Alibek Omarov
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a14cc82d46
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engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version
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2025-10-31 15:58:05 +05:00 |
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Alibek Omarov
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b3dc772cd2
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engine: add file size argument to sprite model loader
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2025-10-31 15:56:31 +05:00 |
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Alibek Omarov
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6a9f61e69f
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engine: soundlib: ignore TXXX tags that's size exceeds 255 (sizeof( string ) - 1) bytes to account for null terminator
Thanks @veygax for the report!
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2025-10-30 17:31:11 +05:00 |
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Alibek Omarov
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21ea83027e
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engine: imagelib: fix buffer overflow when the amount of colors in palette reported by BMP header are higher than 256
Thanks to @veygax for report!
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2025-10-30 17:30:02 +05:00 |
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Alibek Omarov
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7217c7f1b2
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engine: client: deprecate and remove all code associated with linear/cubic upsampling
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2025-10-23 14:56:50 +05:00 |
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Alibek Omarov
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cfb8e0882a
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Revert "engine: client: fixed blueish outline on sprays converted to WAD3"
This reverts commit a5f7314ec9.
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2025-10-20 07:47:58 +05:00 |
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Alibek Omarov
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c6a5c64448
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engine: client: touch: implement rotation support
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2025-10-19 05:35:28 +03:00 |
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Alibek Omarov
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b8f0a89846
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engine: client: validate vid_rotate cvar value and save current rotation to ref global
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2025-10-19 06:27:10 +05:00 |
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Alibek Omarov
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ea2c864265
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engine: server: don't pass uninitialized pointers to the server DLL in SetupVisibility function
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2025-10-17 14:54:52 +05:00 |
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Alibek Omarov
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7315865d34
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engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server
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2025-10-17 14:07:48 +05:00 |
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Alibek Omarov
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4c7e37d5fd
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engine: few more cases of missing newline in Cbuf_AddText that I forgot to include in previous commit
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2025-10-16 04:57:04 +05:00 |
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Alibek Omarov
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d8dcfc0ab3
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engine: add \n to all Cbuf_AddText calls
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2025-10-16 04:36:38 +05:00 |
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Alibek Omarov
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fb56873352
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engine: client: increase lower cl_dlmax bound to 512 for goldsrc protocol
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2025-10-16 01:21:30 +05:00 |
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Alibek Omarov
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8c4ef5200c
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engine: client: drop unknown interpolation hack, that might've caused hiccups when prediction fails
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2025-10-16 01:21:30 +05:00 |
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SNMetamorph
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a5f7314ec9
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engine: client: fixed blueish outline on sprays converted to WAD3
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2025-10-12 20:58:56 +08:00 |
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Alibek Omarov
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4f444ee6ea
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engine: client: for goldsrc status messages, always mark them of goldsrc protocol
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2025-10-12 04:14:37 +05:00 |
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Alibek Omarov
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651d6a4529
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engine: client: remove useless messages in console about scanned servers
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2025-10-12 04:12:43 +05:00 |
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lewa_j
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5c0cc771bc
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engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA
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2025-10-11 20:22:37 +03:00 |
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lewa_j
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acebb5b0cf
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engine: client: fix msvc warning "incompatible types - from 'STARTUPINFO *' to 'LPSTARTUPINFOW'"
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2025-10-11 20:22:34 +03:00 |
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lewa_j
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37e9ac453b
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win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration
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2025-10-12 00:21:00 +08:00 |
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Alibek Omarov
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492a1cda18
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engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard
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2025-10-11 06:04:40 +05:00 |
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Alibek Omarov
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01a1c2f496
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engine: client: add ability to build engine without touch input support
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2025-10-11 05:58:14 +05:00 |
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Alibek Omarov
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cf23005ff2
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engine: client: remove comments of touch init/shutdown function call that seem to be some indescribable legacy
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2025-10-11 05:52:19 +05:00 |
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Alibek Omarov
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5ff640b142
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engine: client: manually mark entity and model index validation branches are unlikely
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2025-10-11 05:48:42 +05:00 |
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SNMetamorph
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51a9524465
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engine: client: fixed incorrect xashid generation on windows platform
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2025-10-10 01:29:57 +08:00 |
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Alibek Omarov
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6817df534b
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engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs
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2025-10-09 19:27:29 +05:00 |
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Alibek Omarov
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8d7ee70e7d
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engine: platform: android: include dlfcn.h for Android's LoadLibrary implementation
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2025-10-08 05:27:53 +05:00 |
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Alibek Omarov
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0c08f113ea
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engine: platform: sdl2: add vrtld.h include for GL_GetProcAddress implementation
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2025-10-08 05:24:59 +05:00 |
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Alibek Omarov
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8022c4826f
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engine: platform: sdl2: remove legacy eglGetProcAddress hack for old SDL2 versions
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2025-10-08 05:24:16 +05:00 |
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Alibek Omarov
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ccbb3a2841
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engine: fix format error when building tests on 64-bit platforms
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2025-10-08 05:08:48 +05:00 |
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Alibek Omarov
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3d132e0e83
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common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds
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2025-10-08 05:03:29 +05:00 |
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Alibek Omarov
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0a5a081a9d
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engine: client: touch: forcefully disable edit mode when setclientonly was called
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2025-10-08 05:02:08 +05:00 |
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Alibek Omarov
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748c35d5ef
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Remove _inline macro, as it's nonstandard way to define inline functions.
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2025-10-08 03:53:37 +05:00 |
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Alibek Omarov
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a1d3b7d65f
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Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own.
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2025-10-08 03:53:37 +05:00 |
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Alibek Omarov
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64adb3e3d7
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engine: rename MS_SCAN_REQUEST to A2M_SCAN_REQUEST
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2025-10-05 10:04:18 +05:00 |
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Alibek Omarov
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3efbe205ac
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engine: define server-to-master requests in protocol.h
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2025-10-05 09:28:11 +05:00 |
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Alibek Omarov
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55a86e1df3
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engine: server: tell master server if server protected with password
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2025-10-05 09:26:41 +05:00 |
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Alibek Omarov
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712c1e2f95
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engine: fix send state of master servers being cleared twice
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2025-10-04 00:14:58 +05:00 |
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Alibek Omarov
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6d7bfc37f6
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engine: allow loading xashcomm.lst from base directory
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2025-10-03 22:45:50 +05:00 |
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Alibek Omarov
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8e7a2abec5
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scripts: waifulib: compiler_optimizations: always lower case build type
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2025-10-03 22:05:47 +05:00 |
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Alibek Omarov
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cc5f95d1ca
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engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
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2025-10-03 21:54:59 +05:00 |
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SNMetamorph
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62a49d234f
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engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27)
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2025-10-03 21:34:03 +08:00 |
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Alibek Omarov
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1d7690f280
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engine: client: remove unused cbtrim and samplefrac fields from voxword_t
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2025-10-03 00:04:04 +05:00 |
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Alibek Omarov
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a366f99d7d
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engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded
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2025-10-02 22:42:20 +05:00 |
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Alibek Omarov
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8c2c920076
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engine: client: fill screen with black before rendering video
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2025-10-02 22:41:27 +05:00 |
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Alibek Omarov
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e8d8d90b39
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engine: ref_api: fix typo in the comment (thanks @lewa_j)
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2025-10-02 19:21:39 +05:00 |
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Alibek Omarov
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cb7094bb2d
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engine: move setjmp for exit-in-main to the beginning of Host_Main function
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2025-10-02 18:42:09 +05:00 |
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Alibek Omarov
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d9567ff3f9
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engine: cleanup unused glw_state fields, as they only used in GL renderer
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2025-10-02 18:07:39 +05:00 |
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Alibek Omarov
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153b04abc3
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engine: move crash handler initialization after console, so error messages could be seen in console, but move log creation before console, so log catches more messages
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2025-10-02 05:40:58 +08:00 |
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Alibek Omarov
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5015c90fd0
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engine: platform: posix: try to be more safe in crash handler, no need to fflush stderr, no need to call Msg if we already writing to log file directly, preserve replaced signal actions
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2025-10-02 03:49:31 +08:00 |
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