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synced 2026-08-05 11:35:05 +08:00
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d7f416d659 |
@@ -444,13 +444,16 @@ qboolean AVI_Think( movie_state_t *Avi )
|
||||
|
||||
if( Avi->texture == 0 )
|
||||
{
|
||||
int cinTexture = SCR_GetCinematicTexture();
|
||||
int w = Avi->w >= 0 ? Avi->w : refState.width;
|
||||
int h = Avi->h >= 0 ? Avi->h : refState.height;
|
||||
|
||||
ref.dllFuncs.R_DrawStretchRaw( Avi->x, Avi->y, w, h, Avi->xres, Avi->yres, Avi->dst, redraw );
|
||||
if( redraw )
|
||||
ref.dllFuncs.GL_UpdateTexture( cinTexture, Avi->xres, Avi->yres, Avi->xres, Avi->yres, Avi->dst, PF_BGRA_32 );
|
||||
ref.dllFuncs.R_DrawStretchPic( Avi->x, Avi->y, w, h, 0, 0, 1, 1, cinTexture );
|
||||
}
|
||||
else if( redraw && Avi->texture > 0 )
|
||||
ref.dllFuncs.AVI_UploadRawFrame( Avi->texture, Avi->xres, Avi->yres, Avi->w, Avi->h, Avi->dst );
|
||||
ref.dllFuncs.GL_UpdateTexture( Avi->texture, Avi->xres, Avi->yres, Avi->w, Avi->h, Avi->dst, PF_BGRA_32 );
|
||||
|
||||
if( flushing && !decoded )
|
||||
return false; // probably hit an EOF
|
||||
|
||||
@@ -849,6 +849,31 @@ BEAM * GAME_EXPORT R_BeamEnts( int startEnt, int endEnt, int modelIndex, float l
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return pbeam;
|
||||
}
|
||||
|
||||
static qboolean R_BeamVisible( const vec3_t start, const vec3_t end )
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if( start[i] < end[i] )
|
||||
{
|
||||
mins[i] = start[i];
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||||
maxs[i] = end[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
mins[i] = end[i];
|
||||
maxs[i] = start[i];
|
||||
}
|
||||
|
||||
// don't let it be zero sized
|
||||
if( mins[i] == maxs[i] )
|
||||
maxs[i] += 1.0f;
|
||||
}
|
||||
|
||||
return Mod_BoxVisible( mins, maxs, ref.dllFuncs.Mod_GetCurrentVis( ));
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
R_BeamPoints
|
||||
@@ -861,7 +886,7 @@ BEAM * GAME_EXPORT R_BeamPoints( vec3_t start, vec3_t end, int modelIndex, float
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||||
{
|
||||
BEAM *pbeam;
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||||
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||||
if( life != 0 && ref.dllFuncs.R_BeamCull( start, end, true ))
|
||||
if( life != 0 && !R_BeamVisible( start, end ))
|
||||
return NULL;
|
||||
|
||||
pbeam = R_BeamAlloc();
|
||||
|
||||
@@ -981,15 +981,8 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
|
||||
if( !draw_player )
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||||
return false;
|
||||
|
||||
if( entityType == ET_BEAM )
|
||||
{
|
||||
ref.dllFuncs.CL_AddCustomBeam( ent );
|
||||
return true;
|
||||
}
|
||||
else if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
|
||||
{
|
||||
if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
|
||||
return false;
|
||||
}
|
||||
|
||||
// because pTemp->entity.curstate.effects
|
||||
// is already occupied by FTENT_FLICKER
|
||||
|
||||
360
engine/client/cl_sprite.c
Normal file
360
engine/client/cl_sprite.c
Normal file
@@ -0,0 +1,360 @@
|
||||
/*
|
||||
cl_sprite.c - sprite loading
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "client.h"
|
||||
#include "sprite.h"
|
||||
#include "ref_common.h"
|
||||
|
||||
static char sprite_name[MAX_QPATH];
|
||||
static char group_suffix[8];
|
||||
static uint r_texFlags = 0;
|
||||
static int sprite_version;
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrame
|
||||
|
||||
assume pModel is valid
|
||||
================
|
||||
*/
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||
{
|
||||
msprite_t *psprite;
|
||||
mspritegroup_t *pspritegroup;
|
||||
mspriteframe_t *pspriteframe = NULL;
|
||||
float *pintervals, fullinterval;
|
||||
int i, numframes;
|
||||
float targettime;
|
||||
|
||||
if( !pModel )
|
||||
return NULL;
|
||||
|
||||
psprite = pModel->cache.data;
|
||||
|
||||
if( frame < 0 )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( frame >= psprite->numframes )
|
||||
{
|
||||
if( frame > psprite->numframes )
|
||||
Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||
frame = psprite->numframes - 1;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
numframes = pspritegroup->numframes;
|
||||
fullinterval = pintervals[numframes - 1];
|
||||
|
||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||
// are positive, so we don't have to worry about division by zero
|
||||
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
|
||||
|
||||
for( i = 0; i < ( numframes - 1 ); i++ )
|
||||
{
|
||||
if( pintervals[i] > targettime )
|
||||
break;
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
|
||||
|
||||
// e.g. doom-style sprite monsters
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pspriteframe = pspritegroup->frames[angleframe];
|
||||
}
|
||||
|
||||
return pspriteframe;
|
||||
}
|
||||
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
mspriteframe_t *pFrame;
|
||||
|
||||
if( !pSprite || pSprite->type != mod_sprite )
|
||||
return;
|
||||
|
||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||
|
||||
if( frameWidth )
|
||||
*frameWidth = pFrame->width;
|
||||
if( frameHeight )
|
||||
*frameHeight = pFrame->height;
|
||||
if( numFrames )
|
||||
*numFrames = pSprite->numframes;
|
||||
}
|
||||
|
||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||
}
|
||||
|
||||
static void Mod_SpriteTextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath )
|
||||
{
|
||||
if( host_allow_materials.value != 2.0f )
|
||||
return;
|
||||
|
||||
if( gl_texturenum > 0 )
|
||||
Con_Printf( "Looking for %s tex replacement..." S_GREEN "OK (%s)\n", modelname, foundpath );
|
||||
else if( gl_texturenum < 0 )
|
||||
Con_Printf( "Looking for %s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, foundpath );
|
||||
else
|
||||
Con_Printf( "Looking for %s tex replacement..." S_RED "FAIL (%s)\n", modelname, foundpath );
|
||||
}
|
||||
|
||||
static qboolean Mod_SpriteSearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *fmt, ... )
|
||||
{
|
||||
va_list ap;
|
||||
int ret;
|
||||
|
||||
va_start( ap, fmt );
|
||||
ret = Q_vsnprintf( out, size, fmt, ap );
|
||||
va_end( ap );
|
||||
|
||||
if( ret < 0 )
|
||||
{
|
||||
Mod_SpriteTextureReplacementReport( modelname, -1, "overflow" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( FS_FileExists( out, false ))
|
||||
return true;
|
||||
|
||||
Mod_SpriteTextureReplacementReport( modelname, -1, out );
|
||||
return false;
|
||||
}
|
||||
|
||||
static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int gl_texturenum = 0;
|
||||
char texname[128];
|
||||
int bytes = 1;
|
||||
|
||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||
|
||||
if( sprite_version == SPRITE_VERSION_32 )
|
||||
bytes = 4;
|
||||
|
||||
// build unique frame name
|
||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
else
|
||||
{
|
||||
// partial HD-textures support
|
||||
if( Mod_AllowMaterials( ))
|
||||
{
|
||||
if( Mod_SpriteSearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
||||
{
|
||||
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
||||
Mod_SpriteTextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||
}
|
||||
}
|
||||
|
||||
if( gl_texturenum == 0 )
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes;
|
||||
}
|
||||
|
||||
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
|
||||
{
|
||||
const dsprite_t *pin = buffer;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite = mod->cache.data;
|
||||
int i;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = mod->numtexinfo;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = (const byte *)buffer + sizeof( dsprite_q1_t );
|
||||
FS_FreeImage( pal );
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)( numi + 1 );
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)( src + pal_bytes );
|
||||
FS_FreeImage( pal );
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
ref.dllFuncs.GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@ AVI PLAYING
|
||||
*/
|
||||
|
||||
static movie_state_t *cin_state;
|
||||
static int cin_texture;
|
||||
|
||||
/*
|
||||
==================
|
||||
@@ -281,6 +282,12 @@ void SCR_InitCinematic( void )
|
||||
{
|
||||
AVI_Initailize ();
|
||||
cin_state = AVI_GetState( CIN_MAIN );
|
||||
cin_texture = ref.dllFuncs.GL_CreateTexture( "*cintexture", 64, 64, NULL, TF_NOMIPMAP|TF_CLAMP );
|
||||
}
|
||||
|
||||
int SCR_GetCinematicTexture( void )
|
||||
{
|
||||
return cin_texture;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -360,6 +360,29 @@ qboolean V_PreRender( void )
|
||||
|
||||
//============================================================================
|
||||
|
||||
/*
|
||||
====================
|
||||
V_ApplyRefUnderwater
|
||||
|
||||
apply underwater fov effect
|
||||
====================
|
||||
*/
|
||||
static void V_ApplyRefUnderwater( ref_viewpass_t *rvp )
|
||||
{
|
||||
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP|RF_DRAW_OVERVIEW ))
|
||||
return;
|
||||
|
||||
if( !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
return;
|
||||
|
||||
if( cl.local.waterlevel < 3 )
|
||||
return;
|
||||
|
||||
rvp->fov_x = atan( tan( DEG2RAD( rvp->fov_x ) / 2 ) * ( 0.97f + sin( cl.time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||
rvp->fov_y = atan( tan( DEG2RAD( rvp->fov_y ) / 2 ) * ( 1.03f - sin( cl.time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
V_RenderView
|
||||
@@ -389,6 +412,7 @@ void V_RenderView( void )
|
||||
clgame.dllFuncs.pfnCalcRefdef( &rp );
|
||||
V_GetRefParams( &rp, &rvp );
|
||||
V_RefApplyOverview( &rvp );
|
||||
V_ApplyRefUnderwater( &rvp );
|
||||
|
||||
if( viewnum == 0 && FBitSet( rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
{
|
||||
|
||||
@@ -874,7 +874,6 @@ struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
|
||||
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
|
||||
void CL_DisableScissor( scissor_state_t *scissor );
|
||||
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
|
||||
|
||||
static inline cl_entity_t *CL_EDICT_NUM( int index )
|
||||
{
|
||||
if( unlikely( !clgame.entities )) // not in game yet
|
||||
@@ -972,6 +971,13 @@ void SCR_DrawPos( void );
|
||||
void SCR_DrawEnts( void );
|
||||
void SCR_DrawUserCmd( void );
|
||||
|
||||
//
|
||||
// cl_sprite.c
|
||||
//
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame );
|
||||
|
||||
//
|
||||
// cl_netgraph.c
|
||||
//
|
||||
@@ -1209,6 +1215,7 @@ void SteamBroker_TerminateGameConnection( void );
|
||||
// cl_video.c
|
||||
//
|
||||
void SCR_InitCinematic( void );
|
||||
int SCR_GetCinematicTexture( void );
|
||||
void SCR_FreeCinematic( void );
|
||||
qboolean SCR_PlayCinematic( const char *name );
|
||||
qboolean SCR_DrawCinematic( void );
|
||||
@@ -1234,7 +1241,6 @@ void Key_EnumCmds_f( void );
|
||||
void Key_SetKeyDest( int key_dest );
|
||||
void Key_EnableTextInput( qboolean enable, qboolean force );
|
||||
int Key_ToUpper( int key );
|
||||
void OSK_Draw( void );
|
||||
qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboolean print_suggestions );
|
||||
|
||||
//
|
||||
|
||||
@@ -23,6 +23,8 @@ GNU General Public License for more details.
|
||||
#include "client.h"
|
||||
#include "const.h"
|
||||
#include "triangleapi.h"
|
||||
#include "r_studioint.h"
|
||||
#include "mod_local.h"
|
||||
#include "r_efx.h"
|
||||
#include "demo_api.h"
|
||||
#include "ivoicetweak.h"
|
||||
@@ -374,13 +376,13 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
|
||||
int w, h;
|
||||
|
||||
// assume we get sizes from image
|
||||
ref.dllFuncs.R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
|
||||
R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
|
||||
texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
|
||||
|
||||
if( prc )
|
||||
{
|
||||
@@ -1424,7 +1426,7 @@ int EXPORT pfnSPR_Frames( HSPRITE hPic )
|
||||
{
|
||||
int numFrames = 0;
|
||||
|
||||
ref.dllFuncs.R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
|
||||
R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
|
||||
|
||||
return numFrames;
|
||||
}
|
||||
@@ -1439,7 +1441,7 @@ static int GAME_EXPORT pfnSPR_Height( HSPRITE hPic, int frame )
|
||||
{
|
||||
int sprHeight = 0;
|
||||
|
||||
ref.dllFuncs.R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
|
||||
R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
|
||||
|
||||
return sprHeight;
|
||||
}
|
||||
@@ -1454,7 +1456,7 @@ static int GAME_EXPORT pfnSPR_Width( HSPRITE hPic, int frame )
|
||||
{
|
||||
int sprWidth = 0;
|
||||
|
||||
ref.dllFuncs.R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
|
||||
R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
|
||||
|
||||
return sprWidth;
|
||||
}
|
||||
@@ -2173,7 +2175,7 @@ pfnGetViewModel
|
||||
|
||||
=============
|
||||
*/
|
||||
static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
|
||||
static cl_entity_t *GAME_EXPORT CL_GetViewModel( void )
|
||||
{
|
||||
return &clgame.viewent;
|
||||
}
|
||||
@@ -3324,7 +3326,7 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
||||
{
|
||||
int gl_texturenum;
|
||||
|
||||
if(( gl_texturenum = ref.dllFuncs.R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
|
||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
|
||||
return 0;
|
||||
|
||||
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
|
||||
@@ -3929,6 +3931,69 @@ void CL_UnloadProgs( void )
|
||||
memset( &clgame, 0, sizeof( clgame ));
|
||||
}
|
||||
|
||||
static model_t *pfnStudio_Mod_ForName( const char *name, int crash )
|
||||
{
|
||||
return Mod_ForName( name, crash, false );
|
||||
}
|
||||
|
||||
static void *pfnStudio_Mod_Extradata( model_t *mod )
|
||||
{
|
||||
return Mod_StudioExtradata( mod );
|
||||
}
|
||||
|
||||
static void pfnStudio_GetAliasScale( float *x, float *y )
|
||||
{
|
||||
if( x ) *x = 1.0f;
|
||||
if( y ) *y = 1.0f;
|
||||
}
|
||||
|
||||
static float ***pfnStudio_GetAliasTransform( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static model_t *pfnStudio_GetChromeSprite( void )
|
||||
{
|
||||
return cl_sprite_shell;
|
||||
}
|
||||
|
||||
static int pfnStudio_IsHardware( void )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static engine_studio_api_t gStudioAPI =
|
||||
{
|
||||
.Mem_Calloc = Mod_Calloc,
|
||||
.Cache_Check = Mod_CacheCheck,
|
||||
.LoadCacheFile = Mod_LoadCacheFile,
|
||||
.Mod_ForName = pfnStudio_Mod_ForName,
|
||||
.Mod_Extradata = pfnStudio_Mod_Extradata,
|
||||
.GetModelByIndex = CL_ModelHandle,
|
||||
.GetCvar = pfnCVarGetPointer,
|
||||
.GetChromeSprite = pfnStudio_GetChromeSprite,
|
||||
.GetAliasScale = pfnStudio_GetAliasScale,
|
||||
.StudioGetAliasTransform = pfnStudio_GetAliasTransform,
|
||||
.GetViewEntity = CL_GetViewModel,
|
||||
.IsHardware = pfnStudio_IsHardware,
|
||||
};
|
||||
|
||||
static void CL_InitStudioAPI( void )
|
||||
{
|
||||
static r_studio_interface_t gDefaultStudioDraw;
|
||||
r_studio_interface_t *pStudioDraw;
|
||||
|
||||
if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
|
||||
return;
|
||||
|
||||
pStudioDraw = &gDefaultStudioDraw;
|
||||
|
||||
if( clgame.dllFuncs.pfnGetStudioModelInterface )
|
||||
clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
|
||||
|
||||
ref.dllFuncs.R_StudioSetDrawInterface( pStudioDraw );
|
||||
}
|
||||
|
||||
qboolean CL_LoadProgs( const char *name )
|
||||
{
|
||||
static playermove_t gpMove;
|
||||
@@ -4066,7 +4131,7 @@ qboolean CL_LoadProgs( const char *name )
|
||||
// initialize game
|
||||
clgame.dllFuncs.pfnInit();
|
||||
|
||||
ref.dllFuncs.CL_InitStudioAPI();
|
||||
CL_InitStudioAPI();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -214,6 +214,11 @@ static void pfnAVI_StreamSound( movie_state_t *avi, int entnum, float fvol, floa
|
||||
return; // stub, use AVI_SetParm and AVI_Think to stream AVI sound
|
||||
}
|
||||
|
||||
static void pfnAVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
|
||||
{
|
||||
ref.dllFuncs.GL_UpdateTexture( texture, cols, rows, width, height, data, PF_BGRA_32 );
|
||||
}
|
||||
|
||||
static render_api_t gRenderAPI =
|
||||
{
|
||||
pfnRenderGetParm, // GL_RenderGetParm,
|
||||
@@ -243,7 +248,7 @@ static render_api_t gRenderAPI =
|
||||
AVI_GetVideoInfo,
|
||||
AVI_GetVideoFrameNumber,
|
||||
AVI_GetVideoFrame,
|
||||
NULL, // R_UploadStretchRaw,
|
||||
pfnAVI_UploadRawFrame, // AVI_UploadRawFrame
|
||||
AVI_FreeVideo,
|
||||
AVI_IsActive,
|
||||
pfnAVI_StreamSound,
|
||||
@@ -283,40 +288,6 @@ static render_api_t gRenderAPI =
|
||||
COM_SetRandomSeed,
|
||||
};
|
||||
|
||||
static void R_FillRenderAPIFromRef( render_api_t *to, const ref_interface_t *from )
|
||||
{
|
||||
to->GetDetailScaleForTexture = from->GetDetailScaleForTexture;
|
||||
to->GetExtraParmsForTexture = from->GetExtraParmsForTexture;
|
||||
to->GetFrameTime = from->GetFrameTime;
|
||||
to->R_SetCurrentEntity = from->R_SetCurrentEntity;
|
||||
to->R_SetCurrentModel = from->R_SetCurrentModel;
|
||||
to->GL_FindTexture = from->GL_FindTexture;
|
||||
to->GL_TextureName = from->GL_TextureName;
|
||||
to->GL_TextureData = from->GL_TextureData;
|
||||
to->GL_LoadTexture = from->GL_LoadTexture;
|
||||
to->GL_CreateTexture = from->GL_CreateTexture;
|
||||
to->GL_LoadTextureArray = from->GL_LoadTextureArray;
|
||||
to->GL_CreateTextureArray = from->GL_CreateTextureArray;
|
||||
to->GL_FreeTexture = from->GL_FreeTexture;
|
||||
to->DrawSingleDecal = from->DrawSingleDecal;
|
||||
to->R_DecalSetupVerts = from->R_DecalSetupVerts;
|
||||
to->R_EntityRemoveDecals = from->R_EntityRemoveDecals;
|
||||
to->AVI_UploadRawFrame = from->AVI_UploadRawFrame;
|
||||
to->GL_Bind = from->GL_Bind;
|
||||
to->GL_SelectTexture = from->GL_SelectTexture;
|
||||
to->GL_LoadTextureMatrix = from->GL_LoadTextureMatrix;
|
||||
to->GL_TexMatrixIdentity = from->GL_TexMatrixIdentity;
|
||||
to->GL_CleanUpTextureUnits = from->GL_CleanUpTextureUnits;
|
||||
to->GL_TexGen = from->GL_TexGen;
|
||||
to->GL_TextureTarget = from->GL_TextureTarget;
|
||||
to->GL_TexCoordArrayMode = from->GL_TexCoordArrayMode;
|
||||
to->GL_UpdateTexSize = from->GL_UpdateTexSize;
|
||||
to->GL_DrawParticles = from->GL_DrawParticles;
|
||||
to->LightVec = from->LightVec;
|
||||
to->StudioGetTexture = from->StudioGetTexture;
|
||||
to->GL_GetProcAddress = from->R_GetProcAddress;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_InitRenderAPI
|
||||
@@ -329,8 +300,15 @@ qboolean R_InitRenderAPI( void )
|
||||
// make sure what render functions is cleared
|
||||
memset( &clgame.drawFuncs, 0, sizeof( clgame.drawFuncs ));
|
||||
|
||||
// fill missing functions from renderer
|
||||
R_FillRenderAPIFromRef( &gRenderAPI, &ref.dllFuncs );
|
||||
gRenderAPI.GetDetailScaleForTexture = ref.dllFuncs.R_GetDetailScaleForTexture;
|
||||
gRenderAPI.GL_FindTexture = ref.dllFuncs.GL_FindTexture;
|
||||
gRenderAPI.GL_TextureName = ref.dllFuncs.GL_TextureName;
|
||||
gRenderAPI.GL_TextureData = ref.dllFuncs.GL_TextureData;
|
||||
gRenderAPI.GL_LoadTexture = ref.dllFuncs.GL_LoadTexture;
|
||||
gRenderAPI.GL_FreeTexture = ref.dllFuncs.GL_FreeTexture;
|
||||
gRenderAPI.GL_Bind = ref.dllFuncs.GL_Bind;
|
||||
|
||||
ref.dllFuncs.R_FillRenderAPI( &gRenderAPI );
|
||||
|
||||
if( clgame.dllFuncs.pfnGetRenderInterface )
|
||||
{
|
||||
@@ -287,13 +287,6 @@ static entity_state_t *R_StudioGetPlayerState( int index )
|
||||
return &cl.frames[cl.parsecountmod].playerstate[index];
|
||||
}
|
||||
|
||||
static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
|
||||
{
|
||||
return clgame.dllFuncs.pfnGetStudioModelInterface ?
|
||||
clgame.dllFuncs.pfnGetStudioModelInterface( version, ppinterface, pstudio ) :
|
||||
0;
|
||||
}
|
||||
|
||||
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
|
||||
{
|
||||
return &PFDesc[idx];
|
||||
@@ -329,11 +322,6 @@ static qboolean R_Init_Video_( ref_graphic_apis_t type )
|
||||
return R_Init_Video( type );
|
||||
}
|
||||
|
||||
static mleaf_t *pfnMod_PointInLeaf( const vec3_t p, mnode_t *node )
|
||||
{
|
||||
// FIXME: get rid of this on next RefAPI update
|
||||
return Mod_PointInLeaf( p, node, cl.models[1] );
|
||||
}
|
||||
|
||||
static const ref_api_t gEngfuncs =
|
||||
{
|
||||
@@ -375,7 +363,7 @@ static const ref_api_t gEngfuncs =
|
||||
|
||||
Mod_SampleSizeForFace,
|
||||
Mod_BoxVisible,
|
||||
pfnMod_PointInLeaf,
|
||||
Mod_PointInLeaf,
|
||||
R_DrawWorldHull,
|
||||
R_DrawModelHull,
|
||||
|
||||
@@ -411,7 +399,6 @@ static const ref_api_t gEngfuncs =
|
||||
Mod_CacheCheck,
|
||||
Mod_LoadCacheFile,
|
||||
Mod_Calloc,
|
||||
pfnGetStudioModelInterface,
|
||||
|
||||
_Mem_AllocPool,
|
||||
_Mem_FreePool,
|
||||
@@ -465,6 +452,7 @@ static const ref_api_t gEngfuncs =
|
||||
&g_fsapi,
|
||||
|
||||
R_GetWindowHandle,
|
||||
R_GetSpriteFrame,
|
||||
};
|
||||
|
||||
static void R_UnloadProgs( void )
|
||||
@@ -487,28 +475,82 @@ static void R_UnloadProgs( void )
|
||||
memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
|
||||
}
|
||||
|
||||
static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
|
||||
static void CL_FillTriAPI( triangleapi_t *dst )
|
||||
{
|
||||
dst->version = TRI_API_VERSION;
|
||||
dst->Begin = src->Begin;
|
||||
dst->RenderMode = TriRenderMode;
|
||||
dst->End = src->End;
|
||||
dst->Color4f = TriColor4f;
|
||||
dst->Color4ub = TriColor4ub;
|
||||
dst->TexCoord2f = src->TexCoord2f;
|
||||
dst->Vertex3f = src->Vertex3f;
|
||||
dst->Vertex3fv = src->Vertex3fv;
|
||||
dst->Brightness = TriBrightness;
|
||||
dst->CullFace = TriCullFace;
|
||||
dst->SpriteTexture = TriSpriteTexture;
|
||||
dst->WorldToScreen = TriWorldToScreen;
|
||||
dst->Fog = src->Fog;
|
||||
dst->ScreenToWorld = src->ScreenToWorld;
|
||||
dst->GetMatrix = src->GetMatrix;
|
||||
dst->BoxInPVS = TriBoxInPVS;
|
||||
dst->LightAtPoint = TriLightAtPoint;
|
||||
dst->Color4fRendermode = TriColor4fRendermode;
|
||||
dst->FogParams = src->FogParams;
|
||||
dst->Begin = ref.dllFuncs.Begin;
|
||||
dst->End = ref.dllFuncs.End;
|
||||
dst->Vertex3f = ref.dllFuncs.Vertex3f;
|
||||
dst->Vertex3fv = ref.dllFuncs.Vertex3fv;
|
||||
|
||||
ref.dllFuncs.R_FillTriAPI( dst );
|
||||
}
|
||||
|
||||
static const byte dottexture[8][8] =
|
||||
{
|
||||
{ 0, 1, 1, 0, 0, 0, 0, 0 },
|
||||
{ 1, 1, 1, 1, 0, 0, 0, 0 },
|
||||
{ 1, 1, 1, 1, 0, 0, 0, 0 },
|
||||
{ 0, 1, 1, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
};
|
||||
|
||||
static void R_CreateBuiltinTextures( void )
|
||||
{
|
||||
uint data4x4[16];
|
||||
uint data16x16[256];
|
||||
byte particle[8 * 8 * 4];
|
||||
int x, y;
|
||||
|
||||
// default checkerboard
|
||||
for( y = 0; y < 16; y++ )
|
||||
{
|
||||
for( x = 0; x < 16; x++ )
|
||||
{
|
||||
if(( y < 8 ) ^ ( x < 8 ))
|
||||
data16x16[y * 16 + x] = 0xFFFF00FF;
|
||||
else
|
||||
data16x16[y * 16 + x] = 0xFF000000;
|
||||
}
|
||||
}
|
||||
ref.dllFuncs.GL_CreateTexture( REF_DEFAULT_TEXTURE, 16, 16, data16x16, TF_COLORMAP );
|
||||
|
||||
// particle texture
|
||||
memset( particle, 0, sizeof( particle ));
|
||||
for( x = 0; x < 8; x++ )
|
||||
{
|
||||
for( y = 0; y < 8; y++ )
|
||||
{
|
||||
if( dottexture[x][y] )
|
||||
particle[( y * 8 + x ) * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
ref.dllFuncs.GL_CreateTexture( REF_PARTICLE_TEXTURE, 8, 8, particle, TF_CLAMP );
|
||||
|
||||
// solid colors
|
||||
memset( data4x4, 0xFF, sizeof( data4x4 ));
|
||||
ref.dllFuncs.GL_CreateTexture( REF_WHITE_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
|
||||
|
||||
for( x = 0; x < 16; x++ )
|
||||
data4x4[x] = 0xFF7F7F7F;
|
||||
ref.dllFuncs.GL_CreateTexture( REF_GRAY_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
|
||||
|
||||
for( x = 0; x < 16; x++ )
|
||||
data4x4[x] = 0xFF000000;
|
||||
ref.dllFuncs.GL_CreateTexture( REF_BLACK_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
|
||||
}
|
||||
|
||||
static qboolean R_LoadProgs( const char *name )
|
||||
@@ -554,8 +596,8 @@ static qboolean R_LoadProgs( const char *name )
|
||||
Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY );
|
||||
ref.initialized = true;
|
||||
|
||||
// initialize TriAPI callbacks
|
||||
CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
|
||||
R_CreateBuiltinTextures();
|
||||
CL_FillTriAPI( &gTriApi );
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -39,6 +39,10 @@ void IN_DeactivateMouse( void );
|
||||
void IN_MouseSavePos( void );
|
||||
void IN_MouseRestorePos( void );
|
||||
void IN_ToggleClientMouse( int newstate, int oldstate );
|
||||
void IN_GyroInit( void );
|
||||
void IN_GyroCheckAvailability( void );
|
||||
void IN_GyroEvent( vec3_t data );
|
||||
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
|
||||
|
||||
uint IN_CollectInputDevices( void );
|
||||
void IN_LockInputDevices( qboolean lock );
|
||||
@@ -95,6 +99,15 @@ qboolean Touch_WantVisibleCursor( void );
|
||||
void Touch_NotifyResize( void );
|
||||
#endif
|
||||
|
||||
//
|
||||
// in_osk.c
|
||||
//
|
||||
extern convar_t osk_enable;
|
||||
void OSK_Init( void );
|
||||
qboolean OSK_KeyEvent( int key, int down );
|
||||
void OSK_EnableTextInput( qboolean enable, qboolean force );
|
||||
void OSK_Draw( void );
|
||||
|
||||
//
|
||||
// in_joy.c
|
||||
//
|
||||
|
||||
120
engine/client/input/in_gyro.c
Normal file
120
engine/client/input/in_gyro.c
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
in_gyro.c - System gyroscope input code
|
||||
Copyright (C) 2026 Xash3D FWGS contributors
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "input.h"
|
||||
#include "client.h"
|
||||
|
||||
static CVAR_DEFINE_AUTO( gyro_enable, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enables aiming with built-in device gyroscope" );
|
||||
static CVAR_DEFINE_AUTO( gyro_available, "0", FCVAR_READ_ONLY, "tells whether system gyroscope hardware is available or not" );
|
||||
static CVAR_DEFINE_AUTO( gyro_pitch, "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope sensitivity for looking up and down" );
|
||||
static CVAR_DEFINE_AUTO( gyro_yaw, "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope sensitivity for turning left and right" );
|
||||
static CVAR_DEFINE_AUTO( gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope sensitivity when tilting the device sideways" );
|
||||
static CVAR_DEFINE_AUTO( gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope pitch axis deadzone (deg/s)" );
|
||||
static CVAR_DEFINE_AUTO( gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope yaw axis deadzone (deg/s)" );
|
||||
static CVAR_DEFINE_AUTO( gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope roll axis deadzone (deg/s)" );
|
||||
|
||||
// stores the latest instantaneous rotation rates from built-in gyroscope
|
||||
static vec3_t gyro_speed;
|
||||
|
||||
/*
|
||||
==============
|
||||
IN_GyroInit
|
||||
|
||||
==============
|
||||
*/
|
||||
void IN_GyroInit( void )
|
||||
{
|
||||
Cvar_RegisterVariable( &gyro_enable );
|
||||
Cvar_RegisterVariable( &gyro_available );
|
||||
Cvar_RegisterVariable( &gyro_pitch );
|
||||
Cvar_RegisterVariable( &gyro_yaw );
|
||||
Cvar_RegisterVariable( &gyro_roll );
|
||||
Cvar_RegisterVariable( &gyro_pitch_deadzone );
|
||||
Cvar_RegisterVariable( &gyro_yaw_deadzone );
|
||||
Cvar_RegisterVariable( &gyro_roll_deadzone );
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
IN_GyroCheckAvailability
|
||||
|
||||
One-time late check called after startup and configs
|
||||
==============
|
||||
*/
|
||||
void IN_GyroCheckAvailability( void )
|
||||
{
|
||||
#if XASH_SDL
|
||||
if( gyro_available.value )
|
||||
return;
|
||||
|
||||
if( SDLash_GyroIsAvailable() )
|
||||
{
|
||||
Cvar_FullSet( "gyro_available", "1", FCVAR_READ_ONLY );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
IN_GyroEvent
|
||||
|
||||
System gyroscope events from platform
|
||||
=============
|
||||
*/
|
||||
void IN_GyroEvent( vec3_t data )
|
||||
{
|
||||
VectorCopy( data, gyro_speed );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
IN_GyroFinalizeMove
|
||||
|
||||
Apply gyro movement to view angles
|
||||
=============
|
||||
*/
|
||||
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
|
||||
{
|
||||
platform_orientation_t orient;
|
||||
float orient_scale = 1.0f;
|
||||
|
||||
if( !gyro_enable.value || !gyro_available.value )
|
||||
return;
|
||||
|
||||
orient = Platform_GetDisplayOrientation();
|
||||
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
|
||||
orient_scale = -1.0f;
|
||||
|
||||
// In Landscape mode axes are swapped relative to natural (Portrait) orientation
|
||||
// Y axis rotation becomes Pitch (up/down)
|
||||
// X axis rotation becomes Yaw (left/right)
|
||||
float pitch_speed = -orient_scale * gyro_speed[1] * ( 180.0f / M_PI );
|
||||
float yaw_speed = orient_scale * gyro_speed[0] * ( 180.0f / M_PI );
|
||||
float roll_speed = orient_scale * gyro_speed[2] * ( 180.0f / M_PI );
|
||||
|
||||
if( fabs( pitch_speed ) < gyro_pitch_deadzone.value )
|
||||
pitch_speed = 0.0f;
|
||||
if( fabs( yaw_speed ) < gyro_yaw_deadzone.value )
|
||||
yaw_speed = 0.0f;
|
||||
if( fabs( roll_speed ) < gyro_roll_deadzone.value )
|
||||
roll_speed = 0.0f;
|
||||
|
||||
*dpitch -= gyro_pitch.value * pitch_speed * host.realframetime;
|
||||
*dyaw += gyro_yaw.value * yaw_speed * host.realframetime;
|
||||
*dyaw += gyro_roll.value * roll_speed * host.realframetime;
|
||||
|
||||
VectorClear( gyro_speed );
|
||||
}
|
||||
@@ -197,7 +197,7 @@ static int Joy_GetHatValueForAxis( const engineAxis_t engineAxis )
|
||||
positive = JOY_HAT_RIGHT;
|
||||
break;
|
||||
case JOY_AXIS_FWD:
|
||||
threshold = joy_side_key_threshold.value;
|
||||
threshold = joy_forward_key_threshold.value;
|
||||
negative = JOY_HAT_UP;
|
||||
positive = JOY_HAT_DOWN;
|
||||
break;
|
||||
@@ -318,7 +318,7 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
|
||||
const char *bind = joy_axis_binding.string;
|
||||
size_t i;
|
||||
|
||||
for( i = 0; bind[i]; i++ )
|
||||
for( i = 0; bind[i] && i < MAX_AXES; i++ )
|
||||
{
|
||||
switch( bind[i] )
|
||||
{
|
||||
@@ -158,9 +158,6 @@ static const keyname_t keynames[] =
|
||||
{ "INTERNATIONAL9", K_INTERNATIONAL + 8, "" },
|
||||
};
|
||||
|
||||
static void OSK_EnableTextInput( qboolean enable, qboolean force );
|
||||
static qboolean OSK_KeyEvent( int key, int down );
|
||||
static CVAR_DEFINE_AUTO( osk_enable, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "enable built-in on-screen keyboard" );
|
||||
static CVAR_DEFINE_AUTO( key_rotate, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rotate arrow keys (0-3)" );
|
||||
|
||||
/*
|
||||
@@ -200,7 +197,14 @@ static int Key_StringToKeynum( const char *str )
|
||||
|
||||
// check for hex code
|
||||
if( str[0] == '0' && str[1] == 'x' )
|
||||
return Q_atoi( str );
|
||||
{
|
||||
int key = Q_atoi( str );
|
||||
|
||||
if( key >= ARRAYSIZE( keys ))
|
||||
return -1;
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
// scan for a text match
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
@@ -520,7 +524,7 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboole
|
||||
const char *keyname = Key_KeynumToString( i );
|
||||
|
||||
if(( *s == '*' ) || !Q_strnicmp( keyname, s, len ))
|
||||
Q_strncpy( keys_strings[numkeys++], keyname, sizeof( keys[0] ));
|
||||
Q_strncpy( keys_strings[numkeys++], keyname, sizeof( keys_strings[0] ));
|
||||
}
|
||||
|
||||
if( !numkeys ) return false;
|
||||
@@ -579,7 +583,6 @@ void Key_Init( void )
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
|
||||
|
||||
Cvar_RegisterVariable( &osk_enable );
|
||||
Cvar_RegisterVariable( &key_rotate );
|
||||
|
||||
}
|
||||
@@ -985,288 +988,3 @@ int Key_ToUpper( int keynum )
|
||||
|
||||
return Q_toupper( keynum );
|
||||
}
|
||||
|
||||
/* On-screen keyboard:
|
||||
*
|
||||
* 4 lines with 13 buttons each
|
||||
* Left trigger == backspace
|
||||
* Right trigger == space
|
||||
* Any button press is button press on keyboard
|
||||
*
|
||||
* Our layout:
|
||||
* 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |` |1 |2 |3 |4 |5 |6 |7 |8 |9 |0 |- |= | 0
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |q |w |e |r |t |y |u |i |o |p |[ |] |\ | 1
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |CL|a |s |d |f |g |h |j |k |l |; |' |BS| 2
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |SH|z |x |c |v |b |n |m |, |. |/ |SP|EN| 3
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
*/
|
||||
|
||||
#define MAX_OSK_ROWS 13
|
||||
#define MAX_OSK_LINES 4
|
||||
|
||||
enum
|
||||
{
|
||||
OSK_DEFAULT = 0,
|
||||
OSK_UPPER, // on caps, shift
|
||||
/*
|
||||
OSK_RUSSIAN,
|
||||
OSK_RUSSIAN_UPPER,
|
||||
*/
|
||||
OSK_LAST
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OSK_TAB = 16,
|
||||
OSK_SHIFT,
|
||||
OSK_BACKSPACE,
|
||||
OSK_ENTER,
|
||||
OSK_SPECKEY_LAST
|
||||
};
|
||||
static const char *osk_keylayout[][4] =
|
||||
{
|
||||
{
|
||||
"`1234567890-=", // 13
|
||||
"qwertyuiop[]\\", // 13
|
||||
"\x10" "asdfghjkl;'" "\x12", // 11 + caps on a left, enter on a right
|
||||
"\x11" "zxcvbnm,./ " "\x13" // 10 + esc on left + shift on a left/right
|
||||
},
|
||||
{
|
||||
"~!@#$%^&*()_+",
|
||||
"QWERTYUIOP{}|",
|
||||
"\x10" "ASDFGHJKL:\"" "\x12",
|
||||
"\x11" "ZXCVBNM<>? " "\x13"
|
||||
}
|
||||
};
|
||||
|
||||
struct osk_s
|
||||
{
|
||||
qboolean enable;
|
||||
int curlayout;
|
||||
qboolean shift;
|
||||
qboolean sending;
|
||||
struct {
|
||||
signed char x;
|
||||
signed char y;
|
||||
char val;
|
||||
} curbutton;
|
||||
} osk;
|
||||
|
||||
static qboolean OSK_KeyEvent( int key, int down )
|
||||
{
|
||||
if( !osk.enable || !osk_enable.value )
|
||||
return false;
|
||||
|
||||
if( osk.sending )
|
||||
{
|
||||
osk.sending = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( osk.curbutton.val == 0 )
|
||||
{
|
||||
if( key == K_ENTER || key == K_A_BUTTON )
|
||||
{
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
switch ( key )
|
||||
{
|
||||
case K_A_BUTTON:
|
||||
case K_ENTER:
|
||||
switch( osk.curbutton.val )
|
||||
{
|
||||
case OSK_ENTER:
|
||||
osk.sending = true;
|
||||
Key_Event( K_ENTER, down );
|
||||
//osk_enable = false; // TODO: handle multiline
|
||||
break;
|
||||
case OSK_SHIFT:
|
||||
if( !down )
|
||||
break;
|
||||
|
||||
if( osk.curlayout & 1 )
|
||||
osk.curlayout--;
|
||||
else
|
||||
osk.curlayout++;
|
||||
|
||||
osk.shift = true;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
break;
|
||||
case OSK_BACKSPACE:
|
||||
Key_Event( K_BACKSPACE, down ); break;
|
||||
case OSK_TAB:
|
||||
Key_Event( K_TAB, down ); break;
|
||||
default:
|
||||
{
|
||||
int ch;
|
||||
|
||||
if( !down )
|
||||
{
|
||||
if( osk.shift && osk.curlayout & 1 )
|
||||
osk.curlayout--;
|
||||
|
||||
osk.shift = false;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
break;
|
||||
}
|
||||
|
||||
ch = (byte)osk.curbutton.val;
|
||||
|
||||
// do not pass UTF-8 sequence into the engine, convert it here
|
||||
if( !cls.accept_utf8 )
|
||||
ch = Con_UtfProcessCharForce( ch );
|
||||
|
||||
if( !ch )
|
||||
break;
|
||||
|
||||
CL_CharEvent( ch );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case K_UPARROW:
|
||||
if( down && --osk.curbutton.y < 0 )
|
||||
{
|
||||
osk.curbutton.y = MAX_OSK_LINES - 1;
|
||||
osk.curbutton.val = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case K_DOWNARROW:
|
||||
if( down && ++osk.curbutton.y >= MAX_OSK_LINES )
|
||||
{
|
||||
osk.curbutton.y = 0;
|
||||
osk.curbutton.val = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case K_LEFTARROW:
|
||||
if( down && --osk.curbutton.x < 0 )
|
||||
osk.curbutton.x = MAX_OSK_ROWS - 1;
|
||||
break;
|
||||
case K_RIGHTARROW:
|
||||
if( down && ++osk.curbutton.x >= MAX_OSK_ROWS )
|
||||
osk.curbutton.x = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
OSK_EnableTextInput
|
||||
|
||||
Enables built-in IME
|
||||
=============
|
||||
*/
|
||||
static void OSK_EnableTextInput( qboolean enable, qboolean force )
|
||||
{
|
||||
qboolean old = osk.enable;
|
||||
|
||||
osk.enable = enable;
|
||||
|
||||
if( osk.enable && (!old || force) )
|
||||
{
|
||||
osk.curlayout = 0;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
}
|
||||
}
|
||||
|
||||
#define X_START 0.1347475f
|
||||
#define Y_START 0.567f
|
||||
#define X_STEP 0.05625
|
||||
#define Y_STEP 0.0825
|
||||
|
||||
/*
|
||||
============
|
||||
Joy_DrawSymbolButton
|
||||
|
||||
Draw button with symbol on it
|
||||
============
|
||||
*/
|
||||
static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height )
|
||||
{
|
||||
cl_font_t *font = Con_GetCurFont();
|
||||
byte color[] = { 255, 255, 255, 255 };
|
||||
int x1 = x * refState.width,
|
||||
y1 = y * refState.height,
|
||||
w = width * refState.width,
|
||||
h = height * refState.height;
|
||||
|
||||
if( symb == osk.curbutton.val )
|
||||
ref.dllFuncs.FillRGBA( kRenderTransTexture, x1, y1, w, h, 255, 160, 0, 100 );
|
||||
|
||||
if( !symb || symb == ' ' || (symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ) )
|
||||
return;
|
||||
|
||||
CL_DrawCharacter(
|
||||
x1 + width * 0.4 * refState.width,
|
||||
y1 + height * 0.4 * refState.height,
|
||||
symb, color, font, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Joy_DrawSpecialButton
|
||||
|
||||
Draw special button, like shift, enter or esc
|
||||
=============
|
||||
*/
|
||||
static void OSK_DrawSpecialButton( const char *name, float x, float y, float width, float height )
|
||||
{
|
||||
byte color[] = { 0, 255, 0, 255 };
|
||||
|
||||
Con_DrawString(
|
||||
x * refState.width + width * 0.4 * refState.width,
|
||||
y * refState.height + height * 0.4 * refState.height,
|
||||
name,
|
||||
color );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
Joy_DrawOnScreenKeyboard
|
||||
|
||||
Draw on screen keyboard, if enabled
|
||||
=============
|
||||
*/
|
||||
void OSK_Draw( void )
|
||||
{
|
||||
const char **curlayout = osk_keylayout[osk.curlayout]; // shortcut :)
|
||||
float x, y;
|
||||
int i, j;
|
||||
|
||||
if( !osk.enable || !osk_enable.value || !osk.curbutton.val )
|
||||
return;
|
||||
|
||||
// draw keyboard
|
||||
ref.dllFuncs.FillRGBA( kRenderTransTexture, X_START * refState.width, Y_START * refState.height,
|
||||
X_STEP * MAX_OSK_ROWS * refState.width,
|
||||
Y_STEP * MAX_OSK_LINES * refState.height, 100, 100, 100, 100 );
|
||||
|
||||
OSK_DrawSpecialButton( "-]", X_START, Y_START + Y_STEP * 2, X_STEP, Y_STEP );
|
||||
OSK_DrawSpecialButton( "<-", X_START + X_STEP * 12, Y_START + Y_STEP * 2, X_STEP, Y_STEP );
|
||||
|
||||
OSK_DrawSpecialButton( "sh", X_START, Y_START + Y_STEP * 3, X_STEP, Y_STEP );
|
||||
OSK_DrawSpecialButton( "en", X_START + X_STEP * 12, Y_START + Y_STEP * 3, X_STEP, Y_STEP );
|
||||
|
||||
for( y = Y_START, j = 0; j < MAX_OSK_LINES; j++, y += Y_STEP )
|
||||
for( x = X_START, i = 0; i < MAX_OSK_ROWS; i++, x += X_STEP )
|
||||
OSK_DrawSymbolButton( curlayout[j][i], x, y, X_STEP, Y_STEP );
|
||||
}
|
||||
312
engine/client/input/in_osk.c
Normal file
312
engine/client/input/in_osk.c
Normal file
@@ -0,0 +1,312 @@
|
||||
/*
|
||||
in_osk.c - on-screen keyboard input
|
||||
Copyright (C) 2016-2026 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "input.h"
|
||||
#include "client.h"
|
||||
|
||||
CVAR_DEFINE_AUTO( osk_enable, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable built-in on-screen keyboard" );
|
||||
|
||||
/* On-screen keyboard:
|
||||
*
|
||||
* 4 lines with 13 buttons each
|
||||
* Left trigger == backspace
|
||||
* Right trigger == space
|
||||
* Any button press is button press on keyboard
|
||||
*
|
||||
* Our layout:
|
||||
* 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |` |1 |2 |3 |4 |5 |6 |7 |8 |9 |0 |- |= | 0
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |q |w |e |r |t |y |u |i |o |p |[ |] |\ | 1
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |CL|a |s |d |f |g |h |j |k |l |; |' |BS| 2
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
* |SH|z |x |c |v |b |n |m |, |. |/ |SP|EN| 3
|
||||
* +--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||||
*/
|
||||
|
||||
#define MAX_OSK_ROWS 13
|
||||
#define MAX_OSK_LINES 4
|
||||
|
||||
enum
|
||||
{
|
||||
OSK_DEFAULT = 0,
|
||||
OSK_UPPER, // on caps, shift
|
||||
/*
|
||||
OSK_RUSSIAN,
|
||||
OSK_RUSSIAN_UPPER,
|
||||
*/
|
||||
OSK_LAST
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OSK_TAB = 16,
|
||||
OSK_SHIFT,
|
||||
OSK_BACKSPACE,
|
||||
OSK_ENTER,
|
||||
OSK_SPECKEY_LAST
|
||||
};
|
||||
static const char *osk_keylayout[][4] =
|
||||
{
|
||||
{
|
||||
"`1234567890-=", // 13
|
||||
"qwertyuiop[]\\", // 13
|
||||
"\x10" "asdfghjkl;'" "\x12", // 11 + caps on a left, enter on a right
|
||||
"\x11" "zxcvbnm,./ " "\x13" // 10 + esc on left + shift on a left/right
|
||||
},
|
||||
{
|
||||
"~!@#$%^&*()_+",
|
||||
"QWERTYUIOP{}|",
|
||||
"\x10" "ASDFGHJKL:\"" "\x12",
|
||||
"\x11" "ZXCVBNM<>? " "\x13"
|
||||
}
|
||||
};
|
||||
|
||||
static struct osk_s
|
||||
{
|
||||
qboolean enable;
|
||||
int curlayout;
|
||||
qboolean shift;
|
||||
qboolean sending;
|
||||
struct
|
||||
{
|
||||
signed char x;
|
||||
signed char y;
|
||||
char val;
|
||||
} curbutton;
|
||||
} osk;
|
||||
|
||||
qboolean OSK_KeyEvent( int key, int down )
|
||||
{
|
||||
if( !osk.enable || !osk_enable.value )
|
||||
return false;
|
||||
|
||||
if( osk.sending )
|
||||
{
|
||||
osk.sending = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( osk.curbutton.val == 0 )
|
||||
{
|
||||
if( key == K_ENTER || key == K_A_BUTTON )
|
||||
{
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
switch( key )
|
||||
{
|
||||
case K_A_BUTTON:
|
||||
case K_ENTER:
|
||||
switch( osk.curbutton.val )
|
||||
{
|
||||
case OSK_ENTER:
|
||||
osk.sending = true;
|
||||
Key_Event( K_ENTER, down );
|
||||
// osk_enable = false; // TODO: handle multiline
|
||||
break;
|
||||
case OSK_SHIFT:
|
||||
if( !down )
|
||||
break;
|
||||
|
||||
if( osk.curlayout & 1 )
|
||||
osk.curlayout--;
|
||||
else
|
||||
osk.curlayout++;
|
||||
|
||||
osk.shift = true;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
break;
|
||||
case OSK_BACKSPACE:
|
||||
Key_Event( K_BACKSPACE, down );
|
||||
break;
|
||||
case OSK_TAB:
|
||||
Key_Event( K_TAB, down );
|
||||
break;
|
||||
default:
|
||||
{
|
||||
int ch;
|
||||
|
||||
if( !down )
|
||||
{
|
||||
if( osk.shift && osk.curlayout & 1 )
|
||||
osk.curlayout--;
|
||||
|
||||
osk.shift = false;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
break;
|
||||
}
|
||||
|
||||
ch = (byte)osk.curbutton.val;
|
||||
|
||||
// do not pass UTF-8 sequence into the engine, convert it here
|
||||
if( !cls.accept_utf8 )
|
||||
ch = Con_UtfProcessCharForce( ch );
|
||||
|
||||
if( !ch )
|
||||
break;
|
||||
|
||||
CL_CharEvent( ch );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case K_UPARROW:
|
||||
if( down && --osk.curbutton.y < 0 )
|
||||
{
|
||||
osk.curbutton.y = MAX_OSK_LINES - 1;
|
||||
osk.curbutton.val = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case K_DOWNARROW:
|
||||
if( down && ++osk.curbutton.y >= MAX_OSK_LINES )
|
||||
{
|
||||
osk.curbutton.y = 0;
|
||||
osk.curbutton.val = 0;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case K_LEFTARROW:
|
||||
if( down && --osk.curbutton.x < 0 )
|
||||
osk.curbutton.x = MAX_OSK_ROWS - 1;
|
||||
break;
|
||||
case K_RIGHTARROW:
|
||||
if( down && ++osk.curbutton.x >= MAX_OSK_ROWS )
|
||||
osk.curbutton.x = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
OSK_EnableTextInput
|
||||
|
||||
Enables built-in IME
|
||||
=============
|
||||
*/
|
||||
void OSK_EnableTextInput( qboolean enable, qboolean force )
|
||||
{
|
||||
qboolean old = osk.enable;
|
||||
|
||||
osk.enable = enable;
|
||||
|
||||
if( osk.enable && ( !old || force ))
|
||||
{
|
||||
osk.curlayout = 0;
|
||||
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
|
||||
}
|
||||
}
|
||||
|
||||
#define X_START 0.1347475f
|
||||
#define Y_START 0.567f
|
||||
#define X_STEP 0.05625
|
||||
#define Y_STEP 0.0825
|
||||
|
||||
/*
|
||||
============
|
||||
OSK_DrawSymbolButton
|
||||
|
||||
Draw button with symbol on it
|
||||
============
|
||||
*/
|
||||
static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height )
|
||||
{
|
||||
cl_font_t *font = Con_GetCurFont();
|
||||
byte color[] = { 255, 255, 255, 255 };
|
||||
int x1 = x * refState.width,
|
||||
y1 = y * refState.height,
|
||||
w = width * refState.width,
|
||||
h = height * refState.height;
|
||||
|
||||
if( symb == osk.curbutton.val )
|
||||
ref.dllFuncs.FillRGBA( kRenderTransTexture, x1, y1, w, h, 255, 160, 0, 100 );
|
||||
|
||||
if( !symb || symb == ' ' || ( symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ))
|
||||
return;
|
||||
|
||||
CL_DrawCharacter(
|
||||
x1 + width * 0.4 * refState.width,
|
||||
y1 + height * 0.4 * refState.height,
|
||||
symb, color, font, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
OSK_DrawSpecialButton
|
||||
|
||||
Draw special button, like shift, enter or esc
|
||||
=============
|
||||
*/
|
||||
static void OSK_DrawSpecialButton( const char *name, float x, float y, float width, float height )
|
||||
{
|
||||
byte color[] = { 0, 255, 0, 255 };
|
||||
|
||||
Con_DrawString(
|
||||
x * refState.width + width * 0.4 * refState.width,
|
||||
y * refState.height + height * 0.4 * refState.height,
|
||||
name,
|
||||
color );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
OSK_Draw
|
||||
|
||||
Draw on screen keyboard, if enabled
|
||||
=============
|
||||
*/
|
||||
void OSK_Draw( void )
|
||||
{
|
||||
const char **curlayout = osk_keylayout[osk.curlayout]; // shortcut :)
|
||||
float x, y;
|
||||
int i, j;
|
||||
|
||||
if( !osk.enable || !osk_enable.value || !osk.curbutton.val )
|
||||
return;
|
||||
|
||||
// draw keyboard
|
||||
ref.dllFuncs.FillRGBA( kRenderTransTexture, X_START * refState.width, Y_START * refState.height,
|
||||
X_STEP * MAX_OSK_ROWS * refState.width,
|
||||
Y_STEP * MAX_OSK_LINES * refState.height, 100, 100, 100, 100 );
|
||||
|
||||
OSK_DrawSpecialButton( "-]", X_START, Y_START + Y_STEP * 2, X_STEP, Y_STEP );
|
||||
OSK_DrawSpecialButton( "<-", X_START + X_STEP * 12, Y_START + Y_STEP * 2, X_STEP, Y_STEP );
|
||||
|
||||
OSK_DrawSpecialButton( "sh", X_START, Y_START + Y_STEP * 3, X_STEP, Y_STEP );
|
||||
OSK_DrawSpecialButton( "en", X_START + X_STEP * 12, Y_START + Y_STEP * 3, X_STEP, Y_STEP );
|
||||
|
||||
for( y = Y_START, j = 0; j < MAX_OSK_LINES; j++, y += Y_STEP )
|
||||
for( x = X_START, i = 0; i < MAX_OSK_ROWS; i++, x += X_STEP )
|
||||
OSK_DrawSymbolButton( curlayout[j][i], x, y, X_STEP, Y_STEP );
|
||||
}
|
||||
|
||||
void OSK_Init( void )
|
||||
{
|
||||
Cvar_RegisterVariable( &osk_enable );
|
||||
}
|
||||
@@ -185,10 +185,10 @@ void Touch_NotifyResize( void )
|
||||
|
||||
static inline float Touch_AspectRatio( void )
|
||||
{
|
||||
if( touch.config_aspect_ratio )
|
||||
if( touch.config_aspect_ratio >= 0.25f )
|
||||
return touch.config_aspect_ratio;
|
||||
|
||||
if( touch.actual_aspect_ratio )
|
||||
if( touch.actual_aspect_ratio >= 0.25f )
|
||||
return touch.actual_aspect_ratio;
|
||||
|
||||
if( refState.width && refState.height )
|
||||
@@ -369,7 +369,7 @@ static void Touch_ExportConfig_f( void )
|
||||
string profilebase;
|
||||
|
||||
COM_FileBase( name, profilebase, sizeof( profilebase ));
|
||||
Q_snprintf( profilename, sizeof( profilebase ), "touch_profiles/%s (copy).cfg", profilebase );
|
||||
Q_snprintf( profilename, sizeof( profilename ), "touch_profiles/%s (copy).cfg", profilebase );
|
||||
}
|
||||
else Q_strncpy( profilename, name, sizeof( profilename ));
|
||||
|
||||
@@ -588,7 +588,7 @@ static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *nam
|
||||
|
||||
IN_TouchEditClear();
|
||||
|
||||
while(( button = Touch_FindFirst( &touch.list_user, name, privileged )))
|
||||
while(( button = Touch_FindFirst( list, name, privileged )))
|
||||
{
|
||||
if( button->prev )
|
||||
button->prev->next = button->next;
|
||||
@@ -860,8 +860,7 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
|
||||
if( !touch.initialized )
|
||||
return;
|
||||
|
||||
if( round )
|
||||
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
|
||||
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
|
||||
|
||||
if( round == round_aspect )
|
||||
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
|
||||
@@ -1068,7 +1067,7 @@ static void Touch_InitEditor( void )
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "touch_default/edit_close", "touch_disableedit", 0, y, x, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "#Close and save", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
temp = Touch_AddButton( &touch.list_edit, "close_label", "#Close and save", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
y += 0.2f;
|
||||
@@ -1076,7 +1075,7 @@ static void Touch_InitEditor( void )
|
||||
temp = Touch_AddButton( &touch.list_edit, "cancel", "touch_default/edit_reset", "touch_reloadconfig", 0, y, x, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "#Cancel and reset", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
temp = Touch_AddButton( &touch.list_edit, "cancel_label", "#Cancel and reset", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
y += 0.2f;
|
||||
@@ -1256,12 +1255,21 @@ static void Touch_DrawTexture( float x1, float y1, float x2, float y2, int textu
|
||||
0, 0, 1, 1, texture );
|
||||
}
|
||||
|
||||
#define GRID_COUNT_X ((int)touch_grid_count.value )
|
||||
#define GRID_COUNT_Y (((int)touch_grid_count.value ) * Touch_AspectRatio( ))
|
||||
#define GRID_X ( 1.0f / GRID_COUNT_X )
|
||||
#define GRID_Y ( 1.0f / Touch_AspectRatio() / GRID_COUNT_X )
|
||||
#define GRID_ROUND_X( x ) ((float)round(( x ) * GRID_COUNT_X ) / GRID_COUNT_X )
|
||||
#define GRID_ROUND_Y( x ) ((float)round(( x ) * GRID_COUNT_Y ) / GRID_COUNT_Y )
|
||||
static inline int Touch_GridCountX( void )
|
||||
{
|
||||
return Q_max((int)touch_grid_count.value, 1 );
|
||||
}
|
||||
|
||||
static inline int Touch_GridCountY( void )
|
||||
{
|
||||
float grid_count_y = touch_grid_count.value * Touch_AspectRatio();
|
||||
return Q_max((int)grid_count_y, 1 );
|
||||
}
|
||||
|
||||
#define GRID_X ( 1.0f / Touch_GridCountX( ))
|
||||
#define GRID_Y ( 1.0f / Touch_GridCountY( ))
|
||||
#define GRID_ROUND_X( x ) ((float)round(( x ) * Touch_GridCountX() ) / Touch_GridCountX())
|
||||
#define GRID_ROUND_Y( x ) ((float)round(( x ) * Touch_GridCountY() ) / Touch_GridCountY())
|
||||
|
||||
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
|
||||
{
|
||||
@@ -445,6 +445,10 @@ void IN_Init( void )
|
||||
{
|
||||
IN_StartupMouse( );
|
||||
|
||||
IN_GyroInit();
|
||||
|
||||
OSK_Init();
|
||||
|
||||
Joy_Init(); // common joystick support init
|
||||
|
||||
Touch_Init();
|
||||
@@ -560,6 +564,7 @@ static void IN_CollectInput( float *forward, float *side, float *pitch, float *y
|
||||
#endif
|
||||
}
|
||||
|
||||
IN_GyroFinalizeMove( forward, side, pitch, yaw );
|
||||
Joy_FinalizeMove( forward, side, pitch, yaw );
|
||||
Touch_GetMove( forward, side, pitch, yaw );
|
||||
|
||||
@@ -15,6 +15,7 @@ GNU General Public License for more details.
|
||||
|
||||
#include "common.h"
|
||||
#include "client.h"
|
||||
#include "mod_local.h"
|
||||
#include "net_encode.h"
|
||||
#include "cl_tent.h"
|
||||
#include "shake.h"
|
||||
@@ -1738,6 +1739,8 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
|
||||
// tell rendering system we have a new set of models.
|
||||
ref.dllFuncs.R_NewMap ();
|
||||
|
||||
Mod_LoadDetailTextures( cl.worldmodel );
|
||||
|
||||
// check if this map must start from dark screen
|
||||
CL_StartDark ();
|
||||
|
||||
@@ -514,17 +514,26 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
|
||||
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
|
||||
{
|
||||
vec3_t pos;
|
||||
int handle, entnum, pitch, flags;
|
||||
int sound, entnum, pitch, flags;
|
||||
float volume, attn;
|
||||
sound_t handle = 0;
|
||||
|
||||
MSG_ReadVec3Coord( msg, pos );
|
||||
handle = MSG_ReadShort( msg );
|
||||
sound = MSG_ReadShort( msg );
|
||||
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
|
||||
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
|
||||
entnum = MSG_ReadShort( msg );
|
||||
pitch = MSG_ReadByte( msg );
|
||||
flags = MSG_ReadByte( msg );
|
||||
|
||||
if( FBitSet( flags, SND_SENTENCE ))
|
||||
{
|
||||
char sentenceName[32];
|
||||
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
|
||||
handle = S_RegisterSound( sentenceName );
|
||||
}
|
||||
else handle = cl.sound_index[sound]; // see precached sound
|
||||
|
||||
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
|
||||
}
|
||||
|
||||
@@ -1276,6 +1276,10 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
|
||||
SCR_CheckStartupVids(); // must be last
|
||||
|
||||
#ifndef XASH_DEDICATED
|
||||
IN_GyroCheckAvailability();
|
||||
#endif
|
||||
|
||||
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
|
||||
Cbuf_AddTextf( "timedemo %s\n", demoname );
|
||||
|
||||
|
||||
@@ -2989,6 +2989,105 @@ static void Mod_LoadTextures( model_t *mod, dbspmodel_t *bmod )
|
||||
Mod_SequenceAllAnimatedTextures( mod );
|
||||
}
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
static void Mod_ParseDetailTextures( model_t *mod )
|
||||
{
|
||||
byte *afile;
|
||||
char *pfile;
|
||||
string token, texname;
|
||||
string detail_texname;
|
||||
string detail_path;
|
||||
float xScale, yScale;
|
||||
texture_t *tex;
|
||||
int i;
|
||||
|
||||
string filepath;
|
||||
|
||||
Q_strncpy( filepath, mod->name, sizeof( filepath ));
|
||||
COM_StripExtension( filepath );
|
||||
Q_strncat( filepath, "_detail.txt", sizeof( filepath ));
|
||||
|
||||
afile = FS_LoadFile( filepath, NULL, false );
|
||||
if( !afile )
|
||||
return;
|
||||
|
||||
pfile = (char *)afile;
|
||||
|
||||
// format: 'texturename' 'detailtexture' 'xScale' 'yScale'
|
||||
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
|
||||
{
|
||||
texname[0] = '\0';
|
||||
detail_texname[0] = '\0';
|
||||
|
||||
// read texname
|
||||
if( token[0] == '{' )
|
||||
{
|
||||
// NOTE: COM_ParseFile handled some symbols seperately
|
||||
// this code will be fix it
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
Q_snprintf( texname, sizeof( texname ), "{%s", token );
|
||||
}
|
||||
else
|
||||
Q_strncpy( texname, token, sizeof( texname ));
|
||||
|
||||
// read detailtexture name
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
Q_strncpy( detail_texname, token, sizeof( detail_texname ));
|
||||
|
||||
// trying the scales or '{'
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
|
||||
// read second part of detailtexture name
|
||||
if( token[0] == '{' )
|
||||
{
|
||||
Q_strncat( detail_texname, token, sizeof( detail_texname ));
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token )); // read scales
|
||||
Q_strncat( detail_texname, token, sizeof( detail_texname ));
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token )); // parse scales
|
||||
}
|
||||
|
||||
Q_snprintf( detail_path, sizeof( detail_path ), "gfx/%s", detail_texname );
|
||||
|
||||
// read scales
|
||||
xScale = Q_atof( token );
|
||||
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
yScale = Q_atof( token );
|
||||
|
||||
if( xScale <= 0.0f || yScale <= 0.0f )
|
||||
continue;
|
||||
|
||||
// search for existing texture and uploading detail texture
|
||||
for( i = 0; i < mod->numtextures; i++ )
|
||||
{
|
||||
tex = mod->textures[i];
|
||||
|
||||
if( Q_stricmp( tex->name, texname ))
|
||||
continue;
|
||||
|
||||
tex->dt_texturenum = ref.dllFuncs.GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
|
||||
|
||||
if( tex->dt_texturenum )
|
||||
ref.dllFuncs.R_SetDetailScaleForTexture( tex->gl_texturenum, xScale, yScale );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Mem_Free( afile );
|
||||
}
|
||||
|
||||
void Mod_LoadDetailTextures( model_t *mod )
|
||||
{
|
||||
convar_t *r_detailtextures = Cvar_FindVar( "r_detailtextures" );
|
||||
|
||||
if( !r_detailtextures || !r_detailtextures->value )
|
||||
return;
|
||||
|
||||
Mod_ParseDetailTextures( mod );
|
||||
}
|
||||
#endif // !XASH_DEDICATED
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadTexInfo
|
||||
|
||||
@@ -156,6 +156,7 @@ model_t *Mod_ForName( const char *name, qboolean crash, qboolean trackCRC );
|
||||
qboolean Mod_ValidateCRC( const char *name, uint32_t crc );
|
||||
void Mod_NeedCRC( const char *name, qboolean needCRC );
|
||||
void Mod_FreeUnused( void );
|
||||
void Mod_LoadDetailTextures( model_t *mod );
|
||||
|
||||
//
|
||||
// mod_alias.c
|
||||
@@ -197,6 +198,8 @@ void Mod_ClearStudioCache( void );
|
||||
// mod_sprite.c
|
||||
//
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
|
||||
#endif
|
||||
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
|
||||
#endif
|
||||
#endif//MOD_LOCAL_H
|
||||
|
||||
@@ -17,9 +17,6 @@ GNU General Public License for more details.
|
||||
#include "common.h"
|
||||
#include "sprite.h"
|
||||
#include "studio.h"
|
||||
#if !XASH_DEDICATED
|
||||
#include "ref_common.h"
|
||||
#endif // XASH_DEDICATED
|
||||
#include "mod_local.h"
|
||||
|
||||
|
||||
@@ -147,4 +144,8 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
|
||||
psprite->numframes = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
Mod_SpriteLoadTextures( mod, buffer );
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -88,6 +88,22 @@ static void Mod_Modellist_f( void )
|
||||
Con_Printf( "\n" );
|
||||
}
|
||||
|
||||
static void Mod_UnloadRenderData( model_t *mod )
|
||||
{
|
||||
#if !XASH_DEDICATED
|
||||
switch( mod->type )
|
||||
{
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Mod_FreeUserData
|
||||
@@ -107,12 +123,10 @@ static void Mod_FreeUserData( model_t *mod )
|
||||
svgame.physFuncs.Mod_ProcessUserData( mod, false, NULL );
|
||||
}
|
||||
}
|
||||
#if !XASH_DEDICATED
|
||||
else
|
||||
{
|
||||
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
||||
Mod_UnloadRenderData( mod );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -40,6 +40,17 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
|
||||
void Platform_SetStatus( const char *status );
|
||||
qboolean Platform_DebuggerPresent( void );
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ORIENTATION_UNKNOWN = 0,
|
||||
ORIENTATION_LANDSCAPE,
|
||||
ORIENTATION_LANDSCAPE_FLIPPED,
|
||||
ORIENTATION_PORTRAIT,
|
||||
ORIENTATION_PORTRAIT_FLIPPED
|
||||
} platform_orientation_t;
|
||||
|
||||
platform_orientation_t Platform_GetDisplayOrientation( void );
|
||||
|
||||
// legacy iOS port functions
|
||||
#if XASH_IOS
|
||||
int IOS_GetArgs( char ***argv );
|
||||
@@ -64,6 +75,7 @@ char *Posix_Input( void );
|
||||
void SDLash_Init( void );
|
||||
void SDLash_Shutdown( void );
|
||||
void SDLash_NanoSleep( int nsec );
|
||||
qboolean SDLash_GyroIsAvailable( void );
|
||||
#endif
|
||||
|
||||
#if XASH_ANDROID
|
||||
|
||||
@@ -368,6 +368,11 @@ static void SDLash_EventHandler( SDL_Event *event )
|
||||
#endif
|
||||
SDLash_HandleGameControllerEvent( event );
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
|
||||
case SDL_SENSORUPDATE:
|
||||
SDLash_SensorUpdate( event->sensor );
|
||||
break;
|
||||
#endif
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
if( event->window.windowID != SDL_GetWindowID( host.hWnd ) )
|
||||
|
||||
@@ -35,5 +35,15 @@ void SDLash_FreeCursors( void );
|
||||
//
|
||||
void SDLash_HandleGameControllerEvent( SDL_Event *ev );
|
||||
|
||||
//
|
||||
// sensor_sdl2.c
|
||||
//
|
||||
void SDLash_InitSensors( void );
|
||||
void SDLash_ShutdownSensors( void );
|
||||
qboolean SDLash_GyroIsAvailable( void );
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
|
||||
void SDLash_SensorUpdate( SDL_SensorEvent sensor );
|
||||
#endif
|
||||
|
||||
#endif // XASH_SDL
|
||||
#endif // KEYWRAPPER_H
|
||||
|
||||
103
engine/platform/sdl2/sensor_sdl2.c
Normal file
103
engine/platform/sdl2/sensor_sdl2.c
Normal file
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
sensor_sdl2.c - SDL2 sensor handling
|
||||
Copyright (C) 2026 Xash3D FWGS contributors
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include <SDL.h>
|
||||
#include "common.h"
|
||||
#include "input.h"
|
||||
#include "platform_sdl2.h"
|
||||
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
|
||||
static SDL_SensorID g_system_gyro_id = -1;
|
||||
static SDL_Sensor *g_system_gyro;
|
||||
|
||||
/*
|
||||
==============
|
||||
SDLash_InitSensors
|
||||
|
||||
==============
|
||||
*/
|
||||
void SDLash_InitSensors( void )
|
||||
{
|
||||
if( SDL_InitSubSystem( SDL_INIT_SENSOR ) == 0 )
|
||||
{
|
||||
int num_sensors = SDL_NumSensors();
|
||||
|
||||
for( int i = 0; i < num_sensors; i++ )
|
||||
{
|
||||
if( SDL_SensorGetDeviceType( i ) == SDL_SENSOR_GYRO )
|
||||
{
|
||||
g_system_gyro = SDL_SensorOpen( i );
|
||||
if( g_system_gyro )
|
||||
{
|
||||
g_system_gyro_id = SDL_SensorGetInstanceID( g_system_gyro );
|
||||
Con_Printf( "SDL: Opened built-in gyroscope: %s\n", SDL_SensorGetName( g_system_gyro ) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Reportf( S_ERROR "Failed to init SDL Sensor subsystem: %s\n", SDL_GetError() );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
SDLash_ShutdownSensors
|
||||
|
||||
==============
|
||||
*/
|
||||
void SDLash_ShutdownSensors( void )
|
||||
{
|
||||
if( g_system_gyro )
|
||||
{
|
||||
SDL_SensorClose( g_system_gyro );
|
||||
g_system_gyro = NULL;
|
||||
g_system_gyro_id = -1;
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_SENSOR );
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
SDLash_GyroIsAvailable
|
||||
|
||||
==============
|
||||
*/
|
||||
qboolean SDLash_GyroIsAvailable( void )
|
||||
{
|
||||
return ( g_system_gyro != NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
SDLash_SensorUpdate
|
||||
|
||||
==============
|
||||
*/
|
||||
void SDLash_SensorUpdate( SDL_SensorEvent sensor )
|
||||
{
|
||||
if( sensor.which == g_system_gyro_id )
|
||||
{
|
||||
IN_GyroEvent( sensor.data );
|
||||
}
|
||||
}
|
||||
#else
|
||||
void SDLash_InitSensors( void ) { }
|
||||
void SDLash_ShutdownSensors( void ) { }
|
||||
qboolean SDLash_GyroIsAvailable( void ) { return false; }
|
||||
#endif
|
||||
@@ -146,10 +146,12 @@ void SDLash_Init( void )
|
||||
SDL_StopTextInput();
|
||||
|
||||
SDLash_InitCursors();
|
||||
SDLash_InitSensors();
|
||||
}
|
||||
|
||||
void SDLash_Shutdown( void )
|
||||
{
|
||||
SDLash_ShutdownSensors();
|
||||
SDLash_FreeCursors();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
@@ -1204,3 +1204,29 @@ void VID_Info_f( void )
|
||||
else
|
||||
Con_Printf( "Window display mode: " S_RED "fail: " S_DEFAULT "%s\n", SDL_GetError( ));
|
||||
}
|
||||
|
||||
platform_orientation_t Platform_GetDisplayOrientation( void )
|
||||
{
|
||||
if( host.hWnd )
|
||||
{
|
||||
int display_index = SDL_GetWindowDisplayIndex( host.hWnd );
|
||||
if( display_index >= 0 )
|
||||
{
|
||||
switch( SDL_GetDisplayOrientation( display_index ) )
|
||||
{
|
||||
case SDL_ORIENTATION_LANDSCAPE:
|
||||
return ORIENTATION_LANDSCAPE;
|
||||
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
|
||||
return ORIENTATION_LANDSCAPE_FLIPPED;
|
||||
case SDL_ORIENTATION_PORTRAIT:
|
||||
return ORIENTATION_PORTRAIT;
|
||||
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
|
||||
return ORIENTATION_PORTRAIT_FLIPPED;
|
||||
default:
|
||||
return ORIENTATION_UNKNOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ORIENTATION_UNKNOWN;
|
||||
}
|
||||
|
||||
@@ -19,11 +19,11 @@ GNU General Public License for more details.
|
||||
#include <stdarg.h>
|
||||
#include "com_image.h"
|
||||
#include "vgui_api.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "triangleapi.h"
|
||||
#include "const.h"
|
||||
#include "cl_entity.h"
|
||||
#include "com_model.h"
|
||||
#include "studio.h"
|
||||
#include "r_efx.h"
|
||||
#include "filesystem.h"
|
||||
@@ -62,7 +62,17 @@ GNU General Public License for more details.
|
||||
// 11. Added size argument to Mod_ProcessRenderData
|
||||
// 12. Added Image_CalcImageSize
|
||||
// 13. Removed ignore_flags argument from GetCvarPointer
|
||||
#define REF_API_VERSION 13
|
||||
// 14. Removed reserved functions, they are leftover from RenderAPI
|
||||
// Removed CL_AddCustomBeam, it's now handled through R_AddEntity
|
||||
// 15. Replaced CL_InitStudioAPI with R_StudioFillAPI + R_StudioSetDrawInterface
|
||||
// Engine now builds engine_studio_api_t and handles client DLL negotiation
|
||||
// Replaced R_DrawStretchRaw and AVI_UploadRawFrame with GL_UpdateTexture
|
||||
// Added GL_CreateTexture, R_GetDetailScaleForTexture, R_SetDetailScaleForTexture
|
||||
// Removed R_Flush, VGUI_UploadTextureBlock, R_BeamCull, pfnGetStudioModelInterface
|
||||
// Moved RenderAPI and TriAPI filling to renderer via R_FillRenderAPI and R_FillTriAPI
|
||||
// Moved detail textures parsing and cinematic texture management to engine
|
||||
// Moved creation of default textures to the engine
|
||||
#define REF_API_VERSION 15
|
||||
|
||||
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
|
||||
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
|
||||
@@ -221,7 +231,7 @@ enum ref_defaultsprite_e
|
||||
};
|
||||
|
||||
// the order of first three is important!
|
||||
// so you can use this value in IEngineStudio.StudioIsHardware
|
||||
// so you can use this value in IEngineStudio.StudioIsHardware (but shouldn't)
|
||||
typedef enum ref_graphic_apis_e
|
||||
{
|
||||
REF_SOFTWARE, // hypothetical: just make a surface to draw on, in software
|
||||
@@ -387,7 +397,7 @@ typedef struct ref_api_s
|
||||
// brushes
|
||||
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
|
||||
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
|
||||
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
|
||||
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node, struct model_s *mod );
|
||||
void (*R_DrawWorldHull)( void );
|
||||
void (*R_DrawModelHull)( model_t *mod );
|
||||
|
||||
@@ -429,7 +439,6 @@ typedef struct ref_api_s
|
||||
void *(*Mod_CacheCheck)( struct cache_user_s *c );
|
||||
void (*Mod_LoadCacheFile)( const char *path, struct cache_user_s *cu );
|
||||
void *(*Mod_Calloc)( int number, size_t size );
|
||||
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
|
||||
|
||||
// memory
|
||||
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
|
||||
@@ -499,6 +508,9 @@ typedef struct ref_api_s
|
||||
|
||||
// for abstracting the engine's rendering
|
||||
ref_window_type_t (*R_GetWindowHandle)( void **handle, ref_window_type_t type );
|
||||
|
||||
// sprites
|
||||
struct mspriteframe_s *(*R_GetSpriteFrame)( const struct model_s *pModel, int frame, float yaw );
|
||||
} ref_api_t;
|
||||
|
||||
struct mip_s;
|
||||
@@ -533,10 +545,7 @@ typedef struct ref_interface_s
|
||||
void (*GL_SetRenderMode)( int renderMode );
|
||||
|
||||
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
||||
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
|
||||
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
||||
void (*R_Flush)( unsigned int flush_flags );
|
||||
|
||||
// debug
|
||||
void (*R_ShowTextures)( void );
|
||||
|
||||
@@ -548,7 +557,6 @@ typedef struct ref_interface_s
|
||||
|
||||
// 2D
|
||||
void (*R_Set2DMode)( qboolean enable );
|
||||
void (*R_DrawStretchRaw)( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||
void (*R_DrawStretchPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
void (*FillRGBA)( int rendermode, float x, float y, float w, float h, byte r, byte g, byte b, byte a ); // in screen space
|
||||
int (*WorldToScreen)( const vec3_t world, vec3_t screen ); // Returns 1 if it's z clipped
|
||||
@@ -570,16 +578,14 @@ typedef struct ref_interface_s
|
||||
// studio interface
|
||||
float (*R_StudioEstimateFrame)( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
|
||||
void (*R_StudioLerpMovement)( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
|
||||
void (*CL_InitStudioAPI)( void );
|
||||
qboolean (*R_StudioFillAPI)( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
|
||||
void (*R_StudioSetDrawInterface)( struct r_studio_interface_s *pDraw );
|
||||
|
||||
// bmodel
|
||||
void (*R_SetSkyCloudsTextures)( int solidskyTexture, int alphaskyTexture );
|
||||
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
|
||||
void (*CL_RunLightStyles)( lightstyle_t *ls );
|
||||
|
||||
// sprites
|
||||
void (*R_GetSpriteParms)( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
||||
int (*R_GetSpriteTexture)( const model_t *m_pSpriteModel, int frame );
|
||||
|
||||
// model management
|
||||
// flags ignored for everything except spritemodels
|
||||
@@ -590,55 +596,27 @@ typedef struct ref_interface_s
|
||||
void (*CL_DrawParticles)( double frametime, particle_t *particles, float partsize );
|
||||
void (*CL_DrawTracers)( double frametime, particle_t *tracers );
|
||||
void (*CL_DrawBeams)( int fTrans , BEAM *beams );
|
||||
qboolean (*R_BeamCull)( const vec3_t start, const vec3_t end, qboolean pvsOnly );
|
||||
|
||||
// Xash3D Render Interface
|
||||
// Get renderer info (doesn't changes engine state at all)
|
||||
int (*RefGetParm)( int parm, int arg ); // generic
|
||||
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
|
||||
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
|
||||
float (*GetFrameTime)( void );
|
||||
|
||||
// Set renderer info (tell engine about changes)
|
||||
void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel
|
||||
void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged
|
||||
// detail texture scale
|
||||
void (*R_GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
|
||||
void (*R_SetDetailScaleForTexture)( int texture, float xScale, float yScale );
|
||||
|
||||
// Texture tools
|
||||
// Texture tools (used by engine directly)
|
||||
int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int (*GL_FindTexture)( const char *name );
|
||||
const char* (*GL_TextureName)( unsigned int texnum );
|
||||
const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
|
||||
int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags );
|
||||
int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int (*GL_LoadTextureArray)( const char **names, int flags );
|
||||
int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||
void (*GL_FreeTexture)( unsigned int texnum );
|
||||
void (*R_OverrideTextureSourceSize)( unsigned int texnum, unsigned int srcWidth, unsigned int srcHeight ); // used to override decal size for texture replacement
|
||||
|
||||
// Decals manipulating (draw & remove)
|
||||
void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
|
||||
float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount );
|
||||
void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only)
|
||||
void (*GL_UpdateTexture)( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt );
|
||||
|
||||
// AVI
|
||||
void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
|
||||
|
||||
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
|
||||
// glState related calls (used by engine directly)
|
||||
void (*GL_Bind)( int tmu, unsigned int texnum );
|
||||
void (*GL_SelectTexture)( int tmu );
|
||||
void (*GL_LoadTextureMatrix)( const float *glmatrix );
|
||||
void (*GL_TexMatrixIdentity)( void );
|
||||
void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units
|
||||
void (*GL_TexGen)( unsigned int coord, unsigned int mode );
|
||||
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
|
||||
void (*GL_TexCoordArrayMode)( unsigned int texmode );
|
||||
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
|
||||
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
||||
void (*GL_Reserved1)( void );
|
||||
|
||||
// Misc renderer functions
|
||||
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
|
||||
colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
|
||||
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
|
||||
|
||||
// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer)
|
||||
void (*GL_RenderFrame)( const struct ref_viewpass_s *rvp );
|
||||
@@ -652,28 +630,23 @@ typedef struct ref_interface_s
|
||||
void (*R_NewMap)( void );
|
||||
// clear the render entities before each frame
|
||||
void (*R_ClearScene)( void );
|
||||
// GL_GetProcAddress for client renderer
|
||||
void* (*R_GetProcAddress)( const char *name );
|
||||
|
||||
// TriAPI Interface
|
||||
// NOTE: implementation isn't required to be compatible
|
||||
// TriAPI Interface (functions used by engine wrappers)
|
||||
void (*TriRenderMode)( int mode );
|
||||
void (*Begin)( int primitiveCode );
|
||||
void (*End)( void );
|
||||
void (*Color4f)( float r, float g, float b, float a ); // real glColor4f
|
||||
void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); // real glColor4ub
|
||||
void (*TexCoord2f)( float u, float v );
|
||||
void (*Vertex3fv)( const float *worldPnt );
|
||||
void (*Vertex3f)( float x, float y, float z );
|
||||
void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b.
|
||||
void (*ScreenToWorld)( const float *screen, float *world );
|
||||
void (*GetMatrix)( const int pname, float *matrix );
|
||||
void (*FogParams)( float flDensity, int iFogSkybox );
|
||||
void (*CullFace)( TRICULLSTYLE mode );
|
||||
|
||||
// fill render_api_t and triangleapi_t with renderer-specific functions
|
||||
void (*R_FillRenderAPI)( struct render_api_s *api );
|
||||
void (*R_FillTriAPI)( struct triangleapi_s *api );
|
||||
|
||||
// vgui drawing implementation
|
||||
void (*VGUI_SetupDrawing)( qboolean rect );
|
||||
void (*VGUI_UploadTextureBlock)( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
|
||||
} ref_interface_t;
|
||||
|
||||
typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t* engfuncs, ref_globals_t *pGlobals );
|
||||
|
||||
92
ref/common/ref_common.h
Normal file
92
ref/common/ref_common.h
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
ref_common.h - shared renderer code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef REF_COMMON_H
|
||||
#define REF_COMMON_H
|
||||
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_api.h"
|
||||
|
||||
//
|
||||
// ref_context.c
|
||||
//
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
extern const ref_interface_t gReffuncs;
|
||||
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||
|
||||
extern uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
void GL_InitRandomTable( void );
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
extern dlight_t *gp_dlights;
|
||||
extern int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
//
|
||||
// ref_common cvars
|
||||
//
|
||||
extern convar_t r_dlight_virtual_radius;
|
||||
extern convar_t r_lighting_extended;
|
||||
|
||||
//
|
||||
// ref_math.c
|
||||
//
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
||||
|
||||
//
|
||||
// ref_light.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix );
|
||||
int R_PushDlights( model_t *model, int framecount );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
void R_GatherPlayerLight( cl_entity_t *view );
|
||||
void R_UpdateSurfaceCachedLight( msurface_t *surf );
|
||||
|
||||
//
|
||||
// ref_image.c
|
||||
//
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
|
||||
#endif // REF_COMMON_H
|
||||
81
ref/common/ref_context.c
Normal file
81
ref/common/ref_context.c
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
ref_context.c - shared renderer context
|
||||
Copyright (C) 2018 a1batross
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "ref_common.h"
|
||||
#include "com_strings.h"
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
dlight_t *gp_dlights;
|
||||
int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||
poolhandle_t r_temppool;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Realloc( poolptr, memptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
gp_dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
108
ref/common/ref_image.c
Normal file
108
ref/common/ref_image.c
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
ref_image.c - shared image code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "ref_common.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
/*
|
||||
================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source ) return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = (fracStep >> 2) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
||||
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
||||
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
||||
((byte *)(out+x))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
gl_rlight.c - dynamic and static lights
|
||||
ref_light.c - shared light code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -13,19 +13,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "pm_local.h"
|
||||
#include "studio.h"
|
||||
#include "ref_common.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "pm_local.h"
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
|
||||
DYNAMIC LIGHTS
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
/*
|
||||
==================
|
||||
CL_RunLightStyles
|
||||
@@ -34,16 +28,17 @@ CL_RunLightStyles
|
||||
*/
|
||||
void CL_RunLightStyles( lightstyle_t *ls )
|
||||
{
|
||||
const model_t *world = gp_cl->models[1];
|
||||
int i;
|
||||
float frametime = (gp_cl->time - gp_cl->oldtime);
|
||||
float frametime = gp_cl->time - gp_cl->oldtime;
|
||||
|
||||
if( !WORLDMODEL )
|
||||
if( !world )
|
||||
return;
|
||||
|
||||
if( !WORLDMODEL->lightdata )
|
||||
if( r_fullbright->value || !world->lightdata )
|
||||
{
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
tr.lightstylevalue[i] = 256 * 256;
|
||||
g_lightstylevalue[i] = 256 * 256;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -59,13 +54,13 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
if( !ls[i].length )
|
||||
{
|
||||
tr.lightstylevalue[i] = 256;
|
||||
g_lightstylevalue[i] = 256;
|
||||
continue;
|
||||
}
|
||||
else if( ls[i].length == 1 )
|
||||
{
|
||||
// single length style so don't bother interpolating
|
||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
||||
g_lightstylevalue[i] = ls[i].map[0] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -73,7 +68,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
||||
{
|
||||
tr.lightstylevalue[i] = ls[i].map[flight%ls[i].length] * 22;
|
||||
g_lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -90,7 +85,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
k = ls[i].map[clight % ls[i].length];
|
||||
l += (float)( k * 22.0f ) * lerpfrac;
|
||||
|
||||
tr.lightstylevalue[i] = (int)l;
|
||||
g_lightstylevalue[i] = (int)l;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,44 +94,39 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
R_MarkLights
|
||||
=============
|
||||
*/
|
||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node )
|
||||
static void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node, model_t *model, int dlightframecount )
|
||||
{
|
||||
const float virtual_radius = light->radius * Q_max( 1.0f, r_dlight_virtual_radius.value );
|
||||
const float maxdist = light->radius * light->radius;
|
||||
float dist;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
start:
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
float dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
if( dist > virtual_radius )
|
||||
{
|
||||
node = node_child( node, 0, RI.currentmodel );
|
||||
node = node_child( node, 0, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
if( dist < -virtual_radius )
|
||||
{
|
||||
node = node_child( node, 1, RI.currentmodel );
|
||||
node = node_child( node, 1, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
const float dist_sq = dist * dist;
|
||||
|
||||
// mark the polygons
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
int firstsurface = node_firstsurface( node, model );
|
||||
int numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
for( i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
||||
for( int i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
||||
{
|
||||
vec3_t impact;
|
||||
float s, t, l;
|
||||
msurface_t *surf = &RI.currentmodel->surfaces[firstsurface + i];
|
||||
msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||
const mextrasurf_t *info = surf->info;
|
||||
|
||||
if( surf->plane->type < 3 )
|
||||
@@ -162,16 +152,17 @@ start:
|
||||
if( s * s + t * t + dist_sq >= maxdist )
|
||||
continue;
|
||||
|
||||
if( surf->dlightframe != tr.dlightframecount )
|
||||
if( surf->dlightframe != dlightframecount )
|
||||
{
|
||||
surf->dlightbits = bit;
|
||||
surf->dlightframe = tr.dlightframecount;
|
||||
surf->dlightframe = dlightframecount;
|
||||
}
|
||||
else surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 0, model ), model, dlightframecount );
|
||||
node = node_child( node, 1, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -179,31 +170,40 @@ start:
|
||||
R_PushDlights
|
||||
=============
|
||||
*/
|
||||
void R_PushDlights( void )
|
||||
int R_PushDlights( model_t *model, int framecount )
|
||||
{
|
||||
int i;
|
||||
if( !model )
|
||||
return framecount;
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
|
||||
// no world -- no dlights
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
||||
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[i];
|
||||
const dlight_t *l = &gp_dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
|
||||
R_MarkLights( l, 1 << i, model->nodes, model, framecount );
|
||||
}
|
||||
|
||||
return framecount;
|
||||
}
|
||||
|
||||
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix )
|
||||
{
|
||||
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &gp_dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
|
||||
vec3_t oldorigin;
|
||||
VectorCopy( l->origin, oldorigin );
|
||||
|
||||
Matrix4x4_VectorITransform( object_matrix, oldorigin, l->origin );
|
||||
R_MarkLights( l, 1 << i, model->nodes + model->hulls[0].firstclipnode, model, framecount );
|
||||
|
||||
VectorCopy( oldorigin, l->origin );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,18 +225,7 @@ R_RecursiveLightPoint
|
||||
*/
|
||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
||||
{
|
||||
float front, back, frac, midf;
|
||||
int i, map, side, size;
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
color24 *lm, *dm;
|
||||
mextrasurf_t *info;
|
||||
msurface_t *surf;
|
||||
mtexinfo_t *tex;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
start:
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
{
|
||||
@@ -244,21 +233,23 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
return false;
|
||||
}
|
||||
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
float front = PlaneDiff( start, node->plane );
|
||||
float back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
int side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
||||
{
|
||||
node = node_child( node, side, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
frac = front / ( front - back );
|
||||
float frac = front / ( front - back );
|
||||
|
||||
vec3_t mid;
|
||||
VectorLerp( start, frac, end, mid );
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
float midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
||||
@@ -271,27 +262,27 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + firstsurface;
|
||||
int firstsurface = node_firstsurface( node, model );
|
||||
int numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
for( int i = 0; i < numsurfaces; i++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
tex = surf->texinfo;
|
||||
info = surf->info;
|
||||
const msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||
const mextrasurf_t *info = surf->info;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
continue; // no lightmaps
|
||||
|
||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
float s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
float t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
|
||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
||||
continue;
|
||||
|
||||
ds = s - info->lightmapmins[0];
|
||||
dt = t - info->lightmapmins[1];
|
||||
float ds = s - info->lightmapmins[0];
|
||||
float dt = t - info->lightmapmins[1];
|
||||
|
||||
if ( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
||||
continue;
|
||||
@@ -301,21 +292,25 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
if( !surf->samples )
|
||||
return true;
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
smax = (info->lightextents[0] / sample_size) + 1;
|
||||
tmax = (info->lightextents[1] / sample_size) + 1;
|
||||
int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
int smax = (info->lightextents[0] / sample_size) + 1;
|
||||
int tmax = (info->lightextents[1] / sample_size) + 1;
|
||||
|
||||
ds /= sample_size;
|
||||
dt /= sample_size;
|
||||
|
||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
g_trace_fraction = midf;
|
||||
size = smax * tmax;
|
||||
dm = NULL;
|
||||
|
||||
const color24 *lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
const color24 *dm = NULL;
|
||||
matrix3x4 tbn;
|
||||
|
||||
if( surf->info->deluxemap )
|
||||
{
|
||||
vec3_t faceNormal;
|
||||
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
VectorNegate( surf->plane->normal, faceNormal );
|
||||
else VectorCopy( surf->plane->normal, faceNormal );
|
||||
@@ -333,12 +328,13 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
VectorNormalize( tbn[0] );
|
||||
VectorNormalize( tbn[1] );
|
||||
VectorNormalize( tbn[2] );
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
}
|
||||
|
||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
int size = smax * tmax;
|
||||
|
||||
for( int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
{
|
||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
||||
uint scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
cv->r += lm->r * scale;
|
||||
cv->g += lm->g * scale;
|
||||
@@ -368,83 +364,75 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
R_LightVecInternal
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
float last_fraction;
|
||||
int i, maxEnts = 1;
|
||||
colorVec light, cv;
|
||||
if( lspot )
|
||||
VectorClear( lspot );
|
||||
|
||||
if( lspot ) VectorClear( lspot );
|
||||
if( lvec ) VectorClear( lvec );
|
||||
if( lvec )
|
||||
VectorClear( lvec );
|
||||
|
||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
||||
if( !gp_cl->models[1] || !gp_cl->models[1]->lightdata )
|
||||
return (colorVec){ 255, 255, 255, 0 };
|
||||
|
||||
float last_fraction = 1.0f;
|
||||
int max_ents = r_lighting_extended.value ? MAX_PHYSENTS : 1; // get light from bmodels too
|
||||
colorVec light = { 0 };
|
||||
|
||||
// check all the bsp-models
|
||||
for( int i = 0; i < max_ents; i++ )
|
||||
{
|
||||
light.r = light.g = light.b = light.a = 0;
|
||||
last_fraction = 1.0f;
|
||||
const physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
|
||||
// get light from bmodels too
|
||||
if( r_lighting_extended.value )
|
||||
maxEnts = MAX_PHYSENTS;
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
// check all the bsp-models
|
||||
for( i = 0; i < maxEnts; i++ )
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
mnode_t *pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
vec3_t offset, start_l, end_l;
|
||||
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
vec3_t offset, start_l, end_l;
|
||||
mnode_t *pnodes;
|
||||
matrix4x4 matrix;
|
||||
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
||||
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
matrix4x4 matrix;
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
colorVec cv;
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
||||
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
light.r = light.g = light.b = 255;
|
||||
light.a = 0;
|
||||
}
|
||||
|
||||
return light;
|
||||
@@ -459,7 +447,7 @@ check bspmodels to get light from
|
||||
*/
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
|
||||
if( r_lighting_extended.value && lspot != NULL && lvec != NULL )
|
||||
{
|
||||
@@ -480,9 +468,34 @@ light from floor
|
||||
*/
|
||||
colorVec R_LightPoint( const vec3_t p0 )
|
||||
{
|
||||
vec3_t p1;
|
||||
vec3_t p1;
|
||||
|
||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
||||
|
||||
return R_LightVec( p0, p1, NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_GatherPlayerLight
|
||||
|
||||
get light level of an entity and set it as player's light level
|
||||
=================
|
||||
*/
|
||||
void R_GatherPlayerLight( cl_entity_t *view )
|
||||
{
|
||||
colorVec c = R_LightPoint( view->origin );
|
||||
|
||||
gEngfuncs.SetLocalLightLevel(( c.r + c.g + c.b ) / 3 );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_SetCacheState
|
||||
================
|
||||
*/
|
||||
void R_UpdateSurfaceCachedLight( msurface_t *surf )
|
||||
{
|
||||
for( int i = 0; i < MAXLIGHTMAPS && surf->styles[i] != 255; i++ )
|
||||
surf->cached_light[i] = g_lightstylevalue[surf->styles[i]];
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
gl_rmath.c - renderer mathlib
|
||||
ref_math.c - renderer mathlib
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -13,8 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "r_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_common.h"
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
@@ -99,7 +98,27 @@ void Matrix4x4_CreateModelview( matrix4x4 out )
|
||||
out[1][2] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
||||
{
|
||||
out[ 0] = in[0][0];
|
||||
out[ 1] = in[1][0];
|
||||
out[ 2] = in[2][0];
|
||||
out[ 3] = in[3][0];
|
||||
out[ 4] = in[0][1];
|
||||
out[ 5] = in[1][1];
|
||||
out[ 6] = in[2][1];
|
||||
out[ 7] = in[3][1];
|
||||
out[ 8] = in[0][2];
|
||||
out[ 9] = in[1][2];
|
||||
out[10] = in[2][2];
|
||||
out[11] = in[3][2];
|
||||
out[12] = in[0][3];
|
||||
out[13] = in[1][3];
|
||||
out[14] = in[2][3];
|
||||
out[15] = in[3][3];
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
out[0][0] = 1.0f;
|
||||
out[0][1] = 0.0f;
|
||||
@@ -119,7 +138,7 @@ void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
float len, c, s;
|
||||
|
||||
27
ref/common/wscript
Normal file
27
ref/common/wscript
Normal file
@@ -0,0 +1,27 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
pass
|
||||
|
||||
def build(bld):
|
||||
use = ['engine_includes', 'sdk_includes', 'werror']
|
||||
|
||||
# FIXME: figure out why psvita needs it and how can we avoid it
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
bld.env.CFLAGS_cstlib.remove('-fno-PIC')
|
||||
bld.env.CFLAGS += ['-fPIC']
|
||||
else:
|
||||
use += ['public']
|
||||
|
||||
bld.stlib(source = bld.path.ant_glob('*.c'),
|
||||
target = 'ref_common',
|
||||
includes = '.',
|
||||
export_includes = '.',
|
||||
defines = 'REF_DLL=1',
|
||||
use = use,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM
|
||||
)
|
||||
@@ -578,7 +578,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
if( !plight || !ent )
|
||||
return;
|
||||
|
||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
{
|
||||
plight->shadelight = 0;
|
||||
plight->ambientlight = 192;
|
||||
@@ -684,7 +684,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
const dlight_t *dl = &tr.dlights[lnum];
|
||||
const dlight_t *dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_alias.time || !r_dynamic->value )
|
||||
continue;
|
||||
@@ -1126,7 +1126,7 @@ init current time for a given model
|
||||
*/
|
||||
static void R_AliasSetupTimings( void )
|
||||
{
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
// synchronize with server time
|
||||
g_alias.time = gp_cl->time;
|
||||
|
||||
@@ -61,7 +61,7 @@ void GL_BackendEndFrame( void )
|
||||
{
|
||||
mleaf_t *curleaf;
|
||||
|
||||
if( r_speeds->value <= 0 || !RI.drawWorld )
|
||||
if( r_speeds->value <= 0 || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
if( !RI.viewleaf )
|
||||
@@ -616,7 +616,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
|
||||
string basename;
|
||||
int i = 1, flags, result;
|
||||
|
||||
if( !RI.drawWorld || !WORLDMODEL )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || !WORLDMODEL )
|
||||
return false;
|
||||
|
||||
// make sure the specified size is valid
|
||||
@@ -633,7 +633,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
|
||||
r_side = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
|
||||
|
||||
// use client vieworg
|
||||
if( !vieworg ) vieworg = RI.vieworg;
|
||||
if( !vieworg ) vieworg = RI.rvp.vieworigin;
|
||||
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
|
||||
@@ -98,7 +98,7 @@ static void R_BeamComputeNormal( const vec3_t vStartPos, const vec3_t vNextPos,
|
||||
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
||||
|
||||
// vDirToBeam = vector from viewer origin to beam
|
||||
VectorSubtract( vStartPos, RI.vieworg, vDirToBeam );
|
||||
VectorSubtract( vStartPos, RI.rvp.vieworigin, vDirToBeam );
|
||||
|
||||
// get a vector that is perpendicular to us and perpendicular to the beam.
|
||||
// this is used to fatten the beam.
|
||||
@@ -114,7 +114,7 @@ R_BeamCull
|
||||
Cull the beam by bbox
|
||||
==============
|
||||
*/
|
||||
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
int i;
|
||||
@@ -151,28 +151,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_AddCustomBeam
|
||||
|
||||
Add the beam that encoded as custom entity
|
||||
================
|
||||
*/
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return;
|
||||
}
|
||||
|
||||
if( pEnvBeam )
|
||||
{
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
@@ -1028,7 +1006,7 @@ static void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
float flDistance;
|
||||
|
||||
// fade the beam if the player's not looking at the source
|
||||
VectorSubtract( RI.vieworg, pbeam->source, localDir );
|
||||
VectorSubtract( RI.rvp.vieworigin, pbeam->source, localDir );
|
||||
flDot = DotProduct( delta, localDir );
|
||||
VectorScale( delta, flDot, vecProjection );
|
||||
VectorSubtract( localDir, vecProjection, tmp );
|
||||
|
||||
@@ -22,20 +22,7 @@ GNU General Public License for more details.
|
||||
#include "gl4es/include/gl4esinit.h"
|
||||
#endif
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
static void R_ClearScreen( void )
|
||||
{
|
||||
@@ -132,7 +119,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
||||
Mod_BrushUnloadTextures( mod );
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default:
|
||||
Assert( 0 );
|
||||
@@ -159,7 +145,7 @@ static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_alias:
|
||||
Mod_LoadAliasModel( mod, buf, &loaded );
|
||||
@@ -228,7 +214,7 @@ static int GL_RefGetParm( int parm, int arg )
|
||||
return glState.activeTMU;
|
||||
case PARM_LIGHTSTYLEVALUE:
|
||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||
return tr.lightstylevalue[arg];
|
||||
return g_lightstylevalue[arg];
|
||||
case PARM_MAX_IMAGE_UNITS:
|
||||
return GL_MaxTextureUnits();
|
||||
case PARM_REBUILD_GAMMA:
|
||||
@@ -258,6 +244,14 @@ static void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScal
|
||||
if( yScale ) *yScale = glt->yscale;
|
||||
}
|
||||
|
||||
static void R_SetDetailScaleForTexture( int texture, float xScale, float yScale )
|
||||
{
|
||||
gl_texture_t *glt = R_GetTexture( texture );
|
||||
|
||||
glt->xscale = xScale;
|
||||
glt->yscale = yScale;
|
||||
}
|
||||
|
||||
static void R_GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *density )
|
||||
{
|
||||
gl_texture_t *glt = R_GetTexture( texture );
|
||||
@@ -325,11 +319,6 @@ static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned
|
||||
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_SetSkyCloudsTextures
|
||||
@@ -383,11 +372,6 @@ static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
|
||||
{
|
||||
pglTexSubImage2D( GL_TEXTURE_2D, 0, drawX, drawY, blockWidth, blockHeight, GL_RGBA, GL_UNSIGNED_BYTE, rgba );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_SetupDrawing( qboolean rect )
|
||||
{
|
||||
pglEnable( GL_BLEND );
|
||||
@@ -427,7 +411,86 @@ static const char *R_GetConfigName( void )
|
||||
return "opengl";
|
||||
}
|
||||
|
||||
static const ref_interface_t gReffuncs =
|
||||
static void R_NewMap( void )
|
||||
{
|
||||
texture_t *tx;
|
||||
int i;
|
||||
|
||||
tr.worldmodel = gp_cl->models[1];
|
||||
|
||||
R_ClearDecals(); // clear all level decals
|
||||
|
||||
R_StudioResetPlayerModels();
|
||||
|
||||
// clear out efrags in case the level hasn't been reloaded
|
||||
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
||||
WORLDMODEL->leafs[i+1].efrags = NULL;
|
||||
|
||||
glState.isFogEnabled = false;
|
||||
tr.skytexturenum = -1;
|
||||
pglDisable( GL_FOG );
|
||||
|
||||
// clearing texture chains
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
if( !WORLDMODEL->textures[i] )
|
||||
continue;
|
||||
|
||||
tx = WORLDMODEL->textures[i];
|
||||
|
||||
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == ( tx->height * 2 ))
|
||||
tr.skytexturenum = i;
|
||||
|
||||
tx->texturechain = NULL;
|
||||
}
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
|
||||
R_ClearVBO();
|
||||
if( R_HasEnabledVBO( ))
|
||||
R_GenerateVBO();
|
||||
R_ResetRipples();
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
|
||||
gEngfuncs.drawFuncs->R_NewMap();
|
||||
}
|
||||
|
||||
static void R_FillRenderAPI( render_api_t *api )
|
||||
{
|
||||
api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
|
||||
api->GetFrameTime = R_GetFrameTime;
|
||||
api->R_SetCurrentEntity = R_SetCurrentEntity;
|
||||
api->R_SetCurrentModel = R_SetCurrentModel;
|
||||
api->GL_CreateTexture = GL_CreateTexture;
|
||||
api->GL_LoadTextureArray = GL_LoadTextureArray;
|
||||
api->GL_CreateTextureArray = GL_CreateTextureArray;
|
||||
api->DrawSingleDecal = DrawSingleDecal;
|
||||
api->R_DecalSetupVerts = R_DecalSetupVerts;
|
||||
api->R_EntityRemoveDecals = R_EntityRemoveDecals;
|
||||
api->GL_SelectTexture = GL_SelectTexture;
|
||||
api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
|
||||
api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
|
||||
api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
|
||||
api->GL_TexGen = GL_TexGen;
|
||||
api->GL_TextureTarget = GL_TextureTarget;
|
||||
api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
|
||||
api->GL_UpdateTexSize = GL_UpdateTexSize;
|
||||
api->GL_DrawParticles = CL_DrawParticlesExternal;
|
||||
api->LightVec = R_LightVec;
|
||||
api->StudioGetTexture = R_StudioGetTexture;
|
||||
api->GL_GetProcAddress = R_GetProcAddress;
|
||||
}
|
||||
|
||||
static void R_FillTriAPI( triangleapi_t *api )
|
||||
{
|
||||
api->TexCoord2f = TriTexCoord2f;
|
||||
api->Fog = TriFog;
|
||||
api->ScreenToWorld = R_ScreenToWorld;
|
||||
api->GetMatrix = TriGetMatrix;
|
||||
api->FogParams = TriFogParams;
|
||||
}
|
||||
|
||||
const ref_interface_t gReffuncs =
|
||||
{
|
||||
R_Init,
|
||||
R_Shutdown,
|
||||
@@ -452,9 +515,7 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SetRenderMode,
|
||||
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
@@ -464,7 +525,6 @@ static const ref_interface_t gReffuncs =
|
||||
R_SetupSky,
|
||||
|
||||
R_Set2DMode,
|
||||
R_DrawStretchRaw,
|
||||
R_DrawStretchPic,
|
||||
CL_FillRGBA,
|
||||
R_WorldToScreen,
|
||||
@@ -481,14 +541,13 @@ static const ref_interface_t gReffuncs =
|
||||
|
||||
R_StudioEstimateFrame,
|
||||
R_StudioLerpMovement,
|
||||
CL_InitStudioAPI,
|
||||
R_StudioFillAPI,
|
||||
R_StudioSetDrawInterface,
|
||||
|
||||
R_SetSkyCloudsTextures,
|
||||
GL_SubdivideSurface,
|
||||
CL_RunLightStyles,
|
||||
|
||||
R_GetSpriteParms,
|
||||
R_GetSpriteTexture,
|
||||
|
||||
Mod_ProcessRenderData,
|
||||
Mod_StudioLoadTextures,
|
||||
@@ -496,47 +555,23 @@ static const ref_interface_t gReffuncs =
|
||||
CL_DrawParticles,
|
||||
CL_DrawTracers,
|
||||
CL_DrawBeams,
|
||||
R_BeamCull,
|
||||
|
||||
GL_RefGetParm,
|
||||
|
||||
R_GetDetailScaleForTexture,
|
||||
R_GetExtraParmsForTexture,
|
||||
R_GetFrameTime,
|
||||
|
||||
R_SetCurrentEntity,
|
||||
R_SetCurrentModel,
|
||||
R_SetDetailScaleForTexture,
|
||||
|
||||
GL_CreateTexture,
|
||||
GL_FindTexture,
|
||||
GL_TextureName,
|
||||
GL_TextureData,
|
||||
GL_LoadTexture,
|
||||
GL_CreateTexture,
|
||||
GL_LoadTextureArray,
|
||||
GL_CreateTextureArray,
|
||||
GL_FreeTexture,
|
||||
R_OverrideTextureSourceSize,
|
||||
|
||||
DrawSingleDecal,
|
||||
R_DecalSetupVerts,
|
||||
R_EntityRemoveDecals,
|
||||
|
||||
R_UploadStretchRaw,
|
||||
GL_UpdateTexture,
|
||||
|
||||
GL_Bind,
|
||||
GL_SelectTexture,
|
||||
GL_LoadTexMatrixExt,
|
||||
GL_LoadIdentityTexMatrix,
|
||||
GL_CleanUpTextureUnits,
|
||||
GL_TexGen,
|
||||
GL_TextureTarget,
|
||||
GL_SetTexCoordArrayMode,
|
||||
GL_UpdateTexSize,
|
||||
NULL,
|
||||
NULL,
|
||||
|
||||
CL_DrawParticlesExternal,
|
||||
R_LightVec,
|
||||
R_StudioGetTexture,
|
||||
|
||||
R_RenderFrame,
|
||||
Mod_SetOrthoBounds,
|
||||
@@ -544,39 +579,19 @@ static const ref_interface_t gReffuncs =
|
||||
Mod_GetCurrentVis,
|
||||
R_NewMap,
|
||||
R_ClearScene,
|
||||
R_GetProcAddress,
|
||||
|
||||
TriRenderMode,
|
||||
TriBegin,
|
||||
TriEnd,
|
||||
_TriColor4f,
|
||||
_TriColor4ub,
|
||||
TriTexCoord2f,
|
||||
TriVertex3fv,
|
||||
TriVertex3f,
|
||||
TriFog,
|
||||
R_ScreenToWorld,
|
||||
TriGetMatrix,
|
||||
TriFogParams,
|
||||
TriCullFace,
|
||||
|
||||
R_FillRenderAPI,
|
||||
R_FillTriAPI,
|
||||
|
||||
VGUI_SetupDrawing,
|
||||
VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ qboolean R_CullModel( const cl_entity_t *e, const vec3_t absmin, const vec3_t ab
|
||||
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
|
||||
return true;
|
||||
|
||||
if( RP_NORMALPASS() && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -85,7 +85,7 @@ int R_CullSurface( const msurface_t *surf, const gl_frustum_t *frustum, uint cli
|
||||
float dist;
|
||||
|
||||
// can use normal.z for world (optimisation)
|
||||
if( RI.drawOrtho )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||
{
|
||||
vec3_t orthonormal;
|
||||
|
||||
|
||||
155
ref/gl/gl_draw.c
155
ref/gl/gl_draw.c
@@ -29,34 +29,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
||||
if( h ) *h = glt->srcHeight;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_GetSpriteParms
|
||||
|
||||
same as GetImageParms but used
|
||||
for sprite models
|
||||
=============
|
||||
*/
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
mspriteframe_t *pFrame;
|
||||
|
||||
if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ?
|
||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||
|
||||
if( frameWidth ) *frameWidth = pFrame->width;
|
||||
if( frameHeight ) *frameHeight = pFrame->height;
|
||||
if( numFrames ) *numFrames = pSprite->numframes;
|
||||
}
|
||||
|
||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_DrawStretchPic
|
||||
@@ -83,120 +55,69 @@ void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, f
|
||||
|
||||
/*
|
||||
=============
|
||||
R_DrawStretchRaw
|
||||
GL_UpdateTexture
|
||||
=============
|
||||
*/
|
||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
|
||||
void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
|
||||
{
|
||||
byte *raw = NULL;
|
||||
gl_texture_t *tex;
|
||||
GLenum gl_format;
|
||||
|
||||
switch( fmt )
|
||||
{
|
||||
case PF_RGBA_32:
|
||||
gl_format = GL_RGBA;
|
||||
break;
|
||||
case PF_BGRA_32:
|
||||
gl_format = GL_BGRA;
|
||||
break;
|
||||
case PF_RGB_24:
|
||||
gl_format = GL_RGB;
|
||||
break;
|
||||
case PF_BGR_24:
|
||||
gl_format = GL_BGR;
|
||||
break;
|
||||
case PF_LUMINANCE:
|
||||
gl_format = GL_LUMINANCE;
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Con_DPrintf( S_ERROR "%s: unsupported pixel format %i\n", __func__, fmt );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
|
||||
{
|
||||
int width = 1, height = 1;
|
||||
|
||||
// check the dimensions
|
||||
width = NearestPOW( cols, true );
|
||||
height = NearestPOW( rows, false );
|
||||
|
||||
if( cols != width || rows != height )
|
||||
{
|
||||
raw = GL_ResampleTexture( data, cols, rows, width, height, false );
|
||||
cols = width;
|
||||
rows = height;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
raw = (byte *)data;
|
||||
}
|
||||
|
||||
if( cols > glConfig.max_2d_texture_size )
|
||||
gEngfuncs.Host_Error( "%s: size %i exceeds hardware limits\n", __func__, cols );
|
||||
if( rows > glConfig.max_2d_texture_size )
|
||||
gEngfuncs.Host_Error( "%s: size %i exceeds hardware limits\n", __func__, rows );
|
||||
|
||||
pglDisable( GL_BLEND );
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
||||
|
||||
tex = R_GetTexture( tr.cinTexture );
|
||||
GL_Bind( XASH_TEXTURE0, tr.cinTexture );
|
||||
|
||||
if( cols == tex->width && rows == tex->height )
|
||||
{
|
||||
if( dirty )
|
||||
{
|
||||
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_BGRA, GL_UNSIGNED_BYTE, raw );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tex->size = cols * rows * 4;
|
||||
tex->width = cols;
|
||||
tex->height = rows;
|
||||
if( dirty )
|
||||
{
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw );
|
||||
}
|
||||
}
|
||||
|
||||
pglBegin( GL_QUADS );
|
||||
pglTexCoord2f( 0, 0 );
|
||||
pglVertex2f( x, y );
|
||||
pglTexCoord2f( 1, 0 );
|
||||
pglVertex2f( x + w, y );
|
||||
pglTexCoord2f( 1, 1 );
|
||||
pglVertex2f( x + w, y + h );
|
||||
pglTexCoord2f( 0, 1 );
|
||||
pglVertex2f( x, y + h );
|
||||
pglEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_UploadStretchRaw
|
||||
=============
|
||||
*/
|
||||
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data )
|
||||
{
|
||||
byte *raw = NULL;
|
||||
gl_texture_t *tex;
|
||||
|
||||
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
|
||||
{
|
||||
// check the dimensions
|
||||
width = NearestPOW( width, true );
|
||||
height = NearestPOW( height, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
width = bound( 128, width, glConfig.max_2d_texture_size );
|
||||
height = bound( 128, height, glConfig.max_2d_texture_size );
|
||||
}
|
||||
|
||||
if( cols != width || rows != height )
|
||||
{
|
||||
raw = GL_ResampleTexture( data, cols, rows, width, height, false );
|
||||
raw = GL_ResampleTexture( buffer, cols, rows, width, height, false );
|
||||
cols = width;
|
||||
rows = height;
|
||||
}
|
||||
else
|
||||
{
|
||||
raw = (byte *)data;
|
||||
}
|
||||
raw = (byte *)buffer;
|
||||
|
||||
if( cols > glConfig.max_2d_texture_size )
|
||||
gEngfuncs.Host_Error( "%s: size %i exceeds hardware limits\n", __func__, cols );
|
||||
if( rows > glConfig.max_2d_texture_size )
|
||||
gEngfuncs.Host_Error( "%s: size %i exceeds hardware limits\n", __func__, rows );
|
||||
|
||||
tex = R_GetTexture( texture );
|
||||
GL_Bind( GL_KEEP_UNIT, texture );
|
||||
tex->width = cols;
|
||||
tex->height = rows;
|
||||
tex = R_GetTexture( texnum );
|
||||
GL_Bind( GL_KEEP_UNIT, texnum );
|
||||
|
||||
if( cols == tex->width && rows == tex->height )
|
||||
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, gl_format, GL_UNSIGNED_BYTE, raw );
|
||||
else
|
||||
{
|
||||
tex->width = cols;
|
||||
tex->height = rows;
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, tex->format, cols, rows, 0, gl_format, GL_UNSIGNED_BYTE, raw );
|
||||
}
|
||||
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, tex->format, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw );
|
||||
GL_ApplyTextureParams( tex );
|
||||
}
|
||||
|
||||
|
||||
@@ -23,19 +23,6 @@ static gl_texture_t gl_textures[MAX_TEXTURES];
|
||||
static gl_texture_t* gl_texturesHashTable[TEXTURES_HASH_SIZE];
|
||||
static uint gl_numTextures;
|
||||
|
||||
static byte dottexture[8][8] =
|
||||
{
|
||||
{0,1,1,0,0,0,0,0},
|
||||
{1,1,1,1,0,0,0,0},
|
||||
{1,1,1,1,0,0,0,0},
|
||||
{0,1,1,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0},
|
||||
};
|
||||
|
||||
|
||||
#define IsLightMap( tex ) ( FBitSet(( tex )->flags, TF_ATLAS_PAGE ))
|
||||
/*
|
||||
=================
|
||||
@@ -691,97 +678,6 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source ) return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = (fracStep >> 2) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
||||
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
||||
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
||||
((byte *)(out+x))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_BoxFilter3x3
|
||||
@@ -1790,7 +1686,20 @@ int GL_CreateTexture( const char *name, int width, int height, const void *buffe
|
||||
r_empty.size *= 6;
|
||||
}
|
||||
|
||||
return GL_LoadTextureFromBuffer( name, &r_empty, flags, update );
|
||||
int texnum = GL_LoadTextureFromBuffer( name, &r_empty, flags, update );
|
||||
|
||||
if( !Q_strcmp( name, REF_DEFAULT_TEXTURE ))
|
||||
tr.defaultTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_PARTICLE_TEXTURE ))
|
||||
tr.particleTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_WHITE_TEXTURE ))
|
||||
tr.whiteTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_GRAY_TEXTURE ))
|
||||
tr.grayTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_BLACK_TEXTURE ))
|
||||
tr.blackTexture = texnum;
|
||||
|
||||
return texnum;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2003,70 +1912,6 @@ void R_InitDlightTexture( void )
|
||||
tr.dlightTexture = GL_LoadTextureFromBuffer( "*dlight", &r_image, TF_NOMIPMAP|TF_CLAMP|TF_ATLAS_PAGE, update );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
GL_CreateInternalTextures
|
||||
==================
|
||||
*/
|
||||
static void GL_CreateInternalTextures( void )
|
||||
{
|
||||
int dx2, dy, d;
|
||||
int x, y;
|
||||
rgbdata_t *pic;
|
||||
|
||||
// emo-texture from quake1
|
||||
pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
|
||||
|
||||
for( y = 0; y < 16; y++ )
|
||||
{
|
||||
for( x = 0; x < 16; x++ )
|
||||
{
|
||||
if(( y < 8 ) ^ ( x < 8 ))
|
||||
((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
|
||||
else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
|
||||
}
|
||||
}
|
||||
|
||||
tr.defaultTexture = GL_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// particle texture from quake1
|
||||
pic = GL_FakeImage( 8, 8, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA );
|
||||
|
||||
for( x = 0; x < 8; x++ )
|
||||
{
|
||||
for( y = 0; y < 8; y++ )
|
||||
{
|
||||
if( dottexture[x][y] )
|
||||
pic->buffer[( y * 8 + x ) * 4 + 3] = 255;
|
||||
else pic->buffer[( y * 8 + x ) * 4 + 3] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
tr.particleTexture = GL_LoadTextureInternal( REF_PARTICLE_TEXTURE, pic, TF_CLAMP );
|
||||
|
||||
// white texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer)[x] = 0xFFFFFFFF;
|
||||
tr.whiteTexture = GL_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// gray texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer)[x] = 0xFF7F7F7F;
|
||||
tr.grayTexture = GL_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// black texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer)[x] = 0xFF000000;
|
||||
tr.blackTexture = GL_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// cinematic dummy
|
||||
pic = GL_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
|
||||
tr.cinTexture = GL_LoadTextureInternal( "*cintexture", pic, TF_NOMIPMAP|TF_CLAMP );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_TextureList_f
|
||||
@@ -2299,7 +2144,6 @@ void R_InitImages( void )
|
||||
|
||||
// validate cvars
|
||||
R_SetTextureParameters();
|
||||
GL_CreateInternalTextures();
|
||||
|
||||
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
|
||||
}
|
||||
|
||||
@@ -15,17 +15,12 @@ GNU General Public License for more details.
|
||||
|
||||
#ifndef GL_LOCAL_H
|
||||
#define GL_LOCAL_H
|
||||
#include "ref_common.h"
|
||||
#include "port.h"
|
||||
#include "xash3d_types.h"
|
||||
#include "cvardef.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "protocol.h"
|
||||
#include "gl_frustum.h"
|
||||
#include "ref_api.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "enginefeatures.h"
|
||||
#include "com_strings.h"
|
||||
@@ -52,7 +47,6 @@ void VGL_ShimEndFrame( void );
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -60,7 +54,6 @@ void VGL_ShimEndFrame( void );
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
@@ -77,17 +70,9 @@ extern poolhandle_t r_temppool;
|
||||
#define SHADE_LAMBERT 1.4953241
|
||||
#define DEFAULT_ALPHATEST 0.0f
|
||||
|
||||
// refparams
|
||||
#define RP_NONE 0
|
||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
||||
#define RP_CLIPPLANE BIT( 2 )
|
||||
|
||||
#define RP_NONVIEWERREF (RP_ENVVIEW)
|
||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
|
||||
|
||||
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
||||
|
||||
@@ -134,27 +119,16 @@ typedef struct gltexture_s
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int params; // rendering parameters
|
||||
|
||||
qboolean drawWorld; // ignore world for drawing PlayerModel
|
||||
qboolean isSkyVisible; // sky is visible
|
||||
qboolean onlyClientDraw; // disabled by client request
|
||||
qboolean drawOrtho; // draw world as orthogonal projection
|
||||
|
||||
float fov_x, fov_y; // current view fov
|
||||
ref_viewpass_t rvp;
|
||||
|
||||
cl_entity_t *currententity;
|
||||
model_t *currentmodel;
|
||||
cl_entity_t *currentbeam; // same as above but for beams
|
||||
|
||||
int viewport[4];
|
||||
gl_frustum_t frustum;
|
||||
|
||||
mleaf_t *viewleaf;
|
||||
mleaf_t *oldviewleaf;
|
||||
vec3_t pvsorigin;
|
||||
vec3_t vieworg; // locked vieworigin
|
||||
vec3_t viewangles;
|
||||
vec3_t vforward;
|
||||
vec3_t vright;
|
||||
vec3_t vup;
|
||||
@@ -213,8 +187,6 @@ typedef struct
|
||||
int lightmapTextures[MAX_LIGHTMAPS];
|
||||
int dlightTexture; // custom dlight texture
|
||||
int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides
|
||||
int cinTexture; // cinematic texture
|
||||
|
||||
int skytexturenum; // this not a gl_texturenum!
|
||||
int skyboxbasenum; // start with 5800
|
||||
|
||||
@@ -239,7 +211,6 @@ typedef struct
|
||||
qboolean fFlipViewModel;
|
||||
|
||||
byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS
|
||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
||||
int block_size; // lightmap blocksize
|
||||
|
||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||
@@ -255,7 +226,6 @@ typedef struct
|
||||
movevars_t *movevars;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
dlight_t *dlights;
|
||||
dlight_t *elights;
|
||||
byte *texgammatable;
|
||||
uint *lightgammatable;
|
||||
@@ -324,7 +294,6 @@ void SCR_TimeRefresh_f( void );
|
||||
// gl_beams.c
|
||||
//
|
||||
void CL_DrawBeams( int fTrans, BEAM *active_beams );
|
||||
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
|
||||
|
||||
//
|
||||
// gl_cull.c
|
||||
@@ -347,7 +316,7 @@ void R_ClearDecals( void );
|
||||
// gl_draw.c
|
||||
//
|
||||
void R_Set2DMode( qboolean enable );
|
||||
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );
|
||||
void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt );
|
||||
|
||||
//
|
||||
// gl_image.c
|
||||
@@ -359,7 +328,6 @@ gl_texture_t *R_GetTexture( unsigned int texnum );
|
||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||
int GL_LoadTextureArray( const char **names, int flags );
|
||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||
@@ -377,16 +345,6 @@ qboolean R_SearchForTextureReplacement( char *out, size_t size, const char *mode
|
||||
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath );
|
||||
void R_ShowTextures( void );
|
||||
|
||||
//
|
||||
// gl_rlight.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlights( void );
|
||||
void R_GetLightSpot( vec3_t lightspot );
|
||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
|
||||
//
|
||||
// gl_rmain.c
|
||||
//
|
||||
@@ -408,21 +366,6 @@ void R_DrawFog( void );
|
||||
int CL_FxBlend( cl_entity_t *e );
|
||||
|
||||
//
|
||||
// gl_rmath.c
|
||||
//
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar);
|
||||
void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar);
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
|
||||
//
|
||||
// gl_rmisc.c
|
||||
//
|
||||
void R_NewMap( void );
|
||||
|
||||
//
|
||||
// gl_rsurf.c
|
||||
//
|
||||
@@ -434,7 +377,6 @@ void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
|
||||
void GL_SetupFogColorForSurfaces( void );
|
||||
void R_DrawAlphaTextureChains( void );
|
||||
void GL_RebuildLightmaps( void );
|
||||
void GL_InitRandomTable( void );
|
||||
void GL_BuildLightmaps( void );
|
||||
void GL_ResetFogColor( void );
|
||||
void R_GenerateVBO( void );
|
||||
@@ -456,9 +398,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
||||
//
|
||||
// gl_sprite.c
|
||||
//
|
||||
void R_SpriteInit( void );
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_DrawSpriteModel( cl_entity_t *e );
|
||||
|
||||
//
|
||||
@@ -470,11 +409,11 @@ struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e );
|
||||
int R_GetEntityRenderMode( cl_entity_t *ent );
|
||||
void R_DrawStudioModel( cl_entity_t *e );
|
||||
player_info_t *pfnPlayerInfo( int index );
|
||||
void R_GatherPlayerLight( void );
|
||||
float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
|
||||
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
|
||||
void R_StudioResetPlayerModels( void );
|
||||
void CL_InitStudioAPI( void );
|
||||
qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
|
||||
void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw );
|
||||
void Mod_StudioLoadTextures( model_t *mod, void *data );
|
||||
void Mod_StudioUnloadTextures( void *data );
|
||||
|
||||
@@ -517,28 +456,23 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
||||
void R_EndFrame( void );
|
||||
void R_ClearScene( void );
|
||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||
void Mod_AliasUnloadTextures( void *data );
|
||||
void GL_SetRenderMode( int mode );
|
||||
void R_RunViewmodelEvents( void );
|
||||
void R_DrawViewModel( void );
|
||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||
void R_DecalRemoveAll( int texture );
|
||||
int R_CreateDecalList( decallist_t *pList );
|
||||
void R_ClearAllDecals( void );
|
||||
byte *Mod_GetCurrentVis( void );
|
||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
||||
|
||||
//
|
||||
// gl_opengl.c
|
||||
@@ -698,13 +632,6 @@ extern glconfig_t glConfig;
|
||||
extern glstate_t glState;
|
||||
// move to engine
|
||||
extern glwstate_t glw_state;
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
@@ -794,7 +721,6 @@ extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_fog;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
extern convar_t r_studio_lambert;
|
||||
extern convar_t r_detailtextures;
|
||||
@@ -814,28 +740,16 @@ extern convar_t r_ripple;
|
||||
extern convar_t r_ripple_updatetime;
|
||||
extern convar_t r_ripple_spawntime;
|
||||
extern convar_t r_large_lightmaps;
|
||||
extern convar_t r_dlight_virtual_radius;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
//
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
//
|
||||
// engine callbacks
|
||||
//
|
||||
#include "crtlib.h"
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
#endif // GL_LOCAL_H
|
||||
|
||||
@@ -22,7 +22,6 @@ CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample a
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_fog, "1", FCVAR_GLCONFIG, "allow for rendering fog using built-in OpenGL fog implementation" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
|
||||
CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
|
||||
@@ -39,11 +38,7 @@ CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water tex
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
CVAR_DEFINE_AUTO( r_large_lightmaps, "0", FCVAR_GLCONFIG|FCVAR_LATCH, "enable larger lightmap atlas textures (might break custom renderer mods)" );
|
||||
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount, should help against ugly cut off dlights on highly scaled textures" );
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
poolhandle_t r_temppool;
|
||||
|
||||
gl_globals_t tr;
|
||||
glconfig_t glConfig;
|
||||
@@ -1141,9 +1136,6 @@ GL_InitCommands
|
||||
*/
|
||||
static void GL_InitCommands( void )
|
||||
{
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
|
||||
@@ -1162,7 +1154,6 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_large_lightmaps );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
@@ -1276,13 +1267,11 @@ qboolean R_Init( void )
|
||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
R_SpriteInit();
|
||||
R_StudioInit();
|
||||
R_AliasInit();
|
||||
R_ClearDecals();
|
||||
|
||||
@@ -101,7 +101,7 @@ static int R_TransEntityCompare( const void *a, const void *b )
|
||||
{
|
||||
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
||||
VectorAdd( ent1->origin, org, org );
|
||||
VectorSubtract( RI.vieworg, org, vecLen );
|
||||
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||
dist1 = DotProduct( vecLen, vecLen );
|
||||
}
|
||||
else dist1 = 1000000000;
|
||||
@@ -110,7 +110,7 @@ static int R_TransEntityCompare( const void *a, const void *b )
|
||||
{
|
||||
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
||||
VectorAdd( ent2->origin, org, org );
|
||||
VectorSubtract( RI.vieworg, org, vecLen );
|
||||
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||
dist2 = DotProduct( vecLen, vecLen );
|
||||
}
|
||||
else dist2 = 1000000000;
|
||||
@@ -243,9 +243,6 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( !r_drawentities->value )
|
||||
return false; // not allow to drawing
|
||||
|
||||
if( !clent || !clent->model )
|
||||
return false; // if set to invisible, skip
|
||||
|
||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||
return false; // done
|
||||
|
||||
@@ -260,10 +257,22 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
case ET_TEMPENTITY:
|
||||
r_stats.c_active_tents_count++;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if( R_OpaqueEntity( clent ))
|
||||
if( type == ET_BEAM )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return false;
|
||||
}
|
||||
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if( R_OpaqueEntity( clent ))
|
||||
{
|
||||
// opaque
|
||||
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
|
||||
@@ -308,7 +317,7 @@ static void R_Clear( int bitMask )
|
||||
pglClear( bits );
|
||||
|
||||
// change ordering for overview
|
||||
if( RI.drawOrtho )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||
{
|
||||
gldepthmin = 1.0f;
|
||||
gldepthmax = 0.0f;
|
||||
@@ -331,7 +340,7 @@ R_GetFarClip
|
||||
*/
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
@@ -343,28 +352,26 @@ R_SetupFrustum
|
||||
*/
|
||||
void R_SetupFrustum( void )
|
||||
{
|
||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||
|
||||
if( RP_NORMALPASS() && FBitSet( gp_host->features, ENGINE_QUAKE_COMPATIBLE ) && ( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 ))
|
||||
{
|
||||
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||
}
|
||||
|
||||
// build the transformation matrix for the given view angles
|
||||
AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||
|
||||
if( !r_lockfrustum.value )
|
||||
{
|
||||
VectorCopy( RI.vieworg, RI.cullorigin );
|
||||
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
|
||||
VectorCopy( RI.vforward, RI.cull_vforward );
|
||||
VectorCopy( RI.vright, RI.cull_vright );
|
||||
VectorCopy( RI.vup, RI.cull_vup );
|
||||
}
|
||||
|
||||
if( RI.drawOrtho )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||
{
|
||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||
GL_FrustumInitOrtho( &RI.frustum, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
||||
else GL_FrustumInitProj( &RI.frustum, 0.0f, R_GetFarClip(), RI.fov_x, RI.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_FrustumInitProj( &RI.frustum, 0.0f, R_GetFarClip(), RI.rvp.fov_x, RI.rvp.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -376,7 +383,7 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
||||
{
|
||||
GLfloat xMin, xMax, yMin, yMax, zNear, zFar;
|
||||
|
||||
if( RI.drawOrtho )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||
{
|
||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
||||
@@ -388,10 +395,10 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
||||
zNear = 4.0f;
|
||||
zFar = Q_max( 256.0f, RI.farClip );
|
||||
|
||||
yMax = zNear * tan( RI.fov_y * M_PI_F / 360.0f );
|
||||
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
|
||||
yMin = -yMax;
|
||||
|
||||
xMax = zNear * tan( RI.fov_x * M_PI_F / 360.0f );
|
||||
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
|
||||
xMin = -xMax;
|
||||
|
||||
if( tr.rotation & 1 )
|
||||
@@ -414,17 +421,17 @@ static void R_SetupModelviewMatrix( matrix4x4 m )
|
||||
Matrix4x4_CreateModelview( m );
|
||||
if( tr.rotation & 1 )
|
||||
{
|
||||
Matrix4x4_ConcatRotate( m, anglemod( -RI.viewangles[2] + 90 ), 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
||||
Matrix4x4_ConcatRotate( m, anglemod( -RI.rvp.viewangles[2] + 90 ), 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||
}
|
||||
Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
|
||||
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -504,7 +511,7 @@ R_FindViewLeaf
|
||||
void R_FindViewLeaf( void )
|
||||
{
|
||||
RI.oldviewleaf = RI.viewleaf;
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes, WORLDMODEL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -515,7 +522,7 @@ R_SetupFrame
|
||||
static void R_SetupFrame( void )
|
||||
{
|
||||
// setup viewplane dist
|
||||
RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
|
||||
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
|
||||
|
||||
// NOTE: this request is the fps-killer on some NVidia drivers
|
||||
glState.isFogEnabled = pglIsEnabled( GL_FOG );
|
||||
@@ -527,11 +534,8 @@ static void R_SetupFrame( void )
|
||||
}
|
||||
|
||||
// current viewleaf
|
||||
if( RI.drawWorld )
|
||||
{
|
||||
RI.isSkyVisible = false; // unknown at this moment
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
R_FindViewLeaf();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -548,15 +552,15 @@ void R_SetupGL( qboolean set_gl_state )
|
||||
|
||||
if( !set_gl_state ) return;
|
||||
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
int x, x2, y, y2;
|
||||
|
||||
// set up viewport (main, playersetup)
|
||||
x = floor( RI.viewport[0] * gpGlobals->width / gpGlobals->width );
|
||||
x2 = ceil(( RI.viewport[0] + RI.viewport[2] ) * gpGlobals->width / gpGlobals->width );
|
||||
y = floor( gpGlobals->height - RI.viewport[1] * gpGlobals->height / gpGlobals->height );
|
||||
y2 = ceil( gpGlobals->height - ( RI.viewport[1] + RI.viewport[3] ) * gpGlobals->height / gpGlobals->height );
|
||||
x = floor( RI.rvp.viewport[0] * gpGlobals->width / gpGlobals->width );
|
||||
x2 = ceil(( RI.rvp.viewport[0] + RI.rvp.viewport[2] ) * gpGlobals->width / gpGlobals->width );
|
||||
y = floor( gpGlobals->height - RI.rvp.viewport[1] * gpGlobals->height / gpGlobals->height );
|
||||
y2 = ceil( gpGlobals->height - ( RI.rvp.viewport[1] + RI.rvp.viewport[3] ) * gpGlobals->height / gpGlobals->height );
|
||||
|
||||
if( tr.rotation & 1 )
|
||||
pglViewport( y2, x, y - y2, x2 - x );
|
||||
@@ -565,7 +569,7 @@ void R_SetupGL( qboolean set_gl_state )
|
||||
else
|
||||
{
|
||||
// envpass, mirrorpass
|
||||
pglViewport( RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3] );
|
||||
pglViewport( RI.rvp.viewport[0], RI.rvp.viewport[1], RI.rvp.viewport[2], RI.rvp.viewport[3] );
|
||||
}
|
||||
|
||||
pglMatrixMode( GL_PROJECTION );
|
||||
@@ -574,20 +578,6 @@ void R_SetupGL( qboolean set_gl_state )
|
||||
pglMatrixMode( GL_MODELVIEW );
|
||||
GL_LoadMatrix( RI.worldviewMatrix );
|
||||
|
||||
if( FBitSet( RI.params, RP_CLIPPLANE ))
|
||||
{
|
||||
GLdouble clip[4];
|
||||
mplane_t *p = &RI.clipPlane;
|
||||
|
||||
clip[0] = p->normal[0];
|
||||
clip[1] = p->normal[1];
|
||||
clip[2] = p->normal[2];
|
||||
clip[3] = -p->dist;
|
||||
|
||||
pglClipPlane( GL_CLIP_PLANE0, clip );
|
||||
pglEnable( GL_CLIP_PLANE0 );
|
||||
}
|
||||
|
||||
GL_Cull( GL_FRONT );
|
||||
|
||||
pglDisable( GL_BLEND );
|
||||
@@ -595,17 +585,6 @@ void R_SetupGL( qboolean set_gl_state )
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_EndGL
|
||||
=============
|
||||
*/
|
||||
static void R_EndGL( void )
|
||||
{
|
||||
if( RI.params & RP_CLIPPLANE )
|
||||
pglDisable( GL_CLIP_PLANE0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_RecursiveFindWaterTexture
|
||||
@@ -722,7 +701,7 @@ static void R_CheckFog( void )
|
||||
|
||||
RI.fogEnabled = false;
|
||||
|
||||
if( RI.onlyClientDraw || ENGINE_GET_PARM( PARM_WATER_LEVEL ) < 3 || !RI.drawWorld || !RI.viewleaf )
|
||||
if( FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ) || ENGINE_GET_PARM( PARM_WATER_LEVEL ) < 3 || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || !RI.viewleaf )
|
||||
{
|
||||
if( RI.cached_waterlevel == 3 )
|
||||
{
|
||||
@@ -738,7 +717,7 @@ static void R_CheckFog( void )
|
||||
return;
|
||||
}
|
||||
|
||||
ent = gEngfuncs.CL_GetWaterEntity( RI.vieworg );
|
||||
ent = gEngfuncs.CL_GetWaterEntity( RI.rvp.vieworigin );
|
||||
if( ent && ent->model && ent->model->type == mod_brush && ent->curstate.skin < 0 )
|
||||
cnt = ent->curstate.skin;
|
||||
else cnt = RI.viewleaf->contents;
|
||||
@@ -844,7 +823,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
GL_CheckForErrors();
|
||||
|
||||
// first draw solid entities
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -876,7 +855,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
GL_CheckForErrors();
|
||||
|
||||
// draw sprites seperately, because of alpha blending
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -894,20 +873,20 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
GL_CheckForErrors();
|
||||
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
{
|
||||
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
||||
}
|
||||
|
||||
GL_CheckForErrors();
|
||||
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
gEngfuncs.pfnDrawNormalTriangles();
|
||||
|
||||
GL_CheckForErrors();
|
||||
|
||||
// then draw translucent entities
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->trans_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -943,7 +922,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
GL_CheckForErrors();
|
||||
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
gEngfuncs.pfnDrawTransparentTriangles ();
|
||||
@@ -951,7 +930,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
GL_CheckForErrors();
|
||||
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
{
|
||||
R_AllowFog( false );
|
||||
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
||||
@@ -962,7 +941,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
pglDisable( GL_BLEND ); // Trinity Render issues
|
||||
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
R_DrawViewModel();
|
||||
gEngfuncs.CL_ExtraUpdate();
|
||||
|
||||
@@ -978,18 +957,18 @@ R_SetupRefParams must be called right before
|
||||
*/
|
||||
void R_RenderScene( void )
|
||||
{
|
||||
if( !WORLDMODEL && RI.drawWorld )
|
||||
if( !WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
||||
|
||||
// frametime is valid only for normal pass
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
||||
else tr.frametime = 0.0;
|
||||
|
||||
// begin a new frame
|
||||
tr.framecount++;
|
||||
|
||||
R_PushDlights();
|
||||
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||
|
||||
R_SetupFrustum();
|
||||
R_SetupFrame();
|
||||
@@ -998,7 +977,7 @@ void R_RenderScene( void )
|
||||
|
||||
R_MarkLeaves();
|
||||
R_DrawFog ();
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
R_AnimateRipples();
|
||||
|
||||
R_CheckGLFog();
|
||||
@@ -1010,8 +989,6 @@ void R_RenderScene( void )
|
||||
R_DrawEntitiesOnList();
|
||||
|
||||
R_DrawWaterSurfaces();
|
||||
|
||||
R_EndGL();
|
||||
}
|
||||
|
||||
void R_GammaChanged( qboolean do_reset_gamma )
|
||||
@@ -1100,28 +1077,9 @@ set initial params for renderer
|
||||
*/
|
||||
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
||||
{
|
||||
RI.params = RP_NONE;
|
||||
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
||||
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
||||
RI.rvp = *rvp;
|
||||
|
||||
RI.farClip = 0;
|
||||
|
||||
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
||||
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
||||
else RI.drawOrtho = false;
|
||||
|
||||
// setup viewport
|
||||
RI.viewport[0] = rvp->viewport[0];
|
||||
RI.viewport[1] = rvp->viewport[1];
|
||||
RI.viewport[2] = rvp->viewport[2];
|
||||
RI.viewport[3] = rvp->viewport[3];
|
||||
|
||||
// calc FOV
|
||||
RI.fov_x = rvp->fov_x;
|
||||
RI.fov_y = rvp->fov_y;
|
||||
|
||||
VectorCopy( rvp->vieworigin, RI.vieworg );
|
||||
VectorCopy( rvp->viewangles, RI.viewangles );
|
||||
VectorCopy( rvp->vieworigin, RI.pvsorigin );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1137,7 +1095,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
// setup the initial render params
|
||||
R_SetupRefParams( rvp );
|
||||
|
||||
if( gl_finish.value && RI.drawWorld )
|
||||
if( gl_finish.value && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
pglFinish();
|
||||
|
||||
// completely override rendering
|
||||
@@ -1147,7 +1105,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
|
||||
if( gEngfuncs.drawFuncs->GL_RenderFrame( rvp ))
|
||||
{
|
||||
R_GatherPlayerLight();
|
||||
R_GatherPlayerLight( tr.viewent );
|
||||
tr.realframecount++;
|
||||
tr.fResetVis = true;
|
||||
return;
|
||||
@@ -1155,7 +1113,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
}
|
||||
|
||||
tr.fCustomRendering = false;
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
R_RunViewmodelEvents();
|
||||
|
||||
tr.realframecount++; // right called after viewmodel events
|
||||
@@ -1237,7 +1195,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
||||
break;
|
||||
case kRenderFxFadeSlow:
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
if( e->curstate.renderamt > 0 )
|
||||
e->curstate.renderamt -= 1;
|
||||
@@ -1246,7 +1204,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxFadeFast:
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
if( e->curstate.renderamt > 3 )
|
||||
e->curstate.renderamt -= 4;
|
||||
@@ -1255,7 +1213,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxSolidSlow:
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
if( e->curstate.renderamt < 255 )
|
||||
e->curstate.renderamt += 1;
|
||||
@@ -1264,7 +1222,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxSolidFast:
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
if( e->curstate.renderamt < 252 )
|
||||
e->curstate.renderamt += 4;
|
||||
@@ -1300,7 +1258,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
case kRenderFxHologram:
|
||||
case kRenderFxDistort:
|
||||
VectorCopy( e->origin, tmp );
|
||||
VectorSubtract( tmp, RI.vieworg, tmp );
|
||||
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
|
||||
dist = DotProduct( tmp, RI.vforward );
|
||||
|
||||
// turn off distance fade
|
||||
|
||||
@@ -1,189 +0,0 @@
|
||||
/*
|
||||
gl_rmath.c - renderer mathlib
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
Matrix4x4 operations (private to renderer)
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 )
|
||||
{
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0] + in1[0][3] * in2[3][0];
|
||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1] + in1[0][3] * in2[3][1];
|
||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2] + in1[0][3] * in2[3][2];
|
||||
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3] * in2[3][3];
|
||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0] + in1[1][3] * in2[3][0];
|
||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1] + in1[1][3] * in2[3][1];
|
||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2] + in1[1][3] * in2[3][2];
|
||||
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3] * in2[3][3];
|
||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0] + in1[2][3] * in2[3][0];
|
||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1] + in1[2][3] * in2[3][1];
|
||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2] + in1[2][3] * in2[3][2];
|
||||
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3] * in2[3][3];
|
||||
out[3][0] = in1[3][0] * in2[0][0] + in1[3][1] * in2[1][0] + in1[3][2] * in2[2][0] + in1[3][3] * in2[3][0];
|
||||
out[3][1] = in1[3][0] * in2[0][1] + in1[3][1] * in2[1][1] + in1[3][2] * in2[2][1] + in1[3][3] * in2[3][1];
|
||||
out[3][2] = in1[3][0] * in2[0][2] + in1[3][1] * in2[1][2] + in1[3][2] * in2[2][2] + in1[3][3] * in2[3][2];
|
||||
out[3][3] = in1[3][0] * in2[0][3] + in1[3][1] * in2[1][3] + in1[3][2] * in2[2][3] + in1[3][3] * in2[3][3];
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Matrix4x4_CreateProjection
|
||||
|
||||
NOTE: produce quake style world orientation
|
||||
================
|
||||
*/
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar )
|
||||
{
|
||||
out[0][0] = ( 2.0f * zNear ) / ( xMax - xMin );
|
||||
out[1][1] = ( 2.0f * zNear ) / ( yMax - yMin );
|
||||
out[2][2] = -( zFar + zNear ) / ( zFar - zNear );
|
||||
out[3][3] = out[0][1] = out[1][0] = out[3][0] = out[0][3] = out[3][1] = out[1][3] = 0.0f;
|
||||
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[0][2] = ( xMax + xMin ) / ( xMax - xMin );
|
||||
out[1][2] = ( yMax + yMin ) / ( yMax - yMin );
|
||||
out[3][2] = -1.0f;
|
||||
out[2][3] = -( 2.0f * zFar * zNear ) / ( zFar - zNear );
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 out, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar )
|
||||
{
|
||||
out[0][0] = 2.0f / (xRight - xLeft);
|
||||
out[1][1] = 2.0f / (yTop - yBottom);
|
||||
out[2][2] = -2.0f / (zFar - zNear);
|
||||
out[3][3] = 1.0f;
|
||||
out[0][1] = out[0][2] = out[1][0] = out[1][2] = out[3][0] = out[3][1] = out[3][2] = 0.0f;
|
||||
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[0][3] = -(xRight + xLeft) / (xRight - xLeft);
|
||||
out[1][3] = -(yTop + yBottom) / (yTop - yBottom);
|
||||
out[2][3] = -(zFar + zNear) / (zFar - zNear);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Matrix4x4_CreateModelview
|
||||
|
||||
NOTE: produce quake style world orientation
|
||||
================
|
||||
*/
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out )
|
||||
{
|
||||
out[0][0] = out[1][1] = out[2][2] = 0.0f;
|
||||
out[3][0] = out[0][3] = 0.0f;
|
||||
out[3][1] = out[1][3] = 0.0f;
|
||||
out[3][2] = out[2][3] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
out[1][0] = out[0][2] = out[2][1] = 0.0f;
|
||||
out[2][0] = out[0][1] = -1.0f;
|
||||
out[1][2] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
||||
{
|
||||
out[ 0] = in[0][0];
|
||||
out[ 1] = in[1][0];
|
||||
out[ 2] = in[2][0];
|
||||
out[ 3] = in[3][0];
|
||||
out[ 4] = in[0][1];
|
||||
out[ 5] = in[1][1];
|
||||
out[ 6] = in[2][1];
|
||||
out[ 7] = in[3][1];
|
||||
out[ 8] = in[0][2];
|
||||
out[ 9] = in[1][2];
|
||||
out[10] = in[2][2];
|
||||
out[11] = in[3][2];
|
||||
out[12] = in[0][3];
|
||||
out[13] = in[1][3];
|
||||
out[14] = in[2][3];
|
||||
out[15] = in[3][3];
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
out[0][0] = 1.0f;
|
||||
out[0][1] = 0.0f;
|
||||
out[0][2] = 0.0f;
|
||||
out[0][3] = x;
|
||||
out[1][0] = 0.0f;
|
||||
out[1][1] = 1.0f;
|
||||
out[1][2] = 0.0f;
|
||||
out[1][3] = y;
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[2][2] = 1.0f;
|
||||
out[2][3] = z;
|
||||
out[3][0] = 0.0f;
|
||||
out[3][1] = 0.0f;
|
||||
out[3][2] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
float len, c, s;
|
||||
|
||||
len = x * x + y * y + z * z;
|
||||
if( len != 0.0f ) len = 1.0f / sqrt( len );
|
||||
x *= len;
|
||||
y *= len;
|
||||
z *= len;
|
||||
|
||||
angle *= (-M_PI_F / 180.0f);
|
||||
SinCos( angle, &s, &c );
|
||||
|
||||
out[0][0]=x * x + c * (1 - x * x);
|
||||
out[0][1]=x * y * (1 - c) + z * s;
|
||||
out[0][2]=z * x * (1 - c) - y * s;
|
||||
out[0][3]=0.0f;
|
||||
out[1][0]=x * y * (1 - c) - z * s;
|
||||
out[1][1]=y * y + c * (1 - y * y);
|
||||
out[1][2]=y * z * (1 - c) + x * s;
|
||||
out[1][3]=0.0f;
|
||||
out[2][0]=z * x * (1 - c) + y * s;
|
||||
out[2][1]=y * z * (1 - c) - x * s;
|
||||
out[2][2]=z * z + c * (1 - z * z);
|
||||
out[2][3]=0.0f;
|
||||
out[3][0]=0.0f;
|
||||
out[3][1]=0.0f;
|
||||
out[3][2]=0.0f;
|
||||
out[3][3]=1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateTranslate( temp, x, y, z );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateRotate( temp, angle, x, y, z );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
@@ -1,161 +0,0 @@
|
||||
/*
|
||||
gl_rmisc.c - renderer misceallaneous
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "shake.h"
|
||||
#include "screenfade.h"
|
||||
#include "cdll_int.h"
|
||||
|
||||
static void R_ParseDetailTextures( const char *filename )
|
||||
{
|
||||
byte *afile;
|
||||
char *pfile;
|
||||
string token, texname;
|
||||
string detail_texname;
|
||||
string detail_path;
|
||||
float xScale, yScale;
|
||||
texture_t *tex;
|
||||
int i;
|
||||
|
||||
afile = gEngfuncs.fsapi->LoadFile( filename, NULL, false );
|
||||
if( !afile ) return;
|
||||
|
||||
pfile = (char *)afile;
|
||||
|
||||
// format: 'texturename' 'detailtexture' 'xScale' 'yScale'
|
||||
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
|
||||
{
|
||||
texname[0] = '\0';
|
||||
detail_texname[0] = '\0';
|
||||
|
||||
// read texname
|
||||
if( token[0] == '{' )
|
||||
{
|
||||
// NOTE: COM_ParseFile handled some symbols seperately
|
||||
// this code will be fix it
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
Q_snprintf( texname, sizeof( texname ), "{%s", token );
|
||||
}
|
||||
else Q_strncpy( texname, token, sizeof( texname ));
|
||||
|
||||
// read detailtexture name
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
Q_strncpy( detail_texname, token, sizeof( detail_texname ));
|
||||
|
||||
// trying the scales or '{'
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
|
||||
// read second part of detailtexture name
|
||||
if( token[0] == '{' )
|
||||
{
|
||||
Q_strncat( detail_texname, token, sizeof( detail_texname ));
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token )); // read scales
|
||||
Q_strncat( detail_texname, token, sizeof( detail_texname ));
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token )); // parse scales
|
||||
}
|
||||
|
||||
Q_snprintf( detail_path, sizeof( detail_path ), "gfx/%s", detail_texname );
|
||||
|
||||
// read scales
|
||||
xScale = Q_atof( token );
|
||||
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
yScale = Q_atof( token );
|
||||
|
||||
if( xScale <= 0.0f || yScale <= 0.0f )
|
||||
continue;
|
||||
|
||||
// search for existing texture and uploading detail texture
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
tex = WORLDMODEL->textures[i];
|
||||
|
||||
if( Q_stricmp( tex->name, texname ))
|
||||
continue;
|
||||
|
||||
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
|
||||
|
||||
// texture is loaded
|
||||
if( tex->dt_texturenum )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
|
||||
glt = R_GetTexture( tex->gl_texturenum );
|
||||
glt->xscale = xScale;
|
||||
glt->yscale = yScale;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Mem_Free( afile );
|
||||
}
|
||||
|
||||
void R_NewMap( void )
|
||||
{
|
||||
texture_t *tx;
|
||||
int i;
|
||||
|
||||
tr.worldmodel = gp_cl->models[1];
|
||||
|
||||
R_ClearDecals(); // clear all level decals
|
||||
|
||||
R_StudioResetPlayerModels();
|
||||
|
||||
// upload detailtextures
|
||||
if( r_detailtextures.value )
|
||||
{
|
||||
string mapname, filepath;
|
||||
|
||||
Q_strncpy( mapname, WORLDMODEL->name, sizeof( mapname ));
|
||||
COM_StripExtension( mapname );
|
||||
Q_snprintf( filepath, sizeof( filepath ), "%s_detail.txt", mapname );
|
||||
|
||||
R_ParseDetailTextures( filepath );
|
||||
}
|
||||
|
||||
// clear out efrags in case the level hasn't been reloaded
|
||||
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
||||
WORLDMODEL->leafs[i+1].efrags = NULL;
|
||||
|
||||
glState.isFogEnabled = false;
|
||||
tr.skytexturenum = -1;
|
||||
pglDisable( GL_FOG );
|
||||
|
||||
// clearing texture chains
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
if( !WORLDMODEL->textures[i] )
|
||||
continue;
|
||||
|
||||
tx = WORLDMODEL->textures[i];
|
||||
|
||||
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == ( tx->height * 2 ))
|
||||
tr.skytexturenum = i;
|
||||
|
||||
tx->texturechain = NULL;
|
||||
}
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
|
||||
R_ClearVBO();
|
||||
if( R_HasEnabledVBO( ))
|
||||
R_GenerateVBO();
|
||||
R_ResetRipples();
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
|
||||
gEngfuncs.drawFuncs->R_NewMap();
|
||||
|
||||
}
|
||||
@@ -73,9 +73,9 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
||||
size = partsize; // get initial size of particle
|
||||
|
||||
// scale up to keep particles from disappearing
|
||||
size += (p->org[0] - RI.vieworg[0]) * RI.cull_vforward[0];
|
||||
size += (p->org[1] - RI.vieworg[1]) * RI.cull_vforward[1];
|
||||
size += (p->org[2] - RI.vieworg[2]) * RI.cull_vforward[2];
|
||||
size += (p->org[0] - RI.rvp.vieworigin[0]) * RI.cull_vforward[0];
|
||||
size += (p->org[1] - RI.rvp.vieworigin[1]) * RI.cull_vforward[1];
|
||||
size += (p->org[2] - RI.rvp.vieworigin[2]) * RI.cull_vforward[2];
|
||||
|
||||
if( size < 20.0f ) size = partsize;
|
||||
else size = partsize + size * 0.002f;
|
||||
|
||||
@@ -40,7 +40,6 @@ static vec2_t world_orthohalf;
|
||||
static uint r_blocklights[BLOCK_SIZE_MAX*BLOCK_SIZE_MAX*3];
|
||||
static mextrasurf_t *fullbright_surfaces[MAX_TEXTURES];
|
||||
static mextrasurf_t *detail_surfaces[MAX_TEXTURES];
|
||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -576,7 +575,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||
continue; // not lit by this light
|
||||
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
// transform light origin to local bmodel space
|
||||
if( !tr.modelviewIdentity )
|
||||
@@ -638,21 +637,6 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_SetCacheState
|
||||
================
|
||||
*/
|
||||
static void R_SetCacheState( msurface_t *surf )
|
||||
{
|
||||
int maps;
|
||||
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++ )
|
||||
{
|
||||
surf->cached_light[maps] = tr.lightstylevalue[surf->styles[maps]];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
@@ -783,7 +767,7 @@ static void R_BuildLightMap( const msurface_t *surf, byte *dest, int stride, qbo
|
||||
if( surf->styles[map] >= 255 )
|
||||
break;
|
||||
|
||||
scale = tr.lightstylevalue[surf->styles[map]];
|
||||
scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
for( i = 0; i < size; i++ )
|
||||
{
|
||||
@@ -960,7 +944,7 @@ EmitWaterPolys
|
||||
Does a water warp on the pre-fragmented glpoly_t chain
|
||||
=============
|
||||
*/
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
static void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot;
|
||||
@@ -972,7 +956,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
if( !warp->polys ) return;
|
||||
|
||||
// set the current waveheight
|
||||
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
||||
if( warp->polys->verts[0][2] >= RI.rvp.vieworigin[2] )
|
||||
waveHeight = -RI.currententity->curstate.scale;
|
||||
else waveHeight = RI.currententity->curstate.scale;
|
||||
|
||||
@@ -1398,7 +1382,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
||||
// check for light styles
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
|
||||
{
|
||||
if( tr.lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
||||
if( g_lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
||||
continue;
|
||||
|
||||
const int style = fa->styles[maps];
|
||||
@@ -1423,7 +1407,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
||||
//Host_MapDesignError( "%s: bad surface extents: %d %d", __func__, fa->extents[0], fa->extents[1] );
|
||||
}
|
||||
|
||||
R_SetCacheState( fa );
|
||||
R_UpdateSurfaceCachedLight( fa );
|
||||
|
||||
#if XASH_WES
|
||||
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
|
||||
@@ -1626,7 +1610,7 @@ void R_DrawWaterSurfaces( void )
|
||||
msurface_t *s;
|
||||
texture_t *t;
|
||||
|
||||
if( !RI.drawWorld || RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
return;
|
||||
|
||||
// non-transparent water is already drawed
|
||||
@@ -1808,7 +1792,8 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
qboolean rotated;
|
||||
qboolean allow_vbo = R_HasEnabledVBO();
|
||||
|
||||
if( !RI.drawWorld ) return;
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
model_t *clmodel = e->model;
|
||||
|
||||
@@ -1858,20 +1843,7 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
e->visframe = tr.realframecount; // visible
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( int k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
||||
}
|
||||
R_PushDlightsForBmodel( clmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
|
||||
// setup the rendermode
|
||||
R_SetRenderMode( e );
|
||||
@@ -3712,7 +3684,7 @@ void R_DrawWorld( void )
|
||||
return;
|
||||
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
if( !RI.drawWorld || RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
@@ -3728,7 +3700,7 @@ void R_DrawWorld( void )
|
||||
R_ClearSkyBox ();
|
||||
|
||||
start = gEngfuncs.pfnTime();
|
||||
if( RI.drawOrtho )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||
R_DrawWorldTopView( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||
else R_RecursiveWorldNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||
end = gEngfuncs.pfnTime();
|
||||
@@ -3777,7 +3749,8 @@ void R_MarkLeaves( void )
|
||||
vec3_t test;
|
||||
int i;
|
||||
|
||||
if( !RI.drawWorld ) return;
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
if( FBitSet( r_novis.flags, FCVAR_CHANGED ) || tr.fResetVis )
|
||||
{
|
||||
@@ -3787,17 +3760,17 @@ void R_MarkLeaves( void )
|
||||
RI.viewleaf = NULL;
|
||||
}
|
||||
|
||||
VectorCopy( RI.pvsorigin, test );
|
||||
VectorCopy( RI.rvp.vieworigin, test );
|
||||
|
||||
if( RI.viewleaf != NULL )
|
||||
{
|
||||
// merge two leafs that can be a crossed-line contents
|
||||
if( RI.viewleaf->contents == CONTENTS_EMPTY )
|
||||
VectorSet( test, RI.pvsorigin[0], RI.pvsorigin[1], RI.pvsorigin[2] - 16.0f );
|
||||
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] - 16.0f );
|
||||
else
|
||||
VectorSet( test, RI.pvsorigin[0], RI.pvsorigin[1], RI.pvsorigin[2] + 16.0f );
|
||||
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] + 16.0f );
|
||||
|
||||
leaf = gEngfuncs.Mod_PointInLeaf( test, WORLDMODEL->nodes );
|
||||
leaf = gEngfuncs.Mod_PointInLeaf( test, WORLDMODEL->nodes, WORLDMODEL );
|
||||
|
||||
if(( leaf->contents != CONTENTS_SOLID ) && ( RI.viewleaf != leaf ))
|
||||
force = true;
|
||||
@@ -3813,10 +3786,10 @@ void R_MarkLeaves( void )
|
||||
RI.oldviewleaf = RI.viewleaf;
|
||||
tr.visframecount++;
|
||||
|
||||
if( r_novis.value || RI.drawOrtho || !RI.viewleaf || !WORLDMODEL->visdata )
|
||||
if( r_novis.value || FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ) || !RI.viewleaf || !WORLDMODEL->visdata )
|
||||
novis = true;
|
||||
|
||||
gEngfuncs.R_FatPVS( RI.pvsorigin, r_pvs_radius->value, RI.visbytes, FBitSet( RI.params, RP_OLDVIEWLEAF ), novis );
|
||||
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, novis );
|
||||
if( force && !novis )
|
||||
gEngfuncs.R_FatPVS( test, r_pvs_radius->value, RI.visbytes, true, novis );
|
||||
|
||||
@@ -3872,7 +3845,7 @@ static void GL_CreateSurfaceLightmap( msurface_t *surf, model_t *loadmodel )
|
||||
base = gl_lms.lightmap_buffer;
|
||||
base += ( surf->light_t * BLOCK_SIZE + surf->light_s ) * 4;
|
||||
|
||||
R_SetCacheState( surf );
|
||||
R_UpdateSurfaceCachedLight( surf );
|
||||
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, false );
|
||||
}
|
||||
|
||||
@@ -4008,17 +3981,3 @@ void GL_BuildLightmaps( void )
|
||||
}
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
@@ -21,329 +21,6 @@ GNU General Public License for more details.
|
||||
|
||||
#define GLARE_FALLOFF 19000.0f
|
||||
|
||||
static char sprite_name[MAX_QPATH];
|
||||
static char group_suffix[8];
|
||||
static uint r_texFlags = 0;
|
||||
static int sprite_version;
|
||||
static float sprite_radius;
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteInit
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_SpriteInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadFrame
|
||||
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int gl_texturenum = 0;
|
||||
char texname[128];
|
||||
int bytes = 1;
|
||||
|
||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||
|
||||
if( sprite_version == SPRITE_VERSION_32 )
|
||||
bytes = 4;
|
||||
|
||||
// build uinque frame name
|
||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
else
|
||||
{
|
||||
// partial HD-textures support
|
||||
if( Mod_AllowMaterials( ))
|
||||
{
|
||||
if( R_SearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
||||
{
|
||||
gl_texturenum = GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
||||
R_TextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||
}
|
||||
}
|
||||
|
||||
if( gl_texturenum == 0 )
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadGroup
|
||||
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + (numframes - 1) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)(pingroup + 1);
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_LoadSpriteModel
|
||||
|
||||
load sprite model
|
||||
====================
|
||||
*/
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
pin = buffer;
|
||||
psprite = mod->cache.data;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = texFlags;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = ((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)(numi+1);
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)(src + pal_bytes);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL ) break; // technically an error
|
||||
}
|
||||
|
||||
if( loaded ) *loaded = true; // done
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_UnloadSpriteModel
|
||||
|
||||
release sprite model and frames
|
||||
====================
|
||||
*/
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrame
|
||||
|
||||
assume pModel is valid
|
||||
================
|
||||
*/
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||
{
|
||||
msprite_t *psprite;
|
||||
mspritegroup_t *pspritegroup;
|
||||
mspriteframe_t *pspriteframe = NULL;
|
||||
float *pintervals, fullinterval;
|
||||
int i, numframes;
|
||||
float targettime;
|
||||
|
||||
Assert( pModel != NULL );
|
||||
psprite = pModel->cache.data;
|
||||
|
||||
if( frame < 0 )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( frame >= psprite->numframes )
|
||||
{
|
||||
if( frame > psprite->numframes )
|
||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||
frame = psprite->numframes - 1;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
numframes = pspritegroup->numframes;
|
||||
fullinterval = pintervals[numframes-1];
|
||||
|
||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||
// are positive, so we don't have to worry about division by zero
|
||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
||||
|
||||
for( i = 0; i < (numframes - 1); i++ )
|
||||
{
|
||||
if( pintervals[i] > targettime )
|
||||
break;
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
int angleframe = (int)(Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
||||
|
||||
// e.g. doom-style sprite monsters
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pspriteframe = pspritegroup->frames[angleframe];
|
||||
}
|
||||
|
||||
return pspriteframe;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrameInterpolant
|
||||
@@ -464,7 +141,7 @@ static float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **old
|
||||
{
|
||||
// e.g. doom-style sprite monsters
|
||||
float yaw = ent->angles[YAW];
|
||||
int angleframe = (int)(Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
||||
int angleframe = (int)(Q_rint(( RI.rvp.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
||||
|
||||
if( m_fDoInterp )
|
||||
{
|
||||
@@ -533,8 +210,6 @@ static qboolean R_CullSpriteModel( cl_entity_t *e, vec3_t origin )
|
||||
VectorScale( e->model->mins, scale, sprite_mins );
|
||||
VectorScale( e->model->maxs, scale, sprite_maxs );
|
||||
|
||||
sprite_radius = RadiusFromBounds( sprite_mins, sprite_maxs );
|
||||
|
||||
VectorAdd( sprite_mins, origin, sprite_mins );
|
||||
VectorAdd( sprite_maxs, origin, sprite_maxs );
|
||||
|
||||
@@ -554,12 +229,12 @@ static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, flo
|
||||
vec3_t glowDist;
|
||||
pmtrace_t *tr;
|
||||
|
||||
VectorSubtract( origin, RI.vieworg, glowDist );
|
||||
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
|
||||
dist = VectorLength( glowDist );
|
||||
|
||||
if( RP_NORMALPASS( ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
{
|
||||
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : (PM_GLASS_IGNORE|PM_STUDIO_IGNORE));
|
||||
tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : (PM_GLASS_IGNORE|PM_STUDIO_IGNORE));
|
||||
|
||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||
return 0.0f;
|
||||
@@ -591,9 +266,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
||||
|
||||
TriWorldToScreen( origin, v );
|
||||
|
||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
||||
if( v[0] < RI.rvp.viewport[0] || v[0] > RI.rvp.viewport[0] + RI.rvp.viewport[2] )
|
||||
return true; // do scissor
|
||||
if( v[1] < RI.viewport[1] || v[1] > RI.viewport[1] + RI.viewport[3] )
|
||||
if( v[1] < RI.rvp.viewport[1] || v[1] > RI.rvp.viewport[1] + RI.rvp.viewport[3] )
|
||||
return true; // do scissor
|
||||
|
||||
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
||||
@@ -707,7 +382,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
vec3_t v_forward, v_right, v_up;
|
||||
vec3_t origin, color, color2 = { 0.0f };
|
||||
|
||||
if( RI.params & RP_ENVVIEW )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
return;
|
||||
|
||||
model = e->model;
|
||||
@@ -800,7 +475,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
|
||||
if( R_SpriteAllowLerping( e, psprite ))
|
||||
lerp = R_GetSpriteFrameInterpolant( e, &oldframe, &frame );
|
||||
else frame = oldframe = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
else frame = oldframe = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
|
||||
type = psprite->type;
|
||||
|
||||
@@ -816,7 +491,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
VectorSubtract( origin, v_forward, origin );
|
||||
break;
|
||||
case SPR_FACING_UPRIGHT:
|
||||
VectorSet( v_right, origin[1] - RI.vieworg[1], -(origin[0] - RI.vieworg[0]), 0.0f );
|
||||
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -(origin[0] - RI.rvp.vieworigin[0]), 0.0f );
|
||||
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
||||
VectorNormalize( v_right );
|
||||
break;
|
||||
|
||||
@@ -167,7 +167,7 @@ init current time for a given model
|
||||
*/
|
||||
static void R_StudioSetupTimings( void )
|
||||
{
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
// synchronize with server time
|
||||
g_studio.time = gp_cl->time;
|
||||
@@ -369,23 +369,12 @@ pfnPlayerInfo
|
||||
*/
|
||||
player_info_t *pfnPlayerInfo( int index )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
index = -1;
|
||||
|
||||
return gEngfuncs.pfnPlayerInfo( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnMod_ForName
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *pfnMod_ForName( const char *model, int crash )
|
||||
{
|
||||
return gEngfuncs.Mod_ForName( model, crash, false );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetPlayerState
|
||||
@@ -394,23 +383,12 @@ pfnGetPlayerState
|
||||
*/
|
||||
static entity_state_t *R_StudioGetPlayerState( int index )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return &RI.currententity->curstate;
|
||||
|
||||
return gEngfuncs.pfnGetPlayerState( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetViewEntity
|
||||
|
||||
===============
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetEngineTimes
|
||||
@@ -432,23 +410,12 @@ pfnGetViewInfo
|
||||
*/
|
||||
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
||||
{
|
||||
if( origin ) VectorCopy( RI.vieworg, origin );
|
||||
if( origin ) VectorCopy( RI.rvp.vieworigin, origin );
|
||||
if( forwardv ) VectorCopy( RI.vforward, forwardv );
|
||||
if( rightv ) VectorCopy( RI.vright, rightv );
|
||||
if( upv ) VectorCopy( RI.vup, upv );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_GetChromeSprite
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *R_GetChromeSprite( void )
|
||||
{
|
||||
return gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetModelCounters
|
||||
@@ -461,18 +428,6 @@ static void pfnGetModelCounters( int **s, int **a )
|
||||
*a = &r_stats.c_studio_models_drawn;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetAliasScale
|
||||
|
||||
===============
|
||||
*/
|
||||
static void pfnGetAliasScale( float *x, float *y )
|
||||
{
|
||||
if( x ) *x = 1.0f;
|
||||
if( y ) *y = 1.0f;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetBoneTransform
|
||||
@@ -495,17 +450,6 @@ static float ****pfnStudioGetLightTransform( void )
|
||||
return (float ****)g_studio.lighttransform;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetAliasTransform
|
||||
|
||||
===============
|
||||
*/
|
||||
static float ***pfnStudioGetAliasTransform( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetRotationMatrix
|
||||
@@ -1328,7 +1272,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
if( !plight || !ent || !ent->model )
|
||||
return;
|
||||
|
||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
{
|
||||
plight->shadelight = 0;
|
||||
plight->ambientlight = 192;
|
||||
@@ -1441,7 +1385,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||
continue;
|
||||
@@ -2662,7 +2606,7 @@ static model_t *R_StudioSetupPlayerModel( int index )
|
||||
state = &g_studio.player_models[index];
|
||||
|
||||
// g-cont: force for "dev-mode", non-local games and menu preview
|
||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !RI.drawWorld ) && info->model[0] )
|
||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) ) && info->model[0] )
|
||||
{
|
||||
if( Q_strcmp( state->name, info->model ))
|
||||
{
|
||||
@@ -2914,19 +2858,7 @@ R_StudioSetChromeOrigin
|
||||
*/
|
||||
static void R_StudioSetChromeOrigin( void )
|
||||
{
|
||||
VectorCopy( RI.vieworg, g_studio.chrome_origin );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnIsHardware
|
||||
|
||||
Xash3D is always works in hardware mode
|
||||
===============
|
||||
*/
|
||||
static int pfnIsHardware( void )
|
||||
{
|
||||
return 1; // 0 is Software, 1 is OpenGL, 2 is Direct3D
|
||||
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3165,7 +3097,7 @@ static void R_StudioRenderModel( void )
|
||||
R_StudioRenderFinal( );
|
||||
|
||||
R_StudioSetForceFaceFlags( STUDIO_NF_CHROME );
|
||||
TriSpriteTexture( R_GetChromeSprite(), 0 );
|
||||
TriSpriteTexture( gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE ), 0 );
|
||||
RI.currententity->curstate.renderfx = kRenderFxGlowShell;
|
||||
|
||||
R_StudioRenderFinal( );
|
||||
@@ -3398,7 +3330,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( flags & STUDIO_RENDER )
|
||||
{
|
||||
// change body if it's a menu entity
|
||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
|
||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )))
|
||||
{
|
||||
// show highest resolution multiplayer model
|
||||
RI.currententity->curstate.body = 255;
|
||||
@@ -3554,7 +3486,7 @@ R_StudioDrawModelInternal
|
||||
*/
|
||||
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
if( e->player )
|
||||
R_StudioDrawPlayer( flags, &e->curstate );
|
||||
@@ -3589,7 +3521,7 @@ R_DrawStudioModel
|
||||
*/
|
||||
void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( FBitSet( RI.params, RP_ENVVIEW ))
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||
return;
|
||||
|
||||
R_StudioSetupTimings();
|
||||
@@ -3644,7 +3576,7 @@ void R_RunViewmodelEvents( void )
|
||||
return;
|
||||
|
||||
// ignore in thirdperson, camera view or client is died
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = tr.viewent;
|
||||
@@ -3662,20 +3594,6 @@ void R_RunViewmodelEvents( void )
|
||||
R_StudioDrawModelInternal( RI.currententity, STUDIO_EVENTS );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_GatherPlayerLight
|
||||
=================
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
c = R_LightPoint( view->origin );
|
||||
gEngfuncs.SetLocalLightLevel( ( c.r + c.g + c.b ) / 3 );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_DrawViewModel
|
||||
@@ -3685,7 +3603,7 @@ void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
R_GatherPlayerLight( view );
|
||||
|
||||
if( r_drawviewmodel->value == 0 )
|
||||
return;
|
||||
@@ -3694,7 +3612,7 @@ void R_DrawViewModel( void )
|
||||
return;
|
||||
|
||||
// ignore in thirdperson, camera view or client is died
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
tr.blend = CL_FxBlend( view ) / 255.0f;
|
||||
@@ -3881,115 +3799,53 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
}
|
||||
}
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
|
||||
{
|
||||
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
||||
return NULL;
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
{
|
||||
return gEngfuncs.Mod_CacheCheck( c );
|
||||
}
|
||||
|
||||
static void *pfnMod_StudioExtradata( model_t *mod )
|
||||
{
|
||||
return gEngfuncs.Mod_Extradata( mod_studio, mod );
|
||||
}
|
||||
|
||||
static void pfnMod_LoadCacheFile( const char *path, struct cache_user_s *cu )
|
||||
{
|
||||
gEngfuncs.Mod_LoadCacheFile( path, cu );
|
||||
}
|
||||
|
||||
static cvar_t *pfnGetCvarPointer( const char *name )
|
||||
{
|
||||
return (cvar_t*)gEngfuncs.pfnGetCvarPointer( name );
|
||||
}
|
||||
|
||||
static void *pfnMod_Calloc( int number, size_t size )
|
||||
{
|
||||
return gEngfuncs.Mod_Calloc( number, size );
|
||||
}
|
||||
|
||||
static engine_studio_api_t gStudioAPI =
|
||||
{
|
||||
pfnMod_Calloc,
|
||||
pfnMod_CacheCheck,
|
||||
pfnMod_LoadCacheFile,
|
||||
pfnMod_ForName,
|
||||
pfnMod_StudioExtradata,
|
||||
pfnModelHandle,
|
||||
pfnGetCurrentEntity,
|
||||
pfnPlayerInfo,
|
||||
R_StudioGetPlayerState,
|
||||
pfnGetViewEntity,
|
||||
pfnGetEngineTimes,
|
||||
pfnGetCvarPointer,
|
||||
pfnGetViewInfo,
|
||||
R_GetChromeSprite,
|
||||
pfnGetModelCounters,
|
||||
pfnGetAliasScale,
|
||||
pfnStudioGetBoneTransform,
|
||||
pfnStudioGetLightTransform,
|
||||
pfnStudioGetAliasTransform,
|
||||
pfnStudioGetRotationMatrix,
|
||||
R_StudioSetupModel,
|
||||
R_StudioCheckBBox,
|
||||
R_StudioDynamicLight,
|
||||
R_StudioEntityLight,
|
||||
R_StudioSetupLighting,
|
||||
R_StudioDrawPoints,
|
||||
R_StudioDrawHulls,
|
||||
R_StudioDrawAbsBBox,
|
||||
R_StudioDrawBones,
|
||||
(void*)R_StudioSetupSkin,
|
||||
R_StudioSetRemapColors,
|
||||
R_StudioSetupPlayerModel,
|
||||
R_StudioClientEvents,
|
||||
R_StudioGetForceFaceFlags,
|
||||
R_StudioSetForceFaceFlags,
|
||||
(void*)R_StudioSetHeader,
|
||||
R_StudioSetRenderModel,
|
||||
R_StudioSetupRenderer,
|
||||
R_StudioRestoreRenderer,
|
||||
R_StudioSetChromeOrigin,
|
||||
pfnIsHardware,
|
||||
GL_StudioDrawShadow,
|
||||
GL_StudioSetRenderMode,
|
||||
R_StudioSetRenderamt,
|
||||
R_StudioSetCullState,
|
||||
R_StudioRenderShadow,
|
||||
};
|
||||
|
||||
static r_studio_interface_t gStudioDraw =
|
||||
{
|
||||
STUDIO_INTERFACE_VERSION,
|
||||
R_StudioDrawModel,
|
||||
R_StudioDrawPlayer,
|
||||
};
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_InitStudioAPI
|
||||
|
||||
Initialize client studio
|
||||
===============
|
||||
*/
|
||||
void CL_InitStudioAPI( void )
|
||||
{
|
||||
pStudioDraw = &gStudioDraw;
|
||||
|
||||
// trying to grab them from client.dll
|
||||
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
|
||||
|
||||
// Xash will be used internal StudioModelRenderer
|
||||
if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
|
||||
return;
|
||||
api->GetCurrentEntity = pfnGetCurrentEntity;
|
||||
api->PlayerInfo = pfnPlayerInfo;
|
||||
api->GetPlayerState = R_StudioGetPlayerState;
|
||||
api->GetTimes = pfnGetEngineTimes;
|
||||
api->GetViewInfo = pfnGetViewInfo;
|
||||
api->GetModelCounters = pfnGetModelCounters;
|
||||
api->StudioGetBoneTransform = pfnStudioGetBoneTransform;
|
||||
api->StudioGetLightTransform = pfnStudioGetLightTransform;
|
||||
api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
|
||||
api->StudioSetupModel = R_StudioSetupModel;
|
||||
api->StudioCheckBBox = R_StudioCheckBBox;
|
||||
api->StudioDynamicLight = R_StudioDynamicLight;
|
||||
api->StudioEntityLight = R_StudioEntityLight;
|
||||
api->StudioSetupLighting = R_StudioSetupLighting;
|
||||
api->StudioDrawPoints = R_StudioDrawPoints;
|
||||
api->StudioDrawHulls = R_StudioDrawHulls;
|
||||
api->StudioDrawAbsBBox = R_StudioDrawAbsBBox;
|
||||
api->StudioDrawBones = R_StudioDrawBones;
|
||||
api->StudioSetupSkin = (void *)R_StudioSetupSkin;
|
||||
api->StudioSetRemapColors = R_StudioSetRemapColors;
|
||||
api->SetupPlayerModel = R_StudioSetupPlayerModel;
|
||||
api->StudioClientEvents = R_StudioClientEvents;
|
||||
api->GetForceFaceFlags = R_StudioGetForceFaceFlags;
|
||||
api->SetForceFaceFlags = R_StudioSetForceFaceFlags;
|
||||
api->StudioSetHeader = (void *)R_StudioSetHeader;
|
||||
api->SetRenderModel = R_StudioSetRenderModel;
|
||||
api->SetupRenderer = R_StudioSetupRenderer;
|
||||
api->RestoreRenderer = R_StudioRestoreRenderer;
|
||||
api->SetChromeOrigin = R_StudioSetChromeOrigin;
|
||||
api->GL_StudioDrawShadow = GL_StudioDrawShadow;
|
||||
api->GL_SetRenderMode = GL_StudioSetRenderMode;
|
||||
api->StudioSetRenderamt = R_StudioSetRenderamt;
|
||||
api->StudioSetCullState = R_StudioSetCullState;
|
||||
api->StudioRenderShadow = R_StudioRenderShadow;
|
||||
|
||||
// NOTE: we always return true even if game interface was not correct
|
||||
// because we need Draw our StudioModels
|
||||
// just restore pointer to builtin function
|
||||
pStudioDraw = &gStudioDraw;
|
||||
pDefaultDraw->version = STUDIO_INTERFACE_VERSION;
|
||||
pDefaultDraw->StudioDrawModel = R_StudioDrawModel;
|
||||
pDefaultDraw->StudioDrawPlayer = R_StudioDrawPlayer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void R_StudioSetDrawInterface( r_studio_interface_t *pDraw )
|
||||
{
|
||||
pStudioDraw = pDraw;
|
||||
}
|
||||
|
||||
@@ -226,10 +226,10 @@ int TriWorldToScreen( const float *world, float *screen )
|
||||
|
||||
retval = R_WorldToScreen( world, screen );
|
||||
|
||||
screen[0] = 0.5f * screen[0] * (float)RI.viewport[2];
|
||||
screen[1] = -0.5f * screen[1] * (float)RI.viewport[3];
|
||||
screen[0] += 0.5f * (float)RI.viewport[2];
|
||||
screen[1] += 0.5f * (float)RI.viewport[3];
|
||||
screen[0] = 0.5f * screen[0] * (float)RI.rvp.viewport[2];
|
||||
screen[1] = -0.5f * screen[1] * (float)RI.rvp.viewport[3];
|
||||
screen[0] += 0.5f * (float)RI.rvp.viewport[2];
|
||||
screen[1] += 0.5f * (float)RI.rvp.viewport[3];
|
||||
|
||||
return retval;
|
||||
}
|
||||
@@ -245,7 +245,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
||||
{
|
||||
int gl_texturenum;
|
||||
|
||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
||||
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||
return 0;
|
||||
|
||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||
|
||||
@@ -339,10 +339,6 @@ R_DrawSkybox
|
||||
*/
|
||||
void R_DrawSkyBox( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
RI.isSkyVisible = true;
|
||||
|
||||
// don't fogging skybox (this fix old Half-Life bug)
|
||||
if( !RI.fogSkybox ) R_AllowFog( false );
|
||||
|
||||
@@ -353,7 +349,7 @@ void R_DrawSkyBox( void )
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
||||
|
||||
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||
for( int i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||
{
|
||||
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
||||
continue;
|
||||
@@ -421,7 +417,7 @@ static void R_CloudTexCoord( const vec3_t v, float speed, float *s, float *t )
|
||||
speedscale = gp_cl->time * speed;
|
||||
speedscale -= (int)speedscale & ~127;
|
||||
|
||||
VectorSubtract( v, RI.vieworg, dir );
|
||||
VectorSubtract( v, RI.rvp.vieworigin, dir );
|
||||
dir[2] *= 3.0f; // flatten the sphere
|
||||
|
||||
length = VectorLength( dir );
|
||||
@@ -533,16 +529,12 @@ Quake-style clouds
|
||||
*/
|
||||
void R_DrawClouds( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
RI.isSkyVisible = true;
|
||||
|
||||
if( RI.fogEnabled )
|
||||
pglFogf( GL_FOG_DENSITY, RI.fogDensity * 0.25f );
|
||||
pglDepthFunc( GL_GEQUAL );
|
||||
pglDepthMask( GL_FALSE );
|
||||
|
||||
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||
for( int i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||
{
|
||||
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
||||
continue;
|
||||
|
||||
@@ -25,7 +25,7 @@ def configure(conf):
|
||||
conf.check_cc(lib='log')
|
||||
|
||||
def build(bld):
|
||||
libs = [ 'engine_includes', 'werror' ]
|
||||
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
libs += [ 'sdk_includes', 'vgl_shim' ]
|
||||
|
||||
@@ -49,6 +49,37 @@ static void R_SimpleStubBool( qboolean unused )
|
||||
;
|
||||
}
|
||||
|
||||
static qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
|
||||
{
|
||||
if( xScale ) *xScale = 1.0f;
|
||||
if( yScale ) *yScale = 1.0f;
|
||||
}
|
||||
|
||||
static void R_SetDetailScaleForTexture( int texture, float xScale, float yScale )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_FillRenderAPI( render_api_t *api )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_FillTriAPI( triangleapi_t *api )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static qboolean R_Init( void )
|
||||
{
|
||||
gEngfuncs.R_Init_Video( REF_SOFTWARE );
|
||||
@@ -75,11 +106,6 @@ static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
;
|
||||
@@ -105,11 +131,6 @@ static void R_SetupSky( int *skytextures )
|
||||
;
|
||||
}
|
||||
|
||||
static void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
|
||||
{
|
||||
;
|
||||
@@ -177,22 +198,6 @@ static void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
}
|
||||
|
||||
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
if( frameWidth )
|
||||
*frameWidth = 0;
|
||||
|
||||
if( frameHeight )
|
||||
*frameHeight = 0;
|
||||
|
||||
if( numFrames )
|
||||
*numFrames = 0;
|
||||
}
|
||||
|
||||
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
|
||||
{
|
||||
@@ -219,11 +224,6 @@ static void CL_DrawBeams( int fTrans, BEAM *beams )
|
||||
;
|
||||
}
|
||||
|
||||
static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static int RefGetParm( int parm, int arg )
|
||||
{
|
||||
return 0;
|
||||
@@ -309,7 +309,7 @@ static void R_EntityRemoveDecals( struct model_s *mod )
|
||||
;
|
||||
}
|
||||
|
||||
static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
|
||||
static void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
|
||||
{
|
||||
;
|
||||
}
|
||||
@@ -430,11 +430,6 @@ static void VGUI_SetupDrawing( qboolean rect )
|
||||
;
|
||||
}
|
||||
|
||||
static void VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static const ref_interface_t gReffuncs =
|
||||
{
|
||||
.R_Init = R_Init,
|
||||
@@ -460,9 +455,7 @@ static const ref_interface_t gReffuncs =
|
||||
.GL_SetRenderMode = R_SimpleStubInt,
|
||||
|
||||
.R_AddEntity = R_AddEntity,
|
||||
.CL_AddCustomBeam = CL_AddCustomBeam,
|
||||
.R_ProcessEntData = R_ProcessEntData,
|
||||
.R_Flush = R_SimpleStubUInt,
|
||||
|
||||
.R_ShowTextures = R_SimpleStub,
|
||||
|
||||
@@ -472,7 +465,6 @@ static const ref_interface_t gReffuncs =
|
||||
.R_SetupSky = R_SetupSky,
|
||||
|
||||
.R_Set2DMode = R_SimpleStubBool,
|
||||
.R_DrawStretchRaw = R_DrawStretchRaw,
|
||||
.R_DrawStretchPic = R_DrawStretchPic,
|
||||
.FillRGBA = FillRGBA,
|
||||
.WorldToScreen = WorldToScreen,
|
||||
@@ -489,14 +481,13 @@ static const ref_interface_t gReffuncs =
|
||||
|
||||
.R_StudioEstimateFrame = R_StudioEstimateFrame,
|
||||
.R_StudioLerpMovement = R_StudioLerpMovement,
|
||||
.CL_InitStudioAPI = R_SimpleStub,
|
||||
.R_StudioFillAPI = R_StudioFillAPI,
|
||||
.R_StudioSetDrawInterface = R_StudioSetDrawInterface,
|
||||
|
||||
.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
|
||||
.GL_SubdivideSurface = GL_SubdivideSurface,
|
||||
.CL_RunLightStyles = CL_RunLightStyles,
|
||||
|
||||
.R_GetSpriteParms = R_GetSpriteParms,
|
||||
.R_GetSpriteTexture = R_GetSpriteTexture,
|
||||
|
||||
.Mod_ProcessRenderData = Mod_ProcessRenderData,
|
||||
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
|
||||
@@ -504,47 +495,23 @@ static const ref_interface_t gReffuncs =
|
||||
.CL_DrawParticles = CL_DrawParticles,
|
||||
.CL_DrawTracers = CL_DrawTracers,
|
||||
.CL_DrawBeams = CL_DrawBeams,
|
||||
.R_BeamCull = R_BeamCull,
|
||||
|
||||
.RefGetParm = RefGetParm,
|
||||
.GetDetailScaleForTexture = GetDetailScaleForTexture,
|
||||
.GetExtraParmsForTexture = GetExtraParmsForTexture,
|
||||
.GetFrameTime = GetFrameTime,
|
||||
.RefGetParm = RefGetParm,
|
||||
|
||||
.R_SetCurrentEntity = R_SetCurrentEntity,
|
||||
.R_SetCurrentModel = R_SetCurrentModel,
|
||||
.R_GetDetailScaleForTexture = R_GetDetailScaleForTexture,
|
||||
.R_SetDetailScaleForTexture = R_SetDetailScaleForTexture,
|
||||
|
||||
.GL_FindTexture = GL_FindTexture,
|
||||
.GL_TextureName = GL_TextureName,
|
||||
.GL_TextureData = GL_TextureData,
|
||||
.GL_LoadTexture = GL_LoadTexture,
|
||||
.GL_CreateTexture = GL_CreateTexture,
|
||||
.GL_LoadTextureArray = GL_LoadTextureArray,
|
||||
.GL_CreateTextureArray = GL_CreateTextureArray,
|
||||
.GL_FreeTexture = R_SimpleStubUInt,
|
||||
.GL_CreateTexture = GL_CreateTexture,
|
||||
.GL_FindTexture = GL_FindTexture,
|
||||
.GL_TextureName = GL_TextureName,
|
||||
.GL_TextureData = GL_TextureData,
|
||||
.GL_LoadTexture = GL_LoadTexture,
|
||||
.GL_FreeTexture = R_SimpleStubUInt,
|
||||
.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
|
||||
|
||||
.DrawSingleDecal = DrawSingleDecal,
|
||||
.R_DecalSetupVerts = R_DecalSetupVerts,
|
||||
.R_EntityRemoveDecals = R_EntityRemoveDecals,
|
||||
.GL_UpdateTexture = GL_UpdateTexture,
|
||||
|
||||
.AVI_UploadRawFrame = AVI_UploadRawFrame,
|
||||
|
||||
.GL_Bind = GL_Bind,
|
||||
.GL_SelectTexture = R_SimpleStubInt,
|
||||
.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
|
||||
.GL_TexMatrixIdentity = R_SimpleStub,
|
||||
.GL_CleanUpTextureUnits = R_SimpleStubInt,
|
||||
.GL_TexGen = GL_TexGen,
|
||||
.GL_TextureTarget = R_SimpleStubUInt,
|
||||
.GL_TexCoordArrayMode = R_SimpleStubUInt,
|
||||
.GL_UpdateTexSize = GL_UpdateTexSize,
|
||||
.GL_Reserved0 = NULL,
|
||||
.GL_Reserved1 = NULL,
|
||||
|
||||
.GL_DrawParticles = GL_DrawParticles,
|
||||
.LightVec = LightVec,
|
||||
.StudioGetTexture = StudioGetTexture,
|
||||
.GL_Bind = GL_Bind,
|
||||
|
||||
.GL_RenderFrame = GL_RenderFrame,
|
||||
.GL_OrthoBounds = GL_OrthoBounds,
|
||||
@@ -552,24 +519,20 @@ static const ref_interface_t gReffuncs =
|
||||
.Mod_GetCurrentVis = Mod_GetCurrentVis,
|
||||
.R_NewMap = R_SimpleStub,
|
||||
.R_ClearScene = R_SimpleStub,
|
||||
.R_GetProcAddress = R_GetProcAddress,
|
||||
|
||||
.TriRenderMode = R_SimpleStubInt,
|
||||
.Begin = R_SimpleStubInt,
|
||||
.End = R_SimpleStub,
|
||||
.Color4f = Color4f,
|
||||
.Color4ub = Color4ub,
|
||||
.TexCoord2f = TexCoord2f,
|
||||
.Vertex3fv = Vertex3fv,
|
||||
.Vertex3f = Vertex3f,
|
||||
.Fog = Fog,
|
||||
.ScreenToWorld = ScreenToWorld,
|
||||
.GetMatrix = GetMatrix,
|
||||
.FogParams = FogParams,
|
||||
.CullFace = CullFace,
|
||||
|
||||
.R_FillRenderAPI = R_FillRenderAPI,
|
||||
.R_FillTriAPI = R_FillTriAPI,
|
||||
|
||||
.VGUI_SetupDrawing = VGUI_SetupDrawing,
|
||||
.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
|
||||
@@ -100,7 +100,7 @@ static void R_BeamComputeNormal( const vec3_t vStartPos, const vec3_t vNextPos,
|
||||
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
||||
|
||||
// vDirToBeam = vector from viewer origin to beam
|
||||
VectorSubtract( vStartPos, RI.vieworg, vDirToBeam );
|
||||
VectorSubtract( vStartPos, RI.rvp.vieworigin, vDirToBeam );
|
||||
|
||||
// get a vector that is perpendicular to us and perpendicular to the beam.
|
||||
// this is used to fatten the beam.
|
||||
@@ -116,35 +116,12 @@ R_BeamCull
|
||||
Cull the beam by bbox
|
||||
==============
|
||||
*/
|
||||
qboolean GAME_EXPORT R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
{
|
||||
// culling is undone in ref_soft
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_AddCustomBeam
|
||||
|
||||
Add the beam that encoded as custom entity
|
||||
================
|
||||
*/
|
||||
void GAME_EXPORT CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return;
|
||||
}
|
||||
|
||||
if( pEnvBeam )
|
||||
{
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
@@ -1023,7 +1000,7 @@ static void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
float flDistance;
|
||||
|
||||
// fade the beam if the player's not looking at the source
|
||||
VectorSubtract( RI.vieworg, pbeam->source, localDir );
|
||||
VectorSubtract( RI.rvp.vieworigin, pbeam->source, localDir );
|
||||
flDot = DotProduct( delta, localDir );
|
||||
VectorScale( delta, flDot, vecProjection );
|
||||
VectorSubtract( localDir, vecProjection, tmp );
|
||||
|
||||
@@ -643,14 +643,14 @@ R_RenderWorld
|
||||
*/
|
||||
void R_RenderWorld( void )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
// auto cycle the world frame for texture animation
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
// RI.currententity->frame = (int)(gp_cl->time*2);
|
||||
|
||||
VectorCopy( RI.vieworg, tr.modelorg );
|
||||
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
|
||||
RI.currentmodel = WORLDMODEL;
|
||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||
|
||||
|
||||
@@ -15,24 +15,10 @@ GNU General Public License for more details.
|
||||
|
||||
#include "r_local.h"
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
gl_globals_t tr;
|
||||
ref_speeds_t r_stats;
|
||||
poolhandle_t r_temppool;
|
||||
viddef_t vid;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_ClearScreen( void )
|
||||
{
|
||||
@@ -96,7 +82,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
||||
Mod_BrushUnloadTextures( mod );
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default: gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||
}
|
||||
@@ -122,7 +107,7 @@ static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
||||
loaded = true;
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||
@@ -188,7 +173,7 @@ static int GL_RefGetParm( int parm, int arg )
|
||||
return 0; // glState.activeTMU;
|
||||
case PARM_LIGHTSTYLEVALUE:
|
||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||
return tr.lightstylevalue[arg];
|
||||
return g_lightstylevalue[arg];
|
||||
case PARM_MAX_IMAGE_UNITS:
|
||||
return 0; // GL_MaxTextureUnits();
|
||||
case PARM_REBUILD_GAMMA:
|
||||
@@ -213,8 +198,13 @@ static void GAME_EXPORT R_GetDetailScaleForTexture( int texture, float *xScale,
|
||||
{
|
||||
// details are not implemented in ref_soft
|
||||
|
||||
if( xScale ) *xScale = 0.0f;
|
||||
if( yScale ) *yScale = 0.0f;
|
||||
if( xScale ) *xScale = 1.0f;
|
||||
if( yScale ) *yScale = 1.0f;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_SetDetailScaleForTexture( int texture, float xScale, float yScale )
|
||||
{
|
||||
// details are not implemented in ref_soft
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *density )
|
||||
@@ -273,11 +263,6 @@ static void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entiti
|
||||
tr.max_entities = max_entities;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
// stubs
|
||||
|
||||
static void GAME_EXPORT GL_SetTexCoordArrayMode( uint mode )
|
||||
@@ -387,10 +372,6 @@ byte *GAME_EXPORT Mod_GetCurrentVis( void )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
|
||||
{
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_SetupDrawing( qboolean rect )
|
||||
{
|
||||
}
|
||||
@@ -413,7 +394,42 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
|
||||
return gEngfuncs.GL_GetProcAddress( name );
|
||||
}
|
||||
|
||||
static const ref_interface_t gReffuncs =
|
||||
static void R_FillRenderAPI( render_api_t *api )
|
||||
{
|
||||
api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
|
||||
api->GetFrameTime = R_GetFrameTime;
|
||||
api->R_SetCurrentEntity = R_SetCurrentEntity;
|
||||
api->R_SetCurrentModel = R_SetCurrentModel;
|
||||
api->GL_CreateTexture = GL_CreateTexture;
|
||||
api->GL_LoadTextureArray = GL_LoadTextureArray;
|
||||
api->GL_CreateTextureArray = GL_CreateTextureArray;
|
||||
api->DrawSingleDecal = DrawSingleDecal;
|
||||
api->R_DecalSetupVerts = R_DecalSetupVerts;
|
||||
api->R_EntityRemoveDecals = R_EntityRemoveDecals;
|
||||
api->GL_SelectTexture = GL_SelectTexture;
|
||||
api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
|
||||
api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
|
||||
api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
|
||||
api->GL_TexGen = GL_TexGen;
|
||||
api->GL_TextureTarget = GL_TextureTarget;
|
||||
api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
|
||||
api->GL_UpdateTexSize = GL_UpdateTexSize;
|
||||
api->GL_DrawParticles = CL_DrawParticlesExternal;
|
||||
api->LightVec = R_LightVec;
|
||||
api->StudioGetTexture = R_StudioGetTexture;
|
||||
api->GL_GetProcAddress = R_GetProcAddress;
|
||||
}
|
||||
|
||||
static void R_FillTriAPI( triangleapi_t *api )
|
||||
{
|
||||
api->TexCoord2f = TriTexCoord2f;
|
||||
api->Fog = TriFog;
|
||||
api->ScreenToWorld = R_ScreenToWorld;
|
||||
api->GetMatrix = TriGetMatrix;
|
||||
api->FogParams = TriFogParams;
|
||||
}
|
||||
|
||||
const ref_interface_t gReffuncs =
|
||||
{
|
||||
R_Init,
|
||||
R_Shutdown,
|
||||
@@ -438,9 +454,7 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SetRenderMode,
|
||||
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
@@ -450,7 +464,6 @@ static const ref_interface_t gReffuncs =
|
||||
R_SetupSky,
|
||||
|
||||
R_Set2DMode,
|
||||
R_DrawStretchRaw,
|
||||
R_DrawStretchPic,
|
||||
CL_FillRGBA,
|
||||
R_WorldToScreen,
|
||||
@@ -467,14 +480,13 @@ static const ref_interface_t gReffuncs =
|
||||
|
||||
R_StudioEstimateFrame,
|
||||
R_StudioLerpMovement,
|
||||
CL_InitStudioAPI,
|
||||
R_StudioFillAPI,
|
||||
R_StudioSetDrawInterface,
|
||||
|
||||
R_SetSkyCloudsTextures,
|
||||
GL_SubdivideSurface,
|
||||
CL_RunLightStyles,
|
||||
|
||||
R_GetSpriteParms,
|
||||
R_GetSpriteTexture,
|
||||
|
||||
Mod_ProcessRenderData,
|
||||
Mod_StudioLoadTextures,
|
||||
@@ -482,47 +494,23 @@ static const ref_interface_t gReffuncs =
|
||||
CL_DrawParticles,
|
||||
CL_DrawTracers,
|
||||
CL_DrawBeams,
|
||||
R_BeamCull,
|
||||
|
||||
GL_RefGetParm,
|
||||
|
||||
R_GetDetailScaleForTexture,
|
||||
R_GetExtraParmsForTexture,
|
||||
R_GetFrameTime,
|
||||
|
||||
R_SetCurrentEntity,
|
||||
R_SetCurrentModel,
|
||||
R_SetDetailScaleForTexture,
|
||||
|
||||
GL_CreateTexture,
|
||||
GL_FindTexture,
|
||||
GL_TextureName,
|
||||
GL_TextureData,
|
||||
GL_LoadTexture,
|
||||
GL_CreateTexture,
|
||||
GL_LoadTextureArray,
|
||||
GL_CreateTextureArray,
|
||||
GL_FreeTexture,
|
||||
R_OverrideTextureSourceSize,
|
||||
|
||||
DrawSingleDecal,
|
||||
R_DecalSetupVerts,
|
||||
R_EntityRemoveDecals,
|
||||
|
||||
R_UploadStretchRaw,
|
||||
GL_UpdateTexture,
|
||||
|
||||
GL_Bind,
|
||||
GL_SelectTexture,
|
||||
GL_LoadTexMatrixExt,
|
||||
GL_LoadIdentityTexMatrix,
|
||||
GL_CleanUpTextureUnits,
|
||||
GL_TexGen,
|
||||
GL_TextureTarget,
|
||||
GL_SetTexCoordArrayMode,
|
||||
GL_UpdateTexSize,
|
||||
NULL,
|
||||
NULL,
|
||||
|
||||
CL_DrawParticlesExternal,
|
||||
R_LightVec,
|
||||
R_StudioGetTexture,
|
||||
|
||||
R_RenderFrame,
|
||||
Mod_SetOrthoBounds,
|
||||
@@ -530,39 +518,19 @@ static const ref_interface_t gReffuncs =
|
||||
Mod_GetCurrentVis,
|
||||
R_NewMap,
|
||||
R_ClearScene,
|
||||
R_GetProcAddress,
|
||||
|
||||
TriRenderMode,
|
||||
TriBegin,
|
||||
TriEnd,
|
||||
_TriColor4f,
|
||||
_TriColor4ub,
|
||||
TriTexCoord2f,
|
||||
TriVertex3fv,
|
||||
TriVertex3f,
|
||||
TriFog,
|
||||
R_ScreenToWorld,
|
||||
TriGetMatrix,
|
||||
TriFogParams,
|
||||
TriCullFace,
|
||||
|
||||
R_FillRenderAPI,
|
||||
R_FillTriAPI,
|
||||
|
||||
VGUI_SetupDrawing,
|
||||
VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
|
||||
@@ -31,39 +31,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
||||
*h = glt->srcHeight;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_GetSpriteParms
|
||||
|
||||
same as GetImageParms but used
|
||||
for sprite models
|
||||
=============
|
||||
*/
|
||||
void GAME_EXPORT R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
mspriteframe_t *pFrame;
|
||||
|
||||
if( !pSprite || pSprite->type != mod_sprite )
|
||||
return; // bad model ?
|
||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||
|
||||
if( frameWidth )
|
||||
*frameWidth = pFrame->width;
|
||||
if( frameHeight )
|
||||
*frameHeight = pFrame->height;
|
||||
if( numFrames )
|
||||
*numFrames = pSprite->numframes;
|
||||
}
|
||||
|
||||
int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
Draw_StretchPicImplementation
|
||||
@@ -252,19 +219,10 @@ void Draw_Fill( int x, int y, int w, int h )
|
||||
|
||||
/*
|
||||
=============
|
||||
R_DrawStretchRaw
|
||||
GL_UpdateTexture
|
||||
=============
|
||||
*/
|
||||
void GAME_EXPORT R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_UploadStretchRaw
|
||||
=============
|
||||
*/
|
||||
void GAME_EXPORT R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data )
|
||||
void GAME_EXPORT GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -877,7 +877,7 @@ static void D_TurbulentSurf( surf_t *s )
|
||||
// TODO: store once at start of frame
|
||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||
// R_RotateBmodel ()
|
||||
VectorSubtract( RI.vieworg, RI.currententity->origin,
|
||||
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin,
|
||||
local_modelorg );
|
||||
TransformVector( local_modelorg, transformed_modelorg );
|
||||
|
||||
@@ -940,7 +940,7 @@ static void D_AlphaSurf( surf_t *s )
|
||||
// TODO: store once at start of frame
|
||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||
// R_RotateBmodel ()
|
||||
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
|
||||
TransformVector( local_modelorg, transformed_modelorg );
|
||||
|
||||
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
||||
@@ -1021,7 +1021,7 @@ static void D_SolidSurf( surf_t *s )
|
||||
// TODO: store once at start of frame
|
||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||
// R_RotateBmodel ()
|
||||
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
|
||||
TransformVector( local_modelorg, transformed_modelorg );
|
||||
|
||||
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
||||
@@ -1123,7 +1123,7 @@ void D_DrawSurfaces( void )
|
||||
surf_t *s;
|
||||
|
||||
// currententity = NULL; //&r_worldentity;
|
||||
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
|
||||
TransformVector( tr.modelorg, transformed_modelorg );
|
||||
VectorCopy( transformed_modelorg, world_transformed_modelorg );
|
||||
|
||||
@@ -1148,7 +1148,7 @@ void D_DrawSurfaces( void )
|
||||
D_DrawflatSurfaces();
|
||||
|
||||
// RI.currententity = NULL; //&r_worldentity;
|
||||
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
|
||||
R_TransformFrustum();
|
||||
}
|
||||
|
||||
|
||||
@@ -115,98 +115,6 @@ static void GL_SetTextureDimensions( image_t *tex, int width, int height, int de
|
||||
tex->depth = Q_max( 1, depth );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source )
|
||||
return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * ( frac >> 16 );
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = ( fracStep >> 2 ) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * ( frac >> 16 );
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)( out + x ))[0] = 128 + (byte)( 127.0f * normal[0] );
|
||||
((byte *)( out + x ))[1] = 128 + (byte)( 127.0f * normal[1] );
|
||||
((byte *)( out + x ))[2] = 128 + (byte)( 127.0f * normal[2] );
|
||||
((byte *)( out + x ))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)( out + x ))[0] = ( pix1[0] + pix2[0] + pix3[0] + pix4[0] ) >> 2;
|
||||
((byte *)( out + x ))[1] = ( pix1[1] + pix2[1] + pix3[1] + pix4[1] ) >> 2;
|
||||
((byte *)( out + x ))[2] = ( pix1[2] + pix2[2] + pix3[2] + pix4[2] ) >> 2;
|
||||
((byte *)( out + x ))[3] = ( pix1[3] + pix2[3] + pix3[3] + pix4[3] ) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_BuildMipMap
|
||||
@@ -751,7 +659,20 @@ int GAME_EXPORT GL_CreateTexture( const char *name, int width, int height, const
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GL_LoadTextureInternal( name, &r_empty, flags );
|
||||
int texnum = GL_LoadTextureInternal( name, &r_empty, flags );
|
||||
|
||||
if( !Q_strcmp( name, REF_DEFAULT_TEXTURE ))
|
||||
tr.defaultTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_PARTICLE_TEXTURE ))
|
||||
tr.particleTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_WHITE_TEXTURE ))
|
||||
tr.whiteTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_GRAY_TEXTURE ))
|
||||
tr.grayTexture = texnum;
|
||||
else if( !Q_strcmp( name, REF_BLACK_TEXTURE ))
|
||||
tr.blackTexture = texnum;
|
||||
|
||||
return texnum;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -930,74 +851,6 @@ void R_InitDlightTexture( void )
|
||||
tr.dlightTexture = GL_LoadTextureInternal( "*dlight", &r_image, TF_NOMIPMAP | TF_CLAMP | TF_ATLAS_PAGE );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
GL_CreateInternalTextures
|
||||
==================
|
||||
*/
|
||||
static void GL_CreateInternalTextures( void )
|
||||
{
|
||||
int dx2, dy, d;
|
||||
int x, y;
|
||||
rgbdata_t *pic;
|
||||
|
||||
// emo-texture from quake1
|
||||
pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
|
||||
|
||||
for( y = 0; y < 16; y++ )
|
||||
{
|
||||
for( x = 0; x < 16; x++ )
|
||||
{
|
||||
if(( y < 8 ) ^ ( x < 8 ))
|
||||
((uint *)pic->buffer )[y * 16 + x] = 0xFFFF00FF;
|
||||
else
|
||||
((uint *)pic->buffer )[y * 16 + x] = 0xFF000000;
|
||||
}
|
||||
}
|
||||
|
||||
tr.defaultTexture = GL_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// particle texture from quake1
|
||||
pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA );
|
||||
|
||||
for( x = 0; x < 16; x++ )
|
||||
{
|
||||
dx2 = x - 8;
|
||||
dx2 = dx2 * dx2;
|
||||
|
||||
for( y = 0; y < 16; y++ )
|
||||
{
|
||||
dy = y - 8;
|
||||
d = 255 - 35 * sqrt( dx2 + dy * dy );
|
||||
pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 );
|
||||
}
|
||||
}
|
||||
|
||||
tr.particleTexture = GL_LoadTextureInternal( "*particle", pic, TF_CLAMP );
|
||||
|
||||
// white texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer )[x] = 0xFFFFFFFF;
|
||||
tr.whiteTexture = GL_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// gray texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer )[x] = 0xFF7F7F7F;
|
||||
tr.grayTexture = GL_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// black texture
|
||||
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
|
||||
for( x = 0; x < 16; x++ )
|
||||
((uint *)pic->buffer )[x] = 0xFF000000;
|
||||
tr.blackTexture = GL_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
|
||||
|
||||
// cinematic dummy
|
||||
pic = GL_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
|
||||
tr.cinTexture = GL_LoadTextureInternal( "*cintexture", pic, TF_NOMIPMAP | TF_CLAMP );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_TextureList_f
|
||||
@@ -1063,7 +916,6 @@ void R_InitImages( void )
|
||||
r_numImages = 1;
|
||||
|
||||
// validate cvars
|
||||
GL_CreateInternalTextures();
|
||||
|
||||
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
|
||||
}
|
||||
|
||||
@@ -1,463 +0,0 @@
|
||||
/*
|
||||
gl_rlight.c - dynamic and static lights
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "r_local.h"
|
||||
#include "pm_local.h"
|
||||
#include "studio.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
|
||||
// unused, need refactor
|
||||
unsigned blocklights[10240];
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
DYNAMIC LIGHTS
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
/*
|
||||
==================
|
||||
CL_RunLightStyles
|
||||
|
||||
==================
|
||||
*/
|
||||
void CL_RunLightStyles( lightstyle_t *ls )
|
||||
{
|
||||
int i;
|
||||
float frametime = ( gp_cl->time - gp_cl->oldtime );
|
||||
|
||||
if( !WORLDMODEL )
|
||||
return;
|
||||
|
||||
if( r_fullbright->value || !WORLDMODEL->lightdata )
|
||||
{
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
tr.lightstylevalue[i] = 256 * 256;
|
||||
return;
|
||||
}
|
||||
|
||||
// light animations
|
||||
// 'm' is normal light, 'a' is no light, 'z' is double bright
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
{
|
||||
int k, flight, clight;
|
||||
float l, lerpfrac, backlerp;
|
||||
|
||||
if( !gp_cl->paused && frametime <= 0.1f )
|
||||
ls[i].time += frametime; // evaluate local time
|
||||
|
||||
if( !ls[i].length )
|
||||
{
|
||||
tr.lightstylevalue[i] = 256;
|
||||
continue;
|
||||
}
|
||||
else if( ls[i].length == 1 )
|
||||
{
|
||||
// single length style so don't bother interpolating
|
||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
flight = (int)Q_floor( ls[i].time * 10 );
|
||||
|
||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
||||
{
|
||||
tr.lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
clight = (int)Q_ceil( ls[i].time * 10 );
|
||||
lerpfrac = ( ls[i].time * 10 ) - flight;
|
||||
backlerp = 1.0f - lerpfrac;
|
||||
|
||||
// interpolate animating light
|
||||
// frame just gone
|
||||
k = ls[i].map[flight % ls[i].length];
|
||||
l = (float)( k * 22.0f ) * backlerp;
|
||||
|
||||
// upcoming frame
|
||||
k = ls[i].map[clight % ls[i].length];
|
||||
l += (float)( k * 22.0f ) * lerpfrac;
|
||||
|
||||
tr.lightstylevalue[i] = (int)l;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_MarkLights
|
||||
=============
|
||||
*/
|
||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
||||
{
|
||||
float dist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
|
||||
if( dist > light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
return;
|
||||
}
|
||||
if( dist < -light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
return;
|
||||
}
|
||||
|
||||
// mark the polygons
|
||||
surf = RI.currentmodel->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
|
||||
continue; // no intersection
|
||||
|
||||
if( surf->dlightframe != tr.dlightframecount )
|
||||
{
|
||||
surf->dlightbits = 0;
|
||||
surf->dlightframe = tr.dlightframecount;
|
||||
}
|
||||
surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_PushDlights
|
||||
=============
|
||||
*/
|
||||
void R_PushDlights( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
|
||||
// no world -- no dlights
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
R_MarkLights( l, 1 << i, RI.currentmodel->nodes );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=======================================================================
|
||||
|
||||
AMBIENT LIGHTING
|
||||
|
||||
=======================================================================
|
||||
*/
|
||||
static vec3_t g_trace_lightspot;
|
||||
static vec3_t g_trace_lightvec;
|
||||
static float g_trace_fraction;
|
||||
|
||||
/*
|
||||
=================
|
||||
R_RecursiveLightPoint
|
||||
=================
|
||||
*/
|
||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
||||
{
|
||||
float front, back, frac, midf;
|
||||
int i, map, side, size;
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
color24 *lm, *dm;
|
||||
mextrasurf_t *info;
|
||||
msurface_t *surf;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
{
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
||||
|
||||
frac = front / ( front - back );
|
||||
|
||||
VectorLerp( start, frac, end, mid );
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
||||
return true; // hit something
|
||||
|
||||
if(( back < 0 ) == side )
|
||||
{
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
return false; // didn't hit anything
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + firstsurface;
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
info = surf->info;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
continue; // no lightmaps
|
||||
|
||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
|
||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
||||
continue;
|
||||
|
||||
ds = s - info->lightmapmins[0];
|
||||
dt = t - info->lightmapmins[1];
|
||||
|
||||
if( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
||||
continue;
|
||||
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
|
||||
if( !surf->samples )
|
||||
return true;
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
smax = ( info->lightextents[0] / sample_size ) + 1;
|
||||
tmax = ( info->lightextents[1] / sample_size ) + 1;
|
||||
ds /= sample_size;
|
||||
dt /= sample_size;
|
||||
|
||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
g_trace_fraction = midf;
|
||||
size = smax * tmax;
|
||||
dm = NULL;
|
||||
|
||||
if( surf->info->deluxemap )
|
||||
{
|
||||
vec3_t faceNormal;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
VectorNegate( surf->plane->normal, faceNormal );
|
||||
else
|
||||
VectorCopy( surf->plane->normal, faceNormal );
|
||||
|
||||
// compute face TBN
|
||||
#if 1
|
||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], surf->info->lmvecs[0][1], surf->info->lmvecs[0][2], 0.0f );
|
||||
Vector4Set( tbn[1], -surf->info->lmvecs[1][0], -surf->info->lmvecs[1][1], -surf->info->lmvecs[1][2], 0.0f );
|
||||
Vector4Set( tbn[2], faceNormal[0], faceNormal[1], faceNormal[2], 0.0f );
|
||||
#else
|
||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], -surf->info->lmvecs[1][0], faceNormal[0], 0.0f );
|
||||
Vector4Set( tbn[1], surf->info->lmvecs[0][1], -surf->info->lmvecs[1][1], faceNormal[1], 0.0f );
|
||||
Vector4Set( tbn[2], surf->info->lmvecs[0][2], -surf->info->lmvecs[1][2], faceNormal[2], 0.0f );
|
||||
#endif
|
||||
VectorNormalize( tbn[0] );
|
||||
VectorNormalize( tbn[1] );
|
||||
VectorNormalize( tbn[2] );
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
}
|
||||
|
||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
{
|
||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
||||
|
||||
cv->r += lm->r * scale;
|
||||
cv->g += lm->g * scale;
|
||||
cv->b += lm->b * scale;
|
||||
|
||||
lm += size; // skip to next lightmap
|
||||
|
||||
if( dm != NULL )
|
||||
{
|
||||
vec3_t srcNormal, lightNormal;
|
||||
float f = ( 1.0f / 128.0f );
|
||||
|
||||
VectorSet( srcNormal, ((float)dm->r - 128.0f ) * f, ((float)dm->g - 128.0f ) * f, ((float)dm->b - 128.0f ) * f );
|
||||
Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
|
||||
VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
|
||||
VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );
|
||||
dm += size; // skip to next deluxmap
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// go down back side
|
||||
return R_RecursiveLightPoint( model, node_child( node, !side, model ), midf, p2f, cv, mid, end );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
float last_fraction;
|
||||
int i, maxEnts = 1;
|
||||
colorVec light, cv;
|
||||
|
||||
if( lspot )
|
||||
VectorClear( lspot );
|
||||
if( lvec )
|
||||
VectorClear( lvec );
|
||||
|
||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
||||
{
|
||||
light.r = light.g = light.b = light.a = 0;
|
||||
last_fraction = 1.0f;
|
||||
|
||||
// get light from bmodels too
|
||||
// if( CVAR_TO_BOOL( r_lighting_extended ))
|
||||
maxEnts = MAX_PHYSENTS;
|
||||
|
||||
// check all the bsp-models
|
||||
for( i = 0; i < maxEnts; i++ )
|
||||
{
|
||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
vec3_t offset, start_l, end_l;
|
||||
mnode_t *pnodes;
|
||||
matrix4x4 matrix;
|
||||
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot )
|
||||
VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec )
|
||||
VectorNormalize2( g_trace_lightvec, lvec );
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
light.r = light.g = light.b = 255;
|
||||
light.a = 0;
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
colorVec GAME_EXPORT R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
|
||||
// light.r = light.g = light.b = 255;
|
||||
|
||||
if( lspot != NULL && lvec != NULL ) // CVAR_TO_BOOL( r_lighting_extended ) &&
|
||||
{
|
||||
// trying to get light from ceiling (but ignore gradient analyze)
|
||||
if(( light.r + light.g + light.b ) == 0 )
|
||||
return R_LightVecInternal( end, start, lspot, lvec );
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightPoint
|
||||
|
||||
light from floor
|
||||
=================
|
||||
*/
|
||||
colorVec GAME_EXPORT R_LightPoint( const vec3_t p0 )
|
||||
{
|
||||
vec3_t p1;
|
||||
|
||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
||||
|
||||
return R_LightVec( p0, p1, NULL, NULL );
|
||||
}
|
||||
@@ -15,16 +15,11 @@ GNU General Public License for more details.
|
||||
|
||||
#ifndef GL_LOCAL_H
|
||||
#define GL_LOCAL_H
|
||||
#include "ref_common.h"
|
||||
#include "port.h"
|
||||
#include "xash3d_types.h"
|
||||
#include "cvardef.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "protocol.h"
|
||||
#include "ref_api.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "enginefeatures.h"
|
||||
#include "com_strings.h"
|
||||
@@ -36,16 +31,13 @@ typedef struct mip_s mip_t;
|
||||
typedef int fixed8_t;
|
||||
typedef int fixed16_t;
|
||||
|
||||
#define ASSERT( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
#define ASSERT( x ) Assert( x )
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
#define BLOCK_SIZE_MAX 1024
|
||||
@@ -69,17 +61,9 @@ extern poolhandle_t r_temppool;
|
||||
#define SHADE_LAMBERT 1.4953241
|
||||
#define DEFAULT_ALPHATEST 0.0f
|
||||
|
||||
// refparams
|
||||
#define RP_NONE 0
|
||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
||||
#define RP_CLIPPLANE BIT( 2 )
|
||||
|
||||
#define RP_NONVIEWERREF ( RP_ENVVIEW )
|
||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||
#define RP_LOCALCLIENT( e ) (( e ) != NULL && ( e )->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
|
||||
|
||||
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
||||
|
||||
@@ -138,27 +122,16 @@ extern viddef_t vid;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int params; // rendering parameters
|
||||
|
||||
qboolean drawWorld; // ignore world for drawing PlayerModel
|
||||
qboolean isSkyVisible; // sky is visible
|
||||
qboolean onlyClientDraw; // disabled by client request
|
||||
qboolean drawOrtho; // draw world as orthogonal projection
|
||||
|
||||
float fov_x, fov_y; // current view fov
|
||||
ref_viewpass_t rvp;
|
||||
|
||||
cl_entity_t *currententity;
|
||||
model_t *currentmodel;
|
||||
cl_entity_t *currentbeam; // same as above but for beams
|
||||
|
||||
int viewport[4];
|
||||
// gl_frustum_t frustum;
|
||||
|
||||
mleaf_t *viewleaf;
|
||||
mleaf_t *oldviewleaf;
|
||||
vec3_t pvsorigin;
|
||||
vec3_t vieworg; // locked vieworigin
|
||||
vec3_t viewangles;
|
||||
vec3_t vforward;
|
||||
vec3_t vright;
|
||||
vec3_t vup;
|
||||
@@ -232,7 +205,6 @@ typedef struct
|
||||
int lightmapTextures[MAX_LIGHTMAPS];
|
||||
int dlightTexture; // custom dlight texture
|
||||
int skyboxTextures[6]; // skybox sides
|
||||
int cinTexture; // cinematic texture
|
||||
|
||||
// entity lists
|
||||
draw_list_t draw_stack[MAX_DRAW_STACK];
|
||||
@@ -259,7 +231,6 @@ typedef struct
|
||||
int max_recursion;
|
||||
|
||||
byte visbytes[( MAX_MAP_LEAFS + 7 ) / 8]; // member custom PVS
|
||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
||||
int block_size; // lightmap blocksize
|
||||
|
||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||
@@ -278,7 +249,6 @@ typedef struct
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
lightstyle_t *lightstyles;
|
||||
dlight_t *dlights;
|
||||
dlight_t *elights;
|
||||
byte *texgammatable;
|
||||
uint *lightgammatable;
|
||||
@@ -346,7 +316,6 @@ typedef struct image_s
|
||||
// gl_beams.c
|
||||
//
|
||||
void CL_DrawBeams( int fTrans, BEAM *active_beams );
|
||||
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
|
||||
|
||||
//
|
||||
// gl_decals.c
|
||||
@@ -365,7 +334,7 @@ void GL_Bind( int tmu, unsigned int texnum );
|
||||
// gl_draw.c
|
||||
//
|
||||
void R_Set2DMode( qboolean enable );
|
||||
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data ); //
|
||||
void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt );
|
||||
|
||||
// gl_image.c
|
||||
//
|
||||
@@ -375,7 +344,6 @@ image_t *R_GetTexture( unsigned int texnum );
|
||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||
int GL_LoadTextureArray( const char **names, int flags );
|
||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||
@@ -389,17 +357,6 @@ void R_InitImages( void );
|
||||
void R_ShutdownImages( void );
|
||||
int R_TexMemory( void );
|
||||
|
||||
#if 1
|
||||
//
|
||||
// gl_rlight.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlights( void );
|
||||
void R_GetLightSpot( vec3_t lightspot );
|
||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
#endif
|
||||
//
|
||||
// gl_rmain.c
|
||||
//
|
||||
@@ -419,18 +376,6 @@ void R_PushScene( void );
|
||||
void R_PopScene( void );
|
||||
void R_DrawFog( void );
|
||||
|
||||
//
|
||||
// gl_rmath.c
|
||||
//
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
|
||||
//
|
||||
// gl_rpart.c
|
||||
//
|
||||
@@ -442,9 +387,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
||||
//
|
||||
// gl_sprite.c
|
||||
//
|
||||
void R_SpriteInit( void );
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_DrawSpriteModel( cl_entity_t *e );
|
||||
|
||||
//
|
||||
@@ -457,11 +399,11 @@ struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e );
|
||||
int R_GetEntityRenderMode( cl_entity_t *ent );
|
||||
void R_DrawStudioModel( cl_entity_t *e );
|
||||
player_info_t *pfnPlayerInfo( int index );
|
||||
void R_GatherPlayerLight( void );
|
||||
float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
|
||||
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
|
||||
void R_StudioResetPlayerModels( void );
|
||||
void CL_InitStudioAPI( void );
|
||||
qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
|
||||
void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw );
|
||||
void Mod_StudioLoadTextures( model_t *mod, void *data );
|
||||
void Mod_StudioUnloadTextures( void *data );
|
||||
|
||||
@@ -507,21 +449,17 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
||||
void R_EndFrame( void );
|
||||
void R_ClearScene( void );
|
||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||
void Mod_AliasUnloadTextures( void *data );
|
||||
void GL_SetRenderMode( int mode );
|
||||
void R_RunViewmodelEvents( void );
|
||||
void R_DrawViewModel( void );
|
||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||
void R_DecalRemoveAll( int texture );
|
||||
int R_CreateDecalList( decallist_t *pList );
|
||||
@@ -529,7 +467,6 @@ void R_ClearAllDecals( void );
|
||||
byte *Mod_GetCurrentVis( void );
|
||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||
void R_NewMap( void );
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
||||
|
||||
//
|
||||
// gl_triapi.c
|
||||
@@ -552,15 +489,7 @@ void TriFogParams( float flDensity, int iFogSkybox );
|
||||
void TriCullFace( TRICULLSTYLE mode );
|
||||
void TriBrightness( float brightness );
|
||||
|
||||
#define ENGINE_GET_PARM_ ( *gEngfuncs.EngineGetParm )
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_(( parm ), 0 )
|
||||
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
@@ -1099,7 +1028,6 @@ void R_ScanEdges( void );
|
||||
//
|
||||
// r_surf.c
|
||||
//
|
||||
void GL_InitRandomTable( void );
|
||||
void D_FlushCaches( void );
|
||||
|
||||
//
|
||||
@@ -1147,16 +1075,6 @@ void R_SetUpWorldTransform( void );
|
||||
//
|
||||
#include "crtlib.h"
|
||||
#include "crclib.h"
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
#endif // GL_LOCAL_H
|
||||
|
||||
@@ -71,7 +71,6 @@ CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither" );
|
||||
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
int r_viewcluster, r_oldviewcluster;
|
||||
|
||||
@@ -173,7 +172,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
|
||||
{
|
||||
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
||||
VectorAdd( ent1->origin, org, org );
|
||||
VectorSubtract( RI.vieworg, org, vecLen );
|
||||
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||
dist1 = DotProduct( vecLen, vecLen );
|
||||
}
|
||||
else
|
||||
@@ -183,7 +182,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
|
||||
{
|
||||
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
||||
VectorAdd( ent2->origin, org, org );
|
||||
VectorSubtract( RI.vieworg, org, vecLen );
|
||||
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||
dist2 = DotProduct( vecLen, vecLen );
|
||||
}
|
||||
else
|
||||
@@ -319,9 +318,6 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( !r_drawentities->value )
|
||||
return false; // not allow to drawing
|
||||
|
||||
if( !clent || !clent->model )
|
||||
return false; // if set to invisible, skip
|
||||
|
||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||
return false; // done
|
||||
|
||||
@@ -331,7 +327,20 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( type == ET_FRAGMENTED )
|
||||
r_stats.c_client_ents++;
|
||||
|
||||
if( R_OpaqueEntity( clent ))
|
||||
if( type == ET_BEAM )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return false;
|
||||
}
|
||||
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if( R_OpaqueEntity( clent ))
|
||||
{
|
||||
if( clent->model->type == mod_brush )
|
||||
{
|
||||
@@ -370,7 +379,7 @@ R_GetFarClip
|
||||
*/
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
@@ -383,10 +392,10 @@ R_SetupFrustum
|
||||
void R_SetupFrustum( void )
|
||||
{
|
||||
// build the transformation matrix for the given view angles
|
||||
AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||
|
||||
{
|
||||
VectorCopy( RI.vieworg, RI.cullorigin );
|
||||
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
|
||||
VectorCopy( RI.vforward, RI.cull_vforward );
|
||||
VectorCopy( RI.vright, RI.cull_vright );
|
||||
VectorCopy( RI.vup, RI.cull_vup );
|
||||
@@ -402,22 +411,15 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
||||
{
|
||||
float xMin, xMax, yMin, yMax, zNear, zFar;
|
||||
|
||||
if( RI.drawOrtho )
|
||||
{
|
||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
||||
return;
|
||||
}
|
||||
|
||||
RI.farClip = R_GetFarClip();
|
||||
|
||||
zNear = 4.0f;
|
||||
zFar = Q_max( 256.0f, RI.farClip );
|
||||
|
||||
yMax = zNear * tan( RI.fov_y * M_PI_F / 360.0f );
|
||||
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
|
||||
yMin = -yMax;
|
||||
|
||||
xMax = zNear * tan( RI.fov_x * M_PI_F / 360.0f );
|
||||
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
|
||||
xMin = -xMax;
|
||||
|
||||
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
|
||||
@@ -431,10 +433,10 @@ R_SetupModelviewMatrix
|
||||
static void R_SetupModelviewMatrix( matrix4x4 m )
|
||||
{
|
||||
Matrix4x4_CreateModelview( m );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
||||
Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -472,7 +474,7 @@ R_FindViewLeaf
|
||||
void R_FindViewLeaf( void )
|
||||
{
|
||||
RI.oldviewleaf = RI.viewleaf;
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes, WORLDMODEL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -483,7 +485,7 @@ R_SetupFrame
|
||||
static void R_SetupFrame( void )
|
||||
{
|
||||
// setup viewplane dist
|
||||
RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
|
||||
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
|
||||
|
||||
// if( !gl_nosort->value )
|
||||
{
|
||||
@@ -492,11 +494,8 @@ static void R_SetupFrame( void )
|
||||
}
|
||||
|
||||
// current viewleaf
|
||||
if( RI.drawWorld )
|
||||
{
|
||||
RI.isSkyVisible = false; // unknown at this moment
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
R_FindViewLeaf();
|
||||
}
|
||||
|
||||
// setup twice until globals fully refactored
|
||||
R_SetupFrameQ();
|
||||
@@ -518,7 +517,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
GL_SetRenderMode( kRenderNormal );
|
||||
// first draw solid entities
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -546,7 +545,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
R_SetUpWorldTransform();
|
||||
// draw sprites seperately, because of alpha blending
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -562,17 +561,17 @@ static void R_DrawEntitiesOnList( void )
|
||||
}
|
||||
}
|
||||
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
{
|
||||
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
||||
}
|
||||
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
gEngfuncs.pfnDrawNormalTriangles();
|
||||
|
||||
d_pdrawspans = R_PolysetDrawSpans8_33;
|
||||
// then draw translucent entities
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->trans_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
@@ -610,12 +609,10 @@ static void R_DrawEntitiesOnList( void )
|
||||
}
|
||||
}
|
||||
|
||||
if( RI.drawWorld )
|
||||
{
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
gEngfuncs.pfnDrawTransparentTriangles();
|
||||
}
|
||||
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
{
|
||||
R_AllowFog( false );
|
||||
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
||||
@@ -624,7 +621,7 @@ static void R_DrawEntitiesOnList( void )
|
||||
|
||||
GL_SetRenderMode( kRenderNormal );
|
||||
R_SetUpWorldTransform();
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
R_DrawViewModel();
|
||||
gEngfuncs.CL_ExtraUpdate();
|
||||
|
||||
@@ -795,7 +792,7 @@ static void R_DrawBEntitiesOnList( void )
|
||||
VectorCopy( tr.modelorg, oldorigin );
|
||||
insubmodel = true;
|
||||
|
||||
for( i = 0; i < tr.draw_list->num_edge_entities && !RI.onlyClientDraw; i++ )
|
||||
for( i = 0; i < tr.draw_list->num_edge_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||
{
|
||||
int k;
|
||||
RI.currententity = tr.draw_list->edge_entities[i];
|
||||
@@ -823,7 +820,7 @@ static void R_DrawBEntitiesOnList( void )
|
||||
continue; // no part in a visible leaf
|
||||
|
||||
VectorCopy( RI.currententity->origin, r_entorigin );
|
||||
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
||||
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||
|
||||
@@ -831,21 +828,8 @@ static void R_DrawBEntitiesOnList( void )
|
||||
R_RotateBmodel();
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
||||
}
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
|
||||
RI.currententity->topnode = topnode;
|
||||
if( topnode->contents >= 0 )
|
||||
@@ -894,7 +878,7 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
||||
surf_t lsurfs[NUMSTACKSURFACES
|
||||
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
||||
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
if( auxedges )
|
||||
@@ -948,7 +932,7 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
||||
|
||||
alphaspans = true;
|
||||
VectorCopy( RI.currententity->origin, r_entorigin );
|
||||
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
||||
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
||||
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||
|
||||
@@ -956,22 +940,9 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
||||
R_RotateBmodel();
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
tr.modelviewIdentity = false;
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
|
||||
}
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
tr.modelviewIdentity = false;
|
||||
|
||||
RI.currententity->topnode = topnode;
|
||||
if( topnode->contents >= 0 )
|
||||
@@ -1015,7 +986,7 @@ static void R_EdgeDrawing( void )
|
||||
surf_t lsurfs[NUMSTACKSURFACES
|
||||
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
||||
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return;
|
||||
|
||||
if( auxedges )
|
||||
@@ -1070,7 +1041,7 @@ static void R_MarkLeaves( void )
|
||||
tr.visframecount++;
|
||||
r_oldviewcluster = r_viewcluster;
|
||||
|
||||
gEngfuncs.R_FatPVS( RI.pvsorigin, r_pvs_radius->value, RI.visbytes, FBitSet( RI.params, RP_OLDVIEWLEAF ), false );
|
||||
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, false );
|
||||
vis = RI.visbytes;
|
||||
|
||||
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
||||
@@ -1099,14 +1070,11 @@ R_SetupRefParams must be called right before
|
||||
*/
|
||||
void GAME_EXPORT R_RenderScene( void )
|
||||
{
|
||||
if( !WORLDMODEL && RI.drawWorld )
|
||||
if( !WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
||||
|
||||
// frametime is valid only for normal pass
|
||||
if( RP_NORMALPASS( ))
|
||||
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
||||
else
|
||||
tr.frametime = 0.0;
|
||||
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
||||
|
||||
// begin a new frame
|
||||
tr.framecount++;
|
||||
@@ -1121,7 +1089,7 @@ void GAME_EXPORT R_RenderScene( void )
|
||||
R_SetupFrustum();
|
||||
R_SetupFrame();
|
||||
|
||||
R_PushDlights();
|
||||
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
||||
R_SetupProjectionMatrix( RI.projectionMatrix );
|
||||
|
||||
@@ -1177,28 +1145,7 @@ set initial params for renderer
|
||||
*/
|
||||
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
||||
{
|
||||
RI.params = RP_NONE;
|
||||
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
||||
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
||||
|
||||
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
||||
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
||||
else
|
||||
RI.drawOrtho = false;
|
||||
|
||||
// setup viewport
|
||||
RI.viewport[0] = rvp->viewport[0];
|
||||
RI.viewport[1] = rvp->viewport[1];
|
||||
RI.viewport[2] = rvp->viewport[2];
|
||||
RI.viewport[3] = rvp->viewport[3];
|
||||
|
||||
// calc FOV
|
||||
RI.fov_x = rvp->fov_x;
|
||||
RI.fov_y = rvp->fov_y;
|
||||
|
||||
VectorCopy( rvp->vieworigin, RI.vieworg );
|
||||
VectorCopy( rvp->viewangles, RI.viewangles );
|
||||
VectorCopy( rvp->vieworigin, RI.pvsorigin );
|
||||
RI.rvp = *rvp;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1225,7 +1172,7 @@ void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
|
||||
if( gEngfuncs.drawFuncs->GL_RenderFrame( rvp ))
|
||||
{
|
||||
// R_GatherPlayerLight();
|
||||
// R_GatherPlayerLight( tr.viewent );
|
||||
tr.realframecount++;
|
||||
tr.fResetVis = true;
|
||||
return;
|
||||
@@ -1233,7 +1180,7 @@ void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
}
|
||||
|
||||
tr.fCustomRendering = false;
|
||||
if( !RI.onlyClientDraw )
|
||||
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||
R_RunViewmodelEvents();
|
||||
|
||||
tr.realframecount++; // right called after viewmodel events
|
||||
@@ -1397,9 +1344,6 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
{
|
||||
qboolean glblit = false;
|
||||
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
||||
@@ -1444,8 +1388,7 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
|
||||
if( !R_InitBlit( glblit ))
|
||||
{
|
||||
@@ -1462,7 +1405,6 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
||||
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
||||
R_StudioInit();
|
||||
R_SpriteInit();
|
||||
R_InitTurb();
|
||||
GL_InitRandomTable();
|
||||
|
||||
@@ -1504,43 +1446,31 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
||||
break;
|
||||
case kRenderFxFadeSlow:
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
if( e->curstate.renderamt > 0 )
|
||||
e->curstate.renderamt -= 1;
|
||||
else
|
||||
e->curstate.renderamt = 0;
|
||||
}
|
||||
if( e->curstate.renderamt > 0 )
|
||||
e->curstate.renderamt -= 1;
|
||||
else
|
||||
e->curstate.renderamt = 0;
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxFadeFast:
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
if( e->curstate.renderamt > 3 )
|
||||
e->curstate.renderamt -= 4;
|
||||
else
|
||||
e->curstate.renderamt = 0;
|
||||
}
|
||||
if( e->curstate.renderamt > 3 )
|
||||
e->curstate.renderamt -= 4;
|
||||
else
|
||||
e->curstate.renderamt = 0;
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxSolidSlow:
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
if( e->curstate.renderamt < 255 )
|
||||
e->curstate.renderamt += 1;
|
||||
else
|
||||
e->curstate.renderamt = 255;
|
||||
}
|
||||
if( e->curstate.renderamt < 255 )
|
||||
e->curstate.renderamt += 1;
|
||||
else
|
||||
e->curstate.renderamt = 255;
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxSolidFast:
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
if( e->curstate.renderamt < 252 )
|
||||
e->curstate.renderamt += 4;
|
||||
else
|
||||
e->curstate.renderamt = 255;
|
||||
}
|
||||
if( e->curstate.renderamt < 252 )
|
||||
e->curstate.renderamt += 4;
|
||||
else
|
||||
e->curstate.renderamt = 255;
|
||||
blend = e->curstate.renderamt;
|
||||
break;
|
||||
case kRenderFxStrobeSlow:
|
||||
@@ -1581,7 +1511,7 @@ int CL_FxBlend( cl_entity_t *e )
|
||||
case kRenderFxHologram:
|
||||
case kRenderFxDistort:
|
||||
VectorCopy( e->origin, tmp );
|
||||
VectorSubtract( tmp, RI.vieworg, tmp );
|
||||
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
|
||||
dist = DotProduct( tmp, RI.vforward );
|
||||
|
||||
// turn off distance fade
|
||||
|
||||
@@ -87,10 +87,8 @@ void D_ViewChanged( void )
|
||||
/*
|
||||
** clear Z-buffer and color-buffers if we're doing the gallery
|
||||
*/
|
||||
if( !RI.drawWorld )
|
||||
{
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ));
|
||||
}
|
||||
|
||||
D_Patch();
|
||||
}
|
||||
@@ -184,8 +182,8 @@ static void R_ViewChanged( vrect_t *vr )
|
||||
|
||||
RI.vrect = *vr;
|
||||
|
||||
horizontalFieldOfView = 2 * tan((float)RI.fov_x / 360.0f * M_PI_F );
|
||||
verticalFieldOfView = 2 * tan((float)RI.fov_y / 360.0f * M_PI_F );
|
||||
horizontalFieldOfView = 2 * tan((float)RI.rvp.fov_x / 360.0f * M_PI_F );
|
||||
verticalFieldOfView = 2 * tan((float)RI.rvp.fov_y / 360.0f * M_PI_F );
|
||||
|
||||
RI.fvrectx = (float)RI.vrect.x;
|
||||
RI.fvrectx_adj = (float)RI.vrect.x - 0.5f;
|
||||
@@ -288,14 +286,14 @@ void R_SetupFrameQ( void )
|
||||
|
||||
|
||||
// build the transformation matrix for the given view angles
|
||||
VectorCopy( RI.vieworg, tr.modelorg );
|
||||
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
|
||||
|
||||
// AngleVectors (RI.viewangles, RI.vforward, RI.vright, RI.vup);
|
||||
// AngleVectors (RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup);
|
||||
|
||||
// current viewleaf
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.vieworg, WORLDMODEL->nodes );
|
||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes, WORLDMODEL );
|
||||
r_viewcluster = RI.viewleaf->cluster;
|
||||
}
|
||||
|
||||
@@ -307,10 +305,10 @@ void R_SetupFrameQ( void )
|
||||
vrect.y = 0;//r_newrefdef.y;
|
||||
vrect.width = gpGlobals->width;
|
||||
vrect.height = gpGlobals->height;*/
|
||||
vrect.x = RI.viewport[0];
|
||||
vrect.y = RI.viewport[1];
|
||||
vrect.width = RI.viewport[2];
|
||||
vrect.height = RI.viewport[3];
|
||||
vrect.x = RI.rvp.viewport[0];
|
||||
vrect.y = RI.rvp.viewport[1];
|
||||
vrect.width = RI.rvp.viewport[2];
|
||||
vrect.height = RI.rvp.viewport[3];
|
||||
|
||||
d_viewbuffer = (void *)vid.buffer;
|
||||
r_screenwidth = vid.rowbytes;
|
||||
|
||||
@@ -72,9 +72,9 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
||||
size = partsize; // get initial size of particle
|
||||
|
||||
// scale up to keep particles from disappearing
|
||||
size += ( p->org[0] - RI.vieworg[0] ) * RI.cull_vforward[0];
|
||||
size += ( p->org[1] - RI.vieworg[1] ) * RI.cull_vforward[1];
|
||||
size += ( p->org[2] - RI.vieworg[2] ) * RI.cull_vforward[2];
|
||||
size += ( p->org[0] - RI.rvp.vieworigin[0] ) * RI.cull_vforward[0];
|
||||
size += ( p->org[1] - RI.rvp.vieworigin[1] ) * RI.cull_vforward[1];
|
||||
size += ( p->org[2] - RI.rvp.vieworigin[2] ) * RI.cull_vforward[2];
|
||||
|
||||
if( size < 20.0f )
|
||||
size = partsize;
|
||||
|
||||
@@ -21,317 +21,6 @@ GNU General Public License for more details.
|
||||
|
||||
#define GLARE_FALLOFF 19000.0f
|
||||
|
||||
static char sprite_name[MAX_QPATH];
|
||||
static char group_suffix[8];
|
||||
static uint r_texFlags = 0;
|
||||
static int sprite_version;
|
||||
static float sprite_radius;
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteInit
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_SpriteInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadFrame
|
||||
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int gl_texturenum = 0;
|
||||
char texname[128];
|
||||
int bytes = 1;
|
||||
|
||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||
|
||||
if( sprite_version == SPRITE_VERSION_32 )
|
||||
bytes = 4;
|
||||
|
||||
// build uinque frame name
|
||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (const byte *)((const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadGroup
|
||||
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const void *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_LoadSpriteModel
|
||||
|
||||
load sprite model
|
||||
====================
|
||||
*/
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
pin = buffer;
|
||||
psprite = mod->cache.data;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = texFlags;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = ((const byte *)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)(numi+1);
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)(src + pal_bytes);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL )
|
||||
break; // technically an error
|
||||
}
|
||||
|
||||
if( loaded )
|
||||
*loaded = true; // done
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_UnloadSpriteModel
|
||||
|
||||
release sprite model and frames
|
||||
====================
|
||||
*/
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrame
|
||||
|
||||
assume pModel is valid
|
||||
================
|
||||
*/
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||
{
|
||||
msprite_t *psprite;
|
||||
mspritegroup_t *pspritegroup;
|
||||
mspriteframe_t *pspriteframe = NULL;
|
||||
float *pintervals, fullinterval;
|
||||
int i, numframes;
|
||||
float targettime;
|
||||
|
||||
Assert( pModel != NULL );
|
||||
psprite = pModel->cache.data;
|
||||
|
||||
if( frame < 0 )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( frame >= psprite->numframes )
|
||||
{
|
||||
if( frame > psprite->numframes )
|
||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||
frame = psprite->numframes - 1;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
numframes = pspritegroup->numframes;
|
||||
fullinterval = pintervals[numframes - 1];
|
||||
|
||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||
// are positive, so we don't have to worry about division by zero
|
||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
||||
|
||||
for( i = 0; i < ( numframes - 1 ); i++ )
|
||||
{
|
||||
if( pintervals[i] > targettime )
|
||||
break;
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
int angleframe = (int)( Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
|
||||
|
||||
// e.g. doom-style sprite monsters
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pspriteframe = pspritegroup->frames[angleframe];
|
||||
}
|
||||
|
||||
return pspriteframe;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_CullSpriteModel
|
||||
@@ -354,8 +43,6 @@ static qboolean R_CullSpriteModel( cl_entity_t *e, vec3_t origin )
|
||||
VectorScale( e->model->mins, scale, sprite_mins );
|
||||
VectorScale( e->model->maxs, scale, sprite_maxs );
|
||||
|
||||
sprite_radius = RadiusFromBounds( sprite_mins, sprite_maxs );
|
||||
|
||||
VectorAdd( sprite_mins, origin, sprite_mins );
|
||||
VectorAdd( sprite_maxs, origin, sprite_maxs );
|
||||
|
||||
@@ -371,20 +58,15 @@ Set sprite brightness factor
|
||||
*/
|
||||
static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, float *pscale )
|
||||
{
|
||||
float dist, brightness;
|
||||
vec3_t glowDist;
|
||||
pmtrace_t *tr;
|
||||
float dist, brightness;
|
||||
vec3_t glowDist;
|
||||
|
||||
VectorSubtract( origin, RI.vieworg, glowDist );
|
||||
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
|
||||
dist = VectorLength( glowDist );
|
||||
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
||||
|
||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||
return 0.0f;
|
||||
}
|
||||
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||
return 0.0f;
|
||||
|
||||
if( renderfx == kRenderFxNoDissipation )
|
||||
return 1.0f;
|
||||
@@ -412,9 +94,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
||||
|
||||
TriWorldToScreen( origin, v );
|
||||
|
||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
||||
if( v[0] < RI.rvp.viewport[0] || v[0] > RI.rvp.viewport[0] + RI.rvp.viewport[2] )
|
||||
return true; // do scissor
|
||||
if( v[1] < RI.viewport[1] || v[1] > RI.viewport[1] + RI.viewport[3] )
|
||||
if( v[1] < RI.rvp.viewport[1] || v[1] > RI.rvp.viewport[1] + RI.rvp.viewport[3] )
|
||||
return true; // do scissor
|
||||
|
||||
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
||||
@@ -482,9 +164,6 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
vec3_t v_forward, v_right, v_up;
|
||||
vec3_t origin, color;
|
||||
|
||||
if( RI.params & RP_ENVVIEW )
|
||||
return;
|
||||
|
||||
model = e->model;
|
||||
psprite = (msprite_t *)model->cache.data;
|
||||
VectorCopy( e->origin, origin ); // set render origin
|
||||
@@ -536,7 +215,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
color[2] = 1.0f;
|
||||
}
|
||||
|
||||
frame = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
frame = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
|
||||
type = psprite->type;
|
||||
|
||||
@@ -552,7 +231,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
VectorSubtract( origin, v_forward, origin );
|
||||
break;
|
||||
case SPR_FACING_UPRIGHT:
|
||||
VectorSet( v_right, origin[1] - RI.vieworg[1], -( origin[0] - RI.vieworg[0] ), 0.0f );
|
||||
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -( origin[0] - RI.rvp.vieworigin[0] ), 0.0f );
|
||||
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
||||
VectorNormalize( v_right );
|
||||
break;
|
||||
|
||||
@@ -147,7 +147,7 @@ init current time for a given model
|
||||
*/
|
||||
static void R_StudioSetupTimings( void )
|
||||
{
|
||||
if( RI.drawWorld )
|
||||
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
// synchronize with server time
|
||||
g_studio.time = gp_cl->time;
|
||||
@@ -353,23 +353,12 @@ pfnPlayerInfo
|
||||
*/
|
||||
player_info_t *pfnPlayerInfo( int index )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
index = -1;
|
||||
|
||||
return gEngfuncs.pfnPlayerInfo( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnMod_ForName
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *pfnMod_ForName( const char *model, int crash )
|
||||
{
|
||||
return gEngfuncs.Mod_ForName( model, crash, false );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetPlayerState
|
||||
@@ -378,23 +367,12 @@ pfnGetPlayerState
|
||||
*/
|
||||
static entity_state_t *R_StudioGetPlayerState( int index )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
return &RI.currententity->curstate;
|
||||
|
||||
return gEngfuncs.pfnGetPlayerState( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetViewEntity
|
||||
|
||||
===============
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetEngineTimes
|
||||
@@ -420,7 +398,7 @@ pfnGetViewInfo
|
||||
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
||||
{
|
||||
if( origin )
|
||||
VectorCopy( RI.vieworg, origin );
|
||||
VectorCopy( RI.rvp.vieworigin, origin );
|
||||
if( forwardv )
|
||||
VectorCopy( RI.vforward, forwardv );
|
||||
if( rightv )
|
||||
@@ -429,17 +407,6 @@ static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *for
|
||||
VectorCopy( RI.vup, upv );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_GetChromeSprite
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *R_GetChromeSprite( void )
|
||||
{
|
||||
return gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetModelCounters
|
||||
@@ -452,20 +419,6 @@ static void pfnGetModelCounters( int **s, int **a )
|
||||
*a = &r_stats.c_studio_models_drawn;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetAliasScale
|
||||
|
||||
===============
|
||||
*/
|
||||
static void pfnGetAliasScale( float *x, float *y )
|
||||
{
|
||||
if( x )
|
||||
*x = 1.0f;
|
||||
if( y )
|
||||
*y = 1.0f;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetBoneTransform
|
||||
@@ -488,17 +441,6 @@ static float ****pfnStudioGetLightTransform( void )
|
||||
return (float ****)g_studio.lighttransform;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetAliasTransform
|
||||
|
||||
===============
|
||||
*/
|
||||
static float ***pfnStudioGetAliasTransform( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetRotationMatrix
|
||||
@@ -1352,7 +1294,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
if( !plight || !ent || !ent->model )
|
||||
return;
|
||||
|
||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||
{
|
||||
plight->shadelight = 0;
|
||||
plight->ambientlight = 192;
|
||||
@@ -1467,7 +1409,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||
continue;
|
||||
@@ -2333,7 +2275,7 @@ static model_t *R_StudioSetupPlayerModel( int index )
|
||||
state = &g_studio.player_models[index];
|
||||
|
||||
// g-cont: force for "dev-mode", non-local games and menu preview
|
||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !RI.drawWorld ) && info->model[0] )
|
||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )) && info->model[0] )
|
||||
{
|
||||
if( Q_strcmp( state->name, info->model ))
|
||||
{
|
||||
@@ -2572,19 +2514,7 @@ R_StudioSetChromeOrigin
|
||||
*/
|
||||
static void R_StudioSetChromeOrigin( void )
|
||||
{
|
||||
VectorCopy( RI.vieworg, g_studio.chrome_origin );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnIsHardware
|
||||
|
||||
Xash3D is always works in hardware mode
|
||||
===============
|
||||
*/
|
||||
static int pfnIsHardware( void )
|
||||
{
|
||||
return 1; // 0 is Software, 1 is OpenGL, 2 is Direct3D
|
||||
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2683,7 +2613,7 @@ static void R_StudioRenderModel( void )
|
||||
R_StudioRenderFinal( );
|
||||
|
||||
R_StudioSetForceFaceFlags( STUDIO_NF_CHROME );
|
||||
TriSpriteTexture( R_GetChromeSprite(), 0 );
|
||||
TriSpriteTexture( gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE ), 0 );
|
||||
RI.currententity->curstate.renderfx = kRenderFxGlowShell;
|
||||
|
||||
R_StudioRenderFinal( );
|
||||
@@ -2926,7 +2856,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( flags & STUDIO_RENDER )
|
||||
{
|
||||
// change body if it's a menu entity
|
||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
|
||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )))
|
||||
{
|
||||
// show highest resolution multiplayer model
|
||||
RI.currententity->curstate.body = 255;
|
||||
@@ -3087,7 +3017,7 @@ R_StudioDrawModelInternal
|
||||
*/
|
||||
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
||||
{
|
||||
if( !RI.drawWorld )
|
||||
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||
{
|
||||
if( e->player )
|
||||
R_StudioDrawPlayer( flags, &e->curstate );
|
||||
@@ -3124,9 +3054,6 @@ R_DrawStudioModel
|
||||
*/
|
||||
void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( FBitSet( RI.params, RP_ENVVIEW ))
|
||||
return;
|
||||
|
||||
R_StudioSetupTimings();
|
||||
|
||||
if( e->player )
|
||||
@@ -3180,7 +3107,7 @@ void R_RunViewmodelEvents( void )
|
||||
return;
|
||||
|
||||
// ignore in thirdperson, camera view or client is died
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
if( ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = tr.viewent;
|
||||
@@ -3198,20 +3125,6 @@ void R_RunViewmodelEvents( void )
|
||||
R_StudioDrawModelInternal( RI.currententity, STUDIO_EVENTS );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_GatherPlayerLight
|
||||
=================
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
c = R_LightPoint( view->origin );
|
||||
gEngfuncs.SetLocalLightLevel(( c.r + c.g + c.b ) / 3 );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_DrawViewModel
|
||||
@@ -3221,7 +3134,7 @@ void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
R_GatherPlayerLight( view );
|
||||
|
||||
if( r_drawviewmodel->value == 0 )
|
||||
return;
|
||||
@@ -3230,7 +3143,7 @@ void R_DrawViewModel( void )
|
||||
return;
|
||||
|
||||
// ignore in thirdperson, camera view or client is died
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
if( ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
tr.blend = CL_FxBlend( view ) / 255.0f;
|
||||
@@ -3418,113 +3331,53 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
}
|
||||
}
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
|
||||
{
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
{
|
||||
return gEngfuncs.Mod_CacheCheck( c );
|
||||
}
|
||||
|
||||
static void *pfnMod_StudioExtradata( model_t *mod )
|
||||
{
|
||||
return gEngfuncs.Mod_Extradata( mod_studio, mod );
|
||||
}
|
||||
|
||||
static void pfnMod_LoadCacheFile( const char *path, struct cache_user_s *cu )
|
||||
{
|
||||
gEngfuncs.Mod_LoadCacheFile( path, cu );
|
||||
}
|
||||
|
||||
static cvar_t *pfnGetCvarPointer( const char *name )
|
||||
{
|
||||
return (cvar_t *)gEngfuncs.pfnGetCvarPointer( name );
|
||||
}
|
||||
|
||||
static void *pfnMod_Calloc( int number, size_t size )
|
||||
{
|
||||
return gEngfuncs.Mod_Calloc( number, size );
|
||||
}
|
||||
|
||||
static engine_studio_api_t gStudioAPI =
|
||||
{
|
||||
pfnMod_Calloc,
|
||||
pfnMod_CacheCheck,
|
||||
pfnMod_LoadCacheFile,
|
||||
pfnMod_ForName,
|
||||
pfnMod_StudioExtradata,
|
||||
pfnModelHandle,
|
||||
pfnGetCurrentEntity,
|
||||
pfnPlayerInfo,
|
||||
R_StudioGetPlayerState,
|
||||
pfnGetViewEntity,
|
||||
pfnGetEngineTimes,
|
||||
pfnGetCvarPointer,
|
||||
pfnGetViewInfo,
|
||||
R_GetChromeSprite,
|
||||
pfnGetModelCounters,
|
||||
pfnGetAliasScale,
|
||||
pfnStudioGetBoneTransform,
|
||||
pfnStudioGetLightTransform,
|
||||
pfnStudioGetAliasTransform,
|
||||
pfnStudioGetRotationMatrix,
|
||||
R_StudioSetupModel,
|
||||
R_StudioCheckBBox,
|
||||
R_StudioDynamicLight,
|
||||
R_StudioEntityLight,
|
||||
R_StudioSetupLighting,
|
||||
R_StudioDrawPoints,
|
||||
R_StudioDrawHulls,
|
||||
R_StudioDrawAbsBBox,
|
||||
R_StudioDrawBones,
|
||||
(void *)R_StudioSetupSkin,
|
||||
R_StudioSetRemapColors,
|
||||
R_StudioSetupPlayerModel,
|
||||
R_StudioClientEvents,
|
||||
R_StudioGetForceFaceFlags,
|
||||
R_StudioSetForceFaceFlags,
|
||||
(void *)R_StudioSetHeader,
|
||||
R_StudioSetRenderModel,
|
||||
R_StudioSetupRenderer,
|
||||
R_StudioRestoreRenderer,
|
||||
R_StudioSetChromeOrigin,
|
||||
pfnIsHardware,
|
||||
GL_StudioDrawShadow,
|
||||
GL_StudioSetRenderMode,
|
||||
R_StudioSetRenderamt,
|
||||
R_StudioSetCullState,
|
||||
R_StudioRenderShadow,
|
||||
};
|
||||
|
||||
static r_studio_interface_t gStudioDraw =
|
||||
{
|
||||
STUDIO_INTERFACE_VERSION,
|
||||
R_StudioDrawModel,
|
||||
R_StudioDrawPlayer,
|
||||
};
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_InitStudioAPI
|
||||
|
||||
Initialize client studio
|
||||
===============
|
||||
*/
|
||||
void GAME_EXPORT CL_InitStudioAPI( void )
|
||||
{
|
||||
pStudioDraw = &gStudioDraw;
|
||||
|
||||
// trying to grab them from client.dll
|
||||
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
|
||||
|
||||
// Xash will be used internal StudioModelRenderer
|
||||
if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
|
||||
return;
|
||||
api->GetCurrentEntity = pfnGetCurrentEntity;
|
||||
api->PlayerInfo = pfnPlayerInfo;
|
||||
api->GetPlayerState = R_StudioGetPlayerState;
|
||||
api->GetTimes = pfnGetEngineTimes;
|
||||
api->GetViewInfo = pfnGetViewInfo;
|
||||
api->GetModelCounters = pfnGetModelCounters;
|
||||
api->StudioGetBoneTransform = pfnStudioGetBoneTransform;
|
||||
api->StudioGetLightTransform = pfnStudioGetLightTransform;
|
||||
api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
|
||||
api->StudioSetupModel = R_StudioSetupModel;
|
||||
api->StudioCheckBBox = R_StudioCheckBBox;
|
||||
api->StudioDynamicLight = R_StudioDynamicLight;
|
||||
api->StudioEntityLight = R_StudioEntityLight;
|
||||
api->StudioSetupLighting = R_StudioSetupLighting;
|
||||
api->StudioDrawPoints = R_StudioDrawPoints;
|
||||
api->StudioDrawHulls = R_StudioDrawHulls;
|
||||
api->StudioDrawAbsBBox = R_StudioDrawAbsBBox;
|
||||
api->StudioDrawBones = R_StudioDrawBones;
|
||||
api->StudioSetupSkin = (void *)R_StudioSetupSkin;
|
||||
api->StudioSetRemapColors = R_StudioSetRemapColors;
|
||||
api->SetupPlayerModel = R_StudioSetupPlayerModel;
|
||||
api->StudioClientEvents = R_StudioClientEvents;
|
||||
api->GetForceFaceFlags = R_StudioGetForceFaceFlags;
|
||||
api->SetForceFaceFlags = R_StudioSetForceFaceFlags;
|
||||
api->StudioSetHeader = (void *)R_StudioSetHeader;
|
||||
api->SetRenderModel = R_StudioSetRenderModel;
|
||||
api->SetupRenderer = R_StudioSetupRenderer;
|
||||
api->RestoreRenderer = R_StudioRestoreRenderer;
|
||||
api->SetChromeOrigin = R_StudioSetChromeOrigin;
|
||||
api->GL_StudioDrawShadow = GL_StudioDrawShadow;
|
||||
api->GL_SetRenderMode = GL_StudioSetRenderMode;
|
||||
api->StudioSetRenderamt = R_StudioSetRenderamt;
|
||||
api->StudioSetCullState = R_StudioSetCullState;
|
||||
api->StudioRenderShadow = R_StudioRenderShadow;
|
||||
|
||||
// NOTE: we always return true even if game interface was not correct
|
||||
// because we need Draw our StudioModels
|
||||
// just restore pointer to builtin function
|
||||
pStudioDraw = &gStudioDraw;
|
||||
pDefaultDraw->version = STUDIO_INTERFACE_VERSION;
|
||||
pDefaultDraw->StudioDrawModel = R_StudioDrawModel;
|
||||
pDefaultDraw->StudioDrawPlayer = R_StudioDrawPlayer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void R_StudioSetDrawInterface( r_studio_interface_t *pDraw )
|
||||
{
|
||||
pStudioDraw = pDraw;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ static void (*surfmiptable[4])( void ) = {
|
||||
};
|
||||
|
||||
// void R_BuildLightMap (void);
|
||||
extern unsigned blocklights[10240]; // allow some very large lightmaps
|
||||
static unsigned blocklights[10240]; // allow some very large lightmaps
|
||||
|
||||
static float surfscale;
|
||||
static qboolean r_cache_thrash; // set if surface cache is thrashing
|
||||
@@ -62,7 +62,6 @@ static int sc_size;
|
||||
surfcache_t *sc_rover;
|
||||
static surfcache_t *sc_base;
|
||||
|
||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
|
||||
static void R_BuildLightMap( void );
|
||||
/*
|
||||
@@ -108,7 +107,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||
continue; // not lit by this light
|
||||
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
// transform light origin to local bmodel space
|
||||
if( !tr.modelviewIdentity )
|
||||
@@ -209,7 +208,7 @@ static void R_BuildLightMap( void )
|
||||
if( surf->styles[map] >= 255 )
|
||||
break;
|
||||
|
||||
scale = tr.lightstylevalue[surf->styles[map]];
|
||||
scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
for( i = 0; i < size; i++ )
|
||||
blocklights[i] += ( lm[i].r + lm[i].g + lm[i].b ) * scale;
|
||||
@@ -238,20 +237,6 @@ static void R_BuildLightMap( void )
|
||||
}
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
@@ -1118,7 +1103,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
||||
// check for lightmap modification
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
||||
{
|
||||
if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
||||
if( g_lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
||||
{
|
||||
surface->dlightframe = tr.framecount;
|
||||
}
|
||||
@@ -1188,10 +1173,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
||||
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
||||
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
||||
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
||||
{
|
||||
surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]];
|
||||
}
|
||||
R_UpdateSurfaceCachedLight( surface );
|
||||
//
|
||||
// draw and light the surface texture
|
||||
//
|
||||
|
||||
@@ -78,9 +78,9 @@ void R_SetUpWorldTransform( void )
|
||||
aliasoldworldtransform[i][0] = aliasworldtransform[i][2] = s_alias_up[i];
|
||||
}
|
||||
|
||||
aliasworldtransform[0][3] = -RI.vieworg[0];
|
||||
aliasworldtransform[1][3] = -RI.vieworg[1];
|
||||
aliasworldtransform[2][3] = -RI.vieworg[2];
|
||||
aliasworldtransform[0][3] = -RI.rvp.vieworigin[0];
|
||||
aliasworldtransform[1][3] = -RI.rvp.vieworigin[1];
|
||||
aliasworldtransform[2][3] = -RI.rvp.vieworigin[2];
|
||||
|
||||
// aliasoldworldtransform[0][3] = RI.currententity->oldorigin[0]-r_origin[0];
|
||||
// aliasoldworldtransform[1][3] = RI.currententity->oldorigin[1]-r_origin[1];
|
||||
|
||||
@@ -286,7 +286,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
||||
{
|
||||
int gl_texturenum;
|
||||
|
||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
||||
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||
return 0;
|
||||
|
||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||
|
||||
@@ -14,7 +14,7 @@ def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
libs = [ 'engine_includes', 'werror' ]
|
||||
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
libs += [ 'sdk_includes' ]
|
||||
|
||||
@@ -9,7 +9,8 @@ cd "$GITHUB_WORKSPACE" || die
|
||||
cp -vr /Library/Frameworks/SDL2.framework ./build
|
||||
|
||||
pushd hlsdk || die
|
||||
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DGAMEDIR=$(realpath ../build/ios) -DCMAKE_BUILD_TYPE=Debug -B build -S .
|
||||
mkdir -p ../build/ios/libs || die
|
||||
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DCMAKE_INSTALL_PREFIX=$(realpath ../build/ios/libs) -DCMAKE_BUILD_TYPE=Debug -B build -S .
|
||||
cmake --build build --target install || die
|
||||
popd || die
|
||||
|
||||
|
||||
1
wscript
1
wscript
@@ -91,6 +91,7 @@ SUBDIRS = [
|
||||
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
|
||||
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
|
||||
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
|
||||
Subproject('ref/common', lambda x: x.env.CLIENT),
|
||||
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
|
||||
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
|
||||
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
|
||||
|
||||
Reference in New Issue
Block a user