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106 Commits

Author SHA1 Message Date
Alibek Omarov
e5d6f66f61 filesystem: strip exec flag and add nowrite flag to archives
pk3dir now disallows executables, which shouldn't be a problem for anybody.
Revised FS_Path command output.
2026-05-09 19:22:10 +05:00
Alibek Omarov
a106924c7f filesystem: avoid scanning game directory as executable in FS_FindLibrary on Android, generic refactoring 2026-05-09 16:57:21 +05:00
Alibek Omarov
11ee883c84 android: show build info for mod's downloaded libraries 2026-05-09 16:57:21 +05:00
Alibek Omarov
881f0c5ca7 engine: show the missing library warning message on Android, but only if APK doesn't try to override it, skip client for now 2026-05-09 16:57:21 +05:00
Alibek Omarov
ac0c8a2210 android: implement game library downloading 2026-05-09 16:57:21 +05:00
Alibek Omarov
dba090e0da android: bundle Let's Encrypt's ISRG Root X1 certificate for EOL devices 2026-05-09 16:57:21 +05:00
Alibek Omarov
262f32b002 engine: platform: android: implement library loading from VFS paths on Android 2026-05-09 16:57:21 +05:00
Zane van Iperen
843f6297ed engine: net_ws: fix NET_QueuePacket indentation after previous change 2026-05-09 13:15:17 +05:00
Zane van Iperen
d1510345f1 engine: net_ws: round-robin IPv4/IPv6 reads
Previously, it would always return on the first one that had activity.
In practice, this meant that if IPv4 starts getting slammed, IPv6 reads
wouldn't happen.
2026-05-09 13:15:17 +05:00
Alibek Omarov
36307bb386 android: handle crash logs created by the engine, keep them for 30 days for current version 2026-05-07 17:58:25 +05:00
Alibek Omarov
52953a7647 engine: platform: posix: drop crash info into crash.log on Android 2026-05-07 15:48:34 +05:00
Alibek Omarov
ebeff144f9 Merge remote-tracking branch 'origin/master' 2026-05-07 13:50:55 +05:00
Alibek Omarov
c8cc953d48 engine: platform: posix: make crash message a global because the stack could be limited when we hit crash handler 2026-05-07 13:45:39 +05:00
Alibek Omarov
d6bf06e997 engine: common: check XASH3D_BASEDIR when opening log file, fixes engine.log creation on Android 2026-05-07 12:23:56 +05:00
Alibek Omarov
568b7abc5f scripts: waifulib: xcompile: set max-page-size to 64k on PSVita to workaround latest toolchain issue 2026-05-07 12:07:25 +05:00
Alibek Omarov
1b7f50d3c6 scripts: waifulib: xcompile: fix build error with newer NDKs caused by incompatibility of legacy STL and Clang 2026-05-07 12:05:26 +05:00
Alibek Omarov
c8e1c2673f engine: client: sound: revert singleplayer check for local sounds 2026-05-07 11:57:09 +05:00
Alibek Omarov
c2df265de7 engine: operate on a local copy of dspriteframe_t to avoid unaligned access on ARMv7 2026-05-07 11:56:08 +05:00
Alibek Omarov
e9e885534a filesystem: dir: hand off file existence check to the OS if path starts with .. or ../ 2026-05-07 10:32:00 +05:00
Alibek Omarov
95cc6c4445 filesystem: small refactoring, remove double nullptr checks 2026-05-07 10:32:00 +05:00
Alibek Omarov
086cb6aab8 engine: move {gamedir}/downloaded directory to {gamedir}_downloads for compatibility
Some mods like Sven-Coop 4.8 stupidly open game files directly and need this to
load downloaded soundcache.
2026-05-07 10:32:00 +05:00
Alibek Omarov
e6a44b70e0 engine: client: always load client.dll last to crash on nullptr in mods that fetch cvar pointers early, add comment for anyone who would modify this file 2026-05-05 01:15:16 +05:00
Alibek Omarov
fdb59e990e engine: rename Host_IsLocalGame to Host_IsSinglePlayerGame to avoid confusion 2026-05-05 01:04:57 +05:00
Alibek Omarov
eb79bc6b40 engine: use Host_IsLocalClient where it should be, as it checks for local games, not specifically singleplayer games 2026-05-05 01:03:03 +05:00
Alibek Omarov
e907e9fc95 engine: client: fix check for local game when deciding to enable netchan splitsize extension 2026-05-05 00:38:33 +05:00
SNMetamorph
fc356c88b3 engine: client: minor fixes in steam broker client side code 2026-05-02 10:50:21 +05:00
SNMetamorph
bc672e5aca Documentation: extensions: updated description of steam broker protocol 2026-05-02 10:50:21 +05:00
SNMetamorph
2635fd9739 engine: common: make use NET_MakeSocketNonBlocking instead of direct system API functions 2026-05-02 10:50:21 +05:00
SNMetamorph
653fe51fd4 engine: client: refactor data serializing in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
980d9fcaab engine: client: improve logging in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
72ef5cffca engine: client: total refactoring of steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorph
a707f5933d engine: common: expose network utilities functions needed for broker 2026-05-02 10:50:21 +05:00
Alibek Omarov
b9b0ff5769 3rdparty: mainui: update 2026-05-01 20:10:06 +05:00
Marc-Antoine Lortie
982a216df4 Fix hlsdk-xash3d references where applicable. 2026-05-01 19:02:13 +05:00
Alibek Omarov
7d87d65a3f engine: server: lift down Host_Error on NULL name in PrecacheModel 2026-04-28 20:05:09 +05:00
Alibek Omarov
6e4e048ef8 ci: thanks for your service, cirrus. F. 2026-04-28 11:25:25 +05:00
Alibek Omarov
5b6b372cfe ref: gl: drop broken minlight/scale cvars for litwater. Keep them for mods. Fix post-merge issues 2026-04-28 11:21:56 +05:00
Alibek Omarov
2f31cf315c ref: gl: add litwater support 2026-04-28 11:12:44 +05:00
Alibek Omarov
910cce56ca Documentation: extensions: document lightmapped water extension 2026-04-28 11:12:11 +05:00
Alibek Omarov
68dba8b4e0 engine: add litwater support 2026-04-28 11:12:11 +05:00
Alibek Omarov
dbfeacfecc 3rdparty: vgui_support: update 2026-04-28 09:50:50 +05:00
Alibek Omarov
0bdd4648bc utils: mdldec: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
ec8059173d public: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
f91e5a7647 engine: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov
7942d9b1bc engine: mod_bmodel: refactor unified bmodel loader
* Use offsets into dbspmodel_t struct, get rid of srcmodel global variable.
* Allocate dbspmodel_t when it's required
* Make srclumps const, move Blue-Shift hack into lump loader's flag.
2026-04-26 06:29:04 +05:00
Alibek Omarov
7abf0c819f 3rdparty: update xash-extras and mainui 2026-04-26 05:52:30 +05:00
Alibek Omarov
85eb82a370 Revert "engine: client: show difference between demo time and real time in timedemo result"
This reverts commit 90e25cc623.
2026-04-26 04:26:50 +05:00
Alibek Omarov
90e25cc623 engine: client: show difference between demo time and real time in timedemo result 2026-04-26 04:15:15 +05:00
Alibek Omarov
fca4152d5a ref: gl: fix typo in gl_drawrangeelements 2026-04-26 04:13:50 +05:00
Alibek Omarov
2ccef63754 engine: ref_api: change RefGetParm return type to intptr_t, bump RefAPI version 2026-04-26 04:12:52 +05:00
Alibek Omarov
87615784b9 engine: client: fix server list response parsing on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
d3b01d313b ref: gl: do not limit texture units by broken report of shaders extension 2026-04-26 04:12:52 +05:00
Alibek Omarov
a3897f402a 3rdparty: mainui: update 2026-04-26 04:12:52 +05:00
Alibek Omarov
21d84ee692 ref: gl: add -glnoerr flag that enables no error context, for possible performance gains 2026-04-26 04:12:52 +05:00
Alibek Omarov
e30ce9c150 engine: fix palette and builtin textures on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
22391eba1b engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer 2026-04-26 04:12:52 +05:00
Alibek Omarov
800725453a engine: soundlib: pass XASH_BIG_ENDIAN to ov_read in vorbis loader 2026-04-26 04:12:52 +05:00
Alibek Omarov
22ecec095e engine: platform: sdl: request AUDIO_S16SYS to make sound output in native endian 2026-04-26 04:12:52 +05:00
Alibek Omarov
8545ed5ccb engine: mod_studio: implement loading sequence files on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
a4fdf19ad8 engine: client: Fix font loading on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
75e4a21d7a engine: mod_studio: more studio model swapping 2026-04-26 04:12:52 +05:00
Alibek Omarov
1099344a7d engine: soundlib: swap WAV data 2026-04-26 04:12:52 +05:00
Alibek Omarov
ab1eaed0a5 engine: platform: posix: remove Sys_Crash and Sys_CrashDetailsLibbacktrace from the output by matching function name only once 2026-04-26 04:12:52 +05:00
Alibek Omarov
76a01d0855 engine: platform: posix: remove extra newline from libbacktrace output 2026-04-26 04:12:52 +05:00
Alibek Omarov
b00679ee30 engine: make Sys_LogFileNo return -1 when log file isn't opened 2026-04-26 04:12:52 +05:00
Alibek Omarov
b3bb2fc16f engine: imagelib: add IL_HOST_ENDIAN flag to mark on-disk data that's already in host endianness 2026-04-26 04:12:52 +05:00
Alibek Omarov
86a2ea29e4 wscript: define libbacktrace as libbacktrace_custom, fix DL_ITERATE_PHDR not defined due to failing fallback check
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
2026-04-26 04:12:52 +05:00
Alibek Omarov
d4f8543556 engine: platform: posix: better libbacktrace error output 2026-04-26 04:12:52 +05:00
Alibek Omarov
e850728016 engine: soundlib: fixes for BE 2026-04-26 04:12:52 +05:00
Alibek Omarov
11877f4c96 engine: imagelib: fixes for BE 2026-04-26 04:12:52 +05:00
Denis Drakhnia
2ba5030b62 engine: server: fix no response to goldsrc info query 2026-04-24 21:56:22 +05:00
Alibek Omarov
06b14800e1 engine: mod_bmodel: fix bspx swap definition 2026-04-24 08:00:49 +05:00
Alibek Omarov
bb7c85fd22 wscript: turn on progress bar by default 2026-04-24 07:31:36 +05:00
Alibek Omarov
37ce62fa6a waf: update to latest wafsrc + progress-bar-enhacnement 2026-04-24 07:31:11 +05:00
Alibek Omarov
e1b29e2da3 engine: temporarily disable swapping extended header 2026-04-24 06:58:53 +05:00
Alibek Omarov
b60afd73e9 public: swaplib: add comments 2026-04-24 06:58:53 +05:00
Alibek Omarov
84447a5292 public: crclib: add fix for md5 from q3 2026-04-24 06:58:53 +05:00
Alibek Omarov
fe4ea4aabf engine: server: fix pfnMessageEnd on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
878822290c public: crclib: fix CRC32_BlockSequence on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
04ca5d7cb0 engine: common: use FloatAsUint and UintAsFloat to write and read floats to/from sizebuf_t 2026-04-24 06:58:53 +05:00
Alibek Omarov
d46ed40f33 engine: pre-swap studio model before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
82e031205c engine: pre-swap sprite before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
6f5f04a29d engine: server: fix testpacket on BE server 2026-04-24 06:58:53 +05:00
Alibek Omarov
f9ed578bf1 engine: move CRC32_MapFIle to mod_bmodel, as it's a common function. Use le_struct_swap 2026-04-24 06:58:53 +05:00
Alibek Omarov
86c84c7de7 engine: common: add struct swapping for BSP models
With support for Quake BSP, HL BSP, extended HL BSP and BSPX.
2026-04-24 06:58:53 +05:00
Alibek Omarov
489c1c9dd5 public: add swaplib 2026-04-24 06:58:53 +05:00
Alibek Omarov
1df6a040ec engine: common: fix WriteBits/ReadBits 2026-04-24 06:58:53 +05:00
Alibek Omarov
82c2ca53fb engine: common: fix WriteUBitLong/ReadUBitLong 2026-04-24 06:58:53 +05:00
Alibek Omarov
3ddd1e2448 engine: common: fix LZSS on big endian 2026-04-24 06:58:53 +05:00
Alibek Omarov
371d619685 engine: platform: posix: remove dead ucontext.h include 2026-04-24 06:58:53 +05:00
Владислав Сухов
480f29e96e engine: common: mod_studio: fix model traversal and crash in Mod_StudioComputeBounds
Mod_StudioComputeBounds incorrectly assumed that all models across all body parts were laid out contiguously in memory. This caused out-of-bounds reads or reading garbage data when loading complex models, leading to crashes.
2026-04-24 01:13:46 +05:00
Zane van Iperen
95548053eb engine: common: set cmd_args to "" when tokenising, if we've no arguments
Fixes metamod-fwgs[1] breaking when CMD_ARGS() returns NULL.

[1]: eedede40e8/metamod/src/commands_meta.cpp (L63)
2026-04-22 21:27:27 +05:00
Владислав Сухов
0daf2c2b4d engine: client: add cvar to enable/disable gamepad gyro 2026-04-22 21:26:34 +05:00
Alibek Omarov
e2d5bea327 ref: cleanup unused functions 2026-04-21 23:10:32 +05:00
Alibek Omarov
306a5812a9 engine: server: fix svc_setpause usage in spawn command, fix minor protocol issue when spawnnig particle from pmove 2026-04-20 01:33:54 +05:00
Alibek Omarov
a3dba64513 public: move atlas packing code from renderer, add tests 2026-04-20 01:33:54 +05:00
Alibek Omarov
491ba9bc7d 3rdparty: mainui: update 2026-04-19 23:12:55 +05:00
Alibek Omarov
1c462df8a2 common: q_client: include stdint.h and xash3d_types.h 2026-04-19 23:12:44 +05:00
Alibek Omarov
ed975976f8 engine: client: add feature to reupload logo if any of logo related cvars were changed 2026-04-19 22:46:51 +05:00
Alibek Omarov
bbf8ab378d engine: server: add rate limiting for updating client's resources data too often 2026-04-19 22:30:04 +05:00
Alibek Omarov
5383e36af5 engine: net_chan: fix off-by-one error when trying to decompress packet 2026-04-19 20:50:42 +05:00
Alibek Omarov
897fb98b93 engine: net_chan: fix Netchan_AddBufferToList leaking pointer 2026-04-19 20:43:32 +05:00
Alibek Omarov
96e88adfcd engine: client: try to make R_Blood more accurate 2026-04-19 17:05:26 +05:00
Alibek Omarov
4dde4047f1 engine: make particle texture white, shift 1 pixel down and to the right 2026-04-19 17:04:40 +05:00
Alibek Omarov
905161529f engine: client: ref_common: reorganize R_CreateBuiltinTextures, but also fix a typo without assigned alpha to particle texture 2026-04-19 01:32:40 +05:00
Alibek Omarov
044523434d ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common 2026-04-19 01:17:28 +05:00
127 changed files with 4572 additions and 1855 deletions

View File

@@ -1,32 +0,0 @@
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-3
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-amd64-zfs
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
#task:
# name: freebsd-16-amd64
# freebsd_instance:
# image_family: freebsd-16-0-snap
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh

View File

@@ -20,10 +20,10 @@ int main (void) {
}'''
FRAGMENT_GETPAGESIZE='''#include <unistd.h>
int main(void) { return getpagesize() }'''
int main(void) { return getpagesize(); }'''
FRAGMENT_GETEXECNAME='''#include <stdlib.h>
int main(void) { return getexecname() != 0 }'''
int main(void) { return getexecname() != 0; }'''
FRAGMENT_STRNLEN='''#include <string.h>
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }'''
@@ -120,8 +120,8 @@ def configure(conf):
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['sys/link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR_LINK_H', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR_SYS_LINK_H', after_tests=['sys/link.h']),
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
@@ -137,6 +137,9 @@ def configure(conf):
msg='Checking for in parallel'
)
if conf.is_defined('HAVE_DL_ITERATE_PHDR_LINK_H') or conf.is_defined('HAVE_DL_ITERATE_PHDR_SYS_LINK_H'):
conf.define('HAVE_DL_ITERATE_PHDR', 1)
conf.env[DEFKEYS].sort()
conf.write_config_header()
@@ -181,7 +184,8 @@ def build(bld):
task = bld.stlib(
source = ['libbacktrace/' + i for i in sources],
target = 'backtrace',
# while we're using upstream libbacktrace, sometimes compiler picks up it's own version that isn't built with required options
target = 'backtrace_custom',
features = 'frandomseed' if bld.env.HAVE_FRANDOM_SEED else '',
use = 'EXTRAFLAGS lzma z zstd',
includes = '. libbacktrace/',

View File

@@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian.
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.

View File

@@ -0,0 +1,19 @@
## Lightmapped water
Xash3D FWGS supports lightmapped water, as an extension. It adds three new cvars and new worldspawn key values.
### For level designers:
If you're a level designer and intend to make your level to have lightmapped water, you can put these keyvalues to worldspawn entity description (always first entity in entities list):
| Key | Value | Description |
| ---------------------- | ------- | ----------- |
| `_litwater` | integer | Set to any non-zero value to enable lightmapped water. Overrides `gl_litwater_force` cvar value. |
| `_litwater_minlight` | integer | Minimal lightmap value water surface will receive. Helps to avoid too dark areas when water isn't properly lit. If not set, defaults to zero. |
| `_litwater_scale` | float | Scales up lightmap value for water surfaces. If not set, defaults to 1.0. |
### For players:
Some of the maps already have computed lightmap for water surfaces and sometimes water has been properly lit but the support hasn't been declared by the level designer.
As a player, you can enable it in `Video options` menu or through console with `gl_litwater_force` cvar. There are also `gl_litwater_minlight` and `gl_litwater_scale` cvars that function similar to keys above. The default values has been set to `192` and `1.25` respectively to slightly avoid issues with maps that wasn't intended to have lightmapped water.

View File

@@ -1,8 +1,139 @@
# Steam broker protocol
`sb_connect <ip:port> <server's steam id> <secure> <challenge>` - used for obtaining auth ticket during connection to GoldSrc server
# Steam API Broker Protocol Specification
`sb_disconnect <ip:port> <challenge>` - used for signaling broker about disconnecting from GoldSrc server
## Overview
`sb_gamedir <gamedir>` - used for signaling broker about game startup and for announcing started mod, so broker could choose proper AppID for Steam API initialization
Due to proprietary nature of Steamworks SDK, it cannot be run on same amount
of platforms supported by Xash3D FWGS, neither we can link library directly due to
GNU GPLv3 license.
`sb_terminate` - used for signaling broker about game shutdown, ideally broker should be terminated too (and later restarted automatically and waiting for sb_gamedir message)
However, here comes the broker, by running it (in trusted
network, preferrably) on a machine that has Steam client installed, the
engine can communicate with it, acquiring needed information to log-in into
Steam protected multiplayer servers.
## Key Characteristics
Broker uses a simple TCP-based binary protocol with the following properties:
- Single active session per connection: once a session is activated, the broker will reject all other TCP connections until the session is terminated.
- All messages follow a consistent structure with a header, length, and payload: this is called a "frame".
- Stateful interactions: commands affect the session state, and certain commands are only valid in specific states.
- Numeric parameters are encoded in little-endian format for compatibility with majority of platforms.
---
## Frame Format
All communication uses a fixed frame structure:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 4 bytes | ASCII | Frame start signature |
| Length | 2 bytes | uint16_t (LE) | Size of payload in bytes |
| Payload | N bytes | Binary | Command string or response data |
**Notes**:
- Header must be exactly `SBRK` (`53 42 52 4B` in hexadecimal form)
- Maximum frame size: soft limit is 4096 bytes, hard limit is 65535 bytes (due to uint16_t usage)
---
## Session Lifecycle
```
┌──────────────┐
│ IDLE │ ← Initial state, accepts new TCP connections
└──────────────┘
│ sb_gamedir
┌──────────────┐
│ ACTIVE │ ← Session established, rejecting all of other TCP connections
└──────────────┘
│ sb_connect
┌──────────────┐
│ ACTIVE │ ← Client getting auth ticket to connect to game server
└──────────────┘
│ sb_disconnect
┌──────────────┐
│ ... │ ← Client announcing disconnect from game server, could connect somewhere again
└──────────────┘
┌──────────────┐
│ ACTIVE │ ← Client shutting down game, terminating broker to reset Steam client state
└──────────────┘
│ sb_terminate
┌──────────────┐
│ RESTARTING │
└──────────────┘
```
---
## Commands
All commands listed below are meant to be sent from client to broker as payload of a frame. The broker will parse the command string and respond accordingly.
### Session activation
Activates the session and signaling game startup.
**Format**: `sb_gamedir <gamedir>`
**Response**: None
---
### Authentication ticket request
Requests authentication ticket for a game server.
**Precondition**: Session must be active
**Format**: `sb_connect <ip:port> <server_steamid> <secure> <challenge>`
**Parameters**:
| Name | Description |
|------|------------------|
| `<ip:port>` | Game server address (e.g., `127.0.0.1:27015`) |
| `<server_steamid>` | Server SteamID |
| `<secure>` | 0 = insecure, 1 = secure |
| `<challenge>` | Random value for reply prevention |
**Response Format**:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 11 bytes | string | `"sb_connect\n"` |
| Challenge | 4 bytes | int32_t (LE) | Echo of challenge from request |
| SteamID | 8 bytes | uint64_t (LE) | Client SteamID from configuration |
| Size | 4 bytes | uint32_t (LE) | Length of ticket in bytes |
| Ticket | N bytes | - | Authentication ticket data |
---
### Server disconnection announcement
Notifies broker of disconnection from game server.
**Precondition**: Session must be active
**Format**: `sb_disconnect <ip:port> <challenge>`
**Response**: None
---
### Session termination
Signaling game shutdown to broker and resetting Steam client state.
**Format**: `sb_terminate`
**Response**: None
---

View File

@@ -4,7 +4,7 @@
|---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Arrange Mod: Rebirth |v150 |No idea yet. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift.
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
@@ -15,6 +15,6 @@
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |

View File

@@ -57,6 +57,7 @@
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:networkSecurityConfig="@xml/network_security_config"
android:usesCleartextTraffic="true"
android:requestLegacyExternalStorage="true">
<activity
@@ -68,6 +69,15 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/provider_paths" />
</provider>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"

View File

@@ -1,6 +1,7 @@
package su.xash.engine
import android.os.Bundle
import androidx.appcompat.app.AlertDialog
import androidx.appcompat.app.AppCompatActivity
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
@@ -8,6 +9,11 @@ import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding
import su.xash.engine.util.CrashReports
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
@@ -27,9 +33,36 @@ class MainActivity : AppCompatActivity() {
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
CrashReports.prune(this)
showPendingCrashReport()
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
private fun showPendingCrashReport() {
val pending = CrashReports.pendingFile(this)
if (!pending.exists() || pending.length() == 0L)
return
val historyDir = CrashReports.historyDir(this).apply { mkdirs() }
val ts = SimpleDateFormat("yyyyMMdd-HHmmss", Locale.US).format(Date())
val archived = File(historyDir, "crash-$ts.log")
if (!pending.renameTo(archived)) {
// fall back to in-place read if move failed; still consume the file
archived.writeText(pending.readText())
pending.delete()
}
val content = archived.readText()
AlertDialog.Builder(this)
.setTitle(R.string.crash_dialog_title)
.setView(CrashReports.buildContentView(this, content))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(this, content) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(this, archived) }
.setNegativeButton(R.string.crash_dismiss, null)
.show()
}
}

View File

@@ -15,6 +15,7 @@ import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import java.io.File;
import java.util.Arrays;
import java.util.List;
@@ -123,6 +124,10 @@ public class XashActivity extends SDLActivity {
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
File crashDir = new File(getFilesDir(), "crashes");
crashDir.mkdirs();
nativeSetenv("XASH3D_CRASH_DIR", crashDir.getAbsolutePath());
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
@@ -130,6 +135,14 @@ public class XashActivity extends SDLActivity {
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String rodir = System.getenv("XASH3D_RODIR");
if (rodir == null) {
// FIXME: we are using rodir as a supplier for downloaded game libraries
rodir = getFilesDir().getAbsolutePath() + "/gamelibs";
nativeSetenv("XASH3D_RODIR", rodir);
}
Log.i(TAG, "XASH3D_RODIR = " + rodir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);

View File

@@ -6,14 +6,19 @@ import android.content.pm.PackageInfo
import android.content.pm.PackageManager
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.view.LayoutInflater
import android.widget.TextView
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.progressindicator.LinearProgressIndicator
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.XashActivity
import java.io.File
import java.io.FileInputStream
import java.util.Arrays
import android.util.Log
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
@@ -52,7 +57,7 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
fun startEngine(ctx: Context) {
val packageNames = getPackageNamesForGameDir(basedir.name)
var externalGame = false
var commandLineArgs = "";
var commandLineArgs = ""
if (basedir.name != defaultGameDir)
commandLineArgs += "-game ${basedir.name} "
@@ -68,17 +73,18 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
}
}
commandLineArgs += pref.getString("arguments", "-console -log")
commandLineArgs += pref.getString("arguments", "-console -log") ?: ""
var packageName: String? = null
var gameLibDir: String? = null
if (externalGame && packageNames != null) {
var packageName: String? = null
var gameLibDir: String? = null
for (pn in packageNames) {
gameLibDir = try {
getGameLibDir(ctx, pn)
} catch(e: PackageManager.NameNotFoundException) {
} catch (e: PackageManager.NameNotFoundException) {
null
} catch(e: Exception) {
} catch (e: Exception) {
e.printStackTrace()
null
}
@@ -99,12 +105,95 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
ctx.startActivity(intent)
}
show()
return
}
return
}
launchEngine(ctx, commandLineArgs, packageName = packageName, gameLibDir = gameLibDir)
return
}
if (packageNames == null) {
// Unknown game — try to use downloaded libraries from hlsdk-mega-build
val downloader = GameLibDownloader(ctx)
val args = commandLineArgs
if (downloader.isDownloaded(basedir.name)) {
downloader.logExistingLibs(basedir.name)
launchEngine(ctx, args)
return
}
val scope = CoroutineScope(Dispatchers.Main + SupervisorJob())
scope.launch {
when (val r = downloader.lookupBuild(basedir.name)) {
is GameLibDownloader.Lookup.Available -> showDownloadDialog(ctx, downloader, args)
is GameLibDownloader.Lookup.NotInManifest -> launchEngine(ctx, args)
is GameLibDownloader.Lookup.Error -> showManifestErrorDialog(ctx, args, r.cause)
}
}
return
}
launchEngine(ctx, commandLineArgs)
}
private fun showDownloadDialog(ctx: Context, downloader: GameLibDownloader, commandLineArgs: String) {
val view = LayoutInflater.from(ctx).inflate(R.layout.dialog_download_progress, null)
val progressBar = view.findViewById<LinearProgressIndicator>(R.id.downloadProgress)
val statusText = view.findViewById<TextView>(R.id.downloadStatus)
val dialog = MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.downloading_game_libs)
.setView(view)
.setCancelable(true)
.setNegativeButton(android.R.string.cancel) { d, _ -> d.dismiss() }
.create()
dialog.show()
val scope = CoroutineScope(Dispatchers.Main + SupervisorJob())
val job = scope.launch {
val result = downloader.download(basedir.name) { progress ->
progressBar.isIndeterminate = false
progressBar.progress = (progress * 100).toInt()
statusText.text = ctx.getString(R.string.download_progress, (progress * 100).toInt())
}
if (!dialog.isShowing) return@launch
dialog.dismiss()
if (result.isSuccess) {
launchEngine(ctx, commandLineArgs)
} else {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.download_failed)
.setMessage(result.exceptionOrNull()?.message
?: ctx.getString(R.string.download_error))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
dialog.setOnDismissListener { job.cancel() }
}
private fun showManifestErrorDialog(ctx: Context, commandLineArgs: String, cause: Throwable) {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.manifest_error_title)
.setMessage(ctx.getString(R.string.manifest_error_message, cause.message ?: cause.javaClass.simpleName))
.setPositiveButton(R.string.launch_anyway) { _, _ -> launchEngine(ctx, commandLineArgs) }
.setNegativeButton(android.R.string.cancel, null)
.show()
}
private fun launchEngine(
ctx: Context,
commandLineArgs: String,
packageName: String? = null,
gameLibDir: String? = null
) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
@@ -113,13 +202,8 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) {
putExtra("gamelibdir", gameLibDir)
}
if (packageName != null) {
putExtra("package", packageName)
}
if (gameLibDir != null) putExtra("gamelibdir", gameLibDir)
if (packageName != null) putExtra("package", packageName)
})
}
@@ -152,9 +236,6 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}

View File

@@ -0,0 +1,373 @@
package su.xash.engine.model
import android.content.Context
import android.os.Build
import android.util.Log
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONObject
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import java.security.MessageDigest
import java.util.zip.ZipInputStream
import kotlin.coroutines.coroutineContext
class GameLibDownloader(private val context: Context) {
private val prefs get() = context.getSharedPreferences("gamelib_metadata", Context.MODE_PRIVATE)
// converts Android's ABI to library-suffix's arch names
fun getArch(): String? {
for (abi in Build.SUPPORTED_ABIS) {
when (abi) {
"arm64-v8a" -> return "arm64"
"armeabi-v7a" -> return "armv7l"
"x86_64" -> return "amd64"
"x86" -> return "i386"
}
}
return null
}
fun getLibsBaseDir(): File = File(context.filesDir, "gamelibs")
fun isDownloaded(gamedir: String): Boolean {
val dir = File(getLibsBaseDir(), gamedir)
if (dir.isDirectory && dir.list()?.isNotEmpty() == true)
return true
// zips extract to the case used in the manifest (e.g. "CAd"); the user's
// folder name might differ in case, so do a case-insensitive lookup too.
val base = getLibsBaseDir()
val match = base.listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
return match != null && (match.list()?.isNotEmpty() == true)
}
data class ManifestEntry(
val modKey: String,
val platformArch: String,
val filename: String,
val sha256: String,
val sourceJson: String?
)
data class SourceInfo(
val url: String?,
val branch: String?,
val commit: String?
)
private fun manifestCacheFile(): File = File(context.cacheDir, "hlsdk-manifest.json")
private suspend fun fetchManifest(): JSONObject? = fetchManifestOrError().first
private suspend fun fetchManifestOrError(): Pair<JSONObject?, Throwable?> {
val cacheFile = manifestCacheFile()
var connection: HttpURLConnection? = null
try {
connection = URL(MANIFEST_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 15000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
val err = IOException("HTTP ${connection.responseCode} fetching manifest")
Log.w(TAG, "Manifest fetch failed: ${err.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to err
}
val text = connection.inputStream.bufferedReader().use { it.readText() }
val json = JSONObject(text)
val versionError = checkManifestVersion(json)
if (versionError != null) {
Log.w(TAG, "Manifest rejected: ${versionError.message}")
return null to versionError
}
cacheFile.writeText(text)
return json to null
} catch (e: Exception) {
Log.w(TAG, "Manifest fetch failed: ${e.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to e
} finally {
connection?.disconnect()
}
}
private fun readCachedManifest(cacheFile: File): JSONObject? {
if (!cacheFile.exists())
return null
val json = try {
JSONObject(cacheFile.readText())
} catch (_: Exception) {
return null
}
return if (checkManifestVersion(json) == null) json else null
}
private fun checkManifestVersion(json: JSONObject): IOException? {
if (!json.has("version"))
return IOException("Manifest missing 'version' field")
val v = json.opt("version")
if (v !is Int || v != MANIFEST_VERSION)
return IOException("Unsupported manifest version: $v (expected $MANIFEST_VERSION)")
return null
}
private fun lookupEntry(manifest: JSONObject, gamedir: String): ManifestEntry? {
val arch = getArch() ?: return null
val platformArch = "android-$arch"
val mods = manifest.optJSONObject("mods") ?: return null
// Find mod key case-insensitively
var modKey: String? = null
val keys = mods.keys()
while (keys.hasNext()) {
val k = keys.next()
if (k.equals(gamedir, ignoreCase = true)) {
modKey = k
break
}
}
if (modKey == null)
return null
val builds = mods.optJSONObject(modKey)?.optJSONObject("builds") ?: return null
val build = builds.optJSONObject(platformArch) ?: return null
val filename = build.optString("filename", "")
val sha256 = build.optString("sha256", "")
if (filename.isEmpty() || sha256.isEmpty())
return null
val sourceJson = build.optJSONObject("source")?.toString()
return ManifestEntry(modKey, platformArch, filename, sha256.lowercase(), sourceJson)
}
fun getSourceInfo(gamedir: String): SourceInfo? {
val raw = prefs.getString("${gamedir}_source", null) ?: return null
return try {
val o = JSONObject(raw)
SourceInfo(
url = o.optString("url").ifEmpty { null },
branch = o.optString("branch").ifEmpty { null },
commit = o.optString("commit").ifEmpty { null },
)
} catch (_: Exception) {
null
}
}
fun getDownloadTime(gamedir: String): Long =
prefs.getLong("${gamedir}_download_time", 0L)
sealed class Lookup {
data class Available(val entry: ManifestEntry) : Lookup()
object NotInManifest : Lookup()
data class Error(val cause: Throwable) : Lookup()
}
suspend fun lookupBuild(gamedir: String): Lookup {
return withContext(Dispatchers.IO) {
val (manifest, error) = fetchManifestOrError()
if (manifest == null)
return@withContext Lookup.Error(error ?: IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Lookup.NotInManifest
Lookup.Available(entry)
}
}
suspend fun isUpdateAvailable(gamedir: String): Boolean {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest() ?: return@withContext false
val entry = lookupEntry(manifest, gamedir) ?: return@withContext false
val storedSha = prefs.getString("${gamedir}_sha256", null)
storedSha == null || !storedSha.equals(entry.sha256, ignoreCase = true)
}
}
private fun urlForFilename(filename: String): String = "$RELEASE_BASE_URL/$filename"
private suspend fun tryDownload(
url: String,
dest: File,
onProgress: (Float) -> Unit
): Exception? {
var connection: HttpURLConnection? = null
try {
connection = URL(url).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
val code = connection.responseCode
if (code !in 200..299)
return IOException("HTTP $code: $url")
val total = connection.contentLengthLong
var downloaded = 0L
connection.inputStream.use { input ->
FileOutputStream(dest).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
if (total > 0) {
val progress = downloaded.toFloat() / total
withContext(Dispatchers.Main) { onProgress(progress) }
}
}
}
}
return null
} catch (e: Exception) {
return e
} finally {
connection?.disconnect()
}
}
suspend fun download(gamedir: String, onProgress: (Float) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest()
?: return@withContext Result.failure(IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Result.failure(IOException("No build for '$gamedir' on ${getArch() ?: "this arch"}"))
val url = urlForFilename(entry.filename)
val tempFile = File(context.cacheDir, entry.filename)
try {
coroutineContext.ensureActive()
Log.i(TAG, "Downloading $url -> ${tempFile.absolutePath}")
val error = tryDownload(url, tempFile, onProgress)
if (error != null)
return@withContext Result.failure(error)
val actualSha = computeSHA256(tempFile)
Log.i(TAG, "Downloaded ${tempFile.length()} bytes, SHA-256: $actualSha (expected ${entry.sha256})")
if (!actualSha.equals(entry.sha256, ignoreCase = true))
return@withContext Result.failure(IOException("SHA-256 mismatch: expected ${entry.sha256}, got $actualSha"))
val destDir = getLibsBaseDir()
destDir.mkdirs()
val destCanon = destDir.canonicalPath
// Remove any prior install (possibly under a differently-cased dir) so we
// don't leave behind .so files from an older build.
destDir.listFiles()?.forEach {
if (it.isDirectory && it.name.equals(entry.modKey, ignoreCase = true))
it.deleteRecursively()
}
Log.i(TAG, "Extracting to ${destDir.absolutePath}")
val extractedFiles = mutableListOf<String>()
ZipInputStream(tempFile.inputStream()).use { zip ->
var zipEntry = zip.nextEntry
while (zipEntry != null) {
coroutineContext.ensureActive()
if (!zipEntry.isDirectory) {
val outFile = File(destDir, zipEntry.name)
if (!outFile.canonicalPath.startsWith(destCanon + File.separator))
throw SecurityException("Zip path traversal: ${zipEntry.name}")
outFile.parentFile?.mkdirs()
FileOutputStream(outFile).use { zip.copyTo(it) }
// ZipInputStream doesn't restore Unix permissions; shared libraries
// need the execute bit so dlopen can mmap them with PROT_EXEC
if (outFile.name.endsWith(".so"))
outFile.setExecutable(true, false)
extractedFiles.add(" ${outFile.absolutePath} (${outFile.length()} bytes, executable: ${outFile.canExecute()})")
}
zip.closeEntry()
zipEntry = zip.nextEntry
}
}
Log.i(TAG, "Extracted ${extractedFiles.size} files:")
extractedFiles.forEach { Log.i(TAG, it) }
prefs.edit()
.putString("${gamedir}_sha256", entry.sha256)
.putString("${gamedir}_filename", entry.filename)
.putString("${gamedir}_source", entry.sourceJson)
.putLong("${gamedir}_download_time", System.currentTimeMillis())
.apply()
Result.success(Unit)
} catch (e: Exception) {
// Best-effort: rewinding to a clean state on failure
File(getLibsBaseDir(), entry.modKey).deleteRecursively()
Result.failure(e)
} finally {
tempFile.delete()
}
}
}
fun logExistingLibs(gamedir: String) {
val gameDir = File(getLibsBaseDir(), gamedir)
val resolved = if (gameDir.exists()) {
gameDir
} else {
getLibsBaseDir().listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
}
if (resolved == null) {
Log.i(TAG, "Game libs dir does not exist for $gamedir")
return
}
Log.i(TAG, "Existing game libs under ${resolved.absolutePath}:")
resolved.walkTopDown().filter { it.isFile }.forEach {
Log.i(TAG, " ${it.absolutePath} (${it.length()} bytes)")
}
val storedSha = prefs.getString("${gamedir}_sha256", null)
val downloadTime = prefs.getLong("${gamedir}_download_time", 0L)
Log.i(TAG, "Archive SHA-256: $storedSha")
if (downloadTime > 0L)
Log.i(TAG, "Downloaded at: ${java.util.Date(downloadTime)}")
}
private fun computeSHA256(file: File): String {
val digest = MessageDigest.getInstance("SHA-256")
file.inputStream().use { input ->
val buffer = ByteArray(65536)
while (true) {
val read = input.read(buffer)
if (read < 0)
break
digest.update(buffer, 0, read)
}
}
return digest.digest().joinToString("") { "%02x".format(it) }
}
companion object {
private const val TAG = "GameLibDownloader"
private const val RELEASE_BASE_URL =
"https://github.com/FWGS/hlsdk-mega-build/releases/download/continuous"
private const val MANIFEST_URL =
"$RELEASE_BASE_URL/manifest.json"
private const val MANIFEST_VERSION = 1
}
}

View File

@@ -1,6 +1,8 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.navigation.fragment.findNavController
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
@@ -8,5 +10,10 @@ class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
findPreference<Preference>("crash_logs")?.setOnPreferenceClickListener {
findNavController().navigate(R.id.action_appSettingsFragment_to_crashLogsFragment)
true
}
}
}

View File

@@ -0,0 +1,66 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.appcompat.app.AlertDialog
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
import su.xash.engine.util.CrashReports
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class CrashLogsFragment : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceScreen = preferenceManager.createPreferenceScreen(requireContext())
populate()
}
override fun onResume() {
super.onResume()
populate()
}
private fun populate() {
val ctx = requireContext()
preferenceScreen.removeAll()
val files = CrashReports.historyDir(ctx).listFiles()?.sortedByDescending { it.lastModified() } ?: emptyList()
if (files.isEmpty()) {
preferenceScreen.addPreference(Preference(ctx).apply {
setTitle(R.string.crash_logs_empty)
isSelectable = false
})
return
}
val fmt = SimpleDateFormat("yyyy-MM-dd HH:mm:ss", Locale.US)
files.forEach { file ->
preferenceScreen.addPreference(Preference(ctx).apply {
title = fmt.format(Date(file.lastModified()))
summary = file.name
setOnPreferenceClickListener {
showCrashLog(file)
true
}
})
}
}
private fun showCrashLog(file: File) {
val ctx = requireContext()
val content = file.readText()
AlertDialog.Builder(ctx)
.setTitle(file.name)
.setView(CrashReports.buildContentView(ctx, content))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(ctx, content) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(ctx, file) }
.setNegativeButton(R.string.crash_log_delete) { _, _ ->
file.delete()
populate()
}
.show()
}
}

View File

@@ -1,11 +1,17 @@
package su.xash.engine.ui.settings
import android.content.Intent
import android.os.Bundle
import androidx.core.net.toUri
import androidx.preference.ListPreference
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import androidx.preference.SwitchPreferenceCompat
import su.xash.engine.R
import su.xash.engine.model.Game
import su.xash.engine.model.GameLibDownloader
import java.text.DateFormat
import java.util.Date
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
@@ -26,6 +32,8 @@ class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat(
enableYaPBBots.isVisible = true
}
populateDownloadedBuildInfo()
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
@@ -43,4 +51,43 @@ class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat(
true
}
}
private fun populateDownloadedBuildInfo() {
val downloader = GameLibDownloader(requireContext())
val source = downloader.getSourceInfo(game.basedir.name) ?: return
val downloadedAt = downloader.getDownloadTime(game.basedir.name)
val urlPref = findPreference<Preference>("source_url")!!
urlPref.isVisible = true
urlPref.summary = source.url ?: ""
urlPref.isEnabled = source.url != null
urlPref.setOnPreferenceClickListener {
source.url?.let {
startActivity(Intent(Intent.ACTION_VIEW, it.toUri()))
}
true
}
val branchPref = findPreference<Preference>("source_branch")!!
branchPref.isVisible = true
branchPref.summary = source.branch ?: ""
val commitPref = findPreference<Preference>("source_commit")!!
commitPref.isVisible = true
commitPref.summary = source.commit ?: ""
commitPref.isEnabled = source.commit != null && source.url != null
commitPref.setOnPreferenceClickListener {
// FIXME: GitHub-styled URL!
val target = "${source.url!!.trimEnd('/')}/commit/${source.commit}"
startActivity(Intent(Intent.ACTION_VIEW, target.toUri()))
true
}
val timePref = findPreference<Preference>("downloaded_at")!!
timePref.isVisible = true
timePref.summary = if (downloadedAt > 0L)
DateFormat.getDateTimeInstance().format(Date(downloadedAt))
else
""
}
}

View File

@@ -0,0 +1,80 @@
package su.xash.engine.util
import android.content.Context
import android.content.Intent
import android.graphics.Typeface
import android.net.Uri
import android.util.TypedValue
import android.view.View
import android.widget.ScrollView
import android.widget.TextView
import androidx.core.content.FileProvider
import su.xash.engine.BuildConfig
import su.xash.engine.R
import java.io.File
object CrashReports {
private const val PREFS = "crash_reports"
private const val KEY_LAST_VERSION = "last_version_code"
private const val MAX_AGE_MS = 30L * 24L * 60L * 60L * 1000L // 30 days
private const val D = "9c8d9e8c97bf9988988cd1989e86"
fun pendingFile(ctx: Context): File = File(ctx.filesDir, "crashes/crash.log")
fun historyDir(ctx: Context): File = File(ctx.filesDir, "crashes/history")
// wipe everything on app update; otherwise drop logs older than 30 days
fun prune(ctx: Context) {
val prefs = ctx.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val lastVersion = prefs.getInt(KEY_LAST_VERSION, -1)
val currentVersion = BuildConfig.VERSION_CODE
if (lastVersion != currentVersion) {
historyDir(ctx).listFiles()?.forEach { it.delete() }
pendingFile(ctx).delete()
prefs.edit().putInt(KEY_LAST_VERSION, currentVersion).apply()
return
}
val cutoff = System.currentTimeMillis() - MAX_AGE_MS
historyDir(ctx).listFiles()?.forEach { f ->
if (f.lastModified() < cutoff) f.delete()
}
}
fun sendByEmail(ctx: Context, content: String) {
val addr = D.chunked(2) { (it.toString().toInt(16) xor 0xFF).toChar() }.joinToString("")
val intent = Intent(Intent.ACTION_SENDTO).apply {
data = Uri.fromParts("mailto", addr, null)
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_TEXT, content)
}
if (intent.resolveActivity(ctx.packageManager) != null) {
ctx.startActivity(intent)
}
}
fun buildContentView(ctx: Context, content: String): View {
val pad = (16 * ctx.resources.displayMetrics.density).toInt()
val text = TextView(ctx).apply {
text = content
typeface = Typeface.MONOSPACE
setTextIsSelectable(true)
setTextSize(TypedValue.COMPLEX_UNIT_SP, 12f)
setPadding(pad, pad, pad, pad)
}
return ScrollView(ctx).apply { addView(text) }
}
fun share(ctx: Context, file: File) {
val authority = "${BuildConfig.APPLICATION_ID}.fileprovider"
val uri = FileProvider.getUriForFile(ctx, authority, file)
val intent = Intent(Intent.ACTION_SEND).apply {
type = "text/plain"
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
ctx.startActivity(Intent.createChooser(intent, ctx.getString(R.string.crash_share)))
}
}

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="24dp"
android:paddingBottom="8dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/downloadStatus"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/downloading" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/downloadProgress"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:indeterminate="true" />
</LinearLayout>

View File

@@ -16,8 +16,9 @@
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_height="0dp"
app:layout_constraintTop_toBottomOf="@id/gameCard"
app:layout_constraintBottom_toBottomOf="parent"
tools:layout="@android:layout/list_content">
</androidx.fragment.app.FragmentContainerView>

View File

@@ -22,5 +22,13 @@
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
android:label="@string/app_settings">
<action
android:id="@+id/action_appSettingsFragment_to_crashLogsFragment"
app:destination="@id/crashLogsFragment" />
</fragment>
<fragment
android:id="@+id/crashLogsFragment"
android:name="su.xash.engine.ui.settings.CrashLogsFragment"
android:label="@string/crash_logs" />
</navigation>

View File

@@ -0,0 +1,31 @@
-----BEGIN CERTIFICATE-----
MIIFazCCA1OgAwIBAgIRAIIQz7DSQONZRGPgu2OCiwAwDQYJKoZIhvcNAQELBQAw
TzELMAkGA1UEBhMCVVMxKTAnBgNVBAoTIEludGVybmV0IFNlY3VyaXR5IFJlc2Vh
cmNoIEdyb3VwMRUwEwYDVQQDEwxJU1JHIFJvb3QgWDEwHhcNMTUwNjA0MTEwNDM4
WhcNMzUwNjA0MTEwNDM4WjBPMQswCQYDVQQGEwJVUzEpMCcGA1UEChMgSW50ZXJu
ZXQgU2VjdXJpdHkgUmVzZWFyY2ggR3JvdXAxFTATBgNVBAMTDElTUkcgUm9vdCBY
MTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIBAK3oJHP0FDfzm54rVygc
h77ct984kIxuPOZXoHj3dcKi/vVqbvYATyjb3miGbESTtrFj/RQSa78f0uoxmyF+
0TM8ukj13Xnfs7j/EvEhmkvBioZxaUpmZmyPfjxwv60pIgbz5MDmgK7iS4+3mX6U
A5/TR5d8mUgjU+g4rk8Kb4Mu0UlXjIB0ttov0DiNewNwIRt18jA8+o+u3dpjq+sW
T8KOEUt+zwvo/7V3LvSye0rgTBIlDHCNAymg4VMk7BPZ7hm/ELNKjD+Jo2FR3qyH
B5T0Y3HsLuJvW5iB4YlcNHlsdu87kGJ55tukmi8mxdAQ4Q7e2RCOFvu396j3x+UC
B5iPNgiV5+I3lg02dZ77DnKxHZu8A/lJBdiB3QW0KtZB6awBdpUKD9jf1b0SHzUv
KBds0pjBqAlkd25HN7rOrFleaJ1/ctaJxQZBKT5ZPt0m9STJEadao0xAH0ahmbWn
OlFuhjuefXKnEgV4We0+UXgVCwOPjdAvBbI+e0ocS3MFEvzG6uBQE3xDk3SzynTn
jh8BCNAw1FtxNrQHusEwMFxIt4I7mKZ9YIqioymCzLq9gwQbooMDQaHWBfEbwrbw
qHyGO0aoSCqI3Haadr8faqU9GY/rOPNk3sgrDQoo//fb4hVC1CLQJ13hef4Y53CI
rU7m2Ys6xt0nUW7/vGT1M0NPAgMBAAGjQjBAMA4GA1UdDwEB/wQEAwIBBjAPBgNV
HRMBAf8EBTADAQH/MB0GA1UdDgQWBBR5tFnme7bl5AFzgAiIyBpY9umbbjANBgkq
hkiG9w0BAQsFAAOCAgEAVR9YqbyyqFDQDLHYGmkgJykIrGF1XIpu+ILlaS/V9lZL
ubhzEFnTIZd+50xx+7LSYK05qAvqFyFWhfFQDlnrzuBZ6brJFe+GnY+EgPbk6ZGQ
3BebYhtF8GaV0nxvwuo77x/Py9auJ/GpsMiu/X1+mvoiBOv/2X/qkSsisRcOj/KK
NFtY2PwByVS5uCbMiogziUwthDyC3+6WVwW6LLv3xLfHTjuCvjHIInNzktHCgKQ5
ORAzI4JMPJ+GslWYHb4phowim57iaztXOoJwTdwJx4nLCgdNbOhdjsnvzqvHu7Ur
TkXWStAmzOVyyghqpZXjFaH3pO3JLF+l+/+sKAIuvtd7u+Nxe5AW0wdeRlN8NwdC
jNPElpzVmbUq4JUagEiuTDkHzsxHpFKVK7q4+63SM1N95R1NbdWhscdCb+ZAJzVc
oyi3B43njTOQ5yOf+1CceWxG1bQVs5ZufpsMljq4Ui0/1lvh+wjChP4kqKOJ2qxq
4RgqsahDYVvTH9w7jXbyLeiNdd8XM2w9U/t7y0Ff/9yi0GE44Za4rF2LN9d11TPA
mRGunUHBcnWEvgJBQl9nJEiU0Zsnvgc/ubhPgXRR4Xq37Z0j4r7g1SgEEzwxA57d
emyPxgcYxn/eR44/KJ4EBs+lVDR3veyJm+kXQ99b21/+jh5Xos1AnX5iItreGCc=
-----END CERTIFICATE-----

View File

@@ -23,4 +23,27 @@
<string name="game_apk_required">Требуется APK с игровыми библиотеками</string>
<string name="game_apk_message">Чтобы запустить эту игру, нужно установить дополнительный APK</string>
<string name="game_apk_install">Скачать</string>
<string name="crash_dialog_title">Xash3D FWGS аварийно завершился в прошлый раз</string>
<string name="crash_send_to_developers">Отправить разработчикам</string>
<string name="crash_share">Поделиться</string>
<string name="crash_dismiss">Закрыть</string>
<string name="crash_logs">Журналы сбоев</string>
<string name="crash_logs_empty">Нет сохранённых журналов сбоев</string>
<string name="crash_log_delete">Удалить</string>
<string name="downloading_game_libs">Загрузка игровых библиотек</string>
<string name="downloading">Загрузка…</string>
<string name="download_progress">Загрузка… %1$d%%</string>
<string name="download_failed">Ошибка загрузки</string>
<string name="download_error">Произошла ошибка при загрузке игровых библиотек.</string>
<string name="update_available">Доступно обновление</string>
<string name="update_available_message">Доступна более новая версия игровых библиотек. Загрузить обновление?</string>
<string name="update_download">Обновить</string>
<string name="update_skip">Пропустить</string>
<string name="manifest_error_title">Не удалось связаться с сервером игровых библиотек</string>
<string name="manifest_error_message">Не удалось загрузить манифест сборок:\n\n%1$s\n\nИгровые библиотеки сейчас недоступны для загрузки. Можно запустить движок и без них, но он, скорее всего, не найдёт игровые DLL.</string>
<string name="launch_anyway">Запустить всё равно</string>
<string name="source_repo">Репозиторий исходников</string>
<string name="source_branch">Ветка</string>
<string name="source_commit">Коммит</string>
<string name="downloaded_at">Загружено</string>
</resources>

View File

@@ -24,4 +24,28 @@
<string name="game_apk_required">Game code APK required</string>
<string name="game_apk_message">To launch this game, you need additional APK installed</string>
<string name="game_apk_install">Download</string>
<string name="crash_dialog_title">Xash3D FWGS crashed last time</string>
<string name="crash_send_to_developers">Send to developers</string>
<string name="crash_share">Share</string>
<string name="crash_dismiss">Dismiss</string>
<string name="crash_logs">Crash logs</string>
<string name="crash_logs_empty">No crash logs recorded</string>
<string name="crash_log_delete">Delete</string>
<string name="crash_email_subject" translatable="false">Xash3D FWGS crash report</string>
<string name="downloading_game_libs">Downloading Game Libraries</string>
<string name="downloading">Downloading…</string>
<string name="download_progress">Downloading… %1$d%%</string>
<string name="download_failed">Download Failed</string>
<string name="download_error">An error occurred while downloading game libraries.</string>
<string name="update_available">Update Available</string>
<string name="update_available_message">A newer version of the game libraries is available. Download the update?</string>
<string name="update_download">Update</string>
<string name="update_skip">Skip</string>
<string name="manifest_error_title">Cannot reach game library server</string>
<string name="manifest_error_message">Failed to download the build manifest:\n\n%1$s\n\nGame libraries cannot be downloaded right now. You can launch the engine anyway, but it likely won\'t find the game DLLs.</string>
<string name="launch_anyway">Launch anyway</string>
<string name="source_repo">Source repository</string>
<string name="source_branch">Branch</string>
<string name="source_commit">Commit</string>
<string name="downloaded_at">Downloaded</string>
</resources>

View File

@@ -11,4 +11,8 @@
app:key="use_icons"
app:layout="@layout/switch_preference"
app:title="@string/preferences_use_icons" />
<Preference
app:key="crash_logs"
app:title="@string/crash_logs" />
</PreferenceScreen>

View File

@@ -46,4 +46,28 @@
app:title="@string/preferences_server_package"
app:useSimpleSummaryProvider="true"
app:isPreferenceVisible="false" />
<Preference
app:key="source_url"
app:layout="@layout/edit_text_preference"
app:title="@string/source_repo"
app:isPreferenceVisible="false" />
<Preference
app:key="source_branch"
app:layout="@layout/edit_text_preference"
app:title="@string/source_branch"
app:isPreferenceVisible="false" />
<Preference
app:key="source_commit"
app:layout="@layout/edit_text_preference"
app:title="@string/source_commit"
app:isPreferenceVisible="false" />
<Preference
app:key="downloaded_at"
app:layout="@layout/edit_text_preference"
app:title="@string/downloaded_at"
app:isPreferenceVisible="false" />
</PreferenceScreen>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<network-security-config>
<base-config>
<trust-anchors>
<certificates src="system"/>
<certificates src="@raw/isrgrootx1"/>
</trust-anchors>
</base-config>
</network-security-config>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<paths>
<files-path name="crashes" path="crashes/" />
</paths>

View File

@@ -87,6 +87,7 @@ typedef enum
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
IL_ALLOW_WAD3_LUMA = BIT(9), // allow usage of luma textures in wad3 (tilde textures)
IL_HOST_ENDIAN = BIT(10), // buffer is already in host endian, skip byte-swapping
} ilFlags_t;
// goes into rgbdata_t->encode

View File

@@ -22,6 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef QUAKE_CLIENT_H
#define QUAKE_CLIENT_H
#include <stdint.h>
#include "xash3d_types.h"
// Definitions originally taken from Quake, modified for binary compatibility
typedef struct usercmd_s

View File

@@ -243,7 +243,10 @@ typedef int qboolean;
#define Swap32Store( x ) ( x = Swap32( x ))
#define Swap16Store( x ) ( x = Swap16( x ))
#ifdef XASH_BIG_ENDIAN
#define LittleFourCC( a, b, c, d ) (((uint32_t)( d ) << 24 ) | ((uint32_t)( c ) << 16 ) | ((uint32_t)( b ) << 8 ) | (uint32_t)( a ))
#define BigFourCC( a, b, c, d ) (((uint32_t)( a ) << 24 ) | ((uint32_t)( b ) << 16 ) | ((uint32_t)( c ) << 8 ) | (uint32_t)( d ))
#if XASH_BIG_ENDIAN
#define LittleLong( x ) Swap32( x )
#define LittleShort( x ) Swap16( x )
#define LittleLongSW( x ) Swap32Store( x )
@@ -252,6 +255,7 @@ typedef int qboolean;
#define BigLong( x ) ( x )
#define BigShort( x ) ( x )
#define BigFloat( x ) ( x )
#define HostFourCC( a, b, c, d ) BigFourCC( a, b, c, d )
#else
#define LittleLong( x ) ( x )
#define LittleShort( x ) ( x )
@@ -261,6 +265,7 @@ typedef int qboolean;
#define BigLong( x ) Swap32( x )
#define BigShort( x ) Swap16( x )
#define BigFloat( x ) SwapFloat( x )
#define HostFourCC( a, b, c, d ) LittleFourCC( a, b, c, d )
#endif
#endif // XASH_TYPES_H

View File

@@ -1239,8 +1239,8 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
float pspeed = speed * 3.0f;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
@@ -1250,7 +1250,7 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 7; j++ )
for( j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1262,6 +1262,8 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorScale( vec, pspeed, p->vel );
}
pspeed -= speed;
}
}
@@ -1333,10 +1335,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->color = pcolor + COM_RandomLong( 0, 9 );
p->type = pt_4x_slowgrav;
p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f );
p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f );
p->org[2] = org[2] + COM_RandomFloat( -1.0f, 1.0f );
VectorAddScalar( org, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorCopy( dir, p->vel );
p->vel[2] -= arc;

View File

@@ -17,6 +17,20 @@ GNU General Public License for more details.
#include "filesystem.h"
#include "client.h"
#include "qfont.h"
#include "swaplib.h"
le_struct_begin( charinfo_swap )
le_struct_field( charinfo, startoffset )
le_struct_field( charinfo, charwidth )
le_struct_end();
le_struct_begin( qfont_swap )
le_struct_field( qfont_t, width )
le_struct_field( qfont_t, height )
le_struct_field( qfont_t, rowcount )
le_struct_field( qfont_t, rowheight )
le_struct_array_child( qfont_t, fontinfo, charinfo_swap, NUM_GLYPHS )
le_struct_end();
qboolean CL_FixedFont( cl_font_t *font )
{
@@ -130,6 +144,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
}
memcpy( &src, pfile, sizeof( src ));
le_struct_swap( qfont_swap, &src );
Mem_Free( pfile );
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );

View File

@@ -1174,7 +1174,7 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
else
{
const char *qport = Cvar_VariableString( "net_qport" );
int extensions = Host_IsLocalGame() ? 0 : NET_EXT_SPLITSIZE;
int extensions = adrtype == NA_LOOPBACK ? 0 : NET_EXT_SPLITSIZE;
string key;
ID_GetMD5ForAddress( key, adr, sizeof( key ));
@@ -1385,6 +1385,10 @@ static void CL_CreateResourceList( void )
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
ClearBits( cl_logofile.flags, FCVAR_CHANGED );
ClearBits( cl_logocolor.flags, FCVAR_CHANGED );
ClearBits( cl_logoext.flags, FCVAR_CHANGED );
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) && Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
@@ -1400,7 +1404,6 @@ static void CL_CreateResourceList( void )
if( !fp )
return;
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
nSize = FS_FileLength( fp );
if( nSize != 0 )
@@ -1409,6 +1412,7 @@ static void CL_CreateResourceList( void )
if( pNewResource )
{
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, hpk_custom_file.string, pNewResource, NULL, fp );
@@ -1418,6 +1422,42 @@ static void CL_CreateResourceList( void )
FS_Close( fp );
}
/*
==================
CL_CheckLogoChanged
==================
*/
static void CL_CheckLogoChanged( void )
{
player_info_t *player;
int i;
if( cls.state != ca_active )
return;
if( !FBitSet( cl_logofile.flags | cl_logocolor.flags | cl_logoext.flags, FCVAR_CHANGED ))
return;
CL_CreateResourceList();
if( cl.num_resources == 0 )
return;
player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &player->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "Unable to create custom decal\n" );
}
CL_SendResourceList( cl.resourcelist, cl.num_resources );
}
static qboolean CL_StringToProtocol( const char *s, connprotocol_t *proto )
{
if( !Q_stricmp( s, "current" ) || !Q_strcmp( s, "49" ))
@@ -2543,7 +2583,7 @@ static void CL_ServerList( netadr_t from, sizebuf_t *msg )
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
NET_NetadrSetType( &servadr, NA_IP );
}
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port
MSG_ReadBytes( msg, &servadr.port, sizeof( servadr.port )); // 2 bytes for Port, in network byte order
// list is ends here
if( !servadr.port )
@@ -2584,10 +2624,6 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, "sb_connect" ))
{
SteamBroker_HandlePacket( from, msg );
}
if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
{
CL_ClientConnect( cls.legacymode, c, from );
@@ -2818,7 +2854,7 @@ static void CL_ReadPackets( void )
// hot precache and downloading resources
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime )
{
double checktime = Host_IsLocalGame() ? 0.1 : 1.0;
double checktime = Host_IsLocalClient() ? 0.1 : 1.0;
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded )
{
@@ -2920,12 +2956,6 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
{
if( filename[0] != '!' )
Con_Printf( "processing %s\n", filename );
if( !Q_strnicmp( filename, DEFAULT_DOWNLOADED_DIRECTORY, sizeof( DEFAULT_DOWNLOADED_DIRECTORY ) - 1 ))
{
// skip "downloaded/" part to avoid mismatch with needed resources list
filename += sizeof( DEFAULT_DOWNLOADED_DIRECTORY ) - 1;
}
}
else if( !successfully_received )
{
@@ -3589,6 +3619,9 @@ void Host_ClientBegin( void )
// finalize connection process if needs
CL_CheckClientState();
// check if logo cvars changed and re-upload if needed
CL_CheckLogoChanged();
// tell the client.dll about client data
CL_UpdateClientData();
@@ -3684,15 +3717,16 @@ void CL_Init( void )
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
if( !CL_LoadProgs( libpath ))
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError( ));
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
ID_Init();
SteamBroker_Init();
// client must be always initialized last so it can fetch all cvars
if( !CL_LoadProgs( libpath ))
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError( ));
cls.build_num = 0;
cls.initialized = true;
cl.maxclients = 1; // allow to drawing player in menu

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#include <inttypes.h>
#include "common.h"
#include "client.h"
#include "net_ws.h"
#include "net_ws_private.h"
// What is a broker?
// From Wikipedia, the free encyclopedia:
@@ -31,16 +33,53 @@ GNU General Public License for more details.
// network, preferrably) on a machine that has Steam client installed, the
// engine can communicate with it, acquiring needed information to log-in into
// Steam protected multiplayer servers.
// Protocol constants
#define SBRK_FRAME_HEADER "SBRK"
#define SBRK_FRAME_HEADER_SIZE (sizeof(SBRK_FRAME_HEADER) - 1)
#define SBRK_FRAME_LENGTH_SIZE 2
#define SBRK_RESPONSE_HEADER "sb_connect\n"
#define SBRK_RESPONSE_HEADER_SIZE (sizeof(SBRK_RESPONSE_HEADER) - 1)
#define SBRK_MAX_FRAME_SIZE 4096
#define SBRK_CONNECT_TIMEOUT 10.0
#define SBRK_CONNECT_RETRY_DELAY 5.0
#define SBRK_TICKET_SIZE_MAX 2048
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_ARCHIVE, "address of steam broker instance" );
static struct
typedef enum
{
SBRK_STATE_IDLE,
SBRK_STATE_CONNECTING,
SBRK_STATE_CONNECTED,
SBRK_STATE_GAMESHUTDOWN
} sbrk_state_t;
typedef struct
{
netadr_t adr;
int socket;
sbrk_state_t state;
int challenge;
netadr_t serveradr;
qboolean announced;
qboolean addr_initialized;
} broker;
double connection_timeout;
double idle_cycle_timeout;
uint8_t rx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint8_t tx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint32_t rx_buffer_pos;
uint32_t tx_buffer_pos;
} steam_broker_t;
static steam_broker_t broker;
static void SteamBroker_SetState( sbrk_state_t new_state )
{
if( broker.state != new_state )
{
// we also may logging transitions if needed
broker.state = new_state;
}
}
static qboolean SteamBroker_UpdateBrokerAddress( void )
{
@@ -52,28 +91,387 @@ static qboolean SteamBroker_UpdateBrokerAddress( void )
return true;
}
static void SteamBroker_CloseSocket( void )
{
if( NET_IsSocketValid( broker.socket ))
{
closesocket( broker.socket );
broker.socket = INVALID_SOCKET;
}
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
}
static void SteamBroker_Disconnect( void )
{
SteamBroker_CloseSocket();
SteamBroker_SetState( SBRK_STATE_IDLE );
}
static qboolean SteamBroker_ConnectImpl( void )
{
int addr_family;
struct sockaddr_storage addr = { 0 };
if( NET_NetadrType( &broker.adr ) == NA_IP )
{
addr_family = AF_INET;
}
else if( NET_NetadrType( &broker.adr ) == NA_IP6 )
{
addr_family = AF_INET6;
}
else
{
Con_Printf( S_ERROR "%s: unsupported broker address type for %s\n", __func__, cl_steam_broker_addr.string );
return false;
}
broker.socket = socket( addr_family, SOCK_STREAM, IPPROTO_TCP );
if( !NET_IsSocketValid( broker.socket ))
{
Con_Printf( S_ERROR "%s: failed to create socket\n", __func__ );
return false;
}
if( !NET_MakeSocketNonBlocking( broker.socket ))
{
Con_Printf( S_ERROR "%s: failed to set non-blocking mode, error %s\n", __func__, NET_ErrorString( ));
SteamBroker_CloseSocket();
return false;
}
NET_NetadrToSockadr( &broker.adr, &addr );
int result = connect( broker.socket, (struct sockaddr *)&addr, NET_SockAddrLen( &addr ));
if( NET_IsSocketError( result ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY && err != WSAEINPROGRESS )
{
Con_Printf( S_ERROR "%s: failed to connect to broker at %s with error %s\n", __func__, cl_steam_broker_addr.string, NET_ErrorString( ));
SteamBroker_CloseSocket();
return false;
}
}
broker.connection_timeout = Platform_DoubleTime() + SBRK_CONNECT_TIMEOUT;
SteamBroker_SetState( SBRK_STATE_CONNECTING );
return true;
}
static qboolean SteamBroker_SendFrame( const char *payload, size_t payload_size )
{
if( payload_size > SBRK_MAX_FRAME_SIZE )
{
Con_Printf( S_WARN "%s: payload too large (%zu > %u)\n", __func__, payload_size, SBRK_MAX_FRAME_SIZE );
return false;
}
uint8_t frame[SBRK_MAX_FRAME_SIZE + 6];
sizebuf_t sb;
MSG_Init( &sb, "SteamBroker_SendFrame", frame, sizeof( frame ));
MSG_WriteBytes( &sb, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE );
MSG_WriteShort( &sb, payload_size );
MSG_WriteBytes( &sb, payload, payload_size );
size_t frame_size = MSG_GetRealBytesWritten( &sb );
int sent = send( broker.socket, (const char *)frame, frame_size, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
return false;
}
sent = 0;
}
// bufferize unsent data for deferred sending
size_t unsent = frame_size - sent;
if( unsent > 0 )
{
size_t available = sizeof( broker.tx_buffer ) - broker.tx_buffer_pos;
if( available < unsent )
{
Con_Printf( S_ERROR "%s: transmit buffer overflow (%zu > %zu)\n", __func__, unsent, available );
SteamBroker_Disconnect( );
return false;
}
memcpy( broker.tx_buffer + broker.tx_buffer_pos, frame + sent, unsent );
broker.tx_buffer_pos += unsent;
}
return true;
}
static qboolean SteamBroker_ProcessFrame( void )
{
if( broker.rx_buffer_pos < SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE )
return false;
sizebuf_t sb;
MSG_Init( &sb, "SteamBroker_ProcessFrame", broker.rx_buffer, broker.rx_buffer_pos );
// verify frame header
char header[SBRK_FRAME_HEADER_SIZE];
if( !MSG_ReadBytes( &sb, header, SBRK_FRAME_HEADER_SIZE ))
return false;
if( memcmp( header, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE ) != 0 )
{
Con_Printf( S_ERROR "%s: invalid frame header\n", __func__ );
SteamBroker_Disconnect( );
return false;
}
uint16_t payload_size = MSG_ReadShort( &sb );
uint32_t frame_size = SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE + payload_size;
if( MSG_GetNumBytesLeft( &sb ) < payload_size )
return false; // need more data
char response_header[SBRK_RESPONSE_HEADER_SIZE];
if( MSG_ReadBytes( &sb, response_header, SBRK_RESPONSE_HEADER_SIZE ))
{
if( memcmp( response_header, SBRK_RESPONSE_HEADER, SBRK_RESPONSE_HEADER_SIZE ) == 0 )
{
int32_t challenge = MSG_ReadLong( &sb );
if( broker.challenge != challenge )
{
Con_Printf( S_ERROR "%s: challenge mismatch\n", __func__ );
}
else
{
uint64_t steam_id;
MSG_ReadBytes( &sb, &steam_id, sizeof( steam_id ));
uint32_t ticket_size = MSG_ReadDword( &sb );
uint8_t ticket_data[SBRK_TICKET_SIZE_MAX];
if( ticket_size > SBRK_TICKET_SIZE_MAX )
{
Con_Printf( S_ERROR "%s: ticket size exceeds limit (%u)\n", __func__, ticket_size );
}
else if( MSG_ReadBytes( &sb, ticket_data, ticket_size ))
{
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, steam_id, ticket_data[0], ticket_data[1], ticket_data[2], ticket_data[3] );
memcpy( cls.steamid, &steam_id, sizeof( cls.steamid ));
CL_SendGoldSrcConnectPacket( broker.serveradr, broker.challenge, ticket_data, ticket_size );
cls.broker_wait = false;
}
else
{
Con_Printf( S_ERROR "%s: failed to read ticket data\n", __func__ );
}
}
}
}
// remove processed frame from buffer
memmove( broker.rx_buffer, broker.rx_buffer + frame_size, broker.rx_buffer_pos - frame_size );
broker.rx_buffer_pos -= frame_size;
return true;
}
static void SteamBroker_HandleDataTx( void )
{
if( broker.tx_buffer_pos == 0 )
return;
int sent = send( broker.socket, (const char *)broker.tx_buffer, broker.tx_buffer_pos, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( sent > 0 )
{
// remove sent data from buffer
memmove( broker.tx_buffer, broker.tx_buffer + sent, broker.tx_buffer_pos - sent );
broker.tx_buffer_pos -= sent;
}
}
static void SteamBroker_HandleDataRx( void )
{
int available = sizeof( broker.rx_buffer ) - broker.rx_buffer_pos;
if( available <= 0 )
{
Con_Printf( S_ERROR "%s: receive buffer overflow\n", __func__ );
SteamBroker_Disconnect( );
return;
}
int received = recv( broker.socket, (char *)broker.rx_buffer + broker.rx_buffer_pos, available, 0 );
if( NET_IsSocketError( received ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( S_ERROR "%s: recv error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( received == 0 )
{
Con_Printf( S_NOTE "%s: connection closed by broker\n", __func__ );
SteamBroker_Disconnect( );
return;
}
broker.rx_buffer_pos += received;
while( SteamBroker_ProcessFrame( ));
}
static void SteamBroker_UpdateIdle( void )
{
if( broker.idle_cycle_timeout < Platform_DoubleTime( ))
{
if( SteamBroker_UpdateBrokerAddress( ))
{
SteamBroker_ConnectImpl( );
}
else
{
Con_Printf( S_ERROR "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
broker.idle_cycle_timeout = Platform_DoubleTime() + SBRK_CONNECT_RETRY_DELAY;
}
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
// sb_gamedir <gamedir>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
if( len > 0 )
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_AnnounceGameShutdown( void )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
SteamBroker_SendFrame( "sb_terminate", sizeof( "sb_terminate" ) - 1 );
}
static void SteamBroker_UpdateConnecting( void )
{
if( Platform_DoubleTime() > broker.connection_timeout )
{
Con_Printf( S_WARN "%s: connection to %s timed out\n", __func__, cl_steam_broker_addr.string );
SteamBroker_Disconnect();
return;
}
fd_set writefds;
FD_ZERO( &writefds );
FD_SET( broker.socket, &writefds );
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
#if XASH_WIN32
int select_result = select( 0, NULL, &writefds, NULL, &tv );
#else
int select_result = select( broker.socket + 1, NULL, &writefds, NULL, &tv );
#endif
if( select_result == SOCKET_ERROR )
{
Con_Printf( S_ERROR "%s: select() failed\n", __func__ );
SteamBroker_Disconnect();
return;
}
if( FD_ISSET( broker.socket, &writefds ))
{
// socket is writable - connection established or failed
int err = 0;
socklen_t err_len = sizeof( err );
if( NET_IsSocketError( getsockopt( broker.socket, SOL_SOCKET, SO_ERROR, (char *)&err, &err_len )))
{
Con_Printf( S_ERROR "%s: getsockopt() failed\n", __func__ );
SteamBroker_Disconnect();
return;
}
else if( err != 0 )
{
Con_Printf( S_ERROR "%s: connection failed with error %d\n", __func__, err );
SteamBroker_Disconnect();
return;
}
else
{
broker.connection_timeout = 0;
Con_Printf( S_NOTE "%s: connected to broker at %s\n", __func__, cl_steam_broker_addr.string );
SteamBroker_SetState( SBRK_STATE_CONNECTED );
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
}
}
static void SteamBroker_UpdateConnected( void )
{
SteamBroker_HandleDataTx( );
SteamBroker_HandleDataRx( );
}
qboolean SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge )
{
// only ipv4 supported
if( NET_NetadrType( &serveradr ) != NA_IP )
return false;
if( broker.state != SBRK_STATE_CONNECTED )
{
Con_Printf( S_WARN "%s: broker not connected\n", __func__ );
return false;
}
broker.challenge = challenge;
broker.serveradr = serveradr;
// sb_connect <ip:port> <server's steam id> <secure> <challenge>
// the message calls
// sb_connect <ip:port> <server_steamid> <secure> <challenge>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %s %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? "true" : "false", broker.challenge );
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %d %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? 1 : 0, challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
if( !SteamBroker_SendFrame( buf, len ))
return false;
return true;
}
void SteamBroker_TerminateGameConnection( void )
{
if( NET_NetadrType( &cls.serveradr ) != NA_IP )
if( broker.state != SBRK_STATE_CONNECTED )
return;
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
@@ -83,109 +481,52 @@ void SteamBroker_TerminateGameConnection( void )
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_disconnect %s %d", NET_AdrToString( cls.serveradr ), broker.challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
NET_Config( true, true ); // initialize sockets to be able to send packets to broker
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameShutdown( netadr_t broker_addr )
{
NET_SendPacket( NS_CLIENT, sizeof( "sb_terminate" ) - 1, "sb_terminate", broker_addr );
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_Frame( void )
{
if( FBitSet( cl_steam_broker_addr.flags | cl_ticket_generator.flags, FCVAR_CHANGED ))
{
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
if( broker.state != SBRK_STATE_IDLE )
{
SteamBroker_Disconnect();
}
// reinitialize address
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
qboolean restart = FBitSet( cl_steam_broker_addr.flags|cl_ticket_generator.flags, FCVAR_CHANGED );
if( !broker.addr_initialized )
// update state machine
switch( broker.state )
{
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
return;
}
else
{
broker.addr_initialized = true;
}
case SBRK_STATE_IDLE:
SteamBroker_UpdateIdle( );
break;
case SBRK_STATE_CONNECTING:
SteamBroker_UpdateConnecting( );
break;
case SBRK_STATE_CONNECTED:
SteamBroker_UpdateConnected( );
break;
case SBRK_STATE_GAMESHUTDOWN:
// do nothing, just wait for game shutdown
break;
}
if( restart )
{
broker.announced = false;
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
}
if( !broker.announced )
{
netadr_t previous_addr = broker.adr;
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
else
{
if( restart )
{
// terminate old steam broker if instance address has changed
SteamBroker_AnnounceGameShutdown( previous_addr );
}
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
broker.announced = true;
}
}
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg )
{
// message format
// sb_connect\n<4 byte challenge><8 byte steamid><unsigned 4 byte len><len bytes ticket>
int challenge;
uint32_t len;
uint8_t ticket[2048]; // 2048 bytes according to SDK docs
if( !NET_CompareAdr( from, broker.adr ))
return;
challenge = MSG_ReadLong( msg );
if( broker.challenge != challenge ) // TODO: print error
return;
MSG_ReadBytes( msg, cls.steamid, sizeof( cls.steamid ));
len = MSG_ReadDword( msg );
if( len > sizeof( ticket )) // TODO: print error, proceed without ticket?
return;
MSG_ReadBytes( msg, ticket, len );
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, *(uint64_t *)cls.steamid, ticket[0], ticket[1], ticket[2], ticket[3] );
CL_SendGoldSrcConnectPacket( broker.serveradr, challenge, ticket, len );
cls.broker_wait = false;
}
void SteamBroker_Init( void )
{
broker.announced = false;
broker.addr_initialized = false;
broker.state = SBRK_STATE_IDLE;
broker.socket = INVALID_SOCKET;
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
Cvar_RegisterVariable( &cl_steam_broker_addr );
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
@@ -195,5 +536,6 @@ void SteamBroker_Shutdown( void )
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
SteamBroker_AnnounceGameShutdown( broker.adr );
SteamBroker_AnnounceGameShutdown( );
SteamBroker_SetState( SBRK_STATE_GAMESHUTDOWN );
}

View File

@@ -761,6 +761,7 @@ void CL_AddToResourceList( resource_t *pResource, resource_t *pList );
void CL_RemoveFromResourceList( resource_t *pResource );
void CL_MoveToOnHandList( resource_t *pResource );
void CL_ClearResourceLists( void );
void CL_SendResourceList( const resource_t *list, int count );
//
// cl_debug.c
@@ -1207,8 +1208,7 @@ void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F );
void SteamBroker_Init( void );
void SteamBroker_Shutdown( void );
void SteamBroker_Frame( void );
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg );
int SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge );
qboolean SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge );
void SteamBroker_TerminateGameConnection( void );
//

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@@ -4132,6 +4132,7 @@ qboolean CL_LoadProgs( const char *name )
clgame.dllFuncs.pfnInit();
CL_InitStudioAPI();
S_InitSoundAPI();
return true;
}

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@@ -188,7 +188,7 @@ void UI_ShowConnectionWarning( void )
if( cls.state != ca_connected )
return;
if( Host_IsLocalClient() )
if( Host_IsLocalClient( ))
return;
if( ++cl.lostpackets == 8 )

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@@ -172,8 +172,8 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return cl.local.waterlevel;
case PARM_LOCAL_HEALTH:
return cl.local.health;
case PARM_LOCAL_GAME:
return Host_IsLocalGame();
case PARM_SINGLEPLAYER_GAME:
return Host_IsSinglePlayerGame();
case PARM_NUMENTITIES:
return pfnNumberOfEntities();
case PARM_GET_CLIENT_PTR:

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@@ -496,61 +496,57 @@ static void CL_FillTriAPI( triangleapi_t *dst )
ref.dllFuncs.R_FillTriAPI( dst );
}
static const byte dottexture[8][8] =
{
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 1, 0, 0, 0, 0 },
{ 1, 1, 1, 1, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
};
static void R_CreateBuiltinTextures( void )
{
uint data4x4[16];
uint data16x16[256];
byte particle[8 * 8 * 4];
int x, y;
// default checkerboard
for( y = 0; y < 16; y++ )
uint data16x16[256];
for( int y = 0; y < 16; y++ )
{
for( x = 0; x < 16; x++ )
for( int x = 0; x < 16; x++ )
{
if(( y < 8 ) ^ ( x < 8 ))
data16x16[y * 16 + x] = 0xFFFF00FF;
data16x16[y * 16 + x] = HostFourCC( 255, 0, 255, 255 );
else
data16x16[y * 16 + x] = 0xFF000000;
data16x16[y * 16 + x] = HostFourCC( 0, 0, 0, 255 );
}
}
ref.dllFuncs.GL_CreateTexture( REF_DEFAULT_TEXTURE, 16, 16, data16x16, TF_COLORMAP );
ref.dllFuncs.GL_CreateTexture( REF_DEFAULT_TEXTURE, 16, 16, data16x16, 0 );
// particle texture
memset( particle, 0, sizeof( particle ));
for( x = 0; x < 8; x++ )
uint particle[64];
for( int y = 0; y < 8; y++ )
{
for( y = 0; y < 8; y++ )
for( int x = 0; x < 8; x++ )
particle[y * 8 + x] = HostFourCC( 255, 255, 255, 0 ); // fill it with invisible white
}
// a1ba: moved one pixel down and to the right to make it look better with linear interpolation
// set to 0 to make it look like in goldsrc
const int corner = 1;
for( int y = corner; y < 4 + corner; y++ )
{
for( int x = corner; x < 4 + corner; x++ )
{
if( dottexture[x][y] )
particle[( y * 8 + x ) * 4 + 3] = 255;
if(( x == corner || x == 3 + corner ) && ( y == corner || y == 3 + corner ))
continue;
particle[y * 8 + x] = HostFourCC( 255, 255, 255, 255 );
}
}
ref.dllFuncs.GL_CreateTexture( REF_PARTICLE_TEXTURE, 8, 8, particle, TF_CLAMP );
ref.dllFuncs.GL_CreateTexture( REF_PARTICLE_TEXTURE, 8, 8, particle, TF_CLAMP|TF_HAS_ALPHA );
// solid colors
uint data4x4[16];
memset( data4x4, 0xFF, sizeof( data4x4 ));
ref.dllFuncs.GL_CreateTexture( REF_WHITE_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
ref.dllFuncs.GL_CreateTexture( REF_WHITE_TEXTURE, 4, 4, data4x4, 0 );
for( x = 0; x < 16; x++ )
data4x4[x] = 0xFF7F7F7F;
ref.dllFuncs.GL_CreateTexture( REF_GRAY_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
for( int x = 0; x < 16; x++ )
data4x4[x] = HostFourCC( 127, 127, 127, 255 );
ref.dllFuncs.GL_CreateTexture( REF_GRAY_TEXTURE, 4, 4, data4x4, 0 );
for( x = 0; x < 16; x++ )
data4x4[x] = 0xFF000000;
ref.dllFuncs.GL_CreateTexture( REF_BLACK_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
for( int x = 0; x < 16; x++ )
data4x4[x] = HostFourCC( 0, 0, 0, 255 );
ref.dllFuncs.GL_CreateTexture( REF_BLACK_TEXTURE, 4, 4, data4x4, 0 );
}
static qboolean R_LoadProgs( const char *name )

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@@ -68,6 +68,7 @@ static CVAR_DEFINE_AUTO( joy_gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE,
static CVAR_DEFINE_AUTO( joy_gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope pitch axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope yaw axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope roll axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_enable, "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enables aiming with gamepad gyroscope" );
static CVAR_DEFINE_AUTO( joy_debug, "0", 0, "visualize gamepad axes and buttons" );
// stores the latest instantaneous gyroscope rotation rates (in rad/s) from platform input
@@ -340,7 +341,7 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
*dpitch += joy_pitch.value * (float)joyaxis[JOY_AXIS_PITCH].val/(float)SHRT_MAX * host.realframetime;
*dyaw -= joy_yaw.value * (float)joyaxis[JOY_AXIS_YAW ].val/(float)SHRT_MAX * host.realframetime;
if( joy_have_gyro.value && (int)joy_calibrated.value == JOY_CALIBRATED )
if( joy_gyro_enable.value && joy_have_gyro.value && (int)joy_calibrated.value == JOY_CALIBRATED )
{
float pitch_speed = joy_gyro_speed[0] * ( 180.0f / M_PI );
float yaw_speed = joy_gyro_speed[1] * ( 180.0f / M_PI );
@@ -596,6 +597,7 @@ void Joy_Init( void )
Cvar_RegisterVariable( &joy_have_gyro );
Cvar_RegisterVariable( &joy_calibrated );
Cvar_RegisterVariable( &joy_enable );
Cvar_RegisterVariable( &joy_gyro_enable );
Cvar_RegisterVariable( &joy_gyro_pitch );
Cvar_RegisterVariable( &joy_gyro_yaw );

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@@ -705,13 +705,35 @@ CL_ParseResourceRequest
==================
*/
static void CL_ParseResourceRequest( sizebuf_t *msg )
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
int i, arg, nStartIndex;
sizebuf_t sbuf;
int i;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
MSG_WriteShort( &sbuf, list[i].nIndex );
MSG_WriteLong( &sbuf, list[i].nDownloadSize );
MSG_WriteByte( &sbuf, list[i].ucFlags );
if( FBitSet( list[i].ucFlags, RES_CUSTOM ))
MSG_WriteBytes( &sbuf, list[i].rgucMD5_hash, 16 );
}
Netchan_CreateFragments( &cls.netchan, &sbuf );
Netchan_FragSend( &cls.netchan );
}
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
@@ -719,31 +741,10 @@ static void CL_ParseResourceRequest( sizebuf_t *msg )
if( cl.servercount != arg )
return;
if( nStartIndex < 0 && nStartIndex > cl.num_resources )
if( nStartIndex < 0 || nStartIndex >= cl.num_resources )
return;
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, cl.num_resources );
for( i = nStartIndex; i < cl.num_resources; i++ )
{
MSG_WriteString( &sbuf, cl.resourcelist[i].szFileName );
MSG_WriteByte( &sbuf, cl.resourcelist[i].type );
MSG_WriteShort( &sbuf, cl.resourcelist[i].nIndex );
MSG_WriteLong( &sbuf, cl.resourcelist[i].nDownloadSize );
MSG_WriteByte( &sbuf, cl.resourcelist[i].ucFlags );
if( FBitSet( cl.resourcelist[i].ucFlags, RES_CUSTOM ))
MSG_WriteBytes( &sbuf, cl.resourcelist[i].rgucMD5_hash, 16 );
}
// a1ba: useless check? MSG_BeginClientCmd and MSG_WriteShort will always
// write to the buffer
// if( MSG_GetNumBytesWritten( &sbuf ) > 0 )
{
Netchan_CreateFragments( &cls.netchan, &sbuf );
Netchan_FragSend( &cls.netchan );
}
CL_SendResourceList( &cl.resourcelist[nStartIndex], cl.num_resources - nStartIndex );
}
/*

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@@ -99,6 +99,7 @@ void SX_RoomFX( portable_samplepair_t *paint, int num_samples );
void SX_ClearState( void );
qboolean S_Init( void );
qboolean S_InitSoundAPI( void );
void S_Shutdown( void );
void S_SoundList_f( void );
void S_SoundInfo_f( void );

View File

@@ -1948,7 +1948,7 @@ static const sound_api_t gSoundAPI = {
S_InitSoundAPI
================
*/
static qboolean S_InitSoundAPI( void )
qboolean S_InitSoundAPI( void )
{
// make sure what sound functions is cleared
memset( &clgame.soundFuncs, 0, sizeof( clgame.soundFuncs ));
@@ -1967,6 +1967,9 @@ static qboolean S_InitSoundAPI( void )
memset( &clgame.soundFuncs, 0, sizeof( clgame.soundFuncs ));
}
if( clgame.soundFuncs.pfnS_Init )
clgame.soundFuncs.pfnS_Init( &snd );
return false;
}
@@ -2030,17 +2033,15 @@ qboolean S_Init( void )
S_InitSounds ();
VOX_Init ();
S_InitSoundAPI();
if( clgame.soundFuncs.pfnS_Init )
clgame.soundFuncs.pfnS_Init( &snd );
return true;
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
/*
============
S_Shutdown
============
*/
void S_Shutdown( void )
{
if( !snd.initialized ) return;

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@@ -233,7 +233,7 @@ static int VOX_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan,
static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
{
const qboolean local = Host_IsLocalGame();
const qboolean sp = Host_IsSinglePlayerGame();
const qboolean ingame = CL_IsInGame();
const int num_samples = ( end - snd.paintedtime ) / ( SOUND_DMA_SPEED / rate );
@@ -261,7 +261,7 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
{
// play, playvol
}
else if(( cls.key_dest == key_menu || cl.paused ) && !FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ) && local )
else if(( cls.key_dest == key_menu || cl.paused ) && !FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ) && sp )
{
// play only local sounds, keep pause for other
continue;

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@@ -403,11 +403,11 @@ static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *
command = *psz++;
if( !isdigit( *psz ))
if( !isdigit((byte)*psz ))
break;
memset( sznum, 0, sizeof( sznum ));
for( i = 0; i < sizeof( sznum ) - 1 && isdigit( *psz ); i++, psz++ )
for( i = 0; i < sizeof( sznum ) - 1 && isdigit((byte)*psz ); i++, psz++ )
sznum[i] = *psz;
i = Q_atoi( sznum );

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@@ -157,7 +157,7 @@ qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t
SetBits( sound.flags, SOUND_RESAMPLE );
Sound_ScanVorbisComments( &vorbisFile );
while(( ret = ov_read( &vorbisFile, (char *)sound.wav + written, sound.size - written, 0, sound.width, 1, &section )) != 0 )
while(( ret = ov_read( &vorbisFile, (char *)sound.wav + written, sound.size - written, XASH_BIG_ENDIAN, sound.width, 1, &section )) != 0 )
{
if( ret < 0 )
{
@@ -232,7 +232,7 @@ int Stream_ReadOggVorbis( stream_t *stream, int needBytes, void *buffer )
if( !stream->buffsize )
{
stream->pos = ov_read( &ctx->vf, (char *)stream->temp, OUTBUF_SIZE, 0, stream->width, 1, &section );
stream->pos = ov_read( &ctx->vf, (char *)stream->temp, OUTBUF_SIZE, XASH_BIG_ENDIAN, stream->width, 1, &section );
if( stream->pos == 0 )
{
break; // end of file

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@@ -152,6 +152,8 @@ static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_c
if( FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )) != sizeof( iff_chunk_len ))
return false;
iff_chunk_len = LittleLong( iff_chunk_len );
if( iff_chunk_len < 0 )
return false; // didn't find the chunk
@@ -317,6 +319,15 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
memcpy( sound.wav, buffer + (iff_dataPtr - buffer), sound.size );
// swap 16-bit samples from little endian to native
if( sound.width == 2 )
{
short *p = (short *)sound.wav;
int count = sound.size / 2;
for( int i = 0; i < count; i++ )
p[i] = LittleShort( p[i] );
}
// now convert 8-bit sounds to signed
if( sound.width == 1 )
{
@@ -394,6 +405,7 @@ stream_t *Stream_OpenWAV( const char *filename )
FS_Read( file, chunkName, 4 );
FS_Read( file, &t, sizeof( t ));
t = LittleShort( t );
if( t != 1 )
{
Con_DPrintf( S_ERROR "%s: %s not a microsoft PCM format\n", __func__, filename );
@@ -402,14 +414,15 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &t, sizeof( t ));
sound.channels = t;
sound.channels = LittleShort( t );
FS_Read( file, &sound.rate, sizeof( int ));
sound.rate = LittleLong( sound.rate );
FS_Seek( file, 6, SEEK_CUR );
FS_Read( file, &t, sizeof( t ));
sound.width = t / 8;
sound.width = LittleShort( t ) / 8;
sound.loopstart = 0;
@@ -423,7 +436,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &sound.samples, sizeof( int ));
sound.samples = ( sound.samples / sound.width ) / sound.channels;
sound.samples = ( LittleLong( sound.samples ) / sound.width ) / sound.channels;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
@@ -458,6 +471,14 @@ int Stream_ReadWAV( stream_t *stream, int bytes, void *buffer )
stream->pos += bytes;
FS_Read( stream->file, buffer, bytes );
if( stream->width == 2 )
{
short *p = (short *)buffer;
int count = bytes / 2;
for( int i = 0; i < count; i++ )
p[i] = LittleShort( p[i] );
}
return bytes;
}

View File

@@ -615,8 +615,11 @@ void Cmd_TokenizeString( const char *text )
if( !*text )
return;
if( cmd_argc == 1 )
cmd_args = text;
switch( cmd_argc )
{
case 0: cmd_args = ""; break;
case 1: cmd_args = text; break;
}
text = COM_ParseFileSafe( (char*)text, cmd_token, sizeof( cmd_token ), PFILE_IGNOREBRACKET, NULL, NULL );

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@@ -58,8 +58,8 @@ GNU General Public License for more details.
// path to saved games
#define DEFAULT_SAVE_DIRECTORY "save/"
// path to download games
#define DEFAULT_DOWNLOADED_DIRECTORY "downloaded/"
// goldsrc compatible suffix for downloads directory
#define DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX "_downloads"
// path to user mod directory
#define DEFAULT_CUSTOM_DIRECTORY "custom/"

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@@ -227,7 +227,7 @@ qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LZSS_ID )
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return true;
return false;
}
@@ -241,8 +241,8 @@ uint LZSS_GetActualSize( const byte *source, size_t input_len )
phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LZSS_ID )
return phdr->size;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return LittleLong( phdr->size );
return 0;
}
@@ -296,8 +296,8 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
return NULL;
// set LZSS header
header->id = LZSS_ID;
header->size = input_length;
header->id = LittleLong( LZSS_ID );
header->size = LittleLong( input_length );
// create the compression work buffers, small enough (~64K) for stack
state->hash_table = (lzss_list_t *)alloca( 256 * sizeof( lzss_list_t ));
@@ -967,8 +967,8 @@ static void Test_LZSS( void )
ASAN_POISON_MEMORY_REGION( poison3, sizeof( poison3 ));
#endif
hdr->size = sizeof( in ) - sizeof( *hdr );
hdr->id = LZSS_ID;
hdr->size = LittleLong( sizeof( in ) - sizeof( *hdr ));
hdr->id = LittleLong( LZSS_ID );
memset( in + sizeof( *hdr ), 0xff, sizeof( in ) - sizeof( *hdr ));
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
@@ -978,18 +978,18 @@ static void Test_LZSS( void )
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = 1;
hdr->id = LZSS_ID;
hdr->size = LittleLong( 1 );
hdr->id = LittleLong( LZSS_ID );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = 999;
hdr->id = LZSS_ID;
hdr->size = LittleLong( 999 );
hdr->id = LittleLong( LZSS_ID );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = sizeof( in ) - sizeof( *hdr );
hdr->id = 0xa1ba;
hdr->size = LittleLong( sizeof( in ) - sizeof( *hdr ));
hdr->id = LittleLong( 0xa1ba );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );

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@@ -852,13 +852,15 @@ static inline connprotocol_t CL_Protocol( void )
}
#endif
static inline qboolean Host_IsLocalGame( void )
// true in singleplayer only but not specific to local game
static inline qboolean Host_IsSinglePlayerGame( void )
{
if( SV_Active( ))
return SV_GetMaxClients() == 1 ? true : false;
return CL_GetMaxClients() == 1 ? true : false;
}
// true when both server and client running on the same host
static inline qboolean Host_IsLocalClient( void )
{
return CL_Initialized( ) && SV_Initialized( ) ? true : false;

View File

@@ -513,7 +513,7 @@ static double Host_CalcFPS( void )
{
fps = CL_GetDemoFramerate();
}
else if( Host_IsLocalGame( ))
else if( Host_IsSinglePlayerGame( ))
{
if( !gl_vsync.value )
fps = host_maxfps.value;
@@ -642,9 +642,10 @@ static qboolean Host_FilterTime( double time )
oldtime = host.realtime;
// NOTE: allow only in singleplayer while demos are not active
if( host_framerate.value > 0.0f && Host_IsLocalGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( ))
if( host_framerate.value > 0.0f && Host_IsSinglePlayerGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( ))
host.frametime = bound( MIN_FRAMETIME, host_framerate.value * scale, MAX_FRAMETIME );
else host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
else
host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
return true;
}
@@ -833,7 +834,7 @@ static uint32_t Host_CheckBugcomp( void )
if( !Sys_CheckParm( "-bugcomp" ))
return 0;
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && isalpha( args[0] ))
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && isalpha((byte)args[0] ))
{
Q_splitstr( args, '+', &flags, Host_CheckBugcomp_splitstr_handler );
}
@@ -909,9 +910,7 @@ static qboolean Host_CollectX86Libraries( ECommonLibraryType lib_type,
static void Host_CheckGameLibraries( void )
{
// on Android, game libraries are loaded from APKs and are invisible to FS_FileExists,
// so the check cannot work there; iOS is handled via Platform_LibraryExists -> IOS_LibraryExists
#if !defined( XASH_INTERNAL_GAMELIBS ) && !XASH_ANDROID
#if !defined( XASH_INTERNAL_GAMELIBS )
struct
{
const char *name;
@@ -935,6 +934,11 @@ static void Host_CheckGameLibraries( void )
if( !COM_StringEmpty( libs[i].override ))
continue;
#if XASH_ANDROID
if( libs[i].type == LIBRARY_CLIENT )
continue;
#endif
if( libs[i].type == LIBRARY_SERVER )
{
// missing server library is only critical when singleplayer is available

View File

@@ -101,6 +101,13 @@ static int HTTP_FileResolveNS( httpfile_t *file );
static int HTTP_FileSendRequest( httpfile_t *file );
static int HTTP_FileDecompress( httpfile_t *file );
static const char *HTTP_DownloadPath( char *buf, size_t buflen, const char *path, qboolean incomplete )
{
Q_snprintf( buf, buflen, "../%s" DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX "/%s%s",
GI->gamefolder, path, incomplete ? ".incomplete" : "" );
return buf;
}
/*
==============
HTTP_FreeFile
@@ -110,7 +117,7 @@ Skip to next server/file
*/
static void HTTP_FreeFile( httpfile_t *file, qboolean error )
{
char incname[MAX_SYSPATH + 64]; // plus downloaded/ plus .incomplete
char incname[MAX_SYSPATH + 64]; // plus ../{gamedir}_downloads/ plus .incomplete
qboolean was_open = false;
file->blocktime = 0;
@@ -132,7 +139,7 @@ static void HTTP_FreeFile( httpfile_t *file, qboolean error )
file->socket = -1;
Q_snprintf( incname, sizeof( incname ), DEFAULT_DOWNLOADED_DIRECTORY "%s.incomplete", file->path );
HTTP_DownloadPath( incname, sizeof( incname ), file->path, true );
if( error )
{
@@ -149,7 +156,9 @@ static void HTTP_FreeFile( httpfile_t *file, qboolean error )
if( http_autoremove.value == 1 ) // remove broken file
{
Con_Printf( S_ERROR "no servers to download %s\n", file->path );
FS_AllowDirectPaths( true );
FS_Delete( incname );
FS_AllowDirectPaths( false );
}
else // autoremove disabled, keep file
{
@@ -161,14 +170,18 @@ static void HTTP_FreeFile( httpfile_t *file, qboolean error )
{
if( file->compressed )
{
FS_AllowDirectPaths( true );
FS_Delete( incname );
FS_AllowDirectPaths( false );
}
else
{
// Success, rename and process file
char name[MAX_SYSPATH];
Q_snprintf( name, sizeof( name ), DEFAULT_DOWNLOADED_DIRECTORY "%s", file->path );
HTTP_DownloadPath( name, sizeof( name ), file->path, false );
FS_AllowDirectPaths( true );
FS_Rename( incname, name );
FS_AllowDirectPaths( false );
}
}
@@ -195,9 +208,13 @@ static int HTTP_FileQueue( httpfile_t *file )
}
Con_Reportf( "HTTP: Starting download %s from %s:%d\n", file->path, file->server->host, file->server->port );
Q_snprintf( name, sizeof( name ), DEFAULT_DOWNLOADED_DIRECTORY "%s.incomplete", file->path );
HTTP_DownloadPath( name, sizeof( name ), file->path, true );
if( !( file->file = FS_Open( name, "wb+", true )))
FS_AllowDirectPaths( true );
file->file = FS_Open( name, "wb+", true );
FS_AllowDirectPaths( false );
if( !file->file )
{
Con_Printf( S_ERROR "HTTP: cannot open %s!\n", name );
HTTP_FreeFile( file, true );
@@ -249,9 +266,6 @@ static int HTTP_FileResolveNS( httpfile_t *file )
static int HTTP_FileCreateSocket( httpfile_t *file )
{
uint mode = 1;
int res;
file->socket = socket( file->addr.ss_family, SOCK_STREAM, IPPROTO_TCP );
if( file->socket < 0 )
@@ -261,33 +275,13 @@ static int HTTP_FileCreateSocket( httpfile_t *file )
return 0;
}
if( ioctlsocket( file->socket, FIONBIO, (void *)&mode ) < 0 )
if( !NET_MakeSocketNonBlocking( file->socket ))
{
Con_Printf( S_ERROR "%s: ioctl() returned %s\n", __func__, NET_ErrorString());
Con_Printf( S_ERROR "%s: failed to make socket non-blocking, error %s\n", __func__, NET_ErrorString());
HTTP_FreeFile( file, true );
return 0;
}
#if XASH_LINUX
res = fcntl( file->socket, F_GETFL, 0 );
if( res < 0 )
{
Con_Printf( S_ERROR "%s: fcntl( F_GETFL ) returned %s\n", __func__, NET_ErrorString());
HTTP_FreeFile( file, true );
return 0;
}
// SOCK_NONBLOCK is not portable, so use fcntl
if( fcntl( file->socket, F_SETFL, res | O_NONBLOCK ) < 0 )
{
Con_Printf( S_ERROR "%s: fcntl( F_SETFL ) returned %s\n", __func__, NET_ErrorString());
HTTP_FreeFile( file, true );
return 0;
}
#endif
http.active_count++;
file->pfn_process = HTTP_FileConnect;
return 1;
@@ -481,7 +475,7 @@ static int HTTP_FileDecompress( httpfile_t *file )
data_in = Mem_Malloc( host.mempool, compressed_len + 1 );
data_out = Mem_Malloc( host.mempool, decompressed_len + 1 );
Q_snprintf( name, sizeof( name ), DEFAULT_DOWNLOADED_DIRECTORY "%s", file->path );
HTTP_DownloadPath( name, sizeof( name ), file->path, false );
memset( &decompress_stream, 0, sizeof( decompress_stream ));
decompress_stream.total_in = decompress_stream.avail_in = compressed_len;
@@ -506,7 +500,9 @@ static int HTTP_FileDecompress( httpfile_t *file )
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
FS_AllowDirectPaths( true );
g_fsapi.WriteFile( name, data_out, decompressed_len );
FS_AllowDirectPaths( false );
HTTP_FreeFile( file, false );
}
else HTTP_FreeFile( file, true );

View File

@@ -16,6 +16,24 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_bmp.h"
#include "swaplib.h"
le_struct_begin( bmp_swap )
le_struct_field( bmp_t, fileSize )
le_struct_field( bmp_t, reserved0 )
le_struct_field( bmp_t, bitmapDataOffset )
le_struct_field( bmp_t, bitmapHeaderSize )
le_struct_field( bmp_t, width )
le_struct_field( bmp_t, height )
le_struct_field( bmp_t, planes )
le_struct_field( bmp_t, bitsPerPixel )
le_struct_field( bmp_t, compression )
le_struct_field( bmp_t, bitmapDataSize )
le_struct_field( bmp_t, hRes )
le_struct_field( bmp_t, vRes )
le_struct_field( bmp_t, colors )
le_struct_field( bmp_t, importantColors )
le_struct_end();
/*
=============
@@ -41,6 +59,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
buf_p = (byte *)buffer;
memcpy( &bhdr, buf_p, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &bhdr );
buf_p += BI_FILE_HEADER_SIZE + bhdr.bitmapHeaderSize;
// bogus file header check
@@ -282,7 +301,8 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
break;
case 16:
shortPixel = *(word *)buf_p, buf_p += 2;
shortPixel = buf_p[0] | (buf_p[1] << 8);
buf_p += 2;
*pixbuf++ = blue = (shortPixel & ( 31 << 10 )) >> 7;
*pixbuf++ = green = (shortPixel & ( 31 << 5 )) >> 2;
*pixbuf++ = red = (shortPixel & ( 31 )) << 3;
@@ -396,7 +416,9 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
hdr.colors = ( pixel_size == 1 ) ? 256 : 0;
hdr.importantColors = 0;
le_struct_swap( bmp_swap, &hdr );
FS_Write( pfile, &hdr, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &hdr );
pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );

View File

@@ -16,6 +16,49 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_dds.h"
#include "swaplib.h"
le_struct_begin( dds_pixf_swap )
le_struct_field( dds_pixf_t, dwSize )
le_struct_field( dds_pixf_t, dwFlags )
le_struct_field( dds_pixf_t, dwFourCC )
le_struct_field( dds_pixf_t, dwRGBBitCount )
le_struct_field( dds_pixf_t, dwRBitMask )
le_struct_field( dds_pixf_t, dwGBitMask )
le_struct_field( dds_pixf_t, dwBBitMask )
le_struct_field( dds_pixf_t, dwABitMask )
le_struct_end();
le_struct_begin( dds_caps_swap )
le_struct_field( dds_caps_t, dwCaps1 )
le_struct_field( dds_caps_t, dwCaps2 )
le_struct_field( dds_caps_t, dwCaps3 )
le_struct_field( dds_caps_t, dwCaps4 )
le_struct_end();
le_struct_begin( dds_swap )
le_struct_field( dds_t, dwIdent )
le_struct_field( dds_t, dwSize )
le_struct_field( dds_t, dwFlags )
le_struct_field( dds_t, dwHeight )
le_struct_field( dds_t, dwWidth )
le_struct_field( dds_t, dwLinearSize )
le_struct_field( dds_t, dwDepth )
le_struct_field( dds_t, dwMipMapCount )
le_struct_field( dds_t, dwAlphaBitDepth )
le_struct_array( dds_t, dwReserved1, 10 )
le_struct_child( dds_t, dsPixelFormat, dds_pixf_swap )
le_struct_child( dds_t, dsCaps, dds_caps_swap )
le_struct_field( dds_t, dwTextureStage )
le_struct_end();
le_struct_begin( dds_dxt10_swap )
le_struct_field( dds_header_dxt10_t, dxgiFormat )
le_struct_field( dds_header_dxt10_t, resourceDimension )
le_struct_field( dds_header_dxt10_t, miscFlag )
le_struct_field( dds_header_dxt10_t, arraySize )
le_struct_field( dds_header_dxt10_t, miscFlags2 )
le_struct_end();
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
@@ -295,6 +338,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &header, buffer, sizeof( header ));
le_struct_swap( dds_swap, &header );
if( header.dwIdent != DDSHEADER )
return false; // it's not a dds file, just skip it
@@ -315,6 +359,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
if( header.dsPixelFormat.dwFourCC == TYPE_DX10 )
{
memcpy( &header2, buffer + sizeof( header ), sizeof( header2 ));
le_struct_swap( dds_dxt10_swap, &header2 );
headersOffset += sizeof( header2 );
}

View File

@@ -16,6 +16,34 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_ktx2.h"
#include "swaplib.h"
le_struct_begin( ktx2_header_swap )
le_struct_field( ktx2_header_t, vkFormat )
le_struct_field( ktx2_header_t, typeSize )
le_struct_field( ktx2_header_t, pixelWidth )
le_struct_field( ktx2_header_t, pixelHeight )
le_struct_field( ktx2_header_t, pixelDepth )
le_struct_field( ktx2_header_t, layerCount )
le_struct_field( ktx2_header_t, faceCount )
le_struct_field( ktx2_header_t, levelCount )
le_struct_field( ktx2_header_t, supercompressionScheme )
le_struct_end();
le_struct_begin( ktx2_index_swap )
le_struct_field( ktx2_index_t, dfdByteOffset )
le_struct_field( ktx2_index_t, dfdByteLength )
le_struct_field( ktx2_index_t, kvdByteOffset )
le_struct_field( ktx2_index_t, kvdByteLength )
le_struct_field( ktx2_index_t, sgdByteOffset )
le_struct_field( ktx2_index_t, sgdByteLength )
le_struct_end();
le_struct_begin( ktx2_level_swap )
le_struct_field( ktx2_level_t, byteOffset )
le_struct_field( ktx2_level_t, byteLength )
le_struct_field( ktx2_level_t, uncompressedByteLength )
le_struct_end();
static void Image_KTX2Format( uint32_t ktx2_format )
{
@@ -125,6 +153,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
}
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
le_struct_swap( ktx2_index_swap, &index );
for( mip = 0; mip < header->levelCount; ++mip )
{
@@ -134,6 +163,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
le_struct_swap( ktx2_level_swap, &level );
if( mip_size != level.byteLength )
{
@@ -159,6 +189,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
le_struct_swap( ktx2_level_swap, &level );
memcpy( image.rgba + cursor, buffer + level.byteOffset, level.byteLength );
cursor += level.byteLength;
}
@@ -180,6 +211,7 @@ qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t files
}
memcpy( &header, buffer + KTX2_IDENTIFIER_SIZE, sizeof( header ));
le_struct_swap( ktx2_header_swap, &header );
image.width = header.pixelWidth;
image.height = header.pixelHeight;

View File

@@ -16,6 +16,16 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_tga.h"
#include "swaplib.h"
le_struct_begin( tga_swap )
le_struct_field( tga_t, colormap_index )
le_struct_field( tga_t, colormap_length )
le_struct_field( tga_t, x_origin )
le_struct_field( tga_t, y_origin )
le_struct_field( tga_t, width )
le_struct_field( tga_t, height )
le_struct_end();
/*
=============
@@ -44,10 +54,10 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
targa_header.colormap_index = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.colormap_length = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.colormap_size = *buf_p; buf_p += 1;
targa_header.x_origin = *(short *)buf_p; buf_p += 2;
targa_header.y_origin = *(short *)buf_p; buf_p += 2;
targa_header.width = image.width = *(short *)buf_p; buf_p += 2;
targa_header.height = image.height = *(short *)buf_p; buf_p += 2;
targa_header.x_origin = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.y_origin = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.width = image.width = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.height = image.height = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.pixel_size = *buf_p++;
targa_header.attributes = *buf_p++;
if( targa_header.id_length != 0 ) buf_p += targa_header.id_length; // skip TARGA image comment
@@ -284,6 +294,7 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
out = buffer;
le_struct_swap( tga_swap, &targa_header );
memcpy( out, &targa_header, sizeof( tga_t ) );
out += sizeof( tga_t );

View File

@@ -285,66 +285,34 @@ int Image_ComparePalette( const byte *pal )
static void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
case LUMP_NORMAL:
for( i = 0; i < 256; i++ )
{
memcpy( rgba, &pal[i * 3], 3 );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[i * 3 + 0], pal[i * 3 + 1], pal[i * 3 + 2], 0xFF );
break;
case LUMP_TEXGAMMA:
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rgba[0] = TextureToGamma( pal[i * 3 + 0] );
rgba[1] = TextureToGamma( pal[i * 3 + 1] );
rgba[2] = TextureToGamma( pal[i * 3 + 2] );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
d_table[i] = HostFourCC(
TextureToGamma( pal[i * 3 + 0] ),
TextureToGamma( pal[i * 3 + 1] ),
TextureToGamma( pal[i * 3 + 2] ),
0xFF );
}
break;
case LUMP_GRADIENT:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[765];
rgba[1] = pal[766];
rgba[2] = pal[767];
rgba[3] = i;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[765], pal[766], pal[767], i );
break;
case LUMP_MASKED:
for( i = 0; i < 255; i++ )
{
rgba[0] = pal[i*3+0];
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 255; i++ )
d_table[i] = HostFourCC( pal[i * 3 + 0], pal[i * 3 + 1], pal[i * 3 + 2], 0xFF );
d_table[255] = 0;
break;
case LUMP_EXTENDED:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[i*4+0];
rgba[1] = pal[i*4+1];
rgba[2] = pal[i*4+2];
rgba[3] = pal[i*4+3];
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[i * 4 + 0], pal[i * 4 + 1], pal[i * 4 + 2], pal[i * 4 + 3] );
break;
}
}

View File

@@ -19,6 +19,43 @@ GNU General Public License for more details.
#include "studio.h"
#include "sprite.h"
#include "qfont.h"
#include "swaplib.h"
le_struct_begin( charinfo_swap )
le_struct_field( charinfo, startoffset )
le_struct_field( charinfo, charwidth )
le_struct_end();
le_struct_begin( qfont_swap )
le_struct_field( qfont_t, width )
le_struct_field( qfont_t, height )
le_struct_field( qfont_t, rowcount )
le_struct_field( qfont_t, rowheight )
le_struct_array_child( qfont_t, fontinfo, charinfo_swap, NUM_GLYPHS )
le_struct_end();
le_struct_begin( lmp_swap )
le_struct_field( lmp_t, width )
le_struct_field( lmp_t, height )
le_struct_end();
le_struct_begin( mip_swap )
le_struct_field( mip_t, width )
le_struct_field( mip_t, height )
le_struct_array( mip_t, offsets, 4 )
le_struct_end();
le_struct_begin( dwadinfo_swap )
le_struct_field( dwadinfo_t, ident )
le_struct_field( dwadinfo_t, numlumps )
le_struct_field( dwadinfo_t, infotableofs )
le_struct_end();
le_struct_begin( dlumpinfo_swap )
le_struct_field( dlumpinfo_t, filepos )
le_struct_field( dlumpinfo_t, disksize )
le_struct_field( dlumpinfo_t, size )
le_struct_end();
/*
============
@@ -98,6 +135,7 @@ qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &font, buffer, sizeof( font ));
le_struct_swap( qfont_swap, &font );
// last sixty four bytes - what the hell ????
size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
@@ -120,7 +158,8 @@ qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesi
fin = buffer + sizeof( font ) - 4;
pal = fin + (image.width * image.height);
numcolors = *(short *)pal, pal += sizeof( short );
numcolors = pal[0] | (pal[1] << 8);
pal += sizeof( short );
if( numcolors == 768 || numcolors == 256 )
{
@@ -305,6 +344,7 @@ qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesi
{
fin = (byte *)buffer;
memcpy( &lmp, fin, sizeof( lmp ));
le_struct_swap( lmp_swap, &lmp );
image.width = lmp.width;
image.height = lmp.height;
rendermode = LUMP_NORMAL;
@@ -337,7 +377,7 @@ qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesi
}
}
pal = fin + pixels;
numcolors = *(short *)pal;
numcolors = pal[0] | (pal[1] << 8);
if( numcolors != 256 ) pal = NULL; // corrupted lump ?
else pal += sizeof( short );
}
@@ -397,6 +437,8 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &mip, buffer, sizeof( mip ));
if( !Image_CheckFlag( IL_HOST_ENDIAN ))
le_struct_swap( mip_swap, &mip );
image.width = mip.width;
image.height = mip.height;
@@ -411,7 +453,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
// half-life 1.0.0.1 mip version with palette
fin = (byte *)buffer + mip.offsets[0];
pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
numcolors = *(short *)pal;
numcolors = pal[0] | (pal[1] << 8);
if( numcolors != 256 ) pal = NULL; // corrupted mip ?
else pal += sizeof( short ); // skip colorsize
@@ -472,7 +514,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
// three checks here: check if we can load luma, check the texture name and, finally,
// validate that palette isn't NULL
if( Image_CheckFlag( IL_ALLOW_WAD3_LUMA )
&& ( mip.name[0] == '~' || ( mip.name[0] == '+' && isdigit( mip.name[1] ) && mip.name[2] == '~' ))
&& ( mip.name[0] == '~' || ( mip.name[0] == '+' && isdigit((byte)mip.name[1] ) && mip.name[2] == '~' ))
&& pal != NULL )
{
SetBits( image.flags, IMAGE_HAS_LUMA );
@@ -596,24 +638,23 @@ Image_LoadWAD
*/
qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesize )
{
const dwadinfo_t *header;
const dlumpinfo_t *lumps;
dwadinfo_t whdr;
const unsigned char *mipdata;
int i, j;
if( !buffer || filesize < sizeof( dwadinfo_t ))
return false;
header = (const dwadinfo_t *)buffer;
if( header->numlumps <= 0 || header->infotableofs <= 0 || header->infotableofs >= (int)filesize )
memcpy( &whdr, buffer, sizeof( whdr ));
le_struct_swap( dwadinfo_swap, &whdr );
if( whdr.numlumps <= 0 || whdr.infotableofs <= 0 || whdr.infotableofs >= (int)filesize )
return false;
lumps = (const dlumpinfo_t *)((const unsigned char *)buffer + header->infotableofs );
for( i = 0; i < header->numlumps; ++i )
for( i = 0; i < whdr.numlumps; ++i )
{
const unsigned char *pixels, *palette, *use_palette;
unsigned char grad_palette[256 * 3];
dlumpinfo_t lump;
int mip_size;
mip_t mip;
uint32_t width, height, offset0;
@@ -623,16 +664,20 @@ qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesi
float t;
byte idx;
if( lumps[i].type != TYP_MIPTEX && lumps[i].type != TYP_PALETTE )
memcpy( &lump, buffer + whdr.infotableofs + i * sizeof( dlumpinfo_t ), sizeof( lump ));
le_struct_swap( dlumpinfo_swap, &lump );
if( lump.type != TYP_MIPTEX && lump.type != TYP_PALETTE )
continue;
// get lump data and validate
mipdata = (const unsigned char *)buffer + lumps[i].filepos;
mip_size = lumps[i].disksize;
if( lumps[i].filepos < 0 || lumps[i].filepos + mip_size > (int)filesize )
mipdata = (const unsigned char *)buffer + lump.filepos;
mip_size = lump.disksize;
if( lump.filepos < 0 || lump.filepos + mip_size > (int)filesize )
continue;
memcpy( &mip, mipdata, sizeof( mip ));
le_struct_swap( mip_swap, &mip );
width = mip.width;
height = mip.height;
@@ -652,7 +697,7 @@ qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesi
use_palette = palette;
// handle gradient palette
if( lumps[i].type == TYP_PALETTE )
if( lump.type == TYP_PALETTE )
{
// gradient palette
const unsigned char *frontColorPtr = palette + 255 * 3;
@@ -755,12 +800,16 @@ qboolean Image_SaveWAD( const char *name, rgbdata_t *pix )
header.ident = IDWAD3HEADER;
header.numlumps = 1;
le_struct_swap( dwadinfo_swap, &header );
FS_Write( f, &header, sizeof( header ));
le_struct_swap( mip_swap, &miptex );
FS_Write( f, &miptex, sizeof( mip_t ));
le_struct_swap( mip_swap, &miptex );
FS_Write( f, pix->buffer, m0size );
FS_Write( f, mip1_data, m1size );
FS_Write( f, mip2_data, m2size );
FS_Write( f, mip3_data, m3size );
palette_size = LittleShort( palette_size );
FS_Write( f, &palette_size, sizeof( short ));
if( lump_type == TYP_PALETTE )
@@ -793,10 +842,11 @@ qboolean Image_SaveWAD( const char *name, rgbdata_t *pix )
lump.type = (char)lump_type;
lump.attribs = 0;
Q_strncpy( lump.name, "tempdecal", sizeof( lump.name ));
le_struct_swap( dlumpinfo_swap, &lump );
FS_Write( f, &lump, sizeof( lump ));
FS_Seek( f, offsetof( dwadinfo_t, infotableofs ), SEEK_SET );
infotableofs32 = (int)infotableofs;
infotableofs32 = LittleLong((int)infotableofs );
FS_Write( f, &infotableofs32, sizeof( int ));
FS_Close( f );

View File

@@ -327,7 +327,7 @@ static char *COM_GetItaniumName( const char * const in_name )
{
// parse symbol length marker
len = 0;
for( ; isdigit( *f ) && remaining > 0; f++, remaining-- )
for( ; isdigit((byte)*f ) && remaining > 0; f++, remaining-- )
len = len * 10 + ( *f - '0' );
// sane value
@@ -344,7 +344,7 @@ static char *COM_GetItaniumName( const char * const in_name )
if( *f == 'E' )
break;
if( !isdigit( *f ) || remaining <= 0 )
if( !isdigit((byte)*f ) || remaining <= 0 )
goto invalid_format;
}

View File

@@ -23,6 +23,7 @@ GNU General Public License for more details.
#include "enginefeatures.h"
#include "client.h"
#include "server.h" // LUMP_ error codes
#include "swaplib.h"
#include "ref_common.h"
#if defined( HAVE_OPENMP )
#include <omp.h>
@@ -165,35 +166,188 @@ typedef enum
LOADLUMP_BSPX, // ... from BSPX data
} loadlump_source_t;
#define LUMP_SAVESTATS BIT( 0 )
#define LUMP_TESTONLY BIT( 1 )
#define LUMP_SILENT BIT( 2 )
#define LUMP_BSP30EXT BIT( 3 ) // extra marker for Mod_LoadLump
#define LUMP_BSPX BIT( 4 )
#define LUMP_SAVESTATS BIT( 0 )
#define LUMP_BSHIFT_SWAP BIT( 1 )
#define LUMP_SILENT BIT( 2 )
#define LUMP_BSP30EXT BIT( 3 ) // extra marker for Mod_LoadLump
#define LUMP_BSPX BIT( 4 )
typedef struct
{
int lumpnumber;
const int lumpnumber;
// BSPX
const char lumpname[24];
int flags;
const int flags;
const size_t mincount;
const size_t maxcount;
const int entrysize;
const int entrysize32; // extended size (0 if not available)
const char *loadname;
const void **dataptr;
size_t *count;
const size_t dataofs; // offsetof into dbspmodel_t for data pointer
const size_t countofs; // offsetof into dbspmodel_t for count/size
#if XASH_BIG_ENDIAN // do not waste memory on little endian
const swap_struct_def_t *swap;
const size_t swaplen;
const swap_struct_def_t *swap32;
const size_t swaplen32;
#endif
} mlumpinfo_t;
// all these macros are ugly af
#if XASH_BIG_ENDIAN
#define LUMP_SWAP( x ) .swap = x, .swaplen = ARRAYSIZE( x )
#define LUMP_SWAP32( x, y ) .swap = x, .swaplen = ARRAYSIZE( x ), .swap32 = y, .swaplen32 = ARRAYSIZE( y )
#else
#define LUMP_SWAP( x )
#define LUMP_SWAP32( x, y )
#endif
le_struct_begin( dlump_swap )
le_struct_field( dlump_t, fileofs )
le_struct_field( dlump_t, filelen )
le_struct_end();
le_struct_begin( dheader_swap )
le_struct_field( dheader_t, version )
le_struct_array_child( dheader_t, lumps, dlump_swap, HEADER_LUMPS )
le_struct_end();
le_struct_begin( dextrahdr_swap )
le_struct_field( dextrahdr_t, id )
le_struct_field( dextrahdr_t, version )
le_struct_array_child( dextrahdr_t, lumps, dlump_swap, EXTRA_LUMPS )
le_struct_end();
le_struct_begin( dbspx_hdr_swap )
le_struct_field( dbspx_hdr_t, id )
le_struct_field( dbspx_hdr_t, numlumps )
// flexible array member omitted
le_struct_end();
le_struct_begin( dbspx_lump_swap )
le_struct_field( dbspx_lump_t, fileofs )
le_struct_field( dbspx_lump_t, filelen )
le_struct_end();
le_struct_begin( dplane_swap )
le_struct_array( dplane_t, normal, 3 )
le_struct_field( dplane_t, dist )
le_struct_field( dplane_t, type )
le_struct_end();
le_struct_begin( dvertex_swap )
le_struct_array( dvertex_t, point, 3 )
le_struct_end();
le_struct_begin( dnode_swap )
le_struct_field( dnode_t, planenum )
le_struct_array( dnode_t, children, 2 )
le_struct_array( dnode_t, mins, 3 )
le_struct_array( dnode_t, maxs, 3 )
le_struct_field( dnode_t, firstface )
le_struct_field( dnode_t, numfaces )
le_struct_end();
le_struct_begin( dnode32_swap )
le_struct_field( dnode32_t, planenum )
le_struct_array( dnode32_t, children, 2 )
le_struct_array( dnode32_t, mins, 3 )
le_struct_array( dnode32_t, maxs, 3 )
le_struct_field( dnode32_t, firstface )
le_struct_field( dnode32_t, numfaces )
le_struct_end();
le_struct_begin( dtexinfo_swap )
le_struct_array( dtexinfo_t, vecs[0], 4 )
le_struct_array( dtexinfo_t, vecs[1], 4 )
le_struct_field( dtexinfo_t, miptex )
le_struct_field( dtexinfo_t, flags )
le_struct_field( dtexinfo_t, faceinfo )
le_struct_end();
le_struct_begin( dface_swap )
le_struct_field( dface_t, planenum )
le_struct_field( dface_t, side )
le_struct_field( dface_t, firstedge )
le_struct_field( dface_t, numedges )
le_struct_field( dface_t, texinfo )
le_struct_field( dface_t, lightofs )
le_struct_end();
le_struct_begin( dface32_swap )
le_struct_field( dface32_t, planenum )
le_struct_field( dface32_t, side )
le_struct_field( dface32_t, firstedge )
le_struct_field( dface32_t, numedges )
le_struct_field( dface32_t, texinfo )
le_struct_field( dface32_t, lightofs )
le_struct_end();
le_struct_begin( dclipnode_swap )
le_struct_field( dclipnode_t, planenum )
le_struct_array( dclipnode_t, children, 2 )
le_struct_end();
le_struct_begin( dclipnode32_swap )
le_struct_field( dclipnode32_t, planenum )
le_struct_array( dclipnode32_t, children, 2 )
le_struct_end();
le_struct_begin( dleaf_swap )
le_struct_field( dleaf_t, contents )
le_struct_field( dleaf_t, visofs )
le_struct_array( dleaf_t, mins, 3 )
le_struct_array( dleaf_t, maxs, 3 )
le_struct_field( dleaf_t, firstmarksurface )
le_struct_field( dleaf_t, nummarksurfaces )
le_struct_end();
le_struct_begin( dleaf32_swap )
le_struct_field( dleaf32_t, contents )
le_struct_field( dleaf32_t, visofs )
le_struct_array( dleaf32_t, mins, 3 )
le_struct_array( dleaf32_t, maxs, 3 )
le_struct_field( dleaf32_t, firstmarksurface )
le_struct_field( dleaf32_t, nummarksurfaces )
le_struct_end();
le_struct_begin( dedge_swap )
le_struct_array( dedge_t, v, 2 )
le_struct_end();
le_struct_begin( dedge32_swap )
le_struct_array( dedge32_t, v, 2 )
le_struct_end();
le_struct_begin( dmodel_swap )
le_struct_array( dmodel_t, mins, 3 )
le_struct_array( dmodel_t, maxs, 3 )
le_struct_array( dmodel_t, origin, 3 )
le_struct_array( dmodel_t, headnode, MAX_MAP_HULLS )
le_struct_field( dmodel_t, visleafs )
le_struct_field( dmodel_t, firstface )
le_struct_field( dmodel_t, numfaces )
le_struct_end();
le_struct_begin( dfaceinfo_swap )
le_struct_field( dfaceinfo_t, texture_step )
le_struct_field( dfaceinfo_t, max_extent )
le_struct_field( dfaceinfo_t, groupid )
le_struct_end();
le_struct_begin( mip_swap )
le_struct_field( mip_t, width )
le_struct_field( mip_t, height )
le_struct_array( mip_t, offsets, 4 )
le_struct_end();
world_static_t world;
static dbspmodel_t srcmodel;
static loadstat_t loadstat;
static model_t *worldmodel;
static byte g_visdata[(MAX_MAP_LEAFS+7)/8]; // intermediate buffer
static mlumpinfo_t srclumps[HEADER_LUMPS] =
static const mlumpinfo_t srclumps[HEADER_LUMPS] =
{
{
.lumpnumber = LUMP_ENTITIES,
@@ -201,8 +355,8 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.maxcount = MAX_MAP_ENTSTRING,
.entrysize = sizeof( byte ),
.loadname = "entities",
.dataptr = (const void **)&srcmodel.entdata,
.count = &srcmodel.entdatasize,
.dataofs = offsetof( dbspmodel_t, entdata ),
.countofs = offsetof( dbspmodel_t, entdatasize ),
},
{
.lumpnumber = LUMP_PLANES,
@@ -210,8 +364,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.maxcount = MAX_MAP_PLANES,
.entrysize = sizeof( dplane_t ),
.loadname = "planes",
.dataptr = (const void **)&srcmodel.planes,
.count = &srcmodel.numplanes,
.dataofs = offsetof( dbspmodel_t, planes ),
.countofs = offsetof( dbspmodel_t, numplanes ),
LUMP_SWAP( dplane_swap )
},
{
.lumpnumber = LUMP_TEXTURES,
@@ -219,24 +374,25 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.maxcount = MAX_MAP_MIPTEX,
.entrysize = sizeof( byte ),
.loadname = "textures",
.dataptr = (const void **)&srcmodel.textures,
.count = &srcmodel.texdatasize,
.dataofs = offsetof( dbspmodel_t, textures ),
.countofs = offsetof( dbspmodel_t, texdatasize ),
},
{
.lumpnumber = LUMP_VERTEXES,
.maxcount = MAX_MAP_VERTS,
.entrysize = sizeof( dvertex_t ),
.loadname = "vertexes",
.dataptr = (const void **)&srcmodel.vertexes,
.count = &srcmodel.numvertexes,
.dataofs = offsetof( dbspmodel_t, vertexes ),
.countofs = offsetof( dbspmodel_t, numvertexes ),
LUMP_SWAP( dvertex_swap )
},
{
.lumpnumber = LUMP_VISIBILITY,
.maxcount = MAX_MAP_VISIBILITY,
.entrysize = sizeof( byte ),
.loadname = "visibility",
.dataptr = (const void **)&srcmodel.visdata,
.count = &srcmodel.visdatasize,
.dataofs = offsetof( dbspmodel_t, visdata ),
.countofs = offsetof( dbspmodel_t, visdatasize ),
},
{
.lumpnumber = LUMP_NODES,
@@ -246,8 +402,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dnode32_t ),
.loadname = "nodes",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.nodes,
.count = &srcmodel.numnodes,
.dataofs = offsetof( dbspmodel_t, nodes ),
.countofs = offsetof( dbspmodel_t, numnodes ),
LUMP_SWAP32( dnode_swap, dnode32_swap )
},
{
.lumpnumber = LUMP_TEXINFO,
@@ -256,8 +413,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize = sizeof( dtexinfo_t ),
.loadname = "texinfo",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.texinfo,
.count = &srcmodel.numtexinfo,
.dataofs = offsetof( dbspmodel_t, texinfo ),
.countofs = offsetof( dbspmodel_t, numtexinfo ),
LUMP_SWAP( dtexinfo_swap )
},
{
.lumpnumber = LUMP_FACES,
@@ -267,8 +425,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dface32_t ),
.loadname = "faces",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.surfaces,
.count = &srcmodel.numsurfaces,
.dataofs = offsetof( dbspmodel_t, surfaces ),
.countofs = offsetof( dbspmodel_t, numsurfaces ),
LUMP_SWAP32( dface_swap, dface32_swap )
},
{
.lumpnumber = LUMP_LIGHTING,
@@ -277,8 +436,8 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize = sizeof( byte ),
.loadname = "lightmaps",
.flags = 0,
.dataptr = (const void **)&srcmodel.lightdata,
.count = &srcmodel.lightdatasize,
.dataofs = offsetof( dbspmodel_t, lightdata ),
.countofs = offsetof( dbspmodel_t, lightdatasize ),
},
{
.lumpnumber = LUMP_CLIPNODES,
@@ -288,8 +447,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dclipnode32_t ),
.loadname = "clipnodes",
.flags = 0,
.dataptr = (const void **)&srcmodel.clipnodes,
.count = &srcmodel.numclipnodes,
.dataofs = offsetof( dbspmodel_t, clipnodes ),
.countofs = offsetof( dbspmodel_t, numclipnodes ),
LUMP_SWAP32( dclipnode_swap, dclipnode32_swap )
},
{
.lumpnumber = LUMP_LEAFS,
@@ -299,8 +459,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dleaf32_t ),
.loadname = "leafs",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.leafs,
.count = &srcmodel.numleafs,
.dataofs = offsetof( dbspmodel_t, leafs ),
.countofs = offsetof( dbspmodel_t, numleafs ),
LUMP_SWAP32( dleaf_swap, dleaf32_swap )
},
{
.lumpnumber = LUMP_MARKSURFACES,
@@ -310,8 +471,8 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dmarkface32_t ),
.loadname = "markfaces",
.flags = 0,
.dataptr = (const void **)&srcmodel.markfaces,
.count = &srcmodel.nummarkfaces,
.dataofs = offsetof( dbspmodel_t, markfaces ),
.countofs = offsetof( dbspmodel_t, nummarkfaces ),
},
{
.lumpnumber = LUMP_EDGES,
@@ -321,8 +482,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize32 = sizeof( dedge32_t ),
.loadname = "edges",
.flags = 0,
.dataptr = (const void **)&srcmodel.edges,
.count = &srcmodel.numedges,
.dataofs = offsetof( dbspmodel_t, edges ),
.countofs = offsetof( dbspmodel_t, numedges ),
LUMP_SWAP32( dedge_swap, dedge32_swap )
},
{
.lumpnumber = LUMP_SURFEDGES,
@@ -331,8 +493,8 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize = sizeof( dsurfedge_t ),
.loadname = "surfedges",
.flags = 0,
.dataptr = (const void **)&srcmodel.surfedges,
.count = &srcmodel.numsurfedges,
.dataofs = offsetof( dbspmodel_t, surfedges ),
.countofs = offsetof( dbspmodel_t, numsurfedges ),
},
{
.lumpnumber = LUMP_MODELS,
@@ -341,8 +503,9 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.entrysize = sizeof( dmodel_t ),
.loadname = "models",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.submodels,
.count = &srcmodel.numsubmodels,
.dataofs = offsetof( dbspmodel_t, submodels ),
.countofs = offsetof( dbspmodel_t, numsubmodels ),
LUMP_SWAP( dmodel_swap )
},
};
@@ -354,8 +517,8 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
.maxcount = MAX_MAP_LIGHTING,
.entrysize = sizeof( byte ),
.loadname = "deluxmaps",
.dataptr = (const void **)&srcmodel.deluxdata,
.count = &srcmodel.deluxdatasize,
.dataofs = offsetof( dbspmodel_t, deluxdata ),
.countofs = offsetof( dbspmodel_t, deluxdatasize ),
},
{
.lumpnumber = LUMP_FACEINFO,
@@ -364,8 +527,9 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
.entrysize = sizeof( dfaceinfo_t ),
.loadname = "faceinfos",
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.faceinfo,
.count = &srcmodel.numfaceinfo,
.dataofs = offsetof( dbspmodel_t, faceinfo ),
.countofs = offsetof( dbspmodel_t, numfaceinfo ),
LUMP_SWAP( dfaceinfo_swap )
},
{
.lumpnumber = LUMP_SHADOWMAP,
@@ -373,8 +537,8 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
.maxcount = MAX_MAP_LIGHTING / 3,
.entrysize = sizeof( byte ),
.loadname = "shadowmap",
.dataptr = (const void **)&srcmodel.shadowdata,
.count = &srcmodel.shadowdatasize,
.dataofs = offsetof( dbspmodel_t, shadowdata ),
.countofs = offsetof( dbspmodel_t, shadowdatasize ),
},
};
@@ -385,16 +549,16 @@ static const mlumpinfo_t bspxlumps[] =
.maxcount = MAX_MAP_LIGHTING,
.entrysize = sizeof( byte ),
.loadname = "rgblighting",
.dataptr = (const void **)&srcmodel.rgblightdata,
.count = &srcmodel.rgblightdatasize,
.dataofs = offsetof( dbspmodel_t, rgblightdata ),
.countofs = offsetof( dbspmodel_t, rgblightdatasize ),
},
{
.lumpname = "LIGHTINGDIR",
.maxcount = MAX_MAP_LIGHTING,
.entrysize = sizeof( byte ),
.loadname = "lightingdir",
.dataptr = (const void **)&srcmodel.deluxdata,
.count = &srcmodel.deluxdatasize,
.dataofs = offsetof( dbspmodel_t, deluxdata ),
.countofs = offsetof( dbspmodel_t, deluxdatasize ),
},
};
@@ -593,7 +757,7 @@ Mod_LoadLump
generic loader
=================
*/
static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *stat, int flags, loadlump_source_t source, const void *bspx_data )
static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *stat, int flags, loadlump_source_t source, const void *bspx_data, dbspmodel_t *bmod )
{
int version = ((const dheader_t *)in)->version, i;
size_t numelems, real_entrysize;
@@ -604,7 +768,16 @@ static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *
case LOADLUMP_STANDARD:
{
const dheader_t *header = in;
l = header->lumps[info->lumpnumber];
int lumpnumber = info->lumpnumber;
if( FBitSet( flags, LUMP_BSHIFT_SWAP ))
{
if( lumpnumber == LUMP_ENTITIES )
lumpnumber = LUMP_PLANES;
else if( lumpnumber == LUMP_PLANES )
lumpnumber = LUMP_ENTITIES;
}
l = header->lumps[lumpnumber];
break;
}
case LOADLUMP_BSP30EXT:
@@ -671,7 +844,7 @@ static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *
}
// bmodels not required the visibility
if( !FBitSet( flags, LUMP_TESTONLY ) && !world.loading && info->lumpnumber == LUMP_VISIBILITY )
if( info->lumpnumber == LUMP_VISIBILITY && !world.loading && bmod )
SetBits( flags, LUMP_SILENT ); // shut up warning
// fill the stats for world
@@ -749,15 +922,33 @@ static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *
}
}
if( FBitSet( flags, LUMP_TESTONLY ))
return; // don't fill the intermediate struct
// if no bmod is passed, we are only testing if BSP lumps are not corrupted
if( !bmod )
return;
byte *data = (byte *)in + l.fileofs;
// all checks are passed, store pointers
if( info->dataptr )
*info->dataptr = (void *)((byte *)in + l.fileofs);
*(byte **)((byte *)bmod + info->dataofs) = data;
*(size_t *)((byte *)bmod + info->countofs) = numelems;
if( info->count )
*info->count = numelems;
// finally, process the data
#if XASH_BIG_ENDIAN
const swap_struct_def_t *swap = real_entrysize == info->entrysize32 ? info->swap32 : info->swap;
size_t swaplen = real_entrysize == info->entrysize32 ? info->swaplen32 : info->swaplen;
if( swap )
{
for( size_t j = 0; j < numelems; j++ )
swap_struct_( swap, swaplen, data + j * real_entrysize );
}
// some lumps don't need a swapdef, as all needed data in the lump info
else if( real_entrysize > 1 )
{
for( size_t j = 0; j < numelems; j++ )
swap_field_( data + j * real_entrysize, real_entrysize );
}
#endif
}
/*
@@ -2216,6 +2407,9 @@ static void Mod_LoadEntities( model_t *mod, const dbspmodel_t *bmod )
world.wadlist = NULL;
world.wadcount = 0;
world.litwater_minlight = -1;
world.litwater_scale = -1.0f;
// parse all the wads for loading textures in right ordering
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
{
@@ -2259,6 +2453,15 @@ static void Mod_LoadEntities( model_t *mod, const dbspmodel_t *bmod )
Mem_Free( world.generator );
world.generator = copystring( token );
}
else if( !Q_stricmp( keyname, "_litwater" ))
{
if( Q_atoi( token ) != 0 )
SetBits( world.flags, FWORLD_HAS_LITWATER );
}
else if( !Q_stricmp( keyname, "_litwater_minlight" ))
world.litwater_minlight = Q_atoi( token );
else if( !Q_stricmp( keyname, "_litwater_scale" ))
world.litwater_scale = Q_atof( token );
}
return; // all done
}
@@ -2535,6 +2738,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo
if( custom_palette )
size += sizeof( short ) + 768;
Image_SetForceFlags( IL_HOST_ENDIAN );
r_sky = FS_LoadImage( texname, (byte *)mt, size );
}
else
@@ -2717,7 +2921,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
Image_SetForceFlags( texture_force_flags );
Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags );
}
@@ -2750,7 +2954,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
Image_SetForceFlags( texture_force_flags );
Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
if( mipTex->offsets[0] > 0 )
{
@@ -2975,6 +3179,24 @@ static void Mod_LoadTextures( model_t *mod, dbspmodel_t *bmod )
lump = bmod->textures;
#if XASH_BIG_ENDIAN
if( lump )
{
lump->nummiptex = LittleLong( lump->nummiptex );
for( int i = 0; i < lump->nummiptex; i++ )
{
lump->dataofs[i] = LittleLong( lump->dataofs[i] );
if( lump->dataofs[i] >= 0 )
{
mip_t *mt = (mip_t *)((byte *)lump + lump->dataofs[i]);
le_struct_swap( mip_swap, mt );
}
}
}
#endif
if( bmod->texdatasize < 1 || !lump || lump->nummiptex < 1 )
{
// no textures
@@ -3845,6 +4067,103 @@ static int Mod_LumpLooksLikeEntities( const char *lump, const size_t lumplen )
return Q_memmem( lump, lumplen, "\"classname\"", sizeof( "\"classname\"" ) - 1 ) != NULL ? 1 : 0;
}
static void Mod_SwapBSPLumps( byte *mod_base, size_t bufferlen )
{
dheader_t *header = (dheader_t *)mod_base;
le_struct_swap( dheader_swap, header );
// BSP30ext pass
if( header->version == HLBSP_VERSION && bufferlen > sizeof( *header ) + sizeof( dextrahdr_t ))
{
dextrahdr_t *ext = (dextrahdr_t *)( mod_base + sizeof( *header ));
if( ext->id == LittleLong( IDEXTRAHEADER ))
le_struct_swap( dextrahdr_swap, ext );
}
}
/*
=================
CRC32_MapFile
compute CRC for the map lump data
=================
*/
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
{
byte headbuf[sizeof( dheader_t )];
char buffer[1024];
int i, num_bytes, lumplen;
dheader_t *header;
file_t *f;
if( !crcvalue )
return false;
// always calc same checksum for singleplayer
if( multiplayer == false )
{
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X');
return true;
}
f = FS_Open( filename, "rb", false );
if( !f )
return false;
num_bytes = FS_Read( f, headbuf, sizeof( headbuf ));
if( num_bytes != sizeof( headbuf ))
{
FS_Close( f );
return false;
}
header = (dheader_t *)headbuf;
le_struct_swap( dheader_swap, header );
switch( header->version )
{
case Q1BSP_VERSION:
case HLBSP_VERSION:
case QBSP2_VERSION:
break;
default:
FS_Close( f );
return false;
}
CRC32_Init( crcvalue );
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ )
{
lumplen = header->lumps[i].filelen;
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET );
while( lumplen > 0 )
{
if( lumplen >= sizeof( buffer ))
num_bytes = FS_Read( f, buffer, sizeof( buffer ));
else
num_bytes = FS_Read( f, buffer, lumplen );
if( num_bytes > 0 )
{
lumplen -= num_bytes;
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes );
}
if( FS_Eof( f ))
break;
}
}
FS_Close( f );
return true;
}
/*
=================
Mod_FindEndOfBSPFile
@@ -3889,20 +4208,26 @@ Mod_FindBSPX
find BSPX header position, returns -1 on error
=================
*/
static fs_offset_t Mod_FindBSPX( const byte *mod_base, size_t bufferlen )
static fs_offset_t Mod_FindBSPX( byte *mod_base, size_t bufferlen )
{
fs_offset_t max_offset = Mod_FindEndOfBSPFile( mod_base, bufferlen );
const dbspx_hdr_t *bspx_header;
max_offset = ALIGN( max_offset, 4 ); // force 32-bit boundary
if( max_offset + sizeof( dbspx_hdr_t ) > bufferlen )
return -1;
bspx_header = (const dbspx_hdr_t *)( mod_base + max_offset );
dbspx_hdr_t *bspx_header = (dbspx_hdr_t *)( mod_base + max_offset );
if( bspx_header->id != LittleLong( IDBSPXHEADER ))
return -1;
bspx_header->id = LittleLong( bspx_header->id );
bspx_header->numlumps = LittleLong( bspx_header->numlumps );
for( int i = 0; i < bspx_header->numlumps; i++ )
le_struct_swap( dbspx_lump_swap, &bspx_header->lumps[i] );
Con_DPrintf( "Found valid BSPX signature at %lld\n", (long long)max_offset );
return max_offset;
}
@@ -3918,22 +4243,19 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
{
dheader_t *header = (dheader_t *)mod_base;
int *extident = (int *)(mod_base + sizeof( dheader_t ));
dbspmodel_t *bmod = &srcmodel;
char wadvalue[2048];
size_t len = 0;
int i, stat_index = 0, ret, flags = 0;
fs_offset_t bspx_header_offset;
// always reset the intermediate struct
memset( bmod, 0, sizeof( *bmod ));
memset( &loadstat, 0, sizeof( loadstat ));
Q_strncpy( loadstat.name, mod->name, sizeof( loadstat.name ));
wadvalue[0] = '\0';
// restore default lump numbers
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
// byte-swap BSP header and lump directory from little-endian
Mod_SwapBSPLumps( mod_base, bufferlen );
switch( header->version )
{
@@ -3947,8 +4269,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
Mod_LumpLooksLikeEntities( mod_base + header->lumps[LUMP_PLANES].fileofs, header->lumps[LUMP_PLANES].filelen ))
{
// blue-shift swapped lumps
srclumps[0].lumpnumber = LUMP_PLANES;
srclumps[1].lumpnumber = LUMP_ENTITIES;
SetBits( flags, LUMP_BSHIFT_SWAP );
}
break;
case Q1BSP_VERSION:
@@ -3962,6 +4283,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
return false;
}
dbspmodel_t *bmod = Mem_Calloc( mod->mempool, sizeof( *bmod ));
bmod->version = header->version; // share up global
if( isworld )
{
@@ -3974,17 +4296,17 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
// loading base lumps
for( i = 0; i < ARRAYSIZE( srclumps ); i++, stat_index++ )
Mod_LoadLump( mod_base, &srclumps[i], &worldstats[stat_index], flags, LOADLUMP_STANDARD, NULL );
Mod_LoadLump( mod_base, &srclumps[i], &worldstats[stat_index], flags, LOADLUMP_STANDARD, NULL, bmod );
// loading extralumps
for( i = 0; i < ARRAYSIZE( extlumps ); i++, stat_index++ )
Mod_LoadLump( mod_base, &extlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSP30EXT, NULL );
Mod_LoadLump( mod_base, &extlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSP30EXT, NULL, bmod );
// loading bspx lumps
if( bspx_header_offset >= 0 )
{
for( i = 0; i < ARRAYSIZE( bspxlumps ); i++, stat_index++ )
Mod_LoadLump( mod_base, &bspxlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSPX, mod_base + bspx_header_offset );
Mod_LoadLump( mod_base, &bspxlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSPX, mod_base + bspx_header_offset, bmod );
}
if( !bmod->isworld ) // a1ba: why world excluded here?
@@ -3992,6 +4314,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
if( loadstat.numerrors )
{
Con_DPrintf( "%s: %i error(s), %i warning(s)\n", __func__, loadstat.numerrors, loadstat.numwarnings );
Mem_Free( bmod );
return false; // there were errors, we can't load this map
}
@@ -4056,6 +4379,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
Con_Reportf( "Wad files required to run the map: \"%s\"\n", wadvalue );
}
Mem_Free( bmod );
return true;
}
@@ -4098,7 +4422,7 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, byte *mod_base, size_
{
dheader_t *header = (dheader_t *)mod_base;
int *extident = (int *)( mod_base + sizeof( dheader_t ));
int i, flags = LUMP_TESTONLY, stat_index = 0;
int i, flags = 0, stat_index = 0;
// always reset the intermediate struct
memset( &loadstat, 0, sizeof( loadstat_t ));
@@ -4111,9 +4435,8 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, byte *mod_base, size_
if( buffersize < sizeof( *header ))
return false;
// restore default lump numbers
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
// byte-swap BSP header and lump directory from little-endian
Mod_SwapBSPLumps( mod_base, buffersize );
switch( header->version )
{
@@ -4136,11 +4459,7 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, byte *mod_base, size_
return false;
if( ret )
{
// blue-shift swapped lumps
srclumps[0].lumpnumber = LUMP_PLANES;
srclumps[1].lumpnumber = LUMP_ENTITIES;
}
SetBits( flags, LUMP_BSHIFT_SWAP );
}
}
break;
@@ -4156,15 +4475,15 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, byte *mod_base, size_
}
// get entities lump to caller
*entities = header->lumps[srclumps[0].lumpnumber];
*entities = header->lumps[FBitSet( flags, LUMP_BSHIFT_SWAP ) ? LUMP_PLANES : LUMP_ENTITIES];
// loading base lumps
for( i = 0; i < ARRAYSIZE( srclumps ); i++, stat_index++ )
Mod_LoadLump( mod_base, &srclumps[i], &worldstats[stat_index], flags, LOADLUMP_STANDARD, NULL );
Mod_LoadLump( mod_base, &srclumps[i], &worldstats[stat_index], flags, LOADLUMP_STANDARD, NULL, NULL );
// loading extralumps
for( i = 0; i < ARRAYSIZE( extlumps ); i++, stat_index++ )
Mod_LoadLump( mod_base, &extlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSP30EXT, NULL );
Mod_LoadLump( mod_base, &extlumps[i], &worldstats[stat_index], flags, LOADLUMP_BSP30EXT, NULL, NULL );
// FIXME: BSPX testing

View File

@@ -124,6 +124,10 @@ typedef struct world_static_s
wadentry_t *wadlist;
int wadcount;
// lightmapped water extra info
float litwater_scale;
int litwater_minlight;
} world_static_t;
#ifndef REF_DLL
@@ -181,7 +185,7 @@ void Mod_PrintWorldStats_f( void );
//
// mod_studio.c
//
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
void Mod_LoadStudioModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded );
void Mod_InitStudioAPI( void );
void Mod_InitStudioHull( void );
void Mod_ResetStudioAPI( void );
@@ -191,13 +195,14 @@ void Mod_StudioGetAttachment( const edict_t *e, int iAttachment, float *org, flo
void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang );
hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed );
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
void Mod_SwapStudioSeqGroupAnims( studiohdr_t *phdr, mstudioseqdesc_t *pseq, byte *buf );
int Mod_HitgroupForStudioHull( int index );
void Mod_ClearStudioCache( void );
//
// mod_sprite.c
//
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded );
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer );
void Mod_SpriteUnloadTextures( void *data );

View File

@@ -18,7 +18,168 @@ GNU General Public License for more details.
#include "sprite.h"
#include "studio.h"
#include "mod_local.h"
#include "swaplib.h"
le_struct_begin( dsprite_q1_swap )
le_struct_field( dsprite_q1_t, ident )
le_struct_field( dsprite_q1_t, version )
le_struct_field( dsprite_q1_t, type )
le_struct_field( dsprite_q1_t, boundingradius )
le_struct_array( dsprite_q1_t, bounds, 2 )
le_struct_field( dsprite_q1_t, numframes )
le_struct_field( dsprite_q1_t, beamlength )
le_struct_field( dsprite_q1_t, synctype )
le_struct_end();
le_struct_begin( dsprite_hl_swap )
le_struct_field( dsprite_hl_t, ident )
le_struct_field( dsprite_hl_t, version )
le_struct_field( dsprite_hl_t, type )
le_struct_field( dsprite_hl_t, texFormat )
le_struct_field( dsprite_hl_t, boundingradius )
le_struct_array( dsprite_hl_t, bounds, 2 )
le_struct_field( dsprite_hl_t, numframes )
le_struct_field( dsprite_hl_t, facetype )
le_struct_field( dsprite_hl_t, synctype )
le_struct_end();
le_struct_begin( dspriteframe_swap )
le_struct_array( dspriteframe_t, origin, 2 )
le_struct_field( dspriteframe_t, width )
le_struct_field( dspriteframe_t, height )
le_struct_end();
static byte *Mod_SwapSpriteFrame( byte *p, byte *end, int bytes )
{
dspriteframe_t frame;
if( p + sizeof( frame ) > end )
return NULL;
memcpy( &frame, p, sizeof( frame ));
le_struct_swap( dspriteframe_swap, &frame );
#if XASH_BIG_ENDIAN
memcpy( p, &frame, sizeof( frame ));
#endif
p += sizeof( frame );
// skip pixel data
if( p + frame.width * frame.height * bytes > end )
return NULL;
p += frame.width * frame.height * bytes;
return p;
}
static byte *Mod_SwapSpriteGroup( byte *p, byte *end, int bytes )
{
dspritegroup_t *group;
if( p + sizeof( *group ) > end )
return NULL;
group = (dspritegroup_t *)p;
group->numframes = LittleLong( group->numframes );
p += sizeof( *group );
// swap intervals
int numframes = group->numframes;
if( p + numframes * sizeof( dspriteinterval_t ) > end )
return NULL;
for( int i = 0; i < numframes; i++ )
{
dspriteinterval_t *interval = (dspriteinterval_t *)p;
interval->interval = LittleFloat( interval->interval );
p += sizeof( *interval );
}
// swap each frame in the group
for( int i = 0; i < numframes; i++ )
{
p = Mod_SwapSpriteFrame( p, end, bytes );
if( !p )
return NULL;
}
return p;
}
static qboolean Mod_SwapSprite( void *buffer, size_t buffersize, int *out_version )
{
byte *end = (byte *)buffer + buffersize;
int version, numframes, bytes;
byte *p;
if( buffersize < sizeof( dsprite_t ))
return false;
// peek at ident + version before full swap
version = LittleLong(((dsprite_t *)buffer)->version );
switch( version )
{
case SPRITE_VERSION_Q1:
case SPRITE_VERSION_32:
if( buffersize < sizeof( dsprite_q1_t ))
return false;
le_struct_swap( dsprite_q1_swap, buffer );
numframes = ((dsprite_q1_t *)buffer)->numframes;
p = (byte *)buffer + sizeof( dsprite_q1_t );
break;
case SPRITE_VERSION_HL:
{
if( buffersize < sizeof( dsprite_hl_t ))
return false;
le_struct_swap( dsprite_hl_swap, buffer );
numframes = ((dsprite_hl_t *)buffer)->numframes;
p = (byte *)buffer + sizeof( dsprite_hl_t );
// HL sprites have a palette count (short) + palette data
if( p + sizeof( short ) > end )
return false;
short numi = LittleShort( *(short *)p );
*(short *)p = numi;
p += sizeof( short ) + numi * 3;
break;
}
default:
return false;
}
*out_version = version;
bytes = ( version == SPRITE_VERSION_32 ) ? 4 : 1;
// swap all frames
for( int i = 0; i < numframes && p && p < end; i++ )
{
dframetype_t *frametype;
if( p + sizeof( *frametype ) > end )
return false;
frametype = (dframetype_t *)p;
frametype->type = LittleLong( frametype->type );
p += sizeof( *frametype );
switch( frametype->type )
{
case FRAME_SINGLE:
p = Mod_SwapSpriteFrame( p, end, bytes );
break;
case FRAME_GROUP:
case FRAME_ANGLED:
p = Mod_SwapSpriteGroup( p, end, bytes );
break;
default:
return false;
}
}
return true;
}
/*
====================
@@ -27,46 +188,18 @@ Mod_LoadSpriteModel
load sprite model
====================
*/
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded )
void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded )
{
const dsprite_t *pin = buffer;
msprite_t *psprite;
char poolname[MAX_VA_STRING];
int version;
if( loaded )
*loaded = false;
if( buffersize < sizeof( dsprite_t ))
if( !Mod_SwapSprite( buffer, buffersize, &version ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_t ), "basic header" );
return;
}
if( pin->ident != IDSPRITEHEADER )
{
Con_DPrintf( S_ERROR "%s: %s has wrong id (0x%x should be 0x%x)\n", __func__, mod->name, pin->ident, IDSPRITEHEADER );
return;
}
switch( pin->version )
{
case SPRITE_VERSION_Q1:
case SPRITE_VERSION_32:
if( buffersize < sizeof( dsprite_q1_t ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_q1_t ), "q1 header" );
return;
}
break;
case SPRITE_VERSION_HL:
if( buffersize < sizeof( dsprite_hl_t ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_hl_t ), "hl header" );
return;
}
break;
default:
Con_DPrintf( S_ERROR "%s: %s has wrong version number (%i should be %i, %i or %i)\n", __func__, mod->name, pin->version, SPRITE_VERSION_Q1, SPRITE_VERSION_32, SPRITE_VERSION_HL );
Con_DPrintf( S_ERROR "%s: %s is not a valid sprite\n", __func__, mod->name );
return;
}
@@ -74,9 +207,9 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
mod->mempool = Mem_AllocPool( poolname );
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
if( version == SPRITE_VERSION_Q1 || version == SPRITE_VERSION_32 )
{
const dsprite_q1_t *pinq1 = buffer;
dsprite_q1_t *pinq1 = buffer;
size_t size;
if( pinq1->numframes == 0 )
@@ -106,9 +239,9 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
}
else // if( pin->version == SPRITE_VERSION_HL )
else // if( version == SPRITE_VERSION_HL )
{
const dsprite_hl_t *pinhl = buffer;
dsprite_hl_t *pinhl = buffer;
size_t size;
if( pinhl->numframes == 0 )

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#include "r_studioint.h"
#include "library.h"
#include "ref_common.h"
#include "swaplib.h"
typedef int (*STUDIOAPI)( int, sv_blending_interface_t**, server_studio_api_t*, float (*transform)[3][4], float (*bones)[MAXSTUDIOBONES][3][4] );
@@ -58,6 +59,151 @@ static int cache_current;
static int cache_current_hull;
static int cache_current_plane;
le_struct_begin( studiohdr_swap )
le_struct_field( studiohdr_t, ident )
le_struct_field( studiohdr_t, version )
le_struct_field( studiohdr_t, length )
le_struct_array( studiohdr_t, eyeposition, 3 )
le_struct_array( studiohdr_t, min, 3 )
le_struct_array( studiohdr_t, max, 3 )
le_struct_array( studiohdr_t, bbmin, 3 )
le_struct_array( studiohdr_t, bbmax, 3 )
le_struct_field( studiohdr_t, flags )
le_struct_field( studiohdr_t, numbones )
le_struct_field( studiohdr_t, boneindex )
le_struct_field( studiohdr_t, numbonecontrollers )
le_struct_field( studiohdr_t, bonecontrollerindex )
le_struct_field( studiohdr_t, numhitboxes )
le_struct_field( studiohdr_t, hitboxindex )
le_struct_field( studiohdr_t, numseq )
le_struct_field( studiohdr_t, seqindex )
le_struct_field( studiohdr_t, numseqgroups )
le_struct_field( studiohdr_t, seqgroupindex )
le_struct_field( studiohdr_t, numtextures )
le_struct_field( studiohdr_t, textureindex )
le_struct_field( studiohdr_t, texturedataindex )
le_struct_field( studiohdr_t, numskinref )
le_struct_field( studiohdr_t, numskinfamilies )
le_struct_field( studiohdr_t, skinindex )
le_struct_field( studiohdr_t, numbodyparts )
le_struct_field( studiohdr_t, bodypartindex )
le_struct_field( studiohdr_t, numattachments )
le_struct_field( studiohdr_t, attachmentindex )
le_struct_field( studiohdr_t, studiohdr2index )
le_struct_field( studiohdr_t, numtransitions )
le_struct_field( studiohdr_t, transitionindex )
le_struct_end();
le_struct_begin( mstudiobone_swap )
le_struct_field( mstudiobone_t, parent )
le_struct_field( mstudiobone_t, unused )
le_struct_array( mstudiobone_t, bonecontroller, 6 )
le_struct_array( mstudiobone_t, value, 6 )
le_struct_array( mstudiobone_t, scale, 6 )
le_struct_end();
le_struct_begin( mstudiobonecontroller_swap )
le_struct_field( mstudiobonecontroller_t, bone )
le_struct_field( mstudiobonecontroller_t, type )
le_struct_field( mstudiobonecontroller_t, start )
le_struct_field( mstudiobonecontroller_t, end )
le_struct_field( mstudiobonecontroller_t, unused )
le_struct_field( mstudiobonecontroller_t, index )
le_struct_end();
le_struct_begin( mstudiobbox_swap )
le_struct_field( mstudiobbox_t, bone )
le_struct_field( mstudiobbox_t, group )
le_struct_array( mstudiobbox_t, bbmin, 3 )
le_struct_array( mstudiobbox_t, bbmax, 3 )
le_struct_end();
le_struct_begin( mstudioseqgroup_swap )
// should we even swap seqgroup?
le_struct_field( mstudioseqgroup_t, unused )
le_struct_field( mstudioseqgroup_t, unused2 )
le_struct_end();
le_struct_begin( mstudioseqdesc_swap )
le_struct_field( mstudioseqdesc_t, fps )
le_struct_field( mstudioseqdesc_t, flags )
le_struct_field( mstudioseqdesc_t, activity )
le_struct_field( mstudioseqdesc_t, actweight )
le_struct_field( mstudioseqdesc_t, numevents )
le_struct_field( mstudioseqdesc_t, eventindex )
le_struct_field( mstudioseqdesc_t, numframes )
le_struct_field( mstudioseqdesc_t, weightlistindex )
le_struct_field( mstudioseqdesc_t, iklockindex )
le_struct_field( mstudioseqdesc_t, motiontype )
le_struct_field( mstudioseqdesc_t, motionbone )
le_struct_array( mstudioseqdesc_t, linearmovement, 3 )
le_struct_field( mstudioseqdesc_t, autolayerindex )
le_struct_field( mstudioseqdesc_t, keyvalueindex )
le_struct_array( mstudioseqdesc_t, bbmin, 3 )
le_struct_array( mstudioseqdesc_t, bbmax, 3 )
le_struct_field( mstudioseqdesc_t, numblends )
le_struct_field( mstudioseqdesc_t, animindex )
le_struct_array( mstudioseqdesc_t, blendtype, 2 )
le_struct_array( mstudioseqdesc_t, blendstart, 2 )
le_struct_array( mstudioseqdesc_t, blendend, 2 )
le_struct_field( mstudioseqdesc_t, seqgroup )
le_struct_field( mstudioseqdesc_t, entrynode )
le_struct_field( mstudioseqdesc_t, exitnode )
le_struct_field( mstudioseqdesc_t, animdescindex )
le_struct_end();
le_struct_begin( mstudioevent_swap )
le_struct_field( mstudioevent_t, frame )
le_struct_field( mstudioevent_t, event )
le_struct_field( mstudioevent_t, unused )
le_struct_end();
le_struct_begin( mstudioattachment_swap )
le_struct_field( mstudioattachment_t, flags )
le_struct_field( mstudioattachment_t, bone )
le_struct_array( mstudioattachment_t, org, 3 )
le_struct_end();
le_struct_begin( mstudiobodyparts_swap )
le_struct_field( mstudiobodyparts_t, nummodels )
le_struct_field( mstudiobodyparts_t, base )
le_struct_field( mstudiobodyparts_t, modelindex )
le_struct_end();
le_struct_begin( mstudiotexture_swap )
le_struct_field( mstudiotexture_t, flags )
le_struct_field( mstudiotexture_t, width )
le_struct_field( mstudiotexture_t, height )
le_struct_field( mstudiotexture_t, index )
le_struct_end();
le_struct_begin( mstudiomodel_swap )
le_struct_field( mstudiomodel_t, unused )
le_struct_field( mstudiomodel_t, unused2 )
le_struct_field( mstudiomodel_t, nummesh )
le_struct_field( mstudiomodel_t, meshindex )
le_struct_field( mstudiomodel_t, numverts )
le_struct_field( mstudiomodel_t, vertinfoindex )
le_struct_field( mstudiomodel_t, vertindex )
le_struct_field( mstudiomodel_t, numnorms )
le_struct_field( mstudiomodel_t, norminfoindex )
le_struct_field( mstudiomodel_t, normindex )
le_struct_field( mstudiomodel_t, blendvertinfoindex )
le_struct_field( mstudiomodel_t, blendnorminfoindex )
le_struct_end();
le_struct_begin( mstudiomesh_swap )
le_struct_field( mstudiomesh_t, numtris )
le_struct_field( mstudiomesh_t, triindex )
le_struct_field( mstudiomesh_t, skinref )
le_struct_field( mstudiomesh_t, numnorms )
le_struct_field( mstudiomesh_t, unused )
le_struct_end();
le_struct_begin( mstudioanim_swap )
le_struct_array( mstudioanim_t, offset, 6 )
le_struct_end();
/*
====================
Mod_InitStudioHull
@@ -404,6 +550,38 @@ static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *p
}
void Mod_SwapStudioSeqGroupAnims( studiohdr_t *phdr, mstudioseqdesc_t *pseq, byte *buf )
{
mstudioanim_t *panim = (mstudioanim_t *)( buf + pseq->animindex );
int numanims = pseq->numblends * phdr->numbones;
for( int j = 0; j < numanims; j++, panim++ )
{
le_struct_swap( mstudioanim_swap, panim );
for( int k = 0; k < 6; k++ )
{
if( panim->offset[k] == 0 )
continue;
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[k] );
int frames = pseq->numframes;
while( frames > 0 )
{
int valid = panimvalue->num.valid;
int total = panimvalue->num.total;
for( int l = 1; l <= valid; l++ )
panimvalue[l].value = LittleShort( panimvalue[l].value );
panimvalue += valid + 1;
frames -= total;
}
}
}
}
/*
====================
StudioGetAnim
@@ -412,17 +590,10 @@ StudioGetAnim
*/
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc )
{
mstudioseqgroup_t *pseqgroup;
cache_user_t *paSequences;
fs_offset_t filesize;
byte *buf;
pseqgroup = (mstudioseqgroup_t *)((byte *)m_pStudioHeader + m_pStudioHeader->seqgroupindex) + pseqdesc->seqgroup;
if( pseqdesc->seqgroup == 0 )
return ((byte *)m_pStudioHeader + pseqdesc->animindex);
paSequences = (cache_user_t *)m_pSubModel->submodels;
cache_user_t *paSequences = (cache_user_t *)m_pSubModel->submodels;
if( paSequences == NULL )
{
paSequences = (cache_user_t *)Mem_Calloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t ));
@@ -432,23 +603,31 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud
// check for already loaded
if( !Mod_CacheCheck(( cache_user_t *)&( paSequences[pseqdesc->seqgroup] )))
{
string filepath, modelname, modelpath;
string modelname;
COM_FileBase( m_pSubModel->name, modelname, sizeof( modelname ));
string modelpath;
COM_ExtractFilePath( m_pSubModel->name, modelpath );
// NOTE: here we build real sub-animation filename because stupid user may rename model without recompile
string filepath;
Q_snprintf( filepath, sizeof( filepath ), "%s/%s%i%i.mdl", modelpath, modelname, pseqdesc->seqgroup / 10, pseqdesc->seqgroup % 10 );
buf = FS_LoadFile( filepath, &filesize, false );
if( !buf || !filesize ) Host_Error( "%s: can't load %s\n", __func__, filepath );
if( IDSEQGRPHEADER != *(uint *)buf ) Host_Error( "%s: %s is corrupted\n", __func__, filepath );
fs_offset_t filesize;
byte *buf = FS_LoadFile( filepath, &filesize, false );
if( !buf || !filesize )
Host_Error( "%s: can't load %s\n", __func__, filepath );
if( LittleLong( IDSEQGRPHEADER ) != *(uint *)buf )
Host_Error( "%s: %s is corrupted\n", __func__, filepath );
Con_Printf( "loading: %s\n", filepath );
paSequences[pseqdesc->seqgroup].data = Mem_Calloc( com_studiocache, filesize );
memcpy( paSequences[pseqdesc->seqgroup].data, buf, filesize );
Mem_Free( buf );
Mod_SwapStudioSeqGroupAnims( m_pStudioHeader, pseqdesc,
(byte *)paSequences[pseqdesc->seqgroup].data );
}
return ((byte *)paSequences[pseqdesc->seqgroup].data + pseqdesc->animindex);
@@ -690,7 +869,6 @@ static void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qbo
vec3_t bone_mins, bone_maxs;
vec3_t vert_mins, vert_maxs;
int vert_count, bone_count;
int bodyCount = 0;
vec3_t pos, *pverts;
vert_count = bone_count = 0;
@@ -706,18 +884,16 @@ static void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qbo
// each body part has nummodels variations so there are as many total variations as there
// are in a matrix of each part by each other part
for( i = 0; i < pstudiohdr->numbodyparts; i++ )
bodyCount += pbodypart[i].nummodels;
// The studio models we want are vec3_t mins, vec3_t maxsight after the bodyparts (still need to
// find a detailed breakdown of the mdl format). Move pointer there.
m_pSubModel = (mstudiomodel_t *)(&pbodypart[pstudiohdr->numbodyparts]);
for( i = 0; i < bodyCount; i++ )
{
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[i].vertindex);
m_pSubModel = (mstudiomodel_t *)((byte *)pstudiohdr + pbodypart[i].modelindex);
for( j = 0; j < m_pSubModel[i].numverts; j++ )
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[j] );
for( j = 0; j < pbodypart[i].nummodels; j++ )
{
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[j].vertindex);
for( k = 0; k < m_pSubModel[j].numverts; k++ )
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[k] );
}
}
pbones = (mstudiobone_t *)((byte *)pstudiohdr + pstudiohdr->boneindex);
@@ -820,26 +996,120 @@ static int Mod_StudioBodyVariations( model_t *mod )
return count;
}
static qboolean Mod_SwapStudioModel( const char *name, void *buffer, size_t buffersize )
{
studiohdr_t *phdr = buffer;
byte *mod_base = buffer;
if( buffersize < sizeof( studiohdr_t ))
return false;
le_struct_swap( studiohdr_swap, phdr );
if( phdr->ident != IDSTUDIOHEADER || phdr->version != STUDIO_VERSION )
return false;
#if XASH_BIG_ENDIAN
if( phdr->studiohdr2index > 0 && phdr->studiohdr2index < phdr->length )
{
Con_Printf( S_ERROR "byteswapping extended studio model \"%s\" is unsupoprted\n", name );
return false;
}
#endif
for( int i = 0; i < phdr->numbones; i++ )
le_struct_swap( mstudiobone_swap, (mstudiobone_t *)( mod_base + phdr->boneindex ) + i );
for( int i = 0; i < phdr->numbonecontrollers; i++ )
le_struct_swap( mstudiobonecontroller_swap, (mstudiobonecontroller_t *)( mod_base + phdr->bonecontrollerindex ) + i );
for( int i = 0; i < phdr->numhitboxes; i++ )
le_struct_swap( mstudiobbox_swap, (mstudiobbox_t *)( mod_base + phdr->hitboxindex ) + i );
for( int i = 0; i < phdr->numseqgroups; i++ )
le_struct_swap( mstudioseqgroup_swap, (mstudioseqgroup_t *)( mod_base + phdr->seqgroupindex ) + i );
for( int i = 0; i < phdr->numattachments; i++ )
{
mstudioattachment_t *pattach = (mstudioattachment_t *)( mod_base + phdr->attachmentindex ) + i;
le_struct_swap( mstudioattachment_swap, pattach );
le_array_swap((float *)pattach->vectors, 3 * 3 );
}
for( int i = 0; i < phdr->numtextures; i++ )
le_struct_swap( mstudiotexture_swap, (mstudiotexture_t *)( mod_base + phdr->textureindex ) + i );
for( int i = 0; i < phdr->numbodyparts; i++ )
le_struct_swap( mstudiobodyparts_swap, (mstudiobodyparts_t *)( mod_base + phdr->bodypartindex ) + i );
for( int i = 0; i < phdr->numseq; i++ )
{
mstudioseqdesc_t *pseq = (mstudioseqdesc_t *)( mod_base + phdr->seqindex ) + i;
le_struct_swap( mstudioseqdesc_swap, pseq );
for( int j = 0; j < pseq->numevents; j++ )
le_struct_swap( mstudioevent_swap, (mstudioevent_t *)( mod_base + pseq->eventindex ) + j );
if( pseq->seqgroup != 0 )
continue;
Mod_SwapStudioSeqGroupAnims( phdr, pseq, mod_base );
}
for( int i = 0; i < phdr->numbodyparts; i++ )
{
mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( mod_base + phdr->bodypartindex ) + i;
for( int j = 0; j < pbodypart->nummodels; j++ )
{
mstudiomodel_t *pmodel = (mstudiomodel_t *)( mod_base + pbodypart->modelindex ) + j;
le_struct_swap( mstudiomodel_swap, pmodel );
le_array_swap((float *)( mod_base + pmodel->vertindex ), pmodel->numverts * 3 );
le_array_swap((float *)( mod_base + pmodel->normindex ), pmodel->numnorms * 3 );
for( int k = 0; k < pmodel->nummesh; k++ )
{
mstudiomesh_t *pmesh = (mstudiomesh_t *)( mod_base + pmodel->meshindex ) + k;
le_struct_swap( mstudiomesh_swap, pmesh );
short *ptricmds = (short *)( mod_base + pmesh->triindex );
short n;
while(( n = LittleShort( *ptricmds )))
{
*ptricmds++ = n;
int count = abs( n ) * 4;
for( int l = 0; l < count; l++, ptricmds++ )
*ptricmds = LittleShort( *ptricmds );
}
*ptricmds = 0;
}
}
}
short *pskinref = (short *)( mod_base + phdr->skinindex );
for( int i = 0; i < phdr->numskinfamilies * phdr->numskinref; i++ )
pskinref[i] = LittleShort( pskinref[i] );
return true;
}
/*
=================
R_StudioLoadHeader
=================
*/
static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
static studiohdr_t *R_StudioLoadHeader( model_t *mod, void *buffer, size_t buffersize )
{
byte *pin;
studiohdr_t *phdr;
int i;
studiohdr_t *phdr;
if( !buffer ) return NULL;
if( !buffer )
return NULL;
pin = (byte *)buffer;
phdr = (studiohdr_t *)pin;
i = phdr->version;
if( i != STUDIO_VERSION )
if( !Mod_SwapStudioModel( mod->name, buffer, buffersize ))
{
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION );
phdr = (studiohdr_t *)buffer;
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, phdr->version, STUDIO_VERSION );
return NULL;
}
@@ -867,7 +1137,7 @@ static studiohdr_t *Mod_MaybeTruncateStudioTextureData( model_t *mod )
Mod_LoadStudioModel
=================
*/
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
void Mod_LoadStudioModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded )
{
char poolname[MAX_VA_STRING];
studiohdr_t *phdr;
@@ -879,7 +1149,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
mod->mempool = Mem_AllocPool( poolname );
mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer );
phdr = R_StudioLoadHeader( mod, buffer, buffersize );
if( !phdr || phdr->length < sizeof( studiohdr_t )) // garbage value in length
return; // bad model
@@ -888,9 +1158,10 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
{
studiohdr_t *thdr;
void *buffer2;
fs_offset_t size2_len;
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false );
thdr = R_StudioLoadHeader( mod, buffer2 );
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), &size2_len, false );
thdr = R_StudioLoadHeader( mod, buffer2, size2_len );
if( thdr != NULL )
{

View File

@@ -347,7 +347,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
switch( *(uint *)buf )
{
case LittleLong( IDSTUDIOHEADER ):
Mod_LoadStudioModel( mod, buf, &loaded );
Mod_LoadStudioModel( mod, buf, length, &loaded );
break;
case LittleLong( IDSPRITEHEADER ):
Mod_LoadSpriteModel( mod, buf, length, &loaded );
@@ -608,6 +608,31 @@ void GAME_EXPORT Mod_LoadCacheFile( const char *filename, cache_user_t *cu )
cu->data = Mem_Malloc( com_studiocache, size );
memcpy( cu->data, buf, size );
Mem_Free( buf );
// this handles when studio model renderer tries to load sequence files on it's own
// which is what they always do in HLSDK
#if XASH_BIG_ENDIAN
if( size >= sizeof( int ) && LittleLong( IDSEQGRPHEADER ) == *(uint *)cu->data )
{
studiohdr_t *phdr = (studiohdr_t *)REF_GET_PARM( PARM_GET_STUDIO_HDR, 0 );
if( !phdr )
return;
mstudioseqdesc_t *pseq = (mstudioseqdesc_t *)((byte *)phdr + phdr->seqindex );
for( int i = 0; i < phdr->numseq; i++ )
{
if( pseq[i].seqgroup == 0 )
continue;
mstudioseqgroup_t *pgrp = (mstudioseqgroup_t *)((byte *)phdr + phdr->seqgroupindex ) + pseq[i].seqgroup;
// assuming filename passes seqgroup's name
if( !Q_stricmp( pgrp->name, filename ))
Mod_SwapStudioSeqGroupAnims( phdr, &pseq[i], (byte *)cu->data );
}
}
#endif
}
/*

View File

@@ -321,8 +321,10 @@ void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
}
iCurBitMasked = iCurBit & 31;
((uint32_t *)sb->pData)[iDWord] &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
((uint32_t *)sb->pData)[iDWord] |= curData << iCurBitMasked;
uint32_t dword = LittleLong(((uint32_t *)sb->pData)[iDWord] );
dword &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
dword |= curData << iCurBitMasked;
((uint32_t *)sb->pData)[iDWord] = LittleLong( dword );
// did it span a dword?
nBitsWritten = 32 - iCurBitMasked;
@@ -334,8 +336,10 @@ void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
curData >>= nBitsWritten;
iCurBitMasked = iCurBit & 31;
((uint32_t *)sb->pData)[iDWord+1] &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
((uint32_t *)sb->pData)[iDWord+1] |= curData << iCurBitMasked;
uint32_t dword2 = LittleLong(((uint32_t *)sb->pData)[iDWord+1] );
dword2 &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
dword2 |= curData << iCurBitMasked;
((uint32_t *)sb->pData)[iDWord+1] = LittleLong( dword2 );
}
sb->iCurBit += numbits;
}
@@ -396,7 +400,8 @@ qboolean MSG_WriteBits( sizebuf_t *sb, const void *pData, int nBits )
// read dwords.
while( nBitsLeft >= 32 )
{
MSG_WriteUBitLong( sb, *(( uint32_t *)pOut ), 32 );
uint32_t dword = *((uint32_t *)pOut);
MSG_WriteUBitLong( sb, LittleLong( dword ), 32 );
pOut += sizeof( uint32_t );
nBitsLeft -= 32;
@@ -519,7 +524,7 @@ void MSG_WriteDword( sizebuf_t *sb, uint val )
void MSG_WriteFloat( sizebuf_t *sb, float val )
{
MSG_WriteBits( sb, &val, sizeof( val ) << 3 );
MSG_WriteUBitLong( sb, FloatAsUint( val ), sizeof( val ) << 3 );
}
qboolean MSG_WriteBytes( sizebuf_t *sb, const void *pBuf, int nBytes )
@@ -593,7 +598,7 @@ uint MSG_ReadUBitLong( sizebuf_t *sb, int numbits )
// Read the current dword.
idword1 = sb->iCurBit >> 5;
dword1 = ((uint *)sb->pData)[idword1];
dword1 = LittleLong(((uint *)sb->pData)[idword1] );
dword1 >>= ( sb->iCurBit & 31 ); // get the bits we're interested in.
sb->iCurBit += numbits;
@@ -608,7 +613,7 @@ uint MSG_ReadUBitLong( sizebuf_t *sb, int numbits )
else
{
int nExtraBits = sb->iCurBit & 31;
uint dword2 = ((uint *)sb->pData)[idword1+1] & ExtraMasks[nExtraBits];
uint dword2 = LittleLong(((uint *)sb->pData)[idword1+1] ) & ExtraMasks[nExtraBits];
// no need to mask since we hit the end of the dword.
// shift the second dword's part into the high bits.
@@ -633,7 +638,8 @@ qboolean MSG_ReadBits( sizebuf_t *sb, void *pOutData, int nBits )
// read dwords.
while( nBitsLeft >= 32 )
{
*((uint32_t *)pOut) = MSG_ReadUBitLong( sb, 32 );
uint32_t dword = MSG_ReadUBitLong( sb, 32 );
*((uint32_t *)pOut) = LittleLong( dword );
pOut += sizeof( uint32_t );
nBitsLeft -= 32;
}
@@ -790,11 +796,7 @@ uint MSG_ReadDword( sizebuf_t *sb )
float MSG_ReadFloat( sizebuf_t *sb )
{
float ret;
MSG_ReadBits( sb, &ret, sizeof( ret ) << 3 );
return ret;
return UintAsFloat( MSG_ReadUBitLong( sb, sizeof( float ) << 3 ));
}
qboolean MSG_ReadBytes( sizebuf_t *sb, void *pOut, int nBytes )

View File

@@ -617,7 +617,10 @@ void Netchan_AddBufferToList( fragbuf_t **pplist, fragbuf_t *pbuf )
if( id1 > id2 )
{
// insert here
pbuf->next = n->next;
// pbuf->next = n->next;
// a1ba: this seems to be incorrect insertion, as `n` gets removed from list and effectively leaked
pbuf->next = n;
pprev->next = pbuf;
return;
}
@@ -1237,20 +1240,24 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
return false;
}
if( filename[0] != '!' )
{
string temp_filename;
Q_snprintf( temp_filename, sizeof( temp_filename ), DEFAULT_DOWNLOADED_DIRECTORY "%s", filename );
Q_strncpy( filename, temp_filename, sizeof( filename ));
}
Q_strncpy( chan->incomingfilename, filename, sizeof( chan->incomingfilename ));
if( filename[0] != '!' && FS_FileExists( filename, false ))
if( filename[0] != '!' )
{
Con_Printf( S_ERROR "can't download %s, already exists\n", filename );
Netchan_FlushIncoming( chan, FRAG_FILE_STREAM );
return true;
string write_path;
Q_snprintf( write_path, sizeof( write_path ), "../%s" DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX "/%s", GI->gamefolder, filename );
Q_strncpy( filename, write_path, sizeof( filename ));
FS_AllowDirectPaths( true );
qboolean exists = FS_FileExists( filename, false );
FS_AllowDirectPaths( false );
if( exists )
{
Con_Printf( S_ERROR "can't download %s, already exists\n", filename );
Netchan_FlushIncoming( chan, FRAG_FILE_STREAM );
return true;
}
}
// create file from buffers
@@ -1314,14 +1321,14 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
Host_Error( "%s: BZ2 compression is not supported for server", __func__ );
#endif
}
else if( chan->use_lzss && LZSS_IsCompressed( buffer, nsize + 1 ))
else if( chan->use_lzss && LZSS_IsCompressed( buffer, nsize ))
{
byte *uncompressedBuffer;
uncompressedSize = LZSS_GetActualSize( buffer, nsize + 1 ) + 1;
uncompressedSize = LZSS_GetActualSize( buffer, nsize );
uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer, nsize + 1, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer, nsize, uncompressedSize );
Mem_Free( buffer );
buffer = uncompressedBuffer;
}
@@ -1336,8 +1343,9 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
}
else
{
// g-cont. it's will be stored downloaded files directly into game folder
FS_AllowDirectPaths( true );
FS_WriteFile( filename, buffer, nsize );
FS_AllowDirectPaths( false );
Mem_Free( buffer );
}

View File

@@ -99,6 +99,7 @@ typedef struct
int sequence_number;
int ip_sockets[NS_COUNT];
int ip6_sockets[NS_COUNT];
qboolean rr_state[NS_COUNT];
qboolean initialized;
qboolean threads_initialized;
qboolean configured;
@@ -132,7 +133,7 @@ static CVAR_DEFINE_AUTO( net6_address, "0", FCVAR_PRIVILEGED|FCVAR_READ_ONLY, "c
static void NET_ClearLagData( qboolean bClient, qboolean bServer );
static inline qboolean NET_IsSocketError( int retval )
qboolean NET_IsSocketError( int retval )
{
#if XASH_WIN32 || XASH_DOS4GW
return retval == SOCKET_ERROR ? true : false;
@@ -141,7 +142,7 @@ static inline qboolean NET_IsSocketError( int retval )
#endif
}
static inline qboolean NET_IsSocketValid( int socket )
qboolean NET_IsSocketValid( int socket )
{
#if XASH_WIN32 || XASH_DOS4GW
return socket != INVALID_SOCKET;
@@ -150,6 +151,24 @@ static inline qboolean NET_IsSocketValid( int socket )
#endif
}
qboolean NET_MakeSocketNonBlocking( int socket_fd )
{
#if XASH_LINUX
int res = fcntl( socket_fd, F_GETFL, 0 );
if( NET_IsSocketError( res ))
return false;
// SOCK_NONBLOCK is not portable, so use fcntl
if( NET_IsSocketError( fcntl( socket_fd, F_SETFL, res | O_NONBLOCK )))
return false;
#else
uint mode = 1;
if( NET_IsSocketError( ioctlsocket( socket_fd, FIONBIO, (void*)&mode )))
return false;
#endif
return true;
}
void NET_NetadrToIP6Bytes( uint8_t *ip6, const netadr_t *adr )
{
memcpy( &ip6[0], adr->ip6_0, 2 );
@@ -177,7 +196,7 @@ static int NET_NetadrIP6Compare( const netadr_t *a, const netadr_t *b )
NET_NetadrToSockadr
====================
*/
static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
{
netadrtype_t type = NET_NetadrType( a );
@@ -214,7 +233,7 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
NET_SockadrToNetAdr
====================
*/
static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
{
if( s->ss_family == AF_INET )
{
@@ -1330,70 +1349,60 @@ NET_QueuePacket
queue normal and lagged packets
==================
*/
static qboolean NET_QueuePacket( netsrc_t sock, netadr_t *from, byte *data, size_t *length )
static qboolean NET_QueuePacket( int net_socket, netsrc_t sock, netadr_t *from, byte *data, size_t *length )
{
byte buf[NET_MAX_FRAGMENT];
int ret, protocol;
int net_socket;
int ret;
WSAsize_t addr_len;
struct sockaddr_storage addr = { 0 };
*length = 0;
for( protocol = 0; protocol < 2; protocol++ )
if( !NET_IsSocketValid( net_socket ))
return NET_LagPacket( false, sock, from, length, data );
addr_len = sizeof( addr );
ret = recvfrom( net_socket, buf, sizeof( buf ), 0, (struct sockaddr *)&addr, &addr_len );
NET_SockadrToNetadr( &addr, from );
if( !NET_IsSocketError( ret ))
{
switch( protocol )
if( ret < NET_MAX_FRAGMENT )
{
case 0: net_socket = net.ip_sockets[sock]; break;
case 1: net_socket = net.ip6_sockets[sock]; break;
}
if( !NET_IsSocketValid( net_socket ))
continue;
addr_len = sizeof( addr );
ret = recvfrom( net_socket, buf, sizeof( buf ), 0, (struct sockaddr *)&addr, &addr_len );
NET_SockadrToNetadr( &addr, from );
if( !NET_IsSocketError( ret ))
{
if( ret < NET_MAX_FRAGMENT )
{
// Transfer data
memcpy( data, buf, ret );
*length = ret;
// Transfer data
memcpy( data, buf, ret );
*length = ret;
#if !XASH_DEDICATED
// check for split message
if( sock == NS_CLIENT && *(int *)data == NET_HEADER_SPLITPACKET )
return NET_GetLong( data, ret, length, CL_GetSplitSize( ), CL_Protocol( ));
// check for split message
if( sock == NS_CLIENT && *(int *)data == NET_HEADER_SPLITPACKET )
return NET_GetLong( data, ret, length, CL_GetSplitSize( ), CL_Protocol( ));
#endif
// lag the packet, if needed
return NET_LagPacket( true, sock, from, length, data );
}
else
{
Con_Reportf( "%s: oversize packet from %s\n", __func__, NET_AdrToString( *from ));
}
// lag the packet, if needed
return NET_LagPacket( true, sock, from, length, data );
}
else
{
int err = WSAGetLastError();
Con_Reportf( "%s: oversize packet from %s\n", __func__, NET_AdrToString( *from ));
}
}
else
{
int err = WSAGetLastError();
switch( err )
{
case WSAEWOULDBLOCK:
case WSAECONNRESET:
case WSAECONNREFUSED:
case WSAEMSGSIZE:
case WSAETIMEDOUT:
break;
default: // let's continue even after errors
Con_DPrintf( S_ERROR "%s: %s from %s\n", __func__, NET_ErrorString(), NET_AdrToString( *from ));
break;
}
switch( err )
{
case WSAEWOULDBLOCK:
case WSAECONNRESET:
case WSAECONNREFUSED:
case WSAEMSGSIZE:
case WSAETIMEDOUT:
break;
default: // let's continue even after errors
Con_DPrintf( S_ERROR "%s: %s from %s\n", __func__, NET_ErrorString(), NET_AdrToString( *from ));
break;
}
}
@@ -1420,7 +1429,20 @@ qboolean NET_GetPacket( netsrc_t sock, netadr_t *from, byte *data, size_t *lengt
}
else
{
return NET_QueuePacket( sock, from, data, length );
// Round-robin the socket to prevent constant activity on one starving the other.
int i = net.rr_state[sock];
int net_socket = i ? net.ip_sockets[sock] : net.ip6_sockets[sock];
if( NET_QueuePacket( net_socket, sock, from, data, length ))
{
net.rr_state[sock] = !i;
return true;
}
// try the other one before giving up
net_socket = i ? net.ip6_sockets[sock] : net.ip_sockets[sock];
net.rr_state[sock] = !i;
return NET_QueuePacket( net_socket, sock, from, data, length );
}
}
@@ -1591,7 +1613,7 @@ static int NET_IPSocket( const char *net_iface, int port, int family )
return INVALID_SOCKET;
}
if( NET_IsSocketError( ioctlsocket( net_socket, FIONBIO, (void*)&_true )))
if( !NET_MakeSocketNonBlocking( net_socket ))
{
struct timeval timeout;
@@ -1994,6 +2016,7 @@ void NET_Init( void )
net.lagdata[i].next = &net.lagdata[i];
net.ip_sockets[i] = INVALID_SOCKET;
net.ip6_sockets[i] = INVALID_SOCKET;
net.rr_state[i] = false;
}
#if XASH_WIN32

View File

@@ -74,6 +74,9 @@ void NET_SendPacket( netsrc_t sock, size_t length, const void *data, netadr_t to
void NET_SendPacketEx( netsrc_t sock, size_t length, const void *data, netadr_t to, size_t splitsize );
void NET_IP6BytesToNetadr( netadr_t *adr, const uint8_t *ip6 );
void NET_NetadrToIP6Bytes( uint8_t *ip6, const netadr_t *adr );
qboolean NET_IsSocketError( int retval );
qboolean NET_IsSocketValid( int socket );
qboolean NET_MakeSocketNonBlocking( int socket_fd );
static inline qboolean NET_IsLocalAddress( netadr_t adr )
{

View File

@@ -101,3 +101,5 @@ static inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
}
net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_storage *sadr, qboolean nonblocking, int family );
void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s );
void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a );

View File

@@ -84,37 +84,37 @@ void Sound_Shutdown( void )
uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
{
string name;
file_t *f;
wavehdr_t wav;
size_t filesize;
uint msecs;
string name;
Q_strncpy( name, filepath, sizeof( name ));
COM_FixSlashes( name );
f = FS_Open( name, "rb", false );
file_t *f = FS_Open( name, "rb", false );
if( !f )
return 0;
wavehdr_t wav;
if( FS_Read( f, &wav, sizeof( wav )) != sizeof( wav ))
{
FS_Close( f );
return 0;
}
filesize = FS_FileLength( f );
filesize -= 128; // magic number from GoldSrc, seems to be header size
// magic number from GoldSrc, seems to be header size
size_t filesize = FS_FileLength( f ) - 128;
FS_Close( f );
// is real wav file ?
if( wav.riff_id != RIFFHEADER || wav.wave_id != WAVEHEADER || wav.fmt_id != FORMHEADER )
if( wav.riff_id != LittleLong( RIFFHEADER ) || wav.wave_id != LittleLong( WAVEHEADER ) || wav.fmt_id != LittleLong( FORMHEADER ))
return 0;
if( wav.nAvgBytesPerSec >= 1000 )
msecs = (uint)((float)filesize / ((float)wav.nAvgBytesPerSec / 1000.0f));
else msecs = (uint)(((float)filesize / (float)wav.nAvgBytesPerSec) * 1000.0f);
int avgBytes = LittleLong( wav.nAvgBytesPerSec );
uint msecs;
if( avgBytes >= 1000 )
msecs = (uint)((float)filesize / ((float)avgBytes / 1000.0f));
else
msecs = (uint)(((float)filesize / (float)avgBytes) * 1000.0f);
return msecs;
}

View File

@@ -61,6 +61,8 @@ SYSTEM LOG
*/
int Sys_LogFileNo( void )
{
if( !s_ld.logfile )
return -1;
return s_ld.logfileno;
}
@@ -84,7 +86,7 @@ void Sys_InitLog( void )
if( Sys_CheckParm( "-log" ))
{
if( !Sys_GetParmFromCmdLine( "-log", s_ld.log_path ) || !isalnum( s_ld.log_path[0] ))
if( !Sys_GetParmFromCmdLine( "-log", s_ld.log_path ) || !isalnum((byte)s_ld.log_path[0] ))
Q_strncpy( s_ld.log_path, "engine.log", sizeof( s_ld.log_path ));
COM_DefaultExtension( s_ld.log_path, ".log", sizeof( s_ld.log_path ));
@@ -104,7 +106,17 @@ void Sys_InitLog( void )
// create log if needed
if( s_ld.log_active )
{
s_ld.logfile = fopen( s_ld.log_path, mode );
const char *basedir = getenv( "XASH3D_BASEDIR" );
if( !COM_StringEmptyOrNULL( basedir ) && s_ld.log_path[0] != '/' )
{
char fullpath[MAX_SYSPATH];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", basedir, s_ld.log_path );
s_ld.logfile = fopen( fullpath, mode );
}
if( !s_ld.logfile )
s_ld.logfile = fopen( s_ld.log_path, mode );
if ( !s_ld.logfile )
{

View File

@@ -22,41 +22,69 @@ GNU General Public License for more details.
void *ANDROID_LoadLibrary( const char *path )
{
const char *libdir[2], *name = COM_FileWithoutPath( path );
char fullpath[MAX_SYSPATH];
const char *name = COM_FileWithoutPath( path );
void *handle;
libdir[0] = getenv( "XASH3D_GAMELIBDIR" ); // TODO: remove this once distributing games from APKs will be deprecated
libdir[1] = NULL; // TODO: put here data directory where libraries will be downloaded to
Con_Reportf( "%s: loading \"%s\" (name: \"%s\")\n", __func__, path, name );
for( int i = 0; i < ARRAYSIZE( libdir ); i++ )
// TODO: remove this once distributing games from APKs will be deprecated
const char *gamelibdir = getenv( "XASH3D_GAMELIBDIR" );
if( !COM_StringEmptyOrNULL( gamelibdir ))
{
// this is an APK directory, get base path
const char *p = i == 0 ? name : path;
char fullpath[MAX_SYSPATH];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamelibdir, name );
if( !libdir[i] )
continue;
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", libdir[i], p );
Con_Reportf( "%s: trying APK path \"%s\"\n", __func__, fullpath );
handle = dlopen( fullpath, RTLD_NOW );
if( handle )
{
Con_Reportf( "%s: loading library %s successful\n", __func__, fullpath );
Con_Reportf( "%s: loaded from APK path\n", __func__ );
return handle;
}
Con_Reportf( "%s: APK path failed: %s\n", __func__, dlerror() );
COM_PushLibraryError( dlerror() );
}
// find in system search path, that includes our APK
// try VFS
dll_user_t *hInst = FS_FindLibrary( path, false );
if( hInst )
{
Con_Reportf( "%s: VFS found \"%s\"\n", __func__, hInst->fullPath );
if( !hInst->custom_loader )
{
char libpath[MAX_SYSPATH];
Q_strncpy( libpath, hInst->fullPath, sizeof( libpath ));
Mem_Free( hInst );
handle = dlopen( libpath, RTLD_NOW );
if( handle )
{
Con_Reportf( "%s: loaded from VFS path\n", __func__ );
return handle;
}
Con_Reportf( "%s: VFS dlopen failed: %s\n", __func__, dlerror() );
COM_PushLibraryError( dlerror() );
}
else
{
Con_Reportf( "%s: VFS entry has custom loader, skipping\n", __func__ );
COM_PushLibraryError( "custom loader not available on Android" );
Mem_Free( hInst );
}
}
// find in system search path (APK's LD_LIBRARY_PATH)
Con_Reportf( "%s: trying LD_LIBRARY_PATH for \"%s\"\n", __func__, name );
handle = dlopen( name, RTLD_NOW );
if( handle )
{
Con_Reportf( "%s: loading library %s from LD_LIBRARY_PATH successful\n", __func__, name );
Con_Reportf( "%s: loaded from LD_LIBRARY_PATH\n", __func__ );
return handle;
}
Con_Reportf( "%s: all paths failed for \"%s\"\n", __func__, path );
COM_PushLibraryError( dlerror() );
return NULL;

View File

@@ -225,11 +225,13 @@ static inline void Sys_RestoreCrashHandler( void )
static inline qboolean Platform_LibraryExists( const char *name, qboolean gamedironly )
{
#if XASH_ANDROID
// sorry, unimplemented
return false;
#else
return g_fsapi.FileExists( name, gamedironly );
// when libs come from a separate APK (cs16client, tf15client, …) we can't see them
// from the VFS; trust the launcher.
if( !COM_StringEmptyOrNULL( getenv( "XASH3D_GAMELIBDIR" )))
return true;
#endif
// FIXME: use FS_FindLibrary
return g_fsapi.FileExists( name, gamedironly );
}

View File

@@ -27,15 +27,10 @@ static qboolean enable_libbacktrace;
static void Sys_BacktraceError( void *data, const char *msg, int errnum )
{
if( errnum < 0 )
{
Con_Printf( S_ERROR "no symbol info, no libbacktrace\n" );
return;
}
Con_Printf( S_ERROR "libbacktrace: %s (%d)\n", msg, errnum );
Con_Printf( S_ERROR "libbacktrace error: %s (%d)\n", msg, errnum );
enable_libbacktrace = false;
if( errnum > 0 )
enable_libbacktrace = false;
}
struct print_data
@@ -45,8 +40,16 @@ struct print_data
int len;
int idx;
int logfd;
qboolean skip_wrappers;
};
static qboolean Sys_IsCrashHandlerFrame( const char *name )
{
if( !name )
return false;
return !Q_strcmp( name, "Sys_Crash" ) || !Q_strcmp( name, "Sys_CrashDetailsLibbacktrace" );
}
static void Sys_AppendPrint( struct print_data *pd, const char *fmt, ... )
{
va_list va;
@@ -58,13 +61,10 @@ static void Sys_AppendPrint( struct print_data *pd, const char *fmt, ... )
if( len > 0 )
{
char ch = '\n';
write( pd->logfd, pd->message, len );
write( pd->logfd, &ch, 1 );
if( pd->logfd >= 0 )
write( pd->logfd, pd->message, len );
write( STDERR_FILENO, pd->message, len );
write( STDERR_FILENO, &ch, 1 );
pd->message += len;
pd->len += len;
@@ -84,6 +84,13 @@ static void Sys_BacktracePrintSyminfo( void *data, uintptr_t pc, const char *sym
Dl_info dlinfo = { 0 };
const char *module_name;
if( pd->skip_wrappers )
{
if( Sys_IsCrashHandlerFrame( symname ))
return;
pd->skip_wrappers = false;
}
if( dladdr((void *)pc, &dlinfo ))
module_name = dlinfo.dli_fname;
else module_name = NULL;
@@ -110,6 +117,13 @@ static int Sys_BacktracePrintFull( void *data, uintptr_t pc, const char *filenam
Dl_info dlinfo = { 0 };
const char *module_name;
if( pd->skip_wrappers )
{
if( Sys_IsCrashHandlerFrame( function ))
return 0;
pd->skip_wrappers = false;
}
if( dladdr((void *)pc, &dlinfo ))
module_name = dlinfo.dli_fname;
else module_name = NULL;
@@ -136,12 +150,13 @@ int Sys_CrashDetailsLibbacktrace( int logfd, char *message, int len, size_t max_
struct print_data pd =
{
.message = message + len,
.message_size = sizeof( message ) - len,
.message_size = max_len - len,
.logfd = logfd,
.len = len,
.skip_wrappers = true,
};
backtrace_full( g_bt_state, 1, Sys_BacktracePrintFull, Sys_BacktracePrintError, &pd );
backtrace_full( g_bt_state, 0, Sys_BacktracePrintFull, Sys_BacktracePrintError, &pd );
return pd.len;
}

View File

@@ -15,65 +15,86 @@ GNU General Public License for more details.
#include "common.h"
// while this is mostly POSIX-compatible functions
// the contents of ucontext_t is platform-dependent
// before adding new OS here, check platform.h
#define _XOPEN_SOURCE 1 // required for ucontext
#if XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX || XASH_APPLE
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#if XASH_ANDROID
#include <sys/stat.h>
#include <fcntl.h>
#include <android/log.h>
#endif
#include "library.h"
#include "input.h"
#include "crash.h"
#if XASH_ANDROID
static char crashlog_path[MAX_OSPATH];
#endif
static qboolean have_libbacktrace = false;
static char crash_message[8192];
static void Sys_Crash( int signal, siginfo_t *si, void *context )
{
char message[8192];
int len, logfd, i = 0;
qboolean detailed_message = false;
// safe actions first, stack and memory may be corrupted
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s-%s, %s-%s)\n",
int len = Q_snprintf( crash_message, sizeof( crash_message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s-%s, %s-%s)\n",
Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch() );
#if !XASH_FREEBSD && !XASH_NETBSD && !XASH_OPENBSD && !XASH_APPLE
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );
len += Q_snprintf( crash_message + len, sizeof( crash_message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );
#else
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr );
len += Q_snprintf( crash_message + len, sizeof( crash_message ) - len, "Crash: signal %d errno %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr );
#endif
write( STDERR_FILENO, message, len );
write( STDERR_FILENO, crash_message, len );
#if XASH_ANDROID
__android_log_write( ANDROID_LOG_FATAL, "Xash", crash_message );
#endif
// now get log fd and write trace directly to log
logfd = Sys_LogFileNo();
write( logfd, message, len );
int logfd = Sys_LogFileNo();
if( logfd >= 0 )
write( logfd, crash_message, len );
#if HAVE_LIBBACKTRACE
qboolean detailed_message = false;
if( have_libbacktrace && !detailed_message )
{
len = Sys_CrashDetailsLibbacktrace( logfd, message, len, sizeof( message ));
len = Sys_CrashDetailsLibbacktrace( logfd, crash_message, len, sizeof( crash_message ));
detailed_message = true;
}
#endif // HAVE_LIBBACKTRACE
#if XASH_ANDROID
// also write to a dedicated crash report file the Java side picks up on next launch
if( crashlog_path[0] )
{
int crashfd = open( crashlog_path, O_WRONLY|O_CREAT|O_TRUNC, 0644 );
if( crashfd >= 0 )
{
write( crashfd, crash_message, len );
close( crashfd );
}
}
// JNI/SDL calls aren't safe from a signal handler on Android
_exit( 128 + signal );
#else
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#endif
host.status = HOST_CRASHED;
// put MessageBox as Sys_Error
Platform_MessageBox( "Xash Error", message, false );
Platform_MessageBox( "Xash Error", crash_message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )
CL_Crashed();
Sys_Quit( "crashed" );
#endif // XASH_ANDROID
}
static struct sigaction old_segv_act;
@@ -89,6 +110,22 @@ void Sys_SetupCrashHandler( const char *argv0 )
.sa_flags = SA_SIGINFO | SA_ONSTACK,
};
#if XASH_ANDROID
const char *crashdir = getenv( "XASH3D_CRASH_DIR" );
if( !COM_StringEmptyOrNULL( crashdir ))
Q_snprintf( crashlog_path, sizeof( crashlog_path ), "%s/crash.log", crashdir );
// unblock the engine/SDL_main thread just in case
sigset_t set;
sigemptyset( &set );
sigaddset( &set, SIGSEGV );
sigaddset( &set, SIGABRT );
sigaddset( &set, SIGBUS );
sigaddset( &set, SIGILL );
pthread_sigmask( SIG_UNBLOCK, &set, NULL );
#endif
#if HAVE_LIBBACKTRACE
have_libbacktrace = Sys_SetupLibbacktrace( argv0 );
#endif // HAVE_LIBBACKTRACE
@@ -97,7 +134,6 @@ void Sys_SetupCrashHandler( const char *argv0 )
sigaction( SIGABRT, &act, &old_abrt_act );
sigaction( SIGBUS, &act, &old_bus_act );
sigaction( SIGILL, &act, &old_ill_act );
}
void Sys_RestoreCrashHandler( void )

View File

@@ -106,7 +106,7 @@ qboolean SNDDMA_Init( void )
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;
desired.format = AUDIO_S16LSB;
desired.format = AUDIO_S16SYS;
desired.samples = 1024;
desired.channels = 2;
desired.callback = SDL_SoundCallback;
@@ -119,7 +119,7 @@ qboolean SNDDMA_Init( void )
return false;
}
if( obtained.format != AUDIO_S16LSB )
if( obtained.format != AUDIO_S16SYS )
{
Con_Printf( "SDL audio format %d unsupported.\n", obtained.format );
goto fail;

View File

@@ -123,7 +123,7 @@ qboolean SNDDMA_Init( void )
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;
desired.format = AUDIO_S16LSB;
desired.format = AUDIO_S16SYS;
desired.samples = 1024;
desired.channels = 2;
desired.callback = SDL_SoundCallback;
@@ -136,7 +136,7 @@ qboolean SNDDMA_Init( void )
return false;
}
if( obtained.format != AUDIO_S16LSB )
if( obtained.format != AUDIO_S16SYS )
{
Con_Printf( "SDL audio format %d unsupported.\n", obtained.format );
goto fail;
@@ -277,7 +277,7 @@ qboolean VoiceCapture_Init( void )
SDL_zero( wanted );
wanted.freq = voice.samplerate;
wanted.format = AUDIO_S16LSB;
wanted.format = AUDIO_S16SYS;
wanted.channels = VOICE_PCM_CHANNELS;
wanted.samples = voice.frame_size;
wanted.callback = SDL_SoundInputCallback;

View File

@@ -72,7 +72,8 @@ GNU General Public License for more details.
// Moved RenderAPI and TriAPI filling to renderer via R_FillRenderAPI and R_FillTriAPI
// Moved detail textures parsing and cinematic texture management to engine
// Moved creation of default textures to the engine
#define REF_API_VERSION 15
// 16. RefGetParm return type changed from int to intptr_t.
#define REF_API_VERSION 16
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
@@ -104,6 +105,7 @@ GNU General Public License for more details.
#define FWORLD_CUSTOM_SKYBOX BIT( 1 )
#define FWORLD_WATERALPHA BIT( 2 )
#define FWORLD_HAS_DELUXEMAP BIT( 3 )
#define FWORLD_HAS_LITWATER BIT( 4 )
// special rendermode for screenfade modulate
// (probably will be expanded at some point)
@@ -328,7 +330,7 @@ typedef enum
PARM_WATER_LEVEL = -8, // cl.local.water_level
PARM_GET_WORLD_PTR = -9, // world
PARM_LOCAL_HEALTH = -10, // cl.local.health
PARM_LOCAL_GAME = -11,
PARM_SINGLEPLAYER_GAME = -11, // was PARM_LOCAL_GAME
PARM_NUMENTITIES = -12, // local game only
PARM_GET_MOVEVARS_PTR = -13, // clgame.movevars
PARM_GET_PALETTE_PTR = -14, // clgame.palette
@@ -342,6 +344,7 @@ typedef enum
PARM_GET_LIGHTSTYLES_PTR = -20,
PARM_GET_DLIGHTS_PTR = -21,
PARM_GET_ELIGHTS_PTR = -22,
PARM_GET_STUDIO_HDR = -23, // current m_pStudioHeader in renderer
// implemented by ref_dll
@@ -598,7 +601,7 @@ typedef struct ref_interface_s
void (*CL_DrawBeams)( int fTrans , BEAM *beams );
// Xash3D Render Interface
int (*RefGetParm)( int parm, int arg ); // generic
intptr_t (*RefGetParm)( int parm, int arg ); // generic
// detail texture scale
void (*R_GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );

View File

@@ -252,6 +252,7 @@ typedef struct sv_client_s
double userinfo_penalty;
double overflow_warn_time;
double resourcelist_next_changetime;
client_frame_t *frames; // updates can be delta'd from here
event_state_t events; // delta-updated events cycle
@@ -419,6 +420,7 @@ extern convar_t sv_skyvec_z;
extern convar_t sv_consistency;
extern convar_t sv_password;
extern convar_t sv_uploadmax;
extern convar_t sv_upload_penalty_time;
extern convar_t sv_trace_messages;
extern convar_t sv_enttools_enable;
extern convar_t sv_enttools_maxfire;

View File

@@ -836,7 +836,7 @@ static void SV_TestBandWidth( netadr_t from )
return;
}
crc = svs.testpacket_crcs[ofs];
crc = LittleLong( svs.testpacket_crcs[ofs] );
memcpy( svs.testpacket_crcpos, &crc, sizeof( crc ));
// send the datagram
@@ -1724,7 +1724,7 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
if( Host_IsSinglePlayerGame( ))
return allow;
// start from 1 second
@@ -2167,7 +2167,7 @@ static qboolean SV_Spawn_f( sv_client_t *cl )
if( sv.paused )
{
MSG_BeginServerCmd( &sv.reliable_datagram, svc_setpause );
MSG_WriteByte( &sv.reliable_datagram, sv.paused );
MSG_WriteOneBit( &sv.reliable_datagram, sv.paused );
SV_ClientPrintf( cl, "Server is paused.\n" );
}
return true;
@@ -3219,9 +3219,11 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
return;
}
if( !Q_strcmp( pcmd, A2S_GOLDSRC_INFO ) || pcmd[0] == A2S_GOLDSRC_PLAYERS || pcmd[0] == A2S_GOLDSRC_RULES )
// Must check `args` because A2S_GOLDSRC_INFO contains spaces.
// `pcmd` points only to the first word from the query string.
if( !Q_strcmp( args, A2S_GOLDSRC_INFO ) || pcmd[0] == A2S_GOLDSRC_PLAYERS || pcmd[0] == A2S_GOLDSRC_RULES )
{
SV_SourceQuery_HandleConnnectionlessPacket( pcmd, from );
SV_SourceQuery_HandleConnnectionlessPacket( args, from );
}
else if( !Q_strcmp( pcmd, A2A_NETINFO ))
{
@@ -3465,6 +3467,16 @@ static void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
SV_AddToResourceList( resource, &cl->resourcesneeded );
}
if( host.realtime < cl->resourcelist_next_changetime )
{
Con_Reportf( "%s: ignoring resource list update from %s: too soon\n", __func__, cl->name );
SV_ClearResourceList( &cl->resourcesneeded );
SV_ClearResourceList( &cl->resourcesonhand );
return;
}
cl->resourcelist_next_changetime = host.realtime + sv_upload_penalty_time.value;
totalsize = COM_SizeofResourceList( &cl->resourcesneeded, &ri );
if( totalsize != 0 && sv_allow_upload.value )

View File

@@ -1286,7 +1286,8 @@ static int GAME_EXPORT pfnPrecacheModel( const char *s )
if( COM_StringEmptyOrNULL( s ))
{
Host_Error( "%s: NULL pointer or empty string as model name\n", __func__ );
// GoldSrc does Host_Error here, we are returning world as that's safe and doesn't break existing Xash games
Con_Printf( S_WARN "%s: NULL pointer or empty string as model name, returning world...\n", __func__ );
return 0;
}
@@ -2673,7 +2674,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
return;
}
realsize = svgame.msg_realsize;
realsize = LittleShort( svgame.msg_realsize );
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
}
@@ -2706,7 +2707,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
return;
}
realsize = svgame.msg_realsize;
realsize = LittleShort( svgame.msg_realsize );
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
else

View File

@@ -833,82 +833,6 @@ static void SV_SetupClients( void )
ClearBits( sv_maxclients.flags, FCVAR_CHANGED );
}
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
{
char headbuf[1024], buffer[1024];
int i, num_bytes, lumplen;
int version, hdr_size;
dheader_t *header;
file_t *f;
if( !crcvalue ) return false;
// always calc same checksum for singleplayer
if( multiplayer == false )
{
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X');
return true;
}
f = FS_Open( filename, "rb", false );
if( !f ) return false;
// read version number
FS_Read( f, &version, sizeof( int ));
FS_Seek( f, 0, SEEK_SET );
hdr_size = sizeof( int ) + sizeof( dlump_t ) * HEADER_LUMPS;
num_bytes = FS_Read( f, headbuf, hdr_size );
// corrupted map ?
if( num_bytes != hdr_size )
{
FS_Close( f );
return false;
}
header = (dheader_t *)headbuf;
// invalid version ?
switch( header->version )
{
case Q1BSP_VERSION:
case HLBSP_VERSION:
case QBSP2_VERSION:
break;
default:
FS_Close( f );
return false;
}
CRC32_Init( crcvalue );
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ )
{
lumplen = header->lumps[i].filelen;
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET );
while( lumplen > 0 )
{
if( lumplen >= sizeof( buffer ))
num_bytes = FS_Read( f, buffer, sizeof( buffer ));
else num_bytes = FS_Read( f, buffer, lumplen );
if( num_bytes > 0 )
{
lumplen -= num_bytes;
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes );
}
// file unexpected end ?
if( FS_Eof( f )) break;
}
}
FS_Close( f );
return 1;
}
void SV_FreeTestPacket( void )
{

View File

@@ -55,6 +55,7 @@ CVAR_DEFINE( sv_allow_upload, "sv_allowupload", "1", FCVAR_SERVER, "allow upload
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_upload_penalty_time, "60", FCVAR_ARCHIVE, "allow custom resource updates only once in this timewindow (set 0 to disable)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
CVAR_DEFINE_AUTO( mp_logecho, "1", 0, "log multiplayer frags to server logfile" );
@@ -261,7 +262,7 @@ static void SV_CheckCmdTimes( void )
Cvar_SetValue( "sv_fps", MAX_FPS_HARD );
}
if( Host_IsLocalGame( ))
if( Host_IsSinglePlayerGame( ))
return;
if(( host.realtime - lastreset ) < 1.0 )
@@ -800,7 +801,7 @@ qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent )
{
char c = id[i];
if( !isdigit( id[i] ) && !( c >= 'a' && c <= 'f' ))
if( !isdigit((byte)id[i] ) && !( c >= 'a' && c <= 'f' ))
{
SV_RejectConnection( from, "invalid authentication certificate\n" );
return false;
@@ -941,6 +942,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
Cvar_RegisterVariable( &sv_upload_penalty_time );
Cvar_RegisterVariable( &sv_version );
Cvar_RegisterVariable( &sv_instancedbaseline );
Cvar_RegisterVariable( &sv_contact );

View File

@@ -331,7 +331,7 @@ static void GAME_EXPORT pfnParticle( const float *origin, int color, float life,
return;
}
MSG_WriteByte( &sv.reliable_datagram, svc_particle );
MSG_BeginServerCmd( &sv.reliable_datagram, svc_particle );
MSG_WriteVec3Coord( &sv.reliable_datagram, origin );
MSG_WriteChar( &sv.reliable_datagram, 0 ); // no x-vel
MSG_WriteChar( &sv.reliable_datagram, 0 ); // no y-vel

View File

@@ -186,7 +186,7 @@ def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
libs = ['engine_includes', 'public', 'werror', 'backtrace', 'library_suffix', 'build_vcs']
libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs']
includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
# basic build: dedicated only

View File

@@ -12,13 +12,10 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <string.h>
#include <stdio.h>
#include <time.h>
#include <stdarg.h>
#include ALLOCA_H
#include "crtlib.h"
#include "filesystem.h"
#include "filesystem_internal.h"
#include "VFileSystem009.h"
#include "common/com_strings.h"
@@ -58,7 +55,7 @@ static inline const char *IdToDir( char *dir, size_t size, const char *id )
if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
{
Q_snprintf( dir, size, "%s/" DEFAULT_DOWNLOADED_DIRECTORY , GI->gamefolder );
Q_snprintf( dir, size, "%s" DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX, GI->gamefolder );
return dir;
}

View File

@@ -292,8 +292,6 @@ static inline qboolean FS_AppendToPath( char *dst, size_t *pi, const size_t len,
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath )
{
const char *prev;
const char *next;
size_t i = 0;
if( !FS_AppendToPath( dst, &i, len, dir->name, path, "init" ))
@@ -303,7 +301,19 @@ qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t l
if( COM_StringEmpty( path ))
return true;
for( prev = path, next = Q_strchrnul( prev, '/' );
// we can't and shouldn't track parent directories to not track the whole filesystem
// exit early for this case
// FIXME: track the path to catch other cases
if( !Q_strncmp( path, "..", 2 ) && ( path[2] == '\0' || path[2] == '/' ))
{
if( !FS_AppendToPath( dst, &i, len, path, path, "escape to parent directory" ))
return false;
// check file existense
return createpath ? true : FS_SysFileOrFolderExists( dst );
}
for( const char *prev = path, *next = Q_strchrnul( prev, '/' );
;
prev = next + 1, next = Q_strchrnul( prev, '/' ))
{

View File

@@ -81,8 +81,9 @@ typedef struct fs_archive_s
const char *ext;
int type;
FS_ADDARCHIVE_FULLPATH pfnAddArchive_Fullpath;
qboolean load_wads; // load wads from this archive
qboolean real_archive;
qboolean load_wads; // load wads from this archive
qboolean real_archive; // not a simulated archive like pk3dir
qboolean allow_exec; // only PAK are allowed to carry executables
} fs_archive_t;
// add archives in specific order PAK -> PK3 -> WAD
@@ -95,6 +96,7 @@ static const fs_archive_t g_archives[] =
.pfnAddArchive_Fullpath = FS_AddPak_Fullpath,
.load_wads = true,
.real_archive = true,
.allow_exec = true,
}, {
.ext = "pk3",
.type = SEARCHPATH_ZIP,
@@ -106,12 +108,10 @@ static const fs_archive_t g_archives[] =
.type = SEARCHPATH_PK3DIR,
.pfnAddArchive_Fullpath = FS_AddDir_Fullpath,
.load_wads = true,
.real_archive = false,
}, {
.ext = "wad",
.type = SEARCHPATH_WAD,
.pfnAddArchive_Fullpath = FS_AddWad_Fullpath,
.load_wads = false,
.real_archive = true,
},
};
@@ -121,6 +121,7 @@ static const fs_archive_t g_directory_archive =
{
.type = SEARCHPATH_PLAIN,
.pfnAddArchive_Fullpath = FS_AddDir_Fullpath,
.allow_exec = true,
};
#if XASH_ANDROID
@@ -411,6 +412,14 @@ static searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const
return search; // already loaded
}
// remove exec flag from archives
if( !archive->allow_exec )
ClearBits( flags, FS_EXEC_PATH );
// speed up lookups, can't modify archives anyway
if( archive->real_archive )
SetBits( flags, FS_NOWRITE_PATH );
search = archive->pfnAddArchive_Fullpath( file, flags );
if( !search )
@@ -429,6 +438,10 @@ static searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const
search->pfnSearch( search, &list, "*.wad", true );
stringlistsort( &list ); // keep always sorted
// wad files can't have executables
ClearBits( flags, FS_EXEC_PATH );
SetBits( flags, FS_NOWRITE_PATH );
for( i = 0; i < list.numstrings; i++ )
{
searchpath_t *wad;
@@ -1254,6 +1267,32 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo, qbo
return false;
}
/*
================
FS_PathExecFlag
guess if path is executable
only implemented for Android for now
================
*/
static uint32_t FS_PathExecFlag( const char *dir )
{
#if XASH_ANDROID
// on Android, where directories usually lie outside of internal app directory
// we can't reliably load libraries from
//
// currently, launcher passes /data/... path as rodir where downloaded game libraries
// are stored in. Catch that and mark such path as executable
if( !Q_strncmp( dir, "/data/", 6 ))
return FS_EXEC_PATH;
return 0;
#else // !XASH_ANDROID
// FIXME: read noexec flag on *nix systems?
(void)dir;
return FS_EXEC_PATH;
#endif // !XASH_ANDROID
}
/*
================
FS_AddGameHierarchy
@@ -1261,9 +1300,8 @@ FS_AddGameHierarchy
*/
void FS_AddGameHierarchy( const char *dir, uint flags )
{
int i;
qboolean isGameDir = flags & FS_GAMEDIR_PATH;
char buf[MAX_VA_STRING];
const qboolean is_game_dir = FBitSet( flags, FS_GAMEDIR_PATH );
const uint32_t mount_flags = FBitSet( flags, FS_MOUNT_FLAGS );
if( COM_StringEmptyOrNULL( dir ))
return;
@@ -1274,7 +1312,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
// recursive gamedirs
// for example, czeror->czero->cstrike->valve
for( i = 0; i < FI.numgames; i++ )
for( int i = 0; i < FI.numgames; i++ )
{
if( !Q_stricmp( FI.games[i]->gamefolder, dir ))
{
@@ -1299,55 +1337,67 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
}
}
// clear flags not applicable to searchpaths
ClearBits( flags, FS_MOUNT_FLAGS );
char buf[MAX_VA_STRING];
if( !COM_StringEmpty( fs_rodir ))
{
// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
uint new_flags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH));
if( isGameDir )
SetBits( new_flags, FS_GAMERODIR_PATH );
uint32_t new_flags = flags
| FS_NOWRITE_PATH
| ( is_game_dir ? FS_GAMERODIR_PATH : 0 )
| FS_PathExecFlag( fs_rodir );
// clear flags not applicable to read-only directory
ClearBits( new_flags, FS_GAMEDIR_PATH | FS_CUSTOM_PATH );
Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rodir, dir );
FS_AllowDirectPaths( true );
Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rodir, dir );
FS_AddGameDirectory( buf, new_flags );
FS_AllowDirectPaths( false );
}
if( isGameDir )
if( is_game_dir )
{
Q_snprintf( buf, sizeof( buf ), "%s/" DEFAULT_DOWNLOADED_DIRECTORY, dir );
FS_AddGameDirectory( buf, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
Q_snprintf( buf, sizeof( buf ), "%s" DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX "/", dir );
FS_AddGameDirectory( buf, flags | FS_NOWRITE_PATH | FS_CUSTOM_PATH );
}
Q_snprintf( buf, sizeof( buf ), "%s/", dir );
FS_AddGameDirectory( buf, flags );
if( FBitSet( flags, FS_MOUNT_HD ))
Q_snprintf( buf, sizeof( buf ), "%s/", dir );
FS_AddGameDirectory( buf, flags | FS_PathExecFlag( buf ) | FS_PathExecFlag( fs_rootdir ));
// paths after can only be addon paths
SetBits( flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
if( FBitSet( mount_flags, FS_MOUNT_HD ))
{
Q_snprintf( buf, sizeof( buf ), "%s_hd/", dir );
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_AddGameDirectory( buf, flags );
}
if( FBitSet( flags, FS_MOUNT_ADDON ))
if( FBitSet( mount_flags, FS_MOUNT_ADDON ))
{
Q_snprintf( buf, sizeof( buf ), "%s_addon/", dir );
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_AddGameDirectory( buf, flags );
}
if( FBitSet( flags, FS_MOUNT_LV ))
if( FBitSet( mount_flags, FS_MOUNT_LV ))
{
Q_snprintf( buf, sizeof( buf ), "%s_lv/", dir );
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_AddGameDirectory( buf, flags );
}
if( FBitSet( flags, FS_MOUNT_L10N ) && !COM_StringEmpty( fs_language ) && Q_isalpha( fs_language ))
if( FBitSet( mount_flags, FS_MOUNT_L10N ))
{
Q_snprintf( buf, sizeof( buf ), "%s_%s/", dir, fs_language );
FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_AddGameDirectory( buf, flags );
}
if( isGameDir )
if( is_game_dir )
{
Q_snprintf( buf, sizeof( buf ), "%s/" DEFAULT_CUSTOM_DIRECTORY, dir );
FS_AddGameDirectory( buf, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_AddGameDirectory( buf, flags );
}
}
@@ -1358,28 +1408,34 @@ FS_Rescan
*/
void FS_Rescan( uint32_t flags, const char *language )
{
const char *str;
Con_Reportf( "%s( %s )\n", __func__, GI->title );
Con_Reportf( "%s( %s, 0x%x, %s )\n", __func__, GI->title, flags, language );
FS_ClearSearchPath();
flags &= FS_MOUNT_HD|FS_MOUNT_LV|FS_MOUNT_ADDON|FS_MOUNT_L10N;
// don't let rescan set searchpath flags
flags = FBitSet( flags, FS_MOUNT_FLAGS );
if( FBitSet( flags, FS_MOUNT_L10N ))
if( FBitSet( flags, FS_MOUNT_L10N ) && !COM_StringEmpty( language ) && Q_isalpha( language ))
{
Q_strncpy( fs_language, language, sizeof( fs_language ));
}
else
{
fs_language[0] = 0;
ClearBits( flags, FS_MOUNT_L10N );
}
str = getenv( "XASH3D_EXTRAS_PAK1" );
const char *str = getenv( "XASH3D_EXTRAS_PAK1" );
if( !COM_StringEmptyOrNULL( str ))
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
str = getenv( "XASH3D_EXTRAS_PAK2" );
if( !COM_StringEmptyOrNULL( str ))
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
if( Q_stricmp( GI->basedir, GI->gamefolder ))
FS_AddGameHierarchy( GI->basedir, flags );
if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir ))
FS_AddGameHierarchy( GI->falldir, flags );
@@ -1453,8 +1509,8 @@ return true if library is crypted
*/
static qboolean FS_CheckForCrypt( const char *dllname )
{
file_t *f;
int key;
file_t *f;
int key;
// this encryption is specific to DLLs
if( Q_stricmp( COM_FileExtension( dllname ), "dll" ))
@@ -1490,103 +1546,6 @@ static int FS_StripIdiotRelativePath( const char *dllname, const char *gamefolde
return 0;
}
/*
==================
FS_FindLibrary
search for library, assume index is valid
==================
*/
static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo )
{
string fixedname;
searchpath_t *search;
int index, start = 0, len;
// check for bad exports
if( COM_StringEmptyOrNULL( dllname ))
return false;
FS_AllowDirectPaths( directpath );
// HACKHACK remove relative path to game folder
if( !Q_strnicmp( dllname, "..", 2 ))
{
// some modders put relative path to themselves???
len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
if( len == 0 ) // or put relative path to Half-Life game libs
len = FS_StripIdiotRelativePath( dllname, "valve" );
start += len;
}
Q_strnlwr( &dllname[start], dllInfo->shortPath, sizeof( dllInfo->shortPath )); // always in lower case (why?)
COM_FixSlashes( dllInfo->shortPath ); // replace all backward slashes
COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT, sizeof( dllInfo->shortPath )); // apply ext if forget
search = FS_FindFile( dllInfo->shortPath, &index, fixedname, sizeof( fixedname ), false );
if( search )
{
Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
}
else if( !directpath )
{
FS_AllowDirectPaths( false );
// trying check also 'bin' folder for indirect paths
search = FS_FindFile( dllname, &index, fixedname, sizeof( fixedname ), false );
if( !search )
return false; // unable to find
Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
}
dllInfo->encrypted = dllInfo->custom_loader = false; // predict state
if( search && index >= 0 ) // when library is available through VFS
{
dllInfo->encrypted = FS_CheckForCrypt( dllInfo->shortPath );
if( search->type == SEARCHPATH_PLAIN ) // is it on the disk? (intentionally omit pk3dir here)
{
// NOTE: gamedll might resolve it's own path using dladdr() and expects absolute path
// NOTE: the only allowed case when searchpath is set by absolute path is the RoDir
// rather than figuring out whether path is absolute, just check if it matches
if( !COM_StringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s%s", search->filename, dllInfo->shortPath );
}
else
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s/%s%s", fs_rootdir, search->filename, dllInfo->shortPath );
}
}
else
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s", dllInfo->shortPath );
Con_Printf( "%s%s: loading libraries from archives is %s\n",
#if XASH_WIN32 && XASH_X86 // a1ba: custom loader is non-portable (I just don't want to touch it)
S_WARN, __func__, "non portable and might fail on other platforms"
#else
S_ERROR, __func__, "unsupported on this platform"
#endif
);
dllInfo->custom_loader = true;
}
}
else
{
// NOTE: if search is NULL let OS to find the library
Q_strncpy( dllInfo->fullPath, dllInfo->shortPath, sizeof( dllInfo->fullPath ));
}
FS_AllowDirectPaths( false ); // always reset direct paths
return true;
}
static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
{
return (poolhandle_t)0xDEADC0DE;
@@ -1726,9 +1685,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
if( !COM_StringEmpty( fs_rodir ))
{
Q_snprintf( buf, sizeof( buf ), "%s/", fs_rodir );
FS_AddGameDirectory( buf, FS_STATIC_PATH|FS_NOWRITE_PATH );
FS_AddGameDirectory( buf, FS_STATIC_PATH | FS_NOWRITE_PATH | FS_PathExecFlag( fs_rodir ));
}
FS_AddGameDirectory( "./", FS_STATIC_PATH );
FS_AddGameDirectory( "./", FS_STATIC_PATH | FS_PathExecFlag( fs_rootdir ));
// but scan rodir for games first
if( !COM_StringEmpty( fs_rodir ))
@@ -1841,19 +1801,21 @@ void FS_Path_f( void )
for( s = fs_searchpaths; s; s = s->next )
{
string fl;
string info;
s->pfnPrintInfo( s, info, sizeof(info) );
s->pfnPrintInfo( s, info, sizeof( info ));
Con_Printf( "%s", info );
fl[0] = 0;
Q_strncat( fl, FBitSet( s->flags, FS_GAMERODIR_PATH ) ? "^1R" : "^7-", sizeof( fl ));
Q_strncat( fl, FBitSet( s->flags, FS_NOWRITE_PATH ) ? "^7-" : "^2W", sizeof( fl ));
Q_strncat( fl, FBitSet( s->flags, FS_EXEC_PATH ) ? "^3X" : "^7-", sizeof( fl ));
Q_strncat( fl, FBitSet( s->flags, FS_GAMEDIR_PATH ) ? "^4G" : "^7-", sizeof( fl ));
Q_strncat( fl, FBitSet( s->flags, FS_CUSTOM_PATH ) ? "^5C" : "^7-", sizeof( fl ));
Q_strncat( fl, FBitSet( s->flags, FS_STATIC_PATH ) ? "^6S" : "^7-", sizeof( fl ));
Q_strncat( fl, "^7", sizeof( fl ));
if( s->flags & FS_GAMERODIR_PATH ) Con_Printf( " ^2rodir^7" );
if( s->flags & FS_GAMEDIR_PATH ) Con_Printf( " ^2gamedir^7" );
if( s->flags & FS_CUSTOM_PATH ) Con_Printf( " ^2custom^7" );
if( s->flags & FS_NOWRITE_PATH ) Con_Printf( " ^2nowrite^7" );
if( s->flags & FS_STATIC_PATH ) Con_Printf( " ^2static^7" );
Con_Printf( "\n" );
Con_Printf( "%s\t%s\n", fl, info );
}
}
@@ -2177,7 +2139,7 @@ Return the searchpath where the file was found (or NULL)
and the file index in the package if relevant
====================
*/
searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, qboolean gamedironly )
static searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, uint32_t flags )
{
searchpath_t *search;
@@ -2186,7 +2148,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
{
int pack_ind;
if( gamedironly & !FBitSet( search->flags, FS_GAMEDIRONLY_SEARCH_FLAGS ))
if( flags && !FBitSet( search->flags, flags ))
continue;
pack_ind = search->pfnFindFile( search, name, fixedname, len );
@@ -2245,6 +2207,103 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
return NULL;
}
/*
==================
FS_FindLibrary
search for library, assume index is valid
==================
*/
static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo )
{
string fixedname;
searchpath_t *search;
int index, start = 0, len;
// check for bad exports
if( COM_StringEmptyOrNULL( dllname ))
return false;
FS_AllowDirectPaths( directpath );
// HACKHACK remove relative path to game folder
if( !Q_strnicmp( dllname, "..", 2 ))
{
// some modders put relative path to themselves???
len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
if( len == 0 ) // or put relative path to Half-Life game libs
len = FS_StripIdiotRelativePath( dllname, "valve" );
start += len;
}
Q_strnlwr( &dllname[start], dllInfo->shortPath, sizeof( dllInfo->shortPath )); // always in lower case (why?)
COM_FixSlashes( dllInfo->shortPath ); // replace all backward slashes
COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT, sizeof( dllInfo->shortPath )); // apply ext if forget
search = FS_FindFile( dllInfo->shortPath, &index, fixedname, sizeof( fixedname ), FS_EXEC_PATH );
if( search )
{
Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
}
else if( !directpath )
{
FS_AllowDirectPaths( false );
// trying check also 'bin' folder for indirect paths
search = FS_FindFile( dllname, &index, fixedname, sizeof( fixedname ), FS_EXEC_PATH );
if( !search )
return false; // unable to find
Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
}
dllInfo->encrypted = dllInfo->custom_loader = false; // predict state
if( search && index >= 0 ) // when library is available through VFS
{
dllInfo->encrypted = FS_CheckForCrypt( dllInfo->shortPath );
if( search->type == SEARCHPATH_PLAIN ) // is it on the disk? (intentionally omit pk3dir here)
{
// NOTE: gamedll might resolve it's own path using dladdr() and expects absolute path
// NOTE: the only allowed case when searchpath is set by absolute path is the RoDir
// rather than figuring out whether path is absolute, just check if it matches
if( !COM_StringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s%s", search->filename, dllInfo->shortPath );
}
else
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s/%s%s", fs_rootdir, search->filename, dllInfo->shortPath );
}
}
else
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s", dllInfo->shortPath );
Con_Printf( "%s%s: loading libraries from archives is %s\n",
#if XASH_WIN32 && XASH_X86 // a1ba: custom loader is non-portable (I just don't want to touch it)
S_WARN, __func__, "non portable and might fail on other platforms"
#else
S_ERROR, __func__, "unsupported on this platform"
#endif
);
dllInfo->custom_loader = true;
}
}
else
{
// NOTE: if search is NULL let OS to find the library
Q_strncpy( dllInfo->fullPath, dllInfo->shortPath, sizeof( dllInfo->fullPath ));
}
FS_AllowDirectPaths( false ); // always reset direct paths
return true;
}
/*
===========================
FS_FullPathToRelativePath
@@ -2286,7 +2345,7 @@ file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedi
char netpath[MAX_SYSPATH];
int pack_ind;
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly );
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
// not found?
if( search == NULL )
@@ -2938,7 +2997,7 @@ static byte *FS_LoadFile_( const char *path, fs_offset_t *filesizeptr, const qbo
if( !fs_searchpaths || FS_CheckNastyPath( path ))
return NULL;
search = FS_FindFile( path, &pack_ind, netpath, sizeof( netpath ), gamedironly );
search = FS_FindFile( path, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
if( !search )
return NULL;
@@ -3086,7 +3145,7 @@ Look for a file in the packages and in the filesystem
*/
int GAME_EXPORT FS_FileExists( const char *filename, int gamedironly )
{
return FS_FindFile( filename, NULL, NULL, 0, gamedironly ) != NULL;
return FS_FindFile( filename, NULL, NULL, 0, gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 ) != NULL;
}
/*
@@ -3120,7 +3179,7 @@ qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboole
searchpath_t *search;
char temp[MAX_SYSPATH];
search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly );
search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
if( search && search->type == SEARCHPATH_PLAIN )
{
@@ -3182,8 +3241,9 @@ int FS_FileTime( const char *filename, qboolean gamedironly )
char netpath[MAX_SYSPATH];
int pack_ind;
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly );
if( !search ) return -1; // doesn't exist
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
if( !search )
return -1; // doesn't exist
return search->pfnFileTime( search, netpath );
}
@@ -3204,16 +3264,6 @@ qboolean FS_Rename( const char *oldname, const char *newname )
if( FS_CheckNastyPath( oldname ) || FS_CheckNastyPath( newname ))
return false;
if( !fs_writepath )
return false;
if( COM_StringEmptyOrNULL( oldname ) || COM_StringEmptyOrNULL( newname ))
return false;
// no work done
if( !Q_stricmp( oldname, newname ))
return true;
// fix up slashes
Q_strncpy( oldname2, oldname, sizeof( oldname2 ));
Q_strncpy( newname2, newname, sizeof( newname2 ));
@@ -3221,6 +3271,14 @@ qboolean FS_Rename( const char *oldname, const char *newname )
COM_FixSlashes( oldname2 );
COM_FixSlashes( newname2 );
// no work done
if( !Q_stricmp( oldname2, newname2 ))
return true;
// no writing directory is set, no changes should be made
if( !fs_writepath )
return false;
// file does not exist
if( !FS_FixFileCase( fs_writepath->dir, oldname2, oldpath, sizeof( oldpath ), false ))
return false;
@@ -3256,7 +3314,7 @@ qboolean GAME_EXPORT FS_Delete( const char *path )
if( FS_CheckNastyPath( path ))
return false;
if( !fs_writepath || COM_StringEmptyOrNULL( path ))
if( !fs_writepath )
return false;
Q_strncpy( path2, path, sizeof( path2 ));

View File

@@ -31,8 +31,8 @@ extern "C"
{
#endif // __cplusplus
#define FS_API_VERSION 4 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem004" // follow FS_API_VERSION!!!
#define FS_API_VERSION 5 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem005" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags
@@ -43,14 +43,17 @@ enum
FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path
FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data
FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only
FS_EXEC_PATH = BIT( 5 ), // this directory is allowed to have executable code
FS_SKIP_ARCHIVED_WADS = BIT( 5 ), // don't mount wads inside archives automatically
FS_LOAD_PACKED_WAD = BIT( 6 ), // this wad is packed inside other archive
FS_SKIP_ARCHIVED_WADS = BIT( 16 ), // don't mount wads inside archives automatically
FS_LOAD_PACKED_WAD = BIT( 17 ), // this wad is packed inside other archive
FS_MOUNT_HD = BIT( 7 ), // mount high definition content folder
FS_MOUNT_LV = BIT( 8 ), // mount low violence content folder
FS_MOUNT_ADDON = BIT( 9 ), // mount addon folder
FS_MOUNT_L10N = BIT( 10 ), // mount localization folder
FS_MOUNT_HD = BIT( 24 ), // mount high definition content folder
FS_MOUNT_LV = BIT( 25 ), // mount low violence content folder
FS_MOUNT_ADDON = BIT( 26 ), // mount addon folder
FS_MOUNT_L10N = BIT( 27 ), // mount localization folder
FS_MOUNT_FLAGS = FS_MOUNT_HD | FS_MOUNT_LV | FS_MOUNT_ADDON | FS_MOUNT_L10N,
FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH
};

View File

@@ -214,15 +214,14 @@ qboolean FS_Delete( const char *path );
qboolean FS_SysFileExists( const char *path );
const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboolean gamedironly );
void FS_CreatePath( char *path );
void FS_CreatePath( char *path );
qboolean FS_SysFolderExists( const char *path );
qboolean FS_SysFileOrFolderExists( const char *path );
file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedironly );
int FS_SysFileTime( const char *filename );
file_t *FS_OpenHandle( searchpath_t *search, int handle, fs_offset_t offset, fs_offset_t len );
file_t *FS_SysOpen( const char *filepath, const char *mode );
searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, qboolean gamedironly );
int FS_SysFileTime( const char *filename );
file_t *FS_OpenHandle( searchpath_t *search, int handle, fs_offset_t offset, fs_offset_t len );
file_t *FS_SysOpen( const char *filepath, const char *mode );
qboolean FS_FullPathToRelativePath( char *dst, const char *src, size_t size );
//

62
public/atlas.c Normal file
View File

@@ -0,0 +1,62 @@
/*
atlas.c - generic 2D atlas packer (strip-based)
Copyright (C) 1997 id Software
Copyright (C) Xash3D and Xash3D FWGS developers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "atlas.h"
qboolean Atlas_AllocBlock( atlas_t *atlas, int w, int h, int *x, int *y )
{
int i, j;
int best, best2;
int size = atlas->size;
best = size;
for( i = 0; i <= size - w; )
{
best2 = 0;
for( j = 0; j < w; j++ )
{
if( atlas->allocated[i + j] >= best )
break;
if( atlas->allocated[i + j] > best2 )
best2 = atlas->allocated[i + j];
}
if( j == w )
{
*x = i;
*y = best = best2;
if( best == 0 )
break;
i++;
}
else
{
i += j + 1;
}
}
if( best + h > size )
return false;
for( i = 0; i < w; i++ )
atlas->allocated[*x + i] = best + h;
if( best + h > atlas->max_height )
atlas->max_height = best + h;
return true;
}

41
public/atlas.h Normal file
View File

@@ -0,0 +1,41 @@
/*
atlas.h - generic 2D atlas packer (strip-based)
Copyright (C) 1997 id Software
Copyright (C) Xash3D and Xash3D FWGS developers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef ATLAS_H
#define ATLAS_H
#include <string.h>
#include "xash3d_types.h"
// maximum atlas dimension
#define ATLAS_MAX_SIZE 1024
typedef struct atlas_s
{
int allocated[ATLAS_MAX_SIZE];
int size;
int max_height;
} atlas_t;
static inline void Atlas_Init( atlas_t *atlas, int size )
{
memset( atlas->allocated, 0, sizeof( atlas->allocated ));
atlas->size = size;
atlas->max_height = 0;
}
qboolean Atlas_AllocBlock( atlas_t *atlas, int w, int h, int *x, int *y );
#endif // ATLAS_H

View File

@@ -148,19 +148,19 @@ For proxy protecting
byte CRC32_BlockSequence( byte *base, int length, int sequence )
{
uint32_t CRC;
char *ptr;
char buffer[64];
int off;
uint32_t le[2];
if( sequence < 0 ) sequence = abs( sequence );
ptr = (char *)crc32table + (sequence % 0x3FC);
if( length > 60 ) length = 60;
memcpy( buffer, base, length );
buffer[length+0] = ptr[0];
buffer[length+1] = ptr[1];
buffer[length+2] = ptr[2];
buffer[length+3] = ptr[3];
off = sequence % 0x3FC;
le[0] = LittleLong( crc32table[off / 4] );
le[1] = LittleLong( crc32table[off / 4 + 1] );
memcpy( buffer + length, (char *)le + ( off & 3 ), 4 );
length += 4;
@@ -173,6 +173,12 @@ byte CRC32_BlockSequence( byte *base, int length, int sequence )
void MD5Transform( uint buf[4], const uint in[16] );
static void MD5SwapBlock( uint *block, int count )
{
for( int i = 0; i < count; i++ )
block[i] = LittleLong( block[i] );
}
/*
===================
MD5Update
@@ -206,6 +212,7 @@ void MD5Update( MD5Context_t *ctx, const byte *buf, uint len )
}
memcpy( p, buf, t );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
buf += t;
len -= t;
@@ -215,6 +222,7 @@ void MD5Update( MD5Context_t *ctx, const byte *buf, uint len )
while( len >= 64 )
{
memcpy( ctx->in, buf, 64 );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
buf += 64;
len -= 64;
@@ -254,6 +262,7 @@ void MD5Final( byte digest[16], MD5Context_t *ctx )
// two lots of padding: pad the first block to 64 bytes
memset( p, 0, count );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
// now fill the next block with 56 bytes
@@ -265,11 +274,16 @@ void MD5Final( byte digest[16], MD5Context_t *ctx )
memset( p, 0, count - 8 );
}
MD5SwapBlock( ctx->in, 14 );
// append length in bits and transform
ctx->in[14] = ctx->bits[0];
ctx->in[15] = ctx->bits[1];
MD5Transform( ctx->buf, ctx->in );
// output digest in little-endian byte order
MD5SwapBlock( ctx->buf, 4 );
memcpy( digest, ctx->buf, 16 );
memset( ctx, 0, sizeof( *ctx )); // in case it's sensitive
}

View File

@@ -929,12 +929,12 @@ void COM_TrimSpace( char *dst, const char *src, size_t size )
return;
// remove spaces from the start
for( ; *src && isspace( *src ); src++ );
for( ; *src && isspace((byte)*src ); src++ );
int len = Q_strlen( src );
// remove spaces from the end
for( ; len > 0 && isspace( src[len - 1] ); len-- );
for( ; len > 0 && isspace((byte)src[len - 1] ); len-- );
if( len > 0 )
{

View File

@@ -170,9 +170,15 @@ static inline qboolean Q_istype( const char *str, int (*istype)( int c ))
{
if( likely( str && *str ))
{
while( istype( *str )) str++;
if( !*str ) return true;
// a1ba: explicitly cast char to unsigned char to not trigger UB
// in ctype functions
while( istype((byte)*str ))
str++;
if( !*str )
return true;
}
return false;
}

151
public/swaplib.h Normal file
View File

@@ -0,0 +1,151 @@
/*
swaplib.h - byte-swapping for on-disk structures
Copyright (C) 2026 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef SWAPLIB_H
#define SWAPLIB_H
#include "build.h"
#include "xash3d_types.h"
typedef struct swap_struct_def_s
{
uint32_t offset;
int32_t size;
struct swap_struct_def_s *subdef;
uint32_t count;
uint32_t stride;
} swap_struct_def_t;
static inline void swap_two_bytes_( byte *a, byte *b )
{
byte tmp = *a;
*a = *b;
*b = tmp;
}
static inline void swap_field_( byte *p, int32_t size )
{
switch( size )
{
case 2:
swap_two_bytes_( &p[0], &p[1] );
break;
case 4:
swap_two_bytes_( &p[0], &p[3] );
swap_two_bytes_( &p[1], &p[2] );
break;
case 8:
swap_two_bytes_( &p[0], &p[7] );
swap_two_bytes_( &p[1], &p[6] );
swap_two_bytes_( &p[2], &p[5] );
swap_two_bytes_( &p[3], &p[4] );
break;
default:
break;
}
}
// this potentially breaks strict aliasing
static inline void swap_struct_( const swap_struct_def_t *def, size_t len, byte *data )
{
for( size_t i = 0; i < len; i++ )
{
if( def[i].size < 0 ) // negative size is reserved to reference other swap defs
{
uint32_t count = def[i].count ? def[i].count : 1;
for( uint32_t j = 0; j < count; j++ )
swap_struct_( def[i].subdef, -def[i].size, &data[def[i].offset + j * def[i].stride] );
continue;
}
if( def[i].count > 0 ) // go over array of elements
{
for( uint32_t j = 0; j < def[i].count; j++ )
swap_field_( &data[def[i].offset + j * def[i].stride], def[i].size );
continue;
}
// process single field
swap_field_( &data[def[i].offset], def[i].size );
}
}
static inline void swap_array_( byte *data, int32_t elem_size, uint32_t count )
{
for( uint32_t i = 0; i < count; i++ )
swap_field_( &data[i * elem_size], elem_size );
}
// do not use these macros, they will swap structs unconditionally
// you might want to use le_/be_ macros instead
#define swap_struct( swapdef, ptr ) swap_struct_(( swapdef ), sizeof( swapdef ) / sizeof( swapdef[0] ), (byte *)( ptr ))
#define swap_array( ptr, count ) swap_array_((byte *)( ptr ), sizeof( *( ptr )), ( count ))
#define swap_struct_begin( swapdef ) static swap_struct_def_t swapdef[] = {
#define swap_struct_end() }
// declare a single field
#define swap_struct_field( record, field ) { .offset = offsetof( record, field ), .size = sizeof(((record *)0)->field) },
// declare a struct, defined by another swap_struct
#define swap_struct_child( record, field, child ) { .offset = offsetof( record, field ), .size = -(int32_t)(sizeof( child ) / sizeof( child[0] )), .subdef = child },
// declare an array of fields, doesn't work with flexible array members
#define swap_struct_array( record, field, cnt ) { .offset = offsetof( record, field ), .size = sizeof(((record *)0)->field[0]), .count = cnt, .stride = sizeof(((record *)0)->field[0]) },
// combined swap_struct_child and swap_struct_array
#define swap_struct_array_child( record, field, child, cnt ) { .offset = offsetof( record, field ), .size = -(int32_t)(sizeof( child ) / sizeof( child[0] )), .subdef = child, .count = cnt, .stride = sizeof(((record *)0)->field[0]) },
// this is done in macros so we can completely avoid defining this
// in little endian targets
#if XASH_LITTLE_ENDIAN
#define be_struct_begin( x ) swap_struct_begin( x )
#define be_struct_field( x, y ) swap_struct_field( x, y )
#define be_struct_child( x, y, z ) swap_struct_child( x, y, z )
#define be_struct_array( x, y, z ) swap_struct_array( x, y, z )
#define be_struct_array_child( x, y, z, w ) swap_struct_array_child( x, y, z, w )
#define be_struct_end() swap_struct_end()
#define be_struct_swap( x, y ) swap_struct( x, y )
#define be_array_swap( x, y ) swap_array( x, y )
#define le_struct_begin( x )
#define le_struct_field( x, y )
#define le_struct_child( x, y, z )
#define le_struct_array( x, y, z )
#define le_struct_array_child( x, y, z, w )
#define le_struct_end() extern int _le_struct_end_dummy // define as extern variable, to let end() end with ;
#define le_struct_swap( x, y ) (void)(y)
#define le_array_swap( x, y ) (void)(x)
#else
#define be_struct_begin( x )
#define be_struct_field( x, y )
#define be_struct_child( x, y, z )
#define be_struct_array( x, y, z )
#define be_struct_array_child( x, y, z, w )
#define be_struct_end() extern int _le_struct_end_dummy
#define be_struct_swap( x, y ) (void)(y)
#define be_array_swap( x, y ) (void)(x)
#define le_struct_begin( x ) swap_struct_begin( x )
#define le_struct_field( x, y ) swap_struct_field( x, y )
#define le_struct_child( x, y, z ) swap_struct_child( x, y, z )
#define le_struct_array( x, y, z ) swap_struct_array( x, y, z )
#define le_struct_array_child( x, y, z, w ) swap_struct_array_child( x, y, z, w )
#define le_struct_end() swap_struct_end()
#define le_struct_swap( x, y ) swap_struct( x, y )
#define le_array_swap( x, y ) swap_array( x, y )
#endif
#endif // SWAPLIB_H

131
public/tests/test_atlas.c Normal file
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#include "atlas.h"
static int Test_BasicAlloc( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 128 );
if( !Atlas_AllocBlock( &atlas, 16, 16, &x, &y ))
return 1;
if( x != 0 || y != 0 )
return 2;
if( atlas.max_height != 16 )
return 3;
if( !Atlas_AllocBlock( &atlas, 16, 16, &x, &y ))
return 4;
if( x != 16 || y != 0 )
return 5;
return 0;
}
static int Test_Full( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 1;
if( Atlas_AllocBlock( &atlas, 1, 1, &x, &y ))
return 2;
return 0;
}
static int Test_Packing( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 32, 16, &x, &y ))
return 1;
if( !Atlas_AllocBlock( &atlas, 32, 16, &x, &y ))
return 2;
if( x != 32 || y != 0 )
return 3;
if( !Atlas_AllocBlock( &atlas, 64, 16, &x, &y ))
return 4;
if( y != 16 )
return 5;
return 0;
}
static int Test_Reset( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 1;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 2;
if( x != 0 || y != 0 )
return 3;
return 0;
}
static int Test_TooLarge( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( Atlas_AllocBlock( &atlas, 65, 1, &x, &y ))
return 1;
if( Atlas_AllocBlock( &atlas, 1, 65, &x, &y ))
return 2;
return 0;
}
int main( void )
{
int ret;
ret = Test_BasicAlloc();
if( ret > 0 )
return ret;
ret = Test_Full();
if( ret > 0 )
return ret + 16;
ret = Test_Packing();
if( ret > 0 )
return ret + 32;
ret = Test_Reset();
if( ret > 0 )
return ret + 48;
ret = Test_TooLarge();
if( ret > 0 )
return ret + 64;
return 0;
}

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