mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: cleanup unused glw_state fields, as they only used in GL renderer
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@@ -4,9 +4,9 @@
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typedef struct vidmode_s
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{
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const char *desc;
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int width;
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int height;
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const char *desc;
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int width;
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int height;
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} vidmode_t;
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typedef enum window_mode_e
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@@ -19,30 +19,25 @@ typedef enum window_mode_e
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typedef struct
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{
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void* context; // handle to GL rendering context
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int safe;
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int desktopBitsPixel;
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int desktopHeight;
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qboolean initialized; // OpenGL subsystem started
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qboolean extended; // extended context allows to GL_Debug
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qboolean software;
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void *context; // handle to GL rendering context
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int safe;
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int desktopBitsPixel;
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qboolean software;
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} glwstate_t;
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extern glwstate_t glw_state;
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#define VID_MIN_HEIGHT 200
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#define VID_MIN_WIDTH 320
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#define VID_MIN_WIDTH 320
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extern convar_t vid_fullscreen;
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extern convar_t vid_fullscreen;
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extern convar_t vid_maximized;
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extern convar_t vid_highdpi;
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extern convar_t vid_highdpi;
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extern convar_t window_width;
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extern convar_t window_height;
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extern convar_t window_xpos;
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extern convar_t window_ypos;
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extern convar_t gl_msaa_samples;
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extern convar_t gl_msaa_samples;
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void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximized );
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void VID_SetDisplayTransform( int *render_w, int *render_h );
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@@ -795,7 +795,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
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int sdl_renderer = -2;
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char cmd[64];
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if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
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if( Sys_GetParmFromCmdLine( "-sdl_renderer", cmd ))
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sdl_renderer = Q_atoi( cmd );
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if( sdl_renderer >= -1 )
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@@ -813,15 +813,12 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
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}
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else
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{
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if( !glw_state.initialized )
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while( !GL_CreateContext( ))
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{
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while( !GL_CreateContext( ))
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{
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glw_state.safe++;
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if(glw_state.safe > SAFE_DONTCARE)
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return false;
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GL_SetupAttributes(); // re-choose attributes
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}
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glw_state.safe++;
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if( glw_state.safe > SAFE_DONTCARE )
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return false;
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GL_SetupAttributes(); // re-choose attributes
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}
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if( !GL_UpdateContext( ))
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