Alibek Omarov
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dbcf77c9a9
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engine: cleanup, disallow exec for multiplayer non-TFC games
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2026-04-08 08:22:01 +05:00 |
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w_sh1t
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8a9aa2da6c
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engine: common: add wildcard support for exec command, add amount of frames to wait in wait command
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2026-04-08 08:05:42 +05:00 |
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Alibek Omarov
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0e8143aefc
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ref: gl: remove duplicate line from if-else branches in R_MarkLeaves
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2026-04-08 08:05:00 +05:00 |
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Alibek Omarov
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e7fa45d5ca
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ref: gl: fix masked textures with VBO
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2026-04-06 11:12:09 +05:00 |
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Alibek Omarov
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abda0a07c2
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ref: gl: cache worldmodel pointer instead of accessing it through gp_cl pointer
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2026-04-06 11:07:08 +05:00 |
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Alibek Omarov
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9d22827395
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ref: gl: reorganize checks in R_CullSurface
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2026-04-06 11:04:33 +05:00 |
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Alibek Omarov
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7b665b3763
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ref: gl: track max height of a dynamic lightmap
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2026-04-06 10:04:15 +05:00 |
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Alibek Omarov
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58692f397a
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ref: gl: reorganize R_CheckLightMap to exit early for dlighted surfaces
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2026-04-06 09:40:19 +05:00 |
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Alibek Omarov
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2253fcc955
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ref: gl: skip redundant positions in LM_AllocBlock
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2026-04-06 09:05:47 +05:00 |
|
Alibek Omarov
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cbbae0c9bf
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ref: gl: simplify backface culling checks in frustum class
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2026-04-06 08:25:45 +05:00 |
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Alibek Omarov
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ef513f27ac
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engine: simplify node recursion functions, do not fetch both children at once if only one is used
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2026-04-06 08:16:51 +05:00 |
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Alibek Omarov
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e8ae48fd3d
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ref: simplify node recursion functions, do not fetch both children at once if only one is used
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2026-04-06 08:16:20 +05:00 |
|
Alibek Omarov
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434e508186
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engine: client: reserve some free space in channel_t and rawchan_t
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2026-04-06 07:27:50 +05:00 |
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Alibek Omarov
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4a2b3e89b4
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engine: client: disable NET_EXT_SPLITSIZE in local game, for slightly better performance
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2026-04-06 07:14:06 +05:00 |
|
Alibek Omarov
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6c3f8c7ec5
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engine: mod_bmodel: allow nearest on quake skybox
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2026-04-06 06:55:52 +05:00 |
|
Alibek Omarov
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3fffe061d5
|
engine: client: switch to dynamically allocating vox words, freeing up 320 Kb of memory
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2026-04-06 06:55:27 +05:00 |
|
Alibek Omarov
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729c985eaf
|
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
Remove s_combine_sounds, it never worked great and was disabled by default.
|
2026-04-06 06:00:48 +05:00 |
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Alibek Omarov
|
75fb6c5f34
|
engine: add Mem_Free2 that takes a pointer to pointer and then sets it to NULL
|
2026-04-06 05:14:33 +05:00 |
|
Alibek Omarov
|
8bc9b1865a
|
engine: client: allow custom paths in cdaudio.txt
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
d6993c47d6
|
engine: mod_bmodel: do not try to load visibility if there is none, like for external bmodels
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
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b8792e4084
|
filesystem: set qwrap as falldir for Quake games
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2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
2234dd48bc
|
engine: client: soundlib: use unsigned int in GetLittleLong to fix ubsan error
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
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c8693e1e89
|
engine: common: fix char array underflow, on Q_strlen() - 1
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
3ace4a61d2
|
ref: gl: fix harmless NULL pointer dereference in alias model loading code
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
bd3f865cf7
|
engine: mod_bmodel: only look for BSPX lumps if BSPX header was found
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
b68e71abfd
|
engine: net_chan: explicitly convert qboolean to uint before right shift to 31 bits
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
6179bef160
|
engine: fix possible buffer overflow when looking for BSPX header
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
983427ebb3
|
engine: client: allow coloring fixed font text
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
1b2ab34745
|
engine: client: keep TF_NEAREST enabled for console font, if HUD font failed to load
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
2713f03ec2
|
filesystem: fix Quake gamedir check if pak0.pak is written in uppercase, omitting caseinsensitive FS emulation as is VFS is not enabled at this stage
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
238083c174
|
engine: client: move common server message handlers to CL_ParseCommonMessage and only HL specific ones to CL_ParseCommonHLMessage (previously CL_ParseCommonDLLMessage)
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
78de3ee6d9
|
engine: client: initialize cl_textmessage at compile-time
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
695081e079
|
3rdparty: library_suffix: update
|
2026-04-05 07:03:46 +05:00 |
|
Alibek Omarov
|
a10520ca9e
|
engine: host: add message when native game libraries weren't found but libraries for x86 windows, linux or macos were, telling that the mod probably require custom logic code
|
2026-04-04 17:37:48 +05:00 |
|
Alibek Omarov
|
cb4a03ded2
|
engine: platform: add Platform_LibraryExists and implement it for iOS and generally for everything else with FS_FileExists
|
2026-04-04 17:37:48 +05:00 |
|
Alibek Omarov
|
31a0d17de5
|
3rdparty: mainui: update
|
2026-04-04 17:36:21 +05:00 |
|
Alibek Omarov
|
5f765a35b9
|
ref: gl: show more detailed Host_Error instead of ASSERT in R_GetTexture
|
2026-04-04 17:36:05 +05:00 |
|
Alibek Omarov
|
5606346cc1
|
scripts: waifulib: xcompile: add Android NDK 30
|
2026-04-04 17:34:31 +05:00 |
|
Alibek Omarov
|
6faee8fd89
|
scripts: ios: call mkdir -p to not error out if the directory already exists (thanks, @ksagaming)
|
2026-04-04 17:34:07 +05:00 |
|
Alibek Omarov
|
255c9bcaed
|
3rdparty: mainui: update
|
2026-04-03 09:27:33 +05:00 |
|
Alibek Omarov
|
25a3fdbcec
|
3rdparty: mainui: update
|
2026-04-03 09:20:28 +05:00 |
|
Alibek Omarov
|
8e450d869b
|
engine: common: add host.default_gamedir containing gamedir passed to us from game launcher
|
2026-04-03 04:09:25 +05:00 |
|
Alibek Omarov
|
e8ef7ad60c
|
engine: server: throw Host_Error when game tries to call precache model with invalid argument, like GoldSrc
|
2026-04-03 01:43:23 +05:00 |
|
Alibek Omarov
|
216eedcdcd
|
ref: gl: better wording about backface culling goldsrc bug [skip ci]
|
2026-04-03 01:28:04 +05:00 |
|
Alibek Omarov
|
fd55716633
|
ref: gl: change backface culling only if it wasn't disabled by mod developer beforehand
|
2026-04-03 01:23:55 +05:00 |
|
Alibek Omarov
|
0b920be381
|
engine: client: delay freeing up the sound channel when it becomes inaudible
|
2026-04-03 00:03:52 +05:00 |
|
Alibek Omarov
|
e6dfccb6ba
|
engine: reorganize common.h header
|
2026-04-02 20:45:00 +05:00 |
|
Alibek Omarov
|
3129081050
|
engine: fix a typo USING_ASAN -> USE_ASAN
|
2026-04-02 02:16:50 +05:00 |
|
Alibek Omarov
|
00dac928c9
|
ref: replace checking PARM_QUAKE_COMPATIBLE with direct check of feature flag set
|
2026-04-02 02:13:27 +05:00 |
|
Alibek Omarov
|
3726256514
|
engine: simplify IsQuakeCompatible by enforcing QUAKE_COMPATIBLE feature flag when Quake demo starts
|
2026-04-02 02:11:40 +05:00 |
|