platform: buttons layout update

This commit is contained in:
Crow-bar
2022-05-27 15:11:38 +03:00
parent 8071355d68
commit c07c1357e5
4 changed files with 46 additions and 4 deletions
+18 -2
View File
@@ -1508,7 +1508,11 @@ void Field_KeyDownEvent( field_t *edit, int key )
return;
}
#if XASH_PSP
if( key == K_BACKSPACE || key == K_X_BUTTON )
#else
if( key == K_BACKSPACE )
#endif
{
if( edit->cursor > 0 )
{
@@ -1718,7 +1722,11 @@ void Key_Console( int key )
}
// enter finishes the line
#if XASH_PSP
if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER || key == K_KP_ENTER )
#endif
{
// if not in the game explicitly prepent a slash if needed
if( cls.state != ca_active && con.input.buffer[0] != '\\' && con.input.buffer[0] != '/' )
@@ -1789,7 +1797,7 @@ void Key_Console( int key )
// console scrolling
#if XASH_PSP
if( key == K_JOY2 )
if( key == K_PGUP || key == K_R1_BUTTON )
#else
if( key == K_PGUP )
#endif
@@ -1798,7 +1806,7 @@ void Key_Console( int key )
return;
}
#if XASH_PSP
if( key == K_JOY1 )
if( key == K_PGDN || key == K_L1_BUTTON )
#else
if( key == K_PGDN )
#endif
@@ -1852,14 +1860,22 @@ void Key_Message( int key )
{
char buffer[MAX_SYSPATH];
#if XASH_PSP
if( key == K_ESCAPE || key == K_START_BUTTON )
#else
if( key == K_ESCAPE )
#endif
{
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
#if XASH_PSP
if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER || key == K_KP_ENTER )
#endif
{
if( con.chat.buffer[0] && cls.state == ca_active )
{
+26
View File
@@ -106,7 +106,11 @@ keyname_t keynames[] =
{"R1_BUTTON", K_R1_BUTTON, ""},
{"BACK", K_BACK_BUTTON, ""},
{"MODE", K_MODE_BUTTON, ""},
#if XASH_PSP
{"START", K_START_BUTTON, "escape"}, // hardcoded
#else
{"START", K_START_BUTTON, ""},
#endif
{"STICK1", K_LSTICK, ""},
{"STICK2", K_RSTICK, ""},
{"L2_BUTTON", K_L2_BUTTON, ""}, // in case...
@@ -380,6 +384,9 @@ void Key_Unbindall_f( void )
// set some defaults
Key_SetBinding( K_ESCAPE, "escape" );
#if XASH_PSP
Key_SetBinding( K_START_BUTTON, "escape" );
#endif
}
/*
@@ -714,7 +721,11 @@ void GAME_EXPORT Key_Event( int key, int down )
Touch_KeyEvent( key, down );
// console key is hardcoded, so the user can never unbind it
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON )
#else
if( key == '`' || key == '~' )
#endif
{
// we are in typing mode, so don't switch to console
if( cls.key_dest == key_message || !down )
@@ -725,7 +736,11 @@ void GAME_EXPORT Key_Event( int key, int down )
}
// escape is always handled special
#if XASH_PSP
if( ( key == K_ESCAPE || key == K_START_BUTTON ) && down )
#else
if( key == K_ESCAPE && down )
#endif
{
switch( cls.key_dest )
{
@@ -890,7 +905,11 @@ Normal keyboard characters, already shifted / capslocked / etc
void CL_CharEvent( int key )
{
// the console key should never be used as a char
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON ) return;
#else
if( key == '`' || key == '~' ) return;
#endif
if( cls.key_dest == key_console && !Con_Visible( ))
{
@@ -1015,7 +1034,11 @@ static qboolean OSK_KeyEvent( int key, int down )
if( osk.curbutton.val == 0 )
{
#if XASH_PSP
if( key == K_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER )
#endif
{
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
return true;
@@ -1026,6 +1049,9 @@ static qboolean OSK_KeyEvent( int key, int down )
switch ( key )
{
#if XASH_PSP
case K_A_BUTTON:
#endif
case K_ENTER:
switch( osk.curbutton.val )
{
+1 -1
View File
@@ -31,7 +31,7 @@ static struct psp_keymap_s
int dstkey;
}psp_keymap[] =
{
#if 1
#if 0
{ PSP_CTRL_SELECT, '~' },
{ PSP_CTRL_START, K_ESCAPE },
{ PSP_CTRL_UP, K_UPARROW },
+1 -1
Submodule mainui updated: 37e4c7cb81...0cd109c046