +03:00
Alibek Omarov
6ccafbe297 engine: platform: move Host_Minimize_f into platform code 2025-05-11 15:24:52 +03:00
Andrey Akhmichin
a479099804 utils: mdldec: write all GoldSource-compatible motion-types with "-m" option. 2025-05-11 03:40:57 +03:00
Alibek Omarov
94791d3cb6 engine: allow downloading files that have multiple dots in filename. Also disallow everything that has nonprintable characters. 2025-05-06 21:16:06 +03:00
Alibek Omarov
6555562e78 engine: common: fix building tests 2025-05-06 21:15:28 +03:00
Alibek Omarov
de790d6f59 Revert "engine: server: increased sv_connect_timeout to a half a minute"
This reverts commit 3fca1bb4d5.
2025-05-06 20:22:20 +03:00
Alibek Omarov
cff0df60a9 engine: server: also bump timeouts for connected clients during changelevel in server activation 2025-05-06 20:19:17 +03:00
Alibek Omarov
c8b8e19ed3 engine: server: fix time out on change level 2025-05-06 20:11:41 +03:00
Alibek Omarov
2106556dec engine: server: limit status and build info commands only to spawned clients 2025-05-06 19:50:51 +03:00
Alibek Omarov
7221bd6049 engine: server: small refactoring 2025-05-06 19:50:26 +03:00
Alibek Omarov
ded38020d3 engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity 2025-05-06 19:37:54 +03:00
Alibek Omarov
c6251174df engine: server: don't let unspawned player execute ent tools commands or send voice data 2025-05-06 19:02:32 +03:00
Alibek Omarov
177c132969 engine: common: fix incorrect argument name, which also fixes build with compilers that enforce C23 2025-05-06 19:00:18 +03:00
Alibek Omarov
3fca1bb4d5 engine: server: increased sv_connect_timeout to a half a minute 2025-05-06 16:28:29 +03:00
Alibek Omarov
321e28c810 scripts: waifulib: sdl2: fix SDL3 sanity test 2025-05-05 18:51:01 +03:00
Alibek Omarov
7fda58561f engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory 2025-05-05 05:56:23 +03:00
Alibek Omarov
0cbb62b329 engine: platform: try to restore SDL1.2 support (only ref_soft is tested, ref_gl doesn't work) 2025-05-05 05:44:31 +03:00
Alibek Omarov
aa2e5eb3cc engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2 2025-05-05 05:15:10 +03:00
Alibek Omarov
3d26ba1ed8 engine: client: always pass a valid pointer to usercmd_t in ref_params_t to prevent crassh when client.dll reads them during demo playback 2025-05-05 03:40:18 +03:00
Alibek Omarov
47c4844024 engine: platform: sdl: enable building with SDL as old as 2.0.8, it should satisfy everybody masturbating to old software 2025-04-30 17:45:05 +03:00
Alibek Omarov
d457d7d093 filesystem: archive mounting refactoring 2025-04-28 22:28:30 +03:00
Vladimir
43364ec2e9 defaults: enable touch for psvita & nswitch (#2143) 2025-04-27 14:39:58 +03:00
Alibek Omarov
14127c26f5 scripts: gha: don't put dedicated binary in full client tarballs 2025-04-24 23:41:26 +03:00
Alibek Omarov
291f24a611 scripts: cirrus: build dedicated server alongside full client for slightly faster builds 2025-04-24 23:33:59 +03:00
Alibek Omarov
1abb16638f scripts: gha: build dedicated server alongside full client for slightly faster builds 2025-04-24 23:33:59 +03:00
Alibek Omarov
3e41e389c5 engine: lib_common: do not take generic GNU/Linux rules for library naming on Android 2025-04-24 21:53:03 +03:00
Alibek Omarov
5aca143eba engine: disable Android-specific library loader under Termux 2025-04-24 21:46:43 +03:00
Alibek Omarov
60fa855d47 filesystem: wscript: strip lib prefix on Termux too 2025-04-24 21:42:20 +03:00
Alibek Omarov
22661fd446 public: define XASH_TERMUX if __TERMUX__ is defined. Do not enable XASH_MOBILE_PLATFORM for it 2025-04-24 21:40:35 +03:00
Alibek Omarov
61d8d5e12b wscript: detect if we're compiling from Termux 2025-04-24 21:39:46 +03:00
Alibek Omarov
a7f3c04baa engine: platform: android: hide SDL calls under XASH_SDL macro 2025-04-24 21:39:46 +03:00
Alibek Omarov
296e642f09 wscript: look for libm when compiling for Android on Android device itself (e.g. Termux) 2025-04-24 20:52:55 +03:00
Alibek Omarov
75eb1f1e8b filesystem: android: make failing to find JNI env non-fatal 2025-04-24 20:52:18 +03:00
Alibek Omarov
8f4a45baaa engine: platform: win32: set IMAGEHLP_LINE64 structure size as required in dbghelp docs on MSDN 2025-04-21 20:33:30 +03:00
Alibek Omarov
18aac5fd3d readme: update 2025-04-21 20:12:55 +03:00
Alibek Omarov
ca6ca8450b engine: platform: sdl: load .ico file with wide function allowing for icons to be loaded from non-latin game directory 2025-04-21 20:09:39 +03:00
Alibek Omarov
6ecaea3102 engine: system: convert Windows username to utf8 2025-04-21 19:56:49 +03:00
Alibek Omarov
fa47ca0d2d engine: system: make a copy of pw_name just in case 2025-04-21 19:56:23 +03:00
Alibek Omarov
8ce3b4ac93 engine: client: identification: use wide CreateProcess call, ensure that process terminated and it's handles are closed 2025-04-21 19:38:10 +03:00
Alibek Omarov
a7ba705277 engine: platform: win32: make output similar to libbacktrace-based crashhandler, general improvements and refactoring 2025-04-21 18:54:39 +03:00
Alibek Omarov
85a4d296f5 Documentation: not-supported-mod-list-and-reasons-why: clarify that we don't know why Arrange Mod doesn't work on Xash yet [skip ci] 2025-04-21 17:06:11 +03:00
Andrey Akhmichin
4dd8d89459 Documentation: not-supported-mod-list-and-reasons-why.md: update [skip ci] 2025-04-21 17:04:19 +03:00
Alibek Omarov
c564cc96c7 engine: get rid of host.crashed field, as it's a complete duplicate of host.status 2025-04-21 16:59:44 +03:00
Alibek Omarov
0e54200f34 engine: platform: win32: move saving minidumps before showing stacktrace messagebox 2025-04-21 16:58:43 +03:00
Alibek Omarov
fa75c33390 engine: platform: win32: do not set parent window for stacktrace print window 2025-04-21 16:57:27 +03:00
Alibek Omarov
36cb3b2d89 engine: fix incompatible int size when casting pointer to int 2025-04-21 15:54:32 +03:00
Andrey Akhmichin
2f3b03d27a Documentation: opensource-mods.md: add "Counter-Life". 2025-04-20 10:23:53 +03:00
SNMetamorph
f0deac206b Documentation: added initial revision of touch controls configuring guide
Thanks to VladislavKZ and archer for helping with information gathering.
2025-04-18 17:24:44 +03:00
Alibek Omarov
5d0e473cf1 3rdparty: maintui: update 2025-04-16 14:52:46 +03:00
Alibek Omarov
2174fe6d21 ci: update to ubuntu-22.04 2025-04-15 21:04:48 +03:00
Alibek Omarov
5d1e207337 3rdparty: maintui: update 2025-04-15 21:00:38 +03:00
Alibek Omarov
87c209f1f9 engine: server: drop clients that do not continue connecting after smaller timeout 2025-04-15 20:54:27 +03:00
SNMetamorph
ed5ea002d7 Documentation: donate: updated details, changed layout 2025-04-15 18:07:59 +03:00
Alibek Omarov
149593fea5 engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug 2025-04-11 00:34:10 +03:00
Alibek Omarov
8c0f1d65ba 3rdparty: maintui: update 2025-04-10 23:56:55 +03:00
Alibek Omarov
bbf6f1c7b8 scripts: gha: fix generating sources.list on different ubuntu version 2025-04-10 23:37:36 +03:00
Alibek Omarov
3b61e0bbd6 ci: thanks github, ubuntu-latest isn't actually latest 2025-04-10 23:07:39 +03:00
Alibek Omarov
8d2986bc74 3rdparty: maintui: update 2025-04-10 23:02:48 +03:00
Alibek Omarov
27a8adad22 ci: compile risc-v port on ubuntu-latest for newer compilers 2025-04-10 22:48:41 +03:00
Alibek Omarov
64e774377b scripts: gha: fix ppc64el rust target 2025-04-10 22:48:17 +03:00
Alibek Omarov
8ff469d466 3rdparty: maintui: update 2025-04-10 22:26:13 +03:00
Alibek Omarov
a20e961892 scripts: gha: install i686-pc-windows-msvc rust target for cross-compiling 32-bit maintui 2025-04-10 22:02:13 +03:00
Alibek Omarov
8ba30a1c09 scripts: gha: add Rust target for crosscompiling 2025-04-10 20:01:03 +03:00
Alibek Omarov
d570d6d6da scripts: gha: enable building maintui on supported platforms (win32, linux and apple) 2025-04-10 19:21:09 +03:00
Alibek Omarov
882b573e70 wscript: build maintui alongside mainui_cpp, so both could be used and shipped 2025-04-10 19:21:09 +03:00
Andrey Akhmichin
54657c149b utils: mdldec: use separate options for sequences and textures. 2025-04-10 14:57:11 +05:00
Alibek Omarov
9054b11ebd engine: client: let loading custom menu dll with -menulib command line switch 2025-04-09 17:35:36 +03:00
Alibek Omarov
71d31330f9 filesystem: dir: fix possible null dereference 2025-04-05 14:03:24 +05:00
SNMetamorph
ea29699633 scripts: gha: psvita: pinned cmake version to 3.28.3 2025-04-05 12:45:45 +05:00
Andrey Akhmichin
ccb8d611c6 public: add getopt implementation from NetBSD libc. 2025-04-02 12:07:41 +03:00
Andrey Akhmichin
f4d98c056e utils: mdldec: handle unknown options. 2025-04-02 12:07:41 +03:00
Andrey Akhmichin
779adcd838 utils: mdldec: bump version to 1.2. 2025-04-02 12:07:41 +03:00
Andrey Akhmichin
16e2ce0aeb utils: mdldec: avoid brackets. 2025-04-02 12:07:41 +03:00
Andrey Akhmichin
7bfcd4cef0 utils: mdldec: add options to:
- disable log output.
 - use separate directories for smd and texture files.
 - avoid to write paranoia 2 motion types.
 - ignore filesize checks.
 - enable UV coords shifting.
 - show decompiler version.
 - show help.
2025-04-02 12:07:41 +03:00
Andrey Akhmichin
c298635728 utils: mdldec: Makefile: update. 2025-04-02 12:07:41 +03:00
Andrey Akhmichin
92e976952e utils: mdldec: fix UV coords shifting yet again. 2025-04-02 12:07:41 +03:00
Denis Drakhnia
a85bd0c864 maintui: first blood 2025-04-01 14:46:27 +03:00
Alibek Omarov
0a5f175431 mainui: update 2025-03-31 19:18:39 +03:00
Alibek Omarov
da6402ccc2 common: xash3d_types: disable PFN_RETURNS_NONNULL attribute for MCST lcc 2025-03-31 19:14:22 +03:00
Alibek Omarov
9d1b03d119 scripts: gha: build for e2k-8c on GitHub Actions machines 2025-03-31 19:07:47 +03:00
Alibek Omarov
6cf0d7a871 scripts: gha: linux: fix enabling stb_truetype in mainui_cpp 2025-03-31 18:20:23 +03:00
SNMetamorph
d5a6a7ae60 scripts: gha: made voice chat enabled by default for PS Vita platform 2025-03-30 20:24:38 +03:00
SNMetamorph
185374f99f engine: platform: psvita: explicitly exported symbol rintf
This is required for cs16client port for PS Vita.
2025-03-30 20:24:38 +03:00
SNMetamorph
b9072e4642 Documentation: slightly updated PS Vita port installation instructions 2025-03-30 20:24:38 +03:00
yumirak
06e5895d7a engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc 2025-03-26 22:00:10 +03:00
Alibek Omarov
ac5be8156b Revert "wscript: force -Wuninitialized to error"
This reverts commit e615ff0e7f.
2025-03-25 19:10:13 +03:00
Alibek Omarov
8c12a8baed mainui: update 2025-03-25 19:02:00 +03:00
Alibek Omarov
e615ff0e7f wscript: force -Wuninitialized to error 2025-03-25 17:11:51 +03:00
Alibek Omarov
2e8fa60e96 engine: client: don't allow downscaling HUD when using hud_scale's fixed resolution mode 2025-03-25 17:07:05 +03:00
Alibek Omarov
a8ba9124dd engine: server: fix -Wmaybe-uninitialized 2025-03-25 17:07:05 +03:00
Alibek Omarov
f6e8a68b22 engine: imagelib: img_png: fix -Wmaybe-uninitialized 2025-03-25 17:07:05 +03:00
Alibek Omarov
706cc16a86 ref: fix -Wmaybe-uninitialized 2025-03-25 17:06:59 +03:00
Alibek Omarov
a9fd508e47 engine: common: fix reading maybe uninitialized crt_tm variable 2025-03-25 17:04:35 +03:00
Alibek Omarov
90bd72d481 ref: gl: disable blend after we're done drawing sprite "lightmap"
Fixes translucent brush model on renderfx2.bsp (https://twhl.info/vault/view/6933)
which so happened to draw after agrunt sprite, that has "lightmap" enabled
2025-03-25 00:52:11 +03:00
Alibek Omarov
a2a3978de7 engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
2025-03-24 23:22:19 +03:00
Andrey Akhmichin
ea70989fd2 utils: mdldec: Fix resource names validity checks. 2025-03-24 01:24:31 +03:00
Andrey Akhmichin
091228bcb3 Documentation: supported-mod-list.md: update. 2025-03-24 01:24:25 +03:00
Alibek Omarov
9c49253388 filesystem: allow symlinks when using listdirectory with dirs_only = true
Should fix special setups when game directories are actually symlinks
2025-03-20 20:31:44 +03:00
Alibek Omarov
eea804a4bf engine: server: improve server op status command output 2025-03-20 05:47:24 +03:00
Alibek Omarov
ecbfdb82f4 engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information 2025-03-20 05:46:49 +03:00
Alibek Omarov
a1950ec7b0 engine: server: tiny refactoring, make SV_CalcPing pointer to client const 2025-03-20 05:44:23 +03:00
Alibek Omarov
6b56e13b60 engine: make local ipv4 address private to net_ws, acquire local addresses with GetLocalAddress function 2025-03-20 05:39:02 +03:00
Alibek Omarov
d93bee0cbc engine: minor refactoring, rename ref_state_t fields to snake case, rename readable names to shorter (no pun intended) long names 2025-03-20 03:11:17 +03:00
Alibek Omarov
5009db6aac engine: client: make renderer loading failure less scary for the user 2025-03-20 03:06:05 +03:00
Alibek Omarov
c389736c2f android: do not crash on Browse button if activity wasn't found 2025-03-20 02:44:37 +03:00
Alibek Omarov
66bdca63ee ref: gl: upload skybox texture object with >= 5800 name only with GL compatibility context, it's not needed on GLES 2025-03-17 08:32:06 +03:00
SNMetamorph
d3f455649e engine: client: implemented xashid for PS Vita platform 2025-03-16 21:34:32 +03:00
SNMetamorph
17ff80d85d engine: platform: psvita: implemented function for getting PSID 2025-03-16 21:34:32 +03:00
SNMetamorph
407d0aa291 engine: wscript: enabled linking library SceLibKernel_stub on PS Vita 2025-03-16 21:34:32 +03:00
Alibek Omarov
d13429a287 game_launch: explicitly call wide or ascii Win32 API function calls 2025-03-16 20:41:57 +03:00
Alibek Omarov
a84204fc75 engine: partial fix to explicitly call ascii or wide Win32 API function calls 2025-03-16 20:41:57 +03:00
SNMetamorph
292ace2d26 engine: client: fixed SQB in CL_ParseEvent & CL_ParseReliableEvent 2025-03-16 20:31:14 +03:00
Alibek Omarov
68a1fbdc2b engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters 2025-03-16 03:16:02 +03:00
Alibek Omarov
d68f29737a public: crtlib: use Q_rint instead of round in Q_pretifymem, so we don't have to link libm when we don't need it 2025-03-16 01:01:13 +03:00
Alibek Omarov
a34edbd8e8 wscript: ok, let's disable format-nonliteral for now 2025-03-15 20:01:47 +03:00
Alibek Omarov
71e2d4ecd4 engine: client: fix another case of format-nonliteral 2025-03-15 19:52:24 +03:00
Alibek Omarov
25656b532a engine: platform: posix: fix a typo 2025-03-15 19:52:00 +03:00
Alibek Omarov
1a791e8556 engine: soundlib: get rid of useless formatstring, which is always the same for all types 2025-03-15 19:36:34 +03:00
Alibek Omarov
ccd31c6b27 engine: imagelib: get rid of useless formatstring, which is always the same for all types 2025-03-15 19:29:11 +03:00
Alibek Omarov
6aeedf201c ref: gl: update dlight texture in case if BLOCK_SIZE changes between maps (going from QBSP to BSP2 or toggling r_large_lightmaps cvar) 2025-03-15 19:23:49 +03:00
Alibek Omarov
c9f8bdfcb0 ref: gl: allow updating texture with NULL data by calling TexImage instead of TexSubImage 2025-03-15 19:20:36 +03:00
Alibek Omarov
3cf4901ad2 engine: fix another case of format-nonliteral 2025-03-15 18:23:38 +03:00
Alibek Omarov
92de3ebc58 wscript: disable format-nonliteral for Clang, it's buggy there 2025-03-15 14:20:11 +03:00
Alibek Omarov
7aa9f23590 public: crtlib: fix Q_pretifymem so it compiles with -Wformat-nonliteral 2025-03-15 14:19:47 +03:00
Alibek Omarov
3d999269eb engine: net_ws: make net6_local global static, as it's not used outside of this translation unit 2025-03-15 01:24:59 +03:00
Alibek Omarov
1e8e4825fa engine: fix remaining -Wformat=2 and force it to -Werror 2025-03-15 01:24:59 +03:00
Alibek Omarov
91bc372811 mainui: update 2025-03-15 01:24:59 +03:00
Alibek Omarov
f9df96d70e engine: server: fix server strings deduplication on 64-bit systems 2025-03-15 01:24:59 +03:00
Alibek Omarov
004af02e99 engine: avi: comment out debug messages 2025-01-29 11:13:29 +03:00
Alibek Omarov
8ad56eb085 Merge branch 'master' into avi 2025-01-29 11:12:38 +03:00
Alibek Omarov
32def35408 engine: avi: remove stub file 2025-01-23 18:56:44 +03:00
Alibek Omarov
952ccb1247 engine: avi: very dumb pause 2025-01-23 18:55:48 +03:00
Alibek Omarov
6f0fb594e7 Merge branch 'master' 2025-01-23 18:42:00 +03:00
Alibek Omarov
8b4b0479c8 ci: enable ffmpeg by default for Windows and Linux x86 targets 2024-12-13 03:04:32 +03:00
Alibek Omarov
c8bf7e5630 engine: avi: get rid of stubs file, temporarily put these stubs into avi_ffmpeg.c 2024-12-13 03:04:32 +03:00
Alibek Omarov
4987080e1e engine: client: remove unused S_RawSamples wrapper function 2024-12-13 03:04:32 +03:00
Alibek Omarov
1d78e400ff engine: sound: increase MAX_RAW_SAMPLES to 16384 to fit an audio track coming from the movies 2024-12-13 03:04:32 +03:00
Alibek Omarov
2d1a885954 common: render_api: use movie_state_s in AVI functions for easier type checking 2024-12-13 03:04:32 +03:00
Alibek Omarov
43ba2e747b engine: avi: mention SDL3 and FTEQW developers which ffmpeg integrations in their projects helped me to understand the ffmpeg API 2024-12-13 03:04:32 +03:00
Alibek Omarov
eefb823ee2 engine: client: remove legacy movie audio track streaming functions 2024-12-13 03:04:32 +03:00
Alibek Omarov
a3c33e0fa9 engine: client: sound: make S_RawSampleStereo public to other parts of engine 2024-12-13 03:04:32 +03:00
Alibek Omarov
16fe6b1b1a engine: client: avi: remove VFW-based player 2024-12-13 03:04:32 +03:00
Alibek Omarov
4275829bd5 engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
This intentionally will not build without --enable-ffmpeg for now.

We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game
developer is supposed to call AVI_Think each frame and set video playback
parameters through AVI_SetParm function.

What's tested:
* Intro cinematics.
* Looping videos.
* Playing back an hour long video.
* API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT).

What's broken:
* There is no way to seek a video file, only rewind to the start.
2024-12-13 03:04:32 +03:00
Alibek Omarov
1884f0a3ce engine: client: avi: add new macro XASH_AVI and corresponding backend select macros (AVI_NULL and AVI_FFMPEG) 2024-12-09 00:27:40 +03:00
287 changed files with 10815 additions and 7473 deletions

View File

@@ -7,8 +7,7 @@ task:
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh full
task: task:
name: freebsd-15-amd64 name: freebsd-15-amd64
@@ -19,5 +18,4 @@ task:
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace - pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh full

View File

@@ -15,35 +15,39 @@ jobs:
include: include:
# Linux build specifically want oldest Ubuntu as possible # Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest # to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: amd64 targetarch: amd64
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: arm64 targetarch: arm64
cross: true cross: true
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: armhf targetarch: armhf
cross: true cross: true
- os: ubuntu-20.04 - os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
targetos: linux targetos: linux
targetarch: riscv64 targetarch: riscv64
cross: true cross: true
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: ppc64el targetarch: ppc64el
cross: true cross: true
# - os: ubuntu-aarch64-20.04 # - os: ubuntu-aarch64-22.04
# targetos: linux # targetos: linux
# targetarch: aarch64 # targetarch: aarch64
- os: ubuntu-20.04 # - os: ubuntu-latest
# targetos: linux
# targetarch: e2k-8c
# cross: true
- os: ubuntu-latest
targetos: android targetos: android
targetarch: multiarch targetarch: multiarch
# - os: ubuntu-20.04 # - os: ubuntu-22.04
# targetos: motomagx # targetos: motomagx
# targetarch: armv6 # targetarch: armv6
@@ -56,7 +60,7 @@ jobs:
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes - os: windows-2022 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # arm64 as per github documentation - os: macos-14 # arm64 as per github documentation
@@ -66,8 +70,10 @@ jobs:
targetos: apple targetos: apple
targetarch: amd64 targetarch: amd64
env: env:
SDL_VERSION: 2.32.0 SDL_VERSION: 2.32.8
FFMPEG_VERSION: 7.1
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }} GH_CROSSCOMPILING: ${{ matrix.cross }}
steps: steps:
- name: Checkout - name: Checkout
@@ -93,7 +99,7 @@ jobs:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-24.08 image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-24.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
@@ -101,7 +107,7 @@ jobs:
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3-fix uses: FWGS/flatpak-github-actions/flatpak-builder@v6.5
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml

11
.gitignore vendored
View File

@@ -222,7 +222,7 @@ publish/
# Publish Web Output # Publish Web Output
*.[Pp]ublish.xml *.[Pp]ublish.xml
*.azurePubxml *.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings # TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted # but database connection strings (with potential passwords) will be unencrypted
*.pubxml *.pubxml
*.publishproj *.publishproj
@@ -345,3 +345,12 @@ enc_temp_folder/
# ccls langauge server # ccls langauge server
.ccls-* .ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py

3
.gitmodules vendored
View File

@@ -37,3 +37,6 @@
[submodule "3rdparty/libbacktrace/libbacktrace"] [submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/numas13/xash3d-maintui.git

View File

@@ -13,10 +13,12 @@ def configure(conf):
def build(bld): def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src') gl4es_srcdir = bld.path.find_node('gl4es/src')
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']), bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es', target = 'gl4es',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = cflags,
export_includes = '.') export_includes = '.')

View File

@@ -2,6 +2,7 @@
# encoding: utf-8 # encoding: utf-8
from waflib import TaskGen from waflib import TaskGen
from waflib.Tools.c_config import DEFKEYS
FRAGMENT_ATOMIC='''int i; FRAGMENT_ATOMIC='''int i;
int main(void) { int main(void) {
@@ -74,13 +75,8 @@ def configure(conf):
conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.')
return return
if conf.env.DEST_SIZEOF_VOID_P == 8: conf.define('BACKTRACE_ELF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('BACKTRACE_ELF_SIZE', 64) conf.define('BACKTRACE_XCOFF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('BACKTRACE_XCOFF_SIZE', 64)
else:
conf.define('BACKTRACE_ELF_SIZE', 32)
conf.define('BACKTRACE_XCOFF_SIZE', 32)
conf.define('_ALL_SOURCE', 1) conf.define('_ALL_SOURCE', 1)
conf.define('_GNU_SOURCE', 1) conf.define('_GNU_SOURCE', 1)
conf.define('_POSIX_PTHREAD_SEMANTICS', 1) conf.define('_POSIX_PTHREAD_SEMANTICS', 1)
@@ -96,7 +92,10 @@ def configure(conf):
conf.env.HAVE_FRANDOM_SEED = True conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr): def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr} return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'compiler': 'c'}, **kw)
conf.multicheck( conf.multicheck(
check_header('dlfcn.h'), check_header('dlfcn.h'),
@@ -117,20 +116,20 @@ def configure(conf):
check_header('unistd.h'), check_header('unistd.h'),
check_header('windows.h'), check_header('windows.h'),
{'fragment':FRAGMENT_ATOMIC, 'msg':'... __atomic extensions', 'define_name':'HAVE_ATOMIC_FUNCTIONS', 'mandatory':False}, check_frag(FRAGMENT_ATOMIC, '__atomic extensions', 'HAVE_ATOMIC_FUNCTIONS'),
{'fragment':FRAGMENT_SYNC, 'msg':'... __sync extensions', 'define_name':'HAVE_SYNC_FUNCTIONS', 'mandatory':False}, check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
{'fragment':FRAGMENT_GETPAGESIZE, 'msg':'... getpagesize function', 'define_name':'HAVE_DECL_GETPAGESIZE', 'mandatory':False}, check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
{'fragment':FRAGMENT_STRNLEN, 'msg':'... strnlen function', 'define_name':'HAVE_DECL_STRNLEN', 'mandatory':False}, check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'link.h', 'msg':'... dl_iterate_phdr function in link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['link.h'], 'mandatory':False}, check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['link.h']),
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', 'msg':'... dl_iterate_phdr function in sys/link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['sys/link.h'], 'mandatory':False}, check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['sys/link.h']),
{'fragment':FRAGMENT_FCNTL,'msg':'... fnctl function', 'define_name':'HAVE_FCNTL', 'mandatory':False}, check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
{'fragment':FRAGMENT_GETEXECNAME,'msg':'... getexecname function','define_name':'HAVE_GETEXECNAME', 'mandatory':False}, check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
{'fragment':FRAGMENT_GETIPINFO, 'msg':'... _Unwind_GetIPInfo function', 'define_name':'HAVE_GETIPINFO', 'mandatory':False}, check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC', 'msg': '... KERN_PROC and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC', 'mandatory':False}, check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC', 'KERN_PROC and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC'),
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'msg': '... KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC_ARGS', 'mandatory':False}, check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC_ARGS'),
{'fragment':FRAGMENT_LOADQUERY, 'msg': '... loadquery function', 'define_name':'HAVE_LOADQUERY', 'mandatory':False}, check_frag(FRAGMENT_LOADQUERY, 'loadquery function', 'HAVE_LOADQUERY'),
{'fragment':FRAGMENT_LSTAT, 'msg': '... lstat function', 'define_name':'HAVE_LSTAT', 'mandatory':False}, check_frag(FRAGMENT_LSTAT, 'lstat function', 'HAVE_LSTAT'),
{'fragment':FRAGMENT_READLINK, 'msg': '... readlink function', 'define_name':'HAVE_READLINK', 'mandatory':False}, check_frag(FRAGMENT_READLINK, 'readlink function', 'HAVE_READLINK'),
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False}, # {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False}, # {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
@@ -138,6 +137,8 @@ def configure(conf):
msg='Checking for in parallel' msg='Checking for in parallel'
) )
conf.env[DEFKEYS].sort()
conf.write_config_header() conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1) conf.define('BACKTRACE_SUPPORTED', 1)

1
3rdparty/maintui vendored Submodule

Submodule 3rdparty/maintui added at eba8d49880

78
3rdparty/opus/wscript vendored
View File

@@ -23,6 +23,17 @@ int main (void) {
int * array = alloca(foo); int * array = alloca(foo);
}''' }'''
FRAGMENT_LRINT='''#include <math.h>
#include <stdlib.h>
int main (int argc, char **argv) {
return lrint%s((%s)atof(argv[1]));
}'''
# assuming MSVC always enables NEON
FRAGMENT_NEON='''#if !defined __ARM_NEON__ && !defined _MSC_VER
#error
#endif'''
def options(opt): def options(opt):
pass pass
@@ -31,15 +42,61 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return return
if conf.check_cc(fragment=FRAGMENT_LRINT % ('', 'double'), msg = 'Checking for C99 lrint', use = 'M', mandatory = False):
conf.define('HAVE_LRINT', 1)
if conf.check_cc(fragment=FRAGMENT_LRINT % ('f', 'float'), msg = 'Checking for C99 lrintf', use = 'M', mandatory = False):
conf.define('HAVE_LRINTF', 1)
# Check for C99 variable-size arrays, or alloca() as fallback # Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False): if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1) conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False): elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1) conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragmenmt=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False): elif conf.check_cc(fragment=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
if conf.env.DEST_CPU in ['thumb', 'arm']:
if conf.check(header_name='arm_neon.h', mandatory = False):
if conf.check(fragment=FRAGMENT_NEON, msg = 'Checking if compiler enabled NEON', mandatory = False):
conf.env.HAVE_NEON = True
conf.define('OPUS_ARM_MAY_HAVE_NEON_INTR', 1)
conf.define('OPUS_ARM_PRESUME_NEON', 1)
elif conf.env.DEST_CPU.startswith('x86'):
if conf.check(header_name='xmmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse']
conf.define('OPUS_X86_MAY_HAVE_SSE', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE', 1)
if conf.check(header_name='emmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse2']
conf.define('OPUS_X86_MAY_HAVE_SSE2', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE2', 1)
# on x86_64 we enable both SSE and SSE2, so RTCD can be disabled (it's actually doesn't even build with RTCD enabled)
if conf.env.DEST_SIZEOF_VOID_P == 4:
if conf.check(header_name='cpuid.h', mandatory=False):
conf.define('CPU_INFO_BY_C', 1)
else:
conf.define('CPU_INFO_BY_ASM', 1)
conf.define('OPUS_HAVE_RTCD', 1)
# if conf.check(header_name='smmintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-msse4.1']
# conf.define('OPUS_X86_MAY_HAVE_SSE4_1', 1)
# if conf.check(header_name='immintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-mavx']
# conf.define('OPUS_X86_MAY_HAVE_AVX', 1)
# TODO: ARM/x86 intrinsics detection # TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead? # TODO: maybe call autotools/cmake/meson instead?
@@ -55,8 +112,23 @@ def build(bld):
'opus/src/opus_compare.c', 'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c' 'opus/celt/opus_custom_demo.c'
]) ])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES'] includes = ['opus', 'opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
if bld.env.DEST_CPU in ['thumb', 'arm']:
if bld.env.HAVE_NEON:
sources += bld.path.ant_glob(['opus/silk/arm/*.c', 'opus/celt/arm/*.c'])
includes += ['opus/silk/arm', 'opus/celt/arm']
elif bld.env.DEST_CPU.startswith('x86'):
sources += ['opus/silk/x86/x86_silk_map.c',
'opus/celt/x86/pitch_sse.c',
'opus/celt/x86/pitch_sse2.c',
'opus/celt/x86/vq_sse2.c',
'opus/celt/x86/x86_celt_map.c',
'opus/celt/x86/x86cpu.c']
includes += ['opus/silk/x86', 'opus/celt/x86']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES', 'ENABLE_HARDENING']
bld.stlib( bld.stlib(
source = sources, source = sources,

View File

@@ -45,3 +45,8 @@
Tags can be any: subsystem, simple feature name or even just a filename, without extension. Tags can be any: subsystem, simple feature name or even just a filename, without extension.
Just keep them always same, it helps keep history clean and commit messages short. Just keep them always same, it helps keep history clean and commit messages short.
## LLM-based tools usage.
While we wouldn't recommend using any LLM-based (also misleadingly called AI) tools, we understand that they are here to stay.
Whether you're reporting bug or contributing the code, you take complete authorship and responsibility over provided content and the same rules will apply to you as for everybody else, so validate the bug report or the patch before sending it.

View File

@@ -2,23 +2,27 @@
On this page you can find links where you can support each developer individually, who has provided public sponsorship information. On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross) ## [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization. Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon) * [Boosty page](https://boosty.to/a1ba)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc). ## [nekonomicon](https://github.com/nekonomicon)
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron) [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph) * [Boosty page](https://boosty.to/nekonomicon)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj` ## [Velaron](https://github.com/Velaron)
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383` [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* [Boosty page](https://boosty.to/velaron)
## [SNMetamorph](https://github.com/SNMetamorph)
[PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)

View File

@@ -42,3 +42,6 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme. Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39 See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 212 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 400 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

View File

@@ -2,10 +2,19 @@
|Name |Version |Why not working |What was made for that |Name |Version |Why not working |What was made for that
|---- |------- |--------------- |---------------------- |---- |------- |--------------- |----------------------
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift |Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Arrange Mod: Rebirth |v150 |No idea yet. |
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface | |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine | | |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
| |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |

View File

@@ -32,6 +32,9 @@ Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/c
## Cold Ice Ressurection ## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Counter-Life
Available on ModDB - https://www.moddb.com/mods/counter-life/downloads/cl-version-1-source-code
## Cthulhu ## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
@@ -124,6 +127,11 @@ Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
## Ingram Chillin' Mod ## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/ Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
## Master Sword
Official github repository of Master Sword Classic - https://github.com/BerntA/MasterSwordClassic
Official github repository of Master Sword Rebirth - https://github.com/MSRevive/MasterSwordRebirth
## MechMod ## MechMod
Official github repository - https://github.com/vermagav/mechmod Official github repository - https://github.com/vermagav/mechmod
@@ -202,7 +210,7 @@ Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters ## Afraid of Monsters
malortie's recreation - https://github.com/malortie/hl-aom malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
@@ -210,17 +218,17 @@ Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/a
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/malortie/hl-asheep malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/malortie/hl-biglolly malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
## Black Ops ## Black Ops
malortie's recreation - https://github.com/malortie/hl-blackops malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
@@ -249,7 +257,7 @@ Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_lif
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
@@ -280,7 +288,7 @@ Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/malortie/hl-visitors malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
@@ -288,17 +296,17 @@ Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
## Night at the Office ## Night at the Office
malortie's recreation - https://github.com/malortie/hl-nato malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-nato
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/malortie/hl-poke646 malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
@@ -315,19 +323,19 @@ Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/malortie/hl-thegate malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/malortie/hl-theyhunger malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles ## Times of Troubles
malortie's recreation - https://github.com/malortie/hl-tot malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
@@ -349,7 +357,7 @@ Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/d
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
## Half-Life: Invasion ## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion Port to HLSDK 2.4 by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
@@ -368,7 +376,7 @@ Port to Linux - https://github.com/fmoraw/NS
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/malortie/hl-shall Just more playable version by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween

View File

@@ -2,11 +2,14 @@
### Prerequisites ### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/). 1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example: 2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/). It is recommended to use kubridge version `0.1`, because other versions aren't tested, we don't know are they suitable or not.
Worth to notice, we got reports that automatic plugins management app EasyPlugin have issues with installing kubridge plugin, so it's better to install it manually: by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`, but could be `ur0:/tai`) and add it to your `config.txt`, for example:
``` ```
*KERNEL *KERNEL
ux0:tai/kubridge.skprx ux0:tai/kubridge.skprx
``` ```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx). 3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation ### Installation

View File

@@ -1,15 +0,0 @@
As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Agressive advertisement and spam on other servers is prohibited in any way.
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
Just follow these rules to not get banned on our master server. Good luck, have fun!

View File

@@ -982,27 +982,33 @@ Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
19. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)** 19. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
20. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **pc-decay2** branch [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later.
21. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
22. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
23. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid* 20. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
21. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later.
22. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
23. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
24. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned* *Support temporary abandoned*
@@ -1012,163 +1018,163 @@ Currently, MSVC is not supported, use MinGW if you need build for Windows.
Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras). Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras).
24. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)** 25. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
25. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)** 26. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
This mod supports x86 Linux. This mod supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
26. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)** 27. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful). To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful).
27. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)** 28. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
Steam version already supports x86 Linux. Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
28. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)** 29. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
29. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)** 30. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
30. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)** 31. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
31. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)** 32. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
32. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)** 33. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
33. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)** 34. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
34. **[Half-Secret](https://www.moddb.com/mods/half-secret)** 35. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
35. **[Natural Selection](https://www.moddb.com/mods/natural-selection)** 36. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
36. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)** 37. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
37. **[Paranoia](https://www.moddb.com/mods/paranoia)** 38. **[Paranoia](https://www.moddb.com/mods/paranoia)**
*Support temporary abandoned* *Support temporary abandoned*
[Source code](https://github.com/FWGS/paranoia_toolkit). [Source code](https://github.com/FWGS/paranoia_toolkit).
38. **[Poke646](https://poke646.com/)** 39. **[Poke646](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
39. **[Poke646: Vendetta](https://poke646.com/)** 40. **[Poke646: Vendetta](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
40. [PrimeXT](https://snmetamorph.github.io/PrimeXT/) 41. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
[Source code](https://github.com/SNMetamorph/PrimeXT) [Source code](https://github.com/SNMetamorph/PrimeXT)
41. **[Quake Remake](https://www.moddb.com/games/quake-remake)** 42. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
*Support was fully abandoned due Quake Wrapper release.* *Support was fully abandoned due Quake Wrapper release.*
[Actual source code](https://github.com/FWGS/quakeremake) [Actual source code](https://github.com/FWGS/quakeremake)
42. **[Rebellion](https://www.moddb.com/mods/rebellion1)** 43. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
43. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)** 44. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
44. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)** 45. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
45. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)** 46. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
46. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta) 47. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
47. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life) 48. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
48. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)** 49. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
49. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)** 50. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available. Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available.
50. **[The Gate](https://www.moddb.com/mods/the-gate)** 51. **[The Gate](https://www.moddb.com/mods/the-gate)**
To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
51. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)** 52. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
52. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)** 53. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
53. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)** 54. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
54. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/) 55. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
*Support was fully abandoned due PrimeXT development* *Support was fully abandoned due PrimeXT development*
[Source code](https://github.com/FWGS/XashXT-FWGS/) [Source code](https://github.com/FWGS/XashXT-FWGS/)
55. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)** 56. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
This mod already supports x86 Linux. This mod already supports x86 Linux.
Support for other platforms may be available later. Support for other platforms may be available later.
56. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)** 57. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Don't forget to enable XENWARRIOR build option!!! Don't forget to enable XENWARRIOR build option!!!
57. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final) 58. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable). To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).

View File

@@ -0,0 +1,149 @@
# Touch controls configuring
## Introduction
Thanks to mittorn, we have the ability to fully customize the controls in Xash3D. The new config allows you to not only add and change control buttons, but also create custom menus. There is also a built-in visual editor available, which simplifies the customization process without the need for manual file editing.
## Editor mode usage
1. Launch Xash3D and start the game.
2. To enter the edit mode, click on the gear icon (command `touch_enableedit`).
3. In the edit mode, the grid is displayed. The number of cells can be changed with the command `touch_grid_count` (default is 50). The grid can be disabled with the command `touch_grid_enable 0`.
*Touch controls layout editor*
![](images/editor.jpg)
*Touch profiles window*
![](images/touch-profiles.jpg)
*Touch buttons parameters window*
![](images/touch-buttons.jpg)
## Layout editor features
* **Moving buttons**: click on a button, drag it to the desired location, and release.
* **Resizing buttons**: place your first finger on the top left corner of the button, and use your second finger to resize it.
* **Hiding/showing buttons**: select the button (it will turn red), then use the menu:
* **Close**: closes the editing mode (`touch_disableedit`).
* **Reset**: resets the button to its default values.
* **Hide/Show**: hides or shows the button (`touch_hide <name>` / `touch_show <name>`).
## Working with configuration files / console
All changes made in the visual editor are automatically saved to the touch profile file. The files are located in the `touch_profiles` folder inside game directory. The file name depends on the selected profile.
### Common commands in configuration files
```
// Comment: lines starting with // are ignored.
// Swipe zones for movement. Specify how far you need to swipe to speed up.
// The default values are set to be optimal for a small swipe to immediately walk quickly.
touch_forwardzone "0.060000" ; touch_sidezone "0.060000"
// Sensitivity settings (pitch - horizontal, yaw - vertical).
touch_pitch ; touch_yaw
// Grid settings (see above).
touch_grid_count ; touch_grid_enable
// Draws a border around the button.
touch_set_stroke <thickness> <c> <v> <e> <t>
(<r> - red; <g> - green; <b> - blue; <a> - alpha/transparency)
// Show (1) or hide (0) client buttons.
touch_setclientonly
// Removes all buttons from the screen.
touch_removeall
// Shows all available buttons in the configuration file.
touch_list
// Saves the config after editing. You can specify a new file name.
touch_config_file command.cfg
```
*The full list of buttons in the standard `touch.cfg` file, displayed in the console when using `touch_list`.*
![](images/example2.jpg)
## Adding new buttons
To add a new button, use the console command:
```
touch_addbutton "digits" "touch/key_1.png" "toggle_digits" 0.340000 0.782222 0.400000 0.888889 255 255 255 100 0
```
### Parameters of `touch_addbutton` command
| Parameter | Description |
| --- | --- |
| `"digits"` | Unique name of the button. |
| `"touch/key_1.png"` | Path to the icon file (`.png` format). If the icon is not needed, leave `""`. |
| `"toggle_digits"` | Command to execute after clicking (for example, `"buy"` for purchase). |
| `0.340000` | X coordinate of the upper-left corner of the button. |
| `0.782222` | Y coordinate of the upper-left corner of the button. |
| `0.400000` | X coordinate of the lower-right corner of the button. |
| `0.888889` | Y coordinate of the lower-right corner of the button. |
| `255 255 255` | Button color in RGB format. |
| `100` | Button transparency (0 - fully transparent, 255 - fully opaque). |
| `0` | Flags (see next section). |
## List of flags
Flags define the behavior of the button. Their values are powers of two:
| Flag | Value | Description |
| --- | --- | --- |
| `TOUCH_FL_HIDE` | 1 | Hides the button (not displayed in the game, but visible in the editor). |
| `TOUCH_FL_NOEDIT` | 2 | Disables editing of the button in the editor. |
| `TOUCH_FL_CLIENT` | 4 | The button is client-side (not saved in the main control file). |
| `TOUCH_FL_MP` | 8 | The button is displayed only in multiplayer. |
| `TOUCH_FL_SP` | 16 | The button is displayed only in singleplayer. |
| `TOUCH_FL_DEF_SHOW` | 32 | The button is always displayed on startup. |
| `TOUCH_FL_DEF_HIDE` | 64 | The button is always hidden on startup. |
| `TOUCH_FL_DRAW_ADDITIVE` | 128 | The button colors are added together in blend mode. |
| `TOUCH_FL_STROKE` | 256 | Enables outline stroke around the button. |
Flags can be combined by adding their values together. For example, `5 = 1 + 4` is the combination of `TOUCH_FL_HIDE` and `TOUCH_FL_CLIENT` flags, which is a hidden client button.
*In the image below, the `spray`, `scores`, `messagemode` buttons are displayed simultaneously with the flag 8 and `loadquick`, `savequick` with the flag 16, and each is displayed in the corresponding game mode.*
![](images/example1.jpg)
## Useful commands
* `touch_hide <pattern>`: hides buttons by pattern.
* `touch_setcommand`: changes the command bound to a button.
* `touch_settexture`: quickly changes the button image.
* `touch_setcolor`: sets the button color.
* `touch_exportconfig`: exports the current configuration, including aspect ratio.
## Usage examples
* `touch_hide menu*` hides all buttons with names starting with `menu`.
* `touch_setcolor "attack" 255 160 0 128` changes the color of the primary fire button from opaque white to translucent orange, similar to the color of the HUD in Half-Life.
*Result of executing this command*
![](images/example3.jpg)
* Example of adding a new button with a custom icon (the `lastinv` command is used - quick change between weapons)
![](images/example4.jpg)
*View of this button in layout editor*
![](images/example5.jpg)
## Tips
* To prevent the `look` and `move` buttons from interfering with editing other elements, place them before the others in the configuration file.
* And vice versa, to make a button appear on top of others, place it at the end of the configuration file.
* You can assign commands to buttons that change other buttons, see the previous section "Usage examples".
* After editing each parameter of each individual button in the Touch Buttons section, do not forget to press Save, otherwise the applied parameters will not be saved.
* To create your own icon for the button, you can use any graphics editor (for Android, Photo Editor by iudesk is suitable). Saving conditions:
* Image format - `.png` with transparency (e.g. alpha channel)
* Aspect ratio / size - 1:1 / 256x256
* Path to the icons location - `touch/gfx` inside game directory.
### Additional links
* [Handy palette for selecting color in RGB format](https://www.rapidtables.com/web/color/RGB_Color.html)

View File

@@ -36,6 +36,11 @@ You still needed to copy `valve` directory as all game resources located there.
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
### Android
0) Install the APK file.
1) Copy `valve` directory to a folder named `xash` in the Internal storage.
2) Run games from within the app.
## Contributing ## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html. * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
* Issues are accepted in both English and Russian. * Issues are accepted in both English and Russian.
@@ -44,7 +49,7 @@ For additional info, run Xash3D with `-help` command line key.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/). We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! **NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!**
### Prerequisites ### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
@@ -84,6 +89,15 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line. 0) Open command line.
@@ -100,3 +114,6 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor). 1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
2) Compile: `./waf build`. 2) Compile: `./waf build`.
3) Install: `./waf install --destdir=/path/to/any/output/directory`. 3) Install: `./waf install --destdir=/path/to/any/output/directory`.
#### Android (Windows/Linux/macOS)
You can just open the `android` folder in Android Studio and build from here, or use `gradlew` to build from command line.

View File

@@ -1,95 +0,0 @@
cmake_minimum_required(VERSION 3.22)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(FindPython)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto --enable-limited-debuginfo)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps ${WAF_EXTRA_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)

View File

@@ -1,130 +1,140 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime import java.time.LocalDateTime
import java.time.Month import java.time.Month
import java.time.temporal.ChronoUnit import java.time.temporal.ChronoUnit
plugins { plugins {
id("com.android.application") alias(libs.plugins.android.application)
id("org.jetbrains.kotlin.android") alias(libs.plugins.kotlin.android)
} }
android { android {
namespace = "su.xash.engine" namespace = "su.xash.engine"
ndkVersion = "28.0.13004108" ndkVersion = "28.2.13676358"
compileSdk = 35
defaultConfig { defaultConfig {
applicationId = "su.xash" applicationId = "su.xash.engine"
applicationIdSuffix = "engine" versionName = "0.21-" + getGitHash()
versionName = "0.21" versionCode = getBuildNum()
versionCode = getBuildNum() minSdk = 21
minSdk = 21 targetSdk = 35
targetSdk = 34
compileSdk = 34
externalNativeBuild { externalNativeBuild {
cmake { val engineRoot = projectDir.parentFile.parent
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
externalNativeBuild { experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
cmake { experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
version = "3.22.1" experimentalProperties["ninja.configure"] = "run-python"
path = file("CMakeLists.txt") experimentalProperties["ninja.arguments"] = setOf(
} File(engineRoot, "scripts/configure-ninja.py").path,
} engineRoot,
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${android.ndkDirectory}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
compileOptions { compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8 sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_1_8 targetCompatibility = JavaVersion.VERSION_11
} }
kotlinOptions { kotlin {
jvmTarget = "1.8" compilerOptions {
} jvmTarget = JvmTarget.JVM_11
}
}
buildTypes { buildFeatures {
debug { viewBinding = true
isMinifyEnabled = false buildConfig = true
isShrinkResources = false }
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
release { lint {
isMinifyEnabled = true abortOnError = false
isShrinkResources = true }
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
register("asan") { /*
initWith(getByName("debug")) androidResources {
} noCompress += ""
}
*/
register("continuous") { packaging {
initWith(getByName("release")) jniLibs {
applicationIdSuffix = ".test" keepDebugSymbols.add("**/*.so")
} useLegacyPackaging = true
} }
}
sourceSets { sourceSets {
getByName("main") { getByName("main") {
assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb") assets.srcDirs("../../3rdparty/extras/xash-extras")
java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java") java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
} }
} }
lint { buildTypes {
abortOnError = false debug {
} isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
buildFeatures { release {
viewBinding = true isMinifyEnabled = true
buildConfig = true isShrinkResources = true
} proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
androidResources { register("asan") {
noCompress += "" initWith(getByName("debug"))
} }
packaging { register("continuous") {
jniLibs { initWith(getByName("release"))
useLegacyPackaging = true applicationIdSuffix = ".test"
keepDebugSymbols.add("**/*.so") }
} }
}
} }
dependencies { dependencies {
implementation("com.google.android.material:material:1.11.0") implementation(libs.material)
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation("com.madgag.spongycastle:prov:1.58.0.0") implementation(libs.appcompat)
implementation("in.dragonbra:javasteam:1.2.0") implementation(libs.navigation.runtime.ktx)
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation("ch.acra:acra-http:5.11.2") implementation(libs.acra.http)
} }
fun getBuildNum(): Int { fun getBuildNum(): Int {
val now = LocalDateTime.now() val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0) val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS) val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt() return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
} }

View File

@@ -1,3 +1,25 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity { -keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID(); java.lang.String loadAndroidID();
java.lang.String getAndroidID(); java.lang.String getAndroidID();
@@ -87,3 +109,8 @@
void hapticRun(int, float, int); void hapticRun(int, float, int);
void hapticStop(int); void hapticStop(int);
} }
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions

3
android/app/run-python Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash
exec python $@

View File

@@ -0,0 +1 @@
python %*

View File

@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string> <string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string> </resources>
</resources>

View File

@@ -1,101 +1,89 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:allowAudioPlaybackCapture="true"
android:allowAudioPlaybackCapture="true" android:installLocation="preferExternal">
android:installLocation="preferExternal" <!-- OpenGL ES 1.1 -->
tools:targetApi="q"> <uses-feature android:glEsVersion="0x00010000" />
<!-- OpenGL ES 1.1 --> <!-- Touchscreen support -->
<uses-feature android:glEsVersion="0x00010000" /> <uses-feature
<!-- Touchscreen support --> android:name="android.hardware.touchscreen"
<uses-feature android:required="false" />
android:name="android.hardware.touchscreen" <!-- Game controller support -->
android:required="false" /> <uses-feature
<!-- Game controller support --> android:name="android.hardware.bluetooth"
<uses-feature android:required="false" />
android:name="android.hardware.bluetooth" <uses-feature
android:required="false" /> android:name="android.hardware.gamepad"
<uses-feature android:required="false" />
android:name="android.hardware.gamepad" <uses-feature
android:required="false" /> android:name="android.hardware.usb.host"
<uses-feature android:required="false" />
android:name="android.hardware.usb.host" <!-- External mouse input events -->
android:required="false" /> <uses-feature
<!-- External mouse input events --> android:name="android.hardware.type.pc"
<uses-feature android:required="false" />
android:name="android.hardware.type.pc" <!-- Audio recording support -->
android:required="false" /> <uses-feature
<!-- Audio recording support --> android:name="android.hardware.microphone"
<uses-feature android:required="false" />
android:name="android.hardware.microphone" <!-- Allow downloading to the external storage on Android 5.1 and older -->
android:required="false" /> <uses-permission
<!-- Allow downloading to the external storage on Android 5.1 and older --> android:name="android.permission.WRITE_EXTERNAL_STORAGE"
<uses-permission android:maxSdkVersion="22" />
android:name="android.permission.WRITE_EXTERNAL_STORAGE" <uses-permission
android:maxSdkVersion="22" /> android:name="android.permission.READ_EXTERNAL_STORAGE"
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
android:maxSdkVersion="32" /> <uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
<!-- Allow access to Bluetooth devices --> <!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM --> <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission <uses-permission
android:name="android.permission.BLUETOOTH" android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" /> android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator --> <!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio --> <!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access --> <!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server --> <!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/> <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<application <application
android:name=".MainApplication" android:name=".MainApplication"
android:allowBackup="true" android:allowBackup="true"
android:hardwareAccelerated="true" android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher" android:icon="@mipmap/ic_launcher"
android:label="@string/app_name" android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher" android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App" android:theme="@style/Theme.App"
android:usesCleartextTraffic="true"> android:usesCleartextTraffic="true"
<activity android:requestLegacyExternalStorage="true">
android:name=".MainActivity" <activity
android:exported="true"> android:name=".MainActivity"
<intent-filter> android:exported="true">
<action android:name="android.intent.action.MAIN" /> <intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
<activity <activity
android:name=".XashActivity" android:name=".XashActivity"
android:alwaysRetainTaskState="true" android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true" android:exported="true"
android:launchMode="singleTask" android:launchMode="singleTask"
android:preferMinimalPostProcessing="true" android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize" android:windowSoftInputMode="adjustResize">
tools:targetApi="r"> <intent-filter>
<intent-filter> <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" /> </intent-filter>
</intent-filter> </activity>
</activity> </application>
<queries>
<provider <intent>
android:name=".XashDocumentsProvider" <action android:name="su.xash.engine.MOD" />
android:authorities="@string/authority" </intent>
android:exported="true" </queries>
android:grantUriPermissions="true" </manifest>
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>

View File

@@ -1,49 +0,0 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,4 +1,3 @@
package su.xash.engine package su.xash.engine
class DedicatedActivity { class DedicatedActivity {}
}

View File

@@ -4,8 +4,8 @@ import android.app.Service
import android.content.Intent import android.content.Intent
import android.os.IBinder import android.os.IBinder
class DedicatedService: Service() { class DedicatedService : Service() {
override fun onBind(intent: Intent?): IBinder? { override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented") TODO("Not yet implemented")
} }
} }

View File

@@ -10,26 +10,26 @@ import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding import su.xash.engine.databinding.ActivityMainBinding
class MainActivity : AppCompatActivity() { class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) { override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater) binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root) setContentView(binding.root)
setSupportActionBar(binding.toolbar) setSupportActionBar(binding.toolbar)
val navHostFragment = val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph) appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration) setupActionBarWithNavController(navController, appBarConfiguration)
} }
override fun onSupportNavigateUp(): Boolean { override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp() return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
} }
} }

View File

@@ -3,26 +3,25 @@ package su.xash.engine
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.os.StrictMode import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat import org.acra.data.StringFormat
import org.acra.ktx.initAcra import org.acra.ktx.initAcra
class MainApplication : Application() { class MainApplication : Application() {
override fun attachBaseContext(base: Context?) { override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base) super.attachBaseContext(base)
if (!BuildConfig.DEBUG) { if (!BuildConfig.DEBUG) {
initAcra { initAcra {
buildConfigClass = BuildConfig::class.java buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON reportFormat = StringFormat.JSON
httpSender { // httpSender {
uri = "http://bodis.pp.ua:5000/report" // uri = "http://bodis.pp.ua:5000/report"
} // }
} }
} else { } else {
// enable strict mode to detect memory leaks etc. // enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults(); StrictMode.enableDefaults();
} }
} }
} }

View File

@@ -5,6 +5,7 @@ import android.content.pm.ActivityInfo;
import android.content.res.AssetManager; import android.content.res.AssetManager;
import android.os.Build; import android.os.Build;
import android.os.Bundle; import android.os.Bundle;
import android.os.Environment;
import android.provider.Settings.Secure; import android.provider.Settings.Secure;
import android.util.Log; import android.util.Log;
import android.view.KeyEvent; import android.view.KeyEvent;
@@ -12,137 +13,142 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity; import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
public class XashActivity extends SDLActivity { public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys; private boolean mUseVolumeKeys;
private String mPackageName; private String mPackageName;
private static final String TAG = "XashActivity"; private static final String TAG = "XashActivity";
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES); //getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES; getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
} }
AndroidBug5497Workaround.assistActivity(this); AndroidBug5497Workaround.assistActivity(this);
} }
@Override @Override
public void onDestroy() public void onDestroy() {
{ super.onDestroy();
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting // Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit) // application state (actually global variables that we don't cleanup on exit)
// //
// When the issue with global variables will be resolved, remove that exit() call // When the issue with global variables will be resolved, remove that exit() call
System.exit(0); System.exit(0);
} }
@Override @Override
protected String[] getLibraries() { protected String[] getLibraries() {
return new String[]{"SDL2", "xash"}; return new String[]{"SDL2", "xash"};
} }
@SuppressLint("HardwareIds") @SuppressLint("HardwareIds")
private String getAndroidID() { private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID); return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
} }
@SuppressLint("ApplySharedPref") @SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) { private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit(); getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
} }
private String loadAndroidID() { private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", ""); return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
} }
@Override @Override
public String getCallingPackage() { public String getCallingPackage() {
if (mPackageName != null) { if (mPackageName != null) {
return mPackageName; return mPackageName;
} }
return super.getCallingPackage(); return super.getCallingPackage();
} }
private AssetManager getAssets(boolean isEngine) { private AssetManager getAssets(boolean isEngine) {
AssetManager am = null; AssetManager am = null;
if (isEngine) { if (isEngine) {
am = getAssets(); am = getAssets();
} else { } else {
try { try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets(); am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) { } catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!"); Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace(); e.printStackTrace();
} }
} }
return am; return am;
} }
private String[] getAssetsList(boolean isEngine, String path) { private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine); AssetManager am = getAssets(isEngine);
try { try {
return am.list(path); return am.list(path);
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
return new String[]{}; return new String[]{};
} }
@Override @Override
public boolean dispatchKeyEvent(KeyEvent event) { public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) { if (SDLActivity.mBrokenLibraries) {
return false; return false;
} }
int keyCode = event.getKeyCode(); int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) { if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_CAMERA || keyCode == KeyEvent.KEYCODE_ZOOM_IN || keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
keyCode == KeyEvent.KEYCODE_VOLUME_UP || return false;
keyCode == KeyEvent.KEYCODE_CAMERA || }
keyCode == KeyEvent.KEYCODE_ZOOM_IN || }
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event); return getWindow().superDispatchKeyEvent(event);
} }
// TODO: REMOVE LATER, temporary launchers support? // TODO: REMOVE LATER, temporary launchers support?
@Override @Override
protected String[] getArguments() { protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir"); String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve"; if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir); nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir"); String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir); if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String pakfile = getIntent().getStringExtra("pakfile"); String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile); if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false); String basedir = getIntent().getStringExtra("basedir");
mPackageName = getIntent().getStringExtra("package"); if (basedir != null) {
nativeSetenv("XASH3D_BASEDIR", basedir);
} else {
String rootPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/xash";
nativeSetenv("XASH3D_BASEDIR", rootPath);
}
String[] env = getIntent().getStringArrayExtra("env"); mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
if (env != null) { mPackageName = getIntent().getStringExtra("package");
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv"); String[] env = getIntent().getStringArrayExtra("env");
if (argv == null) argv = "-console -log"; if (env != null) {
return argv.split(" "); for (int i = 0; i < env.length; i += 2)
} nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
} }

View File

@@ -1,253 +0,0 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}

View File

@@ -14,64 +14,57 @@ import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) : class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) { ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder { override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false) val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding) return GameViewHolder(binding)
} }
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) { override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position)) return holder.bind(getItem(position))
} }
private class DiffCallback : DiffUtil.ItemCallback<Game>() { private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name return oldItem.basedir.name == newItem.basedir.name
} }
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed return oldItem.basedir.name == newItem.basedir.name
} }
} }
inner class GameViewHolder(val binding: CardGameBinding) : inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) { RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) { fun bind(game: Game) {
binding.apply { binding.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
if (!game.installed) { settingsButton.setOnClickListener {
launchButton.visibility = View.GONE libraryViewModel.setSelectedGame(game)
settingsButton.visibility = View.GONE it.findNavController()
progressIndicator.visibility = View.VISIBLE .navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
return }
}
settingsButton.setOnClickListener { root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
libraryViewModel.setSelectedGame(game) launchButton.setOnClickListener {
it.findNavController() libraryViewModel.startEngine(it.context, game)
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment) }
} }
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) } }
launchButton.setOnClickListener { }
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}

View File

@@ -1,89 +1,90 @@
package su.xash.engine.model package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.Canvas import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader import su.xash.engine.util.TGAReader
import java.io.File
import java.io.FileInputStream
import java.util.Scanner import java.util.Scanner
object BackgroundBitmap { object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3 private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4 private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800 private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600 private const val BACKGROUND_HEIGHT = 600
fun createBackground(ctx: Context, file: DocumentFile): Bitmap { fun createBackground(file: File): Bitmap {
var bitmap = var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888) Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap) var canvas = Canvas(bitmap)
var x: Int var x: Int
var y = 0 var y = 0
var width: Int var width: Int
var height = 0 var height = 0
var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt") val resourceFolder = File(file, "resource")
if (bgLayout == null) { var bgLayout = File(resourceFolder, "HD_BackgroundLayout.txt")
bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt") if (!bgLayout.exists()) {
} bgLayout = File(resourceFolder, "BackgroundLayout.txt")
}
if (bgLayout == null) { if (!bgLayout.exists()) {
val dir = file.findFile("resource")?.findFile("background") val dir = File(resourceFolder, "background")
for (i in 0 until BACKGROUND_ROWS) { for (i in 0 until BACKGROUND_ROWS) {
x = 0 x = 0
for (j in 0 until BACKGROUND_COLUMNS) { for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga" val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = dir?.findFile(filename) val bmpFile = File(dir, filename)
val bmpImage = loadTga(ctx, bmpFile!!) val bmpImage = loadTga(bmpFile)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width x += bmpImage.width
height = bmpImage.height height = bmpImage.height
} }
y += height y += height
} }
return bitmap return bitmap
} }
ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream -> FileInputStream(bgLayout).use { inputStream ->
Scanner(inputStream).use { scanner -> Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) { while (scanner.hasNext()) {
when (val str = scanner.next()) { when (val str = scanner.next()) {
"resolution" -> { "resolution" -> {
width = scanner.nextInt() width = scanner.nextInt()
height = scanner.nextInt() height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888) bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap) canvas = Canvas(bitmap)
} }
else -> { else -> {
var bmpFile = file var bmpFile = file
str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! } str.split("/").forEach { bmpFile = File(bmpFile, it) }
//skip //skip
scanner.next() scanner.next()
x = scanner.nextInt() x = scanner.nextInt()
y = scanner.nextInt() y = scanner.nextInt()
val bmp = loadTga(ctx, bmpFile) val bmp = loadTga(bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
} }
} }
} }
} }
} }
return bitmap return bitmap
} }
private fun loadTga(ctx: Context, file: DocumentFile): Bitmap { private fun loadTga(file: File): Bitmap {
ctx.contentResolver.openInputStream(file.uri).use { FileInputStream(file).use {
val buffer = it?.readBytes() val buffer = it.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB) val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer) val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer) val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888) return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
} }
} }
} }

View File

@@ -5,118 +5,123 @@ import android.content.Intent
import android.content.pm.PackageInfo import android.content.pm.PackageInfo
import android.content.pm.PackageManager import android.content.pm.PackageManager
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.net.Uri import android.net.Uri
import android.provider.MediaStore
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.XashActivity import su.xash.engine.XashActivity
import java.io.File
import java.io.FileInputStream
class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) { class Game(val ctx: Context, val basedir: File) {
private var iconName = "game.ico" private var iconName = "game.ico"
var title = "Unknown Game" var title = "Unknown Game"
var icon: Bitmap? = null var icon: Bitmap? = null
var cover: Bitmap? = null var cover: Bitmap? = null
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE) private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
init { init {
basedir.findFile("gameinfo.txt")?.let { val gameInfo = File(basedir, "gameinfo.txt")
parseGameInfo(it) if (gameInfo.exists()) {
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) } parseGameInfo(gameInfo)
} else {
val libListGam = File(basedir, "liblist.gam")
if (libListGam.exists()) parseGameInfo(libListGam)
}
basedir.findFile(iconName) val iconFile = File(basedir, iconName)
?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) } if (iconFile.exists()) {
icon = BitmapFactory.decodeFile(iconFile.path)
}
try { try {
cover = BackgroundBitmap.createBackground(ctx, basedir) cover = BackgroundBitmap.createBackground(basedir)
} catch (e: Exception) { } catch (e: Exception) {
e.printStackTrace() e.printStackTrace()
} }
} }
fun startEngine(ctx: Context) { fun startEngine(ctx: Context) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply { ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", basedir.name) putExtra("gamedir", basedir.name)
putExtra("argv", pref.getString("arguments", "-console -log")) putExtra("argv", pref.getString("arguments", "-console -log"))
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false)) putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context)) putExtra("basedir", basedir.parent)
//.putExtra("package", getPackageName()) } //.putExtra("gamelibdir", getGameLibDir(context))
}) //.putExtra("package", getPackageName()) }
} })
}
private fun parseGameInfo(file: DocumentFile) { private fun parseGameInfo(file: File) {
ctx.contentResolver.openInputStream(file.uri).use { inputStream -> FileInputStream(file).use { inputStream ->
inputStream?.bufferedReader().use { reader -> inputStream.bufferedReader().use { reader ->
reader?.forEachLine { reader.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2) val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) { if (tokens.size >= 2) {
val k = tokens[0] val k = tokens[0]
val v = tokens[1].trim('"') val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v if (k == "icon") iconName = v
} }
} }
} }
} }
} }
private fun getPackageName(): String? { private fun getPackageName(): String? {
// return if (mDbEntry != null) { // return if (mDbEntry != null) {
// mDbEntry.getPackageName() // mDbEntry.getPackageName()
// } else null // } else null
return null return null
} }
private fun getGameLibDir(ctx: Context): String? { private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName() val pkgName = getPackageName()
if (pkgName != null) { if (pkgName != null) {
val pkgInfo: PackageInfo = try { val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0) ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) { } catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace() e.printStackTrace()
ctx.startActivity( ctx.startActivity(
Intent( Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName") Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK) ).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
) )
return null return null
} }
return pkgInfo.applicationInfo.nativeLibraryDir return pkgInfo.applicationInfo?.nativeLibraryDir
} }
return ctx.applicationInfo.nativeLibraryDir return ctx.applicationInfo.nativeLibraryDir
} }
companion object { companion object {
fun getGames(ctx: Context, file: DocumentFile): List<Game> { fun getGames(ctx: Context, file: File): List<Game> {
val games = mutableListOf<Game>() val games = mutableListOf<Game>()
if (checkIfGamedir(file)) { if (checkIfGamedir(file)) {
games.add(Game(ctx, file)) games.add(Game(ctx, file))
} else { } else {
file.listFiles().forEach { file.listFiles()?.forEach {
if (it.isDirectory) { if (it.isDirectory) {
if (checkIfGamedir(it)) { if (checkIfGamedir(it)) {
games.add(Game(ctx, it)) games.add(Game(ctx, it))
} }
} }
} }
} }
return games return games
} }
fun checkIfGamedir(file: DocumentFile): Boolean { fun checkIfGamedir(file: File): Boolean {
// exclude unfinished downloads if (File(file, "liblist.gam").exists()) return true
if (file.name?.startsWith('.') == true) if (File(file, "gameinfo.txt").exists()) return true
return false
file.findFile("liblist.gam")?.let { return true } return false
file.findFile("gameinfo.txt")?.let { return true } }
return false }
}
}
} }
// Intent intent = new Intent("su.xash.engine.MOD"); // Intent intent = new Intent("su.xash.engine.MOD");

View File

@@ -1,59 +0,0 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}

View File

@@ -1,94 +1,110 @@
package su.xash.engine.ui.library package su.xash.engine.ui.library
import android.annotation.SuppressLint
import android.content.Intent import android.content.Intent
import android.net.Uri
import android.os.Build
import android.os.Bundle import android.os.Bundle
import android.util.Log import android.os.Environment
import android.provider.Settings
import android.view.LayoutInflater import android.view.LayoutInflater
import android.view.Menu import android.view.Menu
import android.view.MenuInflater import android.view.MenuInflater
import android.view.MenuItem import android.view.MenuItem
import android.view.View import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.appcompat.app.AlertDialog
import androidx.core.view.MenuProvider import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController import androidx.navigation.fragment.findNavController
import kotlinx.coroutines.launch import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.BuildConfig
import su.xash.engine.R import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider { class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView( private val startActivityForResult =
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
): View? { if (checkStoragePermissions()) {
_binding = FragmentLibraryBinding.inflate(inflater, container, false) libraryViewModel.reloadGames(requireContext())
}
}
val adapter = GameAdapter(libraryViewModel) private fun checkStoragePermissions(): Boolean {
binding.gamesList.adapter = adapter if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && !Environment.isExternalStorageManager()) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.file_access_required)
setMessage(R.string.file_access_message)
setPositiveButton(android.R.string.ok) { _, _ ->
startActivityForResult.launch(
Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION).setData(
Uri.fromParts("package", BuildConfig.APPLICATION_ID, null)
)
)
}
setCancelable(false)
show()
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED) return false
} else {
return true
}
}
return binding.root override fun onCreateView(
} inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { val adapter = GameAdapter(libraryViewModel)
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) } binding.gamesList.adapter = adapter
libraryViewModel.isReloading.observe(viewLifecycleOwner) { requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
binding.swipeRefresh.isRefreshing = it
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) { return binding.root
(binding.gamesList.adapter as GameAdapter).submitList(it) }
}
libraryViewModel.workInfos.observe(viewLifecycleOwner) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
libraryViewModel.refreshDownloads(requireContext()) binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
}
libraryViewModel.downloads.observe(viewLifecycleOwner) { libraryViewModel.isReloading.observe(viewLifecycleOwner) {
libraryViewModel.reloadGames(requireContext()) binding.swipeRefresh.isRefreshing = it
} }
}
override fun onDestroyView() { libraryViewModel.installedGames.observe(viewLifecycleOwner) {
super.onDestroyView() (binding.gamesList.adapter as GameAdapter).submitList(it)
_binding = null }
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) { if (checkStoragePermissions()) {
menuInflater.inflate(R.menu.menu_library, menu) libraryViewModel.reloadGames(requireContext())
} }
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean { override fun onDestroyView() {
when (menuItem.itemId) { super.onDestroyView()
R.id.action_browse -> { _binding = null
startActivity( }
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
R.id.action_install -> { override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
findNavController().navigate(R.id.action_libraryFragment_to_setupFragment) menuInflater.inflate(R.menu.menu_library, menu)
} }
R.id.action_settings -> { override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment) when (menuItem.itemId) {
} R.id.action_settings -> {
} findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false return false
} }
} }

View File

@@ -3,125 +3,53 @@ package su.xash.engine.ui.library
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.content.SharedPreferences import android.content.SharedPreferences
import android.net.Uri import android.os.Environment
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext import kotlinx.coroutines.withContext
import su.xash.engine.model.Game import su.xash.engine.model.Game
import su.xash.engine.model.ModDatabase import java.io.File
import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
class LibraryViewModel(application: Application) : AndroidViewModel(application) { class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>()) private val _installedGames = MutableLiveData(emptyList<Game>())
val downloads: LiveData<List<Game>> get() = _downloads val isReloading: LiveData<Boolean> get() = _isReloading
private val _downloads = MutableLiveData(emptyList<Game>()) private val _isReloading = MutableLiveData(false)
val isReloading: LiveData<Boolean> get() = _isReloading val selectedItem: LiveData<Game> get() = _selectedItem
private val _isReloading = MutableLiveData(false) private val _selectedItem = MutableLiveData<Game>()
private val workManager = WorkManager.getInstance(application.applicationContext) private val appPreferences: SharedPreferences =
val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL) application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
val selectedItem: LiveData<Game> get() = _selectedItem fun reloadGames(ctx: Context) {
private val _selectedItem = MutableLiveData<Game>() if (isReloading.value == true) {
return
}
_isReloading.value = true
val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE) viewModelScope.launch {
val modDb: ModDatabase withContext(Dispatchers.IO) {
val rootPath = appPreferences.getString("game_path", null)
?: (Environment.getExternalStorageDirectory().absolutePath + "/xash")
val root = File(rootPath)
init { _installedGames.postValue(Game.getGames(ctx, root))
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) } _isReloading.postValue(false)
reloadGames(application.applicationContext) }
} }
}
fun reloadGames(ctx: Context) { fun setSelectedGame(game: Game) {
if (isReloading.value == true) { _selectedItem.value = game
return }
}
_isReloading.value = true
viewModelScope.launch { fun startEngine(ctx: Context, game: Game) {
withContext(Dispatchers.IO) { game.startEngine(ctx)
val games = mutableListOf<Game>() }
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!) }
val installedGames = Game.getGames(ctx, root)
.filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}

View File

@@ -8,24 +8,24 @@ import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() { class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? { ): View {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false) _binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit(); .add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
} }
override fun onDestroyView() { override fun onDestroyView() {
super.onDestroyView() super.onDestroyView()
_binding = null _binding = null
} }
} }

View File

@@ -5,8 +5,8 @@ import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() { class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences"; preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey); setPreferencesFromResource(R.xml.app_preferences, rootKey);
} }
} }

View File

@@ -6,59 +6,52 @@ import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() { class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? { ): View {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false) _binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!! val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply { binding.gameCard.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
buttonsContainer.visibility = View.GONE buttonsContainer.visibility = View.GONE
} }
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game)) .add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit(); .commit();
}
binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener { override fun onDestroyView() {
libraryViewModel.uninstallGame(game) super.onDestroyView()
findNavController().popBackStack() _binding = null
} }
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
} }

View File

@@ -8,33 +8,33 @@ import su.xash.engine.R
import su.xash.engine.model.Game import su.xash.engine.model.Game
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() { class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name; preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey); setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!! val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name)) packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName) packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) { if (packageList.value == null) {
packageList.setValueIndex(0); packageList.setValueIndex(0);
} }
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!! val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!! val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!! val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue -> separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) { if (newValue == true) {
packageList.isVisible = false packageList.isVisible = false
clientPackage.isVisible = true clientPackage.isVisible = true
serverPackage.isVisible = true serverPackage.isVisible = true
} else { } else {
packageList.isVisible = true packageList.isVisible = true
clientPackage.isVisible = false clientPackage.isVisible = false
serverPackage.isVisible = false serverPackage.isVisible = false
} }
true true
} }
} }
} }

View File

@@ -1,48 +0,0 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}

View File

@@ -1,25 +0,0 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}

View File

@@ -1,59 +0,0 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}

View File

@@ -1,35 +0,0 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -0,0 +1,49 @@
package su.xash.engine.util;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,97 +0,0 @@
package su.xash.engine.workers
import android.content.Context
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
const val KEY_FILE_URI = "KEY_FILE_URI"
class FileCopyWorker(ctx: Context, params: WorkerParameters) : CoroutineWorker(ctx, params) {
companion object {
const val Input = "Input"
const val Progress = "Progress"
}
private var fileCount = 0
private var fileCopied = 0
override suspend fun doWork(): Result {
withContext(Dispatchers.IO) {
val fileUri = inputData.getString(KEY_FILE_URI)
setProgress(workDataOf(Input to fileUri))
val uri = Uri.parse(fileUri)
val source = DocumentFile.fromTreeUri(applicationContext, uri)
fileCount = source?.countDirFiles() ?: return@withContext Result.failure()
setProgress(workDataOf(Progress to 0f))
val gamedir = source.name!!
val externalFilesDir = DocumentFile.fromFile(applicationContext.getExternalFilesDir(null)!!)
// create a directory to store staged files
val target = externalFilesDir.createDirectory(".$gamedir")!!
source.copyDirTo(applicationContext, this@FileCopyWorker, target)
target.renameTo(gamedir)
setProgress(workDataOf(Progress to 1f))
}
return Result.success()
}
suspend fun fileCopied(count: Int) {
if(count == 0)
return
fileCopied += count
val percentage: Float = fileCopied.toFloat() / fileCount.toFloat();
setProgress(workDataOf(Progress to percentage))
}
}
fun DocumentFile.countDirFiles(): Int {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory)
count += it.countDirFiles()
else
count++
}
return count
}
fun DocumentFile.copyFileTo(ctx: Context, file: DocumentFile) {
val outFile = file.createFile("application", name!!)!!
ctx.contentResolver.openOutputStream(outFile.uri).use { os ->
ctx.contentResolver.openInputStream(uri).use {
it?.copyTo(os!!)
}
}
}
suspend fun DocumentFile.copyDirTo(ctx: Context, worker: FileCopyWorker, dir: DocumentFile) {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory) {
val outDir = dir.createDirectory(it.name!!)!!
it.copyDirTo(ctx, worker, outDir)
} else {
it.copyFileTo(ctx, dir)
count++
}
}
worker.fileCopied(count)
}

View File

@@ -1,5 +0,0 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M21,10h-8.35C11.83,7.67 9.61,6 7,6c-3.31,0 -6,2.69 -6,6s2.69,6 6,6c2.61,0 4.83,-1.67 5.65,-4H13l2,2l2,-2l2,2l4,-4.04L21,10zM7,15c-1.65,0 -3,-1.35 -3,-3c0,-1.65 1.35,-3 3,-3s3,1.35 3,3C10,13.65 8.65,15 7,15z"/>
</vector>

View File

@@ -1,5 +0,0 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M12,12c2.21,0 4,-1.79 4,-4s-1.79,-4 -4,-4 -4,1.79 -4,4 1.79,4 4,4zM12,14c-2.67,0 -8,1.34 -8,4v2h16v-2c0,-2.66 -5.33,-4 -8,-4z"/>
</vector>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<gradient android:endColor="#2D73FF" android:startColor="#06BFFF" />
<corners android:radius="4dp" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<gradient android:endColor="#6D6D6D" android:startColor="#8F8F8F" />
<corners android:radius="4dp" />
</shape>
</item>
</selector>

View File

@@ -1,9 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FF000000"
android:pathData="M12.004,2c-5.25,0 -9.556,4.05 -9.964,9.197l5.36,2.216c0.454,-0.31 1.002,-0.492 1.593,-0.492 0.053,0 0.104,0.003 0.157,0.005l2.384,-3.452v-0.049c0,-2.08 1.69,-3.77 3.77,-3.77 2.079,0 3.77,1.692 3.77,3.772s-1.692,3.771 -3.77,3.771h-0.087l-3.397,2.426c0,0.043 0.003,0.088 0.003,0.133 0,1.562 -1.262,2.83 -2.825,2.83 -1.362,0 -2.513,-0.978 -2.775,-2.273l-3.838,-1.589C3.573,18.922 7.427,22 12.005,22c5.522,0 9.998,-4.477 9.998,-10 0,-5.522 -4.477,-10 -9.999,-10zM7.078,16.667c0.218,0.452 0.595,0.832 1.094,1.041 1.081,0.45 2.328,-0.063 2.777,-1.145 0.22,-0.525 0.22,-1.1 0.004,-1.625 -0.215,-0.525 -0.625,-0.934 -1.147,-1.152 -0.52,-0.217 -1.075,-0.208 -1.565,-0.025l1.269,0.525c0.797,0.333 1.174,1.25 0.84,2.046 -0.33,0.797 -1.247,1.175 -2.044,0.843l-1.228,-0.508zM17.818,9.422c0,-1.385 -1.128,-2.512 -2.513,-2.512 -1.387,0 -2.512,1.127 -2.512,2.512 0,1.388 1.125,2.513 2.512,2.513 1.386,0 2.512,-1.125 2.512,-2.513zM15.31,7.53c1.04,0 1.888,0.845 1.888,1.888s-0.847,1.888 -1.888,1.888c-1.044,0 -1.888,-0.845 -1.888,-1.888s0.845,-1.888 1.888,-1.888z"/>
</vector>

View File

@@ -1,33 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="295.46dp"
android:height="90.47dp"
android:viewportWidth="295.46"
android:viewportHeight="90.47">
<path
android:fillColor="#FF000000"
android:pathData="m45.08,1c-23.24,0 -42.28,17.92 -44.08,40.69l23.71,9.8c2.01,-1.37 4.44,-2.18 7.05,-2.18 0.23,0 0.47,0.01 0.7,0.02l10.54,-15.28c0,-0.07 0,-0.14 0,-0.22 0,-9.2 7.48,-16.68 16.68,-16.68 9.2,0 16.68,7.48 16.68,16.68s-7.48,16.68 -16.68,16.68c-0.13,0 -0.25,0 -0.38,-0.01l-15.04,10.73c0.01,0.19 0.01,0.39 0.01,0.59 0,6.91 -5.62,12.52 -12.52,12.52 -6.06,0 -11.13,-4.33 -12.28,-10.06l-16.96,-7.01c5.25,18.57 22.31,32.18 42.56,32.18 24.43,0 44.24,-19.81 44.24,-44.24 0,-24.43 -19.81,-44.24 -44.24,-44.24"/>
<path
android:fillColor="#FF000000"
android:pathData="m28.72,68.12 l-5.43,-2.24c0.96,2.01 2.63,3.68 4.84,4.61 4.78,1.99 10.3,-0.28 12.29,-5.06 0.96,-2.31 0.97,-4.87 0.01,-7.19 -0.95,-2.32 -2.76,-4.13 -5.07,-5.1 -2.3,-0.96 -4.76,-0.92 -6.93,-0.1l5.61,2.32c3.53,1.47 5.2,5.52 3.72,9.05 -1.47,3.53 -5.52,5.2 -9.05,3.72"/>
<path
android:fillColor="#FF000000"
android:pathData="m70.8,33.83c0,-6.13 -4.99,-11.12 -11.12,-11.12 -6.13,0 -11.12,4.99 -11.12,11.12 0,6.13 4.99,11.11 11.12,11.11 6.13,0 11.12,-4.99 11.12,-11.11m-19.45,-0.02c0,-4.61 3.74,-8.35 8.35,-8.35s8.35,3.74 8.35,8.35 -3.74,8.35 -8.35,8.35 -8.35,-3.74 -8.35,-8.35"/>
<path
android:fillColor="#FF000000"
android:pathData="m136.56,31.27 l-2.96,5.21c-2.28,-1.6 -5.38,-2.56 -8.08,-2.56 -3.09,0 -5,1.28 -5,3.57 0,2.78 3.39,3.43 8.44,5.24 5.42,1.92 8.54,4.17 8.54,9.14 0,6.79 -5.34,10.61 -13.02,10.61 -3.74,0 -8.26,-0.97 -11.73,-3.08l2.16,-5.78c2.82,1.49 6.19,2.37 9.2,2.37 4.05,0 5.98,-1.5 5.98,-3.7 0,-2.53 -2.94,-3.29 -7.68,-4.86 -5.4,-1.8 -9.15,-4.17 -9.15,-9.67 0,-6.2 4.96,-9.76 12.1,-9.76 4.98,0 8.98,1.58 11.2,3.26"/>
<path
android:fillColor="#FF000000"
android:pathData="m152.76,61.9v-27.34h-10.13v-5.99h27.21v5.99h-10.1v27.34z"/>
<path
android:fillColor="#FF000000"
android:pathData="m197.9,42.05v5.99h-13.36v7.82h15.5v6.04h-22.47v-33.33h22.47v5.97h-15.5v7.51z"/>
<path
android:fillColor="#FF000000"
android:pathData="m215.62,55.43 l-2.21,6.47h-7.32l12.49,-33.33h7.03l12.85,33.32h-7.56l-2.25,-6.47h-13.03zM222.07,36.52 L217.51,49.87h9.2z"/>
<path
android:fillColor="#FF000000"
android:pathData="m261.22,60.93 l-8.97,-19.3v20.27h-6.68v-33.33h6.67l11.2,24.06 10.8,-24.06h6.73v33.33h-6.68v-20.44l-9.12,19.47z"/>
<path
android:fillColor="#FF000000"
android:pathData="m294.46,32.78c0,2.86 -2.15,4.65 -4.61,4.65 -2.47,0 -4.62,-1.78 -4.62,-4.65 0,-2.86 2.15,-4.64 4.62,-4.64 2.46,0 4.61,1.77 4.61,4.64m-8.46,0c0,2.4 1.73,3.9 3.85,3.9 2.11,0 3.83,-1.5 3.83,-3.9 0,-2.4 -1.72,-3.88 -3.83,-3.88 -2.12,0 -3.85,1.5 -3.85,3.88m3.91,-2.37c1.2,0 1.6,0.63 1.6,1.32 0,0.63 -0.37,1.05 -0.82,1.26l1.07,2.01h-0.88l-0.9,-1.78h-0.93v1.78h-0.73v-4.58zM289.05,32.54h0.81c0.53,0 0.84,-0.33 0.84,-0.75 0,-0.42 -0.22,-0.69 -0.84,-0.69h-0.81v1.44z"/>
</vector>

View File

@@ -1,35 +1,36 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" xmlns:tools="http://schemas.android.com/tools"
android:layout_height="match_parent" android:layout_width="match_parent"
xmlns:tools="http://schemas.android.com/tools"> android:layout_height="match_parent"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.AppBarLayout <com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout" android:id="@+id/appBarLayout"
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="wrap_content" android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent" app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"> app:layout_constraintTop_toTopOf="parent">
<androidx.appcompat.widget.Toolbar <androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar" android:id="@+id/toolbar"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" /> android:layout_height="match_parent" />
</com.google.android.material.appbar.AppBarLayout> </com.google.android.material.appbar.AppBarLayout>
<androidx.fragment.app.FragmentContainerView <androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView" android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment" android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="0dp" android:layout_height="0dp"
app:defaultNavHost="true" app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout" app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph" app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library"/> tools:layout="@layout/fragment_library" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,111 +1,98 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginTop="8dp"> android:layout_marginTop="8dp">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="128dp"> android:layout_height="128dp">
<ImageView <ImageView
android:id="@+id/gameCover" android:id="@+id/gameCover"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:adjustViewBounds="true" android:adjustViewBounds="true"
android:scaleType="centerCrop" android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" /> tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.card.MaterialCardView <com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="48dp" android:layout_height="48dp"
android:layout_margin="8dp" android:layout_margin="8dp"
app:contentPadding="10dp" app:contentPadding="10dp"
app:layout_constrainedWidth="true" app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer" app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0" app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent"> app:layout_constraintStart_toStartOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent"> android:layout_height="match_parent">
<ImageView <ImageView
android:id="@+id/gameIcon" android:id="@+id/gameIcon"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
android:layout_marginRight="8dp" android:layout_marginRight="8dp"
android:adjustViewBounds="true" android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle" app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" /> tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.textview.MaterialTextView <com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle" android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium" style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
android:gravity="center" android:gravity="center"
android:singleLine="true" android:singleLine="true"
app:layout_constrainedWidth="true" app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon" app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" /> tools:text="Game Title" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView> </com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView <com.google.android.material.card.MaterialCardView
android:id="@+id/buttonsContainer" android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled" style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginEnd="8dp" android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp" android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"> app:layout_constraintEnd_toEndOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content"> android:layout_height="wrap_content">
<com.google.android.material.progressindicator.CircularProgressIndicator <com.google.android.material.button.MaterialButton
android:id="@+id/progressIndicator" android:id="@+id/launchButton"
android:layout_width="wrap_content" style="@style/Widget.Material3.Button.IconButton"
android:layout_height="wrap_content" android:layout_width="wrap_content"
android:indeterminate="true" android:layout_height="match_parent"
android:padding="10dp" app:icon="@drawable/ic_baseline_play_arrow_24"
android:visibility="gone" app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
app:indicatorSize="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.button.MaterialButton <com.google.android.material.button.MaterialButton
android:id="@+id/launchButton" android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton" style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24" app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" /> app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<com.google.android.material.button.MaterialButton </com.google.android.material.card.MaterialCardView>
android:id="@+id/settingsButton" </androidx.constraintlayout.widget.ConstraintLayout>
style="@style/Widget.Material3.Button.IconButton" </com.google.android.material.card.MaterialCardView>
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>

View File

@@ -1,30 +1,45 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" xmlns:tools="http://schemas.android.com/tools"
android:layout_height="wrap_content"> style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<!-- <com.google.android.material.textfield.TextInputLayout--> <androidx.constraintlayout.widget.ConstraintLayout
<!-- android:layout_width="match_parent"--> android:layout_width="match_parent"
<!-- android:layout_height="wrap_content"--> android:layout_height="wrap_content"
<!-- app:layout_constraintTop_toTopOf="parent"--> android:padding="10dp">
<!-- app:layout_constraintBottom_toBottomOf="parent">-->
<!-- <com.google.android.material.textfield.TextInputEditText--> <TextView
<!-- android:layout_width="match_parent"--> android:id="@android:id/title"
<!-- android:layout_height="wrap_content" />--> android:layout_width="match_parent"
<!-- </com.google.android.material.textfield.TextInputLayout>--> android:layout_height="wrap_content"
<TextView android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
android:id="@android:id/title" app:layout_constraintTop_toTopOf="parent"
android:layout_width="match_parent" tools:text="EditText Preference" />
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent" <TextView
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/> android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toBottomOf="@android:id/title"
tools:text="Summary" />
<!-- <com.google.android.material.button.MaterialButton-->
<!-- style="@style/Widget.Material3.Button.IconButton"-->
<!-- android:layout_width="wrap_content"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:icon="@drawable/baseline_edit_24"-->
<!-- app:layout_constraintBottom_toBottomOf="parent"-->
<!-- app:layout_constraintEnd_toEndOf="parent"-->
<!-- app:layout_constraintTop_toTopOf="parent" />-->
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,14 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_width="match_parent" android:layout_height="match_parent">
android:layout_height="match_parent"
android:paddingHorizontal="8dp">
<androidx.fragment.app.FragmentContainerView <androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment" android:id="@+id/settingsFragment"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
tools:layout="@android:layout/list_content" /> tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout> </androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,39 +1,32 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent"> android:layout_height="match_parent">
<include <include
android:id="@+id/gameCard" android:id="@+id/gameCard"
layout="@layout/card_game" layout="@layout/card_game"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_margin="8dp" android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" /> app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.card.MaterialCardView <androidx.fragment.app.FragmentContainerView
style="@style/Widget.Material3.CardView.Filled" android:id="@+id/settingsFragment"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_margin="8dp" app:layout_constraintTop_toBottomOf="@id/gameCard"
app:contentPadding="16dp" tools:layout="@android:layout/list_content">
app:layout_constraintTop_toBottomOf="@id/gameCard">
<androidx.fragment.app.FragmentContainerView </androidx.fragment.app.FragmentContainerView>
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:layout="@android:layout/list_content" />
</com.google.android.material.card.MaterialCardView> <!-- <com.google.android.material.bottomnavigation.BottomNavigationView-->
<!-- android:id="@+id/bottomNavigation"-->
<com.google.android.material.bottomnavigation.BottomNavigationView <!-- style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"-->
android:id="@+id/bottomNavigation" <!-- android:layout_width="match_parent"-->
style="@style/Widget.MaterialComponents.BottomNavigationView.Colored" <!-- android:layout_height="wrap_content"-->
android:layout_width="match_parent" <!-- app:layout_constraintBottom_toBottomOf="parent"-->
android:layout_height="wrap_content" <!-- app:menu="@menu/menu_game_settings" />-->
app:layout_constraintBottom_toBottomOf="parent" </androidx.constraintlayout.widget.ConstraintLayout>
app:menu="@menu/menu_game_settings" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:id="@+id/swipeRefresh"
android:layout_height="match_parent" android:layout_width="match_parent"
android:id="@+id/swipeRefresh"> android:layout_height="match_parent">
<RelativeLayout <RelativeLayout
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent"> android:layout_height="match_parent">
<androidx.recyclerview.widget.RecyclerView <androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList" android:id="@+id/gamesList"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
app:layoutManager="LinearLayoutManager" android:clipToPadding="false"
android:clipToPadding="false" android:paddingHorizontal="8dp"
android:paddingHorizontal="8dp" app:layoutManager="LinearLayoutManager"
tools:listitem="@layout/card_game" /> tools:listitem="@layout/card_game" />
</RelativeLayout> </RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout> </androidx.swiperefreshlayout.widget.SwipeRefreshLayout>

View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.viewpager2.widget.ViewPager2
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/steam_background"
android:gravity="center_vertical"
android:orientation="vertical"
tools:context=".fragment.SteamLoginFragment">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="@drawable/steam_logo"
app:tint="#C5C3C0" />
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_person_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamLogin"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/username"
android:inputType="textEmailAddress" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_key_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/password"
android:inputType="textPassword" />
</com.google.android.material.textfield.TextInputLayout>
<Button
android:id="@+id/loginButton"
style="@style/App.Theme.SteamButton"
android:layout_width="240dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
android:text="@string/login" />
</LinearLayout>

View File

@@ -1,19 +1,20 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content"> android:layout_height="wrap_content">
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView <TextView
android:id="@android:id/summary" android:id="@android:id/title"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title" android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/> app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintTop_toBottomOf="@android:id/title" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@drawable/ic_baseline_folder_open_24"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_title"
android:textStyle="bold"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/ok"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@mipmap/ic_launcher"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:textStyle="bold"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_title"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/next"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="32dp">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/steam_guard_code"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/textInputLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamCode"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:hint="@string/steam_guard_code" />
</com.google.android.material.textfield.TextInputLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,23 +1,37 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent" xmlns:tools="http://schemas.android.com/tools"
android:layout_height="wrap_content"> style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<TextView <androidx.constraintlayout.widget.ConstraintLayout
android:id="@android:id/title" android:layout_width="match_parent"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:layout_height="wrap_content" android:padding="10dp">
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" <TextView
app:layout_constraintBottom_toBottomOf="parent" android:id="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/> android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="Switch preference" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,14 +1,9 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android" <menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"> xmlns:app="http://schemas.android.com/apk/res-auto">
<item <item
android:id="@+id/action_dedicated" android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24" android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server" android:title="@string/dedicated_server"
app:showAsAction="always|withText" android:visible="false"
android:visible="false"/> app:showAsAction="always|withText" />
<item </menu>
android:id="@+id/action_uninstall"
android:icon="@drawable/ic_baseline_delete_24"
android:title="@string/uninstall"
app:showAsAction="always|withText" />
</menu>

View File

@@ -1,19 +1,8 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android" <menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"> xmlns:app="http://schemas.android.com/apk/res-auto">
<item <item
android:id="@+id/action_browse" android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_folder_open_24" android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/browse" android:title="@string/app_settings"
app:showAsAction="always|withText" /> app:showAsAction="always|withText" />
<item </menu>
android:id="@+id/action_install"
android:icon="@drawable/ic_baseline_add_24"
android:title="@string/install"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText"
android:visible="false"/>
</menu>

View File

@@ -1,38 +1,26 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android" <navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:id="@+id/nav_graph"
android:id="@+id/nav_graph" android:label="@string/library"
android:label="@string/library" app:startDestination="@id/libraryFragment">
app:startDestination="@id/libraryFragment"> <fragment
<fragment android:id="@+id/libraryFragment"
android:id="@+id/libraryFragment" android:name="su.xash.engine.ui.library.LibraryFragment"
android:name="su.xash.engine.ui.library.LibraryFragment" android:label="@string/library">
android:label="@string/library"> <action
<action android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
android:id="@+id/action_libraryFragment_to_setupFragment" app:destination="@id/gameSettingsFragment" />
app:destination="@id/setupFragment" /> <action
<action android:id="@+id/action_libraryFragment_to_appSettingsFragment"
android:id="@+id/action_libraryFragment_to_gameSettingsFragment" app:destination="@id/appSettingsFragment" />
app:destination="@id/gameSettingsFragment" /> </fragment>
<action <fragment
android:id="@+id/action_libraryFragment_to_appSettingsFragment" android:id="@+id/gameSettingsFragment"
app:destination="@id/appSettingsFragment" /> android:name="su.xash.engine.ui.settings.GameSettingsFragment"
</fragment> android:label="@string/game_settings" />
<fragment <fragment
android:id="@+id/setupFragment" android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.setup.SetupFragment" android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/setup" > android:label="@string/app_settings" />
<action </navigation>
android:id="@+id/action_setupFragment_to_libraryFragment"
app:destination="@id/libraryFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ok</string>
<string name="cancel">Cancelar</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="cancel">Annulla</string>
<string name="ok">Ok</string>
</resources>

View File

@@ -1,33 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="ok">Ok</string> <string name="library">Biblioteca</string>
<string name="cancel">Cancelar</string> <string name="dedicated_server">Dedicado</string>
<string name="next">Próximo</string> <string name="app_settings">Configurações</string>
<string name="browse">Navegar</string> <string name="game_settings">Configurações do jogo</string>
<string name="install">Instalar</string> <string name="game_settings_command_line">Argumentos de linha de comando</string>
<string name="library">Biblioteca</string> <string name="game_settings_volume_buttons">Usar botões de volume no jogo</string>
<string name="steam_guard_code">Código do Steam Guard</string> <string name="preferences_package_name">Bibliotecas de pacotes</string>
<string name="steam_login">Logar com Steam</string> <string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string>
<string name="login">Logar</string> <string name="preferences_client_package">Pacotes de Cliente</string>
<string name="username">Usuário</string> <string name="preferences_server_package">Pacotes de Servidor</string>
<string name="password">Senha</string> <string name="preferences_use_icons">Usar ícones ao inves de imagens de fundo</string>
<string name="uninstall">Desinstalar</string>
<string name="dedicated_server">Dedicado</string>
<string name="error">Erro!</string>
<string name="setup">Configurar</string>
<string name="app_settings">Configurações</string>
<string name="game_settings">Configurações do jogo</string>
<string name="game_settings_command_line">Argumentos de linha de comando</string>
<string name="game_settings_volume_buttons">Usar botões de volume no jogo</string>
<string name="setup_welcome_title">Bem vindo ao Xash3D FWGS!</string>
<string name="setup_welcome_message">Agora, nós vamos guiá-lo durante o processo de instalação.</string>
<string name="setup_location_title">Jogos</string>
<string name="setup_location_message">Selecione a pasta onde seus jogos estão localizados.</string>
<string name="setup_location_empty">A pasta selecionada não contem nenhum jogo.</string>
<string name="setup_location_invalid">A pasta selecionada é invalida.</string>
<string name="preferences_package_name">Bibliotecas de pacotes</string>
<string name="preferences_separate_libraries">Bibliotecas de pacotes separados</string>
<string name="preferences_client_package">Pacotes de Cliente</string>
<string name="preferences_server_package">Pacotes de Servidor</string>
<string name="preferences_use_icons">Usar ícones ao inves de imagens de fundo</string>
</resources> </resources>

View File

@@ -1,33 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="cancel">Отмена</string> <string name="library">Библиотека</string>
<string name="ok">ОК</string> <string name="dedicated_server">Выделенный</string>
<string name="next">Далее</string> <string name="app_settings">Настройки</string>
<string name="browse">Обзор</string> <string name="game_settings">Настройки игры</string>
<string name="install">Установить</string> <string name="game_settings_command_line">Аргументы командной строки</string>
<string name="library">Библиотека</string> <string name="game_settings_volume_buttons">Использовать кнопки громкости</string>
<string name="steam_guard_code">Код Steam Guard</string> <string name="preferences_package_name">Пакет библиотек</string>
<string name="steam_login">Логин Steam</string> <string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string>
<string name="login">Логин</string> <string name="preferences_client_package">Пакет клиента</string>
<string name="username">Имя пользователя</string> <string name="preferences_server_package">Пакет сервера</string>
<string name="password">Пароль</string> <string name="preferences_use_icons">Использовать иконки вместо фона</string>
<string name="uninstall">Удалить</string> </resources>
<string name="dedicated_server">Выделенный</string>
<string name="error">Ошибка!</string>
<string name="setup">Установка</string>
<string name="app_settings">Настройки</string>
<string name="game_settings">Настройки игры</string>
<string name="game_settings_command_line">Аргументы командной строки</string>
<string name="game_settings_volume_buttons">Использовать кнопки громкости</string>
<string name="setup_welcome_title">Добро пожаловать в Xash3D FWGS!</string>
<string name="setup_welcome_message">Теперь мы ознакомим вас с процессом установки.</string>
<string name="setup_location_title">Игры</string>
<string name="setup_location_message">Выберите папку, в которой находятся ваши игры.</string>
<string name="setup_location_empty">Выбранный каталог не содержит ни одной игры.</string>
<string name="setup_location_invalid">Выбранный каталог недопустим.</string>
<string name="preferences_package_name">Пакет библиотек</string>
<string name="preferences_separate_libraries">Библиотеки из отдельных пакетов</string>
<string name="preferences_client_package">Пакет клиента</string>
<string name="preferences_server_package">Пакет сервера</string>
<string name="preferences_use_icons">Использовать иконки вместо фона</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Tamam</string>
<string name="cancel">İptal</string>
</resources>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="ok">Ок</string>
<string name="cancel">Скасувати</string>
</resources>

View File

@@ -1,12 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<color name="valve_red">#F74843</color> <color name="valve_red">#F74843</color>
<color name="steam_grey">#C5C3C0</color> <color name="hl_orange">#FB7E14</color>
<color name="steam_background">#181A21</color> <color name="black">#000000</color>
<color name="steam_dark_grey">#32353C</color> <color name="hl_dark_grey">#151515</color>
<color name="hl_orange">#FB7E14</color> <color name="hl_grey">#292929</color>
<color name="black">#000000</color>
<color name="hl_dark_grey">#151515</color>
<color name="hl_grey">#292929</color>
</resources> </resources>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<color name="ic_launcher_background">#F74843</color> <color name="ic_launcher_background">#F74843</color>
</resources> </resources>

View File

@@ -1,36 +1,19 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS</string> <string name="app_name" translatable="false">Xash3D FWGS</string>
<string name="authority" translatable="false">su.xash.engine.documents</string> <string name="library">Library</string>
<string name="cancel">Cancel</string> <string name="dedicated_server">Dedicated</string>
<string name="ok">OK</string> <string name="app_settings">Settings</string>
<string name="next">Next</string> <string name="game_settings">Game Settings</string>
<string name="browse">Browse</string> <string name="game_settings_command_line">Command-line arguments</string>
<string name="install">Install</string> <string name="game_settings_volume_buttons">Use volume buttons in-game</string>
<string name="library">Library</string> <string name="preferences_package_name">Libraries package</string>
<string name="steam_guard_code">Steam Guard Code</string> <string name="preferences_separate_libraries">Libraries from separate packages</string>
<string name="steam_login">Steam Login</string> <string name="preferences_client_package">Client package</string>
<string name="login">Login</string> <string name="preferences_server_package">Server package</string>
<string name="username">Username</string> <string name="preferences_use_icons">Use icons instead of backgrounds</string>
<string name="password">Password</string> <string name="game_data_location">Game data location</string>
<string name="steam" translatable="false">Steam</string> <string name="file_access_required">All-files access required</string>
<string name="uninstall">Uninstall</string> <string name="file_access_message">All-files access is required for the app to function properly.</string>
<string name="dedicated_server">Dedicated</string> <string name="select_current_directory">Select current directory</string>
<string name="error">Error!</string> </resources>
<string name="setup">Setup</string>
<string name="app_settings">Settings</string>
<string name="game_settings">Game Settings</string>
<string name="game_settings_command_line">Command-line arguments</string>
<string name="game_settings_volume_buttons">Use volume buttons in-game</string>
<string name="setup_welcome_title">Welcome to Xash3D FWGS!</string>
<string name="setup_welcome_message">Now, we will guide you through the installation process.</string>
<string name="setup_location_title">Games</string>
<string name="setup_location_message">Select the folder, where your games are located.</string>
<string name="setup_location_empty">Selected directory doesn\'t contain any games.</string>
<string name="setup_location_invalid">Selected directory is invalid.</string>
<string name="preferences_package_name">Libraries package</string>
<string name="preferences_separate_libraries">Libraries from separate packages</string>
<string name="preferences_client_package">Client package</string>
<string name="preferences_server_package">Server package</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string>
</resources>

View File

@@ -1,14 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<style name="App.Theme.SteamButton" parent="@style/Widget.Material3.Button"> <style name="ShapeAppearance.App.MediumComponent" parent="ShapeAppearance.Material3.MediumComponent">
<item name="android:background">@drawable/steam_button_gradient</item> <item name="cornerSize">4dp</item>
<item name="backgroundTint">@null</item> </style>
<item name="android:textColor">#FFFFFF</item>
</style>
<style name="ShapeAppearance.App.MediumComponent" parent="ShapeAppearance.Material3.MediumComponent">
<item name="cornerSize">4dp</item>
</style>
</resources> </resources>

View File

@@ -1,17 +1,18 @@
<resources> <resources>
<style name="Theme.App" parent="Theme.Material3.Dark.NoActionBar">
<item name="colorPrimary">@color/hl_orange</item>
<item name="colorPrimaryDark">@color/hl_dark_grey</item>
<!-- <item name="colorPrimaryContainer">@color/valve_red</item>-->
<item name="colorSurface">@color/hl_grey</item>
<item name="colorSurfaceVariant">@color/hl_grey</item>
<item name="android:colorBackground">@color/hl_dark_grey</item>
<item name="colorControlNormal">@color/hl_orange</item>
<item name="colorOnPrimary">@color/hl_dark_grey</item>
<!-- <item name="colorOnPrimaryContainer">@android:color/white</item>-->
<!-- <item name="colorOnSurface">@android:color/white</item>-->
<!-- <item name="colorOnSurfaceVariant">@android:color/white</item>-->
<!-- <item name="shapeAppearanceMediumComponent">@style/ShapeAppearance.App.MediumComponent</item>--> <style name="Theme.App" parent="Theme.Material3.Dark.NoActionBar">
</style> <item name="colorPrimary">@color/hl_orange</item>
</resources> <item name="colorPrimaryDark">@color/hl_dark_grey</item>
<!-- <item name="colorPrimaryContainer">@color/valve_red</item>-->
<item name="colorSurface">@color/hl_grey</item>
<item name="colorSurfaceVariant">@color/hl_grey</item>
<item name="android:colorBackground">@color/hl_dark_grey</item>
<item name="colorControlNormal">@color/hl_orange</item>
<item name="colorOnPrimary">@color/hl_dark_grey</item>
<!-- <item name="colorOnPrimaryContainer">@android:color/white</item>-->
<!-- <item name="colorOnSurface">@android:color/white</item>-->
<!-- <item name="colorOnSurfaceVariant">@android:color/white</item>-->
<!-- <item name="shapeAppearanceMediumComponent">@style/ShapeAppearance.App.MediumComponent</item>-->
</style>
</resources>

View File

@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"> xmlns:app="http://schemas.android.com/apk/res-auto">
<SwitchPreferenceCompat <Preference
app:key="use_icons" app:key="game_path"
app:layout="@layout/switch_preference" app:layout="@layout/edit_text_preference"
app:title="@string/preferences_use_icons" /> app:title="@string/game_data_location"
</PreferenceScreen> android:summary="/storage/emulated/0/xash" />
<SwitchPreferenceCompat
app:key="use_icons"
app:layout="@layout/switch_preference"
app:title="@string/preferences_use_icons" />
</PreferenceScreen>

View File

@@ -1,42 +1,41 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" <PreferenceScreen xmlns:app="http://schemas.android.com/apk/res-auto">
xmlns:app="http://schemas.android.com/apk/res-auto"> <EditTextPreference
<EditTextPreference app:defaultValue="-console -log"
app:defaultValue="-console -log" app:key="arguments"
app:key="arguments" app:layout="@layout/edit_text_preference"
app:layout="@layout/edit_text_preference" app:title="@string/game_settings_command_line"
app:title="@string/game_settings_command_line" app:useSimpleSummaryProvider="true" />
app:useSimpleSummaryProvider="true" />
<SwitchPreferenceCompat <SwitchPreferenceCompat
app:key="use_volume_buttons" app:key="use_volume_buttons"
app:layout="@layout/switch_preference" app:layout="@layout/switch_preference"
app:title="@string/game_settings_volume_buttons" /> app:title="@string/game_settings_volume_buttons" />
<SwitchPreferenceCompat <SwitchPreferenceCompat
app:key="separate_libraries" app:key="separate_libraries"
app:layout="@layout/switch_preference" app:layout="@layout/switch_preference"
app:title="@string/preferences_separate_libraries" app:title="@string/preferences_separate_libraries"
app:isPreferenceVisible="false"/> app:isPreferenceVisible="false" />
<ListPreference <ListPreference
app:key="package_name" app:key="package_name"
app:layout="@layout/list_preference" app:layout="@layout/list_preference"
app:title="@string/preferences_package_name" app:title="@string/preferences_package_name"
app:useSimpleSummaryProvider="true" app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/> app:isPreferenceVisible="false" />
<ListPreference <ListPreference
app:key="client_package" app:key="client_package"
app:layout="@layout/list_preference" app:layout="@layout/list_preference"
app:title="@string/preferences_client_package" app:title="@string/preferences_client_package"
app:useSimpleSummaryProvider="true" app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/> app:isPreferenceVisible="false" />
<ListPreference <ListPreference
app:key="server_package" app:key="server_package"
app:layout="@layout/list_preference" app:layout="@layout/list_preference"
app:title="@string/preferences_server_package" app:title="@string/preferences_server_package"
app:useSimpleSummaryProvider="true" app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false"/> app:isPreferenceVisible="false" />
</PreferenceScreen> </PreferenceScreen>

View File

@@ -1,5 +1,5 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules. // Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins { plugins {
id("com.android.application") version "8.5.0" apply false alias(libs.plugins.android.application) apply false
id("org.jetbrains.kotlin.android") version "1.9.0" apply false alias(libs.plugins.kotlin.android) apply false
} }

View File

@@ -8,8 +8,8 @@
# The setting is particularly useful for tweaking memory settings. # The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8 org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode. # When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit # This option should only be used with decoupled projects. For more details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true # org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the # AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK # Android operating system, and which are packaged with your app's APK
@@ -22,5 +22,6 @@ kotlin.code.style=official
# thereby reducing the size of the R class for that library # thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true android.nonTransitiveRClass=true
# Enable verbose output for CMake # Enable verbose output for CMake
android.native.buildOutput=verbose android.native.buildOutput=verbose

View File

@@ -0,0 +1,23 @@
[versions]
acraHttp = "5.12.0"
agp = "8.11.1"
appcompat = "1.7.1"
kotlin = "2.2.0"
material = "1.12.0"
navigationRuntimeKtx = "2.9.1"
preferenceKtx = "1.2.1"
swiperefreshlayout = "1.1.0"
[libraries]
acra-http = { module = "ch.acra:acra-http", version.ref = "acraHttp" }
appcompat = { module = "androidx.appcompat:appcompat", version.ref = "appcompat" }
material = { module = "com.google.android.material:material", version.ref = "material" }
navigation-fragment-ktx = { module = "androidx.navigation:navigation-fragment-ktx", version.ref = "navigationRuntimeKtx" }
navigation-runtime-ktx = { module = "androidx.navigation:navigation-runtime-ktx", version.ref = "navigationRuntimeKtx" }
navigation-ui-ktx = { module = "androidx.navigation:navigation-ui-ktx", version.ref = "navigationRuntimeKtx" }
preference-ktx = { module = "androidx.preference:preference-ktx", version.ref = "preferenceKtx" }
swiperefreshlayout = { module = "androidx.swiperefreshlayout:swiperefreshlayout", version.ref = "swiperefreshlayout" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }
kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }

View File

@@ -1,6 +1,6 @@
#Fri Sep 22 13:23:17 EEST 2023 #Tue Jul 01 19:51:06 EEST 2025
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.2-bin.zip
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists

Some files were not shown because too many files have changed in this diff Show More