mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 21:31:46 +08:00
engine: move handling of AVI textures into the engine
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@@ -444,13 +444,16 @@ qboolean AVI_Think( movie_state_t *Avi )
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if( Avi->texture == 0 )
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{
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int cinTexture = SCR_GetCinematicTexture();
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int w = Avi->w >= 0 ? Avi->w : refState.width;
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int h = Avi->h >= 0 ? Avi->h : refState.height;
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ref.dllFuncs.R_DrawStretchRaw( Avi->x, Avi->y, w, h, Avi->xres, Avi->yres, Avi->dst, redraw );
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if( redraw )
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ref.dllFuncs.GL_UpdateTexture( cinTexture, Avi->xres, Avi->yres, Avi->xres, Avi->yres, Avi->dst, PF_BGRA_32 );
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ref.dllFuncs.R_DrawStretchPic( Avi->x, Avi->y, w, h, 0, 0, 1, 1, cinTexture );
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}
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else if( redraw && Avi->texture > 0 )
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ref.dllFuncs.AVI_UploadRawFrame( Avi->texture, Avi->xres, Avi->yres, Avi->w, Avi->h, Avi->dst );
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ref.dllFuncs.GL_UpdateTexture( Avi->texture, Avi->xres, Avi->yres, Avi->w, Avi->h, Avi->dst, PF_BGRA_32 );
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if( flushing && !decoded )
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return false; // probably hit an EOF
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@@ -214,6 +214,11 @@ static void pfnAVI_StreamSound( movie_state_t *avi, int entnum, float fvol, floa
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return; // stub, use AVI_SetParm and AVI_Think to stream AVI sound
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}
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static void pfnAVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
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{
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ref.dllFuncs.GL_UpdateTexture( texture, cols, rows, width, height, data, PF_BGRA_32 );
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}
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static render_api_t gRenderAPI =
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{
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pfnRenderGetParm, // GL_RenderGetParm,
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@@ -243,7 +248,7 @@ static render_api_t gRenderAPI =
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AVI_GetVideoInfo,
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AVI_GetVideoFrameNumber,
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AVI_GetVideoFrame,
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NULL, // R_UploadStretchRaw,
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pfnAVI_UploadRawFrame, // AVI_UploadRawFrame
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AVI_FreeVideo,
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AVI_IsActive,
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pfnAVI_StreamSound,
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@@ -301,7 +306,6 @@ qboolean R_InitRenderAPI( void )
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gRenderAPI.GL_TextureData = ref.dllFuncs.GL_TextureData;
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gRenderAPI.GL_LoadTexture = ref.dllFuncs.GL_LoadTexture;
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gRenderAPI.GL_FreeTexture = ref.dllFuncs.GL_FreeTexture;
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gRenderAPI.AVI_UploadRawFrame = ref.dllFuncs.AVI_UploadRawFrame;
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gRenderAPI.GL_Bind = ref.dllFuncs.GL_Bind;
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ref.dllFuncs.R_FillRenderAPI( &gRenderAPI );
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@@ -25,6 +25,7 @@ AVI PLAYING
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*/
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static movie_state_t *cin_state;
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static int cin_texture;
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/*
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==================
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@@ -281,6 +282,12 @@ void SCR_InitCinematic( void )
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{
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AVI_Initailize ();
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cin_state = AVI_GetState( CIN_MAIN );
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cin_texture = ref.dllFuncs.GL_CreateTexture( "*cintexture", 64, 64, NULL, TF_NOMIPMAP|TF_CLAMP );
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}
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int SCR_GetCinematicTexture( void )
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{
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return cin_texture;
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}
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/*
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@@ -1215,6 +1215,7 @@ void SteamBroker_TerminateGameConnection( void );
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// cl_video.c
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//
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void SCR_InitCinematic( void );
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int SCR_GetCinematicTexture( void );
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void SCR_FreeCinematic( void );
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qboolean SCR_PlayCinematic( const char *name );
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qboolean SCR_DrawCinematic( void );
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@@ -599,6 +599,7 @@ typedef struct ref_interface_s
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void (*R_SetDetailScaleForTexture)( int texture, float xScale, float yScale );
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// Texture tools (used by engine directly)
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int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
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int (*GL_FindTexture)( const char *name );
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const char* (*GL_TextureName)( unsigned int texnum );
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const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
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@@ -606,8 +607,7 @@ typedef struct ref_interface_s
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void (*GL_FreeTexture)( unsigned int texnum );
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void (*R_OverrideTextureSourceSize)( unsigned int texnum, unsigned int srcWidth, unsigned int srcHeight ); // used to override decal size for texture replacement
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// AVI
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void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
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void (*GL_UpdateTexture)( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt );
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// glState related calls (used by engine directly)
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void (*GL_Bind)( int tmu, unsigned int texnum );
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