mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
270 lines
7.1 KiB
C
270 lines
7.1 KiB
C
/*
|
|
gl_sprite.c - sprite rendering
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "r_local.h"
|
|
#include "pm_local.h"
|
|
#include "sprite.h"
|
|
#include "studio.h"
|
|
#include "entity_types.h"
|
|
|
|
#define GLARE_FALLOFF 19000.0f
|
|
|
|
/*
|
|
================
|
|
R_CullSpriteModel
|
|
|
|
Cull sprite model by bbox
|
|
================
|
|
*/
|
|
static qboolean R_CullSpriteModel( cl_entity_t *e, vec3_t origin )
|
|
{
|
|
vec3_t sprite_mins, sprite_maxs;
|
|
float scale = 1.0f;
|
|
|
|
if( !e->model->cache.data )
|
|
return true;
|
|
|
|
if( e->curstate.scale > 0.0f )
|
|
scale = e->curstate.scale;
|
|
|
|
// scale original bbox (no rotation for sprites)
|
|
VectorScale( e->model->mins, scale, sprite_mins );
|
|
VectorScale( e->model->maxs, scale, sprite_maxs );
|
|
|
|
VectorAdd( sprite_mins, origin, sprite_mins );
|
|
VectorAdd( sprite_maxs, origin, sprite_maxs );
|
|
|
|
return R_CullModel( e, sprite_mins, sprite_maxs );
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_GlowSightDistance
|
|
|
|
Set sprite brightness factor
|
|
================
|
|
*/
|
|
static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, float *pscale )
|
|
{
|
|
float dist, brightness;
|
|
vec3_t glowDist;
|
|
|
|
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
|
|
dist = VectorLength( glowDist );
|
|
|
|
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
|
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
|
return 0.0f;
|
|
|
|
if( renderfx == kRenderFxNoDissipation )
|
|
return 1.0f;
|
|
|
|
brightness = GLARE_FALLOFF / ( dist * dist );
|
|
brightness = bound( 0.05f, brightness, 1.0f );
|
|
*pscale *= dist * ( 1.0f / 200.0f );
|
|
|
|
return brightness;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_SpriteOccluded
|
|
|
|
Do occlusion test for glow-sprites
|
|
================
|
|
*/
|
|
static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
|
{
|
|
if( e->curstate.rendermode == kRenderGlow )
|
|
{
|
|
float blend;
|
|
vec3_t v;
|
|
|
|
TriWorldToScreen( origin, v );
|
|
|
|
if( v[0] < RI.rvp.viewport[0] || v[0] > RI.rvp.viewport[0] + RI.rvp.viewport[2] )
|
|
return true; // do scissor
|
|
if( v[1] < RI.rvp.viewport[1] || v[1] > RI.rvp.viewport[1] + RI.rvp.viewport[3] )
|
|
return true; // do scissor
|
|
|
|
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
|
tr.blend *= blend;
|
|
|
|
if( blend <= 0.01f )
|
|
return true; // faded
|
|
}
|
|
else
|
|
{
|
|
if( R_CullSpriteModel( e, origin ))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_DrawSpriteQuad
|
|
=================
|
|
*/
|
|
static void R_DrawSpriteQuad( mspriteframe_t *frame, vec3_t org, vec3_t v_right, vec3_t v_up, float scale )
|
|
{
|
|
vec3_t point;
|
|
|
|
r_stats.c_sprite_polys++;
|
|
/*image = R_GetTexture(frame->gl_texturenum);
|
|
r_affinetridesc.pskin = image->pixels[0];
|
|
r_affinetridesc.skinwidth = image->width;
|
|
r_affinetridesc.skinheight = image->height;*/
|
|
|
|
TriBegin( TRI_QUADS );
|
|
TriTexCoord2f( 0.0f, 1.0f );
|
|
VectorMA( org, frame->down * scale, v_up, point );
|
|
VectorMA( point, frame->left * scale, v_right, point );
|
|
TriVertex3fv( point );
|
|
TriTexCoord2f( 0.0f, 0.0f );
|
|
VectorMA( org, frame->up * scale, v_up, point );
|
|
VectorMA( point, frame->left * scale, v_right, point );
|
|
TriVertex3fv( point );
|
|
TriTexCoord2f( 1.0f, 0.0f );
|
|
VectorMA( org, frame->up * scale, v_up, point );
|
|
VectorMA( point, frame->right * scale, v_right, point );
|
|
TriVertex3fv( point );
|
|
TriTexCoord2f( 1.0f, 1.0f );
|
|
VectorMA( org, frame->down * scale, v_up, point );
|
|
VectorMA( point, frame->right * scale, v_right, point );
|
|
TriVertex3fv( point );
|
|
TriEnd();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_DrawSpriteModel
|
|
=================
|
|
*/
|
|
void R_DrawSpriteModel( cl_entity_t *e )
|
|
{
|
|
mspriteframe_t *frame = NULL;
|
|
msprite_t *psprite;
|
|
model_t *model;
|
|
int i, type;
|
|
float angle, dot, sr, cr, scale;
|
|
vec3_t v_forward, v_right, v_up;
|
|
vec3_t origin, color;
|
|
|
|
model = e->model;
|
|
psprite = (msprite_t *)model->cache.data;
|
|
VectorCopy( e->origin, origin ); // set render origin
|
|
|
|
// do movewith
|
|
if( e->curstate.aiment > 0 && e->curstate.movetype == MOVETYPE_FOLLOW )
|
|
{
|
|
cl_entity_t *parent;
|
|
|
|
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
|
|
|
if( parent && parent->model )
|
|
{
|
|
if( parent->model->type == mod_studio && e->curstate.body > 0 )
|
|
{
|
|
int num = bound( 1, e->curstate.body, MAXSTUDIOATTACHMENTS );
|
|
VectorCopy( parent->attachment[num - 1], origin );
|
|
}
|
|
else
|
|
VectorCopy( parent->origin, origin );
|
|
}
|
|
}
|
|
|
|
scale = e->curstate.scale;
|
|
if( !scale )
|
|
scale = 1.0f;
|
|
|
|
if( R_SpriteOccluded( e, origin, &scale ))
|
|
return; // sprite culled
|
|
|
|
r_stats.c_sprite_models_drawn++;
|
|
|
|
if( e->curstate.rendermode == kRenderGlow || e->curstate.rendermode == kRenderTransAdd )
|
|
R_AllowFog( false );
|
|
|
|
GL_SetRenderMode( e->curstate.rendermode );
|
|
|
|
// NOTE: never pass sprites with rendercolor '0 0 0' it's a stupid Valve Hammer Editor bug
|
|
if( e->curstate.rendercolor.r || e->curstate.rendercolor.g || e->curstate.rendercolor.b )
|
|
{
|
|
color[0] = (float)e->curstate.rendercolor.r * ( 1.0f / 255.0f );
|
|
color[1] = (float)e->curstate.rendercolor.g * ( 1.0f / 255.0f );
|
|
color[2] = (float)e->curstate.rendercolor.b * ( 1.0f / 255.0f );
|
|
}
|
|
else
|
|
{
|
|
color[0] = 1.0f;
|
|
color[1] = 1.0f;
|
|
color[2] = 1.0f;
|
|
}
|
|
|
|
frame = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
|
|
|
type = psprite->type;
|
|
|
|
// automatically roll parallel sprites if requested
|
|
if( e->angles[ROLL] != 0.0f && type == SPR_FWD_PARALLEL )
|
|
type = SPR_FWD_PARALLEL_ORIENTED;
|
|
|
|
switch( type )
|
|
{
|
|
case SPR_ORIENTED:
|
|
AngleVectors( e->angles, v_forward, v_right, v_up );
|
|
VectorScale( v_forward, 0.01f, v_forward ); // to avoid z-fighting
|
|
VectorSubtract( origin, v_forward, origin );
|
|
break;
|
|
case SPR_FACING_UPRIGHT:
|
|
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -( origin[0] - RI.rvp.vieworigin[0] ), 0.0f );
|
|
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
|
VectorNormalize( v_right );
|
|
break;
|
|
case SPR_FWD_PARALLEL_UPRIGHT:
|
|
dot = RI.vforward[2];
|
|
if(( dot > 0.999848f ) || ( dot < -0.999848f )) // cos(1 degree) = 0.999848
|
|
return; // invisible
|
|
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
|
VectorSet( v_right, RI.vforward[1], -RI.vforward[0], 0.0f );
|
|
VectorNormalize( v_right );
|
|
break;
|
|
case SPR_FWD_PARALLEL_ORIENTED:
|
|
angle = e->angles[ROLL] * ( M_PI2 / 360.0f );
|
|
SinCos( angle, &sr, &cr );
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
v_right[i] = ( RI.vright[i] * cr + RI.vup[i] * sr );
|
|
v_up[i] = RI.vright[i] * -sr + RI.vup[i] * cr;
|
|
}
|
|
break;
|
|
case SPR_FWD_PARALLEL: // normal sprite
|
|
default:
|
|
VectorCopy( RI.vright, v_right );
|
|
VectorCopy( RI.vup, v_up );
|
|
break;
|
|
}
|
|
|
|
// if( psprite->facecull == SPR_CULL_NONE )
|
|
// GL_Cull( GL_NONE );
|
|
|
|
// draw the single non-lerped frame
|
|
_TriColor4f( color[0], color[1], color[2], tr.blend );
|
|
GL_Bind( XASH_TEXTURE0, frame->gl_texturenum );
|
|
R_DrawSpriteQuad( frame, origin, v_right, v_up, scale );
|
|
}
|