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51 Commits

Author SHA1 Message Date
Alibek Omarov
119926805f mainui: update 2024-02-21 03:39:11 +03:00
Alibek Omarov
f749b5cb4b 3rdparty: nanogl: update 2024-02-21 02:57:18 +03:00
Alibek Omarov
c29ad6b598 scripts: waifulib: compiler_optimizations: add option to use profiling 2024-02-21 02:57:07 +03:00
Alibek Omarov
4c5dfb963e engine: zone: few more tunings for realloc 2024-02-21 00:59:02 +03:00
Alibek Omarov
e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
Alibek Omarov
5c8b5b3511 Documentation: extensions: add doc about native-object 2024-02-19 17:49:37 +03:00
Alibek Omarov
2ea7162287 engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
Alibek Omarov
e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 2024-02-19 17:49:37 +03:00
Bohdan Shulyar
f1bc9b87b1 platform: android: port to SDL 2024-02-19 17:47:40 +03:00
Alibek Omarov
a9bddaac64 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load 2024-02-19 06:27:24 +03:00
Alibek Omarov
6cef6f6a75 engine: zone: refactoring 2024-02-19 06:13:54 +03:00
Alibek Omarov
25ea6ed500 scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) 2024-02-19 05:00:12 +03:00
Alibek Omarov
3d5173f257 engine: zone: implement Mem_Realloc through standard realloc 2024-02-19 04:22:16 +03:00
Alibek Omarov
05ff0d6020 engine: cmd: remove unused global variable 2024-02-17 22:17:22 +03:00
Alibek Omarov
3cea12627e engine: client: add cl_trace_stufftext from old engine 2024-02-17 22:16:39 +03:00
Alibek Omarov
b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov
dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey Akhmichin
8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
Alibek Omarov
2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
Alibek Omarov
dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
Alibek Omarov
b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
Alibek Omarov
1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
Alibek Omarov
c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
Alibek Omarov
31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
Alibek Omarov
d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
Alibek Omarov
e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
Alibek Omarov
240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
Alibek Omarov
d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
Alibek Omarov
491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
Alibek Omarov
636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
Alibek Omarov
bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
Alibek Omarov
21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
Alibek Omarov
132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
Alibek Omarov
9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
Alibek Omarov
7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
Alibek Omarov
c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov
b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
Alibek Omarov
47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
Alibek Omarov
33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
Alibek Omarov
618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
Alibek Omarov
85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
Alibek Omarov
2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
Alibek Omarov
2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
Alibek Omarov
565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov
b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
Alibek Omarov
bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
63 changed files with 1877 additions and 392 deletions

View File

@@ -24,14 +24,9 @@ jobs:
# - os: ubuntu-aarch64-20.04
# targetos: linux
# targetarch: aarch64
# - os: ubuntu-20.04
# targetos: android
# targetarch: 32
# - os: ubuntu-20.04
# targetos: android
# targetarch: 64
- os: ubuntu-20.04
targetos: android
targetarch: multiarch
# - os: ubuntu-20.04
# targetos: motomagx
# targetarch: armv6
@@ -51,7 +46,6 @@ jobs:
env:
SDL_VERSION: 2.28.5
GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796
steps:
- name: Checkout
uses: actions/checkout@v3

5
.gitignore vendored
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@@ -54,6 +54,11 @@ CMakeFiles
Makefile
cmake_install.cmake
install_manifest.txt
CMakeLists.txt*
CMakeScripts
Testing
compile_commands.json
_deps
# makedepend
Makefile.dep
*.bak

View File

@@ -0,0 +1,25 @@
# GetNativeObject API
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
It's defined like this:
```
void *pfnGetNativeObject( const char *name );
```
#### Cross-platform objects
Only these objects are guaranteed to be available on all targets.
| Object name | Interface |
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
#### Android-specific objects
| Object name | Interface |
|-------------|-----------|
| `JNIEnv` | Allows interfacing with Java Native Interface. |
| `ActivityClass` | Returns JNI object for engine Android activity class. |

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@@ -0,0 +1,65 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```

15
Documentation/musl.md Normal file
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@@ -0,0 +1,15 @@
# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.

View File

@@ -46,10 +46,35 @@ static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
return tex;
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
static int CL_FontRenderMode( convar_t *fontrender )
{
switch((int)fontrender->value )
{
case 0:
return kRenderTransAdd;
case 1:
return kRenderTransAlpha;
case 2:
return kRenderTransTexture;
default:
Cvar_DirectSet( fontrender, fontrender->def_string );
}
return kRenderTransTexture;
}
void CL_SetFontRendermode( cl_font_t *font )
{
ref.dllFuncs.GL_SetRenderMode( CL_FontRenderMode( font->rendermode ));
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
if( !rendermode )
return false;
if( font->valid )
return true; // already loaded
@@ -76,13 +101,16 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
return true;
}
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
if( !rendermode )
return false;
if( font->valid )
return true;
@@ -105,7 +133,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE;
font->valid = true;
font->scale = scale;
font->scale = scale ? scale : 1.0f;
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
@@ -177,7 +205,8 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number];
rc = &font->fontRc[number];
if( font->scale <= 1.0f || REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
@@ -191,7 +220,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
// don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
@@ -214,7 +243,7 @@ int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *fon
Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
Vector4Copy( color, current_color );

View File

@@ -474,8 +474,7 @@ void CL_DrawCenterPrint( void )
pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
for( i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;

View File

@@ -1220,6 +1220,7 @@ static ui_extendedfuncs_t gExtendedfuncs =
pfnParseFileSafe,
NET_AdrToString,
NET_CompareAdrSort,
Sys_GetNativeObject,
};
void UI_UnloadProgs( void )

View File

@@ -61,6 +61,7 @@ CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
@@ -74,8 +75,9 @@ static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)");
CVAR_DEFINE_AUTO( cl_trace_stufftext, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable stufftext (server-to-client console commands) tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)" );
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
@@ -2891,6 +2893,7 @@ static void CL_InitLocal( void )
Cvar_RegisterVariable( &rcon_address );
Cvar_RegisterVariable( &cl_trace_stufftext );
Cvar_RegisterVariable( &cl_trace_messages );
Cvar_RegisterVariable( &cl_trace_events );
@@ -2926,6 +2929,7 @@ static void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_clockreset );
Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_fontrender );
Cvar_RegisterVariable( &hud_scale );
Cvar_RegisterVariable( &hud_scale_minimal_width );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );

View File

@@ -387,7 +387,7 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
if( framerate > 0.0f )
{

View File

@@ -1382,9 +1382,13 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
player = &cl.players[slot];
if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot];
else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false;
if( active )
@@ -1406,6 +1410,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
memset( player, 0, sizeof( *player ));
}
// in GoldSrc userinfo might be empty but userid is always sent as separate value
// thus avoids clean up even after client disconnect
player->userid = id;
}
/*
@@ -2321,11 +2329,18 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddFilteredText( s );
break;
case svc_setangle:

View File

@@ -443,13 +443,17 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Con_Reportf( "Stufftext: %s", s );
Cbuf_AddFilteredText( s );
break;
case svc_setangle:

View File

@@ -288,6 +288,9 @@ void SCR_MakeScreenShot( void )
qboolean iRet = false;
int viewsize;
if( cls.scrshot_action == scrshot_inactive )
return;
if( cls.envshot_viewsize > 0 )
viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value;
@@ -319,8 +322,6 @@ void SCR_MakeScreenShot( void )
if( iRet )
VID_WriteOverviewScript(); // store overview script too
break;
case scrshot_inactive:
return;
}
// report
@@ -572,15 +573,15 @@ void SCR_LoadCreditsFont( void )
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
{
if( FS_FileExists( charsetFnt, false ))
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, &hud_fontrender, TF_FONT );
}
}
if( !success )
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, &hud_fontrender, TF_FONT );
if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT );
// copy font size for client.dll
if( success )

View File

@@ -57,36 +57,6 @@ const char *cl_default_sprites[] =
"sprites/shellchrome.spr",
};
const char *cl_player_shell_sounds[] =
{
"player/pl_shell1.wav",
"player/pl_shell2.wav",
"player/pl_shell3.wav",
};
const char *cl_weapon_shell_sounds[] =
{
"weapons/sshell1.wav",
"weapons/sshell2.wav",
"weapons/sshell3.wav",
};
const char *cl_ricochet_sounds[] =
{
"weapons/ric1.wav",
"weapons/ric2.wav",
"weapons/ric3.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
};
const char *cl_explode_sounds[] =
{
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
};
static void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
/*
@@ -148,6 +118,7 @@ client resources not precached by server
*/
void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
@@ -163,37 +134,37 @@ void CL_AddClientResources( void )
}
// then check sounds
for( i = 0; i < ARRAYSIZE( cl_player_shell_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_player_shell_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_player_shell_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
for( i = 0; i < ARRAYSIZE( cl_weapon_shell_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_weapon_shell_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_weapon_shell_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
for( i = 0; i < ARRAYSIZE( cl_explode_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_explode_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_explode_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
#if 0 // ric sounds was precached by server-side
for( i = 0; i < ARRAYSIZE( cl_ricochet_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_ricochet_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_ricochet_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
#endif
}
@@ -301,7 +272,7 @@ play collide sound
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
char soundname[32];
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
@@ -312,36 +283,39 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
switch( pTemp->hitSound )
{
case BOUNCE_GLASS:
Q_snprintf( soundname, sizeof( soundname ), "debris/glass%i.wav", COM_RandomLong( 1, 4 ));
soundname = SoundList_GetRandom( BounceGlass );
break;
case BOUNCE_METAL:
Q_snprintf( soundname, sizeof( soundname ), "debris/metal%i.wav", COM_RandomLong( 1, 6 ));
soundname = SoundList_GetRandom( BounceMetal );
break;
case BOUNCE_FLESH:
Q_snprintf( soundname, sizeof( soundname ), "debris/flesh%i.wav", COM_RandomLong( 1, 7 ));
soundname = SoundList_GetRandom( BounceFlesh );
break;
case BOUNCE_WOOD:
Q_snprintf( soundname, sizeof( soundname ), "debris/wood%i.wav", COM_RandomLong( 1, 4 ));
soundname = SoundList_GetRandom( BounceWood );
break;
case BOUNCE_SHRAP:
Q_strncpy( soundname, cl_ricochet_sounds[COM_RandomLong( 0, 4 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( Ricochet );
break;
case BOUNCE_SHOTSHELL:
Q_strncpy( soundname, cl_weapon_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( BounceWeaponShell );
isshellcasing = true; // shell casings have different playback parameters
fvol = 0.5f;
break;
case BOUNCE_SHELL:
Q_strncpy( soundname, cl_player_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( BouncePlayerShell );
isshellcasing = true; // shell casings have different playback parameters
break;
case BOUNCE_CONCRETE:
Q_snprintf( soundname, sizeof( soundname ), "debris/concrete%i.wav", COM_RandomLong( 1, 3 ));
soundname = SoundList_GetRandom( BounceConcrete );
break;
default: // null sound
return;
}
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
@@ -1491,7 +1465,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
===============
R_SparkEffect
Create a streaks + richochet sprite
Create a streaks + ricochet sprite
===============
*/
void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
@@ -1507,18 +1481,25 @@ R_RicochetSound
Make a random ricochet sound
==============
*/
static void R_RicochetSound_( const vec3_t pos, int sound )
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( cl_ricochet_sounds[sound] );
sound_t handle;
handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
static void R_RicochetSoundByIndex( const vec3_t pos, int idx )
{
const char *name = SoundList_Get( Ricochet, idx );
if( name )
R_RicochetSoundByName( pos, name );
}
void GAME_EXPORT R_RicochetSound( const vec3_t pos )
{
R_RicochetSound_( pos, COM_RandomLong( 0, 4 ));
const char *name = SoundList_GetRandom( Ricochet );
if( name )
R_RicochetSoundByName( pos, name );
}
/*
@@ -1665,8 +1646,12 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND ))
{
hSound = S_RegisterSound( cl_explode_sounds[COM_RandomLong( 0, 2 )] );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
}
@@ -1909,6 +1894,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
cl_entity_t *pEnt;
dlight_t *dl;
sound_t hSound;
const char *name;
if( cls.legacymode )
iSize = MSG_ReadByte( msg );
@@ -1968,8 +1954,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[2] = MSG_ReadCoord( &buf );
R_BlobExplosion( pos );
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
if(( name = SoundList_Get( Explode, 0 )))
{
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break;
case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf );
@@ -2022,8 +2011,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
dl->die = cl.time + 0.5;
dl->decay = 300;
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 );
if(( name = SoundList_Get( Explode, 0 )))
{
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break;
case TE_BSPDECAL:
case TE_DECAL:
@@ -2251,8 +2243,8 @@ void CL_ParseTempEntity( sizebuf_t *msg )
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff );
if( flags < 0x3fff )
R_RicochetSound_( pos, flags % 5 );
if( flags < 0x3fff && ( count = SoundList_Count( Ricochet )))
R_RicochetSoundByIndex( pos, flags % count );
break;
case TE_SPRAY:
case TE_SPRITE_SPRAY:

View File

@@ -553,4 +553,6 @@ void V_PostRender( void )
ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame();
V_CheckGammaEnd();
}

View File

@@ -342,7 +342,7 @@ typedef struct
byte charWidths[256]; // scaled widths
int charHeight; // scaled height
int type; // fixed width font or variable
int rendermode; // default rendermode
convar_t *rendermode; // user-defined default rendermode
qboolean valid; // all rectangles are valid
} cl_font_t;
@@ -681,12 +681,14 @@ extern convar_t cl_draw_beams;
extern convar_t cl_clockreset;
extern convar_t cl_fixtimerate;
extern convar_t hud_fontscale;
extern convar_t hud_fontrender;
extern convar_t hud_scale;
extern convar_t hud_scale_minimal_width;
extern convar_t r_showtextures;
extern convar_t cl_bmodelinterp;
extern convar_t cl_lw; // local weapons
extern convar_t cl_charset;
extern convar_t cl_trace_stufftext;
extern convar_t cl_trace_messages;
extern convar_t cl_trace_events;
extern convar_t hud_utf8;
@@ -798,9 +800,10 @@ void CL_FireEvents( void );
// cl_font.c
//
qboolean CL_FixedFont( cl_font_t *font );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font );
void CL_SetFontRendermode( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );

View File

@@ -25,6 +25,7 @@ GNU General Public License for more details.
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
static CVAR_DEFINE_AUTO( con_fontrender, "2", FCVAR_ARCHIVE, "console font render mode (0: additive, 1: holes, 2: trans)" );
static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" );
static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
@@ -547,7 +548,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( con_oldfont.value )
{
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
else
{
@@ -560,14 +561,14 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( Q_snprintf( path, sizeof( path ),
"font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 )
{
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
}
if( !success )
{
Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber );
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
}
@@ -575,7 +576,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
// quake fixed font as fallback
// keep source to print directly into conback image
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &con_fontrender, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
Con_DPrintf( S_ERROR "failed to load console font\n" );
}
}
@@ -840,6 +841,7 @@ void Con_Init( void )
Cvar_RegisterVariable( &con_fontsize );
Cvar_RegisterVariable( &con_charset );
Cvar_RegisterVariable( &con_fontscale );
Cvar_RegisterVariable( &con_fontrender );
Cvar_RegisterVariable( &con_fontnum );
Cvar_RegisterVariable( &con_color );
Cvar_RegisterVariable( &scr_drawversion );
@@ -2098,9 +2100,13 @@ void Con_RunConsole( void )
// decide on the destination height of the console
if( host.allow_console && cls.key_dest == key_console )
{
#if XASH_MOBILE_PLATFORM
con.showlines = refState.height; // always full screen on mobile devices
#else
if( cls.state < ca_active || cl.first_frame )
con.showlines = refState.height; // full screen
else con.showlines = (refState.height >> 1); // half screen
#endif
}
else con.showlines = 0; // none visible
@@ -2185,6 +2191,8 @@ INTERNAL RESOURCE
*/
void Con_VidInit( void )
{
const uint flags = TF_IMAGE|TF_ALLOW_NEAREST;
if( !con.historyLoaded )
{
Con_LoadHistory( &con.history );
@@ -2204,28 +2212,28 @@ void Con_VidInit( void )
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags );
if( !con.background )
{
if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags );
else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags );
}
}
else
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags );
if( !con.background )
{
if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags );
else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags );
}
}

View File

@@ -21,6 +21,7 @@ GNU General Public License for more details.
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static qboolean gamma_rebuilt;
static byte texgammatable[256];
static uint lightgammatable[1024];
static uint lineargammatable[1024];
@@ -99,14 +100,13 @@ static void V_ValidateGammaCvars( void )
if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 2.0f )
Cvar_DirectSet( &v_brightness, "2" );
else if( v_brightness.value > 3.0f )
Cvar_DirectSet( &v_brightness, "3" );
}
void V_CheckGamma( void )
{
static qboolean dirty = false;
qboolean notify_refdll = false;
// because these cvars were defined as archive
// but wasn't doing anything useful
@@ -132,20 +132,33 @@ void V_CheckGamma( void )
V_ValidateGammaCvars();
dirty = false;
gamma_rebuilt = true;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps
notify_refdll = true;
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
}
// unfortunately, recalculating textures isn't possible yet
void V_CheckGammaEnd( void )
{
// don't reset changed flag if it was set during frame
// keep it for next frame
if( !gamma_rebuilt )
return;
gamma_rebuilt = false;
// keep the flags until the end of frame so client.dll will catch these changes
if( FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED );
}
if( notify_refdll && ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
void V_Init( void )

View File

@@ -2029,10 +2029,18 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
{
touch.move_finger = touch.resize_finger = touch.look_finger = -1;
// Hack for keyboard, hope it help
// a1ba: this is absolutely horrible
if( cls.key_dest == key_console || cls.key_dest == key_message )
{
if ( type == event_down ) // don't pop it again on event_up
static float x1 = 0.0f;
x1 += dx;
if( type == event_up ) // don't show keyboard on every tap
{
Key_EnableTextInput( true, true );
x1 = 0.0f;
}
if( cls.key_dest == key_console )
{
static float y1 = 0;
@@ -2054,6 +2062,13 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
// exit of console area
if( type == event_down && x < 0.1f && y > 0.9f )
Cbuf_AddText( "escape\n" );
// swipe from edge to exit console/chat
if(( x > 0.8f && x1 < -0.1f ) || ( x < 0.2f && x1 > 0.1f ))
{
Cbuf_AddText( "escape\n" );
x1 = 0.0f;
}
}
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) );

View File

@@ -611,6 +611,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll
// refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );

View File

@@ -529,7 +529,6 @@ typedef struct cmd_s
static int cmd_argc;
static const char *cmd_args = NULL;
static char *cmd_argv[MAX_CMD_TOKENS];
static char cmd_tokenized[MAX_CMD_BUFFER]; // will have 0 bytes inserted
static cmd_t *cmd_functions; // possible commands to execute
/*

View File

@@ -17,15 +17,24 @@ GNU General Public License for more details.
#define COM_STRINGS_H
// default colored message headers
#define S_NOTE "^2Note:^7 "
#define S_WARN "^3Warning:^7 "
#define S_ERROR "^1Error:^7 "
#define S_USAGE "Usage: "
#define S_USAGE_INDENT " "
#define S_BLACK "^0"
#define S_RED "^1"
#define S_GREEN "^2"
#define S_YELLOW "^3"
#define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_OPENGL_NOTE "^2OpenGL Note:^7 "
#define S_OPENGL_WARN "^3OpenGL Warning:^7 "
#define S_OPENGL_ERROR "^3OpenGL Error:^7 "
#define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End"

View File

@@ -693,7 +693,7 @@ COM_LoadFileForMe
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{
string name;
byte *file, *pfile;
byte *pfile;
fs_offset_t iLength;
if( !COM_CheckString( filename ))
@@ -706,21 +706,9 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
pfile = FS_LoadFile( name, &iLength, false );
pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength;
if( pfile )
{
file = malloc( iLength + 1 );
if( file != NULL )
{
memcpy( file, pfile, iLength );
file[iLength] = '\0';
}
Mem_Free( pfile );
pfile = file;
}
return pfile;
}

View File

@@ -795,6 +795,7 @@ uint ScreenGammaTable( uint );
uint LinearGammaTable( uint );
void V_Init( void );
void V_CheckGamma( void );
void V_CheckGammaEnd( void );
//
// identification.c
@@ -815,6 +816,34 @@ void NET_MasterClear( void );
void NET_MasterShutdown( void );
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
//
// sounds.c
//
typedef enum soundlst_group_e
{
BouncePlayerShell = 0,
BounceWeaponShell,
BounceConcrete,
BounceGlass,
BounceMetal,
BounceFlesh,
BounceWood,
Ricochet,
Explode,
PlayerWaterEnter,
PlayerWaterExit,
EntityWaterEnter,
EntityWaterExit,
SoundList_Groups // must be last
} soundlst_group_t;
int SoundList_Count( soundlst_group_t group );
const char *SoundList_GetRandom( soundlst_group_t group );
const char *SoundList_Get( soundlst_group_t group, int idx );
void SoundList_Init( void );
void SoundList_Shutdown( void );
#ifdef REF_DLL
#error "common.h in ref_dll"
#endif

View File

@@ -109,6 +109,7 @@ static void Sys_PrintUsage( void )
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands to prevent speed hacks")
"\nGame options:\n"
O("-game <directory>", "set game directory to start engine with")
O("-dll <path> ", "override server DLL path")
#if !XASH_DEDICATED
O("-clientlib <path>", "override client DLL path")
@@ -1310,6 +1311,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
HTTP_Init();
ID_Init();
SoundList_Init();
if( Host_IsDedicated() )
{
@@ -1412,6 +1414,7 @@ void EXPORT Host_Shutdown( void )
SV_ShutdownFilter();
CL_Shutdown();
SoundList_Shutdown();
Mod_Shutdown();
NET_Shutdown();
HTTP_Shutdown();

View File

@@ -28,7 +28,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
rgba_t palette[256] = { 0 };
int i, columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0, bps = 0;
int reflectivity[3] = { 0, 0, 0 };
uint reflectivity[3] = { 0, 0, 0 };
qboolean load_qfont = false;
bmp_t bhdr;
fs_offset_t estimatedSize;

View File

@@ -29,7 +29,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0;
int readpixelcount, pixelcount;
int reflectivity[3] = { 0, 0, 0 };
uint reflectivity[3] = { 0, 0, 0 };
qboolean compressed;
tga_t targa_header;

View File

@@ -360,7 +360,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
byte *fin, *pal;
int ofs[4], rendermode;
int i, pixels, numcolors;
int reflectivity[3] = { 0, 0, 0 };
uint reflectivity[3] = { 0, 0, 0 };
if( filesize < sizeof( mip ))
return false;

362
engine/common/sounds.c Normal file
View File

@@ -0,0 +1,362 @@
/*
sounds.c - sounds.lst parser
Copyright (C) 2024 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
enum soundlst_type_e
{
SoundList_None,
SoundList_Range,
SoundList_List
};
static const char *soundlst_groups[SoundList_Groups] =
{
"BouncePlayerShell",
"BounceWeaponShell",
"BounceConcrete",
"BounceGlass",
"BounceMetal",
"BounceFlesh",
"BounceWood",
"Ricochet",
"Explode",
"PlayerWaterEnter",
"PlayerWaterExit",
"EntityWaterEnter",
"EntityWaterExit",
};
typedef struct soundlst_s
{
enum soundlst_type_e type;
char *snd;
int min; // the string length if type is group
int max; // the string count if type is group
} soundlst_t;
soundlst_t soundlst[SoundList_Groups];
static void SoundList_Print_f( void );
static void SoundList_Free( soundlst_t *lst )
{
if( lst->snd )
Mem_Free( lst->snd );
memset( lst, 0, sizeof( *lst ));
}
void SoundList_Shutdown( void )
{
int i;
for( i = 0; i < SoundList_Groups; i++ )
SoundList_Free( &soundlst[i] );
}
int SoundList_Count( enum soundlst_group_e group )
{
soundlst_t *lst = &soundlst[group];
switch( lst->type )
{
case SoundList_Range:
return lst->max - lst->min + 1;
case SoundList_List:
return lst->max;
}
return 0;
}
const char *SoundList_Get( enum soundlst_group_e group, int i )
{
static string temp;
soundlst_t *lst = &soundlst[group];
if( i < 0 || i >= SoundList_Count( group ))
return NULL;
switch( lst->type )
{
case SoundList_Range:
Q_snprintf( temp, sizeof( temp ), lst->snd, lst->min + i );
return temp;
case SoundList_List:
return &lst->snd[i * lst->min];
}
return NULL;
}
const char *SoundList_GetRandom( enum soundlst_group_e group )
{
int count = SoundList_Count( group );
int idx = COM_RandomLong( 0, count - 1 );
// Con_Printf( "%s: %s %d %d\n", __func__, soundlst_groups[group], count, idx );
return SoundList_Get( group, idx );
}
static qboolean SoundList_ParseGroup( soundlst_t *lst, char **file )
{
string token;
int count = 0, slen = 0, i;
char *p;
p = *file;
while(( p = COM_ParseFile( p, token, sizeof( token ))))
{
int len;
if( !Q_strcmp( token, "}" ))
break;
if( !Q_strcmp( token, "{" ))
{
Con_Printf( "%s: expected '}' but got '{' during group list parse\n", __func__ );
return false;
}
else if( !COM_CheckStringEmpty( token ))
{
Con_Printf( "%s: expected '}' but got EOF during group list parse\n", __func__ );
return false;
}
len = Q_strlen( token ) + 1;
if( slen < len )
slen = len;
count++;
}
if( count == 0 ) // deactivate group
{
lst->type = SoundList_None;
lst->snd = NULL;
lst->min = lst->max = 0;
return true;
}
lst->type = SoundList_List;
lst->min = slen;
lst->max = count;
lst->snd = Mem_Malloc( host.mempool, count * slen ); // allocate single buffer for the whole group
for( i = 0; i < count; i++ )
{
*file = COM_ParseFile( *file, token, sizeof( token ));
Q_strncpy( &lst->snd[i * slen], token, slen );
}
return true;
}
static qboolean SoundList_ParseRange( soundlst_t *lst, char **file )
{
string token, snd;
char *p;
int i = 0;
lst->type = SoundList_Range;
*file = COM_ParseFile( *file, snd, sizeof( snd ));
// validate format string, count all % characters
p = snd;
i = 0;
while(( p = Q_strchr( p, '%' )))
{
// only decimal
if( p[1] != 'd' && p[1] != 'i' && p[1] != 'u' )
{
Con_Printf( "%s: invalid range string %s, only decimal numbers are allowed", __func__, snd );
return false;
}
i++;
p++;
}
// if more than one %, then it's an invalid format string
if( i != 1 )
{
Con_Printf( "%s: invalid range string %s, only single specifier is allowed\n", __func__, snd );
return false;
}
*file = COM_ParseFile( *file, token, sizeof( token ));
if( !Q_isdigit( token ))
{
Con_Printf( "%s: %s must be a digit\n", __func__, token );
return false;
}
lst->min = Q_atoi( token );
*file = COM_ParseFile( *file, token, sizeof( token ));
if( !Q_isdigit( token ))
{
Con_Printf( "%s: %s must be a digit\n", __func__, token );
return false;
}
lst->max = Q_atoi( token );
lst->snd = copystring( snd );
return true;
}
static qboolean SoundList_Parse( char *file )
{
string token;
int i;
while(( file = COM_ParseFile( file, token, sizeof( token ))))
{
soundlst_t *lst = NULL;
char *p;
for( i = 0; i < SoundList_Groups; i++ )
{
if( !Q_strcmp( token, soundlst_groups[i] ))
{
lst = &soundlst[i];
break;
}
}
if( !lst )
{
Con_Printf( "%s: unexpected token %s, must be group name\n", __func__, token );
goto cleanup;
}
p = COM_ParseFile( file, token, sizeof( token ));
// group is a range
if( !Q_strcmp( token, "{" ))
{
file = p; // advance pointer
if( !SoundList_ParseGroup( lst, &file ))
goto cleanup;
file = COM_ParseFile( file, token, sizeof( token ));
if( Q_strcmp( token, "}" ))
{
Con_Printf( "%s: unexpected token %s, must be }\n", __func__, token );
goto cleanup;
}
}
else
{
// ranges are more simple, but need to rewind pointer for them
if( !SoundList_ParseRange( lst, &file ))
goto cleanup;
}
}
if( host_developer.value >= 2 )
SoundList_Print_f();
return true;
cleanup:
SoundList_Shutdown();
return false;
}
static void SoundList_Print_f( void )
{
int i;
for( i = 0; i < SoundList_Groups; i++ )
{
soundlst_t *lst = &soundlst[i];
switch( lst->type )
{
case SoundList_Range:
Con_Reportf( "%-16s\t" S_CYAN "Range" S_DEFAULT " %s [%d; %d]\n",
soundlst_groups[i], lst->snd, lst->min, lst->max );
break;
case SoundList_List:
{
int j;
Con_Reportf( "%-16s\t" S_MAGENTA "List" S_DEFAULT " [", soundlst_groups[i] );
for( j = 0; j < lst->max; j++ )
Con_Reportf( "%s%s", &lst->snd[j * lst->min], j + 1 == lst->max ? "" : ", " );
Con_Reportf( "]\n" );
break;
}
default:
Con_Reportf( "%-16s\t" S_RED "inactive" S_DEFAULT "\n", soundlst_groups[i] );
break;
}
}
}
// I wish we had #embed already
static const char default_sounds_lst[] =
"BouncePlayerShell \"player/pl_shell%d.wav\" 1 3\n"
"BounceWeaponShell \"weapons/sshell%d.wav\" 1 3\n"
"BounceConcrete \"debris/concrete%d.wav\" 1 3\n"
"BounceGlass \"debris/glass%d.wav\" 1 4\n"
"BounceMetal \"debris/metal%d.wav\" 1 6\n"
"BounceFlesh \"debris/flesh%d.wav\" 1 7\n"
"BounceWood \"debris/wood%d.wav\" 1 4\n"
"Ricochet \"weapons/ric%d.wav\" 1 5\n"
"Explode \"weapons/explode%d.wav\" 3 5\n"
"EntityWaterEnter \"player/pl_wade%d.wav\" 1 4\n"
"EntityWaterExit \"player/pl_wade%d.wav\" 1 4\n"
"PlayerWaterEnter\n"
"{\n"
" \"player/pl_wade1.wav\"\n"
"}\n"
"\n"
"PlayerWaterExit\n"
"{\n"
" \"player/pl_wade2.wav\"\n"
"}\n";
static void SoundList_Reload_f( void )
{
qboolean load_internal = false;
char *pfile = FS_LoadFile( "scripts/sounds.lst", NULL, false );
if( pfile )
{
if( !SoundList_Parse( pfile ))
{
Con_Printf( S_ERROR "can't parse sounds.lst file, loading internal...\n" );
load_internal = true;
}
Mem_Free( pfile );
}
else load_internal = true;
if( load_internal )
SoundList_Parse( (char *)default_sounds_lst );
}
void SoundList_Init( void )
{
Cmd_AddRestrictedCommand( "host_soundlist_print", SoundList_Print_f, "print current sound list" );
Cmd_AddRestrictedCommand( "host_soundlist_reload", SoundList_Reload_f, "reload sound list" );
SoundList_Reload_f ();
}

View File

@@ -93,123 +93,241 @@ static mempool_t *Mem_FindPool( poolhandle_t poolptr )
}
#endif
static inline void Mem_PoolAdd( mempool_t *pool, size_t size )
{
pool->totalsize += size;
pool->realsize += sizeof( memheader_t ) + size + sizeof( byte );
}
static inline void Mem_PoolSubtract( mempool_t *pool, size_t size )
{
pool->totalsize -= size;
pool->realsize -= sizeof( memheader_t ) + size + sizeof( byte );
}
static inline void Mem_PoolLinkAlloc( mempool_t *pool, memheader_t *mem )
{
mem->next = pool->chain;
if( mem->next ) mem->next->prev = mem;
pool->chain = mem;
mem->prev = NULL;
mem->pool = pool;
}
static inline void Mem_PoolUnlinkAlloc( mempool_t *pool, memheader_t *mem )
{
if( mem->next ) mem->next->prev = mem->prev;
if( mem->prev ) mem->prev->next = mem->next;
else pool->chain = mem->next;
mem->pool = NULL;
}
static inline void Mem_InitAlloc( memheader_t *mem, size_t size, const char *filename, int fileline )
{
mem->size = size;
mem->filename = filename;
mem->fileline = fileline;
mem->sentinel1 = MEMHEADER_SENTINEL1;
*((byte *)mem + sizeof( memheader_t ) + mem->size ) = MEMHEADER_SENTINEL2;
}
static const char *Mem_CheckFilename( const char *filename )
{
static const char *dummy = "<corrupted>\0";
if( !COM_CheckString( filename ))
return dummy;
if( memchr( filename, '\0', MAX_OSPATH ) != NULL )
return filename;
return dummy;
}
static qboolean Mem_CheckAllocHeader( const char *func, const memheader_t *mem, const char *filename, int fileline )
{
const char *memfilename;
if( mem->sentinel1 != MEMHEADER_SENTINEL1 )
{
memfilename = Mem_CheckFilename( mem->filename );
Sys_Error( "%s: trashed header sentinel 1 (alloc at %s:%i, check at %s:%i)\n", func, memfilename, mem->fileline, filename, fileline );
return false;
}
if( *((byte *)mem + sizeof( memheader_t ) + mem->size ) != MEMHEADER_SENTINEL2 )
{
memfilename = Mem_CheckFilename( mem->filename ); // make sure what we don't crash var_args
Sys_Error( "%s: trashed header sentinel 2 (alloc at %s:%i, check at %s:%i)\n", func, memfilename, mem->fileline, filename, fileline );
return false;
}
return true;
}
static qboolean Mem_CheckPool( const char *func, const mempool_t *pool, const char *filename, int fileline )
{
if( pool->sentinel1 != MEMHEADER_SENTINEL1 )
{
Sys_Error( "%s: trashed pool sentinel 1 (allocpool at %s:%i, freepool at %s:%i)\n", func, pool->filename, pool->fileline, filename, fileline );
return false;
}
if( pool->sentinel2 != MEMHEADER_SENTINEL1 )
{
Sys_Error( "%s: trashed pool sentinel 2 (allocpool at %s:%i, freepool at %s:%i)\n", func, pool->filename, pool->fileline, filename, fileline );
return false;
}
return true;
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
memheader_t *mem;
mempool_t *pool;
if( size <= 0 ) return NULL;
if( !poolptr ) Sys_Error( "Mem_Alloc: pool == NULL (alloc at %s:%i)\n", filename, fileline );
if( size <= 0 )
return NULL;
if( !poolptr )
{
Sys_Error( "%s: pool == NULL (alloc at %s:%i)\n", __func__, filename, fileline );
return NULL;
}
mem = (memheader_t *)Q_malloc( sizeof( memheader_t ) + size + sizeof( byte ));
if( mem == NULL )
{
Sys_Error( "%s: out of memory (alloc size %s at %s:%i)\n", __func__, Q_memprint( size ), filename, fileline );
return NULL;
}
Mem_InitAlloc( mem, size, filename, fileline );
pool = Mem_FindPool( poolptr );
Mem_PoolAdd( pool, size );
Mem_PoolLinkAlloc( pool, mem );
pool->totalsize += size;
// big allocations are not clumped
pool->realsize += sizeof( memheader_t ) + size + sizeof( size_t );
mem = (memheader_t *)Q_malloc( sizeof( memheader_t ) + size + sizeof( size_t ));
if( mem == NULL ) Sys_Error( "Mem_Alloc: out of memory (alloc at %s:%i)\n", filename, fileline );
mem->filename = filename;
mem->fileline = fileline;
mem->size = size;
mem->pool = pool;
mem->sentinel1 = MEMHEADER_SENTINEL1;
// we have to use only a single byte for this sentinel, because it may not be aligned
// and some platforms can't use unaligned accesses
*((byte *)mem + sizeof( memheader_t ) + mem->size ) = MEMHEADER_SENTINEL2;
// append to head of list
mem->next = pool->chain;
mem->prev = NULL;
pool->chain = mem;
if( mem->next ) mem->next->prev = mem;
if( clear )
memset((void *)((byte *)mem + sizeof( memheader_t )), 0, mem->size );
return (void *)((byte *)mem + sizeof( memheader_t ));
}
static const char *Mem_CheckFilename( const char *filename )
{
static const char *dummy = "<corrupted>\0";
const char *out = filename;
int i;
if( !COM_CheckString( out ))
return dummy;
for( i = 0; i < MAX_OSPATH; i++, out++ )
{
if( *out == '\0' )
return filename; // valid name
}
return dummy;
}
static void Mem_FreeBlock( memheader_t *mem, const char *filename, int fileline )
{
mempool_t *pool;
if( mem->sentinel1 != MEMHEADER_SENTINEL1 )
{
mem->filename = Mem_CheckFilename( mem->filename ); // make sure what we don't crash var_args
Sys_Error( "Mem_Free: trashed header sentinel 1 (alloc at %s:%i, free at %s:%i)\n", mem->filename, mem->fileline, filename, fileline );
}
if( *((byte *)mem + sizeof( memheader_t ) + mem->size ) != MEMHEADER_SENTINEL2 )
{
mem->filename = Mem_CheckFilename( mem->filename ); // make sure what we don't crash var_args
Sys_Error( "Mem_Free: trashed header sentinel 2 (alloc at %s:%i, free at %s:%i)\n", mem->filename, mem->fileline, filename, fileline );
}
if( !Mem_CheckAllocHeader( __func__, mem, filename, fileline ))
return;
pool = mem->pool;
// unlink memheader from doubly linked list
if(( mem->prev ? mem->prev->next != mem : pool->chain != mem ) || ( mem->next && mem->next->prev != mem ))
Sys_Error( "Mem_Free: not allocated or double freed (free at %s:%i)\n", filename, fileline );
{
Sys_Error( "%s: not allocated or double freed (free at %s:%i)\n", __func__, filename, fileline );
return;
}
if( mem->prev ) mem->prev->next = mem->next;
else pool->chain = mem->next;
Mem_PoolSubtract( pool, mem->size );
Mem_PoolUnlinkAlloc( pool, mem );
if( mem->next )
mem->next->prev = mem->prev;
// memheader has been unlinked, do the actual free now
pool->totalsize -= mem->size;
pool->realsize -= sizeof( memheader_t ) + mem->size + sizeof( size_t );
Q_free( mem );
}
void _Mem_Free( void *data, const char *filename, int fileline )
{
if( data == NULL ) Sys_Error( "Mem_Free: data == NULL (called at %s:%i)\n", filename, fileline );
if( data == NULL )
{
Sys_Error( "Mem_Free: data == NULL (called at %s:%i)\n", filename, fileline );
return;
}
Mem_FreeBlock((memheader_t *)((byte *)data - sizeof( memheader_t )), filename, fileline );
}
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
void *_Mem_Realloc( poolhandle_t poolptr, void *data, size_t size, qboolean clear, const char *filename, int fileline )
{
memheader_t *memhdr = NULL;
char *nb;
memheader_t *mem;
uintptr_t oldmem;
mempool_t *pool;
size_t oldsize;
if( size <= 0 ) return memptr; // no need to reallocate
if( size <= 0 )
return data; // no need to reallocate
if( memptr )
if( !poolptr )
{
memhdr = (memheader_t *)((byte *)memptr - sizeof( memheader_t ));
if( size == memhdr->size ) return memptr;
Sys_Error( "Mem_Realloc: pool == NULL (alloc at %s:%i)\n", filename, fileline );
return NULL;
}
nb = _Mem_Alloc( poolptr, size, clear, filename, fileline );
if( !data )
return _Mem_Alloc( poolptr, size, clear, filename, fileline );
if( memptr ) // first allocate?
mem = (memheader_t *)((byte *)data - sizeof( memheader_t ));
if( !Mem_CheckAllocHeader( "Mem_Realloc", mem, filename, fileline ))
return NULL;
oldsize = mem->size;
if( size == oldsize )
return data;
#if XASH_CUSTOM_SWAP
{
size_t newsize = memhdr->size < size ? memhdr->size : size; // upper data can be trucnated!
memcpy( nb, memptr, newsize );
_Mem_Free( memptr, filename, fileline ); // free unused old block
char *nb = _Mem_Alloc( poolptr, size, clear, filename, fileline );
size_t newsize = mem->size < size ? mem->size : size; // upper data can be trucnated!
memcpy( nb, data, newsize );
_Mem_Free( data, filename, fileline ); // free unused old block
return nb;
}
#else // XASH_CUSTOM_SWAP
pool = Mem_FindPool( poolptr );
oldmem = (uintptr_t)mem;
mem = realloc( mem, sizeof( memheader_t ) + size + sizeof( byte ));
if( mem == NULL )
{
Sys_Error( "Mem_Realloc: out of memory (alloc size %s at %s:%i)\n", Q_memprint( size ), filename, fileline );
return NULL;
}
return (void *)nb;
// Con_Printf( S_NOTE "%s: mem %s oldmem, size before %zu now %zu (alloc at %s:%i)\n",
// __func__, (uintptr_t)mem != oldmem ? "!=" : "==", oldsize, size, filename, fileline );
Mem_InitAlloc( mem, size, filename, fileline );
if( size > oldsize )
{
Mem_PoolAdd( pool, size - oldsize );
if( clear )
memset((byte *)mem + sizeof( memheader_t ) + oldsize, 0, size - oldsize );
}
else Mem_PoolSubtract( pool, oldsize - size );
// if allocation was migrated from one pool to another
// (this is possible with original Mem_Realloc func)
if( unlikely( mem->pool != pool ))
{
Mem_PoolUnlinkAlloc( mem->pool, mem );
Mem_PoolLinkAlloc( pool, mem );
}
else if( oldmem != (uintptr_t)mem ) // just relink pointers
{
if( mem->next ) mem->next->prev = mem;
if( mem->prev ) mem->prev->next = mem;
else pool->chain = mem;
}
return (void *)((byte *)mem + sizeof( memheader_t ));
#endif // XASH_CUSTOM_SWAP
}
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
@@ -254,8 +372,7 @@ void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
// unlink pool from chain
for( chainaddress = &poolchain; *chainaddress && *chainaddress != pool; chainaddress = &((*chainaddress)->next));
if( *chainaddress != pool ) Sys_Error( "Mem_FreePool: pool already free (freepool at %s:%i)\n", filename, fileline );
if( pool->sentinel1 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_FreePool: trashed pool sentinel 1 (allocpool at %s:%i, freepool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
if( pool->sentinel2 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_FreePool: trashed pool sentinel 2 (allocpool at %s:%i, freepool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
Mem_CheckPool( "Mem_FreePool", pool, filename, fileline );
*chainaddress = pool->next;
// free memory owned by the pool
@@ -272,8 +389,7 @@ void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline )
mempool_t *pool = Mem_FindPool( poolptr );
if( !poolptr ) Sys_Error( "Mem_EmptyPool: pool == NULL (emptypool at %s:%i)\n", filename, fileline );
if( pool->sentinel1 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_EmptyPool: trashed pool sentinel 1 (allocpool at %s:%i, emptypool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
if( pool->sentinel2 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_EmptyPool: trashed pool sentinel 2 (allocpool at %s:%i, emptypool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
Mem_CheckPool( "Mem_FreePool", pool, filename, fileline );
// free memory owned by the pool
while( pool->chain ) Mem_FreeBlock( pool->chain, filename, fileline );
@@ -288,14 +404,19 @@ static qboolean Mem_CheckAlloc( mempool_t *pool, void *data )
// search only one pool
target = (memheader_t *)((byte *)data - sizeof( memheader_t ));
for( header = pool->chain; header; header = header->next )
if( header == target ) return true;
{
if( header == target )
return true;
}
}
else
{
// search all pools
for( pool = poolchain; pool; pool = pool->next )
{
if( Mem_CheckAlloc( pool, data ))
return true;
}
}
return false;
}
@@ -308,49 +429,24 @@ Check pointer for memory
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data )
{
mempool_t *pool = NULL;
if( poolptr ) pool = Mem_FindPool( poolptr );
if( poolptr )
pool = Mem_FindPool( poolptr );
return Mem_CheckAlloc( pool, data );
}
static void Mem_CheckHeaderSentinels( void *data, const char *filename, int fileline )
{
memheader_t *mem;
if( data == NULL )
Sys_Error( "Mem_CheckSentinels: data == NULL (sentinel check at %s:%i)\n", filename, fileline );
mem = (memheader_t *)((byte *) data - sizeof(memheader_t));
if( mem->sentinel1 != MEMHEADER_SENTINEL1 )
{
mem->filename = Mem_CheckFilename( mem->filename ); // make sure what we don't crash var_args
Sys_Error( "Mem_CheckSentinels: trashed header sentinel 1 (block allocated at %s:%i, sentinel check at %s:%i)\n", mem->filename, mem->fileline, filename, fileline );
}
if( *((byte *)mem + sizeof(memheader_t) + mem->size) != MEMHEADER_SENTINEL2 )
{
mem->filename = Mem_CheckFilename( mem->filename ); // make sure what we don't crash var_args
Sys_Error( "Mem_CheckSentinels: trashed header sentinel 2 (block allocated at %s:%i, sentinel check at %s:%i)\n", mem->filename, mem->fileline, filename, fileline );
}
}
void _Mem_Check( const char *filename, int fileline )
{
memheader_t *mem;
mempool_t *pool;
for( pool = poolchain; pool; pool = pool->next )
{
if( pool->sentinel1 != MEMHEADER_SENTINEL1 )
Sys_Error( "Mem_CheckSentinelsGlobal: trashed pool sentinel 1 (allocpool at %s:%i, sentinel check at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
if( pool->sentinel2 != MEMHEADER_SENTINEL1 )
Sys_Error( "Mem_CheckSentinelsGlobal: trashed pool sentinel 2 (allocpool at %s:%i, sentinel check at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
}
Mem_CheckPool( "Mem_CheckSentinels", pool, filename, fileline );
for( pool = poolchain; pool; pool = pool->next )
for( mem = pool->chain; mem; mem = mem->next )
Mem_CheckHeaderSentinels((void *)((byte *) mem + sizeof(memheader_t)), filename, fileline );
Mem_CheckAllocHeader( "Mem_CheckSentinels", mem, filename, fileline );
}
void Mem_PrintStats( void )
@@ -377,28 +473,31 @@ void Mem_PrintList( size_t minallocationsize )
Mem_Check();
Con_Printf( "memory pool list:\n"" ^3size name\n");
Con_Printf( "memory pool list:\n" );
Con_Printf( "\t^3size\t\t\t\tname\n");
for( pool = poolchain; pool; pool = pool->next )
{
long changed_size = (long)pool->totalsize - (long)pool->lastchecksize;
// poolnames can contain color symbols, make sure what color is reset
if( changed_size != 0 )
if( pool->lastchecksize != 0 && changed_size != 0 )
{
char sign = (changed_size < 0) ? '-' : '+';
Con_Printf( "%10s (%10s actual) %s (^7%c%s change)\n", Q_memprint( pool->totalsize ), Q_memprint( pool->realsize ),
pool->name, sign, Q_memprint( abs( changed_size )));
Con_Printf( "%10s (%10s real)\t%s (^7%c%s change)\n", Q_memprint( pool->totalsize ), Q_memprint( pool->realsize ),
pool->name, sign, Q_memprint( abs( changed_size )));
}
else
{
Con_Printf( "%5s (%5s actual) %s\n", Q_memprint( pool->totalsize ), Q_memprint( pool->realsize ), pool->name );
Con_Printf( "%10s (%10s real)\t%s\n", Q_memprint( pool->totalsize ), Q_memprint( pool->realsize ), pool->name );
}
pool->lastchecksize = pool->totalsize;
for( mem = pool->chain; mem; mem = mem->next )
{
if( mem->size >= minallocationsize )
Con_Printf( "%10s allocated at %s:%i\n", Q_memprint( mem->size ), mem->filename, mem->fileline );
}
}
}

View File

@@ -215,6 +215,7 @@ typedef struct ui_extendedfuncs_s {
// network address funcs
const char *(*pfnAdrToString)( const struct netadr_s a );
int (*pfnCompareAdr)( const void *a, const void *b ); // netadr_t
void *(*pfnGetNativeObject)( const char *name );
} ui_extendedfuncs_t;
// deprecated export from old engine

View File

@@ -2,15 +2,30 @@
mobility_int.h - interface between engine and client for mobile platforms
Copyright (C) 2015 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This is free and unencumbered software released into the public domain.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
*/
#pragma once

View File

@@ -107,7 +107,10 @@ typedef struct server_physics_api_s
int (*pfnSaveFile)( const char *filename, const void *data, int len );
const byte *(*pfnLoadImagePixels)( const char *filename, int *width, int *height );
const char* (*pfnGetModelName)( int modelindex );
const char *(*pfnGetModelName)( int modelindex );
// FWGS extension
void *(*pfnGetNativeObject)( const char *object );
} server_physics_api_t;
// physic callbacks

View File

@@ -61,23 +61,16 @@ Android_GetNativeObject
void *Android_GetNativeObject( const char *name )
{
static const char *availObjects[] = { "JNIEnv", "ActivityClass", NULL };
void *object = NULL;
if( !name )
if( !strcasecmp( name, "JNIEnv" ) )
{
object = (void *)availObjects;
}
else if( !strcasecmp( name, "JNIEnv" ) )
{
object = (void *)jni.env;
return (void *)jni.env;
}
else if( !strcasecmp( name, "ActivityClass" ) )
{
object = (void *)jni.actcls;
return (void *)jni.actcls;
}
return object;
return NULL;
}
/*

View File

@@ -654,7 +654,9 @@ static void SDLash_EventFilter( SDL_Event *event )
SDLash_ActiveEvent( false );
break;
case SDL_WINDOWEVENT_RESIZED:
#if !XASH_MOBILE_PLATFORM
if( vid_fullscreen.value == WINDOW_MODE_WINDOWED )
#endif
{
SDL_Window *wnd = SDL_GetWindowFromID( event->window.windowID );
VID_SaveWindowSize( event->window.data1, event->window.data2,

View File

@@ -744,7 +744,6 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
if( !glw_state.software )
SetBits( wndFlags, SDL_WINDOW_OPENGL );
#if !XASH_MOBILE_PLATFORM
if( window_mode == WINDOW_MODE_WINDOWED )
{
SDL_Rect r;
@@ -787,10 +786,6 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
SetBits( wndFlags, SDL_WINDOW_BORDERLESS );
xpos = ypos = 0;
}
#else
SetBits( wndFlags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED );
xpos = ypos = SDL_WINDOWPOS_UNDEFINED;
#endif
if( !VID_CreateWindowWithSafeGL( wndname, xpos, ypos, width, height, wndFlags ))
return false;
@@ -799,14 +794,12 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
if( FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED|SDL_WINDOW_FULLSCREEN_DESKTOP ) != 0 )
SDL_GetWindowSize( host.hWnd, &width, &height );
#if !XASH_MOBILE_PLATFORM
if( window_mode != WINDOW_MODE_WINDOWED )
{
if( !VID_SetScreenResolution( width, height, window_mode ))
return false;
}
else VID_RestoreScreenResolution();
#endif
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd );
@@ -1175,6 +1168,14 @@ qboolean VID_SetMode( void )
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if XASH_MOBILE_PLATFORM
if( Q_strcmp( vid_fullscreen.string, DEFAULT_FULLSCREEN ))
{
Cvar_DirectSet( &vid_fullscreen, DEFAULT_FULLSCREEN );
Con_Reportf( S_ERROR "VID_SetMode: windowed unavailable on this platform\n" );
}
#endif
if( !FBitSet( vid_fullscreen.flags, FCVAR_CHANGED ))
Cvar_DirectSet( &vid_fullscreen, DEFAULT_FULLSCREEN );
else

View File

@@ -356,13 +356,13 @@ static void ListMissingModules( dll_user_t *hInst )
byte *data;
char buf[MAX_VA_STRING];
if ( !hInst ) return;
data = FS_LoadFile( hInst->dllName, NULL, false );
if ( !data ) return;
if( !hInst || !g_fsapi.LoadFile ) return;
data = g_fsapi.LoadFile( hInst->dllName, NULL, false );
if( !data ) return;
importDesc = GetImportDescriptor( hInst->dllName, data, &peHeader );
if ( !importDesc )
if( !importDesc )
{
Mem_Free( data );
return;

View File

@@ -453,6 +453,11 @@ static void SV_ConnectClient( netadr_t from )
// parse some info from the info strings (this can override cl_updaterate)
Q_strncpy( newcl->userinfo, userinfo, sizeof( newcl->userinfo ));
newcl->fullupdate_next_calltime = 0;
newcl->userinfo_next_changetime = 0;
newcl->userinfo_penalty = 0;
newcl->userinfo_change_attempts = 0;
SV_UserinfoChanged( newcl );
SV_ClearResourceLists( newcl );
#if 0
@@ -794,7 +799,7 @@ sv_client_t *SV_ClientById( int id )
ASSERT( id >= 0 );
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ )
for( i = 0, cl = svs.clients; cl && i < svgame.globals->maxClients; i++, cl++ )
{
if( !cl->state )
continue;
@@ -814,7 +819,7 @@ sv_client_t *SV_ClientByName( const char *name )
if( !COM_CheckString( name ))
return NULL;
for( i = 0, cl = svs.clients; i < svgame.globals->maxClients; i++, cl++ )
for( i = 0, cl = svs.clients; cl && i < svgame.globals->maxClients; i++, cl++ )
{
if( !cl->state )
continue;
@@ -3453,7 +3458,7 @@ static void SV_ParseVoiceData( sv_client_t *cl, sizebuf_t *msg )
MSG_ReadBytes( msg, received, size );
if( !sv_voiceenable.value )
if( !sv_voiceenable.value || svs.maxclients <= 1 )
return;
for( i = 0, cur = svs.clients; i < svs.maxclients; i++, cur++ )

View File

@@ -1209,7 +1209,7 @@ static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className )
if( !SpawnEdict )
{
Con_Printf( S_ERROR "No spawn function for %s\n", STRING( className ));
Con_Printf( S_ERROR "No spawn function for \"%s\"\n", pszClassName );
// free entity immediately
SV_FreeEdict( ent );

View File

@@ -469,7 +469,8 @@ static void SV_CreateBaseline( void )
int delta_type;
int entnum;
SV_WriteVoiceCodec( &sv.signon );
if( svs.maxclients > 1 )
SV_WriteVoiceCodec( &sv.signon );
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_QUAKE );
@@ -672,14 +673,6 @@ void SV_ActivateServer( int runPhysics )
if( sv.ignored_world_decals )
Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals );
if( svs.maxclients > 1 )
{
const char *cycle = Cvar_VariableString( "mapchangecfgfile" );
if( COM_CheckString( cycle ))
Cbuf_AddTextf( "exec %s\n", cycle );
}
}
/*
@@ -692,6 +685,13 @@ deactivate server, free edicts, strings etc
void SV_DeactivateServer( void )
{
int i;
const char *cycle = Cvar_VariableString( "disconcfgfile" );
if( COM_CheckString( cycle ))
Cbuf_AddTextf( "exec %s\n", cycle );
if( COM_CheckStringEmpty( sv.name ))
Cbuf_AddTextf( "exec maps/%s_unload.cfg\n", sv.name );
if( !svs.initialized || sv.state == ss_dead )
return;
@@ -987,8 +987,9 @@ clients along with it.
*/
qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean background )
{
int i, current_skill;
edict_t *ent;
int i, current_skill;
edict_t *ent;
const char *cycle;
SV_SetupClients();
@@ -1006,6 +1007,13 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
svs.timestart = Sys_DoubleTime();
svs.spawncount++; // any partially connected client will be restarted
cycle = Cvar_VariableString( "mapchangecfgfile" );
if( COM_CheckString( cycle ))
Cbuf_AddTextf( "exec %s\n", cycle );
Cbuf_AddTextf( "exec maps/%s_load.cfg\n", mapname );
// let's not have any servers with no name
if( !COM_CheckString( hostname.string ))
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));

View File

@@ -75,6 +75,8 @@ CVAR_DEFINE_AUTO( skill, "1", 0, "skill level in singleplayer game" );
CVAR_DEFINE_AUTO( temp1, "0", 0, "temporary cvar that used by some mods" );
CVAR_DEFINE_AUTO( listipcfgfile, "listip.cfg", 0, "name of listip.cfg file" );
CVAR_DEFINE_AUTO( mapchangecfgfile, "", 0, "name of map change configuration file" );
CVAR_DEFINE_AUTO( disconcfgfile, "", 0, "name of disconnect configuration file" );
CVAR_DEFINE_AUTO( _sv_override_scientist_mdl, "", 0, "override default scientist model name (specially for HL25 Uplink maps)" );
// physic-related variables
CVAR_DEFINE_AUTO( sv_gravity, "800", FCVAR_MOVEVARS, "world gravity value" );
@@ -948,6 +950,8 @@ void SV_Init( void )
Cvar_RegisterVariable( &bannedcfgfile );
Cvar_RegisterVariable( &listipcfgfile );
Cvar_RegisterVariable( &mapchangecfgfile );
Cvar_RegisterVariable( &disconcfgfile );
Cvar_RegisterVariable( &_sv_override_scientist_mdl );
Cvar_RegisterVariable( &sv_voiceenable );
Cvar_RegisterVariable( &sv_voicequality );

View File

@@ -150,21 +150,9 @@ void SV_WaterMove( edict_t *ent )
if( flags & FL_INWATER )
{
// leave the water.
switch( COM_RandomLong( 0, 3 ))
{
case 0:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade1.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 1:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade2.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 2:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade3.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 3:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade4.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
}
const char *snd = SoundList_GetRandom( EntityWaterExit );
if( snd )
SV_StartSound( ent, CHAN_BODY, snd, 1.0f, ATTN_NORM, 0, 100 );
ent->v.flags = flags & ~FL_INWATER;
}
@@ -197,21 +185,9 @@ void SV_WaterMove( edict_t *ent )
if( watertype == CONTENTS_WATER )
{
// entering the water
switch( COM_RandomLong( 0, 3 ))
{
case 0:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade1.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 1:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade2.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 2:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade3.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
case 3:
SV_StartSound( ent, CHAN_BODY, "player/pl_wade4.wav", 1.0f, ATTN_NORM, 0, 100 );
break;
}
const char *snd = SoundList_GetRandom( EntityWaterEnter );
if( snd )
SV_StartSound( ent, CHAN_BODY, snd, 1.0f, ATTN_NORM, 0, 100 );
}
ent->v.flags = flags | FL_INWATER;

View File

@@ -1384,7 +1384,9 @@ static void SV_CheckWaterTransition( edict_t *ent )
if( ent->v.watertype == CONTENTS_EMPTY )
{
// just crossed into water
SV_StartSound( ent, CHAN_AUTO, "player/pl_wade1.wav", 1.0f, ATTN_NORM, 0, 100 );
const char *snd = SoundList_GetRandom( PlayerWaterEnter );
if( snd )
SV_StartSound( ent, CHAN_AUTO, snd, 1.0f, ATTN_NORM, 0, 100 );
ent->v.velocity[2] *= 0.5f;
}
@@ -1418,7 +1420,9 @@ static void SV_CheckWaterTransition( edict_t *ent )
if( ent->v.watertype != CONTENTS_EMPTY )
{
// just crossed into water
SV_StartSound( ent, CHAN_AUTO, "player/pl_wade2.wav", 1.0f, ATTN_NORM, 0, 100 );
const char *snd = SoundList_GetRandom( PlayerWaterExit );
if( snd )
SV_StartSound( ent, CHAN_AUTO, snd, 1.0f, ATTN_NORM, 0, 100 );
}
ent->v.watertype = CONTENTS_EMPTY;
ent->v.waterlevel = 0;
@@ -2118,6 +2122,7 @@ static server_physics_api_t gPhysicsAPI =
COM_SaveFile,
pfnLoadImagePixels,
pfnGetModelName,
Sys_GetNativeObject
};
/*

View File

@@ -237,7 +237,8 @@ def build(bld):
app_name = 'xash3d-fwgs'
)
else:
if bld.env.DISABLE_LAUNCHER:
# always build as shared library on Android
if bld.env.DISABLE_LAUNCHER and bld.env.DEST_OS != "android":
install_path = bld.env.BINDIR
program = 'cxxprogram' if is_cxx_link else 'cprogram'
if bld.env.STATIC:

View File

@@ -233,7 +233,7 @@ static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *file
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize, void *( *pfnAlloc )( size_t ), void ( *pfnFree )( void * ))
{
byte *buf;
off_t size;
@@ -247,18 +247,24 @@ static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, i
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf = (byte *)pfnAlloc( size + 1 );
if( unlikely( !buf ))
{
Con_Reportf( "%s: can't alloc %d bytes, no free memory\n", __func__, size + 1 );
AAsset_close( asset );
return NULL;
}
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
pfnFree( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;

View File

@@ -2419,6 +2419,16 @@ static void FS_Purge( file_t *file )
file->ungetc = EOF;
}
static void *FS_CustomAlloc( size_t size )
{
return Mem_Malloc( fs_mempool, size );
}
static void FS_CustomFree( void *data )
{
return Mem_Free( data );
}
/*
============
FS_LoadFile
@@ -2427,12 +2437,16 @@ Filename are relative to the xash directory.
Always appends a 0 byte.
============
*/
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
static byte *FS_LoadFile_( const char *path, fs_offset_t *filesizeptr, const qboolean gamedironly, const qboolean custom_alloc )
{
searchpath_t *search;
fs_offset_t filesize;
file_t *file;
byte *buf;
char netpath[MAX_SYSPATH];
int pack_ind;
void *( *pfnAlloc )( size_t ) = custom_alloc ? FS_CustomAlloc : malloc;
void ( *pfnFree )( void * ) = custom_alloc ? FS_CustomFree : free;
// some mappers used leading '/' or '\' in path to models or sounds
if( path[0] == '/' || path[0] == '\\' )
@@ -2451,27 +2465,39 @@ byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamediro
// custom load file function for compressed files
if( search->pfnLoadFile )
return search->pfnLoadFile( search, netpath, pack_ind, filesizeptr );
return search->pfnLoadFile( search, netpath, pack_ind, filesizeptr, pfnAlloc, pfnFree );
file = search->pfnOpenFile( search, netpath, "rb", pack_ind );
if( file )
if( !file ) // TODO: indicate errors
return NULL;
filesize = file->real_length;
buf = (byte *)pfnAlloc( filesize + 1 );
if( unlikely( !buf )) // TODO: indicate errors
{
fs_offset_t filesize = file->real_length;
byte *buf;
buf = (byte *)Mem_Malloc( fs_mempool, filesize + 1 );
buf[filesize] = '\0';
FS_Read( file, buf, filesize );
Con_Reportf( "%s: can't alloc %d bytes, no free memory\n", __func__, filesize + 1 );
FS_Close( file );
if( filesizeptr )
*filesizeptr = filesize;
return buf;
return NULL;
}
return NULL;
buf[filesize] = '\0';
FS_Read( file, buf, filesize );
FS_Close( file );
if( filesizeptr ) *filesizeptr = filesize;
return buf;
}
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return FS_LoadFile_( path, filesizeptr, gamedironly, false );
}
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc );
}
qboolean CRC32_File( dword *crcvalue, const char *filename )
@@ -3020,6 +3046,7 @@ fs_api_t g_api =
(void *)FS_MountArchive_Fullpath,
FS_GetFullDiskPath,
FS_LoadFileMalloc,
};
int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs );

View File

@@ -196,6 +196,9 @@ typedef struct fs_api_t
void *(*MountArchive_Fullpath)( const char *path, int flags );
qboolean (*GetFullDiskPath)( char *buffer, size_t size, const char *name, qboolean gamedironly );
// like LoadFile but returns pointer that can be free'd using standard library function
byte *(*LoadFileMalloc)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
} fs_api_t;
typedef struct fs_interface_t

View File

@@ -103,7 +103,7 @@ typedef struct searchpath_s
int (*pfnFileTime)( struct searchpath_s *search, const char *filename );
int (*pfnFindFile)( struct searchpath_s *search, const char *path, char *fixedname, size_t len );
void (*pfnSearch)( struct searchpath_s *search, stringlist_t *list, const char *pattern, int caseinsensitive );
byte *(*pfnLoadFile)( struct searchpath_s *search, const char *path, int pack_ind, fs_offset_t *filesize );
byte *(*pfnLoadFile)( struct searchpath_s *search, const char *path, int pack_ind, fs_offset_t *filesize, void *( *pfnAlloc )( size_t ), void ( *pfnFree )( void * ));
} searchpath_t;
typedef searchpath_t *(*FS_ADDARCHIVE_FULLPATH)( const char *path, int flags );
@@ -181,6 +181,7 @@ qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
// file buffer ops
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );

View File

@@ -591,7 +591,7 @@ W_ReadLump
reading lump into temp buffer
===========
*/
static byte *W_ReadLump( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *lumpsizeptr )
static byte *W_ReadLump( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *lumpsizeptr, void *( *pfnAlloc )( size_t ), void ( *pfnFree )( void * ))
{
const wfile_t *wad = search->wad;
const dlumpinfo_t *lump = &wad->lumps[pack_ind];
@@ -613,19 +613,25 @@ static byte *W_ReadLump( searchpath_t *search, const char *path, int pack_ind, f
return NULL;
}
buf = (byte *)Mem_Malloc( wad->mempool, lump->disksize );
buf = (byte *)pfnAlloc( lump->disksize );
if( unlikely( !buf ))
{
Con_Reportf( S_ERROR "%s: can't alloc %d bytes, no free memory\n", __func__, lump->disksize );
FS_Seek( wad->handle, oldpos, SEEK_SET );
return NULL;
}
size = FS_Read( wad->handle, buf, lump->disksize );
FS_Seek( wad->handle, oldpos, SEEK_SET );
if( size < lump->disksize )
{
Con_Reportf( S_WARN "W_ReadLump: %s is probably corrupted\n", lump->name );
FS_Seek( wad->handle, oldpos, SEEK_SET );
Mem_Free( buf );
pfnFree( buf );
return NULL;
}
if( lumpsizeptr ) *lumpsizeptr = lump->disksize;
FS_Seek( wad->handle, oldpos, SEEK_SET );
return buf;
}

View File

@@ -422,7 +422,7 @@ FS_LoadZIPFile
===========
*/
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr, void *( *pfnAlloc )( size_t ), void ( *pfnFree )( void * ))
{
zipfile_t *file;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
@@ -451,11 +451,16 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}*/
decompressed_buffer = pfnAlloc( file->size + 1 );
if( unlikely( !decompressed_buffer ))
{
Con_Reportf( S_ERROR "%s: can't alloc %d bytes, no free memory\n", __func__, file->size + 1 );
return NULL;
}
decompressed_buffer[file->size] = '\0';
if( file->flags == ZIP_COMPRESSION_NO_COMPRESSION )
{
decompressed_buffer = Mem_Malloc( fs_mempool, file->size + 1 );
decompressed_buffer[file->size] = '\0';
c = read( search->zip->handle, decompressed_buffer, file->size );
if( c != file->size )
{
@@ -472,7 +477,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( final_crc != file->crc32 )
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s file crc32 mismatch\n", file->name );
Mem_Free( decompressed_buffer );
pfnFree( decompressed_buffer );
return NULL;
}
#endif // ENABLE_CRC_CHECK
@@ -485,8 +490,6 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
else if( file->flags == ZIP_COMPRESSION_DEFLATED )
{
compressed_buffer = Mem_Malloc( fs_mempool, file->compressed_size + 1 );
decompressed_buffer = Mem_Malloc( fs_mempool, file->size + 1 );
decompressed_buffer[file->size] = '\0';
c = read( search->zip->handle, compressed_buffer, file->compressed_size );
if( c != file->compressed_size )
@@ -529,7 +532,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( final_crc != file->crc32 )
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s file crc32 mismatch\n", file->name );
Mem_Free( decompressed_buffer );
pfnFree( decompressed_buffer );
return NULL;
}
#endif
@@ -542,7 +545,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s : error while file decompressing. Zlib return code %d.\n", file->name, zlib_result );
Mem_Free( compressed_buffer );
Mem_Free( decompressed_buffer );
pfnFree( decompressed_buffer );
return NULL;
}
@@ -550,6 +553,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
else
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s : file compressed with unknown algorithm.\n", file->name );
pfnFree( decompressed_buffer );
return NULL;
}

View File

@@ -95,8 +95,6 @@ const char *Q_PlatformStringByID( const int platform )
return "win32";
case PLATFORM_ANDROID:
return "android";
case PLATFORM_LINUX_UNKNOWN:
return "linuxunkabi";
case PLATFORM_LINUX:
return "linux";
case PLATFORM_APPLE:

View File

@@ -69,7 +69,6 @@ Then you can use another oneliner to query all variables:
#undef XASH_IRIX
#undef XASH_JS
#undef XASH_LINUX
#undef XASH_LINUX_UNKNOWN
#undef XASH_LITTLE_ENDIAN
#undef XASH_MIPS
#undef XASH_MOBILE_PLATFORM
@@ -103,13 +102,6 @@ Then you can use another oneliner to query all variables:
#if defined __linux__
#if defined __ANDROID__
#define XASH_ANDROID 1
#else
#include <features.h>
// if our system libc has features.h header
// try to detect it to not confuse other libcs with built with glibc game libraries
#if !defined __GLIBC__
#define XASH_LINUX_UNKNOWN 1
#endif
#endif
#define XASH_LINUX 1
#elif defined __FreeBSD__

View File

@@ -41,14 +41,11 @@ GNU General Public License for more details.
#define PLATFORM_IRIX 12
#define PLATFORM_NSWITCH 13
#define PLATFORM_PSVITA 14
#define PLATFORM_LINUX_UNKNOWN 15
#if XASH_WIN32
#define XASH_PLATFORM PLATFORM_WIN32
#elif XASH_ANDROID
#define XASH_PLATFORM PLATFORM_ANDROID
#elif XASH_LINUX_UNKNOWN
#define XASH_PLATFORM PLATFORM_LINUX_UNKNOWN
#elif XASH_LINUX
#define XASH_PLATFORM PLATFORM_LINUX
#elif XASH_APPLE

View File

@@ -12,7 +12,6 @@ static struct
{
{ PLATFORM_WIN32, "win32" },
{ PLATFORM_ANDROID, "android" },
{ PLATFORM_LINUX_UNKNOWN, "linuxunkabi" },
{ PLATFORM_LINUX, "linux" },
{ PLATFORM_APPLE, "apple" },
{ PLATFORM_FREEBSD, "freebsd" },

623
ref/null/r_context.c Normal file
View File

@@ -0,0 +1,623 @@
/*
r_context.c -- null renderer context
Copyright (C) 2023-2024 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <string.h>
#include "xash3d_types.h"
#include "const.h"
#include "cvardef.h"
#include "xash3d_mathlib.h"
#include "ref_api.h"
/*
* this initially was made to be able to run full client
* in hazardous^Wheadless environments
* but might be a starting point for new renderers as well
*/
static ref_api_t gEngfuncs;
static ref_globals_t *gpGlobals;
static void R_SimpleStub( void )
{
;
}
static void R_SimpleStubInt( int )
{
;
}
static void R_SimpleStubUInt( unsigned int )
{
;
}
static void R_SimpleStubBool( qboolean )
{
;
}
static qboolean R_Init( void )
{
return true;
}
static const char *R_GetConfigName( void )
{
return NULL;
}
static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y )
{
return true;
}
static void GL_SetupAttributes( int safegl )
{
;
}
static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
{
return true;
}
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
{
;
}
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
;
}
static const byte *R_GetTextureOriginalBuffer( unsigned int idx )
{
return NULL;
}
static int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
{
return 0;
}
static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
{
;
}
static void R_SetupSky( const char *skyname )
{
;
}
static void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
{
;
}
static void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
{
;
}
static void R_DrawTileClear( int texnum, int x, int y, int w, int h )
{
;
}
static void FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a )
{
;
}
static int WorldToScreen( const vec3_t world, vec3_t screen )
{
VectorClear( screen );
return 0;
}
static qboolean VID_ScreenShot( const char *filename, int shot_type )
{
return false;
}
static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
{
return false;
}
static colorVec R_LightPoint( const float *p )
{
colorVec c = { 0 };
return c;
}
static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
{
;
}
static int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time )
{
return 0.0f;
}
static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
{
;
}
static void R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette )
{
;
}
static void GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{
;
}
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
{
*frameWidth = *frameHeight = *numFrames = 0;
}
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
{
return 0;
}
static void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded )
{
*loaded = false;
return;
}
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
{
return false;
}
static void Mod_StudioLoadTextures( model_t *mod, void *data )
{
;
}
static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
{
;
}
static void CL_DrawTracers( double frametime, particle_t *tracers )
{
;
}
static void CL_DrawBeams( int fTrans, BEAM *beams )
{
;
}
static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
{
return false;
}
static int RefGetParm( int parm, int arg )
{
return 0;
}
static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
*xScale = *yScale = 1.0f;
}
static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha )
{
*red = *green = *blue = *alpha = 0;
}
static float GetFrameTime( void )
{
return 0.0f;
}
static void R_SetCurrentEntity( struct cl_entity_s *ent )
{
;
}
static void R_SetCurrentModel( struct model_s *mod )
{
;
}
static int GL_FindTexture( const char *name )
{
return 0;
}
static const char *GL_TextureName( unsigned int texnum )
{
return NULL;
}
static const byte *GL_TextureData( unsigned int texnum )
{
return NULL;
}
static int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
{
return 0;
}
static int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
{
return 0;
}
static int GL_LoadTextureArray( const char **names, int flags )
{
return 0;
}
static int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
{
return 0;
}
static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
{
;
}
static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
{
return NULL;
}
static void R_EntityRemoveDecals( struct model_s *mod )
{
;
}
static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
{
;
}
static void GL_Bind( int tmu, unsigned int texnum )
{
;
}
static void GL_LoadTextureMatrix( const float *glmatrix )
{
;
}
static void GL_TexGen( unsigned int coord, unsigned int mode )
{
;
}
static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
{
;
}
static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
{
;
}
static colorVec LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
{
colorVec c = { 0 };
return c;
}
static struct mstudiotex_s *StudioGetTexture( struct cl_entity_s *e )
{
return NULL;
}
static void GL_RenderFrame( const struct ref_viewpass_s *rvp )
{
;
}
static void GL_OrthoBounds( const float *mins, const float *maxs )
{
;
}
static qboolean R_SpeedsMessage( char *out, size_t size )
{
return false;
}
static byte *Mod_GetCurrentVis( void )
{
return NULL;
}
static void *R_GetProcAddress( const char *name )
{
return NULL;
}
static void Color4f( float r, float g, float b, float a )
{
;
}
static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
{
;
}
static void TexCoord2f( float u, float v )
{
;
}
static void Vertex3fv( const float *worldPnt )
{
;
}
static void Vertex3f( float x, float y, float z )
{
;
}
static void Fog( float flFogColor[3], float flStart, float flEnd, int bOn )
{
;
}
static void ScreenToWorld( const float *screen, float *world )
{
;
}
static void GetMatrix( const int pname, float *matrix )
{
;
}
static void FogParams( float flDensity, int iFogSkybox )
{
;
}
static void CullFace( TRICULLSTYLE mode )
{
;
}
static void VGUI_SetupDrawing( int *pColor )
{
;
}
static void VGUI_EnableTexture( qboolean enable )
{
;
}
static void VGUI_CreateTexture( int id, int width, int height )
{
;
}
static void VGUI_UploadTexture( int id, const char *buffer, int width, int height )
{
;
}
static void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
{
;
}
static void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
;
}
static void VGUI_GetTextureSizes( int *width, int *height )
{
*width = *height = 0;
}
static int VGUI_GenerateTexture( void )
{
return 0;
}
static ref_interface_t gReffuncs =
{
.R_Init = R_Init,
.R_Shutdown = R_SimpleStub,
.R_GetConfigName = R_GetConfigName,
.R_SetDisplayTransform = R_SetDisplayTransform,
.GL_SetupAttributes = GL_SetupAttributes,
.GL_InitExtensions = R_SimpleStub,
.GL_ClearExtensions = R_SimpleStub,
.R_GammaChanged = R_SimpleStubBool,
.R_BeginFrame = R_SimpleStubBool,
.R_RenderScene = R_SimpleStub,
.R_EndFrame = R_SimpleStub,
.R_PushScene = R_SimpleStub,
.R_PopScene = R_SimpleStub,
.GL_BackendStartFrame = R_SimpleStub,
.GL_BackendEndFrame = R_SimpleStub,
.R_ClearScreen = R_SimpleStub,
.R_AllowFog = R_SimpleStubBool,
.GL_SetRenderMode = R_SimpleStubInt,
.R_AddEntity = R_AddEntity,
.CL_AddCustomBeam = CL_AddCustomBeam,
.R_ProcessEntData = R_ProcessEntData,
.R_Flush = R_SimpleStubUInt,
.R_ShowTextures = R_SimpleStub,
.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer,
.GL_LoadTextureFromBuffer = GL_LoadTextureFromBuffer,
.GL_ProcessTexture = GL_ProcessTexture,
.R_SetupSky = R_SetupSky,
.R_Set2DMode = R_SimpleStubBool,
.R_DrawStretchRaw = R_DrawStretchRaw,
.R_DrawStretchPic = R_DrawStretchPic,
.R_DrawTileClear = R_DrawTileClear,
.FillRGBA = FillRGBA,
.FillRGBABlend = FillRGBA,
.WorldToScreen = WorldToScreen,
.VID_ScreenShot = VID_ScreenShot,
.VID_CubemapShot = VID_CubemapShot,
.R_LightPoint = R_LightPoint,
.R_DecalShoot = R_DecalShoot,
.R_DecalRemoveAll = R_SimpleStubInt,
.R_CreateDecalList = R_CreateDecalList,
.R_ClearAllDecals = R_SimpleStub,
.R_StudioEstimateFrame = R_StudioEstimateFrame,
.R_StudioLerpMovement = R_StudioLerpMovement,
.CL_InitStudioAPI = R_SimpleStub,
.R_InitSkyClouds = R_InitSkyClouds,
.GL_SubdivideSurface = GL_SubdivideSurface,
.CL_RunLightStyles = R_SimpleStub,
.R_GetSpriteParms = R_GetSpriteParms,
.R_GetSpriteTexture = R_GetSpriteTexture,
.Mod_LoadMapSprite = Mod_LoadMapSprite,
.Mod_ProcessRenderData = Mod_ProcessRenderData,
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
.CL_DrawParticles = CL_DrawParticles,
.CL_DrawTracers = CL_DrawTracers,
.CL_DrawBeams = CL_DrawBeams,
.R_BeamCull = R_BeamCull,
.RefGetParm = RefGetParm,
.GetDetailScaleForTexture = GetDetailScaleForTexture,
.GetExtraParmsForTexture = GetExtraParmsForTexture,
.GetFrameTime = GetFrameTime,
.R_SetCurrentEntity = R_SetCurrentEntity,
.R_SetCurrentModel = R_SetCurrentModel,
.GL_FindTexture = GL_FindTexture,
.GL_TextureName = GL_TextureName,
.GL_TextureData = GL_TextureData,
.GL_LoadTexture = GL_LoadTexture,
.GL_CreateTexture = GL_CreateTexture,
.GL_LoadTextureArray = GL_LoadTextureArray,
.GL_CreateTextureArray = GL_CreateTextureArray,
.GL_FreeTexture = R_SimpleStubUInt,
.DrawSingleDecal = DrawSingleDecal,
.R_DecalSetupVerts = R_DecalSetupVerts,
.R_EntityRemoveDecals = R_EntityRemoveDecals,
.AVI_UploadRawFrame = AVI_UploadRawFrame,
.GL_Bind = GL_Bind,
.GL_SelectTexture = R_SimpleStubInt,
.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
.GL_TexMatrixIdentity = R_SimpleStub,
.GL_CleanUpTextureUnits = R_SimpleStubInt,
.GL_TexGen = GL_TexGen,
.GL_TextureTarget = R_SimpleStubUInt,
.GL_TexCoordArrayMode = R_SimpleStubUInt,
.GL_UpdateTexSize = GL_UpdateTexSize,
.GL_Reserved0 = NULL,
.GL_Reserved1 = NULL,
.GL_DrawParticles = GL_DrawParticles,
.LightVec = LightVec,
.StudioGetTexture = StudioGetTexture,
.GL_RenderFrame = GL_RenderFrame,
.GL_OrthoBounds = GL_OrthoBounds,
.R_SpeedsMessage = R_SpeedsMessage,
.Mod_GetCurrentVis = Mod_GetCurrentVis,
.R_NewMap = R_SimpleStub,
.R_ClearScene = R_SimpleStub,
.R_GetProcAddress = R_GetProcAddress,
.TriRenderMode = R_SimpleStubInt,
.Begin = R_SimpleStubInt,
.End = R_SimpleStub,
.Color4f = Color4f,
.Color4ub = Color4ub,
.TexCoord2f = TexCoord2f,
.Vertex3fv = Vertex3fv,
.Vertex3f = Vertex3f,
.Fog = Fog,
.ScreenToWorld = ScreenToWorld,
.GetMatrix = GetMatrix,
.FogParams = FogParams,
.CullFace = CullFace,
.VGUI_DrawInit = R_SimpleStub,
.VGUI_DrawShutdown = R_SimpleStub,
.VGUI_SetupDrawingText = VGUI_SetupDrawing,
.VGUI_SetupDrawingRect = VGUI_SetupDrawing,
.VGUI_SetupDrawingImage = VGUI_SetupDrawing,
.VGUI_BindTexture = R_SimpleStubInt,
.VGUI_EnableTexture = VGUI_EnableTexture,
.VGUI_CreateTexture = VGUI_CreateTexture,
.VGUI_UploadTexture = VGUI_UploadTexture,
.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
.VGUI_DrawQuad = VGUI_DrawQuad,
.VGUI_GetTextureSizes = VGUI_GetTextureSizes,
.VGUI_GenerateTexture = VGUI_GenerateTexture,
};
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
memcpy( funcs, &gReffuncs, sizeof( ref_interface_t ));
memcpy( &gEngfuncs, engfuncs, sizeof( ref_api_t ));
gpGlobals = globals;
return REF_API_VERSION;
}

20
ref/null/wscript Normal file
View File

@@ -0,0 +1,20 @@
#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
def options(opt):
pass
def configure(conf):
pass
def build(bld):
bld.shlib(
source = 'r_context.c',
target = 'ref_null',
features = 'c',
defines = 'REF_DLL',
use = 'engine_includes sdk_includes werror',
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)

View File

@@ -7,16 +7,16 @@ export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$AN
pushd android
./gradlew assembleContinuous
./gradlew assembleDebug
pushd app/build/outputs/apk/continuous
pushd app/build/outputs/apk/debug
$ANDROID_HOME/build-tools/34.0.0/apksigner sign --ks $GITHUB_WORKSPACE/android/debug.keystore --ks-key-alias androiddebugkey \
--ks-pass pass:android --key-pass pass:android --out app-continuous-signed.apk app-continuous-unsigned.apk
--ks-pass pass:android --key-pass pass:android --out app-debug-signed.apk app-debug.apk
popd
popd
mkdir -p artifacts/
mv android/app/build/outputs/apk/continuous/app-continuous-signed.apk artifacts/xash3d-fwgs-android.apk
mv android/app/build/outputs/apk/debug/app-debug-signed.apk artifacts/xash3d-fwgs-android.apk

View File

@@ -116,6 +116,22 @@ POLLY_CFLAGS = {
# msvc sosat :(
}
PROFILE_GENERATE_CFLAGS = {
'gcc': ['-fprofile-generate=xash3d-prof'],
}
PROFILE_GENERATE_LINKFLAGS = {
'gcc': ['-fprofile-generate=xash3d-prof'],
}
PROFILE_USE_CFLAGS = {
'gcc': ['-fprofile-use=%s'],
}
PROFILE_USE_LINKFLAGS = {
'gcc': ['-fprofile-use=%s'],
}
def options(opt):
grp = opt.add_option_group('Compiler optimization options')
@@ -128,6 +144,12 @@ def options(opt):
grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False,
help = 'enable polyhedral optimization if possible [default: %default]')
grp.add_option('--enable-profile', action = 'store_true', dest = 'PROFILE_GENERATE', default = False,
help = 'enable profile generating build (stored in xash3d-prof directory) [default: %default]')
grp.add_option('--use-profile', action = 'store', dest = 'PROFILE_USE', default = None,
help = 'use profile during build [default: %default]')
def configure(conf):
conf.start_msg('Build type')
@@ -144,6 +166,8 @@ def configure(conf):
conf.msg('LTO build', 'yes' if conf.options.LTO else 'no')
conf.msg('PolyOpt build', 'yes' if conf.options.POLLY else 'no')
conf.msg('Generate profile', 'yes' if conf.options.PROFILE_GENERATE else 'no')
conf.msg('Use profile', conf.options.PROFILE_USE if not conf.options.PROFILE_GENERATE else 'no')
# -march=native should not be used
if conf.options.BUILD_TYPE.startswith('fast'):
@@ -174,6 +198,13 @@ def get_optimization_flags(conf):
if conf.options.POLLY:
cflags += conf.get_flags_by_compiler(POLLY_CFLAGS, conf.env.COMPILER_CC)
if conf.options.PROFILE_GENERATE:
linkflags+= conf.get_flags_by_compiler(PROFILE_GENERATE_LINKFLAGS, conf.env.COMPILER_CC)
cflags += conf.get_flags_by_compiler(PROFILE_GENERATE_CFLAGS, conf.env.COMPILER_CC)
elif conf.options.PROFILE_USE:
linkflags+= [conf.get_flags_by_compiler(PROFILE_USE_LINKFLAGS, conf.env.COMPILER_CC)[0] % conf.options.PROFILE_USE]
cflags += [conf.get_flags_by_compiler(PROFILE_USE_CFLAGS, conf.env.COMPILER_CC)[0] % conf.options.PROFILE_USE]
if conf.env.DEST_OS == 'nswitch' and conf.options.BUILD_TYPE == 'debug':
# enable remote debugger
cflags.append('-DNSWITCH_DEBUG')

82
scripts/waifulib/psp.py Normal file
View File

@@ -0,0 +1,82 @@
# encoding: utf-8
# psp.py -- PSP EBOOT task
# Copyright (C) 2023 Sergey Galushko
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
##################################
# PSP Tools #
##################################
class psp_fixup(Task.Task):
run_str = '${FIXUP} -o ${TGT} ${SRC}'
color = 'BLUE'
class psp_prxgen(Task.Task):
run_str = '${PRXGEN} ${SRC} ${TGT}'
color = 'BLUE'
class psp_strip(Task.Task):
run_str = '${STRIP} -o ${TGT} ${SRC}'
color = 'BLUE'
class psp_mksfo(Task.Task):
run_str = '${MKSFO} -d MEMSIZE=1 ${PSP_EBOOT_TITLE} ${TGT}'
color = 'YELLOW'
class psp_packpbp(Task.Task):
run_str = '${PACK_PBP} ${TGT} ${SRC[1].abspath()} ${PSP_EBOOT_ICON} ${PSP_EBOOT_ICON1} ${PSP_EBOOT_UNKPNG} ${PSP_EBOOT_PIC1} ${PSP_EBOOT_SND0} ${SRC[0].abspath()} ${PSP_EBOOT_PSAR}'
color = 'GREEN'
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('apply_link')
def build_module(self):
link_output = self.link_task.outputs[0]
for d in self.env.STATIC_LINKING:
if link_output.name.startswith(d):
return
fixup_output = self.path.find_or_declare(link_output.name + '_fixup')
prxgen_output = self.path.find_or_declare(link_output.change_ext('.prx').name)
task = self.create_task('psp_fixup', src=link_output, tgt=fixup_output)
task = self.create_task('psp_prxgen', src=fixup_output, tgt=prxgen_output)
if getattr(self, 'install_path', None):
if self.bld.is_install:
for k in self.install_task.inputs:
if k == self.path.find_or_declare(link_output.name):
self.install_task.inputs.remove(k)
self.add_install_files(install_to=self.install_path, install_from=prxgen_output)
@TaskGen.feature('cprogram', 'cxxprogram', 'cprogram_static', 'cxxprogram_static')
@TaskGen.after_method('apply_link')
def build_eboot(self):
finalobj_ext = '.elf'
finalobj_tool = 'psp_strip'
if self.env.PSP_BUILD_PRX:
finalobj_ext = '.prx'
finalobj_tool = 'psp_prxgen'
link_output = self.link_task.outputs[0]
fixup_output = self.path.find_or_declare(link_output.name + '_fixup')
finalobj_output = self.path.find_or_declare(link_output.change_ext(finalobj_ext).name)
mksfo_output = self.path.find_or_declare('PARAM.SFO')
packpbp_output = self.path.find_or_declare('EBOOT.PBP')
task = self.create_task('psp_fixup', src=link_output, tgt=fixup_output)
task = self.create_task(finalobj_tool, src=fixup_output, tgt=finalobj_output)
task = self.create_task('psp_mksfo', tgt=mksfo_output)
task = self.create_task('psp_packpbp', src=[finalobj_output, mksfo_output], tgt=packpbp_output)
if getattr(self, 'install_path', None):
if getattr(self, 'install_task', None):
self.install_task.inputs = self.install_task.outputs = []
self.add_install_files(install_to=self.install_path, install_from=[packpbp_output, finalobj_output])

View File

@@ -16,7 +16,7 @@ class ziparchive(Task.Task):
return 'Creating'
def run(self):
outfile = self.outputs[0].path_from(self.outputs[0].ctx.launch_node())
outfile = self.outputs[0].abspath()
comp = zipfile.ZIP_STORED if self.compresslevel == 0 else zipfile.ZIP_DEFLATED
with zipfile.ZipFile(outfile, mode='w', compression=comp) as zf:

View File

@@ -75,6 +75,7 @@ SUBDIRS = [
Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES),
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT),
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
@@ -100,6 +101,7 @@ REFDLLS = [
RefDll('gles2', False, 'GLWES'),
RefDll('gl4es', False),
RefDll('gles3compat', False),
RefDll('null', False),
]
def options(opt):