Compare commits

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199 Commits

Author SHA1 Message Date
Alibek Omarov
8044646a2b First merge attempt (many PSP tunings are missing, as they are outdated now) 2024-01-18 06:51:13 +03:00
Alibek Omarov
7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
Alibek Omarov
40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
Alibek Omarov
a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
Alibek Omarov
00b2ca7f5a ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
Alibek Omarov
e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
Alibek Omarov
dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
Alibek Omarov
7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
Alibek Omarov
cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
Alibek Omarov
a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 2024-01-14 10:56:58 +03:00
Alibek Omarov
2af0adb629 mainui: update 2024-01-13 05:51:39 +03:00
Alibek Omarov
628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
Alibek Omarov
251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
Alibek Omarov
9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
Alibek Omarov
6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
Alibek Omarov
c111a59639 github: set 32-bit windows builds to vs2019, upgrade SDL2 2024-01-13 05:05:54 +03:00
Alibek Omarov
ba9bb70924 common: remove unused gamma definitions 2024-01-13 05:03:58 +03:00
Alibek Omarov
6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
Alibek Omarov
cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
Alibek Omarov
46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
Alibek Omarov
2ae038c01c common: fix broken STATIC_ASSERT macro again 2024-01-12 23:00:56 +03:00
Alibek Omarov
aaa9fbd50f common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
Alibek Omarov
51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
Alibek Omarov
045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
Andrey Akhmichin
95a5c670a2 utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities. 2024-01-10 14:38:01 +03:00
Andrey Akhmichin
30259e1573 Documentation: opensource-mods.md: update. 2024-01-10 14:37:52 +03:00
Bohdan Shulyar
8b884132b7 ci: fix missing libs on nswitch 2024-01-10 14:37:43 +03:00
Alibek Omarov
266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
Alibek Omarov
58177d9251 mainui: update 2024-01-09 04:58:11 +03:00
Alibek Omarov
69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
Alibek Omarov
388cc3061f mainui: update 2024-01-09 03:55:28 +03:00
Alibek Omarov
c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
Alibek Omarov
371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
Alibek Omarov
cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov
55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov
519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
Alibek Omarov
c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
Alibek Omarov
0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov
87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov
caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
Alibek Omarov
a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
Alibek Omarov
ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 2024-01-09 03:55:07 +03:00
Alibek Omarov
18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov
8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
Alibek Omarov
9304a0041d ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov
64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov
be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
Alibek Omarov
df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov
c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov
9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi
15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov
315aea1991 filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs 2024-01-05 04:34:33 +03:00
Alibek Omarov
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov
be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov
d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov
9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov
9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov
6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov
99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov
5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
Alibek Omarov
9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
Alibek Omarov
5bd1dd34b3 ci: disable freebsd-12 task 2024-01-04 22:15:08 +03:00
Alibek Omarov
6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov
dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov
fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
Alibek Omarov
b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov
c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov
9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov
3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov
f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov
ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov
49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov
1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov
8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov
18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov
a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov
0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov
620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov
4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov
f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov
c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov
0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov
f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
Alibek Omarov
d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov
6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
Alibek Omarov
17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
Alibek Omarov
82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov
707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov
59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov
05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov
44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov
64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov
6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov
8084687e50 ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
Alibek Omarov
6c16de55c0 ref: gl: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov
4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov
d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov
0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov
afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov
4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov
6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov
a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov
632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov
bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov
c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Andrey Akhmichin
520fc33394 utils: mdldec: fix wrong conditions. 2023-12-28 20:36:39 +03:00
Alibek Omarov
f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 2023-12-28 17:32:07 +03:00
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cae351f7b1 engine: psp math optimization, QuaternionSlerp, BoundsIntersect, Mod_SetStudioHullPlane 2022-12-20 11:10:04 +03:00
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9812a9104b ref_gu: clipping code update 2022-12-07 17:03:11 +03:00
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d419921ca3 engine: psp filesystem fix 2022-12-06 11:46:31 +03:00
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3ccb156554 platform: using hw psp mp3 decoder for streams 2022-11-21 11:14:22 +03:00
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15ea61ea34 psp: mainui update 2022-11-11 10:10:47 +03:00
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e6a9724d7c platform: psp joystick curve support 2022-11-02 16:40:39 +03:00
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28723b01a9 platform: psp PATH_MAX fix 2022-11-02 16:38:33 +03:00
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0dc1c13b83 engine: psp Adrenaline bug 2022-11-02 16:36:23 +03:00
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1704712650 platform: psp fixed issues with libc 2022-11-02 09:52:42 +03:00
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066d87f546 ref_gu: depth mask returned 2022-10-31 09:34:16 +03:00
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0b500168a7 ref_gu: gl_nosort cvar removed 2022-10-31 09:32:22 +03:00
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e3e5fe8e18 platform: psp filesystem helper strip_path 2022-10-31 09:21:37 +03:00
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da161103b1 ref_gu: correct ONE/ZERO modifier for sceGuBlendFunc 2022-10-20 16:57:48 +03:00
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d6d8ee3e57 ref_gu: updated initial GU settings 2022-10-20 16:54:06 +03:00
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89ee68d5d0 ref_gu: depth bug fixed, sort code removed 2022-10-20 16:50:48 +03:00
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f5ca0175a5 engine: DSP optimization 2022-10-20 16:45:05 +03:00
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5559f728b7 waf: psp profiling flags for c++ 2022-10-19 10:57:21 +03:00
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238687affa Merge branch 'psp-tgapal' into psp 2022-10-18 09:51:35 +03:00
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5832d017c7 Merge branch 'psp-triapi' into psp 2022-10-18 09:51:22 +03:00
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4e78898c6f Merge branch 'psp-cachedfs' into psp 2022-10-18 09:51:06 +03:00
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c6520b83b2 server: sv_save.c: checking P5Ram_Alloc results; memory leak fix 2022-10-18 09:31:03 +03:00
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a440d1ff7a paltform: psp filesystem helper update 2022-10-18 09:19:57 +03:00
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3889ed8c52 engine: using sceIoRemove() instead of remove() for psp 2022-10-14 15:37:24 +03:00
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53d44f4c0e paltform: psp filesystem helper 2022-10-13 14:40:02 +03:00
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bdc2009683 server: minor fix for inline functions 2022-10-12 11:04:35 +03:00
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a375adb9ea ref_gu: skybox_ext reordering 2022-10-10 16:54:11 +03:00
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122a11005b imagelib: hardware palette support for tga 2022-10-10 16:49:01 +03:00
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f70938d2b0 ref_gl: ref_soft: ref_gu: engine: TriAPI update 2022-10-10 16:44:48 +03:00
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40dca1ea1f ref_gu: vsync fix 2022-10-06 16:58:33 +03:00
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f8452b8490 ref_gu: R_TextureList_f total size fix 2022-10-06 16:45:15 +03:00
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3b50fded8b ref_gu: menu freeze fix 2022-10-06 15:25:07 +03:00
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5ad4f43a7e waf: self.onlypsp fixed 2022-10-05 10:42:11 +03:00
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ef117ffbb3 readme: psp profiling 2022-10-05 10:36:39 +03:00
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8850d2ae52 waf: updated build rules for psp 2022-10-05 10:26:13 +03:00
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e66400ca39 engine: net_encode.c, net_buffer.c inline functions optimization 2022-10-04 10:31:33 +03:00
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01affdcbbd psp: lower sound thread priority 2022-10-04 10:27:31 +03:00
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ed2ba1f226 psp: additional buttons, when pressed HOME 2022-10-04 10:27:01 +03:00
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1abec2620a psp: fixed bug in asm code, returned vsqrt+vrcp in TransformPositivePlane and TransformStandartPlane 2022-10-04 09:00:49 +03:00
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f4ae5cf8e0 platform: using sceKernelGetSystemTimeWide instead of sceRtcGetCurrentTick 2022-10-03 08:19:49 +03:00
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57ddff5457 engine: R_BreakModel limit reduction for psp 2022-10-02 21:36:41 +03:00
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d98330adca psp: asm code optimization 2022-10-02 12:38:12 +03:00
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21ed285da7 engine: psp filetime fix 2022-09-21 17:01:14 +03:00
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b517019750 platform: p5 allocator fix; ref_gu: using vram for palettes 2022-09-21 15:31:26 +03:00
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b567531cdb platform: PSP volatile(P5) memory allocator 2022-09-21 08:58:02 +03:00
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9c61941e52 ref_gu: code cleanup, fix spaces and tabs, asm Matrix_FromOriginQuat 2022-09-09 10:18:29 +03:00
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3afc7134ab ref_gu: efx optimization 2022-09-05 11:58:33 +03:00
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bcf838c42f engine: .bss size reduction for PSP 2022-08-30 16:47:03 +03:00
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91d6fdd190 psp: using the maximum amount of VRAM 2022-08-10 16:58:20 +03:00
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b8ff41eac9 psp: removed dll_psp.h 2022-08-10 16:49:49 +03:00
Alibek Omarov
0277700977 gitignore: fix waf ignores 2022-08-10 16:44:09 +03:00
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da68591f03 ref_gu: .bss size reduction 2022-06-16 14:14:55 +03:00
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da695b75c4 engine: using MSGBOX in developer mode (Sys_Error) 2022-06-16 14:08:01 +03:00
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1b4bc7f5ec platform: module loader refactoring 2022-06-16 09:59:01 +03:00
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cbfb43f05b engine: NORETURN macro disabled for PSP 2022-06-10 13:32:03 +03:00
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db9e82cdec engine: CL_IsPlayerIndex macro 2022-06-10 11:19:16 +03:00
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12889494e0 ref_gu: reducing the number of calls to CL_GetEntityLight and CL_GetDynamicLight 2022-06-10 10:49:07 +03:00
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f2d59eb7f8 ref_gu: studio model optimization 2022-06-09 11:13:29 +03:00
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3a3b8e2c4a ref_gu: triapi update 2022-06-08 16:15:38 +03:00
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1e132bf29e ref_gu: added rgb 332 format; changeable output format in R_BuildLightMap 2022-06-01 16:16:51 +03:00
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d35330cd55 psp: enabled console background image 2022-06-01 14:55:43 +03:00
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c07c1357e5 platform: buttons layout update 2022-05-27 15:11:38 +03:00
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8071355d68 ref_soft: framebuffer width fix 2022-05-27 15:00:30 +03:00
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6073e35bfc vid_psp.c: CRLF -> LF 2022-05-27 14:58:47 +03:00
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8e8a0e4908 ref_gu: optimized sprites and particles 2022-05-26 15:53:31 +03:00
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1d7176751c ref_gu: pixel converter update 2022-05-25 16:56:53 +03:00
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07e29771a1 ref_gu: refactoring 2022-05-24 08:35:13 +03:00
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89ec7122fe ref_gu: cleanup, added texture wrap mode in GL_Bind 2022-05-17 11:50:04 +03:00
Crow-bar
fe8fea742d filesystem: added XASH_NO_ZIP define, 64 byte alignment for file buffer 2022-05-13 09:59:00 +03:00
Crow-bar
2ab8bce924 ref_gu: texture min size fixed 2022-05-05 21:54:18 +03:00
Crow-bar
90faeb231f optimization: aligned memory access, vfpu math 2022-05-05 21:50:14 +03:00
Crow-bar
2885d44593 platform: 60 fps cap fix 2022-05-04 10:49:07 +03:00
Crow-bar
4dfdbdd6aa ref_gu: unnecessary operations 2022-04-25 16:44:01 +03:00
Crow-bar
5eb19c1478 ref_gu: viewport bug fixed 2022-04-24 23:34:39 +03:00
Crow-bar
13a9c41b0c added .vscode/ to .gitignore 2022-04-16 18:38:11 +03:00
Crow-bar
2eef2cec49 sound: psp sound output rewritten 2022-04-16 12:39:02 +03:00
Crow-bar
7be87a913d filesystem: small changes 2022-04-14 14:54:52 +03:00
Crow-bar
dc22f5cbaf vox: MAX_SENTENCES changed to 2048 2022-04-14 10:17:28 +03:00
Crow-bar
5c244b4140 filesystem: Stream_OpenWAV hold mode fix 2022-04-11 14:53:01 +03:00
Crow-bar
e7e10ac8b9 filesystem: hold mode fix 2022-04-10 21:34:43 +03:00
Crow-bar
a308ce2f48 ref_gu: texture loader update 2022-04-09 17:34:42 +03:00
Crow-bar
eea17a4e32 Matrix_CreateFromEntity ASM BUG 2022-04-09 17:28:09 +03:00
Crow-bar
cab187618d FCVAR_GLCONFIG permission update 2022-04-09 17:26:42 +03:00
Crow-bar
32e175311b mainui update 2022-04-07 11:24:55 +03:00
Crow-bar
190279c117 system user name 2022-04-05 22:35:13 +03:00
Crow-bar
f5aaa58ff9 readme: update 2022-04-03 18:10:58 +03:00
Crow-bar
cd37d866c2 code cleanup 2022-04-03 18:00:12 +03:00
Sergey Galushko
64020b2902 PSP Port initial 2022-03-30 21:36:08 +03:00
182 changed files with 34162 additions and 1702 deletions

View File

@@ -1,14 +1,15 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
# Seems packages for it were removed from the mirrors
# name: freebsd-12-amd64
# freebsd_instance:
# image_family: freebsd-12-4
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python fontconfig opus
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh dedicated
# - ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-13-amd64

View File

@@ -45,11 +45,11 @@ jobs:
- os: windows-latest
targetos: win32
targetarch: amd64
- os: windows-latest
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32
targetarch: i386
env:
SDL_VERSION: 2.28.1
SDL_VERSION: 2.28.5
GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796
steps:

View File

@@ -240,6 +240,8 @@ CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd

View File

@@ -73,6 +73,10 @@ This repository contains our fork of HLSDK and restored source code for some of
* Clone this repostory:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
#### PSP
* Build pspsdk(GCC 9.3) from https://github.com/pspdev
* Clone this repository: `git clone --recursive https://github.com/Crow-bar/xash3d-fwgs`.
### Building
#### Windows (Visual Studio)
0) Open command line
@@ -90,3 +94,20 @@ If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/us
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
2) Compile: `./waf build`
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
#### PSP
0) Navigate to `xash3d-fwgs` directory.
1) Examine which build options are available: `./waf --help`
2) Configure build:
Normal: `./waf configure -T fast --psp=prx,660,HW --prefix=/path/to/any/output/directory`
Profiling: `./waf configure -T debug --psp=elf,660,HW --enable-profiling --prefix=/path/to/any/output/directory`
3) Compile: `./waf build`
4) Install(optional): `./waf install`
## Running
0) Copy libraries and main executable somewhere, if you're skipped installation stage.
1) Copy game files to same directory
2) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
For additional info, run Xash3D with `-help` command line key.

View File

@@ -20,16 +20,19 @@ GNU General Public License for more details.
#define VIDEO_SDL 1
#define VIDEO_FBDEV 3
#define VIDEO_DOS 4
#define VIDEO_PSP 5
// audio backends (XASH_SOUND)
#define SOUND_NULL 0
#define SOUND_SDL 1
#define SOUND_ALSA 3
#define SOUND_PSP 4
// input (XASH_INPUT)
#define INPUT_NULL 0
#define INPUT_SDL 1
#define INPUT_EVDEV 3
#define INPUT_PSP 4
// timer (XASH_TIMER)
#define TIMER_NULL 0 // not used
@@ -37,17 +40,20 @@ GNU General Public License for more details.
#define TIMER_POSIX 2
#define TIMER_WIN32 3
#define TIMER_DOS 4
#define TIMER_PSP 5
// messageboxes (XASH_MESSAGEBOX)
#define MSGBOX_STDERR 0
#define MSGBOX_SDL 1
#define MSGBOX_WIN32 3
#define MSGBOX_NSWITCH 4
#define MSGBOX_PSP 5
// library loading (XASH_LIB)
#define LIB_NULL 0
#define LIB_POSIX 1
#define LIB_WIN32 2
#define LIB_NULL 0
#define LIB_POSIX 1
#define LIB_WIN32 2
#define LIB_STATIC 3
#define LIB_PSP 4
#endif /* BACKENDS_H */

View File

@@ -23,6 +23,7 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
|| type == PF_BC7_UNORM \
|| type == PF_BC7_SRGB \
|| type == PF_KTX2_RAW )
#define ImageIND( type ) (type == PF_INDEXED_32 || type == PF_INDEXED_24)
typedef enum
{
@@ -33,6 +34,10 @@ typedef enum
PF_BGRA_32, // big endian RGBA (MacOS)
PF_RGB_24, // uncompressed dds or another 24-bit image
PF_BGR_24, // big-endian RGB (MacOS)
PF_RGB_332, // 8-bit R3 G3 B2
PF_RGB_5650, // 16-bit R5 G6 B5
PF_RGBA_5551, // 16-bit R5 G5 B5 A1
PF_RGBA_4444, // 16-bit R4 G4 B4 A4
PF_LUMINANCE,
PF_DXT1, // s3tc DXT1/BC1 format
PF_DXT3, // s3tc DXT3/BC2 format

View File

@@ -127,6 +127,21 @@ typedef struct
int flags; // sky or slime, no lightmap or 256 subdivision
} mtexinfo_t;
#if XASH_PSP
typedef struct
{
float uv[2];
float xyz[3];
}gu_vert_t;
typedef struct glpoly_s
{
struct glpoly_s *next;
struct glpoly_s *chain;
int numverts;
int flags; // for SURF_UNDERWATER
gu_vert_t verts[1]; // variable sized (xyz s1t1 + lm(xyz s2t2))
} glpoly_t;
#else
typedef struct glpoly_s
{
struct glpoly_s *next;
@@ -135,7 +150,7 @@ typedef struct glpoly_s
int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
} glpoly_t;
#endif
typedef struct mnode_s
{
// common with leaf

View File

@@ -717,6 +717,7 @@ enum
kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier,
};
typedef int func_t;

View File

@@ -77,6 +77,30 @@ SETUP BACKENDS DEFINITIONS
// usually only 10-20 fds availiable
#define XASH_REDUCE_FD
#elif XASH_PSP
#ifndef XASH_VIDEO
#define XASH_VIDEO VIDEO_PSP
#endif
#ifndef XASH_TIMER
#define XASH_TIMER TIMER_PSP
#endif
#ifndef XASH_INPUT
#define XASH_INPUT INPUT_PSP
#endif
#ifndef XASH_SOUND
#define XASH_SOUND SOUND_PSP
#endif // XASH_SOUND
#ifndef XASH_MESSAGEBOX
#define XASH_MESSAGEBOX MSGBOX_PSP
#endif // XASH_MESSAGEBOX
#define XASH_REDUCE_FD
#define XASH_NO_TOUCH
#define XASH_NO_ZIP
#endif
#endif // XASH_DEDICATED
@@ -105,7 +129,7 @@ SETUP BACKENDS DEFINITIONS
#endif // !XASH_WIN32
#endif
#ifdef XASH_STATIC_LIBS
#if defined(XASH_STATIC_LIBS) && !XASH_PSP
#define XASH_LIB LIB_STATIC
#define XASH_INTERNAL_GAMELIBS
#define XASH_ALLOW_SAVERESTORE_OFFSETS
@@ -113,6 +137,8 @@ SETUP BACKENDS DEFINITIONS
#define XASH_LIB LIB_WIN32
#elif XASH_POSIX
#define XASH_LIB LIB_POSIX
#elif XASH_PSP
#define XASH_LIB LIB_PSP
#endif
//
@@ -193,4 +219,20 @@ Default build-depended cvar and constant values
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#ifndef DEFAULT_ACCELERATED_RENDERER
#ifdef XASH_PSP
#define DEFAULT_ACCELERATED_RENDERER "gu"
#else
#if XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gles1"
#else // !XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gl"
#endif // !XASH_MOBILE_PLATFORM
#endif
#endif // DEFAULT_ACCELERATED_RENDERER
#ifndef DEFAULT_SOFTWARE_RENDERER
#define DEFAULT_SOFTWARE_RENDERER "soft" // mittorn's ref_soft
#endif // DEFAULT_SOFTWARE_RENDERER
#endif // DEFAULTS_H

View File

@@ -27,6 +27,8 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
@@ -37,6 +39,7 @@ GNU General Public License for more details.
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE )
| ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H

View File

@@ -1,18 +1,35 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
/*
Copyright (C) 1996-1997 Id Software, Inc.
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
typedef struct kbutton_s
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KBUTTON_H
#define KBUTTON_H
// a1ba: copied from WinQuake/client.h
//
// cl_input
//
typedef struct
{
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
#endif // !KBUTTONH
STATIC_ASSERT( sizeof( kbutton_t ) == 12, "kbutton_t isn't 12 bytes!" );
#endif // KBUTTON_H

View File

@@ -1,76 +1,74 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
Copyright (C) 1997-2001 Id Software, Inc.
#ifndef NETADR_H
#define NETADR_H
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NET_ADR_H
#define NET_ADR_H
#include "build.h"
#include STDINT_H
typedef enum
{
NA_UNUSED = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
NA_IPX,
NA_BROADCAST_IPX,
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t;
// net.h -- quake's interface to the networking layer
// a1ba: copied from Quake-2/qcommon/qcommon.h and modified to support IPv6
// Original structure:
// typedef struct netadr_s
// {
// netadrtype_t type;
// unsigned char ip[4];
// unsigned char ipx[10];
// unsigned short port;
// } netadr_t;
#define PORT_ANY -1
typedef enum {NA_LOOPBACK = 1, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX, NA_IP6, NA_MULTICAST_IP6} netadrtype_t;
/*
Original Quake-2 structure:
typedef struct
{
netadrtype_t type;
byte ip[4];
byte ipx[10];
unsigned short port;
} netadr_t;
*/
#pragma pack( push, 1 )
typedef struct netadr_s
{
union
{
// IPv6 struct
struct
{
uint32_t type;
uint16_t type6;
uint8_t ip6[16];
};
struct
{
uint32_t type; // must be netadrtype_t but will break with short enums
union
{
uint8_t ip[4];
uint32_t ip4;
uint8_t ip[4];
uint32_t ip4; // for easier conversions
};
uint8_t ipx[10];
};
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint8_t ip6[16];
#elif XASH_BIG_ENDIAN
uint8_t ip6_0[2];
uint16_t type6;
uint8_t ip6_2[14];
#endif
uint8_t ipx[10];
};
};
uint16_t port;
uint16_t port;
} netadr_t;
#pragma pack( pop )
STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" );
STATIC_ASSERT( sizeof( netadr_t ) == 20, "netadr_t isn't 20 bytes!" );
#endif//NETADR_H
#endif // NET_ADR_H

View File

@@ -24,7 +24,9 @@ GNU General Public License for more details.
#include <sys/syslimits.h>
#define OS_LIB_EXT "dylib"
#define OPEN_COMMAND "open"
#else
#elif XASH_PSP
#define OS_LIB_EXT "prx"
#else
#define OS_LIB_EXT "so"
#define OPEN_COMMAND "xdg-open"
#endif
@@ -55,6 +57,16 @@ GNU General Public License for more details.
#define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH )
#endif
#if XASH_PSP
#include <unistd.h>
#include <pspiofilemgr.h>
#define O_BINARY 0
#define O_TEXT 0
#define _mkdir( x ) sceIoMkdir( x, FIO_S_IRWXU | FIO_S_IRWXG | FIO_S_IROTH | FIO_S_IXOTH )
#endif
typedef void* HANDLE;
typedef void* HINSTANCE;

View File

@@ -101,8 +101,13 @@ typedef enum
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
#if XASH_PSP
TF_IMG_SWIZZLED = (1<<23),
TF_IMG_INVRAM = (1<<24),
#else
// reserved
// reserved
#endif
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures

View File

@@ -21,12 +21,22 @@ typedef int sound_t;
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
#if XASH_PSP
typedef vec_t vec4_t[4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t quat_t[4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t vec4_t[4];
typedef vec_t quat_t[4];
#endif
typedef byte rgba_t[4]; // unsigned byte colorpack
typedef byte rgb_t[3]; // unsigned byte colorpack
#if XASH_PSP
typedef vec_t matrix3x4[3][4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t matrix4x4[4][4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4];
#endif
#if XASH_64BIT
typedef uint32_t poolhandle_t;
@@ -58,9 +68,6 @@ typedef uint64_t longtime_t;
#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
@@ -121,10 +128,18 @@ typedef uint64_t longtime_t;
#define likely(x) (x)
#endif
#if __STDC_VERSION__ >= 201112L || __cplusplus >= 201103L // C11 static_assert
#define STATIC_ASSERT static_assert
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
#define STATIC_ASSERT _Static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
// need these to correctly expand the line macro
#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
#ifdef XASH_BIG_ENDIAN
@@ -189,6 +204,9 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.
// each config string can be at most CS_SIZE characters.
#if XASH_PSP
#define MAX_QPATH 48
#else
#if XASH_LOW_MEMORY == 0
#define MAX_QPATH 64 // max length of a game pathname
#elif XASH_LOW_MEMORY == 2
@@ -196,6 +214,7 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
#elif XASH_LOW_MEMORY == 1
#define MAX_QPATH 48
#endif
#endif
#define MAX_OSPATH 260 // max length of a filesystem pathname
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string

View File

@@ -1,177 +1,181 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
Copyright (C) 1996-1997 Id Software, Inc.
{-0.525731, 0.000000, 0.850651},
{-0.442863, 0.238856, 0.864188},
{-0.295242, 0.000000, 0.955423},
{-0.309017, 0.500000, 0.809017},
{-0.162460, 0.262866, 0.951056},
{0.000000, 0.000000, 1.000000},
{0.000000, 0.850651, 0.525731},
{-0.147621, 0.716567, 0.681718},
{0.147621, 0.716567, 0.681718},
{0.000000, 0.525731, 0.850651},
{0.309017, 0.500000, 0.809017},
{0.525731, 0.000000, 0.850651},
{0.295242, 0.000000, 0.955423},
{0.442863, 0.238856, 0.864188},
{0.162460, 0.262866, 0.951056},
{-0.681718, 0.147621, 0.716567},
{-0.809017, 0.309017, 0.500000},
{-0.587785, 0.425325, 0.688191},
{-0.850651, 0.525731, 0.000000},
{-0.864188, 0.442863, 0.238856},
{-0.716567, 0.681718, 0.147621},
{-0.688191, 0.587785, 0.425325},
{-0.500000, 0.809017, 0.309017},
{-0.238856, 0.864188, 0.442863},
{-0.425325, 0.688191, 0.587785},
{-0.716567, 0.681718, -0.147621},
{-0.500000, 0.809017, -0.309017},
{-0.525731, 0.850651, 0.000000},
{0.000000, 0.850651, -0.525731},
{-0.238856, 0.864188, -0.442863},
{0.000000, 0.955423, -0.295242},
{-0.262866, 0.951056, -0.162460},
{0.000000, 1.000000, 0.000000},
{0.000000, 0.955423, 0.295242},
{-0.262866, 0.951056, 0.162460},
{0.238856, 0.864188, 0.442863},
{0.262866, 0.951056, 0.162460},
{0.500000, 0.809017, 0.309017},
{0.238856, 0.864188, -0.442863},
{0.262866, 0.951056, -0.162460},
{0.500000, 0.809017, -0.309017},
{0.850651, 0.525731, 0.000000},
{0.716567, 0.681718, 0.147621},
{0.716567, 0.681718, -0.147621},
{0.525731, 0.850651, 0.000000},
{0.425325, 0.688191, 0.587785},
{0.864188, 0.442863, 0.238856},
{0.688191, 0.587785, 0.425325},
{0.809017, 0.309017, 0.500000},
{0.681718, 0.147621, 0.716567},
{0.587785, 0.425325, 0.688191},
{0.955423, 0.295242, 0.000000},
{1.000000, 0.000000, 0.000000},
{0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000},
{0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856},
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{0.809017, -0.309017, 0.500000},
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{0.850651, 0.000000, 0.525731},
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{0.809017, 0.309017, -0.500000},
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{0.525731, 0.000000, -0.850651},
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{0.442863, 0.238856, -0.864188},
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{0.688191, 0.587785, -0.425325},
{-0.147621, 0.716567, -0.681718},
{-0.309017, 0.500000, -0.809017},
{0.000000, 0.525731, -0.850651},
{-0.525731, 0.000000, -0.850651},
{-0.442863, 0.238856, -0.864188},
{-0.295242, 0.000000, -0.955423},
{-0.162460, 0.262866, -0.951056},
{0.000000, 0.000000, -1.000000},
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{0.162460, 0.262866, -0.951056},
{-0.442863, -0.238856, -0.864188},
{-0.309017, -0.500000, -0.809017},
{-0.162460, -0.262866, -0.951056},
{0.000000, -0.850651, -0.525731},
{-0.147621, -0.716567, -0.681718},
{0.147621, -0.716567, -0.681718},
{0.000000, -0.525731, -0.850651},
{0.309017, -0.500000, -0.809017},
{0.442863, -0.238856, -0.864188},
{0.162460, -0.262866, -0.951056},
{0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017},
{0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621},
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{0.587785, -0.425325, -0.688191},
{0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000},
{0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731},
{0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863},
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{-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017},
{-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000},
{-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621},
{-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017},
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{-0.262866, -0.951056, 0.162460},
{-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000},
{-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567},
{-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191},
{-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718},
{-0.425325, -0.688191, 0.587785},
{-0.162460, -0.262866, 0.951056},
{0.442863, -0.238856, 0.864188},
{0.162460, -0.262866, 0.951056},
{0.309017, -0.500000, 0.809017},
{0.147621, -0.716567, 0.681718},
{0.000000, -0.525731, 0.850651},
{0.425325, -0.688191, 0.587785},
{0.587785, -0.425325, 0.688191},
{0.688191, -0.587785, 0.425325},
{-0.955423, 0.295242, 0.000000},
{-0.951056, 0.162460, 0.262866},
{-1.000000, 0.000000, 0.000000},
{-0.850651, 0.000000, 0.525731},
{-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
{-0.525731, 0.000000, 0.850651},
{-0.442863, 0.238856, 0.864188},
{-0.295242, 0.000000, 0.955423},
{-0.309017, 0.500000, 0.809017},
{-0.162460, 0.262866, 0.951056},
{0.000000, 0.000000, 1.000000},
{0.000000, 0.850651, 0.525731},
{-0.147621, 0.716567, 0.681718},
{0.147621, 0.716567, 0.681718},
{0.000000, 0.525731, 0.850651},
{0.309017, 0.500000, 0.809017},
{0.525731, 0.000000, 0.850651},
{0.295242, 0.000000, 0.955423},
{0.442863, 0.238856, 0.864188},
{0.162460, 0.262866, 0.951056},
{-0.681718, 0.147621, 0.716567},
{-0.809017, 0.309017, 0.500000},
{-0.587785, 0.425325, 0.688191},
{-0.850651, 0.525731, 0.000000},
{-0.864188, 0.442863, 0.238856},
{-0.716567, 0.681718, 0.147621},
{-0.688191, 0.587785, 0.425325},
{-0.500000, 0.809017, 0.309017},
{-0.238856, 0.864188, 0.442863},
{-0.425325, 0.688191, 0.587785},
{-0.716567, 0.681718, -0.147621},
{-0.500000, 0.809017, -0.309017},
{-0.525731, 0.850651, 0.000000},
{0.000000, 0.850651, -0.525731},
{-0.238856, 0.864188, -0.442863},
{0.000000, 0.955423, -0.295242},
{-0.262866, 0.951056, -0.162460},
{0.000000, 1.000000, 0.000000},
{0.000000, 0.955423, 0.295242},
{-0.262866, 0.951056, 0.162460},
{0.238856, 0.864188, 0.442863},
{0.262866, 0.951056, 0.162460},
{0.500000, 0.809017, 0.309017},
{0.238856, 0.864188, -0.442863},
{0.262866, 0.951056, -0.162460},
{0.500000, 0.809017, -0.309017},
{0.850651, 0.525731, 0.000000},
{0.716567, 0.681718, 0.147621},
{0.716567, 0.681718, -0.147621},
{0.525731, 0.850651, 0.000000},
{0.425325, 0.688191, 0.587785},
{0.864188, 0.442863, 0.238856},
{0.688191, 0.587785, 0.425325},
{0.809017, 0.309017, 0.500000},
{0.681718, 0.147621, 0.716567},
{0.587785, 0.425325, 0.688191},
{0.955423, 0.295242, 0.000000},
{1.000000, 0.000000, 0.000000},
{0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000},
{0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856},
{0.951056, -0.162460, 0.262866},
{0.809017, -0.309017, 0.500000},
{0.681718, -0.147621, 0.716567},
{0.850651, 0.000000, 0.525731},
{0.864188, 0.442863, -0.238856},
{0.809017, 0.309017, -0.500000},
{0.951056, 0.162460, -0.262866},
{0.525731, 0.000000, -0.850651},
{0.681718, 0.147621, -0.716567},
{0.681718, -0.147621, -0.716567},
{0.850651, 0.000000, -0.525731},
{0.809017, -0.309017, -0.500000},
{0.864188, -0.442863, -0.238856},
{0.951056, -0.162460, -0.262866},
{0.147621, 0.716567, -0.681718},
{0.309017, 0.500000, -0.809017},
{0.425325, 0.688191, -0.587785},
{0.442863, 0.238856, -0.864188},
{0.587785, 0.425325, -0.688191},
{0.688191, 0.587785, -0.425325},
{-0.147621, 0.716567, -0.681718},
{-0.309017, 0.500000, -0.809017},
{0.000000, 0.525731, -0.850651},
{-0.525731, 0.000000, -0.850651},
{-0.442863, 0.238856, -0.864188},
{-0.295242, 0.000000, -0.955423},
{-0.162460, 0.262866, -0.951056},
{0.000000, 0.000000, -1.000000},
{0.295242, 0.000000, -0.955423},
{0.162460, 0.262866, -0.951056},
{-0.442863, -0.238856, -0.864188},
{-0.309017, -0.500000, -0.809017},
{-0.162460, -0.262866, -0.951056},
{0.000000, -0.850651, -0.525731},
{-0.147621, -0.716567, -0.681718},
{0.147621, -0.716567, -0.681718},
{0.000000, -0.525731, -0.850651},
{0.309017, -0.500000, -0.809017},
{0.442863, -0.238856, -0.864188},
{0.162460, -0.262866, -0.951056},
{0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017},
{0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621},
{0.688191, -0.587785, -0.425325},
{0.587785, -0.425325, -0.688191},
{0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000},
{0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731},
{0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863},
{0.262866, -0.951056, 0.162460},
{0.500000, -0.809017, 0.309017},
{0.716567, -0.681718, 0.147621},
{0.525731, -0.850651, 0.000000},
{-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017},
{-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000},
{-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621},
{-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017},
{-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460},
{-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000},
{-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567},
{-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191},
{-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718},
{-0.425325, -0.688191, 0.587785},
{-0.162460, -0.262866, 0.951056},
{0.442863, -0.238856, 0.864188},
{0.162460, -0.262866, 0.951056},
{0.309017, -0.500000, 0.809017},
{0.147621, -0.716567, 0.681718},
{0.000000, -0.525731, 0.850651},
{0.425325, -0.688191, 0.587785},
{0.587785, -0.425325, 0.688191},
{0.688191, -0.587785, 0.425325},
{-0.955423, 0.295242, 0.000000},
{-0.951056, 0.162460, 0.262866},
{-1.000000, 0.000000, 0.000000},
{-0.850651, 0.000000, 0.525731},
{-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},

View File

@@ -570,6 +570,9 @@ void CL_ReadDemoUserCmd( qboolean discard )
memset( &nullcmd, 0, sizeof( nullcmd ));
MSG_Init( &buf, "UserCmd", data, sizeof( data ));
// a1ba: I have no proper explanation why
cmdnumber++;
pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK];
pcmd->processedfuncs = false;
pcmd->senttime = 0.0f;

View File

@@ -175,7 +175,7 @@ particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float )
return NULL;
// never alloc particles when we not in game
// if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{
@@ -226,7 +226,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
return NULL;
// never alloc particles when we not in game
//if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{

View File

@@ -24,19 +24,7 @@ GNU General Public License for more details.
#include "sound.h"
#include "input.h"
#define STUDIO_INTERPOLATION_FIX
/*
==================
CL_IsPlayerIndex
detect player entity
==================
*/
qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
}
// #define STUDIO_INTERPOLATION_FIX
/*
=========================================================================
@@ -54,17 +42,28 @@ Store another position into interpolation circular buffer
*/
void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph;
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime;
else
ph->animtime = cl.time;
ph->animtime = ent->curstate.animtime;
// a1ba: for some reason, this sometimes still may happen
// at this time, I'm not sure whether this bug happens in delta readwrite code
// or server just decides to go backwards and really sends these values
if( ph->animtime < prev->animtime )
{
// try to deduce real animtime by looking up the difference between
// server messages (cl.mtime is never modified ny the interpolation code)
float diff = Q_max( 0, ent->curstate.msg_time - ent->prevstate.msg_time );
ph->animtime = prev->animtime + diff;
}
}
/*
@@ -159,6 +158,13 @@ qboolean CL_EntityCustomLerp( cl_entity_t *e )
case MOVETYPE_FLY:
case MOVETYPE_COMPOUND:
return false;
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
case MOVETYPE_TOSS:
if( cls.legacymode && e->model && e->model->type == mod_studio )
return false;
}
return true;
@@ -171,7 +177,7 @@ CL_ParametricMove
check for parametrical moved entities
==================
*/
qboolean CL_ParametricMove( cl_entity_t *ent )
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
@@ -349,11 +355,10 @@ CL_FindInterpolationUpdates
find two timestamps
==================
*/
qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 )
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
float at;
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
@@ -361,8 +366,10 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi
for( i = 1; i < HISTORY_MAX - 1; i++ )
{
at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f ) break;
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f )
break;
if( targettime > at )
{
@@ -387,15 +394,14 @@ CL_PureOrigin
non-local players interpolation
==================
*/
void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles )
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
qboolean extrapolate;
float t1, t0, frac;
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
if ( !ph0 || !ph1 )
return;
@@ -403,7 +409,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
t0 = ph0->animtime;
t1 = ph1->animtime;
if( t0 != 0.0f )
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
@@ -411,9 +417,9 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f;
else frac = 1.0;
frac = bound( 0.0f, frac, 1.2f );
frac = bound( 0.0, frac, 1.2 );
VectorMA( ph1->origin, frac, delta, outorigin );
@@ -437,11 +443,11 @@ CL_InterpolateModel
non-players interpolation
==================
*/
int CL_InterpolateModel( cl_entity_t *e )
static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
float t, t1, t2, frac;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -489,9 +495,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0;
}
// HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
if( Q_equal( t2, t1 ))
{
VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles );
@@ -529,7 +533,7 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
float targettime;
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -1212,17 +1216,33 @@ void CL_LinkPacketEntities( frame_t *frame )
#else
if( ent->lastmove >= cl.time )
{
float at = ent->curstate.animtime;
CL_ResetLatchedVars( ent, true );
if( cl_fixmodelinterpolationartifacts.value )
ent->latched.prevanimtime = ent->curstate.animtime = at;
VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
VectorCopy( ent->curstate.angles, ent->latched.prevangles );
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
if( !FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
}
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
interpolate = true;
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
}
}
#endif
}
@@ -1247,11 +1267,24 @@ void CL_LinkPacketEntities( frame_t *frame )
if ( !CL_InterpolateModel( ent ))
continue;
}
else if( ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
// a1ba: in GoldSrc this is done for cstrike and czero
// but let modders use this as an engine feature
else if( FBitSet( host.features, ENGINE_STEP_POSHISTORY_LERP ) &&
ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
{
if( !CL_InterpolateModel( ent ))
continue;
}
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
else if( cls.legacymode && ent->model->type == mod_studio && ent->curstate.movetype == MOVETYPE_TOSS )
{
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else
{
// no interpolation right now

View File

@@ -96,41 +96,6 @@ static dllfunc_t cdll_new_exports[] = // allowed only in SDK 2.3 and higher
static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc );
/*
====================
CL_GetEntityByIndex
Render callback for studio models
====================
*/
cl_entity_t *CL_GetEntityByIndex( int index )
{
if( !clgame.entities ) // not in game yet
return NULL;
if( index < 0 || index >= clgame.maxEntities )
return NULL;
if( index == 0 )
return clgame.entities;
return CL_EDICT_NUM( index );
}
/*
================
CL_ModelHandle
get model handle by index
================
*/
model_t *CL_ModelHandle( int modelindex )
{
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return cl.models[modelindex];
}
/*
====================
CL_IsThirdPerson
@@ -939,7 +904,7 @@ void CL_DrawCrosshair( void )
VectorAdd( refState.viewangles, cl.crosshairangle, angles );
AngleVectors( angles, forward, NULL, NULL );
VectorAdd( refState.vieworg, forward, point );
ref.dllFuncs.WorldToScreen( point, screen );
gTriApi.WorldToScreen( point, screen );
x += ( clgame.viewport[2] >> 1 ) * screen[0] + 0.5f;
y += ( clgame.viewport[3] >> 1 ) * screen[1] + 0.5f;
@@ -1084,7 +1049,6 @@ void CL_ClearWorld( void )
world.max_recursion = 0;
clgame.ds.cullMode = TRI_FRONT;
clgame.numStatics = 0;
}

View File

@@ -78,6 +78,8 @@ CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable event
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
CVAR_DEFINE_AUTO( cl_fixmodelinterpolationartifacts, "1", 0, "try to fix up models interpolation on a moving platforms (monsters on trains for example)" );
//
// userinfo
@@ -87,7 +89,6 @@ static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABL
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
client_t cl;
client_static_t cls;
@@ -606,10 +607,10 @@ void CL_CreateCmd( void )
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
pcmd->processedfuncs = false;
if( !cls.demoplayback )
{
pcmd->processedfuncs = false;
pcmd->senttime = host.realtime;
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd ));
pcmd->receivedtime = -1.0;
@@ -2190,9 +2191,20 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 )
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
uint8_t addr[16];
if( from.type6 == NA_IP6 ) // IPv6 master server only sends IPv6 addresses
{
MSG_ReadBytes( msg, addr, sizeof( addr ));
NET_IP6BytesToNetadr( &servadr, addr );
servadr.type6 = NA_IP6;
}
else
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
servadr.type = NA_IP;
}
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port
servadr.type = NA_IP;
// list is ends here
if( !servadr.port )
@@ -2919,10 +2931,7 @@ void CL_InitLocal( void )
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
Cvar_RegisterVariable( &cl_maxframetime );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" );
Cvar_RegisterVariable( &cl_fixmodelinterpolationartifacts );
// server commands
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );

View File

@@ -81,12 +81,12 @@ NetGraph_FillRGBA shortcut
*/
static void NetGraph_DrawRect( wrect_t *rect, byte colors[4] )
{
ref.dllFuncs.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
gTriApi.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
ref.dllFuncs.Vertex3f( rect->left, rect->top, 0 );
ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top, 0 );
ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 );
ref.dllFuncs.Vertex3f( rect->left, rect->top + rect->bottom, 0 );
gTriApi.Vertex3f( rect->left, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 );
gTriApi.Vertex3f( rect->left, rect->top + rect->bottom, 0 );
}
/*
@@ -691,7 +691,7 @@ void SCR_DrawNetGraph( void )
ref.dllFuncs.End();
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.RenderMode( kRenderNormal );
}
}

View File

@@ -903,11 +903,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg );
host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK;
if( !Host_IsLocalGame( ))
Host_PrintEngineFeatures( host.features );
Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( !legacy )
{
@@ -1642,9 +1638,6 @@ void CL_RegisterResources( sizebuf_t *msg )
CL_ClearWorld ();
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();

View File

@@ -660,9 +660,6 @@ void CL_LegacyPrecache_f( void )
if( clgame.entities )
clgame.entities->model = cl.worldmodel;
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();

View File

@@ -824,6 +824,27 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
cd = &from->client;
pmove->player_index = ps->number - 1;
// a1ba: workaround bug on old protocol where the server refuse to send
// our local player in delta. cl.playernum, in theory, must be equal
// to our local player index anyway
// this might not be a real solution, since everything else will be bogus
// but we need to properly run prediction and avoid potential memory
// corruption
// either debug this, or remove when old protocol will be dropped!!!
if( pmove->player_index < 0 )
{
if( cls.legacymode )
{
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
}
else
{
// if this happens, record a demo and send it to a1ba
Host_Error( "%s: ps->number == %d\n", __func__, ps->number );
}
}
pmove->multiplayer = (cl.maxclients > 1);
pmove->runfuncs = runfuncs;
pmove->time = time * 1000.0f;

View File

@@ -142,8 +142,6 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return 1;
#endif
return 0;
case PARM_SKY_SPHERE:
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
case PARAM_GAMEPAUSED:
return cl.paused;
case PARM_CLIENT_INGAME:
@@ -187,28 +185,30 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return CL_IsThirdPerson();
case PARM_QUAKE_COMPATIBLE:
return Host_IsQuakeCompatible();
case PARM_PLAYER_INDEX:
return cl.playernum + 1;
case PARM_VIEWENT_INDEX:
return cl.viewentity;
case PARM_CONNSTATE:
return (int)cls.state;
case PARM_PLAYING_DEMO:
return cls.demoplayback;
case PARM_WATER_LEVEL:
return cl.local.waterlevel;
case PARM_MAX_CLIENTS:
return cl.maxclients;
case PARM_LOCAL_HEALTH:
return cl.local.health;
case PARM_LOCAL_GAME:
return Host_IsLocalGame();
case PARM_NUMENTITIES:
return pfnNumberOfEntities();
case PARM_NUMMODELS:
return cl.nummodels;
case PARM_WORLD_VERSION:
return world.version;
case PARM_GET_CLIENT_PTR:
return (intptr_t)&cl.time; // with the offset
case PARM_GET_HOST_PTR:
return (intptr_t)&host.realtime; // with the offset
case PARM_GET_WORLD_PTR:
return (intptr_t)&world;
case PARM_GET_MOVEVARS_PTR:
return (intptr_t)&clgame.movevars;
case PARM_GET_PALETTE_PTR:
return (intptr_t)&clgame.palette;
case PARM_GET_VIEWENT_PTR:
return (intptr_t)&clgame.viewent;
}
}
return 0;

View File

@@ -292,6 +292,8 @@ void SCR_MakeScreenShot( void )
viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value;
V_CheckGamma();
switch( cls.scrshot_action )
{
case scrshot_normal:

View File

@@ -393,7 +393,7 @@ int CL_TempEntAddEntity( cl_entity_t *pEntity )
VectorAdd( pEntity->origin, pEntity->model->maxs, maxs );
// g-cont. just use PVS from previous frame
if( TriBoxInPVS( mins, maxs ))
if( Mod_BoxVisible( mins, maxs, ref.dllFuncs.Mod_GetCurrentVis( )))
{
VectorCopy( pEntity->angles, pEntity->curstate.angles );
VectorCopy( pEntity->origin, pEntity->curstate.origin );
@@ -1023,8 +1023,12 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
count = (size[0] * size[1] + size[1] * size[2] + size[2] * size[0]) / (3 * SHARD_VOLUME * SHARD_VOLUME);
}
#if XASH_PSP
if( count > 15 ) count = 15;
#else
// limit to 100 pieces
if( count > 100 ) count = 100;
#endif
for( i = 0; i < count; i++ )
{
@@ -2624,7 +2628,7 @@ CL_UpdateFlashlight
update client flashlight
================
*/
void CL_UpdateFlashlight( cl_entity_t *ent )
static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
@@ -2684,6 +2688,41 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
dl->radius = 80;
}
static void R_EntityDimlight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200.0f, 231.0f );
dl->die = cl.time + 0.001;
}
static void R_EntityLight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = 200;
dl->die = cl.time + 0.001;
R_RocketFlare( ent->origin );
}
static void R_EntityBrightlight( cl_entity_t *ent, int key, int radius )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->origin[2] += 16.0f;
dl->color.r = dl->color.g = dl->color.b = 250;
if( !radius )
dl->radius = COM_RandomFloat( 400.0f, 431.0f );
else dl->radius = 400;
dl->die = cl.time + 0.001;
}
/*
================
CL_AddEntityEffects
@@ -2693,50 +2732,41 @@ apply various effects to entity origin or attachment
*/
void CL_AddEntityEffects( cl_entity_t *ent )
{
// yellow flies effect 'monster stuck in the wall'
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ) && !RP_LOCALCLIENT( ent ))
R_EntityParticles( ent );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
// players have special set of effects, from CL_LinkPlayers
if( ent->player && ent->index != cl.viewentity )
{
if( ent->player && !Host_IsQuakeCompatible( ))
{
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 4 in GoldSrc */, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index /* 4 in GoldSrc */ );
}
else if( RP_LOCALCLIENT( ent ))
{
// from CL_PlayerFlashlight
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 1 in GoldSrc */, 400 );
else if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
CL_UpdateFlashlight( ent );
}
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200, 231 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
}
}
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 250;
if( ent->player ) dl->radius = 400; // don't flickering
else dl->radius = COM_RandomFloat( 400, 431 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
dl->origin[2] += 16.0f;
}
// from CL_LinkPacketEntities
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ))
R_EntityParticles( ent );
// add light effect
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
VectorCopy( ent->origin, dl->origin );
R_RocketFlare( ent->origin );
dl->die = cl.time + 0.001;
dl->radius = 200;
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index );
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
R_EntityLight( ent, ent->curstate.number );
}
// studio models are handle muzzleflashes difference
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && Mod_AliasExtradata( ent->model ))
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && ent->model && ent->model->type == mod_alias )
{
dlight_t *dl = CL_AllocDlight( ent->index );
vec3_t fv;
@@ -2765,15 +2795,11 @@ void CL_AddModelEffects( cl_entity_t *ent )
vec3_t neworigin;
vec3_t oldorigin;
if( !ent->model ) return;
if( !ent->model || ent->player )
return;
switch( ent->model->type )
{
case mod_alias:
case mod_studio:
break;
default: return;
}
if( ent->model->type != mod_alias && ent->model->type != mod_studio )
return;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -2793,19 +2819,15 @@ void CL_AddModelEffects( cl_entity_t *ent )
if( FBitSet( ent->model->flags, STUDIO_GIB ))
R_RocketTrail( oldorigin, neworigin, 2 );
if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
else if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
R_RocketTrail( oldorigin, neworigin, 4 );
if( FBitSet( ent->model->flags, STUDIO_TRACER ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER ))
R_RocketTrail( oldorigin, neworigin, 3 );
if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
R_RocketTrail( oldorigin, neworigin, 5 );
if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
else if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dlight_t *dl = CL_AllocDlight( ent->curstate.number );
dl->color.r = dl->color.g = dl->color.b = 200;
VectorCopy( ent->origin, dl->origin );
@@ -2819,11 +2841,9 @@ void CL_AddModelEffects( cl_entity_t *ent )
R_RocketTrail( oldorigin, neworigin, 0 );
}
if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
else if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
R_RocketTrail( oldorigin, neworigin, 1 );
if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
R_RocketTrail( oldorigin, neworigin, 6 );
}

View File

@@ -81,7 +81,6 @@ void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b );
void R_RicochetSound( const vec3_t pos );
struct dlight_s *CL_AllocDlight( int key );
struct dlight_s *CL_AllocElight( int key );
void CL_UpdateFlashlight( cl_entity_t *pEnt );
void CL_AddEntityEffects( cl_entity_t *ent );
void CL_AddModelEffects( cl_entity_t *ent );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
@@ -102,19 +101,6 @@ struct beam_s *R_BeamRing( int startEnt, int endEnt, int modelIndex, float life,
struct beam_s *R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void R_BeamKill( int deadEntity );
// TriAPI
void TriRenderMode( int mode );
void TriColor4f( float r, float g, float b, float a );
void TriColor4ub( byte r, byte g, byte b, byte a );
void TriBrightness( float brightness );
void TriCullFace( TRICULLSTYLE mode );
int TriWorldToScreen( const float *world, float *screen );
int TriBoxInPVS( float *mins, float *maxs );
void TriLightAtPoint( float *pos, float *value );
void TriColor4fRendermode( float r, float g, float b, float a, int rendermode );
int TriSpriteTexture( model_t *pSpriteModel, int frame );
extern model_t *cl_sprite_dot;
extern model_t *cl_sprite_shell;

View File

@@ -347,6 +347,8 @@ qboolean V_PreRender( void )
return false;
}
V_CheckGamma();
ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active ));
GL_UpdateSwapInterval( );
@@ -415,10 +417,10 @@ void R_DrawLeafNode( float x, float y, float scale )
void R_DrawNodeConnection( float x, float y, float x2, float y2 )
{
ref.dllFuncs.Begin( TRI_LINES );
ref.dllFuncs.Vertex3f( x, y, 0 );
ref.dllFuncs.Vertex3f( x2, y2, 0 );
ref.dllFuncs.End( );
gTriApi.Begin( TRI_LINES );
gTriApi.Vertex3f( x, y, 0 );
gTriApi.Vertex3f( x2, y2, 0 );
gTriApi.End( );
}
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
@@ -441,10 +443,10 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
if( shownodes == 1 )
{
if( cl.worldmodel->leafs == leaf )
ref.dllFuncs.Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
gTriApi.Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
else if( viewleaf && viewleaf == leaf )
ref.dllFuncs.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
else ref.dllFuncs.Color4f( 0.0f, 1.0f, 0.0f, 1.0f );
gTriApi.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
else gTriApi.Color4f( 0.0f, 1.0f, 0.0f, 1.0f );
R_DrawLeafNode( x, y, scale );
}
world.recursion_level--;
@@ -453,7 +455,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
if( shownodes == 1 )
{
ref.dllFuncs.Color4f( 0.0f, 0.0f, 1.0f, 1.0f );
gTriApi.Color4f( 0.0f, 0.0f, 1.0f, 1.0f );
R_DrawLeafNode( x, y, scale );
}
else if( shownodes == 2 )
@@ -485,7 +487,7 @@ void R_ShowTree( void )
//pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
//pglLineWidth( 2.0f );
ref.dllFuncs.Color4f( 1, 0.7f, 0, 1.0f );
gTriApi.Color4f( 1, 0.7f, 0, 1.0f );
//pglDisable( GL_TEXTURE_2D );
R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 2, viewleaf );
//pglEnable( GL_TEXTURE_2D );

View File

@@ -174,6 +174,26 @@ typedef struct
// at every server map change
typedef struct
{
// ==== shared through RefAPI's ref_client_t ====
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
int viewentity;
// server state information
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
qboolean paused;
vec3_t simorg; // predicted origin
// ==== shared through RefAPI's ref_client_t ===
int servercount; // server identification for prespawns
int validsequence; // this is the sequence number of the last good
// world snapshot/update we got. If this is 0, we can't
@@ -183,7 +203,6 @@ typedef struct
qboolean video_prepped; // false if on new level or new ref dll
qboolean audio_prepped; // false if on new level or new snd dll
qboolean paused;
int delta_sequence; // acknowledged sequence number
@@ -205,11 +224,6 @@ typedef struct
runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds
local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
double timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING];
@@ -223,7 +237,6 @@ typedef struct
// player final info
usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
int viewentity;
vec3_t viewangles;
vec3_t viewheight;
vec3_t punchangle;
@@ -236,14 +249,9 @@ typedef struct
float addangletotal;
float prevaddangletotal;
// predicted origin and velocity
vec3_t simorg;
// predicted velocity
vec3_t simvel;
// server state information
int playernum;
int maxclients;
entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES];
int instanced_baseline_count;
@@ -251,8 +259,6 @@ typedef struct
char event_precache[MAX_EVENTS][MAX_QPATH];
char files_precache[MAX_CUSTOM][MAX_QPATH];
lightstyle_t lightstyles[MAX_LIGHTSTYLES];
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
int nummodels;
int numfiles;
consistency_t consistency_list[MAX_MODELS];
@@ -364,7 +370,6 @@ typedef struct
// holds text color
rgba_t textColor;
rgba_t spriteColor;
vec4_t triRGBA;
// crosshair members
const model_t *pCrosshair;
@@ -694,6 +699,7 @@ extern convar_t rate;
extern convar_t m_ignore;
extern convar_t r_showtree;
extern convar_t ui_renderworld;
extern convar_t cl_fixmodelinterpolationartifacts;
//=============================================================================
@@ -832,7 +838,6 @@ void CL_ClearSpriteTextures( void );
void CL_CenterPrint( const char *text, float y );
void CL_TextMessageParse( byte *pMemFile, int fileSize );
client_textmessage_t *CL_TextMessageGet( const char *pName );
model_t *CL_ModelHandle( int modelindex );
void NetAPI_CancelAllRequests( void );
cl_entity_t *CL_GetLocalPlayer( void );
model_t *CL_LoadClientSprite( const char *filename );
@@ -854,19 +859,45 @@ void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int he
void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
_inline cl_entity_t *CL_EDICT_NUM( int n )
static inline cl_entity_t *CL_EDICT_NUM( int n )
{
if( !clgame.entities )
if( unlikely( !clgame.entities )) // not in game yet
{
Host_Error( "CL_EDICT_NUM: clgame.entities is NULL\n");
return NULL;
}
if(( n >= 0 ) && ( n < clgame.maxEntities ))
return clgame.entities + n;
if( unlikely( n < 0 || n >= clgame.maxEntities ))
{
Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
return NULL;
}
Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
return NULL;
return &clgame.entities[n];
}
static inline cl_entity_t *CL_GetEntityByIndex( int n )
{
if( unlikely( !clgame.entities )) // not in game yet
return NULL;
if( unlikely( n < 0 || n >= clgame.maxEntities ))
return NULL;
return &clgame.entities[n];
}
static inline model_t *CL_ModelHandle( int modelindex )
{
if( unlikely( modelindex < 0 || modelindex >= MAX_MODELS ))
return NULL;
return cl.models[modelindex];
}
static inline qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
}
//
@@ -988,7 +1019,6 @@ void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void );
qboolean CL_IsPlayerIndex( int idx );
void CL_SetIdealPitch( void );
void CL_EmitEntities( void );
@@ -1182,5 +1212,6 @@ int Key_ToUpper( int key );
void OSK_Draw( void );
extern rgba_t g_color_table[8];
extern triangleapi_t gTriApi;
#endif//CLIENT_H

View File

@@ -29,7 +29,8 @@ static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font cha
static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" );
static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
static CVAR_DEFINE_AUTO( con_color, "240 180 24", FCVAR_ARCHIVE, "set a custom console color" );
static CVAR_DEFINE_AUTO( scr_drawversion, "1", FCVAR_ARCHIVE, "draw version in menu or screenshots, doesn't affect console" );
static CVAR_DEFINE_AUTO( con_oldfont, "0", 0, "use legacy font from gfx.wad, might be missing or broken" );
static int g_codepage = 0;
static qboolean g_utf8 = false;
@@ -543,8 +544,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( font->valid )
return; // already loaded
// loading conchars
if( Sys_CheckParm( "-oldfont" ))
if( con_oldfont.value )
{
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
}
@@ -841,6 +841,8 @@ void Con_Init( void )
Cvar_RegisterVariable( &con_fontscale );
Cvar_RegisterVariable( &con_fontnum );
Cvar_RegisterVariable( &con_color );
Cvar_RegisterVariable( &scr_drawversion );
Cvar_RegisterVariable( &con_oldfont );
// init the console buffer
con.bufsize = CON_TEXTSIZE;
@@ -2047,26 +2049,30 @@ void Con_DrawVersion( void )
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
qboolean draw_version = false;
string curbuild;
switch( cls.scrshot_action )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( host.force_draw_version_time > host.realtime )
draw_version = true;
if(( cls.key_dest != key_menu && !draw_version ) || CL_IsDevOverviewMode() == 2 || net_graph.value )
if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
if( draw_version )
Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
if( cls.key_dest == key_menu )
{
Q_snprintf( curbuild, sizeof( curbuild ),
"v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
else
{
qboolean draw_version;
draw_version = cls.scrshot_action == scrshot_normal
|| cls.scrshot_action == scrshot_snapshot
|| host.force_draw_version_time > host.realtime;
if( !draw_version )
return;
Q_snprintf( curbuild, sizeof( curbuild ),
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
@@ -2112,10 +2118,7 @@ void Con_RunConsole( void )
con.vislines = con.showlines;
}
if( FBitSet( con_charset.flags, FCVAR_CHANGED ) ||
FBitSet( con_fontscale.flags, FCVAR_CHANGED ) ||
FBitSet( con_fontnum.flags, FCVAR_CHANGED ) ||
FBitSet( cl_charset.flags, FCVAR_CHANGED ))
if( FBitSet( con_charset.flags|con_fontscale.flags|con_fontnum.flags|cl_charset.flags|con_oldfont.flags, FCVAR_CHANGED ))
{
// update codepage parameters
if( !Q_stricmp( con_charset.string, "cp1251" ))
@@ -2141,6 +2144,7 @@ void Con_RunConsole( void )
ClearBits( con_fontnum.flags, FCVAR_CHANGED );
ClearBits( con_fontscale.flags, FCVAR_CHANGED );
ClearBits( cl_charset.flags, FCVAR_CHANGED );
ClearBits( con_oldfont.flags, FCVAR_CHANGED );
}
}
@@ -2186,9 +2190,12 @@ void Con_VidInit( void )
con.historyLoaded = true;
}
if( Sys_CheckParm( "-oldfont" ))
Cvar_DirectSet( &con_oldfont, "1" );
Con_LoadConchars();
Con_CheckResize();
#if XASH_LOW_MEMORY
#if XASH_LOW_MEMORY && !XASH_PSP
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
#else
// loading console image

428
engine/client/gamma.c Normal file
View File

@@ -0,0 +1,428 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte texgammatable[256];
static uint lightgammatable[1024];
static uint lineargammatable[1024];
static uint screengammatable[1024];
static CVAR_DEFINE( v_direct, "direct", "0.9", 0, "direct studio lighting" );
static CVAR_DEFINE( v_texgamma, "texgamma", "2.0", 0, "texgamma amount" );
static CVAR_DEFINE( v_lightgamma, "lightgamma", "2.5", 0, "lightgamma amount" );
static CVAR_DEFINE( v_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
else g1 = 0.4;
g2 = g1 * texgamma;
if( brightness <= 0.0 )
g3 = 0.125;
else if( brightness <= 1.0 )
g3 = 0.125 - brightness * brightness * 0.075;
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
{
double d = pow( i / 255.0, (double)g2 );
int inf = d * 255.0;
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
if( f <= g3 )
f = ( f / g3 ) * 0.125;
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
lineargammatable[i] = pow( i / 1023.0, (double)gamma ) * 1023.0;
screengammatable[i] = pow( i / 1023.0, 1.0 / gamma ) * 1023.0;
}
}
static void V_ValidateGammaCvars( void )
{
if( Host_IsLocalGame( ))
return;
if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f )
Cvar_DirectSet( &v_gamma, "3" );
if( v_texgamma.value < 1.8f )
Cvar_DirectSet( &v_texgamma, "1.8" );
else if( v_texgamma.value > 3.0f )
Cvar_DirectSet( &v_texgamma, "3" );
if( v_lightgamma.value < 1.8f )
Cvar_DirectSet( &v_lightgamma, "1.8" );
else if( v_lightgamma.value > 3.0f )
Cvar_DirectSet( &v_lightgamma, "3" );
if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 2.0f )
Cvar_DirectSet( &v_brightness, "2" );
}
void V_CheckGamma( void )
{
static qboolean dirty = false;
qboolean notify_refdll = false;
// because these cvars were defined as archive
// but wasn't doing anything useful
// reset them into default values
// this might be removed after a while
if( v_direct.value == 1.0f || v_lightgamma.value == 1.0f )
{
Cvar_DirectSet( &v_direct, "0.9" );
Cvar_DirectSet( &v_lightgamma, "2.5" );
}
if( cls.scrshot_action == scrshot_envshot || cls.scrshot_action == scrshot_skyshot )
{
dirty = true; // force recalculate next normal frame
BuildGammaTable( 1.8f, 0.0f, 2.0f, 2.5f );
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( true );
return;
}
if( dirty || FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
V_ValidateGammaCvars();
dirty = false;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps
notify_refdll = true;
// unfortunately, recalculating textures isn't possible yet
ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED );
}
if( notify_refdll && ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
void V_Init( void )
{
Cvar_RegisterVariable( &v_texgamma );
Cvar_RegisterVariable( &v_lightgamma );
Cvar_RegisterVariable( &v_brightness );
Cvar_RegisterVariable( &v_gamma );
Cvar_RegisterVariable( &v_direct );
// force gamma init
SetBits( v_gamma.flags, FCVAR_CHANGED );
V_CheckGamma();
}
byte TextureToGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
return texgammatable[b];
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
// 255 << 2 is 1020, impossible to overflow
return lightgammatable[b << 2] >> 2;
}
uint LightToTexGammaEx( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lightgammatable )))
return 0;
return lightgammatable[b];
}
uint ScreenGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( screengammatable )))
return 0;
return screengammatable[b];
}
uint LinearGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lineargammatable )))
return 0;
return lineargammatable[b];
}
#if XASH_ENGINE_TESTS
#include "tests.h"
typedef struct precomputed_gamma_tables_s
{
float gamma;
float brightness;
float texgamma;
float lightgamma;
byte texgammatable[256];
int lightgammatable[1024];
int lineargammatable[1024];
int screengammatable[1024];
} precomputed_gamma_tables_t;
// put at the end of the file, to not confuse Qt Creator's parser
precomputed_gamma_tables_t *Test_GetGammaTables( int i );
static void Test_PrecomputedGammaTables( void )
{
precomputed_gamma_tables_t *data;
int i = 0;
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
{
if( j < 256 )
{
TASSERT_EQi( texgammatable[j], data->texgammatable[j] );
}
TASSERT_EQi( lightgammatable[j], data->lightgammatable[j] );
TASSERT_EQi( lineargammatable[j], data->lineargammatable[j] );
TASSERT_EQi( screengammatable[j], data->screengammatable[j] );
}
i++;
}
}
void Test_RunGamma( void )
{
TRUN( Test_PrecomputedGammaTables() );
}
precomputed_gamma_tables_t *Test_GetGammaTables( int i )
{
static precomputed_gamma_tables_t precomputed_data[] = {
{
.gamma = 2.5,
.brightness = 0.0,
.texgamma = 2.0,
.lightgamma = 2.5,
.texgammatable = {
0, 3, 5, 7, 9, 10, 12, 14, 15, 17, 19, 20, 22, 23, 25, 26, 27, 29, 30, 31, 33, 34, 35, 37, 38, 39, 41, 42, 43, 44, 46, 47, 48, 49, 50, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 63, 64, 65, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84,
85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 165, 166, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 177, 178, 179, 180, 180, 181, 182, 183, 184, 185,
186, 186, 187, 188, 189, 190, 191, 192, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 219, 220, 221, 222, 223, 224, 224, 225, 226, 227, 228, 229,
229, 230, 231, 232, 233, 233, 234, 235, 236, 237, 238, 238, 239, 240, 241, 242, 242, 243, 244, 245, 246, 246, 247, 248, 249, 250, 250, 251, 252, 253, 254, 255
},
.lightgammatable = {
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123,
124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227,
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279,
280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331,
332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 343, 343, 344, 345, 346, 347, 348, 349, 350, 351, 353, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 376, 376, 377, 379, 379, 380, 381, 382, 383,
384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435,
436, 437, 438, 439, 440, 441, 442, 443, 444, 446, 446, 447, 449, 449, 450, 451, 452, 453, 455, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 468, 469, 470, 470, 472, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487,
488, 489, 490, 491, 493, 493, 494, 495, 496, 498, 498, 499, 500, 502, 502, 503, 504, 505, 507, 508, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 520, 521, 521, 522, 523, 524, 525, 526, 527, 528, 530, 530, 531, 532, 533, 534, 536, 536, 537, 538, 539,
540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 552, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 564, 564, 565, 566, 567, 568, 570, 571, 571, 572, 573, 574, 576, 576, 577, 578, 579, 580, 581, 583, 583, 584, 585, 586, 587, 588, 590, 591, 591,
593, 593, 594, 596, 596, 597, 598, 600, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 611, 611, 612, 613, 615, 615, 616, 618, 618, 620, 621, 621, 622, 624, 625, 626, 627, 627, 628, 629, 630, 632, 633, 633, 634, 635, 636, 638, 638, 639, 641, 642, 643, 643,
644, 645, 646, 648, 648, 650, 651, 651, 652, 654, 655, 656, 656, 658, 658, 660, 660, 662, 662, 664, 664, 665, 666, 668, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 682, 682, 683, 684, 685, 686, 687, 688, 690, 690, 691, 692, 693, 695, 696,
696, 697, 698, 699, 700, 701, 702, 703, 705, 706, 706, 707, 708, 709, 710, 711, 712, 713, 715, 716, 716, 717, 718, 719, 721, 721, 722, 724, 724, 725, 727, 727, 728, 729, 730, 731, 733, 733, 734, 735, 736, 737, 738, 740, 740, 741, 743, 744, 744, 745, 747, 747,
748, 749, 750, 752, 753, 753, 755, 755, 757, 757, 758, 759, 760, 761, 762, 764, 764, 766, 766, 767, 769, 770, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 782, 783, 784, 784, 785, 786, 788, 789, 790, 791, 792, 792, 794, 794, 796, 796, 797, 799, 800,
801, 801, 802, 803, 804, 805, 806, 807, 809, 810, 810, 811, 813, 813, 815, 815, 816, 817, 819, 819, 820, 822, 823, 823, 824, 825, 826, 827, 829, 829, 830, 832, 832, 833, 835, 835, 837, 837, 839, 840, 840, 841, 842, 843, 844, 845, 847, 847, 849, 849, 850, 851,
852, 854, 854, 856, 856, 857, 859, 859, 860, 861, 862, 864, 864, 865, 867, 867, 868, 870, 870, 872, 872, 874, 875, 875, 876, 877, 879, 880, 881, 881, 882, 883, 885, 885, 886, 887, 888, 890, 891, 891, 893, 893, 894, 895, 897, 898, 899, 900, 901, 902, 902, 903,
904, 905, 907, 907, 908, 910, 910, 911, 912, 914, 914, 915, 917, 918, 919, 920, 921, 922, 922, 923, 925, 925, 926, 927, 928, 930, 931, 932, 932, 933, 935, 936, 936, 937, 939, 940, 940, 942, 942, 944, 944, 946, 947, 948, 949, 949, 950, 952, 952, 953, 955, 956,
957, 958, 959, 959, 960, 962, 962, 964, 965, 965, 967, 967, 969, 970, 971, 972, 973, 973, 975, 975, 976, 977, 978, 979, 980, 982, 982, 984, 984, 986, 986, 988, 988, 990, 991, 992, 993, 993, 994, 995, 996, 998, 999, 999, 1000, 1002, 1002, 1004, 1005, 1005,
1006, 1007, 1008, 1010, 1011, 1011, 1013, 1014, 1015, 1016, 1017, 1018, 1018, 1019, 1020, 1021, 1023
},
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11,
11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 25, 25,
25, 25, 26, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 43, 43, 43, 44, 44, 44, 45, 45, 46, 46, 46,
47, 47, 48, 48, 48, 49, 49, 50, 50, 50, 51, 51, 52, 52, 52, 53, 53, 54, 54, 55, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 62, 62, 63, 63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 74, 75, 75, 76, 76,
77, 77, 78, 78, 79, 79, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 86, 86, 87, 87, 88, 88, 89, 90, 90, 91, 91, 92, 92, 93, 94, 94, 95, 95, 96, 97, 97, 98, 99, 99, 100, 100, 101, 102, 102, 103, 104, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111, 111, 112,
113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 122, 122, 123, 124, 124, 125, 126, 126, 127, 128, 129, 129, 130, 131, 132, 132, 133, 134, 134, 135, 136, 137, 137, 138, 139, 140, 140, 141, 142, 143, 144, 144, 145, 146, 147, 147, 148, 149, 150,
151, 151, 152, 153, 154, 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 164, 164, 165, 166, 167, 168, 169, 169, 170, 171, 172, 173, 174, 175, 176, 176, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 193, 194,
195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246,
247, 248, 249, 250, 251, 252, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 282, 283, 284, 285, 286, 287, 289, 290, 291, 292, 293, 294, 296, 297, 298, 299, 300, 302, 303, 304, 305,
306, 308, 309, 310, 311, 312, 314, 315, 316, 317, 319, 320, 321, 322, 324, 325, 326, 327, 329, 330, 331, 333, 334, 335, 336, 338, 339, 340, 342, 343, 344, 345, 347, 348, 349, 351, 352, 353, 355, 356, 357, 359, 360, 361, 363, 364, 365, 367, 368, 369, 371, 372,
373, 375, 376, 378, 379, 380, 382, 383, 384, 386, 387, 389, 390, 391, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 409, 410, 411, 413, 414, 416, 417, 419, 420, 422, 423, 425, 426, 428, 429, 431, 432, 434, 435, 437, 438, 440, 441, 443, 444, 446, 447,
449, 450, 452, 453, 455, 456, 458, 459, 461, 462, 464, 466, 467, 469, 470, 472, 473, 475, 477, 478, 480, 481, 483, 485, 486, 488, 489, 491, 493, 494, 496, 497, 499, 501, 502, 504, 506, 507, 509, 511, 512, 514, 515, 517, 519, 520, 522, 524, 525, 527, 529, 531,
532, 534, 536, 537, 539, 541, 542, 544, 546, 548, 549, 551, 553, 554, 556, 558, 560, 561, 563, 565, 567, 568, 570, 572, 574, 575, 577, 579, 581, 583, 584, 586, 588, 590, 592, 593, 595, 597, 599, 601, 602, 604, 606, 608, 610, 612, 613, 615, 617, 619, 621, 623,
625, 626, 628, 630, 632, 634, 636, 638, 639, 641, 643, 645, 647, 649, 651, 653, 655, 657, 659, 660, 662, 664, 666, 668, 670, 672, 674, 676, 678, 680, 682, 684, 686, 688, 690, 692, 694, 696, 698, 700, 702, 704, 706, 708, 710, 712, 714, 716, 718, 720, 722, 724,
726, 728, 730, 732, 734, 736, 738, 740, 742, 744, 746, 748, 750, 753, 755, 757, 759, 761, 763, 765, 767, 769, 771, 773, 776, 778, 780, 782, 784, 786, 788, 791, 793, 795, 797, 799, 801, 803, 806, 808, 810, 812, 814, 816, 819, 821, 823, 825, 827, 830, 832, 834,
836, 839, 841, 843, 845, 847, 850, 852, 854, 856, 859, 861, 863, 865, 868, 870, 872, 874, 877, 879, 881, 884, 886, 888, 890, 893, 895, 897, 900, 902, 904, 907, 909, 911, 914, 916, 918, 921, 923, 925, 928, 930, 932, 935, 937, 940, 942, 944, 947, 949, 952, 954,
956, 959, 961, 964, 966, 968, 971, 973, 976, 978, 981, 983, 985, 988, 990, 993, 995, 998, 1000, 1003, 1005, 1008, 1010, 1013, 1015, 1018, 1020, 1023
},
.screengammatable = {
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310, 313, 315, 317, 320, 322, 324, 326, 328, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, 353, 355, 357, 359, 361, 363, 365, 367, 369, 370, 372, 374, 376, 378, 379, 381, 383, 385, 386, 388, 390, 392, 393, 395, 397, 398, 400, 401, 403, 405, 406, 408,
409, 411, 413, 414, 416, 417, 419, 420, 422, 423, 425, 426, 428, 429, 431, 432, 434, 435, 436, 438, 439, 441, 442, 444, 445, 446, 448, 449, 450, 452, 453, 455, 456, 457, 459, 460, 461, 463, 464, 465, 466, 468, 469, 470, 472, 473, 474, 475, 477, 478, 479, 480,
482, 483, 484, 485, 487, 488, 489, 490, 491, 493, 494, 495, 496, 497, 499, 500, 501, 502, 503, 504, 505, 507, 508, 509, 510, 511, 512, 513, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539,
540, 541, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 585, 586, 587, 588, 589, 590,
591, 592, 593, 594, 595, 595, 596, 597, 598, 599, 600, 601, 602, 603, 603, 604, 605, 606, 607, 608, 609, 610, 610, 611, 612, 613, 614, 615, 616, 616, 617, 618, 619, 620, 621, 622, 622, 623, 624, 625, 626, 627, 627, 628, 629, 630, 631, 632, 632, 633, 634, 635,
636, 637, 637, 638, 639, 640, 641, 641, 642, 643, 644, 645, 645, 646, 647, 648, 649, 649, 650, 651, 652, 652, 653, 654, 655, 656, 656, 657, 658, 659, 659, 660, 661, 662, 663, 663, 664, 665, 666, 666, 667, 668, 669, 669, 670, 671, 672, 672, 673, 674, 675, 675,
676, 677, 678, 678, 679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 699, 700, 701, 701, 702, 703, 704, 704, 705, 706, 706, 707, 708, 708, 709, 710, 711, 711, 712, 713,
713, 714, 715, 715, 716, 717, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 727, 728, 729, 729, 730, 731, 731, 732, 733, 733, 734, 735, 735, 736, 737, 737, 738, 739, 739, 740, 741, 741, 742, 743, 743, 744, 745, 745, 746, 746, 747,
748, 748, 749, 750, 750, 751, 752, 752, 753, 753, 754, 755, 755, 756, 757, 757, 758, 758, 759, 760, 760, 761, 762, 762, 763, 763, 764, 765, 765, 766, 767, 767, 768, 768, 769, 770, 770, 771, 771, 772, 773, 773, 774, 774, 775, 776, 776, 777, 778, 778, 779, 779,
780, 781, 781, 782, 782, 783, 784, 784, 785, 785, 786, 786, 787, 788, 788, 789, 789, 790, 791, 791, 792, 792, 793, 794, 794, 795, 795, 796, 796, 797, 798, 798, 799, 799, 800, 801, 801, 802, 802, 803, 803, 804, 805, 805, 806, 806, 807, 807, 808, 809, 809, 810,
810, 811, 811, 812, 813, 813, 814, 814, 815, 815, 816, 816, 817, 818, 818, 819, 819, 820, 820, 821, 821, 822, 823, 823, 824, 824, 825, 825, 826, 826, 827, 828, 828, 829, 829, 830, 830, 831, 831, 832, 832, 833, 834, 834, 835, 835, 836, 836, 837, 837, 838, 838,
839, 839, 840, 841, 841, 842, 842, 843, 843, 844, 844, 845, 845, 846, 846, 847, 848, 848, 849, 849, 850, 850, 851, 851, 852, 852, 853, 853, 854, 854, 855, 855, 856, 856, 857, 857, 858, 859, 859, 860, 860, 861, 861, 862, 862, 863, 863, 864, 864, 865, 865, 866,
866, 867, 867, 868, 868, 869, 869, 870, 870, 871, 871, 872, 872, 873, 873, 874, 874, 875, 875, 876, 876, 877, 877, 878, 878, 879, 879, 880, 880, 881, 881, 882, 882, 883, 883, 884, 884, 885, 885, 886, 886, 887, 887, 888, 888, 889, 889, 890, 890, 891, 891, 892,
892, 893, 893, 894, 894, 895, 895, 896, 896, 897, 897, 898, 898, 899, 899, 900, 900, 901, 901, 902, 902, 903, 903, 904, 904, 904, 905, 905, 906, 906, 907, 907, 908, 908, 909, 909, 910, 910, 911, 911, 912, 912, 913, 913, 914, 914, 915, 915, 915, 916, 916, 917,
917, 918, 918, 919, 919, 920, 920, 921, 921, 922, 922, 922, 923, 923, 924, 924, 925, 925, 926, 926, 927, 927, 928, 928, 929, 929, 929, 930, 930, 931, 931, 932, 932, 933, 933, 934, 934, 935, 935, 935, 936, 936, 937, 937, 938, 938, 939, 939, 940, 940, 940, 941,
941, 942, 942, 943, 943, 944, 944, 944, 945, 945, 946, 946, 947, 947, 948, 948, 949, 949, 949, 950, 950, 951, 951, 952, 952, 953, 953, 953, 954, 954, 955, 955, 956, 956, 957, 957, 957, 958, 958, 959, 959, 960, 960, 961, 961, 961, 962, 962, 963, 963, 964, 964,
964, 965, 965, 966, 966, 967, 967, 968, 968, 968, 969, 969, 970, 970, 971, 971, 971, 972, 972, 973, 973, 974, 974, 974, 975, 975, 976, 976, 977, 977, 977, 978, 978, 979, 979, 980, 980, 980, 981, 981, 982, 982, 983, 983, 983, 984, 984, 985, 985, 986, 986, 986,
987, 987, 988, 988, 988, 989, 989, 990, 990, 991, 991, 991, 992, 992, 993, 993, 993, 994, 994, 995, 995, 996, 996, 996, 997, 997, 998, 998, 998, 999, 999, 1000, 1000, 1001, 1001, 1001, 1002, 1002, 1003, 1003, 1003, 1004, 1004, 1005, 1005, 1005, 1006, 1006,
1007, 1007, 1008, 1008, 1008, 1009, 1009, 1010, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1014, 1015, 1015, 1016, 1016, 1016, 1017, 1017, 1018, 1018, 1018, 1019, 1019, 1020, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}, {
.gamma = 2.2,
.brightness = 1.0,
.texgamma = 2.2,
.lightgamma = 2.4,
.texgammatable = {
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176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227,
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
},
.lightgammatable = {
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78, 79, 80, 81, 83, 84, 85, 87, 88, 89, 91, 92, 93, 94, 96, 97, 98, 100, 101, 102, 104, 105, 106, 108, 109, 110, 112, 113, 114, 116, 117, 118, 120, 121, 122, 124, 125, 126, 128, 129, 130, 132, 133, 134, 136, 137, 138, 140, 141, 142, 144, 145, 147, 148, 149,
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297, 298, 300, 301, 303, 304, 306, 307, 308, 310, 311, 313, 314, 316, 317, 319, 320, 321, 323, 324, 326, 327, 329, 330, 332, 333, 335, 336, 337, 339, 340, 342, 343, 345, 346, 348, 349, 351, 352, 354, 355, 356, 358, 359, 361, 362, 364, 365, 367, 368, 370, 371,
373, 374, 376, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 395, 396, 397, 398, 398, 399, 399, 400, 401, 401, 402, 402, 403, 403, 404, 404, 405, 406, 406, 407, 407, 408, 408, 409, 410, 410, 411, 411, 412, 413, 413, 414, 414, 415, 416, 416, 417,
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568, 569, 570, 571, 572, 573, 573, 574, 575, 576, 577, 578, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 588, 589, 590, 591, 592, 593, 593, 594, 595, 596, 597, 598, 599, 599, 600, 601, 602, 603, 604, 605, 605, 606, 607, 608, 609, 610, 611, 611,
612, 613, 614, 615, 616, 617, 617, 618, 619, 620, 621, 622, 623, 623, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 634, 635, 636, 636, 637, 638, 639, 640, 641, 642, 643, 643, 644, 645, 646, 647, 648, 649, 650, 651, 651, 652, 653, 654, 655, 656, 657,
658, 658, 659, 660, 661, 662, 663, 664, 665, 666, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 703,
704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 749, 750, 751,
752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 795, 796, 797, 798, 799, 800,
801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 836, 837, 838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850,
851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 900,
901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952,
953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002,
1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1023
},
.lineargammatable = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4,
4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36,
36, 36, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 42, 42, 42, 43, 43, 44, 44, 44, 45, 45, 46, 46, 46, 47, 47, 48, 48, 48, 49, 49, 50, 50, 51, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 61, 62, 62, 63,
63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79, 80, 80, 81, 82, 82, 83, 83, 84, 84, 85, 86, 86, 87, 87, 88, 88, 89, 90, 90, 91, 91, 92, 93, 93, 94, 94, 95, 96, 96, 97, 97, 98, 99,
99, 100, 100, 101, 102, 102, 103, 104, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111, 111, 112, 113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 121, 122, 123, 123, 124, 125, 126, 126, 127, 128, 128, 129, 130, 131, 131, 132, 133, 133,
134, 135, 136, 136, 137, 138, 139, 139, 140, 141, 142, 142, 143, 144, 145, 145, 146, 147, 148, 148, 149, 150, 151, 151, 152, 153, 154, 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168, 169, 170, 171, 172, 172, 173, 174,
175, 176, 177, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221,
222, 223, 224, 225, 226, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273,
274, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 288, 289, 290, 291, 292, 293, 294, 295, 296, 298, 299, 300, 301, 302, 303, 304, 305, 307, 308, 309, 310, 311, 312, 313, 315, 316, 317, 318, 319, 320, 322, 323, 324, 325, 326, 328, 329, 330, 331, 332,
333, 335, 336, 337, 338, 339, 341, 342, 343, 344, 346, 347, 348, 349, 350, 352, 353, 354, 355, 357, 358, 359, 360, 362, 363, 364, 365, 367, 368, 369, 370, 372, 373, 374, 375, 377, 378, 379, 381, 382, 383, 384, 386, 387, 388, 390, 391, 392, 393, 395, 396, 397,
399, 400, 401, 403, 404, 405, 407, 408, 409, 411, 412, 413, 415, 416, 417, 419, 420, 421, 423, 424, 426, 427, 428, 430, 431, 432, 434, 435, 437, 438, 439, 441, 442, 443, 445, 446, 448, 449, 450, 452, 453, 455, 456, 458, 459, 460, 462, 463, 465, 466, 468, 469,
470, 472, 473, 475, 476, 478, 479, 481, 482, 483, 485, 486, 488, 489, 491, 492, 494, 495, 497, 498, 500, 501, 503, 504, 506, 507, 509, 510, 512, 513, 515, 516, 518, 519, 521, 522, 524, 525, 527, 528, 530, 532, 533, 535, 536, 538, 539, 541, 542, 544, 545, 547,
549, 550, 552, 553, 555, 556, 558, 560, 561, 563, 564, 566, 568, 569, 571, 572, 574, 576, 577, 579, 580, 582, 584, 585, 587, 589, 590, 592, 593, 595, 597, 598, 600, 602, 603, 605, 607, 608, 610, 612, 613, 615, 617, 618, 620, 622, 623, 625, 627, 628, 630, 632,
633, 635, 637, 639, 640, 642, 644, 645, 647, 649, 650, 652, 654, 656, 657, 659, 661, 663, 664, 666, 668, 670, 671, 673, 675, 677, 678, 680, 682, 684, 685, 687, 689, 691, 692, 694, 696, 698, 700, 701, 703, 705, 707, 709, 710, 712, 714, 716, 718, 719, 721, 723,
725, 727, 729, 730, 732, 734, 736, 738, 740, 741, 743, 745, 747, 749, 751, 753, 754, 756, 758, 760, 762, 764, 766, 767, 769, 771, 773, 775, 777, 779, 781, 783, 785, 786, 788, 790, 792, 794, 796, 798, 800, 802, 804, 806, 808, 809, 811, 813, 815, 817, 819, 821,
823, 825, 827, 829, 831, 833, 835, 837, 839, 841, 843, 845, 847, 849, 851, 853, 855, 857, 859, 861, 863, 865, 867, 869, 871, 873, 875, 877, 879, 881, 883, 885, 887, 889, 891, 893, 895, 897, 899, 901, 903, 905, 907, 910, 912, 914, 916, 918, 920, 922, 924, 926,
928, 930, 932, 934, 937, 939, 941, 943, 945, 947, 949, 951, 953, 956, 958, 960, 962, 964, 966, 968, 970, 973, 975, 977, 979, 981, 983, 985, 988, 990, 992, 994, 996, 998, 1001, 1003, 1005, 1007, 1009, 1012, 1014, 1016, 1018, 1020, 1023
},
.screengammatable = {
0, 43, 60, 72, 82, 91, 98, 106, 112, 118, 124, 130, 135, 140, 145, 150, 154, 158, 163, 167, 171, 174, 178, 182, 185, 189, 192, 196, 199, 202, 205, 208, 211, 214, 217, 220, 223, 226, 228, 231, 234, 237, 239, 242, 244, 247, 249, 252, 254, 257, 259, 261,
264, 266, 268, 270, 273, 275, 277, 279, 281, 283, 286, 288, 290, 292, 294, 296, 298, 300, 302, 304, 306, 308, 310, 311, 313, 315, 317, 319, 321, 323, 324, 326, 328, 330, 331, 333, 335, 337, 338, 340, 342, 343, 345, 347, 348, 350, 352, 353, 355, 357, 358, 360,
361, 363, 365, 366, 368, 369, 371, 372, 374, 375, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 408, 410, 411, 412, 414, 415, 416, 418, 419, 420, 422, 423, 424, 426, 427, 428, 430, 431, 432, 433,
435, 436, 437, 438, 440, 441, 442, 443, 445, 446, 447, 448, 450, 451, 452, 453, 454, 456, 457, 458, 459, 460, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 475, 477, 478, 479, 480, 481, 482, 483, 484, 486, 487, 488, 489, 490, 491, 492, 493, 494,
495, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 545, 546, 547,
548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 589, 590, 591, 591, 592, 593, 594, 595,
596, 597, 598, 598, 599, 600, 601, 602, 603, 604, 604, 605, 606, 607, 608, 609, 609, 610, 611, 612, 613, 614, 615, 615, 616, 617, 618, 619, 620, 620, 621, 622, 623, 624, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 633, 634, 635, 636, 637, 637, 638,
639, 640, 641, 641, 642, 643, 644, 645, 645, 646, 647, 648, 649, 649, 650, 651, 652, 652, 653, 654, 655, 656, 656, 657, 658, 659, 659, 660, 661, 662, 663, 663, 664, 665, 666, 666, 667, 668, 669, 669, 670, 671, 672, 672, 673, 674, 675, 675, 676, 677, 678, 678,
679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 700, 700, 701, 702, 702, 703, 704, 705, 705, 706, 707, 707, 708, 709, 709, 710, 711, 712, 712, 713, 714, 714, 715, 716,
716, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 728, 728, 729, 730, 730, 731, 732, 732, 733, 734, 734, 735, 736, 736, 737, 738, 738, 739, 740, 740, 741, 742, 742, 743, 744, 744, 745, 746, 746, 747, 748, 748, 749, 750, 750, 751,
752, 752, 753, 754, 754, 755, 756, 756, 757, 758, 758, 759, 759, 760, 761, 761, 762, 763, 763, 764, 765, 765, 766, 767, 767, 768, 769, 769, 770, 770, 771, 772, 772, 773, 774, 774, 775, 776, 776, 777, 777, 778, 779, 779, 780, 781, 781, 782, 782, 783, 784, 784,
785, 786, 786, 787, 787, 788, 789, 789, 790, 791, 791, 792, 792, 793, 794, 794, 795, 795, 796, 797, 797, 798, 799, 799, 800, 800, 801, 802, 802, 803, 803, 804, 805, 805, 806, 806, 807, 808, 808, 809, 809, 810, 811, 811, 812, 812, 813, 814, 814, 815, 815, 816,
817, 817, 818, 818, 819, 820, 820, 821, 821, 822, 823, 823, 824, 824, 825, 825, 826, 827, 827, 828, 828, 829, 830, 830, 831, 831, 832, 833, 833, 834, 834, 835, 835, 836, 837, 837, 838, 838, 839, 839, 840, 841, 841, 842, 842, 843, 843, 844, 845, 845, 846, 846,
847, 847, 848, 849, 849, 850, 850, 851, 851, 852, 853, 853, 854, 854, 855, 855, 856, 857, 857, 858, 858, 859, 859, 860, 860, 861, 862, 862, 863, 863, 864, 864, 865, 865, 866, 867, 867, 868, 868, 869, 869, 870, 870, 871, 872, 872, 873, 873, 874, 874, 875, 875,
876, 876, 877, 878, 878, 879, 879, 880, 880, 881, 881, 882, 882, 883, 884, 884, 885, 885, 886, 886, 887, 887, 888, 888, 889, 889, 890, 891, 891, 892, 892, 893, 893, 894, 894, 895, 895, 896, 896, 897, 898, 898, 899, 899, 900, 900, 901, 901, 902, 902, 903, 903,
904, 904, 905, 905, 906, 906, 907, 908, 908, 909, 909, 910, 910, 911, 911, 912, 912, 913, 913, 914, 914, 915, 915, 916, 916, 917, 917, 918, 918, 919, 920, 920, 921, 921, 922, 922, 923, 923, 924, 924, 925, 925, 926, 926, 927, 927, 928, 928, 929, 929, 930, 930,
931, 931, 932, 932, 933, 933, 934, 934, 935, 935, 936, 936, 937, 937, 938, 938, 939, 939, 940, 940, 941, 941, 942, 942, 943, 943, 944, 944, 945, 945, 946, 946, 947, 947, 948, 948, 949, 949, 950, 950, 951, 951, 952, 952, 953, 953, 954, 954, 955, 955, 956, 956,
957, 957, 958, 958, 959, 959, 960, 960, 961, 961, 962, 962, 963, 963, 964, 964, 965, 965, 966, 966, 967, 967, 968, 968, 969, 969, 969, 970, 970, 971, 971, 972, 972, 973, 973, 974, 974, 975, 975, 976, 976, 977, 977, 978, 978, 979, 979, 980, 980, 981, 981, 982,
982, 982, 983, 983, 984, 984, 985, 985, 986, 986, 987, 987, 988, 988, 989, 989, 990, 990, 991, 991, 991, 992, 992, 993, 993, 994, 994, 995, 995, 996, 996, 997, 997, 998, 998, 999, 999, 999, 1000, 1000, 1001, 1001, 1002, 1002, 1003, 1003, 1004, 1004, 1005,
1005, 1006, 1006, 1006, 1007, 1007, 1008, 1008, 1009, 1009, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1015, 1015, 1016, 1016, 1017, 1017, 1017, 1018, 1018, 1019, 1019, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}
};
if( i < 0 || i >= ARRAYSIZE( precomputed_data ))
return NULL;
return &precomputed_data[i];
}
#endif

View File

@@ -19,6 +19,24 @@ GNU General Public License for more details.
#include "vgui_draw.h"
#include "mobility_int.h"
#ifdef XASH_NO_TOUCH
void Touch_WriteConfig( void ) {}
void Touch_SetClientOnly( qboolean state ) {}
void Touch_RemoveButton( const char *name ) {}
void Touch_HideButtons( const char *name, byte hide ) {}
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_ResetDefaultButtons( void ){}
void Touch_Init( void ) {}
void Touch_Draw( void ) {}
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) { return 0; }
void Touch_GetMove( float *forward, float *side, float *yaw, float *pitch ) {}
void Touch_KeyEvent( int key, int down ) {}
void Touch_Shutdown( void ) {}
#else /* XASH_NO_TOUCH */
typedef enum
{
touch_command, // just tap a button
@@ -1529,7 +1547,6 @@ void Touch_Draw( void )
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator.value ),
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator.value ),
TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture );
}
}
@@ -2191,3 +2208,5 @@ void Touch_Shutdown( void )
touch.initialized = false;
Mem_FreePool( &touch.mempool );
}
#endif /* XASH_NO_TOUCH */

View File

@@ -60,8 +60,10 @@ uint IN_CollectInputDevices( void )
if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only
ret |= INPUT_DEVICE_MOUSE;
#ifndef XASH_NO_TOUCH
if( touch_enable.value )
ret |= INPUT_DEVICE_TOUCH;
#endif
if( Joy_IsActive() ) // connected or enabled
ret |= INPUT_DEVICE_JOYSTICK;
@@ -91,13 +93,17 @@ void IN_LockInputDevices( qboolean lock )
{
SetBits( m_ignore.flags, FCVAR_READ_ONLY );
SetBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
SetBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
}
else
{
ClearBits( m_ignore.flags, FCVAR_READ_ONLY );
ClearBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
ClearBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
}
}
@@ -351,11 +357,14 @@ void IN_MouseEvent( int key, int down )
else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input
#if XASH_NO_TOUCH
if( touch_emulate.value )
{
Touch_KeyEvent( K_MOUSE1 + key, down );
}
else if( cls.key_dest == key_game )
else
#endif
if( cls.key_dest == key_game )
{
// perform button actions
VGui_MouseEvent( K_MOUSE1 + key, down );
@@ -364,8 +373,7 @@ void IN_MouseEvent( int key, int down )
// client may override IN_MouseEvent
// but by default it calls back to Key_Event anyway
if( in_mouseactive )
clgame.dllFuncs.IN_MouseEvent( in_mstate );
}
clgame.dllFuncs.IN_MouseEvent( in_mstate ); }
else
{
// perform button actions

View File

@@ -515,7 +515,6 @@ void Key_Init( void )
Cvar_RegisterVariable( &osk_enable );
Cvar_RegisterVariable( &key_rotate );
}
/*
@@ -703,7 +702,11 @@ void GAME_EXPORT Key_Event( int key, int down )
VGui_KeyEvent( key, down );
// console key is hardcoded, so the user can never unbind it
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON )
#else
if( key == '`' || key == '~' )
#endif
{
// we are in typing mode, so don't switch to console
if( cls.key_dest == key_message || !down )
@@ -714,7 +717,11 @@ void GAME_EXPORT Key_Event( int key, int down )
}
// escape is always handled special
#if XASH_PSP
if( ( key == K_ESCAPE || key == K_START_BUTTON ) && down )
#else
if( key == K_ESCAPE && down )
#endif
{
switch( cls.key_dest )
{
@@ -881,7 +888,11 @@ Normal keyboard characters, already shifted / capslocked / etc
void CL_CharEvent( int key )
{
// the console key should never be used as a char
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON ) return;
#else
if( key == '`' || key == '~' ) return;
#endif
if( cls.key_dest == key_console && !Con_Visible( ))
{
@@ -1006,7 +1017,11 @@ static qboolean OSK_KeyEvent( int key, int down )
if( osk.curbutton.val == 0 )
{
#if XASH_PSP
if( key == K_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER )
#endif
{
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
return true;
@@ -1017,6 +1032,9 @@ static qboolean OSK_KeyEvent( int key, int down )
switch ( key )
{
#if XASH_PSP
case K_A_BUTTON:
#endif
case K_ENTER:
switch( osk.curbutton.val )
{

View File

@@ -18,6 +18,31 @@ CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BS
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
// there is no need to expose whole host and cl structs into the renderer
// but we still need to update timings accurately as possible
// this looks horrible but the only other option would be passing four
// time pointers and then it's looks even worse with dereferences everywhere
#define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \
STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg )
#define REF_CLIENT_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" )
#define REF_HOST_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" )
REF_CLIENT_CHECK( time );
REF_CLIENT_CHECK( oldtime );
REF_CLIENT_CHECK( viewentity );
REF_CLIENT_CHECK( playernum );
REF_CLIENT_CHECK( maxclients );
REF_CLIENT_CHECK( models );
REF_CLIENT_CHECK( paused );
REF_CLIENT_CHECK( simorg );
REF_HOST_CHECK( realtime );
REF_HOST_CHECK( frametime );
REF_HOST_CHECK( features );
void R_GetTextureParms( int *w, int *h, int texnum )
{
if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum );
@@ -42,18 +67,8 @@ void GAME_EXPORT GL_FreeImage( const char *name )
ref.dllFuncs.GL_FreeTexture( texnum );
}
void R_UpdateRefState( void )
{
refState.time = cl.time;
refState.oldtime = cl.oldtime;
refState.realtime = host.realtime;
refState.frametime = host.frametime;
}
void GL_RenderFrame( const ref_viewpass_t *rvp )
{
R_UpdateRefState();
VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles );
@@ -65,11 +80,6 @@ static intptr_t pfnEngineGetParm( int parm, int arg )
return CL_RenderGetParm( parm, arg, false ); // prevent recursion
}
static world_static_t *pfnGetWorld( void )
{
return &world;
}
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
{
clgame.dllFuncs.pfnStudioEvent( event, e );
@@ -99,16 +109,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static void pfnGetPredictedOrigin( vec3_t v )
{
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
{
return clgame.palette;
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
{
if( width ) *width = clgame.scrInfo.iWidth;
@@ -178,25 +178,6 @@ static screenfade_t *pfnRefGetScreenFade( void )
return &clgame.fade;
}
/*
===============
R_DoResetGamma
gamma will be reset for
some type of screenshots
===============
*/
static qboolean R_DoResetGamma( void )
{
switch( cls.scrshot_action )
{
case scrshot_envshot:
case scrshot_skyshot:
return true;
default:
return false;
}
}
static qboolean R_Init_Video_( const int type )
{
host.apply_opengl_config = true;
@@ -207,11 +188,6 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static model_t **pfnGetModels( void )
{
return cl.models;
}
static ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -246,14 +222,12 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetViewModel,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
Mod_SampleSizeForFace,
Mod_BoxVisible,
pfnGetWorld,
Mod_PointInLeaf,
Mod_CreatePolygonsForHull,
@@ -270,7 +244,6 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
pfnGetModels,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
@@ -281,8 +254,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
pfnSetLocalLightLevel,
Sys_CheckParm,
@@ -316,9 +287,11 @@ static ref_api_t gEngfuncs =
SW_LockBuffer,
SW_UnlockBuffer,
BuildGammaTable,
LightToTexGamma,
R_DoResetGamma,
LightToTexGammaEx,
TextureToGamma,
ScreenGammaTable,
LinearGammaTable,
CL_GetLightStyle,
CL_GetDynamicLight,
@@ -332,7 +305,6 @@ static ref_api_t gEngfuncs =
PM_CL_TraceLine,
CL_VisTraceLine,
CL_TraceLine,
pfnGetMoveVars,
Image_AddCmdFlags,
Image_SetForceFlags,
@@ -351,6 +323,10 @@ static ref_api_t gEngfuncs =
&clgame.drawFuncs,
&g_fsapi,
#if XASH_PSP
P5Ram_Alloc,
P5Ram_Free,
#endif
};
static void R_UnloadProgs( void )
@@ -372,33 +348,8 @@ static void R_UnloadProgs( void )
memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
}
static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
{
dst->version = TRI_API_VERSION;
dst->Begin = src->Begin;
dst->RenderMode = TriRenderMode;
dst->End = src->End;
dst->Color4f = TriColor4f;
dst->Color4ub = TriColor4ub;
dst->TexCoord2f = src->TexCoord2f;
dst->Vertex3f = src->Vertex3f;
dst->Vertex3fv = src->Vertex3fv;
dst->Brightness = TriBrightness;
dst->CullFace = TriCullFace;
dst->SpriteTexture = TriSpriteTexture;
dst->WorldToScreen = TriWorldToScreen;
dst->Fog = src->Fog;
dst->ScreenToWorld = src->ScreenToWorld;
dst->GetMatrix = src->GetMatrix;
dst->BoxInPVS = TriBoxInPVS;
dst->LightAtPoint = TriLightAtPoint;
dst->Color4fRendermode = TriColor4fRendermode;
dst->FogParams = src->FogParams;
}
static qboolean R_LoadProgs( const char *name )
{
extern triangleapi_t gTriApi;
static ref_api_t gpEngfuncs;
REFAPI GetRefAPI; // single export
@@ -443,12 +394,18 @@ static qboolean R_LoadProgs( const char *name )
return false;
}
// initialize TriAPI callbacks
if( !ref.dllFuncs.getTriAPI( TRI_API_VERSION, &gTriApi ))
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init TriAPI Interface: wrong version, %i must be %i\n", gTriApi.version, TRI_API_VERSION );
ref.hInstance = NULL;
return false;
}
Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY );
ref.initialized = true;
// initialize TriAPI callbacks
CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
return true;
}

View File

@@ -52,7 +52,6 @@ extern convar_t gl_clear;
qboolean R_Init( void );
void R_Shutdown( void );
void R_UpdateRefState( void );
extern triangleapi_t gTriApi;

View File

@@ -1,6 +1,7 @@
/*
s_dsp.c - digital signal processing algorithms for audio FX
Copyright (C) 2009 Uncle Mike
Copyright (C) 2016-2024 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -333,7 +334,7 @@ DLY_MovePointer
Checks overflow and moves pointer
============
*/
_inline void DLY_MovePointer( dly_t *dly )
static void DLY_MovePointer( dly_t *dly )
{
if( ++dly->idelayinput >= dly->cdelaysamplesmax )
dly->idelayinput = 0;
@@ -806,13 +807,9 @@ DSP_Process
(xash dsp interface)
===========
*/
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount )
void DSP_Process( portable_samplepair_t *pbfront, int sampleCount )
{
if( dsp_off.value )
return;
// don't process DSP while in menu
if( cls.key_dest == key_menu || !sampleCount )
if( dsp_off.value || !sampleCount )
return;
// preset is already installed by CheckNewDspPresets
@@ -833,7 +830,7 @@ DSP_ClearState
*/
void DSP_ClearState( void )
{
Cvar_SetValue( "room_type", 0.0f );
Cvar_DirectSet( &room_type, "0" );
SX_ReloadRoomFX();
}
@@ -892,15 +889,15 @@ void CheckNewDspPresets( void )
cur = ptable + idsp_room;
Cvar_SetValue( "room_lp", cur->room_lp );
Cvar_SetValue( "room_mod", cur->room_mod );
Cvar_SetValue( "room_size", cur->room_size );
Cvar_SetValue( "room_refl", cur->room_refl );
Cvar_SetValue( "room_rvblp", cur->room_rvblp );
Cvar_SetValue( "room_delay", cur->room_delay );
Cvar_SetValue( "room_feedback", cur->room_feedback );
Cvar_SetValue( "room_dlylp", cur->room_dlylp );
Cvar_SetValue( "room_left", cur->room_left );
Cvar_DirectSetValue( &sxmod_lowpass, cur->room_lp );
Cvar_DirectSetValue( &sxmod_mod, cur->room_mod );
Cvar_DirectSetValue( &sxrvb_size, cur->room_size );
Cvar_DirectSetValue( &sxrvb_feedback, cur->room_refl );
Cvar_DirectSetValue( &sxrvb_lp, cur->room_rvblp );
Cvar_DirectSetValue( &sxdly_delay, cur->room_delay );
Cvar_DirectSetValue( &sxdly_feedback, cur->room_feedback );
Cvar_DirectSetValue( &sxdly_lp, cur->room_dlylp );
Cvar_DirectSetValue( &sxste_delay, cur->room_left );
}
room_typeprev = idsp_room;
@@ -929,7 +926,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 )
{
Cvar_SetValue( "room_type", Q_atof( Cmd_Argv( 1 )));
Cvar_DirectSetValue( &room_type, Q_atof( Cmd_Argv( 1 )));
SX_ReloadRoomFX();
CheckNewDspPresets(); // we just need idsp_room immediately, for message below
}
@@ -939,7 +936,7 @@ static void SX_Profiling_f( void )
start = Sys_DoubleTime();
for( calls = 10000; calls; calls-- )
{
DSP_Process( idsp_room, testbuffer, 512 );
DSP_Process( testbuffer, 512 );
}
end = Sys_DoubleTime();
@@ -947,7 +944,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 )
{
Cvar_SetValue( "room_type", oldroom );
Cvar_DirectSetValue( &room_type, oldroom );
SX_ReloadRoomFX();
CheckNewDspPresets();
}

View File

@@ -21,7 +21,11 @@ GNU General Public License for more details.
// than could actually be referenced during gameplay,
// because we don't want to free anything until we are
// sure we won't need it.
#if XASH_PSP
#define MAX_SFX 2048
#else
#define MAX_SFX 8192
#endif
#define MAX_SFX_HASH (MAX_SFX/4)
static int s_numSfx = 0;

View File

@@ -648,20 +648,6 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
// Init client entity mouth movement vars
SND_InitMouth( ent, chan );
for( ch_idx = NUM_AMBIENTS, check = channels + NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++, check++)
{
if( check == target_chan ) continue;
if( check->sfx == sfx && !check->pMixer.sample )
{
// skip up to 0.1 seconds of audio
int skip = COM_RandomLong( 0, (long)( 0.1f * check->sfx->cache->rate ));
S_SetSampleStart( check, sfx->cache, skip );
break;
}
}
}
/*

View File

@@ -999,7 +999,8 @@ void MIX_PaintChannels( int endtime )
MIX_UpsampleAllPaintbuffers( end, count );
// process all sounds with DSP
DSP_Process( idsp_room, MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
if( cls.key_dest != key_menu )
DSP_Process( MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
// add music or soundtrack from movie (no dsp)
MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() );

View File

@@ -96,6 +96,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
// open stream
s_bgTrack.stream = FS_OpenStream( introTrack );
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
s_bgTrack.source = cls.key_dest;

View File

@@ -16,204 +16,6 @@ GNU General Public License for more details.
#include "common.h"
#include "sound.h"
// hardcoded macros to test for zero crossing
#define ZERO_X_8( b ) (( b ) < 2 && ( b ) > -2 )
#define ZERO_X_16( b ) (( b ) < 512 && ( b ) > -512 )
//-----------------------------------------------------------------------------
// Purpose: Search backward for a zero crossing starting at sample
// Input : sample - starting point
// Output : position of zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 )
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16(*pData ))
{
zero = true;
}
else
{
pData--;
sample--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
}
return sample;
}
//-----------------------------------------------------------------------------
// Purpose: Search forward for a zero crossing
// Input : sample - starting point
// Output : position of found zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 ) // 8-bit
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
else
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ))
{
zero = true;
}
else
{
pData++;
sample++;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
}
return sample;
}
//-----------------------------------------------------------------------------
// Purpose: wrap the position wrt looping
// Input : samplePosition - absolute position
@@ -279,28 +81,3 @@ int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int s
return sampleCount;
}
// move the current position to newPosition
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition )
{
if( pSource )
newPosition = S_ZeroCrossingAfter( pSource, newPosition );
pChan->pMixer.sample = newPosition;
}
// end playback at newEndPosition
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition )
{
// forced end of zero means play the whole sample
if( !newEndPosition ) newEndPosition = 1;
if( pSource )
newEndPosition = S_ZeroCrossingBefore( pSource, newEndPosition );
// past current position? limit.
if( newEndPosition < pChan->pMixer.sample )
newEndPosition = pChan->pMixer.sample;
pChan->pMixer.forcedEndSample = newEndPosition;
}

View File

@@ -18,10 +18,126 @@ GNU General Public License for more details.
#include "const.h"
#include <ctype.h>
#define TRIM_SCAN_MAX 255
#define TRIM_SAMPLES_BELOW_8 2
#define TRIM_SAMPLES_BELOW_16 512 // 65k * 2 / 256
#define CVOXFILESENTENCEMAX 4096
static int cszrawsentences = 0;
static char *rgpszrawsentence[CVOXFILESENTENCEMAX];
static const char *voxperiod = "_period", *voxcomma = "_comma";
static qboolean S_ShouldTrimSample8( const int8_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_8 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_8 )
return false;
return true;
}
static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_16 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_16 )
return false;
return true;
}
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return start;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
return start;
}
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return end;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * end];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * end];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
return end;
}
static void S_TrimStartEndTimes( channel_t *ch, wavdata_t *wav, int start, int end )
{
ch->pMixer.sample = start = S_TrimStart( wav, start );
// don't overrun the buffer while trimming end
if( end == 0 )
end = wav->samples - wav->channels;
if( end < start )
end = start;
ch->pMixer.forcedEndSample = S_TrimEnd( wav, end );
}
// return number of samples mixed
int VOX_MixDataToDevice( channel_t *pchan, int sampleCount, int outputRate, int outputOffset )
{
@@ -78,11 +194,7 @@ void VOX_LoadWord( channel_t *ch )
if( end <= start ) end = 0;
if( start )
S_SetSampleStart( ch, data, start * 0.01f * samples );
if( end )
S_SetSampleEnd( ch, data, end * 0.01f * samples );
S_TrimStartEndTimes( ch, data, start * 0.01f * samples, end * 0.01f * samples );
}
void VOX_FreeWord( channel_t *ch )

View File

@@ -201,9 +201,15 @@ typedef struct
//====================================================================
#if XASH_PSP
#define MAX_DYNAMIC_CHANNELS (20 + NUM_AMBIENTS)
#define MAX_CHANNELS (128 + MAX_DYNAMIC_CHANNELS)
#define MAX_RAW_CHANNELS 16
#else
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#endif
#define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS];
@@ -255,8 +261,7 @@ void S_InitSounds( void );
void SX_Init( void );
void SX_Free( void );
void CheckNewDspPresets( void );
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount );
float DSP_GetGain( int idsp );
void DSP_Process( portable_samplepair_t *pbfront, int sampleCount );
void DSP_ClearState( void );
qboolean S_Init( void );
@@ -305,8 +310,6 @@ int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop );
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
//
// s_vox.c

View File

@@ -22,8 +22,6 @@ GNU General Public License for more details.
static CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
static CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
static CVAR_DEFINE( vid_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( vid_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" );
static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
@@ -36,19 +34,6 @@ CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window positi
glwstate_t glw_state;
/*
=================
VID_StartupGamma
=================
*/
void VID_StartupGamma( void )
{
BuildGammaTable( vid_gamma.value, vid_brightness.value );
Con_Reportf( "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma.value, vid_brightness.value );
ClearBits( vid_brightness.flags, FCVAR_CHANGED );
ClearBits( vid_gamma.flags, FCVAR_CHANGED );
}
/*
=================
VID_InitDefaultResolution
@@ -224,8 +209,6 @@ void VID_Init( void )
Cvar_RegisterVariable( &vid_scale );
Cvar_RegisterVariable( &vid_fullscreen );
Cvar_RegisterVariable( &vid_maximized );
Cvar_RegisterVariable( &vid_brightness );
Cvar_RegisterVariable( &vid_gamma );
Cvar_RegisterVariable( &window_xpos );
Cvar_RegisterVariable( &window_ypos );
@@ -233,5 +216,6 @@ void VID_Init( void )
// but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" );
V_Init(); // init gamma
R_Init(); // init renderer
}

View File

@@ -46,6 +46,5 @@ void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximiz
void VID_SetDisplayTransform( int *render_w, int *render_h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON

View File

@@ -17,7 +17,6 @@ GNU General Public License for more details.
#define VOX_H
#define CVOXWORDMAX 64
#define CVOXFILESENTENCEMAX 4096
#define SENTENCE_INDEX -99999 // unique sentence index

175
engine/common/build.c Normal file
View File

@@ -0,0 +1,175 @@
/*
build.c - returns a engine build number
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
static char *date = __DATE__ ;
static char *mon[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
// returns days since Apr 1 2015
int Q_buildnum( void )
{
int m = 0, d = 0, y = 0;
static int b = 0;
if( b != 0 ) return b;
for( m = 0; m < 11; m++ )
{
if( !Q_strnicmp( &date[0], mon[m], 3 ))
break;
d += mond[m];
}
d += Q_atoi( &date[4] ) - 1;
y = Q_atoi( &date[7] ) - 1900;
b = d + (int)((y - 1) * 365.25f );
if((( y % 4 ) == 0 ) && m > 1 )
{
b += 1;
}
b -= 41728; // Apr 1 2015
return b;
}
/*
=============
Q_buildnum_compat
Returns a Xash3D build number. This is left for compability with original Xash3D.
IMPORTANT: this value must be changed ONLY after updating to newer Xash3D
IMPORTANT: this value must be acquired through "build" cvar.
=============
*/
int Q_buildnum_compat( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
return 4529;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildos( void )
{
const char *osname;
#if XASH_MINGW
osname = "win32-mingw";
#elif XASH_WIN32
osname = "win32";
#elif XASH_ANDROID
osname = "android";
#elif XASH_LINUX
osname = "linux";
#elif XASH_APPLE
osname = "apple";
#elif XASH_FREEBSD
osname = "freebsd";
#elif XASH_NETBSD
osname = "netbsd";
#elif XASH_OPENBSD
osname = "openbsd";
#elif XASH_EMSCRIPTEN
osname = "emscripten";
#elif XASH_DOS4GW
osname = "DOS4GW";
#elif XASH_PSP
osname = "psp";
#else
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return osname;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildarch( void )
{
const char *archname;
#if XASH_AMD64
archname = "amd64";
#elif XASH_X86
archname = "i386";
#elif XASH_ARM && XASH_64BIT
archname = "arm64";
#elif XASH_ARM
archname = "armv"
#if XASH_ARM == 8
"8_32" // for those who (mis)using 32-bit OS on 64-bit CPU
#elif XASH_ARM == 7
"7"
#elif XASH_ARM == 6
"6"
#elif XASH_ARM == 5
"5"
#elif XASH_ARM == 4
"4"
#endif
#if XASH_ARM_HARDFP
"hf";
#else
"l";
#endif
#elif XASH_MIPS && defined XASH_BIG_ENDIAN
archname = "mips";
#elif XASH_MIPS && defined XASH_LITTLE_ENDIAN
archname = "mipsel";
#elif XASH_JS
archname = "javascript";
#elif XASH_E2K
archname = "e2k";
#else
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return archname;
}
/*
=============
Q_buildcommit
Returns a short hash of current commit in VCS as string.
XASH_BUILD_COMMIT must be passed in quotes
if XASH_BUILD_COMMIT is not defined,
Q_buildcommit will identify this build as "notset"
=============
*/
const char *Q_buildcommit( void )
{
#ifdef XASH_BUILD_COMMIT
return XASH_BUILD_COMMIT;
#else
return "notset";
#endif
}

View File

@@ -141,6 +141,7 @@ typedef enum
#define MAX_DECALS 256 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
#endif
#endif
#define GameState (&host.game)
@@ -302,8 +303,12 @@ typedef struct host_parm_s
int argc;
char **argv;
// ==== shared through RefAPI's ref_host_t
double realtime; // host.curtime
double frametime; // time between engine frames
uint features; // custom features that enables by mod-maker request
// ==== shared through RefAPI's ref_host_t
double realframetime; // for some system events, e.g. console animations
uint framecount; // global framecount
@@ -344,8 +349,6 @@ typedef struct host_parm_s
poolhandle_t imagepool; // imagelib mempool
poolhandle_t soundpool; // soundlib mempool
uint features; // custom features that enables by mod-maker request
// for IN_MouseMove() easy access
int window_center_x;
int window_center_y;
@@ -552,7 +555,7 @@ qboolean Host_IsLocalGame( void );
qboolean Host_IsLocalClient( void );
void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_PrintEngineFeatures( int features );
void Host_ValidateEngineFeatures( uint32_t features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
@@ -721,7 +724,6 @@ int R_CreateDecalList( struct decallist_s *pList );
void R_ClearAllDecals( void );
void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
struct cl_entity_s *CL_GetEntityByIndex( int index );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
void CL_HudMessage( const char *pMessage );
const char *CL_MsgInfo( int cmd );
@@ -810,8 +812,13 @@ void S_StopBackgroundTrack( void );
void S_StopAllSounds( qboolean ambient );
// gamma routines
void BuildGammaTable( float gamma, float brightness );
byte LightToTexGamma( byte b );
byte TextureToGamma( byte );
uint LightToTexGammaEx( uint );
uint ScreenGammaTable( uint );
uint LinearGammaTable( uint );
void V_Init( void );
void V_CheckGamma( void );
//
// identification.c

View File

@@ -563,6 +563,27 @@ void Cvar_RegisterVariable( convar_t *var )
#endif
}
static qboolean Cvar_CanSet( const convar_t *cv )
{
if( FBitSet( cv->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", cv->name );
return false;
}
if( FBitSet( cv->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", cv->name );
return false;
}
// just tell user about deferred changes
if( FBitSet( cv->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", cv->name );
return true;
}
/*
============
Cvar_Set2
@@ -632,22 +653,9 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
force = true;
if( !force )
{
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", var->name );
{
if( !Cvar_CanSet( var ))
return var;
}
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", var->name );
return var;
}
// just tell user about deferred changes
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", var->name );
}
pszValue = Cvar_ValidateString( var, value );
@@ -694,21 +702,8 @@ void Cvar_DirectSet( convar_t *var, const char *value )
return; // how this possible?
}
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", var->name );
if( !Cvar_CanSet( var ))
return;
}
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", var->name );
return;
}
// just tell user about deferred changes
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", var->name );
// check value
if( !value )
@@ -741,6 +736,24 @@ void Cvar_DirectSet( convar_t *var, const char *value )
Cvar_Changed( var );
}
/*
============
Cvar_DirectSetValue
functionally is the same as Cvar_SetValue but for direct cvar access
============
*/
void Cvar_DirectSetValue( convar_t *var, float value )
{
char val[32];
if( fabs( value - (int)value ) < 0.000001 )
Q_snprintf( val, sizeof( val ), "%d", (int)value );
else Q_snprintf( val, sizeof( val ), "%f", value );
Cvar_DirectSet( var, val );
}
/*
============
Cvar_FullSet

View File

@@ -66,6 +66,7 @@ convar_t *Cvar_Getf( const char *var_name, int flags, const char *description, c
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback );
void Cvar_FullSet( const char *var_name, const char *value, int flags );
void Cvar_DirectSet( convar_t *var, const char *value );
void Cvar_DirectSetValue( convar_t *var, float value );
void Cvar_Set( const char *var_name, const char *value );
void Cvar_SetValue( const char *var_name, float value );
const char *Cvar_BuildAutoDescription( const char *szName, int flags );

View File

@@ -247,4 +247,14 @@ void CL_HudMessage( const char *pMessage )
}
byte TextureToGamma( byte b )
{
return b;
}
byte LightToTexGamma( byte b )
{
return b;
}
#endif // XASH_DEDICATED

4556
engine/common/filesystem.c Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,78 +0,0 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte lightgammatable[256];
static int lineargammatable[1024];
static int screengammatable[1024];
void BuildGammaTable( float lightgamma, float brightness )
{
int i, inf;
float f, g, g1, g3;
lightgamma = bound( 1.8f, lightgamma, 3.0f );
brightness = bound( 0.0f, brightness, 10.0f );
if( brightness <= 0.0f )
g3 = 0.125f;
else if( brightness > 1.0f )
g3 = 0.05f;
else g3 = 0.125f - (brightness * brightness) * 0.075f;
g = 1.0f / lightgamma;
g1 = GAMMA * g;
for( i = 0; i < 256; i++ )
{
f = pow( i / 255.f, GAMMA );
// scale up
if( brightness > 1.0f )
f = f * brightness;
// shift up
if( f <= g3 ) f = (f / g3) * 0.125f;
else f = 0.125f + ((f - g3) / (1.0f - g3)) * 0.875f;
// convert linear space to desired gamma space
inf = (int)( 255.0f * pow( f, g ));
lightgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
// convert from screen gamma space to linear space
lineargammatable[i] = 1023 * pow( i / 1023.0f, g1 );
// convert from linear gamma space to screen space
screengammatable[i] = 1023 * pow( i / 1023.0f, 1.0f / g1 );
}
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
else
return lightgammatable[b];
}

View File

@@ -190,29 +190,68 @@ void Host_ShutdownServer( void )
Host_PrintEngineFeatures
================
*/
void Host_PrintEngineFeatures( int features )
static void Host_PrintEngineFeatures( int features )
{
const char *features_str[] =
struct
{
"Big World Support",
"Quake Compatibility",
"Deluxemap Support",
"Improved MOVETYPE_PUSH",
"Large Lightmaps",
"Stupid Quake Bug Compensation",
"Improved Trace Line",
"Studio MOVETYPE_STEP Lerping",
"Linear Gamma Space"
uint32_t mask;
const char *msg;
} features_str[] =
{
{ ENGINE_WRITE_LARGE_COORD, "Big World Support" },
{ ENGINE_QUAKE_COMPATIBLE, "Quake Compatibility" },
{ ENGINE_LOAD_DELUXEDATA, "Deluxemap Support" },
{ ENGINE_PHYSICS_PUSHER_EXT, "Improved MOVETYPE_PUSH" },
{ ENGINE_LARGE_LIGHTMAPS, "Large Lightmaps" },
{ ENGINE_COMPENSATE_QUAKE_BUG, "Stupid Quake Bug Compensation" },
{ ENGINE_IMPROVED_LINETRACE, "Improved Trace Line" },
{ ENGINE_COMPUTE_STUDIO_LERP, "Studio MOVETYPE_STEP Lerping" },
{ ENGINE_LINEAR_GAMMA_SPACE, "Linear Gamma Space" },
{ ENGINE_STEP_POSHISTORY_LERP, "MOVETYPE_STEP Position History Based Lerping" },
};
int i;
for( i = 0; i < ARRAYSIZE( features_str ); i++ )
{
if( FBitSet( features, BIT( i )))
Con_Reportf( "^3EXT:^7 %s is enabled\n", features_str[i] );
if( FBitSet( features, features_str[i].mask ))
Con_Reportf( "^3EXT:^7 %s is enabled\n", features_str[i].msg );
}
}
/*
==============
Host_ValidateEngineFeatures
validate features bits and set host.features
==============
*/
void Host_ValidateEngineFeatures( uint32_t features )
{
uint32_t mask = ENGINE_FEATURES_MASK;
#if !HOST_DEDICATED
if( !Host_IsDedicated( ) && cls.legacymode )
mask = ENGINE_LEGACY_FEATURES_MASK;
#endif
// don't allow unsupported bits
features &= mask;
// force bits for some games
if( !Q_stricmp( GI->gamefolder, "cstrike" ) || !Q_stricmp( GI->gamefolder, "czero" ))
SetBits( features, ENGINE_STEP_POSHISTORY_LERP );
// print requested first
Host_PrintEngineFeatures( features );
// now warn about incompatible bits
if( FBitSet( features, ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ) == ( ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ))
Con_Printf( S_WARN "%s: incompatible ENGINE_STEP_POSHISTORY_LERP and ENGINE_COMPUTE_STUDIO_LERP are enabled!\n", __func__ );
// finally set global variable
host.features = features;
}
/*
==============
Host_IsQuakeCompatible
@@ -915,7 +954,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
int developer = DEFAULT_DEV;
const char *baseDir;
char ticrate[16];
int len;
int len, i;
// some commands may turn engine into infinite loop,
// e.g. xash.exe +game xash -game xash
@@ -990,7 +1029,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
progname++;
Q_strncpy( SI.exeName, progname, sizeof( SI.exeName ));
Q_strncpy( SI.basedirName, progname, sizeof( SI.exeName ));
Q_strncpy( SI.basedirName, progname, sizeof( SI.basedirName ));
if( Host_IsDedicated() )
{
@@ -1025,10 +1064,10 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
// init host state machine
COM_InitHostState();
#ifdef XASH_HASHED_VARS
// init hashed commands
BaseCmd_Init();
#endif
// startup cmds and cvars subsystem
Cmd_Init();
Cvar_Init();
@@ -1071,6 +1110,8 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
}
#elif XASH_PSP
COM_ExtractFilePath( argv[0], host.rootdir );
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath = SDL_GetBasePath();
if( szBasePath )
@@ -1162,12 +1203,25 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
FS_LoadGameInfo( NULL );
Cvar_PostFSInit();
if( FS_FileExists( va( "%s.rc", SI.basedirName ), false ))
Q_strncpy( SI.rcName, SI.basedirName, sizeof( SI.rcName )); // e.g. valve.rc
else Q_strncpy( SI.rcName, SI.exeName, sizeof( SI.rcName )); // e.g. quake.rc
Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));
for( i = 0; i < 3; i++ )
{
const char *rcName;
switch( i )
{
case 0: rcName = SI.basedirName; break; // e.g. valve.rc
case 1: rcName = SI.exeName; break; // e.g. quake.rc
case 2: rcName = host.gamefolder; break; // e.g. game.rc (ran from default launcher)
}
if( FS_FileExists( va( "%s.rc", rcName ), false ))
{
Q_strncpy( SI.rcName, rcName, sizeof( SI.rcName ));
break;
}
}
Image_CheckPaletteQ1 ();
Host_InitDecals (); // reload decals
@@ -1342,6 +1396,8 @@ Host_Shutdown
*/
void EXPORT Host_Shutdown( void )
{
qboolean error = host.status == HOST_ERR_FATAL;
if( host.shutdown_issued ) return;
host.shutdown_issued = true;
@@ -1349,7 +1405,7 @@ void EXPORT Host_Shutdown( void )
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
#if !XASH_DEDICATED
if( host.type == HOST_NORMAL )
if( host.type == HOST_NORMAL && !error )
Host_WriteConfig();
#endif

View File

@@ -57,6 +57,8 @@ void COM_NewGame( char const *pMapName )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = true;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadLevel( char const *pMapName, qboolean background )
@@ -74,6 +76,8 @@ void COM_LoadLevel( char const *pMapName, qboolean background )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = false;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadGame( char const *pMapName )

View File

@@ -24,7 +24,7 @@ Image_LoadTGA
*/
qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesize )
{
int i, columns, rows, row_inc, row, col;
int i, columns, rows, row_inc, row, col, bpp = 1;
byte *buf_p, *pixbuf, *targa_rgba;
rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0;
@@ -32,6 +32,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
int reflectivity[3] = { 0, 0, 0 };
qboolean compressed;
tga_t targa_header;
int palIndex = 0;
if( filesize < sizeof( tga_t ))
return false;
@@ -55,8 +56,6 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
// check for tga file
if( !Image_ValidSize( name )) return false;
image.type = PF_RGBA_32; // always exctracted to 32-bit buffer
if( targa_header.image_type == 1 || targa_header.image_type == 9 )
{
// uncompressed colormapped image
@@ -119,11 +118,35 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
}
else
{
Con_DPrintf( S_ERROR "Image_LoadTGA: (%s) Type %i not supported\n", name, targa_header.image_type );
return false;
}
columns = targa_header.width;
rows = targa_header.height;
image.size = image.width * image.height * 4;
if( Image_CheckFlag( IL_KEEP_8BIT ) && ( targa_header.image_type == 1 || targa_header.image_type == 9 ))
{
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
for( i = 0; i < targa_header.colormap_length; i++ )
{
*pixbuf++ = palette[i][0];
*pixbuf++ = palette[i][1];
*pixbuf++ = palette[i][2];
*pixbuf++ = palette[i][3];
}
image.type = PF_INDEXED_32;
}
else
{
image.palette = NULL;
image.type = PF_RGBA_32;
bpp = 4;
}
image.size = image.width * image.height * bpp;
targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
// if bit 5 of attributes isn't set, the image has been stored from bottom to top
@@ -134,8 +157,8 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
else
{
pixbuf = targa_rgba + ( rows - 1 ) * columns * 4;
row_inc = -columns * 4 * 2;
pixbuf = targa_rgba + ( rows - 1 ) * columns * bpp;
row_inc = -columns * bpp * 2;
}
compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 );
@@ -161,13 +184,13 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
case 1:
case 9:
// colormapped image
blue = *buf_p++;
if( blue < targa_header.colormap_length )
palIndex = *buf_p++;
if( palIndex < targa_header.colormap_length )
{
red = palette[blue][0];
green = palette[blue][1];
alpha = palette[blue][3];
blue = palette[blue][2];
red = palette[palIndex][0];
green = palette[palIndex][1];
blue = palette[palIndex][2];
alpha = palette[palIndex][3];
if( alpha != 255 ) image.flags |= IMAGE_HAS_ALPHA;
}
break;
@@ -208,10 +231,18 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
reflectivity[1] += green;
reflectivity[2] += blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
if( image.type == PF_INDEXED_32 || image.type == PF_INDEXED_24 )
{
*pixbuf++ = palIndex;
}
else
{
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
}
if( ++col == columns )
{
// run spans across rows
@@ -223,6 +254,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
VectorDivide( reflectivity, ( image.width * image.height ), image.fogParams );
if( image.palette ) Image_GetPaletteBMP( image.palette );
image.depth = 1;
return true;

View File

@@ -93,6 +93,23 @@ static const loadpixformat_t load_null[] =
{ NULL, NULL, NULL, IL_HINT_NO }
};
// a1ba: that's weird, better debug
#if XASH_PSP
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
{ "%s%s.%s", "spr", Image_LoadSPR, IL_HINT_HL }, // hl sprite frames
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ NULL, NULL, NULL, IL_HINT_NO }
};
#else
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
@@ -108,7 +125,7 @@ static const loadpixformat_t load_game[] =
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, NULL, IL_HINT_NO }
};
#endif
/*
=============================================================================
@@ -287,16 +304,15 @@ void Image_SetPalette( const byte *pal, uint *d_table )
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
case LUMP_NORMAL:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[i*3+0];
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[0] = TextureToGamma( pal[i*3+0] );
rgba[1] = TextureToGamma( pal[i*3+1] );
rgba[2] = TextureToGamma( pal[i*3+2] );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;

View File

@@ -13,17 +13,15 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef SINGLE_BINARY
#include "build.h"
#include "common.h"
#ifdef XASH_SDLMAIN
#include "SDL.h"
#if XASH_ENABLE_MAIN
#if XASH_SDLMAIN
#include <SDL.h>
#endif
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#endif
#include "build.h"
#include "common.h"
#define E_GAME "XASH3D_GAME" // default env dir to start from
#ifndef XASH_GAMEDIR
@@ -36,7 +34,13 @@ GNU General Public License for more details.
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
#if XASH_PSP
#define MAX_NARGVS 50
static char *szArgv[MAX_NARGVS];
#else
static char **szArgv;
#endif
static void Sys_ChangeGame( const char *progname )
{
@@ -47,51 +51,49 @@ static void Sys_ChangeGame( const char *progname )
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
}
_inline int Sys_Start( void )
static int Sys_Start( void )
{
int ret;
const char *game = getenv( E_GAME );
if( !game )
game = XASH_GAMEDIR;
Q_strncpy( szGameDir, game, sizeof( szGameDir ));
#if XASH_EMSCRIPTEN
#ifdef EMSCRIPTEN_LIB_FS
// For some unknown reason emscripten refusing to load libraries later
COM_LoadLibrary("menu", 0 );
COM_LoadLibrary("server", 0 );
COM_LoadLibrary("client", 0 );
COM_LoadLibrary( "menu", 0 );
COM_LoadLibrary( "server", 0 );
COM_LoadLibrary( "client", 0 );
#endif
#if XASH_DEDICATED
// NodeJS support for debug
EM_ASM(try{
FS.mkdir('/xash');
FS.mount(NODEFS, { root: '.'}, '/xash' );
FS.chdir('/xash');
}catch(e){};);
EM_ASM(try {
FS.mkdir( '/xash' );
FS.mount( NODEFS, { root: '.'}, '/xash' );
FS.chdir( '/xash' );
} catch( e ) { };);
#endif
#elif XASH_IOS
{
void IOS_LaunchDialog( void );
IOS_LaunchDialog();
}
#endif
IOS_LaunchDialog();
#elif XASH_PSP
ret = Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
return ret;
return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
}
int main( int argc, char **argv )
{
#if XASH_PSVITA
#if XASH_PSP
Platform_ReadCmd( "start.cmd", &szArgc, szArgv );
#elif XASH_PSVITA
// inject -dev -console into args if required
szArgc = PSVita_GetArgv( argc, argv, &szArgv );
#else
szArgc = argc;
szArgv = argv;
#endif // XASH_PSVITA
return Sys_Start();
}
#endif // SINGLE_BINARY
#endif // XASH_ENABLE_MAIN

View File

@@ -38,6 +38,7 @@ void COM_PushLibraryError( const char *error )
Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
}
#if !XASH_PSP
void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
{
char **funcs = NULL;
@@ -85,6 +86,7 @@ const char *COM_OffsetNameForFunction( void *function )
Con_Reportf( "COM_OffsetNameForFunction %s\n", sname );
return sname;
}
#endif
dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
{
@@ -128,7 +130,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
#if (( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86) || XASH_PSP
Q_snprintf( out, size, "%s.%s", name, ext );
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
@@ -191,6 +193,8 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( out, GI->game_dll, size );
#elif XASH_APPLE
Q_strncpy( out, GI->game_dll_osx, size );
#elif XASH_PSP
Q_strncpy( out, GI->game_dll_psp, size );
#else // XASH_LINUX
Q_strncpy( out, GI->game_dll_linux, size );
#endif
@@ -203,6 +207,8 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
#elif XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
#elif XASH_PSP
Q_strncpy( dllpath, GI->game_dll_psp, sizeof( dllpath ) );
#else // XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
#endif

View File

@@ -50,7 +50,7 @@ static net_gai_state_t NET_GetMasterHostByName( master_t *m )
if( res == NET_EAI_OK )
return res;
m->adr.type = NA_UNUSED;
m->adr.type = 0;
if( res == NET_EAI_NONAME )
Con_Reportf( "Can't resolve adr: %s\n", m->address );
@@ -266,7 +266,7 @@ static void NET_AddMaster( const char *addr, qboolean save )
master->sent = false;
master->save = save;
master->next = NULL;
master->adr.type = NA_UNUSED;
master->adr.type = 0;
// link in
if( last )
@@ -322,7 +322,7 @@ static void NET_ListMasters_f( void )
for( i = 1, list = ml.list; list; i++, list = list->next )
{
Msg( "%d\t%s", i, list->address );
if( list->adr.type != NA_UNUSED )
if( list->adr.type != 0 )
Msg( "\t%s\n", NET_AdrToString( list->adr ));
else Msg( "\n" );
}

View File

@@ -1735,12 +1735,16 @@ static void Mod_LoadSubmodels( model_t *mod, dbspmodel_t *bmod )
oldmaxfaces = Q_max( oldmaxfaces, out->numfaces );
}
#if XASH_PSP
refState.max_surfaces = 0; // sorting disabled
#else
// these array used to sort translucent faces in bmodels
if( oldmaxfaces > refState.max_surfaces )
{
refState.draw_surfaces = (sortedface_t *)Z_Realloc( refState.draw_surfaces, oldmaxfaces * sizeof( sortedface_t ));
refState.max_surfaces = oldmaxfaces;
}
#endif
}
/*

View File

@@ -151,17 +151,6 @@ void MSG_Clear( sizebuf_t *sb )
sb->bOverflow = false;
}
static qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
qboolean MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
{
@@ -193,17 +182,6 @@ void MSG_SeekToByte( sizebuf_t *sb, int bytePos )
sb->iCurBit = bytePos << 3;
}
void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{
if( !MSG_Overflow( sb, 1 ))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
{
Assert( numbits >= 0 && numbits <= 32 );

View File

@@ -64,6 +64,19 @@ _inline int MSG_TellBit( sizebuf_t *sb ) { return sb->iCurBit; }
_inline const char *MSG_GetName( sizebuf_t *sb ) { return sb->pDebugName; }
qboolean MSG_CheckOverflow( sizebuf_t *sb );
static inline qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
static inline MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
#if XASH_BIG_ENDIAN
#define MSG_BigShort( x ) ( x )
#else
@@ -78,7 +91,16 @@ void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, in
void MSG_Clear( sizebuf_t *sb );
// Bit-write functions
void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
static inline void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{
if( likely( !MSG_Overflow( sb, 1 )))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits );
void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned );

View File

@@ -1095,7 +1095,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( from == NULL ) return 0;
return countBits;
}
if( FBitSet( to->entityType, ENTITY_BEAM ))
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
else if( player )
@@ -1793,7 +1792,6 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
numChanges++;
}
else MSG_WriteOneBit( msg, 0 );
if( FBitSet( to->entityType, ENTITY_BEAM ))
{
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
@@ -1806,7 +1804,6 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
{
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
}
Assert( dt && dt->bInitialized );
pField = dt->pFields;
@@ -1924,7 +1921,6 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
{
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
}
Assert( dt && dt->bInitialized );
pField = dt->pFields;

View File

@@ -32,7 +32,6 @@ static const struct in6_addr in6addr_any;
#define NET_USE_FRAGMENTS
#define PORT_ANY -1
#define MAX_LOOPBACK 4
#define MASK_LOOPBACK (MAX_LOOPBACK - 1)
@@ -132,7 +131,7 @@ static CVAR_DEFINE_AUTO( net6_address, "0", FCVAR_PRIVILEGED|FCVAR_READ_ONLY, "c
NET_ErrorString
====================
*/
char *NET_ErrorString( void )
static char *NET_ErrorString( void )
{
#if XASH_WIN32
int err = WSANOTINITIALISED;
@@ -226,34 +225,17 @@ _inline qboolean NET_IsSocketValid( int socket )
void NET_NetadrToIP6Bytes( uint8_t *ip6, const netadr_t *adr )
{
#if XASH_LITTLE_ENDIAN
memcpy( ip6, adr->ip6, sizeof( adr->ip6 ));
#elif XASH_BIG_ENDIAN
memcpy( ip6, adr->ip6_0, sizeof( adr->ip6_0 ));
memcpy( ip6 + sizeof( adr->ip6_0 ), adr->ip6_2, sizeof( adr->ip6_2 ));
#endif
}
void NET_IP6BytesToNetadr( netadr_t *adr, const uint8_t *ip6 )
{
#if XASH_LITTLE_ENDIAN
memcpy( adr->ip6, ip6, sizeof( adr->ip6 ));
#elif XASH_BIG_ENDIAN
memcpy( adr->ip6_0, ip6, sizeof( adr->ip6_0 ));
memcpy( adr->ip6_2, ip6 + sizeof( adr->ip6_0 ), sizeof( adr->ip6_2 ));
#endif
}
_inline int NET_NetadrIP6Compare( const netadr_t *a, const netadr_t *b )
static int NET_NetadrIP6Compare( const netadr_t *a, const netadr_t *b )
{
#if XASH_LITTLE_ENDIAN
return memcmp( a->ip6, b->ip6, sizeof( a->ip6 ));
#elif XASH_BIG_ENDIAN
int ret = memcmp( a->ip6_0, b->ip6_0, sizeof( a->ip6_0 ));
if( !ret )
return memcmp( a->ip6_2, b->ip6_2, sizeof( a->ip6_2 ));
return ret;
#endif
}
/*
@@ -374,7 +356,7 @@ qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_st
#endif
}
#if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE
#if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !XASH_PSP && !defined XASH_NO_ASYNC_NS_RESOLVE
#define CAN_ASYNC_NS_RESOLVE
#endif // !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE

View File

@@ -86,7 +86,18 @@ GNU General Public License for more details.
#define NETSPLIT_BACKUP 8
#define NETSPLIT_BACKUP_MASK (NETSPLIT_BACKUP - 1)
#define NETSPLIT_HEADER_SIZE 18
#if XASH_PSP
#undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP
#undef NUM_PACKET_ENTITIES
#undef MAX_CUSTOM_BASELINES
#undef NET_MAX_FRAGMENT
#define MULTIPLAYER_BACKUP 16
#define SINGLEPLAYER_BACKUP 16
#define NUM_PACKET_ENTITIES 32
#define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768
#else
#if XASH_LOW_MEMORY == 2
#undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP
@@ -108,7 +119,7 @@ GNU General Public License for more details.
#define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768
#endif
#endif /* XASH_PSP */
typedef struct netsplit_chain_packet_s
{
// bool vector

View File

@@ -177,6 +177,29 @@ GNU General Public License for more details.
#define FRAGMENT_MAX_SIZE 64000 // maximal fragment size
#define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection
#if XASH_PSP
#undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES
#undef MAX_EVENTS
#undef MAX_SUPPORTED_MODELS
#undef MAX_MODELS
#undef MAX_SOUNDS
#undef MAX_CUSTOM
#undef MAX_RENDER_DECALS
#undef MAX_RESOURCES
#define MAX_VISIBLE_PACKET 256
#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8)
#define MAX_EVENTS 256
#define MAX_SUPPORTED_MODELS 512
#define MAX_MODELS MAX_SUPPORTED_MODELS
#define MAX_SOUNDS 512
#define MAX_CUSTOM 32
#define MAX_RENDER_DECALS 256
#define MAX_RESOURCES (MAX_MODELS+MAX_SOUNDS+MAX_CUSTOM+MAX_EVENTS)
#else
#if XASH_LOW_MEMORY == 2
#undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES
@@ -215,7 +238,7 @@ GNU General Public License for more details.
#define MAX_RENDER_DECALS 128
#define MAX_RESOURCES 1024
#endif
#endif /* XASH_PSP */
// Quake1 Protocol
#define PROTOCOL_VERSION_QUAKE 15

View File

@@ -62,7 +62,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
fs_offset_t filesize = 0;
const loadwavfmt_t *format;
byte *f;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -152,7 +152,7 @@ stream_t *FS_OpenStream( const char *filename )
string path, loadname;
qboolean anyformat = true;
const streamfmt_t *format;
stream_t *stream;
stream_t *stream = NULL;
Sound_Reset(); // clear old streaminfo
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -188,9 +188,18 @@ stream_t *FS_OpenStream( const char *filename )
}
}
Con_Reportf( "FS_OpenStream: couldn't open \"%s\"\n", loadname );
// compatibility with original Xash3D, try media/ folder
if( Q_strncmp( filename, "media/", sizeof( "media/" ) - 1 ))
{
Q_snprintf( loadname, sizeof( loadname ), "media/%s", filename );
stream = FS_OpenStream( loadname );
}
else
{
Con_Reportf( "%s: couldn't open \"%s\" or \"%s\"\n", __func__, filename + 6, filename );
}
return NULL;
return stream;
}
/*

View File

@@ -12,8 +12,8 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "soundlib.h"
#if !XASH_PSP
#include "libmpg/libmpg.h"
#pragma pack( push, 1 )
@@ -455,3 +455,485 @@ void Stream_FreeMPG( stream_t *stream )
Mem_Free( stream );
}
#else // XASH_PSP
#include "platform/psp/scemp3/pspmp3.h"
/*
=================================================================
PSP MPEG decoding
=================================================================
*/
#define MP3_ID3V1_ID "TAG"
#define MP3_ID3V1_ID_SZ 3
#define MP3_ID3V1_SZ 128
#define MP3_ID3V2_ID "ID3"
#define MP3_ID3V2_ID_SZ 3
#define MP3_ID3V2_SIZE_OFF 6
#define MP3_ID3V2_SIZE_SZ 4
#define MP3_ID3V2_HEADER_SZ 10
#define MP3_ERRORS_MAX 3
#define PCM_WIDTH 2 // always 16-bit PCM
#define PCM_CHANNELS 2 // always 2
#define MP3_BUFFER_SIZE ( 128 * 1024 )
#define PCM_BUFFER_SIZE (( 1152 * PCM_WIDTH * PCM_CHANNELS ) * 2 ) // framesample * width * channels * 2(double buffer)
typedef struct
{
int handle;
int cachePos;
int frameCount;
byte *pcmTempPtr;
} mp3_decoder_t;
/*
=================
Sound_GetID3V2SizeMPG
=================
*/
__inline int Sound_GetID3V2SizeMPG( const byte *tagSize )
{
int size;
byte *sizePtr = (byte*)&size;
// 7 bit per byte, invert endian
sizePtr[0] = (( tagSize[3] >> 0 ) & 0x7F ) | (( tagSize[2] & 0x01 ) << 7 );
sizePtr[1] = (( tagSize[2] >> 1 ) & 0x3F ) | (( tagSize[1] & 0x03 ) << 6 );
sizePtr[2] = (( tagSize[1] >> 2 ) & 0x1F ) | (( tagSize[0] & 0x07 ) << 5 );
sizePtr[3] = (( tagSize[0] >> 3 ) & 0x0F );
return size;
}
#if 0
/*
=================
Sound_FindHeadMPG
=================
*/
fs_offset_t Sound_FindHeadMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = 0;
if( filesize >= MP3_ID3V2_HEADER_SZ )
{
if( !memcmp( buffer, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
result = Sound_GetID3V2SizeMPG( &buffer[MP3_ID3V2_SIZE_OFF] ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Sound_FindTailMPG
=================
*/
fs_offset_t Sound_FindTailMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = filesize;
if( filesize >= MP3_ID3V1_SZ )
{
if( !memcmp( &buffer[filesize - MP3_ID3V1_SZ], MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
}
return result;
}
#endif
qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesize )
{
#if 0
int status;
int handle;
size_t bytesWrite = 0;
byte out[PCM_BUFFER_SIZE] __attribute__((aligned(64)));
fs_offset_t headOffset;
fs_offset_t tailOffset;
fs_offset_t contentSize;
int frameSample;
uint bps;
int frameLen;
int frameSize;
int frameCount;
headOffset = Sound_FindHeadMPG( buffer, filesize );
tailOffset = Sound_FindTailMPG( buffer, filesize );
contentSize = tailOffset - headOffset;
// TODO: read Xing header
handle = sceMp3ReserveMp3Handle( NULL );
if ( handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", handle );
return false;
}
status = sceMp3LowLevelInit( handle, &buffer[headOffset] );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3LowLevelInit returned 0x%08X\n", status );
return false;
}
frameSample = sceMp3GetMaxOutputSample( handle );
frameSize = (( frameSample / 8 ) * sceMp3GetBitRate( handle ) * 1000 ) / sceMp3GetSamplingRate( handle );
frameCount = contentSize / frameSize;
sound.channels = sceMp3GetMp3ChannelNum( handle );
sound.rate = sceMp3GetSamplingRate( handle );
sound.width = PCM_WIDTH; // always 16-bit PCM
sound.loopstart = -1;
sound.size = (frameCount * frameSample) * sound.channels * sound.width; // invalid for VBR
/*
status = sceMp3LowLevelDecode(handle, &buffer[headOffset + mp3usedsize], &mp3usedsize, pcm, &pcmoutsize);
if(status < 0)
{
Con_DPrintf( S_ERROR "sceMp3LowLevelDecode returned 0x%08X\n", status);
}
sceMp3ReleaseMp3Handle( handle );
*/
return true;
#else
Con_DPrintf( S_ERROR "Sound_LoadMPG unimplemented function!\n");
return false;
#endif
}
/*
=================
Stream_FindHeadMPG
=================
*/
SceOff Stream_FindHeadMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V2_ID_SZ];
byte tagSize[MP3_ID3V2_SIZE_SZ];
result = 0;
FS_Seek( file, 0, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V2_ID_SZ) < MP3_ID3V2_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
{
FS_Seek( file, MP3_ID3V2_SIZE_OFF, SEEK_SET );
if( FS_Read( file, tagSize, MP3_ID3V2_SIZE_SZ ) < MP3_ID3V2_SIZE_SZ )
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 SIZE read error\n");
else result = Sound_GetID3V2SizeMPG( tagSize ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Stream_FindTailMPG
=================
*/
SceOff Stream_FindTailMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V1_ID_SZ];
result = FS_FileLength( file );
FS_Seek( file, result - MP3_ID3V1_SZ, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V1_ID_SZ ) < MP3_ID3V1_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindTail: ID3V1 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
return result;
}
/*
=================
Stream_FillBufferMPG
=================
*/
int Stream_FillBufferMPG( file_t *file, mp3_decoder_t *desc )
{
int status;
byte *dstPtr;
int dstSize;
int dstPos;
fs_offset_t readSize;
if( sceMp3CheckStreamDataNeeded( desc->handle ) <= 0 )
return 0;
// get Info on the stream (where to fill to, how much to fill, where to fill from)
status = sceMp3GetInfoToAddStreamData( desc->handle, &dstPtr, &dstSize, &dstPos );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3GetInfoToAddStreamData returned 0x%08X\n", status);
return status;
}
// seek file to position requested
if( desc->cachePos != dstPos )
{
FS_Seek( file, dstPos, SEEK_SET );
desc->cachePos = dstPos;
}
// read the amount of data
readSize = FS_Read( file, dstPtr, dstSize );
desc->cachePos += ( int )readSize;
// notify mp3 library about how much we really wrote to the stream buffer
status = sceMp3NotifyAddStreamData( desc->handle, ( int )readSize );
if ( status < 0 )
Con_DPrintf( S_ERROR "sceMp3NotifyAddStreamData returned 0x%08X\n", status);
return status;
}
/*
=================
Stream_OpenMPG
=================
*/
stream_t *Stream_OpenMPG( const char *filename )
{
stream_t *stream;
mp3_decoder_t *desc;
file_t *file;
int status;
void *bufferBase;
file = FS_Open( filename, "rbh", false ); // hold mode
if( !file ) return NULL;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
stream->file = file;
stream->pos = 0;
desc = Mem_Calloc( host.soundpool, sizeof( mp3_decoder_t ) + MP3_BUFFER_SIZE + PCM_BUFFER_SIZE + 63 );
bufferBase = (void *)(((( uintptr_t )desc + sizeof( mp3_decoder_t )) & (~( 64 - 1 ))) + 64 );
// reserve a mp3 handle
SceMp3InitArg mp3Init;
mp3Init.mp3StreamStart = Stream_FindHeadMPG( file );
mp3Init.mp3StreamEnd = Stream_FindTailMPG( file );
mp3Init.mp3Buf = bufferBase;
mp3Init.mp3BufSize = MP3_BUFFER_SIZE;
mp3Init.pcmBuf = (void *)(( uintptr_t )bufferBase + MP3_BUFFER_SIZE );
mp3Init.pcmBufSize = PCM_BUFFER_SIZE;
desc->cachePos = 0;
desc->pcmTempPtr = mp3Init.pcmBuf;
desc->handle = sceMp3ReserveMp3Handle( &mp3Init );
if ( desc->handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", desc->handle );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
// Fill the stream buffer with some data so that sceMp3Init has something to work with
if( Stream_FillBufferMPG( file, desc ) != 0 )
{
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
status = sceMp3Init( desc->handle );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3Init returned 0x%08X\n", status );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
desc->frameCount = sceMp3GetFrameNum( desc->handle );
stream->buffsize = 0; // how many samples left from previous frame
stream->channels = PCM_CHANNELS; // always 2 PCM channels
stream->rate = sceMp3GetSamplingRate( desc->handle );
stream->width = PCM_WIDTH; // always 16 bit PCM
stream->ptr = (void *)desc;
stream->type = WF_MPGDATA;
return stream;
}
/*
=================
Stream_ReadMPG
assume stream is valid
=================
*/
int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
mp3_decoder_t *desc;
int errdec;
desc = ( mp3_decoder_t* )stream->ptr;
while(1)
{
byte *data;
int outsize;
if( !stream->buffsize )
{
// Check if we need to fill our stream buffer
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
for( errdec = 0; errdec < MP3_ERRORS_MAX; errdec++ )
{
stream->pos = sceMp3Decode( desc->handle, (SceShort16**)&desc->pcmTempPtr );
if(( int )stream->pos >= 0 ) // decoding successful
{
break;
}
else if( stream->pos == 0x80671402 ) // next frame header
{
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
}
else break;
}
if(( int )stream->pos < 0 )
{
if( stream->pos != 0x80671402 )
Con_DPrintf( S_ERROR "sceMp3Decode returned 0x%08X\n", stream->pos );
return 0; // ???
}
}
// check remaining size
if( bytesWritten + stream->pos > needBytes )
outsize = ( needBytes - bytesWritten );
else outsize = stream->pos;
// copy raw sample to output buffer
data = (byte *)buffer + bytesWritten;
memcpy( data, &desc->pcmTempPtr[stream->buffsize], outsize );
bytesWritten += outsize;
stream->pos -= outsize;
stream->buffsize += outsize;
// continue from this sample on a next call
if( bytesWritten >= needBytes )
return bytesWritten;
stream->buffsize = 0; // no bytes remaining
}
return 0;
}
/*
=================
Stream_SetPosMPG
assume stream is valid
=================
*/
int Stream_SetPosMPG( stream_t *stream, int newpos )
{
mp3_decoder_t *desc;
int frame;
int status;
desc = ( mp3_decoder_t* )stream->ptr;
// get frame num
frame = newpos / sceMp3GetMaxOutputSample( desc->handle ); // VBR?
if( frame < 1 || frame >= desc->frameCount - 1 )
return false;
status = sceMp3ResetPlayPositionByFrame( desc->handle, frame );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ResetPlayPositionByFrame returned 0x%08X\n", status );
// failed to seek for some reasons
return false;
}
// flush any previous data
stream->buffsize = 0;
return true;
}
/*
=================
Stream_GetPosMPG
assume stream is valid
=================
*/
int Stream_GetPosMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
return sceMp3GetSumDecodedSample( desc->handle );
}
/*
=================
Stream_FreeMPG
assume stream is valid
=================
*/
void Stream_FreeMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
if( desc )
{
sceMp3ReleaseMp3Handle( desc->handle );
Mem_Free( desc );
stream->ptr = NULL;
}
if( stream->file )
{
FS_Close( stream->file );
stream->file = NULL;
}
Mem_Free( stream );
}
#endif // XASH_PSP

View File

@@ -331,7 +331,8 @@ stream_t *Stream_OpenWAV( const char *filename )
return NULL;
// open
file = FS_Open( filename, "rb", false );
// h - hold mode
file = FS_Open( filename, "rbh", false );
if( !file ) return NULL;
// find "RIFF" chunk

View File

@@ -74,7 +74,9 @@ struct stream_s
// current stream state
void *ptr; // internal decoder state
#if !XASH_PSP
char temp[OUTBUF_SIZE]; // mpeg decoder stuff
#endif
size_t pos; // actual track position (or actual buffer remains)
int buffsize; // cached buffer size
};

View File

@@ -44,6 +44,11 @@ GNU General Public License for more details.
#include <vitasdk.h>
#endif
#if XASH_PSP
#include <pspkernel.h>
#include <psputility_sysparam.h>
#endif
#include "menu_int.h" // _UPDATE_PAGE macro
#include "library.h"
@@ -144,6 +149,10 @@ const char *Sys_GetCurrentUser( void )
if( pw )
return pw->pw_name;
#elif XASH_PSP
static string s_userName;
if( sceUtilityGetSystemParamString( PSP_SYSTEMPARAM_ID_STRING_NICKNAME, s_userName, sizeof( s_userName )) == 0 )
return s_userName;
#endif
return "Player";
}
@@ -485,7 +494,12 @@ Sys_Quit
void Sys_Quit( void )
{
Host_Shutdown();
#if XASH_PSP
sceKernelDelayThread( 50 * 1000 );
sceKernelExitGame();
#else
exit( error_on_exit );
#endif
}
/*

View File

@@ -38,6 +38,7 @@ void Test_RunCvar( void );
void Test_RunCon( void );
void Test_RunVOX( void );
void Test_RunIPFilter( void );
void Test_RunGamma( void );
#define TEST_LIST_0 \
Test_RunLibCommon(); \
@@ -47,7 +48,8 @@ void Test_RunIPFilter( void );
Test_RunIPFilter();
#define TEST_LIST_0_CLIENT \
Test_RunCon();
Test_RunCon(); \
Test_RunGamma();
#define TEST_LIST_1 \
Test_RunImagelib();

View File

@@ -48,8 +48,6 @@ qboolean R_Init_Video( const int type )
{
qboolean retval;
VID_StartupGamma();
if( type != REF_SOFTWARE )
return false; /// glide???

View File

@@ -13,7 +13,10 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <time.h>
#include <stdlib.h>
#include <fcntl.h>
@@ -24,6 +27,19 @@ GNU General Public License for more details.
#include <unistd.h>
#include <math.h>
#include "platform/platform.h"
#include <sys/types.h>
#if defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 30)
// Library support was added in glibc 2.30.
// Earlier glibc versions did not provide a wrapper for this system call,
// necessitating the use of syscall(2).
#include <sys/syscall.h>
static pid_t gettid( void )
{
return syscall( SYS_gettid );
}
#endif
static void *g_hsystemd;
static int (*g_pfn_sd_notify)( int unset_environment, const char *state );

View File

@@ -51,8 +51,6 @@ qboolean R_Init_Video( const int type )
string fbdev = DEFAULT_FBDEV;
fb.fd = -1;
VID_StartupGamma();
if( type != REF_SOFTWARE )
return false;

View File

@@ -40,6 +40,7 @@ void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
void IOS_LaunchDialog( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
@@ -57,6 +58,15 @@ void SDLash_Init( void );
void SDLash_Shutdown( void );
#endif
#if XASH_PSP
void Platform_ReadCmd( const char *fname, int *argc, char **argv );
SceUID Platform_LoadModule( const char *filename, int mpid, SceSize argsize, void *argp );
int Platform_UnloadModule( SceUID modid, int *sce_code );
#include "psp/p5ram_psp.h"
#include "psp/fsh_psp.h"
#endif
#if XASH_ANDROID
const char *Android_GetAndroidID( void );
const char *Android_LoadID( void );

View File

@@ -0,0 +1,410 @@
/*
fsh_psp.c - PSP filesystem helper
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <pspiofilemgr.h>
#include "common.h"
#include "fsh_psp.h"
#define FSH_MAX_PATH 64
#define FSH_EMPTY_STRING "*empty*"
typedef struct fsh_path_s
{
char path[FSH_MAX_PATH];
int fsize;
uint hashvalue;
struct fsh_path_s *nexthash;
}fsh_path_t;
typedef struct fsh_handle_s
{
qboolean ready;
int count;
char folderpath[PATH_MAX];
int folderpath_size;
uint empty_hash;
int pathlist_size;
int hashlist_size;
fsh_path_t *pathlist;
fsh_path_t **hashlist;
struct fsh_handle_s *next;
}fsh_handle_t;
static fsh_handle_t *fsh_poolchain = NULL;
/*
================
FSH_AddHash
================
*/
_inline void FSH_AddHash( fsh_path_t **hashlist, uint hash, fsh_path_t *fptr )
{
fptr->hashvalue = hash;
fptr->nexthash = hashlist[hash];
hashlist[hash] = fptr;
}
/*
================
FSH_RemoveHash
================
*/
_inline void FSH_RemoveHash( fsh_path_t **hashlist, uint hash, fsh_path_t *fptr )
{
fsh_path_t **fptr_prev;
for( fptr_prev = &hashlist[hash]; *fptr_prev != NULL; fptr_prev = &( *fptr_prev )->nexthash )
{
if( *fptr_prev == fptr )
{
*fptr_prev = fptr->nexthash;
break;
}
}
}
/*
================
FSH_AddFilePath
================
*/
int FSH_AddFilePathWs( fsh_handle_t *handle, const char *path, int size )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
if( handle->ready && handle->count > 0 )
{
// see if already added
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr - handle->pathlist; // index
}
// find empty
for( fptr = handle->hashlist[handle->empty_hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, FSH_EMPTY_STRING ))
{
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// file size
fptr->fsize = size;
// remove empty from hash table
FSH_RemoveHash( handle->hashlist, handle->empty_hash, fptr );
// add to hash table
FSH_AddHash( handle->hashlist, hash, fptr );
return fptr - handle->pathlist; // index
}
}
}
// create new
if( handle->count + 1 >= handle->pathlist_size )
return -1;
fptr = &handle->pathlist[handle->count];
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// file size
fptr->fsize = size;
// add to hash table
FSH_AddHash( handle->hashlist, hash, fptr );
handle->count++;
return fptr - handle->pathlist; // index
}
/*
================
FSH_RemoveFilePath
================
*/
int FSH_RemoveFilePath( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr, **fptr_prev;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
{
memset( fptr->path, 0, FSH_MAX_PATH );
Q_strncpy( fptr->path, FSH_EMPTY_STRING, FSH_MAX_PATH - 1 );
fptr->fsize = -3; // undefined
// remove from hash table
FSH_RemoveHash( handle->hashlist, hash, fptr );
// add empty to hash table
FSH_AddHash( handle->hashlist, handle->empty_hash, fptr );
return fptr - handle->pathlist; // index
}
}
return -1;
}
/*
================
FSH_RenameFilePath
================
*/
int FSH_RenameFilePath( fsh_handle_t *handle, const char *oldname, const char *newname )
{
uint hash;
fsh_path_t *fptr, **fptr_prev;
const char *strip_path;
if( !handle )
return -2;
if( Q_strnicmp( oldname, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = oldname + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
{
strip_path = newname + handle->folderpath_size + 1; // + '/'
memset( fptr->path, 0, FSH_MAX_PATH );
Q_strncpy( fptr->path, strip_path, FSH_MAX_PATH - 1 );
// remove old from hash table
FSH_RemoveHash( handle->hashlist, hash, fptr );
// add new to hash table
hash = COM_HashKey( strip_path, handle->hashlist_size );
FSH_AddHash( handle->hashlist, hash, fptr );
return fptr - handle->pathlist; // index;
}
}
return -1;
}
/*
================
FSH_FindSize
================
*/
int FSH_FindSize( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( !handle->ready || !handle->count || Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr->fsize;
}
return -1;
}
/*
================
FSH_Find
================
*/
int FSH_Find( fsh_handle_t *handle, const char *path )
{
uint hash;
fsh_path_t *fptr;
const char *strip_path;
if( !handle )
return -2;
if( !handle->ready || !handle->count || Q_strnicmp( path, handle->folderpath, handle->folderpath_size ))
return -2;
strip_path = path + handle->folderpath_size + 1; // + '/'
hash = COM_HashKey( strip_path, handle->hashlist_size );
for( fptr = handle->hashlist[hash]; fptr != NULL; fptr = fptr->nexthash )
{
if( !Q_stricmp( fptr->path, strip_path ))
return fptr - handle->pathlist; // index
}
return -1;
}
/*
================
FSH_ScanDir
================
*/
static int FSH_ScanDir( fsh_handle_t *handle, const char *path )
{
SceUID dir;
SceIoDirent entry;
char temp[FSH_MAX_PATH];
int result;
int fsize;
if(( dir = sceIoDopen( path )) < 0 )
return -1;
result = 0;
// iterate through the directory
while( 1 )
{
// zero the dirent, to avoid possible problems with sceIoDread
memset( &entry, 0, sizeof( SceIoDirent ));
if( !sceIoDread( dir, &entry ))
break;
// ignore the virtual directories
if( !Q_stricmp( entry.d_name, "." ) || !Q_stricmp( entry.d_name, ".." ))
continue;
sprintf( temp, "%s/%s", path, entry.d_name );
if(FIO_S_ISDIR( entry.d_stat.st_mode ))
result = FSH_ScanDir( handle, temp );
else if(FIO_S_ISREG( entry.d_stat.st_mode ))
{
if( entry.d_stat.st_size <= __INT_MAX__ )
fsize = ( int )entry.d_stat.st_size;
else fsize = -3; // undefined
result = FSH_AddFilePathWs( handle, temp, fsize );
}
else continue;
if( result < 0 ) break;
}
sceIoDclose( dir );
return result;
}
/*
================
FSH_Create
================
*/
fsh_handle_t *FSH_Create( const char *path, int maxfiles )
{
fsh_handle_t *handle;
handle = P5Ram_Alloc( sizeof( fsh_handle_t ), 1 );
if( !handle )
return NULL;
handle->pathlist_size = maxfiles;
handle->pathlist = P5Ram_Alloc( handle->pathlist_size * sizeof( fsh_path_t ), 1 );
if( !handle->pathlist )
{
P5Ram_Free( handle );
return NULL;
}
handle->hashlist_size = maxfiles >> 2;
handle->hashlist = P5Ram_Alloc( handle->hashlist_size * sizeof( fsh_path_t* ), 1 );
if( !handle->hashlist )
{
P5Ram_Free( handle );
return NULL;
}
handle->empty_hash = COM_HashKey( FSH_EMPTY_STRING, handle->hashlist_size );
if( !Q_strnicmp( path, "./", 2 ))
path += 2;
Q_strncpy( handle->folderpath, path, FSH_MAX_PATH - 1 );
handle->folderpath_size = Q_strlen( handle->folderpath );
if( FSH_ScanDir( handle, handle->folderpath ) < 0 )
{
P5Ram_Free( handle );
return NULL;
}
handle->next = fsh_poolchain;
fsh_poolchain = handle;
handle->ready = true;
return handle;
}
/*
================
FSH_Shutdown
================
*/
void FSH_Free( fsh_handle_t *handle )
{
if( !handle )
return;
if( handle->pathlist )
P5Ram_Free( handle->pathlist );
if( handle->hashlist )
P5Ram_Free( handle->hashlist );
P5Ram_Free( handle );
}

View File

@@ -0,0 +1,37 @@
/*
fsh_psp.h - PSP filesystem helper header
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef FSH_PSP_H
#define FSH_PSP_H
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
typedef struct fsh_handle_s fsh_handle_t;
int FSH_AddFilePathWs( fsh_handle_t *handle, const char *path, int size );
#define FSH_AddFilePath( handle, path ) FSH_AddFilePathWs(handle, path, -2 )
int FSH_RemoveFilePath( fsh_handle_t *handle, const char *path );
int FSH_RenameFilePath( fsh_handle_t *handle, const char *oldname, const char *newname );
int FSH_FindSize( fsh_handle_t *handle, const char *path );
int FSH_Find( fsh_handle_t *handle, const char *path );
fsh_handle_t *FSH_Create( const char *path, int maxfiles );
void FSH_Free( fsh_handle_t *handle );
#ifdef __cplusplus
}
#endif
#endif // P5RAM_PSP_H

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@@ -0,0 +1,239 @@
/*
in_psp.c - PSP input component
Copyright (C) 2021 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#if XASH_INPUT == INPUT_PSP
#include <pspctrl.h>
#define PSP_MAX_KEYS sizeof(psp_keymap) / sizeof(struct psp_keymap_s)
#define PSP_EXT_KEY PSP_CTRL_HOME
convar_t *psp_joy_dz_min;
convar_t *psp_joy_dz_max;
convar_t *psp_joy_cv_power;
convar_t *psp_joy_cv_expo;
static struct psp_keymap_s
{
int srckey;
int dstkey;
qboolean stdpressed;
qboolean extpressed;
}psp_keymap[] =
{
#if 0
{ PSP_CTRL_SELECT, '~' , false, false },
{ PSP_CTRL_START, K_ESCAPE , false, false },
{ PSP_CTRL_UP, K_UPARROW , false, false },
{ PSP_CTRL_RIGHT, K_RIGHTARROW, false, false },
{ PSP_CTRL_DOWN, K_DOWNARROW , false, false },
{ PSP_CTRL_LEFT, K_LEFTARROW , false, false },
{ PSP_CTRL_LTRIGGER, K_JOY1 , false, false },
{ PSP_CTRL_RTRIGGER, K_JOY2 , false, false },
{ PSP_CTRL_TRIANGLE, K_SHIFT , false, false },
{ PSP_CTRL_CIRCLE, K_SPACE , false, false },
{ PSP_CTRL_CROSS, K_ENTER , false, false },
{ PSP_CTRL_SQUARE, K_BACKSPACE , false, false },
#else
{ PSP_CTRL_SELECT , K_MODE_BUTTON , false, false },
{ PSP_CTRL_START , K_START_BUTTON, false, false },
{ PSP_CTRL_UP , K_UPARROW , false, false },
{ PSP_CTRL_RIGHT , K_RIGHTARROW , false, false },
{ PSP_CTRL_DOWN , K_DOWNARROW , false, false },
{ PSP_CTRL_LEFT , K_LEFTARROW , false, false },
{ PSP_CTRL_LTRIGGER, K_L1_BUTTON , false, false },
{ PSP_CTRL_RTRIGGER, K_R1_BUTTON , false, false },
{ PSP_CTRL_TRIANGLE, K_Y_BUTTON , false, false },
{ PSP_CTRL_CIRCLE , K_B_BUTTON , false, false },
{ PSP_CTRL_CROSS , K_A_BUTTON , false, false },
{ PSP_CTRL_SQUARE , K_X_BUTTON , false, false },
#endif
#if 0
PSP_CTRL_HOME,
PSP_CTRL_HOLD,
PSP_CTRL_NOTE,
PSP_CTRL_SCREEN,
PSP_CTRL_VOLUP,
PSP_CTRL_VOLDOWN,
PSP_CTRL_WLAN_UP,
PSP_CTRL_REMOTE,
PSP_CTRL_DISC,
PSP_CTRL_MS,
#endif
};
static signed short psp_joymap[256]; /* -32768 <> 32767 */
static float Platform_JoyAxisCompute( float axis, float deadzone_min, float deadzone_max, float power, float expo )
{
float abs_axis, fabs_axis, fcurve;
float scale, r_deadzone_max;
qboolean flip_axis = 0;
expo = bound( 0.0f, expo, 1.0f );
power = bound( 0.0f, power, 10.0f );
deadzone_min = bound( 0.0f, deadzone_min, 127.0f );
deadzone_max = bound( 0.0f, deadzone_max, 127.0f );
// (-127) - (0) - (+127)
abs_axis = axis - 128.0f;
if( abs_axis < 0.0f )
{
abs_axis = -abs_axis - 1.0f;
flip_axis = 1;
}
if( abs_axis <= deadzone_min ) return 0.0f;
r_deadzone_max = 127.0f - deadzone_max;
if( abs_axis >= r_deadzone_max ) return ( flip_axis ? -127.0f : 127.0f );
scale = 127.0f / ( r_deadzone_max - deadzone_min );
abs_axis -= deadzone_min;
abs_axis *= scale;
if( expo )
{
// x * ( x^power * expo + x * ( 1.0 - expo ))
fabs_axis = abs_axis / 127.0f; // 0.0f - 1.0f
fcurve = powf(fabs_axis, power) * expo + fabs_axis * (1.0f - expo);
abs_axis = fabs_axis * fcurve * 127.0f;
}
return ( flip_axis ? -abs_axis : abs_axis );
}
void Platform_RunEvents( void )
{
int i;
SceCtrlData buf;
signed short curr_X, curr_Y;
static unsigned int last_buttons;
static signed short last_X, last_Y;
sceCtrlPeekBufferPositive( &buf, 1 );
for( i = 0; i < PSP_MAX_KEYS; i++ )
{
if( buf.Buttons & PSP_EXT_KEY )
{
if(( last_buttons ^ buf.Buttons ) & psp_keymap[i].srckey )
{
if( psp_keymap[i].stdpressed )
{
psp_keymap[i].stdpressed = false;
Key_Event( psp_keymap[i].dstkey, psp_keymap[i].stdpressed );
}
else
{
psp_keymap[i].extpressed = buf.Buttons & psp_keymap[i].srckey;
Key_Event( K_AUX16 + i, psp_keymap[i].extpressed);
}
}
}
else
{
// release
if( psp_keymap[i].extpressed )
{
psp_keymap[i].extpressed = false;
Key_Event( K_AUX16 + i, psp_keymap[i].extpressed);
}
if(( last_buttons ^ buf.Buttons ) & psp_keymap[i].srckey )
{
psp_keymap[i].stdpressed = buf.Buttons & psp_keymap[i].srckey;
Key_Event( psp_keymap[i].dstkey, psp_keymap[i].stdpressed );
}
}
}
last_buttons = buf.Buttons;
if( FBitSet( psp_joy_dz_min->flags, FCVAR_CHANGED ) || FBitSet( psp_joy_dz_max->flags, FCVAR_CHANGED ) ||
FBitSet( psp_joy_cv_power->flags, FCVAR_CHANGED ) || FBitSet( psp_joy_cv_expo->flags, FCVAR_CHANGED ))
{
for ( i = 0; i < 256; i++ )
{
psp_joymap[i] = Platform_JoyAxisCompute( i, psp_joy_dz_min->value, psp_joy_dz_max->value, psp_joy_cv_power->value, psp_joy_cv_expo->value );
psp_joymap[i] *= 256;
}
ClearBits( psp_joy_dz_min->flags, FCVAR_CHANGED );
ClearBits( psp_joy_dz_max->flags, FCVAR_CHANGED );
ClearBits( psp_joy_cv_power->flags, FCVAR_CHANGED );
ClearBits( psp_joy_cv_expo->flags, FCVAR_CHANGED );
}
curr_X = psp_joymap[buf.Lx];
curr_Y = psp_joymap[buf.Ly];
if( last_X != curr_X )
Joy_AxisMotionEvent( 2, -curr_X );
if( last_Y != curr_Y )
Joy_AxisMotionEvent( 3, -curr_Y );
last_X = curr_X;
last_Y = curr_Y;
}
void Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void Platform_SetMousePos( int x, int y )
{
}
void Platform_EnableTextInput( qboolean enable )
{
}
int Platform_JoyInit( int numjoy )
{
int i;
// set up cvars
psp_joy_dz_min = Cvar_Get( "psp_joy_dz_min", "15", FCVAR_ARCHIVE, "joy deadzone min (0 - 127)" );
psp_joy_dz_max = Cvar_Get( "psp_joy_dz_max", "0", FCVAR_ARCHIVE, "joy deadzone max (0 - 127)" );
psp_joy_cv_power = Cvar_Get( "psp_joy_cv_power", "2", FCVAR_ARCHIVE, "joy curve power (0 - 10)" );
psp_joy_cv_expo = Cvar_Get( "psp_joy_cv_expo", "0.5", FCVAR_ARCHIVE, "joy curve expo (0 - 1.0)" );
// set up the controller.
sceCtrlSetSamplingCycle( 0 );
sceCtrlSetSamplingMode( PSP_CTRL_MODE_ANALOG );
// building a joystick map
for ( i = 0; i < 256; i++ )
{
psp_joymap[i] = Platform_JoyAxisCompute( i, psp_joy_dz_min->value, psp_joy_dz_max->value, psp_joy_cv_power->value, psp_joy_cv_expo->value );
psp_joymap[i] *= 256;
}
return 1;
}
void Platform_MouseMove( float *x, float *y )
{
}
void Platform_PreCreateMove( void )
{
}
#endif /* XASH_INPUT */

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.set noreorder
#include "pspstub.s"
STUB_START "KernelAccess",0x40090000,0x00020005
STUB_FUNC 0x8A5C745F,kaGeEdramSetSize
STUB_FUNC 0x71570ECF,kaGeEdramGetHwSize
STUB_END

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/*
kamod.h - kernel access module header
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef KAMOD_H
#define KAMOD_H
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
int kaGeEdramSetSize(int size);
int kaGeEdramGetHwSize(void);
#ifdef __cplusplus
}
#endif
#endif // KAMOD_H

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/*
lib_psp.c - dynamic library code for Sony PSP system
Copyright (C) 2018 Flying With Gauss
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/sor modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#if XASH_LIB == LIB_PSP
#include <pspmodulemgr.h>
#include "common.h"
#include "library.h"
#include "filesystem.h"
#include "server.h"
#define MOD_MAXNAMELEN 256
typedef struct table_s
{
const char *name;
void *pointer;
} table_t;
#include "generated_library_tables.h"
typedef struct mod_func_s
{
const char *name;
void *addr;
} mod_func_t;
typedef struct mod_handle_s
{
SceUID uid;
char name[MOD_MAXNAMELEN];
uint segAddr;
uint segSize;
mod_func_t *func;
struct mod_handle_s *next;
} mod_handle_t;
static mod_handle_t *modList = NULL;
static char *modErrorPtr = NULL;
static char modErrorBuf[1024];
#define Module_Error( fmt, ... ) Module_SetError( "%s: " fmt "\n", __FUNCTION__, ##__VA_ARGS__ )
int Module_SetError( const char *fmt, ... )
{
va_list args;
int result;
va_start( args, fmt );
result = Q_vsnprintf( modErrorBuf, sizeof( modErrorBuf ), fmt, args );
va_end( args );
modErrorPtr = modErrorBuf;
return result;
}
char *Module_GetError( void )
{
char *errPtr = modErrorPtr;
modErrorPtr = NULL;
return errPtr;
}
static mod_handle_t *Module_Find( const char *name )
{
mod_handle_t *modHandle;
if( !name )
{
Module_Error( "input mismatch" );
return NULL;
}
for( modHandle = modList; modHandle; modHandle = modHandle->next )
{
if( !Q_strcmp( modHandle->name, name ))
return modHandle;
}
return NULL;
}
static const char *Module_Name( void *handle )
{
mod_handle_t *modHandle;
if( !handle )
{
Module_Error( "input mismatch" );
return NULL;
}
for( modHandle = modList; modHandle; modHandle = modHandle->next )
{
if( modHandle == handle )
return modHandle->name;
}
return NULL;
}
static mod_func_t *Module_LoadStatic( const char *name )
{
table_t *staticLib;
if( !name )
{
Module_Error( "input mismatch" );
return NULL;
}
for( staticLib = ( table_t* )libs; staticLib->pointer && staticLib->name; staticLib++ )
{
if( !Q_strcmp( staticLib->name, name ))
return staticLib->pointer;
}
return NULL;
}
mod_handle_t *Module_Load( const char *name )
{
mod_handle_t *modHandle;
mod_func_t *modFunc;
qboolean skipPrefix;
char modStaticName[32];
void *modArg[2];
SceUID modUid;
uint modSegAddr, modSegSize;
SceKernelModuleInfo info;
char engine_cwd[PATH_MAX];
if( !name )
return NULL;
modHandle = Module_Find( name );
if( modHandle )
return modHandle;
skipPrefix = false;
modSegAddr = modSegSize = 0;
Q_sprintf( engine_cwd, "%s/", host.rootdir );
modArg[0] = &modFunc;
modArg[1] = engine_cwd;
modUid = Platform_LoadModule( name, 0, sizeof( modArg ), modArg );
if( modUid < 0 )
{
COM_FileBase( name, modStaticName );
if( !Q_strncmp( modStaticName, "lib", 3 ) )
skipPrefix = true;
modFunc = Module_LoadStatic( skipPrefix ? &modStaticName[3] : modStaticName );
if( !modFunc )
{
Module_Error( "module %s error ( %#010x )", name, modUid );
return NULL;
}
modUid = -1;
Con_Reportf( "Module_Load( %s ): ( static ) success!\n", name );
}
else
{
info.size = sizeof( info );
if ( sceKernelQueryModuleInfo( modUid, &info ) >= 0 )
{
if( info.nsegment > 0 )
{
modSegAddr = info.segmentaddr[0];
modSegSize = info.segmentsize[0];
}
}
Con_Reportf( "Module_Load( %s ): ( dynamic ) success!\n", name );
}
modHandle = calloc( 1, sizeof( mod_handle_t ));
if( !modHandle )
{
Module_Error( "out of memory" );
return NULL;
}
Q_strncpy( modHandle->name, name, MOD_MAXNAMELEN );
modHandle->uid = modUid;
modHandle->func = modFunc;
modHandle->segAddr = modSegAddr;
modHandle->segSize = modSegSize;
modHandle->next = modList;
modList = modHandle;
return modHandle;
}
void *Module_GetAddrByName( mod_handle_t *handle, const char *name )
{
mod_func_t *modFunc;
if( !handle || !name )
{
Module_Error( "input mismatch" );
return NULL;
}
if( !Module_Name( handle ))
{
Module_SetError( "unknown handle" );
return NULL;
}
if( !handle->func )
{
Module_SetError( "call Module_Load() first" );
return NULL;
}
for( modFunc = handle->func; modFunc->addr && modFunc->name; modFunc++ )
{
if( !Q_strcmp( modFunc->name, name ))
return modFunc->addr;
}
Module_Error( "func %s not found in %s", name, handle->name );
return NULL;
}
const char *Module_GetNameByAddr( mod_handle_t *handle, const void *addr )
{
mod_func_t *modFunc;
if( !handle || !addr )
{
Module_Error( "input mismatch" );
return NULL;
}
if( !Module_Name( handle ))
{
Module_SetError( "unknown handle" );
return NULL;
}
if( !handle->func )
{
Module_SetError( "call Module_Load() first" );
return NULL;
}
for( modFunc = handle->func; modFunc->addr && modFunc->name; modFunc++ )
{
if( modFunc->addr == addr )
return modFunc->name;
}
Module_Error( "addr %#010x not found in %s", addr, handle->name );
return NULL;
}
uint Module_GetOffsetByAddr( mod_handle_t *handle, const void *addr )
{
uint addrUInt;
if( !handle || !addr )
{
Module_Error( "input mismatch" );
return 0;
}
if( !Module_Name( handle ))
{
Module_SetError( "unknown handle" );
return 0;
}
if( !handle->segAddr )
{
Module_SetError( "unknown segment" );
return 0;
}
addrUInt = ( uint )addr;
if( addrUInt < handle->segAddr || addrUInt >= ( handle->segAddr + handle->segSize ))
{
Module_SetError( "addr %#010x is out of range", addrUInt );
return 0;
}
return addrUInt - handle->segAddr;
}
void *Module_GetAddrByOffset( mod_handle_t *handle, uint offset )
{
if( !handle || !offset )
{
Module_Error( "input mismatch" );
return NULL;
}
if( !Module_Name( handle ))
{
Module_SetError( "unknown handle" );
return NULL;
}
if( !handle->segAddr )
{
Module_SetError( "unknown segment" );
return NULL;
}
if( offset >= handle->segSize )
{
Module_SetError( "offset %#010x is out of range", offset );
return NULL;
}
return ( void* )( offset + handle->segAddr );
}
int Module_Unload( mod_handle_t *handle )
{
mod_handle_t *modHandle;
int result, sceCode;
if( !handle )
{
Module_Error( "input mismatch" );
return -1;
}
if( !Module_Name( handle ))
{
Module_Error( "unknown handle" );
return -2;
}
if( handle->uid != -1 )
{
result = Platform_UnloadModule( handle->uid, &sceCode );
if( result < 0 )
{
if( result == -1 )
Module_Error( "module %s doesn't want to stop", handle->name );
else
Module_Error( "module %s error ( %#010x )", handle->name, sceCode );
return -3;
}
}
if( handle != modList )
{
for( modHandle = modList; modHandle; modHandle = modHandle->next )
{
if( modHandle->next == handle )
{
modHandle->next = handle->next;
break;
}
}
}
else modList = handle->next;
free( handle );
return 0;
}
qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname, qboolean directpath )
{
// TODO: implement
return true;
}
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
{
dll_user_t *hInst = NULL;
void *pHandle = NULL;
COM_ResetLibraryError();
// platforms where gameinfo mechanism is working goes here
// and use FS_FindLibrary
hInst = FS_FindLibrary( dllname, directpath );
if( !hInst )
{
// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
if( !pHandle )
{
pHandle = Module_Load( dllname );
if( pHandle )
return pHandle;
COM_PushLibraryError( va( "Failed to find library %s", dllname ));
COM_PushLibraryError( Module_GetError() );
return NULL;
}
}
if( hInst->custom_loader )
{
COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
Mem_Free( hInst );
return NULL;
}
if( !( hInst->hInstance = Module_Load( hInst->fullPath )))
{
COM_PushLibraryError( Module_GetError() );
Mem_Free( hInst );
return NULL;
}
pHandle = hInst->hInstance;
Mem_Free( hInst );
return pHandle;
}
void COM_FreeLibrary( void *hInstance )
{
Module_Unload( hInstance );
}
void *COM_GetProcAddress( void *hInstance, const char *name )
{
return Module_GetAddrByName( hInstance, name );
}
void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
{
void *funcAddr;
if( !memcmp( pName, "ofs:", 4 ))
funcAddr = Module_GetAddrByOffset( hInstance, Q_atoi( &pName[4] ));
else
funcAddr = Module_GetAddrByName( hInstance, pName );
if( !funcAddr )
Con_Reportf( S_ERROR "FunctionFromName: Can't get symbol %s: %s\n", pName, Module_GetError() );
return funcAddr;
}
const char *COM_NameForFunction( void *hInstance, void *function )
{
static char offsetName[16];
const char *funcName;
uint addrOffset;
funcName = Module_GetNameByAddr( hInstance, function );
if( funcName )
return funcName;
addrOffset = Module_GetOffsetByAddr( hInstance, function );
if( !addrOffset )
return NULL;
Q_snprintf( offsetName, sizeof( offsetName ), "ofs:%u", addrOffset );
Con_Reportf( "COM_NameForFunction: %s\n", offsetName );
return offsetName;
}
#endif // XASH_LIB == LIB_PSP

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/*
p5ram_psp.c - PSP P5 memory allocator
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <pspkernel.h>
#include <psppower.h>
#include <pspsuspend.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "p5ram_psp.h"
#define P5RAM_ALIGN( x, a ) ((( x ) + (( typeof( x ))( a ) - 1 )) & ~( typeof( x )( a ) - 1 ))
#define P5RAM_CHECK( addr ) ((( unsigned int )addr >= ( unsigned int )p5ram_addr) && (( unsigned int )addr < ( unsigned int )p5ram_addr + p5ram_size))
#define P5RAM_FLAG_INIT 0x01
#define P5RAM_FLAG_SUSPENDED 0x02
typedef struct __attribute__(( aligned( 64 ))) p5ram_info_s
{
SceUID uid;
size_t size;
struct p5ram_info_s *next;
}p5ram_info_t;
static unsigned char p5ram_flags = 0x00;
static p5ram_info_t *p5ram_poolchain = NULL;
static void *p5ram_addr;
static unsigned int p5ram_size;
int P5Ram_Init( void )
{
int result;
if( p5ram_flags & P5RAM_FLAG_INIT )
return -1;
result = sceKernelVolatileMemLock( 0, &p5ram_addr, &p5ram_size );
if( result == 0 )
p5ram_flags |= P5RAM_FLAG_INIT;
return result;
}
void *P5Ram_Alloc( size_t size, int clear )
{
SceUID uid;
void *ptr;
if(!( p5ram_flags & P5RAM_FLAG_INIT ))
return NULL;
uid = sceKernelAllocPartitionMemory( 5, "USER P5", PSP_SMEM_Low, size + sizeof( p5ram_info_t ), NULL );
if( uid < 0 ) return NULL;
ptr = sceKernelGetBlockHeadAddr( uid );
(( p5ram_info_t* )ptr )->uid = uid;
(( p5ram_info_t* )ptr )->size = size;
(( p5ram_info_t* )ptr )->next = p5ram_poolchain;
if( clear ) memset(( unsigned char* )ptr + sizeof( p5ram_info_t ), 0, size );
p5ram_poolchain = ptr;
return ( void* )(( unsigned char* )ptr + sizeof( p5ram_info_t ));
}
void P5Ram_Free( void *ptr )
{
p5ram_info_t *info, *next_ptr;
if( !( p5ram_flags & P5RAM_FLAG_INIT ) || ptr == NULL ) return;
info = ( p5ram_info_t* )((unsigned char*)ptr - sizeof( p5ram_info_t ));
if( info == p5ram_poolchain )
{
p5ram_poolchain = p5ram_poolchain->next;
}
else
{
next_ptr = p5ram_poolchain;
while( next_ptr )
{
if( next_ptr->next == info )
{
next_ptr->next = info->next;
break;
}
next_ptr = next_ptr->next;
}
}
sceKernelFreePartitionMemory( info->uid );
}
void P5Ram_FreeAll( void )
{
p5ram_info_t *next_ptr;
while( p5ram_poolchain )
{
next_ptr = p5ram_poolchain->next;
sceKernelFreePartitionMemory( p5ram_poolchain->uid );
p5ram_poolchain = next_ptr;
}
}
void P5Ram_Shutdown( void )
{
if( !( p5ram_flags & P5RAM_FLAG_INIT ))
return;
P5Ram_FreeAll();
sceKernelVolatileMemUnlock( 0 );
p5ram_flags &= ~P5RAM_FLAG_INIT;
}
void P5Ram_PowerCallback( int count, int arg, void *common )
{
if( !( p5ram_flags & ( P5RAM_FLAG_INIT | P5RAM_FLAG_SUSPENDED )))
return;
if ( arg & PSP_POWER_CB_POWER_SWITCH || arg & PSP_POWER_CB_SUSPENDING )
{
P5Ram_Shutdown();
p5ram_flags |= P5RAM_FLAG_SUSPENDED;
}
else if ( arg & PSP_POWER_CB_RESUMING )
{
}
else if ( arg & PSP_POWER_CB_RESUME_COMPLETE )
{
P5Ram_Init();
p5ram_flags &= ~P5RAM_FLAG_SUSPENDED;
}
}
#ifdef P5RAM_DEBUG
void P5Ram_Print( void )
{
p5ram_info_t *next_ptr;
printf("+++++++++++++++++++++++++++++\n");
next_ptr = p5ram_poolchain;
while( next_ptr )
{
printf("P5 ALLOC [ 0x%08X 0x%08X 0x%08X 0x%08X ]\n", next_ptr, next_ptr->uid, next_ptr->size, next_ptr->next );
next_ptr = next_ptr->next;
}
printf("+++++++++++++++++++++++++++++\n");
}
#endif

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@@ -0,0 +1,38 @@
/*
p5ram_psp.h - PSP P5 memory allocator header
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef P5RAM_PSP_H
#define P5RAM_PSP_H
//#define P5RAM_DEBUG
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
int P5Ram_Init( void );
void *P5Ram_Alloc( size_t size, int clear );
void P5Ram_Free( void *ptr );
void P5Ram_FreeAll( void );
void P5Ram_Shutdown( void );
void P5Ram_PowerCallback( int count, int arg, void *common );
#ifdef P5RAM_DEBUG
void P5Ram_Print( void );
#endif
#ifdef __cplusplus
}
#endif
#endif // P5RAM_PSP_H

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/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* pspmp3.h - Prototypes for the sceMp3 library
*
* Copyright (c) 2008 David Perry <tias_dp@hotmail.com>
* Copyright (c) 2008 Alexander Berl <raphael@fx-world.org>
* Copyright (c) 2022 Sergey Galushko
*
*/
#ifndef __SCELIBMP3_H__
#define __SCELIBMP3_H__
#include <psptypes.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SceMp3InitArg {
/** Stream start position */
SceOff mp3StreamStart;
/** Stream end position */
SceOff mp3StreamEnd;
/** Pointer to a buffer to contain raw mp3 stream data (+1472 bytes workspace) */
SceUChar8* mp3Buf;
/** Size of mp3Buf buffer (must be >= 8192) */
SceInt32 mp3BufSize;
/** Pointer to decoded pcm samples buffer */
SceUChar8* pcmBuf;
/** Size of pcmBuf buffer (must be >= 9216) */
SceInt32 pcmBufSize;
} SceMp3InitArg;
/**
* sceMp3ReserveMp3Handle
*
* @param args - Pointer to SceMp3InitArg structure
*
* @return sceMp3 handle on success, < 0 on error.
*/
SceInt32 sceMp3ReserveMp3Handle(SceMp3InitArg* args);
/**
* sceMp3ReleaseMp3Handle
*
* @param handle - sceMp3 handle
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3ReleaseMp3Handle(SceInt32 handle);
/**
* sceMp3InitResource
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3InitResource();
/**
* sceMp3TermResource
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3TermResource();
/**
* sceMp3Init
*
* @param handle - sceMp3 handle
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3Init(SceInt32 handle);
/**
* sceMp3Decode
*
* @param handle - sceMp3 handle
* @param dst - Pointer to destination pcm samples buffer
*
* @return number of bytes in decoded pcm buffer, < 0 on error.
*/
SceInt32 sceMp3Decode(SceInt32 handle, SceShort16** dst);
/**
* sceMp3GetInfoToAddStreamData
*
* @param handle - sceMp3 handle
* @param dst - Pointer to stream data buffer
* @param towrite - Space remaining in stream data buffer
* @param srcpos - Position in source stream to start reading from
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3GetInfoToAddStreamData(SceInt32 handle, SceUChar8** dst, SceInt32* towrite, SceInt32* srcpos);
/**
* sceMp3NotifyAddStreamData
*
* @param handle - sceMp3 handle
* @param size - number of bytes added to the stream data buffer
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3NotifyAddStreamData(SceInt32 handle, SceInt32 size);
/**
* sceMp3CheckStreamDataNeeded
*
* @param handle - sceMp3 handle
*
* @return 1 if more stream data is needed, < 0 on error.
*/
SceInt32 sceMp3CheckStreamDataNeeded(SceInt32 handle);
/**
* sceMp3SetLoopNum
*
* @param handle - sceMp3 handle
* @param loop - Number of loops
*
* @return 0 if success, < 0 on error.
*/
SceInt32 sceMp3SetLoopNum(SceInt32 handle, SceInt32 loop);
/**
* sceMp3GetLoopNum
*
* @param handle - sceMp3 handle
*
* @return Number of loops
*/
SceInt32 sceMp3GetLoopNum(SceInt32 handle);
/**
* sceMp3GetSumDecodedSample
*
* @param handle - sceMp3 handle
*
* @return Number of decoded samples
*/
SceInt32 sceMp3GetSumDecodedSample(SceInt32 handle);
/**
* sceMp3GetMaxOutputSample
*
* @param handle - sceMp3 handle
*
* @return Number of max samples to output
*/
SceInt32 sceMp3GetMaxOutputSample(SceInt32 handle);
/**
* sceMp3GetSamplingRate
*
* @param handle - sceMp3 handle
*
* @return Sampling rate of the mp3
*/
SceInt32 sceMp3GetSamplingRate(SceInt32 handle);
/**
* sceMp3GetBitRate
*
* @param handle - sceMp3 handle
*
* @return Bitrate of the mp3
*/
SceInt32 sceMp3GetBitRate(SceInt32 handle);
/**
* sceMp3GetMp3ChannelNum
*
* @param handle - sceMp3 handle
*
* @return Number of channels of the mp3
*/
SceInt32 sceMp3GetMp3ChannelNum(SceInt32 handle);
/**
* sceMp3ResetPlayPosition
*
* @param handle - sceMp3 handle
*
* @return < 0 on error
*/
SceInt32 sceMp3ResetPlayPosition(SceInt32 handle);
/**
* sceMp3GetFrameNum
*
* @param handle - sceMp3 handle
*
* @return < 0 on error
*/
SceInt32 sceMp3GetFrameNum(SceInt32 handle);
/**
* sceMp3ResetPlayPositionByFrame
*
* @param handle - sceMp3 handle
* @param frame - frame
*
* @return < 0 on error
*/
SceInt32 sceMp3ResetPlayPositionByFrame(SceInt32 handle, SceUInt32 frame);
/**
* sceMp3GetMPEGVersion
*
* @param handle - sceMp3 handle
*
* @return < 0 on error
*/
SceInt32 sceMp3GetMPEGVersion(SceInt32 handle);
/**
* sceMp3LowLevelInit
*
* @param handle - sceMp3 handle
* @param src - Pointer to a buffer to contain raw mp3 stream data
*
* @return < 0 on error
*/
SceInt32 sceMp3LowLevelInit(SceInt32 handle, SceUChar8* src);
/**
* sceMp3LowLevelDecode
*
* @param handle - sceMp3 handle
* @param mp3src -
* @param mp3srcused -
* @param pcmdst -
* @param pcmdstoutsz -
*
* @return < 0 on error
*/
SceInt32 sceMp3LowLevelDecode(SceInt32 handle, SceUChar8* mp3src, SceUInt32* mp3srcused, SceShort16* pcmdst, SceUInt32* pcmdstoutsz);
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,29 @@
.set noreorder
#include "pspimport.s"
IMPORT_START "sceMp3",0x00090011
IMPORT_FUNC "sceMp3",0x07EC321A,sceMp3ReserveMp3Handle
IMPORT_FUNC "sceMp3",0x0DB149F4,sceMp3NotifyAddStreamData
IMPORT_FUNC "sceMp3",0x2A368661,sceMp3ResetPlayPosition
IMPORT_FUNC "sceMp3",0x354D27EA,sceMp3GetSumDecodedSample
IMPORT_FUNC "sceMp3",0x35750070,sceMp3InitResource
IMPORT_FUNC "sceMp3",0x3C2FA058,sceMp3TermResource
IMPORT_FUNC "sceMp3",0x3CEF484F,sceMp3SetLoopNum
IMPORT_FUNC "sceMp3",0x44E07129,sceMp3Init
IMPORT_FUNC "sceMp3",0x732B042A,sceMp3EndEntry
IMPORT_FUNC "sceMp3",0x7F696782,sceMp3GetMp3ChannelNum
IMPORT_FUNC "sceMp3",0x87677E40,sceMp3GetBitRate
IMPORT_FUNC "sceMp3",0x87C263D1,sceMp3GetMaxOutputSample
IMPORT_FUNC "sceMp3",0x8AB81558,sceMp3StartEntry
IMPORT_FUNC "sceMp3",0x8F450998,sceMp3GetSamplingRate
IMPORT_FUNC "sceMp3",0xA703FE0F,sceMp3GetInfoToAddStreamData
IMPORT_FUNC "sceMp3",0xD021C0FB,sceMp3Decode
IMPORT_FUNC "sceMp3",0xD0A56296,sceMp3CheckStreamDataNeeded
IMPORT_FUNC "sceMp3",0xD8F54A51,sceMp3GetLoopNum
IMPORT_FUNC "sceMp3",0xF5478233,sceMp3ReleaseMp3Handle
IMPORT_FUNC "sceMp3",0xAE6D2027,sceMp3GetMPEGVersion
IMPORT_FUNC "sceMp3",0x3548AEC8,sceMp3GetFrameNum
IMPORT_FUNC "sceMp3",0x0840E808,sceMp3ResetPlayPositionByFrame
IMPORT_FUNC "sceMp3",0x1B839B83,sceMp3LowLevelInit
IMPORT_FUNC "sceMp3",0xE3EE2C81,sceMp3LowLevelDecode

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@@ -0,0 +1,275 @@
/*
snd_psp.c - psp sound hardware output
Copyright (C) 2022 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#if XASH_SOUND == SOUND_PSP
#include <malloc.h>
#include <pspaudio.h>
#include <pspkernel.h>
#include <pspdmac.h>
#include "sound.h"
#define PSP_NUM_AUDIO_SAMPLES 1024 // must be multiple of 64
#define PSP_OUTPUT_CHANNELS 2
#define PSP_OUTPUT_BUFFER_SIZE (( PSP_NUM_AUDIO_SAMPLES ) * ( PSP_OUTPUT_CHANNELS ))
static struct
{
SceUID threadUID;
SceUID semaUID;
int channel;
volatile int volL;
volatile int volR;
volatile int running;
} snd_psp = { -1, -1, -1, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, 1 };
static short snd_psp_buff[2][PSP_OUTPUT_BUFFER_SIZE] __attribute__(( aligned( 64 )));
/*
==================
SNDDMA_MainThread
Copy samples
==================
*/
static int SNDDMA_MainThread( SceSize args, void *argp )
{
int index = 0;
while( snd_psp.running )
{
sceKernelWaitSema( snd_psp.semaUID, 1, NULL );
int len = PSP_OUTPUT_BUFFER_SIZE;
int size = dma.samples;
int pos = dma.samplepos;
int wrapped = pos + len - size;
if( wrapped < 0 )
{
sceDmacMemcpy( snd_psp_buff[index], dma.buffer + ( pos * 2 ), len * 2 );
dma.samplepos += len;
}
else
{
int remaining = size - pos;
sceDmacMemcpy( snd_psp_buff[index], dma.buffer + ( pos * 2 ), remaining * 2 );
if( wrapped > 0 )
sceDmacMemcpy( snd_psp_buff[index] + ( remaining * 2 ), dma.buffer, wrapped * 2 );
dma.samplepos = wrapped;
}
sceKernelSignalSema( snd_psp.semaUID, 1 );
sceAudioOutputPannedBlocking( snd_psp.channel, snd_psp.volL, snd_psp.volR, snd_psp_buff[index] );
index = !index;
}
sceKernelExitThread( 0 );
return 0;
}
/*
==================
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
==================
*/
qboolean SNDDMA_Init( void )
{
int samplecount;
dma.format.speed = SOUND_DMA_SPEED;
dma.format.channels = PSP_OUTPUT_CHANNELS;
dma.format.width = 2;
// must be multiple of 64
samplecount = s_samplecount->value;
if( !samplecount )
samplecount = 0x4000;
dma.samples = samplecount * PSP_OUTPUT_CHANNELS;
dma.samplepos = 0;
dma.buffer = memalign( 64, dma.samples * 2 ); // 16 bit
if( !dma.buffer )
return false;
// clearing buffers
memset( dma.buffer, 0, dma.samples * 2 );
memset( snd_psp_buff, 0, sizeof( snd_psp_buff ));
// allocate and initialize a hardware output channel
snd_psp.channel = sceAudioChReserve( PSP_AUDIO_NEXT_CHANNEL,
PSP_NUM_AUDIO_SAMPLES, PSP_AUDIO_FORMAT_STEREO );
if( snd_psp.channel < 0 )
{
SNDDMA_Shutdown();
return false;
}
// create semaphore
snd_psp.semaUID = sceKernelCreateSema( "sound_sema", 0, 1, 255, NULL );
if( snd_psp.semaUID <= 0 )
{
SNDDMA_Shutdown();
return false;
}
// create audio thread
snd_psp.threadUID = sceKernelCreateThread( "sound_thread", SNDDMA_MainThread, 0x12, 0x8000, 0, 0 );
if( snd_psp.threadUID < 0 )
{
SNDDMA_Shutdown();
return false;
}
// start audio thread
if( sceKernelStartThread( snd_psp.threadUID, 0, 0 ) < 0 )
{
SNDDMA_Shutdown();
return false;
}
Con_Printf( "Using PSP audio driver: %d Hz\n", dma.format.speed );
dma.initialized = true;
return true;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos( void )
{
return dma.samplepos;
}
/*
==============
SNDDMA_GetSoundtime
update global soundtime
===============
*/
int SNDDMA_GetSoundtime( void )
{
static int buffers, oldsamplepos;
int samplepos, fullsamples;
fullsamples = dma.samples / 2;
// it is possible to miscount buffers
// if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = SNDDMA_GetDMAPos();
if( samplepos < oldsamplepos )
{
buffers++; // buffer wrapped
if( paintedtime > 0x40000000 )
{
// time to chop things off to avoid 32 bit limits
buffers = 0;
paintedtime = fullsamples;
S_StopAllSounds( true );
}
}
oldsamplepos = samplepos;
return ( buffers * fullsamples + samplepos / 2 );
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void )
{
if( snd_psp.semaUID > 0 )
sceKernelWaitSema( snd_psp.semaUID, 1, NULL );
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void )
{
if( snd_psp.semaUID > 0 )
sceKernelSignalSema( snd_psp.semaUID, 1 );
}
/*
==============
SNDDMA_Shutdown
Reset the sound device for exiting
===============
*/
void SNDDMA_Shutdown( void )
{
Con_Printf("Shutting down audio.\n");
snd_psp.running = 0;
if( snd_psp.threadUID >= 0 )
{
sceKernelWaitThreadEnd( snd_psp.threadUID, NULL );
sceKernelDeleteThread( snd_psp.threadUID );
snd_psp.threadUID = -1;
}
if( snd_psp.semaUID > 0 )
{
sceKernelDeleteSema( snd_psp.semaUID );
snd_psp.semaUID = -1;
}
if( snd_psp.channel >= 0 )
{
sceAudioChRelease( snd_psp.channel );
snd_psp.channel = -1;
}
if( dma.buffer )
{
free( dma.buffer );
dma.buffer = NULL;
}
dma.initialized = false;
}
#endif // XASH_SOUND == SOUND_PSP

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@@ -0,0 +1,353 @@
/*
sys_psp.c - PSP System utils
Copyright (C) 2021 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#include "platform/psp/ka/ka.h"
#include "platform/psp/scemp3/pspmp3.h"
#include <pspsdk.h>
#include <pspkernel.h>
#include <psppower.h>
#include <psprtc.h>
#include <pspprof.h>
#include <pspctrl.h>
#include <psputility.h>
#include <ctype.h>
PSP_MODULE_INFO( "Xash3D", PSP_MODULE_USER, 1, 0 );
PSP_MAIN_THREAD_ATTR( PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU );
PSP_MAIN_THREAD_STACK_SIZE_KB( 512 );
PSP_HEAP_SIZE_KB( -3 * 1024 ); /* 3 MB for prx modules */
static qboolean psp_audiolib_init = false;
static int Platform_ExitCallback( int count, int arg, void *common )
{
host.crashed = true;
return 0;
}
static int Platform_PowerCallback( int count, int arg, void *common )
{
P5Ram_PowerCallback( count, arg, common );
return 0;
}
static int Platform_CallbackThread( SceSize args, void *argp )
{
int cbid;
//cbid = sceKernelCreateCallback( "Exit Callback", Platform_ExitCallback, NULL );
//sceKernelRegisterExitCallback( cbid );
cbid = sceKernelCreateCallback( "Power Callback", Platform_PowerCallback, NULL );
scePowerRegisterCallback( 0, cbid );
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
static int Platform_SetupCallbacks( void )
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", Platform_CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
#if XASH_TIMER == TIMER_PSP
double Platform_DoubleTime( void )
{
return ( double )sceKernelGetSystemTimeWide() * 0.000001; // microseconds to seconds
}
void Platform_Sleep( int msec )
{
sceKernelDelayThread( msec * 1000 );
}
#endif
void *Platform_GetNativeObject( const char *name )
{
return NULL;
}
void Platform_Vibrate( float life, char flags )
{
}
void Platform_GetClipboardText( char *buffer, size_t size )
{
}
void Platform_SetClipboardText( const char *buffer, size_t size )
{
}
void Platform_ShellExecute( const char *path, const char *parms )
{
}
#if XASH_MESSAGEBOX == MSGBOX_PSP
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow )
{
static qboolean g_dbgscreen = false;
// Clear the sound buffer.
S_StopAllSounds( true );
// Print message to the debug screen.
if ( !g_dbgscreen )
{
pspDebugScreenInit();
g_dbgscreen = true;
}
pspDebugScreenSetTextColor( 0x0080ff );
pspDebugScreenPrintf( "\n\n\n\n%s:\n", title );
pspDebugScreenSetTextColor( 0x0000ff );
pspDebugScreenPrintData( message, Q_strlen( message ) );
pspDebugScreenSetTextColor( 0xffffff );
pspDebugScreenPrintf( "\n\nPress X to continue.\n" );
// Wait for a X button press.
SceCtrlData pad;
do
{
sceCtrlReadBufferPositive( &pad, 1 );
}
while( !( pad.Buttons & PSP_CTRL_CROSS ) );
pspDebugScreenClear();
}
#endif // XASH_MESSAGEBOX == MSGBOX_PSP
void Platform_ReadCmd( const char *fname, int *argc, char **argv )
{
int cmd_fd;
size_t cmd_fsize;
byte *cmd_buff;
int i, j = 0;
cmd_fd = sceIoOpen( fname, PSP_O_RDONLY, 0777 );
if( cmd_fd > 0 )
{
cmd_fsize = sceIoLseek( cmd_fd, 0, PSP_SEEK_END );
sceIoLseek( cmd_fd, 0, PSP_SEEK_SET );
printf( "CMD FILE(%s) Size: %i\n", fname, cmd_fsize );
if( cmd_fsize == 0 ) return;
cmd_buff = malloc( cmd_fsize );
if( !cmd_buff )
{
printf( "CMD FILE(%s) Memory allocation error!\n", fname );
sceIoClose(cmd_fd);
return;
}
if( sceIoRead(cmd_fd, cmd_buff, cmd_fsize) >= 0 )
{
for( i = 0; i < cmd_fsize; i++ )
{
if( isspace( cmd_buff[i] ) != 0 )
{
if( j == 0 ) continue;
argv[*argc] = malloc( j + 1 );
if( !argv[*argc] )
{
printf( "CMD FILE(%s) Memory allocation error!\n", fname );
free( cmd_buff );
sceIoClose( cmd_fd );
return;
}
memcpy( argv[*argc], &cmd_buff[i - j], j );
argv[*argc][j] = 0x00;
( int )( *argc )++;
j = 0;
}
else j++;
}
if( j != 0 )
{
argv[*argc] = malloc( j + 1 );
if( !argv[*argc] )
{
printf( "CMD FILE(%s) Memory allocation error!\n", fname );
free( cmd_buff );
sceIoClose( cmd_fd );
return;
}
memcpy( argv[*argc], &cmd_buff[i - j], j );
argv[*argc][j] = 0x00;
( int )( *argc )++;
j = 0;
}
}
else printf( "CMD FILE(%s) Read error!\n", fname );
free( cmd_buff );
sceIoClose( cmd_fd );
}
}
SceUID Platform_LoadModule( const char *filename, int mpid, SceSize argsize, void *argp )
{
SceKernelLMOption option;
SceUID modid = 0;
int retVal = 0, mresult;
memset( &option, 0, sizeof( option ) );
option.size = sizeof( option );
option.mpidtext = mpid;
option.mpiddata = mpid;
option.position = 0;
option.access = 1;
retVal = sceKernelLoadModule( filename, 0, &option );
if(retVal < 0)
return retVal;
modid = retVal;
retVal = sceKernelStartModule( modid, argsize, argp, &mresult, NULL );
if( retVal < 0 )
return retVal;
return modid;
}
int Platform_UnloadModule( SceUID modid, int *sce_code )
{
int status;
*sce_code = sceKernelStopModule( modid, 0, NULL, &status, NULL);
if( ( *sce_code ) < 0 )
return -2;
else if( status == SCE_KERNEL_ERROR_NOT_STOPPED )
return -1;
*sce_code = sceKernelUnloadModule( modid );
return ( ( ( *sce_code ) < 0 ) ? -2 : 0 );
}
int Platform_InitAudioLibs( void )
{
int status;
if( psp_audiolib_init )
return -1;
status = sceUtilityLoadModule( PSP_MODULE_AV_AVCODEC );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC) returned 0x%08X\n", status );
return status;
}
status = sceUtilityLoadModule( PSP_MODULE_AV_MP3 );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceUtilityLoadModule(PSP_MODULE_AV_MP3) returned 0x%08X\n", status );
return status;
}
// init mp3 resources
status = sceMp3InitResource();
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3InitResource returned 0x%08X\n", status );
return status;
}
psp_audiolib_init = true;
return 0;
}
int Platform_ShutdownAudioLibs( void )
{
int status;
if( !psp_audiolib_init )
return -1;
status = sceMp3TermResource();
if ( status < 0 )
Con_DPrintf( S_ERROR "sceMp3TermResource returned 0x%08X\n", status );
status = sceUtilityUnloadModule( PSP_MODULE_AV_MP3 );
if ( status < 0 )
Con_DPrintf( S_ERROR "sceUtilityUnloadModule(PSP_MODULE_AV_MP3) returned 0x%08X\n", status );
status = sceUtilityUnloadModule( PSP_MODULE_AV_AVCODEC );
if ( status < 0 )
Con_DPrintf( S_ERROR "sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) returned 0x%08X\n", status );
psp_audiolib_init = false;
return 0;
}
void Platform_Init( void )
{
SceUID kamID;
int result;
// disable fpu exceptions (division by zero and etc...)
pspSdkDisableFPUExceptions();
// exit callback thread
Platform_SetupCallbacks();
// set max cpu/gpu frequency
scePowerSetClockFrequency( 333, 333, 166 );
// set max VRAM
kamID = Platform_LoadModule( "ka.prx", 1, 0, NULL );
if( kamID >= 0 )
{
result = kaGeEdramGetHwSize();
if( result > 0 )
result = kaGeEdramSetSize( result );
Platform_UnloadModule( kamID, &result );
}
Platform_InitAudioLibs();
// P5 Ram init
P5Ram_Init();
}
void Platform_Shutdown( void )
{
P5Ram_Shutdown();
Platform_ShutdownAudioLibs();
#if XASH_PROFILING
gprof_cleanup();
#endif
}

View File

@@ -0,0 +1,384 @@
/*
vid_psp.c - PSP video component
Copyright (C) 2021 Sergey Galushko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_VIDEO == VIDEO_PSP
#if !XASH_DEDICATED
#include <pspkernel.h>
#include <pspdisplay.h>
#include "common.h"
#include "client.h"
#include "mod_local.h"
#include "input.h"
#include "vid_common.h"
// Set frame buffer
#define PSP_FB_WIDTH 480
#define PSP_FB_HEIGHT 272
#define PSP_FB_BWIDTH 512
#define PSP_FB_FORMAT PSP_DISPLAY_PIXEL_FORMAT_565 //4444,5551,565,8888
#if PSP_FB_FORMAT == PSP_DISPLAY_PIXEL_FORMAT_4444
#define PSP_FB_BPP 2
#elif PSP_FB_FORMAT == PSP_DISPLAY_PIXEL_FORMAT_5551
#define PSP_FB_BPP 2
#elif PSP_FB_FORMAT == PSP_DISPLAY_PIXEL_FORMAT_565
#define PSP_FB_BPP 2
#elif PSP_FB_FORMAT == PSP_DISPLAY_PIXEL_FORMAT_8888
#define PSP_FB_BPP 4
#endif
#if 0
// Set up screen scaling
#define PSP_WIDTH_AR 30
#define PSP_HEIGHT_AR 17
#define PSP_MIN_MAR 12
#define PSP_MAX_MAR 16
#define PSP_MIN_MAR_W (PSP_WIDTH_AR * PSP_MIN_MAR)
#define PSP_MIN_MAR_H (PSP_HEIGHT_AR * PSP_MIN_MAR)
#define PSP_MAX_MAR_W (PSP_WIDTH_AR * PSP_MAX_MAR)
#define PSP_MAX_MAR_H (PSP_HEIGHT_AR * PSP_MAX_MAR)
#endif
static qboolean vsync;
#if 1
static vidmode_t vidmodes[] = { "480x272", PSP_FB_WIDTH, PSP_FB_HEIGHT};
static int num_vidmodes = 1;
#else
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
#endif
static struct
{
#if 0
int in_width, in_height;
int out_width, out_height;
#endif
void *draw_buffer;
void *disp_buffer;
}vid_psp;
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
*stride = PSP_FB_BWIDTH;
*r = 31;
*g = 63 << 5;
*b = 31 << 11;
*bpp = 2;
vid_psp.draw_buffer = (void*)malloc( PSP_FB_HEIGHT * PSP_FB_BWIDTH * PSP_FB_BPP );
if( !vid_psp.draw_buffer )
Host_Error( "Memory allocation failled! (vid_psp.draw_buffer)\n");
vid_psp.disp_buffer = (void*)malloc( PSP_FB_HEIGHT * PSP_FB_BWIDTH * PSP_FB_BPP );
if( !vid_psp.disp_buffer )
Host_Error( "Memory allocation failled! (vid_psp.disp_buffer)\n");
sceDisplaySetMode(0, PSP_FB_WIDTH, PSP_FB_HEIGHT);
sceDisplaySetFrameBuf(vid_psp.disp_buffer, PSP_FB_BWIDTH, PSP_FB_FORMAT, 1);
return true;
}
void *SW_LockBuffer( void )
{
return vid_psp.draw_buffer;
}
void SW_UnlockBuffer( void )
{
void* p_swap = vid_psp.disp_buffer;
vid_psp.disp_buffer = vid_psp.draw_buffer;
vid_psp.draw_buffer = p_swap;
sceKernelDcacheWritebackInvalidateAll();
sceDisplaySetFrameBuf(vid_psp.disp_buffer, PSP_FB_BWIDTH, PSP_FB_FORMAT, PSP_DISPLAY_SETBUF_NEXTFRAME);
if ( vsync )
{
sceDisplayWaitVblankStart();
}
}
int R_MaxVideoModes( void )
{
return num_vidmodes;
}
vidmode_t *R_GetVideoMode( int num )
{
if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
{
return NULL;
}
return vidmodes + num;
}
#if 0
static void R_InitVideoModes( void )
{
int i;
vidmodes = Mem_Malloc( host.mempool, (PSP_MAX_MAR - PSP_MIN_MAR) * sizeof( vidmode_t ) );
// from smallest to largest
for(i = PSP_MIN_MAR ; i <= PSP_MAX_MAR; i++ )
{
vidmodes[num_vidmodes].width = PSP_WIDTH_AR * i;
vidmodes[num_vidmodes].height = PSP_HEIGHT_AR * i;
vidmodes[num_vidmodes].desc =
copystring( va( "%ix%i", vidmodes[num_vidmodes].width, vidmodes[num_vidmodes].height ));
num_vidmodes++;
}
}
static void R_FreeVideoModes( void )
{
int i;
if(!vidmodes)
return;
for( i = 0; i < num_vidmodes; i++ )
Mem_Free( (char*)vidmodes[i].desc );
Mem_Free( vidmodes );
vidmodes = NULL;
}
#endif
/*
=================
GL_GetProcAddress
=================
*/
void *GL_GetProcAddress( const char *name )
{
return NULL;
}
/*
===============
GL_UpdateSwapInterval
===============
*/
void GL_UpdateSwapInterval( void )
{
// disable VSync while level is loading
if( cls.state < ca_active )
{
// setup vsync here
vsync = false;
SetBits( gl_vsync->flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync->flags, FCVAR_CHANGED );
vsync = (gl_vsync->value > 0) ? true : false;
}
}
static qboolean VID_SetScreenResolution( int width, int height )
{
int render_w = width, render_h = height;
uint rotate = vid_rotate->value;
if( ref.dllFuncs.R_SetDisplayTransform( rotate, 0, 0, vid_scale->value, vid_scale->value ) )
{
if( rotate & 1 )
{
int swap = render_w;
render_w = render_h;
render_h = swap;
}
render_h /= vid_scale->value;
render_w /= vid_scale->value;
}
else
{
Con_Printf( S_WARN "failed to setup screen transform\n" );
}
R_SaveVideoMode( width, height, render_w, render_h );
return true;
}
void GL_SwapBuffers( void )
{
if ( vsync ) sceDisplayWaitVblankStart();
}
int GL_SetAttribute( int attr, int val )
{
return 0;
}
int GL_GetAttribute( int attr, int *val )
{
return 0;
}
/*
==================
R_Init_Video
==================
*/
qboolean R_Init_Video( const int type )
{
string safe;
qboolean retval;
refState.desktopBitsPixel = ( PSP_FB_BPP * 8 );
VID_StartupGamma();
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
}
if( !(retval = VID_SetMode()) )
{
return retval;
}
switch( type )
{
case REF_GL:
// refdll also can check extensions
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
default:
break;
}
#if 0
R_InitVideoModes();
#endif
host.renderinfo_changed = false;
return true;
}
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
{
Con_Reportf( "R_ChangeDisplaySettings: Setting video mode to %dx%d %s\n", width, height, fullscreen ? "fullscreen" : "windowed" );
refState.fullScreen = fullscreen;
if( !VID_SetScreenResolution( width, height ) )
return rserr_invalid_fullscreen;
return rserr_ok;
}
/*
==================
VID_SetMode
Set the described video mode
==================
*/
qboolean VID_SetMode( void )
{
qboolean fullscreen = false;
int iScreenWidth, iScreenHeight;
rserr_t err;
#if 1
iScreenWidth = PSP_FB_WIDTH;
iScreenHeight = PSP_FB_HEIGHT;
#else
vid_psp.out_width = PSP_FB_WIDTH;
vid_psp.out_height = PSP_FB_HEIGHT;
iScreenWidth = Cvar_VariableInteger( "width" );
iScreenHeight = Cvar_VariableInteger( "height" );
if( iScreenWidth < PSP_MIN_MAR_W ||
iScreenHeight < PSP_MIN_MAR_H ) // trying to get resolution automatically by default
{
iScreenWidth = PSP_MIN_MAR_W;
iScreenHeight = PSP_MIN_MAR_H;
}
if( iScreenWidth > PSP_MAX_MAR_W ||
iScreenHeight > PSP_MAX_MAR_H ) // trying to get resolution automatically by default
{
iScreenWidth = PSP_MAX_MAR_W;
iScreenHeight = PSP_MAX_MAR_H;
}
#endif
if( !FBitSet( vid_fullscreen->flags, FCVAR_CHANGED ) )
Cvar_SetValue( "fullscreen", DEFAULT_FULLSCREEN );
else
ClearBits( vid_fullscreen->flags, FCVAR_CHANGED );
SetBits( gl_vsync->flags, FCVAR_CHANGED );
fullscreen = true;//Cvar_VariableInteger("fullscreen") != 0;
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, fullscreen )) == rserr_ok )
{
#if 0
vid_psp.in_width = iScreenWidth;
vid_psp.in_height = iScreenHeight;
#endif
}
else
return false;
return true;
}
/*
==================
R_Free_Video
==================
*/
void R_Free_Video( void )
{
#if 0
R_FreeVideoModes();
#endif
ref.dllFuncs.GL_ClearExtensions();
if( glw_state.software )
{
if( vid_psp.draw_buffer )
free( vid_psp.draw_buffer );
if( vid_psp.disp_buffer )
free( vid_psp.disp_buffer );
vid_psp.draw_buffer = NULL;
vid_psp.disp_buffer = NULL;
}
}
#endif // XASH_DEDICATED
#endif // XASH_VIDEO

View File

@@ -843,13 +843,10 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
return false;
GL_SetupAttributes(); // re-choose attributes
}
VID_StartupGamma();
}
if( !GL_UpdateContext( ))
return false;
return false;
}
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )

View File

@@ -28,6 +28,7 @@ GNU General Public License for more details.
#include "r_efx.h"
#include "com_image.h"
#include "filesystem.h"
#include "common/protocol.h"
// RefAPI changelog:
// 1. Initial release
@@ -38,7 +39,11 @@ GNU General Public License for more details.
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
#define REF_API_VERSION 5
// 6. Removed timing from ref_globals_t.
// Renderers are supposed to migrate to ref_client_t/ref_host_t using PARM_GET_CLIENT_PTR and PARM_GET_HOST_PTR
// Removed functions to get internal engine structions. Use PARM_GET_*_PTR instead.
// 7. Gamma fixes.
#define REF_API_VERSION 7
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -94,11 +99,6 @@ typedef struct ref_globals_s
{
qboolean developer;
float time; // cl.time
float oldtime; // cl.oldtime
double realtime; // host.realtime
double frametime; // host.frametime
// viewport width and height
int width;
int height;
@@ -120,6 +120,26 @@ typedef struct ref_globals_s
int desktopBitsPixel;
} ref_globals_t;
typedef struct ref_client_s
{
double time;
double oldtime;
int viewentity;
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1];
qboolean paused;
vec3_t simorg;
} ref_client_t;
typedef struct ref_host_s
{
double realtime;
double frametime;
int features;
} ref_host_t;
enum
{
GL_KEEP_UNIT = -1,
@@ -251,17 +271,18 @@ typedef enum
PARM_DEV_OVERVIEW = -1,
PARM_THIRDPERSON = -2,
PARM_QUAKE_COMPATIBLE = -3,
PARM_PLAYER_INDEX = -4, // cl.playernum + 1
PARM_VIEWENT_INDEX = -5, // cl.viewentity
PARM_GET_CLIENT_PTR = -4, // ref_client_t
PARM_GET_HOST_PTR = -5, // ref_host_t
PARM_CONNSTATE = -6, // cls.state
PARM_PLAYING_DEMO = -7, // cls.demoplayback
PARM_WATER_LEVEL = -8, // cl.local.water_level
PARM_MAX_CLIENTS = -9, // cl.maxclients
PARM_GET_WORLD_PTR = -9, // world
PARM_LOCAL_HEALTH = -10, // cl.local.health
PARM_LOCAL_GAME = -11,
PARM_NUMENTITIES = -12, // local game only
PARM_NUMMODELS = -13, // cl.nummodels
PARM_WORLD_VERSION = -14,
PARM_GET_MOVEVARS_PTR = -13, // clgame.movevars
PARM_GET_PALETTE_PTR = -14, // clgame.palette
PARM_GET_VIEWENT_PTR = -15, // clgame.viewent
} ref_parm_e;
typedef struct ref_api_s
@@ -304,7 +325,6 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
@@ -312,7 +332,6 @@ typedef struct ref_api_s
// brushes
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
void (*Mod_CreatePolygonsForHull)( int hullnum );
@@ -332,7 +351,6 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s **(*pfnGetModels)( void );
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
@@ -345,8 +363,6 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -389,9 +405,11 @@ typedef struct ref_api_s
void (*SW_UnlockBuffer)( void );
// gamma
void (*BuildGammaTable)( float lightgamma, float brightness );
byte (*LightToTexGamma)( byte color ); // software gamma support
qboolean (*R_DoResetGamma)( void );
byte (*LightToTexGamma)( byte ); // software gamma support
uint (*LightToTexGammaEx)( uint ); // software gamma support
byte (*TextureToGamma)( byte );
uint (*ScreenGammaTable)( uint );
uint (*LinearGammaTable)( uint );
// renderapi
lightstyle_t* (*GetLightStyle)( int number );
@@ -407,7 +425,6 @@ typedef struct ref_api_s
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe );
struct pmtrace_s *(*EV_VisTraceLine )( float *start, float *end, int flags );
struct pmtrace_s (*CL_TraceLine)( vec3_t start, vec3_t end, int flags );
struct movevars_s *(*pfnGetMoveVars)( void );
// imagelib
void (*Image_AddCmdFlags)( uint flags ); // used to check if hardware dxt is supported
@@ -429,6 +446,11 @@ typedef struct ref_api_s
// filesystem exports
fs_api_t *fsapi;
#if XASH_PSP
void *(*P5Ram_Alloc)( size_t size, int clear );
void (*P5Ram_Free)( void *ptr );
#endif
} ref_api_t;
struct mip_s;
@@ -449,6 +471,7 @@ typedef struct ref_interface_s
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_GammaChanged)( qboolean do_reset_gamma );
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -637,6 +660,8 @@ typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t*
#define ENGINE_SHARED_CVAR_LIST( f ) \
ENGINE_SHARED_CVAR_NAME( f, vid_gamma, gamma ) \
ENGINE_SHARED_CVAR_NAME( f, vid_brightness, brightness ) \
ENGINE_SHARED_CVAR_NAME( f, v_lightgamma, lightgamma ) \
ENGINE_SHARED_CVAR_NAME( f, v_direct, direct ) \
ENGINE_SHARED_CVAR( f, r_showtextures ) \
ENGINE_SHARED_CVAR( f, r_speeds ) \
ENGINE_SHARED_CVAR( f, r_fullbright ) \
@@ -658,7 +683,6 @@ typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t*
ENGINE_SHARED_CVAR( f, r_sprite_lighting ) \
ENGINE_SHARED_CVAR( f, r_drawviewmodel ) \
ENGINE_SHARED_CVAR( f, r_glowshellfreq ) \
ENGINE_SHARED_CVAR( f, r_lighting_modulate ) \
#define DECLARE_ENGINE_SHARED_CVAR_LIST() \
ENGINE_SHARED_CVAR_LIST( DECLARE_ENGINE_SHARED_CVAR )

View File

@@ -54,7 +54,7 @@ extern int SV_UPDATE_BACKUP;
#define GROUP_OP_AND 0
#define GROUP_OP_NAND 1
#ifdef NDEBUG
#if defined( NDEBUG )
#define SV_IsValidEdict( e ) ( e && !e->free )
#else
#define SV_IsValidEdict( e ) SV_CheckEdict( e, __FILE__, __LINE__ )
@@ -509,7 +509,13 @@ qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multipla
qboolean SV_InitGame( void );
void SV_ActivateServer( int runPhysics );
qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background );
model_t *SV_ModelHandle( int modelindex );
static inline model_t *GAME_EXPORT SV_ModelHandle( int modelindex )
{
if( unlikely( modelindex < 0 || modelindex >= MAX_MODELS ))
return NULL;
return sv.models[modelindex];
}
void SV_DeactivateServer( void );
//
@@ -648,10 +654,17 @@ void SV_RestartAmbientSounds( void );
void SV_RestartDecals( void );
void SV_RestartStaticEnts( void );
int pfnDropToFloor( edict_t* e );
edict_t *SV_EdictNum( int n );
void SV_SetModel( edict_t *ent, const char *name );
int pfnDecalIndex( const char *m );
static inline edict_t *SV_EdictNum( int n )
{
if( unlikely( n < 0 || n >= GI->max_edicts ))
return NULL;
return &svgame.edicts[n];
}
//
// sv_log.c
//

View File

@@ -39,13 +39,6 @@ static vec3_t viewPoint[MAX_CLIENTS];
typedef void (__cdecl *LINK_ENTITY_FUNC)( entvars_t *pev );
typedef void (__stdcall *GIVEFNPTRSTODLL)( enginefuncs_t* engfuncs, globalvars_t *pGlobals );
edict_t *SV_EdictNum( int n )
{
if(( n >= 0 ) && ( n < GI->max_edicts ))
return svgame.edicts + n;
return NULL;
}
#ifndef NDEBUG
qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line )
{

View File

@@ -262,20 +262,6 @@ int GAME_EXPORT SV_GenericIndex( const char *filename )
return i;
}
/*
================
SV_ModelHandle
get model by handle
================
*/
model_t *GAME_EXPORT SV_ModelHandle( int modelindex )
{
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return sv.models[modelindex];
}
static resourcetype_t SV_DetermineResourceType( const char *filename )
{
if( !Q_strncmp( filename, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ) && Sound_SupportedFileFormat( COM_FileExtension( filename )))

View File

@@ -129,7 +129,6 @@ CVAR_DEFINE( public_server, "public", "0", 0, "change server type from private t
CVAR_DEFINE_AUTO( sv_novis, "0", 0, "force to ignore server visibility" ); // disable server culling entities by vis
CVAR_DEFINE( sv_pausable, "pausable", "1", FCVAR_SERVER, "allow players to pause or not" );
static CVAR_DEFINE_AUTO( timeout, "125", FCVAR_SERVER, "connection timeout" ); // seconds without any message
CVAR_DEFINE( sv_lighting_modulate, "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
CVAR_DEFINE( sv_maxclients, "maxplayers", "1", FCVAR_LATCH, "server max capacity" );
CVAR_DEFINE_AUTO( sv_check_errors, "0", FCVAR_ARCHIVE, "check edicts for errors" );
CVAR_DEFINE_AUTO( sv_reconnect_limit, "3", FCVAR_ARCHIVE, "max reconnect attempts" ); // minimum seconds between connect messages
@@ -919,7 +918,6 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_maxclients );
Cvar_RegisterVariable( &sv_check_errors );
Cvar_RegisterVariable( &public_server );
Cvar_RegisterVariable( &sv_lighting_modulate );
Cvar_RegisterVariable( &sv_reconnect_limit );
Cvar_RegisterVariable( &sv_failuretime );
Cvar_RegisterVariable( &sv_unlag );

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