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88 Commits

Author SHA1 Message Date
Alibek Omarov
8044646a2b First merge attempt (many PSP tunings are missing, as they are outdated now) 2024-01-18 06:51:13 +03:00
Crow-bar
cae351f7b1 engine: psp math optimization, QuaternionSlerp, BoundsIntersect, Mod_SetStudioHullPlane 2022-12-20 11:10:04 +03:00
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9812a9104b ref_gu: clipping code update 2022-12-07 17:03:11 +03:00
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d419921ca3 engine: psp filesystem fix 2022-12-06 11:46:31 +03:00
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3ccb156554 platform: using hw psp mp3 decoder for streams 2022-11-21 11:14:22 +03:00
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15ea61ea34 psp: mainui update 2022-11-11 10:10:47 +03:00
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e6a9724d7c platform: psp joystick curve support 2022-11-02 16:40:39 +03:00
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28723b01a9 platform: psp PATH_MAX fix 2022-11-02 16:38:33 +03:00
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0dc1c13b83 engine: psp Adrenaline bug 2022-11-02 16:36:23 +03:00
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1704712650 platform: psp fixed issues with libc 2022-11-02 09:52:42 +03:00
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066d87f546 ref_gu: depth mask returned 2022-10-31 09:34:16 +03:00
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0b500168a7 ref_gu: gl_nosort cvar removed 2022-10-31 09:32:22 +03:00
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e3e5fe8e18 platform: psp filesystem helper strip_path 2022-10-31 09:21:37 +03:00
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da161103b1 ref_gu: correct ONE/ZERO modifier for sceGuBlendFunc 2022-10-20 16:57:48 +03:00
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d6d8ee3e57 ref_gu: updated initial GU settings 2022-10-20 16:54:06 +03:00
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89ee68d5d0 ref_gu: depth bug fixed, sort code removed 2022-10-20 16:50:48 +03:00
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f5ca0175a5 engine: DSP optimization 2022-10-20 16:45:05 +03:00
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5559f728b7 waf: psp profiling flags for c++ 2022-10-19 10:57:21 +03:00
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238687affa Merge branch 'psp-tgapal' into psp 2022-10-18 09:51:35 +03:00
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5832d017c7 Merge branch 'psp-triapi' into psp 2022-10-18 09:51:22 +03:00
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4e78898c6f Merge branch 'psp-cachedfs' into psp 2022-10-18 09:51:06 +03:00
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c6520b83b2 server: sv_save.c: checking P5Ram_Alloc results; memory leak fix 2022-10-18 09:31:03 +03:00
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a440d1ff7a paltform: psp filesystem helper update 2022-10-18 09:19:57 +03:00
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3889ed8c52 engine: using sceIoRemove() instead of remove() for psp 2022-10-14 15:37:24 +03:00
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53d44f4c0e paltform: psp filesystem helper 2022-10-13 14:40:02 +03:00
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bdc2009683 server: minor fix for inline functions 2022-10-12 11:04:35 +03:00
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a375adb9ea ref_gu: skybox_ext reordering 2022-10-10 16:54:11 +03:00
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122a11005b imagelib: hardware palette support for tga 2022-10-10 16:49:01 +03:00
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f70938d2b0 ref_gl: ref_soft: ref_gu: engine: TriAPI update 2022-10-10 16:44:48 +03:00
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40dca1ea1f ref_gu: vsync fix 2022-10-06 16:58:33 +03:00
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f8452b8490 ref_gu: R_TextureList_f total size fix 2022-10-06 16:45:15 +03:00
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3b50fded8b ref_gu: menu freeze fix 2022-10-06 15:25:07 +03:00
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5ad4f43a7e waf: self.onlypsp fixed 2022-10-05 10:42:11 +03:00
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ef117ffbb3 readme: psp profiling 2022-10-05 10:36:39 +03:00
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8850d2ae52 waf: updated build rules for psp 2022-10-05 10:26:13 +03:00
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e66400ca39 engine: net_encode.c, net_buffer.c inline functions optimization 2022-10-04 10:31:33 +03:00
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01affdcbbd psp: lower sound thread priority 2022-10-04 10:27:31 +03:00
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ed2ba1f226 psp: additional buttons, when pressed HOME 2022-10-04 10:27:01 +03:00
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1abec2620a psp: fixed bug in asm code, returned vsqrt+vrcp in TransformPositivePlane and TransformStandartPlane 2022-10-04 09:00:49 +03:00
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f4ae5cf8e0 platform: using sceKernelGetSystemTimeWide instead of sceRtcGetCurrentTick 2022-10-03 08:19:49 +03:00
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57ddff5457 engine: R_BreakModel limit reduction for psp 2022-10-02 21:36:41 +03:00
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d98330adca psp: asm code optimization 2022-10-02 12:38:12 +03:00
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21ed285da7 engine: psp filetime fix 2022-09-21 17:01:14 +03:00
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b517019750 platform: p5 allocator fix; ref_gu: using vram for palettes 2022-09-21 15:31:26 +03:00
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b567531cdb platform: PSP volatile(P5) memory allocator 2022-09-21 08:58:02 +03:00
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9c61941e52 ref_gu: code cleanup, fix spaces and tabs, asm Matrix_FromOriginQuat 2022-09-09 10:18:29 +03:00
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3afc7134ab ref_gu: efx optimization 2022-09-05 11:58:33 +03:00
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bcf838c42f engine: .bss size reduction for PSP 2022-08-30 16:47:03 +03:00
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91d6fdd190 psp: using the maximum amount of VRAM 2022-08-10 16:58:20 +03:00
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b8ff41eac9 psp: removed dll_psp.h 2022-08-10 16:49:49 +03:00
Alibek Omarov
0277700977 gitignore: fix waf ignores 2022-08-10 16:44:09 +03:00
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da68591f03 ref_gu: .bss size reduction 2022-06-16 14:14:55 +03:00
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da695b75c4 engine: using MSGBOX in developer mode (Sys_Error) 2022-06-16 14:08:01 +03:00
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1b4bc7f5ec platform: module loader refactoring 2022-06-16 09:59:01 +03:00
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cbfb43f05b engine: NORETURN macro disabled for PSP 2022-06-10 13:32:03 +03:00
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db9e82cdec engine: CL_IsPlayerIndex macro 2022-06-10 11:19:16 +03:00
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12889494e0 ref_gu: reducing the number of calls to CL_GetEntityLight and CL_GetDynamicLight 2022-06-10 10:49:07 +03:00
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f2d59eb7f8 ref_gu: studio model optimization 2022-06-09 11:13:29 +03:00
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3a3b8e2c4a ref_gu: triapi update 2022-06-08 16:15:38 +03:00
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1e132bf29e ref_gu: added rgb 332 format; changeable output format in R_BuildLightMap 2022-06-01 16:16:51 +03:00
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d35330cd55 psp: enabled console background image 2022-06-01 14:55:43 +03:00
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c07c1357e5 platform: buttons layout update 2022-05-27 15:11:38 +03:00
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8071355d68 ref_soft: framebuffer width fix 2022-05-27 15:00:30 +03:00
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6073e35bfc vid_psp.c: CRLF -> LF 2022-05-27 14:58:47 +03:00
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8e8a0e4908 ref_gu: optimized sprites and particles 2022-05-26 15:53:31 +03:00
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1d7176751c ref_gu: pixel converter update 2022-05-25 16:56:53 +03:00
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07e29771a1 ref_gu: refactoring 2022-05-24 08:35:13 +03:00
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89ec7122fe ref_gu: cleanup, added texture wrap mode in GL_Bind 2022-05-17 11:50:04 +03:00
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fe8fea742d filesystem: added XASH_NO_ZIP define, 64 byte alignment for file buffer 2022-05-13 09:59:00 +03:00
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2ab8bce924 ref_gu: texture min size fixed 2022-05-05 21:54:18 +03:00
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90faeb231f optimization: aligned memory access, vfpu math 2022-05-05 21:50:14 +03:00
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2885d44593 platform: 60 fps cap fix 2022-05-04 10:49:07 +03:00
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4dfdbdd6aa ref_gu: unnecessary operations 2022-04-25 16:44:01 +03:00
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5eb19c1478 ref_gu: viewport bug fixed 2022-04-24 23:34:39 +03:00
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13a9c41b0c added .vscode/ to .gitignore 2022-04-16 18:38:11 +03:00
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2eef2cec49 sound: psp sound output rewritten 2022-04-16 12:39:02 +03:00
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7be87a913d filesystem: small changes 2022-04-14 14:54:52 +03:00
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dc22f5cbaf vox: MAX_SENTENCES changed to 2048 2022-04-14 10:17:28 +03:00
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5c244b4140 filesystem: Stream_OpenWAV hold mode fix 2022-04-11 14:53:01 +03:00
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e7e10ac8b9 filesystem: hold mode fix 2022-04-10 21:34:43 +03:00
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a308ce2f48 ref_gu: texture loader update 2022-04-09 17:34:42 +03:00
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eea17a4e32 Matrix_CreateFromEntity ASM BUG 2022-04-09 17:28:09 +03:00
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cab187618d FCVAR_GLCONFIG permission update 2022-04-09 17:26:42 +03:00
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32e175311b mainui update 2022-04-07 11:24:55 +03:00
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190279c117 system user name 2022-04-05 22:35:13 +03:00
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f5aaa58ff9 readme: update 2022-04-03 18:10:58 +03:00
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cd37d866c2 code cleanup 2022-04-03 18:00:12 +03:00
Sergey Galushko
64020b2902 PSP Port initial 2022-03-30 21:36:08 +03:00
223 changed files with 33782 additions and 1637 deletions

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@@ -1,27 +0,0 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2

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@@ -1,30 +0,0 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2

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@@ -1,29 +0,0 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2

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@@ -1,29 +0,0 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2

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@@ -1,29 +0,0 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2

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@@ -1,26 +0,0 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2

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@@ -18,7 +18,7 @@ def build(bld):
target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.')

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@@ -1,5 +1,5 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -73,6 +73,10 @@ This repository contains our fork of HLSDK and restored source code for some of
* Clone this repostory:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
#### PSP
* Build pspsdk(GCC 9.3) from https://github.com/pspdev
* Clone this repository: `git clone --recursive https://github.com/Crow-bar/xash3d-fwgs`.
### Building
#### Windows (Visual Studio)
0) Open command line
@@ -90,3 +94,20 @@ If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/us
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
2) Compile: `./waf build`
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
#### PSP
0) Navigate to `xash3d-fwgs` directory.
1) Examine which build options are available: `./waf --help`
2) Configure build:
Normal: `./waf configure -T fast --psp=prx,660,HW --prefix=/path/to/any/output/directory`
Profiling: `./waf configure -T debug --psp=elf,660,HW --enable-profiling --prefix=/path/to/any/output/directory`
3) Compile: `./waf build`
4) Install(optional): `./waf install`
## Running
0) Copy libraries and main executable somewhere, if you're skipped installation stage.
1) Copy game files to same directory
2) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
For additional info, run Xash3D with `-help` command line key.

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@@ -20,16 +20,19 @@ GNU General Public License for more details.
#define VIDEO_SDL 1
#define VIDEO_FBDEV 3
#define VIDEO_DOS 4
#define VIDEO_PSP 5
// audio backends (XASH_SOUND)
#define SOUND_NULL 0
#define SOUND_SDL 1
#define SOUND_ALSA 3
#define SOUND_PSP 4
// input (XASH_INPUT)
#define INPUT_NULL 0
#define INPUT_SDL 1
#define INPUT_EVDEV 3
#define INPUT_PSP 4
// timer (XASH_TIMER)
#define TIMER_NULL 0 // not used
@@ -37,17 +40,20 @@ GNU General Public License for more details.
#define TIMER_POSIX 2
#define TIMER_WIN32 3
#define TIMER_DOS 4
#define TIMER_PSP 5
// messageboxes (XASH_MESSAGEBOX)
#define MSGBOX_STDERR 0
#define MSGBOX_SDL 1
#define MSGBOX_WIN32 3
#define MSGBOX_NSWITCH 4
#define MSGBOX_PSP 5
// library loading (XASH_LIB)
#define LIB_NULL 0
#define LIB_POSIX 1
#define LIB_WIN32 2
#define LIB_NULL 0
#define LIB_POSIX 1
#define LIB_WIN32 2
#define LIB_STATIC 3
#define LIB_PSP 4
#endif /* BACKENDS_H */

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@@ -23,6 +23,7 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
|| type == PF_BC7_UNORM \
|| type == PF_BC7_SRGB \
|| type == PF_KTX2_RAW )
#define ImageIND( type ) (type == PF_INDEXED_32 || type == PF_INDEXED_24)
typedef enum
{
@@ -33,6 +34,10 @@ typedef enum
PF_BGRA_32, // big endian RGBA (MacOS)
PF_RGB_24, // uncompressed dds or another 24-bit image
PF_BGR_24, // big-endian RGB (MacOS)
PF_RGB_332, // 8-bit R3 G3 B2
PF_RGB_5650, // 16-bit R5 G6 B5
PF_RGBA_5551, // 16-bit R5 G5 B5 A1
PF_RGBA_4444, // 16-bit R4 G4 B4 A4
PF_LUMINANCE,
PF_DXT1, // s3tc DXT1/BC1 format
PF_DXT3, // s3tc DXT3/BC2 format

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@@ -127,6 +127,21 @@ typedef struct
int flags; // sky or slime, no lightmap or 256 subdivision
} mtexinfo_t;
#if XASH_PSP
typedef struct
{
float uv[2];
float xyz[3];
}gu_vert_t;
typedef struct glpoly_s
{
struct glpoly_s *next;
struct glpoly_s *chain;
int numverts;
int flags; // for SURF_UNDERWATER
gu_vert_t verts[1]; // variable sized (xyz s1t1 + lm(xyz s2t2))
} glpoly_t;
#else
typedef struct glpoly_s
{
struct glpoly_s *next;
@@ -135,7 +150,7 @@ typedef struct glpoly_s
int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
} glpoly_t;
#endif
typedef struct mnode_s
{
// common with leaf

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@@ -77,6 +77,30 @@ SETUP BACKENDS DEFINITIONS
// usually only 10-20 fds availiable
#define XASH_REDUCE_FD
#elif XASH_PSP
#ifndef XASH_VIDEO
#define XASH_VIDEO VIDEO_PSP
#endif
#ifndef XASH_TIMER
#define XASH_TIMER TIMER_PSP
#endif
#ifndef XASH_INPUT
#define XASH_INPUT INPUT_PSP
#endif
#ifndef XASH_SOUND
#define XASH_SOUND SOUND_PSP
#endif // XASH_SOUND
#ifndef XASH_MESSAGEBOX
#define XASH_MESSAGEBOX MSGBOX_PSP
#endif // XASH_MESSAGEBOX
#define XASH_REDUCE_FD
#define XASH_NO_TOUCH
#define XASH_NO_ZIP
#endif
#endif // XASH_DEDICATED
@@ -105,7 +129,7 @@ SETUP BACKENDS DEFINITIONS
#endif // !XASH_WIN32
#endif
#ifdef XASH_STATIC_LIBS
#if defined(XASH_STATIC_LIBS) && !XASH_PSP
#define XASH_LIB LIB_STATIC
#define XASH_INTERNAL_GAMELIBS
#define XASH_ALLOW_SAVERESTORE_OFFSETS
@@ -113,6 +137,8 @@ SETUP BACKENDS DEFINITIONS
#define XASH_LIB LIB_WIN32
#elif XASH_POSIX
#define XASH_LIB LIB_POSIX
#elif XASH_PSP
#define XASH_LIB LIB_PSP
#endif
//
@@ -193,4 +219,20 @@ Default build-depended cvar and constant values
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#ifndef DEFAULT_ACCELERATED_RENDERER
#ifdef XASH_PSP
#define DEFAULT_ACCELERATED_RENDERER "gu"
#else
#if XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gles1"
#else // !XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gl"
#endif // !XASH_MOBILE_PLATFORM
#endif
#endif // DEFAULT_ACCELERATED_RENDERER
#ifndef DEFAULT_SOFTWARE_RENDERER
#define DEFAULT_SOFTWARE_RENDERER "soft" // mittorn's ref_soft
#endif // DEFAULT_SOFTWARE_RENDERER
#endif // DEFAULTS_H

View File

@@ -24,7 +24,9 @@ GNU General Public License for more details.
#include <sys/syslimits.h>
#define OS_LIB_EXT "dylib"
#define OPEN_COMMAND "open"
#else
#elif XASH_PSP
#define OS_LIB_EXT "prx"
#else
#define OS_LIB_EXT "so"
#define OPEN_COMMAND "xdg-open"
#endif
@@ -35,6 +37,7 @@ GNU General Public License for more details.
#define __cdecl
#define __stdcall
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX
#include <unistd.h>
@@ -54,6 +57,16 @@ GNU General Public License for more details.
#define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH )
#endif
#if XASH_PSP
#include <unistd.h>
#include <pspiofilemgr.h>
#define O_BINARY 0
#define O_TEXT 0
#define _mkdir( x ) sceIoMkdir( x, FIO_S_IRWXU | FIO_S_IRWXG | FIO_S_IROTH | FIO_S_IXOTH )
#endif
typedef void* HANDLE;
typedef void* HINSTANCE;
@@ -62,6 +75,13 @@ GNU General Public License for more details.
int x, y;
} POINT;
#else // WIN32
#ifdef __MINGW32__
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE __forceinline
#endif
#define open _open
#define read _read
#define alloca _alloca

View File

@@ -101,14 +101,18 @@ typedef enum
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
#if XASH_PSP
TF_IMG_SWIZZLED = (1<<23),
TF_IMG_INVRAM = (1<<24),
#else
// reserved
// reserved
#endif
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29), // multisampling texture
TF_ALLOW_NEAREST = (1<<30), // allows toggling nearest filtering for TF_NOMIPMAP textures
TF_MULTISAMPLE = (1<<29) // multisampling texture
} texFlags_t;
typedef enum

View File

@@ -21,12 +21,22 @@ typedef int sound_t;
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
#if XASH_PSP
typedef vec_t vec4_t[4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t quat_t[4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t vec4_t[4];
typedef vec_t quat_t[4];
#endif
typedef byte rgba_t[4]; // unsigned byte colorpack
typedef byte rgb_t[3]; // unsigned byte colorpack
#if XASH_PSP
typedef vec_t matrix3x4[3][4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t matrix4x4[4][4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4];
#endif
#if XASH_64BIT
typedef uint32_t poolhandle_t;
@@ -86,8 +96,6 @@ typedef uint64_t longtime_t;
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#define FORCEINLINE inline __attribute__((always_inline))
#define NOINLINE __attribute__((noinline))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
@@ -95,8 +103,6 @@ typedef uint64_t longtime_t;
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define FORCEINLINE __forceinline
#define NOINLINE __declspec( noinline )
#else
#define EXPORT
#define GAME_EXPORT
@@ -104,8 +110,6 @@ typedef uint64_t longtime_t;
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define FORCEINLINE
#define NOINLINE
#endif
#if ( __GNUC__ >= 3 )
@@ -200,6 +204,9 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.
// each config string can be at most CS_SIZE characters.
#if XASH_PSP
#define MAX_QPATH 48
#else
#if XASH_LOW_MEMORY == 0
#define MAX_QPATH 64 // max length of a game pathname
#elif XASH_LOW_MEMORY == 2
@@ -207,6 +214,7 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
#elif XASH_LOW_MEMORY == 1
#define MAX_QPATH 48
#endif
#endif
#define MAX_OSPATH 260 // max length of a filesystem pathname
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string

View File

@@ -157,12 +157,32 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName
==================
*/
static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false;
}
return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
}
/*
@@ -172,6 +192,127 @@ static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filena
==============================================================================
*/
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_LevelShot_f
@@ -214,100 +355,23 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs
}
static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
/*
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
{
if( !Q_stricmp( string, "snapshot" ))
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
if( Cmd_Argc() < 2 )
{
if( CL_IsDevOverviewMode() == 1 )
type = scrshot_mapshot;
}
else
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
Con_Printf( S_USAGE "saveshot <savename>\n" );
return;
}
switch( type )
{
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return;
}
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
}
/*

View File

@@ -127,7 +127,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
CL_AddToResourceList( pResource, &cl.resourcesonhand );
}
static void CL_ClearResourceList( resource_t *pList )
void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;

View File

@@ -107,8 +107,6 @@ struct
int angle_position;
} demo;
static qboolean CL_NextDemo( void );
/*
====================
CL_StartupDemoHeader
@@ -158,7 +156,7 @@ CL_GetDemoRecordClock
write time while demo is recording
====================
*/
static float CL_GetDemoRecordClock( void )
float CL_GetDemoRecordClock( void )
{
return cl.mtime[0];
}
@@ -170,7 +168,7 @@ CL_GetDemoPlaybackClock
overwrite host.realtime
====================
*/
static float CL_GetDemoPlaybackClock( void )
float CL_GetDemoPlaybackClock( void )
{
return host.realtime + host.frametime;
}
@@ -196,7 +194,7 @@ CL_WriteDemoCmdHeader
Writes the demo command header and time-delta
====================
*/
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
@@ -269,7 +267,7 @@ Save state of cls.netchan sequences
so that we can play the demo correctly.
====================
*/
static void CL_WriteDemoSequence( file_t *file )
void CL_WriteDemoSequence( file_t *file )
{
Assert( file != NULL );
@@ -350,7 +348,7 @@ CL_WriteDemoHeader
Write demo header
====================
*/
static void CL_WriteDemoHeader( const char *name )
void CL_WriteDemoHeader( const char *name )
{
int copysize;
int savepos;
@@ -438,7 +436,7 @@ CL_StopRecord
finish recording demo
=================
*/
static void CL_StopRecord( void )
void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
@@ -520,7 +518,7 @@ CL_ReadDemoCmdHeader
read the demo command
=================
*/
static qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{
// read the command
// HACKHACK: skip NOPs
@@ -550,7 +548,7 @@ read the demo usercmd for predicting
and smooth movement during playback the demo
=================
*/
static void CL_ReadDemoUserCmd( qboolean discard )
void CL_ReadDemoUserCmd( qboolean discard )
{
byte data[1024];
int cmdnumber;
@@ -615,7 +613,7 @@ CL_ReadDemoSequence
read netchan sequences
=================
*/
static void CL_ReadDemoSequence( qboolean discard )
void CL_ReadDemoSequence( qboolean discard )
{
int incoming_sequence;
int incoming_acknowledged;
@@ -649,7 +647,7 @@ static void CL_ReadDemoSequence( qboolean discard )
CL_DemoStartPlayback
=================
*/
static void CL_DemoStartPlayback( int mode )
void CL_DemoStartPlayback( int mode )
{
if( cls.changedemo )
{
@@ -694,7 +692,7 @@ static void CL_DemoStartPlayback( int mode )
CL_DemoAborted
=================
*/
static void CL_DemoAborted( void )
void CL_DemoAborted( void )
{
if( cls.demofile )
FS_Close( cls.demofile );
@@ -734,7 +732,7 @@ returns true on success, false on failure
g-cont. probably captain obvious mode is ON
=================
*/
static qboolean CL_DemoMoveToNextSection( void )
qboolean CL_DemoMoveToNextSection( void )
{
if( ++demo.entryIndex >= demo.directory.numentries )
{
@@ -756,7 +754,7 @@ static qboolean CL_DemoMoveToNextSection( void )
return true;
}
static qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{
int msglen = 0;
@@ -807,7 +805,7 @@ CL_DemoReadMessageQuake
reads demo data and write it to client
=================
*/
static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
@@ -1022,7 +1020,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return CL_ReadRawNetworkData( buffer, length );
}
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
@@ -1117,7 +1115,7 @@ CL_FinishTimeDemo
show stats
==============
*/
static void CL_FinishTimeDemo( void )
void CL_FinishTimeDemo( void )
{
int frames;
double time;
@@ -1266,7 +1264,7 @@ CL_NextDemo
Called when a demo finishes
==================
*/
static qboolean CL_NextDemo( void )
qboolean CL_NextDemo( void )
{
char str[MAX_QPATH];

View File

@@ -218,7 +218,7 @@ R_AllocTracer
can return NULL if particles is out
================
*/
static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
{
particle_t *p;
@@ -300,7 +300,7 @@ R_BeamAlloc
==============
*/
static BEAM *R_BeamAlloc( void )
BEAM *R_BeamAlloc( void )
{
BEAM *pBeam;
@@ -323,7 +323,7 @@ R_BeamFree
==============
*/
static void R_BeamFree( BEAM *pBeam )
void R_BeamFree( BEAM *pBeam )
{
// free particles that have died off.
R_FreeDeadParticles( &pBeam->particles );
@@ -605,7 +605,7 @@ CL_BeamAttemptToDie
Check for expired beams
==============
*/
static qboolean CL_BeamAttemptToDie( BEAM *pBeam )
qboolean CL_BeamAttemptToDie( BEAM *pBeam )
{
Assert( pBeam != NULL );
@@ -2040,7 +2040,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
}
static void CL_FreeDeadBeams( void )
void CL_FreeDeadBeams( void )
{
BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams

View File

@@ -40,7 +40,7 @@ CL_CalcPlayerVelocity
compute velocity for a given client
=============
*/
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
@@ -78,7 +78,7 @@ CL_DescribeEvent
=============
*/
static void CL_DescribeEvent( event_info_t *ei, int slot )
void CL_DescribeEvent( event_info_t *ei, int slot )
{
int idx = (slot & 63) * 2;
con_nprint_t info;
@@ -202,7 +202,7 @@ CL_FireEvent
=============
*/
static qboolean CL_FireEvent( event_info_t *ei, int slot )
qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
@@ -292,7 +292,7 @@ CL_FindEvent
find first empty event
=============
*/
static event_info_t *CL_FindEmptyEvent( void )
event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
@@ -320,7 +320,7 @@ CL_FindEvent
replace only unreliable events
=============
*/
static event_info_t *CL_FindUnreliableEvent( void )
event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
@@ -350,7 +350,7 @@ CL_QueueEvent
=============
*/
static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
{
event_info_t *ei;

View File

@@ -60,6 +60,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->type = FONT_FIXED;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
@@ -106,6 +107,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
@@ -177,7 +179,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number];
rc = &font->fontRc[number];
if( font->scale <= 1.0f || REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
if( font->nearest || font->scale <= 1.0f )
half = 0;
s1 = ((float)rc->left + half ) / texw;

View File

@@ -26,18 +26,6 @@ GNU General Public License for more details.
// #define STUDIO_INTERPOLATION_FIX
/*
==================
CL_IsPlayerIndex
detect player entity
==================
*/
qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
}
/*
=========================================================================
@@ -52,7 +40,7 @@ CL_UpdatePositions
Store another position into interpolation circular buffer
==================
*/
static void CL_UpdatePositions( cl_entity_t *ent )
void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph, *prev;
@@ -85,7 +73,7 @@ CL_ResetPositions
Interpolation init or reset after teleporting
==================
*/
static void CL_ResetPositions( cl_entity_t *ent )
void CL_ResetPositions( cl_entity_t *ent )
{
position_history_t store;
@@ -107,7 +95,7 @@ check for instant movement in case
we don't want interpolate this
==================
*/
static qboolean CL_EntityTeleported( cl_entity_t *ent )
qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
@@ -128,7 +116,7 @@ CL_CompareTimestamps
round-off floating errors
==================
*/
static qboolean CL_CompareTimestamps( float t1, float t2 )
qboolean CL_CompareTimestamps( float t1, float t2 )
{
int iTime1 = t1 * 1000;
int iTime2 = t2 * 1000;
@@ -143,7 +131,7 @@ CL_EntityIgnoreLerp
some ents will be ignore lerping
==================
*/
static qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
{
if( cl_nointerp.value > 0.f )
return true;
@@ -160,7 +148,7 @@ CL_EntityCustomLerp
==================
*/
static qboolean CL_EntityCustomLerp( cl_entity_t *e )
qboolean CL_EntityCustomLerp( cl_entity_t *e )
{
switch( e->curstate.movetype )
{
@@ -226,7 +214,7 @@ CL_UpdateLatchedVars
====================
*/
static void CL_UpdateLatchedVars( cl_entity_t *ent )
void CL_UpdateLatchedVars( cl_entity_t *ent )
{
if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio ))
return; // below fields used only for alias and studio interpolation
@@ -321,7 +309,7 @@ CL_ProcessEntityUpdate
apply changes since new frame received
==================
*/
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
@@ -585,7 +573,7 @@ CL_ProcessPlayerState
process player states after the new packet has received
=================
*/
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
@@ -605,7 +593,7 @@ reset latched state if this frame entity was teleported
or just EF_NOINTERP was set
=================
*/
static void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
{
if( CHECKVISBIT( frame->flags, pnum ))
{
@@ -695,7 +683,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet.
=================
*/
static void CL_FlushEntityPacket( sizebuf_t *msg )
void CL_FlushEntityPacket( sizebuf_t *msg )
{
int newnum;
entity_state_t from, to;
@@ -725,7 +713,7 @@ CL_DeltaEntity
processing delta update
=================
*/
static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
{
cl_entity_t *ent;
entity_state_t *state;
@@ -1057,7 +1045,7 @@ CL_LinkCustomEntity
Add server beam to draw list
=============
*/
static void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
{
ent->curstate.movetype = state->modelindex; // !!!
@@ -1080,7 +1068,7 @@ Create visible entities in the correct position
for all current players
=============
*/
static void CL_LinkPlayers( frame_t *frame )
void CL_LinkPlayers( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
@@ -1163,7 +1151,7 @@ CL_LinkPacketEntities
===============
*/
static void CL_LinkPacketEntities( frame_t *frame )
void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
@@ -1492,3 +1480,9 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
return true;
}
void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}

View File

@@ -96,41 +96,6 @@ static dllfunc_t cdll_new_exports[] = // allowed only in SDK 2.3 and higher
static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc );
/*
====================
CL_GetEntityByIndex
Render callback for studio models
====================
*/
cl_entity_t *CL_GetEntityByIndex( int index )
{
if( !clgame.entities ) // not in game yet
return NULL;
if( index < 0 || index >= clgame.maxEntities )
return NULL;
if( index == 0 )
return clgame.entities;
return CL_EDICT_NUM( index );
}
/*
================
CL_ModelHandle
get model handle by index
================
*/
model_t *CL_ModelHandle( int modelindex )
{
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return cl.models[modelindex];
}
/*
====================
CL_IsThirdPerson
@@ -357,23 +322,20 @@ void SPR_AdjustSize( float *x, float *y, float *w, float *h )
*h *= yscale;
}
static void SPR_AdjustTexCoords( int texnum, float width, float height, float *s1, float *t1, float *s2, float *t2 )
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 )
{
if( REF_GET_PARM( PARM_TEX_FILTERING, texnum ))
if( refState.width != clgame.scrInfo.iWidth )
{
if( refState.width != clgame.scrInfo.iWidth )
{
// align to texel if scaling
*s1 += 0.5f;
*s2 -= 0.5f;
}
// align to texel if scaling
*s1 += 0.5f;
*s2 -= 0.5f;
}
if( refState.height != clgame.scrInfo.iHeight )
{
// align to texel if scaling
*t1 += 0.5f;
*t2 -= 0.5f;
}
if( refState.height != clgame.scrInfo.iHeight )
{
// align to texel if scaling
*t1 += 0.5f;
*t2 -= 0.5f;
}
*s1 /= width;
@@ -405,8 +367,6 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
wrect_t rc = *prc;
@@ -423,7 +383,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
t2 = rc.bottom;
// calc user-defined rectangle
SPR_AdjustTexCoords( texnum, width, height, &s1, &t1, &s2, &t2 );
SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 );
width = rc.right - rc.left;
height = rc.bottom - rc.top;
}
@@ -439,6 +399,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
// scale for screen sizes
SPR_AdjustSize( &x, &y, &width, &height );
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
}
@@ -551,7 +512,7 @@ fill screen with specfied color
can be modulated
=============
*/
static void CL_DrawScreenFade( void )
void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
@@ -767,7 +728,7 @@ CL_SoundFromIndex
return soundname from index
====================
*/
static const char *CL_SoundFromIndex( int index )
const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
@@ -913,7 +874,7 @@ CL_DrawCrosshair
Render crosshair
====================
*/
static void CL_DrawCrosshair( void )
void CL_DrawCrosshair( void )
{
int x, y, width, height;
float xscale, yscale;
@@ -943,7 +904,7 @@ static void CL_DrawCrosshair( void )
VectorAdd( refState.viewangles, cl.crosshairangle, angles );
AngleVectors( angles, forward, NULL, NULL );
VectorAdd( refState.vieworg, forward, point );
ref.dllFuncs.WorldToScreen( point, screen );
gTriApi.WorldToScreen( point, screen );
x += ( clgame.viewport[2] >> 1 ) * screen[0] + 0.5f;
y += ( clgame.viewport[3] >> 1 ) * screen[1] + 0.5f;
@@ -1088,7 +1049,6 @@ void CL_ClearWorld( void )
world.max_recursion = 0;
clgame.ds.cullMode = TRI_FRONT;
clgame.numStatics = 0;
}
@@ -1330,7 +1290,6 @@ pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1380,7 +1339,6 @@ pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
int EXPORT pfnSPR_Frames( HSPRITE hPic );
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;
@@ -1599,7 +1557,7 @@ CL_FillRGBA
=============
*/
static void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
{
float _x = x, _y = y, _w = w, _h = h;
@@ -1641,7 +1599,6 @@ get actual screen info
*/
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
{
qboolean apply_scale_factor = false;
float scale_factor = hud_scale.value;
if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED ))
@@ -1656,24 +1613,17 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
if( scale_factor && scale_factor != 1.0f )
{
float scaled_width = (float)refState.width / scale_factor;
if( scaled_width >= hud_scale_minimal_width.value )
apply_scale_factor = true;
}
if( apply_scale_factor )
if( scale_factor && scale_factor != 1.0f)
{
clgame.scrInfo.iWidth = (float)refState.width / scale_factor;
clgame.scrInfo.iHeight = (float)refState.height / scale_factor;
SetBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
clgame.scrInfo.iFlags |= SCRINFO_STRETCHED;
}
else
{
clgame.scrInfo.iWidth = refState.width;
clgame.scrInfo.iHeight = refState.height;
ClearBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
clgame.scrInfo.iFlags &= ~SCRINFO_STRETCHED;
}
if( !pscrinfo ) return 0;
@@ -2135,7 +2085,7 @@ pfnGetViewModel
=============
*/
static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
{
return &clgame.viewent;
}
@@ -2484,36 +2434,6 @@ static physent_t *pfnGetVisent( int idx )
return NULL;
}
static int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
/*
=============
CL_PushTraceBounds
=============
*/
static void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
static void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/*
=============
pfnSetTraceHull
@@ -2709,48 +2629,6 @@ static model_t *pfnLoadMapSprite( const char *filename )
return NULL;
}
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
static void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
static int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/*
=============
PlayerInfo_ValueForKey

View File

@@ -542,7 +542,7 @@ pfnPIC_Set
=========
*/
static void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
{
gameui.ds.gl_texturenum = hPic;
r = bound( 0, r, 255 );
@@ -558,7 +558,7 @@ pfnPIC_Draw
=========
*/
static void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
PIC_DrawGeneric( x, y, width, height, prc );
@@ -570,7 +570,7 @@ pfnPIC_DrawTrans
=========
*/
static void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
PIC_DrawGeneric( x, y, width, height, prc );
@@ -582,7 +582,7 @@ pfnPIC_DrawHoles
=========
*/
static void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
PIC_DrawGeneric( x, y, width, height, prc );
@@ -594,7 +594,7 @@ pfnPIC_DrawAdditive
=========
*/
static void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
PIC_DrawGeneric( x, y, width, height, prc );
@@ -984,7 +984,7 @@ pfnCheckGameDll
=========
*/
static int GAME_EXPORT pfnCheckGameDll( void )
int GAME_EXPORT pfnCheckGameDll( void )
{
#ifdef XASH_INTERNAL_GAMELIBS
return true;
@@ -1092,11 +1092,6 @@ static int pfnDelete( const char *path )
return FS_Delete( path );
}
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
{
Con_DefaultColor( r, g, b, true );
}
// engine callbacks
static ui_enginefuncs_t gEngfuncs =
{
@@ -1136,7 +1131,7 @@ static ui_enginefuncs_t gEngfuncs =
UI_DrawConsoleString,
UI_DrawSetTextColor,
Con_DrawStringLen,
pfnCon_DefaultColor,
Con_DefaultColor,
pfnGetPlayerModel,
pfnSetPlayerModel,
pfnClearScene,

View File

@@ -62,7 +62,6 @@ CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum
CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
@@ -179,7 +178,7 @@ finalize connection process and begin new frame
with new cls.state
===============
*/
static void CL_CheckClientState( void )
void CL_CheckClientState( void )
{
// first update is the pre-final signon stage
if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS ))
@@ -279,7 +278,7 @@ CL_DriftInterpolationAmount
Drift interpolation value (this is used for server unlag system)
===============
*/
static int CL_DriftInterpolationAmount( int goal )
int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
@@ -307,7 +306,7 @@ CL_ComputeClientInterpolationAmount
Validate interpolation cvars, calc interpolation window
===============
*/
static void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{
const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp;
@@ -353,7 +352,7 @@ CL_ComputePacketLoss
=================
*/
static void CL_ComputePacketLoss( void )
void CL_ComputePacketLoss( void )
{
int i, frm;
frame_t *frame;
@@ -398,7 +397,7 @@ void CL_UpdateFrameLerp( void )
cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac;
}
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
@@ -440,7 +439,7 @@ static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t
*frac = bound( 0.0f, *frac, 1.0f );
}
static void CL_ApplyAddAngle( void )
void CL_ApplyAddAngle( void )
{
pred_viewangle_t *prev = NULL, *next = NULL;
float addangletotal = 0.0f;
@@ -476,7 +475,7 @@ CL_ProcessShowTexturesCmds
navigate around texture atlas
===============
*/
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
@@ -505,7 +504,7 @@ CL_ProcessOverviewCmds
Transform user movement into overview adjust
===============
*/
static qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
{
ref_overview_t *ov = &clgame.overView;
int sign = 1;
@@ -557,7 +556,7 @@ CL_UpdateClientData
tell the client.dll about player origin, angles, fov, etc
=================
*/
static void CL_UpdateClientData( void )
void CL_UpdateClientData( void )
{
client_data_t cdat;
@@ -584,7 +583,7 @@ static void CL_UpdateClientData( void )
CL_CreateCmd
=================
*/
static void CL_CreateCmd( void )
void CL_CreateCmd( void )
{
usercmd_t nullcmd, *cmd;
runcmd_t *pcmd;
@@ -688,7 +687,7 @@ Create and send the command packet to the server
Including both the reliable commands and the usercmds
===================
*/
static void CL_WritePacket( void )
void CL_WritePacket( void )
{
sizebuf_t buf;
qboolean send_command = false;
@@ -880,7 +879,7 @@ CL_SendCommand
Called every frame to builds and sends a command packet to the server.
=================
*/
static void CL_SendCommand( void )
void CL_SendCommand( void )
{
// we create commands even if a demo is playing,
CL_CreateCmd();
@@ -894,7 +893,7 @@ static void CL_SendCommand( void )
CL_BeginUpload_f
==================
*/
static void CL_BeginUpload_f( void )
void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
@@ -991,7 +990,7 @@ We have gotten a challenge from the server, so try and
connect.
======================
*/
static void CL_SendConnectPacket( void )
void CL_SendConnectPacket( void )
{
char protinfo[MAX_INFO_STRING];
const char *qport;
@@ -1077,7 +1076,7 @@ CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
static void CL_CheckForResend( void )
void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
@@ -1163,7 +1162,7 @@ static void CL_CheckForResend( void )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
}
static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
@@ -1180,7 +1179,7 @@ static resource_t *CL_AddResource( resourcetype_t type, const char *name, int si
return r;
}
static void CL_CreateResourceList( void )
void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16];
@@ -1228,7 +1227,7 @@ CL_Connect_f
================
*/
static void CL_Connect_f( void )
void CL_Connect_f( void )
{
string server;
qboolean legacyconnect = false;
@@ -1275,7 +1274,7 @@ Send the rest of the command line over as
an unconnected command.
=====================
*/
static void CL_Rcon_f( void )
void CL_Rcon_f( void )
{
char message[1024];
netadr_t to;
@@ -1382,7 +1381,7 @@ CL_SendDisconnectMessage
Sends a disconnect message to the server
=====================
*/
static void CL_SendDisconnectMessage( void )
void CL_SendDisconnectMessage( void )
{
sizebuf_t buf;
byte data[32];
@@ -1427,7 +1426,7 @@ CL_Reconnect
build a request to reconnect client
=====================
*/
static void CL_Reconnect( qboolean setup_netchan )
void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
@@ -1554,7 +1553,7 @@ void CL_Crashed( void )
CL_LocalServers_f
=================
*/
static void CL_LocalServers_f( void )
void CL_LocalServers_f( void )
{
netadr_t adr;
@@ -1623,7 +1622,7 @@ static void CL_SendMasterServerScanRequest( void )
CL_InternetServers_f
=================
*/
static void CL_InternetServers_f( void )
void CL_InternetServers_f( void )
{
qboolean nat = cl_nat.value != 0.0f;
uint32_t key;
@@ -1652,7 +1651,7 @@ CL_Reconnect_f
The server is changing levels
=================
*/
static void CL_Reconnect_f( void )
void CL_Reconnect_f( void )
{
if( cls.state == ca_disconnected )
return;
@@ -1689,7 +1688,7 @@ CL_FixupColorStringsForInfoString
all the keys and values must be ends with ^7
=================
*/
static void CL_FixupColorStringsForInfoString( const char *in, char *out )
void CL_FixupColorStringsForInfoString( const char *in, char *out )
{
qboolean hasPrefix = false;
qboolean endOfKeyVal = false;
@@ -1753,7 +1752,7 @@ CL_ParseStatusMessage
Handle a reply from a info
=================
*/
static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
{
static char infostring[MAX_INFO_STRING+8];
char *s = MSG_ReadString( msg );
@@ -1802,7 +1801,7 @@ CL_ParseNETInfoMessage
Handle a reply from a netinfo
=================
*/
static void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
{
net_request_t *nr;
static char infostring[MAX_INFO_STRING+8];
@@ -1857,7 +1856,7 @@ CL_ProcessNetRequests
check for timeouts
=================
*/
static void CL_ProcessNetRequests( void )
void CL_ProcessNetRequests( void )
{
net_request_t *nr;
int i;
@@ -1939,7 +1938,7 @@ CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
char *args;
const char *c;
@@ -2236,7 +2235,7 @@ CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
static int CL_GetMessage( byte *data, size_t *length )
int CL_GetMessage( byte *data, size_t *length )
{
if( cls.demoplayback )
{
@@ -2255,7 +2254,7 @@ static int CL_GetMessage( byte *data, size_t *length )
CL_ReadNetMessage
=================
*/
static void CL_ReadNetMessage( void )
void CL_ReadNetMessage( void )
{
size_t curSize;
@@ -2339,7 +2338,7 @@ Updates the local time and reads/handles messages
on client net connection.
=================
*/
static void CL_ReadPackets( void )
void CL_ReadPackets( void )
{
// decide the simulation time
cl.oldtime = cl.time;
@@ -2403,7 +2402,7 @@ CL_CleanFileName
Replace the displayed name for some resources
====================
*/
static const char *CL_CleanFileName( const char *filename )
const char *CL_CleanFileName( const char *filename )
{
if( COM_CheckString( filename ) && filename[0] == '!' )
return "customization";
@@ -2419,7 +2418,7 @@ CL_RegisterCustomization
register custom resource for player
====================
*/
static void CL_RegisterCustomization( resource_t *resource )
void CL_RegisterCustomization( resource_t *resource )
{
qboolean bFound = false;
customization_t *pList;
@@ -2625,7 +2624,7 @@ void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
CL_SetInfo_f
==============
*/
static void CL_SetInfo_f( void )
void CL_SetInfo_f( void )
{
convar_t *var;
@@ -2665,7 +2664,7 @@ static void CL_SetInfo_f( void )
CL_Physinfo_f
==============
*/
static void CL_Physinfo_f( void )
void CL_Physinfo_f( void )
{
Con_Printf( "Phys info settings:\n" );
Info_Print( cls.physinfo );
@@ -2820,7 +2819,7 @@ CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
static void CL_FullServerinfo_f( void )
void CL_FullServerinfo_f( void )
{
if( Cmd_Argc() != 2 )
{
@@ -2838,7 +2837,7 @@ CL_Escape_f
Escape to menu from game
=================
*/
static void CL_Escape_f( void )
void CL_Escape_f( void )
{
if( cls.key_dest == key_menu )
return;
@@ -2856,7 +2855,7 @@ static void CL_Escape_f( void )
CL_InitLocal
=================
*/
static void CL_InitLocal( void )
void CL_InitLocal( void )
{
cls.state = ca_disconnected;
cls.signon = 0;
@@ -2927,7 +2926,6 @@ static void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_scale );
Cvar_RegisterVariable( &hud_scale_minimal_width );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
@@ -2983,12 +2981,12 @@ static void CL_InitLocal( void )
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_GenericShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_GenericShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_GenericShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_GenericShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
@@ -3007,7 +3005,7 @@ slowly adjuct client clock
to smooth lag effect
==================
*/
static void CL_AdjustClock( void )
void CL_AdjustClock( void )
{
if( cl.timedelta == 0.0f || !cl_fixtimerate.value )
return;
@@ -3141,7 +3139,7 @@ void CL_Init( void )
VID_Init(); // init video
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice
// unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));

View File

@@ -81,12 +81,12 @@ NetGraph_FillRGBA shortcut
*/
static void NetGraph_DrawRect( wrect_t *rect, byte colors[4] )
{
ref.dllFuncs.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
gTriApi.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
ref.dllFuncs.Vertex3f( rect->left, rect->top, 0 );
ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top, 0 );
ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 );
ref.dllFuncs.Vertex3f( rect->left, rect->top + rect->bottom, 0 );
gTriApi.Vertex3f( rect->left, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 );
gTriApi.Vertex3f( rect->left, rect->top + rect->bottom, 0 );
}
/*
@@ -691,7 +691,7 @@ void SCR_DrawNetGraph( void )
ref.dllFuncs.End();
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.RenderMode( kRenderNormal );
}
}

View File

@@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "shake.h"
#include "hltv.h"
#include "input.h"
#include "server.h"
#if XASH_LOW_MEMORY != 2
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
#endif
@@ -31,7 +32,7 @@ CL_UserMsgStub
Default stub for missed callbacks
===============
*/
static int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
{
return 1;
}
@@ -57,7 +58,7 @@ CL_ParseSoundPacket
==================
*/
static void CL_ParseSoundPacket( sizebuf_t *msg )
void CL_ParseSoundPacket( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
@@ -304,7 +305,7 @@ CL_ParseStaticEntity
static client entity
==================
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i, newnum;
entity_state_t from, to;
@@ -618,7 +619,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
CL_BatchResourceRequest( !bCustom );
}
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
@@ -630,7 +631,7 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
return NULL;
}
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
@@ -801,7 +802,7 @@ CL_CreateCustomizationList
loading custom decal for self
==================
*/
static void CL_CreateCustomizationList( void )
void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
@@ -1493,7 +1494,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
}
}
static void CL_SendConsistencyInfo( sizebuf_t *msg )
void CL_SendConsistencyInfo( sizebuf_t *msg )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
@@ -1670,7 +1671,7 @@ void CL_RegisterResources( sizebuf_t *msg )
}
}
static void CL_ParseConsistencyInfo( sizebuf_t *msg )
void CL_ParseConsistencyInfo( sizebuf_t *msg )
{
int lastcheck;
int delta;
@@ -1735,7 +1736,7 @@ CL_ParseResourceList
==============
*/
static void CL_ParseResourceList( sizebuf_t *msg )
void CL_ParseResourceList( sizebuf_t *msg )
{
resource_t *pResource;
int i, total;
@@ -1772,12 +1773,12 @@ CL_ParseVoiceInit
==================
*/
static void CL_ParseVoiceInit( sizebuf_t *msg )
void CL_ParseVoiceInit( sizebuf_t *msg )
{
char *pszCodec = MSG_ReadString( msg );
int quality = MSG_ReadByte( msg );
Voice_Init( pszCodec, quality, false ); // init requested codec and the device
Voice_Init( pszCodec, quality );
}
/*
@@ -1786,7 +1787,7 @@ CL_ParseVoiceData
==================
*/
static void CL_ParseVoiceData( sizebuf_t *msg )
void CL_ParseVoiceData( sizebuf_t *msg )
{
int size, idx, frames;
byte received[8192];
@@ -1903,7 +1904,7 @@ CL_ParseScreenShake
Set screen shake
==============
*/
static void CL_ParseScreenShake( sizebuf_t *msg )
void CL_ParseScreenShake( sizebuf_t *msg )
{
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
@@ -1926,7 +1927,7 @@ CL_ParseScreenFade
Set screen fade
==============
*/
static void CL_ParseScreenFade( sizebuf_t *msg )
void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
@@ -2025,7 +2026,7 @@ CL_ParseExec
Exec map/class specific configs
==============
*/
static void CL_ParseExec( sizebuf_t *msg )
void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;

View File

@@ -30,7 +30,7 @@ CL_ParseStaticEntity
static client entity
==================
*/
static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
void CL_LegacyParseStaticEntity( sizebuf_t *msg )
{
int i;
entity_state_t state;
@@ -98,7 +98,7 @@ static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
R_AddEfrags( ent ); // add link
}
static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{
vec3_t pos;
int chan, sound;
@@ -167,7 +167,7 @@ CL_PrecacheSound
prceache sound from server
================
*/
static void CL_LegacyPrecacheSound( sizebuf_t *msg )
void CL_LegacyPrecacheSound( sizebuf_t *msg )
{
int soundIndex;
@@ -184,7 +184,7 @@ static void CL_LegacyPrecacheSound( sizebuf_t *msg )
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
}
static void CL_LegacyPrecacheModel( sizebuf_t *msg )
void CL_LegacyPrecacheModel( sizebuf_t *msg )
{
int modelIndex;
string model;
@@ -214,7 +214,7 @@ static void CL_LegacyPrecacheModel( sizebuf_t *msg )
cl.nummodels = Q_max( cl.nummodels, modelIndex );
}
static void CL_LegacyPrecacheEvent( sizebuf_t *msg )
void CL_LegacyPrecacheEvent( sizebuf_t *msg )
{
int eventIndex;
@@ -242,7 +242,7 @@ CL_ParseResourceList
==============
*/
static void CL_LegacyParseResourceList( sizebuf_t *msg )
void CL_LegacyParseResourceList( sizebuf_t *msg )
{
int i = 0;
static struct

View File

@@ -54,6 +54,31 @@ void GAME_EXPORT CL_PopPMStates( void )
clgame.pushed = false;
}
/*
=============
CL_PushTraceBounds
=============
*/
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/*
===============
CL_IsPredicted
@@ -392,7 +417,7 @@ CL_AddLinksToPmove
collect solid entities
====================
*/
static void CL_AddLinksToPmove( frame_t *frame )
void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
@@ -662,6 +687,11 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
return CL_GetEntityByIndex( entnum );
}
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
{
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
@@ -867,7 +897,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
}
static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
{
entity_state_t *ps;
clientdata_t *cd;
@@ -920,7 +950,7 @@ CL_RunUsercmd
Runs prediction code for user cmd
=================
*/
static void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
{
usercmd_t cmd;

View File

@@ -414,7 +414,7 @@ If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
==================
*/
static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
{
int i, newnum, pack;
qboolean forcelink;
@@ -565,7 +565,7 @@ CL_ParseQuakeParticles
==================
*/
static void CL_ParseQuakeParticle( sizebuf_t *msg )
void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
@@ -587,7 +587,7 @@ CL_ParseQuakeStaticSound
===================
*/
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
@@ -816,7 +816,7 @@ CL_QuakeStuffText
==================
*/
static void CL_QuakeStuffText( const char *text )
void CL_QuakeStuffText( const char *text )
{
Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
@@ -831,7 +831,7 @@ CL_QuakeExecStuff
==================
*/
static void CL_QuakeExecStuff( void )
void CL_QuakeExecStuff( void )
{
char *text = cmd_buf;
char token[256];

View File

@@ -126,7 +126,7 @@ CL_GenericHandle
=============
*/
static const char *CL_GenericHandle( int fileindex )
const char *CL_GenericHandle( int fileindex )
{
if( fileindex < 0 || fileindex >= MAX_CUSTOM )
return 0;

View File

@@ -252,7 +252,7 @@ VID_WriteOverviewScript
Create overview script file
===============
*/
static void VID_WriteOverviewScript( void )
void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
@@ -344,7 +344,7 @@ void SCR_MakeScreenShot( void )
SCR_DrawPlaque
================
*/
static void SCR_DrawPlaque( void )
void SCR_DrawPlaque( void )
{
if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
{
@@ -415,7 +415,7 @@ void SCR_EndLoadingPlaque( void )
SCR_AddDirtyPoint
=================
*/
static void SCR_AddDirtyPoint( int x, int y )
void SCR_AddDirtyPoint( int x, int y )
{
if( x < scr_dirty.x1 ) scr_dirty.x1 = x;
if( x > scr_dirty.x2 ) scr_dirty.x2 = x;
@@ -602,7 +602,7 @@ SCR_InstallParticlePalette
INTERNAL RESOURCE
================
*/
static void SCR_InstallParticlePalette( void )
void SCR_InstallParticlePalette( void )
{
rgbdata_t *pic;
int i;
@@ -648,21 +648,21 @@ void SCR_RegisterTextures( void )
// register gfx.wad images
if( FS_FileExists( "gfx/paused.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "gfx/pause.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE );
if( FS_FileExists( "gfx/lambda.lmp", false ))
{
if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE );
}
else if( FS_FileExists( "gfx/loading.lmp", false ))
{
if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE );
}
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP );
@@ -675,7 +675,7 @@ SCR_SizeUp_f
Keybinding command
=================
*/
static void SCR_SizeUp_f( void )
void SCR_SizeUp_f( void )
{
Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 ));
}
@@ -688,7 +688,7 @@ SCR_SizeDown_f
Keybinding command
=================
*/
static void SCR_SizeDown_f( void )
void SCR_SizeDown_f( void )
{
Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 ));
}

View File

@@ -87,8 +87,6 @@ const char *cl_explode_sounds[] =
"weapons/explode5.wav",
};
static void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
/*
================
CL_LoadClientSprites
@@ -257,7 +255,7 @@ CL_PrepareTEnt
set default values
==============
*/
static void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
{
int frameCount = 0;
int modelIndex = 0;
@@ -298,7 +296,7 @@ CL_TempEntPlaySound
play collide sound
==============
*/
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
char soundname[32];
@@ -382,7 +380,7 @@ CL_TEntAddEntity
add entity to renderlist
==============
*/
static int CL_TempEntAddEntity( cl_entity_t *pEntity )
int CL_TempEntAddEntity( cl_entity_t *pEntity )
{
vec3_t mins, maxs;
@@ -395,7 +393,7 @@ static int CL_TempEntAddEntity( cl_entity_t *pEntity )
VectorAdd( pEntity->origin, pEntity->model->maxs, maxs );
// g-cont. just use PVS from previous frame
if( TriBoxInPVS( mins, maxs ))
if( Mod_BoxVisible( mins, maxs, ref.dllFuncs.Mod_GetCurrentVis( )))
{
VectorCopy( pEntity->angles, pEntity->curstate.angles );
VectorCopy( pEntity->origin, pEntity->curstate.origin );
@@ -434,7 +432,7 @@ CL_TEntAddEntity
free the first low priority tempent it finds.
==============
*/
static qboolean CL_FreeLowPriorityTempEnt( void )
qboolean CL_FreeLowPriorityTempEnt( void )
{
TEMPENTITY *pActive = cl_active_tents;
TEMPENTITY *pPrev = NULL;
@@ -1025,8 +1023,12 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
count = (size[0] * size[1] + size[1] * size[2] + size[2] * size[0]) / (3 * SHARD_VOLUME * SHARD_VOLUME);
}
#if XASH_PSP
if( count > 15 ) count = 15;
#else
// limit to 100 pieces
if( count > 100 ) count = 100;
#endif
for( i = 0; i < count; i++ )
{
@@ -2416,7 +2418,7 @@ LIGHT STYLE MANAGEMENT
CL_ClearLightStyles
================
*/
static void CL_ClearLightStyles( void )
void CL_ClearLightStyles( void )
{
memset( cl.lightstyles, 0, sizeof( cl.lightstyles ));
}
@@ -2474,7 +2476,7 @@ dlight_t cl_elights[MAX_ELIGHTS];
CL_ClearDlights
================
*/
static void CL_ClearDlights( void )
void CL_ClearDlights( void )
{
memset( cl_dlights, 0, sizeof( cl_dlights ));
memset( cl_elights, 0, sizeof( cl_elights ));
@@ -2921,7 +2923,7 @@ CL_PlayerDecal
spray custom colored decal (clan logo etc)
===============
*/
static void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
{
int textureIndex = 0;
customization_t *pCust = NULL;

View File

@@ -101,19 +101,6 @@ struct beam_s *R_BeamRing( int startEnt, int endEnt, int modelIndex, float life,
struct beam_s *R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void R_BeamKill( int deadEntity );
// TriAPI
void TriRenderMode( int mode );
void TriColor4f( float r, float g, float b, float a );
void TriColor4ub( byte r, byte g, byte b, byte a );
void TriBrightness( float brightness );
void TriCullFace( TRICULLSTYLE mode );
int TriWorldToScreen( const float *world, float *screen );
int TriBoxInPVS( float *mins, float *maxs );
void TriLightAtPoint( float *pos, float *value );
void TriColor4fRendermode( float r, float g, float b, float a, int rendermode );
int TriSpriteTexture( model_t *pSpriteModel, int frame );
extern model_t *cl_sprite_dot;
extern model_t *cl_sprite_shell;

View File

@@ -68,7 +68,7 @@ qboolean SCR_NextMovie( void )
return true;
}
static void SCR_CreateStartupVids( void )
void SCR_CreateStartupVids( void )
{
file_t *f;

View File

@@ -29,7 +29,7 @@ V_CalcViewRect
calc frame rectangle (Quake1 style)
===============
*/
static void V_CalcViewRect( void )
void V_CalcViewRect( void )
{
qboolean full = false;
int sb_lines;
@@ -88,7 +88,7 @@ static void V_CalcViewRect( void )
V_SetupViewModel
===============
*/
static void V_SetupViewModel( void )
void V_SetupViewModel( void )
{
cl_entity_t *view = &clgame.viewent;
player_info_t *info = &cl.players[cl.playernum];
@@ -118,7 +118,7 @@ static void V_SetupViewModel( void )
V_SetRefParams
===============
*/
static void V_SetRefParams( ref_params_t *fd )
void V_SetRefParams( ref_params_t *fd )
{
memset( fd, 0, sizeof( ref_params_t ));
@@ -182,7 +182,7 @@ V_MergeOverviewRefdef
merge refdef with overview settings
===============
*/
static void V_RefApplyOverview( ref_viewpass_t *rvp )
void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
@@ -281,7 +281,7 @@ static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height,
V_GetRefParams
=============
*/
static void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
{
// part1: deniable updates
VectorCopy( fd->simvel, cl.simvel );
@@ -408,22 +408,22 @@ void V_RenderView( void )
#define NODE_INTERVAL_X(x) (x * 16.0f)
#define NODE_INTERVAL_Y(x) (x * 16.0f)
static void R_DrawLeafNode( float x, float y, float scale )
void R_DrawLeafNode( float x, float y, float scale )
{
float downScale = scale * 0.25f;// * POINT_SIZE;
ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) );
}
static void R_DrawNodeConnection( float x, float y, float x2, float y2 )
void R_DrawNodeConnection( float x, float y, float x2, float y2 )
{
ref.dllFuncs.Begin( TRI_LINES );
ref.dllFuncs.Vertex3f( x, y, 0 );
ref.dllFuncs.Vertex3f( x2, y2, 0 );
ref.dllFuncs.End( );
gTriApi.Begin( TRI_LINES );
gTriApi.Vertex3f( x, y, 0 );
gTriApi.Vertex3f( x2, y2, 0 );
gTriApi.End( );
}
static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
{
float downScale = scale * 0.8f;
@@ -443,10 +443,10 @@ static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int show
if( shownodes == 1 )
{
if( cl.worldmodel->leafs == leaf )
ref.dllFuncs.Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
gTriApi.Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
else if( viewleaf && viewleaf == leaf )
ref.dllFuncs.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
else ref.dllFuncs.Color4f( 0.0f, 1.0f, 0.0f, 1.0f );
gTriApi.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
else gTriApi.Color4f( 0.0f, 1.0f, 0.0f, 1.0f );
R_DrawLeafNode( x, y, scale );
}
world.recursion_level--;
@@ -455,7 +455,7 @@ static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int show
if( shownodes == 1 )
{
ref.dllFuncs.Color4f( 0.0f, 0.0f, 1.0f, 1.0f );
gTriApi.Color4f( 0.0f, 0.0f, 1.0f, 1.0f );
R_DrawLeafNode( x, y, scale );
}
else if( shownodes == 2 )
@@ -470,7 +470,7 @@ static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int show
world.recursion_level--;
}
static void R_ShowTree( void )
void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
@@ -487,7 +487,7 @@ static void R_ShowTree( void )
//pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
//pglLineWidth( 2.0f );
ref.dllFuncs.Color4f( 1, 0.7f, 0, 1.0f );
gTriApi.Color4f( 1, 0.7f, 0, 1.0f );
//pglDisable( GL_TEXTURE_2D );
R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 2, viewleaf );
//pglEnable( GL_TEXTURE_2D );

View File

@@ -343,6 +343,7 @@ typedef struct
int charHeight; // scaled height
int type; // fixed width font or variable
int rendermode; // default rendermode
qboolean nearest; // nearest filtering enabled
qboolean valid; // all rectangles are valid
} cl_font_t;
@@ -369,7 +370,6 @@ typedef struct
// holds text color
rgba_t textColor;
rgba_t spriteColor;
vec4_t triRGBA;
// crosshair members
const model_t *pCrosshair;
@@ -682,7 +682,6 @@ extern convar_t cl_clockreset;
extern convar_t cl_fixtimerate;
extern convar_t hud_fontscale;
extern convar_t hud_scale;
extern convar_t hud_scale_minimal_width;
extern convar_t r_showtextures;
extern convar_t cl_bmodelinterp;
extern convar_t cl_lw; // local weapons
@@ -705,6 +704,7 @@ extern convar_t cl_fixmodelinterpolationartifacts;
//=============================================================================
void CL_SetLightstyle( int style, const char* s, float f );
void CL_RunLightStyles( void );
void CL_DecayLights( void );
dlight_t *CL_GetDynamicLight( int number );
dlight_t *CL_GetEntityLight( int number );
@@ -715,8 +715,12 @@ dlight_t *CL_GetEntityLight( int number );
// cl_cmds.c
//
void CL_Quit_f( void );
void CL_GenericShot_f( void );
void CL_ScreenShot_f( void );
void CL_SnapShot_f( void );
void CL_PlayCDTrack_f( void );
void CL_EnvShot_f( void );
void CL_SkyShot_f( void );
void CL_SaveShot_f( void );
void CL_LevelShot_f( void );
void CL_SetSky_f( void );
void SCR_Viewpos_f( void );
@@ -737,6 +741,8 @@ void CL_ClearResourceLists( void );
void CL_Parse_Debug( qboolean enable );
void CL_Parse_RecordCommand( int cmd, int startoffset );
void CL_ResetFrame( frame_t *frame );
void CL_WriteMessageHistory( void );
const char *CL_MsgInfo( int cmd );
//
// cl_efx.c
@@ -747,6 +753,7 @@ void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel );
// cl_main.c
//
void CL_Init( void );
void CL_SendCommand( void );
void CL_Disconnect_f( void );
void CL_ProcessFile( qboolean successfully_received, const char *filename );
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to );
@@ -755,6 +762,7 @@ qboolean CL_PrecacheResources( void );
void CL_SetupOverviewParams( void );
void CL_UpdateFrameLerp( void );
int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void );
void CL_SignonReply( void );
void CL_ClearState( void );
@@ -772,6 +780,8 @@ void CL_CheckStartupDemos( void );
void CL_WriteDemoJumpTime( void );
void CL_CloseDemoHeader( void );
void CL_DemoCompleted( void );
void CL_StopPlayback( void );
void CL_StopRecord( void );
void CL_PlayDemo_f( void );
void CL_TimeDemo_f( void );
void CL_StartDemos_f( void );
@@ -779,7 +789,6 @@ void CL_Demos_f( void );
void CL_DeleteDemo_f( void );
void CL_Record_f( void );
void CL_Stop_f( void );
int CL_GetDemoComment( const char *demoname, char *comment );
//
// cl_events.c
@@ -787,9 +796,12 @@ int CL_GetDemoComment( const char *demoname, char *comment );
void CL_ParseEvent( sizebuf_t *msg );
void CL_ParseReliableEvent( sizebuf_t *msg );
void CL_SetEventIndex( const char *szEvName, int ev_index );
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args );
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
void CL_ResetEvent( event_info_t *ei );
word CL_EventIndex( const char *name );
void CL_FireEvents( void );
@@ -813,7 +825,10 @@ int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags,
//
void CL_UnloadProgs( void );
qboolean CL_LoadProgs( const char *name );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_DrawHUD( int state );
void CL_InitEdicts( int maxclients );
void CL_FreeEdicts( void );
@@ -823,38 +838,66 @@ void CL_ClearSpriteTextures( void );
void CL_CenterPrint( const char *text, float y );
void CL_TextMessageParse( byte *pMemFile, int fileSize );
client_textmessage_t *CL_TextMessageGet( const char *pName );
model_t *CL_ModelHandle( int modelindex );
void NetAPI_CancelAllRequests( void );
cl_entity_t *CL_GetLocalPlayer( void );
model_t *CL_LoadClientSprite( const char *filename );
model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void SPR_AdjustSize( float *x, float *y, float *w, float *h );
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
int PM_CL_PointContents( const float *p, int *truecontents );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
cl_entity_t* CL_GetViewModel( void );
physent_t *pfnGetPhysent( int idx );
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
movevars_t *pfnGetMoveVars( void );
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
struct cl_entity_s *CL_GetEntityByIndex( int index );
_inline cl_entity_t *CL_EDICT_NUM( int n )
static inline cl_entity_t *CL_EDICT_NUM( int n )
{
if( !clgame.entities )
if( unlikely( !clgame.entities )) // not in game yet
{
Host_Error( "CL_EDICT_NUM: clgame.entities is NULL\n");
return NULL;
}
if(( n >= 0 ) && ( n < clgame.maxEntities ))
return clgame.entities + n;
if( unlikely( n < 0 || n >= clgame.maxEntities ))
{
Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
return NULL;
}
Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
return NULL;
return &clgame.entities[n];
}
static inline cl_entity_t *CL_GetEntityByIndex( int n )
{
if( unlikely( !clgame.entities )) // not in game yet
return NULL;
if( unlikely( n < 0 || n >= clgame.maxEntities ))
return NULL;
return &clgame.entities[n];
}
static inline model_t *CL_ModelHandle( int modelindex )
{
if( unlikely( modelindex < 0 || modelindex >= MAX_MODELS ))
return NULL;
return cl.models[modelindex];
}
static inline qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
}
//
@@ -892,11 +935,6 @@ qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg );
void CL_ParseViewEntity( sizebuf_t *msg );
void CL_ParseServerTime( sizebuf_t *msg );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
//
// cl_parse_48.c
@@ -910,6 +948,8 @@ void CL_LegacyPrecache_f( void );
void SCR_VidInit( void );
void SCR_TileClear( void );
void SCR_DirtyScreen( void );
void SCR_AddDirtyPoint( int x, int y );
void SCR_InstallParticlePalette( void );
void SCR_EndLoadingPlaque( void );
void SCR_RegisterTextures( void );
void SCR_LoadCreditsFont( void );
@@ -945,17 +985,20 @@ void CL_InitClientMove( void );
void CL_PredictMovement( qboolean repredicting );
void CL_CheckPredictionError( void );
qboolean CL_IsPredicted( void );
int CL_TruePointContents( const vec3_t p );
int CL_WaterEntity( const float *rgflPos );
cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs );
void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void );
void CL_RedoPrediction( void );
void CL_PushPMStates( void );
void CL_PopPMStates( void );
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
void CL_SetIdealPitch( void );
//
// cl_qparse.c
@@ -972,10 +1015,11 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch );
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void );
qboolean CL_IsPlayerIndex( int idx );
void CL_SetIdealPitch( void );
void CL_EmitEntities( void );
//
@@ -999,7 +1043,6 @@ const ref_overview_t *GL_GetOverviewParms( void );
//
void R_StoreEfrags( efrag_t **ppefrag, int framecount );
void R_AddEfrags( cl_entity_t *ent );
//
// cl_tent.c
//
@@ -1010,6 +1053,7 @@ void CL_ClearEfrags( void );
void CL_TestLights( void );
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
void R_FreeDeadParticles( struct particle_s **ppparticles );
void CL_AddClientResource( const char *filename, int type );
void CL_AddClientResources( void );
@@ -1031,6 +1075,7 @@ void CL_ReadPointFile_f( void );
void CL_DrawEFX( float time, qboolean fTrans );
void CL_ThinkParticle( double frametime, particle_t *p );
void CL_ReadLineFile_f( void );
void CL_RunLightStyles( void );
//
// console.c
@@ -1050,23 +1095,27 @@ int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DefaultColor( int r, int g, int b, qboolean gameui );
void Con_DefaultColor( int r, int g, int b );
void Con_InvalidateFonts( void );
cl_font_t *Con_GetCurFont( void );
cl_font_t *Con_GetFont( int num );
void Con_DrawCharacterLen( int number, int *width, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key );
void Con_RestoreFont( void );
void Key_Console( int key );
void Key_Message( int key );
void Con_FastClose( void );
void Con_Bottom( void );
void Con_Top( void );
void Con_PageDown( int lines );
void Con_PageUp( int lines );
//
// s_main.c
//
void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data );
void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime );
void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath );
void S_StopBackgroundTrack( void );
@@ -1113,6 +1162,11 @@ void UI_ConnectionProgress_Precache( void );
void UI_ConnectionProgress_Connect( const char *server );
void UI_ConnectionProgress_ChangeLevel( void );
void UI_ConnectionProgress_ParseServerInfo( const char *server );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc );
//
// cl_mobile.c
@@ -1158,5 +1212,6 @@ int Key_ToUpper( int key );
void OSK_Draw( void );
extern rgba_t g_color_table[8];
extern triangleapi_t gTriApi;
#endif//CLIENT_H

View File

@@ -140,9 +140,8 @@ typedef struct
static console_t con;
static void Con_ClearField( field_t *edit );
static void Field_CharEvent( field_t *edit, int ch );
static void Con_InvalidateFonts( void );
void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch );
static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self );
@@ -152,7 +151,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_Clear_f
================
*/
static void Con_Clear_f( void )
void Con_Clear_f( void )
{
con.lines_count = 0;
con.backscroll = 0; // go to end
@@ -176,10 +175,10 @@ static void Con_SetColor( void )
switch( num )
{
case 1:
Con_DefaultColor( r, r, r, false );
Con_DefaultColor( r, r, r );
break;
case 3:
Con_DefaultColor( r, g, b, false );
Con_DefaultColor( r, g, b );
break;
default:
Cvar_DirectSet( &con_color, con_color.def_string );
@@ -207,7 +206,7 @@ void Con_ClearNotify( void )
Con_ClearTyping
================
*/
static void Con_ClearTyping( void )
void Con_ClearTyping( void )
{
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
@@ -220,7 +219,7 @@ static void Con_ClearTyping( void )
Con_MessageMode_f
================
*/
static void Con_MessageMode_f( void )
void Con_MessageMode_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@@ -236,7 +235,7 @@ static void Con_MessageMode_f( void )
Con_MessageMode2_f
================
*/
static void Con_MessageMode2_f( void )
void Con_MessageMode2_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@@ -281,7 +280,7 @@ void Con_ToggleConsole_f( void )
Con_SetTimes_f
================
*/
static void Con_SetTimes_f( void )
void Con_SetTimes_f( void )
{
int newtimes;
@@ -304,7 +303,7 @@ Notifies the console code about the current time
went backwards)
================
*/
static void Con_FixTimes( void )
void Con_FixTimes( void )
{
double diff;
int i;
@@ -325,7 +324,7 @@ Con_DeleteLine
Deletes the first line from the console history.
================
*/
static void Con_DeleteLine( void )
void Con_DeleteLine( void )
{
if( con.lines_count == 0 )
return;
@@ -340,7 +339,7 @@ Con_DeleteLastLine
Deletes the last line from the console history.
================
*/
static void Con_DeleteLastLine( void )
void Con_DeleteLastLine( void )
{
if( con.lines_count == 0 )
return;
@@ -399,7 +398,7 @@ Con_AddLine
Appends a given string as a new line to the console.
================
*/
static void Con_AddLine( const char *line, int length, qboolean newline )
void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
@@ -445,7 +444,7 @@ Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
static void Con_CheckResize( void )
void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
@@ -494,7 +493,7 @@ void Con_PageDown( int lines )
Con_Top
================
*/
static void Con_Top( void )
void Con_Top( void )
{
con.backscroll = CON_MAXLINES;
}
@@ -575,7 +574,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
// quake fixed font as fallback
// keep source to print directly into conback image
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE ))
Con_DPrintf( S_ERROR "failed to load console font\n" );
}
}
@@ -1121,7 +1120,7 @@ EDIT FIELDS
Con_ClearField
================
*/
static void Con_ClearField( field_t *edit )
void Con_ClearField( field_t *edit )
{
memset( edit->buffer, 0, MAX_STRING );
edit->cursor = 0;
@@ -1144,7 +1143,7 @@ static void Field_Set( field_t *f, const char *string )
Field_Paste
================
*/
static void Field_Paste( field_t *edit )
void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
@@ -1180,7 +1179,7 @@ in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
static void Field_KeyDownEvent( field_t *edit, int key )
void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
@@ -1251,7 +1250,7 @@ static void Field_KeyDownEvent( field_t *edit, int key )
Field_CharEvent
==================
*/
static void Field_CharEvent( field_t *edit, int ch )
void Field_CharEvent( field_t *edit, int ch )
{
int len;
@@ -1312,7 +1311,7 @@ static void Field_CharEvent( field_t *edit, int ch )
Field_DrawInputLine
==================
*/
static void Field_DrawInputLine( int x, int y, field_t *edit )
void Field_DrawInputLine( int x, int y, field_t *edit )
{
int len, cursorChar;
int drawLen;
@@ -1684,7 +1683,7 @@ Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
static void Con_DrawInput( int lines )
void Con_DrawInput( int lines )
{
int y;
@@ -1704,7 +1703,7 @@ Con_DrawDebugLines
Custom debug messages
================
*/
static int Con_DrawDebugLines( void )
int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
@@ -1789,7 +1788,7 @@ Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
static void Con_DrawNotify( void )
void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
@@ -1841,7 +1840,7 @@ If alpha is 0, the line is not drawn, but still wrapped and its height
returned.
================
*/
static int Con_DrawConsoleLine( int y, int lineno )
int Con_DrawConsoleLine( int y, int lineno )
{
con_lineinfo_t *li = &CON_LINES( lineno );
@@ -1896,7 +1895,7 @@ Con_DrawConsole
Draws the console with the solid background
================
*/
static void Con_DrawSolidConsole( int lines )
void Con_DrawSolidConsole( int lines )
{
int i, x, y;
float fraction;
@@ -2196,7 +2195,7 @@ void Con_VidInit( void )
Con_LoadConchars();
Con_CheckResize();
#if XASH_LOW_MEMORY
#if XASH_LOW_MEMORY && !XASH_PSP
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
#else
// loading console image
@@ -2311,20 +2310,11 @@ Con_DefaultColor
called from MainUI
=========
*/
void Con_DefaultColor( int r, int g, int b, qboolean gameui )
void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
// gameui wants to override console color... check if it's not default
if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b ))
{
// yes, different from default orange, disable con_color
SetBits( con_color.flags, FCVAR_READ_ONLY );
ClearBits( con_color.flags, FCVAR_CHANGED );
}
MakeRGBA( g_color_table[7], r, g, b, 255 );
}

View File

@@ -82,6 +82,9 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
static void V_ValidateGammaCvars( void )
{
if( Host_IsLocalGame( ))
return;
if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f )

View File

@@ -19,6 +19,24 @@ GNU General Public License for more details.
#include "vgui_draw.h"
#include "mobility_int.h"
#ifdef XASH_NO_TOUCH
void Touch_WriteConfig( void ) {}
void Touch_SetClientOnly( qboolean state ) {}
void Touch_RemoveButton( const char *name ) {}
void Touch_HideButtons( const char *name, byte hide ) {}
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_ResetDefaultButtons( void ){}
void Touch_Init( void ) {}
void Touch_Draw( void ) {}
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) { return 0; }
void Touch_GetMove( float *forward, float *side, float *yaw, float *pitch ) {}
void Touch_KeyEvent( int key, int down ) {}
void Touch_Shutdown( void ) {}
#else /* XASH_NO_TOUCH */
typedef enum
{
touch_command, // just tap a button
@@ -252,7 +270,7 @@ Touch_DumpConfig
Dump config to file
=================
*/
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
touch_button_t *button;
@@ -1529,7 +1547,6 @@ void Touch_Draw( void )
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator.value ),
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator.value ),
TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture );
}
}
@@ -2191,3 +2208,5 @@ void Touch_Shutdown( void )
touch.initialized = false;
Mem_FreePool( &touch.mempool );
}
#endif /* XASH_NO_TOUCH */

View File

@@ -60,8 +60,10 @@ uint IN_CollectInputDevices( void )
if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only
ret |= INPUT_DEVICE_MOUSE;
#ifndef XASH_NO_TOUCH
if( touch_enable.value )
ret |= INPUT_DEVICE_TOUCH;
#endif
if( Joy_IsActive() ) // connected or enabled
ret |= INPUT_DEVICE_JOYSTICK;
@@ -91,13 +93,17 @@ void IN_LockInputDevices( qboolean lock )
{
SetBits( m_ignore.flags, FCVAR_READ_ONLY );
SetBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
SetBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
}
else
{
ClearBits( m_ignore.flags, FCVAR_READ_ONLY );
ClearBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
ClearBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
}
}
@@ -107,7 +113,7 @@ void IN_LockInputDevices( qboolean lock )
IN_StartupMouse
===========
*/
static void IN_StartupMouse( void )
void IN_StartupMouse( void )
{
Cvar_RegisterVariable( &m_ignore );
@@ -206,7 +212,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
}
}
static void IN_CheckMouseState( qboolean active )
void IN_CheckMouseState( qboolean active )
{
static qboolean s_bRawInput, s_bMouseGrab;
@@ -313,7 +319,7 @@ void IN_DeactivateMouse( void )
IN_MouseMove
================
*/
static void IN_MouseMove( void )
void IN_MouseMove( void )
{
int x, y;
@@ -351,11 +357,14 @@ void IN_MouseEvent( int key, int down )
else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input
#if XASH_NO_TOUCH
if( touch_emulate.value )
{
Touch_KeyEvent( K_MOUSE1 + key, down );
}
else if( cls.key_dest == key_game )
else
#endif
if( cls.key_dest == key_game )
{
// perform button actions
VGui_MouseEvent( K_MOUSE1 + key, down );
@@ -364,8 +373,7 @@ void IN_MouseEvent( int key, int down )
// client may override IN_MouseEvent
// but by default it calls back to Key_Event anyway
if( in_mouseactive )
clgame.dllFuncs.IN_MouseEvent( in_mstate );
}
clgame.dllFuncs.IN_MouseEvent( in_mstate ); }
else
{
// perform button actions
@@ -588,7 +596,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
}
}
static void IN_Commands( void )
void IN_Commands( void )
{
#if XASH_USE_EVDEV
IN_EvdevFrame();

View File

@@ -332,7 +332,7 @@ int Key_GetKey( const char *pBinding )
Key_Unbind_f
===================
*/
static void Key_Unbind_f( void )
void Key_Unbind_f( void )
{
int b;
@@ -358,7 +358,7 @@ static void Key_Unbind_f( void )
Key_Unbindall_f
===================
*/
static void Key_Unbindall_f( void )
void Key_Unbindall_f( void )
{
int i;
@@ -378,7 +378,7 @@ static void Key_Unbindall_f( void )
Key_Reset_f
===================
*/
static void Key_Reset_f( void )
void Key_Reset_f( void )
{
keyname_t *kn;
int i;
@@ -400,7 +400,7 @@ static void Key_Reset_f( void )
Key_Bind_f
===================
*/
static void Key_Bind_f( void )
void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
@@ -473,7 +473,7 @@ Key_Bindlist_f
============
*/
static void Key_Bindlist_f( void )
void Key_Bindlist_f( void )
{
int i;
@@ -515,7 +515,6 @@ void Key_Init( void )
Cvar_RegisterVariable( &osk_enable );
Cvar_RegisterVariable( &key_rotate );
}
/*
@@ -523,7 +522,7 @@ void Key_Init( void )
Key_AddKeyCommands
===================
*/
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;
@@ -703,7 +702,11 @@ void GAME_EXPORT Key_Event( int key, int down )
VGui_KeyEvent( key, down );
// console key is hardcoded, so the user can never unbind it
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON )
#else
if( key == '`' || key == '~' )
#endif
{
// we are in typing mode, so don't switch to console
if( cls.key_dest == key_message || !down )
@@ -714,7 +717,11 @@ void GAME_EXPORT Key_Event( int key, int down )
}
// escape is always handled special
#if XASH_PSP
if( ( key == K_ESCAPE || key == K_START_BUTTON ) && down )
#else
if( key == K_ESCAPE && down )
#endif
{
switch( cls.key_dest )
{
@@ -881,7 +888,11 @@ Normal keyboard characters, already shifted / capslocked / etc
void CL_CharEvent( int key )
{
// the console key should never be used as a char
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON ) return;
#else
if( key == '`' || key == '~' ) return;
#endif
if( cls.key_dest == key_console && !Con_Visible( ))
{
@@ -1006,7 +1017,11 @@ static qboolean OSK_KeyEvent( int key, int down )
if( osk.curbutton.val == 0 )
{
#if XASH_PSP
if( key == K_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER )
#endif
{
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
return true;
@@ -1017,6 +1032,9 @@ static qboolean OSK_KeyEvent( int key, int down )
switch ( key )
{
#if XASH_PSP
case K_A_BUTTON:
#endif
case K_ENTER:
switch( osk.curbutton.val )
{

View File

@@ -109,12 +109,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
{
if( width ) *width = clgame.scrInfo.iWidth;
@@ -329,6 +323,10 @@ static ref_api_t gEngfuncs =
&clgame.drawFuncs,
&g_fsapi,
#if XASH_PSP
P5Ram_Alloc,
P5Ram_Free,
#endif
};
static void R_UnloadProgs( void )
@@ -350,33 +348,8 @@ static void R_UnloadProgs( void )
memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
}
static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
{
dst->version = TRI_API_VERSION;
dst->Begin = src->Begin;
dst->RenderMode = TriRenderMode;
dst->End = src->End;
dst->Color4f = TriColor4f;
dst->Color4ub = TriColor4ub;
dst->TexCoord2f = src->TexCoord2f;
dst->Vertex3f = src->Vertex3f;
dst->Vertex3fv = src->Vertex3fv;
dst->Brightness = TriBrightness;
dst->CullFace = TriCullFace;
dst->SpriteTexture = TriSpriteTexture;
dst->WorldToScreen = TriWorldToScreen;
dst->Fog = src->Fog;
dst->ScreenToWorld = src->ScreenToWorld;
dst->GetMatrix = src->GetMatrix;
dst->BoxInPVS = TriBoxInPVS;
dst->LightAtPoint = TriLightAtPoint;
dst->Color4fRendermode = TriColor4fRendermode;
dst->FogParams = src->FogParams;
}
static qboolean R_LoadProgs( const char *name )
{
extern triangleapi_t gTriApi;
static ref_api_t gpEngfuncs;
REFAPI GetRefAPI; // single export
@@ -421,12 +394,18 @@ static qboolean R_LoadProgs( const char *name )
return false;
}
// initialize TriAPI callbacks
if( !ref.dllFuncs.getTriAPI( TRI_API_VERSION, &gTriApi ))
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init TriAPI Interface: wrong version, %i must be %i\n", gTriApi.version, TRI_API_VERSION );
ref.hInstance = NULL;
return false;
}
Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY );
ref.initialized = true;
// initialize TriAPI callbacks
CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
return true;
}

View File

@@ -21,7 +21,11 @@ GNU General Public License for more details.
// than could actually be referenced during gameplay,
// because we don't want to free anything until we are
// sure we won't need it.
#if XASH_PSP
#define MAX_SFX 2048
#else
#define MAX_SFX 8192
#endif
#define MAX_SFX_HASH (MAX_SFX/4)
static int s_numSfx = 0;

View File

@@ -91,7 +91,7 @@ void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime
S_IsClient
=================
*/
static qboolean S_IsClient( int entnum )
qboolean S_IsClient( int entnum )
{
return ( entnum == s_listener.entnum );
}
@@ -124,7 +124,7 @@ void S_FreeChannel( channel_t *ch )
S_UpdateSoundFade
=================
*/
static void S_UpdateSoundFade( void )
void S_UpdateSoundFade( void )
{
float f, totaltime, elapsed;
@@ -184,7 +184,7 @@ override any other sound playing on the same channel (see code comments below fo
exceptions).
=================
*/
static qboolean SND_FStreamIsPlaying( sfx_t *sfx )
qboolean SND_FStreamIsPlaying( sfx_t *sfx )
{
int ch_idx;
@@ -399,7 +399,7 @@ returns TRUE if sound was altered,
returns FALSE if sound was not found (sound is not playing)
=================
*/
static int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
{
channel_t *ch;
int i;
@@ -457,7 +457,7 @@ static int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pit
S_SpatializeChannel
=================
*/
static void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
{
float lscale, rscale, scale;
@@ -480,7 +480,7 @@ static void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol,
SND_Spatialize
=================
*/
static void SND_Spatialize( channel_t *ch )
void SND_Spatialize( channel_t *ch )
{
vec3_t source_vec;
float dist, dot, gain = 1.0f;
@@ -953,7 +953,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
S_InitAmbientChannels
===================
*/
static void S_InitAmbientChannels( void )
void S_InitAmbientChannels( void )
{
int ambient_channel;
channel_t *chan;
@@ -975,7 +975,7 @@ static void S_InitAmbientChannels( void )
S_UpdateAmbientSounds
===================
*/
static void S_UpdateAmbientSounds( void )
void S_UpdateAmbientSounds( void )
{
mleaf_t *leaf;
float vol;
@@ -1407,7 +1407,7 @@ static void S_FreeRawChannels( void )
S_ClearBuffer
==================
*/
static void S_ClearBuffer( void )
void S_ClearBuffer( void )
{
S_ClearRawChannels();
@@ -1506,7 +1506,7 @@ static int S_GetSoundtime( void )
}
//=============================================================================
static void S_UpdateChannels( void )
void S_UpdateChannels( void )
{
uint endtime;
int samps;
@@ -1695,7 +1695,7 @@ console functions
===============================================================================
*/
static void S_Play_f( void )
void S_Play_f( void )
{
if( Cmd_Argc() == 1 )
{
@@ -1706,7 +1706,7 @@ static void S_Play_f( void )
S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false );
}
static void S_Play2_f( void )
void S_Play2_f( void )
{
int i = 1;
@@ -1723,7 +1723,7 @@ static void S_Play2_f( void )
}
}
static void S_PlayVol_f( void )
void S_PlayVol_f( void )
{
if( Cmd_Argc() == 1 )
{
@@ -1749,7 +1749,7 @@ static void S_Say( const char *name, qboolean reliable )
S_StartLocalSound( sentence, 1.0f, reliable );
}
static void S_Say_f( void )
void S_Say_f( void )
{
if( Cmd_Argc() == 1 )
{
@@ -1760,7 +1760,7 @@ static void S_Say_f( void )
S_Say( Cmd_Argv( 1 ), false );
}
static void S_SayReliable_f( void )
void S_SayReliable_f( void )
{
if( Cmd_Argc() == 1 )
{
@@ -1776,7 +1776,7 @@ static void S_SayReliable_f( void )
S_Music_f
=================
*/
static void S_Music_f( void )
void S_Music_f( void )
{
int c = Cmd_Argc();
@@ -1840,7 +1840,7 @@ static void S_Music_f( void )
S_StopSound_f
=================
*/
static void S_StopSound_f( void )
void S_StopSound_f( void )
{
S_StopAllSounds( true );
}
@@ -1850,7 +1850,7 @@ static void S_StopSound_f( void )
S_SoundFade_f
=================
*/
static void S_SoundFade_f( void )
void S_SoundFade_f( void )
{
int c = Cmd_Argc();
float fadeTime = 5.0f;
@@ -1884,7 +1884,7 @@ void S_SoundInfo_f( void )
S_VoiceRecordStart_f
=================
*/
static void S_VoiceRecordStart_f( void )
void S_VoiceRecordStart_f( void )
{
if( cls.state != ca_active || cls.legacymode )
return;
@@ -1897,7 +1897,7 @@ static void S_VoiceRecordStart_f( void )
S_VoiceRecordStop_f
=================
*/
static void S_VoiceRecordStop_f( void )
void S_VoiceRecordStop_f( void )
{
if( cls.state != ca_active || !Voice_IsRecording() )
return;

View File

@@ -58,7 +58,7 @@ S_TransferPaintBuffer
===================
*/
static void S_TransferPaintBuffer( int endtime )
void S_TransferPaintBuffer( int endtime )
{
int *snd_p, snd_linear_count;
int lpos, lpaintedtime;
@@ -201,7 +201,7 @@ CHANNEL MIXING
===============================================================================
*/
static void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{
int *lscale, *rscale;
int i, data;
@@ -217,7 +217,7 @@ static void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pD
}
}
static void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{
int *lscale, *rscale;
uint left, right;
@@ -237,7 +237,7 @@ static void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *
}
}
static void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{
int left, right;
int i, data;
@@ -252,7 +252,7 @@ static void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *
}
}
static void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{
uint *data;
int left, right;
@@ -273,11 +273,11 @@ static void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short
}
}
static void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{
}
static void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@@ -309,7 +309,7 @@ static void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, i
}
}
static void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@@ -335,7 +335,7 @@ static void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData,
}
}
static void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@@ -357,7 +357,7 @@ static void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData,
}
}
static void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@@ -379,7 +379,7 @@ static void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pDat
}
}
static void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
{
int pvol[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
@@ -496,7 +496,7 @@ int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int ou
return outOffset - startingOffset;
}
static qboolean S_ShouldContinueMixing( channel_t *ch )
qboolean S_ShouldContinueMixing( channel_t *ch )
{
if( ch->isSentence )
{
@@ -517,7 +517,7 @@ static qboolean S_ShouldContinueMixing( channel_t *ch )
// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed.
// if( endtime - paintedtime ) is not aligned on boundaries of 4,
// we'll miss data if outputRate < SOUND_DMA_SPEED!
static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{
channel_t *ch;
wavdata_t *pSource;
@@ -647,7 +647,7 @@ _inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *p
// if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
static void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples.
@@ -740,7 +740,7 @@ static void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_sampl
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
// if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
static void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{
int i, upCount = count<<1;
@@ -769,7 +769,7 @@ static void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samp
// if NULL then perform no filtering.
// cfltmem: max number of sample pairs filter can use
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter.
static void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
{
int upCount = count<<1;
int i, j;
@@ -822,7 +822,7 @@ void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
// mixes pbuf1 + pbuf2 into pbuf3, count samples
// fgain is output gain 0-1.0
// NOTE: pbuf3 may equal pbuf1 or pbuf2!
static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
{
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3;
int i, gain;
@@ -855,7 +855,7 @@ static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, flo
}
}
static void MIX_CompressPaintbuffer( int ipaint, int count )
void MIX_CompressPaintbuffer( int ipaint, int count )
{
portable_samplepair_t *pbuf;
paintbuffer_t *ppaint;
@@ -871,7 +871,7 @@ static void MIX_CompressPaintbuffer( int ipaint, int count )
}
}
static void S_MixUpsample( int sampleCount, int filtertype )
void S_MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
@@ -884,7 +884,7 @@ static void S_MixUpsample( int sampleCount, int filtertype )
ppaint->ifilter++;
}
static void MIX_MixRawSamplesBuffer( int end )
void MIX_MixRawSamplesBuffer( int end )
{
portable_samplepair_t *pbuf, *roombuf, *streambuf;
uint i, j, stop;
@@ -928,7 +928,7 @@ static void MIX_MixRawSamplesBuffer( int end )
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY
// dsp fx are then applied to these buffers by the caller.
// caller also remixes all into final IPAINTBUFFER output.
static void MIX_UpsampleAllPaintbuffers( int end, int count )
void MIX_UpsampleAllPaintbuffers( int end, int count )
{
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
// These buffers are facing, facingaway, room

View File

@@ -201,9 +201,15 @@ typedef struct
//====================================================================
#if XASH_PSP
#define MAX_DYNAMIC_CHANNELS (20 + NUM_AMBIENTS)
#define MAX_CHANNELS (128 + MAX_DYNAMIC_CHANNELS)
#define MAX_RAW_CHANNELS 16
#else
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#endif
#define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS];

View File

@@ -428,9 +428,6 @@ void Voice_Disconnect( void )
voice.players_status[i].talking_ack = false;
}
}
VoiceCapture_Shutdown();
voice.device_opened = false;
}
/*
@@ -591,53 +588,48 @@ Voice_Init
Initialize the voice subsystem
=========================
*/
qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
qboolean Voice_Init( const char *pszCodecName, int quality )
{
if( !voice_enable.value )
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
// reinitialize only if codec parameters are different
if( Q_strcmp( pszCodecName, voice.codec ) || voice.quality != quality )
if( !Q_strcmp( voice.codec, pszCodecName ) && voice.quality == quality )
return true;
Voice_Shutdown();
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown();
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown();
return false;
}
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
}
voice.quality = quality;
return false;
}
if( !preinit )
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{
voice.device_opened = VoiceCapture_Init();
if( !voice.device_opened )
Con_Printf( S_WARN "No microphone is available.\n" );
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
}
voice.quality = quality;
if( !VoiceCapture_Init( ))
Con_Printf( S_WARN "No microphone is available.\n" );
return true;
}

View File

@@ -53,7 +53,6 @@ typedef struct voice_state_s
qboolean initialized;
qboolean is_recording;
qboolean device_opened;
double start_time;
voice_status_t local;
@@ -93,7 +92,7 @@ extern voice_state_t voice;
void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit );
qboolean Voice_Init( const char *pszCodecName, int quality );
void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void );
void Voice_RecordStop( void );

175
engine/common/build.c Normal file
View File

@@ -0,0 +1,175 @@
/*
build.c - returns a engine build number
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
static char *date = __DATE__ ;
static char *mon[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
// returns days since Apr 1 2015
int Q_buildnum( void )
{
int m = 0, d = 0, y = 0;
static int b = 0;
if( b != 0 ) return b;
for( m = 0; m < 11; m++ )
{
if( !Q_strnicmp( &date[0], mon[m], 3 ))
break;
d += mond[m];
}
d += Q_atoi( &date[4] ) - 1;
y = Q_atoi( &date[7] ) - 1900;
b = d + (int)((y - 1) * 365.25f );
if((( y % 4 ) == 0 ) && m > 1 )
{
b += 1;
}
b -= 41728; // Apr 1 2015
return b;
}
/*
=============
Q_buildnum_compat
Returns a Xash3D build number. This is left for compability with original Xash3D.
IMPORTANT: this value must be changed ONLY after updating to newer Xash3D
IMPORTANT: this value must be acquired through "build" cvar.
=============
*/
int Q_buildnum_compat( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
return 4529;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildos( void )
{
const char *osname;
#if XASH_MINGW
osname = "win32-mingw";
#elif XASH_WIN32
osname = "win32";
#elif XASH_ANDROID
osname = "android";
#elif XASH_LINUX
osname = "linux";
#elif XASH_APPLE
osname = "apple";
#elif XASH_FREEBSD
osname = "freebsd";
#elif XASH_NETBSD
osname = "netbsd";
#elif XASH_OPENBSD
osname = "openbsd";
#elif XASH_EMSCRIPTEN
osname = "emscripten";
#elif XASH_DOS4GW
osname = "DOS4GW";
#elif XASH_PSP
osname = "psp";
#else
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return osname;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildarch( void )
{
const char *archname;
#if XASH_AMD64
archname = "amd64";
#elif XASH_X86
archname = "i386";
#elif XASH_ARM && XASH_64BIT
archname = "arm64";
#elif XASH_ARM
archname = "armv"
#if XASH_ARM == 8
"8_32" // for those who (mis)using 32-bit OS on 64-bit CPU
#elif XASH_ARM == 7
"7"
#elif XASH_ARM == 6
"6"
#elif XASH_ARM == 5
"5"
#elif XASH_ARM == 4
"4"
#endif
#if XASH_ARM_HARDFP
"hf";
#else
"l";
#endif
#elif XASH_MIPS && defined XASH_BIG_ENDIAN
archname = "mips";
#elif XASH_MIPS && defined XASH_LITTLE_ENDIAN
archname = "mipsel";
#elif XASH_JS
archname = "javascript";
#elif XASH_E2K
archname = "e2k";
#else
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return archname;
}
/*
=============
Q_buildcommit
Returns a short hash of current commit in VCS as string.
XASH_BUILD_COMMIT must be passed in quotes
if XASH_BUILD_COMMIT is not defined,
Q_buildcommit will identify this build as "notset"
=============
*/
const char *Q_buildcommit( void )
{
#ifdef XASH_BUILD_COMMIT
return XASH_BUILD_COMMIT;
#else
return "notset";
#endif
}

View File

@@ -52,7 +52,7 @@ CSCR_ExpectString
Return true if next token is pExpext and skip it
===================
*/
static qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
{
char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token ));
@@ -75,7 +75,7 @@ CSCR_ParseType
Determine script variable type
===================
*/
static cvartype_t CSCR_ParseType( parserstate_t *ps )
cvartype_t CSCR_ParseType( parserstate_t *ps )
{
int i;
@@ -96,7 +96,7 @@ static cvartype_t CSCR_ParseType( parserstate_t *ps )
CSCR_ParseSingleCvar
=========================
*/
static qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
{
// read the name
ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name ));
@@ -170,7 +170,7 @@ CSCR_ParseHeader
Check version and seek to first cvar name
======================
*/
static qboolean CSCR_ParseHeader( parserstate_t *ps )
qboolean CSCR_ParseHeader( parserstate_t *ps )
{
if( !CSCR_ExpectString( ps, "VERSION", false, true ))
return false;

View File

@@ -53,7 +53,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
Cbuf_Init
============
*/
static void Cbuf_Init( void )
void Cbuf_Init( void )
{
cmd_text.data = cmd_text_buf;
filteredcmd_text.data = filteredcmd_text_buf;
@@ -79,7 +79,7 @@ void Cbuf_Clear( void )
Cbuf_GetSpace
============
*/
static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{
void *data;
@@ -176,7 +176,7 @@ void Cbuf_InsertText( const char *text )
Cbuf_Execute
============
*/
static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{
char *text;
char line[MAX_CMD_LINE];
@@ -356,7 +356,7 @@ hl.exe -dev 3 +map c1a0d
hl.exe -nosound -game bshift
===============
*/
static void Cmd_StuffCmds_f( void )
void Cmd_StuffCmds_f( void )
{
host.stuffcmds_pending = true;
}
@@ -370,7 +370,7 @@ next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============
*/
static void Cmd_Wait_f( void )
void Cmd_Wait_f( void )
{
cmd_wait = true;
}
@@ -382,7 +382,7 @@ Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
static void Cmd_Echo_f( void )
void Cmd_Echo_f( void )
{
int i;
@@ -398,7 +398,7 @@ Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
static void Cmd_Alias_f( void )
void Cmd_Alias_f( void )
{
cmdalias_t *a;
char cmd[MAX_CMD_LINE];
@@ -882,7 +882,7 @@ Cmd_If_f
Compare and et condition bit if true
============
*/
static void Cmd_If_f( void )
void Cmd_If_f( void )
{
// reset bit first
cmd_condition &= ~BIT( cmd_condlevel );
@@ -943,7 +943,7 @@ Cmd_Else_f
Invert condition bit
============
*/
static void Cmd_Else_f( void )
void Cmd_Else_f( void )
{
cmd_condition ^= BIT( cmd_condlevel );
}
@@ -1179,7 +1179,7 @@ void Cmd_ForwardToServer( void )
Cmd_List_f
============
*/
static void Cmd_List_f( void )
void Cmd_List_f( void )
{
cmd_t *cmd;
int i = 0;

View File

@@ -531,6 +531,47 @@ int GAME_EXPORT COM_FileSize( const char *filename )
return FS_FileSize( filename, false );
}
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/*
=============
COM_TrimSpace
@@ -828,6 +869,18 @@ cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
return (cvar_t *)Cvar_FindVar( szVarName );
}
/*
=============
pfnCVarDirectSet
allow to set cvar directly
=============
*/
void GAME_EXPORT pfnCVarDirectSet( cvar_t *var, const char *szValue )
{
Cvar_DirectSet( (convar_t *)var, szValue );
}
/*
=============
COM_CompareFileTime
@@ -943,6 +996,21 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true;
}
const char *COM_GetResourceTypeName( resourcetype_t restype )
{
switch( restype )
{
case t_decal: return "decal";
case t_eventscript: return "eventscript";
case t_generic: return "generic";
case t_model: return "model";
case t_skin: return "skin";
case t_sound: return "sound";
case t_world: return "world";
default: return "unknown";
}
}
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{
size_t size;

View File

@@ -141,6 +141,7 @@ typedef enum
#define MAX_DECALS 256 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
#endif
#endif
#define GameState (&host.game)
@@ -388,6 +389,7 @@ void *FS_GetNativeObject( const char *obj );
//
// cmd.c
//
void Cbuf_Init( void );
void Cbuf_Clear( void );
void Cbuf_AddText( const char *text );
void Cbuf_AddTextf( const char *text, ... ) _format( 1 );
@@ -411,6 +413,9 @@ void Cmd_RemoveCommand( const char *cmd_name );
qboolean Cmd_Exists( const char *cmd_name );
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len );
qboolean Cmd_GetMapList( const char *s, char *completedname, int length );
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length );
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length );
void Cmd_TokenizeString( const char *text );
void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void );
@@ -457,12 +462,13 @@ void FS_FreeImage( rgbdata_t *pack );
extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size );
void Image_SetForceFlags( uint flags ); // set image force flags on loading
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth );
qboolean Image_CustomPalette( void );
void Image_ClearForceFlags( void );
void Image_SetMDLPointer( byte *p );
void Image_CheckPaletteQ1( void );
/*
========================================================================
@@ -538,6 +544,7 @@ qboolean Host_IsQuakeCompatible( void );
void EXPORT Host_Shutdown( void );
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
int Host_CompareFileTime( int ft1, int ft2 );
void Host_NewInstance( const char *name, const char *finalmsg );
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );
void Host_AbortCurrentFrame( void ) NORETURN;
void Host_WriteServerConfig( const char *name );
@@ -550,6 +557,7 @@ void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_ValidateEngineFeatures( uint32_t features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
//
@@ -593,6 +601,7 @@ void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength );
qboolean COM_IsSafeFileToDownload( const char *filename );
const char *COM_GetResourceTypeName( resourcetype_t restype );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
void pfnDrawSetTextColor( float r, float g, float b );
@@ -600,6 +609,7 @@ void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c );
void COM_TrimSpace( const char *source, char *dest );
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
void pfnCVarDirectSet( cvar_t *var, const char *szValue );
int COM_CheckParm( char *parm, char **ppnext );
void pfnGetGameDir( char *szGetGameDir );
int pfnGetModelType( model_t *mod );
@@ -641,6 +651,7 @@ void pfnResetTutorMessageDecayData( void );
//
// con_utils.c
//
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize );
void Con_CompleteCommand( field_t *field );
void Cmd_AutoComplete( char *complete_string );
void Cmd_AutoCompleteClear( void );
@@ -696,13 +707,21 @@ void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
int CL_GetDemoComment( const char *demoname, char *comment );
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );
const char *Cmd_GetName( struct cmd_s *cmd );
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
void Log_Printf( const char *fmt, ... ) _format( 1 );
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
int R_CreateDecalList( struct decallist_s *pList );
void R_ClearAllDecals( void );
void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
@@ -713,14 +732,17 @@ void SV_DrawOrthoTriangles( void );
double CL_GetDemoFramerate( void );
qboolean UI_CreditsActive( void );
void CL_StopPlayback( void );
void CL_ExtraUpdate( void );
int CL_GetMaxClients( void );
int SV_GetMaxClients( void );
qboolean CL_IsRecordDemo( void );
qboolean CL_IsTimeDemo( void );
qboolean CL_IsPlaybackDemo( void );
qboolean SV_Initialized( void );
qboolean CL_LoadProgs( const char *name );
void CL_ProcessFile( qboolean successfully_received, const char *filename );
int SV_GetSaveComment( const char *savename, char *comment );
qboolean SV_NewGame( const char *mapName, qboolean loadGame );
void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void SV_SysError( const char *error_string );
@@ -729,9 +751,11 @@ void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );
void CL_ClearEdicts( void );
void CL_Crashed( void );
qboolean CL_NextDemo( void );
char *SV_Serverinfo( void );
void CL_Drop( void );
void Con_Init( void );
@@ -756,6 +780,7 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
qboolean Info_IsValid( const char *s );
void Info_WriteVars( file_t *f );
void Info_Print( const char *s );
void Cmd_WriteVariables( file_t *f );
int Cmd_CheckMapsList( int fRefresh );
void COM_SetRandomSeed( int lSeed );
int COM_RandomLong( int lMin, int lMax );
@@ -777,7 +802,6 @@ int COM_FileSize( const char *filename );
void COM_FreeFile( void *buffer );
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
char *va( const char *format, ... ) _format( 1 );
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
// soundlib shared exports
qboolean S_Init( void );

View File

@@ -184,7 +184,7 @@ Cmd_GetMapList
Prints or complete map filename
=====================================
*/
static qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -220,7 +220,7 @@ Cmd_GetDemoList
Prints or complete demo filename
=====================================
*/
static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -267,7 +267,7 @@ Cmd_GetMovieList
Prints or complete movie filename
=====================================
*/
static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -314,7 +314,7 @@ Cmd_GetMusicList
Prints or complete background track filename
=====================================
*/
static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -362,7 +362,7 @@ Cmd_GetSavesList
Prints or complete savegame filename
=====================================
*/
static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -409,7 +409,7 @@ Cmd_GetConfigList
Prints or complete .cfg filename
=====================================
*/
static qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -456,7 +456,7 @@ Cmd_GetSoundList
Prints or complete sound filename
=====================================
*/
static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -508,7 +508,7 @@ Cmd_GetItemsList
Prints or complete item classname (weapons only)
=====================================
*/
static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -555,7 +555,7 @@ Cmd_GetKeysList
Autocomplete for bind command
=====================================
*/
static qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
{
size_t i, numkeys;
string keys[256];
@@ -636,7 +636,7 @@ Cmd_GetCommandsList
Autocomplete for bind command
=====================================
*/
static qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length )
qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length )
{
size_t i;
string matchbuf;
@@ -701,7 +701,7 @@ Cmd_GetCustomList
Prints or complete .HPK filenames
=====================================
*/
static qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@@ -747,13 +747,17 @@ Cmd_GetGameList
Prints or complete gamedir name
=====================================
*/
static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
{
int i, numgamedirs;
string gamedirs[MAX_MODS];
string matchbuf;
int len;
// stand-alone games doesn't have cmd "game"
if( !Cmd_Exists( "game" ))
return false;
// compare gamelist with current keyword
len = Q_strlen( s );
@@ -796,7 +800,7 @@ Cmd_GetCDList
Prints or complete CD command name
=====================================
*/
static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
{
int i, numcdcommands;
string cdcommands[8];
@@ -850,7 +854,7 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
return true;
}
static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{
qboolean use_filter = false;
byte buf[MAX_SYSPATH];
@@ -1057,7 +1061,7 @@ Autocomplete filename
for various cmds
============
*/
static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
{
autocomplete_list_t *list;
@@ -1341,13 +1345,13 @@ static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc
if( length == 0 ) FS_Printf( f, "%s \"%s\"\n", name, desc );
}
static void Cmd_WriteOpenGLVariables( file_t *f )
void Cmd_WriteOpenGLVariables( file_t *f )
{
Cvar_LookupVars( FCVAR_GLCONFIG, NULL, f, (setpair_t)Cmd_WriteOpenGLCvar );
}
#if !XASH_DEDICATED
static void Host_FinalizeConfig( file_t *f, const char *config )
void Host_FinalizeConfig( file_t *f, const char *config )
{
string backup, newcfg;

View File

@@ -372,9 +372,9 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
bp = (void**)ucontext->uc_mcontext.mc_rbp;
sp = (void**)ucontext->uc_mcontext.mc_rsp;
#elif XASH_NETBSD
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_RIP];
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_RBP];
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_RSP];
pc = (void*)ucontext->uc_mcontext.__gregs[REG_RIP];
bp = (void**)ucontext->uc_mcontext.__gregs[REG_RBP];
sp = (void**)ucontext->uc_mcontext.__gregs[REG_RSP];
#elif XASH_OPENBSD
pc = (void*)ucontext->sc_rip;
bp = (void**)ucontext->sc_rbp;

View File

@@ -195,7 +195,7 @@ Cvar_ValidateString
deal with userinfo etc
============
*/
static const char *Cvar_ValidateString( convar_t *var, const char *value )
const char *Cvar_ValidateString( convar_t *var, const char *value )
{
const char *pszValue;
static char szNew[MAX_STRING];
@@ -278,7 +278,7 @@ Cvar_UnlinkVar
unlink the variable
============
*/
static int Cvar_UnlinkVar( const char *var_name, int group )
int Cvar_UnlinkVar( const char *var_name, int group )
{
int count = 0;
convar_t **prev;
@@ -685,7 +685,7 @@ Cvar_DirectSet
way to change value for many cvars
============
*/
void GAME_EXPORT Cvar_DirectSet( convar_t *var, const char *value )
void Cvar_DirectSet( convar_t *var, const char *value )
{
const char *pszValue;
@@ -1091,7 +1091,7 @@ Cvar_Toggle_f
Toggles a cvar for easy single key binding
============
*/
static void Cvar_Toggle_f( void )
void Cvar_Toggle_f( void )
{
int v;
@@ -1114,7 +1114,7 @@ Allows setting and defining of arbitrary cvars from console, even if they
weren't declared in C code.
============
*/
static void Cvar_Set_f( void )
void Cvar_Set_f( void )
{
int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS];
@@ -1147,7 +1147,7 @@ Cvar_SetGL_f
As Cvar_Set, but also flags it as glconfig
============
*/
static void Cvar_SetGL_f( void )
void Cvar_SetGL_f( void )
{
if( Cmd_Argc() != 3 )
{
@@ -1163,7 +1163,7 @@ static void Cvar_SetGL_f( void )
Cvar_Reset_f
============
*/
static void Cvar_Reset_f( void )
void Cvar_Reset_f( void )
{
if( Cmd_Argc() != 2 )
{
@@ -1179,7 +1179,7 @@ static void Cvar_Reset_f( void )
Cvar_List_f
============
*/
static void Cvar_List_f( void )
void Cvar_List_f( void )
{
convar_t *var;
const char *match = NULL;

View File

@@ -134,6 +134,15 @@ void Con_Init( void )
}
void R_ClearAllDecals( void )
{
}
int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{

4556
engine/common/filesystem.c Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -65,7 +65,7 @@ static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTER
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
static void Sys_PrintUsage( void )
void Sys_PrintUsage( void )
{
string version_str;
const char *usage_str;
@@ -348,7 +348,7 @@ static int Host_CalcSleep( void )
return host_sleeptime.value;
}
static void Host_NewInstance( const char *name, const char *finalmsg )
void Host_NewInstance( const char *name, const char *finalmsg )
{
if( !pChangeGame ) return;
@@ -366,7 +366,7 @@ Host_ChangeGame_f
Change game modification
=================
*/
static void Host_ChangeGame_f( void )
void Host_ChangeGame_f( void )
{
int i;
@@ -405,7 +405,7 @@ static void Host_ChangeGame_f( void )
Host_Exec_f
===============
*/
static void Host_Exec_f( void )
void Host_Exec_f( void )
{
string cfgpath;
byte *f;
@@ -491,7 +491,7 @@ static void Host_Exec_f( void )
Host_MemStats_f
===============
*/
static void Host_MemStats_f( void )
void Host_MemStats_f( void )
{
switch( Cmd_Argc( ))
{
@@ -509,7 +509,7 @@ static void Host_MemStats_f( void )
}
}
static void Host_Minimize_f( void )
void Host_Minimize_f( void )
{
#ifdef XASH_SDL
if( host.hWnd ) SDL_MinimizeWindow( host.hWnd );
@@ -548,7 +548,7 @@ qboolean Host_IsLocalClient( void )
Host_RegisterDecal
=================
*/
static qboolean Host_RegisterDecal( const char *name, int *count )
qboolean Host_RegisterDecal( const char *name, int *count )
{
char shortname[MAX_QPATH];
int i;
@@ -582,7 +582,7 @@ static qboolean Host_RegisterDecal( const char *name, int *count )
Host_InitDecals
=================
*/
static void Host_InitDecals( void )
void Host_InitDecals( void )
{
int i, num_decals = 0;
search_t *t;
@@ -613,7 +613,7 @@ Host_GetCommands
Add them exactly as if they had been typed at the console
===================
*/
static void Host_GetCommands( void )
void Host_GetCommands( void )
{
char *cmd;
@@ -631,7 +631,7 @@ Host_CalcFPS
compute actual FPS for various modes
===================
*/
static double Host_CalcFPS( void )
double Host_CalcFPS( void )
{
double fps = 0.0;
@@ -748,7 +748,7 @@ Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
static qboolean Host_FilterTime( float time )
qboolean Host_FilterTime( float time )
{
static double oldtime;
double dt;
@@ -873,7 +873,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Host_AbortCurrentFrame();
}
static void Host_Error_f( void )
void Host_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
@@ -881,7 +881,7 @@ static void Host_Error_f( void )
Host_Error( "%s\n", error );
}
static void Sys_Error_f( void )
void Sys_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
@@ -904,7 +904,7 @@ static void Host_Crash_f( void )
Host_Userconfigd_f
=================
*/
static void Host_Userconfigd_f( void )
void Host_Userconfigd_f( void )
{
search_t *t;
int i;
@@ -948,7 +948,7 @@ static void Host_RunTests( int stage )
Host_InitCommon
=================
*/
static void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame )
void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame )
{
char dev_level[4];
int developer = DEFAULT_DEV;
@@ -1064,10 +1064,10 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
// init host state machine
COM_InitHostState();
#ifdef XASH_HASHED_VARS
// init hashed commands
BaseCmd_Init();
#endif
// startup cmds and cvars subsystem
Cmd_Init();
Cvar_Init();
@@ -1110,6 +1110,8 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
}
#elif XASH_PSP
COM_ExtractFilePath( argv[0], host.rootdir );
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath = SDL_GetBasePath();
if( szBasePath )
@@ -1240,7 +1242,7 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
Key_Init();
}
static void Host_FreeCommon( void )
void Host_FreeCommon( void )
{
Image_Shutdown();
Sound_Shutdown();

View File

@@ -121,7 +121,7 @@ void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean
GameState->newGame = false;
}
static void Host_ShutdownGame( void )
void Host_ShutdownGame( void )
{
SV_ShutdownGame();
@@ -137,7 +137,7 @@ static void Host_ShutdownGame( void )
}
}
static void Host_RunFrame( float time )
void Host_RunFrame( float time )
{
// at this time, we don't need to get events from OS on dedicated
#if !XASH_DEDICATED

View File

@@ -34,7 +34,7 @@ static hash_pack_queue_t *gp_hpak_queue = NULL;
static hpak_header_t hash_pack_header;
static hpak_info_t hash_pack_info;
static const char *HPAK_TypeFromIndex( int type )
const char *HPAK_TypeFromIndex( int type )
{
switch( type )
{
@@ -94,7 +94,7 @@ void HPAK_FlushHostQueue( void )
gp_hpak_queue = NULL;
}
static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
{
int filelocation;
string pakname;
@@ -872,7 +872,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
FS_Rename( save_path, read_path );
}
static void HPAK_List_f( void )
void HPAK_List_f( void )
{
int nCurrent;
hpak_header_t header;
@@ -950,7 +950,7 @@ static void HPAK_List_f( void )
FS_Close( f );
}
static void HPAK_Extract_f( void )
void HPAK_Extract_f( void )
{
int nCurrent;
hpak_header_t header;
@@ -1061,7 +1061,7 @@ static void HPAK_Extract_f( void )
FS_Close( f );
}
static void HPAK_Remove_f( void )
void HPAK_Remove_f( void )
{
resource_t resource;
@@ -1083,7 +1083,7 @@ static void HPAK_Remove_f( void )
}
}
static void HPAK_Validate_f( void )
void HPAK_Validate_f( void )
{
if( Cmd_Argc() != 2 )
{

View File

@@ -17,7 +17,7 @@ GNU General Public License for more details.
#include "xash3d_mathlib.h"
#include "img_dds.h"
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
word sAlpha;
byte *alpha;
@@ -50,7 +50,7 @@ static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
return false;
}
static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
{
uint bits, bitmask;
byte *alphamask;
@@ -91,7 +91,7 @@ static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
return false;
}
static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
{
uint bits = hdr->dsPixelFormat.dwRGBBitCount;
@@ -215,7 +215,7 @@ static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
image.num_mips = hdr->dwMipMapCount; // get actual mip count
}
static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
size_t buffsize = 0;
int i, width, height;
@@ -231,7 +231,7 @@ static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
return buffsize;
}
static uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
{
size_t buffsize = 0;
int w = image.width;
@@ -269,7 +269,7 @@ static uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
return buffsize;
}
static void Image_DXTAdjustVolume( dds_t *hdr )
void Image_DXTAdjustVolume( dds_t *hdr )
{
if( hdr->dwDepth <= 1 )
return;

View File

@@ -597,7 +597,6 @@ void Test_RunImagelib( void )
}
#define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \
int export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \
{ \
rgbdata_t *rgb; \

View File

@@ -65,7 +65,7 @@ static int bias[netsize]; // bias and freq arrays for learning
static int freq[netsize];
static int radpower[initrad]; // radpower for precomputation
static void initnet( byte *thepic, int len, int sample )
void initnet( byte *thepic, int len, int sample )
{
register int i, *p;
@@ -83,7 +83,7 @@ static void initnet( byte *thepic, int len, int sample )
}
// Unbias network to give byte values 0..255 and record position i to prepare for sort
static void unbiasnet( void )
void unbiasnet( void )
{
int i, j, temp;
@@ -103,7 +103,7 @@ static void unbiasnet( void )
}
// Insertion sort of network and building of netindex[0..255] (to do after unbias)
static void inxbuild( void )
void inxbuild( void )
{
register int *p, *q;
register int i, j, smallpos, smallval;
@@ -162,7 +162,7 @@ static void inxbuild( void )
// Search for BGR values 0..255 (after net is unbiased) and return colour index
static int inxsearch( int r, int g, int b )
int inxsearch( int r, int g, int b )
{
register int i, j, dist, a, bestd;
register int *p;
@@ -243,7 +243,7 @@ static int inxsearch( int r, int g, int b )
}
// Search for biased BGR values
static int contest( int r, int g, int b )
int contest( int r, int g, int b )
{
register int *p, *f, *n;
register int i, dist, a, biasdist, betafreq;
@@ -298,7 +298,7 @@ static int contest( int r, int g, int b )
}
// Move neuron i towards biased (b,g,r) by factor alpha
static void altersingle( int alpha, int i, int r, int g, int b )
void altersingle( int alpha, int i, int r, int g, int b )
{
register int *n;
@@ -311,7 +311,7 @@ static void altersingle( int alpha, int i, int r, int g, int b )
}
// Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
static void alterneigh( int rad, int i, int r, int g, int b )
void alterneigh( int rad, int i, int r, int g, int b )
{
register int j, k, lo, hi, a;
register int *p, *q;
@@ -354,7 +354,7 @@ static void alterneigh( int rad, int i, int r, int g, int b )
}
// Main Learning Loop
static void learn( void )
void learn( void )
{
register byte *p;
register int i, j, r, g, b;

View File

@@ -24,7 +24,7 @@ Image_LoadTGA
*/
qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesize )
{
int i, columns, rows, row_inc, row, col;
int i, columns, rows, row_inc, row, col, bpp = 1;
byte *buf_p, *pixbuf, *targa_rgba;
rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0;
@@ -32,6 +32,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
int reflectivity[3] = { 0, 0, 0 };
qboolean compressed;
tga_t targa_header;
int palIndex = 0;
if( filesize < sizeof( tga_t ))
return false;
@@ -55,8 +56,6 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
// check for tga file
if( !Image_ValidSize( name )) return false;
image.type = PF_RGBA_32; // always exctracted to 32-bit buffer
if( targa_header.image_type == 1 || targa_header.image_type == 9 )
{
// uncompressed colormapped image
@@ -119,11 +118,35 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
}
else
{
Con_DPrintf( S_ERROR "Image_LoadTGA: (%s) Type %i not supported\n", name, targa_header.image_type );
return false;
}
columns = targa_header.width;
rows = targa_header.height;
image.size = image.width * image.height * 4;
if( Image_CheckFlag( IL_KEEP_8BIT ) && ( targa_header.image_type == 1 || targa_header.image_type == 9 ))
{
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
for( i = 0; i < targa_header.colormap_length; i++ )
{
*pixbuf++ = palette[i][0];
*pixbuf++ = palette[i][1];
*pixbuf++ = palette[i][2];
*pixbuf++ = palette[i][3];
}
image.type = PF_INDEXED_32;
}
else
{
image.palette = NULL;
image.type = PF_RGBA_32;
bpp = 4;
}
image.size = image.width * image.height * bpp;
targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
// if bit 5 of attributes isn't set, the image has been stored from bottom to top
@@ -134,8 +157,8 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
else
{
pixbuf = targa_rgba + ( rows - 1 ) * columns * 4;
row_inc = -columns * 4 * 2;
pixbuf = targa_rgba + ( rows - 1 ) * columns * bpp;
row_inc = -columns * bpp * 2;
}
compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 );
@@ -161,13 +184,13 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
case 1:
case 9:
// colormapped image
blue = *buf_p++;
if( blue < targa_header.colormap_length )
palIndex = *buf_p++;
if( palIndex < targa_header.colormap_length )
{
red = palette[blue][0];
green = palette[blue][1];
alpha = palette[blue][3];
blue = palette[blue][2];
red = palette[palIndex][0];
green = palette[palIndex][1];
blue = palette[palIndex][2];
alpha = palette[palIndex][3];
if( alpha != 255 ) image.flags |= IMAGE_HAS_ALPHA;
}
break;
@@ -208,10 +231,18 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
reflectivity[1] += green;
reflectivity[2] += blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
if( image.type == PF_INDEXED_32 || image.type == PF_INDEXED_24 )
{
*pixbuf++ = palIndex;
}
else
{
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
}
if( ++col == columns )
{
// run spans across rows
@@ -223,6 +254,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
VectorDivide( reflectivity, ( image.width * image.height ), image.fogParams );
if( image.palette ) Image_GetPaletteBMP( image.palette );
image.depth = 1;
return true;

View File

@@ -93,6 +93,23 @@ static const loadpixformat_t load_null[] =
{ NULL, NULL, NULL, IL_HINT_NO }
};
// a1ba: that's weird, better debug
#if XASH_PSP
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
{ "%s%s.%s", "spr", Image_LoadSPR, IL_HINT_HL }, // hl sprite frames
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ NULL, NULL, NULL, IL_HINT_NO }
};
#else
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
@@ -108,7 +125,7 @@ static const loadpixformat_t load_game[] =
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, NULL, IL_HINT_NO }
};
#endif
/*
=============================================================================
@@ -281,7 +298,7 @@ int Image_ComparePalette( const byte *pal )
return PAL_CUSTOM;
}
static void Image_SetPalette( const byte *pal, uint *d_table )
void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
@@ -530,7 +547,7 @@ void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int
}
}
static void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size )
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size )
{
byte dst[256], src[256];
int i;
@@ -726,7 +743,7 @@ static void Image_Resample24LerpLine( const byte *in, byte *out, int inwidth, in
}
}
static void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
const byte *inrow;
int i, j, r, yi, oldy = 0, f, fstep, lerp, endy = (inheight - 1);
@@ -834,7 +851,7 @@ static void Image_Resample32Lerp( const void *indata, int inwidth, int inheight,
Mem_Free( resamplerow1 );
}
static void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
int i, j;
uint frac, fracstep;
@@ -873,7 +890,7 @@ static void Image_Resample32Nolerp( const void *indata, int inwidth, int inheigh
}
}
static void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
const byte *inrow;
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight - 1);
@@ -974,7 +991,7 @@ static void Image_Resample24Lerp( const void *indata, int inwidth, int inheight,
Mem_Free( resamplerow1 );
}
static void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
uint frac, fracstep;
int i, j, f, inwidth3 = inwidth * 3;
@@ -1040,7 +1057,7 @@ static void Image_Resample24Nolerp( const void *indata, int inwidth, int inheigh
}
}
static void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
int i, j;
byte *in, *inrow;
@@ -1179,7 +1196,7 @@ byte *Image_FlipInternal( const byte *in, word *srcwidth, word *srcheight, int t
return image.tempbuffer;
}
static byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags )
byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags )
{
byte *out;
int i;
@@ -1235,7 +1252,7 @@ Image_Decompress
force to unpack any image to 32-bit buffer
=============
*/
static qboolean Image_Decompress( const byte *data )
qboolean Image_Decompress( const byte *data )
{
byte *fin, *fout;
int i, size;
@@ -1303,7 +1320,7 @@ static qboolean Image_Decompress( const byte *data )
return true;
}
static rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
{
// quick case to reject unneeded conversions
if( pic->type == PF_RGBA_32 )
@@ -1326,7 +1343,7 @@ static rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
return pic;
}
static rgbdata_t *Image_LightGamma( rgbdata_t *pic )
rgbdata_t *Image_LightGamma( rgbdata_t *pic )
{
byte *in = (byte *)pic->buffer;
int i;
@@ -1344,7 +1361,7 @@ static rgbdata_t *Image_LightGamma( rgbdata_t *pic )
return pic;
}
static qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
{
if( !pic->palette )
return false;

View File

@@ -333,7 +333,7 @@ void Info_RemovePrefixedKeys( char *start, char prefix )
}
}
static qboolean Info_IsKeyImportant( const char *key )
qboolean Info_IsKeyImportant( const char *key )
{
if( key[0] == '*' )
return true;
@@ -358,7 +358,7 @@ static qboolean Info_IsKeyImportant( const char *key )
return false;
}
static char *Info_FindLargestKey( char *s )
char *Info_FindLargestKey( char *s )
{
char key[MAX_KV_SIZE];
char value[MAX_KV_SIZE];

View File

@@ -34,7 +34,13 @@ GNU General Public License for more details.
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
#if XASH_PSP
#define MAX_NARGVS 50
static char *szArgv[MAX_NARGVS];
#else
static char **szArgv;
#endif
static void Sys_ChangeGame( const char *progname )
{
@@ -71,20 +77,23 @@ static int Sys_Start( void )
#endif
#elif XASH_IOS
IOS_LaunchDialog();
#endif
#elif XASH_PSP
return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
}
int main( int argc, char **argv )
{
#if XASH_PSVITA
#if XASH_PSP
Platform_ReadCmd( "start.cmd", &szArgc, szArgv );
#elif XASH_PSVITA
// inject -dev -console into args if required
szArgc = PSVita_GetArgv( argc, argv, &szArgv );
#else
szArgc = argc;
szArgv = argv;
#endif // XASH_PSVITA
return Sys_Start();
}
#endif // XASH_ENABLE_MAIN

View File

@@ -38,6 +38,7 @@ void COM_PushLibraryError( const char *error )
Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
}
#if !XASH_PSP
void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
{
char **funcs = NULL;
@@ -85,6 +86,7 @@ const char *COM_OffsetNameForFunction( void *function )
Con_Reportf( "COM_OffsetNameForFunction %s\n", sname );
return sname;
}
#endif
dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
{
@@ -128,7 +130,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
#if (( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86) || XASH_PSP
Q_snprintf( out, size, "%s.%s", name, ext );
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
@@ -166,7 +168,7 @@ Some modders use _i?86 suffix in game library name
So strip it to follow library naming for non-Intel CPUs
==============
*/
static inline void COM_StripIntelSuffix( char *out )
static void COM_StripIntelSuffix( char *out )
{
char *suffix = Q_strrchr( out, '_' );
@@ -191,6 +193,8 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( out, GI->game_dll, size );
#elif XASH_APPLE
Q_strncpy( out, GI->game_dll_osx, size );
#elif XASH_PSP
Q_strncpy( out, GI->game_dll_psp, size );
#else // XASH_LINUX
Q_strncpy( out, GI->game_dll_linux, size );
#endif
@@ -203,6 +207,8 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
#elif XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
#elif XASH_PSP
Q_strncpy( dllpath, GI->game_dll_psp, sizeof( dllpath ) );
#else // XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
#endif

View File

@@ -583,7 +583,7 @@ void Mod_PrintWorldStats_f( void )
Mod_DecompressPVS
===================
*/
static byte *Mod_DecompressPVS( const byte *in, int visbytes )
byte *Mod_DecompressPVS( const byte *in, int visbytes )
{
byte *out;
int c;
@@ -1735,12 +1735,16 @@ static void Mod_LoadSubmodels( model_t *mod, dbspmodel_t *bmod )
oldmaxfaces = Q_max( oldmaxfaces, out->numfaces );
}
#if XASH_PSP
refState.max_surfaces = 0; // sorting disabled
#else
// these array used to sort translucent faces in bmodels
if( oldmaxfaces > refState.max_surfaces )
{
refState.draw_surfaces = (sortedface_t *)Z_Realloc( refState.draw_surfaces, oldmaxfaces * sizeof( sortedface_t ));
refState.max_surfaces = oldmaxfaces;
}
#endif
}
/*

View File

@@ -20,7 +20,6 @@ GNU General Public License for more details.
#if !XASH_DEDICATED
#include "ref_common.h"
#endif // XASH_DEDICATED
#include "mod_local.h"
/*

View File

@@ -151,17 +151,6 @@ void MSG_Clear( sizebuf_t *sb )
sb->bOverflow = false;
}
static qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
qboolean MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
{
@@ -188,15 +177,9 @@ int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
return 0;
}
void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
void MSG_SeekToByte( sizebuf_t *sb, int bytePos )
{
if( !MSG_Overflow( sb, 1 ))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
sb->iCurBit = bytePos << 3;
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )

View File

@@ -64,6 +64,19 @@ _inline int MSG_TellBit( sizebuf_t *sb ) { return sb->iCurBit; }
_inline const char *MSG_GetName( sizebuf_t *sb ) { return sb->pDebugName; }
qboolean MSG_CheckOverflow( sizebuf_t *sb );
static inline qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
static inline MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
#if XASH_BIG_ENDIAN
#define MSG_BigShort( x ) ( x )
#else
@@ -78,7 +91,16 @@ void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, in
void MSG_Clear( sizebuf_t *sb );
// Bit-write functions
void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
static inline void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{
if( likely( !MSG_Overflow( sb, 1 )))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits );
void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned );

View File

@@ -198,6 +198,44 @@ qboolean NetSplit_GetLong( netsplit_t *ns, netadr_t *from, byte *data, size_t *l
return false;
}
/*
======================
NetSplit_SendLong
Send parts that are less or equal maxpacket
======================
*/
void NetSplit_SendLong( netsrc_t sock, size_t length, void *data, netadr_t to, unsigned int maxpacket, unsigned int id)
{
netsplit_packet_t packet = {0};
unsigned int part = maxpacket - NETSPLIT_HEADER_SIZE;
packet.signature = LittleLong(0xFFFFFFFE);
packet.id = LittleLong(id);
packet.length = LittleLong(length);
packet.part = LittleLong(part);
packet.count = ( length - 1 ) / part + 1;
//Con_Reportf( S_NOTE "NetSplit_SendLong: packet to %s, count %d, length %d\n", NET_AdrToString( to ), (int)packet.count, (int)packet.length );
while( packet.index < packet.count )
{
unsigned int size = part;
if( size > length )
size = length;
length -= size;
memcpy( packet.data, (const byte*)data + packet.index * part, size );
//Con_Reportf( S_NOTE "NetSplit_SendLong: packet to %s, id %d, index %d\n", NET_AdrToString( to ), (int)packet.id, (int)packet.index );
NET_SendPacket( sock, size + NETSPLIT_HEADER_SIZE, &packet, to );
packet.index++;
}
}
/*
===============
Netchan_Init
@@ -329,7 +367,7 @@ Netchan_UnlinkFragment
==============================
*/
static void Netchan_UnlinkFragment( fragbuf_t *buf, fragbuf_t **list )
void Netchan_UnlinkFragment( fragbuf_t *buf, fragbuf_t **list )
{
fragbuf_t *search;
@@ -367,7 +405,7 @@ Netchan_ClearFragbufs
==============================
*/
static void Netchan_ClearFragbufs( fragbuf_t **ppbuf )
void Netchan_ClearFragbufs( fragbuf_t **ppbuf )
{
fragbuf_t *buf, *n;
@@ -393,7 +431,7 @@ Netchan_ClearFragments
==============================
*/
static void Netchan_ClearFragments( netchan_t *chan )
void Netchan_ClearFragments( netchan_t *chan )
{
fragbufwaiting_t *wait, *next;
int i;
@@ -501,7 +539,7 @@ Netchan_AllocFragbuf
==============================
*/
static fragbuf_t *Netchan_AllocFragbuf( int fragment_size )
fragbuf_t *Netchan_AllocFragbuf( int fragment_size )
{
fragbuf_t *buf;
@@ -518,7 +556,7 @@ Netchan_AddFragbufToTail
==============================
*/
static void Netchan_AddFragbufToTail( fragbufwaiting_t *wait, fragbuf_t *buf )
void Netchan_AddFragbufToTail( fragbufwaiting_t *wait, fragbuf_t *buf )
{
fragbuf_t *p;
@@ -541,7 +579,7 @@ Netchan_UpdateFlow
==============================
*/
static void Netchan_UpdateFlow( netchan_t *chan )
void Netchan_UpdateFlow( netchan_t *chan )
{
float faccumulatedtime = 0.0;
int i, bytes = 0;
@@ -753,7 +791,7 @@ Netchan_FindBufferById
==============================
*/
static fragbuf_t *Netchan_FindBufferById( fragbuf_t **pplist, int id, qboolean allocate )
fragbuf_t *Netchan_FindBufferById( fragbuf_t **pplist, int id, qboolean allocate )
{
fragbuf_t *list = *pplist;
fragbuf_t *pnewbuf;
@@ -783,7 +821,7 @@ Netchan_CheckForCompletion
==============================
*/
static void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers )
void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers )
{
int c, id;
int size;
@@ -1249,7 +1287,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
return true;
}
static qboolean Netchan_Validate( netchan_t *chan, sizebuf_t *sb, qboolean *frag_message, uint *fragid, int *frag_offset, int *frag_length )
qboolean Netchan_Validate( netchan_t *chan, sizebuf_t *sb, qboolean *frag_message, uint *fragid, int *frag_offset, int *frag_length )
{
int i, buffer, offset;
int count, length;

View File

@@ -1095,7 +1095,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( from == NULL ) return 0;
return countBits;
}
if( FBitSet( to->entityType, ENTITY_BEAM ))
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
else if( player )
@@ -1793,7 +1792,6 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
numChanges++;
}
else MSG_WriteOneBit( msg, 0 );
if( FBitSet( to->entityType, ENTITY_BEAM ))
{
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
@@ -1806,7 +1804,6 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
{
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
}
Assert( dt && dt->bInitialized );
pField = dt->pFields;
@@ -1924,7 +1921,6 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
{
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
}
Assert( dt && dt->bInitialized );
pField = dt->pFields;

View File

@@ -317,7 +317,7 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
NET_GetHostByName
============
*/
static qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_storage *addr )
qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_storage *addr )
{
#if defined HAVE_GETADDRINFO
struct addrinfo *ai = NULL, *cur;
@@ -356,7 +356,7 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
#endif
}
#if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE
#if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !XASH_PSP && !defined XASH_NO_ASYNC_NS_RESOLVE
#define CAN_ASYNC_NS_RESOLVE
#endif // !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE
@@ -372,7 +372,7 @@ static void NET_ResolveThread( void );
#define detach_thread( x ) pthread_detach(x)
#define mutex_t pthread_mutex_t
#define thread_t pthread_t
static void *NET_ThreadStart( void *unused )
void *NET_ThreadStart( void *unused )
{
NET_ResolveThread();
return NULL;
@@ -1018,7 +1018,7 @@ idnewt
192.246.40.70
=============
*/
static qboolean NET_StringToAdrEx( const char *string, netadr_t *adr, int family )
qboolean NET_StringToAdrEx( const char *string, netadr_t *adr, int family )
{
struct sockaddr_storage s;
@@ -1339,7 +1339,7 @@ NET_GetLong
receive long packet from network
==================
*/
static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize )
qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize )
{
int i, sequence_number, offset;
SPLITPACKET *pHeader = (SPLITPACKET *)pData;
@@ -1534,7 +1534,7 @@ NET_SendLong
Fragment long packets, send short directly
==================
*/
static int NET_SendLong( netsrc_t sock, int net_socket, const char *buf, size_t len, int flags, const struct sockaddr_storage *to, size_t tolen, size_t splitsize )
int NET_SendLong( netsrc_t sock, int net_socket, const char *buf, size_t len, int flags, const struct sockaddr_storage *to, size_t tolen, size_t splitsize )
{
#ifdef NET_USE_FRAGMENTS
// do we need to break this packet up?
@@ -1864,7 +1864,7 @@ NET_GetLocalAddress
Returns the servers' ip address as a string.
================
*/
static void NET_GetLocalAddress( void )
void NET_GetLocalAddress( void )
{
char hostname[512];
char buff[512];

View File

@@ -86,7 +86,18 @@ GNU General Public License for more details.
#define NETSPLIT_BACKUP 8
#define NETSPLIT_BACKUP_MASK (NETSPLIT_BACKUP - 1)
#define NETSPLIT_HEADER_SIZE 18
#if XASH_PSP
#undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP
#undef NUM_PACKET_ENTITIES
#undef MAX_CUSTOM_BASELINES
#undef NET_MAX_FRAGMENT
#define MULTIPLAYER_BACKUP 16
#define SINGLEPLAYER_BACKUP 16
#define NUM_PACKET_ENTITIES 32
#define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768
#else
#if XASH_LOW_MEMORY == 2
#undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP
@@ -108,7 +119,7 @@ GNU General Public License for more details.
#define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768
#endif
#endif /* XASH_PSP */
typedef struct netsplit_chain_packet_s
{
// bool vector

View File

@@ -48,7 +48,7 @@ SampleMiptex
fence texture testing
=============
*/
static int PM_SampleMiptex( const msurface_t *surf, const vec3_t point )
int PM_SampleMiptex( const msurface_t *surf, const vec3_t point )
{
mextrasurf_t *info = surf->info;
mfacebevel_t *fb = info->bevel;
@@ -221,7 +221,7 @@ PM_TestLine_r
optimized trace for light gathering
==================
*/
static int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace )
int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace )
{
float front, back;
float frac, midf;

View File

@@ -105,7 +105,7 @@ To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
===================
*/
static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
{
pm_boxplanes[0].dist = maxs[0];
pm_boxplanes[1].dist = mins[0];
@@ -199,7 +199,7 @@ PM_HullForStudio
generate multiple hulls as hitboxes
==================
*/
static hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
{
vec3_t size;

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@@ -177,6 +177,29 @@ GNU General Public License for more details.
#define FRAGMENT_MAX_SIZE 64000 // maximal fragment size
#define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection
#if XASH_PSP
#undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES
#undef MAX_EVENTS
#undef MAX_SUPPORTED_MODELS
#undef MAX_MODELS
#undef MAX_SOUNDS
#undef MAX_CUSTOM
#undef MAX_RENDER_DECALS
#undef MAX_RESOURCES
#define MAX_VISIBLE_PACKET 256
#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8)
#define MAX_EVENTS 256
#define MAX_SUPPORTED_MODELS 512
#define MAX_MODELS MAX_SUPPORTED_MODELS
#define MAX_SOUNDS 512
#define MAX_CUSTOM 32
#define MAX_RENDER_DECALS 256
#define MAX_RESOURCES (MAX_MODELS+MAX_SOUNDS+MAX_CUSTOM+MAX_EVENTS)
#else
#if XASH_LOW_MEMORY == 2
#undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES
@@ -215,7 +238,7 @@ GNU General Public License for more details.
#define MAX_RENDER_DECALS 128
#define MAX_RESOURCES 1024
#endif
#endif /* XASH_PSP */
// Quake1 Protocol
#define PROTOCOL_VERSION_QUAKE 15

View File

@@ -56,20 +56,20 @@ static int good_enc( const int enc )
return FALSE;
}
static void mpg123_rates( const long **list, size_t *number )
void mpg123_rates( const long **list, size_t *number )
{
if( number != NULL ) *number = sizeof( my_rates ) / sizeof( long );
if( list != NULL ) *list = my_rates;
}
// now that's a bit tricky... One build of the library knows only a subset of the encodings.
static void mpg123_encodings( const int **list, size_t *number )
void mpg123_encodings( const int **list, size_t *number )
{
if( number != NULL ) *number = sizeof( good_encodings ) / sizeof( int );
if( list != NULL ) *list = good_encodings;
}
static int mpg123_encsize( int encoding )
int mpg123_encsize( int encoding )
{
return sizeof( short );
}
@@ -364,7 +364,7 @@ int mpg123_format( mpg123_handle_t *mh, long rate, int channels, int encodings )
return r;
}
static int mpg123_format_support( mpg123_handle_t *mh, long rate, int encoding )
int mpg123_format_support( mpg123_handle_t *mh, long rate, int encoding )
{
if( mh == NULL )
return 0;

View File

@@ -393,7 +393,7 @@ void frame_exit( mpg123_handle_t *fr )
bc_cleanup( &fr->rdat.buffer );
}
static int mpg123_framedata( mpg123_handle_t *mh, ulong *header, byte **bodydata, size_t *bodybytes )
int mpg123_framedata( mpg123_handle_t *mh, ulong *header, byte **bodydata, size_t *bodybytes )
{
if( mh == NULL )
return MPG123_BAD_HANDLE;
@@ -512,7 +512,7 @@ mpg_off_t frame_index_find( mpg123_handle_t *fr, mpg_off_t want_frame, mpg_off_t
return gopos;
}
static mpg_off_t frame_ins2outs( mpg123_handle_t *fr, mpg_off_t ins )
mpg_off_t frame_ins2outs( mpg123_handle_t *fr, mpg_off_t ins )
{
mpg_off_t outs = 0;

View File

@@ -15,7 +15,6 @@ GNU General Public License for more details.
#include "mpg123.h"
#include "sample.h"
#include "libmpg.h"
static int initialized = 0;
@@ -84,7 +83,7 @@ mpg123_handle_t *mpg123_parnew( mpg123_parm_t *mp, int *error )
return fr;
}
static int mpg123_par( mpg123_parm_t *mp, enum mpg123_parms key, long val )
int mpg123_par( mpg123_parm_t *mp, enum mpg123_parms key, long val )
{
int ret = MPG123_OK;
@@ -190,7 +189,7 @@ int mpg123_param( mpg123_handle_t *mh, enum mpg123_parms key, long val )
}
}
static int mpg123_close( mpg123_handle_t *mh )
int mpg123_close( mpg123_handle_t *mh )
{
if( mh == NULL )
return MPG123_BAD_HANDLE;
@@ -264,7 +263,7 @@ int mpg123_replace_reader_handle( mpg123_handle_t *mh, mpg_ssize_t (*fread)( voi
// a) a new choice of decoder
// b) a changed native format of the MPEG stream
// ... calls are only valid after parsing some MPEG frame!
static int decode_update( mpg123_handle_t *mh )
int decode_update( mpg123_handle_t *mh )
{
long native_rate;
int b;
@@ -321,13 +320,13 @@ static int decode_update( mpg123_handle_t *mh )
return 0;
}
static size_t mpg123_safe_buffer( void )
size_t mpg123_safe_buffer( void )
{
// real is the largest possible output
return sizeof( float ) * 2 * 1152;
}
static size_t mpg123_outblock( mpg123_handle_t *mh )
size_t mpg123_outblock( mpg123_handle_t *mh )
{
// try to be helpful and never return zero output block size.
if( mh != NULL && mh->outblock > 0 )
@@ -698,7 +697,7 @@ int mpg123_getformat( mpg123_handle_t *mh, int *rate, int *channels, int *encodi
return MPG123_OK;
}
static int mpg123_scan( mpg123_handle_t *mh )
int mpg123_scan( mpg123_handle_t *mh )
{
mpg_off_t track_frames = 0;
mpg_off_t track_samples = 0;
@@ -964,10 +963,8 @@ const char *mpg123_plain_strerror( int errcode )
}
}
const char *get_error( void *handle )
const char *get_error( mpg123_handle_t *mh )
{
mpg123_handle_t *mh = handle;
if( !mh ) return mpg123_plain_strerror( MPG123_BAD_HANDLE );
return mpg123_plain_strerror( mh->err );
}

View File

@@ -68,7 +68,7 @@ void set_pointer( mpg123_handle_t *fr, long backstep )
fr->bitindex = 0;
}
static int frame_bitrate( mpg123_handle_t *fr )
int frame_bitrate( mpg123_handle_t *fr )
{
return tabsel_123[fr->lsf][fr->lay-1][fr->bitrate_index];
}
@@ -643,7 +643,7 @@ static int forget_head_shift( mpg123_handle_t *fr, ulong *newheadp, int forget )
// returns: 0: bad or just unparseable tag
// 1: good, (possibly) new tag info
// <0: reader error (may need more data feed, try again)
static int parse_new_id3( mpg123_handle_t *fr, ulong first4bytes )
int parse_new_id3( mpg123_handle_t *fr, ulong first4bytes )
{
byte buf[6];
ulong length=0;

View File

@@ -25,7 +25,7 @@ GNU General Public License for more details.
else { *(samples) = REAL_TO_SHORT( sum ); }
// main synth function, uses the plain dct64
static int synth_1to1( float *bandPtr, int channel, mpg123_handle_t *fr, int final )
int synth_1to1( float *bandPtr, int channel, mpg123_handle_t *fr, int final )
{
static const int step = 2;
short *samples = (short *) (fr->buffer.data + fr->buffer.fill);
@@ -147,7 +147,7 @@ static int synth_stereo( float *bandPtr_l, float *bandPtr_r, mpg123_handle_t *fr
}
// mono to stereo synth, wrapping over synth_1to1
static int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr )
int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr )
{
byte *samples = fr->buffer.data;
int i, ret;
@@ -165,7 +165,7 @@ static int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr )
}
// mono synth, wrapping over synth_1to1
static int synth_1to1_mono( float *bandPtr, mpg123_handle_t *fr )
int synth_1to1_mono( float *bandPtr, mpg123_handle_t *fr )
{
short samples_tmp[BLOCK];
short *tmp1 = samples_tmp;

View File

@@ -18,7 +18,7 @@ GNU General Public License for more details.
// global sound variables
sndlib_t sound;
static void Sound_Reset( void )
void Sound_Reset( void )
{
// reset global variables
sound.width = sound.rate = 0;
@@ -30,7 +30,7 @@ static void Sound_Reset( void )
sound.size = 0;
}
static wavdata_t *SoundPack( void )
wavdata_t *SoundPack( void )
{
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));
@@ -62,7 +62,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
fs_offset_t filesize = 0;
const loadwavfmt_t *format;
byte *f;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -294,7 +294,6 @@ void FS_FreeStream( stream_t *stream )
#if XASH_ENGINE_TESTS
#define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \
{ \
wavdata_t *wav; \

View File

@@ -12,8 +12,8 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "soundlib.h"
#if !XASH_PSP
#include "libmpg/libmpg.h"
#pragma pack( push, 1 )
@@ -186,7 +186,6 @@ static qboolean Sound_ParseID3Tag( const byte *buffer, fs_offset_t filesize )
}
#if XASH_ENGINE_TESTS
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
{
memset( &sound, 0, sizeof( sound ));
@@ -295,7 +294,7 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
FS_SeekEx
=================
*/
static fs_offset_t FS_SeekEx( file_t *file, fs_offset_t offset, int whence )
fs_offset_t FS_SeekEx( file_t *file, fs_offset_t offset, int whence )
{
return FS_Seek( file, offset, whence ) == -1 ? -1 : FS_Tell( file );
}
@@ -456,3 +455,485 @@ void Stream_FreeMPG( stream_t *stream )
Mem_Free( stream );
}
#else // XASH_PSP
#include "platform/psp/scemp3/pspmp3.h"
/*
=================================================================
PSP MPEG decoding
=================================================================
*/
#define MP3_ID3V1_ID "TAG"
#define MP3_ID3V1_ID_SZ 3
#define MP3_ID3V1_SZ 128
#define MP3_ID3V2_ID "ID3"
#define MP3_ID3V2_ID_SZ 3
#define MP3_ID3V2_SIZE_OFF 6
#define MP3_ID3V2_SIZE_SZ 4
#define MP3_ID3V2_HEADER_SZ 10
#define MP3_ERRORS_MAX 3
#define PCM_WIDTH 2 // always 16-bit PCM
#define PCM_CHANNELS 2 // always 2
#define MP3_BUFFER_SIZE ( 128 * 1024 )
#define PCM_BUFFER_SIZE (( 1152 * PCM_WIDTH * PCM_CHANNELS ) * 2 ) // framesample * width * channels * 2(double buffer)
typedef struct
{
int handle;
int cachePos;
int frameCount;
byte *pcmTempPtr;
} mp3_decoder_t;
/*
=================
Sound_GetID3V2SizeMPG
=================
*/
__inline int Sound_GetID3V2SizeMPG( const byte *tagSize )
{
int size;
byte *sizePtr = (byte*)&size;
// 7 bit per byte, invert endian
sizePtr[0] = (( tagSize[3] >> 0 ) & 0x7F ) | (( tagSize[2] & 0x01 ) << 7 );
sizePtr[1] = (( tagSize[2] >> 1 ) & 0x3F ) | (( tagSize[1] & 0x03 ) << 6 );
sizePtr[2] = (( tagSize[1] >> 2 ) & 0x1F ) | (( tagSize[0] & 0x07 ) << 5 );
sizePtr[3] = (( tagSize[0] >> 3 ) & 0x0F );
return size;
}
#if 0
/*
=================
Sound_FindHeadMPG
=================
*/
fs_offset_t Sound_FindHeadMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = 0;
if( filesize >= MP3_ID3V2_HEADER_SZ )
{
if( !memcmp( buffer, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
result = Sound_GetID3V2SizeMPG( &buffer[MP3_ID3V2_SIZE_OFF] ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Sound_FindTailMPG
=================
*/
fs_offset_t Sound_FindTailMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = filesize;
if( filesize >= MP3_ID3V1_SZ )
{
if( !memcmp( &buffer[filesize - MP3_ID3V1_SZ], MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
}
return result;
}
#endif
qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesize )
{
#if 0
int status;
int handle;
size_t bytesWrite = 0;
byte out[PCM_BUFFER_SIZE] __attribute__((aligned(64)));
fs_offset_t headOffset;
fs_offset_t tailOffset;
fs_offset_t contentSize;
int frameSample;
uint bps;
int frameLen;
int frameSize;
int frameCount;
headOffset = Sound_FindHeadMPG( buffer, filesize );
tailOffset = Sound_FindTailMPG( buffer, filesize );
contentSize = tailOffset - headOffset;
// TODO: read Xing header
handle = sceMp3ReserveMp3Handle( NULL );
if ( handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", handle );
return false;
}
status = sceMp3LowLevelInit( handle, &buffer[headOffset] );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3LowLevelInit returned 0x%08X\n", status );
return false;
}
frameSample = sceMp3GetMaxOutputSample( handle );
frameSize = (( frameSample / 8 ) * sceMp3GetBitRate( handle ) * 1000 ) / sceMp3GetSamplingRate( handle );
frameCount = contentSize / frameSize;
sound.channels = sceMp3GetMp3ChannelNum( handle );
sound.rate = sceMp3GetSamplingRate( handle );
sound.width = PCM_WIDTH; // always 16-bit PCM
sound.loopstart = -1;
sound.size = (frameCount * frameSample) * sound.channels * sound.width; // invalid for VBR
/*
status = sceMp3LowLevelDecode(handle, &buffer[headOffset + mp3usedsize], &mp3usedsize, pcm, &pcmoutsize);
if(status < 0)
{
Con_DPrintf( S_ERROR "sceMp3LowLevelDecode returned 0x%08X\n", status);
}
sceMp3ReleaseMp3Handle( handle );
*/
return true;
#else
Con_DPrintf( S_ERROR "Sound_LoadMPG unimplemented function!\n");
return false;
#endif
}
/*
=================
Stream_FindHeadMPG
=================
*/
SceOff Stream_FindHeadMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V2_ID_SZ];
byte tagSize[MP3_ID3V2_SIZE_SZ];
result = 0;
FS_Seek( file, 0, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V2_ID_SZ) < MP3_ID3V2_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
{
FS_Seek( file, MP3_ID3V2_SIZE_OFF, SEEK_SET );
if( FS_Read( file, tagSize, MP3_ID3V2_SIZE_SZ ) < MP3_ID3V2_SIZE_SZ )
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 SIZE read error\n");
else result = Sound_GetID3V2SizeMPG( tagSize ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Stream_FindTailMPG
=================
*/
SceOff Stream_FindTailMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V1_ID_SZ];
result = FS_FileLength( file );
FS_Seek( file, result - MP3_ID3V1_SZ, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V1_ID_SZ ) < MP3_ID3V1_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindTail: ID3V1 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
return result;
}
/*
=================
Stream_FillBufferMPG
=================
*/
int Stream_FillBufferMPG( file_t *file, mp3_decoder_t *desc )
{
int status;
byte *dstPtr;
int dstSize;
int dstPos;
fs_offset_t readSize;
if( sceMp3CheckStreamDataNeeded( desc->handle ) <= 0 )
return 0;
// get Info on the stream (where to fill to, how much to fill, where to fill from)
status = sceMp3GetInfoToAddStreamData( desc->handle, &dstPtr, &dstSize, &dstPos );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3GetInfoToAddStreamData returned 0x%08X\n", status);
return status;
}
// seek file to position requested
if( desc->cachePos != dstPos )
{
FS_Seek( file, dstPos, SEEK_SET );
desc->cachePos = dstPos;
}
// read the amount of data
readSize = FS_Read( file, dstPtr, dstSize );
desc->cachePos += ( int )readSize;
// notify mp3 library about how much we really wrote to the stream buffer
status = sceMp3NotifyAddStreamData( desc->handle, ( int )readSize );
if ( status < 0 )
Con_DPrintf( S_ERROR "sceMp3NotifyAddStreamData returned 0x%08X\n", status);
return status;
}
/*
=================
Stream_OpenMPG
=================
*/
stream_t *Stream_OpenMPG( const char *filename )
{
stream_t *stream;
mp3_decoder_t *desc;
file_t *file;
int status;
void *bufferBase;
file = FS_Open( filename, "rbh", false ); // hold mode
if( !file ) return NULL;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
stream->file = file;
stream->pos = 0;
desc = Mem_Calloc( host.soundpool, sizeof( mp3_decoder_t ) + MP3_BUFFER_SIZE + PCM_BUFFER_SIZE + 63 );
bufferBase = (void *)(((( uintptr_t )desc + sizeof( mp3_decoder_t )) & (~( 64 - 1 ))) + 64 );
// reserve a mp3 handle
SceMp3InitArg mp3Init;
mp3Init.mp3StreamStart = Stream_FindHeadMPG( file );
mp3Init.mp3StreamEnd = Stream_FindTailMPG( file );
mp3Init.mp3Buf = bufferBase;
mp3Init.mp3BufSize = MP3_BUFFER_SIZE;
mp3Init.pcmBuf = (void *)(( uintptr_t )bufferBase + MP3_BUFFER_SIZE );
mp3Init.pcmBufSize = PCM_BUFFER_SIZE;
desc->cachePos = 0;
desc->pcmTempPtr = mp3Init.pcmBuf;
desc->handle = sceMp3ReserveMp3Handle( &mp3Init );
if ( desc->handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", desc->handle );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
// Fill the stream buffer with some data so that sceMp3Init has something to work with
if( Stream_FillBufferMPG( file, desc ) != 0 )
{
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
status = sceMp3Init( desc->handle );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3Init returned 0x%08X\n", status );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
desc->frameCount = sceMp3GetFrameNum( desc->handle );
stream->buffsize = 0; // how many samples left from previous frame
stream->channels = PCM_CHANNELS; // always 2 PCM channels
stream->rate = sceMp3GetSamplingRate( desc->handle );
stream->width = PCM_WIDTH; // always 16 bit PCM
stream->ptr = (void *)desc;
stream->type = WF_MPGDATA;
return stream;
}
/*
=================
Stream_ReadMPG
assume stream is valid
=================
*/
int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
mp3_decoder_t *desc;
int errdec;
desc = ( mp3_decoder_t* )stream->ptr;
while(1)
{
byte *data;
int outsize;
if( !stream->buffsize )
{
// Check if we need to fill our stream buffer
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
for( errdec = 0; errdec < MP3_ERRORS_MAX; errdec++ )
{
stream->pos = sceMp3Decode( desc->handle, (SceShort16**)&desc->pcmTempPtr );
if(( int )stream->pos >= 0 ) // decoding successful
{
break;
}
else if( stream->pos == 0x80671402 ) // next frame header
{
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
}
else break;
}
if(( int )stream->pos < 0 )
{
if( stream->pos != 0x80671402 )
Con_DPrintf( S_ERROR "sceMp3Decode returned 0x%08X\n", stream->pos );
return 0; // ???
}
}
// check remaining size
if( bytesWritten + stream->pos > needBytes )
outsize = ( needBytes - bytesWritten );
else outsize = stream->pos;
// copy raw sample to output buffer
data = (byte *)buffer + bytesWritten;
memcpy( data, &desc->pcmTempPtr[stream->buffsize], outsize );
bytesWritten += outsize;
stream->pos -= outsize;
stream->buffsize += outsize;
// continue from this sample on a next call
if( bytesWritten >= needBytes )
return bytesWritten;
stream->buffsize = 0; // no bytes remaining
}
return 0;
}
/*
=================
Stream_SetPosMPG
assume stream is valid
=================
*/
int Stream_SetPosMPG( stream_t *stream, int newpos )
{
mp3_decoder_t *desc;
int frame;
int status;
desc = ( mp3_decoder_t* )stream->ptr;
// get frame num
frame = newpos / sceMp3GetMaxOutputSample( desc->handle ); // VBR?
if( frame < 1 || frame >= desc->frameCount - 1 )
return false;
status = sceMp3ResetPlayPositionByFrame( desc->handle, frame );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ResetPlayPositionByFrame returned 0x%08X\n", status );
// failed to seek for some reasons
return false;
}
// flush any previous data
stream->buffsize = 0;
return true;
}
/*
=================
Stream_GetPosMPG
assume stream is valid
=================
*/
int Stream_GetPosMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
return sceMp3GetSumDecodedSample( desc->handle );
}
/*
=================
Stream_FreeMPG
assume stream is valid
=================
*/
void Stream_FreeMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
if( desc )
{
sceMp3ReleaseMp3Handle( desc->handle );
Mem_Free( desc );
stream->ptr = NULL;
}
if( stream->file )
{
FS_Close( stream->file );
stream->file = NULL;
}
Mem_Free( stream );
}
#endif // XASH_PSP

View File

@@ -83,7 +83,7 @@ void Sound_Shutdown( void )
Mem_FreePool( &host.soundpool );
}
static byte *Sound_Copy( size_t size )
byte *Sound_Copy( size_t size )
{
byte *out;
@@ -139,7 +139,7 @@ Sound_ResampleInternal
We need convert sound to signed even if nothing to resample
================
*/
static qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
{
double stepscale, j;
int outcount;

View File

@@ -117,7 +117,7 @@ static void FindChunk( const char *filename, const char *name )
StreamFindNextChunk
============
*/
static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_chunk )
qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_chunk )
{
char chunkName[4];
int iff_chunk_len;
@@ -331,7 +331,8 @@ stream_t *Stream_OpenWAV( const char *filename )
return NULL;
// open
file = FS_Open( filename, "rb", false );
// h - hold mode
file = FS_Open( filename, "rbh", false );
if( !file ) return NULL;
// find "RIFF" chunk

View File

@@ -74,7 +74,9 @@ struct stream_s
// current stream state
void *ptr; // internal decoder state
#if !XASH_PSP
char temp[OUTBUF_SIZE]; // mpeg decoder stuff
#endif
size_t pos; // actual track position (or actual buffer remains)
int buffsize; // cached buffer size
};

View File

@@ -44,6 +44,11 @@ GNU General Public License for more details.
#include <vitasdk.h>
#endif
#if XASH_PSP
#include <pspkernel.h>
#include <psputility_sysparam.h>
#endif
#include "menu_int.h" // _UPDATE_PAGE macro
#include "library.h"
@@ -144,6 +149,10 @@ const char *Sys_GetCurrentUser( void )
if( pw )
return pw->pw_name;
#elif XASH_PSP
static string s_userName;
if( sceUtilityGetSystemParamString( PSP_SYSTEMPARAM_ID_STRING_NICKNAME, s_userName, sizeof( s_userName )) == 0 )
return s_userName;
#endif
return "Player";
}
@@ -362,7 +371,7 @@ Sys_WaitForQuit
wait for 'Esc' key will be hit
================
*/
static void Sys_WaitForQuit( void )
void Sys_WaitForQuit( void )
{
#if XASH_WIN32
MSG msg;
@@ -485,7 +494,12 @@ Sys_Quit
void Sys_Quit( void )
{
Host_Shutdown();
#if XASH_PSP
sceKernelDelayThread( 50 * 1000 );
sceKernelExitGame();
#else
exit( error_on_exit );
#endif
}
/*

View File

@@ -29,8 +29,7 @@ GNU General Public License for more details.
#include "platform/platform.h"
#include <sys/types.h>
#if defined( __GLIBC__ )
#if ( __GLIBC__ <= 2 ) && ( __GLIBC_MINOR__ <= 30 )
#if defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 30)
// Library support was added in glibc 2.30.
// Earlier glibc versions did not provide a wrapper for this system call,
// necessitating the use of syscall(2).
@@ -40,14 +39,7 @@ static pid_t gettid( void )
{
return syscall( SYS_gettid );
}
#endif // ( __GLIBC__ <= 2 ) && ( __GLIBC_MINOR__ <= 30 )
// Glibc misses this macro in POSIX headers (bits/types/sigevent_t.h)
// but it does present in Linux headers (asm-generic/siginfo.h) and musl
#if !defined( sigev_notify_thread_id )
#define sigev_notify_thread_id _sigev_un._tid
#endif // !defined( sigev_notify_thread_id )
#endif // defined(__GLIBC__)
#endif
static void *g_hsystemd;
static int (*g_pfn_sd_notify)( int unset_environment, const char *state );
@@ -158,7 +150,7 @@ void Linux_SetTimer( float tm )
// this path availiable in POSIX, but may signal wrong thread...
// sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_notify = SIGEV_THREAD_ID;
sev.sigev_notify_thread_id = gettid();
sev._sigev_un._tid = gettid();
sev.sigev_signo = DEBUG_TIMER_SIGNAL;
sev.sigev_value.sival_ptr = &timerid;
timer_create( CLOCK_REALTIME, &sev, &timerid );

View File

@@ -58,6 +58,15 @@ void SDLash_Init( void );
void SDLash_Shutdown( void );
#endif
#if XASH_PSP
void Platform_ReadCmd( const char *fname, int *argc, char **argv );
SceUID Platform_LoadModule( const char *filename, int mpid, SceSize argsize, void *argp );
int Platform_UnloadModule( SceUID modid, int *sce_code );
#include "psp/p5ram_psp.h"
#include "psp/fsh_psp.h"
#endif
#if XASH_ANDROID
const char *Android_GetAndroidID( void );
const char *Android_LoadID( void );
@@ -183,7 +192,7 @@ void Platform_SetClipboardText( const char *buffer );
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
static inline void Platform_SetTimer( float time )
static void Platform_SetTimer( float time )
{
#if XASH_LINUX
Linux_SetTimer( time );

View File

@@ -0,0 +1,410 @@
/*
fsh_psp.c - PSP filesystem helper
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <pspiofilemgr.h>
#include "common.h"
#include "fsh_psp.h"
#define FSH_MAX_PATH 64
#define FSH_EMPTY_STRING "*empty*"
typedef struct fsh_path_s
{
char path[FSH_MAX_PATH];
int fsize;
uint hashvalue;
struct fsh_path_s *nexthash;
}fsh_path_t;
typedef struct fsh_handle_s
{
qboolean ready;
int count;
char folderpath[PATH_MAX];
int folderpath_size;
uint empty_hash;
int pathlist_size;
int hashlist_size;
fsh_path_t *pathlist;
fsh_path_t **hashlist;
struct fsh_handle_s *next;
}fsh_handle_t;
static fsh_handle_t *fsh_poolchain = NULL;
/*
================
FSH_AddHash
================
*/
_inline void FSH_AddHash( fsh_path_t **hashlist, uint hash, fsh_path_t *fptr )
{
fptr->hashvalue = hash;
fptr->nexthash = hashlist[hash];
hashlist[hash] = fptr;
}
/*
================
FSH_RemoveHash
================
*/
_inline void FSH_RemoveHash( fsh_path_t **hashlist, uint hash, fsh_path_t *fptr )
{
fsh_path_t **fptr_prev;
for( fptr_prev = &hashlist[hash]; *fptr_prev != NULL; fptr_prev = &( *fptr_prev )->nexthash )
{
if( *fptr_prev == fptr )
{
*fptr_prev = fptr->nexthash;
break;
}
}
}
/*
================
FSH_AddFilePath
================
*/
int FSH_AddFilePathWs( fsh_handle_t *handle, const char *path, int size )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
if( handle->ready && handle->count > 0 )
{
// see if already added
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr - handle->pathlist; // index
}
// find empty
for( fptr = handle->hashlist[handle->empty_hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, FSH_EMPTY_STRING ))
{
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// file size
fptr->fsize = size;
// remove empty from hash table
FSH_RemoveHash( handle->hashlist, handle->empty_hash, fptr );
// add to hash table
FSH_AddHash( handle->hashlist, hash, fptr );
return fptr - handle->pathlist; // index
}
}
}
// create new
if( handle->count + 1 >= handle->pathlist_size )
return -1;
fptr = &handle->pathlist[handle->count];
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// file size
fptr->fsize = size;
// add to hash table
FSH_AddHash( handle->hashlist, hash, fptr );
handle->count++;
return fptr - handle->pathlist; // index
}
/*
================
FSH_RemoveFilePath
================
*/
int FSH_RemoveFilePath( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr, **fptr_prev;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
{
memset( fptr->path, 0, FSH_MAX_PATH );
Q_strncpy( fptr->path, FSH_EMPTY_STRING, FSH_MAX_PATH - 1 );
fptr->fsize = -3; // undefined
// remove from hash table
FSH_RemoveHash( handle->hashlist, hash, fptr );
// add empty to hash table
FSH_AddHash( handle->hashlist, handle->empty_hash, fptr );
return fptr - handle->pathlist; // index
}
}
return -1;
}
/*
================
FSH_RenameFilePath
================
*/
int FSH_RenameFilePath( fsh_handle_t *handle, const char *oldname, const char *newname )
{
uint hash;
fsh_path_t *fptr, **fptr_prev;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( oldname, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = oldname + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
{
strip_path = newname + handle->folderpath_size + 1; // + '/'
memset( fptr->path, 0, FSH_MAX_PATH );
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// remove old from hash table
FSH_RemoveHash( handle->hashlist, hash, fptr );
// add new to hash table
hash = COM_HashKey( strip_path, handle->hashlist_size );
FSH_AddHash( handle->hashlist, hash, fptr );
return fptr - handle->pathlist; // index;
}
}
return -1;
}
/*
================
FSH_FindSize
================
*/
int FSH_FindSize( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( !handle->ready || !handle->count || Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr->fsize;
}
return -1;
}
/*
================
FSH_Find
================
*/
int FSH_Find( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( !handle->ready || !handle->count || Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr - handle->pathlist; // index
}
return -1;
}
/*
================
FSH_ScanDir
================
*/
static int FSH_ScanDir( fsh_handle_t *handle, const char *path )
{
SceUID dir;
SceIoDirent entry;
char temp[FSH_MAX_PATH];
int result;
int fsize;
if(( dir = sceIoDopen( path )) < 0 )
return -1;
result = 0;
// iterate through the directory
while( 1 )
{
// zero the dirent, to avoid possible problems with sceIoDread
memset( &entry, 0, sizeof( SceIoDirent ));
if( !sceIoDread( dir, &entry ))
break;
// ignore the virtual directories
if( !Q_stricmp( entry.d_name, "." ) || !Q_stricmp( entry.d_name, ".." ))
continue;
sprintf( temp, "%s/%s", path, entry.d_name );
if(FIO_S_ISDIR( entry.d_stat.st_mode ))
result = FSH_ScanDir( handle, temp );
else if(FIO_S_ISREG( entry.d_stat.st_mode ))
{
if( entry.d_stat.st_size <= __INT_MAX__ )
fsize = ( int )entry.d_stat.st_size;
else fsize = -3; // undefined
result = FSH_AddFilePathWs( handle, temp, fsize );
}
else continue;
if( result < 0 ) break;
}
sceIoDclose( dir );
return result;
}
/*
================
FSH_Create
================
*/
fsh_handle_t *FSH_Create( const char *path, int maxfiles )
{
fsh_handle_t *handle;
handle = P5Ram_Alloc( sizeof( fsh_handle_t ), 1 );
if( !handle )
return NULL;
handle->pathlist_size = maxfiles;
handle->pathlist = P5Ram_Alloc( handle->pathlist_size * sizeof( fsh_path_t ), 1 );
if( !handle->pathlist )
{
P5Ram_Free( handle );
return NULL;
}
handle->hashlist_size = maxfiles >> 2;
handle->hashlist = P5Ram_Alloc( handle->hashlist_size * sizeof( fsh_path_t* ), 1 );
if( !handle->hashlist )
{
P5Ram_Free( handle );
return NULL;
}
handle->empty_hash = COM_HashKey( FSH_EMPTY_STRING, handle->hashlist_size );
if( !Q_strnicmp( path, "./", 2 ))
path += 2;
Q_strncpy( handle->folderpath, path, FSH_MAX_PATH - 1 );
handle->folderpath_size = Q_strlen( handle->folderpath );
if( FSH_ScanDir( handle, handle->folderpath ) < 0 )
{
P5Ram_Free( handle );
return NULL;
}
handle->next = fsh_poolchain;
fsh_poolchain = handle;
handle->ready = true;
return handle;
}
/*
================
FSH_Shutdown
================
*/
void FSH_Free( fsh_handle_t *handle )
{
if( !handle )
return;
if( handle->pathlist )
P5Ram_Free( handle->pathlist );
if( handle->hashlist )
P5Ram_Free( handle->hashlist );
P5Ram_Free( handle );
}

View File

@@ -0,0 +1,37 @@
/*
fsh_psp.h - PSP filesystem helper header
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef FSH_PSP_H
#define FSH_PSP_H
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
typedef struct fsh_handle_s fsh_handle_t;
int FSH_AddFilePathWs( fsh_handle_t *handle, const char *path, int size );
#define FSH_AddFilePath( handle, path ) FSH_AddFilePathWs(handle, path, -2 )
int FSH_RemoveFilePath( fsh_handle_t *handle, const char *path );
int FSH_RenameFilePath( fsh_handle_t *handle, const char *oldname, const char *newname );
int FSH_FindSize( fsh_handle_t *handle, const char *path );
int FSH_Find( fsh_handle_t *handle, const char *path );
fsh_handle_t *FSH_Create( const char *path, int maxfiles );
void FSH_Free( fsh_handle_t *handle );
#ifdef __cplusplus
}
#endif
#endif // P5RAM_PSP_H

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