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engine: R_BreakModel limit reduction for psp
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@@ -1023,8 +1023,12 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
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count = (size[0] * size[1] + size[1] * size[2] + size[2] * size[0]) / (3 * SHARD_VOLUME * SHARD_VOLUME);
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}
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#if XASH_PSP
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if( count > 15 ) count = 15;
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#else
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// limit to 100 pieces
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if( count > 100 ) count = 100;
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#endif
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for( i = 0; i < count; i++ )
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{
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