engine: cleanup unused glw_state fields, as they only used in GL renderer

This commit is contained in:
Alibek Omarov
2025-10-02 18:07:39 +05:00
parent 3d0533ad84
commit d9567ff3f9
2 changed files with 17 additions and 25 deletions

View File

@@ -4,9 +4,9 @@
typedef struct vidmode_s
{
const char *desc;
int width;
int height;
const char *desc;
int width;
int height;
} vidmode_t;
typedef enum window_mode_e
@@ -19,30 +19,25 @@ typedef enum window_mode_e
typedef struct
{
void* context; // handle to GL rendering context
int safe;
int desktopBitsPixel;
int desktopHeight;
qboolean initialized; // OpenGL subsystem started
qboolean extended; // extended context allows to GL_Debug
qboolean software;
void *context; // handle to GL rendering context
int safe;
int desktopBitsPixel;
qboolean software;
} glwstate_t;
extern glwstate_t glw_state;
#define VID_MIN_HEIGHT 200
#define VID_MIN_WIDTH 320
#define VID_MIN_WIDTH 320
extern convar_t vid_fullscreen;
extern convar_t vid_fullscreen;
extern convar_t vid_maximized;
extern convar_t vid_highdpi;
extern convar_t vid_highdpi;
extern convar_t window_width;
extern convar_t window_height;
extern convar_t window_xpos;
extern convar_t window_ypos;
extern convar_t gl_msaa_samples;
extern convar_t gl_msaa_samples;
void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximized );
void VID_SetDisplayTransform( int *render_w, int *render_h );

View File

@@ -795,7 +795,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
int sdl_renderer = -2;
char cmd[64];
if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
if( Sys_GetParmFromCmdLine( "-sdl_renderer", cmd ))
sdl_renderer = Q_atoi( cmd );
if( sdl_renderer >= -1 )
@@ -813,15 +813,12 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
}
else
{
if( !glw_state.initialized )
while( !GL_CreateContext( ))
{
while( !GL_CreateContext( ))
{
glw_state.safe++;
if(glw_state.safe > SAFE_DONTCARE)
return false;
GL_SetupAttributes(); // re-choose attributes
}
glw_state.safe++;
if( glw_state.safe > SAFE_DONTCARE )
return false;
GL_SetupAttributes(); // re-choose attributes
}
if( !GL_UpdateContext( ))