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248 Commits

Author SHA1 Message Date
Alibek Omarov
3366ad06d0 wscript: add yy-thunks library to help support the holy cow of windows users 2026-06-21 11:16:03 +05:00
Alibek Omarov
57206b3651 client: parse: fix svc_spawnbaseline entity type delta table determine order 2026-06-21 10:34:33 +05:00
Alibek Omarov
d9ecd03b4a client: parse: fix default attenuation value for goldsrc sound packet 2026-06-21 10:12:56 +05:00
Alibek Omarov
2de4d0d364 common: fix usercmd_t::msec type in q_client.h 2026-06-21 09:45:50 +05:00
auewe
cc3889146c 3rdparty: mainui: update 2026-06-20 08:14:04 +05:00
Alibek Omarov
09f5886751 readme: add note about third party builds 2026-06-17 20:09:15 +05:00
Alibek Omarov
fb5b4fed6e filesystem: VFileSystem009: fix DeleteFile 2026-06-16 15:13:30 +05:00
Alibek Omarov
1e31fbcd51 ref: shut up DecalShoot about decals must hit mod_brush
This is an annoying message that's caused by the game code. Decals, without
custom renderer, cannot be rendered on non-brush entities, and everybody knows
that anyway.
2026-06-14 07:22:30 +05:00
Alibek Omarov
b2a5f0db5a engine: masterlist: fix addmaster command not allowing third optional argument 2026-06-09 21:47:08 +05:00
Alibek Omarov
abd7b5ccdd engine: masterlist: change parsing static server list from by token to by line 2026-06-08 22:17:21 +05:00
Alibek Omarov
8c9cd59c71 engine: http: fix the bug where maxconnections wasn't followed when many files were queued at once, bump it back to 5 concurrent connections 2026-06-07 17:29:41 +05:00
Alibek Omarov
c79b29687c engine: http: cache resolve result in httpserver_t 2026-06-07 17:18:28 +05:00
Alibek Omarov
1eb922a0f1 engine: http: also lazy allocate buffer for query/response 2026-06-07 17:17:54 +05:00
Alibek Omarov
f6e36994be engine: http: lazy open download files, to avoid wasting too much file descriptors 2026-06-07 17:09:59 +05:00
Alibek Omarov
e83ba6509e 3rdparty: mbedtls: make common compat.c for all platforms we want to support 2026-06-07 07:08:24 +05:00
Alibek Omarov
5cfb67940b 3rdparty: mbedtls: add psvita support 2026-06-07 06:39:50 +05:00
Alibek Omarov
e31c893852 wscript: enable bcrypt on Windows, add entropy generator that avoids usage of bcrypt for our 32-bit builds, allowing them to run on Windows XP 2026-06-07 06:39:50 +05:00
Alibek Omarov
85e5f032d8 scripts: gha: remove bundled mbedTLS on Switch 2026-06-07 06:39:50 +05:00
Alibek Omarov
92fd51ad99 engine: http: don't allow CRLF in URLs, fix memory leaks 2026-06-07 06:11:39 +05:00
Alibek Omarov
5480055997 engine: http: use thin TLS backend in HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov
d634c6aad5 engine: http: use separate mempool for HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov
034efb3b31 engine: http: add TLS backend using mbedTLS 2026-06-07 05:56:54 +05:00
Alibek Omarov
eae45b2e81 engine: wscript: link in mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov
567d279007 engine: wscript: drop unfinished work on curl 2026-06-07 05:56:54 +05:00
Alibek Omarov
27f8385bb1 wscript: wire up mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov
1cfabd5ec9 3rdparty: mbedtls: initial add 2026-06-07 05:56:54 +05:00
Alibek Omarov
ab6672fb8a 3rdparty: xash-extras: update in preparation for TLS integration 2026-06-07 03:46:11 +05:00
Alibek Omarov
2d39a7fa24 engine: fix skewed ping calculation, drop --debug-all-servers 2026-06-07 03:17:45 +05:00
Alibek Omarov
7db12ade3a 3rdparty: mainui: update 2026-06-07 03:16:57 +05:00
Alibek Omarov
61a84f6953 engine: cache negative master server DNS failures longer, remove dead UDP master server addresses 2026-06-07 02:24:30 +05:00
Alibek Omarov
75ffba64c5 engine: http: add support for redirects 2026-06-06 22:55:47 +05:00
Alibek Omarov
c134840148 engine: masterlist: add UDP master server deprecation notice, fix static master list address 2026-06-06 19:53:37 +05:00
Alibek Omarov
51d1bfbe08 3rdparty: mainui :update 2026-06-06 03:30:26 +05:00
Alibek Omarov
79ff8332ac 3rdparty: mainui: update 2026-06-06 02:51:41 +05:00
Alibek Omarov
f155005bb1 engine: move out MAX_CLIENTS definition 2026-06-06 02:50:30 +05:00
Alibek Omarov
a8de8cf5e6 Documentation: protocol: document new static master protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov
74fcab9bfb engine: implement new static master server protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov
efad71bcc9 engine: in-memory HTTP downloader 2026-06-06 02:47:39 +05:00
Alibek Omarov
c444ab882a engine: client: drop key ms protocol extension 2026-06-06 02:47:39 +05:00
🗣🗣: "ùồầỳ hợp lý quãi chất thế nhờ"🤫🗿🔥🔥
8fad3bbad6 public: wrap macro arguments in parentheses 2026-06-05 21:55:59 +05:00
Alibek Omarov
4cd6d25ee6 engine: common: account for header size when sending first file fragment (which contains filename + compressor on goldsrc) 2026-06-05 08:42:46 +05:00
Alibek Omarov
33e47ef5a9 engine: fix engine.log output 2026-06-02 06:44:39 +05:00
Alibek Omarov
d19e9606e9 3rdparty: mainui: update 2026-06-02 06:25:52 +05:00
Alibek Omarov
fe1827f5e4 engine: common: don't let executing @ prefixed commands and cvars for unprivileged mode 2026-06-02 06:13:59 +05:00
Alibek Omarov
918323fcea engine: upload logo on connect always, add @cl_logoupdate cvar to clearly signal logo changes from DLL side 2026-06-02 06:10:24 +05:00
Alibek Omarov
e75256ec9d 3rdparty: mainui: update 2026-06-02 05:59:09 +05:00
Alibek Omarov
47582182e6 engine: server: set flag that we are expecting resource list to come from the client to not apply resource list rate limit 2026-06-02 02:56:19 +05:00
Alibek Omarov
4a2c218cfc engine: common: xrcon: oops, fix build, forgot to stage the change 2026-06-01 21:32:45 +05:00
Alibek Omarov
376817478d engine: platform: sdl2: add expiremntal flag -nosteaminput that would remove set by Steam SDL environment variables and let us use gamepad directly 2026-06-01 18:55:38 +05:00
Alibek Omarov
b96dc61e31 engine: common: xrcon: do not print misleading "client disconnected" message on engine shutdown 2026-06-01 18:49:50 +05:00
Alibek Omarov
b997d5657b engine: common: xrcon: refactor macros and magic numbers 2026-06-01 18:49:50 +05:00
Alibek Omarov
e9f5bca5c4 engine: common: make single shared print buffer with stripped colorcodes
- in xrcon, make delay and timeout macros into cvars
2026-06-01 18:49:50 +05:00
Alibek Omarov
b36f107a2e engine: common: xrcon: use uint32_t for message types instead of null terminated small strings 2026-06-01 18:49:50 +05:00
Alibek Omarov
a305ffb33f engine: common: xrcon: replace XRCON_STATE with XRCON_PARSER for parser state machine types 2026-06-01 18:49:50 +05:00
Alibek Omarov
1cc1b60b10 engine: common: xrcon: add NUL at the end of print message 2026-06-01 18:49:50 +05:00
Alibek Omarov
648db4a2b3 engine: common: xrcon: fix potential overflow and another recursion case 2026-06-01 18:49:50 +05:00
SNMetamorph
2c0c20dfe6 Documentation: added XRCON protocol description 2026-06-01 18:49:50 +05:00
SNMetamorph
17e167432a engine: common: xrcon: various code fixes 2026-06-01 18:49:50 +05:00
SNMetamorph
97b8ca6b38 engine: common: xrcon: strip color codes before sending message to client 2026-06-01 18:49:50 +05:00
SNMetamorph
6dabc6f2c5 engine: common: initial implementation of XRCON server 2026-06-01 18:49:50 +05:00
SNMetamorph
e808038fee engine: common: add function NET_MakeSocketReuseAddr 2026-06-01 18:49:50 +05:00
Владислав Сухов
a60d0d142d engine: add support for legacy 'm' query responses 2026-05-31 03:11:01 +05:00
Alibek Omarov
bf5d88d9a4 engine: net_chan: reset file fragment buffers early, right after they are consumed 2026-05-30 03:57:12 +05:00
Alibek Omarov
adca77672a engine: client: fix crash when loading a save that references non-existing word 2026-05-30 03:53:16 +05:00
Alibek Omarov
ef5295c5ab engine: workaround the misalignment issue when reading textures in BSP 2026-05-30 03:53:16 +05:00
Alibek Omarov
37da317133 filesystem: tests: fix build on Windows 2026-05-27 15:17:20 +05:00
Alibek Omarov
c93cb49a9e engine: client: fix typo in COM_RandomLong 2026-05-27 01:06:27 +05:00
Alibek Omarov
4f342fb19a filesystem: tests: reduce boilerplate, add filecopy test 2026-05-27 00:39:07 +05:00
Alibek Omarov
8ee3544507 filesystem: use sendfile for faster FS_FileCopy on Linux 2026-05-27 00:34:49 +05:00
Alibek Omarov
d44e6d5db7 android: drop 64-bit x86 build, as no known 64-bit only (i.e. with no 32-bit support) x86 deployments of Android are known 2026-05-26 23:11:23 +05:00
Alibek Omarov
21cc9feca7 engine: client: don't require cookie echo when server didn't negotiate NET_EXT_NETCHAN_COOKIE 2026-05-26 03:10:31 +05:00
Alibek Omarov
e87b14468d ref: when entity model is NULL, the entity is player and we're drawing in menu, skip this entity silently
The menu relies on the fact that model is set from player's userinfo, and if it has bogus model, it will
trip on the nullptr model assert
2026-05-26 02:57:47 +05:00
Alibek Omarov
e01921dd10 engine: server: bump datagram overflow messages to -dev 2 2026-05-26 02:57:47 +05:00
Alibek Omarov
e5c4e49782 engine: client: introduce cookie protocol extension, when client connects to the server, it provides randomized 64-bit value to be prefixed into netchan messages
* Prevent clientuseragent from leaking data.
* Process qport in netchan, cleaning up code
2026-05-26 02:14:58 +05:00
Alibek Omarov
d61983a5d2 engine: randomize outgoing_sequence on server side 2026-05-26 02:14:58 +05:00
Alibek Omarov
c3f4eb026b engine: only allow net_sequence_window packets, prevent sudden, usually impossible, jumps 2026-05-26 02:14:58 +05:00
SNMetamorph
fe9b8bcaca engine: enable warning when client or server tries to access non-existent cvar 2026-05-25 13:44:26 +05:00
Czarintax
33cd20b21b engine: server: fix SV_ProcessFile crash from short malformed filename (#2606) 2026-05-25 13:42:03 +05:00
SNMetamorph
78a3b958dd engine: client: disable saving testing cvars that potentially could break game 2026-05-24 15:14:15 +04:00
SNMetamorph
0e56fa10f9 engine: client: make cvar cl_ticket_generator privileged 2026-05-24 15:14:15 +04:00
SNMetamorph
b6a67b56b0 engine: client: make cvar cl_steam_broker_addr privileged
(cherry picked from commit e97442f1b04c81ee406779963bd7d58cd586aecf)
2026-05-24 15:14:15 +04:00
Alibek Omarov
eb9de1cac8 engine: fix NET_IsReservedAdr checks for IPv6, treat IPv4-mapped-as-IPv6 as IPv4 2026-05-23 21:23:10 +05:00
Alibek Omarov
24abd2deb2 engine: host: improve missing game libraries message so it's easier to understand 2026-05-23 21:23:10 +05:00
Alibek Omarov
996dcc637d engine: tighten file fragment msg by the (possibly) trunctated frag_message 2026-05-23 21:23:10 +05:00
Alibek Omarov
8b89bdca6f engine: validate size of the message before passing it to COM_UnMunge2 2026-05-23 21:23:10 +05:00
Alibek Omarov
3a6e3ba3ca engine: change Xash split packet id to unsigned short, as it never should be negative 2026-05-23 21:23:10 +05:00
Alibek Omarov
42ab099a07 engine: check server address if client received split packet 2026-05-23 21:23:10 +05:00
Alibek Omarov
09f15042fe engine: add target buffer size argument to MSG_ReadBits and MSG_ReadBytes 2026-05-23 21:23:10 +05:00
SNMetamorph
344712b990 3rdparty: update extras 2026-05-23 21:09:31 +05:00
SNMetamorph
2904c3e88b scripts: gha: set default touch configuration file for PS Vita platform 2026-05-23 21:09:31 +05:00
Alibek Omarov
25ca2ecb12 engine: fix Netchan_Validate units bug allowing oversized fragments 2026-05-23 03:12:23 +05:00
Alibek Omarov
f6b28e32e2 engine: fix use-after-free in Netchan_CopyNormalFragments on decompression failure; reject oversized fragmented messages. 2026-05-23 02:53:26 +05:00
Alibek Omarov
e118376735 engine: take total size to decompressors in Netchan_CopyNormalFragments, fix underflow when decompressing bzip2 stream 2026-05-23 02:42:28 +05:00
Alibek Omarov
5ef6123f03 engine: append log to the crash log on Android 2026-05-22 18:47:31 +05:00
Владислав Сухов
e4600b5fe0 engine: input: fix PS Vita gyro axis mapping and add gyro debug visualization 2026-05-22 00:53:11 +05:00
Xav101
074bd8b2b3 public: add unaligned access handlers for new big endian port 2026-05-21 14:25:33 +05:00
Alibek Omarov
fca347dd00 engine: platform: psvita: add Atlas_AllocBlock to the vrtld export list temporarily 2026-05-21 03:07:15 +05:00
SNMetamorph
2a284090ef engine: common: add console command "fs_find" 2026-05-21 02:45:27 +05:00
SNMetamorph
ecd74a0a7f filesystem: add implementation of "fs_find" console command 2026-05-21 02:45:27 +05:00
Alibek Omarov
853a67b0c5 scripts: gha: lock PSVita SDL2 fork to last known good revision 2026-05-21 01:04:43 +05:00
Alibek Omarov
80ec1c83f1 engine: platform: psvita: add dummy Atlas_AllocBlock call 2026-05-21 01:04:12 +05:00
Alibek Omarov
41681229f9 3rdparty: gl4es: update from upstream, add patch for fixing pixelated textures on Adreno 2026-05-21 00:53:51 +05:00
Alibek Omarov
7fce99481f ref: gl: fix crash in gl2_shim caused by MapBufferRange returning NULL 2026-05-21 00:03:36 +05:00
Alibek Omarov
142dc7b87a ref: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
3e24d5a347 engine: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
64b1b54f5b ref: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
1fed340330 filesystem: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
64be4251c8 engine: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
c5a8160c32 public: add Vec2, Vec3 and Vec4 macros used for initializers 2026-05-20 23:24:36 +05:00
Alibek Omarov
3c1cf81c2d engine: platform: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
c6c1163aa0 engine: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
e8845fc404 engine: client: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
d49178d5b6 engine: server: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
e2cf580818 ref: gl: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
d0a98447c4 ref: soft: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
29a9fcf76c ref: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
37d9791f00 filesystem: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
c5fbc98d16 public: refactor variable declarations 2026-05-20 23:24:36 +05:00
a1batross
4c2302ec6c engine: pass customization file fragments into IsSafeFileToDownload
This function already validates customization filenames.
2026-05-20 01:03:03 +05:00
Владислав Сухов
de585f80fb 3rdparty: mainui: update 2026-05-19 19:38:12 +05:00
Владислав Сухов
af58ef4a2a engine: menu_int: add flags for mipmaps and alpha channel support in image handling 2026-05-19 19:38:12 +05:00
Владислав Сухов
dbe3f42485 engine: update player logo color to RGB format 2026-05-19 19:38:12 +05:00
Alibek Omarov
0053edbe7b scripts: gha: drop signing step from build_android.sh, as it's done on gradle level now 2026-05-18 13:01:22 +05:00
Alibek Omarov
61f3369957 filesystem: refactor large filesystem.c into smaller files 2026-05-18 12:50:08 +05:00
Alibek Omarov
334bebb1fb engine: use memcpy when reading sprite model to avoid unaligned access 2026-05-17 12:34:21 +05:00
Alibek Omarov
463ed05340 android: add auto-updater to the launcher 2026-05-17 12:12:40 +05:00
Alibek Omarov
92bad81d9a engine: client: fix off-by-one 2026-05-17 11:48:20 +05:00
Alibek Omarov
4c667d9d8c engine: client: bound current_position with HISTORY_MASK, in case of something passes invalid values 2026-05-17 11:45:22 +05:00
Alibek Omarov
cb04e9cbd5 engine: server: also use constant time string comparison for sv_password 2026-05-17 11:26:53 +05:00
Alibek Omarov
c2c781f039 engine: server: harden rcon, use constant time comparison, do not output untrusted data to log 2026-05-17 11:23:55 +05:00
Alibek Omarov
dbe1a2742e public: add Q_strcmp_constant_time 2026-05-17 11:23:08 +05:00
Alibek Omarov
fe2019ee06 engine: common: add more cases to COM_IsSafeToDownload 2026-05-17 11:20:00 +05:00
Alibek Omarov
e5c091c303 engine: client: fix off-by-one error in CL_ParseResource 2026-05-17 11:17:42 +05:00
Alibek Omarov
9d050e7ed3 engine: limit decompressed buffer alloc size to 64MiB 2026-05-17 11:17:23 +05:00
Alibek Omarov
be35b3503e engine: limit maximum amount of pending fragbufs 2026-05-17 10:54:51 +05:00
Alibek Omarov
5fad4ae6ca engine: client: mark rcon and connect commands privileged 2026-05-17 10:51:44 +05:00
Alibek Omarov
2290ae0239 public: disable Amiga's double-slash check in CheckNastyPath 2026-05-17 10:42:22 +05:00
Alibek Omarov
9082a47348 engine: validate paths before downloading 2026-05-17 10:41:59 +05:00
Alibek Omarov
5d7ed9d8a7 public: add CheckNastyPath from Darkplaces's VFS so it can be used in engine for path traversal checks 2026-05-16 21:28:51 +05:00
Alibek Omarov
8120669e5b engine: restore bounds check in Delta_FindStructByIndex, as it gets passed arbitrary numbers too 2026-05-16 21:27:51 +05:00
Alibek Omarov
fb6c4a224c engine: check for overflow in split packet reassembly 2026-05-16 21:13:47 +05:00
Alibek Omarov
166763a887 engine: common: limit amount of delta encoded fields by 64 in GoldSrc protocol (because this is the maximum it allows anyway) 2026-05-16 21:12:49 +05:00
Alibek Omarov
e56cf4e1da engine: client: validate player index and max players 2026-05-16 21:00:50 +05:00
Alibek Omarov
fc4b982ecc engine: client: correctly skip message that would overflow temp entity buffer 2026-05-16 20:59:57 +05:00
Alibek Omarov
d305292340 engine: zone: in CheckAlloc walk through over both allocation chains, so that we don't read out of bounds if passed pointer is not allocated by zone allocator 2026-05-16 12:56:49 +05:00
Alibek Omarov
9ee6be87d7 engine: host: try to avoid recursive Host_Error 2026-05-16 12:37:08 +05:00
Alibek Omarov
4e4a54ab68 engine: despite byte-swapping code is no-op on little endian, it still fires and can read out of bounds on some models, leading to crash 2026-05-16 12:21:46 +05:00
Alibek Omarov
516554b704 public: update miniz to latest version 2026-05-15 12:36:56 +05:00
Alibek Omarov
7be955c493 gitignore: do not even try adding slop generators garbage 2026-05-15 11:39:45 +05:00
Владислав Сухов
c6fb702fb1 engine: add MenuFactory native object 2026-05-15 08:48:58 +05:00
Alibek Omarov
cae1d32c66 3rdparty: gl-wes-v2: update 2026-05-13 11:14:32 +05:00
Alibek Omarov
5e70995989 ref: gl: more maybe unused stuff 2026-05-13 11:13:46 +05:00
Alibek Omarov
50f7f3bb87 engine: server: mark str64 as maybe unused 2026-05-13 11:12:19 +05:00
Alibek Omarov
7c3da8c381 3rdparty: gl-wes-v2: update 2026-05-13 11:11:41 +05:00
Alibek Omarov
e38d3511b5 3rdparty: nanogl: update 2026-05-13 11:11:32 +05:00
Alibek Omarov
d4fcebb377 3rdparty: MultiEmulator: update 2026-05-13 11:11:22 +05:00
Alibek Omarov
996f0e906b engine: client: drop double free check from dbghulls 2026-05-13 10:53:21 +05:00
Alibek Omarov
0f490a2f16 engine: client: fix warnings, cleanup unused or maybe-uninitialized variables 2026-05-13 10:48:37 +05:00
Alibek Omarov
cef6cb58bb ref: gl: fix maybe-uninitialized 2026-05-13 10:47:15 +05:00
Alibek Omarov
47aad1b3a3 ref: soft: cleanup unused variables 2026-05-13 10:46:59 +05:00
Alibek Omarov
ff8efebba2 engine: fix more warnings 2026-05-13 10:46:44 +05:00
Alibek Omarov
be6571a6a2 3rdparty: library_suffix: update 2026-05-13 10:45:50 +05:00
Alibek Omarov
1d67585df4 3rdparty: mainui: update 2026-05-13 10:45:39 +05:00
Alibek Omarov
10d441f825 public: fix warnings, add guards around some of the macros, remove unused variable 2026-05-13 10:30:35 +05:00
Alibek Omarov
2dc132f817 engine: common: fix up warnings, clean up unused variables 2026-05-13 10:13:52 +05:00
Alibek Omarov
e9bdbf2f33 ref: gl: mark maybe unused globals 2026-05-13 10:11:47 +05:00
Alibek Omarov
b630a84447 common: xash3d_types: add macro MAYBE_UNUSED 2026-05-13 10:11:21 +05:00
Alibek Omarov
dccd076b92 engine: platform: sdl2: cleanup unused variables 2026-05-13 10:09:49 +05:00
Alibek Omarov
cb7ea5729a engine: server: cleanup unused variables 2026-05-13 10:09:37 +05:00
Alibek Omarov
9bad17505e filesystem: cleanup unused variables 2026-05-13 10:09:19 +05:00
Alibek Omarov
bf990d1040 ref: gl: cleanup unused variables 2026-05-13 10:09:09 +05:00
Alibek Omarov
63e112bf4c engine: client: soundlib: add more broken null files 2026-05-13 09:32:50 +05:00
Alibek Omarov
0aac2e4d32 engine: zone: add small allocation optimization, reducing the size of <255 bytes allocations at the cost of less debug info
Keep it opt-in through a flag at pool alloc time.
Opt-in console related allocations, they are usually small enough strings.
2026-05-13 09:32:50 +05:00
Alibek Omarov
33b3cdb0f5 engine: client: soundlib: catch broken null.wav and replace it with silence 2026-05-10 03:02:24 +05:00
Alibek Omarov
9c4edaed21 engine: client: sound: switch to single-pass mixing, now channels gets upscaled directly to DMA speed, fixing the issue with s_lerping 2026-05-10 02:48:23 +05:00
Alibek Omarov
d4205867dd public: simplify COM_Strip and COM_DefaultExtension by reusing extension extraction function. Add moar tests for them 2026-05-10 00:56:44 +05:00
Alibek Omarov
3c07680263 android: pack crash log to ZIP file, put system and intent info alongside it. Properly handle if multple email clients are installed on device (tested with gmail, outlook and k-9). 2026-05-10 00:32:29 +05:00
Alibek Omarov
e5d6f66f61 filesystem: strip exec flag and add nowrite flag to archives
pk3dir now disallows executables, which shouldn't be a problem for anybody.
Revised FS_Path command output.
2026-05-09 19:22:10 +05:00
Alibek Omarov
a106924c7f filesystem: avoid scanning game directory as executable in FS_FindLibrary on Android, generic refactoring 2026-05-09 16:57:21 +05:00
Alibek Omarov
11ee883c84 android: show build info for mod's downloaded libraries 2026-05-09 16:57:21 +05:00
Alibek Omarov
881f0c5ca7 engine: show the missing library warning message on Android, but only if APK doesn't try to override it, skip client for now 2026-05-09 16:57:21 +05:00
Alibek Omarov
ac0c8a2210 android: implement game library downloading 2026-05-09 16:57:21 +05:00
Alibek Omarov
dba090e0da android: bundle Let's Encrypt's ISRG Root X1 certificate for EOL devices 2026-05-09 16:57:21 +05:00
Alibek Omarov
262f32b002 engine: platform: android: implement library loading from VFS paths on Android 2026-05-09 16:57:21 +05:00
Zane van Iperen
843f6297ed engine: net_ws: fix NET_QueuePacket indentation after previous change 2026-05-09 13:15:17 +05:00
Zane van Iperen
d1510345f1 engine: net_ws: round-robin IPv4/IPv6 reads
Previously, it would always return on the first one that had activity.
In practice, this meant that if IPv4 starts getting slammed, IPv6 reads
wouldn't happen.
2026-05-09 13:15:17 +05:00
Alibek Omarov
36307bb386 android: handle crash logs created by the engine, keep them for 30 days for current version 2026-05-07 17:58:25 +05:00
Alibek Omarov
52953a7647 engine: platform: posix: drop crash info into crash.log on Android 2026-05-07 15:48:34 +05:00
Alibek Omarov
ebeff144f9 Merge remote-tracking branch 'origin/master' 2026-05-07 13:50:55 +05:00
Alibek Omarov
c8cc953d48 engine: platform: posix: make crash message a global because the stack could be limited when we hit crash handler 2026-05-07 13:45:39 +05:00
Alibek Omarov
d6bf06e997 engine: common: check XASH3D_BASEDIR when opening log file, fixes engine.log creation on Android 2026-05-07 12:23:56 +05:00
Alibek Omarov
568b7abc5f scripts: waifulib: xcompile: set max-page-size to 64k on PSVita to workaround latest toolchain issue 2026-05-07 12:07:25 +05:00
Alibek Omarov
1b7f50d3c6 scripts: waifulib: xcompile: fix build error with newer NDKs caused by incompatibility of legacy STL and Clang 2026-05-07 12:05:26 +05:00
Alibek Omarov
c8e1c2673f engine: client: sound: revert singleplayer check for local sounds 2026-05-07 11:57:09 +05:00
Alibek Omarov
c2df265de7 engine: operate on a local copy of dspriteframe_t to avoid unaligned access on ARMv7 2026-05-07 11:56:08 +05:00
Alibek Omarov
e9e885534a filesystem: dir: hand off file existence check to the OS if path starts with .. or ../ 2026-05-07 10:32:00 +05:00
Alibek Omarov
95cc6c4445 filesystem: small refactoring, remove double nullptr checks 2026-05-07 10:32:00 +05:00
Alibek Omarov
086cb6aab8 engine: move {gamedir}/downloaded directory to {gamedir}_downloads for compatibility
Some mods like Sven-Coop 4.8 stupidly open game files directly and need this to
load downloaded soundcache.
2026-05-07 10:32:00 +05:00
Alibek Omarov
e6a44b70e0 engine: client: always load client.dll last to crash on nullptr in mods that fetch cvar pointers early, add comment for anyone who would modify this file 2026-05-05 01:15:16 +05:00
Alibek Omarov
fdb59e990e engine: rename Host_IsLocalGame to Host_IsSinglePlayerGame to avoid confusion 2026-05-05 01:04:57 +05:00
Alibek Omarov
eb79bc6b40 engine: use Host_IsLocalClient where it should be, as it checks for local games, not specifically singleplayer games 2026-05-05 01:03:03 +05:00
Alibek Omarov
e907e9fc95 engine: client: fix check for local game when deciding to enable netchan splitsize extension 2026-05-05 00:38:33 +05:00
SNMetamorph
fc356c88b3 engine: client: minor fixes in steam broker client side code 2026-05-02 10:50:21 +05:00
SNMetamorph
bc672e5aca Documentation: extensions: updated description of steam broker protocol 2026-05-02 10:50:21 +05:00
SNMetamorph
2635fd9739 engine: common: make use NET_MakeSocketNonBlocking instead of direct system API functions 2026-05-02 10:50:21 +05:00
SNMetamorph
653fe51fd4 engine: client: refactor data serializing in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
980d9fcaab engine: client: improve logging in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
72ef5cffca engine: client: total refactoring of steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
a707f5933d engine: common: expose network utilities functions needed for broker 2026-05-02 10:50:21 +05:00
Alibek Omarov
b9b0ff5769 3rdparty: mainui: update 2026-05-01 20:10:06 +05:00
Marc-Antoine Lortie
982a216df4 Fix hlsdk-xash3d references where applicable. 2026-05-01 19:02:13 +05:00
Alibek Omarov
7d87d65a3f engine: server: lift down Host_Error on NULL name in PrecacheModel 2026-04-28 20:05:09 +05:00
Alibek Omarov
6e4e048ef8 ci: thanks for your service, cirrus. F. 2026-04-28 11:25:25 +05:00
Alibek Omarov
5b6b372cfe ref: gl: drop broken minlight/scale cvars for litwater. Keep them for mods. Fix post-merge issues 2026-04-28 11:21:56 +05:00
Alibek Omarov
2f31cf315c ref: gl: add litwater support 2026-04-28 11:12:44 +05:00
Alibek Omarov
910cce56ca Documentation: extensions: document lightmapped water extension 2026-04-28 11:12:11 +05:00
Alibek Omarov
68dba8b4e0 engine: add litwater support 2026-04-28 11:12:11 +05:00
Alibek Omarov
dbfeacfecc 3rdparty: vgui_support: update 2026-04-28 09:50:50 +05:00
Alibek Omarov
0bdd4648bc utils: mdldec: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
ec8059173d public: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
f91e5a7647 engine: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
7942d9b1bc engine: mod_bmodel: refactor unified bmodel loader
* Use offsets into dbspmodel_t struct, get rid of srcmodel global variable.
* Allocate dbspmodel_t when it's required
* Make srclumps const, move Blue-Shift hack into lump loader's flag.
2026-04-26 06:29:04 +05:00
Alibek Omarov
7abf0c819f 3rdparty: update xash-extras and mainui 2026-04-26 05:52:30 +05:00
Alibek Omarov
85eb82a370 Revert "engine: client: show difference between demo time and real time in timedemo result"
This reverts commit 90e25cc623.
2026-04-26 04:26:50 +05:00
Alibek Omarov
90e25cc623 engine: client: show difference between demo time and real time in timedemo result 2026-04-26 04:15:15 +05:00
Alibek Omarov
fca4152d5a ref: gl: fix typo in gl_drawrangeelements 2026-04-26 04:13:50 +05:00
Alibek Omarov
2ccef63754 engine: ref_api: change RefGetParm return type to intptr_t, bump RefAPI version 2026-04-26 04:12:52 +05:00
Alibek Omarov
87615784b9 engine: client: fix server list response parsing on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
d3b01d313b ref: gl: do not limit texture units by broken report of shaders extension 2026-04-26 04:12:52 +05:00
Alibek Omarov
a3897f402a 3rdparty: mainui: update 2026-04-26 04:12:52 +05:00
Alibek Omarov
21d84ee692 ref: gl: add -glnoerr flag that enables no error context, for possible performance gains 2026-04-26 04:12:52 +05:00
Alibek Omarov
e30ce9c150 engine: fix palette and builtin textures on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
22391eba1b engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer 2026-04-26 04:12:52 +05:00
Alibek Omarov
800725453a engine: soundlib: pass XASH_BIG_ENDIAN to ov_read in vorbis loader 2026-04-26 04:12:52 +05:00
Alibek Omarov
22ecec095e engine: platform: sdl: request AUDIO_S16SYS to make sound output in native endian 2026-04-26 04:12:52 +05:00
Alibek Omarov
8545ed5ccb engine: mod_studio: implement loading sequence files on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
a4fdf19ad8 engine: client: Fix font loading on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
75e4a21d7a engine: mod_studio: more studio model swapping 2026-04-26 04:12:52 +05:00
Alibek Omarov
1099344a7d engine: soundlib: swap WAV data 2026-04-26 04:12:52 +05:00
Alibek Omarov
ab1eaed0a5 engine: platform: posix: remove Sys_Crash and Sys_CrashDetailsLibbacktrace from the output by matching function name only once 2026-04-26 04:12:52 +05:00
Alibek Omarov
76a01d0855 engine: platform: posix: remove extra newline from libbacktrace output 2026-04-26 04:12:52 +05:00
Alibek Omarov
b00679ee30 engine: make Sys_LogFileNo return -1 when log file isn't opened 2026-04-26 04:12:52 +05:00
Alibek Omarov
b3bb2fc16f engine: imagelib: add IL_HOST_ENDIAN flag to mark on-disk data that's already in host endianness 2026-04-26 04:12:52 +05:00
Alibek Omarov
86a2ea29e4 wscript: define libbacktrace as libbacktrace_custom, fix DL_ITERATE_PHDR not defined due to failing fallback check
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
2026-04-26 04:12:52 +05:00
Alibek Omarov
d4f8543556 engine: platform: posix: better libbacktrace error output 2026-04-26 04:12:52 +05:00
Alibek Omarov
e850728016 engine: soundlib: fixes for BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
11877f4c96 engine: imagelib: fixes for BE 2026-04-26 04:12:52 +05:00
Denis Drakhnia
2ba5030b62 engine: server: fix no response to goldsrc info query 2026-04-24 21:56:22 +05:00
317 changed files with 23516 additions and 20365 deletions

View File

@@ -1,32 +0,0 @@
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-3
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-amd64-zfs
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
#task:
# name: freebsd-16-amd64
# freebsd_instance:
# image_family: freebsd-16-0-snap
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh

View File

@@ -70,6 +70,7 @@ jobs:
env:
SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
YY_THUNKS_VERSION: v1.2.1
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}

13
.gitignore vendored
View File

@@ -361,3 +361,16 @@ cmake-build-*
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py
# slop
CLAUDE.md
AGENTS.md
GEMINI.md
.claude/
.gemini/
.cursor*
.windsurf*
.aider*
.continue/
.codeium/
.github/copilot-instructions.md

3
.gitmodules vendored
View File

@@ -43,3 +43,6 @@
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git
[submodule "3rdparty/mbedtls/mbedtls"]
path = 3rdparty/mbedtls/mbedtls
url = https://github.com/FWGS/mbedtls-releases.git

View File

@@ -23,6 +23,6 @@ def build(bld):
bld(features='zip',
name = 'extras.pk3',
files = srcdir.ant_glob('**/*'),
files = srcdir.ant_glob('**/*', excl=['scripts/**']),
relative_to = srcdir,
install_path = install_path)

107
3rdparty/mbedtls/compat.c vendored Normal file
View File

@@ -0,0 +1,107 @@
/*
compat.c - mbedTLS platform overrides for targets upstream doesn't cover
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/*
WinXP: legacy CryptGenRandom via advapi32
Source: ttps://learn.microsoft.com/en-us/windows/win32/api/wincrypt/nf-wincrypt-cryptgenrandom
PSVita: sceKernelGetRandomNumber from psp2/kernel/rng.h (64-byte cap).
Source: https://github.com/vitasdk/vita-headers/blob/master/include/psp2/kernel/rng.h
NSwitch: randomGet from libnx.
Source: https://github.com/switchbrew/libnx/blob/master/nx/include/switch/kernel/random.h
*/
#include "mbedtls/platform.h"
#include "psa/crypto.h"
#if defined( MBEDTLS_PLATFORM_MS_TIME_ALT )
mbedtls_ms_time_t mbedtls_ms_time( void )
{
extern double Platform_DoubleTime( void );
return (mbedtls_ms_time_t)( Platform_DoubleTime() * 1000.0 );
}
#endif /* MBEDTLS_PLATFORM_MS_TIME_ALT */
#if defined( MBEDTLS_PSA_DRIVER_GET_ENTROPY )
#if defined( _WIN32 ) && !defined( _WIN64 )
#include <windows.h>
#include <wincrypt.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
HCRYPTPROV prov;
if( !CryptAcquireContextW( &prov, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT | CRYPT_SILENT ))
return PSA_ERROR_INSUFFICIENT_ENTROPY;
if( !CryptGenRandom( prov, (DWORD)output_size, output ))
{
CryptReleaseContext( prov, 0 );
return PSA_ERROR_INSUFFICIENT_ENTROPY;
}
CryptReleaseContext( prov, 0 );
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __vita__ )
#include <psp2/kernel/rng.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
size_t total = 0;
while( total < output_size )
{
size_t chunk = output_size - total;
if( chunk > 64 )
chunk = 64;
if( sceKernelGetRandomNumber( output + total, chunk ) != 0 )
return PSA_ERROR_INSUFFICIENT_ENTROPY;
total += chunk;
}
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __SWITCH__ )
#include <switch.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
randomGet( output, output_size );
*estimate_bits = 8 * output_size;
return 0;
}
#else
#error "MBEDTLS_PSA_DRIVER_GET_ENTROPY enabled but no platform impl in compat.c"
#endif
#endif /* MBEDTLS_PSA_DRIVER_GET_ENTROPY */

1
3rdparty/mbedtls/mbedtls vendored Submodule

67
3rdparty/mbedtls/wscript vendored Normal file
View File

@@ -0,0 +1,67 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
grp = opt.add_option_group('mbedTLS options')
grp.add_option('--disable-mbedtls', action='store_false', dest='MBEDTLS', default=True,
help='disable bundled mbedTLS and built-in HTTPS support [default: enabled]')
def configure(conf):
conf.env.MBEDTLS = conf.options.MBEDTLS
if not conf.env.MBEDTLS:
return
if not conf.path.find_dir('mbedtls') or not conf.path.find_dir('mbedtls/library'):
conf.fatal('Can\'t find mbedtls submodule. Run `git submodule update --init --recursive`.')
if not conf.path.find_dir('mbedtls/tf-psa-crypto/core'):
conf.fatal('mbedTLS nested submodule tf-psa-crypto is missing. Run `git submodule update --init --recursive`.')
def build(bld):
if not bld.env.MBEDTLS:
return
sources = bld.path.ant_glob([
'mbedtls/library/*.c',
'mbedtls/tf-psa-crypto/core/*.c',
'mbedtls/tf-psa-crypto/extras/*.c',
'mbedtls/tf-psa-crypto/platform/*.c',
'mbedtls/tf-psa-crypto/utilities/*.c',
'mbedtls/tf-psa-crypto/drivers/builtin/src/*.c',
])
sources += ['compat.c']
defines = [
'MBEDTLS_USER_CONFIG_FILE="xash_mbedtls_config.h"',
'TF_PSA_CRYPTO_USER_CONFIG_FILE="xash_psa_config.h"',
]
includes = [
'.',
'mbedtls/include',
'mbedtls/library',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
'mbedtls/tf-psa-crypto/core',
'mbedtls/tf-psa-crypto/drivers/builtin/src',
'mbedtls/tf-psa-crypto/utilities',
'mbedtls/tf-psa-crypto/extras',
'mbedtls/tf-psa-crypto/platform',
'mbedtls/tf-psa-crypto/dispatch',
]
bld.stlib(
source = sources,
target = 'mbedtls',
features = 'c',
includes = includes,
defines = defines,
export_defines = ['XASH_MBEDTLS'],
export_includes = [
'.',
'mbedtls/include',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
]
)

36
3rdparty/mbedtls/xash_mbedtls_config.h vendored Normal file
View File

@@ -0,0 +1,36 @@
#ifndef XASH_MBEDTLS_CONFIG_H
#define XASH_MBEDTLS_CONFIG_H
#undef MBEDTLS_NET_C
#undef MBEDTLS_PKCS7_C
#undef MBEDTLS_TIMING_C
#undef MBEDTLS_SSL_SRV_C
#undef MBEDTLS_SSL_PROTO_DTLS
#undef MBEDTLS_SSL_DTLS_ANTI_REPLAY
#undef MBEDTLS_SSL_DTLS_CONNECTION_ID
#undef MBEDTLS_SSL_DTLS_HELLO_VERIFY
#undef MBEDTLS_SSL_DTLS_SRTP
#undef MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE
#undef MBEDTLS_SSL_COOKIE_C
#undef MBEDTLS_SSL_CACHE_C
#undef MBEDTLS_SSL_TICKET_C
#undef MBEDTLS_SSL_SESSION_TICKETS
#undef MBEDTLS_SSL_RENEGOTIATION
#undef MBEDTLS_SSL_CONTEXT_SERIALIZATION
#undef MBEDTLS_SSL_KEYING_MATERIAL_EXPORT
#undef MBEDTLS_SSL_MAX_FRAGMENT_LENGTH
#undef MBEDTLS_SSL_ALL_ALERT_MESSAGES
#undef MBEDTLS_SSL_ALPN
#undef MBEDTLS_SSL_ENCRYPT_THEN_MAC
#undef MBEDTLS_KEY_EXCHANGE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_EPHEMERAL_ENABLED
#undef MBEDTLS_X509_CREATE_C
#undef MBEDTLS_X509_CRT_WRITE_C
#undef MBEDTLS_X509_CSR_PARSE_C
#undef MBEDTLS_X509_CSR_WRITE_C
#undef MBEDTLS_X509_CRL_PARSE_C
#undef MBEDTLS_VERSION_FEATURES
#endif /* XASH_MBEDTLS_CONFIG_H */

82
3rdparty/mbedtls/xash_psa_config.h vendored Normal file
View File

@@ -0,0 +1,82 @@
#ifndef XASH_PSA_CONFIG_H
#define XASH_PSA_CONFIG_H
#if (defined( _WIN32 ) && !defined( _WIN64 )) || defined( __vita__ ) || defined( __SWITCH__ )
/* WinXP, PSVita and NSwitch use entropy paths upstream doesn't cover.
compat.c provides mbedtls_platform_get_entropy() for all three. */
#undef MBEDTLS_PSA_BUILTIN_GET_ENTROPY
#define MBEDTLS_PSA_DRIVER_GET_ENTROPY
#endif
#if defined( __vita__ ) || defined( __SWITCH__ )
/* Upstream has no Vita/NSW support; compat.c fills in */
#define MBEDTLS_PLATFORM_MS_TIME_ALT
#endif
#undef MBEDTLS_FS_IO
#undef MBEDTLS_PSA_ITS_FILE_C
#undef MBEDTLS_PSA_CRYPTO_STORAGE_C
#undef MBEDTLS_SELF_TEST
#undef MBEDTLS_HMAC_DRBG_C
#undef MBEDTLS_LMS_C
#undef MBEDTLS_NIST_KW_C
#undef MBEDTLS_PKCS5_C
#undef PSA_WANT_ALG_CCM
#undef PSA_WANT_ALG_CCM_STAR_NO_TAG
#undef PSA_WANT_ALG_CBC_NO_PADDING
#undef PSA_WANT_ALG_CBC_PKCS7
#undef PSA_WANT_ALG_CFB
#undef PSA_WANT_ALG_CMAC
#undef PSA_WANT_ALG_CTR
#undef PSA_WANT_ALG_ECB_NO_PADDING
#undef PSA_WANT_ALG_OFB
#undef PSA_WANT_ALG_STREAM_CIPHER
#undef PSA_WANT_ALG_JPAKE
#undef PSA_WANT_ALG_TLS12_ECJPAKE_TO_PMS
#undef PSA_WANT_ALG_TLS12_PSK_TO_MS
#undef PSA_WANT_ALG_FFDH
#undef PSA_WANT_ALG_PBKDF2_HMAC
#undef PSA_WANT_ALG_PBKDF2_AES_CMAC_PRF_128
#undef PSA_WANT_KEY_TYPE_PASSWORD
#undef PSA_WANT_KEY_TYPE_PASSWORD_HASH
#undef PSA_WANT_ALG_SHA3_224
#undef PSA_WANT_ALG_SHA3_256
#undef PSA_WANT_ALG_SHA3_384
#undef PSA_WANT_ALG_SHA3_512
#undef PSA_WANT_ALG_SHAKE128
#undef PSA_WANT_ALG_SHAKE256
#undef PSA_WANT_ALG_SHA_224
#undef PSA_WANT_ALG_SHA_1
#undef PSA_WANT_ALG_MD5
#undef PSA_WANT_ALG_RIPEMD160
#undef PSA_WANT_KEY_TYPE_ARIA
#undef PSA_WANT_KEY_TYPE_CAMELLIA
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_256
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_384
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_512
#undef PSA_WANT_ECC_SECP_K1_256
#undef PSA_WANT_ECC_MONTGOMERY_448
#undef PSA_WANT_ECC_SECP_R1_521
#undef PSA_WANT_DH_RFC7919_2048
#undef PSA_WANT_DH_RFC7919_3072
#undef PSA_WANT_DH_RFC7919_4096
#undef PSA_WANT_DH_RFC7919_6144
#undef PSA_WANT_DH_RFC7919_8192
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_BASIC
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_DH_PUBLIC_KEY
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_IMPORT
#undef MBEDTLS_PEM_WRITE_C
#undef MBEDTLS_PK_WRITE_C
#undef MBEDTLS_PK_PARSE_EC_COMPRESSED
#undef MBEDTLS_PK_PARSE_EC_EXTENDED
#undef MBEDTLS_ASN1_WRITE_C
#endif /* XASH_PSA_CONFIG_H */

59
3rdparty/yy-thunks/wscript vendored Normal file
View File

@@ -0,0 +1,59 @@
#! /usr/bin/env python
# encoding: utf-8
import hashlib
from waflib import Task, TaskGen, Logs
OBJ_NAME = 'YY_Thunks_for_WinXP.obj'
OBJ_SHA256 = '51a13c4b667c82181d357e274a50308a273be63f5f85ae958465774857721573'
DLL_LINKFLAGS = ['-ENTRY:DllMainCRTStartupForYY_Thunks', '-alternatename:_YY_ThunksOriginalDllMainCRTStartup@12=__DllMainCRTStartup@12']
class copy_yy_thunks(Task.Task):
color = 'CYAN'
def run(self):
return self.outputs[0].write(self.inputs[0].read('rb'), 'wb')
@TaskGen.feature('yy_thunks')
def add_yy_thunks_obj(self):
src = self.path.find_node(OBJ_NAME)
out = self.path.find_or_declare(OBJ_NAME)
self.compiled_tasks = [self.create_task('copy_yy_thunks', src, out)]
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('process_use')
def apply_yy_thunks_dll(self):
if 'yy_thunks' not in self.to_list(getattr(self, 'use', [])):
return
try:
self.bld.get_tgen_by_name('yy_thunks')
except Exception:
return
self.env.append_value('LINKFLAGS', DLL_LINKFLAGS)
def options(opt):
pass
def configure(conf):
if conf.env.DEST_OS != 'win32' or conf.env.COMPILER_CC != 'msvc':
return
if conf.env.MSVC_TARGETS[0] not in ['amd64_x86', 'x86']:
return
obj = conf.path.find_node(OBJ_NAME)
if not obj:
Logs.warn('YY-Thunks: %s not found, XP compatibility disabled' % OBJ_NAME)
return
with open(obj.abspath(), 'rb') as f:
digest = hashlib.sha256(f.read()).hexdigest()
if digest != OBJ_SHA256:
conf.fatal('%s checksum mismatch: expected %s, got %s' % (OBJ_NAME, OBJ_SHA256, digest))
conf.env.YY_THUNKS = True
def build(bld):
if bld.env.YY_THUNKS:
bld(name='yy_thunks', features='yy_thunks')

View File

@@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian.
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.

View File

@@ -0,0 +1,19 @@
## Lightmapped water
Xash3D FWGS supports lightmapped water, as an extension. It adds three new cvars and new worldspawn key values.
### For level designers:
If you're a level designer and intend to make your level to have lightmapped water, you can put these keyvalues to worldspawn entity description (always first entity in entities list):
| Key | Value | Description |
| ---------------------- | ------- | ----------- |
| `_litwater` | integer | Set to any non-zero value to enable lightmapped water. Overrides `gl_litwater_force` cvar value. |
| `_litwater_minlight` | integer | Minimal lightmap value water surface will receive. Helps to avoid too dark areas when water isn't properly lit. If not set, defaults to zero. |
| `_litwater_scale` | float | Scales up lightmap value for water surfaces. If not set, defaults to 1.0. |
### For players:
Some of the maps already have computed lightmap for water surfaces and sometimes water has been properly lit but the support hasn't been declared by the level designer.
As a player, you can enable it in `Video options` menu or through console with `gl_litwater_force` cvar. There are also `gl_litwater_minlight` and `gl_litwater_scale` cvars that function similar to keys above. The default values has been set to `192` and `1.25` respectively to slightly avoid issues with maps that wasn't intended to have lightmapped water.

View File

@@ -16,6 +16,7 @@ Only these objects are guaranteed to be available on all targets.
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
| `MenuFactory` | Returns a `CreateInterface` function pointer (`pfnCreateInterface_t`) for the currently loaded menu library. |
#### Android-specific objects

View File

@@ -1,8 +1,139 @@
# Steam broker protocol
`sb_connect <ip:port> <server's steam id> <secure> <challenge>` - used for obtaining auth ticket during connection to GoldSrc server
# Steam API Broker Protocol Specification
`sb_disconnect <ip:port> <challenge>` - used for signaling broker about disconnecting from GoldSrc server
## Overview
`sb_gamedir <gamedir>` - used for signaling broker about game startup and for announcing started mod, so broker could choose proper AppID for Steam API initialization
Due to proprietary nature of Steamworks SDK, it cannot be run on same amount
of platforms supported by Xash3D FWGS, neither we can link library directly due to
GNU GPLv3 license.
`sb_terminate` - used for signaling broker about game shutdown, ideally broker should be terminated too (and later restarted automatically and waiting for sb_gamedir message)
However, here comes the broker, by running it (in trusted
network, preferrably) on a machine that has Steam client installed, the
engine can communicate with it, acquiring needed information to log-in into
Steam protected multiplayer servers.
## Key Characteristics
Broker uses a simple TCP-based binary protocol with the following properties:
- Single active session per connection: once a session is activated, the broker will reject all other TCP connections until the session is terminated.
- All messages follow a consistent structure with a header, length, and payload: this is called a "frame".
- Stateful interactions: commands affect the session state, and certain commands are only valid in specific states.
- Numeric parameters are encoded in little-endian format for compatibility with majority of platforms.
---
## Frame Format
All communication uses a fixed frame structure:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 4 bytes | ASCII | Frame start signature |
| Length | 2 bytes | uint16_t (LE) | Size of payload in bytes |
| Payload | N bytes | Binary | Command string or response data |
**Notes**:
- Header must be exactly `SBRK` (`53 42 52 4B` in hexadecimal form)
- Maximum frame size: soft limit is 4096 bytes, hard limit is 65535 bytes (due to uint16_t usage)
---
## Session Lifecycle
```
┌──────────────┐
│ IDLE │ ← Initial state, accepts new TCP connections
└──────────────┘
│ sb_gamedir
┌──────────────┐
│ ACTIVE │ ← Session established, rejecting all of other TCP connections
└──────────────┘
│ sb_connect
┌──────────────┐
│ ACTIVE │ ← Client getting auth ticket to connect to game server
└──────────────┘
│ sb_disconnect
┌──────────────┐
│ ... │ ← Client announcing disconnect from game server, could connect somewhere again
└──────────────┘
┌──────────────┐
│ ACTIVE │ ← Client shutting down game, terminating broker to reset Steam client state
└──────────────┘
│ sb_terminate
┌──────────────┐
│ RESTARTING │
└──────────────┘
```
---
## Commands
All commands listed below are meant to be sent from client to broker as payload of a frame. The broker will parse the command string and respond accordingly.
### Session activation
Activates the session and signaling game startup.
**Format**: `sb_gamedir <gamedir>`
**Response**: None
---
### Authentication ticket request
Requests authentication ticket for a game server.
**Precondition**: Session must be active
**Format**: `sb_connect <ip:port> <server_steamid> <secure> <challenge>`
**Parameters**:
| Name | Description |
|------|------------------|
| `<ip:port>` | Game server address (e.g., `127.0.0.1:27015`) |
| `<server_steamid>` | Server SteamID |
| `<secure>` | 0 = insecure, 1 = secure |
| `<challenge>` | Random value for reply prevention |
**Response Format**:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 11 bytes | string | `"sb_connect\n"` |
| Challenge | 4 bytes | int32_t (LE) | Echo of challenge from request |
| SteamID | 8 bytes | uint64_t (LE) | Client SteamID from configuration |
| Size | 4 bytes | uint32_t (LE) | Length of ticket in bytes |
| Ticket | N bytes | - | Authentication ticket data |
---
### Server disconnection announcement
Notifies broker of disconnection from game server.
**Precondition**: Session must be active
**Format**: `sb_disconnect <ip:port> <challenge>`
**Response**: None
---
### Session termination
Signaling game shutdown to broker and resetting Steam client state.
**Format**: `sb_terminate`
**Response**: None
---

View File

@@ -0,0 +1,181 @@
# XRCON Protocol Specification
## Overview
XRCON is a TCP-based remote console protocol implemented as a server within the engine. It provides an alternative to the legacy RCON (which operates over UDP as out-of-band packets). XRCON uses a framed binary protocol over a single persistent TCP connection, accepting at most one client at a time.
Key characteristics:
- Based on TCP (stream-oriented, reliable)
- Default port is 27000
- Maximum only one concurrent client
- Binary framed protocol with a 12-byte header + variable-length payload
## Configuration
The XRCON server is controlled by two configuration variables, both restricted to privileged users:
| Variable | Default | Description |
|---|---|---|
| `xrcon_enable` | `0` (disabled) | Master switch; when enabled, the server starts listening for connections |
| `xrcon_address` | `127.0.0.1:27000` | Bind address and port; supports both IPv4 and IPv6. Changing this at runtime triggers a XRCON server restart (stop + rebind) |
By default, XRCON binds only to localhost (`127.0.0.1`), providing a degree of access control. The server will not start listening until explicitly enabled.
## Frame Format
All XRCON messages are encapsulated in a framed binary format. Each frame consists of a fixed 12-byte header followed by a variable-length payload.
### Header (12 bytes)
| Offset | Size | Field | Description |
|---|---|---|---|
| 0 | 4 | Type | 4-character message type string (null-terminated, occupies 5 bytes in the structure but the 5th byte is padding) |
| 4 | 4 | Version | Protocol version (32-bit unsigned integer, network byte order) |
| 8 | 2 | Length | Total frame length in bytes, including the header (16-bit unsigned integer, network byte order) |
| 10 | 2 | Handle | Handle or sequence number (16-bit unsigned integer, network byte order; currently always zero) |
### Protocol Version
The current protocol version is `0x000000D4` (212 decimal). The server also accepts `0x00D40000` for compatibility with certain third-party clients (e.g., CS2RemoteConsole).
### Maximum Frame Size
- Maximum payload per frame: 4096 bytes
- Maximum total packet size (header + payload): approximately 4136 bytes
- Receive buffer size: 4096 + 64 bytes
- Transmit buffer size: 16384 bytes (4 × maximum frame size)
### Byte Order
Multi-byte integer fields (version, length, handle) are transmitted in **network byte order** (big-endian).
## Message Types
| Type | Direction | Description |
|---|---|---|
| `CMND` | Client → Server | Execute a console command |
| `PRNT` | Server → Client | Console output / print message |
| `CHAN` | Server → Client | Channel list (channel metadata) |
| `AINF` | Server → Client | Application / server info |
| `ADON` | Server → Client | Additional info / server name |
### CMND — Client Command
**Direction**: Client → Server
Sent by the client to execute a console command on the server.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CMND"`, version, length, handle |
| Payload | Variable | Raw command string (null-terminated) |
The command string is injected into the engine's command buffer for execution. There is **no authentication** — any connected client may execute arbitrary commands.
### PRNT — Server Print
**Direction**: Server → Client
Sent by the server to stream console output to the connected client.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"PRNT"`, version, length, handle |
| Channel ID | 4 bytes | Channel identifier (unsigned 32-bit integer; always 0 for "Console") |
| Padding | 20 bytes | Reserved (5 × 32-bit unsigned integers, all zero) |
| Red | 1 byte | Red color component (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha / opacity component (always 255) |
| Text | Variable | The console output text (up to 4096 bytes) |
### CHAN — Channel List
**Direction**: Server → Client
Sent by the server during the initial handshake (and potentially later) to describe the available console output channels.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CHAN"`, version, length, handle |
| Channel Count | 2 bytes | Number of channel records (unsigned 16-bit integer; always 1) |
Each channel record (58 bytes):
| Field | Size | Description |
|---|---|---|
| Channel ID | 4 bytes | Unique channel identifier (unsigned 32-bit integer; always 0) |
| Unknown 1 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Unknown 2 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Default Verbosity | 4 bytes | Default verbosity level (unsigned 32-bit integer; always 5) |
| Current Verbosity | 4 bytes | Current verbosity level (unsigned 32-bit integer; always 5) |
| Red | 1 byte | Red color component for the channel (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha component (always 255) |
| Name | 34 bytes | Channel name string, null-padded (always `"Console"`) |
Total payload size for this frame: 2 + 58 = 60 bytes.
### AINF — Application Info
**Direction**: Server → Client
Sent by the server immediately after a client connects, before `ADON` and `CHAN`.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"AINF"`, version, length, handle |
| Payload | 77 bytes | All zeros (placeholder / reserved for structured application information) |
This packet currently serves as a placeholder and contains no meaningful data. It may be extended in future versions to carry structured metadata about the server application.
### ADON — Additional Info
**Direction**: Server → Client
Sent by the server immediately after `AINF` during the connection handshake.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"ADON"`, version, length, handle |
| Unknown | 2 bytes | Reserved (unsigned 16-bit integer; always 0) |
| Name Length | 2 bytes | Length of the name string (unsigned 16-bit integer) |
| Name | Variable | Server name / identifier string (e.g., `"HLDS"`) |
This packet carries the server application name, which is a short string identifying the server type (e.g., `"HLDS"` for Half-Life Dedicated Server).
## Security
XRCON has **no built-in authentication or encryption**. There is no password validation or transport-layer security. Any client that can establish a TCP connection to the XRCON port has full command execution access to the engine console.
The only security measures are:
1. **Default localhost binding**: The server binds to `127.0.0.1` by default, accepting connections only from the local machine.
2. **Disabled by default**: The `xrcon_enable` variable defaults to `0`, so the server does not listen unless explicitly enabled.
3. **Privileged variables**: Both configuration variables are restricted to privileged users and cannot be modified through unprivileged console commands or external access.
## Comparison with Legacy RCON
| Feature | XRCON | Legacy RCON |
|---|---|---|
| Transport | TCP (stream) | UDP (datagram, out-of-band) |
| Port | Configurable, default 27000 | Game port (default 27015) |
| Framing | Binary frame header | Plain text over UDP |
| Authentication | None | Password-based |
| Max clients | 1 | Multiple |
| Interaction format | Full console access | Request-response only for submitted command |
| Supported environments | Client and server | Server only |

View File

@@ -4,7 +4,7 @@
|---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Arrange Mod: Rebirth |v150 |No idea yet. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift.
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
@@ -15,6 +15,6 @@
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |

View File

@@ -0,0 +1,72 @@
# Static HTTP server list
Replacement for the UDP `S2M_SCAN_REQUEST` / `M2A_SERVERSLIST` exchange
described in [02-connectionless.md](02-connectionless.md). Read-only HTTP,
no NAT punching, no filtering or pagination in the request.
## URL
`xashcomm.lst` carries a base URL per source:
```
masterstatic http://master.example.org/server-list
```
The engine appends `/v1/servers/<gamedir>` and `GET`s the result. For
`gamedir = valve`:
```
GET http://master.example.org/server-list/v1/servers/valve
```
Trailing slashes on the base URL are stripped. Multiple `masterstatic`
lines are allowed; results are merged.
The request is bare: no body, no auth, no cookies, no compressed encodings.
Only the standard `User-Agent` is set. `POST` / `PUT` / `DELETE` are not
used; servers register out of band.
## Response
UTF-8 text, parsed line by line. Each line is tokenized with
`COM_ParseFileSafe` (whitespace separates, `//` and `#` start line
comments, `"..."` quotes a token). Blank lines and comment-only lines
are ignored. One directive per line:
* `ip <address>` — Xash3D server (protocol 49).
* `gs <address>` — GoldSrc server (protocol 48).
`<address>` is parsed by `NET_StringToAdr` (`1.2.3.4:27015`,
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Lines
starting with an unknown directive are skipped entirely, so new keywords
with any number of operands can be added without breaking older clients.
`Content-Type` is not inspected, `text/plain; charset=utf-8` expected.
### Example
```
# diffusion servers
ip 192.0.2.10:27015
ip [2001:db8::1]:27015
gs 198.51.100.5:27015
```
A file with zero records is valid and represents an empty list.
### Versioning
The `/v1/` segment is fixed in this revision. A future protocol revision
adds a sibling `/v2/...` resource without breaking older clients.
## Client behaviour
Each `ip` / `gs` record from the response triggers a probe to the listed
address, identical to a server discovered through the UDP master. DNS
errors, non-200 responses, and malformed bodies are reported to the
console.
## Server behaviour
Any static HTTP server works. A typical setup is a periodic job that
probes a set of known addresses and writes `v1/servers/<gamedir>`.

View File

@@ -1,3 +1,6 @@
> [!CAUTION]
> **Only download Xash3D FWGS from official sources.** Third-party builds, "modded launchers", "optimized" repacks and random mirrors are frequently bundled with malware, miners, spyware and credential stealers. We cannot vouch for anything we did not build. Get official binaries only from the [releases page](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \

3
android/.gitignore vendored
View File

@@ -11,4 +11,5 @@ local.properties
release/
*.hprof
.vscode/
*.bak
*.bak
.kotlin/

View File

@@ -20,10 +20,12 @@ extensions.configure<ApplicationExtension> {
minSdk = 21
targetSdk = 35
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86")
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
experimentalProperties["ninja.configure"] = "run-python"
experimentalProperties["ninja.arguments"] = setOf(
@@ -58,6 +60,15 @@ extensions.configure<ApplicationExtension> {
buildConfig = true
}
signingConfigs {
create("androidDebugKey") {
storeFile = File(projectDir.parentFile, "debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
lint {
abortOnError = false
}
@@ -91,6 +102,7 @@ extensions.configure<ApplicationExtension> {
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
release {
@@ -99,6 +111,7 @@ extensions.configure<ApplicationExtension> {
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
register("asan") {
@@ -108,6 +121,8 @@ extensions.configure<ApplicationExtension> {
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "true")
signingConfig = signingConfigs.getByName("androidDebugKey")
}
}
}

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>

View File

@@ -48,6 +48,8 @@
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<!-- Self-update: install downloaded APK -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<application
android:name=".MainApplication"
@@ -57,6 +59,7 @@
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:networkSecurityConfig="@xml/network_security_config"
android:usesCleartextTraffic="true"
android:requestLegacyExternalStorage="true">
<activity
@@ -68,6 +71,23 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/paths" />
</provider>
<receiver
android:name=".model.InstallStatusReceiver"
android:exported="false">
<intent-filter>
<action android:name="su.xash.engine.INSTALL_RESULT" />
</intent-filter>
</receiver>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
@@ -85,5 +105,9 @@
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
<intent>
<action android:name="android.intent.action.SENDTO" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

View File

@@ -1,13 +1,30 @@
package su.xash.engine
import android.content.ActivityNotFoundException
import android.content.Context
import android.content.Intent
import android.os.Bundle
import android.provider.Settings
import androidx.appcompat.app.AlertDialog
import androidx.appcompat.app.AppCompatActivity
import androidx.core.net.toUri
import androidx.lifecycle.lifecycleScope
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import su.xash.engine.databinding.ActivityMainBinding
import su.xash.engine.model.AppUpdater
import su.xash.engine.util.CrashReports
import su.xash.engine.util.monospaceTextView
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
@@ -27,9 +44,143 @@ class MainActivity : AppCompatActivity() {
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
CrashReports.prune(this)
showPendingCrashReport()
checkForEngineUpdate()
}
private fun checkForEngineUpdate() {
val prefs = getSharedPreferences(UPDATE_PREFS, Context.MODE_PRIVATE)
val now = System.currentTimeMillis()
if (now - prefs.getLong(KEY_LAST_CHECK, 0L) < CHECK_INTERVAL_MS)
return
val updater = AppUpdater(this)
lifecycleScope.launch {
val info = updater.checkForUpdate()
prefs.edit().putLong(KEY_LAST_CHECK, now).apply()
if (info == null)
return@launch
if (prefs.getInt(KEY_DISMISSED_BUILDNUM, -1) >= info.buildNum)
return@launch
val changelog = updater.fetchChangelog(BuildConfig.GIT_HASH, info.tagName)
showEngineUpdateDialog(updater, info.buildNum, changelog, prefs)
}
}
private fun showEngineUpdateDialog(
updater: AppUpdater,
remoteBuildNum: Int,
changelog: List<AppUpdater.CommitInfo>?,
prefs: android.content.SharedPreferences,
) {
val builder = MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_available)
.setMessage(getString(R.string.engine_update_message, remoteBuildNum))
.setPositiveButton(R.string.engine_update_download) { _, _ ->
showEngineDownloadDialog(updater)
}
.setNegativeButton(R.string.engine_update_later) { _, _ ->
prefs.edit().putInt(KEY_DISMISSED_BUILDNUM, remoteBuildNum).apply()
}
if (!changelog.isNullOrEmpty()) {
val text = buildString {
append(getString(R.string.engine_update_changelog_header))
val shown = changelog.take(CHANGELOG_MAX_LINES)
for (c in shown)
append("\n").append(c.subject)
val extra = changelog.size - shown.size
if (extra > 0)
append("\n").append(getString(R.string.engine_update_changelog_more, extra))
}
builder.setView(monospaceTextView(this, text))
}
builder.show()
}
private fun showEngineDownloadDialog(updater: AppUpdater) {
if (!updater.canInstall()) {
promptForInstallPermission()
return
}
showDownloadProgressDialog(
ctx = this,
titleRes = R.string.engine_update_downloading,
cancelable = true,
scope = lifecycleScope,
download = { onProgress -> updater.downloadAndInstall(onProgress) },
)
}
private fun promptForInstallPermission() {
MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_permission_needed)
.setMessage(R.string.engine_update_permission_message)
.setPositiveButton(R.string.engine_update_open_settings) { _, _ ->
val packageIntent = Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES,
"package:$packageName".toUri())
try {
startActivity(packageIntent)
} catch (_: ActivityNotFoundException) {
try {
startActivity(Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES))
} catch (_: ActivityNotFoundException) {
// no settings screen — nothing more we can do
}
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
private fun showPendingCrashReport() {
val pending = CrashReports.pendingStacktrace(this)
if (!pending.exists() || pending.length() == 0L)
return
val historyDir = CrashReports.historyDir(this).apply { mkdirs() }
val ts = SimpleDateFormat("yyyyMMdd-HHmmss", Locale.US).format(Date())
val entryDir = File(historyDir, "crash-$ts").apply { mkdirs() }
moveOrCopy(pending, File(entryDir, CrashReports.STACKTRACE_NAME))
moveOrCopy(CrashReports.pendingSysinfo(this), File(entryDir, CrashReports.SYSINFO_NAME))
moveOrCopy(CrashReports.pendingIntent(this), File(entryDir, CrashReports.INTENT_NAME))
moveOrCopy(CrashReports.pendingEngineLog(this), File(entryDir, CrashReports.ENGINELOG_NAME))
val entry = CrashReports.Entry(entryDir)
AlertDialog.Builder(this)
.setTitle(R.string.crash_dialog_title)
.setView(monospaceTextView(this, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(this, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(this, entry) }
.setNegativeButton(R.string.crash_dismiss, null)
.show()
}
private fun moveOrCopy(src: File, dst: File) {
if (!src.exists())
return
if (src.renameTo(dst))
return
src.copyTo(dst, overwrite = true)
src.delete()
}
companion object {
private const val CHANGELOG_MAX_LINES = 15
private const val UPDATE_PREFS = "app_updater"
private const val KEY_LAST_CHECK = "last_check_ms"
private const val KEY_DISMISSED_BUILDNUM = "dismissed_buildnum"
private const val CHECK_INTERVAL_MS = 24 * 60 * 60 * 1000L
}
}

View File

@@ -1,6 +1,7 @@
package su.xash.engine;
import android.annotation.SuppressLint;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.os.Build;
@@ -14,7 +15,9 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import su.xash.engine.util.CrashReports;
import java.io.File;
import java.util.Arrays;
import java.util.List;
@@ -120,9 +123,54 @@ public class XashActivity extends SDLActivity {
return getWindow().superDispatchKeyEvent(event);
}
private static void appendStringExtra(StringBuilder sb, Intent intent, String key) {
String value = intent.getStringExtra(key);
if (value != null)
sb.append(" ").append(key).append(" = ").append(value).append('\n');
}
// record intent info, so that it could be consumed later for crash reporting
private void recordLaunchInfo() {
// do not overwrite current launch info with pending crash log, shouldn't happen but might
File pendingCrash = new File(getFilesDir(), "crashes/" + CrashReports.STACKTRACE_NAME);
if (pendingCrash.exists() && pendingCrash.length() > 0)
return;
// write Android version, fingerprint, supported abis, etc
CrashReports.writeSystemInfo(this);
// now create intent info and pass it to crash reporting
Intent intent = getIntent();
if (intent == null)
return;
StringBuilder sb = new StringBuilder();
sb.append("Action: ").append(intent.getAction()).append('\n');
sb.append("Data: ").append(intent.getDataString()).append('\n');
sb.append("Calling package: ").append(getCallingPackage()).append('\n');
sb.append("Extras:\n");
// only write intent extras that we care about
appendStringExtra(sb, intent, "gamedir");
appendStringExtra(sb, intent, "gamelibdir");
appendStringExtra(sb, intent, "pakfile");
appendStringExtra(sb, intent, "basedir");
appendStringExtra(sb, intent, "package");
appendStringExtra(sb, intent, "argv");
sb.append(" usevolume = ").append(intent.getBooleanExtra("usevolume", false)).append('\n');
String[] env = intent.getStringArrayExtra("env");
if (env != null)
sb.append(" env = ").append(Arrays.toString(env)).append('\n');
CrashReports.writeIntentInfo(this, sb.toString());
}
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
File crashDir = new File(getFilesDir(), "crashes");
crashDir.mkdirs();
nativeSetenv("XASH3D_CRASH_DIR", crashDir.getAbsolutePath());
recordLaunchInfo();
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
@@ -130,6 +178,14 @@ public class XashActivity extends SDLActivity {
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String rodir = System.getenv("XASH3D_RODIR");
if (rodir == null) {
// FIXME: we are using rodir as a supplier for downloaded game libraries
rodir = getFilesDir().getAbsolutePath() + "/gamelibs";
nativeSetenv("XASH3D_RODIR", rodir);
}
Log.i(TAG, "XASH3D_RODIR = " + rodir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);

View File

@@ -0,0 +1,205 @@
package su.xash.engine.model
import android.app.PendingIntent
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONException
import org.json.JSONObject
import su.xash.engine.BuildConfig
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import kotlin.coroutines.coroutineContext
class AppUpdater(private val context: Context) {
data class UpdateInfo(val buildNum: Int, val tagName: String)
data class CommitInfo(val sha: String, val subject: String)
fun canInstall(): Boolean =
Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
context.packageManager.canRequestPackageInstalls()
suspend fun checkForUpdate(): UpdateInfo? {
if (!BuildConfig.ENABLE_AUTO_UPDATE) return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL(RELEASE_API_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Release API check failed: HTTP ${connection.responseCode}")
return@withContext null
}
val release = JSONObject(connection.inputStream.bufferedReader().readText())
val body = release.optString("body", "")
val tagName = release.optString("tag_name").ifEmpty { TAG_CONTINUOUS }
// buildnum is days-since-2015-04-01, same metric as VERSION_CODE / 10000
val remote = BUILDNUM_REGEX.find(body)?.groupValues?.get(1)?.toIntOrNull()
val localDays = BuildConfig.VERSION_CODE / 10000
Log.i(TAG, "Remote buildnum: $remote (tag=$tagName), local: $localDays")
if (remote != null && remote - localDays >= STALENESS_DAYS)
UpdateInfo(remote, tagName)
else
null
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Update check failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Update check parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun fetchChangelog(fromRef: String, toRef: String): List<CommitInfo>? {
if (fromRef.isEmpty() || toRef.isEmpty())
return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL("$COMPARE_API_BASE/$fromRef...$toRef").openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Compare API failed: HTTP ${connection.responseCode}")
return@withContext null
}
val json = JSONObject(connection.inputStream.bufferedReader().readText())
val commits = json.optJSONArray("commits") ?: return@withContext null
val result = ArrayList<CommitInfo>(commits.length())
for (i in 0 until commits.length()) {
val c = commits.getJSONObject(i)
val sha = c.optString("sha").ifEmpty { continue }
val msg = c.optJSONObject("commit")?.optString("message") ?: continue
val subject = msg.substringBefore('\n').trim()
if (subject.isNotEmpty())
result.add(CommitInfo(sha, subject))
}
// GitHub returns oldest first
result.reverse()
result
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Changelog fetch failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Changelog parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun downloadAndInstall(onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val tempFile = File(context.cacheDir, "xash3d-fwgs-update.apk")
var connection: HttpURLConnection? = null
try {
connection = URL(APK_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK)
return@withContext Result.failure(IOException("HTTP ${connection.responseCode}"))
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(tempFile).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
Log.i(TAG, "Downloaded APK: ${tempFile.length()} bytes -> ${tempFile.absolutePath}")
triggerInstall(tempFile)
Result.success(Unit)
} catch (e: CancellationException) {
tempFile.delete()
throw e
} catch (e: IOException) {
tempFile.delete()
Result.failure(e)
} finally {
connection?.disconnect()
}
}
}
private fun triggerInstall(apk: File) {
val installer = context.packageManager.packageInstaller
val params = PackageInstaller.SessionParams(PackageInstaller.SessionParams.MODE_FULL_INSTALL)
val sessionId = installer.createSession(params)
installer.openSession(sessionId).use { session ->
session.openWrite("base.apk", 0, apk.length()).use { out ->
apk.inputStream().use { it.copyTo(out) }
session.fsync(out)
}
val statusIntent = Intent(INSTALL_ACTION).setPackage(context.packageName)
val piFlags = PendingIntent.FLAG_UPDATE_CURRENT or
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) PendingIntent.FLAG_MUTABLE else 0
val pi = PendingIntent.getBroadcast(context, sessionId, statusIntent, piFlags)
session.commit(pi.intentSender)
}
}
companion object {
private const val TAG = "AppUpdater"
private const val STALENESS_DAYS = 3
private const val PROGRESS_INTERVAL_MS = 100L
private const val TAG_CONTINUOUS = "continuous"
private const val INSTALL_ACTION = "su.xash.engine.INSTALL_RESULT"
private const val APK_URL =
"https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
private const val RELEASE_API_URL =
"https://api.github.com/repos/FWGS/xash3d-fwgs/releases/tags/continuous"
private const val COMPARE_API_BASE =
"https://api.github.com/repos/FWGS/xash3d-fwgs/compare"
private val BUILDNUM_REGEX = Regex("""buildnum\s+(\d+)""")
}
}

View File

@@ -8,12 +8,15 @@ import android.graphics.Bitmap
import android.graphics.BitmapFactory
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.XashActivity
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.io.FileInputStream
import java.util.Arrays
import android.util.Log
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
@@ -52,7 +55,7 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
fun startEngine(ctx: Context) {
val packageNames = getPackageNamesForGameDir(basedir.name)
var externalGame = false
var commandLineArgs = "";
var commandLineArgs = ""
if (basedir.name != defaultGameDir)
commandLineArgs += "-game ${basedir.name} "
@@ -68,17 +71,18 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
}
}
commandLineArgs += pref.getString("arguments", "-console -log")
commandLineArgs += pref.getString("arguments", "-console -log") ?: ""
var packageName: String? = null
var gameLibDir: String? = null
if (externalGame && packageNames != null) {
var packageName: String? = null
var gameLibDir: String? = null
for (pn in packageNames) {
gameLibDir = try {
getGameLibDir(ctx, pn)
} catch(e: PackageManager.NameNotFoundException) {
} catch (e: PackageManager.NameNotFoundException) {
null
} catch(e: Exception) {
} catch (e: Exception) {
e.printStackTrace()
null
}
@@ -99,12 +103,65 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
ctx.startActivity(intent)
}
show()
return
}
return
}
launchEngine(ctx, commandLineArgs, packageName = packageName, gameLibDir = gameLibDir)
return
}
if (packageNames == null) {
// Unknown game — try to use downloaded libraries from hlsdk-mega-build
val downloader = GameLibDownloader(ctx)
val args = commandLineArgs
if (downloader.isDownloaded(basedir.name)) {
downloader.logExistingLibs(basedir.name)
launchEngine(ctx, args)
return
}
val scope = CoroutineScope(Dispatchers.Main + SupervisorJob())
scope.launch {
when (val r = downloader.lookupBuild(basedir.name)) {
is GameLibDownloader.Lookup.Available -> showDownloadDialog(ctx, downloader, args)
is GameLibDownloader.Lookup.NotInManifest -> launchEngine(ctx, args)
is GameLibDownloader.Lookup.Error -> showManifestErrorDialog(ctx, args, r.cause)
}
}
return
}
launchEngine(ctx, commandLineArgs)
}
private fun showDownloadDialog(ctx: Context, downloader: GameLibDownloader, commandLineArgs: String) {
showDownloadProgressDialog(
ctx = ctx,
titleRes = R.string.downloading_game_libs,
cancelable = true,
scope = CoroutineScope(Dispatchers.Main + SupervisorJob()),
download = { onProgress -> downloader.download(basedir.name, onProgress) },
onSuccess = { launchEngine(ctx, commandLineArgs) },
)
}
private fun showManifestErrorDialog(ctx: Context, commandLineArgs: String, cause: Throwable) {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.manifest_error_title)
.setMessage(ctx.getString(R.string.manifest_error_message, cause.message ?: cause.javaClass.simpleName))
.setPositiveButton(R.string.launch_anyway) { _, _ -> launchEngine(ctx, commandLineArgs) }
.setNegativeButton(android.R.string.cancel, null)
.show()
}
private fun launchEngine(
ctx: Context,
commandLineArgs: String,
packageName: String? = null,
gameLibDir: String? = null
) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
@@ -113,13 +170,8 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) {
putExtra("gamelibdir", gameLibDir)
}
if (packageName != null) {
putExtra("package", packageName)
}
if (gameLibDir != null) putExtra("gamelibdir", gameLibDir)
if (packageName != null) putExtra("package", packageName)
})
}
@@ -152,9 +204,6 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}

View File

@@ -0,0 +1,377 @@
package su.xash.engine.model
import android.content.Context
import android.os.Build
import android.util.Log
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONObject
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import java.security.MessageDigest
import java.util.zip.ZipInputStream
import kotlin.coroutines.coroutineContext
class GameLibDownloader(private val context: Context) {
private val prefs get() = context.getSharedPreferences("gamelib_metadata", Context.MODE_PRIVATE)
// converts Android's ABI to library-suffix's arch names
fun getArch(): String? {
for (abi in Build.SUPPORTED_ABIS) {
when (abi) {
"arm64-v8a" -> return "arm64"
"armeabi-v7a" -> return "armv7l"
"x86_64" -> return "amd64"
"x86" -> return "i386"
}
}
return null
}
fun getLibsBaseDir(): File = File(context.filesDir, "gamelibs")
fun isDownloaded(gamedir: String): Boolean {
val dir = File(getLibsBaseDir(), gamedir)
if (dir.isDirectory && dir.list()?.isNotEmpty() == true)
return true
// zips extract to the case used in the manifest (e.g. "CAd"); the user's
// folder name might differ in case, so do a case-insensitive lookup too.
val base = getLibsBaseDir()
val match = base.listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
return match != null && (match.list()?.isNotEmpty() == true)
}
data class ManifestEntry(
val modKey: String,
val platformArch: String,
val filename: String,
val sha256: String,
val sourceJson: String?
)
data class SourceInfo(
val url: String?,
val branch: String?,
val commit: String?
)
private fun manifestCacheFile(): File = File(context.cacheDir, "hlsdk-manifest.json")
private suspend fun fetchManifest(): JSONObject? = fetchManifestOrError().first
private suspend fun fetchManifestOrError(): Pair<JSONObject?, Throwable?> {
val cacheFile = manifestCacheFile()
var connection: HttpURLConnection? = null
try {
connection = URL(MANIFEST_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 15000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
val err = IOException("HTTP ${connection.responseCode} fetching manifest")
Log.w(TAG, "Manifest fetch failed: ${err.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to err
}
val text = connection.inputStream.bufferedReader().use { it.readText() }
val json = JSONObject(text)
val versionError = checkManifestVersion(json)
if (versionError != null) {
Log.w(TAG, "Manifest rejected: ${versionError.message}")
return null to versionError
}
cacheFile.writeText(text)
return json to null
} catch (e: Exception) {
Log.w(TAG, "Manifest fetch failed: ${e.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to e
} finally {
connection?.disconnect()
}
}
private fun readCachedManifest(cacheFile: File): JSONObject? {
if (!cacheFile.exists())
return null
val json = try {
JSONObject(cacheFile.readText())
} catch (_: Exception) {
return null
}
return if (checkManifestVersion(json) == null) json else null
}
private fun checkManifestVersion(json: JSONObject): IOException? {
if (!json.has("version"))
return IOException("Manifest missing 'version' field")
val v = json.opt("version")
if (v !is Int || v != MANIFEST_VERSION)
return IOException("Unsupported manifest version: $v (expected $MANIFEST_VERSION)")
return null
}
private fun lookupEntry(manifest: JSONObject, gamedir: String): ManifestEntry? {
val arch = getArch() ?: return null
val platformArch = "android-$arch"
val mods = manifest.optJSONObject("mods") ?: return null
// Find mod key case-insensitively
var modKey: String? = null
val keys = mods.keys()
while (keys.hasNext()) {
val k = keys.next()
if (k.equals(gamedir, ignoreCase = true)) {
modKey = k
break
}
}
if (modKey == null)
return null
val builds = mods.optJSONObject(modKey)?.optJSONObject("builds") ?: return null
val build = builds.optJSONObject(platformArch) ?: return null
val filename = build.optString("filename", "")
val sha256 = build.optString("sha256", "")
if (filename.isEmpty() || sha256.isEmpty())
return null
val sourceJson = build.optJSONObject("source")?.toString()
return ManifestEntry(modKey, platformArch, filename, sha256.lowercase(), sourceJson)
}
fun getSourceInfo(gamedir: String): SourceInfo? {
val raw = prefs.getString("${gamedir}_source", null) ?: return null
return try {
val o = JSONObject(raw)
SourceInfo(
url = o.optString("url").ifEmpty { null },
branch = o.optString("branch").ifEmpty { null },
commit = o.optString("commit").ifEmpty { null },
)
} catch (_: Exception) {
null
}
}
fun getDownloadTime(gamedir: String): Long =
prefs.getLong("${gamedir}_download_time", 0L)
sealed class Lookup {
data class Available(val entry: ManifestEntry) : Lookup()
object NotInManifest : Lookup()
data class Error(val cause: Throwable) : Lookup()
}
suspend fun lookupBuild(gamedir: String): Lookup {
return withContext(Dispatchers.IO) {
val (manifest, error) = fetchManifestOrError()
if (manifest == null)
return@withContext Lookup.Error(error ?: IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Lookup.NotInManifest
Lookup.Available(entry)
}
}
suspend fun isUpdateAvailable(gamedir: String): Boolean {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest() ?: return@withContext false
val entry = lookupEntry(manifest, gamedir) ?: return@withContext false
val storedSha = prefs.getString("${gamedir}_sha256", null)
storedSha == null || !storedSha.equals(entry.sha256, ignoreCase = true)
}
}
private fun urlForFilename(filename: String): String = "$RELEASE_BASE_URL/$filename"
private suspend fun tryDownload(
url: String,
dest: File,
onProgress: (Long, Long) -> Unit
): Exception? {
var connection: HttpURLConnection? = null
try {
connection = URL(url).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
val code = connection.responseCode
if (code !in 200..299)
return IOException("HTTP $code: $url")
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(dest).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
return null
} catch (e: Exception) {
return e
} finally {
connection?.disconnect()
}
}
suspend fun download(gamedir: String, onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest()
?: return@withContext Result.failure(IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Result.failure(IOException("No build for '$gamedir' on ${getArch() ?: "this arch"}"))
val url = urlForFilename(entry.filename)
val tempFile = File(context.cacheDir, entry.filename)
try {
coroutineContext.ensureActive()
Log.i(TAG, "Downloading $url -> ${tempFile.absolutePath}")
val error = tryDownload(url, tempFile, onProgress)
if (error != null)
return@withContext Result.failure(error)
val actualSha = computeSHA256(tempFile)
Log.i(TAG, "Downloaded ${tempFile.length()} bytes, SHA-256: $actualSha (expected ${entry.sha256})")
if (!actualSha.equals(entry.sha256, ignoreCase = true))
return@withContext Result.failure(IOException("SHA-256 mismatch: expected ${entry.sha256}, got $actualSha"))
val destDir = getLibsBaseDir()
destDir.mkdirs()
val destCanon = destDir.canonicalPath
// Remove any prior install (possibly under a differently-cased dir) so we
// don't leave behind .so files from an older build.
destDir.listFiles()?.forEach {
if (it.isDirectory && it.name.equals(entry.modKey, ignoreCase = true))
it.deleteRecursively()
}
Log.i(TAG, "Extracting to ${destDir.absolutePath}")
val extractedFiles = mutableListOf<String>()
ZipInputStream(tempFile.inputStream()).use { zip ->
var zipEntry = zip.nextEntry
while (zipEntry != null) {
coroutineContext.ensureActive()
if (!zipEntry.isDirectory) {
val outFile = File(destDir, zipEntry.name)
if (!outFile.canonicalPath.startsWith(destCanon + File.separator))
throw SecurityException("Zip path traversal: ${zipEntry.name}")
outFile.parentFile?.mkdirs()
FileOutputStream(outFile).use { zip.copyTo(it) }
// ZipInputStream doesn't restore Unix permissions; shared libraries
// need the execute bit so dlopen can mmap them with PROT_EXEC
if (outFile.name.endsWith(".so"))
outFile.setExecutable(true, false)
extractedFiles.add(" ${outFile.absolutePath} (${outFile.length()} bytes, executable: ${outFile.canExecute()})")
}
zip.closeEntry()
zipEntry = zip.nextEntry
}
}
Log.i(TAG, "Extracted ${extractedFiles.size} files:")
extractedFiles.forEach { Log.i(TAG, it) }
prefs.edit()
.putString("${gamedir}_sha256", entry.sha256)
.putString("${gamedir}_filename", entry.filename)
.putString("${gamedir}_source", entry.sourceJson)
.putLong("${gamedir}_download_time", System.currentTimeMillis())
.apply()
Result.success(Unit)
} catch (e: Exception) {
// Best-effort: rewinding to a clean state on failure
File(getLibsBaseDir(), entry.modKey).deleteRecursively()
Result.failure(e)
} finally {
tempFile.delete()
}
}
}
fun logExistingLibs(gamedir: String) {
val gameDir = File(getLibsBaseDir(), gamedir)
val resolved = if (gameDir.exists()) {
gameDir
} else {
getLibsBaseDir().listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
}
if (resolved == null) {
Log.i(TAG, "Game libs dir does not exist for $gamedir")
return
}
Log.i(TAG, "Existing game libs under ${resolved.absolutePath}:")
resolved.walkTopDown().filter { it.isFile }.forEach {
Log.i(TAG, " ${it.absolutePath} (${it.length()} bytes)")
}
val storedSha = prefs.getString("${gamedir}_sha256", null)
val downloadTime = prefs.getLong("${gamedir}_download_time", 0L)
Log.i(TAG, "Archive SHA-256: $storedSha")
if (downloadTime > 0L)
Log.i(TAG, "Downloaded at: ${java.util.Date(downloadTime)}")
}
private fun computeSHA256(file: File): String {
val digest = MessageDigest.getInstance("SHA-256")
file.inputStream().use { input ->
val buffer = ByteArray(65536)
while (true) {
val read = input.read(buffer)
if (read < 0)
break
digest.update(buffer, 0, read)
}
}
return digest.digest().joinToString("") { "%02x".format(it) }
}
companion object {
private const val TAG = "GameLibDownloader"
private const val PROGRESS_INTERVAL_MS = 100L
private const val RELEASE_BASE_URL =
"https://github.com/FWGS/hlsdk-mega-build/releases/download/continuous"
private const val MANIFEST_URL =
"$RELEASE_BASE_URL/manifest.json"
private const val MANIFEST_VERSION = 1
}
}

View File

@@ -0,0 +1,42 @@
package su.xash.engine.model
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import android.widget.Toast
import su.xash.engine.R
class InstallStatusReceiver : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, -1)
when (status) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm: Intent? = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
} else {
@Suppress("DEPRECATION")
intent.getParcelableExtra(Intent.EXTRA_INTENT)
}
confirm?.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
confirm?.let { context.startActivity(it) }
}
PackageInstaller.STATUS_SUCCESS -> Log.i(TAG, "Install succeeded")
else -> {
val msg = intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE).orEmpty()
Log.w(TAG, "Install status $status: $msg")
Toast.makeText(
context,
context.getString(R.string.engine_install_failed, msg),
Toast.LENGTH_LONG,
).show()
}
}
}
companion object {
private const val TAG = "InstallStatus"
}
}

View File

@@ -1,6 +1,8 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.navigation.fragment.findNavController
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
@@ -8,5 +10,10 @@ class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
findPreference<Preference>("crash_logs")?.setOnPreferenceClickListener {
findNavController().navigate(R.id.action_appSettingsFragment_to_crashLogsFragment)
true
}
}
}

View File

@@ -0,0 +1,68 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.appcompat.app.AlertDialog
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
import su.xash.engine.util.CrashReports
import su.xash.engine.util.monospaceTextView
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class CrashLogsFragment : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceScreen = preferenceManager.createPreferenceScreen(requireContext())
populate()
}
override fun onResume() {
super.onResume()
populate()
}
private fun populate() {
val ctx = requireContext()
preferenceScreen.removeAll()
val dirs = CrashReports.historyDir(ctx).listFiles()
?.filter { it.isDirectory }
?.sortedByDescending { it.lastModified() }
?: emptyList()
if (dirs.isEmpty()) {
preferenceScreen.addPreference(Preference(ctx).apply {
setTitle(R.string.crash_logs_empty)
isSelectable = false
})
return
}
val fmt = SimpleDateFormat("yyyy-MM-dd HH:mm:ss", Locale.US)
dirs.forEach { dir ->
preferenceScreen.addPreference(Preference(ctx).apply {
title = fmt.format(Date(dir.lastModified()))
summary = dir.name
setOnPreferenceClickListener {
showCrashLog(CrashReports.Entry(dir))
true
}
})
}
}
private fun showCrashLog(entry: CrashReports.Entry) {
val ctx = requireContext()
AlertDialog.Builder(ctx)
.setTitle(entry.name)
.setView(monospaceTextView(ctx, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(ctx, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(ctx, entry) }
.setNegativeButton(R.string.crash_log_delete) { _, _ ->
entry.dir.deleteRecursively()
populate()
}
.show()
}
}

View File

@@ -1,11 +1,17 @@
package su.xash.engine.ui.settings
import android.content.Intent
import android.os.Bundle
import androidx.core.net.toUri
import androidx.preference.ListPreference
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import androidx.preference.SwitchPreferenceCompat
import su.xash.engine.R
import su.xash.engine.model.Game
import su.xash.engine.model.GameLibDownloader
import java.text.DateFormat
import java.util.Date
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
@@ -26,6 +32,8 @@ class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat(
enableYaPBBots.isVisible = true
}
populateDownloadedBuildInfo()
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
@@ -43,4 +51,43 @@ class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat(
true
}
}
private fun populateDownloadedBuildInfo() {
val downloader = GameLibDownloader(requireContext())
val source = downloader.getSourceInfo(game.basedir.name) ?: return
val downloadedAt = downloader.getDownloadTime(game.basedir.name)
val urlPref = findPreference<Preference>("source_url")!!
urlPref.isVisible = true
urlPref.summary = source.url ?: ""
urlPref.isEnabled = source.url != null
urlPref.setOnPreferenceClickListener {
source.url?.let {
startActivity(Intent(Intent.ACTION_VIEW, it.toUri()))
}
true
}
val branchPref = findPreference<Preference>("source_branch")!!
branchPref.isVisible = true
branchPref.summary = source.branch ?: ""
val commitPref = findPreference<Preference>("source_commit")!!
commitPref.isVisible = true
commitPref.summary = source.commit ?: ""
commitPref.isEnabled = source.commit != null && source.url != null
commitPref.setOnPreferenceClickListener {
// FIXME: GitHub-styled URL!
val target = "${source.url!!.trimEnd('/')}/commit/${source.commit}"
startActivity(Intent(Intent.ACTION_VIEW, target.toUri()))
true
}
val timePref = findPreference<Preference>("downloaded_at")!!
timePref.isVisible = true
timePref.summary = if (downloadedAt > 0L)
DateFormat.getDateTimeInstance().format(Date(downloadedAt))
else
""
}
}

View File

@@ -0,0 +1,176 @@
package su.xash.engine.util
import android.content.Context
import android.content.Intent
import android.net.Uri
import android.os.Build
import androidx.appcompat.app.AlertDialog
import androidx.core.content.FileProvider
import su.xash.engine.BuildConfig
import su.xash.engine.R
import java.io.BufferedOutputStream
import java.io.File
import java.io.FileOutputStream
import java.util.zip.ZipEntry
import java.util.zip.ZipOutputStream
object CrashReports {
private const val PREFS = "crash_reports"
private const val KEY_LAST_VERSION = "last_version_code"
private const val MAX_AGE_MS = 30L * 24L * 60L * 60L * 1000L // 30 days
private const val D = "9c8d9e8c97bf9988988cd1989e86"
const val STACKTRACE_NAME = "crash.log"
const val SYSINFO_NAME = "sysinfo.txt"
const val INTENT_NAME = "intent.txt"
const val ENGINELOG_NAME = "engine.log"
class Entry(val dir: File) {
val name: String get() = dir.name
val timestamp: Long get() = dir.lastModified()
val stacktrace: File get() = File(dir, STACKTRACE_NAME)
val sysinfo: File get() = File(dir, SYSINFO_NAME)
val intent: File get() = File(dir, INTENT_NAME)
val engineLog: File get() = File(dir, ENGINELOG_NAME)
fun attachments(): List<File> = listOf(stacktrace, sysinfo, intent, engineLog).filter { it.exists() && it.length() > 0 }
fun summary(): String = buildString {
if (stacktrace.exists())
append(stacktrace.readText())
if (sysinfo.exists()) {
append("\n--- System info ---\n").append(sysinfo.readText())
}
if (intent.exists()) {
append("\n--- XashActivity intent ---\n").append(intent.readText())
}
}
}
fun pendingDir(ctx: Context): File = File(ctx.filesDir, "crashes")
fun pendingStacktrace(ctx: Context): File = File(pendingDir(ctx), STACKTRACE_NAME)
fun pendingSysinfo(ctx: Context): File = File(pendingDir(ctx), SYSINFO_NAME)
fun pendingIntent(ctx: Context): File = File(pendingDir(ctx), INTENT_NAME)
fun pendingEngineLog(ctx: Context): File = File(pendingDir(ctx), ENGINELOG_NAME)
fun historyDir(ctx: Context): File = File(ctx.filesDir, "crashes/history")
// wipe everything on app update; otherwise drop logs older than 30 days
fun prune(ctx: Context) {
val prefs = ctx.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val lastVersion = prefs.getInt(KEY_LAST_VERSION, -1)
val currentVersion = BuildConfig.VERSION_CODE
if (lastVersion != currentVersion) {
historyDir(ctx).deleteRecursively()
pendingStacktrace(ctx).delete()
pendingSysinfo(ctx).delete()
pendingIntent(ctx).delete()
pendingEngineLog(ctx).delete()
prefs.edit().putInt(KEY_LAST_VERSION, currentVersion).apply()
return
}
val cutoff = System.currentTimeMillis() - MAX_AGE_MS
historyDir(ctx).listFiles()?.forEach { entry ->
if (entry.lastModified() < cutoff)
entry.deleteRecursively()
}
}
@JvmStatic
fun writeSystemInfo(ctx: Context) {
val text = buildString {
append("App version: ").append(BuildConfig.VERSION_NAME).append(" (code ").append(BuildConfig.VERSION_CODE).append(")\n")
append("Application ID: ").append(BuildConfig.APPLICATION_ID).append('\n')
append("Android: ").append(Build.VERSION.RELEASE).append(" (SDK ").append(Build.VERSION.SDK_INT).append(")\n")
append("Manufacturer: ").append(Build.MANUFACTURER).append('\n')
append("Brand: ").append(Build.BRAND).append('\n')
append("Model: ").append(Build.MODEL).append('\n')
append("Device: ").append(Build.DEVICE).append('\n')
append("Product: ").append(Build.PRODUCT).append('\n')
append("Hardware: ").append(Build.HARDWARE).append('\n')
append("Fingerprint: ").append(Build.FINGERPRINT).append('\n')
append("Supported ABIs: ").append(Build.SUPPORTED_ABIS.joinToString(", ")).append('\n')
}
runCatching {
pendingDir(ctx).mkdirs()
pendingSysinfo(ctx).writeText(text)
}
}
@JvmStatic
fun writeIntentInfo(ctx: Context, text: String) {
runCatching {
pendingDir(ctx).mkdirs()
pendingIntent(ctx).writeText(text)
}
}
private fun zipUri(ctx: Context, entry: Entry): Uri {
val zipDir = File(ctx.cacheDir, "crashes").apply { mkdirs() }
val zip = File(zipDir, "${entry.name}.zip")
ZipOutputStream(BufferedOutputStream(FileOutputStream(zip))).use { zos ->
entry.attachments().forEach { f ->
zos.putNextEntry(ZipEntry(f.name))
f.inputStream().use { it.copyTo(zos) }
zos.closeEntry()
}
}
val authority = "${BuildConfig.APPLICATION_ID}.fileprovider"
return FileProvider.getUriForFile(ctx, authority, zip)
}
fun sendByEmail(ctx: Context, entry: Entry) {
val addr = D.chunked(2) { (it.toString().toInt(16) xor 0xFF).toChar() }.joinToString("")
val mailtoProbe = Intent(Intent.ACTION_SENDTO, Uri.fromParts("mailto", addr, null))
val mailApps = ctx.packageManager.queryIntentActivities(mailtoProbe, 0)
if (mailApps.isEmpty()) {
AlertDialog.Builder(ctx)
.setTitle(R.string.crash_no_mail_app_title)
.setMessage(R.string.crash_no_mail_app_message)
.setPositiveButton(android.R.string.ok, null)
.show()
return
}
val uri = zipUri(ctx, entry)
val baseSend = Intent(Intent.ACTION_SEND).apply {
type = "application/zip"
putExtra(Intent.EXTRA_EMAIL, arrayOf(addr))
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_TEXT, ctx.getString(R.string.crash_email_body))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
val targeted = mailApps.map { ri ->
Intent(baseSend).apply { setPackage(ri.activityInfo.packageName) }
}
if (targeted.size == 1) {
ctx.startActivity(targeted[0])
return
}
// Multiple mail apps — show a chooser limited to them, no other share targets
val chooser = Intent.createChooser(targeted[0], ctx.getString(R.string.crash_send_to_developers))
chooser.putExtra(Intent.EXTRA_INITIAL_INTENTS, targeted.drop(1).toTypedArray())
ctx.startActivity(chooser)
}
fun share(ctx: Context, entry: Entry) {
val uri = zipUri(ctx, entry)
val intent = Intent(Intent.ACTION_SEND).apply {
type = "application/zip"
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
ctx.startActivity(Intent.createChooser(intent, ctx.getString(R.string.crash_share)))
}
}

View File

@@ -0,0 +1,69 @@
package su.xash.engine.util
import android.content.Context
import android.text.format.Formatter
import android.view.LayoutInflater
import android.widget.TextView
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.progressindicator.LinearProgressIndicator
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.launch
import su.xash.engine.R
fun showDownloadProgressDialog(
ctx: Context,
titleRes: Int,
cancelable: Boolean,
scope: CoroutineScope,
download: suspend ((Long, Long) -> Unit) -> Result<Unit>,
onSuccess: (() -> Unit)? = null,
) {
val view = LayoutInflater.from(ctx).inflate(R.layout.dialog_download_progress, null)
val progressBar = view.findViewById<LinearProgressIndicator>(R.id.downloadProgress)
val statusText = view.findViewById<TextView>(R.id.downloadStatus)
val dialog = MaterialAlertDialogBuilder(ctx)
.setTitle(titleRes)
.setView(view)
.setCancelable(cancelable)
.apply {
if (cancelable)
setNegativeButton(android.R.string.cancel) { d, _ -> d.dismiss() }
}
.create()
dialog.show()
val job = scope.launch {
val result = download { downloaded, total ->
val downloadedStr = Formatter.formatShortFileSize(ctx, downloaded)
if (total > 0) {
progressBar.isIndeterminate = false
progressBar.progress = (downloaded * 100 / total).toInt()
val totalStr = Formatter.formatShortFileSize(ctx, total)
statusText.text = ctx.getString(R.string.download_progress, downloadedStr, totalStr)
} else {
statusText.text = ctx.getString(R.string.download_progress_unknown, downloadedStr)
}
}
if (!dialog.isShowing)
return@launch
dialog.dismiss()
if (result.isSuccess) {
onSuccess?.invoke()
} else {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.download_failed)
.setMessage(result.exceptionOrNull()?.message
?: ctx.getString(R.string.download_error))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
if (cancelable)
dialog.setOnDismissListener { job.cancel() }
}

View File

@@ -0,0 +1,19 @@
package su.xash.engine.util
import android.content.Context
import android.graphics.Typeface
import android.util.TypedValue
import android.view.View
import android.widget.ScrollView
import android.widget.TextView
fun monospaceTextView(ctx: Context, content: String): View {
val pad = (16 * ctx.resources.displayMetrics.density).toInt()
val text = TextView(ctx).apply {
text = content
typeface = Typeface.MONOSPACE
setTextSize(TypedValue.COMPLEX_UNIT_SP, 12f)
setPadding(pad, pad, pad, pad)
}
return ScrollView(ctx).apply { addView(text) }
}

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="24dp"
android:paddingBottom="8dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/downloadStatus"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/downloading" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/downloadProgress"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:indeterminate="true" />
</LinearLayout>

View File

@@ -16,8 +16,9 @@
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_height="0dp"
app:layout_constraintTop_toBottomOf="@id/gameCard"
app:layout_constraintBottom_toBottomOf="parent"
tools:layout="@android:layout/list_content">
</androidx.fragment.app.FragmentContainerView>

View File

@@ -22,5 +22,13 @@
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
android:label="@string/app_settings">
<action
android:id="@+id/action_appSettingsFragment_to_crashLogsFragment"
app:destination="@id/crashLogsFragment" />
</fragment>
<fragment
android:id="@+id/crashLogsFragment"
android:name="su.xash.engine.ui.settings.CrashLogsFragment"
android:label="@string/crash_logs" />
</navigation>

View File

@@ -0,0 +1,31 @@
-----BEGIN CERTIFICATE-----
MIIFazCCA1OgAwIBAgIRAIIQz7DSQONZRGPgu2OCiwAwDQYJKoZIhvcNAQELBQAw
TzELMAkGA1UEBhMCVVMxKTAnBgNVBAoTIEludGVybmV0IFNlY3VyaXR5IFJlc2Vh
cmNoIEdyb3VwMRUwEwYDVQQDEwxJU1JHIFJvb3QgWDEwHhcNMTUwNjA0MTEwNDM4
WhcNMzUwNjA0MTEwNDM4WjBPMQswCQYDVQQGEwJVUzEpMCcGA1UEChMgSW50ZXJu
ZXQgU2VjdXJpdHkgUmVzZWFyY2ggR3JvdXAxFTATBgNVBAMTDElTUkcgUm9vdCBY
MTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIBAK3oJHP0FDfzm54rVygc
h77ct984kIxuPOZXoHj3dcKi/vVqbvYATyjb3miGbESTtrFj/RQSa78f0uoxmyF+
0TM8ukj13Xnfs7j/EvEhmkvBioZxaUpmZmyPfjxwv60pIgbz5MDmgK7iS4+3mX6U
A5/TR5d8mUgjU+g4rk8Kb4Mu0UlXjIB0ttov0DiNewNwIRt18jA8+o+u3dpjq+sW
T8KOEUt+zwvo/7V3LvSye0rgTBIlDHCNAymg4VMk7BPZ7hm/ELNKjD+Jo2FR3qyH
B5T0Y3HsLuJvW5iB4YlcNHlsdu87kGJ55tukmi8mxdAQ4Q7e2RCOFvu396j3x+UC
B5iPNgiV5+I3lg02dZ77DnKxHZu8A/lJBdiB3QW0KtZB6awBdpUKD9jf1b0SHzUv
KBds0pjBqAlkd25HN7rOrFleaJ1/ctaJxQZBKT5ZPt0m9STJEadao0xAH0ahmbWn
OlFuhjuefXKnEgV4We0+UXgVCwOPjdAvBbI+e0ocS3MFEvzG6uBQE3xDk3SzynTn
jh8BCNAw1FtxNrQHusEwMFxIt4I7mKZ9YIqioymCzLq9gwQbooMDQaHWBfEbwrbw
qHyGO0aoSCqI3Haadr8faqU9GY/rOPNk3sgrDQoo//fb4hVC1CLQJ13hef4Y53CI
rU7m2Ys6xt0nUW7/vGT1M0NPAgMBAAGjQjBAMA4GA1UdDwEB/wQEAwIBBjAPBgNV
HRMBAf8EBTADAQH/MB0GA1UdDgQWBBR5tFnme7bl5AFzgAiIyBpY9umbbjANBgkq
hkiG9w0BAQsFAAOCAgEAVR9YqbyyqFDQDLHYGmkgJykIrGF1XIpu+ILlaS/V9lZL
ubhzEFnTIZd+50xx+7LSYK05qAvqFyFWhfFQDlnrzuBZ6brJFe+GnY+EgPbk6ZGQ
3BebYhtF8GaV0nxvwuo77x/Py9auJ/GpsMiu/X1+mvoiBOv/2X/qkSsisRcOj/KK
NFtY2PwByVS5uCbMiogziUwthDyC3+6WVwW6LLv3xLfHTjuCvjHIInNzktHCgKQ5
ORAzI4JMPJ+GslWYHb4phowim57iaztXOoJwTdwJx4nLCgdNbOhdjsnvzqvHu7Ur
TkXWStAmzOVyyghqpZXjFaH3pO3JLF+l+/+sKAIuvtd7u+Nxe5AW0wdeRlN8NwdC
jNPElpzVmbUq4JUagEiuTDkHzsxHpFKVK7q4+63SM1N95R1NbdWhscdCb+ZAJzVc
oyi3B43njTOQ5yOf+1CceWxG1bQVs5ZufpsMljq4Ui0/1lvh+wjChP4kqKOJ2qxq
4RgqsahDYVvTH9w7jXbyLeiNdd8XM2w9U/t7y0Ff/9yi0GE44Za4rF2LN9d11TPA
mRGunUHBcnWEvgJBQl9nJEiU0Zsnvgc/ubhPgXRR4Xq37Z0j4r7g1SgEEzwxA57d
emyPxgcYxn/eR44/KJ4EBs+lVDR3veyJm+kXQ99b21/+jh5Xos1AnX5iItreGCc=
-----END CERTIFICATE-----

View File

@@ -23,4 +23,42 @@
<string name="game_apk_required">Требуется APK с игровыми библиотеками</string>
<string name="game_apk_message">Чтобы запустить эту игру, нужно установить дополнительный APK</string>
<string name="game_apk_install">Скачать</string>
<string name="crash_dialog_title">Xash3D FWGS аварийно завершился в прошлый раз</string>
<string name="crash_send_to_developers">Отправить разработчикам</string>
<string name="crash_share">Поделиться</string>
<string name="crash_dismiss">Закрыть</string>
<string name="crash_logs">Журналы сбоев</string>
<string name="crash_logs_empty">Нет сохранённых журналов сбоев</string>
<string name="crash_log_delete">Удалить</string>
<string name="crash_email_body">К письму прикреплены подробности сбоя. Опишите, пожалуйста, как можно подробнее, что вы делали, когда игра вылетела — любая мелочь поможет нам исправить ошибку!</string>
<string name="crash_no_mail_app_title">Почтовое приложение не найдено</string>
<string name="crash_no_mail_app_message">На этом устройстве нет почтового клиента. Установите его (или воспользуйтесь кнопкой «Поделиться», чтобы отправить отчёт другим способом) и попробуйте снова.</string>
<string name="downloading_game_libs">Загрузка игровых библиотек</string>
<string name="downloading">Загрузка…</string>
<string name="download_progress">Загрузка… %1$s / %2$s</string>
<string name="download_progress_unknown">Загрузка… %1$s</string>
<string name="download_failed">Ошибка загрузки</string>
<string name="download_error">Произошла ошибка при загрузке игровых библиотек.</string>
<string name="update_available">Доступно обновление</string>
<string name="update_available_message">Доступна более новая версия игровых библиотек. Загрузить обновление?</string>
<string name="update_download">Обновить</string>
<string name="update_skip">Пропустить</string>
<string name="manifest_error_title">Не удалось связаться с сервером игровых библиотек</string>
<string name="manifest_error_message">Не удалось загрузить манифест сборок:\n\n%1$s\n\nИгровые библиотеки сейчас недоступны для загрузки. Можно запустить движок и без них, но он, скорее всего, не найдёт игровые DLL.</string>
<string name="launch_anyway">Запустить всё равно</string>
<string name="source_repo">Репозиторий исходников</string>
<string name="source_branch">Ветка</string>
<string name="source_commit">Коммит</string>
<string name="downloaded_at">Загружено</string>
<string name="engine_update_available">Доступно обновление движка</string>
<string name="engine_update_message">Доступна сборка %1$d. Обновить?</string>
<string name="engine_update_changelog_header">Изменения с вашей сборки:</string>
<string name="engine_update_changelog_more">+ ещё %1$d коммитов</string>
<string name="engine_update_download">Обновить</string>
<string name="engine_update_later">Позже</string>
<string name="engine_update_downloading">Загрузка обновления</string>
<string name="engine_update_permission_needed">Нужно разрешение</string>
<string name="engine_update_permission_message">Чтобы установить обновление, разрешите Xash3D FWGS устанавливать неизвестные приложения в настройках системы.</string>
<string name="engine_update_open_settings">Открыть настройки</string>
<string name="engine_install_failed">Не удалось установить обновление: %1$s</string>
</resources>

View File

@@ -24,4 +24,43 @@
<string name="game_apk_required">Game code APK required</string>
<string name="game_apk_message">To launch this game, you need additional APK installed</string>
<string name="game_apk_install">Download</string>
<string name="crash_dialog_title">Xash3D FWGS crashed last time</string>
<string name="crash_send_to_developers">Send to developers</string>
<string name="crash_share">Share</string>
<string name="crash_dismiss">Dismiss</string>
<string name="crash_logs">Crash logs</string>
<string name="crash_logs_empty">No crash logs recorded</string>
<string name="crash_log_delete">Delete</string>
<string name="crash_email_subject" translatable="false">Xash3D FWGS crash report</string>
<string name="crash_email_body">Crash details are attached. Please describe in as much detail as possible what you were doing when the game crashed — every little thing helps us fix it!</string>
<string name="crash_no_mail_app_title">No mail app found</string>
<string name="crash_no_mail_app_message">No email client is installed on this device. Install one (or use Share to send the report another way) and try again.</string>
<string name="downloading_game_libs">Downloading Game Libraries</string>
<string name="downloading">Downloading…</string>
<string name="download_progress">Downloading… %1$s / %2$s</string>
<string name="download_progress_unknown">Downloading… %1$s</string>
<string name="download_failed">Download Failed</string>
<string name="download_error">An error occurred while downloading game libraries.</string>
<string name="update_available">Update Available</string>
<string name="update_available_message">A newer version of the game libraries is available. Download the update?</string>
<string name="update_download">Update</string>
<string name="update_skip">Skip</string>
<string name="manifest_error_title">Cannot reach game library server</string>
<string name="manifest_error_message">Failed to download the build manifest:\n\n%1$s\n\nGame libraries cannot be downloaded right now. You can launch the engine anyway, but it likely won\'t find the game DLLs.</string>
<string name="launch_anyway">Launch anyway</string>
<string name="source_repo">Source repository</string>
<string name="source_branch">Branch</string>
<string name="source_commit">Commit</string>
<string name="downloaded_at">Downloaded</string>
<string name="engine_update_available">Engine Update Available</string>
<string name="engine_update_message">Build %1$d is available. Update now?</string>
<string name="engine_update_changelog_header">Changes since your build:</string>
<string name="engine_update_changelog_more">+ %1$d more commits</string>
<string name="engine_update_download">Update</string>
<string name="engine_update_later">Later</string>
<string name="engine_update_downloading">Downloading Update</string>
<string name="engine_update_permission_needed">Permission Required</string>
<string name="engine_update_permission_message">To install the update, allow Xash3D FWGS to install unknown apps in system settings.</string>
<string name="engine_update_open_settings">Open settings</string>
<string name="engine_install_failed">Update install failed: %1$s</string>
</resources>

View File

@@ -11,4 +11,8 @@
app:key="use_icons"
app:layout="@layout/switch_preference"
app:title="@string/preferences_use_icons" />
<Preference
app:key="crash_logs"
app:title="@string/crash_logs" />
</PreferenceScreen>

View File

@@ -46,4 +46,28 @@
app:title="@string/preferences_server_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false" />
<Preference
app:key="source_url"
app:layout="@layout/edit_text_preference"
app:title="@string/source_repo"
app:isPreferenceVisible="false" />
<Preference
app:key="source_branch"
app:layout="@layout/edit_text_preference"
app:title="@string/source_branch"
app:isPreferenceVisible="false" />
<Preference
app:key="source_commit"
app:layout="@layout/edit_text_preference"
app:title="@string/source_commit"
app:isPreferenceVisible="false" />
<Preference
app:key="downloaded_at"
app:layout="@layout/edit_text_preference"
app:title="@string/downloaded_at"
app:isPreferenceVisible="false" />
</PreferenceScreen>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<network-security-config>
<base-config>
<trust-anchors>
<certificates src="system"/>
<certificates src="@raw/isrgrootx1"/>
</trust-anchors>
</base-config>
</network-security-config>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<paths>
<cache-path name="crash_zips" path="crashes/" />
</paths>

View File

@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
typedef struct usercmd_s
{
int16_t lerp_msec; // added in HL
int8_t msec; // added in QW
uint8_t msec; // added in QW
uint8_t pad1;
vec3_t viewangles;

View File

@@ -16,6 +16,10 @@
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string
// FIXME: find better place for the shared definition
#define MAX_CLIENT_BITS 5
#define MAX_CLIENTS (1<<MAX_CLIENT_BITS)// 5 bits == 32 clients ( int32 limit )
// platform-specific alignment for types, to not break ABI
#if XASH_PSP
#define MAYBE_ALIGNED( x ) __attribute__(( aligned( 16 )))
@@ -114,6 +118,7 @@ typedef int qboolean;
#define FORMAT_CHECK( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define MAYBE_UNUSED __attribute__(( unused ))
#define RENAME_SYMBOL( x ) asm( x )
#if !defined( offsetof )
#define offsetof( s, m ) __builtin_offsetof( s, m )
@@ -198,6 +203,10 @@ typedef int qboolean;
#define WARN_UNUSED_RESULT
#endif // !defined( WARN_UNUSED_RESULT )
#if !defined( MAYBE_UNUSED )
#define MAYBE_UNUSED
#endif // !defined( MAYBE_UNUSED )
#if !defined( RENAME_SYMBOL )
#define RENAME_SYMBOL( x )
#endif // !defined( RENAME_SYMBOL )
@@ -268,4 +277,11 @@ typedef int qboolean;
#define HostFourCC( a, b, c, d ) LittleFourCC( a, b, c, d )
#endif
static inline short UnalignedShort( short *x )
{
short y;
memcpy( &y, x, sizeof( y ) );
return y;
}
#endif // XASH_TYPES_H

View File

@@ -195,7 +195,6 @@ static int AVI_OpenCodecContext( AVCodecContext **dst_dec_ctx, AVFormatContext *
AVI_SpewError( quiet, S_ERROR "Failed to allocate %s codec context", dec->name );
return AVERROR( ENOMEM );
}
if(( ret = pavcodec_parameters_to_context( dec_ctx, st->codecpar )) < 0 )
{
AVI_SpewAvError( quiet, "avcodec_parameters_to_context", ret );
@@ -251,8 +250,7 @@ byte *AVI_GetVideoFrame( movie_state_t *Avi, int target )
static void AVI_StreamAudio( movie_state_t *Avi )
{
int buffer_samples, file_samples, file_bytes;
rawchan_t *ch = NULL;
rawchan_t *ch;
// keep the same semantics, when S_RAW_SOUND_SOUNDTRACK doesn't play if S_StartStreaming wasn't enabled
qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !snd.streaming : false;
@@ -273,11 +271,11 @@ static void AVI_StreamAudio( movie_state_t *Avi )
while( ch->s_rawend < snd.soundtime + ch->max_samples )
{
int buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
int file_bytes;
size_t copy;
buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
if( file_samples <= 1 ) return; // no more samples need
file_bytes = file_samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
@@ -308,8 +306,6 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
{
int samples = frame->nb_samples;
size_t len = samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
int outsamples;
uint8_t *ptr;
// allocate data
if( !Avi->cached_audio )
@@ -337,8 +333,8 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
}
}
ptr = Avi->cached_audio + Avi->cached_audio_len;
outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
uint8_t *ptr = Avi->cached_audio + Avi->cached_audio_len;
int outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
Avi->cached_audio_len += outsamples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
// Con_Printf( "%s: got audio chunk of size %d samples\n", __func__, outsamples );
@@ -463,8 +459,6 @@ qboolean AVI_Think( movie_state_t *Avi )
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet )
{
byte *dst[4];
int dst_linesize[4];
int ret;
if( Avi->active )
@@ -529,6 +523,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
return;
}
byte *dst[4];
int dst_linesize[4];
if(( ret = pav_image_alloc( dst, dst_linesize, Avi->xres, Avi->yres, AV_PIX_FMT_BGR0, 1 )) < 0 )
{
AVI_SpewAvError( quiet, "av_image_alloc", ret );

View File

@@ -61,16 +61,14 @@ Emulate audio-cd system
*/
void CL_PlayCDTrack_f( void )
{
const char *command;
const char *pszTrack;
static int track = 0;
static qboolean paused = false;
static qboolean looped = false;
static qboolean enabled = true;
if( Cmd_Argc() < 2 ) return;
command = Cmd_Argv( 1 );
pszTrack = Cmd_Argv( 2 );
const char *command = Cmd_Argv( 1 );
const char *pszTrack = Cmd_Argv( 2 );
if( !enabled && Q_stricmp( command, "on" ))
return; // CD-player is disabled
@@ -238,9 +236,7 @@ static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
scrshot_t type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
@@ -272,7 +268,6 @@ void CL_GenericShot_f( void )
case scrshot_snapshot:
{
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
@@ -284,7 +279,7 @@ void CL_GenericShot_f( void )
if( type == scrshot_snapshot )
FS_AllowDirectPaths( true );
for( i = 0; i < 9999; i++ )
for( int i = 0; i < 9999; i++ )
{
int ret;
@@ -383,17 +378,14 @@ CL_WavePlayLen_f
*/
void CL_WavePlayLen_f( void )
{
const char *name;
uint msecs;
if( Cmd_Argc() != 2 )
{
Con_Printf( "waveplaylen <wave file name>: returns approximate number of milliseconds a wave file will take to play.\n" );
return;
}
name = Cmd_Argv( 1 );
msecs = Sound_GetApproxWavePlayLen( name );
const char *name = Cmd_Argv( 1 );
uint msecs = Sound_GetApproxWavePlayLen( name );
if( msecs == 0 )
{

View File

@@ -130,9 +130,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
static void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;
for( p = pList->pNext; p != pList && p; p = n )
for( resource_t *p = pList->pNext, *n; p != pList && p; p = n )
{
n = p->pNext;

View File

@@ -71,9 +71,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].number == cmd )
{
@@ -106,11 +104,9 @@ record new message params into debug buffer
*/
void CL_Parse_RecordCommand( int cmd, int startoffset )
{
int slot;
if( cmd == svc_nop ) return;
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
int slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
cls_message_debug.oldcmd[slot].command = cmd;
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
@@ -141,9 +137,7 @@ write net_message into buffer.dat for debugging
static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
{
const char *buffer_file = "buffer.dat";
file_t *fp;
fp = FS_Open( buffer_file, "wb", false );
file_t *fp = FS_Open( buffer_file, "wb", false );
if( !fp )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, buffer_file );
@@ -170,7 +164,7 @@ void CL_WriteMessageHistory( void )
{
oldcmd_t *old;
sizebuf_t *msg = &net_message;
int i, thecmd;
int thecmd;
if( !cls.initialized || cls.state == ca_disconnected )
return;
@@ -184,7 +178,7 @@ void CL_WriteMessageHistory( void )
thecmd = cls_message_debug.currentcmd - 1;
thecmd -= ( MSG_COUNT - 1 ); // back up to here
for( i = 0; i < MSG_COUNT - 1; i++ )
for( int i = 0; i < MSG_COUNT - 1; i++ )
{
thecmd &= MSG_MASK;
old = &cls_message_debug.oldcmd[thecmd];

View File

@@ -245,8 +245,6 @@ Writes the demo command header and time-delta
*/
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
Assert( cmd >= 1 && cmd <= dem_lastcmd );
if( !file ) return;
@@ -254,7 +252,7 @@ static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
FS_Write( file, &cmd, sizeof( byte ));
// time offset
dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
float dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
FS_Write( file, &dt, sizeof( float ));
}
@@ -395,11 +393,6 @@ Write demo header
*/
static void CL_WriteDemoHeader( const char *name )
{
double maxfps;
int copysize;
int savepos;
int curpos;
Con_Printf( "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb", false );
cls.demotime = 0.0;
@@ -413,7 +406,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.demorecording = true;
cls.demowaiting = true; // don't start saving messages until a non-delta compressed message is received
maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
double maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
memset( &demo.header, 0, sizeof( demo.header ));
@@ -442,6 +435,7 @@ static void CL_WriteDemoHeader( const char *name )
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server.
int copysize, savepos;
copysize = savepos = FS_Tell( cls.demoheader );
FS_Seek( cls.demoheader, 0, SEEK_SET );
@@ -458,7 +452,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.td_lastframe = -1; // get a new message this frame
// now move on to entry # 1, the first data chunk.
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
// now we are writing the first real lump.
@@ -487,19 +481,15 @@ finish recording demo
*/
static void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
int frames;
if( !cls.demorecording ) return;
// demo playback should read this as an incoming message.
CL_WriteDemoCmdHeader( dem_stop, cls.demofile );
stoptime = CL_GetDemoRecordClock();
float stoptime = CL_GetDemoRecordClock();
if( clgame.hInstance ) clgame.dllFuncs.pfnReset();
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
demo.entry->playback_time = stoptime - demo.realstarttime;
demo.entry->playback_frames = demo.framecount;
@@ -507,7 +497,7 @@ static void CL_StopRecord( void )
// Now write out the directory and free it and touch up the demo header.
FS_Write( cls.demofile, &demo.directory.numentries, sizeof( int ));
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
FS_Write( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t ));
Mem_Free( demo.directory.entries );
@@ -525,7 +515,7 @@ static void CL_StopRecord( void )
gameui.globals->demoname[0] = '\0';
demo.header.host_fps = 0.0;
frames = cls.td_lastframe - cls.td_startframe;
int frames = cls.td_lastframe - cls.td_startframe;
Con_Printf( "Completed demo\nRecording time: %02d:%02d, frames %i\n", (int)(cls.demotime / 60.0f), (int)fmod(cls.demotime, 60.0f), frames );
cls.demotime = 0.0;
}
@@ -539,13 +529,12 @@ void CL_DrawDemoRecording( void )
{
char string[64];
rgba_t color = { 255, 255, 255, 255 };
int pos;
int len;
if(!( host_developer.value && cls.demorecording ))
return;
pos = FS_Tell( cls.demofile );
int pos = FS_Tell( cls.demofile );
Q_snprintf( string, sizeof( string ), "^1RECORDING:^7 %s: %s time: %02d:%02d", cls.demoname,
Q_memprint( pos ), (int)(cls.demotime / 60.0f ), (int)fmod( cls.demotime, 60.0f ));
@@ -847,7 +836,6 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
demoangle_t *a;
*length = 0; // assume we fail
@@ -888,7 +876,7 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
// select entry into circular buffer
demo.angle_position = (demo.angle_position + 1) & ANGLE_MASK;
a = &demo.cmds[demo.angle_position];
demoangle_t *a = &demo.cmds[demo.angle_position];
// record update
a->starttime = demo.timestamp;
@@ -1060,8 +1048,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
int i0, i1, imod;
if( cls.timedemo ) return;
@@ -1071,9 +1058,9 @@ static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t
if( demo.cmds[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = demo.cmds[imod & ANGLE_MASK].starttime;
float at = demo.cmds[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -1114,7 +1101,6 @@ void CL_DemoInterpolateAngles( void )
{
demoangle_t *prev = NULL, *next = NULL;
float frac = 0.0f;
float curtime;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -1126,7 +1112,7 @@ void CL_DemoInterpolateAngles( void )
}
else
{
curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
float curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
if( curtime > demo.timestamp )
curtime = demo.timestamp; // don't run too far
@@ -1239,7 +1225,6 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
demodirectory_t directory;
demoentry_t entry;
float playtime = 0.0f;
int i;
if( !comment ) return false;
@@ -1279,7 +1264,7 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
return false;
}
for( i = 0; i < directory.numentries; i++ )
for( int i = 0; i < directory.numentries; i++ )
{
FS_Read( demfile, &entry, sizeof( demoentry_t ));
playtime += entry.playback_time;
@@ -1388,7 +1373,6 @@ void CL_Record_f( void )
{
string demoname, demopath;
const char *name;
int n;
if( Cmd_Argc() == 1 )
{
@@ -1425,6 +1409,7 @@ void CL_Record_f( void )
if( !Q_stricmp( name, "new" ))
{
// scan for a free filename
int n;
for( n = 0; n < 10000; n++ )
{
CL_DemoGetName( n, demoname, sizeof( demoname ));
@@ -1511,7 +1496,7 @@ void CL_PlayDemo_f( void )
{
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i, ident;
int ident;
if( Cmd_Argc() < 2 )
{
@@ -1584,7 +1569,7 @@ void CL_PlayDemo_f( void )
// allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
{
demoentry_t *entry = &demo.directory.entries[i];
@@ -1640,15 +1625,13 @@ CL_StartDemos_f
*/
void CL_StartDemos_f( void )
{
int i, c;
if( cls.key_dest != key_menu )
{
Con_Printf( "'startdemos' is not valid from the console\n" );
return;
}
c = Cmd_Argc() - 1;
int c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS );
@@ -1657,7 +1640,7 @@ void CL_StartDemos_f( void )
Con_Printf( "%i demo%s in loop\n", c, (c > 1) ? "s" : "" );
for( i = 1; i < c + 1; i++ )
for( int i = 1; i < c + 1; i++ )
Q_strncpy( cls.demos[i-1], Cmd_Argv( i ), sizeof( cls.demos[0] ));
cls.demos_pending = true;
}
@@ -1717,7 +1700,6 @@ void CL_ListDemo_f( void )
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
@@ -1751,7 +1733,7 @@ void CL_ListDemo_f( void )
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
for( int i = 0; i < num_entries; i++ )
{
demoentry_t entry;

View File

@@ -39,7 +39,6 @@ static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
@@ -55,7 +54,7 @@ static efrag_t *CL_AllocEfrags( int num )
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
for( int i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
@@ -81,8 +80,6 @@ R_SplitEntityOnNode
*/
static void R_SplitEntityOnNode( mnode_t *node )
{
efrag_t *ef;
mleaf_t *leaf;
int sides;
if( node->contents == CONTENTS_SOLID )
@@ -91,6 +88,9 @@ static void R_SplitEntityOnNode( mnode_t *node )
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
efrag_t *ef;
mleaf_t *leaf;
if( !r_pefragtopnode )
r_pefragtopnode = node;
@@ -142,7 +142,6 @@ void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
return;
@@ -155,7 +154,7 @@ void R_AddEfrags( cl_entity_t *ent )
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
@@ -174,13 +173,11 @@ R_StoreEfrags
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
efrag_t *pefrag;
cl_entity_t *pent;
model_t *clmodel;
while(( pefrag = *ppefrag ) != NULL )
{
pent = pefrag->entity;
clmodel = pent->model;
cl_entity_t *pent = pefrag->entity;
model_t *clmodel = pent->model;
// how this could happen?
if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))

View File

@@ -44,21 +44,17 @@ find nearest color in particle palette
*/
short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
{
int i, best;
float diff, bestdiff;
float rf, gf, bf;
float bestdiff = 999999;
int best = -1;
bestdiff = 999999;
best = -1;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rf = r - clgame.palette[i].r;
gf = g - clgame.palette[i].g;
bf = b - clgame.palette[i].b;
float rf = r - clgame.palette[i].r;
float gf = g - clgame.palette[i].g;
float bf = b - clgame.palette[i].b;
// convert color to monochrome
diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
float diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
if ( diff < bestdiff )
{
@@ -90,13 +86,11 @@ CL_InitParticles
*/
void CL_InitParticles( void )
{
int i;
cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
CL_ClearParticles ();
// this is used for EF_BRIGHTFIELD
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
cl_avelocities[i][0] = COM_RandomFloat( 0.0f, 2.55f );
cl_avelocities[i][1] = COM_RandomFloat( 0.0f, 2.55f );
@@ -116,15 +110,13 @@ CL_ClearParticles
*/
void CL_ClearParticles( void )
{
int i;
if( !cl_particles ) return;
cl_free_particles = cl_particles;
cl_active_particles = NULL;
cl_active_tracers = NULL;
for( i = 0; i < GI->max_particles - 1; i++ )
for( int i = 0; i < GI->max_particles - 1; i++ )
cl_particles[i].next = &cl_particles[i+1];
cl_particles[GI->max_particles-1].next = NULL;
@@ -357,15 +349,13 @@ CL_ClearViewBeams
*/
void CL_ClearViewBeams( void )
{
int i;
if( !cl_viewbeams ) return;
// clear beams
cl_free_beams = cl_viewbeams;
cl_active_beams = NULL;
for( i = 0; i < GI->max_beams - 1; i++ )
for( int i = 0; i < GI->max_beams - 1; i++ )
cl_viewbeams[i].next = &cl_viewbeams[i+1];
cl_viewbeams[GI->max_beams - 1].next = NULL;
}
@@ -416,7 +406,6 @@ void CL_KillDeadBeams( cl_entity_t *pDeadEntity )
while( pbeam )
{
cl_entity_t *beament;
pnext = pbeam->next;
// link into new list.
@@ -471,16 +460,13 @@ Optimized version of pointfile - use beams instead of particles
*/
void CL_ReadLineFile_f( void )
{
byte *afile;
char *pfile;
vec3_t p1, p2;
int count, modelIndex;
int modelIndex;
char filename[MAX_QPATH];
model_t *model;
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.lin", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -490,9 +476,9 @@ void CL_ReadLineFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
int count = 0;
char *pfile = (char *)afile;
model_t *model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
while( 1 )
{
@@ -1064,25 +1050,20 @@ set EF_BRIGHTFIELD effect
*/
void GAME_EXPORT R_EntityParticles( cl_entity_t *ent )
{
float angle;
float sr, sp, sy, cr, cp, cy;
vec3_t forward;
particle_t *p;
int i;
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
angle = cl.time * cl_avelocities[i][0];
float sr, sp, sy, cr, cp, cy;
float angle = cl.time * cl_avelocities[i][0];
SinCos( angle, &sy, &cy );
angle = cl.time * cl_avelocities[i][1];
SinCos( angle, &sp, &cp );
angle = cl.time * cl_avelocities[i][2];
SinCos( angle, &sr, &cr );
VectorSet( forward, cp * cy, cp * sy, -sp );
vec3_t forward = { cp * cy, cp * sy, -sp };
p->die = cl.time + 0.001f;
p->color = 111; // yellow
@@ -1099,19 +1080,16 @@ R_ParticleExplosion
*/
void GAME_EXPORT R_ParticleExplosion( const vec3_t org )
{
particle_t *p;
int i, j;
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 5.0f;
p->ramp = COM_RandomLong( 0, 3 );
p->color = ramp1[0];
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1130,15 +1108,12 @@ R_ParticleExplosion2
*/
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
{
int i, j;
int colorMod = 0, packedColor;
particle_t *p;
int colorMod = 0;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 512; i++ )
for( int i = 0; i < 512; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 0.3f;
@@ -1148,7 +1123,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->type = pt_blob;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1164,14 +1139,11 @@ R_BlobExplosion
*/
void GAME_EXPORT R_BlobExplosion( const vec3_t org )
{
particle_t *p;
int i, j, packedColor;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f );
@@ -1188,7 +1160,7 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
p->color = COM_RandomLong( 150, 155 );
}
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1205,9 +1177,6 @@ PARTICLE_EFFECT on server
*/
void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
{
particle_t *p;
int i;
if( count == 1024 )
{
// rocket explosion
@@ -1215,9 +1184,9 @@ void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int co
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->color = (color & ~7) + COM_RandomLong( 0, 7 );
@@ -1239,20 +1208,18 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
for( i = 0; i < (speed / 2); i++ )
for( int i = 0; i < (speed / 2); i++ )
{
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 8; j++ )
for( int j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 1.5f;
@@ -1276,17 +1243,15 @@ particle spray 2
*/
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
particle_t *p;
int i, j;
float arc;
int accel = speed; // must be integer due to bug in GoldSrc
vec3_t dir;
VectorNormalize2( ndir, dir );
for( arc = 0.05f, i = 0; i < 100; i++ )
float arc = 0.05f;
for( int i = 0; i < 100; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 2.0f;
@@ -1302,11 +1267,10 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
accel -= 0.00001f; // so last few will drip
}
for( arc = 0.075f, i = 0; i < ( speed / 5 ); i++ )
arc = 0.075f;
for( int i = 0; i < ( speed / 5 ); i++ )
{
float num;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 3.0f;
@@ -1319,14 +1283,14 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->vel[2] -= arc;
arc -= 0.005f;
num = COM_RandomFloat( 0.0f, 1.0f );
float num = COM_RandomFloat( 0.0f, 1.0f );
accel = speed * num;
num *= 1.7f;
VectorScale( p->vel, num, p->vel );
VectorScale( p->vel, accel, p->vel );
for( j = 0; j < 2; j++ )
for( int j = 0; j < 2; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1353,18 +1317,15 @@ R_LavaSplash
*/
void GAME_EXPORT R_LavaSplash( const vec3_t org )
{
particle_t *p;
float vel;
vec3_t dir;
int i, j, k;
for( i = -16; i < 16; i++ )
for( int i = -16; i < 16; i++ )
{
for( j = -16; j <16; j++ )
for( int j = -16; j <16; j++ )
{
for( k = 0; k < 1; k++ )
for( int k = 0; k < 1; k++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 2.0f, 2.62f );
@@ -1380,7 +1341,7 @@ void GAME_EXPORT R_LavaSplash( const vec3_t org )
p->org[2] = org[2] + COM_RandomFloat( 0.0f, 63.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1395,16 +1356,13 @@ R_ParticleBurst
*/
void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float life )
{
particle_t *p;
vec3_t dir, dest;
int i, j;
float dist;
for( i = 0; i < 32; i++ )
for( int i = 0; i < 32; i++ )
{
for( j = 0; j < 32; j++ )
for( int j = 0; j < 32; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + life + COM_RandomFloat( -0.5f, 0.5f );
@@ -1414,7 +1372,7 @@ void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float l
VectorCopy( org, p->org );
VectorAddScalar( org, COM_RandomFloat( -size, size ), dest );
VectorSubtract( dest, p->org, dir );
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
VectorScale( dir, ( dist / life ), p->vel );
}
}
@@ -1428,16 +1386,13 @@ R_LargeFunnel
*/
void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
{
particle_t *p;
float vel, dist;
vec3_t dir, dest;
int i, j;
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
dest[0] = (i * 32.0f) + org[0];
@@ -1455,10 +1410,10 @@ void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
VectorSubtract( org, p->org, dir );
}
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, p->vel );
p->die = cl.time + (dist / vel );
@@ -1475,18 +1430,15 @@ R_TeleportSplash
*/
void GAME_EXPORT R_TeleportSplash( const vec3_t org )
{
particle_t *p;
vec3_t dir;
float vel;
int i, j, k;
for( i = -16; i < 16; i += 4 )
for( int i = -16; i < 16; i += 4 )
{
for( j = -16; j < 16; j += 4 )
for( int j = -16; j < 16; j += 4 )
{
for( k = -24; k < 32; k += 4 )
for( int k = -24; k < 32; k += 4 )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 0.2f, 0.34f );
@@ -1502,7 +1454,7 @@ void GAME_EXPORT R_TeleportSplash( const vec3_t org )
p->org[2] = org[2] + k + COM_RandomFloat( 0.0f, 3.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1639,13 +1591,12 @@ draw line from particles
*/
static void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
{
float len, curdist;
vec3_t diff, pos;
// determine distance
VectorSubtract( end, start, diff );
len = VectorNormalizeLength( diff );
curdist = 0;
float len = VectorNormalizeLength( diff );
float curdist = 0;
while( curdist <= len )
{
@@ -1679,9 +1630,8 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
{
vec3_t p[8], tmp;
float gap = BOX_GAP;
int i;
for( i = 0; i < 8; i++ )
for( int i = 0; i < 8; i++ )
{
tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
@@ -1691,7 +1641,7 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
VectorCopy( tmp, p[i] );
}
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
}
@@ -1705,9 +1655,7 @@ R_ParticleLine
*/
void GAME_EXPORT R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
{
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
PM_ParticleLine( start, end, pcolor, life, 0 );
}
@@ -1721,9 +1669,8 @@ void GAME_EXPORT R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r
{
vec3_t mins, maxs;
vec3_t origin;
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
VectorAverage( absmax, absmin, origin );
VectorSubtract( absmax, origin, maxs );
@@ -1740,20 +1687,18 @@ R_ShowLine
*/
void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
{
vec3_t dir, org;
float len;
particle_t *p;
vec3_t dir;
VectorSubtract( end, start, dir );
len = VectorNormalizeLength( dir );
float len = VectorNormalizeLength( dir );
VectorScale( dir, 5.0f, dir );
VectorCopy( start, org );
vec3_t org = Vec3( start );
while( len > 0 )
{
len -= 5.0f;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 30;
@@ -1772,25 +1717,21 @@ R_BulletImpactParticles
*/
void GAME_EXPORT R_BulletImpactParticles( const vec3_t pos )
{
int i, quantity;
int color;
float dist;
vec3_t dir;
particle_t *p;
VectorSubtract( pos, refState.vieworg, dir );
dist = VectorLength( dir );
float dist = VectorLength( dir );
if( dist > 1000.0f ) dist = 1000.0f;
quantity = (1000.0f - dist) / 100.0f;
int quantity = (1000.0f - dist) / 100.0f;
if( quantity == 0 ) quantity = 1;
color = 3 - ((30 * quantity) / 100 );
int color = 3 - ((30 * quantity) / 100 );
R_SparkStreaks( pos, 2, -200, 200 );
for( i = 0; i < quantity * 4; i++ )
for( int i = 0; i < quantity * 4; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( pos, p->org);
@@ -1814,12 +1755,9 @@ R_FlickerParticles
*/
void GAME_EXPORT R_FlickerParticles( const vec3_t org )
{
particle_t *p;
int i;
for( i = 0; i < 15; i++ )
for( int i = 0; i < 15; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( org, p->org );
@@ -1843,15 +1781,13 @@ create a splash of streaks
void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
{
vec3_t vel, vel2;
particle_t *p;
int i;
VectorScale( dir, speed, vel );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorAddScalar( vel, COM_RandomFloat( velocityMin, velocityMax ), vel2 );
p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->type = pt_grav;
@@ -1869,9 +1805,7 @@ pmove debugging particle
*/
void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
if( org ) VectorCopy( org, p->org );
@@ -1889,17 +1823,15 @@ R_TracerEffect
void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
{
vec3_t pos, vel, dir;
float len, speed;
float offset;
speed = Q_max( tracerspeed.value, 3.0f );
float speed = Q_max( tracerspeed.value, 3.0f );
VectorSubtract( end, start, dir );
len = VectorLength( dir );
float len = VectorLength( dir );
if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
float offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel );
@@ -1950,17 +1882,15 @@ create a streak tracers
*/
void GAME_EXPORT R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
{
particle_t *p;
vec3_t vel;
int i;
for( i = 0; i<count; i++ )
for( int i = 0; i<count; i++ )
{
vel[0] = COM_RandomFloat( velocityMin, velocityMax );
vel[1] = COM_RandomFloat( velocityMin, velocityMax );
vel[2] = COM_RandomFloat( velocityMin, velocityMax );
p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->color = 5;
@@ -1980,14 +1910,11 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
{
float dist = ( radius / 100.0f );
vec3_t start, temp, vel;
float factor;
particle_t *p;
int i;
if( life <= 0.0f ) life = 0.1f; // to avoid divide by zero
factor = -1.0 / life;
float factor = -1.0 / life;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
temp[0] = dist * COM_RandomFloat( -100.0f, 100.0f );
temp[1] = dist * COM_RandomFloat( -100.0f, 100.0f );
@@ -1995,7 +1922,8 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
VectorScale( temp, factor, vel );
VectorAdd( temp, end, start );
if(( p = R_AllocTracer( start, vel, life )) == NULL )
particle_t *p = R_AllocTracer( start, vel, life );
if( p == NULL )
return;
p->type = pt_explode;
@@ -2060,16 +1988,12 @@ CL_ReadPointFile_f
*/
void CL_ReadPointFile_f( void )
{
byte *afile;
char *pfile;
vec3_t org;
int count;
particle_t *p;
char filename[64];
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.pts", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -2079,8 +2003,8 @@ void CL_ReadPointFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
int count = 0;
char *pfile = (char *)afile;
while( 1 )
{
@@ -2106,7 +2030,7 @@ void CL_ReadPointFile_f( void )
// NOTE: can't use R_AllocParticle because this command
// may be executed from the console, while frametime is 0
p = cl_free_particles;
particle_t *p = cl_free_particles;
cl_free_particles = p->next;
p->next = cl_active_particles;
cl_active_particles = p;

View File

@@ -42,10 +42,6 @@ compute velocity for a given client
*/
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
double dt;
VectorClear( velocity );
if( idx <= 0 || idx > cl.maxclients )
@@ -53,15 +49,16 @@ static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
if( idx == cl.playernum + 1 )
{
pcd = &cl.frames[cl.parsecountmod].clientdata;
clientdata_t *pcd = &cl.frames[cl.parsecountmod].clientdata;
VectorCopy( pcd->velocity, velocity );
}
else
{
dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
double dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
if( dt != 0.0 )
{
vec3_t delta;
VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
VectorScale( delta, 1.0f / dt, velocity );
}
@@ -130,16 +127,13 @@ CL_SetEventIndex
*/
void CL_SetEventIndex( const char *szEvName, int ev_index )
{
cl_user_event_t *ev;
int i;
if( !szEvName || !*szEvName )
return; // ignore blank names
// search event by name to link with
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev ) break;
if( !Q_stricmp( ev->name, szEvName ))
@@ -158,12 +152,10 @@ CL_EventIndex
*/
word CL_EventIndex( const char *name )
{
word i;
if( COM_StringEmptyOrNULL( name ))
return 0;
for( i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
for( word i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
{
if( !Q_stricmp( cl.event_precache[i], name ))
return i;
@@ -204,28 +196,24 @@ CL_FireEvent
*/
static qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
int i, idx;
if( !ei || !ei->index )
return false;
// get the func pointer
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev )
{
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
int idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] );
break;
}
if( ev->index == ei->index )
{
name = cl.event_precache[ei->index];
const char *name = cl.event_precache[ei->index];
if( cl_trace_events.value )
{
@@ -261,15 +249,11 @@ called right before draw frame
*/
void CL_FireEvents( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == 0 )
continue;
@@ -294,16 +278,12 @@ find first empty event
*/
static event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
event_info_t *ei;
es = &cl.events;
event_state_t *es = &cl.events;
// look for first slot where index is != 0
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
continue;
return ei;
@@ -322,15 +302,11 @@ replace only unreliable events
*/
static event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for ( i = 0; i < MAX_EVENT_QUEUE; i++ )
for ( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
{
// it's reliable, so skip it
@@ -423,16 +399,10 @@ CL_ParseEvent
*/
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
int i, num_events;
int packet_index;
const event_args_t nullargs = { 0 };
event_args_t args = { 0 };
entity_state_t *state;
float delay;
int entity_bits;
num_events = MSG_ReadUBitLong( msg, 5 );
int num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
@@ -440,9 +410,11 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
entity_bits = MAX_ENTITY_BITS;
// parse events queue
for( i = 0 ; i < num_events; i++ )
for( int i = 0 ; i < num_events; i++ )
{
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
int packet_index;
float delay;
int event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
{
@@ -467,7 +439,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( packet_index < frame->num_entities )
{
state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
args.entindex = state->number;
if( VectorIsNull( args.origin ))
@@ -515,8 +487,6 @@ CL_PlaybackEvent
void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
{
event_args_t args;
if( FBitSet( flags, FEV_SERVER ))
return;
@@ -538,20 +508,20 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
ClearBits( flags, FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL );
if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
memset( &args, 0, sizeof( args ));
VectorCopy( origin, args.origin );
VectorCopy( angles, args.angles );
VectorCopy( cl.simvel, args.velocity );
args.entindex = cl.playernum + 1;
args.ducking = ( cl.local.usehull == 1 );
args.fparam1 = fparam1;
args.fparam2 = fparam2;
args.iparam1 = iparam1;
args.iparam2 = iparam2;
args.bparam1 = bparam1;
args.bparam2 = bparam2;
event_args_t args =
{
.origin = Vec3( origin ),
.angles = Vec3( angles ),
.velocity = Vec3( cl.simvel ),
.entindex = cl.playernum + 1,
.ducking = ( cl.local.usehull == 1 ),
.fparam1 = fparam1,
.fparam2 = fparam2,
.iparam1 = iparam1,
.iparam2 = iparam2,
.bparam1 = bparam1,
.bparam2 = bparam2,
};
CL_QueueEvent( flags, eventindex, delay, &args );
}

View File

@@ -39,17 +39,14 @@ qboolean CL_FixedFont( cl_font_t *font )
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
{
int font_width;
int tex;
if( !g_fsapi.FileExists( fontname, false ))
return 0;
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
int tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
if( !tex )
return 0;
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
int font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
if( !font_width )
{
ref.dllFuncs.GL_FreeTexture( tex );
@@ -89,7 +86,7 @@ void CL_SetFontColor( cl_font_t *font, const rgba_t color )
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -107,7 +104,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
@@ -124,8 +121,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -133,7 +129,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
if( font->valid )
return true;
pfile = g_fsapi.LoadFile( fontname, &length, false );
byte *pfile = g_fsapi.LoadFile( fontname, &length, false );
if( !pfile )
return false;
@@ -157,7 +153,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
const charinfo *ci = &src.fontinfo[i];
@@ -195,11 +191,6 @@ static int CL_CalcTabStop( const cl_font_t *font, int x )
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
float s1, t1, s2, t2, half = 0.5f;
int texw, texh;
if( !font || !font->valid || y < -font->charHeight )
return 0;
@@ -220,21 +211,23 @@ int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_
if( !number || !font->charWidths[number])
return 0;
int texw, texh;
R_GetTextureParms( &texw, &texh, font->hFontTexture );
if( !texw || !texh )
return font->charWidths[number];
rc = &font->fontRc[number];
wrect_t *rc = &font->fontRc[number];
float half = 0.5f;
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
t1 = ((float)rc->top + half ) / texh;
s2 = ((float)rc->right - half ) / texw;
t2 = ((float)rc->bottom - half ) / texh;
w = ( rc->right - rc->left ) * font->scale;
h = ( rc->bottom - rc->top ) * font->scale;
float s1 = ((float)rc->left + half ) / texw;
float t1 = ((float)rc->top + half ) / texh;
float s2 = ((float)rc->right - half ) / texw;
float t2 = ((float)rc->bottom - half ) / texh;
float w = ( rc->right - rc->left ) * font->scale;
float h = ( rc->bottom - rc->top ) * font->scale;
if( FBitSet( flags, FONT_DRAW_HUD ))
SPR_AdjustSize( &x, &y, &w, &h );

View File

@@ -41,12 +41,10 @@ Store another position into interpolation circular buffer
*/
static void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
position_history_t *prev = &ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
position_history_t *ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
@@ -74,11 +72,10 @@ Interpolation init or reset after teleporting
*/
static void CL_ResetPositions( cl_entity_t *ent )
{
position_history_t store;
if( !ent )
return;
if( !ent ) return;
store = ent->ph[ent->current_position];
position_history_t store = ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = 1;
memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX );
@@ -95,14 +92,13 @@ we don't want interpolate this
*/
static qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -170,22 +166,23 @@ check for parametrical moved entities
*/
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
if( ent->curstate.starttime == 0.0f || ent->curstate.impacttime == 0.0f )
return false;
VectorSubtract( ent->curstate.endpos, ent->curstate.startpos, delta );
dt = ent->curstate.impacttime - ent->curstate.starttime;
float dt = ent->curstate.impacttime - ent->curstate.starttime;
if( dt != 0.0f )
{
float t;
if( ent->lastmove > cl.time )
t = ent->lastmove;
else t = cl.time;
frac = ( t - ent->curstate.starttime ) / dt;
float frac = ( t - ent->curstate.starttime ) / dt;
frac = bound( 0.0f, frac, 1.0f );
VectorMA( ent->curstate.startpos, frac, delta, ent->curstate.origin );
@@ -240,18 +237,14 @@ CL_GetStudioEstimatedFrame
*/
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{
studiohdr_t *pstudiohdr;
mstudioseqdesc_t *pseqdesc;
int sequence;
if( ent->model != NULL && ent->model->type == mod_studio )
{
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
studiohdr_t *pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
if( pstudiohdr && pstudiohdr->numseq > 0 )
{
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
int sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time );
}
}
@@ -302,8 +295,6 @@ apply changes since new frame received
*/
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
ent->model = CL_ModelHandle( ent->curstate.modelindex );
ent->index = ent->curstate.number;
@@ -325,7 +316,7 @@ static void CL_ProcessEntityUpdate( cl_entity_t *ent )
VectorCopy( aiment->origin, ent->curstate.origin );
}
parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
qboolean parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
// allow interpolation on bmodels too
if( ent->model && ent->model->type == mod_brush )
@@ -364,13 +355,11 @@ find two timestamps
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
uint imod = ent->current_position;
uint i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
uint i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
for( i = 1; i < HISTORY_MAX - 1; i++ )
for( uint i = 1; i < HISTORY_MAX - 1; i++ )
{
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
@@ -402,19 +391,19 @@ non-local players interpolation
*/
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
t0 = ph0->animtime;
t1 = ph1->animtime;
double t0 = ph0->animtime;
double t1 = ph1->animtime;
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
vec3_t delta;
double frac;
VectorSubtract( ph0->origin, ph1->origin, delta );
@@ -450,7 +439,6 @@ static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -479,11 +467,11 @@ static int CL_InterpolateModel( cl_entity_t *e )
if( cl.local.moving && cl.local.onground == e->index )
return 1;
t = cl.time - cl_interp.value;
double t = cl.time - cl_interp.value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
t1 = ph1->animtime;
t2 = ph0->animtime;
double t1 = ph1->animtime;
double t2 = ph0->animtime;
if( t - t1 < 0.0f )
return 0;
@@ -503,7 +491,7 @@ static int CL_InterpolateModel( cl_entity_t *e )
}
VectorSubtract( ph0->origin, ph1->origin, delta );
frac = (t - t1) / (t2 - t1);
double frac = (t - t1) / (t2 - t1);
if( frac < 0.0f )
return 0;
@@ -533,8 +521,6 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -550,6 +536,8 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
if( cls.demoplayback == DEMO_QUAKE1 )
{
vec4_t q, q1, q2;
// quake lerping is easy
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, ent->origin );
AngleQuaternion( ent->prevstate.angles, q1, false );
@@ -559,7 +547,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
return;
}
targettime = cl.time - cl_interp.value;
double targettime = cl.time - cl_interp.value;
CL_PureOrigin( ent, targettime, origin, angles );
VectorCopy( angles, ent->angles );
@@ -575,9 +563,7 @@ process player states after the new packet has received
*/
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
entity_state_t *ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
ps->number = state->number;
ps->messagenum = cl.parsecount;
ps->msg_time = cl.mtime[0];
@@ -618,19 +604,15 @@ process player states after the new packet has received
*/
void CL_ProcessPacket( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
int pnum;
for( pnum = 0; pnum < frame->num_entities; pnum++ )
for( int pnum = 0; pnum < frame->num_entities; pnum++ )
{
// request the entity state from circular buffer
state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
state->messagenum = cl.parsecount;
state->msg_time = cl.mtime[0];
// mark all the players
ent = &clgame.entities[state->number];
cl_entity_t *ent = &clgame.entities[state->number];
ent->player = CL_IsPlayerIndex( state->number );
if( state->number == ( cl.playernum + 1 ))
@@ -676,7 +658,6 @@ Read and ignore whole entity packet.
*/
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
{
int newnum;
entity_state_t from, to;
memset( &from, 0, sizeof( from ));
@@ -687,6 +668,8 @@ static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
// read it all, but ignore it
while( 1 )
{
int newnum;
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
@@ -816,22 +799,19 @@ rest of the data stream.
*/
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto )
{
frame_t *newframe, *oldframe;
frame_t *oldframe;
int oldindex, newnum, oldnum;
int playerbytes = 0;
int bufStart;
entity_state_t *oldent;
qboolean player;
int count;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking
count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
int count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
newframe = &cl.frames[cl.parsecountmod];
frame_t *newframe = &cl.frames[cl.parsecountmod];
// allocate parse entities
memset( newframe->flags, 0, sizeof( newframe->flags ));
@@ -872,7 +852,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
qboolean player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
@@ -884,7 +864,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum == newnum )
{
// delta from previous state
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
@@ -894,7 +874,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum > newnum )
{
// delta from baseline ?
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, NULL, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
continue;
@@ -1030,12 +1010,10 @@ for all current players
*/
static void CL_LinkPlayers( frame_t *frame )
{
cl_entity_t *ent = CL_GetLocalPlayer();
entity_state_t *state;
cl_entity_t *ent;
int i;
ent = CL_GetLocalPlayer();
// apply muzzleflash to weaponmodel
if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ))
SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH );
@@ -1113,15 +1091,9 @@ CL_LinkPacketEntities
*/
static void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
qboolean parametric;
qboolean interpolate;
int i;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
// clients are should be done in CL_LinkPlayers
if( state->number >= 1 && state->number <= cl.maxclients )
@@ -1131,7 +1103,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
if( !state->modelindex || FBitSet( state->effects, EF_NODRAW ))
continue;
ent = CL_GetEntityByIndex( state->number );
cl_entity_t *ent = CL_GetEntityByIndex( state->number );
if( !ent )
{
@@ -1142,7 +1114,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
// animtime must keep an actual
ent->curstate.animtime = state->animtime;
ent->curstate.frame = state->frame;
interpolate = false;
qboolean interpolate = false;
if( !ent->model ) continue;
@@ -1156,7 +1128,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
}
}
parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
qboolean parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
if( !parametric && ent->curstate.movetype != MOVETYPE_COMPOUND )
{
@@ -1369,9 +1341,6 @@ SOUND ENGINE IMPLEMENTATION
*/
qboolean CL_GetEntitySpatialization( channel_t *ch )
{
cl_entity_t *ent;
qboolean valid_origin;
if( ch->entnum == 0 )
{
SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
@@ -1384,8 +1353,8 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
return true;
}
valid_origin = VectorIsNull( ch->origin ) ? false : true;
ent = CL_GetEntityByIndex( ch->entnum );
qboolean valid_origin = VectorIsNull( ch->origin ) ? false : true;
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
// entity is not present on the client but has valid origin
if( !ent || !ent->model || ent->curstate.messagenum != cl.parsecount )

View File

@@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <inttypes.h>
#include "common.h"
#include "client.h"
#include "net_encode.h"
@@ -36,8 +37,9 @@ CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow t
static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
static CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
static CVAR_DEFINE_AUTO( cl_logocolor, "255 120 24", FCVAR_ARCHIVE, "player logo color" );
static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
static CVAR_DEFINE( cl_logoupdate, "@cl_logoupdate", "0", 0, "set by menu to trigger clan logo update" );
CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
@@ -47,18 +49,18 @@ CVAR_DEFINE( cl_draw_beams, "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
static CVAR_DEFINE_AUTO( rcon_address, "", FCVAR_PRIVILEGED, "remote control address" );
CVAR_DEFINE_AUTO( cl_timeout, "60", 0, "connect timeout (in-seconds)" );
CVAR_DEFINE_AUTO( cl_nopred, "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" );
CVAR_DEFINE_AUTO( cl_nopred, "0", FCVAR_USERINFO, "disable client movement prediction" );
static CVAR_DEFINE_AUTO( cl_nodelta, "0", 0, "disable delta-compression for server messages" );
CVAR_DEFINE( cl_crosshair, "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
static CVAR_DEFINE_AUTO( cl_cmdbackup, "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
CVAR_DEFINE_AUTO( cl_showerror, "0", FCVAR_ARCHIVE, "show prediction error" );
CVAR_DEFINE_AUTO( cl_bmodelinterp, "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
CVAR_DEFINE_AUTO( cl_bmodelinterp, "1", 0, "enable bmodel interpolation" );
static CVAR_DEFINE_AUTO( cl_lightstyle_lerping, "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
CVAR_DEFINE_AUTO( cl_idealpitchscale, "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
CVAR_DEFINE_AUTO( cl_nosmooth, "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
static CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( cl_nosmooth, "0", 0, "disable smooth up stair climbing" );
CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", 0, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", 0, "frametime delta maximum value before reset" );
static CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", 0, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
@@ -94,7 +96,7 @@ static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTE
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "25000", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
CVAR_DEFINE_AUTO( cl_ticket_generator, "revemu2013", FCVAR_ARCHIVE, "you wouldn't steal a car" );
CVAR_DEFINE_AUTO( cl_ticket_generator, "revemu2013", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "you wouldn't steal a car" );
static CVAR_DEFINE_AUTO( cl_advertise_engine_in_name, "1", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "add [Xash3D] to the nickname when connecting to GoldSrc servers" );
static CVAR_DEFINE_AUTO( cl_log_outofband, "0", FCVAR_ARCHIVE, "log out of band messages, can be useful for server admins and for engine debugging" );
static CVAR_DEFINE_AUTO( cl_autorecord, "0", 0, "automatically start recording a demo after joining the server" );
@@ -195,6 +197,120 @@ void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats )
}
}
static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
if( cl.num_resources >= MAX_RESOURCES )
Host_Error( "Too many resources on client\n" );
cl.num_resources++;
Q_strncpy( r->szFileName, name, sizeof( r->szFileName ));
r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0;
r->nDownloadSize = size;
r->nIndex = index;
r->type = type;
return r;
}
static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16] = { 0 };
HPAK_FlushHostQueue();
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
ClearBits( cl_logoupdate.flags, FCVAR_CHANGED );
#if 1 // FIXME: deprecated, remove later
ClearBits( cl_logofile.flags, FCVAR_CHANGED );
ClearBits( cl_logocolor.flags, FCVAR_CHANGED );
ClearBits( cl_logoext.flags, FCVAR_CHANGED );
#endif
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) && Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.%s", cl_logoext.string );
if( cls.legacymode == PROTO_GOLDSRC )
{
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
}
file_t *fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
int nSize = FS_FileLength( fp );
if( nSize != 0 )
{
resource_t *pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, hpk_custom_file.string, pNewResource, NULL, fp );
}
}
FS_Close( fp );
}
/*
==================
CL_UpdateLogo
repackage the clan logo and upload it to the server
==================
*/
static void CL_UpdateLogo( void )
{
if( cls.state != ca_active )
return;
CL_CreateResourceList();
if( cl.num_resources == 0 )
return;
player_info_t *player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( int i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &player->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "Unable to create custom decal\n" );
}
CL_SendResourceList( cl.resourcelist, cl.num_resources );
}
static void CL_CheckLogoChanged( void )
{
if( FBitSet( cl_logoupdate.flags, FCVAR_CHANGED ))
{
CL_UpdateLogo();
return;
}
#if 1 // FIXME: deprecated, remove later
if( FBitSet( cl_logofile.flags | cl_logocolor.flags | cl_logoext.flags, FCVAR_CHANGED ))
{
CL_UpdateLogo();
return;
}
#endif
}
/*
===============
CL_CheckClientState
@@ -213,6 +329,8 @@ static void CL_CheckClientState( void )
cls.changedemo = false; // changedemo is done
cl.first_frame = true; // first rendering frame
CL_UpdateLogo();
SCR_MakeLevelShot(); // make levelshot if needs
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
Netchan_ReportFlow( &cls.netchan );
@@ -315,7 +433,6 @@ should be put at.
static float CL_LerpPoint( void )
{
double f = cl_serverframetime();
double frac;
if( f == 0.0 || cls.timedemo )
{
@@ -332,7 +449,7 @@ static float CL_LerpPoint( void )
if( cl_interp.value <= 0.001 )
return 1.0f;
frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
double frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
return frac;
}
@@ -346,20 +463,17 @@ Drift interpolation value (this is used for server unlag system)
*/
static int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
fgoal = (float)goal / 1000.0f;
float fgoal = (float)goal / 1000.0f;
if( fgoal != cl.local.interp_amount )
{
maxmove = host.frametime * 0.05;
diff = fgoal - cl.local.interp_amount;
float maxmove = host.frametime * 0.05;
float diff = fgoal - cl.local.interp_amount;
diff = bound( -maxmove, diff, maxmove );
cl.local.interp_amount += diff;
}
msec = cl.local.interp_amount * 1000.0f;
int msec = cl.local.interp_amount * 1000.0f;
msec = bound( 0, msec, 100 );
return msec;
@@ -420,14 +534,14 @@ CL_ComputePacketLoss
*/
static void CL_ComputePacketLoss( void )
{
int i, lost = 0;
int lost = 0;
if( host.realtime < cls.packet_loss_recalc_time )
return;
cls.packet_loss_recalc_time = host.realtime + 1.0;
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
if( cl.frames[i & CL_UPDATE_MASK].receivedtime == -1.0 )
lost++;
@@ -455,18 +569,15 @@ void CL_UpdateFrameLerp( void )
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
imod = cl.angle_position - 1;
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
int imod = cl.angle_position - 1;
int i0 = (imod + 1) & ANGLE_MASK;
int i1 = (imod + 0) & ANGLE_MASK;
if( cl.predicted_angle[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
float at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -534,14 +645,12 @@ navigate around texture atlas
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
int released;
if( !r_showtextures.value || CL_IsDevOverviewMode( ))
return false;
changed = (oldbuttons ^ cmd->buttons);
released = changed & (~cmd->buttons);
int changed = (oldbuttons ^ cmd->buttons);
int released = changed & (~cmd->buttons);
if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", r_showtextures.value + 1 );
@@ -613,17 +722,16 @@ tell the client.dll about player origin, angles, fov, etc
*/
static void CL_UpdateClientData( void )
{
client_data_t cdat;
if( cls.state != ca_active )
return;
memset( &cdat, 0, sizeof( cdat ) );
VectorCopy( cl.viewangles, cdat.viewangles );
VectorCopy( clgame.entities[cl.viewentity].origin, cdat.origin );
cdat.iWeaponBits = cl.local.weapons;
cdat.fov = cl.local.scr_fov;
client_data_t cdat =
{
.viewangles = Vec3( cl.viewangles ),
.origin = Vec3( clgame.entities[cl.viewentity].origin ),
.iWeaponBits = cl.local.weapons,
.fov = cl.local.scr_fov,
};
if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time ))
{
@@ -642,21 +750,18 @@ static void CL_CreateCmd( void )
{
usercmd_t nullcmd = { 0 }, *cmd;
runcmd_t *pcmd;
qboolean active;
double accurate_ms;
vec3_t angles;
int input_override;
int i, ms;
int ms;
if( cls.state <= ca_connected || cls.state == ca_cinematic )
return;
// store viewangles in case it's will be freeze
VectorCopy( cl.viewangles, angles );
vec3_t angles = Vec3( cl.viewangles );
input_override = 0;
// fix rounding error and framerate depending player move
accurate_ms = host.frametime * 1000;
double accurate_ms = host.frametime * 1000;
ms = (int)accurate_ms;
cl.frametime_remainder += accurate_ms - ms; // accumulate rounding error each frame
@@ -677,7 +782,7 @@ static void CL_CreateCmd( void )
CL_SetSolidPlayers( cl.playernum );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
int i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
if( !cls.demoplayback )
@@ -695,7 +800,7 @@ static void CL_CreateCmd( void )
cmd = &nullcmd;
}
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
qboolean active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active );
@@ -946,13 +1051,12 @@ CL_BeginUpload_f
*/
static void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
byte *buf = NULL;
int size = 0;
byte md5[16];
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
if( COM_StringEmptyOrNULL( name ))
return;
@@ -1038,9 +1142,8 @@ static void CL_GetCDKey( char *protinfo, size_t protinfosize )
byte hash[16] = { 0 };
MD5Context_t ctx = { 0 };
char key[64];
int keylength;
keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
int keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
MD5Init( &ctx );
MD5Update( &ctx, key, keylength );
@@ -1079,7 +1182,6 @@ static void CL_WriteSteamTicket( sizebuf_t *send )
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen )
{
const char *name;
sizebuf_t send;
byte send_buf[2048];
char protinfo[MAX_INFO_STRING];
@@ -1090,7 +1192,7 @@ void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticke
Info_SetValueForKeyf( protinfo, "unique", sizeof( protinfo ), "%i", 0xffffffff );
Info_SetValueForKey( protinfo, "raw", "steam", sizeof( protinfo ));
CL_GetCDKey( protinfo, sizeof( protinfo ));
name = Info_ValueForKey( cls.userinfo, "name" );
const char *name = Info_ValueForKey( cls.userinfo, "name" );
if( cl_advertise_engine_in_name.value && Q_strnicmp( name, "[Xash3D]", 8 ))
Info_SetValueForKeyf( cls.userinfo, "name", sizeof( cls.userinfo ), "[Xash3D]%s", name );
@@ -1123,8 +1225,6 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
{
char protinfo[MAX_INFO_STRING];
netadr_t adr = { 0 };
int input_devices;
netadrtype_t adrtype;
protinfo[0] = 0;
@@ -1135,11 +1235,11 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
return;
}
adrtype = NET_NetadrType( &adr );
netadrtype_t adrtype = NET_NetadrType( &adr );
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
input_devices = IN_CollectInputDevices();
int input_devices = IN_CollectInputDevices();
IN_LockInputDevices( adrtype != NA_LOOPBACK ? true : false );
// GoldSrc doesn't need useragent string
@@ -1153,6 +1253,7 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
}
cls.broker_wait = false;
cls.netchan_pending_cookie = 0;
if( proto == PROTO_GOLDSRC )
{
@@ -1174,7 +1275,7 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
else
{
const char *qport = Cvar_VariableString( "net_qport" );
int extensions = Host_IsLocalGame() ? 0 : NET_EXT_SPLITSIZE;
int extensions = adrtype == NA_LOOPBACK ? 0 : ( NET_EXT_SPLITSIZE | NET_EXT_NETCHAN_COOKIE );
string key;
ID_GetMD5ForAddress( key, adr, sizeof( key ));
@@ -1189,6 +1290,16 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo ));
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", extensions );
if( FBitSet( extensions, NET_EXT_NETCHAN_COOKIE ))
{
uint64_t a = COM_RandomLong( 0, 0xFFFF );
uint64_t b = COM_RandomLong( 0, 0xFFFF );
uint64_t c = COM_RandomLong( 0, 0xFFFF );
uint64_t d = COM_RandomLong( 0, 0xFFFF );
cls.netchan_pending_cookie = ( a << 48 ) | ( b << 32 ) | ( c << 16 ) | d;
Info_SetValueForKeyf( protinfo, "cookie", sizeof( protinfo ), "%016"PRIx64, cls.netchan_pending_cookie );
}
Netchan_OutOfBandPrint( NS_CLIENT, adr, C2S_CONNECT" %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, challenge, protinfo, cls.userinfo );
Con_Printf( "Trying to connect with modern protocol\n" );
}
@@ -1252,17 +1363,9 @@ Resend a connect message if the last one has timed out
static void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
float resend_time;
if( cls.internetservers_wait )
{
cls.internetservers_wait = NET_MasterQuery(
cls.internetservers_key,
cls.internetservers_nat,
cls.internetservers_customfilter
);
}
cls.internetservers_wait = NET_MasterQuery( 1, cls.internetservers_nat, cls.internetservers_customfilter );
// if the local server is running and we aren't then connect
if( cls.state == ca_disconnected && SV_Active( ))
@@ -1287,6 +1390,7 @@ static void CL_CheckForResend( void )
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_DirectSetValue( &cl_resend, CL_MAX_RESEND_TIME );
float resend_time;
if( cls.bandwidth_test.started && !cls.bandwidth_test.passed && !cls.bandwidth_test.failed )
resend_time = 2.0f;
else
@@ -1295,7 +1399,7 @@ static void CL_CheckForResend( void )
if(( host.realtime - cls.connect_time ) < resend_time )
return;
res = NET_StringToAdrNB( cls.servername, &adr, false );
net_gai_state_t res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{
@@ -1356,108 +1460,6 @@ static void CL_CheckForResend( void )
}
}
static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
if( cl.num_resources >= MAX_RESOURCES )
Host_Error( "Too many resources on client\n" );
cl.num_resources++;
Q_strncpy( r->szFileName, name, sizeof( r->szFileName ));
r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0;
r->nDownloadSize = size;
r->nIndex = index;
r->type = type;
return r;
}
static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16] = { 0 };
resource_t *pNewResource;
int nSize;
file_t *fp;
HPAK_FlushHostQueue();
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
ClearBits( cl_logofile.flags, FCVAR_CHANGED );
ClearBits( cl_logocolor.flags, FCVAR_CHANGED );
ClearBits( cl_logoext.flags, FCVAR_CHANGED );
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) && Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.%s", cl_logoext.string );
if( cls.legacymode == PROTO_GOLDSRC )
{
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
}
fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
nSize = FS_FileLength( fp );
if( nSize != 0 )
{
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, hpk_custom_file.string, pNewResource, NULL, fp );
}
}
FS_Close( fp );
}
/*
==================
CL_CheckLogoChanged
==================
*/
static void CL_CheckLogoChanged( void )
{
player_info_t *player;
int i;
if( cls.state != ca_active )
return;
if( !FBitSet( cl_logofile.flags | cl_logocolor.flags | cl_logoext.flags, FCVAR_CHANGED ))
return;
CL_CreateResourceList();
if( cl.num_resources == 0 )
return;
player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &player->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "Unable to create custom decal\n" );
}
CL_SendResourceList( cl.resourcelist, cl.num_resources );
}
static qboolean CL_StringToProtocol( const char *s, connprotocol_t *proto )
{
if( !Q_stricmp( s, "current" ) || !Q_strcmp( s, "49" ))
@@ -1533,7 +1535,6 @@ static void CL_Rcon_f( void )
char message[1024];
sizebuf_t msg;
netadr_t to;
int i;
if( COM_StringEmptyOrNULL( rcon_password.string ))
{
@@ -1565,7 +1566,7 @@ static void CL_Rcon_f( void )
MSG_WriteStringf( &msg, C2S_RCON" %s ", rcon_password.string );
MSG_SeekToBit( &msg, -8, SEEK_CUR );
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
string command;
@@ -1588,11 +1589,9 @@ CL_ClearState
*/
void CL_ClearState( void )
{
int i;
CL_ClearResourceLists();
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, false );
S_StopAllSounds ( true );
@@ -1657,9 +1656,9 @@ static void CL_SendDisconnectMessage( connprotocol_t proto )
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
int CL_GetSplitSize( void )
size_t CL_GetSplitSize( void )
{
int splitsize = (int)cl_dlmax.value;
size_t splitsize = (int)cl_dlmax.value;
if( !FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
return 1400;
@@ -1670,7 +1669,7 @@ int CL_GetSplitSize( void )
return FRAGMENT_DEFAULT_SIZE;
}
return (int)cl_dlmax.value;
return splitsize;
}
void CL_SetupNetchanForProtocol( connprotocol_t proto )
@@ -1692,10 +1691,19 @@ void CL_SetupNetchanForProtocol( connprotocol_t proto )
if( FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
Con_Reportf( "^2NET_EXT_SPLITSIZE enabled^7 (packet size is %d)\n", (int)cl_dlmax.value );
if( FBitSet( cls.extensions, NET_EXT_NETCHAN_COOKIE ))
{
Con_Reportf( "^2NET_EXT_NETCHAN_COOKIE enabled^7\n" );
SetBits( flags, NETCHAN_USE_COOKIE );
}
break;
}
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, pfnBlockSize, flags );
if( FBitSet( flags, NETCHAN_USE_COOKIE ))
Netchan_SetCookie( &cls.netchan, cls.netchan_pending_cookie );
}
/*
@@ -1850,27 +1858,10 @@ static void CL_InternetServers_f( void )
cls.internetservers_nat = cl_nat.value != 0.0f;
cls.internetservers_pending = true;
cls.internetservers_key = COM_RandomLong( 0, 0xFFFFFFFF );
Q_strncpy( cls.internetservers_customfilter, Cmd_Argv( 1 ), sizeof( cls.internetservers_customfilter ));
cls.internetservers_wait = NET_MasterQuery(
cls.internetservers_key,
cls.internetservers_nat,
cls.internetservers_customfilter
);
}
static void CL_QueryServer( netadr_t adr, connprotocol_t proto )
{
switch( proto )
{
case PROTO_GOLDSRC:
Netchan_OutOfBand( NS_CLIENT, adr, sizeof( A2S_GOLDSRC_INFO ), A2S_GOLDSRC_INFO ); // includes null terminator!
break;
case PROTO_CURRENT:
Netchan_OutOfBandPrint( NS_CLIENT, adr, A2A_INFO" %i", PROTOCOL_VERSION );
break;
}
// the key is dead extension, keep for compatibility until we use UDP based master server protocol
cls.internetservers_wait = NET_MasterQuery( 1, cls.internetservers_nat, cls.internetservers_customfilter );
}
static void CL_QueryServer_f( void )
@@ -1898,7 +1889,7 @@ static void CL_QueryServer_f( void )
if( !CL_StringToProtocol( Cmd_Argv( 2 ), &proto ))
return;
CL_QueryServer( adr, proto );
NET_QueryServerByAddress( adr, proto );
}
/*
@@ -1986,8 +1977,6 @@ all the keys and values must be ends with ^7
*/
static void CL_FixupColorStringsForInfoString( const char *in, char *out, size_t len )
{
qboolean hasPrefix = false;
qboolean endOfKeyVal = false;
int color = 7;
int count = 0;
@@ -2083,7 +2072,7 @@ static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
UI_AddServerToList( from, infostring );
}
static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg )
static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg, qboolean legacy_format )
{
static char s[512+8];
int p, numcl, maxcl, password, remaining, bots;
@@ -2093,19 +2082,58 @@ static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg )
// set to beginning but skip header
MSG_SeekToBit( msg, (sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
p = MSG_ReadByte( msg );
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
MSG_ReadString( msg ); // game description
MSG_ReadShort( msg ); // app id
numcl = MSG_ReadByte( msg );
maxcl = MSG_ReadByte( msg );
bots = MSG_ReadByte( msg ); // bots count
MSG_ReadByte( msg ); // dedicated
MSG_ReadByte( msg ); // operating system
password = MSG_ReadByte( msg );
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
if( legacy_format )
{
string address;
int mod;
p = MSG_ReadByte( msg );
Q_strncpy( address, MSG_ReadString( msg ), sizeof( address ));
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
MSG_ReadString( msg ); // game description
numcl = MSG_ReadByte( msg );
maxcl = MSG_ReadByte( msg );
MSG_ReadByte( msg ); // protocol version
MSG_ReadByte( msg ); // server type
MSG_ReadByte( msg ); // operating system
password = MSG_ReadByte( msg );
mod = MSG_ReadByte( msg ); // mod flag
if( mod == 1 )
{
MSG_ReadString( msg ); // mod URL
MSG_ReadString( msg ); // mod download URL
MSG_ReadLong( msg ); // mod version
MSG_ReadLong( msg ); // mod size
MSG_ReadByte( msg ); // mod type (SP/MP)
MSG_ReadByte( msg ); // custom DLL flag
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
bots = MSG_ReadByte( msg ); // bots count
}
else
{
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
bots = MSG_ReadByte( msg ); // bots count
}
}
else
{
p = MSG_ReadByte( msg );
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
MSG_ReadString( msg ); // game description
MSG_ReadShort( msg ); // app id
numcl = MSG_ReadByte( msg );
maxcl = MSG_ReadByte( msg );
bots = MSG_ReadByte( msg ); // bots count
MSG_ReadByte( msg ); // server type
MSG_ReadByte( msg ); // operating system
password = MSG_ReadByte( msg );
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
}
// sanity check
if( maxcl > MAX_CLIENTS || numcl > MAX_CLIENTS || bots > MAX_CLIENTS || numcl > maxcl || bots > maxcl )
@@ -2163,7 +2191,6 @@ static void CL_ParseNETInfoMessage( netadr_t from, const char *s )
int i, context, type;
int errorBits = 0;
const char *val;
size_t slen;
context = Q_atoi( Cmd_Argv( 1 ));
type = Q_atoi( Cmd_Argv( 2 ));
@@ -2315,7 +2342,7 @@ CL_IsFromConnectingServer
Used for connectionless packets, when netchan may not be ready.
=================
*/
static qboolean CL_IsFromConnectingServer( netadr_t from )
qboolean CL_IsFromConnectingServer( netadr_t from )
{
return NET_IsLocalAddress( from ) ||
NET_CompareAdr( cls.serveradr, from );
@@ -2355,7 +2382,7 @@ static void CL_HandleTestPacket( netadr_t from, sizebuf_t *msg )
}
// reading test buffer
MSG_ReadBytes( msg, recv_buf, realsize );
MSG_ReadBytes( msg, recv_buf, sizeof( recv_buf ), realsize );
// procssing the CRC
CRC32_ProcessBuffer( &crcValue2, recv_buf, realsize );
@@ -2416,6 +2443,39 @@ static void CL_ClientConnect( connprotocol_t proto, const char *c, netadr_t from
return;
}
if( cls.netchan_pending_cookie != 0 )
{
int server_extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
if( FBitSet( server_extensions, NET_EXT_NETCHAN_COOKIE ))
{
const char *cookie_str = Info_ValueForKey( Cmd_Argv( 1 ), "cookie" );
if( Q_strlen( cookie_str ) != 16 )
{
Con_Reportf( S_WARN "%s: missing cookie echo from %s, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
byte buf[8];
COM_HexConvert( cookie_str, 16, buf );
uint64_t echoed = 0;
for( int i = 0; i < 8; i++ )
echoed = ( echoed << 8 ) | buf[i];
if( echoed != cls.netchan_pending_cookie )
{
Con_Reportf( S_WARN "%s: invalid cookie echo from %s, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
}
else
{
cls.netchan_pending_cookie = 0;
}
}
cls.build_num = 0; // not used in Xash3D protocols
cls.allow_cheats = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "cheats" ));
}
@@ -2534,6 +2594,21 @@ static void CL_Reject( const char *c, const char *args, netadr_t from )
CL_Disconnect_f();
}
/*
=================
CL_NotifyServerListResponse
=================
*/
void CL_NotifyServerListResponse( void )
{
if( !cls.internetservers_pending )
return;
UI_ResetPing();
cls.internetservers_pending = false;
}
static void CL_ServerList( netadr_t from, sizebuf_t *msg )
{
connprotocol_t proto;
@@ -2544,25 +2619,13 @@ static void CL_ServerList( netadr_t from, sizebuf_t *msg )
return;
}
// check the extra header
if( proto == PROTO_CURRENT )
{
// dead extension
if( MSG_ReadByte( msg ) == 0x7f )
{
uint32_t key = MSG_ReadDword( msg );
if( cls.internetservers_key != key )
{
Con_Printf( S_WARN "unexpected server list packet from %s (invalid key)\n", NET_AdrToString( from ));
return;
}
MSG_ReadByte( msg ); // reserved byte
}
else
{
Con_Printf( S_WARN "invalid server list packet from %s (missing extra header)\n", NET_AdrToString( from ));
return;
MSG_ReadDword( msg ); // was key
MSG_ReadByte( msg ); // was reserved
}
}
@@ -2574,30 +2637,27 @@ static void CL_ServerList( netadr_t from, sizebuf_t *msg )
if( NET_NetadrType( &from ) == NA_IP6 ) // IPv6 master server only sends IPv6 addresses
{
MSG_ReadBytes( msg, addr, sizeof( addr ));
MSG_ReadBytes( msg, addr, sizeof( addr ), sizeof( addr ));
NET_IP6BytesToNetadr( &servadr, addr );
NET_NetadrSetType( &servadr, NA_IP6 );
}
else
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip ), sizeof( servadr.ip )); // 4 bytes for IP
NET_NetadrSetType( &servadr, NA_IP );
}
MSG_ReadBytes( msg, &servadr.port, sizeof( servadr.port )); // 2 bytes for Port, in network byte order
MSG_ReadBytes( msg, &servadr.port, sizeof( servadr.port ), sizeof( servadr.port )); // 2 bytes for Port, in network byte order
// list is ends here
if( !servadr.port )
break;
NET_Config( true, false ); // allow remote
CL_QueryServer( servadr, proto );
NET_QueryServerByAddress( servadr, proto );
}
if( cls.internetservers_pending )
{
UI_ResetPing();
cls.internetservers_pending = false;
}
CL_NotifyServerListResponse();
}
/*
@@ -2624,10 +2684,6 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, "sb_connect" ))
{
SteamBroker_HandlePacket( from, msg );
}
if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
{
CL_ClientConnect( cls.legacymode, c, from );
@@ -2638,7 +2694,11 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
}
else if( c[0] == S2A_GOLDSRC_INFO )
{
CL_ParseGoldSrcStatusMessage( from, msg );
CL_ParseGoldSrcStatusMessage( from, msg, false );
}
else if( c[0] == S2A_GOLDSRC_LEGACY_INFO )
{
CL_ParseGoldSrcStatusMessage( from, msg, true );
}
else if( !Q_strcmp( c, A2A_NETINFO ))
{
@@ -2858,7 +2918,7 @@ static void CL_ReadPackets( void )
// hot precache and downloading resources
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime )
{
double checktime = Host_IsLocalGame() ? 0.1 : 1.0;
double checktime = Host_IsLocalClient() ? 0.1 : 1.0;
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded )
{
@@ -2960,12 +3020,6 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
{
if( filename[0] != '!' )
Con_Printf( "processing %s\n", filename );
if( !Q_strnicmp( filename, DEFAULT_DOWNLOADED_DIRECTORY, sizeof( DEFAULT_DOWNLOADED_DIRECTORY ) - 1 ))
{
// skip "downloaded/" part to avoid mismatch with needed resources list
filename += sizeof( DEFAULT_DOWNLOADED_DIRECTORY ) - 1;
}
}
else if( !successfully_received )
{
@@ -3438,6 +3492,7 @@ static void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_logofile );
Cvar_RegisterVariable( &cl_logocolor );
Cvar_RegisterVariable( &cl_logoext );
Cvar_RegisterVariable( &cl_logoupdate );
Cvar_RegisterVariable( &cl_logomaxdim );
Cvar_RegisterVariable( &cl_test_bandwidth );
@@ -3562,11 +3617,11 @@ static void CL_InitLocal( void )
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddRestrictedCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
Cmd_AddCommand ("retry", CL_Retry_f, "retry connection to last server" );
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddRestrictedCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddCommand( "richpresence_gamemode", Cmd_Null_f, "compatibility command, does nothing" );
Cmd_AddCommand( "richpresence_update", Cmd_Null_f, "compatibility command, does nothing" );
@@ -3727,15 +3782,16 @@ void CL_Init( void )
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
if( !CL_LoadProgs( libpath ))
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError( ));
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
ID_Init();
SteamBroker_Init();
// client must be always initialized last so it can fetch all cvars
if( !CL_LoadProgs( libpath ))
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError( ));
cls.build_num = 0;
cls.initialized = true;
cl.maxclients = 1; // allow to drawing player in menu

View File

@@ -118,8 +118,7 @@ static void NetGraph_InitColors( void )
byte mincolor[2][3];
byte maxcolor[2][3];
float dc[2][3];
int i, hfrac;
float f;
int hfrac;
mincolor[0][0] = 63;
mincolor[0][1] = 0;
@@ -137,7 +136,7 @@ static void NetGraph_InitColors( void )
maxcolor[1][1] = 0;
maxcolor[1][2] = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
dc[0][i] = (float)(maxcolor[0][i] - mincolor[0][i]);
dc[1][i] = (float)(maxcolor[1][i] - mincolor[1][i]);
@@ -145,8 +144,10 @@ static void NetGraph_InitColors( void )
hfrac = NETGRAPH_LERP_HEIGHT / 3;
for( i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
for( int i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
{
float f;
if( i < hfrac )
{
f = (float)i / (float)hfrac;
@@ -170,10 +171,9 @@ get frame data info, like chokes, packet losses, also update graph, packet and c
*/
static void NetGraph_GetFrameData( float *latency, int *latency_count )
{
int i, choke_count = 0, loss_count = 0;
int choke_count = 0, loss_count = 0;
double newtime = Platform_DoubleTime();
static double nexttime = 0;
float loss, choke;
*latency_count = 0;
*latency = 0.0f;
@@ -185,7 +185,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
nexttime = newtime + 0.05;
}
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
frame_t *f = cl.frames + ( i & CL_UPDATE_MASK );
struct packet_latency_t *p = netstat_packet_latency + ( i & NET_TIMINGS_MASK );
@@ -228,7 +228,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
if( maxmsgbytes > 1000 )
maxmsgbytes = 1000;
for( i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
for( int i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
{
netstat_cmdinfo[i & NET_TIMINGS_MASK].cmd_lerp = cl.commands[i & CL_UPDATE_MASK].frame_lerp;
netstat_cmdinfo[i & NET_TIMINGS_MASK].sent = cl.commands[i & CL_UPDATE_MASK].heldback ? false : true;
@@ -236,11 +236,11 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
}
// packet loss
loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
float loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0f - PACKETLOSS_AVG_FRAC ) * loss;
// packet choke
choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
float choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0f - PACKETCHOKE_AVG_FRAC ) * choke;
}
@@ -252,14 +252,13 @@ NetGraph_DrawTimes
*/
static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
{
int i, j, extrap_point = NETGRAPH_LERP_HEIGHT / 3, a, h;
rgba_t colors = { 0.9 * 255, 0.9 * 255, 0.7 * 255, 255 };
int extrap_point = NETGRAPH_LERP_HEIGHT / 3;
wrect_t fill;
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
int i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
int h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
fill.left = x + w - a - 1;
fill.right = fill.bottom = 1;
@@ -278,7 +277,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
start = (h - 1);
}
for( j = start; j < h; j++ )
for( int j = start; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + extrap_point;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -297,7 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
if( !net_graphsolid.value )
h = 1;
for( j = 0; j < h; j++ )
for( int j = 0; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + oldh;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -496,15 +495,16 @@ NetGraph_DrawDataUsage
*/
static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
{
int a, i, h, lastvalidh = 0, ping;
int lastvalidh = 0;
int pingheight = net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2;
wrect_t fill = { 0 };
byte color[4];
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
h = netstat_packet_latency[i].latency;
int ping;
int i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
int h = netstat_packet_latency[i].latency;
NetGraph_ColorForHeight( &netstat_packet_latency[i], color, &ping );

View File

@@ -43,7 +43,6 @@ return true if equal
*/
static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_info_t *remap )
{
int i;
mstudiotexture_t *p2;
if( !p1 ) // no textures
@@ -60,7 +59,7 @@ static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_i
p2 = remap->ptexture;
for( i = 0; i < numtexs; i++, p1++, p2++ )
for( int i = 0; i < numtexs; i++, p1++, p2++ )
{
if( p1->flags & STUDIO_NF_COLORMAP )
continue; // colormaps always has different indexes
@@ -116,18 +115,17 @@ static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotex
const char *name;
texture_t *tx = NULL;
char texname[128];
int i, index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
int index = ptexture->index;
// save off the real texture index
index = ptexture->index;
name = ref.dllFuncs.GL_TextureName( index );
Q_snprintf( texname, sizeof( texname ), "#%i_%s", entity->curstate.number, name + 1 );
// search for pixels
for( i = 0; i < model->numtextures; i++ )
for( int i = 0; i < model->numtextures; i++ )
{
tx = model->textures[i];
if( tx->gl_texturenum == index )
@@ -161,7 +159,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
texture_t *tx = NULL;
char texname[128], name[128], mdlname[128];
const char *origtexname;
int i, index;
int index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
@@ -180,7 +178,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
return; // couldn't find texture
// search for pixels
for( i = 0; i < entity->model->numtextures; i++ )
for( int i = 0; i < entity->model->numtextures; i++ )
{
tx = entity->model->textures[i];
if( tx->gl_texturenum == index )
@@ -259,12 +257,10 @@ Release remap info per entity
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
for( int i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
@@ -438,11 +434,9 @@ Release all remap infos
*/
void CL_ClearAllRemaps( void )
{
int i;
if( clgame.remap_info )
{
for( i = 0; i < clgame.maxRemapInfos; i++ )
for( int i = 0; i < clgame.maxRemapInfos; i++ )
{
if( clgame.remap_info[i] )
CL_FreeRemapInfo( clgame.remap_info[i] );

View File

@@ -50,9 +50,7 @@ SCR_DrawFPS
*/
void SCR_DrawFPS( int height )
{
float calc;
rgba_t color;
double newtime;
static double nexttime = 0, lasttime = 0;
static double framerate = 0;
static int framecount = 0;
@@ -73,7 +71,7 @@ void SCR_DrawFPS( int height )
default: return;
}
newtime = Platform_DoubleTime();
double newtime = Platform_DoubleTime();
if( newtime >= nexttime )
{
framerate = framecount / (newtime - lasttime);
@@ -82,7 +80,7 @@ void SCR_DrawFPS( int height )
framecount = 0;
}
calc = framerate;
float calc = framerate;
framecount++;
if( calc < 1.0f )
@@ -120,15 +118,13 @@ Draw local player position, angles and velocity
void SCR_DrawPos( void )
{
static char msg[MAX_SYSPATH];
float speed;
cl_entity_t *ent;
rgba_t color;
if( cls.state != ca_active || !cl_showpos.value || cl.background )
return;
ent = CL_GetLocalPlayer();
speed = VectorLength( cl.simvel );
cl_entity_t *ent = CL_GetLocalPlayer();
float speed = VectorLength( cl.simvel );
Q_snprintf( msg, MAX_SYSPATH,
"pos: %.2f %.2f %.2f\n"
@@ -153,23 +149,22 @@ SCR_DrawEnts
void SCR_DrawEnts( void )
{
rgba_t color = { 255, 255, 255, 255 };
int i;
if( cls.state != ca_active || !cl_showents.value || ( cl.maxclients > 1 && !cls.demoplayback ))
return;
// this probably better hook CL_AddVisibleEntities
// as entities might get added by client.dll
for( i = 0; i < clgame.maxEntities; i++ )
for( int i = 0; i < clgame.maxEntities; i++ )
{
const cl_entity_t *ent = &clgame.entities[i];
string msg;
vec3_t screen, pos;
vec3_t screen;
if( ent->curstate.messagenum != cl.parsecount )
continue;
VectorCopy( ent->origin, pos );
vec3_t pos = Vec3( ent->origin );
if( ent->model != NULL )
{
@@ -241,12 +236,12 @@ void SCR_DrawUserCmd( void )
};
cl_font_t *font = Con_GetCurFont();
string msg;
int i, ypos = 100;
int ypos = 100;
if( cls.state != ca_active || !cl_showcmd.value )
return;
for( i = 0; i < ARRAYSIZE( buttons ); i++ )
for( int i = 0; i < ARRAYSIZE( buttons ); i++ )
{
rgba_t rgba;
@@ -280,7 +275,6 @@ same as r_speeds but for network channel
void SCR_NetSpeeds( void )
{
static char msg[MAX_SYSPATH];
int x, y;
float time = cl.mtime[0];
static int min_svfps = 100;
static int max_svfps = 0;
@@ -326,8 +320,8 @@ void SCR_NetSpeeds( void )
Q_memprint( cls.netchan.total_sended )
);
x = refState.width - 320 * font->scale;
y = 384;
int x = refState.width - 320 * font->scale;
int y = 384;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -347,12 +341,11 @@ void SCR_RSpeeds( void )
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
{
int x, y;
rgba_t color;
cl_font_t *font = Con_GetCurFont();
x = refState.width - 340 * font->scale;
y = 64;
int x = refState.width - 340 * font->scale;
int y = 64;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -386,11 +379,10 @@ static void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
file_t *f;
Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname );
f = FS_Open( filename, "w", false );
file_t *f = FS_Open( filename, "w", false );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, filename );
@@ -586,7 +578,6 @@ void SCR_TileClear( void )
{
int i, top, bottom, left, right, texnum;
dirty_t clear;
float tw, th;
if( likely( scr_viewsize.value >= 120 ))
return; // full screen rendering
@@ -634,8 +625,8 @@ void SCR_TileClear( void )
left = clgame.viewport[0];
right = left + clgame.viewport[2] - 1;
tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
float tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
float th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
if( clear.y1 < top )
{
@@ -749,11 +740,9 @@ void SCR_LoadCreditsFont( void )
// copy font size for client.dll
if( success )
{
int i;
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
}
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );

View File

@@ -27,10 +27,10 @@ GNU General Public License for more details.
static void CL_AdjustSprayDimensions( int *width, int *height )
{
float aspect = (float)( *width ) / (float)( *height );
int h, w;
for( h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
for( int h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
{
w = ((int)( h * aspect ) / 16 ) * 16;
int w = ((int)( h * aspect ) / 16 ) * 16;
if( w < 16 || w > *width )
continue;
@@ -107,7 +107,6 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
{
qboolean is_indexed_img;
int width = 0, height = 0;
int i;
byte palette[SPRAY_PALETTE_BYTES];
byte *indexed = NULL;
rgbdata_t *image = NULL;
@@ -122,7 +121,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
if( is_indexed_img )
{
// copy bmp palette from rgba to rgb
for( i = 0; i < 256; ++i )
for( int i = 0; i < 256; ++i )
{
palette[i * 3 + 0] = image->palette[i * 4 + 0]; // R
palette[i * 3 + 1] = image->palette[i * 4 + 1]; // G
@@ -141,7 +140,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
// set index 255 for transparent pixels in rgba images
if( image->type == PF_RGBA_32 )
{
for( i = 0; i < width * height; ++i )
for( int i = 0; i < width * height; ++i )
{
if( image->buffer[i * 4 + 3] <= SPRAY_ALPHA_THRESHOLD )
quant->buffer[i] = 255;

View File

@@ -33,11 +33,7 @@ assume pModel is valid
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe = NULL;
float *pintervals, fullinterval;
int i, numframes;
float targettime;
if( !pModel )
return NULL;
@@ -61,14 +57,15 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
}
else if( psprite->frames[frame].type == SPR_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes - 1];
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
float *pintervals = pspritegroup->intervals;
int numframes = pspritegroup->numframes;
float fullinterval = pintervals[numframes - 1];
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
float targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
int i;
for( i = 0; i < ( numframes - 1 ); i++ )
{
@@ -82,7 +79,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
// e.g. doom-style sprite monsters
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[angleframe];
}
@@ -203,16 +200,13 @@ static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspritefr
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
{
const dspritegroup_t *pingroup;
const dspritegroup_t *pingroup = (const dspritegroup_t *)pin;
mspritegroup_t *pspritegroup;
const dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
int groupsize, numframes = pingroup->numframes;
const void *ptemp;
pingroup = (const dspritegroup_t *)pin;
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
@@ -222,7 +216,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
*poutintervals = pin_intervals->interval;
if( *poutintervals <= 0.0f )
@@ -232,7 +226,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
}
ptemp = (const void *)pin_intervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
@@ -330,13 +324,12 @@ void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
void Mod_SpriteUnloadTextures( void *data )
{
msprite_t *psprite = data;
int i;
if( !data )
return;
// release all textures
for( i = 0; i < psprite->numframes; i++ )
for( int i = 0; i < psprite->numframes; i++ )
{
if( !psprite->frames[i].frameptr )
continue;
@@ -348,9 +341,8 @@ void Mod_SpriteUnloadTextures( void *data )
else
{
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
int j;
for( j = 0; j < pspritegroup->numframes; j++ )
for( int j = 0; j < pspritegroup->numframes; j++ )
{
if( pspritegroup->frames[j] )
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#include <inttypes.h>
#include "common.h"
#include "client.h"
#include "net_ws.h"
#include "net_ws_private.h"
// What is a broker?
// From Wikipedia, the free encyclopedia:
@@ -31,16 +33,53 @@ GNU General Public License for more details.
// network, preferrably) on a machine that has Steam client installed, the
// engine can communicate with it, acquiring needed information to log-in into
// Steam protected multiplayer servers.
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_ARCHIVE, "address of steam broker instance" );
static struct
// Protocol constants
#define SBRK_FRAME_HEADER "SBRK"
#define SBRK_FRAME_HEADER_SIZE (sizeof(SBRK_FRAME_HEADER) - 1)
#define SBRK_FRAME_LENGTH_SIZE 2
#define SBRK_RESPONSE_HEADER "sb_connect\n"
#define SBRK_RESPONSE_HEADER_SIZE (sizeof(SBRK_RESPONSE_HEADER) - 1)
#define SBRK_MAX_FRAME_SIZE 4096
#define SBRK_CONNECT_TIMEOUT 10.0
#define SBRK_CONNECT_RETRY_DELAY 5.0
#define SBRK_TICKET_SIZE_MAX 2048
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "address of steam broker instance" );
typedef enum
{
SBRK_STATE_IDLE,
SBRK_STATE_CONNECTING,
SBRK_STATE_CONNECTED,
SBRK_STATE_GAMESHUTDOWN
} sbrk_state_t;
typedef struct
{
netadr_t adr;
int socket;
sbrk_state_t state;
int challenge;
netadr_t serveradr;
qboolean announced;
qboolean addr_initialized;
} broker;
double connection_timeout;
double idle_cycle_timeout;
uint8_t rx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint8_t tx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint32_t rx_buffer_pos;
uint32_t tx_buffer_pos;
} steam_broker_t;
static steam_broker_t broker;
static void SteamBroker_SetState( sbrk_state_t new_state )
{
if( broker.state != new_state )
{
// we also may logging transitions if needed
broker.state = new_state;
}
}
static qboolean SteamBroker_UpdateBrokerAddress( void )
{
@@ -52,28 +91,385 @@ static qboolean SteamBroker_UpdateBrokerAddress( void )
return true;
}
static void SteamBroker_CloseSocket( void )
{
if( NET_IsSocketValid( broker.socket ))
{
closesocket( broker.socket );
broker.socket = INVALID_SOCKET;
}
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
}
static void SteamBroker_Disconnect( void )
{
SteamBroker_CloseSocket();
SteamBroker_SetState( SBRK_STATE_IDLE );
}
static qboolean SteamBroker_ConnectImpl( void )
{
int addr_family;
struct sockaddr_storage addr = { 0 };
if( NET_NetadrType( &broker.adr ) == NA_IP )
{
addr_family = AF_INET;
}
else if( NET_NetadrType( &broker.adr ) == NA_IP6 )
{
addr_family = AF_INET6;
}
else
{
Con_Printf( S_ERROR "%s: unsupported broker address type for %s\n", __func__, cl_steam_broker_addr.string );
return false;
}
broker.socket = socket( addr_family, SOCK_STREAM, IPPROTO_TCP );
if( !NET_IsSocketValid( broker.socket ))
{
Con_Printf( S_ERROR "%s: failed to create socket\n", __func__ );
return false;
}
if( !NET_MakeSocketNonBlocking( broker.socket ))
{
Con_Printf( S_ERROR "%s: failed to set non-blocking mode, error %s\n", __func__, NET_ErrorString( ));
SteamBroker_CloseSocket();
return false;
}
NET_NetadrToSockadr( &broker.adr, &addr );
int result = connect( broker.socket, (struct sockaddr *)&addr, NET_SockAddrLen( &addr ));
if( NET_IsSocketError( result ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY && err != WSAEINPROGRESS )
{
Con_Printf( S_ERROR "%s: failed to connect to broker at %s with error %s\n", __func__, cl_steam_broker_addr.string, NET_ErrorString( ));
SteamBroker_CloseSocket();
return false;
}
}
broker.connection_timeout = Platform_DoubleTime() + SBRK_CONNECT_TIMEOUT;
SteamBroker_SetState( SBRK_STATE_CONNECTING );
return true;
}
static qboolean SteamBroker_SendFrame( const char *payload, size_t payload_size )
{
if( payload_size > SBRK_MAX_FRAME_SIZE )
{
Con_Printf( S_WARN "%s: payload too large (%zu > %u)\n", __func__, payload_size, SBRK_MAX_FRAME_SIZE );
return false;
}
uint8_t frame[SBRK_MAX_FRAME_SIZE + 6];
sizebuf_t sb;
MSG_Init( &sb, "SteamBroker_SendFrame", frame, sizeof( frame ));
MSG_WriteBytes( &sb, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE );
MSG_WriteShort( &sb, payload_size );
MSG_WriteBytes( &sb, payload, payload_size );
size_t frame_size = MSG_GetRealBytesWritten( &sb );
int sent = send( broker.socket, (const char *)frame, frame_size, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
return false;
}
sent = 0;
}
// bufferize unsent data for deferred sending
size_t unsent = frame_size - sent;
if( unsent > 0 )
{
size_t available = sizeof( broker.tx_buffer ) - broker.tx_buffer_pos;
if( available < unsent )
{
Con_Printf( S_ERROR "%s: transmit buffer overflow (%zu > %zu)\n", __func__, unsent, available );
SteamBroker_Disconnect( );
return false;
}
memcpy( broker.tx_buffer + broker.tx_buffer_pos, frame + sent, unsent );
broker.tx_buffer_pos += unsent;
}
return true;
}
static qboolean SteamBroker_ProcessFrame( void )
{
if( broker.rx_buffer_pos < SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE )
return false;
sizebuf_t sb;
MSG_Init( &sb, "SteamBroker_ProcessFrame", broker.rx_buffer, broker.rx_buffer_pos );
// verify frame header
char header[SBRK_FRAME_HEADER_SIZE];
if( !MSG_ReadBytes( &sb, header, sizeof( header ), SBRK_FRAME_HEADER_SIZE ))
return false;
if( memcmp( header, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE ) != 0 )
{
Con_Printf( S_ERROR "%s: invalid frame header\n", __func__ );
SteamBroker_Disconnect( );
return false;
}
uint16_t payload_size = MSG_ReadShort( &sb );
uint32_t frame_size = SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE + payload_size;
if( MSG_GetNumBytesLeft( &sb ) < payload_size )
return false; // need more data
char response_header[SBRK_RESPONSE_HEADER_SIZE];
if( MSG_ReadBytes( &sb, response_header, sizeof( response_header ), SBRK_RESPONSE_HEADER_SIZE ))
{
if( memcmp( response_header, SBRK_RESPONSE_HEADER, SBRK_RESPONSE_HEADER_SIZE ) == 0 )
{
int32_t challenge = MSG_ReadLong( &sb );
if( broker.challenge != challenge )
{
Con_Printf( S_ERROR "%s: challenge mismatch\n", __func__ );
}
else
{
uint64_t steam_id;
MSG_ReadBytes( &sb, &steam_id, sizeof( steam_id ), sizeof( steam_id ));
uint32_t ticket_size = MSG_ReadDword( &sb );
uint8_t ticket_data[SBRK_TICKET_SIZE_MAX];
if( ticket_size > SBRK_TICKET_SIZE_MAX )
{
Con_Printf( S_ERROR "%s: ticket size exceeds limit (%u)\n", __func__, ticket_size );
}
else if( MSG_ReadBytes( &sb, ticket_data, sizeof( ticket_data ), ticket_size ))
{
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, steam_id, ticket_data[0], ticket_data[1], ticket_data[2], ticket_data[3] );
memcpy( cls.steamid, &steam_id, sizeof( cls.steamid ));
CL_SendGoldSrcConnectPacket( broker.serveradr, broker.challenge, ticket_data, ticket_size );
cls.broker_wait = false;
}
else
{
Con_Printf( S_ERROR "%s: failed to read ticket data\n", __func__ );
}
}
}
}
// remove processed frame from buffer
memmove( broker.rx_buffer, broker.rx_buffer + frame_size, broker.rx_buffer_pos - frame_size );
broker.rx_buffer_pos -= frame_size;
return true;
}
static void SteamBroker_HandleDataTx( void )
{
if( broker.tx_buffer_pos == 0 )
return;
int sent = send( broker.socket, (const char *)broker.tx_buffer, broker.tx_buffer_pos, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( sent > 0 )
{
// remove sent data from buffer
memmove( broker.tx_buffer, broker.tx_buffer + sent, broker.tx_buffer_pos - sent );
broker.tx_buffer_pos -= sent;
}
}
static void SteamBroker_HandleDataRx( void )
{
int available = sizeof( broker.rx_buffer ) - broker.rx_buffer_pos;
if( available <= 0 )
{
Con_Printf( S_ERROR "%s: receive buffer overflow\n", __func__ );
SteamBroker_Disconnect( );
return;
}
int received = recv( broker.socket, (char *)broker.rx_buffer + broker.rx_buffer_pos, available, 0 );
if( NET_IsSocketError( received ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: recv error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( received == 0 )
{
Con_Printf( S_NOTE "%s: connection closed by broker\n", __func__ );
SteamBroker_Disconnect( );
return;
}
broker.rx_buffer_pos += received;
while( SteamBroker_ProcessFrame( ));
}
static void SteamBroker_UpdateIdle( void )
{
if( broker.idle_cycle_timeout < Platform_DoubleTime( ))
{
if( SteamBroker_UpdateBrokerAddress( ))
{
SteamBroker_ConnectImpl( );
}
else
{
Con_Printf( S_ERROR "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
broker.idle_cycle_timeout = Platform_DoubleTime() + SBRK_CONNECT_RETRY_DELAY;
}
}
static void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
// sb_gamedir <gamedir>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
if( len > 0 )
SteamBroker_SendFrame( buf, len );
}
static void SteamBroker_AnnounceGameShutdown( void )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
SteamBroker_SendFrame( "sb_terminate", sizeof( "sb_terminate" ) - 1 );
}
static void SteamBroker_UpdateConnecting( void )
{
if( Platform_DoubleTime() > broker.connection_timeout )
{
Con_Printf( S_WARN "%s: connection to %s timed out\n", __func__, cl_steam_broker_addr.string );
SteamBroker_Disconnect();
return;
}
fd_set writefds;
FD_ZERO( &writefds );
FD_SET( broker.socket, &writefds );
struct timeval tv = { 0 };
#if XASH_WIN32
int select_result = select( 0, NULL, &writefds, NULL, &tv );
#else
int select_result = select( broker.socket + 1, NULL, &writefds, NULL, &tv );
#endif
if( select_result == SOCKET_ERROR )
{
Con_Printf( S_ERROR "%s: select() failed\n", __func__ );
SteamBroker_Disconnect();
return;
}
if( FD_ISSET( broker.socket, &writefds ))
{
// socket is writable - connection established or failed
int err = 0;
socklen_t err_len = sizeof( err );
if( NET_IsSocketError( getsockopt( broker.socket, SOL_SOCKET, SO_ERROR, (char *)&err, &err_len )))
{
Con_Printf( S_ERROR "%s: getsockopt() failed\n", __func__ );
SteamBroker_Disconnect();
return;
}
else if( err != 0 )
{
Con_Printf( S_ERROR "%s: connection failed with error %d\n", __func__, err );
SteamBroker_Disconnect();
return;
}
else
{
broker.connection_timeout = 0;
Con_Printf( S_NOTE "%s: connected to broker at %s\n", __func__, cl_steam_broker_addr.string );
SteamBroker_SetState( SBRK_STATE_CONNECTED );
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
}
}
static void SteamBroker_UpdateConnected( void )
{
SteamBroker_HandleDataTx( );
SteamBroker_HandleDataRx( );
}
qboolean SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge )
{
// only ipv4 supported
if( NET_NetadrType( &serveradr ) != NA_IP )
return false;
if( broker.state != SBRK_STATE_CONNECTED )
{
Con_Printf( S_WARN "%s: broker not connected\n", __func__ );
return false;
}
broker.challenge = challenge;
broker.serveradr = serveradr;
// sb_connect <ip:port> <server's steam id> <secure> <challenge>
// the message calls
// sb_connect <ip:port> <server_steamid> <secure> <challenge>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %s %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? "true" : "false", broker.challenge );
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %d %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? 1 : 0, challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
if( !SteamBroker_SendFrame( buf, len ))
return false;
return true;
}
void SteamBroker_TerminateGameConnection( void )
{
if( NET_NetadrType( &cls.serveradr ) != NA_IP )
if( broker.state != SBRK_STATE_CONNECTED )
return;
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
@@ -83,109 +479,52 @@ void SteamBroker_TerminateGameConnection( void )
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_disconnect %s %d", NET_AdrToString( cls.serveradr ), broker.challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
NET_Config( true, true ); // initialize sockets to be able to send packets to broker
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameShutdown( netadr_t broker_addr )
{
NET_SendPacket( NS_CLIENT, sizeof( "sb_terminate" ) - 1, "sb_terminate", broker_addr );
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_Frame( void )
{
if( FBitSet( cl_steam_broker_addr.flags | cl_ticket_generator.flags, FCVAR_CHANGED ))
{
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
if( broker.state != SBRK_STATE_IDLE )
{
SteamBroker_Disconnect();
}
// reinitialize address
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
qboolean restart = FBitSet( cl_steam_broker_addr.flags|cl_ticket_generator.flags, FCVAR_CHANGED );
if( !broker.addr_initialized )
// update state machine
switch( broker.state )
{
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
return;
}
else
{
broker.addr_initialized = true;
}
case SBRK_STATE_IDLE:
SteamBroker_UpdateIdle( );
break;
case SBRK_STATE_CONNECTING:
SteamBroker_UpdateConnecting( );
break;
case SBRK_STATE_CONNECTED:
SteamBroker_UpdateConnected( );
break;
case SBRK_STATE_GAMESHUTDOWN:
// do nothing, just wait for game shutdown
break;
}
if( restart )
{
broker.announced = false;
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
}
if( !broker.announced )
{
netadr_t previous_addr = broker.adr;
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
else
{
if( restart )
{
// terminate old steam broker if instance address has changed
SteamBroker_AnnounceGameShutdown( previous_addr );
}
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
broker.announced = true;
}
}
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg )
{
// message format
// sb_connect\n<4 byte challenge><8 byte steamid><unsigned 4 byte len><len bytes ticket>
int challenge;
uint32_t len;
uint8_t ticket[2048]; // 2048 bytes according to SDK docs
if( !NET_CompareAdr( from, broker.adr ))
return;
challenge = MSG_ReadLong( msg );
if( broker.challenge != challenge ) // TODO: print error
return;
MSG_ReadBytes( msg, cls.steamid, sizeof( cls.steamid ));
len = MSG_ReadDword( msg );
if( len > sizeof( ticket )) // TODO: print error, proceed without ticket?
return;
MSG_ReadBytes( msg, ticket, len );
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, *(uint64_t *)cls.steamid, ticket[0], ticket[1], ticket[2], ticket[3] );
CL_SendGoldSrcConnectPacket( broker.serveradr, challenge, ticket, len );
cls.broker_wait = false;
}
void SteamBroker_Init( void )
{
broker.announced = false;
broker.addr_initialized = false;
broker.state = SBRK_STATE_IDLE;
broker.socket = INVALID_SOCKET;
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
Cvar_RegisterVariable( &cl_steam_broker_addr );
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
@@ -195,5 +534,6 @@ void SteamBroker_Shutdown( void )
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
SteamBroker_AnnounceGameShutdown( broker.adr );
SteamBroker_AnnounceGameShutdown( );
SteamBroker_SetState( SBRK_STATE_GAMESHUTDOWN );
}

View File

@@ -120,21 +120,20 @@ void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
// don't request resources from localhost or in quake-compatibility mode
if( cl.maxclients <= 1 || Host_IsQuakeCompatible( ))
return;
// check sprites first
for( i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
for( int i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
{
if( !FS_FileExists( cl_default_sprites[i], false ))
CL_AddClientResource( cl_default_sprites[i], t_model );
}
// then check sounds
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -142,7 +141,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -150,7 +149,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -159,7 +158,7 @@ void CL_AddClientResources( void )
}
#if 0 // ric sounds was precached by server-side
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -177,11 +176,9 @@ CL_ClearTempEnts
*/
static void CL_ClearTempEnts( void )
{
int i;
if( !cl_tempents ) return;
for( i = 0; i < GI->max_tents - 1; i++ )
for( int i = 0; i < GI->max_tents - 1; i++ )
{
cl_tempents[i].next = &cl_tempents[i+1];
cl_tempents[i].entity.trivial_accept = INVALID_HANDLE;
@@ -270,14 +267,12 @@ play collide sound
*/
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
Assert( pTemp != NULL );
fvol = 0.8f;
float fvol = 0.8f;
switch( pTemp->hitSound )
{
@@ -315,7 +310,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
int zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
if( isshellcasing )
@@ -333,7 +328,6 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( damp > 0.0f )
{
int pitch;
sound_t handle;
if( isshellcasing )
fvol *= Q_min( 1.0f, ((float)zvel) / 350.0f );
@@ -343,7 +337,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
pitch = COM_RandomLong( 95, 105 );
else pitch = PITCH_NORM;
handle = S_RegisterSound( soundname );
sound_t handle = S_RegisterSound( soundname );
S_StartSound( pTemp->entity.origin, -(pTemp - cl_tempents), CHAN_BODY, handle, fvol, ATTN_NORM, pitch, SND_STOP_LOOPING );
}
}
@@ -571,15 +565,14 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
{
const float base_time = cl.time - 0.1f;
model_t *mod = CL_ModelHandle( modelIndex );
vec3_t volume, mins, maxs;
vec3_t volume;
vec2_t speed;
int i;
if( !ent || !ent->model || !modelIndex || !mod )
return;
VectorCopy( ent->model->mins, mins );
VectorCopy( ent->model->maxs, maxs );
vec3_t mins = Vec3( ent->model->mins );
vec3_t maxs = Vec3( ent->model->maxs );
if( ent->angles[1] != 0.0f )
{
@@ -592,12 +585,11 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
VectorSubtract( maxs, mins, volume );
for( i = 0; i <= density; i++ )
for( int i = 0; i <= density; i++ )
{
TEMPENTITY *tent;
vec3_t origin;
vec3_t origin = Vec3( mins );
VectorCopy( mins, origin );
origin[0] += COM_RandomLong( 0, (int)volume[0] - 1 );
origin[1] += COM_RandomLong( 0, (int)volume[1] - 1 );
@@ -628,16 +620,13 @@ Create bubbles
void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine;
float angle, zspeed;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
origin[0] = COM_RandomLong( mins[0], maxs[0] );
origin[1] = COM_RandomLong( mins[1], maxs[1] );
@@ -649,10 +638,11 @@ void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height,
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - mins[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -674,18 +664,15 @@ Create bubble trail
void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine, zspeed;
float dist, angle;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
dist = COM_RandomFloat( 0, 1.0 );
float dist = COM_RandomFloat( 0, 1.0 );
VectorLerp( start, dist, end, origin );
pTemp = CL_TempEntAlloc( origin, mod );
if( !pTemp ) return;
@@ -694,10 +681,11 @@ void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float heig
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - start[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -719,7 +707,6 @@ Attaches entity to player
void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life )
{
TEMPENTITY *pTemp;
vec3_t position;
cl_entity_t *pClient;
model_t *pModel;
@@ -734,7 +721,7 @@ void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset
if(( pModel = CL_ModelHandle( modelIndex )) == NULL )
return;
VectorCopy( pClient->origin, position );
vec3_t position = Vec3( pClient->origin );
position[2] += zoffset;
pTemp = CL_TempEntAllocHigh( position, pModel );
@@ -848,11 +835,9 @@ Do muzzleflash
void GAME_EXPORT R_MuzzleFlash( const vec3_t pos, int type )
{
TEMPENTITY *pTemp;
int index;
float scale;
index = ( type % 10 ) % MAX_MUZZLEFLASH;
scale = ( type / 10 ) * 0.1f;
int index = ( type % 10 ) % MAX_MUZZLEFLASH;
float scale = ( type / 10 ) * 0.1f;
if( scale == 0.0f ) scale = 0.5f;
if( !cl_sprite_muzzleflash[index] )
@@ -887,20 +872,16 @@ and some blood drops. This is high-priority tent
void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
{
model_t *pModel, *pModel2;
int impactindex;
int spatterindex;
int i, splatter;
TEMPENTITY *pTemp;
vec3_t pos;
colorIndex += COM_RandomLong( 1, 3 );
impactindex = colorIndex;
spatterindex = colorIndex - 1;
int impactindex = colorIndex;
int spatterindex = colorIndex - 1;
// validate the model first
if(( pModel = CL_ModelHandle( modelIndex )) != NULL )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[2] += COM_RandomFloat( 2.0f, 4.0f ); // make offset from ground (snarks issues)
// large, single blood sprite is a high-priority tent
@@ -926,9 +907,9 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
// validate the model first
if(( pModel2 = CL_ModelHandle( modelIndex2 )) != NULL )
{
splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
int splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
for( i = 0; i < splatter; i++ )
for( int i = 0; i < splatter; i++ )
{
// create blood drips
if(( pTemp = CL_TempEntAlloc( org, pModel2 )) != NULL )
@@ -973,13 +954,11 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
{
TEMPENTITY *pTemp;
model_t *pmodel;
char type;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
type = flags & BREAK_TYPEMASK;
char type = flags & BREAK_TYPEMASK;
if( count == 0 )
{
@@ -990,9 +969,10 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
// limit to 100 pieces
if( count > 100 ) count = 100;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t vecSpot;
int j;
for( j = 0; j < 32; j++ )
{
@@ -1209,14 +1189,12 @@ apply params for exploding sprite
*/
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
{
qboolean noadditive, drawalpha, rotate;
if( !pTemp )
return;
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
qboolean noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
qboolean drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
qboolean rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.origin[2] = 8.0f;
@@ -1242,11 +1220,9 @@ apply params for smoke sprite
*/
void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
{
int iColor;
if( !pTemp ) return;
iColor = COM_RandomLong( 20, 35 );
int iColor = COM_RandomLong( 20, 35 );
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderfx = kRenderFxNone;
pTemp->entity.baseline.origin[2] = 30;
@@ -1262,7 +1238,6 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
@@ -1272,10 +1247,9 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
@@ -1290,7 +1264,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
float rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
@@ -1361,7 +1335,6 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
TEMPENTITY *pTemp;
vec3_t delta, dir;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
@@ -1371,7 +1344,7 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
amp /= 256.0f;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t pos, vel;
@@ -1412,9 +1385,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
{
TEMPENTITY *pTemp;
vec3_t dir, dest;
float dist, vel;
model_t *pmodel;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
@@ -1422,9 +1393,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
return;
}
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
pTemp = CL_TempEntAlloc( org, pmodel );
if( !pTemp ) return;
@@ -1451,9 +1422,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f );
pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT;
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, pTemp->entity.baseline.origin );
pTemp->die = cl.time + (dist / vel) - 0.5f;
@@ -1484,8 +1455,7 @@ Make a random ricochet sound
*/
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( name );
sound_t handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
@@ -1562,10 +1532,9 @@ Spherical shower of models, picks from set
void GAME_EXPORT R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
{
TEMPENTITY *pTemp;
int i;
// create temp models
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, CL_ModelHandle( modelIndex ));
if( !pTemp ) return;
@@ -1609,8 +1578,6 @@ Create an explosion (scale is magnitude)
*/
void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
{
sound_t hSound;
if( scale != 0.0f )
{
// create explosion sprite
@@ -1621,10 +1588,8 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NODLIGHTS ))
{
dlight_t *dl;
// big flash
dl = CL_AllocDlight( 0 );
dlight_t *dl = CL_AllocDlight( 0 );
VectorCopy( pos, dl->origin );
dl->radius = 200;
dl->color.r = 250;
@@ -1650,7 +1615,7 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
sound_t hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
@@ -1667,21 +1632,16 @@ void GAME_EXPORT R_PlayerSprites( int client, int modelIndex, int count, int siz
{
TEMPENTITY *pTemp;
cl_entity_t *pEnt;
vec3_t position;
vec3_t dir;
float vel;
int i;
pEnt = CL_GetEntityByIndex( client );
if( !pEnt || !pEnt->player )
return;
vel = 128;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( pEnt->origin, position );
vec3_t position = Vec3( pEnt->origin );
position[0] += COM_RandomFloat( -10.0f, 10.0f );
position[1] += COM_RandomFloat( -10.0f, 10.0f );
position[2] += COM_RandomFloat( -20.0f, 36.0f );
@@ -1732,16 +1692,13 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
{
TEMPENTITY *pTemp;
model_t *pmodel;
float time;
vec3_t pos;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[0] += COM_RandomFloat( -radius, radius );
pos[1] += COM_RandomFloat( -radius, radius );
@@ -1770,7 +1727,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
}
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.75f, 1.25f );
time = life + COM_RandomFloat( -0.25f, 0.5f );
float time = life + COM_RandomFloat( -0.25f, 0.5f );
pTemp->die = cl.time + time;
if( pTemp->frameMax > 1 )
@@ -1807,13 +1764,12 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
{
pmtrace_t trace;
vec3_t right, up;
vec3_t vecSrc, vecDir, vecEnd;
int i, j, decalIndex;
vec3_t vecDir, vecEnd;
VectorVectors( dir, right, up );
VectorCopy( org, vecSrc );
vec3_t vecSrc = Vec3( org );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
// get circular gaussian spread
float x, y, z;
@@ -1823,7 +1779,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
z = x * x + y * y;
} while( z > 1.0f );
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
vecDir[j] = dir[j] + x * noise[0] * right[j] + y * noise[1] * up[j];
vecEnd[j] = vecSrc[j] + 4096.0f * vecDir[j];
@@ -1845,7 +1801,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
if( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ))
{
cl_entity_t *e = CL_GetEntityByIndex( pe->info );
decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
int decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
CL_DecalShoot( decalIndex, e->index, 0, trace.endpos, 0 );
}
}
@@ -1884,7 +1840,6 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
{
sizebuf_t buf, *pbuf;
byte msg_data[2048];
int iSize;
int type, color, count, flags;
int decalIndex = 0, modelIndex = 0, entityIndex = 0;
float scale, life, frameRate, vel, random;
@@ -1899,14 +1854,18 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
if( proto != PROTO_GOLDSRC )
{
iSize = MSG_ReadWord( msg );
int iSize = MSG_ReadWord( msg );
// this will probably be fatal anyway
if( iSize > sizeof( msg_data ))
{
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __func__ );
MSG_SeekToBit( msg, iSize << 3, SEEK_CUR );
return;
}
// parse user message into buffer
MSG_ReadBytes( msg, msg_data, iSize );
MSG_ReadBytes( msg, msg_data, sizeof( msg_data ), iSize );
// init a safe tempbuffer
MSG_Init( &buf, "TempEntity", msg_data, iSize );
@@ -2429,28 +2388,25 @@ static void CL_ClearLightStyles( void )
void CL_SetLightstyle( int style, const char *s, float f )
{
int i;
lightstyle_t *ls;
if( unlikely( style < 0 || style >= MAX_LIGHTSTYLES ))
{
Con_Printf( S_WARN "%s: ignored invalid lightstyle id %d\n", __func__, style );
return;
}
ls = &cl.lightstyles[style];
lightstyle_t *ls = &cl.lightstyles[style];
ls->length = Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
ls->time = f; // set local time
for( i = 0; i < ls->length; i++ )
for( int i = 0; i < ls->length; i++ )
ls->map[i] = (float)(s[i] - 'a');
ls->interp = (ls->length <= 1) ? false : true;
// check for allow interpolate
// NOTE: fast flickering styles looks ugly when interpolation is running
for( i = 0; i < ( ls->length - 1 ); i++ )
for( int i = 0; i < ( ls->length - 1 ); i++ )
{
float val1 = ls->map[( i + 0 ) % ls->length];
float val2 = ls->map[( i + 1 ) % ls->length];
@@ -2587,9 +2543,8 @@ void CL_DecayLights( void )
{
const float time = cl.time;
const float dt = cl.time - cl.oldtime;
int i;
for( i = 0; i < MAX_DLIGHTS; i++ )
for( int i = 0; i < MAX_DLIGHTS; i++ )
{
dlight_t *dl = &cl_dlights[i];
@@ -2607,7 +2562,7 @@ void CL_DecayLights( void )
memset( dl, 0, sizeof( *dl ));
}
for( i = 0; i < MAX_ELIGHTS; i++ )
for( int i = 0; i < MAX_ELIGHTS; i++ )
{
dlight_t *dl = &cl_elights[i];
@@ -2649,7 +2604,6 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
float falloff;
pmtrace_t trace;
cl_entity_t *hit;
dlight_t *dl;
@@ -2694,7 +2648,7 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
VectorCopy( trace->endpos, dl->origin );
#endif
// compute falloff
falloff = trace.fraction * FLASHLIGHT_DISTANCE;
float falloff = trace.fraction * FLASHLIGHT_DISTANCE;
if( falloff < 500.0f ) falloff = 1.0f;
else falloff = 500.0f / falloff;
falloff *= falloff;
@@ -2878,25 +2832,22 @@ if cl_testlights is set, create 32 lights models
*/
void CL_TestLights( void )
{
int i, j, numLights;
vec3_t forward, right;
float f, r;
dlight_t *dl;
if( !cl_testlights.value )
return;
numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
int numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
AngleVectors( cl.viewangles, forward, right, NULL );
for( i = 0; i < numLights; i++ )
for( int i = 0; i < numLights; i++ )
{
dl = &cl_dlights[i];
dlight_t *dl = &cl_dlights[i];
r = 64 * ((i % 4) - 1.5f );
f = 64 * ( i / 4) + 128;
float r = 64 * ((i % 4) - 1.5f );
float f = 64 * ( i / 4) + 128;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
dl->origin[j] = cl.simorg[j] + forward[j] * f + right[j] * r;
dl->color.r = ((((i % 6) + 1) & 1)>>0) * 255;
@@ -2996,13 +2947,11 @@ get decal global index from decalname
*/
int GAME_EXPORT CL_DecalIndexFromName( const char *name )
{
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
// look through the loaded sprite name list for SpriteName
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
for( int i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( name, host.draw_decals[i] ))
return i;
@@ -3099,13 +3048,11 @@ e.g. by demo request
*/
void CL_ClearStaticEntities( void )
{
int i;
if( host.type == HOST_DEDICATED )
return;
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < cl.worldmodel->numleafs; i++ )
for( int i = 0; i < cl.worldmodel->numleafs; i++ )
cl.worldmodel->leafs[i+1].efrags = NULL;
clgame.numStatics = 0;

View File

@@ -192,11 +192,9 @@ SCR_PlayCinematic
qboolean SCR_PlayCinematic( const char *arg )
{
int x, y, w, h;
const char *fullpath;
const char *fullpath = FS_GetDiskPath( arg, false );
double video_ratio, screen_ratio, scale;
fullpath = FS_GetDiskPath( arg, false );
if( FS_FileExists( arg, false ) && !fullpath )
{
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );

View File

@@ -187,18 +187,15 @@ merge refdef with overview settings
static void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
float size_x, size_y;
vec2_t mins, maxs;
if( !CL_IsDevOverviewMode( ))
return;
// NOTE: Xash3D may use 16:9 or 16:10 aspects
aspect = (float)refState.width / (float)refState.height;
float aspect = (float)refState.width / (float)refState.height;
size_x = fabs( 8192.0f / ov->flZoom );
size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
float size_x = fabs( 8192.0f / ov->flZoom );
float size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
// compute rectangle
ov->xLeft = -(size_x / 2);
@@ -214,8 +211,8 @@ static void V_RefApplyOverview( ref_viewpass_t *rvp )
VectorCopy( ov->origin, rvp->vieworigin );
rvp->vieworigin[2] = ov->zFar + ov->zNear;
Vector2Copy( rvp->vieworigin, mins );
Vector2Copy( rvp->vieworigin, maxs );
vec2_t mins = Vec2( rvp->vieworigin );
vec2_t maxs = Vec2( rvp->vieworigin );
mins[!ov->rotated] += ov->xLeft;
maxs[!ov->rotated] += ov->xRight;
@@ -238,13 +235,11 @@ V_CalcFov
*/
static float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );
float x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
float half_fov_y = atan( height / x );
return RAD2DEG( half_fov_y ) * 2;
}
@@ -500,13 +495,12 @@ static void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
mleaf_t *viewleaf;
if( !cl.worldmodel || !r_showtree.value )
return;
world.recursion_level = 0;
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
mleaf_t *viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
ref.dllFuncs.TriRenderMode( kRenderTransTexture );
@@ -560,6 +554,7 @@ void V_PostRender( void )
SCR_DrawNetGraph();
SCR_DrawUserCmd();
Joy_DrawDebug();
IN_GyroDrawDebug();
SV_DrawOrthoTriangles();
CL_DrawDemoRecording();
CL_DrawHUD( CL_CHANGELEVEL );

View File

@@ -579,6 +579,7 @@ typedef struct
sizebuf_t datagram; // unreliable stuff. gets sent in CL_Move about cl_cmdrate times per second.
byte datagram_buf[MAX_DATAGRAM];
uint64_t netchan_pending_cookie; // random NET_EXT_NETCHAN_COOKIE
netchan_t netchan;
float packet_loss;
@@ -644,7 +645,6 @@ typedef struct
qboolean internetservers_pending; // if true, clean master server pings
qboolean internetservers_nat;
string internetservers_customfilter;
uint32_t internetservers_key; // compare key to validate master server reply
// multiprotocol support
connprotocol_t legacymode;
@@ -792,6 +792,7 @@ void CL_SignonReply( connprotocol_t proto );
void CL_ClearState( void );
void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats );
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen );
void CL_NotifyServerListResponse( void );
//
// cl_demo.c
@@ -1154,7 +1155,7 @@ void S_StopStreaming( void );
void S_BeginRegistration( void );
sound_t S_RegisterSound( const char *sample );
void S_EndRegistration( void );
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex );
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, uint wordIndex );
void S_StartSound( const vec3_t pos, int ent, int chan, sound_t sfx, float vol, float attn, int pitch, int flags );
void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, float attn, int pitch, int flags );
void S_SoundFade( int fade_percent, int hold_time, int fade_out_seconds, int fade_in_seconds );
@@ -1208,8 +1209,7 @@ void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F );
void SteamBroker_Init( void );
void SteamBroker_Shutdown( void );
void SteamBroker_Frame( void );
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg );
int SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge );
qboolean SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge );
void SteamBroker_TerminateGameConnection( void );
//

View File

@@ -159,7 +159,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_BackgroundMapActive
================
*/
qboolean Con_BackgroundMapActive( void )
static qboolean Con_BackgroundMapActive( void )
{
return sv_background.value != 0.0f || cl.background;
}
@@ -182,13 +182,11 @@ Con_SetColor
*/
static void Con_SetColor( void )
{
int r, g, b;
int num;
if( !FBitSet( con_color.flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
int r, g, b;
int num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
switch( num )
{
@@ -213,9 +211,7 @@ Con_ClearNotify
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
for( int i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
@@ -310,15 +306,13 @@ Con_SetTimes_f
*/
static void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
int newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
@@ -333,15 +327,12 @@ went backwards)
*/
static void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
double diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
for( int i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
@@ -428,8 +419,7 @@ Appends a given string as a new line to the console.
*/
static void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
char *putpos;
if( !con.initialized || !con.buffer )
return;
@@ -442,6 +432,7 @@ static void Con_AddLine( const char *line, int length, qboolean newline )
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
con_lineinfo_t *p;
if( newline )
{
memcpy( putpos, line, length );
@@ -475,12 +466,11 @@ If the line width has changed, reformat the buffer.
static void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
int width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
@@ -611,13 +601,12 @@ Con_LoadConchars
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
for( int i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
int fontSize;
if( con_fontnum.value >= 0 && con_fontnum.value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum.value;
else if( refState.width <= 640 )
@@ -675,7 +664,6 @@ int Con_UtfMoveLeft( char *str, int pos )
{
utfstate_t state = { 0 };
int k = 0;
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1;
@@ -683,7 +671,7 @@ int Con_UtfMoveLeft( char *str, int pos )
if( pos == 1 )
return 0;
for( i = 0; i < pos - 1; i++ )
for( int i = 0; i < pos - 1; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
@@ -702,12 +690,11 @@ get next of previous printful char
int Con_UtfMoveRight( char *str, int pos, int length )
{
utfstate_t state = { 0 };
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1;
for( i = pos; i <= length; i++ )
for( int i = pos; i <= length; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i + 1;
@@ -718,20 +705,15 @@ int Con_UtfMoveRight( char *str, int pos, int length )
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
int row = num >> 4;
int col = num & 15;
const byte *source = conchars + (row << 10) + (col << 3);
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
int drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
for( int x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
@@ -1105,7 +1087,7 @@ static void Con_ClearField( field_t *edit )
Field_Set
================
*/
static void Field_Set( field_t *f, const char *string )
MAYBE_UNUSED static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
@@ -1118,15 +1100,12 @@ Field_Paste
*/
static void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
char *cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
int pasteLen = Q_strlen( cbd );
for( int i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
@@ -1154,8 +1133,6 @@ Key events are used for non-printable characters, others are gotten from char ev
*/
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
@@ -1163,7 +1140,7 @@ static void Field_KeyDownEvent( field_t *edit, int key )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
@@ -1225,8 +1202,6 @@ Field_CharEvent
*/
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
@@ -1241,7 +1216,7 @@ static void Field_CharEvent( field_t *edit, int ch )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
@@ -1286,7 +1261,6 @@ Field_DrawInputLine
*/
static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, qboolean cursor )
{
int curPos;
char str[MAX_SYSPATH];
rgba_t colorDefault;
const int prestep = bound( 0, edit->scroll, sizeof( edit->buffer ) - 1 );
@@ -1303,6 +1277,7 @@ static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, q
// calc cursor position
str[cursorCharPos] = 0;
int curPos;
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
// draw the cursor
@@ -1415,10 +1390,7 @@ static void Con_HistoryAppend( con_history_t *self, const field_t *from )
static void Con_LoadHistory( con_history_t *self )
{
file_t *fd;
int i;
fd = FS_Open( "console_history.txt", "rb", true );
file_t *fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return;
@@ -1448,7 +1420,7 @@ static void Con_LoadHistory( con_history_t *self )
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ )
for( int i = self->next; i < CON_HISTORY; i++ )
{
history_line_t *f = &self->lines[i];
@@ -1460,17 +1432,15 @@ static void Con_LoadHistory( con_history_t *self )
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
// do not save history if nothing was executed
if( self->next == 0 )
return;
int historyStart = self->next - CON_HISTORY;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "wb", true );
file_t *f = FS_Open( "console_history.txt", "wb", true );
if( !f )
{
@@ -1478,7 +1448,7 @@ static void Con_SaveHistory( con_history_t *self )
return;
}
for( i = historyStart; i < self->next; i++ )
for( int i = historyStart; i < self->next; i++ )
{
const char *s = self->lines[i % CON_HISTORY].buffer;
@@ -1704,15 +1674,13 @@ The input line scrolls horizontally if typing goes beyond the right edge
*/
static void Con_DrawInput( int lines )
{
int x, y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
int y = lines - ( con.curFont->charHeight * 2 );
CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 );
x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
int x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
// HACKHACK: avoid rendering issues when scroll != 0
if( con_showcompletion.value && con.input.scroll == 0 )
@@ -1744,18 +1712,16 @@ Custom debug messages
static int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
int defaultX;
int count = 0;
int y = 20;
int fontTall;
if( !con.curFont || !con.curFont->valid )
return 0;
defaultX = refState.width / 4;
fontTall = con.curFont->charHeight + 1;
int defaultX = refState.width / 4;
int fontTall = con.curFont->charHeight + 1;
for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
for( int i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
{
int x, len;
@@ -1789,19 +1755,18 @@ Draws the debug messages (not passed to console history)
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download.value != -1.0f )
{
string dlstring;
int length;
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download.value, Platform_DoubleTime() - timeStart );
Con_DrawStringLen( dlstring, &length, NULL );
length = Q_max( length, 300 );
x = refState.width - length * 1.05f;
y = con.curFont->charHeight * 1.05f;
int x = refState.width - length * 1.05f;
int y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
@@ -1829,15 +1794,15 @@ Draws the last few lines of output transparently over the game top
static void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
int y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
int x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host.allow_console && !Con_BackgroundMapActive( ))
{
for( i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
for( int i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
@@ -1905,13 +1870,13 @@ of it based on con.backscroll.
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
int lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
for( int i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
@@ -1935,10 +1900,10 @@ Draws the console with the solid background
*/
static void Con_DrawSolidConsole( int lines )
{
int i, x, y;
int x, y;
float fraction;
int start;
int stringLen, width = 0, charH;
int stringLen, charH;
string curbuild;
byte color[4];
@@ -2086,8 +2051,6 @@ void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
@@ -2116,9 +2079,10 @@ void Con_DrawVersion( void )
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
int stringLen, charH = 0;
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
height -= charH * 1.05f;
int start = refState.width - stringLen * 1.05f;
int height = refState.height - charH * 1.05f;
Con_DrawString( start, height, curbuild, color );
}
@@ -2132,8 +2096,6 @@ Scroll it up or down
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
@@ -2149,7 +2111,7 @@ void Con_RunConsole( void )
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
float lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
if( con.showlines < con.vislines )
{
@@ -2224,9 +2186,7 @@ void Con_CharEvent( int key )
static int Con_LoadSimpleConback( const char *name, int flags )
{
int i;
for( i = 0; i < 5; i++ )
for( int i = 0; i < 5; i++ )
{
string path;
@@ -2311,15 +2271,13 @@ void Con_VidInit( void )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
int len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
byte *dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
int y = len;
for( int x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
@@ -2344,8 +2302,7 @@ Con_InvalidateFonts
*/
void Con_InvalidateFonts( void )
{
int i;
for( i = 0; i < ARRAYSIZE( con.chars ); i++ )
for( int i = 0; i < ARRAYSIZE( con.chars ); i++ )
CL_FreeFont( &con.chars[i] );
con.curFont = NULL;
}
@@ -2399,9 +2356,8 @@ static void Test_RunConHistory( void )
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
@@ -2409,7 +2365,7 @@ static void Test_RunConHistory( void )
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
@@ -2418,7 +2374,7 @@ static void Test_RunConHistory( void )
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
for( int i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );

View File

@@ -172,8 +172,6 @@ Initialize CD playlist
*/
static void CL_InitCDAudio( const char *filename )
{
byte *afile;
char *pfile;
string token;
int c = 0;
@@ -183,10 +181,10 @@ static void CL_InitCDAudio( const char *filename )
CL_CreatePlaylist( filename );
}
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile ) return;
pfile = (char *)afile;
char *pfile = (char *)afile;
// format: trackname\n [num]
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -318,14 +316,12 @@ draw hudsprite routine
*/
void SPR_AdjustSize( float *x, float *y, float *w, float *h )
{
float xscale, yscale;
if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight )
return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
float xscale = refState.width / (float)clgame.scrInfo.iWidth;
float yscale = refState.height / (float)clgame.scrInfo.iHeight;
*x *= xscale;
*y *= yscale;
@@ -369,7 +365,6 @@ draw hudsprite routine
static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
{
float s1, s2, t1, t2;
int texnum;
if( width == -1 && height == -1 )
{
@@ -382,7 +377,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
int texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
@@ -430,11 +425,8 @@ called each frame
void CL_DrawCenterPrint( void )
{
cl_font_t *font = Con_GetCurFont();
char *pText;
int i, j, x, y;
int width, lineLength;
byte *colorDefault, line[MAX_LINELENGTH];
int charWidth, charHeight;
byte line[MAX_LINELENGTH];
int charHeight;
if( !clgame.centerPrint.time )
return;
@@ -446,17 +438,17 @@ void CL_DrawCenterPrint( void )
return;
}
y = clgame.centerPrint.y; // start y
colorDefault = g_color_table[7];
pText = clgame.centerPrint.message;
int y = clgame.centerPrint.y; // start y
byte *colorDefault = g_color_table[7];
char *pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
CL_SetFontColor( font, colorDefault );
for( i = 0; i < clgame.centerPrint.lines; i++ )
for( int i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;
width = 0;
int lineLength = 0;
int width = 0;
while( *pText && *pText != '\n' && lineLength < MAX_LINELENGTH )
{
@@ -466,6 +458,7 @@ void CL_DrawCenterPrint( void )
continue;
line[lineLength] = number;
int charWidth;
CL_DrawCharacterLen( font, number, &charWidth, NULL );
width += charWidth;
lineLength++;
@@ -477,9 +470,9 @@ void CL_DrawCenterPrint( void )
pText++; // Skip LineFeed
line[lineLength] = 0;
x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
int x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
for( j = 0; j < lineLength; j++ )
for( int j = 0; j < lineLength; j++ )
{
if( x >= 0 && y >= 0 && x <= refState.width )
x += CL_DrawCharacter( x, y, line[j], NULL, font, FONT_DRAW_HUD | FONT_DRAW_NORENDERMODE | FONT_DRAW_NOCOLOR );
@@ -534,9 +527,7 @@ can be modulated
static void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
alpha = V_FadeAlpha( sf );
int alpha = V_FadeAlpha( sf );
if( !alpha )
return;
@@ -619,11 +610,9 @@ Parse TE_TEXTMESSAGE
void CL_ParseTextMessage( sizebuf_t *msg )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
// read channel ( 0 - auto)
channel = MSG_ReadByte( msg );
int channel = MSG_ReadByte( msg );
if( channel <= 0 || channel > ( MAX_TEXTCHANNELS - 1 ))
{
@@ -632,7 +621,7 @@ void CL_ParseTextMessage( sizebuf_t *msg )
}
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
text->x = (float)(MSG_ReadShort( msg ) / 8192.0f);
text->y = (float)(MSG_ReadShort( msg ) / 8192.0f);
@@ -680,12 +669,9 @@ return soundname from index
*/
static const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
// make sure what we in-bounds
index = bound( 0, index, MAX_SOUNDS );
hSound = cl.sound_index[index];
int hSound = cl.sound_index[index];
if( !hSound )
{
@@ -693,7 +679,7 @@ static const char *CL_SoundFromIndex( int index )
return NULL;
}
sfx = S_GetSfxByHandle( hSound );
sfx_t *sfx = S_GetSfxByHandle( hSound );
if( !sfx )
{
Con_DPrintf( S_ERROR "%s: bad sfx for index %i\n", __func__, index );
@@ -740,8 +726,6 @@ perform common scissor test
*/
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
if( !scissor->test )
return true;
@@ -758,8 +742,8 @@ qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *
if( *y >= scissor->y + scissor->height )
return false;
dudx = (*u1 - *u0) / *width;
dvdy = (*v1 - *v0) / *height;
float dudx = (*u1 - *u0) / *width;
float dvdy = (*v1 - *v0) / *height;
if( *x < scissor->x )
{
@@ -946,9 +930,7 @@ void CL_DrawHUD( int state )
static void CL_ClearUserMessage( char *pszName, int svc_num )
{
int i;
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
for( int i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
if( ( clgame.msg[i].number == svc_num ) && Q_stricmp( clgame.msg[i].name, pszName ) )
clgame.msg[i].number = 0;
}
@@ -1072,9 +1054,7 @@ free studio cache on change level
*/
void CL_ClearSpriteTextures( void )
{
int i;
for( i = 1; i < MAX_CLIENT_SPRITES; i++ )
for( int i = 1; i < MAX_CLIENT_SPRITES; i++ )
{
if( clgame.sprites[i].needload == NL_UNREFERENCED )
continue;
@@ -1212,8 +1192,6 @@ upload sprite frames
*/
static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite, uint type, uint texFlags )
{
byte *buf;
fs_offset_t size;
qboolean loaded;
Assert( m_pSprite != NULL );
@@ -1243,7 +1221,8 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
}
}
buf = FS_LoadFile( szSpriteName, &size, false );
fs_offset_t size;
byte *buf = FS_LoadFile( szSpriteName, &size, false );
if( buf == NULL )
return false;
@@ -1280,7 +1259,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i, start;
int i;
if( COM_StringEmptyOrNULL( filename ))
{
@@ -1310,7 +1289,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
// find a free model slot spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
int start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
@@ -1356,9 +1335,9 @@ pfnSPR_LoadExt
*/
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1374,9 +1353,9 @@ function exported for support GoldSrc Monitor utility
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1390,16 +1369,16 @@ CL_GetSpritePointer
*/
static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
{
model_t *mod;
int index = hSprite - 1;
if( index < 0 || index >= MAX_CLIENT_SPRITES )
return NULL; // bad image
mod = &clgame.sprites[index];
model_t *mod = &clgame.sprites[index];
if( mod->needload == NL_NEEDS_LOADED )
{
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
if( CL_LoadHudSprite( mod->name, mod, type, mod->numtexinfo ))
return mod;
@@ -1868,8 +1847,6 @@ pfnGetPlayerInfo
*/
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
{
player_info_t *player;
ent_num -= 1; // player list if offset by 1 from ents
if( ent_num >= cl.maxclients || ent_num < 0 || !cl.players[ent_num].name[0] )
@@ -1879,7 +1856,7 @@ static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo
return;
}
player = &cl.players[ent_num];
player_info_t *player = &cl.players[ent_num];
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
pinfo->name = player->name;
pinfo->model = player->model;
@@ -1910,11 +1887,9 @@ pfnPlaySoundByIndex
*/
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
{
int hSound;
// make sure what we in-bounds
iSound = bound( 0, iSound, MAX_SOUNDS );
hSound = cl.sound_index[iSound];
int hSound = cl.sound_index[iSound];
if( !hSound ) return;
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
@@ -2200,8 +2175,6 @@ pfnCalcShake
static void GAME_EXPORT pfnCalcShake( void )
{
screen_shake_t *const shake = &clgame.shake;
float frametime, fraction, freq;
int i;
if( cl.time > shake->time || shake->amplitude <= 0 || shake->frequency <= 0 || shake->duration <= 0 )
{
@@ -2216,7 +2189,7 @@ static void GAME_EXPORT pfnCalcShake( void )
return;
}
frametime = cl_clientframetime();
float frametime = cl_clientframetime();
if( cl.time > shake->next_shake )
{
@@ -2224,20 +2197,20 @@ static void GAME_EXPORT pfnCalcShake( void )
shake->next_shake = (float)cl.time + shake->frequency / shake->duration;
// randomize each shake
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->offset[i] = COM_RandomFloat( -shake->amplitude, shake->amplitude );
shake->angle = COM_RandomFloat( -shake->amplitude * 0.25f, shake->amplitude * 0.25f );
}
// get initial fraction and frequency values over the duration
fraction = ((float)cl.time - shake->time ) / shake->duration;
freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
float fraction = ((float)cl.time - shake->time ) / shake->duration;
float freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
// quickly approach zero but apply time over sine wave
fraction *= fraction * sin( cl.time * freq );
// apply shake offset
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->applied_offset[i] = shake->offset[i] * fraction;
// apply roll angle
@@ -2349,10 +2322,7 @@ pfnKillEvent
*/
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
{
int i;
event_state_t *es;
event_info_t *ei;
word eventIndex = CL_EventIndex( eventname );
word eventIndex = CL_EventIndex( eventname );
if( eventIndex >= MAX_EVENTS )
return;
@@ -2360,12 +2330,12 @@ static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
if( entnum < 0 || entnum >= clgame.maxEntities )
return;
es = &cl.events;
event_state_t *es = &cl.events;
// find all events with specified index and kill it
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == eventIndex && ei->entity_index == entnum )
{
@@ -2395,7 +2365,6 @@ CL_FindModelIndex
static int GAME_EXPORT CL_FindModelIndex( const char *m )
{
char filepath[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( m ))
return 0;
@@ -2403,7 +2372,7 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
Q_strncpy( filepath, m, sizeof( filepath ));
COM_FixSlashes( filepath );
for( i = 0; i < cl.nummodels; i++ )
for( int i = 0; i < cl.nummodels; i++ )
{
if( !cl.models[i+1] )
continue;
@@ -2735,9 +2704,7 @@ pfnLoadMapSprite
*/
static model_t *pfnLoadMapSprite( const char *filename )
{
model_t *mod;
mod = Mod_FindName( filename, false );
model_t *mod = Mod_FindName( filename, false );
if( CL_LoadHudSprite( filename, mod, SPR_MAPSPRITE, 0 ))
return mod;
@@ -2813,12 +2780,10 @@ PlayerInfo_SetValueForKey
*/
static void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
{
convar_t *var;
if( !Q_strcmp( Info_ValueForKey( cls.userinfo, key ), value ))
return; // no changes ?
var = Cvar_FindVar( key );
convar_t *var = Cvar_FindVar( key );
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
@@ -2899,11 +2864,10 @@ pfnGetMousePos
*/
static void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
{
int x, y;
if( !ppt )
return;
int x, y;
Platform_GetMousePos( &x, &y );
ppt->x = x;
@@ -3052,11 +3016,11 @@ static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int
{
rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
int width;
if( hud_utf8.value )
SetBits( flags, FONT_DRAW_UTF8 );
int width;
CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
x -= width;
@@ -3236,11 +3200,9 @@ TriBrightness
*/
void TriBrightness( float brightness )
{
float r, g, b;
r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
float r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
float g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
float b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
ref.dllFuncs.Color4f( r, g, b, 1.0f );
}
@@ -3287,11 +3249,9 @@ NOTE: dlights are ignored
*/
void TriLightAtPoint( float *pos, float *value )
{
colorVec vLightColor;
if( !pos || !value ) return;
vLightColor = ref.dllFuncs.R_LightPoint( pos );
colorVec vLightColor = ref.dllFuncs.R_LightPoint( pos );
value[0] = vLightColor.r;
value[1] = vLightColor.g;
@@ -3324,9 +3284,9 @@ bind current texture
*/
int TriSpriteTexture( model_t *pSpriteModel, int frame )
{
int gl_texturenum;
int gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame );
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
if( gl_texturenum <= 0 )
return 0;
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
@@ -3467,13 +3427,10 @@ NetAPI_CancelRequest
*/
static void GAME_EXPORT NetAPI_CancelRequest( int context )
{
net_request_t *nr;
int i;
;
// find a specified request
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( clgame.net_requests[i].resp.context == context )
{
@@ -3498,13 +3455,10 @@ NetAPI_CancelAllRequests
*/
void GAME_EXPORT NetAPI_CancelAllRequests( void )
{
net_request_t *nr;
int i;
// tell the user about cancel
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
@@ -3614,6 +3568,16 @@ static void GAME_EXPORT VGui_ViewportPaintBackground( int extents[4] )
// stub
}
static cvar_t* GAME_EXPORT CL_CvarGetPointer( const char *szVarName )
{
cvar_t *result = (cvar_t *)Cvar_FindVar( szVarName );
if( !result )
Con_DPrintf( S_WARN "%s: client tried to get non-existent cvar \"%s\"\n", __func__, szVarName );
return result;
}
// shared between client and server
triangleapi_t gTriApi;
@@ -3836,7 +3800,7 @@ static cl_enginefunc_t gEngfuncs =
pfnHookEvent,
Con_Visible,
pfnGetGameDirectory,
pfnCVarGetPointer,
CL_CvarGetPointer,
Key_LookupBinding,
pfnGetLevelName,
pfnGetScreenFade,
@@ -3970,7 +3934,7 @@ static engine_studio_api_t gStudioAPI =
.Mod_ForName = pfnStudio_Mod_ForName,
.Mod_Extradata = pfnStudio_Mod_Extradata,
.GetModelByIndex = CL_ModelHandle,
.GetCvar = pfnCVarGetPointer,
.GetCvar = CL_CvarGetPointer,
.GetChromeSprite = pfnStudio_GetChromeSprite,
.GetAliasScale = pfnStudio_GetAliasScale,
.StudioGetAliasTransform = pfnStudio_GetAliasTransform,
@@ -3981,12 +3945,11 @@ static engine_studio_api_t gStudioAPI =
static void CL_InitStudioAPI( void )
{
static r_studio_interface_t gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw;
if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
return;
pStudioDraw = &gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw = &gDefaultStudioDraw;
if( clgame.dllFuncs.pfnGetStudioModelInterface )
clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
@@ -4001,7 +3964,6 @@ qboolean CL_LoadProgs( const char *name )
qboolean valid_single_export = false;
qboolean missed_exports = false;
qboolean try_internal_vgui_support = GI->internal_vgui_support;
int i;
if( clgame.hInstance ) CL_UnloadProgs();
@@ -4057,7 +4019,7 @@ qboolean CL_LoadProgs( const char *name )
if( GetClientAPI != NULL ) // check critical functions again
valid_single_export = ValidateExports( cdll_exports, ARRAYSIZE( cdll_exports ));
for( i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
{
if( *(cdll_exports[i].func) != NULL )
continue; // already got through 'F' or 'GetClientAPI'
@@ -4088,7 +4050,7 @@ qboolean CL_LoadProgs( const char *name )
if( !valid_single_export )
ClearExports( cdll_new_exports, ARRAYSIZE( cdll_new_exports ));
for( i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
{
if( *(cdll_new_exports[i].func) != NULL )
continue; // already gott through 'F' or 'GetClientAPI'
@@ -4132,6 +4094,7 @@ qboolean CL_LoadProgs( const char *name )
clgame.dllFuncs.pfnInit();
CL_InitStudioAPI();
S_InitSoundAPI();
return true;
}

View File

@@ -78,8 +78,6 @@ void UI_MouseMove( int x, int y )
void UI_SetActiveMenu( qboolean fActive )
{
movie_state_t *cin_state;
if( !gameui.hInstance )
{
if( !fActive )
@@ -93,7 +91,7 @@ void UI_SetActiveMenu( qboolean fActive )
if( !fActive )
{
// close logo when menu is shutdown
cin_state = AVI_GetState( CIN_LOGO );
movie_state_t *cin_state = AVI_GetState( CIN_LOGO );
AVI_CloseVideo( cin_state );
}
}
@@ -188,7 +186,7 @@ void UI_ShowConnectionWarning( void )
if( cls.state != ca_connected )
return;
if( Host_IsLocalClient() )
if( Host_IsLocalClient( ))
return;
if( ++cl.lostpackets == 8 )
@@ -356,12 +354,10 @@ static float GAME_EXPORT UI_GetLogoLength( void )
static void UI_UpdateUserinfo( void )
{
player_info_t *player;
if( !host.userinfo_changed )
return;
player = &gameui.playerinfo;
player_info_t *player = &gameui.playerinfo;
Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
@@ -427,10 +423,8 @@ static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
}
@@ -755,10 +749,9 @@ drawing string like a console string
*/
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
{
int drawLen;
if( !string || !*string ) return 0; // silent ignore
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
int drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
return (x + drawLen); // exclude color prexfixes
@@ -958,14 +951,12 @@ static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
@@ -1135,12 +1126,10 @@ static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
uintptr_t cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;
@@ -1335,6 +1324,14 @@ void UI_UnloadProgs( void )
memset( &gameui, 0, sizeof( gameui ));
}
void *UI_GetMenuFactory( void )
{
if( !gameui.hInstance )
return NULL;
return COM_GetProcAddress( gameui.hInstance, "CreateInterface" );
}
qboolean UI_LoadProgs( void )
{
static ui_enginefuncs_t gpEngfuncs;

View File

@@ -63,12 +63,10 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
if( fabs( g_font_scale - scale ) > 0.1f ||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
{
int i;
g_scaled_font = cls.creditsFont;
g_scaled_font.scale *= scale;
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale;

View File

@@ -101,10 +101,9 @@ CL_SetIdealPitch
void CL_SetIdealPitch( void )
{
float angleval, sinval, cosval;
int i, j, step, dir, steps;
int i, dir, steps;
float z[MAX_FORWARD];
vec3_t top, bottom;
pmtrace_t tr;
if( cl.local.onground == -1 )
return;
@@ -116,6 +115,8 @@ void CL_SetIdealPitch( void )
// 160 or so units to see what's below
for( i = 0; i < MAX_FORWARD; i++ )
{
pmtrace_t tr;
top[0] = cl.simorg[0] + cosval * (i + 3.0f) * 12.0f;
top[1] = cl.simorg[1] + sinval * (i + 3.0f) * 12.0f;
top[2] = cl.simorg[2] + cl.viewheight[2];
@@ -137,9 +138,10 @@ void CL_SetIdealPitch( void )
dir = 0;
steps = 0;
for( j = 1; j < i; j++ )
for( int j = 1; j < i; j++ )
{
step = z[j] - z[j-1];
int step = z[j] - z[j-1];
if( step > -ON_EPSILON && step < ON_EPSILON )
continue;
@@ -244,15 +246,10 @@ This sets up the first phase.
*/
void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
{
entity_state_t *state;
predicted_player_t *player;
cl_entity_t *ent;
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
player->active = false;
@@ -279,7 +276,7 @@ void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
}
else
{
ent = CL_GetEntityByIndex( i + 1 );
cl_entity_t *ent = CL_GetEntityByIndex( i + 1 );
CL_ComputePlayerOrigin( ent );
@@ -397,16 +394,13 @@ collect solid entities
*/
static void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
physent_t *pe;
int i;
if( !frame->valid ) return;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
model_t *model;
physent_t *pe;
if( state->number >= 1 && state->number <= cl.maxclients )
continue;
@@ -506,18 +500,14 @@ pmove must be setup with world and solid entity hulls before calling
*/
void GAME_EXPORT CL_SetSolidPlayers( int playernum )
{
entity_state_t *state;
predicted_player_t *player;
physent_t *pe;
int i;
if( !cl_solid_players.value )
return;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
physent_t *pe;
if( playernum == -1 )
{
@@ -562,18 +552,17 @@ CL_WaterEntity
*/
int GAME_EXPORT CL_WaterEntity( const float *rgflPos )
{
physent_t *pe;
hull_t *hull;
vec3_t test, offset;
int i, oldhull;
int oldhull;
if( !rgflPos ) return -1;
oldhull = clgame.pmove->usehull;
for( i = 0; i < clgame.pmove->numphysent; i++ )
for( int i = 0; i < clgame.pmove->numphysent; i++ )
{
pe = &clgame.pmove->physents[i];
physent_t *pe = &clgame.pmove->physents[i];
hull_t *hull;
vec3_t test, offset;
if( pe->solid != SOLID_NOT ) // disabled ?
continue;
@@ -657,9 +646,8 @@ returns water brush where inside pos
*/
cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
{
int entnum;
int entnum = CL_WaterEntity( rgflPos );
entnum = CL_WaterEntity( rgflPos );
if( entnum <= 0 ) return NULL; // world or not water
return CL_GetEntityByIndex( entnum );
@@ -732,8 +720,6 @@ CL_InitClientMove
*/
void CL_InitClientMove( void )
{
int i;
Pmove_Init ();
clgame.pmove->server = false; // running at client
@@ -741,7 +727,7 @@ void CL_InitClientMove( void )
clgame.pmove->runfuncs = false;
// enumerate client hulls
for( i = 0; i < MAX_MAP_HULLS; i++ )
for( int i = 0; i < MAX_MAP_HULLS; i++ )
{
if( clgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] ))
Con_Reportf( "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,

View File

@@ -172,8 +172,8 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return cl.local.waterlevel;
case PARM_LOCAL_HEALTH:
return cl.local.health;
case PARM_LOCAL_GAME:
return Host_IsLocalGame();
case PARM_SINGLEPLAYER_GAME:
return Host_IsSinglePlayerGame();
case PARM_NUMENTITIES:
return pfnNumberOfEntities();
case PARM_GET_CLIENT_PTR:

View File

@@ -72,18 +72,15 @@ static qboolean CheckSkybox( const char *name, char out[SKYBOX_MAX_SIDES][MAX_ST
{
static const char *skybox_ext[3] = { "dds", "tga", "bmp" };
static const char *skybox_delim[2] = { "", "_" }; // no space for HL style, underscore for Q1 style
int i;
// search for skybox images
for( i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
for( int i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
{
int j;
for( j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
for( int j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
{
int k, num_checked_sides = 0;
int num_checked_sides = 0;
for( k = 0; k < SKYBOX_MAX_SIDES; k++ )
for( int k = 0; k < SKYBOX_MAX_SIDES; k++ )
{
char sidename[MAX_VA_STRING];
@@ -109,7 +106,6 @@ void R_SetupSky( const char *name )
char sidenames[SKYBOX_MAX_SIDES][MAX_STRING];
int skyboxTextures[SKYBOX_MAX_SIDES] = { 0 };
int i, len;
qboolean result;
if( COM_StringEmptyOrNULL( name ))
{
@@ -125,10 +121,9 @@ void R_SetupSky( const char *name )
if( loadname[len - 1] == '_' )
loadname[len - 1] = '\0';
result = CheckSkybox( loadname, sidenames );
// to prevent infinite recursion if default skybox was missed
if( !result && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
if( !CheckSkybox( loadname, sidenames ) && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
{
Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", name );
R_SetupSky( DEFAULT_SKYBOX_NAME ); // force to default

View File

@@ -35,7 +35,6 @@ static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
@@ -50,7 +49,7 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
// keep it float or texgamma test will fail with -ffast-math
float d = pow( i / 255.0, (double)g2 );
@@ -58,11 +57,9 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
@@ -72,8 +69,8 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
double d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
int inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
@@ -255,11 +252,9 @@ static void Test_PrecomputedGammaTables( void )
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
for( int j = 0; j < 1024; j++ )
{
if( j < 256 )
{

View File

@@ -80,7 +80,7 @@ static uint BloomFilter_Weight( bloomfilter_t value )
return weight;
}
static qboolean BloomFilter_ContainsString( bloomfilter_t filter, const char *str )
MAYBE_UNUSED static qboolean BloomFilter_ContainsString( bloomfilter_t filter, const char *str )
{
bloomfilter_t value = BloomFilter_ProcessStr( str );
@@ -102,9 +102,8 @@ static qboolean ID_ProcessFile( bloomfilter_t *value, const char *path );
static void ID_BloomFilter_f( void )
{
bloomfilter_t value = 0;
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
value |= BloomFilter_ProcessStr( Cmd_Argv( i ) );
Msg( "%d %016"PRIX64"\n", BloomFilter_Weight( value ), value );
@@ -119,7 +118,6 @@ static qboolean ID_VerifyHEX( const char *hex )
uint chars = 0;
char prev = 0;
qboolean monotonic = true; // detect 11:22...
int weight = 0;
while( *hex++ )
{
@@ -142,6 +140,7 @@ static qboolean ID_VerifyHEX( const char *hex )
if( monotonic )
return false;
int weight = 0;
while( chars )
{
if( chars & 1 )
@@ -170,7 +169,7 @@ static void ID_VerifyHEX_f( void )
static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
{
int cpuinfofd = open( "/proc/cpuinfo", O_RDONLY );
char buffer[1024], *pbuf, *pbuf2;
char buffer[1024];
int ret;
if( cpuinfofd < 0 )
@@ -189,12 +188,12 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
if( !ret )
return false;
pbuf = Q_stristr( buffer, "Serial" );
char *pbuf = Q_stristr( buffer, "Serial" );
if( !pbuf )
return false;
pbuf += 6;
pbuf2 = Q_strchrnul( pbuf, '\n' );
char *pbuf2 = Q_strchrnul( pbuf, '\n' );
*pbuf2 = 0;
if( !ID_VerifyHEX( pbuf ) )
@@ -207,20 +206,18 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
static qboolean ID_ValidateNetDevice( const char *dev )
{
const char *prefix = "/sys/class/net";
byte *pfile;
int assignType;
// These devices are fake, their mac address is generated each boot, while assign_type is 0
if( !Q_strnicmp( dev, "ccmni", sizeof( "ccmni" ) ) ||
!Q_strnicmp( dev, "ifb", sizeof( "ifb" ) ) )
return false;
pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
byte *pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
// if NULL, it may be old kernel
if( pfile )
{
assignType = Q_atoi( (char*)pfile );
int assignType = Q_atoi( (char*)pfile );
Mem_Free( pfile );
@@ -500,12 +497,10 @@ static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while(( pbuf = COM_ParseFile( pbuf, token, sizeof( token ))))
{
bloomfilter_t filter;
if( !ID_VerifyHEX( token ))
continue;
filter = BloomFilter_ProcessStr( token );
bloomfilter_t filter = BloomFilter_ProcessStr( token );
count += ( filter & value ) == filter;
}

View File

@@ -43,6 +43,7 @@ void IN_GyroInit( void );
void IN_GyroCheckAvailability( void );
void IN_GyroEvent( vec3_t data );
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
void IN_GyroDrawDebug( void );
uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );

View File

@@ -25,9 +25,11 @@ static CVAR_DEFINE_AUTO( gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "bu
static CVAR_DEFINE_AUTO( gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope pitch axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope yaw axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope roll axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_debug, "0", 0, "visualize built-in device gyroscope" );
// stores the latest instantaneous rotation rates from built-in gyroscope
static vec3_t gyro_speed;
static vec3_t gyro_speed_display;
/*
==============
@@ -45,6 +47,7 @@ void IN_GyroInit( void )
Cvar_RegisterVariable( &gyro_pitch_deadzone );
Cvar_RegisterVariable( &gyro_yaw_deadzone );
Cvar_RegisterVariable( &gyro_roll_deadzone );
Cvar_RegisterVariable( &gyro_debug );
}
/*
@@ -79,6 +82,28 @@ void IN_GyroEvent( vec3_t data )
VectorCopy( data, gyro_speed );
}
static void IN_GyroMap( const vec3_t src, vec3_t dst )
{
float orient_scale = 1.0f;
platform_orientation_t orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;
#if XASH_ANDROID || XASH_IOS
// In Landscape mode axes are swapped relative to natural (Portrait) orientation
// Y axis rotation becomes Pitch (up/down)
// X axis rotation becomes Yaw (left/right)
dst[0] = -orient_scale * src[1] * ( 180.0f / M_PI );
dst[1] = orient_scale * src[0] * ( 180.0f / M_PI );
dst[2] = orient_scale * src[2] * ( 180.0f / M_PI );
#else
dst[0] = orient_scale * src[0] * ( 180.0f / M_PI );
dst[1] = orient_scale * src[1] * ( 180.0f / M_PI );
dst[2] = orient_scale * src[2] * ( 180.0f / M_PI );
#endif
}
/*
=============
IN_GyroFinalizeMove
@@ -88,33 +113,102 @@ Apply gyro movement to view angles
*/
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
{
platform_orientation_t orient;
float orient_scale = 1.0f;
vec3_t mapped_speed;
if( !gyro_enable.value || !gyro_available.value )
return;
orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;
IN_GyroMap( gyro_speed, mapped_speed );
VectorCopy( mapped_speed, gyro_speed_display );
// In Landscape mode axes are swapped relative to natural (Portrait) orientation
// Y axis rotation becomes Pitch (up/down)
// X axis rotation becomes Yaw (left/right)
float pitch_speed = -orient_scale * gyro_speed[1] * ( 180.0f / M_PI );
float yaw_speed = orient_scale * gyro_speed[0] * ( 180.0f / M_PI );
float roll_speed = orient_scale * gyro_speed[2] * ( 180.0f / M_PI );
if( fabs( mapped_speed[0] ) < gyro_pitch_deadzone.value )
mapped_speed[0] = 0.0f;
if( fabs( mapped_speed[1] ) < gyro_yaw_deadzone.value )
mapped_speed[1] = 0.0f;
if( fabs( mapped_speed[2] ) < gyro_roll_deadzone.value )
mapped_speed[2] = 0.0f;
if( fabs( pitch_speed ) < gyro_pitch_deadzone.value )
pitch_speed = 0.0f;
if( fabs( yaw_speed ) < gyro_yaw_deadzone.value )
yaw_speed = 0.0f;
if( fabs( roll_speed ) < gyro_roll_deadzone.value )
roll_speed = 0.0f;
*dpitch -= gyro_pitch.value * pitch_speed * host.realframetime;
*dyaw += gyro_yaw.value * yaw_speed * host.realframetime;
*dyaw += gyro_roll.value * roll_speed * host.realframetime;
*dpitch -= gyro_pitch.value * mapped_speed[0] * host.realframetime;
*dyaw += gyro_yaw.value * mapped_speed[1] * host.realframetime;
*dyaw += gyro_roll.value * mapped_speed[2] * host.realframetime;
VectorClear( gyro_speed );
}
void IN_GyroDrawDebug( void )
{
cl_font_t *font = Con_GetCurFont();
if( !gyro_debug.value || !gyro_available.value )
return;
float x = 8;
float y = 100;
const float bar_w = 100;
const float halfbar_w = bar_w * 0.5f;
const float bar_h = font->charHeight - 2;
const float center = x + halfbar_w;
platform_orientation_t orient = Platform_GetDisplayOrientation();
const char *orient_name = "UNKNOWN";
switch( orient )
{
case ORIENTATION_LANDSCAPE:
orient_name = "LANDSCAPE";
break;
case ORIENTATION_LANDSCAPE_FLIPPED:
orient_name = "LANDSCAPE FLIPPED";
break;
case ORIENTATION_PORTRAIT:
orient_name = "PORTRAIT";
break;
case ORIENTATION_PORTRAIT_FLIPPED:
orient_name = "PORTRAIT FLIPPED";
break;
default:
orient_name = "UNKNOWN";
break;
}
char orient_text[32];
Q_snprintf( orient_text, sizeof( orient_text ), "ORIENT: %s", orient_name );
const rgba_t bar_backcolor = { 40, 40, 40, 180 };
const rgba_t bar_fillcolor = { 100, 200, 100, 200 };
static const char *gyronames[3] = { "GYRO P", "GYRO Y", "GYRO R" };
static const convar_t *const gyro_deadzone[3] =
{
&gyro_pitch_deadzone,
&gyro_yaw_deadzone,
&gyro_roll_deadzone,
};
for( int i = 0; i < 3; i++ )
{
float fval = gyro_speed_display[i] / 180.0f;
fval = bound( -1.0f, fval, 1.0f );
CL_DrawString( x, y, gyronames[i], g_color_table[7], font, 0 );
y += font->charHeight;
ref.dllFuncs.FillRGBA( kRenderTransTexture, x, y, bar_w, bar_h, bar_backcolor[0], bar_backcolor[1], bar_backcolor[2], bar_backcolor[3] );
float filled = fval * halfbar_w;
ref.dllFuncs.FillRGBA( kRenderTransTexture, center + Q_min( 0, filled ), y, fabs( filled ), bar_h, bar_fillcolor[0], bar_fillcolor[1], bar_fillcolor[2], bar_fillcolor[3] );
float fthreshold = gyro_deadzone[i]->value / 180.0f;
fthreshold = bound( 0.0f, fthreshold, 1.0f );
if( fthreshold > 0.0f )
{
float thresh_x = fthreshold * halfbar_w;
ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, thresh_x * 2, bar_h, 180, 40, 40, 120 );
ref.dllFuncs.FillRGBA( kRenderTransTexture, center + thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
}
ref.dllFuncs.FillRGBA( kRenderTransTexture, center, y, 1, bar_h, 180, 180, 180, 220 );
y += bar_h + 2;
}
CL_DrawString( x, y, orient_text, g_color_table[1], font, 0 );
}

View File

@@ -129,9 +129,8 @@ static void Joy_HatMotionEvent( int value )
{ JOY_HAT_LEFT, K_LEFTARROW },
{ JOY_HAT_RIGHT, K_RIGHTARROW },
};
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( value & keys[i].mask )
{
@@ -317,9 +316,8 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
if( FBitSet( joy_axis_binding.flags, FCVAR_CHANGED ) )
{
const char *bind = joy_axis_binding.string;
size_t i;
for( i = 0; bind[i] && i < MAX_AXES; i++ )
for( size_t i = 0; bind[i] && i < MAX_AXES; i++ )
{
switch( bind[i] )
{
@@ -535,8 +533,6 @@ void Joy_DrawDebug( void )
}
qboolean pressed = Key_IsDown( buttons[i] );
int btn_w = 0;
rgba_t color;
string name;
Q_strncpy( name, Key_KeynumToString( buttons[i] ), sizeof( name ));
@@ -545,8 +541,11 @@ void Joy_DrawDebug( void )
if( p )
*p = 0;
rgba_t color;
MakeRGBA( color, pressed ? 0 : 255, pressed ? 255 : 0, 0, 255 );
CL_DrawString( x, y, name, color, font, 0 );
int btn_w = 0;
CL_DrawStringLen( font, name, &btn_w, NULL, 0 );
x += btn_w + 6;
}

View File

@@ -187,8 +187,6 @@ to be configured even if they don't have defined names.
*/
static int Key_StringToKeynum( const char *str )
{
int i;
if( !str || !str[0] )
return -1;
@@ -207,7 +205,7 @@ static int Key_StringToKeynum( const char *str )
}
// scan for a text match
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
{
if( !Q_stricmp( str, keynames[i].name ))
return keynames[i].keynum;
@@ -293,19 +291,16 @@ Key_GetKey
*/
static int Key_GetKey( const char *pBinding )
{
int i, len;
const char *p;
if( !pBinding ) return -1;
len = Q_strlen( pBinding );
int len = Q_strlen( pBinding );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( !keys[i].binding )
continue;
p = keys[i].binding;
const char *p = keys[i].binding;
if( *p == '+' )
p++;
@@ -340,15 +335,13 @@ Key_Unbind_f
*/
static void Key_Unbind_f( void )
{
int b;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" );
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -372,9 +365,7 @@ Key_Unbindall_f
*/
static void Key_Unbindall_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
@@ -392,17 +383,15 @@ Key_Reset_f
*/
static void Key_Reset_f( void )
{
int i;
// clear all keys first
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
}
// apply default values
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
}
@@ -413,10 +402,7 @@ Key_Bind_f
*/
static void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 2 )
{
@@ -424,7 +410,7 @@ static void Key_Bind_f( void )
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -441,9 +427,10 @@ static void Key_Bind_f( void )
}
// copy the rest of the command line
char cmd[1024];
cmd[0] = 0; // start out with a null string
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd ));
@@ -461,18 +448,16 @@ Writes lines containing "bind key value"
*/
void Key_WriteBindings( file_t *f )
{
int i;
string newCommand;
if( !f ) return;
FS_Printf( f, "unbindall\n" );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
string newCommand;
Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand ));
// NOTE: as TheKingFireS figured out, some particular mods (like CoF) do not
@@ -491,9 +476,7 @@ Key_Bindlist_f
*/
static void Key_Bindlist_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
@@ -514,10 +497,9 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboole
size_t i, numkeys;
string keys_strings[ARRAYSIZE( keys )];
string matchbuf;
int len;
// compare keys list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numkeys = 0; i < ARRAYSIZE( keys ); i++ )
{
@@ -569,8 +551,6 @@ Key_Init
*/
void Key_Init( void )
{
int i;
// register our functions
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
@@ -580,7 +560,7 @@ void Key_Init( void )
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup default binding. "unbindall" from config.cfg will be reset it
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
Cvar_RegisterVariable( &key_rotate );
@@ -594,21 +574,20 @@ Key_AddKeyCommands
*/
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;
char cmd[1024];
int i;
if( !kb ) return;
buttonPtr = button;
for( i = 0; ; i++ )
char button[1024];
char *buttonPtr = button;
for( int i = 0; ; i++ )
{
if( kb[i] == ';' || !kb[i] )
{
*buttonPtr = '\0';
if( button[0] == '+' )
{
char cmd[1024];
// button commands add keynum as a parm
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key );
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key );
@@ -708,8 +687,6 @@ Called by the system for both key up and key down events
*/
void GAME_EXPORT Key_Event( int key, int down )
{
const char *kb;
key = Key_Rotate( key );
if( OSK_KeyEvent( key, down ) )
@@ -719,7 +696,7 @@ void GAME_EXPORT Key_Event( int key, int down )
if( !keys[key].down && !down )
return;
kb = keys[key].binding;
const char *kb = keys[key].binding;
keys[key].down = down ? true : false;
#ifdef HACKS_RELATED_HLMODS
@@ -917,13 +894,11 @@ Key_ClearStates
*/
void GAME_EXPORT Key_ClearStates( void )
{
int i;
// don't clear keys during changelevel
if( cls.changelevel )
return;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( i >= K_MOUSE1 && i <= K_MOUSE5 )
IN_MouseEvent( i - K_MOUSE1, false );

View File

@@ -144,8 +144,6 @@ qboolean OSK_KeyEvent( int key, int down )
break;
default:
{
int ch;
if( !down )
{
if( osk.shift && osk.curlayout & 1 )
@@ -156,7 +154,7 @@ qboolean OSK_KeyEvent( int key, int down )
break;
}
ch = (byte)osk.curbutton.val;
int ch = (byte)osk.curbutton.val;
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )

View File

@@ -249,10 +249,7 @@ Dump config to file
*/
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
const touch_button_t *button;
f = FS_Open( name, "w", true );
file_t *f = FS_Open( name, "w", true );
if( !f )
{
@@ -299,7 +296,7 @@ static qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %g\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
Touch_ExportButtonToConfig( f, button, false );
FS_Close( f );
@@ -347,9 +344,6 @@ export current touch configuration into profile
*/
static void Touch_ExportConfig_f( void )
{
const char *name;
string profilename;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "touch_exportconfig <name>\n" );
@@ -362,7 +356,8 @@ static void Touch_ExportConfig_f( void )
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string profilename;
if( Q_strstr( name, "touch_presets/" ))
{
@@ -386,7 +381,6 @@ export current touch configuration into C code
*/
static void Touch_GenerateCode_f( void )
{
const touch_button_t *button;
rgba_t c = { 0 };
if( !touch.list_user.first )
@@ -395,11 +389,9 @@ static void Touch_GenerateCode_f( void )
return;
}
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
int round;
if( FBitSet( flags, TOUCH_FL_CLIENT ))
continue; // skip temporary buttons
@@ -410,7 +402,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
float aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
if( memcmp( c, button->color, sizeof( c )))
{
@@ -419,6 +411,7 @@ static void Touch_GenerateCode_f( void )
memcpy( c, button->color, sizeof( c ));
}
int round;
if( button->type == touch_command )
{
if( fabs( aspect - 1.0f ) < 0.001 )
@@ -438,22 +431,18 @@ static void Touch_GenerateCode_f( void )
static void Touch_RoundAll_f( void )
{
touch_button_t *button;
if( !touch_grid_enable.value )
return;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
IN_TouchCheckCoords( &button->x1, &button->y1, &button->x2, &button->y2 );
}
static void Touch_ListButtons_f( void )
{
touch_button_t *button;
Touch_InitConfig();
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
Con_Printf( "%s %s %s %g %g %g %g %d %d %d %d %d\n",
button->name, button->texture, button->command,
@@ -483,9 +472,7 @@ static void Touch_Stroke_f( void )
static touch_button_t *Touch_FindNextNoPattern( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -504,13 +491,12 @@ static touch_button_t *Touch_FindButtonNoPattern( touchbuttonlist_t *list, const
static touch_button_t *Touch_FindNext( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
qboolean has_pattern = Q_strchr( name, '*' ) != NULL;
if( !has_pattern )
return Touch_FindNextNoPattern( buttons, name, privileged );
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -584,10 +570,9 @@ static void Touch_SetClientOnly_f( void )
static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *name, qboolean privileged )
{
touch_button_t *button;
IN_TouchEditClear();
touch_button_t *button;
while(( button = Touch_FindFirst( list, name, privileged )))
{
if( button->prev )
@@ -640,9 +625,7 @@ static void Touch_RemoveAll_f( void )
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
Vector4Copy( color, b->color );
}
@@ -677,9 +660,7 @@ static void Touch_SetCommand( touch_button_t *button, const char *command )
void Touch_HideButtons( const char *name, byte hide, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( hide )
SetBits( b->flags, TOUCH_FL_HIDE );
@@ -718,9 +699,7 @@ static void Touch_Show_f( void )
static void Touch_FadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( start >= 0 )
b->fade = start;
@@ -855,8 +834,6 @@ static touch_button_t *Touch_AddButton( touchbuttonlist_t *list, const char *nam
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touch_button_t *button;
if( !touch.initialized )
return;
@@ -865,15 +842,14 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
if( round == round_aspect )
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
SetBits( button->flags, TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT );
button->aspect = aspect;
}
static void Touch_LoadDefaults_f( void )
{
int i;
for( i = 0; i < g_DefaultButtonsLength; i++ )
for( int i = 0; i < g_DefaultButtonsLength; i++ )
{
touch_button_t *button;
float x1 = g_DefaultButtons[i].x1,
@@ -903,11 +879,9 @@ static void Touch_LoadDefaults_f( void )
// Add default button from client
void Touch_AddDefaultButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touchdefaultbutton_t *b;
g_DefaultButtons = Mem_Realloc( touch.mempool, g_DefaultButtons, sizeof( *g_DefaultButtons ) * ( g_DefaultButtonsLength + 1 ));
b = &g_DefaultButtons[g_DefaultButtonsLength];
touchdefaultbutton_t *b = &g_DefaultButtons[g_DefaultButtonsLength];
Q_strncpy( b->name, name, sizeof( b->name ));
Q_strncpy( b->texture, texture, sizeof( b->texture ));
@@ -938,22 +912,18 @@ void Touch_ResetDefaultButtons( void )
static void Touch_AddButton_f( void )
{
rgba_t color = { 255, 255, 255, 255 };
touch_button_t *button = NULL;
const char *name, *command;
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
string texture;
if( Cmd_Argc( ) < 4 )
{
Con_Printf( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" );
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string texture;
Q_strncpy( texture, Cmd_Argv( 2 ), sizeof( texture ));
command = Cmd_Argv( 3 );
const char *command = Cmd_Argv( 3 );
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
rgba_t color = { 255, 255, 255, 255 };
// HACKHACK: old engine specifically used .tga for touch buttons
// and because new engine extras.pk3 don't have .tga textures
@@ -980,7 +950,8 @@ static void Touch_AddButton_f( void )
color[3] = Q_atoi( Cmd_Argv( 11 ));
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
if( Cmd_Argc( ) >= 13 )
SetBits( button->flags, Q_atoi( Cmd_Argv( 12 )));
@@ -1023,9 +994,7 @@ static void Touch_EnableEdit_f( void )
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
touch_button_t *button;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
button->y1 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
button->y2 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
@@ -1315,10 +1284,6 @@ static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
static float Touch_DrawCharacter( float x, float y, int number, float size )
{
float s1, s2, t1, t2, width, height;
int w, h;
wrect_t *prc;
if( !cls.creditsFont.valid )
return 0;
@@ -1328,16 +1293,17 @@ static float Touch_DrawCharacter( float x, float y, int number, float size )
if( !number )
return 0;
int w, h;
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture );
prc = &cls.creditsFont.fontRc[number];
wrect_t *prc = &cls.creditsFont.fontRc[number];
s1 = prc->left / (float)w;
t1 = prc->top / (float)h;
s2 = prc->right / (float)w;
t2 = prc->bottom / (float)h;
float s1 = prc->left / (float)w;
float t1 = prc->top / (float)h;
float s2 = prc->right / (float)w;
float t2 = prc->bottom / (float)h;
width = ( prc->right - prc->left ) / 1024.0f * size;
height = ( prc->bottom - prc->top ) / 1024.0f * size;
float width = ( prc->right - prc->left ) / 1024.0f * size;
float height = ( prc->bottom - prc->top ) / 1024.0f * size;
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( x ), TO_SCRN_Y( y ), TO_SCRN_X( width ), TO_SCRN_X( height ),
s1, t1, s2, t2, cls.creditsFont.hFontTexture );
@@ -1384,9 +1350,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
static void Touch_DrawButtons( touchbuttonlist_t *list )
{
touch_button_t *b;
for( b = list->first; b; b = b->next )
for( touch_button_t *b = list->first; b; b = b->next )
{
if( Touch_IsVisible( b ))
{
@@ -1506,17 +1470,15 @@ void Touch_Draw( void )
if( touch.state >= state_edit && touch_grid_enable.value )
{
float x;
if( touch_in_menu.value )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 32, 32, 32, 255 );
else
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 0, 0, 0, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_X )
for( float x = 0.0f; x < 1.0f; x += GRID_X )
ref.dllFuncs.FillRGBA( kRenderTransTexture, TO_SCRN_X( x ), 0, 1, TO_SCRN_Y( 1 ), 0, 224, 224, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_Y )
for( float x = 0.0f; x < 1.0f; x += GRID_Y )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, TO_SCRN_Y( x ), TO_SCRN_X( 1 ), 1, 0, 224, 224, 112 );
}
@@ -1738,16 +1700,14 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
if( touch_nonlinear_look.value )
{
float dabs, dcos, dsin;
// save angle, modify only velocity
dabs = sqrt( dx * dx + dy * dy );
float dabs = sqrt( dx * dx + dy * dy );
if( dabs < 0.000001f )
return; // no motion, avoid division by zero
dcos = dx / dabs;
dsin = dy / dabs;
float dcos = dx / dabs;
float dsin = dy / dabs;
if( touch_exp_mult.value > 1 )
dabs = ( exp( dabs * touch_exp_mult.value ) - 1 ) / touch_exp_mult.value;
@@ -1771,14 +1731,13 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
qboolean result = false;
if( type != event_down && type != event_up )
return false;
// run from end(front) to start(back)
for( button = list->last; button; button = button->prev )
for( touch_button_t *button = list->last; button; button = button->prev )
{
// skip invisible buttons
if( !Touch_IsVisible( button ))
@@ -1850,14 +1809,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.look_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1910,14 +1867,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.move_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1994,8 +1949,6 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
// edit buttons are on y1
if( type == event_down )
{
@@ -2010,7 +1963,7 @@ static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, fl
}
// run from end(front) to start(back)
for( button = touch.list_user.last; button; button = button->prev )
for( touch_button_t *button = touch.list_user.last; button; button = button->prev )
{
if( type == event_down )
{

View File

@@ -28,7 +28,6 @@ GNU General Public License for more details.
static qboolean in_mouseactive; // false when not focus app
static qboolean in_mouseinitialized;
static qboolean in_mouse_suspended;
static struct
{
int x, y;
@@ -338,8 +337,6 @@ IN_MouseMove
*/
static void IN_MouseMove( void )
{
int x, y;
if( !in_mouseinitialized )
return;
@@ -351,6 +348,7 @@ static void IN_MouseMove( void )
}
// find mouse movement
int x, y;
Platform_GetMousePos( &x, &y );
VGui_MouseMove( x, y );
@@ -587,18 +585,15 @@ Called from cl_main.c after generating command in client
*/
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float forward, side, pitch, yaw;
if( clgame.dllFuncs.pfnLookEvent )
return;
if( cls.key_dest != key_game || cl.paused || cl.intermission )
return;
forward = side = pitch = yaw = 0;
if( active )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false );

View File

@@ -67,18 +67,13 @@ static winding_t * winding_alloc( uint numpoints )
static void free_winding( winding_t *w )
{
// simple sentinel by Carmack
if( *(unsigned *)w == 0xDEADC0DE )
Host_Error( "%s: freed a freed winding\n", __func__ );
*(unsigned *)w = 0xDEADC0DE;
free( w );
}
static winding_t *winding_copy( winding_t *w )
{
winding_t *neww;
neww = winding_alloc( w->numpoints );
winding_t *neww = winding_alloc( w->numpoints );
memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ) );
return neww;
@@ -86,12 +81,9 @@ static winding_t *winding_copy( winding_t *w )
static void winding_reverse( winding_t *w )
{
vec3_t point;
int i;
for( i = 0; i < w->numpoints / 2; i++ )
for( int i = 0; i < w->numpoints / 2; i++ )
{
VectorCopy( w->p[i], point );
vec3_t point = Vec3( w->p[i] );
VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
VectorCopy( point, w->p[w->numpoints - i - 1] );
}
@@ -120,15 +112,13 @@ winding_for_plane
static winding_t *winding_for_plane( const mplane_t *p )
{
vec3_t org, vright, vup;
int i, axis;
vec_t max, v;
winding_t *w;
vec_t v;
// find the major axis
max = -BOGUS_RANGE;
axis = -1;
vec_t max = -BOGUS_RANGE;
int axis = -1;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
v = fabs( p->normal[i] );
if( v > max )
@@ -162,7 +152,7 @@ static winding_t *winding_for_plane( const mplane_t *p )
VectorScale( vright, BOGUS_RANGE, vright );
// project a really big axis aligned box onto the plane
w = winding_alloc( 4 );
winding_t *w = winding_alloc( 4 );
memset( w->p, 0, sizeof( vec3_t ) * 4 );
w->numpoints = 4;
w->plane = p;
@@ -251,46 +241,42 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise
*/
static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *neww;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides( in, split, sides, dists, counts, epsilon );
if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
if( !counts[side] )
{
free_winding( in );
neww = NULL;
goto out_free;
free( dists );
free( sides );
return NULL;
}
if( !counts[side ^ 1] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
maxpts = in->numpoints + 4;
neww = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *neww = winding_alloc( maxpts );
neww->numpoints = 0;
neww->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -309,11 +295,11 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = neww->p[neww->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = neww->p[neww->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -336,7 +322,6 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
// Shrink the winding back to just what it needs...
neww = winding_shrink(neww);
out_free:
free( dists );
free( sides );
@@ -355,17 +340,10 @@ new windings will be created.
*/
static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *front, *back;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides(in, split, sides, dists, counts, 0.04f );
if( !counts[0] && !counts[1] )
@@ -373,34 +351,40 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
// winding on the split plane - return copies on both sides
*pfront = winding_copy( in );
*pback = winding_copy( in );
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[0] )
{
*pfront = NULL;
*pback = in;
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[1] )
{
*pfront = in;
*pback = NULL;
goto out_free;
free( dists );
free( sides );
return;
}
maxpts = in->numpoints + 4;
front = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *front = winding_alloc( maxpts );
front->numpoints = 0;
front->plane = in->plane;
back = winding_alloc( maxpts );
winding_t *back = winding_alloc( maxpts );
back->numpoints = 0;
back->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -426,11 +410,11 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = front->p[front->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = front->p[front->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -452,7 +436,6 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
*pfront = winding_shrink( front );
*pback = winding_shrink( back );
out_free:
free( dists );
free( sides );
}
@@ -725,7 +708,7 @@ static void R_DrawHull( hull_model_t *hull )
{
int i;
srand((unsigned int)poly );
srand((unsigned int)(uintptr_t)poly );
ref.dllFuncs.Color4ub( rand() & 255, rand() & 255, rand() & 255, 255 );
ref.dllFuncs.Begin( TRI_POLYGON );

View File

@@ -60,35 +60,33 @@ CL_ParseSoundPacket
*/
static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum, wordIndex = 0;
sound_t handle = 0;
double samplePos = 0, forcedEnd = 0;
flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
int flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
int sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
int chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
sound_t handle = 0;
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
@@ -101,13 +99,15 @@ static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
}
else handle = cl.sound_index[sound]; // see precached sound
uint wordIndex = 0;
double samplePos = 0, forcedEnd = 0;
if( restore )
{
wordIndex = MSG_ReadByte( msg );
// 16 bytes here
MSG_ReadBytes( msg, &samplePos, sizeof( samplePos ));
MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ));
MSG_ReadBytes( msg, &samplePos, sizeof( samplePos ), sizeof( samplePos ));
MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ), sizeof( forcedEnd ));
}
if( !cl.audio_prepped )
@@ -129,8 +129,6 @@ CL_ParseServerTime
*/
void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
{
double dt;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat( msg );
@@ -140,7 +138,7 @@ void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
if( cl.maxclients == 1 )
cl.time = cl.mtime[0];
dt = cl.time - cl.mtime[0];
double dt = cl.time - cl.mtime[0];
if( fabs( dt ) > cl_clockreset.value ) // 0.1 by default
{
@@ -212,29 +210,26 @@ CL_ParseParticles
*/
static void CL_ParseParticles( sizebuf_t *msg, connprotocol_t proto )
{
vec3_t org, dir;
int i, count, color;
float life;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
dir[i] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 )
count = 1024;
float life;
if( proto == PROTO_GOLDSRC )
life = 0.0f;
else life = MSG_ReadByte( msg ) * 0.125f;
if( life != 0.0f && count == 1 )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die += life;
@@ -256,25 +251,23 @@ static client entity
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i, newnum;
const entity_state_t from = { 0 };
entity_state_t to;
cl_entity_t *ent;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
// all states are same
@@ -315,7 +308,7 @@ Set new weapon animation
*/
void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
{
cl_entity_t *view = &clgame.viewent;
cl_entity_t *view = &clgame.viewent;
cl.local.weaponstarttime = 0.0f;
cl.local.weaponsequence = iAnim;
@@ -339,20 +332,18 @@ CL_ParseStaticDecal
*/
void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
float scale;
int flags;
vec3_t origin;
MSG_ReadVec3Coord( msg, origin );
decalIndex = MSG_ReadWord( msg );
entityIndex = MSG_ReadShort( msg );
int decalIndex = MSG_ReadWord( msg );
int entityIndex = MSG_ReadShort( msg );
int modelIndex;
if( entityIndex > 0 )
modelIndex = MSG_ReadWord( msg );
else modelIndex = 0;
flags = MSG_ReadByte( msg );
scale = (float)MSG_ReadWord( msg ) / 4096.0f;
int flags = MSG_ReadByte( msg );
float scale = (float)MSG_ReadWord( msg ) / 4096.0f;
CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
}
@@ -381,11 +372,9 @@ CL_RequestMissingResources
*/
qboolean CL_RequestMissingResources( void )
{
resource_t *p;
if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
{
p = cl.resourcesneeded.pNext;
resource_t *p = cl.resourcesneeded.pNext;
if( p == &cl.resourcesneeded )
{
@@ -404,17 +393,16 @@ qboolean CL_RequestMissingResources( void )
void CL_BatchResourceRequest( qboolean initialize )
{
byte data[MAX_INIT_MSG];
resource_t *p, *n;
sizebuf_t msg;
qboolean done_downloading = true;
byte data[MAX_INIT_MSG];
sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
// client resources is not precached by server
if( initialize ) CL_AddClientResources();
for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
for( resource_t *p = cl.resourcesneeded.pNext, *n; p && p != &cl.resourcesneeded; p = n )
{
n = p->pNext;
@@ -491,10 +479,9 @@ void CL_BatchResourceRequest( qboolean initialize )
int CL_EstimateNeededResources( void )
{
resource_t *p;
int nTotalSize = 0;
int nTotalSize = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
for( resource_t *p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
switch( p->type )
{
@@ -570,9 +557,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
{
if( pList->resource.type == type )
return pList;
@@ -582,10 +567,8 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
customization_t *pNext;
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
{
pNext = pList->pNext;
@@ -619,17 +602,11 @@ CL_ParseCustomization
*/
static void CL_ParseCustomization( sizebuf_t *msg )
{
customization_t *pExistingCustomization;
customization_t *pList;
qboolean bFound;
resource_t *pRes;
int i;
i = MSG_ReadByte( msg );
int i = MSG_ReadByte( msg );
if( i >= MAX_CLIENTS )
Host_Error( "Bogus player index during customization parsing.\n" );
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pRes->type = MSG_ReadByte( msg );
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
@@ -639,7 +616,7 @@ static void CL_ParseCustomization( sizebuf_t *msg )
pRes->pNext = pRes->pPrev = NULL;
if( FBitSet( pRes->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pRes->rgucMD5_hash, 16 );
MSG_ReadBytes( msg, pRes->rgucMD5_hash, sizeof( pRes->rgucMD5_hash ), 16 );
pRes->playernum = i;
if( !cl_allow_download.value )
@@ -656,13 +633,13 @@ static void CL_ParseCustomization( sizebuf_t *msg )
return;
}
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
customization_t *pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
if( pExistingCustomization )
CL_RemoveCustomization( i, pExistingCustomization );
bFound = false;
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
qboolean bFound = false;
for( customization_t *pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
{
@@ -673,11 +650,11 @@ static void CL_ParseCustomization( sizebuf_t *msg )
if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
{
qboolean bError = false;
qboolean bError = false;
if( !bFound )
{
pList = &cl.players[pRes->playernum].customdata;
customization_t *pList = &cl.players[pRes->playernum].customdata;
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
bError = true;
@@ -707,15 +684,14 @@ CL_ParseResourceRequest
*/
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
int i;
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
@@ -733,10 +709,8 @@ void CL_SendResourceList( const resource_t *list, int count )
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
int arg = MSG_ReadLong( msg );
int nStartIndex = MSG_ReadLong( msg );
if( cl.servercount != arg )
return;
@@ -756,16 +730,12 @@ loading custom decal for self
*/
static void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
int i;
pPlayer = &cl.players[cl.playernum];
player_info_t *pPlayer = &cl.players[cl.playernum];
pPlayer->customdata.pNext = NULL;
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
pResource = &cl.resourcelist[i];
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
@@ -843,7 +813,7 @@ static void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
byte clientdllmd5[16];
const char *s;
MSG_ReadBytes( msg, clientdllmd5, sizeof( clientdllmd5 ));
MSG_ReadBytes( msg, clientdllmd5, sizeof( clientdllmd5 ), sizeof( clientdllmd5 ));
cl.maxclients = MSG_ReadByte( msg );
cl.playernum = MSG_ReadByte( msg );
COM_UnMunge3((byte *)&cl.checksum, sizeof( cl.checksum ), ( 0xff - cl.playernum ) & 0xff );
@@ -891,6 +861,15 @@ static void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
}
}
if( cl.playernum < 0 || cl.playernum >= MAX_CLIENTS || cl.maxclients <= 0 || cl.maxclients > MAX_CLIENTS )
{
Con_Printf( S_ERROR "%s: invalid playernum or maxclients (%d and %d must be less than %d)\n", __func__,
cl.playernum, cl.maxclients, MAX_CLIENTS );
CL_Disconnect_f();
Host_AbortCurrentFrame();
return;
}
Q_snprintf( mapfile, sizeof( mapfile ), "maps/%s.bsp", clgame.mapname );
if( CRC32_MapFile( &cl.worldmapCRC, mapfile, cl.maxclients > 1 ))
{
@@ -1207,8 +1186,8 @@ void CL_ParseBaseline( sizebuf_t *msg, connprotocol_t proto )
int type = MSG_ReadUBitLong( msg, 2 );
int delta_type;
if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else if( type != ENTITY_NORMAL ) delta_type = DT_CUSTOM_ENTITY_STATE_T;
if( FBitSet( type, ENTITY_BEAM )) delta_type = DT_CUSTOM_ENTITY_STATE_T;
else if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else delta_type = DT_ENTITY_STATE_T;
Delta_ReadGSFields( msg, delta_type, &ent->prevstate, &ent->baseline, 1.0f );
@@ -1238,12 +1217,10 @@ CL_ParseLightStyle
*/
static void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
{
int style;
const char *s;
float f = cl.mtime[0];
float f = cl.mtime[0];
style = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
int style = MSG_ReadByte( msg );
const char *s = MSG_ReadString( msg );
if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
f = MSG_ReadFloat( msg );
@@ -1271,10 +1248,7 @@ add the view angle yaw
*/
static void CL_ParseAddAngle( sizebuf_t *msg )
{
pred_viewangle_t *a;
float delta_yaw;
delta_yaw = MSG_ReadBitAngle( msg, 16 );
float delta_yaw = MSG_ReadBitAngle( msg, 16 );
#if 0
cl.viewangles[YAW] += delta_yaw;
return;
@@ -1284,7 +1258,7 @@ static void CL_ParseAddAngle( sizebuf_t *msg )
// select entry into circular buffer
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
a = &cl.predicted_angle[cl.angle_position];
pred_viewangle_t *a = &cl.predicted_angle[cl.angle_position];
// record update
a->starttime = cl.mtime[0];
@@ -1314,20 +1288,18 @@ reading decals, etc.
*/
static void CL_ParseRestore( sizebuf_t *msg )
{
string filename;
int i, mapCount;
char *pMapName;
string filename;
// mapname.HL2
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
mapCount = MSG_ReadByte( msg );
int mapCount = MSG_ReadByte( msg );
// g-cont. acutally in Xash3D this does nothing.
// decals already restored on a server, and correctly transferred through levels
// but i'm leave this message for backward compatibility
for( i = 0; i < mapCount; i++ )
for( int i = 0; i < mapCount; i++ )
{
pMapName = MSG_ReadString( msg );
char *pMapName = MSG_ReadString( msg );
Con_Printf( "Loading decals from %s\n", pMapName );
}
}
@@ -1341,10 +1313,9 @@ register new user message or update existing
*/
static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
{
char *pszName;
char szName[17];
int size;
int svc_num = MSG_ReadByte( msg );
int size;
if( proto == PROTO_GOLDSRC )
{
@@ -1359,9 +1330,10 @@ static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
size = -1;
}
char *pszName;
if( proto == PROTO_GOLDSRC )
{
MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
MSG_ReadBytes( msg, szName, sizeof( szName ), sizeof( szName ) - 1 );
szName[16] = 0;
pszName = szName;
}
@@ -1379,9 +1351,8 @@ collect userinfo from all players
*/
static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
{
int slot, id;
qboolean active;
player_info_t *player;
int slot, id;
qboolean active;
if( proto == PROTO_GOLDSRC )
{
@@ -1399,7 +1370,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
if( slot >= MAX_CLIENTS )
Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
if( active )
{
@@ -1409,7 +1380,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ), sizeof( player->hashedcdkey ));
if( proto == PROTO_GOLDSRC && ( COM_StringEmpty( player->userinfo ) || COM_StringEmpty( player->name )))
active = false;
@@ -1440,9 +1411,7 @@ downloading and precache resource in-game
*/
void CL_ParseResource( sizebuf_t *msg )
{
resource_t *pResource;
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1451,36 +1420,36 @@ void CL_ParseResource( sizebuf_t *msg )
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ), sizeof( pResource->rgucMD5_hash ));
if( MSG_ReadOneBit( msg ))
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ), sizeof( pResource->rguc_reserved ));
if( pResource->type == t_sound && pResource->nIndex > MAX_SOUNDS )
if( pResource->type == t_sound && pResource->nIndex >= MAX_SOUNDS )
{
Mem_Free( pResource );
Host_Error( "bad sound index\n" );
}
if( pResource->type == t_model && pResource->nIndex > MAX_MODELS )
if( pResource->type == t_model && pResource->nIndex >= MAX_MODELS )
{
Mem_Free( pResource );
Host_Error( "bad model index\n" );
}
if( pResource->type == t_eventscript && pResource->nIndex > MAX_EVENTS )
if( pResource->type == t_eventscript && pResource->nIndex >= MAX_EVENTS )
{
Mem_Free( pResource );
Host_Error( "bad event index\n" );
}
if( pResource->type == t_generic && pResource->nIndex > MAX_CUSTOM )
if( pResource->type == t_generic && pResource->nIndex >= MAX_CUSTOM )
{
Mem_Free( pResource );
Host_Error( "bad file index\n" );
}
if( pResource->type == t_decal && pResource->nIndex > MAX_DECALS )
if( pResource->type == t_decal && pResource->nIndex >= MAX_DECALS )
{
Mem_Free( pResource );
Host_Error( "bad decal index\n" );
@@ -1502,13 +1471,10 @@ void CL_UpdateUserPings( sizebuf_t *msg )
// because pings message always ends by null bit
while( 1 )
{
int slot;
player_info_t *player;
if( !MSG_ReadOneBit( msg ))
break; // end of message
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
int slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( unlikely( slot >= MAX_CLIENTS ))
{
@@ -1516,7 +1482,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
return;
}
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
player->ping = MSG_ReadUBitLong( msg, 12 );
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
}
@@ -1541,18 +1507,14 @@ static const char *CL_CheckTypeToString( int check_type )
static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
string filename;
byte md5[16] = { 0 };
int pos;
byte md5[16] = { 0 };
if( !cl.need_force_consistency_response )
return;
cl.need_force_consistency_response = false;
MSG_BeginClientCmd( msg, clc_fileconsistency );
pos = MSG_GetNumBytesWritten( msg );
int pos = MSG_GetNumBytesWritten( msg );
if( proto == PROTO_GOLDSRC )
{
MSG_WriteShort( msg, 0 );
@@ -1564,9 +1526,11 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
for( int i = 0; i < cl.num_consistency; i++ )
{
qboolean have_file = true;
qboolean user_changed_diskfile = false;
vec3_t mins, maxs;
string filename;
consistency_t *pc = &cl.consistency_list[i];
user_changed_diskfile = false;
MSG_WriteOneBit( msg, 1 );
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
@@ -1645,10 +1609,9 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( proto == PROTO_GOLDSRC )
{
int len;
MSG_EndBitWriting( msg );
len = MSG_GetNumBytesWritten( msg ) - pos - 2;
int len = MSG_GetNumBytesWritten( msg ) - pos - 2;
*(short *)&msg->pData[pos] = len;
COM_Munge( &msg->pData[pos + 2], len, cl.servercount );
@@ -1664,11 +1627,10 @@ static void CL_StartDark( void )
{
if( v_dark.value )
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
client_textmessage_t *title;
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
title = CL_TextMessageGet( "GAMETITLE" );
client_textmessage_t *title = CL_TextMessageGet( "GAMETITLE" );
if( Host_IsQuakeCompatible( ))
fadetime = 1.0f;
@@ -1780,20 +1742,12 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
int lastcheck;
int delta;
int i;
int isdelta;
resource_t *pResource;
resource_t *skip_crc_change;
int skip;
consistency_t *pc;
byte nullbuffer[32];
byte nullbuffer[32];
memset( nullbuffer, 0, 32 );
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
pResource = cl.resourcesneeded.pNext;
resource_t *pResource = cl.resourcesneeded.pNext;
if( !cl.need_force_consistency_response )
return;
@@ -1807,19 +1761,20 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl_trace_consistency.value )
Con_Printf( "Server wants consistency of the following resources:\n" );
skip_crc_change = NULL;
lastcheck = 0;
resource_t *skip_crc_change = NULL;
int lastcheck = 0;
while( MSG_ReadOneBit( msg ))
{
isdelta = MSG_ReadOneBit( msg );
int isdelta = MSG_ReadOneBit( msg );
int delta;
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
skip = delta - lastcheck;
int skip = delta - lastcheck;
for( i = 0; i < skip; i++ )
for( int i = 0; i < skip; i++ )
{
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
Mod_NeedCRC( pResource->szFileName, false );
@@ -1835,7 +1790,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl.num_consistency >= MAX_MODELS )
Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
pc = &cl.consistency_list[cl.num_consistency];
consistency_t *pc = &cl.consistency_list[cl.num_consistency];
cl.num_consistency++;
memset( pc, 0, sizeof( *pc ));
@@ -1867,14 +1822,11 @@ CL_ParseResourceList
*/
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
{
resource_t *pResource;
int i, total;
int total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
for( i = 0; i < total; i++ )
for( int i = 0; i < total; i++ )
{
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1883,10 +1835,10 @@ void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ), sizeof( pResource->rgucMD5_hash ));
if( MSG_ReadOneBit( msg ))
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ), sizeof( pResource->rguc_reserved ));
CL_AddToResourceList( pResource, &cl.resourcesneeded );
}
@@ -1955,7 +1907,7 @@ static void CL_ParseVoiceData( sizebuf_t *msg, connprotocol_t proto )
if ( !size )
return;
MSG_ReadBytes( msg, received, size );
MSG_ReadBytes( msg, received, sizeof( received ), size );
Voice_AddIncomingData( idx, received, size, frames );
}
@@ -2035,7 +1987,7 @@ static void CL_ParseDirector( sizebuf_t *msg )
byte pbuf[256];
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
MSG_ReadBytes( msg, pbuf, sizeof( pbuf ), iSize );
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf );
}
@@ -2071,14 +2023,12 @@ Set screen fade
*/
static void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
float flScale;
screenfade_t *sf = &clgame.fade;
duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg );
float duration = (float)MSG_ReadWord( msg );
float holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg );
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
float flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
sf->fader = MSG_ReadByte( msg );
sf->fadeg = MSG_ReadByte( msg );
@@ -2187,9 +2137,6 @@ Exec map/class specific configs
*/
static void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
string mapname;
const char *class_cfgs[] = {
"",
"exec scout.cfg\n",
@@ -2205,17 +2152,18 @@ static void CL_ParseExec( sizebuf_t *msg )
"exec civilian.cfg\n"
};
is_class = MSG_ReadByte( msg );
qboolean is_class = MSG_ReadByte( msg );
if( is_class )
{
class_idx = MSG_ReadByte( msg );
int class_idx = MSG_ReadByte( msg );
if( class_idx >= 0 && class_idx <= 11 && !Q_stricmp( GI->gamefolder, "tfc" ) )
Cbuf_AddText( class_cfgs[class_idx] );
}
else if( !Q_stricmp( GI->gamefolder, "tfc" ) )
{
string mapname;
Cbuf_AddText( "exec mapdefault.cfg\n" );
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
@@ -2323,7 +2271,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num, connprotocol_t proto )
}
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
MSG_ReadBytes( msg, pbuf, sizeof( pbuf ), iSize );
if( cl_trace_messages.value )
{
@@ -2369,17 +2317,15 @@ show display finale or cutscene message
*/
static void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
static int msgindex = 0;
cl.intermission = level;
channel = msgindex;
int channel = msgindex;
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
// NOTE: svc_finale and svc_cutscene has a
// predefined settings like Quake-style
@@ -2591,9 +2537,9 @@ dispatch messages
*/
void CL_ParseServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd;
int old_background;
size_t bufStart, playerbytes;
int cmd;
int old_background;
// parse the message
while( 1 )

View File

@@ -285,19 +285,17 @@ static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
frame_t *oldframe;
int numbase = 0;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
int count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
frame_t *frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
@@ -326,9 +324,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
MSG_StartBitWriting( msg );
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
entity_state_t *oldent = NULL;
int oldindex = 0;
int oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
@@ -415,10 +413,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
int ival = MSG_ReadOneBit( sb );
int fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
@@ -439,13 +436,11 @@ static float MSG_ReadGSBitCoord( sizebuf_t *sb )
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
qboolean x = MSG_ReadOneBit( sb );
qboolean y = MSG_ReadOneBit( sb );
qboolean z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
@@ -456,31 +451,32 @@ static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
int flags = MSG_ReadUBitLong( msg, 9 );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
else attn = 1.0f;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int chan = MSG_ReadUBitLong( msg, 3 );
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int sound;
if( FBitSet( flags, SND_GOLDSRC_LARGE_INDEX ))
sound = MSG_ReadWord( msg );
else sound = MSG_ReadByte( msg );
vec3_t pos;
MSG_ReadGSBitVec3Coord( msg, pos );
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
@@ -514,17 +510,15 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int sound, entnum, pitch, flags;
float volume, attn;
sound_t handle = 0;
MSG_ReadVec3Coord( msg, pos );
sound = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
int sound = MSG_ReadShort( msg );
float volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
float attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
int entnum = MSG_ReadShort( msg );
int pitch = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
if( FBitSet( flags, SND_SENTENCE ))
{

View File

@@ -80,14 +80,13 @@ we don't want interpolate this
*/
static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *newstate )
{
float len, maxlen;
vec3_t delta;
vec3_t delta;
VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -139,33 +138,30 @@ CL_ParseQuakeSound
*/
static void CL_ParseQuakeSound( sizebuf_t *msg )
{
int channel, sound;
int flags, entnum;
float volume, attn;
sound_t handle;
vec3_t pos;
flags = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
channel = MSG_ReadWord( msg );
sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
int channel = MSG_ReadWord( msg );
int sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
entnum = channel >> 3; // entity reletive
int entnum = channel >> 3; // entity reletive
channel &= 7;
// see precached sound
handle = cl.sound_index[sound];
sound_t handle = cl.sound_index[sound];
if( !cl.audio_prepped )
return; // too early
@@ -181,11 +177,6 @@ CL_ParseQuakeServerInfo
*/
static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
{
resource_t *pResource;
const char *pResName;
int gametype;
int i;
Con_Reportf( "Serverdata packet received.\n" );
cls.timestart = Platform_DoubleTime();
@@ -198,7 +189,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong( msg );
int i = MSG_ReadLong( msg );
if( i != PROTOCOL_VERSION_QUAKE )
{
@@ -208,7 +199,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
}
cl.maxclients = MSG_ReadByte( msg );
gametype = MSG_ReadByte( msg );
int gametype = MSG_ReadByte( msg );
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
@@ -264,12 +255,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
// Quake just have a large packet of initialization data
for( i = 1; i < MAX_MODELS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_model;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -282,12 +273,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
for( i = 1; i < MAX_SOUNDS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_sound;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -340,15 +331,12 @@ CL_ParseQuakeClientData
*/
static void CL_ParseQuakeClientData( sizebuf_t *msg )
{
int i, bits = MSG_ReadWord( msg );
frame_t *frame;
int bits = MSG_ReadWord( msg );
// this is the frame update that this message corresponds to
i = cls.netchan.incoming_sequence;
cl.parsecount = i; // ack'd incoming messages.
cl.parsecount = cls.netchan.incoming_sequence; // ack'd incoming messages.
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame_t *frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame->time = cl.mtime[0]; // mark network received time
frame->receivedtime = host.realtime; // time now that we are parsing.
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
@@ -365,7 +353,7 @@ static void CL_ParseQuakeClientData( sizebuf_t *msg )
cl.local.idealpitch = MSG_ReadChar( msg );
else cl.local.idealpitch = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
if( FBitSet( bits, SU_PUNCH1 << i ))
frame->clientdata.punchangle[i] = (float)MSG_ReadChar( msg );
@@ -568,15 +556,14 @@ CL_ParseQuakeParticles
*/
static void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
dir[0] = MSG_ReadChar( msg ) * 0.0625f;
dir[1] = MSG_ReadChar( msg ) * 0.0625f;
dir[2] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 ) count = 1024;
R_RunParticleEffect( org, dir, color, count );
@@ -590,14 +577,12 @@ CL_ParseQuakeStaticSound
*/
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
vec3_t org;
vec3_t org;
MSG_ReadVec3Coord( msg, org );
sound_num = MSG_ReadByte( msg );
vol = (float)MSG_ReadByte( msg ) / 255.0f;
attn = (float)MSG_ReadByte( msg ) / 64.0f;
int sound_num = MSG_ReadByte( msg );
float vol = (float)MSG_ReadByte( msg ) / 255.0f;
float attn = (float)MSG_ReadByte( msg ) / 64.0f;
S_StartSound( org, 0, CHAN_STATIC, cl.sound_index[sound_num], vol, attn, PITCH_NORM, 0 );
}
@@ -628,8 +613,6 @@ CL_ParseStaticEntity
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
{
entity_state_t state = { 0 };
cl_entity_t *ent;
int i;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -645,14 +628,14 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
ent->index = 0; // ???
@@ -692,16 +675,13 @@ CL_ParseQuakeBaseline
*/
static void CL_ParseQuakeBaseline( sizebuf_t *msg )
{
entity_state_t state;
cl_entity_t *ent;
int newnum;
newnum = MSG_ReadWord( msg ); // entnum
int newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ );
// parse baseline
entity_state_t state;
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg );
@@ -714,7 +694,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
ent = CL_EDICT_NUM( newnum );
cl_entity_t *ent = CL_EDICT_NUM( newnum );
ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum );
ent->prevstate = ent->baseline = state;
@@ -973,12 +953,21 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
break;
case svc_updatename:
param1 = MSG_ReadByte( msg );
if( param1 >= ARRAYSIZE( cl.players ))
{
MSG_ReadString( msg );
break;
}
Q_strncpy( cl.players[param1].name, MSG_ReadString( msg ), sizeof( cl.players[0].name ));
Q_strncpy( cl.players[param1].model, "player", sizeof( cl.players[0].name ));
break;
case svc_updatefrags:
param1 = MSG_ReadByte( msg );
param2 = MSG_ReadShort( msg );
if( param1 >= ARRAYSIZE( cl.players ))
break;
// HACKHACK: store frags into spectator
cl.players[param1].spectator = param2;
break;
@@ -994,6 +983,9 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
case svc_updatecolors:
param1 = MSG_ReadByte( msg );
param2 = MSG_ReadByte( msg );
if( param1 >= ARRAYSIZE( cl.players ) || param2 >= ARRAYSIZE( cl.players ))
break;
cl.players[param1].topcolor = param2 & 0xF;
cl.players[param1].bottomcolor = (param2 & 0xF0) >> 4;
break;

View File

@@ -99,6 +99,7 @@ void SX_RoomFX( portable_samplepair_t *paint, int num_samples );
void SX_ClearState( void );
qboolean S_Init( void );
qboolean S_InitSoundAPI( void );
void S_Shutdown( void );
void S_SoundList_f( void );
void S_SoundInfo_f( void );

View File

@@ -386,13 +386,14 @@ Do stereo processing
static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &stereodly;
int delay, samplexf;
if( !dly->lpdelayline )
return; // inactive
for( ; count; count--, paint++ )
{
int delay;
if( dly->mod && --dly->modcur < 0 )
dly->modcur = dly->mod;
@@ -414,7 +415,7 @@ static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
// modify delay, if crossfading
if( dly->xfade )
{
samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
int samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
delay = samplexf + ((delay * dly->xfade) >> 7);
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -496,14 +497,13 @@ Do delay processing
static void DLY_DoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &monodly;
int delay;
if( !dly->lpdelayline || !count )
return; // inactive
for( ; count; count--, paint++ )
{
delay = dly->lpdelayline[dly->idelayoutput];
int delay = dly->lpdelayline[dly->idelayoutput];
// don't process if delay line and left/right samples are zero
if( delay || paint->left || paint->right )
@@ -613,8 +613,6 @@ Do reverberation for one dly
static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_t *samplepair )
{
int delay;
int samplexf;
int val, valt;
int voutm = 0;
if( --dly->modcur < 0 )
@@ -624,6 +622,8 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
int val, valt;
// modulate delay rate
if( !dly->mod )
{
@@ -636,7 +636,7 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade )
{
samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
int samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
delay = ((delay * dly->xfade) / REVERB_XFADE) + samplexf;
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -688,14 +688,14 @@ static void RVB_DoReverb( portable_samplepair_t *paint, int count )
{
dly_t *dly1 = &reverbdly[0];
dly_t *dly2 = &reverbdly[1];
int vlr, voutm;
if( !dly1->lpdelayline )
return;
for( ; count; count--, paint++ )
{
vlr = ( paint->left + paint->right ) >> 1;
int vlr = ( paint->left + paint->right ) >> 1;
int voutm;
voutm = RVB_DoReverbForOneDly( dly1, vlr, paint );
voutm += RVB_DoReverbForOneDly( dly2, vlr, paint );
@@ -881,9 +881,8 @@ static void SX_Profiling_f( void )
portable_samplepair_t testbuffer[512];
float oldroom = room_type.value;
double start, end;
int i, calls;
for( i = 0; i < ARRAYSIZE( testbuffer ); i++ )
for( int i = 0; i < ARRAYSIZE( testbuffer ); i++ )
{
testbuffer[i].left = COM_RandomLong( 0, 3000 );
testbuffer[i].right = COM_RandomLong( 0, 3000 );
@@ -899,7 +898,7 @@ static void SX_Profiling_f( void )
Con_Printf( "Profiling 10000 calls to DSP. Sample count is 512, room_type is %i\n", idsp_room );
start = Platform_DoubleTime();
for( calls = 10000; calls; calls-- )
for( int calls = 10000; calls; calls-- )
{
SX_RoomFX( testbuffer, 512 );
}

View File

@@ -39,17 +39,16 @@ S_SoundList_f
*/
void S_SoundList_f( void )
{
sfx_t *sfx;
wavdata_t *sc;
int i, totalSfx = 0;
int totalSize = 0;
sfx_t *sfx;
int i, totalSfx = 0;
int totalSize = 0;
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] )
continue;
sc = sfx->cache;
wavdata_t *sc = sfx->cache;
if( sc )
{
totalSize += sc->size;
@@ -149,7 +148,7 @@ S_FindName
sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
{
sfx_t *sfx;
uint i, hash;
uint i;
string name;
if( COM_StringEmptyOrNULL( pname ) || !snd.initialized )
@@ -162,7 +161,7 @@ sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
COM_FixSlashes( name );
// see if already loaded
hash = COM_HashKey( name, MAX_SFX_HASH );
uint hash = COM_HashKey( name, MAX_SFX_HASH );
for( sfx = s_sfxHashList[hash]; sfx; sfx = sfx->hashNext )
{
if( !Q_strcmp( sfx->name, name ))
@@ -210,17 +209,14 @@ S_FreeSound
*/
void S_FreeSound( sfx_t *sfx )
{
sfx_t *hashSfx;
sfx_t **prev;
if( !sfx || !sfx->name[0] )
return;
// de-link it from the hash tree
prev = &s_sfxHashList[sfx->hashValue];
sfx_t **prev = &s_sfxHashList[sfx->hashValue];
while( 1 )
{
hashSfx = *prev;
sfx_t *hashSfx = *prev;
if( !hashSfx )
break;
@@ -251,12 +247,10 @@ S_BeginRegistration
*/
void S_BeginRegistration( void )
{
int i;
snd.have_ambient_sfx = false;
// check for automatic ambient sounds
for( i = 0; i < NUM_AMBIENTS; i++ )
for( int i = 0; i < NUM_AMBIENTS; i++ )
{
if( !GI->ambientsound[i][0] )
continue; // empty slot
@@ -386,6 +380,7 @@ void S_FreeSounds( void )
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
S_FreeSound( sfx );
memset( s_knownSfx, 0, sizeof( s_knownSfx ));
memset( s_sfxHashList, 0, sizeof( s_sfxHashList ));

View File

@@ -290,8 +290,6 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
if( ch->words ) // sentences are special, count all remaining words
{
int i;
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ) )
return 0;
@@ -300,7 +298,7 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
// here we count all remaining words, stopping if no sfx or sound file is available
// see VOX_LoadWord
for( i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
for( int i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
{
wavdata_t *sc;
int end;
@@ -341,14 +339,9 @@ exceptions).
*/
channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore )
{
int ch_idx;
int first_to_die;
int life_left;
int timeleft;
int first_to_die = -1;
int life_left = 0x7fffffff;
// check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
if( ignore ) *ignore = false;
if( channel == CHAN_STREAM && SND_FStreamIsPlaying( sfx ))
@@ -358,9 +351,10 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
return NULL;
}
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
for( int ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
channel_t *ch = &snd.channels[ch_idx];
int timeleft;
// Never override a streaming sound that is currently playing or
// voice over IP data that is playing or any sound on CHAN_VOICE( acting )
@@ -627,8 +621,8 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
{
wavdata_t *pSource;
sfx_t *sfx = NULL;
channel_t *target_chan, *check;
int vol, ch_idx;
channel_t *target_chan;
int vol;
qboolean bIgnore = false;
if( !snd.initialized ) return;
@@ -746,7 +740,7 @@ S_RestoreSound
Restore a sound effect for the given entity on the given channel
====================
*/
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex )
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, uint wordIndex )
{
wavdata_t *pSource;
sfx_t *sfx = NULL;
@@ -810,15 +804,30 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
// not a first word in sentence!
if( wordIndex != 0 )
{
VOX_FreeWord( target_chan ); // release first loaded word
target_chan->word_index = wordIndex; // restore current word
VOX_LoadWord( target_chan );
uint word_count = 0;
if( !FBitSet( target_chan->flags, FL_CHAN_SENTENCE_FINISHED ))
if( target_chan->words )
{
target_chan->sfx = target_chan->words[target_chan->word_index].sfx;
sfx = target_chan->sfx;
pSource = sfx->cache;
while( word_count < CVOXWORDMAX && target_chan->words[word_count].sfx )
word_count++;
}
if( wordIndex >= word_count )
{
SetBits( target_chan->flags, FL_CHAN_SENTENCE_FINISHED );
}
else
{
VOX_FreeWord( target_chan ); // release first loaded word
target_chan->word_index = wordIndex; // restore current word
VOX_LoadWord( target_chan );
if( !FBitSet( target_chan->flags, FL_CHAN_SENTENCE_FINISHED ))
{
target_chan->sfx = target_chan->words[target_chan->word_index].sfx;
sfx = target_chan->sfx;
pSource = sfx->cache;
}
}
}
else
@@ -874,7 +883,7 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
channel_t *ch;
wavdata_t *pSource = NULL;
sfx_t *sfx = NULL;
int vol, fvox = 0;
int vol;
if( !snd.initialized ) return;
sfx = S_GetSfxByHandle( handle );
@@ -911,7 +920,6 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
Q_strncpy( ch->name, sfx->name, sizeof( ch->name ));
sfx = ch->sfx;
if( sfx ) pSource = sfx->cache;
fvox = 1;
}
else
{
@@ -1020,14 +1028,14 @@ grab all static sounds playing at current channel
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
int sounds_left = size;
int i, looped;
if( !snd.initialized )
return 0;
for( i = 0; i < snd.max_channels && sounds_left; i++ )
for( int i = 0; i < snd.max_channels && sounds_left; i++ )
{
const channel_t *ch = &snd.channels[i];
int looped;
if( !ch->sfx || !ch->sfx->name[0] || !Q_stricmp( ch->sfx->name, "*default" ))
continue; // don't serialize default sounds
@@ -1085,8 +1093,6 @@ S_UpdateAmbientSounds
*/
static void S_UpdateAmbientSounds( void )
{
int ambient_channel;
if( !snd.have_ambient_sfx )
return;
@@ -1117,7 +1123,7 @@ static void S_UpdateAmbientSounds( void )
continue;
}
float vol = s_ambient_level.value * leaf->ambient_sound_level[ambient_channel];
float vol = s_ambient_level.value * leaf->ambient_sound_level[i];
if( vol < 0.0f )
vol = 0.0f;
@@ -1223,14 +1229,13 @@ S_RawSamplesStereo
*/
uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint max_samples, uint samples, uint rate, word width, word channels, const byte *data )
{
uint fracstep, samplefrac;
uint src, dst;
uint src;
if( rawend < snd.paintedtime )
rawend = snd.paintedtime;
fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
samplefrac = 0;
uint fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
uint samplefrac = 0;
if( width == 2 )
{
@@ -1240,7 +1245,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0];
rawsamples[dst].right = in[src*2+1];
}
@@ -1249,7 +1254,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src];
rawsamples[dst].right = in[src];
}
@@ -1263,7 +1268,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0] << 8;
rawsamples[dst].right = in[src*2+1] << 8;
}
@@ -1272,7 +1277,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = ( data[src] - 128 ) << 8;
rawsamples[dst].right = ( data[src] - 128 ) << 8;
}
@@ -1312,9 +1317,7 @@ Free raw channel that have been idling for too long.
*/
static void S_FreeIdleRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1347,9 +1350,7 @@ S_ClearRawChannels
*/
static void S_ClearRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1467,12 +1468,10 @@ S_StopAllSounds
*/
void S_StopAllSounds( qboolean ambient )
{
int i;
if( !snd.initialized ) return;
snd.total_channels = MAX_DYNAMIC_CHANNELS; // no statics
for( i = 0; i < snd.max_channels; i++ )
for( int i = 0; i < snd.max_channels; i++ )
{
if( !snd.channels[i].sfx )
continue;
@@ -1506,14 +1505,13 @@ update global soundtime
static int S_GetSoundtime( void )
{
static int buffers, oldsamplepos;
int samplepos, fullsamples;
fullsamples = snd.samples / 2;
int fullsamples = snd.samples / 2;
// it is possible to miscount buffers
// if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = snd.samplepos;
int samplepos = snd.samplepos;
if( samplepos < oldsamplepos )
{
@@ -1779,13 +1777,12 @@ static void S_Music_f( void )
{
string intro, main, track;
const char *ext[] = { "mp3", "wav" };
int i;
Q_strncpy( track, Cmd_Argv( 1 ), sizeof( track ));
Q_snprintf( intro, sizeof( intro ), "%s_intro", Cmd_Argv( 1 ));
Q_snprintf( main, sizeof( main ), "%s_main", Cmd_Argv( 1 ));
for( i = 0; i < 2; i++ )
for( int i = 0; i < 2; i++ )
{
char intro_path[MAX_VA_STRING];
char main_path[MAX_VA_STRING];
@@ -1863,8 +1860,8 @@ static void S_SoundFade_f( void )
int c = Cmd_Argc();
int fade_percent;
int hold_time;
int fade_out_seconds;
int fade_in_seconds;
int fade_out_seconds = 0;
int fade_in_seconds = 0;
if( c != 3 && c != 5 )
{
@@ -1948,7 +1945,7 @@ static const sound_api_t gSoundAPI = {
S_InitSoundAPI
================
*/
static qboolean S_InitSoundAPI( void )
qboolean S_InitSoundAPI( void )
{
// make sure what sound functions is cleared
memset( &clgame.soundFuncs, 0, sizeof( clgame.soundFuncs ));
@@ -1967,6 +1964,9 @@ static qboolean S_InitSoundAPI( void )
memset( &clgame.soundFuncs, 0, sizeof( clgame.soundFuncs ));
}
if( clgame.soundFuncs.pfnS_Init )
clgame.soundFuncs.pfnS_Init( &snd );
return false;
}
@@ -2030,17 +2030,15 @@ qboolean S_Init( void )
S_InitSounds ();
VOX_Init ();
S_InitSoundAPI();
if( clgame.soundFuncs.pfnS_Init )
clgame.soundFuncs.pfnS_Init( &snd );
return true;
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
/*
============
S_Shutdown
============
*/
void S_Shutdown( void )
{
if( !snd.initialized ) return;

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