Commit Graph

2958 Commits

Author SHA1 Message Date
ksagameng2
a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00
Sergey Degtyar
ee7dce68b8 engine: client: streamline samples handling 2025-11-01 21:24:49 +08:00
Alibek Omarov
a14cc82d46 engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version 2025-10-31 15:58:05 +05:00
Alibek Omarov
b3dc772cd2 engine: add file size argument to sprite model loader 2025-10-31 15:56:31 +05:00
Alibek Omarov
6a9f61e69f engine: soundlib: ignore TXXX tags that's size exceeds 255 (sizeof( string ) - 1) bytes to account for null terminator
Thanks @veygax for the report!
2025-10-30 17:31:11 +05:00
Alibek Omarov
21ea83027e engine: imagelib: fix buffer overflow when the amount of colors in palette reported by BMP header are higher than 256
Thanks to @veygax for report!
2025-10-30 17:30:02 +05:00
Alibek Omarov
7217c7f1b2 engine: client: deprecate and remove all code associated with linear/cubic upsampling 2025-10-23 14:56:50 +05:00
Alibek Omarov
cfb8e0882a Revert "engine: client: fixed blueish outline on sprays converted to WAD3"
This reverts commit a5f7314ec9.
2025-10-20 07:47:58 +05:00
Alibek Omarov
c6a5c64448 engine: client: touch: implement rotation support 2025-10-19 05:35:28 +03:00
Alibek Omarov
b8f0a89846 engine: client: validate vid_rotate cvar value and save current rotation to ref global 2025-10-19 06:27:10 +05:00
Alibek Omarov
ea2c864265 engine: server: don't pass uninitialized pointers to the server DLL in SetupVisibility function 2025-10-17 14:54:52 +05:00
Alibek Omarov
7315865d34 engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server 2025-10-17 14:07:48 +05:00
Alibek Omarov
4c7e37d5fd engine: few more cases of missing newline in Cbuf_AddText that I forgot to include in previous commit 2025-10-16 04:57:04 +05:00
Alibek Omarov
d8dcfc0ab3 engine: add \n to all Cbuf_AddText calls 2025-10-16 04:36:38 +05:00
Alibek Omarov
fb56873352 engine: client: increase lower cl_dlmax bound to 512 for goldsrc protocol 2025-10-16 01:21:30 +05:00
Alibek Omarov
8c4ef5200c engine: client: drop unknown interpolation hack, that might've caused hiccups when prediction fails 2025-10-16 01:21:30 +05:00
SNMetamorph
a5f7314ec9 engine: client: fixed blueish outline on sprays converted to WAD3 2025-10-12 20:58:56 +08:00
Alibek Omarov
4f444ee6ea engine: client: for goldsrc status messages, always mark them of goldsrc protocol 2025-10-12 04:14:37 +05:00
Alibek Omarov
651d6a4529 engine: client: remove useless messages in console about scanned servers 2025-10-12 04:12:43 +05:00
lewa_j
5c0cc771bc engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA 2025-10-11 20:22:37 +03:00
lewa_j
acebb5b0cf engine: client: fix msvc warning "incompatible types - from 'STARTUPINFO *' to 'LPSTARTUPINFOW'" 2025-10-11 20:22:34 +03:00
lewa_j
37e9ac453b win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration 2025-10-12 00:21:00 +08:00
Alibek Omarov
492a1cda18 engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard 2025-10-11 06:04:40 +05:00
Alibek Omarov
01a1c2f496 engine: client: add ability to build engine without touch input support 2025-10-11 05:58:14 +05:00
Alibek Omarov
cf23005ff2 engine: client: remove comments of touch init/shutdown function call that seem to be some indescribable legacy 2025-10-11 05:52:19 +05:00
Alibek Omarov
5ff640b142 engine: client: manually mark entity and model index validation branches are unlikely 2025-10-11 05:48:42 +05:00
SNMetamorph
51a9524465 engine: client: fixed incorrect xashid generation on windows platform 2025-10-10 01:29:57 +08:00
Alibek Omarov
6817df534b engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs 2025-10-09 19:27:29 +05:00
Alibek Omarov
8d7ee70e7d engine: platform: android: include dlfcn.h for Android's LoadLibrary implementation 2025-10-08 05:27:53 +05:00
Alibek Omarov
0c08f113ea engine: platform: sdl2: add vrtld.h include for GL_GetProcAddress implementation 2025-10-08 05:24:59 +05:00
Alibek Omarov
8022c4826f engine: platform: sdl2: remove legacy eglGetProcAddress hack for old SDL2 versions 2025-10-08 05:24:16 +05:00
Alibek Omarov
ccbb3a2841 engine: fix format error when building tests on 64-bit platforms 2025-10-08 05:08:48 +05:00
Alibek Omarov
3d132e0e83 common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds 2025-10-08 05:03:29 +05:00
Alibek Omarov
0a5a081a9d engine: client: touch: forcefully disable edit mode when setclientonly was called 2025-10-08 05:02:08 +05:00
Alibek Omarov
748c35d5ef Remove _inline macro, as it's nonstandard way to define inline functions. 2025-10-08 03:53:37 +05:00
Alibek Omarov
a1d3b7d65f Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own. 2025-10-08 03:53:37 +05:00
Alibek Omarov
64adb3e3d7 engine: rename MS_SCAN_REQUEST to A2M_SCAN_REQUEST 2025-10-05 10:04:18 +05:00
Alibek Omarov
3efbe205ac engine: define server-to-master requests in protocol.h 2025-10-05 09:28:11 +05:00
Alibek Omarov
55a86e1df3 engine: server: tell master server if server protected with password 2025-10-05 09:26:41 +05:00
Alibek Omarov
712c1e2f95 engine: fix send state of master servers being cleared twice 2025-10-04 00:14:58 +05:00
Alibek Omarov
6d7bfc37f6 engine: allow loading xashcomm.lst from base directory 2025-10-03 22:45:50 +05:00
Alibek Omarov
8e7a2abec5 scripts: waifulib: compiler_optimizations: always lower case build type 2025-10-03 22:05:47 +05:00
Alibek Omarov
cc5f95d1ca engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
SNMetamorph
62a49d234f engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27) 2025-10-03 21:34:03 +08:00
Alibek Omarov
1d7690f280 engine: client: remove unused cbtrim and samplefrac fields from voxword_t 2025-10-03 00:04:04 +05:00
Alibek Omarov
a366f99d7d engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded 2025-10-02 22:42:20 +05:00
Alibek Omarov
8c2c920076 engine: client: fill screen with black before rendering video 2025-10-02 22:41:27 +05:00
Alibek Omarov
e8d8d90b39 engine: ref_api: fix typo in the comment (thanks @lewa_j) 2025-10-02 19:21:39 +05:00
Alibek Omarov
cb7094bb2d engine: move setjmp for exit-in-main to the beginning of Host_Main function 2025-10-02 18:42:09 +05:00
Alibek Omarov
d9567ff3f9 engine: cleanup unused glw_state fields, as they only used in GL renderer 2025-10-02 18:07:39 +05:00