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2
3rdparty/gl4es/gl4es
vendored
2
3rdparty/gl4es/gl4es
vendored
Submodule 3rdparty/gl4es/gl4es updated: 5226f5f937...e39434a2b1
2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: da084b47f6...d75b7f4a57
2
3rdparty/nanogl
vendored
2
3rdparty/nanogl
vendored
Submodule 3rdparty/nanogl updated: f48735b730...e75792de03
@@ -54,6 +54,7 @@ BRUSH MODELS
|
||||
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND)
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||||
#define SURF_UNDERWATER BIT( 7 ) // caustics
|
||||
#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP)
|
||||
#define SURF_REFLECT BIT( 31 ) // mirrors
|
||||
|
||||
// lightstyle management
|
||||
#define LM_STYLES 4 // MAXLIGHTMAPS
|
||||
|
||||
@@ -228,7 +228,9 @@ typedef struct mextrasurf_s
|
||||
unsigned short numverts; // world->vertexes[]
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||||
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
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||||
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
struct mextrasurf_s *mirrorchain; // engine-side mirrors, may be ignored in mods with custom renderers
|
||||
|
||||
intptr_t reserved[31]; // just for future expansions or mod-makers
|
||||
} mextrasurf_t;
|
||||
|
||||
struct msurface_s
|
||||
@@ -534,5 +536,14 @@ typedef struct
|
||||
#define MAX_EFRAGS 8192 // Arcane Dimensions required
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||||
#define MAX_REQUESTS 64
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||||
|
||||
#if ! XASH_64BIT
|
||||
STATIC_ASSERT( sizeof( mextrasurf_t ) == 324, "mextrasurf_t unexpected size" );
|
||||
STATIC_ASSERT( sizeof( decal_t ) == 60, "decal_t unexpected size");
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||||
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 176, "mfaceinfo_t unexpected size");
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||||
#else
|
||||
STATIC_ASSERT( sizeof( mextrasurf_t) == 496, "mextrasurf_t unexpected size");
|
||||
STATIC_ASSERT( sizeof( decal_t ) == 88, "decal_t unexpected size");
|
||||
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 304, "mfaceinfo_t unexpected size");
|
||||
#endif
|
||||
|
||||
#endif//COM_MODEL_H
|
||||
|
||||
@@ -92,6 +92,7 @@
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||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
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||||
#define SOLID_CUSTOM 5 // call external callbacks for tracing
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||||
#define SOLID_PORTAL 6 // borrowed from FTE
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||||
#define SOLID_GIB 7 // do not block, only collide with solid brushes
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||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0 // alive
|
||||
@@ -114,6 +115,8 @@
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
|
||||
#define EF_NOREFLECT (1U<<24) // Entity won't reflecting in mirrors
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||||
#define EF_REFLECTONLY (1U<<25) // Entity will be drawing only in mirrors
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||||
#define EF_WATERSIDES (1U<<26) // Do not remove sides for func_water entity
|
||||
#define EF_FULLBRIGHT (1U<<27) // Just get fullbright
|
||||
#define EF_NOSHADOW (1U<<28) // ignore shadow for this entity
|
||||
|
||||
@@ -164,6 +164,10 @@ Default build-depended cvar and constant values
|
||||
#define XASH_INTERNAL_GAMELIBS
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||||
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
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||||
|
||||
#if XASH_ANDROID && XASH_SDL
|
||||
#define XASH_ANDROID_ASSETS 1
|
||||
#endif
|
||||
|
||||
// Defaults
|
||||
#ifndef DEFAULT_TOUCH_ENABLE
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
|
||||
@@ -27,6 +27,7 @@ GNU General Public License for more details.
|
||||
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
|
||||
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
|
||||
|
||||
#define ENGINE_ALLOW_MIRRORS (1U<<30) // allow mirrors in engine renderer
|
||||
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
|
||||
|
||||
// adjust the mask when features will be added or removed
|
||||
@@ -40,6 +41,7 @@ GNU General Public License for more details.
|
||||
| ENGINE_IMPROVED_LINETRACE \
|
||||
| ENGINE_COMPUTE_STUDIO_LERP \
|
||||
| ENGINE_LINEAR_GAMMA_SPACE \
|
||||
| ENGINE_ALLOW_MIRRORS \
|
||||
| ENGINE_STEP_POSHISTORY_LERP )
|
||||
|
||||
#endif//FEATURES_H
|
||||
|
||||
@@ -86,8 +86,6 @@ typedef uint64_t longtime_t;
|
||||
#define NORETURN __attribute__((noreturn))
|
||||
#define NONNULL __attribute__((nonnull))
|
||||
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
|
||||
#define FORCEINLINE inline __attribute__((always_inline))
|
||||
#define NOINLINE __attribute__((noinline))
|
||||
#elif defined(_MSC_VER)
|
||||
#define EXPORT __declspec( dllexport )
|
||||
#define GAME_EXPORT
|
||||
@@ -95,8 +93,6 @@ typedef uint64_t longtime_t;
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#define ALLOC_CHECK(x)
|
||||
#define FORCEINLINE __forceinline
|
||||
#define NOINLINE __declspec( noinline )
|
||||
#else
|
||||
#define EXPORT
|
||||
#define GAME_EXPORT
|
||||
@@ -104,8 +100,6 @@ typedef uint64_t longtime_t;
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#define ALLOC_CHECK(x)
|
||||
#define FORCEINLINE
|
||||
#define NOINLINE
|
||||
#endif
|
||||
|
||||
#if ( __GNUC__ >= 3 )
|
||||
|
||||
@@ -28,7 +28,6 @@ GNU General Public License for more details.
|
||||
#define MAX_CMD_BUFFER 8000
|
||||
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
|
||||
#define CL_CONNECTION_RETRIES 10
|
||||
#define CL_TEST_RETRIES_NORESPONCE 3
|
||||
#define CL_TEST_RETRIES 5
|
||||
|
||||
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
|
||||
@@ -1072,6 +1071,22 @@ static void CL_SendConnectPacket( void )
|
||||
cls.timestart = Sys_DoubleTime();
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_GetTestFragmentSize
|
||||
|
||||
Returns bandwidth test fragment size
|
||||
=================
|
||||
*/
|
||||
static int CL_GetTestFragmentSize( void )
|
||||
{
|
||||
const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
|
||||
if( cls.connect_retry >= 0 && cls.connect_retry < CL_TEST_RETRIES )
|
||||
return bound( FRAGMENT_MIN_SIZE, fragmentSizes[cls.connect_retry], FRAGMENT_MAX_SIZE );
|
||||
else
|
||||
return FRAGMENT_MIN_SIZE;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_CheckForResend
|
||||
@@ -1083,8 +1098,9 @@ static void CL_CheckForResend( void )
|
||||
{
|
||||
netadr_t adr;
|
||||
net_gai_state_t res;
|
||||
float resendTime;
|
||||
qboolean bandwidthTest;
|
||||
|
||||
|
||||
if( cls.internetservers_wait )
|
||||
CL_SendMasterServerScanRequest();
|
||||
|
||||
@@ -1110,7 +1126,10 @@ static void CL_CheckForResend( void )
|
||||
else if( cl_resend.value > CL_MAX_RESEND_TIME )
|
||||
Cvar_SetValue( "cl_resend", CL_MAX_RESEND_TIME );
|
||||
|
||||
if(( host.realtime - cls.connect_time ) < cl_resend.value )
|
||||
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value && cls.connect_retry <= CL_TEST_RETRIES;
|
||||
resendTime = bandwidthTest ? 1.0f : cl_resend.value;
|
||||
|
||||
if(( host.realtime - cls.connect_time ) < resendTime )
|
||||
return;
|
||||
|
||||
res = NET_StringToAdrNB( cls.servername, &adr );
|
||||
@@ -1137,10 +1156,11 @@ static void CL_CheckForResend( void )
|
||||
|
||||
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
|
||||
|
||||
if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE )
|
||||
if( cls.connect_retry == CL_TEST_RETRIES )
|
||||
{
|
||||
// too many fails use default connection method
|
||||
Con_Printf( "hi-speed connection is failed, use default method\n" );
|
||||
Con_Printf( "Bandwidth test failed, fallback to default connecting method\n" );
|
||||
Con_Printf( "Connecting to %s... (retry #%i)\n", cls.servername, cls.connect_retry + 1 );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
|
||||
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
|
||||
cls.connect_time = host.realtime;
|
||||
@@ -1148,16 +1168,15 @@ static void CL_CheckForResend( void )
|
||||
return;
|
||||
}
|
||||
|
||||
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value;
|
||||
cls.serveradr = adr;
|
||||
cls.max_fragment_size = Q_min( FRAGMENT_MAX_SIZE, cls.max_fragment_size / (cls.connect_retry + 1));
|
||||
cls.max_fragment_size = CL_GetTestFragmentSize();
|
||||
cls.connect_time = host.realtime; // for retransmit requests
|
||||
cls.connect_retry++;
|
||||
|
||||
if( bandwidthTest )
|
||||
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
|
||||
Con_Printf( "Connecting to %s... (retry #%i, fragment size %i)\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
|
||||
else
|
||||
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
|
||||
Con_Printf( "Connecting to %s... (retry #%i)\n", cls.servername, cls.connect_retry );
|
||||
|
||||
if( bandwidthTest )
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
|
||||
|
||||
@@ -795,25 +795,14 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
|
||||
|
||||
pmove->player_index = ps->number - 1;
|
||||
|
||||
// a1ba: workaround bug on old protocol where the server refuse to send
|
||||
// our local player in delta. cl.playernum, in theory, must be equal
|
||||
// to our local player index anyway
|
||||
// a1ba: workaround bug where the server refuse to send our local player in delta
|
||||
// cl.playernum, in theory, must be equal to our local player index anyway
|
||||
//
|
||||
// this might not be a real solution, since everything else will be bogus
|
||||
// but we need to properly run prediction and avoid potential memory
|
||||
// corruption
|
||||
// either debug this, or remove when old protocol will be dropped!!!
|
||||
if( pmove->player_index < 0 )
|
||||
{
|
||||
if( cls.legacymode )
|
||||
{
|
||||
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
// if this happens, record a demo and send it to a1ba
|
||||
Host_Error( "%s: ps->number == %d\n", __func__, ps->number );
|
||||
}
|
||||
}
|
||||
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
|
||||
|
||||
pmove->multiplayer = (cl.maxclients > 1);
|
||||
pmove->runfuncs = runfuncs;
|
||||
|
||||
@@ -43,7 +43,7 @@ CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpo
|
||||
static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" );
|
||||
static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" );
|
||||
static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" );
|
||||
CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
|
||||
static CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
|
||||
CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
|
||||
CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" );
|
||||
CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "warn about late precached sounds on client-side" );
|
||||
@@ -64,6 +64,12 @@ float S_GetMasterVolume( void )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
|
||||
{
|
||||
// we return zero volume to keep sounds running
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
if( !s_listener.inmenu && soundfade.percent != 0 )
|
||||
{
|
||||
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
|
||||
|
||||
@@ -221,7 +221,6 @@ extern convar_t s_musicvolume;
|
||||
extern convar_t s_lerping;
|
||||
extern convar_t s_test; // cvar to testify new effects
|
||||
extern convar_t s_samplecount;
|
||||
extern convar_t snd_mute_losefocus;
|
||||
extern convar_t s_warn_late_precache;
|
||||
|
||||
void S_InitScaletable( void );
|
||||
|
||||
@@ -20,8 +20,6 @@ GNU General Public License for more details.
|
||||
#include "vid_common.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
static CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
|
||||
static CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
|
||||
static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" );
|
||||
static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
|
||||
static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
|
||||
@@ -29,6 +27,8 @@ static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "p
|
||||
CVAR_DEFINE_AUTO( vid_highdpi, "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
|
||||
CVAR_DEFINE_AUTO( vid_maximized, "0", FCVAR_RENDERINFO, "window maximized state, read-only" );
|
||||
CVAR_DEFINE( vid_fullscreen, "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen state (0 windowed, 1 fullscreen, 2 borderless)" );
|
||||
CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
|
||||
CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
|
||||
CVAR_DEFINE( window_xpos, "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" );
|
||||
CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" );
|
||||
|
||||
|
||||
@@ -38,6 +38,8 @@ extern glwstate_t glw_state;
|
||||
extern convar_t vid_fullscreen;
|
||||
extern convar_t vid_maximized;
|
||||
extern convar_t vid_highdpi;
|
||||
extern convar_t window_width;
|
||||
extern convar_t window_height;
|
||||
extern convar_t window_xpos;
|
||||
extern convar_t window_ypos;
|
||||
extern convar_t gl_msaa_samples;
|
||||
|
||||
@@ -490,13 +490,14 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif
|
||||
host.crashed = true;
|
||||
Platform_MessageBox( "Xash Error", message, false );
|
||||
|
||||
// log saved, now we can try to save configs and close log correctly, it may crash
|
||||
if( host.type == HOST_NORMAL )
|
||||
CL_Crashed();
|
||||
host.status = HOST_CRASHED;
|
||||
host.crashed = true;
|
||||
|
||||
|
||||
Sys_Quit();
|
||||
}
|
||||
|
||||
@@ -70,6 +70,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
|
||||
ktx2_index_t index;
|
||||
size_t total_size = 0;
|
||||
size_t max_offset = 0;
|
||||
int mip, cursor;
|
||||
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
|
||||
|
||||
// Sets image.type and image.flags
|
||||
@@ -125,7 +126,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
|
||||
|
||||
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
|
||||
|
||||
for( int mip = 0; mip < header->levelCount; ++mip )
|
||||
for( mip = 0; mip < header->levelCount; ++mip )
|
||||
{
|
||||
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
|
||||
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
|
||||
@@ -154,7 +155,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
|
||||
image.rgba = Mem_Malloc( host.imagepool, image.size );
|
||||
memcpy( image.rgba, buffer, image.size );
|
||||
|
||||
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
|
||||
for( mip = 0, cursor = 0; mip < header->levelCount; ++mip )
|
||||
{
|
||||
ktx2_level_t level;
|
||||
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
|
||||
|
||||
@@ -2026,6 +2026,14 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
|
||||
return false;
|
||||
}
|
||||
|
||||
static qboolean Mod_LooksLikeReflectiveTexture( const char *name )
|
||||
{
|
||||
if( !Q_strcmp( name, "reflect1" ) || !Q_strncmp( name, "!reflect", 8 ))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
|
||||
{
|
||||
#if !XASH_DEDICATED
|
||||
@@ -2480,6 +2488,13 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
|
||||
if( !Q_strncmp( tex->name, "{scroll", 7 ))
|
||||
SetBits( out->flags, SURF_CONVEYOR|SURF_TRANSPARENT );
|
||||
|
||||
// some mods don't work with mirrors or make random surfaces reflective
|
||||
if( FBitSet( host.features, ENGINE_ALLOW_MIRRORS ) && Mod_LooksLikeReflectiveTexture( tex->name ))
|
||||
{
|
||||
SetBits( world.flags, FWORLD_HAS_MIRRORS );
|
||||
SetBits( out->flags, SURF_REFLECT );
|
||||
}
|
||||
|
||||
if( tex->name[0] == '{' )
|
||||
SetBits( out->flags, SURF_TRANSPARENT );
|
||||
|
||||
@@ -2697,6 +2712,9 @@ static void Mod_LoadLeafs( model_t *mod, dbspmodel_t *bmod )
|
||||
{
|
||||
// mark underwater surfaces
|
||||
SetBits( out->firstmarksurface[j]->flags, SURF_UNDERWATER );
|
||||
|
||||
// underwater surfaces can't have reflection (performance)
|
||||
ClearBits( out->firstmarksurface[j]->flags, SURF_REFLECT );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ GNU General Public License for more details.
|
||||
#define MAX_CUSTOM (1<<MAX_CUSTOM_BITS)// 10 bits == 1024 generic file
|
||||
#define MAX_USER_MESSAGES 197 // another 58 messages reserved for engine routines
|
||||
#define MAX_DLIGHTS 32 // dynamic lights (rendered per one frame)
|
||||
#define MAX_ELIGHTS 64 // entity only point lights
|
||||
#define MAX_ELIGHTS 128 // a1ba: increased from 64 to 128, entity only point lights
|
||||
#define MAX_LIGHTSTYLES 256 // a1ba: increased from 64 to 256, protocol limit
|
||||
#define MAX_RENDER_DECALS 4096 // max rendering decals per a level
|
||||
|
||||
|
||||
@@ -19,6 +19,10 @@ GNU General Public License for more details.
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
|
||||
#if _MSC_VER
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
|
||||
#ifdef XASH_SDL
|
||||
#include <SDL.h>
|
||||
#endif
|
||||
@@ -68,17 +72,15 @@ Sys_DebugBreak
|
||||
*/
|
||||
void Sys_DebugBreak( void )
|
||||
{
|
||||
#if XASH_LINUX || ( XASH_WIN32 && !XASH_64BIT )
|
||||
#if _MSC_VER
|
||||
if( Sys_DebuggerPresent() )
|
||||
_asm { int 3 }
|
||||
#elif XASH_X86
|
||||
if( Sys_DebuggerPresent() )
|
||||
asm volatile( "int $3;" );
|
||||
#else
|
||||
if( Sys_DebuggerPresent() )
|
||||
raise( SIGINT );
|
||||
#endif
|
||||
if( Sys_DebuggerPresent( ))
|
||||
__debugbreak();
|
||||
#else // !_MSC_VER
|
||||
if( Sys_DebuggerPresent( ))
|
||||
{
|
||||
INLINE_RAISE( SIGINT );
|
||||
INLINE_NANOSLEEP1(); // sometimes signal comes with delay, let it interrupt nanosleep
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ static pid_t gettid( void )
|
||||
static void *g_hsystemd;
|
||||
static int (*g_pfn_sd_notify)( int unset_environment, const char *state );
|
||||
|
||||
qboolean Sys_DebuggerPresent( void )
|
||||
qboolean Platform_DebuggerPresent( void )
|
||||
{
|
||||
char buf[4096];
|
||||
ssize_t num_read;
|
||||
|
||||
@@ -34,8 +34,8 @@ double Platform_DoubleTime( void );
|
||||
void Platform_Sleep( int msec );
|
||||
void Platform_ShellExecute( const char *path, const char *parms );
|
||||
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow );
|
||||
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
|
||||
void Platform_SetStatus( const char *status );
|
||||
qboolean Platform_DebuggerPresent( void );
|
||||
|
||||
// legacy iOS port functions
|
||||
#if TARGET_OS_IOS
|
||||
@@ -64,6 +64,8 @@ const char *Android_LoadID( void );
|
||||
void Android_SaveID( const char *id );
|
||||
void Android_Init( void );
|
||||
void *Android_GetNativeObject( const char *name );
|
||||
int Android_GetKeyboardHeight( void );
|
||||
void Android_Shutdown( void );
|
||||
#endif
|
||||
|
||||
#if XASH_WIN32
|
||||
@@ -140,6 +142,15 @@ static inline void Platform_Shutdown( void )
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline qboolean Sys_DebuggerPresent( void )
|
||||
{
|
||||
#if XASH_LINUX || XASH_WIN32
|
||||
return Platform_DebuggerPresent();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -256,4 +267,89 @@ void VoiceCapture_Shutdown( void );
|
||||
qboolean VoiceCapture_Activate( qboolean activate );
|
||||
qboolean VoiceCapture_Lock( qboolean lock );
|
||||
|
||||
// this allows to make break in current line, without entering libc code
|
||||
// libc built with -fomit-frame-pointer may just eat stack frame (hello, glibc), making entering libc even more useless
|
||||
// calling syscalls directly allows to make break like if it was asm("int $3") on x86
|
||||
#if XASH_LINUX && XASH_X86
|
||||
#define INLINE_RAISE(x) asm volatile( "int $3;" );
|
||||
#define INLINE_NANOSLEEP1() // nothing!
|
||||
#elif XASH_LINUX && XASH_ARM && !XASH_64BIT
|
||||
#define INLINE_RAISE(x) do \
|
||||
{ \
|
||||
int raise_pid = getpid(); \
|
||||
int raise_tid = gettid(); \
|
||||
int raise_sig = (x); \
|
||||
__asm__ volatile ( \
|
||||
"mov r7,#268\n\t" \
|
||||
"mov r0,%0\n\t" \
|
||||
"mov r1,%1\n\t" \
|
||||
"mov r2,%2\n\t" \
|
||||
"svc 0\n\t" \
|
||||
: \
|
||||
: "r"(raise_pid), "r"(raise_tid), "r"(raise_sig) \
|
||||
: "r0", "r1", "r2", "r7", "memory" \
|
||||
); \
|
||||
} while( 0 )
|
||||
#define INLINE_NANOSLEEP1() do \
|
||||
{ \
|
||||
struct timespec ns_t1 = {1, 0}; \
|
||||
struct timespec ns_t2 = {0, 0}; \
|
||||
__asm__ volatile ( \
|
||||
"mov r7,#162\n\t" \
|
||||
"mov r0,%0\n\t" \
|
||||
"mov r1,%1\n\t" \
|
||||
"svc 0\n\t" \
|
||||
: \
|
||||
: "r"(&ns_t1), "r"(&ns_t2) \
|
||||
: "r0", "r1", "r7", "memory" \
|
||||
); \
|
||||
} while( 0 )
|
||||
#elif XASH_LINUX && XASH_ARM && XASH_64BIT
|
||||
#define INLINE_RAISE(x) do \
|
||||
{ \
|
||||
int raise_pid = getpid(); \
|
||||
int raise_tid = gettid(); \
|
||||
int raise_sig = (x); \
|
||||
__asm__ volatile ( \
|
||||
"mov x8,#131\n\t" \
|
||||
"mov x0,%0\n\t" \
|
||||
"mov x1,%1\n\t" \
|
||||
"mov x2,%2\n\t" \
|
||||
"svc 0\n\t" \
|
||||
: \
|
||||
: "r"(raise_pid), "r"(raise_tid), "r"(raise_sig) \
|
||||
: "x0", "x1", "x2", "x8", "memory", "cc" \
|
||||
); \
|
||||
} while( 0 )
|
||||
#define INLINE_NANOSLEEP1() do \
|
||||
{ \
|
||||
struct timespec ns_t1 = {1, 0}; \
|
||||
struct timespec ns_t2 = {0, 0}; \
|
||||
__asm__ volatile ( \
|
||||
"mov x8,#101\n\t" \
|
||||
"mov x0,%0\n\t" \
|
||||
"mov x1,%1\n\t" \
|
||||
"svc 0\n\t" \
|
||||
: \
|
||||
: "r"(&ns_t1), "r"(&ns_t2) \
|
||||
: "x0", "x1", "x8", "memory", "cc" \
|
||||
); \
|
||||
} while( 0 )
|
||||
#elif XASH_LINUX
|
||||
#ifdef __NR_tgkill
|
||||
#define INLINE_RAISE(x) syscall( __NR_tgkill, getpid(), gettid(), x )
|
||||
#else // __NR_tgkill
|
||||
#define INLINE_RAISE(x) raise(x)
|
||||
#endif // __NR_tgkill
|
||||
#define INLINE_NANOSLEEP1() do \
|
||||
{ \
|
||||
struct timespec ns_t1 = {1, 0}; \
|
||||
struct timespec ns_t2 = {0, 0}; \
|
||||
nanosleep( &ns_t1, &ns_t2 ); \
|
||||
} while( 0 )
|
||||
#else // generic
|
||||
#define INLINE_RAISE(x) raise(x)
|
||||
#define INLINE_NANOSLEEP1() sleep(1)
|
||||
#endif // generic
|
||||
|
||||
#endif // PLATFORM_H
|
||||
|
||||
@@ -212,8 +212,8 @@ const char *COM_NameForFunction( void *hInstance, void *function )
|
||||
// NOTE: dladdr() is a glibc extension
|
||||
{
|
||||
Dl_info info = {0};
|
||||
dladdr( (void*)function, &info );
|
||||
if( info.dli_sname )
|
||||
int ret = dladdr( (void*)function, &info );
|
||||
if( ret && info.dli_sname )
|
||||
return COM_GetPlatformNeutralName( info.dli_sname );
|
||||
}
|
||||
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
||||
|
||||
@@ -374,14 +374,8 @@ static void SDLash_ActiveEvent( int gain )
|
||||
{
|
||||
host.status = HOST_FRAME;
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
IN_ActivateMouse( );
|
||||
}
|
||||
|
||||
if( dma.initialized && snd_mute_losefocus.value )
|
||||
{
|
||||
SNDDMA_Activate( true );
|
||||
}
|
||||
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
|
||||
if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
|
||||
VID_SetMode();
|
||||
@@ -397,14 +391,8 @@ static void SDLash_ActiveEvent( int gain )
|
||||
#endif
|
||||
host.status = HOST_NOFOCUS;
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
IN_DeactivateMouse();
|
||||
}
|
||||
|
||||
if( dma.initialized && snd_mute_losefocus.value )
|
||||
{
|
||||
SNDDMA_Activate( false );
|
||||
}
|
||||
host.force_draw_version_time = host.realtime + 2.0;
|
||||
VID_RestoreScreenResolution();
|
||||
}
|
||||
|
||||
@@ -44,6 +44,18 @@ Platform_GetMousePos
|
||||
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
|
||||
{
|
||||
SDL_GetMouseState( x, y );
|
||||
|
||||
if( x && window_width.value && window_width.value != refState.width )
|
||||
{
|
||||
float factor = refState.width / window_width.value;
|
||||
*x = *x * factor;
|
||||
}
|
||||
|
||||
if( y && window_height.value && window_height.value != refState.height )
|
||||
{
|
||||
float factor = refState.height / window_height.value;
|
||||
*y = *y * factor;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -576,10 +576,8 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
|
||||
SDL_DisplayMode got;
|
||||
Uint32 wndFlags = 0;
|
||||
|
||||
#if !XASH_APPLE
|
||||
if( vid_highdpi.value )
|
||||
SetBits( wndFlags, SDL_WINDOW_ALLOW_HIGHDPI );
|
||||
#endif
|
||||
|
||||
SDL_SetWindowBordered( host.hWnd, SDL_FALSE );
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ void Platform_Sleep( int msec )
|
||||
}
|
||||
#endif // XASH_TIMER == TIMER_WIN32
|
||||
|
||||
qboolean Sys_DebuggerPresent( void )
|
||||
qboolean Platform_DebuggerPresent( void )
|
||||
{
|
||||
return IsDebuggerPresent();
|
||||
}
|
||||
|
||||
@@ -77,6 +77,7 @@ GNU General Public License for more details.
|
||||
#define FWORLD_CUSTOM_SKYBOX BIT( 1 )
|
||||
#define FWORLD_WATERALPHA BIT( 2 )
|
||||
#define FWORLD_HAS_DELUXEMAP BIT( 3 )
|
||||
#define FWORLD_HAS_MIRRORS BIT( 4 )
|
||||
|
||||
// special rendermode for screenfade modulate
|
||||
// (probably will be expanded at some point)
|
||||
|
||||
@@ -368,13 +368,12 @@ SV_NewGame_f
|
||||
*/
|
||||
static void SV_NewGame_f( void )
|
||||
{
|
||||
if( Cmd_Argc() != 1 )
|
||||
{
|
||||
if( Cmd_Argc() == 1 )
|
||||
COM_NewGame( GI->startmap );
|
||||
else if( Cmd_Argc() == 2 )
|
||||
COM_NewGame( Cmd_Argv( 1 ));
|
||||
else
|
||||
Con_Printf( S_USAGE "newgame\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
COM_NewGame( GI->startmap );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -922,11 +922,11 @@ static void SV_GenerateTestPacket( void )
|
||||
// testpacket already generated once, exit
|
||||
// testpacket and lookup table takes ~300k of memory
|
||||
// disable for low memory mode
|
||||
if( svs.testpacket_buf || XASH_LOW_MEMORY >= 0 )
|
||||
if( svs.testpacket_buf || XASH_LOW_MEMORY > 0 )
|
||||
return;
|
||||
|
||||
// don't need in singleplayer with full client
|
||||
if( svs.maxclients <= 1 && !Host_IsDedicated( ))
|
||||
if( svs.maxclients <= 1 )
|
||||
return;
|
||||
|
||||
file = FS_Open( "gfx.wad", "rb", false );
|
||||
@@ -1045,7 +1045,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
|
||||
// make cvars consistant
|
||||
if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
|
||||
current_skill = Q_rint( skill.value );
|
||||
#if 0 // a1ba: don't limit the skill, it's limited in game rules anyway
|
||||
current_skill = bound( 0, current_skill, 3 );
|
||||
#endif
|
||||
Cvar_SetValue( "skill", (float)current_skill );
|
||||
|
||||
// enforce hpk_maxsize
|
||||
|
||||
@@ -802,7 +802,7 @@ static trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apu
|
||||
|
||||
if( ent->v.movetype == MOVETYPE_FLYMISSILE )
|
||||
type = MOVE_MISSILE;
|
||||
else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT )
|
||||
else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_GIB )
|
||||
type = MOVE_NOMONSTERS; // only clip against bmodels
|
||||
else type = MOVE_NORMAL;
|
||||
|
||||
@@ -878,7 +878,7 @@ static qboolean SV_CanBlock( edict_t *ent )
|
||||
if( ent->v.mins[0] == ent->v.maxs[0] )
|
||||
return false;
|
||||
|
||||
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER )
|
||||
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_GIB )
|
||||
{
|
||||
// clear bounds for deadbody
|
||||
ent->v.mins[0] = ent->v.mins[1] = 0;
|
||||
|
||||
@@ -1069,7 +1069,7 @@ static qboolean SV_ClipToEntity( edict_t *touch, moveclip_t *clip )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( touch == clip->passedict || touch->v.solid == SOLID_NOT )
|
||||
if( touch == clip->passedict || touch->v.solid == SOLID_NOT || touch->v.solid == SOLID_GIB )
|
||||
return true;
|
||||
|
||||
if( touch->v.solid == SOLID_TRIGGER )
|
||||
|
||||
@@ -15,7 +15,7 @@ GNU General Public License for more details.
|
||||
|
||||
#include "port.h"
|
||||
|
||||
#if XASH_ANDROID
|
||||
#if XASH_ANDROID_ASSETS
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -328,4 +328,4 @@ void FS_InitAndroid( void )
|
||||
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
|
||||
}
|
||||
|
||||
#endif // XASH_ANDROID
|
||||
#endif // XASH_ANDROID_ASSETS
|
||||
|
||||
@@ -72,7 +72,7 @@ const fs_archive_t g_archives[] =
|
||||
static const fs_archive_t g_directory_archive =
|
||||
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
|
||||
|
||||
#ifdef XASH_ANDROID
|
||||
#if XASH_ANDROID_ASSETS
|
||||
static const fs_archive_t g_android_archive =
|
||||
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
|
||||
#endif
|
||||
@@ -406,7 +406,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
|
||||
|
||||
stringlistfreecontents( &list );
|
||||
|
||||
#ifdef XASH_ANDROID
|
||||
#if XASH_ANDROID_ASSETS
|
||||
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
|
||||
#endif
|
||||
|
||||
@@ -632,30 +632,23 @@ static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
|
||||
memset( GameInfo, 0, sizeof( *GameInfo ));
|
||||
|
||||
// filesystem info
|
||||
Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
|
||||
Q_strncpy( GameInfo->basedir, "valve", sizeof( GameInfo->basedir ));
|
||||
GameInfo->falldir[0] = 0;
|
||||
Q_strncpy( GameInfo->startmap, "c0a0", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->trainmap, "t0a0", sizeof( GameInfo->trainmap ));
|
||||
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
|
||||
GameInfo->version = 1.0f;
|
||||
|
||||
// .dll pathes
|
||||
Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
|
||||
Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
|
||||
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
|
||||
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
|
||||
Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
|
||||
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
|
||||
Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
|
||||
Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
|
||||
|
||||
// .ico path
|
||||
Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
|
||||
|
||||
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
|
||||
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
|
||||
|
||||
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
|
||||
GameInfo->max_tents = 500;
|
||||
GameInfo->max_beams = 128;
|
||||
GameInfo->max_particles = 4096;
|
||||
GameInfo->version = 1.0f;
|
||||
}
|
||||
|
||||
static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
|
||||
@@ -1468,7 +1461,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
|
||||
|
||||
FS_InitMemory();
|
||||
|
||||
#ifdef XASH_ANDROID
|
||||
#if XASH_ANDROID_ASSETS
|
||||
FS_InitAndroid();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -383,7 +383,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
|
||||
{
|
||||
if( gl2wrap_config.vao_mandatory || gl2wrap_config.incremental )
|
||||
{
|
||||
for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
int j;
|
||||
|
||||
for( j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
{
|
||||
pglBindVertexArray( prog->vao_begin[j] );
|
||||
pglEnableVertexAttribArrayARB( prog->attridx[i] );
|
||||
@@ -472,12 +474,14 @@ static void GL2_InitTriQuads( void )
|
||||
|
||||
static void GL2_InitIncrementalBuffer( int i, GLuint size )
|
||||
{
|
||||
int j;
|
||||
|
||||
gl2wrap.attrbufobj[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( GLuint ));
|
||||
if( gl2wrap_config.buf_storage )
|
||||
gl2wrap.mappings[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( void * ));
|
||||
pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] );
|
||||
|
||||
for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
for( j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
{
|
||||
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] );
|
||||
if( gl2wrap_config.buf_storage )
|
||||
@@ -628,7 +632,9 @@ int GL2_ShimInit( void )
|
||||
pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] );
|
||||
if( gl2wrap_config.supports_mapbuffer )
|
||||
{
|
||||
for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
int j;
|
||||
|
||||
for( j = 0; j < gl2wrap_config.cycle_buffers; j++ )
|
||||
{
|
||||
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] );
|
||||
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_BEGINEND_VERTS, NULL, GL_STREAM_DRAW_ARB );
|
||||
@@ -1550,6 +1556,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
||||
{
|
||||
gl2wrap_prog_t *prog;
|
||||
unsigned int flags = gl2wrap_arrays.flags;
|
||||
int i;
|
||||
|
||||
if( !flags )
|
||||
return; // Legacy pointers not used
|
||||
@@ -1573,7 +1580,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
||||
pglBindVertexArray( gl2wrap_arrays.vao_dynamic );
|
||||
}
|
||||
|
||||
for( int i = 0; i < GL2_ATTR_MAX; i++ )
|
||||
for( i = 0; i < GL2_ATTR_MAX; i++ )
|
||||
{
|
||||
if( prog->attridx[i] < 0 )
|
||||
continue;
|
||||
|
||||
@@ -111,6 +111,9 @@ void GL_BackendEndFrame( void )
|
||||
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles",
|
||||
r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count );
|
||||
break;
|
||||
case 6:
|
||||
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i mirrors\n", r_stats.c_mirror_passes );
|
||||
break;
|
||||
}
|
||||
|
||||
memset( &r_stats, 0, sizeof( r_stats ));
|
||||
|
||||
@@ -119,6 +119,10 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
vec3_t mins, maxs;
|
||||
int i;
|
||||
|
||||
// support for custom mirror management
|
||||
if( RI.currentbeam && R_CullEntityInMirror( RI.currentbeam ))
|
||||
return true;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
if( start[i] < end[i] )
|
||||
|
||||
@@ -35,6 +35,31 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs )
|
||||
return GL_FrustumCullBox( &RI.frustum, mins, maxs, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_CullEntityInMirror
|
||||
|
||||
decide whether entity should be reflected in mirror
|
||||
=================
|
||||
*/
|
||||
qboolean R_CullEntityInMirror( cl_entity_t *e )
|
||||
{
|
||||
if( FBitSet( RI.params, RP_MIRRORVIEW ))
|
||||
{
|
||||
// cull this entity out of mirrors but not normal views
|
||||
if( FBitSet( e->curstate.effects, EF_NOREFLECT ))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// cull this entity out of normal views but not mirrors
|
||||
if( FBitSet( e->curstate.effects, EF_REFLECTONLY ))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_CullModel
|
||||
@@ -53,6 +78,9 @@ int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
|
||||
return 1;
|
||||
}
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return 1;
|
||||
|
||||
if( R_CullBox( absmin, absmax ))
|
||||
return 1;
|
||||
|
||||
@@ -98,7 +126,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
}
|
||||
else dist = PlaneDiff( tr.modelorg, surf->plane );
|
||||
|
||||
if( glState.faceCull == GL_FRONT )
|
||||
if( glState.faceCull == GL_FRONT || FBitSet( RI.params, RP_MIRRORVIEW ))
|
||||
{
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
{
|
||||
|
||||
@@ -28,6 +28,10 @@ GNU General Public License for more details.
|
||||
#define XASH_GL_STATIC
|
||||
#define REF_GL_KEEP_MANGLED_FUNCTIONS
|
||||
#elif defined XASH_GLES3COMPAT
|
||||
#ifdef SOFTFP_LINK
|
||||
#undef APIENTRY
|
||||
#define APIENTRY __attribute__((pcs("aapcs")))
|
||||
#endif
|
||||
#define XASH_GLES
|
||||
#endif
|
||||
|
||||
|
||||
@@ -631,9 +631,12 @@ static void GL_SetTextureTarget( gl_texture_t *tex, rgbdata_t *pic )
|
||||
pic->numMips = Q_max( 1, pic->numMips );
|
||||
|
||||
// trying to determine texture type
|
||||
#ifndef XASH_GLES
|
||||
if( pic->width > 1 && pic->height <= 1 )
|
||||
tex->target = GL_TEXTURE_1D;
|
||||
else if( FBitSet( pic->flags, IMAGE_CUBEMAP ))
|
||||
else
|
||||
#endif // just skip first condition
|
||||
if( FBitSet( pic->flags, IMAGE_CUBEMAP ))
|
||||
tex->target = GL_TEXTURE_CUBE_MAP_ARB;
|
||||
else if( FBitSet( pic->flags, IMAGE_MULTILAYER ) && pic->depth >= 1 )
|
||||
tex->target = GL_TEXTURE_2D_ARRAY_EXT;
|
||||
|
||||
@@ -74,6 +74,8 @@ extern poolhandle_t r_temppool;
|
||||
#define SUBDIVIDE_SIZE 64
|
||||
#define MAX_DECAL_SURFS 4096
|
||||
#define MAX_DRAW_STACK 2 // normal view and menu view
|
||||
#define MAX_MIRRORS 32 // per frame
|
||||
#define MAX_MIRROR_ENTITIES MAX_VISIBLE_PACKET
|
||||
|
||||
#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
|
||||
#define SHADE_LAMBERT 1.4953241
|
||||
@@ -84,8 +86,9 @@ extern poolhandle_t r_temppool;
|
||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
||||
#define RP_CLIPPLANE BIT( 2 )
|
||||
#define RP_MIRRORVIEW BIT( 3 ) // lock pvs at vieworg
|
||||
|
||||
#define RP_NONVIEWERREF (RP_ENVVIEW)
|
||||
#define RP_NONVIEWERREF (RP_ENVVIEW|RP_MIRRORVIEW)
|
||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||
@@ -136,6 +139,13 @@ typedef struct gltexture_s
|
||||
struct gltexture_s *nextHash;
|
||||
} gl_texture_t;
|
||||
|
||||
// mirror entity
|
||||
typedef struct
|
||||
{
|
||||
cl_entity_t *ent;
|
||||
mextrasurf_t *chain;
|
||||
} gl_entity_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int params; // rendering parameters
|
||||
@@ -200,9 +210,11 @@ typedef struct
|
||||
cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes
|
||||
cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes
|
||||
cl_entity_t *beam_entities[MAX_VISIBLE_PACKET];
|
||||
gl_entity_t mirror_entities[MAX_MIRROR_ENTITIES]; // an entities that has mirror
|
||||
uint num_solid_entities;
|
||||
uint num_trans_entities;
|
||||
uint num_beam_entities;
|
||||
uint num_mirror_entities;
|
||||
} draw_list_t;
|
||||
|
||||
typedef struct
|
||||
@@ -218,6 +230,8 @@ typedef struct
|
||||
int dlightTexture; // custom dlight texture
|
||||
int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides
|
||||
int cinTexture; // cinematic texture
|
||||
int mirrorTextures[MAX_MIRRORS];
|
||||
int num_mirrors_used;
|
||||
|
||||
int skytexturenum; // this not a gl_texturenum!
|
||||
int skyboxbasenum; // start with 5800
|
||||
@@ -280,6 +294,8 @@ typedef struct
|
||||
uint c_client_ents; // entities that moved to client
|
||||
double t_world_node;
|
||||
double t_world_draw;
|
||||
|
||||
uint c_mirror_passes;
|
||||
} ref_speeds_t;
|
||||
|
||||
extern ref_speeds_t r_stats;
|
||||
@@ -324,6 +340,7 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
|
||||
//
|
||||
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
qboolean R_CullEntityInMirror( cl_entity_t *e );
|
||||
int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags );
|
||||
|
||||
//
|
||||
@@ -496,7 +513,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse );
|
||||
void R_InitRipples( void );
|
||||
void R_ResetRipples( void );
|
||||
void R_AnimateRipples( void );
|
||||
void R_UploadRipples( texture_t *image );
|
||||
void R_UploadRipples( texture_t *image, qboolean is_mirror );
|
||||
|
||||
//
|
||||
// gl_vgui.c
|
||||
@@ -515,7 +532,13 @@ void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
|
||||
void VGUI_GetTextureSizes( int *width, int *height );
|
||||
int VGUI_GenerateTexture( void );
|
||||
|
||||
//#include "vid_common.h"
|
||||
//
|
||||
// gl_mirror.c
|
||||
//
|
||||
void R_BeginDrawMirror( msurface_t *fa );
|
||||
void R_EndDrawMirror( void );
|
||||
void R_DrawMirrors( void );
|
||||
void R_FindMirrors( void );
|
||||
|
||||
//
|
||||
// renderer exports
|
||||
@@ -541,7 +564,6 @@ void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, c
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
void R_SetupSky( const char *skyboxname );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
@@ -767,6 +789,7 @@ extern convar_t gl_test; // cvar to testify new effects
|
||||
extern convar_t gl_msaa;
|
||||
extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_allow_mirrors;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
@@ -780,11 +803,15 @@ extern convar_t r_traceglow;
|
||||
extern convar_t r_vbo;
|
||||
extern convar_t r_vbo_dlightmode;
|
||||
extern convar_t r_vbo_detail;
|
||||
extern convar_t r_vbo_overbrightmode;
|
||||
extern convar_t r_studio_sort_textures;
|
||||
extern convar_t r_studio_drawelements;
|
||||
extern convar_t r_ripple;
|
||||
extern convar_t r_ripple_updatetime;
|
||||
extern convar_t r_ripple_spawntime;
|
||||
extern convar_t r_water_warp;
|
||||
extern convar_t r_water_warp_x;
|
||||
extern convar_t r_water_warp_y;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
|
||||
615
ref/gl/gl_mirror.c
Normal file
615
ref/gl/gl_mirror.c
Normal file
@@ -0,0 +1,615 @@
|
||||
/*
|
||||
gl_mirror.c - draw reflected surfaces
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "mod_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
static void GL_LoadTexMatrix( const matrix4x4 m )
|
||||
{
|
||||
pglMatrixMode( GL_TEXTURE );
|
||||
GL_LoadMatrix( m );
|
||||
glState.texIdentityMatrix[glState.activeTMU] = false;
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateScale( matrix4x4 out, float x )
|
||||
{
|
||||
out[0][0] = x;
|
||||
out[0][1] = out[0][2] = out[0][3] = 0.0f;
|
||||
out[1][0] = out[1][2] = out[1][3] = 0.0f;
|
||||
out[1][1] = x;
|
||||
out[2][0] = out[2][1] = out[2][3] = 0.0f;
|
||||
out[2][2] = x;
|
||||
out[3][0] = out[3][1] = out[3][2] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
static void Matrix4x4_ConcatScale( matrix4x4 out, float x )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateScale( temp, x );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
R_BeginDrawMirror
|
||||
|
||||
Setup texture matrix for mirror texture
|
||||
================
|
||||
*/
|
||||
void R_BeginDrawMirror( msurface_t *fa )
|
||||
{
|
||||
matrix4x4 m1, m2, matrix;
|
||||
GLfloat genVector[4][4];
|
||||
int i;
|
||||
|
||||
Matrix4x4_Copy( matrix, fa->info->mirrormatrix );
|
||||
|
||||
Matrix4x4_LoadIdentity( m1 );
|
||||
Matrix4x4_ConcatScale( m1, 0.5f );
|
||||
Matrix4x4_Concat( m2, m1, matrix );
|
||||
|
||||
Matrix4x4_LoadIdentity( m1 );
|
||||
Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f );
|
||||
Matrix4x4_Concat( matrix, m1, m2 );
|
||||
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
genVector[0][i] = i == 0 ? 1 : 0;
|
||||
genVector[1][i] = i == 1 ? 1 : 0;
|
||||
genVector[2][i] = i == 2 ? 1 : 0;
|
||||
genVector[3][i] = i == 3 ? 1 : 0;
|
||||
}
|
||||
|
||||
GL_TexGen( GL_S, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_T, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_R, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_Q, GL_OBJECT_LINEAR );
|
||||
|
||||
pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] );
|
||||
pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] );
|
||||
pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] );
|
||||
pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] );
|
||||
|
||||
GL_LoadTexMatrix( matrix );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_EndDrawMirror
|
||||
|
||||
Restore identity texmatrix
|
||||
================
|
||||
*/
|
||||
void R_EndDrawMirror( void )
|
||||
{
|
||||
GL_CleanUpTextureUnits( 0 );
|
||||
pglMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
MIRROR RENDERING
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
/*
|
||||
================
|
||||
R_PlaneForMirror
|
||||
|
||||
Get transformed mirrorplane and entity matrix
|
||||
================
|
||||
*/
|
||||
static void R_PlaneForMirror( msurface_t *surf, mplane_t *out, matrix4x4 m )
|
||||
{
|
||||
cl_entity_t *ent;
|
||||
|
||||
ent = RI.currententity;
|
||||
|
||||
// setup mirror plane
|
||||
*out = *surf->plane;
|
||||
|
||||
if( surf->flags & SURF_PLANEBACK )
|
||||
{
|
||||
VectorNegate( out->normal, out->normal );
|
||||
out->dist = -out->dist;
|
||||
}
|
||||
|
||||
if( !VectorIsNull( ent->origin ) || !VectorIsNull( ent->angles ))
|
||||
{
|
||||
mplane_t tmp;
|
||||
|
||||
if( !VectorIsNull( ent->angles )) Matrix4x4_CreateFromEntity( m, ent->angles, ent->origin, 1.0f );
|
||||
else Matrix4x4_CreateFromEntity( m, vec3_origin, ent->origin, 1.0f );
|
||||
|
||||
tmp = *out;
|
||||
|
||||
// transform mirror plane by entity matrix
|
||||
Matrix4x4_TransformPositivePlane( m, tmp.normal, tmp.dist, out->normal, &out->dist );
|
||||
}
|
||||
else Matrix4x4_LoadIdentity( m );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_AllocateMirrorTexture
|
||||
|
||||
Allocate the screen texture and make copy
|
||||
================
|
||||
*/
|
||||
static int R_AllocateMirrorTexture( void )
|
||||
{
|
||||
rgbdata_t r_screen;
|
||||
int i, texture;
|
||||
char txName[16];
|
||||
|
||||
i = tr.num_mirrors_used;
|
||||
if( i >= MAX_MIRRORS )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "%s: mirror textures limit exceeded!\n", __func__ );
|
||||
return 0; // disable
|
||||
}
|
||||
|
||||
texture = tr.mirrorTextures[i];
|
||||
tr.num_mirrors_used++;
|
||||
|
||||
if( !texture )
|
||||
{
|
||||
// not initialized ?
|
||||
memset( &r_screen, 0, sizeof( r_screen ));
|
||||
Q_snprintf( txName, sizeof( txName ), "*screen%i", i );
|
||||
|
||||
r_screen.width = RI.viewport[2];
|
||||
r_screen.height = RI.viewport[3];
|
||||
r_screen.type = PF_RGBA_32;
|
||||
r_screen.size = r_screen.width * r_screen.height * 4;
|
||||
r_screen.flags = IMAGE_HAS_COLOR;
|
||||
r_screen.buffer = NULL; // create empty texture for now
|
||||
tr.mirrorTextures[i] = GL_LoadTextureInternal( txName, &r_screen, TF_IMAGE );
|
||||
texture = tr.mirrorTextures[i];
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, texture );
|
||||
pglCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3], 0 );
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_DrawMirrors
|
||||
|
||||
Draw all viewpasess from mirror position
|
||||
Mirror textures will be drawn in normal pass
|
||||
================
|
||||
*/
|
||||
void R_DrawMirrors( void )
|
||||
{
|
||||
ref_instance_t oldRI;
|
||||
mplane_t plane;
|
||||
msurface_t *surf, *surf2;
|
||||
int i, oldframecount;
|
||||
mextrasurf_t *es, *tmp, *mirrorchain;
|
||||
vec3_t forward, right, up;
|
||||
vec3_t origin, angles;
|
||||
matrix4x4 mirrormatrix;
|
||||
cl_entity_t *e;
|
||||
model_t *m;
|
||||
float d;
|
||||
|
||||
if( !tr.draw_list->num_mirror_entities ) return; // mo mirrors for this frame
|
||||
|
||||
oldRI = RI; // make refinst backup
|
||||
oldframecount = tr.framecount;
|
||||
|
||||
for( i = 0; i < tr.draw_list->num_mirror_entities; i++ )
|
||||
{
|
||||
mirrorchain = tr.draw_list->mirror_entities[i].chain;
|
||||
|
||||
for( es = mirrorchain; es != NULL; es = es->mirrorchain )
|
||||
{
|
||||
RI.currententity = e = tr.draw_list->mirror_entities[i].ent;
|
||||
RI.currentmodel = m = RI.currententity->model;
|
||||
|
||||
surf = es->surf;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currentmodel != NULL );
|
||||
|
||||
// NOTE: copy mirrortexture and mirrormatrix from another surfaces
|
||||
// from this entity\world that has same planes and reduce number of viewpasses
|
||||
|
||||
// make sure what we have one pass at least
|
||||
if( es != mirrorchain )
|
||||
{
|
||||
for( tmp = mirrorchain; tmp != es; tmp = tmp->mirrorchain )
|
||||
{
|
||||
surf2 = tmp->surf;
|
||||
|
||||
if( !tmp->mirrortexturenum )
|
||||
continue; // not filled?
|
||||
|
||||
if( surf->plane->dist != surf2->plane->dist )
|
||||
continue;
|
||||
|
||||
if( !VectorCompare( surf->plane->normal, surf2->plane->normal ))
|
||||
continue;
|
||||
|
||||
// found surface with same plane!
|
||||
break;
|
||||
}
|
||||
|
||||
if( tmp != es && tmp && tmp->mirrortexturenum )
|
||||
{
|
||||
// just copy reflection texture from surface with same plane
|
||||
Matrix4x4_Copy( es->mirrormatrix, tmp->mirrormatrix );
|
||||
es->mirrortexturenum = tmp->mirrortexturenum;
|
||||
continue; // pass skiped
|
||||
}
|
||||
}
|
||||
|
||||
R_PlaneForMirror( surf, &plane, mirrormatrix );
|
||||
|
||||
d = -2.0f * ( DotProduct( RI.vieworg, plane.normal ) - plane.dist );
|
||||
VectorMA( RI.vieworg, d, plane.normal, origin );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vforward, plane.normal );
|
||||
VectorMA( RI.vforward, d, plane.normal, forward );
|
||||
VectorNormalize( forward );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vright, plane.normal );
|
||||
VectorMA( RI.vright, d, plane.normal, right );
|
||||
VectorNormalize( right );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vup, plane.normal );
|
||||
VectorMA( RI.vup, d, plane.normal, up );
|
||||
VectorNormalize( up );
|
||||
|
||||
VectorsAngles( forward, right, up, angles );
|
||||
angles[ROLL] = -angles[ROLL];
|
||||
|
||||
RI.params = RP_MIRRORVIEW|RP_CLIPPLANE|RP_OLDVIEWLEAF;
|
||||
RI.clipPlane = plane;
|
||||
|
||||
GL_FrustumSetPlane( &RI.frustum, FRUSTUM_NEAR, plane.normal, plane.dist );
|
||||
|
||||
RI.viewangles[0] = anglemod( angles[0] );
|
||||
RI.viewangles[1] = anglemod( angles[1] );
|
||||
RI.viewangles[2] = anglemod( angles[2] );
|
||||
VectorCopy( origin, RI.vieworg );
|
||||
VectorCopy( origin, RI.cullorigin );
|
||||
|
||||
// put pvsorigin before the mirror plane to avoid get full visibility on world mirrors
|
||||
if( RI.currententity == tr.entities )
|
||||
{
|
||||
VectorMA( es->origin, 1.0f, plane.normal, origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4x4_VectorTransform( mirrormatrix, es->origin, origin );
|
||||
VectorMA( origin, 1.0f, plane.normal, origin );
|
||||
}
|
||||
|
||||
VectorCopy( origin, RI.pvsorigin );
|
||||
|
||||
if( GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
|
||||
{
|
||||
// allow screen size
|
||||
RI.viewport[2] = bound( 96, RI.viewport[2], 1024 );
|
||||
RI.viewport[3] = bound( 72, RI.viewport[3], 768 );
|
||||
}
|
||||
else
|
||||
{
|
||||
RI.viewport[2] = NearestPOW( RI.viewport[2], true );
|
||||
RI.viewport[3] = NearestPOW( RI.viewport[3], true );
|
||||
RI.viewport[2] = bound( 128, RI.viewport[2], 1024 );
|
||||
RI.viewport[3] = bound( 64, RI.viewport[3], 512 );
|
||||
}
|
||||
|
||||
R_RenderScene();
|
||||
r_stats.c_mirror_passes++;
|
||||
|
||||
es->mirrortexturenum = R_AllocateMirrorTexture();
|
||||
|
||||
// create personal projection matrix for mirror
|
||||
if( VectorIsNull( e->origin ) && VectorIsNull( e->angles ))
|
||||
{
|
||||
Matrix4x4_Copy( es->mirrormatrix, RI.worldviewProjectionMatrix );
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4x4_ConcatTransforms( RI.modelviewMatrix, RI.worldviewMatrix, mirrormatrix );
|
||||
Matrix4x4_Concat( es->mirrormatrix, RI.projectionMatrix, RI.modelviewMatrix );
|
||||
}
|
||||
|
||||
RI = oldRI; // restore ref instance
|
||||
}
|
||||
|
||||
// clear chain for this entity
|
||||
for( es = mirrorchain; es != NULL; )
|
||||
{
|
||||
tmp = es->mirrorchain;
|
||||
es->mirrorchain = NULL;
|
||||
es = tmp;
|
||||
}
|
||||
|
||||
tr.draw_list->mirror_entities[i].chain = NULL; // done
|
||||
tr.draw_list->mirror_entities[i].ent = NULL;
|
||||
}
|
||||
|
||||
RI.viewleaf = NULL; // force markleafs next frame
|
||||
tr.draw_list->num_mirror_entities = 0;
|
||||
tr.num_mirrors_used = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_RecursiveMirrorNode
|
||||
================
|
||||
*/
|
||||
static void R_RecursiveMirrorNode( mnode_t *node, uint clipflags )
|
||||
{
|
||||
int i, clipped;
|
||||
msurface_t *surf, **mark;
|
||||
mleaf_t *pleaf;
|
||||
int c, side;
|
||||
float dot;
|
||||
|
||||
if( node->contents == CONTENTS_SOLID )
|
||||
return; // hit a solid leaf
|
||||
|
||||
if( node->visframe != tr.visframecount )
|
||||
return;
|
||||
|
||||
if( clipflags )
|
||||
{
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
const mplane_t *p = &RI.frustum.planes[i];
|
||||
|
||||
if( !FBitSet( clipflags, BIT( i )))
|
||||
continue;
|
||||
|
||||
clipped = BoxOnPlaneSide( node->minmaxs, node->minmaxs + 3, p );
|
||||
if( clipped == 2 ) return;
|
||||
if( clipped == 1 ) ClearBits( clipflags, BIT( i ));
|
||||
}
|
||||
}
|
||||
|
||||
// if a leaf node, draw stuff
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
pleaf = (mleaf_t *)node;
|
||||
|
||||
mark = pleaf->firstmarksurface;
|
||||
c = pleaf->nummarksurfaces;
|
||||
|
||||
if( c )
|
||||
{
|
||||
do
|
||||
{
|
||||
(*mark)->visframe = tr.framecount;
|
||||
mark++;
|
||||
} while( --c );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// node is just a decision point, so go down the apropriate sides
|
||||
|
||||
// find which side of the node we are on
|
||||
dot = PlaneDiff( tr.modelorg, node->plane );
|
||||
side = (dot >= 0) ? 0 : 1;
|
||||
|
||||
// recurse down the children, front side first
|
||||
R_RecursiveMirrorNode( node->children[side], clipflags );
|
||||
|
||||
// draw stuff
|
||||
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
|
||||
{
|
||||
if( !FBitSet( surf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( surf, &RI.frustum, clipflags ))
|
||||
continue;
|
||||
|
||||
surf->info->mirrorchain = tr.draw_list->mirror_entities[0].chain;
|
||||
tr.draw_list->mirror_entities[0].chain = surf->info;
|
||||
}
|
||||
|
||||
// recurse down the back side
|
||||
R_RecursiveMirrorNode( node->children[!side], clipflags );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_FindBmodelMirrors
|
||||
|
||||
Check all bmodel surfaces and make personal mirror chain
|
||||
=================
|
||||
*/
|
||||
static void R_FindBmodelMirrors( cl_entity_t *e, qboolean static_entity )
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
msurface_t *psurf;
|
||||
model_t *clmodel;
|
||||
qboolean rotated;
|
||||
gl_frustum_t *frustum = NULL;
|
||||
int i;
|
||||
draw_list_t *const draw_list = tr.draw_list;
|
||||
|
||||
if( draw_list->num_mirror_entities >= MAX_MIRROR_ENTITIES )
|
||||
return;
|
||||
|
||||
clmodel = e->model;
|
||||
|
||||
// don't draw any water reflections if we underwater
|
||||
if( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 && FBitSet( clmodel->flags, MODEL_LIQUID ))
|
||||
return;
|
||||
|
||||
if( static_entity )
|
||||
{
|
||||
Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
if( R_CullBox( clmodel->mins, clmodel->maxs ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
frustum = &RI.frustum;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !VectorIsNull( e->angles ))
|
||||
{
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
mins[i] = e->origin[i] - clmodel->radius;
|
||||
maxs[i] = e->origin[i] + clmodel->radius;
|
||||
}
|
||||
rotated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorAdd( e->origin, clmodel->mins, mins );
|
||||
VectorAdd( e->origin, clmodel->maxs, maxs );
|
||||
rotated = false;
|
||||
}
|
||||
|
||||
if( R_CullBox( mins, maxs ))
|
||||
return;
|
||||
|
||||
if( !VectorIsNull( e->origin ) || !VectorIsNull( e->angles ))
|
||||
{
|
||||
if( rotated ) Matrix4x4_CreateFromEntity( RI.objectMatrix, e->angles, e->origin, 1.0f );
|
||||
else Matrix4x4_CreateFromEntity( RI.objectMatrix, vec3_origin, e->origin, 1.0f );
|
||||
}
|
||||
else Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
e->visframe = tr.framecount; // visible
|
||||
|
||||
if( rotated ) Matrix4x4_VectorITransform( RI.objectMatrix, RI.cullorigin, tr.modelorg );
|
||||
else VectorSubtract( RI.cullorigin, e->origin, tr.modelorg );
|
||||
}
|
||||
|
||||
psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
|
||||
for( i = 0; i < clmodel->nummodelsurfaces; i++, psurf++ )
|
||||
{
|
||||
if( !FBitSet( psurf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( psurf, frustum, 0 ))
|
||||
continue;
|
||||
|
||||
psurf->info->mirrorchain = draw_list->mirror_entities[draw_list->num_mirror_entities].chain;
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].chain = psurf->info;
|
||||
}
|
||||
|
||||
// store new mirror entity
|
||||
if( !static_entity && draw_list->mirror_entities[draw_list->num_mirror_entities].chain != NULL )
|
||||
{
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].ent = RI.currententity;
|
||||
draw_list->num_mirror_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_CheckEntitiesOnList
|
||||
|
||||
Check all bmodels for mirror surfaces
|
||||
=================
|
||||
*/
|
||||
static void R_CheckEntitiesOnList( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// world has mirror surfaces
|
||||
if( tr.draw_list->mirror_entities[0].chain != NULL )
|
||||
{
|
||||
tr.draw_list->mirror_entities[0].ent = tr.entities;
|
||||
tr.draw_list->num_mirror_entities++;
|
||||
}
|
||||
|
||||
// check solid entities
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check translucent entities
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->trans_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_FindMirrors
|
||||
|
||||
Build mirror chains for this frame
|
||||
================
|
||||
*/
|
||||
void R_FindMirrors( void )
|
||||
{
|
||||
if( !FBitSet( tr.world->flags, FWORLD_HAS_MIRRORS ) || RI.drawOrtho || !RI.drawWorld || RI.onlyClientDraw || !WORLDMODEL )
|
||||
return;
|
||||
|
||||
// NOTE: we already has initial params at this point like vieworg, viewangles
|
||||
// all other will be sets into R_SetupFrustum
|
||||
R_FindViewLeaf ();
|
||||
|
||||
// player is outside world. Don't update mirrors for speedup reasons
|
||||
if(( RI.viewleaf - WORLDMODEL->leafs - 1 ) == -1 )
|
||||
return;
|
||||
|
||||
R_SetupFrustum ();
|
||||
R_MarkLeaves ();
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
RI.currententity = tr.entities;
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
R_RecursiveMirrorNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||
|
||||
R_CheckEntitiesOnList();
|
||||
}
|
||||
@@ -20,6 +20,7 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
|
||||
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_allow_mirrors, "1", FCVAR_GLCONFIG, "allow to draw mirror surfaces" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" );
|
||||
@@ -32,9 +33,13 @@ CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round tex
|
||||
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
|
||||
CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_ARCHIVE, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" );
|
||||
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
|
||||
CVAR_DEFINE( r_vbo_overbrightmode, "gl_vbo_overbrightmode", "0", FCVAR_ARCHIVE, "vbo overbright rendering mode (0-1)" );
|
||||
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp, "1", FCVAR_GLCONFIG, "set water warp style (0: disable, 1: sine waves, 2: constant scroll)" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp_x, "6", FCVAR_GLCONFIG, "water warp scroll x axis speed" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp_y, "6", FCVAR_GLCONFIG, "water warp scroll y axis speed" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
@@ -1190,6 +1195,9 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_x );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_y );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
@@ -1206,6 +1214,7 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_allow_mirrors );
|
||||
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
||||
@@ -1248,6 +1257,7 @@ static void R_CheckVBO( void )
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
||||
}
|
||||
|
||||
|
||||
@@ -218,6 +218,7 @@ void R_ClearScene( void )
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
tr.draw_list->num_mirror_entities = 0;
|
||||
|
||||
// clear the scene befor start new frame
|
||||
if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
|
||||
@@ -1011,10 +1012,11 @@ static void R_CheckGamma( void )
|
||||
ClearBits( gl_overbright.flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
||||
if( gl_overbright.value && FBitSet( r_vbo.flags, FCVAR_CHANGED ))
|
||||
if( gl_overbright.value && ( FBitSet( r_vbo.flags, FCVAR_CHANGED ) || FBitSet( r_vbo_overbrightmode.flags, FCVAR_CHANGED ) ) )
|
||||
{
|
||||
rebuild = true;
|
||||
ClearBits( r_vbo.flags, FCVAR_CHANGED );
|
||||
ClearBits( r_vbo_overbrightmode.flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
||||
if( rebuild )
|
||||
@@ -1126,6 +1128,14 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
R_RunViewmodelEvents();
|
||||
|
||||
tr.realframecount++; // right called after viewmodel events
|
||||
|
||||
if( gl_allow_mirrors.value )
|
||||
{
|
||||
// render mirrors
|
||||
R_FindMirrors();
|
||||
R_DrawMirrors();
|
||||
}
|
||||
|
||||
R_RenderScene();
|
||||
|
||||
return;
|
||||
|
||||
@@ -718,7 +718,7 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
|
||||
tmax = ( info->lightextents[1] / sample_size ) + 1;
|
||||
size = smax * tmax;
|
||||
if( gl_overbright.value )
|
||||
lightscale = r_vbo.value ? 171 : 256;
|
||||
lightscale = (r_vbo.value && !r_vbo_overbrightmode.value) ? 171 : 256;
|
||||
else lightscale = ( pow( 2.0f, 1.0f / v_lightgamma->value ) * 256 ) + 0.5;
|
||||
|
||||
lm = surf->samples;
|
||||
@@ -927,7 +927,8 @@ static void R_BlendLightmaps( void )
|
||||
if( gl_overbright.value )
|
||||
{
|
||||
pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR );
|
||||
pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f );
|
||||
if(!( r_vbo.value && !r_vbo_overbrightmode.value ))
|
||||
pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1141,7 +1142,7 @@ R_RenderBrushPoly
|
||||
*/
|
||||
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
{
|
||||
qboolean is_dynamic = false;
|
||||
qboolean is_dynamic = false, is_mirror = false;
|
||||
int maps;
|
||||
texture_t *t;
|
||||
|
||||
@@ -1152,15 +1153,46 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
t = R_TextureAnimation( fa );
|
||||
|
||||
// set mirror texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
{
|
||||
if( fa->info->mirrortexturenum )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, fa->info->mirrortexturenum );
|
||||
is_mirror = true;
|
||||
|
||||
// reset just in case if mirror failed to render
|
||||
fa->info->mirrortexturenum = 0;
|
||||
|
||||
// blend-in water
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_BeginDrawMirror( fa );
|
||||
R_UploadRipples( t, true );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
R_EndDrawMirror();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t );
|
||||
R_UploadRipples( t, false );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
return;
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
else if( !is_mirror ) // already set up mirror texture
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
}
|
||||
|
||||
if( t->fb_texturenum )
|
||||
{
|
||||
@@ -1198,7 +1230,9 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
}
|
||||
}
|
||||
|
||||
if( is_mirror ) R_BeginDrawMirror( fa );
|
||||
DrawGLPoly( fa->polys, 0.0f, 0.0f );
|
||||
if( is_mirror ) R_EndDrawMirror();
|
||||
|
||||
if( RI.currententity->curstate.rendermode == kRenderNormal )
|
||||
{
|
||||
@@ -1212,6 +1246,10 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
|
||||
}
|
||||
|
||||
// NOTE: draw mirror through in mirror show dummy lightmapped texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
return; // no lightmaps for mirror
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTILED ))
|
||||
return; // no lightmaps anyway
|
||||
|
||||
@@ -1431,7 +1469,7 @@ void R_DrawWaterSurfaces( void )
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
R_UploadRipples( t );
|
||||
R_UploadRipples( t, false );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
@@ -1550,6 +1588,9 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
if( clmodel->surfaces != WORLDMODEL->surfaces )
|
||||
allow_vbo = false;
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return;
|
||||
|
||||
if( !VectorIsNull( e->angles ))
|
||||
{
|
||||
for( i = 0; i < 3; i++ )
|
||||
@@ -1902,7 +1943,7 @@ void R_GenerateVBO( void )
|
||||
if( surf->lightmaptexturenum != k )
|
||||
continue;
|
||||
|
||||
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
|
||||
if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_TextureAnimation( surf ) != world->textures[j] )
|
||||
@@ -1971,7 +2012,7 @@ void R_GenerateVBO( void )
|
||||
if( surf->lightmaptexturenum != k )
|
||||
continue;
|
||||
|
||||
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
|
||||
if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_TextureAnimation( surf ) != world->textures[j] )
|
||||
@@ -2189,15 +2230,30 @@ static void R_SetLightmap( void )
|
||||
|
||||
if( gl_overbright.value )
|
||||
{
|
||||
// GLfloat color[4] = { 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f };
|
||||
if( r_vbo_overbrightmode.value == 1 )
|
||||
{
|
||||
GLfloat color[4] = { 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f };
|
||||
int tmu = glState.activeTMU;
|
||||
GL_SelectTexture( tmu - 1 );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_CONSTANT_ARB );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_COLOR );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE );
|
||||
// doesn't work here for some reason
|
||||
pglTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color );
|
||||
GL_SelectTexture( tmu );
|
||||
}
|
||||
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2 );
|
||||
// doesn't work here for some reason
|
||||
// pglTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3805,7 +3861,14 @@ void GL_BuildLightmaps( void )
|
||||
GL_FreeTexture( tr.lightmapTextures[i] );
|
||||
}
|
||||
|
||||
for( i = 0; i < MAX_MIRRORS; i++ )
|
||||
{
|
||||
if( !tr.mirrorTextures[i] ) break;
|
||||
GL_FreeTexture( tr.mirrorTextures[i] );
|
||||
}
|
||||
|
||||
memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
|
||||
memset( tr.mirrorTextures, 0, sizeof( tr.mirrorTextures ));
|
||||
memset( &RI, 0, sizeof( RI ));
|
||||
|
||||
// update the lightmap blocksize
|
||||
@@ -3821,6 +3884,8 @@ void GL_BuildLightmaps( void )
|
||||
tr.realframecount = 1;
|
||||
nColinElim = 0;
|
||||
|
||||
tr.num_mirrors_used = 0;
|
||||
|
||||
// setup the texture for dlights
|
||||
R_InitDlightTexture();
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ R_SpriteLoadFrame
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const dframetype_t *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
@@ -82,7 +82,7 @@ static const dframetype_t *R_SpriteLoadFrame( model_t *mod, const void *pin, msp
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return ( const dframetype_t* )(( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
return (( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -92,7 +92,7 @@ R_SpriteLoadGroup
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const dframetype_t *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
static const byte *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
@@ -128,9 +128,10 @@ static const dframetype_t *R_SpriteLoadGroup( model_t *mod, const void *pin, msp
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return (const dframetype_t *)ptemp;
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_LoadSpriteModel
|
||||
@@ -142,7 +143,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const dframetype_t *pframetype;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
@@ -152,7 +153,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)(void *)((const byte*)buffer + sizeof( dsprite_hl_t ));
|
||||
numi = (const short *)((const byte*)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = texFlags;
|
||||
sprite_version = pin->version;
|
||||
@@ -164,7 +165,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = (const dframetype_t *)(void *)((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
pframetype = ((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi == 256 )
|
||||
@@ -186,7 +187,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const dframetype_t *)(void *)(src + 768);
|
||||
pframetype = (const byte *)(src + 768);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
@@ -200,22 +201,26 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype = pframetype->type;
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL ) break; // technically an error
|
||||
@@ -696,6 +701,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
||||
float blend;
|
||||
vec3_t v;
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return true;
|
||||
|
||||
TriWorldToScreen( origin, v );
|
||||
|
||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
||||
|
||||
@@ -32,8 +32,11 @@ typedef struct
|
||||
model_t *model;
|
||||
} player_model_t;
|
||||
|
||||
// never gonna change, just shut up const warning
|
||||
cvar_t r_shadows = { (char *)"r_shadows", (char *)"0", 0 };
|
||||
// never gonna change you up, never gonna override you down
|
||||
// TODO: actually let client.dll override it
|
||||
CVAR_DEFINE_AUTO( r_shadows, "0", FCVAR_ARCHIVE, "drop ugly shadow" );
|
||||
CVAR_DEFINE_AUTO( r_shadow_alpha, "0.5", FCVAR_ARCHIVE, "ugly shadow opacity" );
|
||||
CVAR_DEFINE_AUTO( r_shadow_height, "0", FCVAR_ARCHIVE, "ugly shadow height" );
|
||||
|
||||
static vec3_t hullcolor[8] =
|
||||
{
|
||||
@@ -154,8 +157,12 @@ void R_StudioInit( void )
|
||||
|
||||
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
|
||||
|
||||
// g-cont. cvar disabled by Valve
|
||||
// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
|
||||
// a1ba: enabled since HL25
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadows );
|
||||
|
||||
// a1ba: TimeWarp cvars (TODO: move to client.dll)
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadow_alpha );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadow_height );
|
||||
|
||||
g_studio.interpolate = true;
|
||||
g_studio.framecount = 0;
|
||||
@@ -2930,25 +2937,35 @@ R_StudioDrawPointsShadow
|
||||
static void R_StudioDrawPointsShadow( void )
|
||||
{
|
||||
float *av, height;
|
||||
float vec_x, vec_y;
|
||||
mstudiomesh_t *pmesh;
|
||||
vec3_t point;
|
||||
int i, k;
|
||||
pmtrace_t tr;
|
||||
vec3_t trEnd;
|
||||
|
||||
if( FBitSet( RI.currententity->curstate.effects, EF_NOSHADOW ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.currententity->origin, trEnd );
|
||||
trEnd[2] -= 4096;
|
||||
|
||||
tr = gEngfuncs.CL_TraceLine( RI.currententity->origin, trEnd, PM_STUDIO_IGNORE | PM_GLASS_IGNORE );
|
||||
|
||||
// didn't hit floor
|
||||
if( tr.fraction >= 1.0f )
|
||||
return;
|
||||
|
||||
if( glState.stencilEnabled )
|
||||
pglEnable( GL_STENCIL_TEST );
|
||||
|
||||
height = g_studio.lightspot[2] + 1.0f;
|
||||
vec_x = -g_studio.lightvec[0] * 8.0f;
|
||||
vec_y = -g_studio.lightvec[1] * 8.0f;
|
||||
height = r_shadow_height.value;
|
||||
|
||||
for( k = 0; k < m_pSubModel->nummesh; k++ )
|
||||
{
|
||||
short *ptricmds;
|
||||
|
||||
if( FBitSet( g_studio.meshes[k].flags, STUDIO_NF_MASKED | STUDIO_NF_ADDITIVE | STUDIO_NF_FULLBRIGHT ))
|
||||
continue;
|
||||
|
||||
pmesh = (mstudiomesh_t *)((byte *)m_pStudioHeader + m_pSubModel->meshindex) + k;
|
||||
ptricmds = (short *)((byte *)m_pStudioHeader + pmesh->triindex);
|
||||
|
||||
@@ -2970,11 +2987,7 @@ static void R_StudioDrawPointsShadow( void )
|
||||
for( ; i > 0; i--, ptricmds += 4 )
|
||||
{
|
||||
av = g_studio.verts[ptricmds[0]];
|
||||
point[0] = av[0] - (vec_x * ( av[2] - g_studio.lightspot[2] ));
|
||||
point[1] = av[1] - (vec_y * ( av[2] - g_studio.lightspot[2] ));
|
||||
point[2] = g_studio.lightspot[2] + 1.0f;
|
||||
|
||||
pglVertex3fv( point );
|
||||
pglVertex3f( av[0], av[1], tr.endpos[2] + height + 0.16f );
|
||||
}
|
||||
|
||||
pglEnd();
|
||||
@@ -3035,12 +3048,10 @@ static void GL_StudioDrawShadow( void )
|
||||
|
||||
if( r_shadows.value && g_studio.rendermode != kRenderTransAdd && !FBitSet( RI.currentmodel->flags, STUDIO_AMBIENT_LIGHT ))
|
||||
{
|
||||
float color = 1.0f - (tr.blend * 0.5f);
|
||||
|
||||
pglDisable( GL_TEXTURE_2D );
|
||||
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
pglEnable( GL_BLEND );
|
||||
pglColor4f( 0.0f, 0.0f, 0.0f, 1.0f - color );
|
||||
pglColor4f( 0.0f, 0.0f, 0.0f, ( tr.blend - 1 ) + r_shadow_alpha.value );
|
||||
|
||||
pglDepthFunc( GL_LESS );
|
||||
R_StudioDrawPointsShadow();
|
||||
|
||||
@@ -781,7 +781,7 @@ Does a water warp on the pre-fragmented glpoly_t chain
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot;
|
||||
float s, t, os, ot, warp_s, warp_t;
|
||||
glpoly_t *p;
|
||||
int i;
|
||||
|
||||
@@ -822,15 +822,29 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
os = v[3];
|
||||
ot = v[4];
|
||||
|
||||
if( !r_ripple.value )
|
||||
switch((int)r_water_warp.value )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
case 0:
|
||||
warp_s = warp_t = 0;
|
||||
break;
|
||||
case 1:
|
||||
warp_s = r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
warp_t = r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
break;
|
||||
case 2:
|
||||
default:
|
||||
warp_s = gp_cl->time * r_water_warp_x.value;
|
||||
warp_t = gp_cl->time * r_water_warp_y.value;
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
||||
s = os + warp_s;
|
||||
t = ot + warp_t;
|
||||
|
||||
if( r_ripple.value )
|
||||
{
|
||||
s = os / g_ripple.texturescale;
|
||||
t = ot / g_ripple.texturescale;
|
||||
s /= g_ripple.texturescale;
|
||||
t /= g_ripple.texturescale;
|
||||
}
|
||||
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
@@ -963,27 +977,29 @@ void R_AnimateRipples( void )
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image )
|
||||
void R_UploadRipples( texture_t *image, qboolean is_mirror )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
int y;
|
||||
int tmu = is_mirror ? XASH_TEXTURE1 : XASH_TEXTURE0;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
GL_Bind( tmu, g_ripple.rippletexturenum );
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
@@ -1005,11 +1021,12 @@ void R_UploadRipples( texture_t *image )
|
||||
wshft = 7 - wbits;
|
||||
wmask = image->width - 1;
|
||||
|
||||
for( int y = 0; y < image->height; y++ )
|
||||
for( y = 0; y < image->height; y++ )
|
||||
{
|
||||
int ry = y << ( 7 + wshft );
|
||||
int x;
|
||||
|
||||
for( int x = 0; x < image->width; x++ )
|
||||
for( x = 0; x < image->width; x++ )
|
||||
{
|
||||
int rx = x << wshft;
|
||||
int val = g_ripple.curbuf[ry + rx] >> 4;
|
||||
|
||||
@@ -95,7 +95,11 @@ static void R_DrawStretchPicImplementation( int x, int y, int w, int h, int s1,
|
||||
//gEngfuncs.Con_Printf ("pixels is %p\n", pic->pixels[0] );
|
||||
|
||||
height = h;
|
||||
if (y < 0)
|
||||
|
||||
if( y < -h ) // out of display, out of bounds
|
||||
return;
|
||||
|
||||
if( y < 0 )
|
||||
{
|
||||
skip = -y;
|
||||
height += y;
|
||||
|
||||
@@ -46,7 +46,7 @@ R_SpriteLoadFrame
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const dframetype_t *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
@@ -82,7 +82,7 @@ static const dframetype_t *R_SpriteLoadFrame( model_t *mod, const void *pin, msp
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return ( const dframetype_t* )(( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
return ( const byte* )(( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -92,7 +92,7 @@ R_SpriteLoadGroup
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const dframetype_t *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
static const void *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
@@ -128,7 +128,7 @@ static const dframetype_t *R_SpriteLoadGroup( model_t *mod, const void *pin, msp
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return (const dframetype_t *)ptemp;
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -142,7 +142,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const dframetype_t *pframetype;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
@@ -164,7 +164,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = (const dframetype_t *)((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
pframetype = ((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi == 256 )
|
||||
@@ -186,7 +186,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const dframetype_t *)(src + 768);
|
||||
pframetype = (const byte *)(src + 768);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
@@ -200,22 +200,26 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype = pframetype->type;
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + 1, &psprite->frames[i].frameptr, i );
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL ) break; // technically an error
|
||||
|
||||
@@ -64,6 +64,7 @@ CFLAGS = {
|
||||
'msvc': ['/O2', '/Oy', '/Zi'],
|
||||
'gcc': {
|
||||
'3': ['-O3', '-fomit-frame-pointer'],
|
||||
'4': ['-Ofast', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer'],
|
||||
'default': ['-Ofast', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer', '-fno-semantic-interposition']
|
||||
},
|
||||
'clang': ['-Ofast'],
|
||||
@@ -78,7 +79,11 @@ CFLAGS = {
|
||||
'humanrights': {
|
||||
'msvc': ['/O2', '/Zi'],
|
||||
'owcc': ['-O3', '-foptimize-sibling-calls', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-fschedule-insns', '-funsafe-math-optimizations', '-funroll-loops', '-frerun-optimizer', '-finline-functions', '-finline-limit=512', '-fguess-branch-probability', '-fno-strict-aliasing', '-floop-optimize'],
|
||||
'gcc': ['-O3', '-fno-semantic-interposition'],
|
||||
'gcc': {
|
||||
'4': ['-O3'],
|
||||
'3': ['-O3'],
|
||||
'default': ['-O3','-fno-semantic-interposition'],
|
||||
},
|
||||
'default': ['-O3']
|
||||
},
|
||||
'debug': {
|
||||
|
||||
@@ -601,6 +601,12 @@ void WriteQCScript( void )
|
||||
fputs( "$scale 1.0\n", fp );
|
||||
fputs( "\n", fp );
|
||||
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
|
||||
{
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
|
||||
fputs( "$boneweights\n\n", fp );
|
||||
}
|
||||
|
||||
WriteBodyGroupInfo( fp );
|
||||
|
||||
fprintf( fp, "$flags %u\n\n", model_hdr->flags &~( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) );
|
||||
@@ -611,10 +617,6 @@ void WriteQCScript( void )
|
||||
|
||||
WriteSkinFamilyInfo( fp );
|
||||
WriteTextureRenderMode( fp );
|
||||
|
||||
if( model_hdr->flags & ( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) )
|
||||
fputs( "$boneweights\n\n", fp );
|
||||
|
||||
WriteAttachmentInfo( fp );
|
||||
|
||||
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );
|
||||
|
||||
2
wscript
2
wscript
@@ -197,7 +197,7 @@ def configure(conf):
|
||||
if conf.env.DEST_OS == 'android':
|
||||
conf.options.NO_VGUI = True # skip vgui
|
||||
conf.options.NANOGL = True
|
||||
conf.options.GLWES = True
|
||||
conf.options.GLWES = False # deprecated
|
||||
conf.options.GL4ES = True
|
||||
conf.options.GLES3COMPAT = True
|
||||
conf.options.GL = False
|
||||
|
||||
Reference in New Issue
Block a user