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platform: 60 fps cap fix
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@@ -104,7 +104,7 @@ void Platform_RunEvents( void )
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static unsigned int last_buttons;
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static signed short last_X, last_Y;
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sceCtrlReadBufferPositive( &buf, 1 );
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sceCtrlPeekBufferPositive( &buf, 1 );
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for( i = 0; i < PSP_MAX_KEYS; i++ )
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{
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