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1 Commits

Author SHA1 Message Date
Alibek Omarov
59b96b81ba engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor 2025-02-22 17:35:45 +03:00
162 changed files with 2605 additions and 5398 deletions

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@@ -7,7 +7,8 @@ task:
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
@@ -18,4 +19,5 @@ task:
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full

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@@ -15,39 +15,35 @@ jobs:
include:
# Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: amd64
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: i386
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: arm64
cross: true
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: armhf
cross: true
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
- os: ubuntu-20.04
targetos: linux
targetarch: riscv64
cross: true
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: ppc64el
cross: true
# - os: ubuntu-aarch64-22.04
# - os: ubuntu-aarch64-20.04
# targetos: linux
# targetarch: aarch64
- os: ubuntu-latest
targetos: linux
targetarch: e2k-8c
cross: true
- os: ubuntu-latest
- os: ubuntu-20.04
targetos: android
targetarch: multiarch
# - os: ubuntu-22.04
# - os: ubuntu-20.04
# targetos: motomagx
# targetarch: armv6
@@ -70,7 +66,7 @@ jobs:
targetos: apple
targetarch: amd64
env:
SDL_VERSION: 2.32.0
SDL_VERSION: 2.30.12
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
steps:

9
.gitmodules vendored
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@@ -27,16 +27,13 @@
url = https://github.com/FWGS/MultiEmulator
[submodule "3rdparty/libogg/libogg"]
path = 3rdparty/libogg/libogg
url = https://github.com/xiph/ogg.git
url = https://gitlab.xiph.org/xiph/ogg.git
[submodule "3rdparty/vorbis/vorbis-src"]
path = 3rdparty/vorbis/vorbis-src
url = https://github.com/xiph/vorbis.git
url = https://gitlab.xiph.org/xiph/vorbis.git
[submodule "3rdparty/opusfile/opusfile"]
path = 3rdparty/opusfile/opusfile
url = https://github.com/xiph/opusfile.git
url = https://gitlab.xiph.org/xiph/opusfile.git
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/numas13/xash3d-maintui.git

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@@ -2,7 +2,6 @@
# encoding: utf-8
from waflib import TaskGen
from waflib.Tools.c_config import DEFKEYS
FRAGMENT_ATOMIC='''int i;
int main(void) {
@@ -139,8 +138,6 @@ def configure(conf):
msg='Checking for in parallel'
)
conf.env[DEFKEYS].sort()
conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1)

1
3rdparty/maintui vendored

Submodule 3rdparty/maintui deleted from 0b6ee5b2d8

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@@ -2,27 +2,23 @@
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
## [a1batross](https://github.com/a1batross)
### [a1batross](https://github.com/a1batross)
Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
* [Boosty page](https://boosty.to/a1ba)
### [nekonomicon](https://github.com/nekonomicon)
## [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
[hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
* [Boosty page](https://boosty.to/nekonomicon)
## [Velaron](https://github.com/Velaron)
[cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* [BuyMeACoffee page](https://www.buymeacoffee.com/velaron)
## [SNMetamorph](https://github.com/SNMetamorph)
[PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

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@@ -2,19 +2,10 @@
|Name |Version |Why not working |What was made for that
|---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Arrange Mod: Rebirth |v150 |No idea yet. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
| |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift
|Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Sven-Coop |5.0+ |Uses custom GoldSrc engine |

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@@ -32,9 +32,6 @@ Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/c
## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Counter-Life
Available on ModDB - https://www.moddb.com/mods/counter-life/downloads/cl-version-1-source-code
## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK

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@@ -2,14 +2,11 @@
### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/). It is recommended to use kubridge version `0.1`, because other versions aren't tested, we don't know are they suitable or not.
Worth to notice, we got reports that automatic plugins management app EasyPlugin have issues with installing kubridge plugin, so it's better to install it manually: by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`, but could be `ur0:/tai`) and add it to your `config.txt`, for example:
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
```
*KERNEL
ux0:tai/kubridge.skprx
```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation

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@@ -874,7 +874,7 @@ To run this mods on specific platforms you may be need to compile libraries from
6. [They Hunger: Route666 Demo](https://yadi.sk/d/XKWCseAPohkG6) by *MadMapper*
## List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
Currently, fresh Xash3D FWGS builds for Android, PS Vita and Nintendo Switch uses libraries from this branch, so you can play mods below out-of-the-box.
Currently, fresh Xash3D FWGS builds uses libraries from this branch, so you can play mods below out-of-the-box.
1. **[Afraid of Monsters](https://www.moddb.com/mods/afraid-of-monsters/downloads/afraid-of-monsters-v1)**
2. **[Big Lolly](https://www.moddb.com/mods/big-lolly)**
@@ -982,33 +982,27 @@ Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
19. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
20. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
19. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
21. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
20. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Currently, you can compile mod libraries for x86 Linux from **pc-decay2** branch [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later.
22. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
21. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
23. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
22. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
24. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
23. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned*
@@ -1018,163 +1012,163 @@ Currently, MSVC is not supported, use MinGW if you need build for Windows.
Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras).
25. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
24. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
26. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
25. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
This mod supports x86 Linux.
Support for other platforms may be available later.
27. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
26. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful).
28. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
27. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
29. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
28. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
30. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
29. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
31. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
30. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
32. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
31. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
33. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
32. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
34. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
33. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
35. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
34. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
36. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
35. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
37. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
36. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
38. **[Paranoia](https://www.moddb.com/mods/paranoia)**
37. **[Paranoia](https://www.moddb.com/mods/paranoia)**
*Support temporary abandoned*
[Source code](https://github.com/FWGS/paranoia_toolkit).
39. **[Poke646](https://poke646.com/)**
38. **[Poke646](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
40. **[Poke646: Vendetta](https://poke646.com/)**
39. **[Poke646: Vendetta](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
41. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
40. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
[Source code](https://github.com/SNMetamorph/PrimeXT)
42. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
41. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
*Support was fully abandoned due Quake Wrapper release.*
[Actual source code](https://github.com/FWGS/quakeremake)
43. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
42. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
44. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
43. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
45. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
44. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
46. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
45. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
47. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
46. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
48. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
47. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
49. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
48. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
50. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
49. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
This mod already supports x86 Linux.
Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available.
51. **[The Gate](https://www.moddb.com/mods/the-gate)**
50. **[The Gate](https://www.moddb.com/mods/the-gate)**
To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
52. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
51. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
53. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
52. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
54. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
53. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
55. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
54. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
*Support was fully abandoned due PrimeXT development*
[Source code](https://github.com/FWGS/XashXT-FWGS/)
56. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
55. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
57. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
56. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Don't forget to enable XENWARRIOR build option!!!
58. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
57. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).

View File

@@ -1,149 +0,0 @@
# Touch controls configuring
## Introduction
Thanks to mittorn, we have the ability to fully customize the controls in Xash3D. The new config allows you to not only add and change control buttons, but also create custom menus. There is also a built-in visual editor available, which simplifies the customization process without the need for manual file editing.
## Editor mode usage
1. Launch Xash3D and start the game.
2. To enter the edit mode, click on the gear icon (command `touch_enableedit`).
3. In the edit mode, the grid is displayed. The number of cells can be changed with the command `touch_grid_count` (default is 50). The grid can be disabled with the command `touch_grid_enable 0`.
*Touch controls layout editor*
![](images/editor.jpg)
*Touch profiles window*
![](images/touch-profiles.jpg)
*Touch buttons parameters window*
![](images/touch-buttons.jpg)
## Layout editor features
* **Moving buttons**: click on a button, drag it to the desired location, and release.
* **Resizing buttons**: place your first finger on the top left corner of the button, and use your second finger to resize it.
* **Hiding/showing buttons**: select the button (it will turn red), then use the menu:
* **Close**: closes the editing mode (`touch_disableedit`).
* **Reset**: resets the button to its default values.
* **Hide/Show**: hides or shows the button (`touch_hide <name>` / `touch_show <name>`).
## Working with configuration files / console
All changes made in the visual editor are automatically saved to the touch profile file. The files are located in the `touch_profiles` folder inside game directory. The file name depends on the selected profile.
### Common commands in configuration files
```
// Comment: lines starting with // are ignored.
// Swipe zones for movement. Specify how far you need to swipe to speed up.
// The default values are set to be optimal for a small swipe to immediately walk quickly.
touch_forwardzone "0.060000" ; touch_sidezone "0.060000"
// Sensitivity settings (pitch - horizontal, yaw - vertical).
touch_pitch ; touch_yaw
// Grid settings (see above).
touch_grid_count ; touch_grid_enable
// Draws a border around the button.
touch_set_stroke <thickness> <c> <v> <e> <t>
(<r> - red; <g> - green; <b> - blue; <a> - alpha/transparency)
// Show (1) or hide (0) client buttons.
touch_setclientonly
// Removes all buttons from the screen.
touch_removeall
// Shows all available buttons in the configuration file.
touch_list
// Saves the config after editing. You can specify a new file name.
touch_config_file command.cfg
```
*The full list of buttons in the standard `touch.cfg` file, displayed in the console when using `touch_list`.*
![](images/example2.jpg)
## Adding new buttons
To add a new button, use the console command:
```
touch_addbutton "digits" "touch/key_1.png" "toggle_digits" 0.340000 0.782222 0.400000 0.888889 255 255 255 100 0
```
### Parameters of `touch_addbutton` command
| Parameter | Description |
| --- | --- |
| `"digits"` | Unique name of the button. |
| `"touch/key_1.png"` | Path to the icon file (`.png` format). If the icon is not needed, leave `""`. |
| `"toggle_digits"` | Command to execute after clicking (for example, `"buy"` for purchase). |
| `0.340000` | X coordinate of the upper-left corner of the button. |
| `0.782222` | Y coordinate of the upper-left corner of the button. |
| `0.400000` | X coordinate of the lower-right corner of the button. |
| `0.888889` | Y coordinate of the lower-right corner of the button. |
| `255 255 255` | Button color in RGB format. |
| `100` | Button transparency (0 - fully transparent, 255 - fully opaque). |
| `0` | Flags (see next section). |
## List of flags
Flags define the behavior of the button. Their values are powers of two:
| Flag | Value | Description |
| --- | --- | --- |
| `TOUCH_FL_HIDE` | 1 | Hides the button (not displayed in the game, but visible in the editor). |
| `TOUCH_FL_NOEDIT` | 2 | Disables editing of the button in the editor. |
| `TOUCH_FL_CLIENT` | 4 | The button is client-side (not saved in the main control file). |
| `TOUCH_FL_MP` | 8 | The button is displayed only in multiplayer. |
| `TOUCH_FL_SP` | 16 | The button is displayed only in singleplayer. |
| `TOUCH_FL_DEF_SHOW` | 32 | The button is always displayed on startup. |
| `TOUCH_FL_DEF_HIDE` | 64 | The button is always hidden on startup. |
| `TOUCH_FL_DRAW_ADDITIVE` | 128 | The button colors are added together in blend mode. |
| `TOUCH_FL_STROKE` | 256 | Enables outline stroke around the button. |
Flags can be combined by adding their values together. For example, `5 = 1 + 4` is the combination of `TOUCH_FL_HIDE` and `TOUCH_FL_CLIENT` flags, which is a hidden client button.
*In the image below, the `spray`, `scores`, `messagemode` buttons are displayed simultaneously with the flag 8 and `loadquick`, `savequick` with the flag 16, and each is displayed in the corresponding game mode.*
![](images/example1.jpg)
## Useful commands
* `touch_hide <pattern>`: hides buttons by pattern.
* `touch_setcommand`: changes the command bound to a button.
* `touch_settexture`: quickly changes the button image.
* `touch_setcolor`: sets the button color.
* `touch_exportconfig`: exports the current configuration, including aspect ratio.
## Usage examples
* `touch_hide menu*` hides all buttons with names starting with `menu`.
* `touch_setcolor "attack" 255 160 0 128` changes the color of the primary fire button from opaque white to translucent orange, similar to the color of the HUD in Half-Life.
*Result of executing this command*
![](images/example3.jpg)
* Example of adding a new button with a custom icon (the `lastinv` command is used - quick change between weapons)
![](images/example4.jpg)
*View of this button in layout editor*
![](images/example5.jpg)
## Tips
* To prevent the `look` and `move` buttons from interfering with editing other elements, place them before the others in the configuration file.
* And vice versa, to make a button appear on top of others, place it at the end of the configuration file.
* You can assign commands to buttons that change other buttons, see the previous section "Usage examples".
* After editing each parameter of each individual button in the Touch Buttons section, do not forget to press Save, otherwise the applied parameters will not be saved.
* To create your own icon for the button, you can use any graphics editor (for Android, Photo Editor by iudesk is suitable). Saving conditions:
* Image format - `.png` with transparency (e.g. alpha channel)
* Aspect ratio / size - 1:1 / 256x256
* Path to the icons location - `touch/gfx` inside game directory.
### Additional links
* [Handy palette for selecting color in RGB format](https://www.rapidtables.com/web/color/RGB_Color.html)

View File

@@ -44,7 +44,7 @@ For additional info, run Xash3D with `-help` command line key.
## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
**NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!**
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
@@ -66,21 +66,21 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
* Only for 32-bit engine on 64-bit x86 operating system:
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
* Install `aptitude` ([why?](https://github.com/FWGS/xash3d-fwgs/issues/1828#issuecomment-2415131759)): `$ sudo apt update && sudo apt upgrade && sudo apt install aptitude`
* Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386 libvorbis-dev:i386 libopusfile-dev:i386 libogg-dev:i386`.
* Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfreetype6-dev libopus-dev libbz2-dev libvorbis-dev libopusfile-dev libogg-dev`.
* Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfreetype6-dev libopus-dev libbz2-dev`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
##### RedHat/Fedora
* Only for 32-bit engine on 64-bit x86 operating system:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.

View File

@@ -1,39 +1,49 @@
cmake_minimum_required(VERSION 3.22)
cmake_minimum_required(VERSION 3.6)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(AndroidNdkModules)
android_ndk_import_module_cpufeatures()
include(FindPython)
find_package(PythonInterp 2.7 REQUIRED)
get_filename_component(C_COMPILER_ID ${CMAKE_C_COMPILER} NAME_WE)
get_filename_component(CXX_COMPILER_ID ${CMAKE_CXX_COMPILER} NAME_WE)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto --enable-limited-debuginfo)
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(64BIT ON CACHE BOOL "" FORCE)
list(APPEND WAF_EXTRA_ARGS -8) # only required for x86 when testing this cmakelist under linux
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
execute_process(
COMMAND ${CMAKE_COMMAND} -E env
CC=${WAF_CC} CXX=${WAF_CXX}
AR=${CMAKE_AR} STRIP=${CMAKE_STRIP}
${PYTHON_EXECUTABLE} waf configure -T ${BUILD_TYPE} -o "${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs" ${WAF_EXTRA_ARGS} cmake
--check-c-compiler=${C_COMPILER_ID} --check-cxx-compiler=${CXX_COMPILER_ID}
-s "${ENGINE_SOURCE_DIR}/SDL" --skip-sdl2-sanity-check --enable-bundled-deps
WORKING_DIRECTORY "${ENGINE_SOURCE_DIR}"
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
@@ -46,50 +56,5 @@ set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps ${WAF_EXTRA_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)
add_subdirectory("${ENGINE_SOURCE_DIR}/" xash3d-fwgs)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/mainui" mainui)

View File

@@ -9,7 +9,7 @@ plugins {
android {
namespace = "su.xash.engine"
ndkVersion = "28.0.13004108"
ndkVersion = "27.2.12479018"
defaultConfig {
applicationId = "su.xash"

View File

@@ -2,7 +2,6 @@ package su.xash.engine.ui.library
import android.annotation.SuppressLint
import android.content.Intent
import android.content.ActivityNotFoundException
import android.os.Bundle
import android.util.Log
import android.view.LayoutInflater
@@ -11,7 +10,6 @@ import android.view.MenuInflater
import android.view.MenuItem
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
@@ -75,16 +73,11 @@ class LibraryFragment : Fragment(), MenuProvider {
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_browse -> {
try {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
}
catch(e: ActivityNotFoundException) {
Toast.makeText(getActivity(), R.string.library_fragment_no_file_manager, Toast.LENGTH_LONG).show()
}
)
}
R.id.action_install -> {
@@ -98,4 +91,4 @@ class LibraryFragment : Fragment(), MenuProvider {
return false
}
}
}

View File

@@ -33,5 +33,4 @@
<string name="preferences_client_package">Client package</string>
<string name="preferences_server_package">Server package</string>
<string name="preferences_use_icons">Use icons instead of backgrounds</string>
<string name="library_fragment_no_file_manager">File manager is missing</string>
</resources>
</resources>

View File

@@ -20,7 +20,4 @@ kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true
# Enable verbose output for CMake
android.native.buildOutput=verbose
android.nonTransitiveRClass=true

View File

@@ -140,13 +140,13 @@ Default build-depended cvar and constant values
// Platform overrides
#if XASH_NSWITCH
#define DEFAULT_TOUCH_ENABLE "1"
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "1"
#define DEFAULT_MODE_WIDTH 1280
#define DEFAULT_MODE_HEIGHT 720
#define DEFAULT_ALLOWCONSOLE 1
#elif XASH_PSVITA
#define DEFAULT_TOUCH_ENABLE "1"
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "1"
#define DEFAULT_MODE_WIDTH 960
#define DEFAULT_MODE_HEIGHT 544
@@ -158,7 +158,7 @@ Default build-depended cvar and constant values
#define DEFAULT_M_IGNORE "1"
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH
#if (XASH_ANDROID && !XASH_TERMUX) || XASH_IOS || XASH_EMSCRIPTEN
#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
// this means that libraries are provided with engine, but not in game data
// You need add library loading code to library.c when adding new platform
#define XASH_INTERNAL_GAMELIBS

View File

@@ -86,4 +86,8 @@ GNU General Public License for more details.
#include <string.h>
#include <limits.h>
#if defined XASH_SDL && !defined REF_DLL
#include <SDL.h>
#endif
#endif // PORT_H

View File

@@ -91,10 +91,8 @@ typedef int qboolean;
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define RETURNS_NONNULL __attribute__(( returns_nonnull ))
#if __clang__ || __MCST__
// clang has bugged returns_nonnull for functions pointers, it's ignored and generates a warning about objective-c? O_o
// lcc doesn't support it at all
#define PFN_RETURNS_NONNULL
#if __clang__
#define PFN_RETURNS_NONNULL // clang has bugged returns_nonnull for functions pointers, it's ignored and generates a warning about objective-c? O_o
#else
#define PFN_RETURNS_NONNULL RETURNS_NONNULL
#endif

View File

@@ -152,6 +152,19 @@ void CL_PlayCDTrack_f( void )
else Con_Printf( "%s: unknown command %s\n", Cmd_Argv( 0 ), command );
}
/*
==================
CL_ScreenshotGetName
==================
*/
static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
return false;
return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
}
/*
==============================================================================
@@ -257,6 +270,7 @@ void CL_GenericShot_f( void )
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
@@ -268,18 +282,15 @@ void CL_GenericShot_f( void )
}
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
int ret;
if( type == scrshot_snapshot )
ret = Q_snprintf( checkname, sizeof( checkname ), "../%s_%04d.png", clgame.mapname, i );
else
ret = Q_snprintf( checkname, sizeof( checkname ), "scrshots/%s_shot%04d.png", clgame.mapname, i );
if( ret <= 0 )
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );

View File

@@ -642,7 +642,9 @@ static void CL_ReadDemoUserCmd( qboolean discard )
pcmd->sendsize = 1;
// always delta'ing from null
MSG_ReadDeltaUsercmd( &buf, &nullcmd, &pcmd->cmd );
cl.cmd = &pcmd->cmd;
MSG_ReadDeltaUsercmd( &buf, &nullcmd, cl.cmd );
// make sure what interp info contain angles from different frames
// or lerping will stop working
@@ -654,16 +656,13 @@ static void CL_ReadDemoUserCmd( qboolean discard )
// record update
a->starttime = demo.timestamp;
VectorCopy( pcmd->cmd.viewangles, a->viewangles );
VectorCopy( cl.cmd->viewangles, a->viewangles );
demo.lasttime = demo.timestamp;
}
// NOTE: we need to have the current outgoing sequence correct
// so we can do prediction correctly during playback
cls.netchan.outgoing_sequence = outgoing_sequence;
// save last usercmd
cl.cmd = pcmd->cmd;
}
}
@@ -1146,7 +1145,8 @@ void CL_DemoInterpolateAngles( void )
QuaternionSlerp( q2, q1, frac, q );
QuaternionAngle( q, cl.viewangles );
}
else VectorCopy( cl.cmd.viewangles, cl.viewangles );
else if( cl.cmd != NULL )
VectorCopy( cl.cmd->viewangles, cl.viewangles );
}
/*

View File

@@ -405,11 +405,7 @@ void CL_ParseReliableEvent( sizebuf_t *msg, connprotocol_t proto )
}
if( args.entindex > 0 && args.entindex <= cl.maxclients )
{
args.angles[PITCH] *= 3.0f;
if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
args.angles[PITCH] = -args.angles[PITCH];
}
args.angles[PITCH] *= -3.0f;
CL_QueueEvent( FEV_RELIABLE|FEV_SERVER, event_index, delay, &args );
}
@@ -481,9 +477,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( state->number > 0 && state->number <= cl.maxclients )
{
args.angles[PITCH] *= 3.0f;
if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
args.angles[PITCH] = -args.angles[PITCH];
args.angles[PITCH] *= -3.0f;
CL_CalcPlayerVelocity( state->number, args.velocity );
args.ducking = ( state->usehull == 1 );
}
@@ -493,11 +487,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( args.entindex != 0 )
{
if( args.entindex > 0 && args.entindex <= cl.maxclients )
{
args.angles[PITCH] /= 3.0f;
if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
args.angles[PITCH] = -args.angles[PITCH];
}
args.angles[PITCH] /= -3.0f;
}
}

View File

@@ -173,7 +173,7 @@ static int CL_CalcTabStop( const cl_font_t *font, int x )
return stop;
}
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags )
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
@@ -231,7 +231,7 @@ int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_
return font->charWidths[number];
}
int CL_DrawString( float x, float y, const char *s, const rgba_t color, cl_font_t *font, int flags )
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags )
{
rgba_t current_color;
int draw_len = 0;
@@ -287,7 +287,7 @@ int CL_DrawString( float x, float y, const char *s, const rgba_t color, cl_font_
return draw_len;
}
int CL_DrawStringf( cl_font_t *font, float x, float y, const rgba_t color, int flags, const char *fmt, ... )
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... )
{
va_list va;
char buf[MAX_VA_STRING];

View File

@@ -13,12 +13,6 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_SDL == 2
#include <SDL.h> // SDL_GetWindowPosition
#elif XASH_SDL == 3
#include <SDL3/SDL.h> // SDL_GetWindowPosition
#endif // XASH_SDL
#include "common.h"
#include "client.h"
#include "const.h"
@@ -1690,7 +1684,7 @@ get actual screen info
*/
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
{
qboolean apply_scale_factor = false; // we don't want floating point inaccuracies
qboolean apply_scale_factor = false;
float scale_factor = hud_scale.value;
if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED ))
@@ -1708,7 +1702,7 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
if( hud_scale.value >= 320.0f && hud_scale.value >= hud_scale_minimal_width.value )
{
scale_factor = refState.width / hud_scale.value;
apply_scale_factor = scale_factor > 1.0f;
apply_scale_factor = true;
}
else if( scale_factor && scale_factor != 1.0f )
{
@@ -2085,7 +2079,6 @@ GetWindowCenterX
static int GAME_EXPORT pfnGetWindowCenterX( void )
{
int x = 0;
#if XASH_WIN32
if( m_ignore.value )
{
@@ -2095,7 +2088,7 @@ static int GAME_EXPORT pfnGetWindowCenterX( void )
}
#endif
#if XASH_SDL >= 2
#if XASH_SDL == 2
SDL_GetWindowPosition( host.hWnd, &x, NULL );
#endif
@@ -2111,7 +2104,6 @@ GetWindowCenterY
static int GAME_EXPORT pfnGetWindowCenterY( void )
{
int y = 0;
#if XASH_WIN32
if( m_ignore.value )
{
@@ -2121,7 +2113,7 @@ static int GAME_EXPORT pfnGetWindowCenterY( void )
}
#endif
#if XASH_SDL >= 2
#if XASH_SDL == 2
SDL_GetWindowPosition( host.hWnd, NULL, &y );
#endif
@@ -3414,7 +3406,7 @@ static void GAME_EXPORT NetAPI_Status( net_status_t *status )
status->latency = (connected) ? cl.frames[cl.parsecountmod].latency : 0.0;
status->remote_address = cls.netchan.remote_address;
status->packet_loss = packet_loss;
NET_GetLocalAddress( &status->local_address, NULL ); // NetAPI doesn't know about IPv6
status->local_address = net_local;
status->rate = rate.value;
}

View File

@@ -1273,16 +1273,16 @@ static void pfnEnableTextInput( int enable )
Key_EnableTextInput( enable, false );
}
static int pfnGetRenderers( unsigned int num, char *short_name, size_t size1, char *long_name, size_t size2 )
static int pfnGetRenderers( unsigned int num, char *shortName, size_t size1, char *readableName, size_t size2 )
{
if( num >= ref.num_renderers )
if( num >= ref.numRenderers )
return 0;
if( short_name && size1 )
Q_strncpy( short_name, ref.short_names[num], size1 );
if( shortName && size1 )
Q_strncpy( shortName, ref.shortNames[num], size1 );
if( long_name && size2 )
Q_strncpy( long_name, ref.long_names[num], size2 );
if( readableName && size2 )
Q_strncpy( readableName, ref.readableNames[num], size2 );
return 1;
}

View File

@@ -68,11 +68,11 @@ CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
CVAR_DEFINE_AUTO( cl_cmdrate, "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE_AUTO( cl_cmdrate, "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
CVAR_DEFINE_AUTO( cl_nointerp, "0", 0, "disable interpolation of entities and players" );
static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
static CVAR_DEFINE_AUTO( cl_upmax, "508", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
@@ -94,10 +94,11 @@ static CVAR_DEFINE_AUTO( name, username, FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRIN
static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player model ('player' is a singleplayer model)" );
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "25000", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
static CVAR_DEFINE_AUTO( cl_ticket_generator, "revemu2013", FCVAR_ARCHIVE, "you wouldn't steal a car" );
client_t cl;
client_static_t cls;
clgame_static_t clgame;
@@ -673,7 +674,7 @@ static void CL_CreateCmd( void )
}
// demo always have commands so don't overwrite them
if( !cls.demoplayback ) cl.cmd = pcmd->cmd;
if( !cls.demoplayback ) cl.cmd = &pcmd->cmd;
// predict all unacknowledged movements
CL_PredictMovement( false );
@@ -1008,7 +1009,7 @@ static void CL_WriteSteamTicket( sizebuf_t *send )
const char *s;
uint32_t crc;
char buf[768] = { 0 }; // setti and steamemu return 768
int i = sizeof( buf );
size_t i = sizeof( buf );
if( !Q_strcmp( cl_ticket_generator.string, "null" ))
{
@@ -1027,7 +1028,24 @@ static void CL_WriteSteamTicket( sizebuf_t *send )
CRC32_Init( &crc );
CRC32_ProcessBuffer( &crc, s, Q_strlen( s ));
crc = CRC32_Final( crc );
i = GenerateRevEmu2013( buf, s, crc );
if( !Q_stricmp( cl_ticket_generator.string, "revemu2013" ))
i = GenerateRevEmu2013( buf, crc );
else if( !Q_stricmp( cl_ticket_generator.string, "sc2009" ))
i = GenerateSC2009( buf, crc );
else if( !Q_stricmp( cl_ticket_generator.string, "oldrevemu" ))
i = GenerateOldRevEmu( buf, crc );
else if( !Q_stricmp( cl_ticket_generator.string, "steamemu" ))
i = GenerateSteamEmu( buf, crc );
else if( !Q_stricmp( cl_ticket_generator.string, "revemu" ))
i = GenerateRevEmu( buf, crc );
else if( !Q_stricmp( cl_ticket_generator.string, "setti" ))
i = GenerateSetti( buf );
else if( !Q_stricmp( cl_ticket_generator.string, "avsmp" ))
i = GenerateAVSMP( buf, crc, true );
else
Con_Printf( "%s: unknown generator %s, supported are: null, revemu2003, sc2009, oldrevemu, steamemu, revemu, setti, avsmp\n", __func__, cl_ticket_generator.string );
MSG_WriteBytes( send, buf, i );
}
@@ -1165,11 +1183,7 @@ Returns bandwidth test fragment size
*/
static int CL_GetTestFragmentSize( void )
{
// const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
// it turns out, even if we pass the bandwidth test, it doesn't mean we can use such large fragments
// as a temporary solution, use smaller fragment sizes
const int fragmentSizes[CL_TEST_RETRIES] = { 1400, 1200, 1000, 800, 508 };
const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
if( cls.connect_retry >= 0 && cls.connect_retry < CL_TEST_RETRIES )
return bound( FRAGMENT_MIN_SIZE, fragmentSizes[cls.connect_retry], FRAGMENT_MAX_SIZE );
else
@@ -3677,7 +3691,7 @@ void CL_Shutdown( void )
{
Con_Printf( "%s()\n", __func__ );
if( host.status != HOST_CRASHED && cls.initialized )
if( !host.crashed && cls.initialized )
{
Host_WriteOpenGLConfig ();
Host_WriteVideoConfig ();

View File

@@ -973,7 +973,7 @@ void CL_MoveSpectatorCamera( void )
CL_SetUpPlayerPrediction( false, true );
CL_SetSolidPlayers( cl.playernum );
CL_RunUsercmd( &cls.spectator_state, &cls.spectator_state, &cl.cmd, true, &time, (uint)( time * 100.0 ));
CL_RunUsercmd( &cls.spectator_state, &cls.spectator_state, cl.cmd, true, &time, (uint)( time * 100.0 ));
VectorCopy( cls.spectator_state.client.velocity, cl.simvel );
VectorCopy( cls.spectator_state.client.origin, cl.simorg );

View File

@@ -955,6 +955,7 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
if( pTemp->entity.curstate.frame > 8.0f )
pTemp->entity.curstate.frame = pTemp->frameMax;
pTemp->entity.baseline.origin[2] += COM_RandomFloat( 4.0f, 16.0f ) * size;
pTemp->entity.angles[2] = COM_RandomFloat( 0.0f, 360.0f );
pTemp->bounceFactor = 0.0f;
}

View File

@@ -165,7 +165,7 @@ static void V_SetRefParams( ref_params_t *fd )
// get pointers to movement vars and user cmd
fd->movevars = &clgame.movevars;
fd->cmd = &cl.cmd;
fd->cmd = cl.cmd;
// setup viewport
fd->viewport[0] = clgame.viewport[0];

View File

@@ -234,7 +234,7 @@ typedef struct
cl_local_data_t local;
// player final info
usercmd_t cmd; // cl.commands[outgoing_sequence].cmd
usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
vec3_t viewangles;
vec3_t viewheight;
vec3_t punchangle;
@@ -807,11 +807,11 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font );
void CL_SetFontRendermode( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, const rgba_t color, cl_font_t *font, int flags );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height, int flags );
int CL_DrawStringf( cl_font_t *font, float x, float y, const rgba_t color, int flags, const char *fmt, ... ) FORMAT_CHECK( 6 );
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... ) FORMAT_CHECK( 6 );
//
@@ -844,21 +844,19 @@ void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int he
void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
static inline cl_entity_t *CL_EDICT_NUM( int index )
static inline cl_entity_t *CL_EDICT_NUM( int n )
{
if( !clgame.entities ) // not in game yet
if( !clgame.entities )
{
Host_Error( "%s: clgame.entities is NULL\n", __func__ );
return NULL;
}
if( index < 0 || index >= clgame.maxEntities )
{
Host_Error( "%s: bad number %i\n", __func__, index );
return NULL;
}
if(( n >= 0 ) && ( n < clgame.maxEntities ))
return clgame.entities + n;
return clgame.entities + index;
Host_Error( "%s: bad number %i\n", __func__, n );
return NULL;
}
static inline cl_entity_t *CL_GetEntityByIndex( int index )
@@ -869,7 +867,10 @@ static inline cl_entity_t *CL_GetEntityByIndex( int index )
if( index < 0 || index >= clgame.maxEntities )
return NULL;
return clgame.entities + index;
if( index == 0 )
return clgame.entities;
return CL_EDICT_NUM( index );
}
static inline model_t *CL_ModelHandle( int modelindex )
@@ -879,7 +880,7 @@ static inline model_t *CL_ModelHandle( int modelindex )
static inline qboolean CL_IsThirdPerson( void )
{
return clgame.dllFuncs.CL_IsThirdPerson();
return clgame.dllFuncs.CL_IsThirdPerson() ? true : false;
}
static inline cl_entity_t *CL_GetLocalPlayer( void )
@@ -1107,7 +1108,7 @@ int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DefaultColor( int r, int g, int b, qboolean gameui );
cl_font_t *Con_GetCurFont( void );
cl_font_t *Con_GetFont( int num );
int Con_DrawString( int x, int y, const char *string, const rgba_t setColor ); // legacy, use cl_font.c
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key );
void Key_Console( int key );

View File

@@ -759,7 +759,7 @@ Con_DrawString
client version of routine
====================
*/
int Con_DrawString( int x, int y, const char *string, const rgba_t setColor )
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
{
return CL_DrawString( x, y, string, setColor, con.curFont, FONT_DRAW_UTF8 );
}
@@ -843,14 +843,11 @@ If no console is visible, the notify window will pop up.
*/
void Con_Print( const char *txt )
{
static qboolean cr_pending = false;
static qboolean colorstring = false;
static char buf[MAX_PRINT_MSG];
static int lastlength = 0;
static int bufpos = 0;
static int charpos = 0;
qboolean norefresh = false;
static int cr_pending = 0;
static char buf[MAX_PRINT_MSG];
qboolean norefresh = false;
static int lastlength = 0;
static int bufpos = 0;
int c, mask = 0;
// client not running
@@ -876,7 +873,7 @@ void Con_Print( const char *txt )
if( cr_pending )
{
Con_DeleteLastLine();
cr_pending = false;
cr_pending = 0;
}
c = *txt;
@@ -889,42 +886,23 @@ void Con_Print( const char *txt )
{
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
cr_pending = true;
cr_pending = 1;
bufpos = 0;
charpos = 0;
}
break;
case '\n':
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
charpos = 0;
break;
default:
buf[bufpos++] = c | mask;
if( IsColorString( txt ))
{
// first color string character
colorstring = true;
}
else if( colorstring )
{
// second color string character
colorstring = false;
}
else
{
// not a color string, move char counter
charpos++;
}
if(( bufpos >= sizeof( buf ) - 1 ) || charpos >= ( con.linewidth - 1 ))
if(( bufpos >= sizeof( buf ) - 1 ) || bufpos >= ( con.linewidth - 1 ))
{
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
charpos = 0;
}
break;
}
@@ -940,7 +918,6 @@ void Con_Print( const char *txt )
Con_AddLine( buf, bufpos, lastlength != 0 );
lastlength = 0;
bufpos = 0;
charpos = 0;
}
// pump messages to avoid window hanging
@@ -1267,16 +1244,45 @@ static void Field_CharEvent( field_t *edit, int ch )
Field_DrawInputLine
==================
*/
static void Field_DrawInputLine( int x, int y, const field_t *edit )
static void Field_DrawInputLine( int x, int y, field_t *edit )
{
int curPos;
char str[MAX_SYSPATH];
const byte *colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
const int prestep = bound( 0, edit->scroll, sizeof( edit->buffer ) - 1 );
const int drawLen = bound( 0, edit->widthInChars, sizeof( str ));
const int cursorCharPos = bound( 0, edit->cursor - prestep, sizeof( str ));
int len, cursorChar;
int drawLen;
int prestep, curPos;
char str[MAX_SYSPATH];
byte *colorDefault;
Q_strncpy( str, edit->buffer + prestep, drawLen );
drawLen = edit->widthInChars;
len = Q_strlen( edit->buffer ) + 1;
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
// guarantee that cursor will be visible
if( len <= drawLen )
{
prestep = 0;
}
else
{
if( edit->scroll + drawLen > len )
{
edit->scroll = len - drawLen;
if( edit->scroll < 0 ) edit->scroll = 0;
}
prestep = edit->scroll;
}
if( prestep + drawLen > len )
drawLen = len - prestep;
// extract <drawLen> characters from the field at <prestep>
drawLen = Q_min( drawLen, MAX_SYSPATH - 1 );
memcpy( str, edit->buffer + prestep, drawLen );
str[drawLen] = 0;
// save char for overstrike
cursorChar = str[edit->cursor - prestep];
// draw it
CL_DrawString( x, y, str, colorDefault, con.curFont, FONT_DRAW_UTF8 );
@@ -1285,7 +1291,7 @@ static void Field_DrawInputLine( int x, int y, const field_t *edit )
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
// calc cursor position
str[cursorCharPos] = 0;
str[edit->cursor - prestep] = 0;
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
if( host.key_overstrike )
@@ -1461,16 +1467,6 @@ Handles history and console scrollback
*/
void Key_Console( int key )
{
// exit the console by pressing MINUS on NSwitch
// or both Back(Select)/Start buttons for everyone else
if( key == K_BACK_BUTTON || key == K_START_BUTTON || key == K_ESCAPE )
{
if( cls.state == ca_active && !cl.background )
Key_SetKeyDest( key_game );
else UI_SetActiveMenu( true );
return;
}
// ctrl-L clears screen
if( key == 'l' && Key_IsDown( K_CTRL ))
{
@@ -1579,6 +1575,16 @@ void Key_Console( int key )
return;
}
// exit the console by pressing MINUS on NSwitch
// or both Back(Select)/Start buttons for everyone else
if( key == K_BACK_BUTTON || key == K_START_BUTTON )
{
if( cls.state == ca_active && !cl.background )
Key_SetKeyDest( key_game );
else UI_SetActiveMenu( true );
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &con.input, key );
}
@@ -2002,7 +2008,7 @@ void Con_DrawVersion( void )
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
if( cls.key_dest == key_menu )
@@ -2014,9 +2020,6 @@ void Con_DrawVersion( void )
{
qboolean draw_version;
if( CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
draw_version = cls.scrshot_action == scrshot_normal
|| cls.scrshot_action == scrshot_snapshot
|| host.force_draw_version_time > host.realtime;
@@ -2132,31 +2135,20 @@ void Con_CharEvent( int key )
static int Con_LoadSimpleConback( const char *name, int flags )
{
int i;
const char *paths[] = {
"gfx/shell/%s.dds",
"gfx/shell/%s.bmp",
"gfx/shell/%s.tga",
"cached/%s640",
"cached/%s",
};
size_t i;
for( i = 0; i < 5; i++ )
for( i = 0; i < ARRAYSIZE( paths ); i++ )
{
string path;
switch( i )
{
case 0:
Q_snprintf( path, sizeof( path ), "gfx/shell/%s.dds", name );
break;
case 1:
Q_snprintf( path, sizeof( path ), "gfx/shell/%s.bmp", name );
break;
case 2:
Q_snprintf( path, sizeof( path ), "gfx/shell/%s.tga", name );
break;
case 3:
Q_snprintf( path, sizeof( path ), "cached/%s640", name );
break;
case 4:
Q_snprintf( path, sizeof( path ), "cached/%s", name );
break;
}
Q_snprintf( path, sizeof( path ), paths[i], name );
if( g_fsapi.FileExists( path, false ))
{
int gl_texturenum = ref.dllFuncs.GL_LoadTexture( path, NULL, 0, flags );

View File

@@ -365,10 +365,10 @@ static int ID_GetKeyData( HKEY hRootKey, char *subKey, char *value, LPBYTE data,
{
HKEY hKey;
if( RegOpenKeyExA( hRootKey, subKey, 0, KEY_QUERY_VALUE, &hKey ) != ERROR_SUCCESS )
if( RegOpenKeyEx( hRootKey, subKey, 0, KEY_QUERY_VALUE, &hKey ) != ERROR_SUCCESS )
return 0;
if( RegQueryValueExA( hKey, value, NULL, NULL, data, &cbData ) != ERROR_SUCCESS )
if( RegQueryValueEx( hKey, value, NULL, NULL, data, &cbData ) != ERROR_SUCCESS )
{
RegCloseKey( hKey );
return 0;
@@ -377,14 +377,13 @@ static int ID_GetKeyData( HKEY hRootKey, char *subKey, char *value, LPBYTE data,
RegCloseKey( hKey );
return 1;
}
static int ID_SetKeyData( HKEY hRootKey, char *subKey, DWORD dwType, char *value, LPBYTE data, DWORD cbData )
static int ID_SetKeyData( HKEY hRootKey, char *subKey, DWORD dwType, char *value, LPBYTE data, DWORD cbData)
{
HKEY hKey;
if( RegCreateKeyA( hRootKey, subKey, &hKey ) != ERROR_SUCCESS )
if( RegCreateKey( hRootKey, subKey, &hKey ) != ERROR_SUCCESS )
return 0;
if( RegSetValueExA( hKey, value, 0, dwType, data, cbData ) != ERROR_SUCCESS )
if( RegSetValueEx( hKey, value, 0, dwType, data, cbData ) != ERROR_SUCCESS )
{
RegCloseKey( hKey );
return 0;
@@ -396,7 +395,7 @@ static int ID_SetKeyData( HKEY hRootKey, char *subKey, DWORD dwType, char *value
#define BUFSIZE 4096
static int ID_RunWMIC( char *buffer, const wchar_t *cmdline )
static int ID_RunWMIC(char *buffer, const char *cmdline)
{
HANDLE g_IN_Rd = NULL;
HANDLE g_IN_Wr = NULL;
@@ -404,92 +403,75 @@ static int ID_RunWMIC( char *buffer, const wchar_t *cmdline )
HANDLE g_OUT_Wr = NULL;
DWORD dwRead;
BOOL bSuccess = FALSE;
wchar_t *cmdline_copy;
SECURITY_ATTRIBUTES saAttr;
PROCESS_INFORMATION pi = { 0 };
SECURITY_ATTRIBUTES saAttr =
{
.nLength = sizeof( SECURITY_ATTRIBUTES ),
.bInheritHandle = TRUE,
.lpSecurityDescriptor = NULL,
};
STARTUPINFO si = {0};
PROCESS_INFORMATION pi = {0};
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
saAttr.bInheritHandle = TRUE;
saAttr.lpSecurityDescriptor = NULL;
CreatePipe( &g_IN_Rd, &g_IN_Wr, &saAttr, 0 );
CreatePipe( &g_OUT_Rd, &g_OUT_Wr, &saAttr, 0 );
SetHandleInformation( g_IN_Wr, HANDLE_FLAG_INHERIT, 0 );
STARTUPINFO si =
{
.cb = sizeof( STARTUPINFO ),
.dwFlags = STARTF_USESTDHANDLES,
.hStdInput = g_IN_Rd,
.hStdOutput = g_OUT_Wr,
.hStdError = g_OUT_Wr,
.wShowWindow = SW_HIDE,
.dwFlags = STARTF_USESTDHANDLES,
};
si.cb = sizeof(STARTUPINFO);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdInput = g_IN_Rd;
si.hStdOutput = g_OUT_Wr;
si.hStdError = g_OUT_Wr;
si.wShowWindow = SW_HIDE;
si.dwFlags |= STARTF_USESTDHANDLES;
cmdline_copy = malloc( wcslen( cmdline ) * sizeof( *cmdline_copy ));
CreateProcess( NULL, (char*)cmdline, NULL, NULL, true, CREATE_NO_WINDOW , NULL, NULL, &si, &pi );
if( !CreateProcessW( NULL, cmdline_copy, NULL, NULL, true, CREATE_NO_WINDOW, NULL, NULL, &si, &pi ))
goto err;
CloseHandle( g_OUT_Wr );
CloseHandle( g_IN_Wr );
WaitForSingleObject( pi.hProcess, 500 );
bSuccess = ReadFile( g_OUT_Rd, buffer, BUFSIZE, &dwRead, NULL );
buffer[BUFSIZE-1] = 0;
TerminateProcess( pi.hProcess, 0 );
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
err:
CloseHandle( g_IN_Wr );
CloseHandle( g_OUT_Wr );
CloseHandle( g_IN_Rd );
CloseHandle( g_OUT_Rd );
free( cmdline_copy );
return bSuccess;
}
static int ID_ProcessWMIC( bloomfilter_t *value, const wchar_t *cmdline )
static int ID_ProcessWMIC( bloomfilter_t *value, const char *cmdline )
{
char buffer[BUFSIZE], token[BUFSIZE], *pbuf;
int count = 0;
if( !ID_RunWMIC( buffer, cmdline ))
if( !ID_RunWMIC( buffer, cmdline ) )
return 0;
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while( pbuf = COM_ParseFile( pbuf, token, sizeof( token )))
while( pbuf = COM_ParseFile( pbuf, token, sizeof( token ) ) )
{
if( !ID_VerifyHEX( token ))
if( !ID_VerifyHEX( token ) )
continue;
*value |= BloomFilter_ProcessStr( token );
count++;
count ++;
}
return count;
}
static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
static int ID_CheckWMIC( bloomfilter_t value, const char *cmdline )
{
char buffer[BUFSIZE], token[BUFSIZE], *pbuf;
int count = 0;
if( !ID_RunWMIC( buffer, cmdline ))
if( !ID_RunWMIC( buffer, cmdline ) )
return 0;
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while( pbuf = COM_ParseFile( pbuf, token, sizeof( token )))
while( pbuf = COM_ParseFile( pbuf, token, sizeof( token ) ) )
{
bloomfilter_t filter;
if( !ID_VerifyHEX( token ))
if( !ID_VerifyHEX( token ) )
continue;
filter = BloomFilter_ProcessStr( token );
@@ -505,10 +487,6 @@ static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
char *IOS_GetUDID( void );
#endif
#if XASH_PSVITA
int PSVita_GetPSID( char *buf, const size_t buflen );
#endif
static bloomfilter_t ID_GenerateRawId( void )
{
bloomfilter_t value = 0;
@@ -530,22 +508,14 @@ static bloomfilter_t ID_GenerateRawId( void )
count += ID_ProcessNetDevices( &value );
#endif
#if XASH_WIN32
count += ID_ProcessWMIC( &value, L"wmic path win32_physicalmedia get SerialNumber " );
count += ID_ProcessWMIC( &value, L"wmic bios get serialnumber " );
count += ID_ProcessWMIC( &value, "wmic path win32_physicalmedia get SerialNumber " );
count += ID_ProcessWMIC( &value, "wmic bios get serialnumber " );
#endif
#if XASH_IOS
{
value |= BloomFilter_ProcessStr(IOS_GetUDID());
count ++;
}
#endif
#if XASH_PSVITA
{
char data[16];
PSVita_GetPSID( data, sizeof( data ));
value |= BloomFilter_Process( data, sizeof( data ));
count ++;
}
#endif
return value;
}
@@ -574,8 +544,8 @@ static uint ID_CheckRawId( bloomfilter_t filter )
#endif
#if XASH_WIN32
count += ID_CheckWMIC( filter, L"wmic path win32_physicalmedia get SerialNumber" );
count += ID_CheckWMIC( filter, L"wmic bios get serialnumber" );
count += ID_CheckWMIC( filter, "wmic path win32_physicalmedia get SerialNumber" );
count += ID_CheckWMIC( filter, "wmic bios get serialnumber" );
#endif
#if XASH_IOS
@@ -585,15 +555,6 @@ static uint ID_CheckRawId( bloomfilter_t filter )
value = 0;
}
#endif
#if XASH_PSVITA
{
char data[16];
PSVita_GetPSID( data, sizeof( data ));
value = BloomFilter_Process( data, sizeof( data ));
count += (filter & value) == value;
value = 0;
}
#endif
#if 0
Msg( "%s: %d\n", __func__, count );
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -13,17 +13,16 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_SDL == 2
#include <SDL.h>
#elif XASH_SDL == 3
#include <SDL3/SDL.h>
#endif
#include "common.h"
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "cursor_type.h"
#if XASH_SDL
#include <SDL.h>
#endif
#include "platform/platform.h"
void* in_mousecursor;
@@ -206,58 +205,50 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
}
}
void IN_SetRelativeMouseMode( qboolean set )
static void IN_SetRelativeMouseMode( qboolean set, qboolean verbose )
{
static qboolean s_bRawInput;
qboolean verbose = m_grab_debug.value ? true : false;
if( set && !s_bRawInput )
{
#if XASH_SDL >= 2
SDL_GetRelativeMouseState( NULL, NULL );
#if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_TRUE );
#else // XASH_SDL != 2
SDL_SetWindowRelativeMouseMode( host.hWnd, true );
#endif // XASH_SDL != 2
#endif // XASH_SDL >= 2
#endif
s_bRawInput = true;
if( verbose )
Con_Printf( "%s: true\n", __func__ );
}
else if( !set && s_bRawInput )
{
#if XASH_SDL >= 2
SDL_GetRelativeMouseState( NULL, NULL );
#if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_FALSE );
#else // XASH_SDL != 2
SDL_SetWindowRelativeMouseMode( host.hWnd, false );
#endif // XASH_SDL != 2
#endif // XASH_SDL >= 2
#endif
s_bRawInput = false;
if( verbose )
Con_Printf( "%s: false\n", __func__ );
}
}
void IN_SetMouseGrab( qboolean set )
static void IN_SetMouseGrab( qboolean set, qboolean verbose )
{
static qboolean s_bMouseGrab;
qboolean verbose = m_grab_debug.value ? true : false;
if( set && !s_bMouseGrab )
{
Platform_SetMouseGrab( true );
#if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
#endif
s_bMouseGrab = true;
if( verbose )
Con_Printf( "%s: true\n", __func__ );
}
else if( !set && s_bMouseGrab )
{
Platform_SetMouseGrab( false );
#if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
s_bMouseGrab = false;
if( verbose )
@@ -267,7 +258,7 @@ void IN_SetMouseGrab( qboolean set )
static void IN_CheckMouseState( qboolean active )
{
qboolean use_raw_input;
qboolean use_raw_input, verbose;
#if XASH_WIN32
use_raw_input = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
@@ -275,18 +266,20 @@ static void IN_CheckMouseState( qboolean active )
use_raw_input = true; // always use SDL code
#endif
verbose = m_grab_debug.value ? true : false;
if( m_ignore.value )
active = false;
if( active && use_raw_input && !host.mouse_visible && cls.state == ca_active )
IN_SetRelativeMouseMode( true );
IN_SetRelativeMouseMode( true, verbose );
else
IN_SetRelativeMouseMode( false );
IN_SetRelativeMouseMode( false, verbose );
if( active && !host.mouse_visible && cls.state == ca_active )
IN_SetMouseGrab( true );
IN_SetMouseGrab( true, verbose );
else
IN_SetMouseGrab( false );
IN_SetMouseGrab( false, verbose );
}
/*
@@ -339,7 +332,7 @@ static void IN_MouseMove( void )
if( !in_mouseinitialized )
return;
if( Touch_WantVisibleCursor( ))
if( Touch_Emulated( ))
{
// touch emulation overrides all input
Touch_KeyEvent( 0, 0 );
@@ -370,7 +363,7 @@ void IN_MouseEvent( int key, int down )
else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input
if( Touch_WantVisibleCursor( ))
if( Touch_Emulated( ))
{
Touch_KeyEvent( K_MOUSE1 + key, down );
}

View File

@@ -46,9 +46,6 @@ uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active );
void IN_SetRelativeMouseMode( qboolean set );
void IN_SetMouseGrab( qboolean set );
extern convar_t m_yaw;
extern convar_t m_pitch;
//
@@ -77,6 +74,7 @@ void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void );
qboolean Touch_Emulated( void );
void Touch_NotifyResize( void );
//

View File

@@ -726,8 +726,18 @@ void GAME_EXPORT Key_Event( int key, int down )
return; // handled in client.dll
}
break;
default:
break;
case key_message:
Key_Message( key );
return;
case key_console:
if( cls.state == ca_active && !cl.background )
Key_SetKeyDest( key_game );
else UI_SetActiveMenu( true );
return;
case key_menu:
UI_KeyEvent( key, true );
return;
default: return;
}
}

View File

@@ -433,8 +433,6 @@ static const ref_api_t gEngfuncs =
&clgame.drawFuncs,
&g_fsapi,
R_GetWindowHandle,
};
static void R_UnloadProgs( void )
@@ -574,7 +572,7 @@ static void R_GetRendererName( char *dest, size_t size, const char *opt )
}
}
static qboolean R_LoadRenderer( const char *refopt, qboolean quiet )
static qboolean R_LoadRenderer( const char *refopt )
{
string refdll;
@@ -585,8 +583,7 @@ static qboolean R_LoadRenderer( const char *refopt, qboolean quiet )
if( !R_LoadProgs( refdll ))
{
R_Shutdown();
if( !quiet )
Sys_Warn( S_ERROR "Can't initialize %s renderer!\n", refdll );
Sys_Warn( S_ERROR "Can't initialize %s renderer!\n", refdll );
return false;
}
@@ -625,7 +622,7 @@ static void SetFullscreenModeFromCommandLine( void )
static void R_CollectRendererNames( void )
{
// ordering is important!
static const char *short_names[] =
static const char *shortNames[] =
{
#if XASH_REF_GL_ENABLED
"gl",
@@ -648,7 +645,7 @@ static void R_CollectRendererNames( void )
};
// ordering is important here too!
static const char *long_names[ARRAYSIZE( short_names )] =
static const char *readableNames[ARRAYSIZE( shortNames )] =
{
#if XASH_REF_GL_ENABLED
"OpenGL",
@@ -670,9 +667,9 @@ static void R_CollectRendererNames( void )
#endif
};
ref.num_renderers = ARRAYSIZE( short_names );
ref.short_names = short_names;
ref.long_names = long_names;
ref.numRenderers = ARRAYSIZE( shortNames );
ref.shortNames = shortNames;
ref.readableNames = readableNames;
}
qboolean R_Init( void )
@@ -733,44 +730,28 @@ qboolean R_Init( void )
requested_cvar[0] = 0;
if( Sys_GetParmFromCmdLine( "-ref", requested_cmdline ))
success = R_LoadRenderer( requested_cmdline, false );
success = R_LoadRenderer( requested_cmdline );
if( !success && COM_CheckString( r_refdll.string ) && Q_stricmp( requested_cmdline, r_refdll.string ))
{
Q_strncpy( requested_cvar, r_refdll.string, sizeof( requested_cvar ));
// do not show scary messages to user if renderer set in config cannot be loaded
// as game data could be copied from one platform to another, where this renderer
// might not be supported (ref_gl on Android for example)
success = R_LoadRenderer( requested_cvar, !host_developer.value );
success = R_LoadRenderer( requested_cvar );
}
if( !success )
{
int i;
for( i = 0; i < ref.num_renderers; i++ )
for( i = 0; i < ref.numRenderers && !success; i++ )
{
// skip renderer that was requested but failed to load
if( !Q_strcmp( requested_cmdline, ref.short_names[i] ))
if( !Q_strcmp( requested_cmdline, ref.shortNames[i] ))
continue;
if( !Q_strcmp( requested_cvar, ref.short_names[i] ))
if( !Q_strcmp( requested_cvar, ref.shortNames[i] ))
continue;
// do not show bruteforcing attempts, however, warn user about falling back
// to software mode
if( !Q_strcmp( "soft", ref.short_names[i] ) && !host_developer.value )
Sys_Warn( "Can't initialize any hardware accelerated renderer. Falling back to software rendering...\n" );
success = R_LoadRenderer( ref.short_names[i], !host_developer.value );
if( success )
{
// remember last valid renderer
Cvar_DirectSet( &r_refdll, ref.short_names[i] );
break;
}
success = R_LoadRenderer( ref.shortNames[i] );
}
}

View File

@@ -24,12 +24,12 @@ struct ref_state_s
{
HINSTANCE hInstance;
qboolean initialized;
int num_renderers;
int numRenderers;
ref_interface_t dllFuncs;
// depends on build configuration
const char **short_names;
const char **long_names;
const char **shortNames;
const char **readableNames;
};
extern struct ref_state_s ref;

View File

@@ -56,10 +56,12 @@ loading and unpack to wav any known sound
*/
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
{
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const loadwavfmt_t *format;
const char *ext = COM_FileExtension( filename );
string path, loadname;
qboolean anyformat = true;
fs_offset_t filesize = 0;
const loadwavfmt_t *format;
byte *f;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -68,7 +70,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.loadformats; format && format->ext; format++ )
for( format = sound.loadformats; format && format->formatstring; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -84,42 +86,28 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
goto load_internal;
// now try all the formats in the selected list
for( format = sound.loadformats; format && format->ext; format++)
for( format = sound.loadformats; format && format->formatstring; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
qboolean success = false;
fs_offset_t filesize = 0;
byte *f;
string path;
Q_snprintf( path, sizeof( path ), DEFAULT_SOUNDPATH "%s.%s", loadname, format->ext );
Q_snprintf( path, sizeof( path ),
format->formatstring, loadname, "", format->ext );
f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
success = format->loadfunc( path, f, filesize );
Mem_Free( f ); // release buffer
if( format->loadfunc( path, f, filesize ))
{
Mem_Free(f); // release buffer
return SoundPack(); // loaded
}
else Mem_Free(f); // release buffer
}
if( success )
return SoundPack(); // loaded
Q_snprintf( path, sizeof( path ), "%s.%s", loadname, format->ext );
f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
success = format->loadfunc( path, f, filesize );
Mem_Free( f ); // release buffer
}
if( success )
return SoundPack();
}
}
load_internal:
for( format = sound.loadformats; format && format->ext; format++ )
for( format = sound.loadformats; format && format->formatstring; format++ )
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
@@ -160,7 +148,7 @@ open and reading basic info from sound stream
stream_t *FS_OpenStream( const char *filename )
{
const char *ext = COM_FileExtension( filename );
string loadname;
string path, loadname;
qboolean anyformat = true;
const streamfmt_t *format;
stream_t *stream = NULL;
@@ -172,7 +160,7 @@ stream_t *FS_OpenStream( const char *filename )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.streamformat; format && format->ext; format++ )
for( format = sound.streamformat; format && format->formatstring; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -184,13 +172,12 @@ stream_t *FS_OpenStream( const char *filename )
}
// now try all the formats in the selected list
for( format = sound.streamformat; format && format->ext; format++)
for( format = sound.streamformat; format && format->formatstring; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
string path;
Q_snprintf( path, sizeof( path ), "%s.%s", loadname, format->ext );
Q_snprintf( path, sizeof( path ),
format->formatstring, loadname, "", format->ext );
if(( stream = format->openfunc( path )) != NULL )
{

View File

@@ -251,7 +251,7 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
{
lzss_list_t *list;
lzss_node_t *node;
unsigned int targetindex = (uintptr_t)source & ( state->window_size - 1 );
unsigned int targetindex = (uint)source & ( state->window_size - 1 );
node = &state->hash_node[targetindex];
@@ -900,7 +900,7 @@ float GAME_EXPORT pfnTime( void )
qboolean COM_IsSafeFileToDownload( const char *filename )
{
char lwrfilename[4096];
const char *last;
const char *first, *last;
const char *ext;
size_t len;
int i;
@@ -934,27 +934,25 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true;
}
for( i = 0; i < len; i++ )
{
if( !isprint( filename[i] ))
return false;
}
Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename ));
ext = COM_FileExtension( lwrfilename );
if( Q_strpbrk( lwrfilename, "\\:~" ) || Q_strstr( lwrfilename, ".." ))
if( Q_strpbrk( lwrfilename, "\\:~" ) || Q_strstr( lwrfilename, ".." ) )
return false;
if( lwrfilename[0] == '/' )
return false;
first = Q_strchr( lwrfilename, '.' );
last = Q_strrchr( lwrfilename, '.' );
if( last == NULL )
if( first == NULL || last == NULL )
return false;
if( Q_strlen( last ) != 4 )
if( first != last )
return false;
if( Q_strlen( first ) != 4 )
return false;
for( i = 0; i < ARRAYSIZE( file_exts ); i++ )
@@ -1133,7 +1131,6 @@ void Test_RunCommon( void )
{
Msg( "Checking COM_IsSafeFileToDownload...\n" );
TASSERT_EQi( COM_IsSafeFileToDownload( "models/bsg_props/[hl-lab.ru]bush.mdl" ), true );
TASSERT_EQi( COM_IsSafeFileToDownload( "!MD5AAB5E8B307672DA86FBD10AC302BC732" ), true );
TASSERT_EQi( COM_IsSafeFileToDownload( "!MD56f1ffd8c96bd64c9c27955309f6ecfe6" ), false );
TASSERT_EQi( COM_IsSafeFileToDownload( "!MD5AAB5E8B307672DA86FBD10AC302B.exe" ), false );

View File

@@ -342,6 +342,7 @@ typedef struct host_parm_s
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
qboolean apply_opengl_config; // when true apply only to opengl cvars and ignore all other commands
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
qboolean crashed; // set to true if crashed
#if XASH_DLL_LOADER
qboolean enabledll;
#endif
@@ -357,7 +358,6 @@ typedef struct host_parm_s
int window_center_y;
string gamedll;
string clientlib;
string menulib;
} host_parm_t;
extern host_parm_t host;
@@ -790,7 +790,7 @@ void Con_NPrintf( int idx, const char *fmt, ... ) FORMAT_CHECK( 2 );
void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) FORMAT_CHECK( 2 );
void UI_NPrintf( int idx, const char *fmt, ... ) FORMAT_CHECK( 2 );
void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) FORMAT_CHECK( 2 );
const char *Info_ValueForKey( const char *s, const char *key ) RETURNS_NONNULL NONNULL;
const char *Info_ValueForKey( const char *s, const char *key );
void Info_RemovePrefixedKeys( char *start, char prefix );
qboolean Info_RemoveKey( char *s, const char *key );
qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize );

View File

@@ -153,7 +153,7 @@ static qboolean Cvar_UpdateInfo( convar_t *var, const char *value, qboolean noti
{
if( FBitSet( var->flags, FCVAR_USERINFO ))
{
if( Host_IsDedicated() )
if ( Host_IsDedicated() )
{
// g-cont. this is a very strange behavior...
char *info = SV_Serverinfo();
@@ -432,9 +432,8 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
if( COM_CheckStringEmpty( var->desc ))
{
// directly set value
size_t len = Q_strlen( value ) + 1;
var->string = Mem_Realloc( cvar_pool, var->string, len );
Q_strncpy( var->string, value, len );
freestring( var->string );
var->string = copystringpool( cvar_pool, value );
var->value = Q_atof( var->string );
SetBits( var->flags, flags );
@@ -450,14 +449,11 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc ))
{
size_t len = Q_strlen( var_desc ) + 1;
if( !FBitSet( flags, FCVAR_GLCONFIG ))
Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc );
// update description if needs
var->desc = Mem_Realloc( cvar_pool, var->desc, len );
Q_strncpy( var->desc, var_desc, len );
freestring( var->desc );
var->desc = copystringpool( cvar_pool, var_desc );
}
return var;
@@ -606,10 +602,9 @@ Cvar_Set2
static convar_t *Cvar_Set2( const char *var_name, const char *value )
{
convar_t *var;
const char *pszValue;
qboolean dll_variable = false;
qboolean force = false;
const char *fixed_string;
size_t fixed_string_len;
if( !Cvar_ValidateVarName( var_name, false ))
{
@@ -673,20 +668,19 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
return var;
}
fixed_string = Cvar_ValidateString( var, value );
pszValue = Cvar_ValidateString( var, value );
// nothing to change
if( !Q_strcmp( fixed_string, var->string ))
if( !Q_strcmp( pszValue, var->string ))
return var;
// fill it cls.userinfo, svs.serverinfo
if( !Cvar_UpdateInfo( var, fixed_string, true ))
if( !Cvar_UpdateInfo( var, pszValue, true ))
return var;
// and finally change the cvar itself
fixed_string_len = Q_strlen( fixed_string ) + 1;
var->string = Mem_Realloc( cvar_pool, var->string, fixed_string_len );
Q_strncpy( var->string, fixed_string, fixed_string_len );
// and finally changed the cvar itself
freestring( var->string );
var->string = copystringpool( cvar_pool, pszValue );
var->value = Q_atof( var->string );
// tell engine about changes
@@ -703,8 +697,7 @@ way to change value for many cvars
*/
void GAME_EXPORT Cvar_DirectSet( convar_t *var, const char *value )
{
const char *fixed_string;
size_t fixed_string_len;
const char *pszValue;
if( unlikely( !var )) return; // ???
@@ -734,20 +727,19 @@ void GAME_EXPORT Cvar_DirectSet( convar_t *var, const char *value )
value = var->def_string; // reset to default value
}
fixed_string = Cvar_ValidateString( var, value );
pszValue = Cvar_ValidateString( var, value );
// nothing to change
if( !Q_strcmp( fixed_string, var->string ))
if( !Q_strcmp( pszValue, var->string ))
return;
// fill it cls.userinfo, svs.serverinfo
if( !Cvar_UpdateInfo( var, fixed_string, true ))
if( !Cvar_UpdateInfo( var, pszValue, true ))
return;
// and finally change the cvar itself
fixed_string_len = Q_strlen( fixed_string ) + 1;
var->string = Mem_Realloc( cvar_pool, var->string, fixed_string_len );
Q_strncpy( var->string, fixed_string, fixed_string_len );
// and finally changed the cvar itself
freestring( var->string );
var->string = copystringpool( cvar_pool, pszValue );
var->value = Q_atof( var->string );
// tell engine about changes
@@ -781,8 +773,7 @@ can set any protected cvars
*/
void Cvar_FullSet( const char *var_name, const char *value, int flags )
{
convar_t *var = Cvar_FindVar( var_name );
size_t len = Q_strlen( value ) + 1;
convar_t *var = Cvar_FindVar( var_name );
if( !var )
{
@@ -790,8 +781,8 @@ void Cvar_FullSet( const char *var_name, const char *value, int flags )
return;
}
var->string = Mem_Realloc( cvar_pool, var->string, len );
Q_strncpy( var->string, value, len );
freestring( var->string );
var->string = copystringpool( cvar_pool, value );
var->value = Q_atof( var->string );
SetBits( var->flags, flags );

View File

@@ -16,12 +16,6 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_SDL == 2
#include <SDL.h> // SDL_GetBasePath
#elif XASH_SDL == 3
#include <SDL3/SDL.h>
#endif
#include <errno.h>
#include "common.h"
#include "library.h"
@@ -211,7 +205,7 @@ static qboolean FS_DetermineRootDirectory( char *out, size_t size )
return true;
Sys_Error( "couldn't find %s data directory", XASH_ENGINE_NAME );
return false;
#elif ( XASH_SDL >= 2 ) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
#elif ( XASH_SDL == 2 ) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
path = SDL_GetBasePath();
#if XASH_APPLE
@@ -330,9 +324,6 @@ void FS_Init( const char *basedir )
if( !Sys_GetParmFromCmdLine( "-clientlib", host.clientlib ))
host.clientlib[0] = 0;
if( !Sys_GetParmFromCmdLine( "-menulib", host.menulib ))
host.menulib[0] = 0;
}
/*

View File

@@ -14,6 +14,9 @@ GNU General Public License for more details.
*/
#include "build.h"
#ifdef XASH_SDL
#include <SDL.h>
#endif // XASH_SDL
#include <stdarg.h> // va_args
#if !XASH_WIN32
#include <unistd.h> // fork
@@ -174,7 +177,6 @@ static void Sys_PrintUsage( const char *exename )
O("-dll <path> ", "override server DLL path")
#if !XASH_DEDICATED
O("-clientlib <path> ", "override client DLL path")
O("-menulib <path> ", "override menu DLL path")
O("-console ", "run engine with console enabled")
O("-toconsole ", "run engine witn console open")
O("-oldfont ", "enable unused Quake font in Half-Life")
@@ -539,6 +541,13 @@ static void Host_MemStats_f( void )
}
}
static void Host_Minimize_f( void )
{
#ifdef XASH_SDL
if( host.hWnd ) SDL_MinimizeWindow( host.hWnd );
#endif
}
/*
=================
Host_RegisterDecal
@@ -1227,14 +1236,6 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_Getf( "host_ver", FCVAR_READ_ONLY, "detailed info about this build", "%i " XASH_VERSION " %s %s %s", Q_buildnum(), Q_buildos(), Q_buildarch(), g_buildcommit);
Cvar_Getf( "host_lowmemorymode", FCVAR_READ_ONLY, "indicates if engine compiled for low RAM consumption (0 - normal, 1 - low engine limits, 2 - low protocol limits)", "%i", XASH_LOW_MEMORY );
Cvar_Get( "host_hl25_extended_structs",
#if SUPPORT_HL25_EXTENDED_STRUCTS
"1",
#else
"0",
#endif
FCVAR_READ_ONLY, "indicates if engine was compiled with extended msurface_t struct" );
Mod_Init();
NET_Init();
NET_InitMasters();
@@ -1269,7 +1270,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cmd_AddRestrictedCommand( "quit", Sys_Quit_f, "quit the game" );
Cmd_AddRestrictedCommand( "exit", Sys_Quit_f, "quit the game" );
}
else Cmd_AddRestrictedCommand( "minimize", Platform_Minimize_f, "minimize main window to tray" );
else Cmd_AddRestrictedCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
host.errorframe = 0;
@@ -1345,7 +1346,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
#endif // XASH_ANDROID
// main window message loop
while( host.status != HOST_CRASHED )
while( !host.crashed )
{
newtime = Sys_DoubleTime ();
COM_Frame( newtime - oldtime );

View File

@@ -220,7 +220,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
if( pResource->nDownloadSize < HPAK_ENTRY_MIN_SIZE || pResource->nDownloadSize > HPAK_ENTRY_MAX_SIZE )
{
Con_Printf( S_ERROR "%s: invalid size %s\n", name, Q_memprint( pResource->nDownloadSize ));
Con_Printf( S_ERROR "%s: invalid size %s\n", name, Q_pretifymem( pResource->nDownloadSize, 2 ));
return;
}
@@ -441,7 +441,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
if( dataDir[i].disksize < HPAK_ENTRY_MIN_SIZE || dataDir[i].disksize > HPAK_ENTRY_MAX_SIZE )
{
// odd max size
Con_DPrintf( S_ERROR "%s: lump %i has invalid size %s\n", __func__, i, Q_memprint( dataDir[i].disksize ));
Con_DPrintf( S_ERROR "%s: lump %i has invalid size %s\n", __func__, i, Q_pretifymem( dataDir[i].disksize, 2 ));
Mem_Free( dataDir );
FS_Close( f );
if( delete ) FS_Delete( pakname );
@@ -462,7 +462,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
if( !quiet )
{
Con_Printf( "%i: %s %s %s: ", i, COM_ResourceTypeFromIndex( pRes->type ),
Q_memprint( pRes->nDownloadSize ), pRes->szFileName );
Q_pretifymem( pRes->nDownloadSize, 2 ), pRes->szFileName );
}
if( memcmp( md5, pRes->rgucMD5_hash, 0x10 ))

View File

@@ -45,6 +45,7 @@ typedef enum
typedef struct loadformat_s
{
const char *formatstring;
const char *ext;
qboolean (*loadfunc)( const char *name, const byte *buffer, fs_offset_t filesize );
image_hint_t hint;
@@ -52,6 +53,7 @@ typedef struct loadformat_s
typedef struct saveformat_s
{
const char *formatstring;
const char *ext;
qboolean (*savefunc)( const char *name, rgbdata_t *pix );
} savepixformat_t;

View File

@@ -211,7 +211,7 @@ static const loadpixformat_t *Image_GetLoadFormatForExtension( const char *ext )
if( !COM_CheckStringEmpty( ext ))
return NULL;
for( format = image.loadformats; format->ext; format++ )
for( format = image.loadformats; format->formatstring; format++ )
{
if( !Q_stricmp( ext, format->ext ))
return format;
@@ -237,7 +237,7 @@ static qboolean Image_ProbeLoadBuffer( const loadpixformat_t *fmt, const char *n
// bruteforce all loaders
if( !fmt )
{
for( fmt = image.loadformats; fmt->ext; fmt++ )
for( fmt = image.loadformats; fmt->formatstring; fmt++ )
{
if( Image_ProbeLoadBuffer_( fmt, name, buf, size, override_hint ))
return true;
@@ -256,7 +256,7 @@ static qboolean Image_ProbeLoad_( const loadpixformat_t *fmt, const char *name,
string path;
byte *f;
Q_snprintf( path, sizeof( path ), "%s%s.%s", name, suffix, fmt->ext );
Q_snprintf( path, sizeof( path ), fmt->formatstring, name, suffix, fmt->ext );
f = FS_LoadFile( path, &filesize, false );
if( f )
@@ -274,7 +274,7 @@ static qboolean Image_ProbeLoad( const loadpixformat_t *fmt, const char *name, c
if( !fmt )
{
// bruteforce all formats to allow implicit extension
for( fmt = image.loadformats; fmt->ext; fmt++ )
for( fmt = image.loadformats; fmt->formatstring; fmt++ )
{
if( Image_ProbeLoad_( fmt, name, suffix, override_hint ))
return true;
@@ -417,13 +417,14 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
picBuffer = pix->buffer;
// save all sides seperately
for( format = image.saveformats; format && format->ext; format++ )
for( format = image.saveformats; format && format->formatstring; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
for( i = 0; i < 6; i++ )
{
Q_snprintf( path, sizeof( path ), "%s%s.%s", savename, box[i].suf, format->ext );
Q_snprintf( path, sizeof( path ),
format->formatstring, savename, box[i].suf, format->ext );
if( !format->savefunc( path, pix )) break; // there were errors
pix->buffer += pix->size; // move pointer
}
@@ -441,11 +442,12 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
}
else
{
for( format = image.saveformats; format && format->ext; format++ )
for( format = image.saveformats; format && format->formatstring; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
Q_snprintf( path, sizeof( path ), "%s.%s", savename, format->ext );
Q_snprintf( path, sizeof( path ),
format->formatstring, savename, "", format->ext );
if( format->savefunc( path, pix ))
{
// clear any force flags

View File

@@ -46,7 +46,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
short p, a, b, c, pa, pb, pc;
byte *buf_p, *pixbuf, *raw, *prior, *idat_buf = NULL, *uncompressed_buffer = NULL;
byte *pallete = NULL, *trns = NULL;
uint chunk_len, trns_len = 0, plte_len = 0, crc32, crc32_check, oldsize = 0, newsize = 0, rowsize;
uint chunk_len, trns_len, plte_len, crc32, crc32_check, oldsize = 0, newsize = 0, rowsize;
uint uncompressed_size, pixel_size, pixel_count, i, y, filter_type, chunk_sign, r_alpha, g_alpha, b_alpha;
qboolean has_iend_chunk = false;
z_stream stream = {0};

View File

@@ -90,23 +90,23 @@ static byte palette_hl[768] =
// stub
static const loadpixformat_t load_null[] =
{
{ NULL, NULL, IL_HINT_NO }
{ NULL, NULL, NULL, IL_HINT_NO }
};
static const loadpixformat_t load_game[] =
{
{ "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
{ "spr", Image_LoadSPR, IL_HINT_HL }, // hl sprite frames
{ "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, IL_HINT_NO }
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
{ "%s%s.%s", "spr", Image_LoadSPR, IL_HINT_HL }, // hl sprite frames
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, NULL, IL_HINT_NO }
};
/*
@@ -119,16 +119,16 @@ static const loadpixformat_t load_game[] =
// stub
static const savepixformat_t save_null[] =
{
{ NULL, NULL }
{ NULL, NULL, NULL }
};
// Xash3D normal instance
static const savepixformat_t save_game[] =
{
{ "tga", Image_SaveTGA }, // tga screenshots
{ "bmp", Image_SaveBMP }, // bmp levelshots or screenshots
{ "png", Image_SavePNG }, // png screenshots
{ NULL, NULL }
{ "%s%s.%s", "tga", Image_SaveTGA }, // tga screenshots
{ "%s%s.%s", "bmp", Image_SaveBMP }, // bmp levelshots or screenshots
{ "%s%s.%s", "png", Image_SavePNG }, // png screenshots
{ NULL, NULL, NULL }
};
void Image_Setup( void )

View File

@@ -32,7 +32,7 @@ qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesi
if( filesize > sizeof( pal ))
{
Con_DPrintf( S_ERROR "%s: (%s) have invalid size (%li should be less or equal than %zu)\n", __func__, name, (long)filesize, sizeof( pal ));
Con_DPrintf( S_ERROR "%s: (%s) have invalid size (%li should be less or equal than %d)\n", __func__, name, (long)filesize, sizeof( pal ));
return false;
}
else if( filesize < sizeof( pal ) && buffer != NULL )

View File

@@ -128,9 +128,9 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{
#if ( XASH_WIN32 || ( XASH_LINUX && !XASH_ANDROID ) || XASH_APPLE ) && XASH_X86
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
Q_snprintf( out, size, "%s.%s", name, ext );
#elif XASH_WIN32 || ( XASH_LINUX && !XASH_ANDROID ) || XASH_APPLE
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
#else
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
@@ -185,12 +185,16 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
{
#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
Q_strncpy( out, "server", size );
#elif XASH_X86 && XASH_WIN32
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
#if XASH_WIN32
Q_strncpy( out, GI->game_dll, size );
#elif XASH_X86 && XASH_APPLE
#elif XASH_APPLE
Q_strncpy( out, GI->game_dll_osx, size );
#elif XASH_X86 && XASH_LINUX && !XASH_ANDROID
#else // XASH_LINUX
Q_strncpy( out, GI->game_dll_linux, size );
#endif
#else
string dllpath;
const char *ext;
@@ -199,7 +203,7 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
#elif XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
#else
#else // XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
#endif
@@ -224,14 +228,7 @@ void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t si
switch( eLibType )
{
case LIBRARY_GAMEUI:
if( COM_CheckStringEmpty( host.menulib ))
{
Q_strncpy( out, host.menulib, size );
}
else
{
COM_GenerateClientLibraryPath( "menu", out, size );
}
COM_GenerateClientLibraryPath( "menu", out, size );
break;
case LIBRARY_CLIENT:
if( COM_CheckStringEmpty( host.clientlib ))

View File

@@ -129,11 +129,10 @@ typedef struct
dclipnode32_t *clipnodes_out; // temporary 32-bit array to hold clipnodes
// misc stuff
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
qboolean isbsp30ext;
qboolean need_clipnode_remap; // try to fit 32-bit clipnodes into 16-bit types
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
qboolean isbsp30ext;
} dbspmodel_t;
typedef struct
@@ -1580,8 +1579,8 @@ static void CountClipNodes16_r( mclipnode16_t *src, hull_t *hull, int nodenum )
// leaf?
if( nodenum < 0 ) return;
if( hull->lastclipnode == MAX_MAP_CLIPNODES_HLBSP )
Host_Error( "%s: MAX_MAP_CLIPNODES_HLBSP limit exceeded\n", __func__ );
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
hull->lastclipnode++;
CountClipNodes16_r( src, hull, src[nodenum].children[0] );
@@ -1593,25 +1592,25 @@ static void CountClipNodes32_r( mclipnode32_t *src, hull_t *hull, int nodenum )
// leaf?
if( nodenum < 0 ) return;
if( hull->lastclipnode == MAX_MAP_CLIPNODES_BSP2 )
Host_Error( "%s: MAX_MAP_CLIPNODES_BSP2 limit exceeded\n", __func__ );
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
hull->lastclipnode++;
CountClipNodes32_r( src, hull, src[nodenum].children[0] );
CountClipNodes32_r( src, hull, src[nodenum].children[1] );
}
static void CountDClipNodes_r( dclipnode32_t *src, hull_t *hull, int nodenum, const int max_clipnodes )
static void CountDClipNodes_r( dclipnode32_t *src, hull_t *hull, int nodenum )
{
// leaf?
if( nodenum < 0 ) return;
if( hull->lastclipnode == max_clipnodes )
Host_Error( "%s: MAX_MAP_CLIPNODES (%d) limit exceeded\n", __func__, max_clipnodes );
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
hull->lastclipnode++;
CountDClipNodes_r( src, hull, src[nodenum].children[0], max_clipnodes );
CountDClipNodes_r( src, hull, src[nodenum].children[1], max_clipnodes );
CountDClipNodes_r( src, hull, src[nodenum].children[0] );
CountDClipNodes_r( src, hull, src[nodenum].children[1] );
}
/*
@@ -1629,17 +1628,8 @@ static int RemapClipNodes_r( dbspmodel_t *bmod, dclipnode32_t *srcnodes, hull_t
return nodenum;
// emit a clipnode
if( bmod->version == QBSP2_VERSION )
{
if( hull->lastclipnode == MAX_MAP_CLIPNODES_BSP2 )
Host_Error( "%s: MAX_MAP_CLIPNODES_BSP2 limit exceeded\n", __func__ );
}
else
{
if( hull->lastclipnode == MAX_MAP_CLIPNODES_HLBSP )
Host_Error( "%s: MAX_MAP_CLIPNODES_HLBSP limit exceeded\n", __func__ );
}
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
src = srcnodes + nodenum;
c = hull->lastclipnode;
@@ -1735,9 +1725,19 @@ static void Mod_MakeHull0( model_t *mod, const dbspmodel_t *bmod )
Mod_SetupHull
=================
*/
static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, int headnode, int hullnum, model_t *world )
static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, poolhandle_t mempool, int headnode, int hullnum )
{
hull_t *hull = &mod->hulls[hullnum];
hull_t *hull = &mod->hulls[hullnum];
// assume no hull
hull->firstclipnode = hull->lastclipnode = 0;
hull->planes = NULL; // hull is missed
if(( headnode == -1 ) || ( hullnum != 1 && headnode == 0 ))
return; // hull missed
if( headnode >= mod->numclipnodes )
return; // ZHLT weird empty hulls
switch( hullnum )
{
@@ -1761,75 +1761,13 @@ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, int headnode, int hu
if( VectorIsNull( hull->clip_mins ) && VectorIsNull( hull->clip_maxs ))
return; // no hull specified
// assume no hull
hull->firstclipnode = hull->lastclipnode = 0;
hull->planes = NULL; // hull is missed
if( headnode >= mod->numclipnodes )
return; // ZHLT weird empty hulls
// take a simpler route if we don't need clipnodes remapping
if( !bmod->need_clipnode_remap )
{
hull->planes = mod->planes;
// some map "optimizers" (you know who you are!) put -1 here
hull->firstclipnode = Q_max( 0, headnode );
hull->lastclipnode = mod->numclipnodes - 1;
// only allocate clipnodes array for the base model, only for first hull
if( mod == world && hullnum == 1 )
{
int i;
if( bmod->version == QBSP2_VERSION )
{
hull->clipnodes32 = Mem_Malloc( world->mempool, sizeof( *hull->clipnodes32 ) * mod->numclipnodes );
for( i = 0; i < mod->numclipnodes; i++ )
{
hull->clipnodes32[i].planenum = bmod->clipnodes_out[i].planenum;
hull->clipnodes32[i].children[0] = bmod->clipnodes_out[i].children[0];
hull->clipnodes32[i].children[1] = bmod->clipnodes_out[i].children[1];
}
}
else
{
hull->clipnodes16 = Mem_Malloc( world->mempool, sizeof( *hull->clipnodes16 ) * mod->numclipnodes );
for( i = 0; i < mod->numclipnodes; i++ )
{
hull->clipnodes16[i].planenum = bmod->clipnodes_out[i].planenum;
hull->clipnodes16[i].children[0] = bmod->clipnodes_out[i].children[0];
hull->clipnodes16[i].children[1] = bmod->clipnodes_out[i].children[1];
}
}
}
else
{
if( bmod->version == QBSP2_VERSION )
hull->clipnodes32 = world->hulls[1].clipnodes32;
else
hull->clipnodes16 = world->hulls[1].clipnodes16;
}
return;
}
if(( headnode == -1 ) || ( hullnum != 1 && headnode == 0 ))
return; // hull missed
CountDClipNodes_r( bmod->clipnodes_out, hull, headnode );
// fit array to real count
if( bmod->version == QBSP2_VERSION )
{
CountDClipNodes_r( bmod->clipnodes_out, hull, headnode, MAX_MAP_CLIPNODES_BSP2 );
hull->clipnodes32 = Mem_Malloc( world->mempool, sizeof( *hull->clipnodes32 ) * hull->lastclipnode );
}
hull->clipnodes32 = Mem_Malloc( mempool, sizeof( *hull->clipnodes32 ) * hull->lastclipnode );
else
{
CountDClipNodes_r( bmod->clipnodes_out, hull, headnode, MAX_MAP_CLIPNODES_HLBSP );
hull->clipnodes16 = Mem_Malloc( world->mempool, sizeof( *hull->clipnodes16 ) * hull->lastclipnode );
}
hull->clipnodes16 = Mem_Malloc( mempool, sizeof( *hull->clipnodes16 ) * hull->lastclipnode );
hull->planes = mod->planes; // share planes
hull->lastclipnode = 0; // restart counting
@@ -1913,19 +1851,28 @@ for embedded submodels
*/
static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
{
const qboolean colored = FBitSet( mod->flags, MODEL_COLORED_LIGHTING ) ? true : false;
const qboolean qbsp2 = FBitSet( mod->flags, MODEL_QBSP2 ) ? true : false;
qboolean colored = false;
qboolean qbsp2 = false;
poolhandle_t mempool;
char *ents;
dmodel_t *bm;
const char *name = mod->name;
model_t *world = mod; // submodels might want to share hulls
int i;
int i, j;
ents = mod->entities;
mempool = mod->mempool;
if( FBitSet( mod->flags, MODEL_COLORED_LIGHTING ))
colored = true;
if( FBitSet( mod->flags, MODEL_QBSP2 ))
qbsp2 = true;
mod->numframes = 2; // regular and alternate animation
// set up the submodels
for( i = 0; i < mod->numsubmodels; i++ )
{
dmodel_t *bm = &mod->submodels[i];
int j;
bm = &mod->submodels[i];
// hull 0 is just shared across all bmodels
mod->hulls[0].firstclipnode = bm->headnode[0];
@@ -1939,7 +1886,7 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
// but hulls1-3 is build individually for a each given submodel
for( j = 1; j < MAX_MAP_HULLS; j++ )
Mod_SetupHull( bmod, mod, bm->headnode[j], j, world );
Mod_SetupHull( bmod, mod, mempool, bm->headnode[j], j );
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
@@ -1960,7 +1907,7 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
char temp[MAX_VA_STRING];
Q_snprintf( temp, sizeof( temp ), "*%i", i );
Mod_FindModelOrigin( world->entities, temp, bm->origin );
Mod_FindModelOrigin( ents, temp, bm->origin );
// mark models that have origin brushes
if( !VectorIsNull( bm->origin ))
@@ -3487,12 +3434,7 @@ static void Mod_LoadClipnodes( model_t *mod, dbspmodel_t *bmod )
if(( bmod->version == QBSP2_VERSION ) || ( bmod->version == HLBSP_VERSION && bmod->isbsp30ext && bmod->numclipnodes >= MAX_MAP_CLIPNODES_HLBSP ))
{
dclipnode32_t *in = bmod->clipnodes32;
// bsp30ext allows for extended total amount of clipnodes, but the limit is still 16-bit per submodel
// therefore we need to remap them
if( bmod->version == HLBSP_VERSION )
bmod->need_clipnode_remap = true;
dclipnode32_t *in = bmod->clipnodes32;
for( i = 0; i < bmod->numclipnodes; i++, out++, in++ )
{
@@ -3512,7 +3454,7 @@ static void Mod_LoadClipnodes( model_t *mod, dbspmodel_t *bmod )
out->children[0] = (unsigned short)in->children[0];
out->children[1] = (unsigned short)in->children[1];
// aguirRe QBSP 'broken' clipnodes
// Arguire QBSP 'broken' clipnodes
if( out->children[0] >= bmod->numclipnodes )
out->children[0] -= 65536;
if( out->children[1] >= bmod->numclipnodes )

View File

@@ -169,7 +169,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded );
//
void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean phs );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean false );
qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );

View File

@@ -618,7 +618,7 @@ qboolean MSG_ReadBits( sizebuf_t *sb, void *pOutData, int nBits )
int nBitsLeft = nBits;
// get output dword-aligned.
while((( uintptr_t )pOut & 3) != 0 && nBitsLeft >= 8 )
while((( uint32_t )pOut & 3) != 0 && nBitsLeft >= 8 )
{
*pOut = (byte)MSG_ReadUBitLong( sb, 8 );
++pOut;
@@ -873,7 +873,7 @@ static void Test_Buffer_Write( void )
MSG_Init( &sb, __func__, testdata, sizeof( testdata ));
TASSERT_EQi( sb.iCurBit, 0 );
TASSERT_EQi( sb.nDataBits, sizeof( testdata ) << 3 );
TASSERT_EQp( sb.pData, (void *)testdata );
TASSERT_EQi( sb.pData, testdata );
TASSERT_EQi( sb.bOverflow, false );
MSG_WriteBytes( &sb, "asdf", 4 );
@@ -929,7 +929,7 @@ static void Test_Buffer_Read( void )
MSG_StartReading( &sb, (void *)g_testbuf, -1, 0, g_testbuf_bits );
TASSERT_EQi( sb.iCurBit, 0 );
TASSERT_EQi( sb.nDataBits, g_testbuf_bits );
TASSERT_EQp( sb.pData, (void *)g_testbuf );
TASSERT_EQi( sb.pData, g_testbuf );
TASSERT_EQi( sb.bOverflow, false );
MSG_ReadBytes( &sb, buf, 4 );

View File

@@ -844,16 +844,7 @@ static int HTTP_FileProcessStream( httpfile_t *curfile )
if( curfile->downloaded >= curfile->size )
{
// chunked files are finalized in FileSaveReceivedData
if( curfile->compressed && !curfile->chunked )
{
curfile->pfn_process = HTTP_FileDecompress;
curfile->success = true;
}
else
{
HTTP_FreeFile( curfile, false ); // success
}
HTTP_FreeFile( curfile, false ); // success
return 0;
}
}

View File

@@ -121,7 +121,7 @@ static CVAR_DEFINE_AUTO( net_resolve_debug, "0", FCVAR_PRIVILEGED, "print resolv
CVAR_DEFINE( net_clockwindow, "clockwindow", "0.5", FCVAR_PRIVILEGED, "timewindow to execute client moves" );
netadr_t net_local;
static netadr_t net6_local;
netadr_t net6_local;
// cvars equivalents for IPv6
static CVAR_DEFINE( net_ip6name, "ip6", "localhost", FCVAR_PRIVILEGED, "network ip6 address" );
@@ -1791,12 +1791,12 @@ static void NET_OpenIP( qboolean change_port, int *sockets, const char *net_ifac
/*
================
NET_DetermineLocalAddress
NET_GetLocalAddress
Returns the servers' ip address as a string.
================
*/
static void NET_DetermineLocalAddress( void )
static void NET_GetLocalAddress( void )
{
char hostname[512];
char buff[512];
@@ -1910,7 +1910,7 @@ void NET_Config( qboolean multiplayer, qboolean changeport )
// get our local address, if possible
if( bFirst )
{
NET_DetermineLocalAddress();
NET_GetLocalAddress();
bFirst = false;
}
}
@@ -2006,32 +2006,6 @@ static void NET_ClearLagData( qboolean bClient, qboolean bServer )
if( bServer ) NET_ClearLaggedList( &net.lagdata[NS_SERVER] );
}
/*
====================
NET_GetLocalAddress
get local server addresses
====================
*/
void NET_GetLocalAddress( netadr_t *ip4, netadr_t *ip6 )
{
if( ip4 )
{
if( net.allow_ip )
*ip4 = net_local;
else
memset( ip4, 0, sizeof( *ip4 ));
}
if( ip6 )
{
if( net.allow_ip6 )
*ip6 = net6_local;
else
memset( ip6, 0, sizeof( *ip6 ));
}
}
/*
====================
NET_Init
@@ -2053,7 +2027,6 @@ void NET_Init( void )
Cvar_RegisterVariable( &net_fakelag );
Cvar_RegisterVariable( &net_fakeloss );
Cvar_RegisterVariable( &net_resolve_debug );
Cvar_RegisterVariable( &net_clockwindow );
Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_SERVER );
Cvar_FullSet( "hostport", cmd, FCVAR_READ_ONLY );

View File

@@ -82,8 +82,6 @@ static inline qboolean NET_IsLocalAddress( netadr_t adr )
return NET_NetadrType( &adr ) == NA_LOOPBACK;
}
void NET_GetLocalAddress( netadr_t *ip4, netadr_t *ip6 );
#if !XASH_DEDICATED
int CL_GetSplitSize( void );
#endif

View File

@@ -290,6 +290,8 @@ typedef struct netchan_s
} netchan_t;
extern netadr_t net_from;
extern netadr_t net_local;
extern netadr_t net6_local;
extern sizebuf_t net_message;
extern byte net_message_buffer[NET_MAX_MESSAGE];
extern convar_t sv_lan;

View File

@@ -14,6 +14,9 @@ GNU General Public License for more details.
*/
#include "soundlib.h"
#if XASH_SDL
#include <SDL_audio.h>
#endif // XASH_SDL
// global sound variables
sndlib_t sound;
@@ -28,15 +31,19 @@ sndlib_t sound;
static const loadwavfmt_t load_game[] =
{
#ifndef XASH_DEDICATED
{ "wav", Sound_LoadWAV },
{ "mp3", Sound_LoadMPG },
{ "ogg", Sound_LoadOggVorbis },
{ "opus", Sound_LoadOggOpus },
{ DEFAULT_SOUNDPATH "%s%s.%s", "wav", Sound_LoadWAV },
{ "%s%s.%s", "wav", Sound_LoadWAV },
{ DEFAULT_SOUNDPATH "%s%s.%s", "mp3", Sound_LoadMPG },
{ "%s%s.%s", "mp3", Sound_LoadMPG },
{ DEFAULT_SOUNDPATH "%s%s.%s", "ogg", Sound_LoadOggVorbis },
{ "%s%s.%s", "ogg", Sound_LoadOggVorbis },
{ DEFAULT_SOUNDPATH "%s%s.%s", "opus", Sound_LoadOggOpus },
{ "%s%s.%s", "opus", Sound_LoadOggOpus },
#else // we only need extensions
{ "wav" },
{ "mp3" },
{ "ogg" },
{ "opus" },
{ NULL, "wav" },
{ NULL, "mp3" },
{ NULL, "ogg" },
{ NULL, "opus" },
#endif
{ NULL },
};
@@ -51,15 +58,15 @@ static const loadwavfmt_t load_game[] =
static const streamfmt_t stream_game[] =
{
#ifndef XASH_DEDICATED
{ "mp3", Stream_OpenMPG, Stream_ReadMPG, Stream_SetPosMPG, Stream_GetPosMPG, Stream_FreeMPG },
{ "wav", Stream_OpenWAV, Stream_ReadWAV, Stream_SetPosWAV, Stream_GetPosWAV, Stream_FreeWAV },
{ "ogg", Stream_OpenOggVorbis, Stream_ReadOggVorbis, Stream_SetPosOggVorbis, Stream_GetPosOggVorbis, Stream_FreeOggVorbis },
{ "opus", Stream_OpenOggOpus, Stream_ReadOggOpus, Stream_SetPosOggOpus, Stream_GetPosOggOpus, Stream_FreeOggOpus },
{ "%s%s.%s", "mp3", Stream_OpenMPG, Stream_ReadMPG, Stream_SetPosMPG, Stream_GetPosMPG, Stream_FreeMPG },
{ "%s%s.%s", "wav", Stream_OpenWAV, Stream_ReadWAV, Stream_SetPosWAV, Stream_GetPosWAV, Stream_FreeWAV },
{ "%s%s.%s", "ogg", Stream_OpenOggVorbis, Stream_ReadOggVorbis, Stream_SetPosOggVorbis, Stream_GetPosOggVorbis, Stream_FreeOggVorbis },
{ "%s%s.%s", "opus", Stream_OpenOggOpus, Stream_ReadOggOpus, Stream_SetPosOggOpus, Stream_GetPosOggOpus, Stream_FreeOggOpus },
#else // we only need extensions
{ "mp3" },
{ "wav" },
{ "ogg" },
{ "opus" },
{ NULL, "mp3" },
{ NULL, "wav" },
{ NULL, "ogg" },
{ NULL, "opus" },
#endif
{ NULL },
};
@@ -381,6 +388,31 @@ static qboolean Sound_ResampleInternal( wavdata_t *sc, int outrate, int outwidth
if( FBitSet( sc->flags, SOUND_LOOPED ))
sc->loopStart = sc->loopStart / stepscale;
#if 0 && XASH_SDL // slow but somewhat accurate (wasn't updated to channel manipulation!!!)
{
const SDL_AudioFormat infmt = inwidth == 1 ? AUDIO_S8 : AUDIO_S16;
const SDL_AudioFormat outfmt = outwidth == 1 ? AUDIO_S8 : AUDIO_S16;
SDL_AudioCVT cvt;
// SDL_AudioCVT does conversion in place, original buffer is used for it
if( SDL_BuildAudioCVT( &cvt, infmt, inchannels, inrate, outfmt, outchannels, outrate ) > 0 && cvt.needed )
{
sc->buffer = (byte *)Mem_Realloc( host.soundpool, sc->buffer, oldsize * cvt.len_mult );
cvt.len = oldsize;
cvt.buf = sc->buffer;
if( !SDL_ConvertAudio( &cvt ))
{
t2 = Sys_DoubleTime();
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs through SDL)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
sc->rate = outrate;
sc->width = outwidth;
return false; // HACKHACK: return false so Sound_Process won't reallocate buffer
}
}
}
#endif
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
if( inrate == outrate ) // no resampling, just copy data
@@ -449,7 +481,7 @@ qboolean Sound_SupportedFileFormat( const char *fileext )
const loadwavfmt_t *format;
if( COM_CheckStringEmpty( fileext ))
{
for( format = sound.loadformats; format && format->ext; format++ )
for( format = sound.loadformats; format && format->formatstring; format++ )
{
if( !Q_stricmp( format->ext, fileext ))
return true;

View File

@@ -23,12 +23,14 @@ GNU General Public License for more details.
typedef struct loadwavfmt_s
{
const char *formatstring;
const char *ext;
qboolean (*loadfunc)( const char *name, const byte *buffer, fs_offset_t filesize );
} loadwavfmt_t;
typedef struct streamfmt_s
{
const char *formatstring;
const char *ext;
stream_t *(*openfunc)( const char *filename );

View File

@@ -271,7 +271,7 @@ void Sys_PrintLog( const char *pMsg )
const struct tm *crt_tm;
char logtime[32] = "";
static char lastchar;
qboolean print_time = false;
qboolean print_time = true;
size_t len, logtime_len = 0;
if( !lastchar || lastchar == '\n' )
@@ -279,9 +279,11 @@ void Sys_PrintLog( const char *pMsg )
if( time( &crt_time ) >= 0 )
{
crt_tm = localtime( &crt_time );
print_time = crt_tm != NULL;
if( crt_tm == NULL )
print_time = false;
}
}
else print_time = false;
if( print_time )
{

View File

@@ -1,5 +1,5 @@
/*
sys_win.c - platform dependent code (which haven't moved to platform dir yet)
sys_win.c - platform dependent code
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
@@ -23,10 +23,8 @@ GNU General Public License for more details.
#include <intrin.h>
#endif
#if XASH_SDL == 2
#ifdef XASH_SDL
#include <SDL.h>
#elif XASH_SDL == 3
#include <SDL3/SDL.h>
#endif
#if XASH_POSIX
@@ -74,16 +72,17 @@ Sys_DebugBreak
*/
void Sys_DebugBreak( void )
{
qboolean was_grabbed = false;
#if XASH_SDL
int was_grabbed = host.hWnd != NULL && SDL_GetWindowGrab( host.hWnd );
#endif
if( !Sys_DebuggerPresent( ))
return;
if( host.hWnd ) // so annoying
{
was_grabbed = Platform_GetMouseGrab();
Platform_SetMouseGrab( false );
}
#if XASH_SDL
if( was_grabbed ) // so annoying...
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif // XASH_SDL
#if _MSC_VER
__debugbreak();
@@ -92,8 +91,10 @@ void Sys_DebugBreak( void )
INLINE_NANOSLEEP1(); // sometimes signal comes with delay, let it interrupt nanosleep
#endif // !_MSC_VER
#if XASH_SDL
if( was_grabbed )
Platform_SetMouseGrab( true );
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
#endif
}
#if !XASH_DEDICATED
@@ -125,34 +126,23 @@ returns username for current profile
*/
const char *Sys_GetCurrentUser( void )
{
// TODO: move to platform
#if XASH_WIN32
static wchar_t sw_userName[MAX_STRING];
DWORD size = ARRAYSIZE( sw_userName );
static string s_userName;
unsigned long size = sizeof( s_userName );
if( GetUserNameW( sw_userName, &size ) && sw_userName[0] != 0 )
{
static char s_userName[MAX_STRING * 4];
// set length to -1, so it will null terminate
WideCharToMultiByte( CP_UTF8, 0, sw_userName, -1, s_userName, sizeof( s_userName ), NULL, NULL );
if( GetUserName( s_userName, &size ))
return s_userName;
}
#elif XASH_PSVITA
static string username;
sceAppUtilSystemParamGetString( SCE_SYSTEM_PARAM_ID_USERNAME, username, sizeof( username ) - 1 );
if( COM_CheckStringEmpty( username ))
return username;
#elif XASH_POSIX && !XASH_ANDROID && !XASH_NSWITCH
static string username;
struct passwd *pw = getpwuid( geteuid( ));
uid_t uid = geteuid();
struct passwd *pw = getpwuid( uid );
// POSIX standard says pw _might_ point to static area, so let's make a copy
if( pw && COM_CheckString( pw->pw_name ))
{
Q_strncpy( username, pw->pw_name, sizeof( username ));
return username;
}
if( pw )
return pw->pw_name;
#endif
return "Player";
}
@@ -403,7 +393,7 @@ void Sys_Error( const char *error, ... )
if( !Host_IsDedicated() )
{
#if XASH_SDL >= 2
#if XASH_SDL == 2
if( host.hWnd ) SDL_HideWindow( host.hWnd );
#endif
#if XASH_WIN32

View File

@@ -27,8 +27,6 @@ extern struct tests_stats_s tests_stats;
_TASSERT( !(exp), Msg( S_ERROR "assert failed at %s:%i\n", __FILE__, __LINE__ ) )
#define TASSERT_EQi( val1, val2 ) \
_TASSERT( ( val1 ) != ( val2 ), Msg( S_ERROR "assert failed at %s:%i, \"%d\" != \"%d\"\n", __FILE__, __LINE__, val1, val2 ))
#define TASSERT_EQp( val1, val2 ) \
_TASSERT( ( val1 ) != ( val2 ), Msg( S_ERROR "assert failed at %s:%i, \"%p\" != \"%p\"\n", __FILE__, __LINE__, val1, val2 ))
#define TASSERT_STR( str1, str2 ) \
_TASSERT( Q_strcmp(( str1 ), ( str2 )), Msg( S_ERROR "assert failed at %s:%i, \"%s\" != \"%s\"\n", __FILE__, __LINE__, ( str1 ), ( str2 )))

View File

@@ -210,7 +210,7 @@ typedef struct ui_extendedfuncs_s {
// new engine extended api start here
// returns 1 if there are more in list, otherwise 0
int (*pfnGetRenderers)( unsigned int num, char *short_name, size_t size1, char *long_name, size_t size2 );
int (*pfnGetRenderers)( unsigned int num, char *shortName, size_t size1, char *readableName, size_t size2 );
double (*pfnDoubleTime)( void );
char *(*pfnParseFile)( char *data, char *buf, const int size, unsigned int flags, int *len );

View File

@@ -13,6 +13,9 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#if !defined(XASH_DEDICATED)
#include "input.h"
#include "client.h"
#include "sound.h"
@@ -22,9 +25,7 @@ GNU General Public License for more details.
#include <android/log.h>
#include <jni.h>
#if XASH_SDL
#include <SDL.h>
#endif // XASH_SDL
struct jnimethods_s
{
@@ -38,9 +39,6 @@ struct jnimethods_s
void Android_Init( void )
{
memset( &jni, 0, sizeof( jni ));
#if XASH_SDL
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
@@ -53,7 +51,6 @@ void Android_Init( void )
SDL_SetHint( SDL_HINT_ANDROID_BLOCK_ON_PAUSE, "0" );
SDL_SetHint( SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO, "0" );
SDL_SetHint( SDL_HINT_ANDROID_TRAP_BACK_BUTTON, "1" );
#endif // !XASH_SDL
}
/*
@@ -137,3 +134,5 @@ void Platform_ShellExecute( const char *path, const char *parms )
SDL_OpenURL( path );
#endif
}
#endif // XASH_DEDICATED

View File

@@ -17,10 +17,7 @@ GNU General Public License for more details.
#ifndef ANDROID_LIB_H
#define ANDROID_LIB_H
#if !XASH_TERMUX
#define Platform_POSIX_LoadLibrary( x ) ANDROID_LoadLibrary(( x ))
#endif // !XASH_TERMUX
#define Platform_POSIX_GetProcAddress( x, y ) ANDROID_GetProcAddress(( x ), ( y ))
void *ANDROID_LoadLibrary( const char *dllname );

View File

@@ -80,11 +80,27 @@ void Platform_RunEvents( void )
}
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void GAME_EXPORT Platform_SetMousePos(int x, int y)
{
}
void Platform_EnableTextInput( qboolean enable )
{
keystate.chars = enable;
}
void Platform_PreCreateMove( void )
{
}
void Platform_MouseMove( float *x, float *y )
{
static int lx,ly;

View File

@@ -15,11 +15,24 @@ GNU General Public License for more details.
#include "platform/platform.h"
#include <dos.h>
void Platform_GetClipboardText( char *buffer, size_t size )
{
}
void Platform_SetClipboardText( const char *buffer, size_t size )
{
}
void Platform_Vibrate(float life, char flags)
{
}
void Platform_ShellExecute( const char *path, const char *parms )
{
}
volatile int ticks=0;
#if XASH_TIMER == TIMER_DOS

View File

@@ -27,11 +27,6 @@ GNU General Public License for more details.
#include <string.h>
#include <stdlib.h>
void Platform_Minimize_f( void )
{
// stub
}
/*
========================
Android_SwapBuffers
@@ -147,10 +142,17 @@ static qboolean vsync;
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
// disable VSync while level is loading
if( cls.state < ca_active )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
vsync = gl_vsync.value;
// setup vsync here
vsync = false;
SetBits( gl_vsync->flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync->flags, FCVAR_CHANGED );
vsync = true;
}
}
@@ -543,9 +545,4 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
return true;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
{
return REF_WINDOW_TYPE_NULL;
}
#endif

View File

@@ -179,7 +179,7 @@ void Evdev_Autodetect_f( void )
for( i = 0; i < evdev.devices; i++ )
{
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] )))
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] ))
goto next;
}

View File

@@ -28,11 +28,6 @@ struct fb_s
#define DEFAULT_FBDEV "/dev/fb0"
void Platform_Minimize_f( void )
{
// stub
}
/*
========================
Android_SwapBuffers
@@ -65,7 +60,7 @@ qboolean R_Init_Video( const int type )
if( fb.fd < 0 )
{
Con_Printf( S_ERROR "failed to open framebuffer device: %s\n", strerror(errno));
Con_Printf( S_ERROR, "failed to open framebuffer device: %s\n", strerror(errno));
}
if( Sys_CheckParm( "-ttygfx" ) )
@@ -134,7 +129,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
Con_Reportf( "%s: forced resolution to %dx%d)\n", __func__, width, height );
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h, false );
R_SaveVideoMode( width, height, render_w, render_h );
return rserr_ok;
}
@@ -166,10 +161,17 @@ void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
// disable VSync while level is loading
if( cls.state < ca_active )
{
// setup fb vsync here
fb.vsync = false;
SetBits( gl_vsync.flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
fb.vsync = gl_vsync.value;
fb.vsync = true;
}
}
@@ -246,9 +248,41 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
return true;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
// unrelated stubs
void Platform_GetClipboardText( char *buffer, size_t size )
{
return REF_WINDOW_TYPE_NULL;
}
void Platform_SetClipboardText( const char *buffer, size_t size )
{
}
void Platform_PreCreateMove( void )
{
}
// will be implemented later
void Platform_RunEvents( void )
{
}
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void GAME_EXPORT Platform_SetMousePos(int x, int y)
{
}
void Platform_Vibrate( float life, char flags )
{
}
#endif

View File

@@ -31,7 +31,6 @@ GNU General Public License for more details.
==============================================================================
*/
double Platform_DoubleTime( void );
void Platform_Sleep( int msec );
void Platform_ShellExecute( const char *path, const char *parms );
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow );
void Platform_SetStatus( const char *status );
@@ -58,7 +57,6 @@ char *Posix_Input( void );
#if XASH_SDL
void SDLash_Init( const char *basedir );
void SDLash_Shutdown( void );
void SDLash_NanoSleep( int nsec );
#endif
#if XASH_ANDROID
@@ -170,13 +168,24 @@ static inline void Platform_SetupSigtermHandling( void )
#endif
}
static inline void Platform_Sleep( int msec )
{
#if XASH_TIMER == TIMER_SDL
SDL_Delay( msec );
#elif XASH_TIMER == TIMER_POSIX
usleep( msec * 1000 );
#elif XASH_TIMER == TIMER_WIN32
Sleep( msec );
#else
// stub
#endif
}
static inline qboolean Platform_NanoSleep( int nsec )
{
#if XASH_SDL == 3
SDLash_NanoSleep( nsec );
return true;
// SDL2 doesn't have nanosleep, so use low-level functions here
#elif XASH_POSIX
// When this code will be ported to SDL3, use SDL_DelayNS
#if XASH_POSIX
struct timespec ts = {
.tv_sec = 0,
.tv_nsec = nsec, // just don't put large numbers here
@@ -210,13 +219,8 @@ static inline void Sys_RestoreCrashHandler( void )
==============================================================================
*/
#if XASH_SDL >= 2
void Platform_Vibrate( float life, char flags ); // left for compatibility
void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags );
#else
static inline void Platform_Vibrate( float life, char flags ) {}
static inline void Platform_Vibrate2( float time, int low_freq, int high_freq, uint flags ) {}
#endif
/*
==============================================================================
@@ -225,58 +229,51 @@ static inline void Platform_Vibrate2( float time, int low_freq, int high_freq, u
==============================================================================
*/
#if XASH_SDL // only SDL based backends implements these functions
void Platform_PreCreateMove( void );
void GAME_EXPORT Platform_GetMousePos( int *x, int *y );
void GAME_EXPORT Platform_SetMousePos( int x, int y );
qboolean Platform_GetMouseGrab( void );
void Platform_SetMouseGrab( qboolean enable );
void Platform_SetCursorType( VGUI_DefaultCursor type );
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#else
static inline void Platform_PreCreateMove( void ) { }
static inline void GAME_EXPORT Platform_SetMousePos( int x, int y ) { }
static inline void Platform_SetMouseGrab( qboolean enable ) { }
static inline void Platform_SetCursorType( VGUI_DefaultCursor type ) { }
static inline int Platform_GetClipboardText( char *buffer, size_t size ) { return 0; }
static inline void Platform_SetClipboardText( const char *buffer ) { }
static inline qboolean Platform_GetMouseGrab( void ) { return false; }
static inline void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
if( x ) *x = 0;
if( y ) *y = 0;
}
#endif
#if XASH_SDL || XASH_DOS
void Platform_RunEvents( void );
void Platform_MouseMove( float *x, float *y );
#else
static inline void Platform_RunEvents( void ) { }
static inline void Platform_MouseMove( float *x, float *y )
{
if( x ) *x = 0.0f;
if( y ) *y = 0.0f;
}
#endif
#if XASH_SDL >= 2 || XASH_PSVITA || XASH_DOS || XASH_USE_EVDEV
void Platform_EnableTextInput( qboolean enable );
#else
static inline void Platform_EnableTextInput( qboolean enable ) { }
#endif
#if XASH_SDL >= 2
// Gamepad support
#if XASH_SDL
int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
void Platform_JoyShutdown( void );
void Platform_CalibrateGamepadGyro( void );
key_modifier_t Platform_GetKeyModifiers( void );
#else
static inline int Platform_JoyInit( void ) { return 0; }
static inline void Platform_JoyShutdown( void ) { }
static inline void Platform_CalibrateGamepadGyro( void ) { }
static inline key_modifier_t Platform_GetKeyModifiers( void ) { return KeyModifier_None; }
static inline int Platform_JoyInit( void )
{
return 0;
}
static inline void Platform_JoyShutdown( void )
{
}
static inline void Platform_CalibrateGamepadGyro( void )
{
}
#endif
// Text input
void Platform_EnableTextInput( qboolean enable );
key_modifier_t Platform_GetKeyModifiers( void );
// System events
void Platform_RunEvents( void );
// Mouse
void Platform_GetMousePos( int *x, int *y );
void Platform_SetMousePos( int x, int y );
void Platform_PreCreateMove( void );
void Platform_MouseMove( float *x, float *y );
void Platform_SetCursorType( VGUI_DefaultCursor type );
// Clipboard
int Platform_GetClipboardText( char *buffer, size_t size );
void Platform_SetClipboardText( const char *buffer );
#if XASH_SDL == 12
#define SDL_SetWindowGrab( wnd, state ) SDL_WM_GrabInput( (state) )
#define SDL_MinimizeWindow( wnd ) SDL_WM_IconifyWindow()
#define SDL_IsTextInputActive() host.textmode
#endif
#if !XASH_SDL
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
static inline void Platform_SetTimer( float time )
@@ -329,8 +326,7 @@ void GL_SwapBuffers( void );
void *SW_LockBuffer( void );
void SW_UnlockBuffer( void );
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
void Platform_Minimize_f( void );
qboolean R_GetWindowHandle( void **handle, int type );
//
// in_evdev.c

View File

@@ -17,10 +17,9 @@ GNU General Public License for more details.
// have backtrace() and backtrace_symbols() calls, which replace for us
// platform-specific code
#if HAVE_EXECINFO
#include "common.h"
#include <execinfo.h>
#include <signal.h>
#include "common.h"
#include "input.h"
void Sys_Crash( int signal, siginfo_t *si, void *context )
{
@@ -71,15 +70,16 @@ void Sys_Crash( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.status = HOST_CRASHED;
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )
CL_Crashed();
host.status = HOST_CRASHED;
Sys_Quit( "crashed" );
}

View File

@@ -17,7 +17,7 @@ GNU General Public License for more details.
#include <signal.h>
#include "common.h"
#include "backtrace.h"
#include "input.h"
static struct backtrace_state *g_bt_state;
static qboolean enable_libbacktrace;
@@ -111,10 +111,8 @@ static int Sys_BacktracePrintFull( void *data, uintptr_t pc, const char *filenam
module_name = dlinfo.dli_fname;
else module_name = NULL;
if( filename && lineno >= 0 && function )
if( filename && lineno && function )
{
filename = COM_FileWithoutPath( filename );
if( module_name )
Sys_AppendPrint( pd, "%2d: %s (%s:%d) (%s)\n", pd->idx++, function, filename, lineno, module_name );
else
@@ -164,15 +162,16 @@ void Sys_CrashLibbacktrace( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.status = HOST_CRASHED;
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )
CL_Crashed();
host.status = HOST_CRASHED;
Sys_Quit( "crashed" );
}

View File

@@ -26,7 +26,6 @@ GNU General Public License for more details.
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
#include "input.h"
void Sys_Crash( int signal, siginfo_t *si, void *context );
void Sys_CrashLibbacktrace( int signal, siginfo_t *si, void *context );
@@ -193,15 +192,16 @@ void Sys_Crash( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.status = HOST_CRASHED;
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )
CL_Crashed();
host.status = HOST_CRASHED;
Sys_Quit( "crashed" );
}

View File

@@ -149,7 +149,7 @@ void Posix_Daemonize( void )
static void Posix_SigtermCallback( int signal )
{
string reason;
Q_snprintf( reason, sizeof( reason ), "caught signal %d", signal );
Con_Printf( reason, sizeof( reason ), "caught signal %d", signal );
Sys_Quit( reason );
}
@@ -174,10 +174,5 @@ double Platform_DoubleTime( void )
#endif
return (double) ts.tv_sec + (double) ts.tv_nsec/1000000000.0;
}
void Platform_Sleep( int msec )
{
usleep( msec * 1000 );
}
#endif // XASH_TIMER == TIMER_POSIX

View File

@@ -14,7 +14,6 @@ GNU General Public License for more details.
*/
#include "platform/platform.h"
#include "xash3d_mathlib.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
@@ -75,7 +74,6 @@ static const vrtld_export_t aux_exports[] =
VRTLD_EXPORT_SYMBOL( stpcpy ),
VRTLD_EXPORT_SYMBOL( rand ),
VRTLD_EXPORT_SYMBOL( srand ),
VRTLD_EXPORT_SYMBOL( rintf ),
VRTLD_EXPORT_SYMBOL( sceGxmMapMemory ), // needed by vgl_shim
VRTLD_EXPORT( "dlopen", vrtld_dlopen ),
VRTLD_EXPORT( "dlclose", vrtld_dlclose ),
@@ -203,19 +201,3 @@ qboolean PSVita_GetBasePath( char *buf, const size_t buflen )
return false;
}
int PSVita_GetPSID( char *buf, const size_t buflen )
{
SceKernelOpenPsId id;
const int datasize = Q_min( buflen, sizeof( id ));
if( sceKernelGetOpenPsId( &id ) < 0 )
{
return 0;
}
else
{
memcpy( buf, &id.id[0], datasize );
return datasize;
}
}

View File

@@ -1,6 +1,6 @@
/*
host_sdl2.c - SDL event system handlers
Copyright (C) 2015-2025 a1batross
events.c - SDL event system handlers
Copyright (C) 2015-2017 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -12,6 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if defined( XASH_SDL ) && !XASH_DEDICATED
#include <SDL.h>
#include <ctype.h>
@@ -20,10 +21,75 @@ GNU General Public License for more details.
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "platform_sdl2.h"
#include "events.h"
#include "sound.h"
#include "vid_common.h"
#if !SDL_VERSION_ATLEAST( 2, 0, 0 )
#define SDL_SCANCODE_A SDLK_a
#define SDL_SCANCODE_Z SDLK_z
#define SDL_SCANCODE_1 SDLK_1
#define SDL_SCANCODE_9 SDLK_9
#define SDL_SCANCODE_F1 SDLK_F1
#define SDL_SCANCODE_F12 SDLK_F12
#define SDL_SCANCODE_GRAVE SDLK_BACKQUOTE
#define SDL_SCANCODE_0 SDLK_0
#define SDL_SCANCODE_BACKSLASH SDLK_BACKSLASH
#define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET
#define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET
#define SDL_SCANCODE_EQUALS SDLK_EQUALS
#define SDL_SCANCODE_MINUS SDLK_MINUS
#define SDL_SCANCODE_TAB SDLK_TAB
#define SDL_SCANCODE_RETURN SDLK_RETURN
#define SDL_SCANCODE_ESCAPE SDLK_ESCAPE
#define SDL_SCANCODE_SPACE SDLK_SPACE
#define SDL_SCANCODE_BACKSPACE SDLK_BACKSPACE
#define SDL_SCANCODE_UP SDLK_UP
#define SDL_SCANCODE_LEFT SDLK_LEFT
#define SDL_SCANCODE_DOWN SDLK_DOWN
#define SDL_SCANCODE_RIGHT SDLK_RIGHT
#define SDL_SCANCODE_LALT SDLK_LALT
#define SDL_SCANCODE_RALT SDLK_RALT
#define SDL_SCANCODE_LCTRL SDLK_LCTRL
#define SDL_SCANCODE_RCTRL SDLK_RCTRL
#define SDL_SCANCODE_LSHIFT SDLK_LSHIFT
#define SDL_SCANCODE_RSHIFT SDLK_RSHIFT
#define SDL_SCANCODE_LGUI SDLK_LMETA
#define SDL_SCANCODE_RGUI SDLK_RMETA
#define SDL_SCANCODE_INSERT SDLK_INSERT
#define SDL_SCANCODE_DELETE SDLK_DELETE
#define SDL_SCANCODE_PAGEDOWN SDLK_PAGEDOWN
#define SDL_SCANCODE_PAGEUP SDLK_PAGEUP
#define SDL_SCANCODE_HOME SDLK_HOME
#define SDL_SCANCODE_END SDLK_END
#define SDL_SCANCODE_KP_1 SDLK_KP1
#define SDL_SCANCODE_KP_2 SDLK_KP2
#define SDL_SCANCODE_KP_3 SDLK_KP3
#define SDL_SCANCODE_KP_4 SDLK_KP4
#define SDL_SCANCODE_KP_5 SDLK_KP5
#define SDL_SCANCODE_KP_6 SDLK_KP6
#define SDL_SCANCODE_KP_7 SDLK_KP7
#define SDL_SCANCODE_KP_8 SDLK_KP8
#define SDL_SCANCODE_KP_9 SDLK_KP9
#define SDL_SCANCODE_KP_0 SDLK_KP0
#define SDL_SCANCODE_KP_PERIOD SDLK_KP_PERIOD
#define SDL_SCANCODE_KP_ENTER SDLK_KP_ENTER
#define SDL_SCANCODE_KP_PLUS SDLK_KP_PLUS
#define SDL_SCANCODE_KP_MINUS SDLK_KP_MINUS
#define SDL_SCANCODE_KP_DIVIDE SDLK_KP_DIVIDE
#define SDL_SCANCODE_KP_MULTIPLY SDLK_KP_MULTIPLY
#define SDL_SCANCODE_NUMLOCKCLEAR SDLK_NUMLOCK
#define SDL_SCANCODE_CAPSLOCK SDLK_CAPSLOCK
#define SDL_SCANCODE_SLASH SDLK_SLASH
#define SDL_SCANCODE_PERIOD SDLK_PERIOD
#define SDL_SCANCODE_SEMICOLON SDLK_SEMICOLON
#define SDL_SCANCODE_APOSTROPHE SDLK_QUOTE
#define SDL_SCANCODE_COMMA SDLK_COMMA
#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT
#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN
#define SDL_GetScancodeName( x ) "unknown"
#endif
/*
=============
SDLash_KeyEvent
@@ -33,7 +99,11 @@ SDLash_KeyEvent
static void SDLash_KeyEvent( SDL_KeyboardEvent key )
{
int down = key.state != SDL_RELEASED;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
int keynum = key.keysym.scancode;
#else
int keynum = key.keysym.sym;
#endif
#if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -56,11 +126,24 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
return;
}
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
// ignore printable keys, they are coming through SDL_TEXTINPUT
if(( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
|| ( keynum >= SDL_SCANCODE_1 && keynum <= SDL_SCANCODE_0 )
|| ( keynum >= SDL_SCANCODE_KP_1 && keynum <= SDL_SCANCODE_KP_0 ))
return;
#else
if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 )
keynum -= SDLK_KP0 + '0';
if( isprint( keynum ))
{
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
keynum = Key_ToUpper( keynum );
CL_CharEvent( keynum );
}
#endif
}
#define DECLARE_KEY_RANGE( min, max, repl ) \
@@ -139,6 +222,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
}
case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLLOCK; break;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
// don't console spam on known functional buttons, not used in engine
case SDL_SCANCODE_MUTE:
@@ -148,6 +232,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
case SDL_SCANCODE_BRIGHTNESSUP:
case SDL_SCANCODE_SELECT:
return;
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
case SDL_SCANCODE_UNKNOWN:
{
if( down ) Con_Reportf( "%s: Unknown scancode\n", __func__ );
@@ -174,8 +259,10 @@ static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
{
int down;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( button.which == SDL_TOUCH_MOUSEID )
return;
#endif
if( button.state == SDL_RELEASED )
down = 0;
@@ -201,6 +288,14 @@ static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
case SDL_BUTTON_X2:
IN_MouseEvent( 4, down );
break;
#if ! SDL_VERSION_ATLEAST( 2, 0, 0 )
case SDL_BUTTON_WHEELUP:
IN_MWheelEvent( -1 );
break;
case SDL_BUTTON_WHEELDOWN:
IN_MWheelEvent( 1 );
break;
#endif // ! SDL_VERSION_ATLEAST( 2, 0, 0 )
default:
Con_Printf( "Unknown mouse button ID: %d\n", button.button );
}
@@ -212,6 +307,7 @@ SDLash_InputEvent
=============
*/
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void SDLash_InputEvent( SDL_TextInputEvent input )
{
const char *text;
@@ -232,6 +328,7 @@ static void SDLash_InputEvent( SDL_TextInputEvent input )
CL_CharEvent( ch );
}
}
#endif // SDL_VERSION_AT_LEAST( 2, 0, 0 )
static void SDLash_ActiveEvent( int gain )
{
@@ -297,6 +394,7 @@ static void SDLash_EventHandler( SDL_Event *event )
case SDL_QUIT:
Sys_Quit( "caught SDL_QUIT" );
break;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
case SDL_MOUSEWHEEL:
IN_MWheelEvent( event->wheel.y );
break;
@@ -366,12 +464,10 @@ static void SDLash_EventHandler( SDL_Event *event )
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
case SDL_CONTROLLERTOUCHPADDOWN:
case SDL_CONTROLLERTOUCHPADMOTION:
case SDL_CONTROLLERTOUCHPADUP:
case SDL_CONTROLLERSENSORUPDATE:
#endif
SDLash_HandleGameControllerEvent( event );
break;
@@ -432,6 +528,14 @@ static void SDLash_EventHandler( SDL_Event *event )
default:
break;
}
#else
case SDL_VIDEORESIZE:
VID_SaveWindowSize( event->resize.w, event->resize.h );
break;
case SDL_ACTIVEEVENT:
SDLash_ActiveEvent( event->active.gain );
break;
#endif
}
}
@@ -445,7 +549,7 @@ void Platform_RunEvents( void )
{
SDL_Event event;
while( host.status != HOST_CRASHED && !host.shutdown_issued && SDL_PollEvent( &event ) )
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) )
SDLash_EventHandler( &event );
#if XASH_PSVITA
@@ -469,3 +573,5 @@ void Platform_PreCreateMove( void )
SDL_ShowCursor( SDL_TRUE );
}
}
#endif // defined( XASH_SDL ) && !XASH_DEDICATED

View File

@@ -1,5 +1,5 @@
/*
platform_sdl2.h - SDL backend internal header
events.h - SDL backend internal header
Copyright (C) 2015-2018 a1batross
This program is free software: you can redistribute it and/or modify
@@ -18,7 +18,7 @@ GNU General Public License for more details.
#define KEYWRAPPER_H
#ifdef XASH_SDL
#include "platform.h"
#include "platform/platform.h"
// window management
void VID_RestoreScreenResolution( void );

View File

@@ -19,15 +19,19 @@ GNU General Public License for more details.
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "platform_sdl2.h"
#include "events.h"
#include "sound.h"
#include "vid_common.h"
#if !SDL_VERSION_ATLEAST( 2, 0, 0 )
#define SDL_WarpMouseInWindow( win, x, y ) SDL_WarpMouse( ( x ), ( y ) )
#else
static struct
{
qboolean initialized;
SDL_Cursor *cursors[dc_last];
} cursors;
#endif
static struct
{
@@ -91,6 +95,7 @@ Platform_GetClipobardText
*/
int Platform_GetClipboardText( char *buffer, size_t size )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
int textLength;
char *sdlbuffer = SDL_GetClipboardText();
@@ -106,6 +111,10 @@ int Platform_GetClipboardText( char *buffer, size_t size )
}
SDL_free( sdlbuffer );
return textLength;
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
buffer[0] = 0;
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
return 0;
}
/*
@@ -116,7 +125,9 @@ Platform_SetClipobardText
*/
void Platform_SetClipboardText( const char *buffer )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_SetClipboardText( buffer );
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if !XASH_PSVITA
@@ -129,7 +140,9 @@ SDLash_EnableTextInput
*/
void Platform_EnableTextInput( qboolean enable )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
enable ? SDL_StartTextInput() : SDL_StopTextInput();
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#endif // !XASH_PSVITA
@@ -142,6 +155,7 @@ SDLash_InitCursors
*/
void SDLash_InitCursors( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( cursors.initialized )
SDLash_FreeCursors();
@@ -160,6 +174,7 @@ void SDLash_InitCursors( void )
cursors.cursors[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
cursors.cursors[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
cursors.initialized = true;
#endif
}
/*
@@ -170,6 +185,7 @@ SDLash_FreeCursors
*/
void SDLash_FreeCursors( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
int i = 0;
for( ; i < ARRAYSIZE( cursors.cursors ); i++ )
@@ -180,6 +196,7 @@ void SDLash_FreeCursors( void )
}
cursors.initialized = false;
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
/*
@@ -204,12 +221,13 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
}
// never disable cursor in touch emulation mode
if( !visible && Touch_WantVisibleCursor( ))
if( !visible && Touch_Emulated( ))
return;
host.mouse_visible = visible;
VGui_UpdateInternalCursorState( type );
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( host.mouse_visible )
{
if( cursors.initialized )
@@ -236,26 +254,16 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
SDL_ShowCursor( false );
}
}
/*
========================
Platform_GetMouseGrab
========================
*/
qboolean Platform_GetMouseGrab( void )
{
return SDL_GetWindowGrab( host.hWnd );
}
/*
========================
Platform_SetMouseGrab
========================
*/
void Platform_SetMouseGrab( qboolean enable )
{
SDL_SetWindowGrab( host.hWnd, enable );
#else
if( host.mouse_visible )
{
SDL_ShowCursor( true );
}
else
{
SDL_ShowCursor( false );
}
#endif
}
/*
@@ -266,6 +274,7 @@ Platform_GetKeyModifiers
*/
key_modifier_t Platform_GetKeyModifiers( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_Keymod modFlags;
key_modifier_t resultFlags;
@@ -293,4 +302,7 @@ key_modifier_t Platform_GetKeyModifiers( void )
SetBits( resultFlags, KeyModifier_LeftSuper );
return resultFlags;
#else
return KeyModifier_None;
#endif
}

View File

@@ -14,11 +14,12 @@ GNU General Public License for more details.
*/
#include <SDL.h>
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#include "platform_sdl2.h"
#include "events.h"
static const int g_button_mapping[] =
{
@@ -120,16 +121,18 @@ static void SDLash_GameControllerAddMappings( const char *name )
static void SDLash_SetActiveGameController( SDL_JoystickID id )
{
SDL_GameController *oldgc;
if( g_current_gamepad_id == id )
return;
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
// going to change active controller, disable gyro events in old
SDL_GameControllerSetSensorEnabled( g_current_gamepad, SDL_SENSOR_GYRO, SDL_FALSE );
#endif // SDL_VERSION_ATLEAST( 2, 0, 14 )
g_current_gamepad_id = id;
oldgc = g_current_gamepad;
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
SDL_GameControllerSetSensorEnabled( oldgc, SDL_SENSOR_GYRO, SDL_FALSE );
#endif // SDL_VERSION_ATLEAST( 2, 0, 14 )
if( id < 0 )
{
g_current_gamepad = NULL;
@@ -168,18 +171,6 @@ static void SDLash_GameControllerAdded( int device_index )
return;
}
// this "game controller" only exists on Android within emulator and tries to map
// keyboard events into game controller events, which as you can expect, doesn't
// work and I don't understand the intention here. When debugging Xash in Android
// Studio emulator, just enable hardware input passthrough.
#if XASH_ANDROID
if( !Q_strcmp( SDL_GameControllerName( gc ), "qwerty2" ))
{
SDL_GameControllerClose( gc );
return;
}
#endif // XASH_ANDROID
list = Mem_Realloc( host.mempool, g_gamepads, sizeof( *list ) * ( g_num_gamepads + 1 ));
list[g_num_gamepads++] = gc;
@@ -228,7 +219,6 @@ static void SDLash_GameControllerRemoved( SDL_JoystickID id )
}
}
#if SDL_VERSION_ATLEAST( 2, 0, 14 )
static void SDLash_GameControllerSensorUpdate( SDL_ControllerSensorEvent sensor )
{
vec3_t data;
@@ -254,7 +244,6 @@ static void SDLash_GameControllerSensorUpdate( SDL_ControllerSensorEvent sensor
VectorSubtract( sensor.data, gyrocal.calibrated_values, data );
Joy_GyroEvent( data );
}
#endif
void SDLash_HandleGameControllerEvent( SDL_Event *ev )
{
@@ -384,3 +373,19 @@ void Platform_JoyShutdown( void )
SDL_QuitSubSystem( SDL_INIT_GAMECONTROLLER );
}
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
void Platform_Vibrate( float time, char flags )
{
}
int Platform_JoyInit( void )
{
return 0;
}
void Platform_JoyShutdown( void )
{
}
#endif

View File

@@ -14,7 +14,7 @@ GNU General Public License for more details.
*/
#include "common.h"
#include "platform.h"
#include "platform/platform.h"
#if XASH_SOUND == SOUND_SDL
#include "sound.h"
@@ -26,7 +26,17 @@ GNU General Public License for more details.
#define SAMPLE_16BIT_SHIFT 1
#define SECONDARY_BUFFER_SIZE 0x10000
#if ! SDL_VERSION_ATLEAST( 2, 0, 0 )
#define SDL_GetCurrentAudioDriver() "legacysdl"
#define SDL_OpenAudioDevice( a, b, c, d, e ) SDL_OpenAudio( ( c ), ( d ) )
#define SDL_CloseAudioDevice( a ) SDL_CloseAudio()
#define SDL_PauseAudioDevice( a, b ) SDL_PauseAudio( ( b ) )
#define SDL_LockAudioDevice( x ) SDL_LockAudio()
#define SDL_UnlockAudioDevice( x ) SDL_UnlockAudio()
#define SDLash_IsAudioError( x ) (( x ) != 0)
#else
#define SDLash_IsAudioError( x ) (( x ) == 0)
#endif
/*
=======================================================================
@@ -45,6 +55,14 @@ static void SDL_SoundCallback( void *userdata, Uint8 *stream, int len )
int pos;
int wrapped;
#if ! SDL_VERSION_ATLEAST( 2, 0, 0 )
if( !dma.buffer )
{
memset( stream, 0, len );
return;
}
#endif
pos = dma.samplepos << 1;
if( pos >= size )
pos = dma.samplepos = 0;

View File

@@ -14,8 +14,8 @@ GNU General Public License for more details.
*/
#include <SDL.h>
#include "platform.h"
#include "platform_sdl2.h"
#include "platform/platform.h"
#include "events.h"
#if XASH_TIMER == TIMER_SDL
double Platform_DoubleTime( void )
@@ -32,11 +32,6 @@ double Platform_DoubleTime( void )
CurrentTime = SDL_GetPerformanceCounter();
return (double)( CurrentTime - g_ClockStart ) / (double)( g_PerformanceFrequency );
}
void Platform_Sleep( int msec )
{
SDL_Delay( msec );
}
#endif // XASH_TIMER == TIMER_SDL
#if XASH_MESSAGEBOX == MSGBOX_SDL
@@ -114,14 +109,8 @@ void SDLash_Init( const char *basedir )
host.type = HOST_DEDICATED;
}
#if SDL_MAJOR_VERSION >= 2
SDL_SetHint( SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0" );
#ifdef SDL_HINT_MOUSE_TOUCH_EVENTS
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
#endif // SDL_HINT_MOUSE_TOUCH_EVENTS
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#if XASH_SDL == 2
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
SDL_StopTextInput();
#endif // XASH_SDL == 2

View File

@@ -12,13 +12,12 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if !XASH_DEDICATED
#include <SDL.h>
#include <SDL_config.h>
#include <SDL_syswm.h>
#include "common.h"
#include "client.h"
#include "vid_common.h"
#include "platform_sdl2.h"
#include "platform/sdl/events.h"
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
@@ -30,24 +29,21 @@ struct
struct
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Renderer *renderer;
SDL_Texture *tex;
#endif
int width, height;
SDL_Surface *surf;
SDL_Surface *win;
} sw;
void Platform_Minimize_f( void )
{
if( host.hWnd )
SDL_MinimizeWindow( host.hWnd );
}
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
sw.width = width;
sw.height = height;
#if SDL_VERSION_ATLEAST(2, 0, 0)
if( sw.renderer )
{
unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
@@ -115,10 +111,16 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
sw.renderer = NULL;
}
}
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( !sw.renderer )
{
sw.win = SDL_GetWindowSurface( host.hWnd );
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
{
sw.win = SDL_GetVideoSurface();
#endif
// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
@@ -151,6 +153,7 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
void *SW_LockBuffer( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( sw.renderer )
{
void *pixels;
@@ -165,17 +168,22 @@ void *SW_LockBuffer( void )
sw.win = SDL_GetWindowSurface( host.hWnd );
//if( !sw.win )
//SDL_GetWindowSurface( host.hWnd );
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
sw.win = SDL_GetVideoSurface();
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
// prevent buffer overrun
if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
return NULL;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( sw.surf )
{
SDL_LockSurface( sw.surf );
return sw.surf->pixels;
}
else
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
{
// real window pixels (x11 shm region, dma buffer, etc)
// or SDL_Renderer texture if not supported
@@ -186,6 +194,7 @@ void *SW_LockBuffer( void )
void SW_UnlockBuffer( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( sw.renderer )
{
SDL_Rect src, dst;
@@ -217,11 +226,16 @@ void SW_UnlockBuffer( void )
SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
return;
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
// already blitted
SDL_UnlockSurface( sw.win );
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_UpdateWindowSurface( host.hWnd );
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_Flip( host.hWnd );
#endif
}
int R_MaxVideoModes( void )
@@ -242,12 +256,9 @@ vidmode_t *R_GetVideoMode( int num )
static void R_InitVideoModes( void )
{
char buf[MAX_VA_STRING];
#if SDL_VERSION_ATLEAST( 2, 24, 0 )
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_Point point = { window_xpos.value, window_ypos.value };
int displayIndex = SDL_GetPointDisplayIndex( &point );
#else
int displayIndex = 0;
#endif
int i, modes;
num_vidmodes = 0;
@@ -290,6 +301,43 @@ static void R_InitVideoModes( void )
num_vidmodes++;
}
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_Rect **modes;
int len = 0, i = 0, j;
modes = SDL_ListModes( NULL, SDL_FULLSCREEN );
if( !modes || modes == (void*)-1 )
return;
for( len = 0; modes[len]; len++ );
vidmodes = Mem_Malloc( host.mempool, len * sizeof( vidmode_t ) );
// from smallest to largest
for( ; i < len; i++ )
{
SDL_Rect *mode = modes[len - i - 1];
for( j = 0; j < num_vidmodes; j++ )
{
if( mode->w == vidmodes[j].width &&
mode->h == vidmodes[j].height )
{
break;
}
}
if( j != num_vidmodes )
continue;
vidmodes[num_vidmodes].width = mode->w;
vidmodes[num_vidmodes].height = mode->h;
Q_snprintf( buf, sizeof( buf ), "%ix%i", mode->w, mode->h );
vidmodes[num_vidmodes].desc = copystring( buf );
num_vidmodes++;
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
@@ -322,7 +370,7 @@ static void WIN_SetDPIAwareness( void )
BOOL ( __stdcall *pSetProcessDPIAware )( void );
BOOL bSuccess = FALSE;
if( ( hModule = LoadLibraryW( L"shcore.dll" ) ) )
if( ( hModule = LoadLibrary( "shcore.dll" ) ) )
{
if( ( pSetProcessDpiAwareness = (void*)GetProcAddress( hModule, "SetProcessDpiAwareness" ) ) )
{
@@ -347,7 +395,7 @@ static void WIN_SetDPIAwareness( void )
{
Con_Reportf( "%s: Trying SetProcessDPIAware...\n", __func__ );
if( ( hModule = LoadLibraryW( L"user32.dll" ) ) )
if( ( hModule = LoadLibrary( "user32.dll" ) ) )
{
if( ( pSetProcessDPIAware = ( void* )GetProcAddress( hModule, "SetProcessDPIAware" ) ) )
{
@@ -368,13 +416,14 @@ static void WIN_SetDPIAwareness( void )
}
}
#include <SDL_syswm.h>
static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE && wminfo.info.subsystem == SDL_SYSWM_WINDOWS )
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
@@ -438,13 +487,21 @@ GL_UpdateSwapInterval
*/
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
// disable VSync while level is loading
if( cls.state < ca_active )
{
SDL_GL_SetSwapInterval( 0 );
SetBits( gl_vsync.flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
/*
@@ -456,11 +513,13 @@ always return false
*/
qboolean GL_DeleteContext( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( glw_state.context )
{
SDL_GL_DeleteContext(glw_state.context);
glw_state.context = NULL;
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
return false;
}
@@ -471,11 +530,13 @@ GL_CreateContext
*/
static qboolean GL_CreateContext( void )
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL)
{
Con_Reportf( S_ERROR "%s: %s\n", __func__, SDL_GetError( ));
return GL_DeleteContext();
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
return true;
}
@@ -486,11 +547,13 @@ GL_UpdateContext
*/
static qboolean GL_UpdateContext( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Reportf( S_ERROR "%s: %s\n", __func__, SDL_GetError( ));
return GL_DeleteContext();
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
return true;
}
@@ -498,10 +561,12 @@ void VID_SaveWindowSize( int width, int height, qboolean maximized )
{
int render_w = width, render_h = height;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( !glw_state.software )
SDL_GL_GetDrawableSize( host.hWnd, &render_w, &render_h );
else
SDL_RenderSetLogicalSize( sw.renderer, width, height );
#endif
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h, maximized );
@@ -509,6 +574,7 @@ void VID_SaveWindowSize( int width, int height, qboolean maximized )
static qboolean VID_SetScreenResolution( int width, int height, window_mode_t window_mode )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode got;
Uint32 wndFlags = 0;
@@ -561,6 +627,9 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
SDL_SetWindowSize( host.hWnd, got.w, got.h );
VID_SaveWindowSize( got.w, got.h, true );
#else
VID_SaveWindowSize( width, height, true );
#endif
return true;
}
@@ -569,7 +638,7 @@ void VID_RestoreScreenResolution( void )
// on mobile platform fullscreen is designed to be always on
// and code below minimizes our window if we're in full screen
// don't do that on mobile devices
#if !XASH_MOBILE_PLATFORM
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_MOBILE_PLATFORM
switch((window_mode_t)vid_fullscreen.value )
{
case WINDOW_MODE_WINDOWED:
@@ -588,33 +657,23 @@ void VID_RestoreScreenResolution( void )
SDL_SetWindowFullscreen( host.hWnd, 0 );
break;
}
#endif // !XASH_MOBILE_PLATFORM
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void VID_SetWindowIcon( SDL_Window *hWnd )
{
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *disk_iconpath = FS_GetDiskPath( GI->iconpath, true );
const char *localIcoPath;
HINSTANCE hInst = GetModuleHandle( NULL );
if( disk_iconpath )
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
int len = MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, NULL, 0 );
if( len >= 0 )
{
wchar_t *path = malloc( len * sizeof( *path ));
HICON ico;
MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, path, len );
ico = (HICON)LoadImageW( NULL, path, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
free( path );
if( ico && WIN_SetWindowIcon( ico ))
return;
}
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
if( ico && WIN_SetWindowIcon( ico ))
return;
}
#endif // XASH_WIN32
@@ -626,29 +685,34 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer,
icon->width, icon->height, 32, 4 * icon->width,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
FS_FreeImage( icon );
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
if( surface )
{
SDL_SetWindowIcon( host.hWnd, surface );
SDL_FreeSurface( surface );
FS_FreeImage( icon );
return;
}
FS_FreeImage( icon );
}
#if XASH_WIN32 // ICO support only for Win32
WIN_SetWindowIcon( LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( 101 )));
WIN_SetWindowIcon( LoadIcon( hInst, MAKEINTRESOURCE( 101 )));
#endif
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
{
while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
host.hWnd = SDL_CreateWindow( wndname, xpos, ypos, w, h, flags );
#else
host.hWnd = sw.surf = SDL_SetVideoMode( width, height, 16, flags );
#endif
// we have window, exit loop
if( host.hWnd )
break;
@@ -698,6 +762,7 @@ VID_CreateWindow
qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
{
string wndname;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
qboolean maximized = vid_maximized.value != 0.0f;
Uint32 wndFlags = SDL_WINDOW_SHOWN | SDL_WINDOW_MOUSE_FOCUS;
int xpos, ypos;
@@ -714,7 +779,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
if( window_mode == WINDOW_MODE_WINDOWED )
{
SDL_Rect *display_rects = ( SDL_Rect * )malloc( num_displays * sizeof( SDL_Rect ));
SetBits( wndFlags, SDL_WINDOW_RESIZABLE );
if( maximized )
SetBits( wndFlags, SDL_WINDOW_MAXIMIZED );
@@ -826,6 +891,21 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
return false;
}
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
Uint32 flags = 0;
Q_strncpy( wndname, GI->title, sizeof( wndname ));
if( window_mode != WINDOW_MODE_WINDOWED )
SetBits( flags, SDL_FULLSCREEN|SDL_HWSURFACE );
if( !glw_state.software )
SetBits( flags, SDL_OPENGL );
if( !VID_CreateWindowWithSafeGL( wndname, xpos, ypos, width, height, wndFlags ))
return false;
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
VID_SaveWindowSize( width, height, maximized );
return true;
@@ -843,7 +923,9 @@ void VID_DestroyWindow( void )
VID_RestoreScreenResolution();
if( host.hWnd )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DestroyWindow ( host.hWnd );
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
host.hWnd = NULL;
}
@@ -860,14 +942,20 @@ GL_SetupAttributes
*/
static void GL_SetupAttributes( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_GL_ResetAttributes();
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
}
void GL_SwapBuffers( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_GL_SwapWindow( host.hWnd );
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_Flip( host.hWnd );
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
int GL_SetAttribute( int attr, int val )
@@ -885,6 +973,7 @@ int GL_SetAttribute( int attr, int val )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
@@ -895,11 +984,12 @@ int GL_SetAttribute( int attr, int val )
#ifdef SDL_HINT_OPENGL_ES_DRIVER
if( val == REF_GL_CONTEXT_PROFILE_ES )
{
SDL_SetHint( SDL_HINT_OPENGL_ES_DRIVER, "1" );
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
}
#endif // SDL_HINT_OPENGL_ES_DRIVER
return SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, val );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
@@ -928,6 +1018,7 @@ int GL_GetAttribute( int attr, int *val )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
@@ -935,6 +1026,7 @@ int GL_GetAttribute( int attr, int *val )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
@@ -961,16 +1053,15 @@ qboolean R_Init_Video( const int type )
{
string safe;
qboolean retval;
SDL_DisplayMode displayMode;
#if SDL_VERSION_ATLEAST( 2, 24, 0 )
SDL_Point point = { window_xpos.value, window_ypos.value };
int displayIndex = SDL_GetPointDisplayIndex( &point );
#else
int displayIndex = 0;
SDL_GetCurrentDisplayMode( displayIndex, &displayMode );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
SDL_Point point = { window_xpos.value, window_ypos.value };
SDL_GetCurrentDisplayMode( SDL_GetPointDisplayIndex( &point ), &displayMode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
#else
refState.desktopBitsPixel = 16;
#endif
#ifdef SDL_HINT_QTWAYLAND_WINDOW_FLAGS
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
@@ -979,12 +1070,12 @@ qboolean R_Init_Video( const int type )
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
#endif
#if !XASH_WIN32
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_WIN32
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "1" );
if( Sys_CheckParm( "-egl" ) )
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
#endif // !XASH_WIN32
#endif
// must be initialized before creating window
#if XASH_WIN32
@@ -1039,6 +1130,7 @@ qboolean R_Init_Video( const int type )
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
@@ -1054,6 +1146,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
width = displayMode.w;
height = displayMode.h;
}
#endif
refState.fullScreen = window_mode != WINDOW_MODE_WINDOWED;
Con_Reportf( "%s: Setting video mode to %dx%d %s\n", __func__, width, height, refState.fullScreen ? "fullscreen" : "windowed" );
@@ -1072,6 +1165,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
{
VID_RestoreScreenResolution();
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
@@ -1082,6 +1176,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
#endif
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
SDL_SetWindowSize( host.hWnd, width, height );
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
VID_SaveWindowSize( width, height, true );
}
@@ -1108,6 +1203,7 @@ qboolean VID_SetMode( void )
if( iScreenWidth < VID_MIN_WIDTH ||
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT )
SDL_DisplayMode mode;
@@ -1119,6 +1215,10 @@ qboolean VID_SetMode( void )
iScreenWidth = DEFAULT_MODE_WIDTH;
iScreenHeight = DEFAULT_MODE_HEIGHT;
#endif
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
iScreenWidth = 320;
iScreenHeight = 240;
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if XASH_MOBILE_PLATFORM
@@ -1165,69 +1265,6 @@ qboolean VID_SetMode( void )
return true;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
{
SDL_SysWMinfo wmInfo;
if( type == REF_WINDOW_TYPE_SDL )
{
if( handle )
*handle = (void *)host.hWnd;
return REF_WINDOW_TYPE_SDL;
}
SDL_VERSION( &wmInfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wmInfo ))
return REF_WINDOW_TYPE_NULL;
switch( wmInfo.info.subsystem )
{
case SDL_SYSWM_WINDOWS:
if( !type || type == REF_WINDOW_TYPE_WIN32 )
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
if( handle )
*handle = (void *)wmInfo.info.win.window;
return REF_WINDOW_TYPE_WIN32;
#endif // SDL_VIDEO_DRIVER_WINDOWS
}
break;
case SDL_SYSWM_X11:
if( !type || type == REF_WINDOW_TYPE_X11 )
{
#ifdef SDL_VIDEO_DRIVER_X11
if( handle )
*handle = (void *)(uintptr_t)wmInfo.info.x11.window;
return REF_WINDOW_TYPE_X11;
#endif // SDL_VIDEO_DRIVER_X11
}
break;
case SDL_SYSWM_COCOA:
if( !type || type == REF_WINDOW_TYPE_MACOS )
{
#ifdef SDL_VIDEO_DRIVER_COCOA
if( handle )
*handle = (void *)wmInfo.info.cocoa.window;
return REF_WINDOW_TYPE_MACOS;
#endif // SDL_VIDEO_DRIVER_COCOA
}
break;
case SDL_SYSWM_WAYLAND:
if( !type || type == REF_WINDOW_TYPE_WAYLAND )
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
if( handle )
*handle = (void *)wmInfo.info.wl.surface;
return REF_WINDOW_TYPE_WAYLAND;
#endif // SDL_VIDEO_DRIVER_WAYLAND
}
break;
}
return REF_WINDOW_TYPE_NULL;
}
/*
==================
R_Free_Video
@@ -1243,3 +1280,5 @@ void R_Free_Video( void )
ref.dllFuncs.GL_ClearExtensions();
}
#endif // XASH_DEDICATED

View File

@@ -1,354 +0,0 @@
/*
host_sdl1.c - SDL event system handlers
Copyright (C) 2015-2025 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include <ctype.h>
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "platform_sdl1.h"
#include "sound.h"
#include "vid_common.h"
#define SDL_SCANCODE_A SDLK_a
#define SDL_SCANCODE_Z SDLK_z
#define SDL_SCANCODE_1 SDLK_1
#define SDL_SCANCODE_9 SDLK_9
#define SDL_SCANCODE_F1 SDLK_F1
#define SDL_SCANCODE_F12 SDLK_F12
#define SDL_SCANCODE_GRAVE SDLK_BACKQUOTE
#define SDL_SCANCODE_0 SDLK_0
#define SDL_SCANCODE_BACKSLASH SDLK_BACKSLASH
#define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET
#define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET
#define SDL_SCANCODE_EQUALS SDLK_EQUALS
#define SDL_SCANCODE_MINUS SDLK_MINUS
#define SDL_SCANCODE_TAB SDLK_TAB
#define SDL_SCANCODE_RETURN SDLK_RETURN
#define SDL_SCANCODE_ESCAPE SDLK_ESCAPE
#define SDL_SCANCODE_SPACE SDLK_SPACE
#define SDL_SCANCODE_BACKSPACE SDLK_BACKSPACE
#define SDL_SCANCODE_UP SDLK_UP
#define SDL_SCANCODE_LEFT SDLK_LEFT
#define SDL_SCANCODE_DOWN SDLK_DOWN
#define SDL_SCANCODE_RIGHT SDLK_RIGHT
#define SDL_SCANCODE_LALT SDLK_LALT
#define SDL_SCANCODE_RALT SDLK_RALT
#define SDL_SCANCODE_LCTRL SDLK_LCTRL
#define SDL_SCANCODE_RCTRL SDLK_RCTRL
#define SDL_SCANCODE_LSHIFT SDLK_LSHIFT
#define SDL_SCANCODE_RSHIFT SDLK_RSHIFT
#define SDL_SCANCODE_LGUI SDLK_LMETA
#define SDL_SCANCODE_RGUI SDLK_RMETA
#define SDL_SCANCODE_INSERT SDLK_INSERT
#define SDL_SCANCODE_DELETE SDLK_DELETE
#define SDL_SCANCODE_PAGEDOWN SDLK_PAGEDOWN
#define SDL_SCANCODE_PAGEUP SDLK_PAGEUP
#define SDL_SCANCODE_HOME SDLK_HOME
#define SDL_SCANCODE_END SDLK_END
#define SDL_SCANCODE_KP_1 SDLK_KP1
#define SDL_SCANCODE_KP_2 SDLK_KP2
#define SDL_SCANCODE_KP_3 SDLK_KP3
#define SDL_SCANCODE_KP_4 SDLK_KP4
#define SDL_SCANCODE_KP_5 SDLK_KP5
#define SDL_SCANCODE_KP_6 SDLK_KP6
#define SDL_SCANCODE_KP_7 SDLK_KP7
#define SDL_SCANCODE_KP_8 SDLK_KP8
#define SDL_SCANCODE_KP_9 SDLK_KP9
#define SDL_SCANCODE_KP_0 SDLK_KP0
#define SDL_SCANCODE_KP_PERIOD SDLK_KP_PERIOD
#define SDL_SCANCODE_KP_ENTER SDLK_KP_ENTER
#define SDL_SCANCODE_KP_PLUS SDLK_KP_PLUS
#define SDL_SCANCODE_KP_MINUS SDLK_KP_MINUS
#define SDL_SCANCODE_KP_DIVIDE SDLK_KP_DIVIDE
#define SDL_SCANCODE_KP_MULTIPLY SDLK_KP_MULTIPLY
#define SDL_SCANCODE_NUMLOCKCLEAR SDLK_NUMLOCK
#define SDL_SCANCODE_CAPSLOCK SDLK_CAPSLOCK
#define SDL_SCANCODE_SLASH SDLK_SLASH
#define SDL_SCANCODE_PERIOD SDLK_PERIOD
#define SDL_SCANCODE_SEMICOLON SDLK_SEMICOLON
#define SDL_SCANCODE_APOSTROPHE SDLK_QUOTE
#define SDL_SCANCODE_COMMA SDLK_COMMA
#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT
#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN
#define SDL_GetScancodeName( x ) "unknown"
/*
=============
SDLash_KeyEvent
=============
*/
static void SDLash_KeyEvent( SDL_KeyboardEvent key )
{
int down = key.state != SDL_RELEASED;
int keynum = key.keysym.sym;
if( host.textmode && down )
{
// this is how engine understands ctrl+c, ctrl+v and other hotkeys
if( cls.key_dest != key_game && FBitSet( SDL_GetModState(), KMOD_CTRL ))
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
keynum = keynum - SDL_SCANCODE_A + 1;
CL_CharEvent( keynum );
}
return;
}
if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 )
keynum -= SDLK_KP0 + '0';
if( isprint( keynum ))
{
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
keynum = Key_ToUpper( keynum );
CL_CharEvent( keynum );
}
}
#define DECLARE_KEY_RANGE( min, max, repl ) \
if( keynum >= (min) && keynum <= (max) ) \
{ \
keynum = keynum - (min) + (repl); \
}
DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' )
else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' )
else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
else
{
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
switch( keynum )
{
case SDL_SCANCODE_GRAVE: keynum = '`'; break;
case SDL_SCANCODE_0: keynum = '0'; break;
case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break;
case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break;
case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break;
case SDL_SCANCODE_EQUALS: keynum = '='; break;
case SDL_SCANCODE_MINUS: keynum = '-'; break;
case SDL_SCANCODE_TAB: keynum = K_TAB; break;
case SDL_SCANCODE_RETURN: keynum = K_ENTER; break;
case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break;
case SDL_SCANCODE_SPACE: keynum = K_SPACE; break;
case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break;
case SDL_SCANCODE_UP: keynum = K_UPARROW; break;
case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break;
case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break;
case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break;
case SDL_SCANCODE_LALT:
case SDL_SCANCODE_RALT: keynum = K_ALT; break;
case SDL_SCANCODE_LCTRL:
case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break;
case SDL_SCANCODE_LSHIFT:
case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break;
case SDL_SCANCODE_LGUI:
case SDL_SCANCODE_RGUI: keynum = K_WIN; break;
case SDL_SCANCODE_INSERT: keynum = K_INS; break;
case SDL_SCANCODE_DELETE: keynum = K_DEL; break;
case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break;
case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break;
case SDL_SCANCODE_HOME: keynum = K_HOME; break;
case SDL_SCANCODE_END: keynum = K_END; break;
case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break;
case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break;
case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break;
case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break;
case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break;
case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break;
case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break;
case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break;
case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break;
case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break;
case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break;
case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break;
case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break;
case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break;
case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break;
case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break;
case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break;
case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break;
case SDL_SCANCODE_SLASH: keynum = '/'; break;
case SDL_SCANCODE_PERIOD: keynum = '.'; break;
case SDL_SCANCODE_SEMICOLON: keynum = ';'; break;
case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break;
case SDL_SCANCODE_COMMA: keynum = ','; break;
case SDL_SCANCODE_PRINTSCREEN:
{
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
break;
}
case SDL_SCANCODE_UNKNOWN:
{
if( down ) Con_Reportf( "%s: Unknown scancode\n", __func__ );
return;
}
default:
if( down ) Con_Reportf( "%s: Unknown key: %s = %i\n", __func__, SDL_GetScancodeName( keynum ), keynum );
return;
}
}
#undef DECLARE_KEY_RANGE
Key_Event( keynum, down );
}
/*
=============
SDLash_MouseEvent
=============
*/
static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
{
int down;
if( button.state == SDL_RELEASED )
down = 0;
else
down = 1;
switch( button.button )
{
case SDL_BUTTON_LEFT:
IN_MouseEvent( 0, down );
break;
case SDL_BUTTON_RIGHT:
IN_MouseEvent( 1, down );
break;
case SDL_BUTTON_MIDDLE:
IN_MouseEvent( 2, down );
break;
case SDL_BUTTON_X1:
IN_MouseEvent( 3, down );
break;
case SDL_BUTTON_X2:
IN_MouseEvent( 4, down );
break;
case SDL_BUTTON_WHEELUP:
IN_MWheelEvent( -1 );
break;
case SDL_BUTTON_WHEELDOWN:
IN_MWheelEvent( 1 );
break;
default:
Con_Printf( "Unknown mouse button ID: %d\n", button.button );
}
}
static void SDLash_ActiveEvent( int gain )
{
if( gain )
{
host.status = HOST_FRAME;
if( cls.key_dest == key_game )
IN_ActivateMouse( );
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
VID_SetMode();
}
else
{
host.status = HOST_NOFOCUS;
if( cls.key_dest == key_game )
{
Key_ClearStates();
IN_DeactivateMouse();
}
host.force_draw_version_time = host.realtime + 2.0;
VID_RestoreScreenResolution();
}
}
/*
=============
SDLash_EventFilter
=============
*/
static void SDLash_EventHandler( SDL_Event *event )
{
switch ( event->type )
{
/* Mouse events */
case SDL_MOUSEMOTION:
if( host.mouse_visible )
SDL_GetRelativeMouseState( NULL, NULL );
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
SDLash_MouseEvent( event->button );
break;
/* Keyboard events */
case SDL_KEYDOWN:
case SDL_KEYUP:
SDLash_KeyEvent( event->key );
break;
case SDL_QUIT:
Sys_Quit( "caught SDL_QUIT" );
break;
case SDL_VIDEORESIZE:
VID_SaveWindowSize( event->resize.w, event->resize.h, false );
break;
case SDL_ACTIVEEVENT:
SDLash_ActiveEvent( event->active.gain );
break;
}
}
/*
=============
SDLash_RunEvents
=============
*/
void Platform_RunEvents( void )
{
SDL_Event event;
while( host.status != HOST_CRASHED && !host.shutdown_issued && SDL_PollEvent( &event ) )
SDLash_EventHandler( &event );
}
/*
========================
Platform_PreCreateMove
this should disable mouse look on client when m_ignore enabled
TODO: kill mouse in win32 clients too
========================
*/
void Platform_PreCreateMove( void )
{
if( m_ignore.value )
{
SDL_GetRelativeMouseState( NULL, NULL );
SDL_ShowCursor( SDL_TRUE );
}
}

View File

@@ -1,154 +0,0 @@
/*
in_sdl1.c - SDL input component
Copyright (C) 2018-2025 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "platform_sdl1.h"
#include "sound.h"
#include "vid_common.h"
#define SDL_WarpMouseInWindow( win, x, y ) SDL_WarpMouse( ( x ), ( y ) )
/*
=============
Platform_GetMousePos
=============
*/
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
SDL_GetMouseState( x, y );
if( x && window_width.value && window_width.value != refState.width )
{
float factor = refState.width / window_width.value;
*x = *x * factor;
}
if( y && window_height.value && window_height.value != refState.height )
{
float factor = refState.height / window_height.value;
*y = *y * factor;
}
}
/*
=============
Platform_SetMousePos
============
*/
void GAME_EXPORT Platform_SetMousePos( int x, int y )
{
SDL_WarpMouseInWindow( host.hWnd, x, y );
}
/*
========================
Platform_MouseMove
========================
*/
void Platform_MouseMove( float *x, float *y )
{
int m_x, m_y;
SDL_GetRelativeMouseState( &m_x, &m_y );
*x = (float)m_x;
*y = (float)m_y;
}
/*
=============
Platform_GetClipobardText
=============
*/
int Platform_GetClipboardText( char *buffer, size_t size )
{
buffer[0] = 0;
return 0;
}
/*
=============
Platform_SetClipobardText
=============
*/
void Platform_SetClipboardText( const char *buffer )
{
}
/*
========================
Platform_SetCursorType
========================
*/
void Platform_SetCursorType( VGUI_DefaultCursor type )
{
qboolean visible;
switch( type )
{
case dc_user:
case dc_none:
visible = false;
break;
default:
visible = true;
break;
}
// never disable cursor in touch emulation mode
if( !visible && Touch_WantVisibleCursor( ))
return;
host.mouse_visible = visible;
VGui_UpdateInternalCursorState( type );
if( host.mouse_visible )
{
SDL_ShowCursor( true );
}
else
{
SDL_ShowCursor( false );
}
}
/*
========================
Platform_GetMouseGrab
========================
*/
qboolean Platform_GetMouseGrab( void )
{
return SDL_WM_GrabInput( SDL_GRAB_QUERY ) != SDL_GRAB_OFF;
}
/*
========================
Platform_SetMouseGrab
========================
*/
void Platform_SetMouseGrab( qboolean enable )
{
SDL_WM_GrabInput( enable ? SDL_GRAB_ON : SDL_GRAB_OFF );
}

View File

@@ -1,37 +0,0 @@
/*
platform_sdl1.h - SDL backend internal header
Copyright (C) 2015-2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef KEYWRAPPER_H
#define KEYWRAPPER_H
#ifdef XASH_SDL
#include "platform.h"
// window management
void VID_RestoreScreenResolution( void );
qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode );
void VID_DestroyWindow( void );
void GL_InitExtensions( void );
qboolean GL_DeleteContext( void );
void VID_SaveWindowSize( int width, int height, qboolean maximized );
//
// joy_sdl.c
//
void SDLash_HandleGameControllerEvent( SDL_Event *ev );
#endif // XASH_SDL
#endif // KEYWRAPPER_H

View File

@@ -1,268 +0,0 @@
/*
s_sdl1.c - sound hardware output
Copyright (C) 2009 Uncle Mike
Copyright (C) 2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "platform.h"
#if XASH_SOUND == SOUND_SDL
#include "sound.h"
#include "voice.h"
#include <SDL.h>
#include <stdlib.h>
#define SAMPLE_16BIT_SHIFT 1
#define SECONDARY_BUFFER_SIZE 0x10000
#define SDL_GetCurrentAudioDriver() "legacysdl"
#define SDL_OpenAudioDevice( a, b, c, d, e ) SDL_OpenAudio( ( c ), ( d ) )
#define SDL_CloseAudioDevice( a ) SDL_CloseAudio()
#define SDL_PauseAudioDevice( a, b ) SDL_PauseAudio( ( b ) )
#define SDL_LockAudioDevice( x ) SDL_LockAudio()
#define SDL_UnlockAudioDevice( x ) SDL_UnlockAudio()
#define SDLash_IsAudioError( x ) (( x ) != 0)
/*
=======================================================================
Global variables. Must be visible to window-procedure function
so it can unlock and free the data block after it has been played.
=======================================================================
*/
static int sdl_dev;
static char sdl_backend_name[32];
static void SDL_SoundCallback( void *userdata, Uint8 *stream, int len )
{
const int size = dma.samples << 1;
int pos;
int wrapped;
if( !dma.buffer )
{
memset( stream, 0, len );
return;
}
pos = dma.samplepos << 1;
if( pos >= size )
pos = dma.samplepos = 0;
wrapped = pos + len - size;
if( wrapped < 0 )
{
memcpy( stream, dma.buffer + pos, len );
dma.samplepos += len >> 1;
}
else
{
int remaining = size - pos;
memcpy( stream, dma.buffer + pos, remaining );
memcpy( stream + remaining, dma.buffer, wrapped );
dma.samplepos = wrapped >> 1;
}
if( dma.samplepos >= size )
dma.samplepos = 0;
}
/*
==================
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
==================
*/
qboolean SNDDMA_Init( void )
{
SDL_AudioSpec desired, obtained;
int samplecount;
const char *driver = NULL;
// reinitialize SDL with our driver just in case
if( SDL_WasInit( SDL_INIT_AUDIO ))
SDL_QuitSubSystem( SDL_INIT_AUDIO );
if( SDL_InitSubSystem( SDL_INIT_AUDIO ))
{
Con_Reportf( S_ERROR "Audio: SDL: %s \n", SDL_GetError( ) );
return false;
}
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;
desired.format = AUDIO_S16LSB;
desired.samples = 1024;
desired.channels = 2;
desired.callback = SDL_SoundCallback;
sdl_dev = SDL_OpenAudioDevice( NULL, 0, &desired, &obtained, 0 );
if( SDLash_IsAudioError( sdl_dev ))
{
Con_Printf( "Couldn't open SDL audio: %s\n", SDL_GetError( ) );
return false;
}
if( obtained.format != AUDIO_S16LSB )
{
Con_Printf( "SDL audio format %d unsupported.\n", obtained.format );
goto fail;
}
if( obtained.channels != 1 && obtained.channels != 2 )
{
Con_Printf( "SDL audio channels %d unsupported.\n", obtained.channels );
goto fail;
}
dma.format.speed = obtained.freq;
dma.format.channels = obtained.channels;
dma.format.width = 2;
samplecount = s_samplecount.value;
if( !samplecount )
samplecount = 0x8000;
dma.samples = samplecount * obtained.channels;
dma.buffer = Mem_Calloc( sndpool, dma.samples * 2 );
dma.samplepos = 0;
Con_Printf( "Using SDL audio driver: %s @ %d Hz\n", SDL_GetCurrentAudioDriver( ), obtained.freq );
Q_snprintf( sdl_backend_name, sizeof( sdl_backend_name ), "SDL" );
dma.initialized = true;
dma.backendName = sdl_backend_name;
SNDDMA_Activate( true );
return true;
fail:
SNDDMA_Shutdown( );
return false;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void )
{
SDL_LockAudioDevice( sdl_dev );
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void )
{
SDL_UnlockAudioDevice( sdl_dev );
}
/*
==============
SNDDMA_Shutdown
Reset the sound device for exiting
===============
*/
void SNDDMA_Shutdown( void )
{
Con_Printf( "Shutting down audio.\n" );
dma.initialized = false;
if( sdl_dev )
{
SNDDMA_Activate( false );
SDL_CloseAudioDevice( sdl_dev );
}
if( SDL_WasInit( SDL_INIT_AUDIO ))
SDL_QuitSubSystem( SDL_INIT_AUDIO );
if( dma.buffer )
{
Mem_Free( dma.buffer );
dma.buffer = NULL;
}
}
/*
===========
SNDDMA_Activate
Called when the main window gains or loses focus.
The window have been destroyed and recreated
between a deactivate and an activate.
===========
*/
void SNDDMA_Activate( qboolean active )
{
if( !dma.initialized )
return;
SDL_PauseAudioDevice( sdl_dev, !active );
}
/*
===========
VoiceCapture_Init
===========
*/
qboolean VoiceCapture_Init( void )
{
return false;
}
/*
===========
VoiceCapture_Activate
===========
*/
qboolean VoiceCapture_Activate( qboolean activate )
{
return false;
}
/*
===========
VoiceCapture_Lock
===========
*/
qboolean VoiceCapture_Lock( qboolean lock )
{
return false;
}
/*
==========
VoiceCapture_Shutdown
==========
*/
void VoiceCapture_Shutdown( void )
{
}
#endif // XASH_SOUND == SOUND_SDL

View File

@@ -1,61 +0,0 @@
/*
sys_sdl1.c - SDL1 system utils
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include "platform.h"
#include "platform_sdl1.h"
#if XASH_TIMER == TIMER_SDL
double Platform_DoubleTime( void )
{
static Uint64 g_PerformanceFrequency;
static Uint64 g_ClockStart;
Uint64 CurrentTime;
if( !g_PerformanceFrequency )
{
g_PerformanceFrequency = SDL_GetPerformanceFrequency();
g_ClockStart = SDL_GetPerformanceCounter();
}
CurrentTime = SDL_GetPerformanceCounter();
return (double)( CurrentTime - g_ClockStart ) / (double)( g_PerformanceFrequency );
}
void Platform_Sleep( int msec )
{
SDL_Delay( msec );
}
#endif // XASH_TIMER == TIMER_SDL
#if XASH_MESSAGEBOX == MSGBOX_SDL
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow )
{
SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, title, message, parentMainWindow ? host.hWnd : NULL );
}
#endif // XASH_MESSAGEBOX == MSGBOX_SDL
void SDLash_Init( const char *basedir )
{
if( SDL_Init( SDL_INIT_TIMER | SDL_INIT_VIDEO ))
{
Sys_Warn( "SDL_Init failed: %s", SDL_GetError() );
host.type = HOST_DEDICATED;
}
}
void SDLash_Shutdown( void )
{
SDL_Quit();
}

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