Crow-bar
b567531cdb
platform: PSP volatile(P5) memory allocator
2022-09-21 08:58:02 +03:00
Crow-bar
9c61941e52
ref_gu: code cleanup, fix spaces and tabs, asm Matrix_FromOriginQuat
2022-09-09 10:18:29 +03:00
Crow-bar
3afc7134ab
ref_gu: efx optimization
2022-09-05 11:58:33 +03:00
Crow-bar
bcf838c42f
engine: .bss size reduction for PSP
2022-08-30 16:47:03 +03:00
Crow-bar
91d6fdd190
psp: using the maximum amount of VRAM
2022-08-10 16:58:20 +03:00
Crow-bar
b8ff41eac9
psp: removed dll_psp.h
2022-08-10 16:49:49 +03:00
Alibek Omarov
0277700977
gitignore: fix waf ignores
2022-08-10 16:44:09 +03:00
Crow-bar
da68591f03
ref_gu: .bss size reduction
2022-06-16 14:14:55 +03:00
Crow-bar
da695b75c4
engine: using MSGBOX in developer mode (Sys_Error)
2022-06-16 14:08:01 +03:00
Crow-bar
1b4bc7f5ec
platform: module loader refactoring
2022-06-16 09:59:01 +03:00
Crow-bar
cbfb43f05b
engine: NORETURN macro disabled for PSP
2022-06-10 13:32:03 +03:00
Crow-bar
db9e82cdec
engine: CL_IsPlayerIndex macro
2022-06-10 11:19:16 +03:00
Crow-bar
12889494e0
ref_gu: reducing the number of calls to CL_GetEntityLight and CL_GetDynamicLight
2022-06-10 10:49:07 +03:00
Crow-bar
f2d59eb7f8
ref_gu: studio model optimization
2022-06-09 11:13:29 +03:00
Crow-bar
3a3b8e2c4a
ref_gu: triapi update
2022-06-08 16:15:38 +03:00
Crow-bar
1e132bf29e
ref_gu: added rgb 332 format; changeable output format in R_BuildLightMap
2022-06-01 16:16:51 +03:00
Crow-bar
d35330cd55
psp: enabled console background image
2022-06-01 14:55:43 +03:00
Crow-bar
c07c1357e5
platform: buttons layout update
2022-05-27 15:11:38 +03:00
Crow-bar
8071355d68
ref_soft: framebuffer width fix
2022-05-27 15:00:30 +03:00
Crow-bar
6073e35bfc
vid_psp.c: CRLF -> LF
2022-05-27 14:58:47 +03:00
Crow-bar
8e8a0e4908
ref_gu: optimized sprites and particles
2022-05-26 15:53:31 +03:00
Crow-bar
1d7176751c
ref_gu: pixel converter update
2022-05-25 16:56:53 +03:00
Crow-bar
07e29771a1
ref_gu: refactoring
2022-05-24 08:35:13 +03:00
Crow-bar
89ec7122fe
ref_gu: cleanup, added texture wrap mode in GL_Bind
2022-05-17 11:50:04 +03:00
Crow-bar
fe8fea742d
filesystem: added XASH_NO_ZIP define, 64 byte alignment for file buffer
2022-05-13 09:59:00 +03:00
Crow-bar
2ab8bce924
ref_gu: texture min size fixed
2022-05-05 21:54:18 +03:00
Crow-bar
90faeb231f
optimization: aligned memory access, vfpu math
2022-05-05 21:50:14 +03:00
Crow-bar
2885d44593
platform: 60 fps cap fix
2022-05-04 10:49:07 +03:00
Crow-bar
4dfdbdd6aa
ref_gu: unnecessary operations
2022-04-25 16:44:01 +03:00
Crow-bar
5eb19c1478
ref_gu: viewport bug fixed
2022-04-24 23:34:39 +03:00
Crow-bar
13a9c41b0c
added .vscode/ to .gitignore
2022-04-16 18:38:11 +03:00
Crow-bar
2eef2cec49
sound: psp sound output rewritten
2022-04-16 12:39:02 +03:00
Crow-bar
7be87a913d
filesystem: small changes
2022-04-14 14:54:52 +03:00
Crow-bar
dc22f5cbaf
vox: MAX_SENTENCES changed to 2048
2022-04-14 10:17:28 +03:00
Crow-bar
5c244b4140
filesystem: Stream_OpenWAV hold mode fix
2022-04-11 14:53:01 +03:00
Crow-bar
e7e10ac8b9
filesystem: hold mode fix
2022-04-10 21:34:43 +03:00
Crow-bar
a308ce2f48
ref_gu: texture loader update
2022-04-09 17:34:42 +03:00
Crow-bar
eea17a4e32
Matrix_CreateFromEntity ASM BUG
2022-04-09 17:28:09 +03:00
Crow-bar
cab187618d
FCVAR_GLCONFIG permission update
2022-04-09 17:26:42 +03:00
Crow-bar
32e175311b
mainui update
2022-04-07 11:24:55 +03:00
Crow-bar
190279c117
system user name
2022-04-05 22:35:13 +03:00
Crow-bar
f5aaa58ff9
readme: update
2022-04-03 18:10:58 +03:00
Crow-bar
cd37d866c2
code cleanup
2022-04-03 18:00:12 +03:00
Sergey Galushko
64020b2902
PSP Port initial
2022-03-30 21:36:08 +03:00
Aydar Zarifullin
e6b9b67825
add codeql-analysis.yml
2020-10-07 23:50:13 +03:00
Alibek Omarov
9c6183e6a0
wscript: add some more alignment related diagnostics
2020-09-29 15:42:43 +03:00
Alibek Omarov
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
Alibek Omarov
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Andrey Akhmichin
23ea7ecbcc
public: optimize MD5_Print function.
2020-09-14 14:28:47 +03:00