Commit Graph

3285 Commits

Author SHA1 Message Date
Alibek Omarov
866c02802c wscript: define libbacktrace as libbacktrace_custom, fix DL_ITERATE_PHDR not defined due to failing fallback check
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
2026-04-24 20:11:09 +05:00
Alibek Omarov
e3bfe5bb81 engine: platform: posix: better libbacktrace error output 2026-04-24 20:10:08 +05:00
Alibek Omarov
560f5e1f6d engine: soundlib: fixes for BE 2026-04-24 08:26:11 +05:00
Alibek Omarov
849ff0f7b5 engine: imagelib: fixes for BE 2026-04-24 08:26:11 +05:00
Alibek Omarov
06b14800e1 engine: mod_bmodel: fix bspx swap definition 2026-04-24 08:00:49 +05:00
Alibek Omarov
e1b29e2da3 engine: temporarily disable swapping extended header 2026-04-24 06:58:53 +05:00
Alibek Omarov
fe4ea4aabf engine: server: fix pfnMessageEnd on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
04ca5d7cb0 engine: common: use FloatAsUint and UintAsFloat to write and read floats to/from sizebuf_t 2026-04-24 06:58:53 +05:00
Alibek Omarov
d46ed40f33 engine: pre-swap studio model before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
82e031205c engine: pre-swap sprite before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
6f5f04a29d engine: server: fix testpacket on BE server 2026-04-24 06:58:53 +05:00
Alibek Omarov
f9ed578bf1 engine: move CRC32_MapFIle to mod_bmodel, as it's a common function. Use le_struct_swap 2026-04-24 06:58:53 +05:00
Alibek Omarov
86c84c7de7 engine: common: add struct swapping for BSP models
With support for Quake BSP, HL BSP, extended HL BSP and BSPX.
2026-04-24 06:58:53 +05:00
Alibek Omarov
1df6a040ec engine: common: fix WriteBits/ReadBits 2026-04-24 06:58:53 +05:00
Alibek Omarov
82c2ca53fb engine: common: fix WriteUBitLong/ReadUBitLong 2026-04-24 06:58:53 +05:00
Alibek Omarov
3ddd1e2448 engine: common: fix LZSS on big endian 2026-04-24 06:58:53 +05:00
Alibek Omarov
371d619685 engine: platform: posix: remove dead ucontext.h include 2026-04-24 06:58:53 +05:00
Владислав Сухов
480f29e96e engine: common: mod_studio: fix model traversal and crash in Mod_StudioComputeBounds
Mod_StudioComputeBounds incorrectly assumed that all models across all body parts were laid out contiguously in memory. This caused out-of-bounds reads or reading garbage data when loading complex models, leading to crashes.
2026-04-24 01:13:46 +05:00
Zane van Iperen
95548053eb engine: common: set cmd_args to "" when tokenising, if we've no arguments
Fixes metamod-fwgs[1] breaking when CMD_ARGS() returns NULL.

[1]: eedede40e8/metamod/src/commands_meta.cpp (L63)
2026-04-22 21:27:27 +05:00
Владислав Сухов
0daf2c2b4d engine: client: add cvar to enable/disable gamepad gyro 2026-04-22 21:26:34 +05:00
Alibek Omarov
306a5812a9 engine: server: fix svc_setpause usage in spawn command, fix minor protocol issue when spawnnig particle from pmove 2026-04-20 01:33:54 +05:00
Alibek Omarov
ed975976f8 engine: client: add feature to reupload logo if any of logo related cvars were changed 2026-04-19 22:46:51 +05:00
Alibek Omarov
bbf8ab378d engine: server: add rate limiting for updating client's resources data too often 2026-04-19 22:30:04 +05:00
Alibek Omarov
5383e36af5 engine: net_chan: fix off-by-one error when trying to decompress packet 2026-04-19 20:50:42 +05:00
Alibek Omarov
897fb98b93 engine: net_chan: fix Netchan_AddBufferToList leaking pointer 2026-04-19 20:43:32 +05:00
Alibek Omarov
96e88adfcd engine: client: try to make R_Blood more accurate 2026-04-19 17:05:26 +05:00
Alibek Omarov
4dde4047f1 engine: make particle texture white, shift 1 pixel down and to the right 2026-04-19 17:04:40 +05:00
Alibek Omarov
905161529f engine: client: ref_common: reorganize R_CreateBuiltinTextures, but also fix a typo without assigned alpha to particle texture 2026-04-19 01:32:40 +05:00
Alibek Omarov
95b3271d68 engine: client: move input stuff to input subfolder 2026-04-18 22:18:50 +05:00
Alibek Omarov
3361a5d760 engine: client: split OSK into it's own file 2026-04-18 22:18:50 +05:00
Alibek Omarov
b725d2ece0 engine: client: moving beds 2026-04-18 22:18:50 +05:00
Alibek Omarov
66bee8b468 engine: client: fix trimmed autocomplete output for keys 2026-04-18 22:18:50 +05:00
Alibek Omarov
5e664dc3e9 engine: client: check for upper bound limit in Key_StringToKeynum 2026-04-18 22:18:50 +05:00
Alibek Omarov
bfdfeb3dc0 engine: client: fix Joy_GetHatValueForAxis threshold for forward axis, fix bindings limit 2026-04-18 22:18:50 +05:00
Alibek Omarov
49248f5e14 engine: client: touch fixes, fix division-by-zero in Touch_AspectRatio, GRID_COUNT, fix Touch_RemoveButtonFromList 2026-04-18 22:18:50 +05:00
Владислав Сухов
d03ea4c10a engine: client: in_gyro: fix inverted yaw axis 2026-04-18 00:41:46 +05:00
GLoOoccK
50da79f1e0 Update cl_parse_gs.c 2026-04-17 19:40:58 +05:00
Alibek Omarov
ae233ac491 Merge branch 'refapi-15' 2026-04-16 23:19:06 +05:00
Владислав Сухов
dd1cb04cb7 engine: client: sdl: add support for built-in device gyroscope using SDL2 Sensor API (Android/iOS) 2026-04-16 00:15:35 +05:00
Alibek Omarov
dd712a0df9 engine: update Mod_PointInLeaf signature for RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov
bfdb62d31e engine: ref_api: complete the RefAPI 15 changelog 2026-04-14 22:36:15 +05:00
Alibek Omarov
ae7b9eb28d engine: move creation of default textures to the engnie 2026-04-14 22:36:15 +05:00
Alibek Omarov
c63e13c8f4 engine: move handling of AVI textures into the engine 2026-04-14 22:36:15 +05:00
Alibek Omarov
d3e1407675 engine: remove unused R_Flush and VGUI_UploadTextureBlock from RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov
e2e4728c7c engine: remove R_BeamCull from RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov
dd3583d11a engine: move details textures parser to the engine 2026-04-14 21:18:57 +05:00
Alibek Omarov
e6924844da engine: move FillRenderAPI and FillTriAPI to renderers to reduce amount of exports 2026-04-14 21:18:56 +05:00
Alibek Omarov
a49db03561 engine: move StudioAPI negotiation to the engine 2026-04-14 21:18:03 +05:00
Alibek Omarov
e3d2da74db engine: move underwater fov effect handling to the engine 2026-04-13 23:13:49 +05:00
Alibek Omarov
f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00