Alibek Omarov
ae7b9eb28d
engine: move creation of default textures to the engnie
2026-04-14 22:36:15 +05:00
Alibek Omarov
c63e13c8f4
engine: move handling of AVI textures into the engine
2026-04-14 22:36:15 +05:00
Alibek Omarov
e2e4728c7c
engine: remove R_BeamCull from RefAPI
2026-04-14 22:36:15 +05:00
Alibek Omarov
dd3583d11a
engine: move details textures parser to the engine
2026-04-14 21:18:57 +05:00
Alibek Omarov
e6924844da
engine: move FillRenderAPI and FillTriAPI to renderers to reduce amount of exports
2026-04-14 21:18:56 +05:00
Alibek Omarov
a49db03561
engine: move StudioAPI negotiation to the engine
2026-04-14 21:18:03 +05:00
Alibek Omarov
e3d2da74db
engine: move underwater fov effect handling to the engine
2026-04-13 23:13:49 +05:00
Alibek Omarov
f5f6d9bbe4
engine: move sprite texture loading back to engine, only leave rendering for renderer
2026-04-13 13:01:18 +05:00
Alibek Omarov
d7f416d659
engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam
2026-04-13 13:01:18 +05:00
a1batross
5f6577df2e
engine: client: don't allow con_fontscale lower than 1
...
Prevents possible division by zero
2026-04-12 14:50:58 +05:00
Владислав Сухов
7e015a268b
engine: client: in_joy: implement per-axis gyroscope deadzone support
2026-04-10 14:59:30 +05:00
TheEVolk
9e8d248044
engine: client: voice api
2026-04-10 14:58:46 +05:00
Alibek Omarov
bb734456f6
engine: client: avi: use typeof() to declare function pointers to ffmpeg API
2026-04-09 09:52:52 +05:00
Oleg
c3b5e43a7a
engine: client: avi: bump FFMPEG symbols
2026-04-09 09:14:04 +05:00
Alibek Omarov
e7597d2e84
Merge branch 'theevolk-feature-soundapi' of github.com:ShadowOfEVolk/xash3d-fwgs
2026-04-08 17:18:03 +05:00
TheEVolk
386ca1b9bb
engine: client: make sound api const
2026-04-08 14:27:24 +03:00
TheEVolk
da3960c4f0
engine: client: move bitflag definitions to sound_api
2026-04-08 14:15:16 +03:00
TheEVolk
d92b3a730c
engine: client: adapt sound api to snd globals
2026-04-08 14:02:10 +03:00
Alibek Omarov
1c73d8d6f4
engine: client: add joy_debug, tool that visualizes gamepad input
2026-04-08 11:13:07 +05:00
Alibek Omarov
2c3fdb5eee
engine: client: in_joy: clear gyro data after each FinalizeMove, only take data when calibration status is set to calibrated
2026-04-08 10:30:32 +05:00
Alibek Omarov
4bbe52e3b4
engine: client: in_joy: fix engine-level axis rebinding
2026-04-08 10:22:12 +05:00
Владислав Сухов
f7e933aea1
engine: client: add gyroscope aiming support
...
refactor: standardize input functions to use (pitch, yaw) parameter order
2026-04-08 10:22:12 +05:00
TheEVolk
4345e9e6a6
Merge remote-tracking branch 'upstream/master' into theevolk-feature-soundapi
2026-04-07 18:35:39 +03:00
Alibek Omarov
434e508186
engine: client: reserve some free space in channel_t and rawchan_t
2026-04-06 07:27:50 +05:00
Alibek Omarov
4a2b3e89b4
engine: client: disable NET_EXT_SPLITSIZE in local game, for slightly better performance
2026-04-06 07:14:06 +05:00
Alibek Omarov
3fffe061d5
engine: client: switch to dynamically allocating vox words, freeing up 320 Kb of memory
2026-04-06 06:55:27 +05:00
Alibek Omarov
729c985eaf
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
...
Remove s_combine_sounds, it never worked great and was disabled by default.
2026-04-06 06:00:48 +05:00
Alibek Omarov
8bc9b1865a
engine: client: allow custom paths in cdaudio.txt
2026-04-05 07:03:46 +05:00
Alibek Omarov
2234dd48bc
engine: client: soundlib: use unsigned int in GetLittleLong to fix ubsan error
2026-04-05 07:03:46 +05:00
Alibek Omarov
983427ebb3
engine: client: allow coloring fixed font text
2026-04-05 07:03:46 +05:00
Alibek Omarov
1b2ab34745
engine: client: keep TF_NEAREST enabled for console font, if HUD font failed to load
2026-04-05 07:03:46 +05:00
Alibek Omarov
238083c174
engine: client: move common server message handlers to CL_ParseCommonMessage and only HL specific ones to CL_ParseCommonHLMessage (previously CL_ParseCommonDLLMessage)
2026-04-05 07:03:46 +05:00
Alibek Omarov
78de3ee6d9
engine: client: initialize cl_textmessage at compile-time
2026-04-05 07:03:46 +05:00
TheEVolk
2c5e2e1ded
engine: client: remove sound_t definition from sound.h
2026-04-04 18:30:14 +03:00
TheEVolk
d151c48d1f
engine: client: fix api issues
2026-04-04 17:47:54 +03:00
TheEVolk
35998bce81
engine: client: add sound api
2026-04-04 16:08:31 +03:00
Alibek Omarov
0b920be381
engine: client: delay freeing up the sound channel when it becomes inaudible
2026-04-03 00:03:52 +05:00
Alibek Omarov
3726256514
engine: simplify IsQuakeCompatible by enforcing QUAKE_COMPATIBLE feature flag when Quake demo starts
2026-04-02 02:11:40 +05:00
Alibek Omarov
38b3805ad8
engine: client: gamma: fix gamma when compiled with -ffast-math
2026-04-01 20:35:04 +05:00
Alibek Omarov
f980f40f8e
engine: client: add new titles.txt parser, that avoids max messages limit
2026-04-01 04:10:41 +05:00
RevengeRip
8767a4d6ba
engine: client: avi: remove XASH_FFMPEG_DLOPEN
...
Is this a mistake? This define effectively forces `--enable-ffmpeg-dlopen` at all times ignoring configuration (which in turn makes build to fail with ffmpeg 8.1).
2026-03-31 16:24:32 +05:00
Alibek Omarov
c91b707b66
engine: client: ignore blank music tracks in "cd loop" command so music could carry over through changelevels
2026-03-28 19:23:59 +05:00
Alibek Omarov
a50ea929d6
engine: fix a typo in R_Blood, fix a typo in pt_4x_slowgrav
2026-03-28 18:44:50 +05:00
Alibek Omarov
d8d1ebf23c
engine: cleanup unused functions
2026-03-26 02:24:30 +05:00
Alibek Omarov
2fe950b0af
engine: server: don't show scary message about missing server library on engine startup in multiplayer capable games
2026-03-25 23:06:27 +05:00
Alibek Omarov
ed559d9ed7
engine: client: fix off by one error in KeynumTostring
2026-03-22 20:08:01 +05:00
Alibek Omarov
30c81c9f01
engine: use dynamic allocation for required wad list and optional debug info
2026-03-22 14:20:59 +05:00
Alibek Omarov
d8bab034c2
engine: client: extend the supported key list for international keyboards, small refactoring of old smelly code
2026-03-19 15:41:12 +05:00
SNMetamorph
bd73775a2f
engine: client: refactor steam broker internal logic
2026-03-13 02:54:35 +05:00
SNMetamorph
1f133ea702
engine: client: add steam broker messages for game init & shutdown events
2026-03-13 02:54:35 +05:00